bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
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/**
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* Converts a hex color string to a RGB color
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* @param {string} color - Hex color to conver
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* @returns {RGBColor} - RGB color
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*/
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declare function DrawHexToRGB(color: string): RGBColor;
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/**
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* Converts a RGB color to a hex color string
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* @param {number[]} color - RGB color to conver
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* @returns {string} - Hex color string
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*/
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declare function DrawRGBToHex(color: number[]): string;
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/**
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* Loads the canvas to draw on with its style and event listeners.
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* @returns {void} - Nothing
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*/
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declare function DrawLoad(): void;
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/**
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* Returns the image file from cache or build it from the source
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* @param {string} Source - URL of the image
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* @returns {HTMLImageElement} - Image file
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*/
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declare function DrawGetImage(Source: string): HTMLImageElement;
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/**
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* Reloads all character canvas once all images are loaded
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* @returns {void} - Nothing
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*/
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declare function DrawGetImageOnLoad(): void;
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/**
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* Attempts to redownload an image if it previously failed to load
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* @param {HTMLImageElement & { errorcount?: number }} Img - Image tag that failed to load
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* @param {boolean} IsAsset - Whether or not the image is part of an asset
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* @returns {void} - Nothing
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*/
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declare function DrawGetImageOnError(Img: HTMLImageElement & {
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errorcount?: number;
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}, IsAsset: boolean): void;
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/**
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* Draws the glow under the arousal meter under the screen
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* @param {number} X - Position of the meter on the X axis
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* @param {number} Y - Position of the meter on the Y axis
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* @param {number} Zoom - Zoom factor
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* @param {number} Level - Current vibration level on a scale of 0 to 4. Must be INTEGER
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* @param {boolean} Animated - Whether or not animations should be played
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* @param {boolean} Orgasm - Whether or not the meter is in recover from orgasm mode
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* @returns {void} - Nothing
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*/
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declare function DrawArousalGlow(X: number, Y: number, Zoom: number, Level: number, Animated: boolean, AnimFactor: any, Orgasm: boolean): void;
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/**
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* Draws the arousal meter on screen
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* @param {number} X - Position of the meter on the X axis
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* @param {number} Y - Position of the meter on the Y axis
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* @param {number} Zoom - Zoom factor
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* @param {number} Progress - Current progress of the arousal meter
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* @param {boolean} Automatic - Wheter or not the arousal is in automatic mode
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* @param {boolean} Orgasm - Whether or not the meter is in recover from orgasm mode
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* @returns {void} - Nothing
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*/
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declare function DrawArousalThermometer(X: number, Y: number, Zoom: number, Progress: number, Automatic: boolean, Orgasm: boolean): void;
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/**
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* Draw the arousal meter next to the player if it is allowed by the character and visible for the player
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* @param {Character} C - Character for which to potentially draw the arousal meter
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* @param {number} X - Position of the meter on the X axis
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* @param {number} Y - Position of the meter on the Y axis
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* @param {number} Zoom - Zoom factor
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* @returns {void} - Nothing
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*/
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declare function DrawArousalMeter(C: Character, X: number, Y: number, Zoom: number): void;
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/**
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* Refreshes the character if not all images are loaded and draw the character canvas on the main game screen
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* @param {Character} C - Character to draw
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* @param {number} X - Position of the character on the X axis
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* @param {number} Y - Position of the character on the Y axis
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* @param {number} Zoom - Zoom factor
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* @param {boolean} [IsHeightResizeAllowed=true] - Whether or not the settings allow for the height modifier to be applied
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* @param {CanvasRenderingContext2D} [DrawCanvas] - The canvas to draw to; If undefined `MainCanvas` is used
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* @returns {void} - Nothing
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*/
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declare function DrawCharacter(C: Character, X: number, Y: number, Zoom: number, IsHeightResizeAllowed?: boolean, DrawCanvas?: CanvasRenderingContext2D): void;
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/**
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* Draws an asset group zone outline over the character
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* @param {Character} C - Character for which to draw the zone
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* @param {readonly [number, number, number, number][]} Zone - Zone to be drawn
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* @param {number} Zoom - Height ratio of the character
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* @param {number} X - Position of the character on the X axis
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* @param {number} Y - Position of the character on the Y axis
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* @param {number} HeightRatio - The displayed height ratio of the character
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* @param {string} Color - Color of the zone outline
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* @param {number} [Thickness=3] - Thickness of the outline
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* @param {string} FillColor - If non-empty, the color to fill the rectangle with
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* @returns {void} - Nothing
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*/
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declare function DrawAssetGroupZone(C: Character, Zone: readonly [number, number, number, number][], Zoom: number, X: number, Y: number, HeightRatio: number, Color: string, Thickness?: number, FillColor?: string): void;
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/**
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* Return a semi-transparent copy of a canvas
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* @param {HTMLCanvasElement} Canvas - source
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* @param {number} [Alpha] - transparency between 0-1
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* @returns {HTMLCanvasElement} - result
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*/
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declare function DrawAlpha(Canvas: HTMLCanvasElement, Alpha?: number): HTMLCanvasElement;
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/**
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* Draws a zoomed image from a source to a specific canvas
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* @param {string} Source - URL of the image
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* @param {CanvasRenderingContext2D} Canvas - Canvas on which to draw the image
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* @param {number} SX - The X coordinate where to start clipping
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* @param {number} SY - The Y coordinate where to start clipping
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* @param {number} SWidth - The width of the clipped image
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* @param {number} SHeight - The height of the clipped image
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* @param {number} X - Position of the image on the X axis
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* @param {number} Y - Position of the image on the Y axis
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* @param {number} Width - Width of the image
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* @param {number} Height - Height of the image
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* @param {boolean} [Invert] - Flips the image vertically
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* @returns {boolean} - whether the image was complete or not
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*/
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declare function DrawImageZoomCanvas(Source: string, Canvas: CanvasRenderingContext2D, SX: number, SY: number, SWidth: number, SHeight: number, X: number, Y: number, Width: number, Height: number, Invert?: boolean): boolean;
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/**
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* Draws a resized image from a source to the main canvas
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* @param {string} Source - URL of the image
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* @param {number} X - Position of the image on the X axis
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* @param {number} Y - Position of the image on the Y axis
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* @param {number} Width - Width of the image after being resized
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* @param {number} Height - Height of the image after being resized
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* @returns {boolean} - whether the image was complete or not
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*/
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declare function DrawImageResize(Source: string, X: number, Y: number, Width: number, Height: number): boolean;
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/**
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* Draws a zoomed image from a source to a specific canvas
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* @param {string} Source - URL of the image
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* @param {CanvasRenderingContext2D} Canvas - Canvas on which to draw the image
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* @param {number} X - Position of the image on the X axis
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* @param {number} Y - Position of the image on the Y axis
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* @param {readonly RectTuple[]} [AlphaMasks] - A list of alpha masks to apply to the asset
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* @param {number} [Opacity=1] - The opacity at which to draw the image
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* @param {boolean} [Rotate=false] - If the image should be rotated by 180 degrees
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* @param {GlobalCompositeOperation} [BlendingMode="source-over"] - blending mode for drawing the image
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* @returns {boolean} - whether the image was complete or not
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*/
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declare function DrawImageCanvas(Source: string, Canvas: CanvasRenderingContext2D, X: number, Y: number, AlphaMasks?: readonly RectTuple[], Opacity?: number, Rotate?: boolean, BlendingMode?: GlobalCompositeOperation): boolean;
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/**
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* Draws a canvas to a specific canvas
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* @param {HTMLImageElement | HTMLCanvasElement} Img - Canvas to draw
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* @param {CanvasRenderingContext2D} Canvas - Canvas on which to draw the image
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* @param {number} X - Position of the image on the X axis
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* @param {number} Y - Position of the image on the Y axis
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* @param {readonly RectTuple[]} AlphaMasks - A list of alpha masks to apply to the asset
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* @returns {boolean} - whether the image was complete or not
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*/
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declare function DrawCanvas(Img: HTMLImageElement | HTMLCanvasElement, Canvas: CanvasRenderingContext2D, X: number, Y: number, AlphaMasks: readonly RectTuple[]): boolean;
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/**
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* Draws a specific canvas with a zoom on the main canvas
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* @param {HTMLImageElement | HTMLCanvasElement} Canvas - Canvas to draw on the main canvas
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* @param {number} X - Position of the canvas on the X axis
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* @param {number} Y - Position of the canvas on the Y axis
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* @param {number} Zoom - Zoom factor
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* @returns {boolean} - whether the image was complete or not
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*/
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declare function DrawCanvasZoom(Canvas: HTMLImageElement | HTMLCanvasElement, X: number, Y: number, Zoom: number): boolean;
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/**
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* Draws a zoomed image from a source to the canvas and mirrors it from left to right
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* @param {string} Source - URL of the image
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* @param {number} X - Position of the image on the X axis
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* @param {number} Y - Position of the image on the Y axis
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* @param {number} Width - Width of the image
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* @param {number} Height - Height of the image
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* @returns {boolean} - whether the image was complete or not
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*/
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declare function DrawImageZoomMirror(Source: string, X: number, Y: number, Width: number, Height: number): boolean;
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/**
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* Draws an image from a source on the main canvas
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* @param {string} Source - URL of the image
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* @param {number} X - Position of the image on the X axis
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* @param {number} Y - Position of the image on the Y axis
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* @param {boolean} [Invert] - Flips the image vertically
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* @returns {boolean} - whether the image was complete or not
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*/
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declare function DrawImage(Source: string, X: number, Y: number, Invert?: boolean): boolean;
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178
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/**
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* Draws an image from a source to the specified canvas
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* @param {string} Source - URL of the image
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* @param {CanvasRenderingContext2D} Canvas - Canvas on which to draw the image
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* @param {number} X - Position of the rectangle on the X axis
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* @param {number} Y - Position of the rectangle on the Y axis
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* @param {number} Zoom - Zoom factor
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* @param {string} HexColor - Color of the image to draw
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186
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* @param {boolean} FullAlpha - Whether or not it is drawn in full alpha mode
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187
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* @param {readonly RectTuple[]} [AlphaMasks] - A list of alpha masks to apply to the asset
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188
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* @param {number} [Opacity=1] - The opacity at which to draw the image
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189
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* @param {boolean} [Rotate=false] - If the image should be rotated by 180 degrees
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190
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* @param {GlobalCompositeOperation} [BlendingMode="source-over"] - blending mode for drawing the image
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191
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* @returns {boolean} - whether the image was complete or not
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192
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*/
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193
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declare function DrawImageCanvasColorize(Source: string, Canvas: CanvasRenderingContext2D, X: number, Y: number, Zoom: number, HexColor: string, FullAlpha: boolean, AlphaMasks?: readonly RectTuple[], Opacity?: number, Rotate?: boolean, BlendingMode?: GlobalCompositeOperation): boolean;
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194
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/**
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195
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* Draws the mirrored version of an image from a source on the canvas
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* @param {string} Source - URL of the image
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197
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* @param {number} X - Position of the image on the X axis
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198
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* @param {number} Y - Position of the image on the Y axis
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* @returns {boolean} - whether the image was complete or not
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200
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*/
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201
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declare function DrawImageMirror(Source: string, X: number, Y: number): boolean;
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202
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/**
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203
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* Flips an image vertically
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204
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* @param {HTMLImageElement} Img - The image to be inverted
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205
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* @returns {HTMLCanvasElement} - Canvas with the inverted image
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206
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*/
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207
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declare function DrawImageInvert(Img: HTMLImageElement): HTMLCanvasElement;
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208
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/**
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209
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* Draws an image on canvas, applying all options
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210
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* @param {string | HTMLImageElement | HTMLCanvasElement} Source - URL of image or image itself
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211
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* @param {number} X - Position of the image on the X axis
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212
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* @param {number} Y - Position of the image on the Y axis
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213
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* @param {object} [options] - any extra options, optional
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214
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* @param {CanvasRenderingContext2D} [options.Canvas] - Canvas on which to draw the image, defaults to `MainCanvas`
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215
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* @param {number} [options.Alpha] - transparency between 0-1
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216
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* @param {readonly [number, number, number, number]} [options.SourcePos] - Area in original image to draw in format `[left, top, width, height]`
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217
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* @param {number} [options.Width] - Width of the drawn image, defaults to width of original image
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218
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* @param {number} [options.Height] - Height of the drawn image, defaults to height of original image
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219
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* @param {boolean} [options.Invert=false] - If image should be flipped vertically
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220
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* @param {boolean} [options.Mirror=false] - If image should be flipped horizontally
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221
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* @param {number} [options.Zoom=1] - Zoom factor
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222
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* @returns {boolean} - whether the image was complete or not
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223
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*/
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224
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+
declare function DrawImageEx(Source: string | HTMLImageElement | HTMLCanvasElement, X: number, Y: number, { Canvas, Alpha, SourcePos, Width, Height, Invert, Mirror, Zoom }?: {
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225
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+
Canvas?: CanvasRenderingContext2D;
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226
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Alpha?: number;
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227
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SourcePos?: readonly [number, number, number, number];
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Width?: number;
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229
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Height?: number;
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Invert?: boolean;
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Mirror?: boolean;
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232
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Zoom?: number;
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}): boolean;
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234
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+
/**
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235
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* Wrapping text in fragments to support languages that do not separate between words using space.
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236
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* This function can also break between a long English word if somehow needed in the script.
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237
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+
* @param {string} text - The text to be fragmented.
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238
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+
* @param {number} maxWidth - The max width the text will be filled in.
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239
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+
* @returns {Array<string>} - A list of string that being fragmented.
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240
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+
*/
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241
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+
declare function fragmentText(text: string, maxWidth: number): Array<string>;
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242
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+
/**
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243
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+
* Reduces the font size progressively until the text fits the wrap size
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244
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+
* @param {string} Text - Text that will be drawn
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245
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+
* @param {number} Width - Width in which the text must fit
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246
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+
* @param {number} MaxLine - Maximum of lines the word can wrap for
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247
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+
* @returns {void} - Nothing
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248
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+
*/
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249
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+
declare function GetWrapTextSize(Text: string, Width: number, MaxLine: number): void;
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250
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+
/**
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251
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+
* Draws a word wrapped text in a rectangle
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252
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+
* @param {string} Text - Text to draw
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253
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+
* @param {number} X - Position of the rectangle on the X axis
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+
* @param {number} Y - Position of the rectangle on the Y axis
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* @param {number} Width - Width of the rectangle
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* @param {number} Height - Height of the rectangle
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257
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* @param {string} ForeColor - Foreground color
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258
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* @param {string} [BackColor] - Background color
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* @param {number} [MaxLine] - Maximum of lines the word can wrap for
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260
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+
* @param {number} LineSpacing - The number of pixels between each lines (default to 23)
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261
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+
* @returns {void} - Nothing
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262
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+
*/
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263
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+
declare function DrawTextWrap(Text: string, X: number, Y: number, Width: number, Height: number, ForeColor: string, BackColor?: string, MaxLine?: number, LineSpacing?: number): void;
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264
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+
/**
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265
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* Draws a text element on the canvas that will fit on the specified width
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266
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+
* @param {string} Text - Text to draw
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+
* @param {number} X - Position of the text on the X axis
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268
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+
* @param {number} Y - Position of the text on the Y axis
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+
* @param {number} Width - Width in which the text has to fit
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+
* @param {string} Color - Color of the text
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+
* @param {string} [BackColor] - Color of the background
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272
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+
* @returns {void} - Nothing
|
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273
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+
*/
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274
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+
declare function DrawTextFit(Text: string, X: number, Y: number, Width: number, Color: string, BackColor?: string): void;
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275
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+
/**
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276
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+
* Draws a text element on the canvas
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277
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+
* @param {string} Text - Text to draw
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278
|
+
* @param {number} X - Position of the text on the X axis
|
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279
|
+
* @param {number} Y - Position of the text on the Y axis
|
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280
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+
* @param {string} Color - Color of the text
|
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281
|
+
* @param {string} [BackColor] - Color of the background
|
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282
|
+
* @returns {void} - Nothing
|
|
283
|
+
*/
|
|
284
|
+
declare function DrawText(Text: string, X: number, Y: number, Color: string, BackColor?: string): void;
|
|
285
|
+
/**
|
|
286
|
+
* Draws a button component
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287
|
+
* @param {number} Left - Position of the component from the left of the canvas
|
|
288
|
+
* @param {number} Top - Position of the component from the top of the canvas
|
|
289
|
+
* @param {number} Width - Width of the component
|
|
290
|
+
* @param {number} Height - Height of the component
|
|
291
|
+
* @param {string} Label - Text to display in the button
|
|
292
|
+
* @param {string} Color - Color of the component
|
|
293
|
+
* @param {string} [Image] - URL of the image to draw inside the button, if applicable
|
|
294
|
+
* @param {string} [HoveringText] - Text of the tooltip, if applicable
|
|
295
|
+
* @param {boolean} [Disabled] - Disables the hovering options if set to true
|
|
296
|
+
* @returns {void} - Nothing
|
|
297
|
+
*/
|
|
298
|
+
declare function DrawButton(Left: number, Top: number, Width: number, Height: number, Label: string, Color: string, Image?: string, HoveringText?: string, Disabled?: boolean): void;
|
|
299
|
+
/**
|
|
300
|
+
* Draws a checkbox component
|
|
301
|
+
* @param {number} Left - Position of the component from the left of the canvas
|
|
302
|
+
* @param {number} Top - Position of the component from the top of the canvas
|
|
303
|
+
* @param {number} Width - Width of the component
|
|
304
|
+
* @param {number} Height - Height of the component
|
|
305
|
+
* @param {string} Text - Label associated with the checkbox
|
|
306
|
+
* @param {boolean} IsChecked - Whether or not the checkbox is checked
|
|
307
|
+
* @param {boolean} [Disabled] - Disables the hovering options if set to true
|
|
308
|
+
* @param {string} [TextColor] - Color of the text
|
|
309
|
+
* @returns {void} - Nothing
|
|
310
|
+
*/
|
|
311
|
+
declare function DrawCheckbox(Left: number, Top: number, Width: number, Height: number, Text: string, IsChecked: boolean, Disabled?: boolean, TextColor?: string, CheckImage?: string): void;
|
|
312
|
+
/**
|
|
313
|
+
* Draw a back & next button component
|
|
314
|
+
* @param {number} Left - Position of the component from the left of the canvas
|
|
315
|
+
* @param {number} Top - Position of the component from the top of the canvas
|
|
316
|
+
* @param {number} Width - Width of the component
|
|
317
|
+
* @param {number} Height - Height of the component
|
|
318
|
+
* @param {string} Label - Text inside the component
|
|
319
|
+
* @param {string} Color - Color of the component
|
|
320
|
+
* @param {string} [Image] - Image URL to draw in the component
|
|
321
|
+
* @param {() => string} [BackText] - Text for the back button tooltip
|
|
322
|
+
* @param {() => string} [NextText] - Text for the next button tooltip
|
|
323
|
+
* @param {boolean} [Disabled] - Disables the hovering options if set to true
|
|
324
|
+
* @param {number} [ArrowWidth] - How much of the button the previous/next sections cover. By default, half each.
|
|
325
|
+
* @returns {void} - Nothing
|
|
326
|
+
*/
|
|
327
|
+
declare function DrawBackNextButton(Left: number, Top: number, Width: number, Height: number, Label: string, Color: string, Image?: string, BackText?: () => string, NextText?: () => string, Disabled?: boolean, ArrowWidth?: number): void;
|
|
328
|
+
/**
|
|
329
|
+
* Draw the hovering text tooltip
|
|
330
|
+
* @param {number} Left - Position of the tooltip from the left of the canvas
|
|
331
|
+
* @param {number} Top - Position of the tooltip from the top of the canvas
|
|
332
|
+
* @param {number} Width - Width of the tooltip
|
|
333
|
+
* @param {number} Height - Height of the tooltip
|
|
334
|
+
* @param {string} HoveringText - Text to display in the tooltip
|
|
335
|
+
* @returns {void} - Nothing
|
|
336
|
+
*/
|
|
337
|
+
declare function DrawButtonHover(Left: number, Top: number, Width: number, Height: number, HoveringText: string): void;
|
|
338
|
+
/**
|
|
339
|
+
* Draws a basic empty rectangle with a colored outline
|
|
340
|
+
* @param {number} Left - Position of the rectangle from the left of the canvas
|
|
341
|
+
* @param {number} Top - Position of the rectangle from the top of the canvas
|
|
342
|
+
* @param {number} Width - Width of the rectangle
|
|
343
|
+
* @param {number} Height - Height of the rectangle
|
|
344
|
+
* @param {string} Color - Color of the rectangle outline
|
|
345
|
+
* @param {number} [Thickness=3] - Thickness of the rectangle line
|
|
346
|
+
* @returns {void} - Nothing
|
|
347
|
+
*/
|
|
348
|
+
declare function DrawEmptyRect(Left: number, Top: number, Width: number, Height: number, Color: string, Thickness?: number): void;
|
|
349
|
+
/**
|
|
350
|
+
* Draws a basic rectangle filled with a given color
|
|
351
|
+
* @param {number} Left - Position of the rectangle from the left of the canvas
|
|
352
|
+
* @param {number} Top - Position of the rectangle from the top of the canvas
|
|
353
|
+
* @param {number} Width - Width of the rectangle
|
|
354
|
+
* @param {number} Height - Height of the rectangle
|
|
355
|
+
* @param {string} Color - Color of the rectangle
|
|
356
|
+
* @returns {void} - Nothing
|
|
357
|
+
*/
|
|
358
|
+
declare function DrawRect(Left: number, Top: number, Width: number, Height: number, Color: string): void;
|
|
359
|
+
/**
|
|
360
|
+
* Draws a basic circle
|
|
361
|
+
* @param {number} CenterX - Position of the center of the circle on the X axis
|
|
362
|
+
* @param {number} CenterY - Position of the center of the circle on the Y axis
|
|
363
|
+
* @param {number} Radius - Radius of the circle to draw
|
|
364
|
+
* @param {number} LineWidth - Width of the line
|
|
365
|
+
* @param {string} LineColor - Color of the circle's line
|
|
366
|
+
* @param {string} [FillColor] - Color of the space inside the circle
|
|
367
|
+
* @param {CanvasRenderingContext2D} [Canvas] - The canvas element to draw onto, defaults to MainCanvas
|
|
368
|
+
* @returns {void} - Nothing
|
|
369
|
+
*/
|
|
370
|
+
declare function DrawCircle(CenterX: number, CenterY: number, Radius: number, LineWidth: number, LineColor: string, FillColor?: string, Canvas?: CanvasRenderingContext2D): void;
|
|
371
|
+
/**
|
|
372
|
+
* Draws a progress bar with color
|
|
373
|
+
* @param {number} x - Position of the bar on the X axis
|
|
374
|
+
* @param {number} y - Position of the bar on the Y axis
|
|
375
|
+
* @param {number} w - Width of the bar
|
|
376
|
+
* @param {number} h - Height of the bar
|
|
377
|
+
* @param {number} value - Current progress to display on the bar
|
|
378
|
+
* @param {string} [foreground="#66FF66"] - Color of the first part of the bar
|
|
379
|
+
* @param {string} [background="red"] - Color of the bar background
|
|
380
|
+
* @returns {void} - Nothing
|
|
381
|
+
*/
|
|
382
|
+
declare function DrawProgressBar(x: number, y: number, w: number, h: number, value: number, foreground?: string, background?: string): void;
|
|
383
|
+
/**
|
|
384
|
+
* Draws two lines, from one point to a second point then to a third point
|
|
385
|
+
* @param {number} x0 - X co-ordinate of starting point
|
|
386
|
+
* @param {number} y0 - Y co-ordinate of starting point
|
|
387
|
+
* @param {number} x1 - X co-ordinate of mid point
|
|
388
|
+
* @param {number} y1 - Y co-ordinate of mid point
|
|
389
|
+
* @param {number} x2 - X co-ordinate of end point
|
|
390
|
+
* @param {number} y2 - Y co-ordinate of end point
|
|
391
|
+
* @param {number} lineWidth - The width of the lines
|
|
392
|
+
* @param {string} color - The color of the lines
|
|
393
|
+
* @returns {void} - Nothing
|
|
394
|
+
*/
|
|
395
|
+
declare function DrawLineCorner(x0: number, y0: number, x1: number, y1: number, x2: number, y2: number, lineWidth?: number, color?: string): void;
|
|
396
|
+
/**
|
|
397
|
+
* Gets the player's custom background based on type
|
|
398
|
+
* @returns {string} - Custom background if applicable, otherwise ""
|
|
399
|
+
*/
|
|
400
|
+
declare function DrawGetCustomBackground(): string;
|
|
401
|
+
/**
|
|
402
|
+
* Perform a global screen flash effect when a blindfold gets removed
|
|
403
|
+
* @param {number} intensity - The player's blind level before the removal
|
|
404
|
+
* TODO: that should be merged with DrawScreenFlash somehow
|
|
405
|
+
*/
|
|
406
|
+
declare function DrawBlindFlash(intensity: number): void;
|
|
407
|
+
/**
|
|
408
|
+
* Perform a global screen flash effect
|
|
409
|
+
* @param {string} Color - The color to use
|
|
410
|
+
* @param {number} Duration - How long should the flash effect be applied, in ms
|
|
411
|
+
* @param {number} Intensity - How important is the effect visually
|
|
412
|
+
*/
|
|
413
|
+
declare function DrawFlashScreen(Color: string, Duration: number, Intensity: number): void;
|
|
414
|
+
/**
|
|
415
|
+
* Gets the alpha of a screen flash. append to a color like "#111111" + DrawGetScreenFlash(FlashTime)
|
|
416
|
+
* @param {number} FlashTime - Time remaining as part of the screen flash
|
|
417
|
+
* @returns {string} - alpha of screen flash
|
|
418
|
+
*/
|
|
419
|
+
declare function DrawGetScreenFlashAlpha(FlashTime: number): string;
|
|
420
|
+
/**
|
|
421
|
+
* Constantly looping draw process. Draws beeps, handles the screen size, handles the current blindfold state and draws the current screen.
|
|
422
|
+
* @param {number} time - The current time for frame
|
|
423
|
+
* @returns {void} - Nothing
|
|
424
|
+
*/
|
|
425
|
+
declare function DrawProcess(time: number): void;
|
|
426
|
+
/**
|
|
427
|
+
* Handles drawing the screen flash effects
|
|
428
|
+
* @returns {void}
|
|
429
|
+
*/
|
|
430
|
+
declare function DrawProcessScreenFlash(): void;
|
|
431
|
+
/**
|
|
432
|
+
* Draws every element that is considered a "hover" element such has button tooltips.
|
|
433
|
+
* @returns {void} - Nothing
|
|
434
|
+
*/
|
|
435
|
+
declare function DrawProcessHoverElements(): void;
|
|
436
|
+
/**
|
|
437
|
+
*
|
|
438
|
+
* @param {Item | DialogInventoryItem} itemOrDialogItem
|
|
439
|
+
* @param {Character} char - The character using the item (used to calculate dynamic item descriptions/previews)
|
|
440
|
+
* @param {number} X
|
|
441
|
+
* @param {number} Y
|
|
442
|
+
* @param {object} [options]
|
|
443
|
+
* @param {string} [options.Background] - The background color to draw the preview box in - defaults to white
|
|
444
|
+
* @param {string} [options.Foreground] - The foreground (text) color to draw the description in - defaults to black
|
|
445
|
+
* @param {boolean} [options.Border] - Whether or not to draw a border around the preview box
|
|
446
|
+
* @param {boolean} [options.Hover] - Whether or not the button should enable hover behavior (background color change)
|
|
447
|
+
* @param {string} [options.HoverBackground] - The background color that should be used on mouse hover, if any
|
|
448
|
+
* @param {boolean} [options.Disabled] - Whether or not the element is disabled (prevents hover functionality)
|
|
449
|
+
* @param {number} [options.Width] - The width of the preview rectangle. Defaults to 225.
|
|
450
|
+
* @param {number} [options.Height] - The width of the preview rectangle. Defaults to 275.
|
|
451
|
+
*/
|
|
452
|
+
declare function DrawItemPreview(itemOrDialogItem: Item | DialogInventoryItem, char: Character, X: number, Y: number, options?: {
|
|
453
|
+
Background?: string;
|
|
454
|
+
Foreground?: string;
|
|
455
|
+
Border?: boolean;
|
|
456
|
+
Hover?: boolean;
|
|
457
|
+
HoverBackground?: string;
|
|
458
|
+
Disabled?: boolean;
|
|
459
|
+
Width?: number;
|
|
460
|
+
Height?: number;
|
|
461
|
+
}): void;
|
|
462
|
+
/**
|
|
463
|
+
* Draws an asset's preview box
|
|
464
|
+
* @param {number} X - Position of the preview box on the X axis
|
|
465
|
+
* @param {number} Y - Position of the preview box on the Y axis
|
|
466
|
+
* @param {Asset} A - The asset to draw the preview for
|
|
467
|
+
* @param {PreviewDrawOptions} [Options] - Additional optional drawing options
|
|
468
|
+
* @returns {void} - Nothing
|
|
469
|
+
*/
|
|
470
|
+
declare function DrawAssetPreview(X: number, Y: number, A: Asset, Options?: PreviewDrawOptions): void;
|
|
471
|
+
/**
|
|
472
|
+
* Draws an item preview box for the provided image path
|
|
473
|
+
* @param {number} X - Position of the preview box on the X axis
|
|
474
|
+
* @param {number} Y - Position of the preview box on the Y axis
|
|
475
|
+
* @param {string} Path - The path of the image to draw
|
|
476
|
+
* @param {string} Description - The preview box description
|
|
477
|
+
* @param {PreviewDrawOptions} [Options] - Additional optional drawing options
|
|
478
|
+
* @returns {void} - Nothing
|
|
479
|
+
*/
|
|
480
|
+
declare function DrawPreviewBox(X: number, Y: number, Path: string, Description: string, Options?: PreviewDrawOptions): void;
|
|
481
|
+
/**
|
|
482
|
+
* Draws a list of small icons over a preview box
|
|
483
|
+
* @param {readonly InventoryIcon[]} icons - An array of icon names
|
|
484
|
+
* @param {number} X - The X co-ordinate to start drawing from
|
|
485
|
+
* @param {number} Y - The Y co-ordinate to start drawing from
|
|
486
|
+
* @returns {void} - Nothing
|
|
487
|
+
*/
|
|
488
|
+
declare function DrawPreviewIcons(icons: readonly InventoryIcon[], X: number, Y: number): void;
|
|
489
|
+
/**
|
|
490
|
+
* Draws an item preview box using the provided canvas
|
|
491
|
+
* @param {number} X - Position of the preview box on the X axis
|
|
492
|
+
* @param {number} Y - Position of the preview box on the Y axis
|
|
493
|
+
* @param {HTMLCanvasElement} Canvas - The canvas element containing the image to draw
|
|
494
|
+
* @param {string} Description - The preview box description
|
|
495
|
+
* @param {PreviewDrawOptions} Options - Additional optional drawing options
|
|
496
|
+
* @returns {void} - Nothing
|
|
497
|
+
*/
|
|
498
|
+
declare function DrawCanvasPreview(X: number, Y: number, Canvas: HTMLCanvasElement, Description: string, Options: PreviewDrawOptions): void;
|
|
499
|
+
/**
|
|
500
|
+
* Returns a rectangular subsection of a canvas
|
|
501
|
+
* @param {HTMLCanvasElement} Canvas - The source canvas to take a section of
|
|
502
|
+
* @param {number} Left - The starting X co-ordinate of the section
|
|
503
|
+
* @param {number} Top - The starting Y co-ordinate of the section
|
|
504
|
+
* @param {number} Width - The width of the section to take
|
|
505
|
+
* @param {number} Height - The height of the section to take
|
|
506
|
+
* @returns {HTMLCanvasElement} - The new canvas containing the section
|
|
507
|
+
*/
|
|
508
|
+
declare function DrawCanvasSegment(Canvas: HTMLCanvasElement, Left: number, Top: number, Width: number, Height: number): HTMLCanvasElement;
|
|
509
|
+
/**
|
|
510
|
+
* Returns a rectangular subsection of the character image
|
|
511
|
+
* @param {Character} C - The character to copy part of
|
|
512
|
+
* @param {number} Left - The starting X co-ordinate of the section
|
|
513
|
+
* @param {number} Top - The starting Y co-ordinate of the section
|
|
514
|
+
* @param {number} Width - The width of the section to take
|
|
515
|
+
* @param {number} Height - The height of the section to take
|
|
516
|
+
* @returns {HTMLCanvasElement} - The new canvas containing the section
|
|
517
|
+
*/
|
|
518
|
+
declare function DrawCharacterSegment(C: Character, Left: number, Top: number, Width: number, Height: number): HTMLCanvasElement;
|
|
519
|
+
/**
|
|
520
|
+
* Draws a source canvas or image onto a canvas, with a shear transformation (such that the width of the top and
|
|
521
|
+
* bottom are different). If the `topToBottomRatio` is greater than 1, then the bottom edge of the image will be
|
|
522
|
+
* smaller in the original image. If it's less than 1, then the top edge will be smaller than in the original (like the
|
|
523
|
+
* Star Wars title text transform).
|
|
524
|
+
*
|
|
525
|
+
* @param {HTMLCanvasElement | HTMLImageElement} image - The source image
|
|
526
|
+
* @param {HTMLCanvasElement} targetCanvas - The target canvas to draw the transformed image onto
|
|
527
|
+
* @param {number} topToBottomRatio - The ratio between the desired length of the top edge and the bottom edge of the
|
|
528
|
+
* final image.
|
|
529
|
+
* @param {number} [x] - The x-position on the target canvas that the final image should be drawn at
|
|
530
|
+
* @param {number} [y] - The y-position on the target canvas that the final image should be drawn at
|
|
531
|
+
*/
|
|
532
|
+
declare function DrawImageTrapezify(image: HTMLCanvasElement | HTMLImageElement, targetCanvas: HTMLCanvasElement, topToBottomRatio: number, x?: number, y?: number): void;
|
|
533
|
+
/**
|
|
534
|
+
* The main game canvas where everything will be drawn
|
|
535
|
+
* @type {CanvasRenderingContext2D}
|
|
536
|
+
*/
|
|
537
|
+
declare let MainCanvas: CanvasRenderingContext2D;
|
|
538
|
+
/** @type {CanvasRenderingContext2D} */
|
|
539
|
+
declare let TempCanvas: CanvasRenderingContext2D;
|
|
540
|
+
/** @type {CanvasRenderingContext2D} */
|
|
541
|
+
declare let ColorCanvas: CanvasRenderingContext2D;
|
|
542
|
+
/** @type {CanvasRenderingContext2D} */
|
|
543
|
+
declare let CharacterCanvas: CanvasRenderingContext2D;
|
|
544
|
+
declare var DialogLeaveDueToItem: boolean;
|
|
545
|
+
declare var BlindFlash: boolean;
|
|
546
|
+
declare var DrawingBlindFlashTimer: number;
|
|
547
|
+
/** @type {Map<string, HTMLImageElement>} */
|
|
548
|
+
declare const DrawCacheImage: Map<string, HTMLImageElement>;
|
|
549
|
+
declare let DrawCacheLoadedImages: number;
|
|
550
|
+
declare let DrawCacheTotalImages: number;
|
|
551
|
+
declare var DrawLastDarkFactor: number;
|
|
552
|
+
/**
|
|
553
|
+
* A list of the characters that are drawn every frame
|
|
554
|
+
* @type {Character[]}
|
|
555
|
+
*/
|
|
556
|
+
declare var DrawLastCharacters: Character[];
|
|
557
|
+
/**
|
|
558
|
+
* A list of elements to draw at the end of the drawing process.
|
|
559
|
+
* Mostly used for hovering button labels.
|
|
560
|
+
* @type {Function[]}
|
|
561
|
+
*/
|
|
562
|
+
declare var DrawHoverElements: Function[];
|
|
563
|
+
/**
|
|
564
|
+
* The last canvas position in format `[left, top, width, height]`
|
|
565
|
+
*/
|
|
566
|
+
declare var DrawCanvasPosition: number[];
|
|
567
|
+
/**
|
|
568
|
+
* Gets the text size needed to fit inside a given width according to the current font.
|
|
569
|
+
* This function is memoized because <code>MainCanvas.measureText(Text)</code> is a major resource hog.
|
|
570
|
+
* @param {string} Text - Text to draw
|
|
571
|
+
* @param {number} Width - Width in which the text has to fit
|
|
572
|
+
* @returns {[string, number]} - Text to draw and its font size
|
|
573
|
+
*/
|
|
574
|
+
declare const DrawingGetTextSize: MemoizedFunction<(Text: any, Width: any) => any[]>;
|
|
575
|
+
declare var DrawScreenFlashTime: number;
|
|
576
|
+
declare var DrawScreenFlashColor: any;
|
|
577
|
+
declare var DrawScreenFlashStrength: number;
|
|
578
|
+
/** The default width of item previews */
|
|
579
|
+
declare const DrawAssetPreviewDefaultWidth: 225;
|
|
580
|
+
/** The default height of item previews */
|
|
581
|
+
declare const DrawAssetPreviewDefaultHeight: 275;
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
declare function Draw3DLoad(): void;
|
|
2
|
+
declare function Draw3DKeyDown(): void;
|
|
3
|
+
declare function init(): void;
|
|
4
|
+
declare function Draw3DEnable(Enable: any): void;
|
|
5
|
+
declare function Draw3DProcess(): void;
|
|
6
|
+
declare function Draw3DCharacter(C: any, X: any, Y: any, Zoom: any, IsHeightResizeAllowed: any): void;
|
|
7
|
+
declare function light(): void;
|
|
8
|
+
declare function color2(hexcolor: any): void;
|
|
9
|
+
declare function Strip3Dmodel(models: any, i: any): void;
|
|
10
|
+
declare function dress3DModels(group: any, path3d: any): void;
|
|
11
|
+
declare function refresh3DModel(group: any, path3d: any): void;
|
|
12
|
+
declare var renderer: any;
|
|
13
|
+
declare var scene: any;
|
|
14
|
+
declare var camera: any;
|
|
15
|
+
declare var model: any;
|
|
16
|
+
declare var group1: any;
|
|
17
|
+
declare var material: any;
|
|
18
|
+
declare var path3d: string;
|
|
19
|
+
declare var Draw3DEnabled: boolean;
|
|
20
|
+
declare var count: number;
|
|
21
|
+
declare var maid: any;
|