bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
|
@@ -0,0 +1,159 @@
|
|
|
1
|
+
/** @type {ExtendedItemCallbacks.Init} */
|
|
2
|
+
declare function PortalLinkRecieverInit(C: Character, Item: Item, Refresh: boolean): boolean;
|
|
3
|
+
/** @type {ExtendedItemCallbacks.Load} */
|
|
4
|
+
declare function PortalLinkRecieverLoad(): void;
|
|
5
|
+
/** @type {ExtendedItemCallbacks.Draw} */
|
|
6
|
+
declare function PortalLinkRecieverDraw(): void;
|
|
7
|
+
/** @type {ExtendedItemCallbacks.Click} */
|
|
8
|
+
declare function PortalLinkRecieverClick(): void;
|
|
9
|
+
declare function PortalLinkRecieverExit(): void;
|
|
10
|
+
/** @type {ExtendedItemCallbacks.Init} */
|
|
11
|
+
declare function PortalLinkTransmitterInit(C: Character, Item: Item, Refresh: boolean): boolean;
|
|
12
|
+
/** @type {ExtendedItemCallbacks.Load} */
|
|
13
|
+
declare function PortalLinkTransmitterLoad(): void;
|
|
14
|
+
/** @type {ExtendedItemCallbacks.Draw} */
|
|
15
|
+
declare function PortalLinkTransmitterDraw(): void;
|
|
16
|
+
/** @type {ExtendedItemCallbacks.Click} */
|
|
17
|
+
declare function PortalLinkTransmitterClick(): void;
|
|
18
|
+
/** @type {ExtendedItemCallbacks.Exit} */
|
|
19
|
+
declare function PortalLinkTransmitterExit(): void;
|
|
20
|
+
/**
|
|
21
|
+
* Draw the sync code UI depending on the mode.
|
|
22
|
+
* Reciever has Random and Copy to clipboard buttons, transmitter has
|
|
23
|
+
* Copy from clipboard and link status label.
|
|
24
|
+
*
|
|
25
|
+
* @param {boolean} reciever - Whether it's in reciever or transmitter mode
|
|
26
|
+
*/
|
|
27
|
+
declare function PortalLinkSyncCodeInputDraw(reciever: boolean): void;
|
|
28
|
+
declare function PortalLinkSyncCodeInputClick(reciever: any): void;
|
|
29
|
+
/**
|
|
30
|
+
* Input listener for changes to the sync code field
|
|
31
|
+
* @param {Character} C - The character wearing the item
|
|
32
|
+
* @param {Item} Item - The item being changed
|
|
33
|
+
* @param {boolean} reciever - Whether the called is a reciever or not
|
|
34
|
+
*/
|
|
35
|
+
declare function PortalLinkCodeChanged(C: Character, Item: Item, reciever: boolean): void;
|
|
36
|
+
/**
|
|
37
|
+
* Get the transmitter sync code from a character
|
|
38
|
+
* @param {Character} C
|
|
39
|
+
*/
|
|
40
|
+
declare function PortalLinkGetTransmitterCode(C: Character): string;
|
|
41
|
+
/**
|
|
42
|
+
* Get the list of all items that match a given sync code in the chatroom.
|
|
43
|
+
* @param {string} linkCode
|
|
44
|
+
* @returns {[Character, Item][]}
|
|
45
|
+
*/
|
|
46
|
+
declare function PortalLinkGetItemsWithCode(linkCode: string): [Character, Item][];
|
|
47
|
+
/**
|
|
48
|
+
* Checks the transmitter's link status with its reciever.
|
|
49
|
+
* @param {Character} C - The character wearing the transmitter
|
|
50
|
+
* @param {boolean} newLink - Whether it's a new link being setup
|
|
51
|
+
*/
|
|
52
|
+
declare function PortalLinkTransmitterCheckLinkStatus(C: Character, newLink?: boolean): void;
|
|
53
|
+
/**
|
|
54
|
+
* Gathers the list of available functions for a given asset.
|
|
55
|
+
* @param {Item} item
|
|
56
|
+
*/
|
|
57
|
+
declare function PortalLinkGetFunctions(item: Item): PortalLinkFunction[];
|
|
58
|
+
/**
|
|
59
|
+
* Broadcast an hidden ProcessLink message to the chatroom
|
|
60
|
+
* @param {Character} target
|
|
61
|
+
* @param {Item} item
|
|
62
|
+
* @param {PortalLinkFunction} func
|
|
63
|
+
*/
|
|
64
|
+
declare function PortalLinkPublishMessage(target: Character, item: Item, func: PortalLinkFunction): void;
|
|
65
|
+
/**
|
|
66
|
+
*
|
|
67
|
+
* @param {Character} sender
|
|
68
|
+
* @param {Item} item
|
|
69
|
+
*/
|
|
70
|
+
declare function PortalLinkCycleChastityModule(sender: Character, item: Item): void;
|
|
71
|
+
/**
|
|
72
|
+
* The handler for processing the hidden PortalLink messages
|
|
73
|
+
* @param {Character} sender
|
|
74
|
+
* @param {IChatRoomMessage} data
|
|
75
|
+
*/
|
|
76
|
+
declare function PortalLinkProcessMessage(sender: Character, data: IChatRoomMessage): void;
|
|
77
|
+
/**
|
|
78
|
+
* This file contains everything needed to add remote-style functions
|
|
79
|
+
* (a.k.a PortalLink compatibility) to an asset, both as a transmitter
|
|
80
|
+
* or a reciever item.
|
|
81
|
+
* For transmitters, you'll need to call the following {@link ExtendedItemCallbacks}
|
|
82
|
+
* callbacks:
|
|
83
|
+
* - {@link PortalLinkTransmitterInit}
|
|
84
|
+
* - {@link PortalLinkTransmitterLoad}
|
|
85
|
+
* - {@link PortalLinkTransmitterDraw}
|
|
86
|
+
* - {@link PortalLinkTransmitterExit}
|
|
87
|
+
*
|
|
88
|
+
* Recievers have their own set of matching functions:
|
|
89
|
+
* - {@link PortalLinkRecieverInit}
|
|
90
|
+
* - {@link PortalLinkRecieverLoad}
|
|
91
|
+
* - {@link PortalLinkRecieverDraw}
|
|
92
|
+
* - {@link PortalLinkRecieverExit}
|
|
93
|
+
*
|
|
94
|
+
* That should be enough to give your asset the basic "sync code" UI handling,
|
|
95
|
+
* a reciever will only be detected if it supports at least one function (see below).
|
|
96
|
+
*
|
|
97
|
+
* ## PortalLink functions
|
|
98
|
+
*
|
|
99
|
+
* They are handled by a set of attributes, which the reciever needs to add to its
|
|
100
|
+
* {@link AssetDefinition.Attribute} to declare it supports it. The transmitter will
|
|
101
|
+
* detect those (via {@link PortalLinkGetFunctions}) and use them in its UI.
|
|
102
|
+
*
|
|
103
|
+
* Currently supported PortalLink functions (and their required attributes) are:
|
|
104
|
+
*
|
|
105
|
+
* - `PortalLinkFunctionLock` and `PortalLinkFunctionUnlock`:
|
|
106
|
+
* Those two functions are supported when the `PortalLinkLockable` attribute exists
|
|
107
|
+
* on the reciever, and enable remote-locking.
|
|
108
|
+
*
|
|
109
|
+
* - `PortalLinkFunctionCycleChastity`:
|
|
110
|
+
* Enabled when the `PortalLinkChastity${string}` attribute exists the reciever, and
|
|
111
|
+
* allows the reciever's chastity state to be cycled;
|
|
112
|
+
*
|
|
113
|
+
* @note Right now only modular items are supported, and `${string}` in the attribute
|
|
114
|
+
* is used to look up the module name ({@link ModularItemModuleConfig.Name}) to cycle
|
|
115
|
+
* on the reciever.
|
|
116
|
+
*
|
|
117
|
+
* - `PortalLinkFunctionActivity${ActivityName}`;
|
|
118
|
+
* Enabled when the `PortalLinkActivity${ActivityName}` attribute exists on the reciever,
|
|
119
|
+
* and allows the transmitter to perform the activity named `${ActivityName}` through
|
|
120
|
+
* the transmitter. By default activities will happen on the group the reciever is in,
|
|
121
|
+
* but you can use the `PortalLinkTarget${AssetGroupItemName}` to change the target.
|
|
122
|
+
*
|
|
123
|
+
* Since attributes are customizable at both the asset and option/module-level, you can
|
|
124
|
+
* get pretty involved combinations working. See the PortalPanties and how cycling the
|
|
125
|
+
* chastity changes the activity target for a good example.
|
|
126
|
+
*
|
|
127
|
+
* ## Low-level details
|
|
128
|
+
*
|
|
129
|
+
* The low-level protocol "exchange" itself is done in the following way:
|
|
130
|
+
* function discovery is made with {@link PortalLinkGetFunctions}, {@link PortalLinkPublishMessage} is
|
|
131
|
+
* called when a button is clicked from the transmitter UI on the senders' side, and its counterpart
|
|
132
|
+
* {@link PortalLinkProcessMessage} is called when a PortalLink message is recieved on the target's side.
|
|
133
|
+
* If you want to add more functions, those are the main three you should look at.
|
|
134
|
+
*/
|
|
135
|
+
/** Max length of sync codes */
|
|
136
|
+
declare const PortalLinkCodeLength: 8;
|
|
137
|
+
/** Regex string for what consitutes a valid sync code */
|
|
138
|
+
declare const PortalLinkCodeText: string;
|
|
139
|
+
/** Same thing but in regex form for quick .test and .match */
|
|
140
|
+
declare const PortalLinkCodeRegex: RegExp;
|
|
141
|
+
/** The DOM ID for the sync code field */
|
|
142
|
+
declare const PortalLinkCodeInputID: "PortalLinkCode";
|
|
143
|
+
/**
|
|
144
|
+
* Parameters for the button grid
|
|
145
|
+
* @type {CommonGenerateGridParameters}
|
|
146
|
+
*/
|
|
147
|
+
declare const PortalLinkFunctionGrid: CommonGenerateGridParameters;
|
|
148
|
+
/** @type {PortalLinkStatus} */
|
|
149
|
+
declare let PortalLinkTransmitterStatus: PortalLinkStatus;
|
|
150
|
+
/** @type {number | null} */
|
|
151
|
+
declare let PortalLinkTransmitterLastLinkCheck: number | null;
|
|
152
|
+
/** @type {RectTuple} */
|
|
153
|
+
declare const PortalLinkRandomCodeButton: RectTuple;
|
|
154
|
+
/** @type {RectTuple} */
|
|
155
|
+
declare const PortalLinkCopyCodeButton: RectTuple;
|
|
156
|
+
/** @type {RectTuple} */
|
|
157
|
+
declare const PortalLinkPasteCodeButton: RectTuple;
|
|
158
|
+
/** @type {Record<PortalLinkStatus, string>} */
|
|
159
|
+
declare const PortalLinkStatusColors: Record<PortalLinkStatus, string>;
|
|
@@ -0,0 +1,98 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Construct an item-specific ID for a properties input element (_e.g._ an opacity slider).
|
|
3
|
+
* @param {string} Name - The name of the input element
|
|
4
|
+
* @param {Item} Item - The item for whom the ID should be constructed; defaults to {@link DialogFocusItem}
|
|
5
|
+
* @returns {string} - The ID of the property
|
|
6
|
+
*/
|
|
7
|
+
declare function PropertyGetID(Name: string, Item?: Item): string;
|
|
8
|
+
/**
|
|
9
|
+
* Load function for items with opacity sliders. Constructs the opacity slider.
|
|
10
|
+
* @param {null | ExtendedItemData<any>} Data - The items extended item data
|
|
11
|
+
* @param {null | (() => void)} OriginalFunction - The function that is normally called when an archetypical item reaches this point (if any).
|
|
12
|
+
* @param {ThumbIcon} thumbIcon The icon to use for the range input's "thumb" (handle).
|
|
13
|
+
* @returns {HTMLInputElement} - The new or pre-existing range input element of the opacity slider
|
|
14
|
+
*/
|
|
15
|
+
declare function PropertyOpacityLoad(Data?: null | ExtendedItemData<any>, OriginalFunction?: null | (() => void), thumbIcon?: ThumbIcon): HTMLInputElement;
|
|
16
|
+
/**
|
|
17
|
+
* Draw function for items with opacity sliders. Draws the opacity slider and further opacity-related information.
|
|
18
|
+
* @param {null | ExtendedItemData<any>} Data - The items extended item data
|
|
19
|
+
* @param {null | (() => void)} OriginalFunction - The function that is normally called when an archetypical item reaches this point (if any).
|
|
20
|
+
* @param {number} XOffset - An offset for all text and slider X coordinates
|
|
21
|
+
* @param {number} YOffset - An offset for all text and slider Y coordinates
|
|
22
|
+
* @param {string} LabelKeyword - The keyword of the opacity label
|
|
23
|
+
* @returns {void} Nothing
|
|
24
|
+
*/
|
|
25
|
+
declare function PropertyOpacityDraw(Data?: null | ExtendedItemData<any>, OriginalFunction?: null | (() => void), XOffset?: number, YOffset?: number, LabelKeyword?: string): void;
|
|
26
|
+
/**
|
|
27
|
+
* Exit function for items with opacity sliders. Updates the items opacity, deletes the slider and (optionally) refreshes the character and item.
|
|
28
|
+
* @param {null | ExtendedItemData<any>} Data - The items extended item data
|
|
29
|
+
* @param {null | (() => void)} OriginalFunction - The function that is normally called when an archetypical item reaches this point (if any).
|
|
30
|
+
* @param {boolean} Refresh - Whether character parameters and the respective item should be refreshed or not
|
|
31
|
+
* @returns {boolean} Whether the opacity was updated or not
|
|
32
|
+
*/
|
|
33
|
+
declare function PropertyOpacityExit(Data?: null | ExtendedItemData<any>, OriginalFunction?: null | (() => void), Refresh?: boolean): boolean;
|
|
34
|
+
/**
|
|
35
|
+
* Validation function for items with opacity sliders.
|
|
36
|
+
* @type {ExtendedItemScriptHookCallbacks.Validate<ExtendedItemData<any>, any>}
|
|
37
|
+
*/
|
|
38
|
+
declare function PropertyOpacityValidate(Data: ExtendedItemData<any>, OriginalFunction: (C: Character, item: Item, newOption: any, previousOption: any, permitExisting?: boolean) => string, C: Character, Item: Item, Option: any, CurrentOption: any): string;
|
|
39
|
+
/**
|
|
40
|
+
* Helper fuction for publishing shock-related actions.
|
|
41
|
+
* @param {Character} C - The shocked character; defaults to the {@link CharacterGetCurrent} output
|
|
42
|
+
* @param {Item} Item - The shocking item; defaults to {@link DialogFocusItem}
|
|
43
|
+
* @param {boolean} Automatic - Whether the shock was triggered automatically or otherwise manually
|
|
44
|
+
*/
|
|
45
|
+
declare function PropertyShockPublishAction(C?: Character, Item?: Item, Automatic?: boolean): void;
|
|
46
|
+
/**
|
|
47
|
+
* Check if a given message warants automatic punishment given the provided sensitivety level
|
|
48
|
+
* @param {0 | 1 | 2 | 3} Sensitivity - The auto-punishment sensitivety
|
|
49
|
+
* @param {string} msg - The to-be checked message
|
|
50
|
+
* @returns {boolean} Whether the passed message should trigger automatic speech-based punishment
|
|
51
|
+
*/
|
|
52
|
+
declare function PropertyAutoPunishParseMessage(Sensitivity: 0 | 1 | 2 | 3, msg: string): boolean;
|
|
53
|
+
/**
|
|
54
|
+
* Check whether the last uttered message should trigger automatic punishment from the provided item
|
|
55
|
+
* @param {Item} Item - The item in question
|
|
56
|
+
* @param {number | null} LastMessageLen - The length of {@link ChatRoomLastMessage} prior to the last message (if applicable)
|
|
57
|
+
* @returns {boolean} Whether the last message should trigger automatic speech-based punishment
|
|
58
|
+
*/
|
|
59
|
+
declare function PropertyAutoPunishDetectSpeech(Item: Item, LastMessageLen?: number | null): boolean;
|
|
60
|
+
/**
|
|
61
|
+
* Merge all passed item properties into the passed output, merging (and shallow copying) arrays if necessary.
|
|
62
|
+
* @param {ItemProperties} output - The to be updated properties
|
|
63
|
+
* @param {readonly ItemProperties[]} args - The additional item properties to be merged into the output
|
|
64
|
+
* @returns {ItemProperties} - The passed output modified inplace
|
|
65
|
+
*/
|
|
66
|
+
declare function PropertyUnion(output: ItemProperties, ...args: readonly ItemProperties[]): ItemProperties;
|
|
67
|
+
/**
|
|
68
|
+
* Remove all passed item properties from the passed output, removing (and shallow copying) array entries if necessary.
|
|
69
|
+
* @param {ItemProperties} output - The to-be updated properties
|
|
70
|
+
* @param {readonly ItemProperties[]} args - The additional item properties to be removed from the output
|
|
71
|
+
* @returns {ItemProperties} - The passed output modified inplace
|
|
72
|
+
*/
|
|
73
|
+
declare function PropertyDifference(output: ItemProperties, ...args: readonly ItemProperties[]): ItemProperties;
|
|
74
|
+
/**
|
|
75
|
+
* Property.js
|
|
76
|
+
* -----------
|
|
77
|
+
* A module with common helper functions for the handling of specific {@link ItemProperties} properties.
|
|
78
|
+
* Note that more generic extended item functions should be confined to `ExtendedItem.js`.
|
|
79
|
+
*/
|
|
80
|
+
/**
|
|
81
|
+
* A Map that maps input element IDs to their original value is defined in, _.e.g_, {@link PropertyOpacityLoad}.
|
|
82
|
+
* Used as fallback in case an invalid opacity value is encountered when exiting.
|
|
83
|
+
* @type {Map<string, any>}
|
|
84
|
+
*/
|
|
85
|
+
declare const PropertyOriginalValue: Map<string, any>;
|
|
86
|
+
declare function PropertyOpacityChange(C: any, Item: any, Opacity: any): void;
|
|
87
|
+
/**
|
|
88
|
+
* A set of group names whose auto-punishment has successfully been handled by {@link PropertyAutoPunishDetectSpeech}.
|
|
89
|
+
* If a group name is absent from the set then it's eligible for action-based punishment triggers.
|
|
90
|
+
* The initial set is populated by {@link AssetLoadAll} after all asset groups are defined.
|
|
91
|
+
* @type {Set<AssetGroupName>}
|
|
92
|
+
*/
|
|
93
|
+
declare let PropertyAutoPunishHandled: Set<AssetGroupName>;
|
|
94
|
+
/**
|
|
95
|
+
* A list of keywords that can trigger automatic punishment when included in `/me`- or `*`-based messages
|
|
96
|
+
* @type {readonly string[]}
|
|
97
|
+
*/
|
|
98
|
+
declare const PropertyAutoPunishKeywords: readonly string[];
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Alters a given reputation value for the player
|
|
3
|
+
* @param {ReputationType} RepType - The name/type of the reputation to alter
|
|
4
|
+
* @param {number} RepValue - Reputation to add/subtract to the current reputation value.
|
|
5
|
+
* @param {boolean} [Push=true] - Pushes the reputation to the server if TRUE
|
|
6
|
+
* @returns {void} - Nothing
|
|
7
|
+
*/
|
|
8
|
+
declare function ReputationChange(RepType: ReputationType, RepValue: number, Push?: boolean): void;
|
|
9
|
+
/**
|
|
10
|
+
* Loads the reputation data from the server
|
|
11
|
+
* @param {readonly Reputation[]} NewRep - The array of reputation-value pairs to load for the current player
|
|
12
|
+
* @returns {void} - Nothing
|
|
13
|
+
*/
|
|
14
|
+
declare function ReputationLoad(NewRep: readonly Reputation[]): void;
|
|
15
|
+
/**
|
|
16
|
+
* Returns a specific reputation value for the player
|
|
17
|
+
* @param {ReputationType} RepType - Type/name of the reputation to get the value of.
|
|
18
|
+
* @returns {number} - Returns the value of the reputation. It can range from 100 to -100, and it defaults to 0 if the player never earned this type of reputation before.
|
|
19
|
+
*/
|
|
20
|
+
declare function ReputationGet(RepType: ReputationType): number;
|
|
21
|
+
/**
|
|
22
|
+
* Returns a specific reputation value for a given character
|
|
23
|
+
* @param {Character} C - Character to get the reputation for.
|
|
24
|
+
* @param {ReputationType} RepType - Type/name of the reputation to get the value of.
|
|
25
|
+
* @returns {number} - Returns the value of the reputation. It can range from 100 to -100, and it defaults to 0 if the given character never earned this type of reputation before.
|
|
26
|
+
*/
|
|
27
|
+
declare function ReputationCharacterGet(C: Character, RepType: ReputationType): number;
|
|
28
|
+
/**
|
|
29
|
+
* Alter the reputation progress by a factor. The higher the rep, the slower it gets, a reputation is easier to break than to build. Takes the cheater version factor into account.
|
|
30
|
+
* @param {ReputationType} RepType - Type/name of the reputation
|
|
31
|
+
* @param {number|string} Value - Value of the reputation change before the factor is applied
|
|
32
|
+
* @return {void} - Nothing
|
|
33
|
+
*/
|
|
34
|
+
declare function ReputationProgress(RepType: ReputationType, Value: number | string): void;
|
|
35
|
+
/** @type {ReputationType[]} */
|
|
36
|
+
declare var ReputationValidReputations: ReputationType[];
|
|
@@ -0,0 +1,239 @@
|
|
|
1
|
+
/** Loads the server by attaching the socket events and their respective callbacks */
|
|
2
|
+
declare function ServerInit(): void;
|
|
3
|
+
/**
|
|
4
|
+
* Sets the connection status of the server and updates the login page message
|
|
5
|
+
* @param {boolean} connected - whether or not the websocket connection to the server has been established successfully
|
|
6
|
+
* @param {string} [errorMessage] - the error message to display if not connected
|
|
7
|
+
*/
|
|
8
|
+
declare function ServerSetConnected(connected: boolean, errorMessage?: string): void;
|
|
9
|
+
/**
|
|
10
|
+
* Callback when receiving a "connect" event on the socket - this will be called on initial connection and on
|
|
11
|
+
* successful reconnects.
|
|
12
|
+
*/
|
|
13
|
+
declare function ServerConnect(): void;
|
|
14
|
+
/**
|
|
15
|
+
* Callback when receiving a "reconnecting" event on the socket - this is called when socket.io initiates a retry after
|
|
16
|
+
* a failed connection attempt.
|
|
17
|
+
*/
|
|
18
|
+
declare function ServerReconnecting(): void;
|
|
19
|
+
/**
|
|
20
|
+
* Callback used to parse received information related to the server
|
|
21
|
+
* @param {{OnlinePlayers: number, Time: number}} data - Data object containing the server information
|
|
22
|
+
* @returns {void} - Nothing
|
|
23
|
+
*/
|
|
24
|
+
declare function ServerInfo(data: {
|
|
25
|
+
OnlinePlayers: number;
|
|
26
|
+
Time: number;
|
|
27
|
+
}): void;
|
|
28
|
+
/**
|
|
29
|
+
* Callback used when we are disconnected from the server, try to enter the reconnection mode (relog screen) if the
|
|
30
|
+
* user was logged in
|
|
31
|
+
* @param {*} data - Error to log
|
|
32
|
+
* @param {boolean} [close=false] - close the transport
|
|
33
|
+
* @returns {void} - Nothing
|
|
34
|
+
*/
|
|
35
|
+
declare function ServerDisconnect(data: any, close?: boolean): void;
|
|
36
|
+
/**
|
|
37
|
+
* Returns whether the player is currently in a chatroom or viewing a subscreen while in a chatroom
|
|
38
|
+
* @returns {boolean} - True if in a chatroom
|
|
39
|
+
*/
|
|
40
|
+
declare function ServerPlayerIsInChatRoom(): boolean;
|
|
41
|
+
/** Sends a message with the given data to the server via socket.emit */
|
|
42
|
+
declare function ServerSend(Message: any, Data: any): void;
|
|
43
|
+
/**
|
|
44
|
+
* Syncs Money, owner name and lover name with the server
|
|
45
|
+
* @returns {void} - Nothing
|
|
46
|
+
*/
|
|
47
|
+
declare function ServerPlayerSync(): void;
|
|
48
|
+
/**
|
|
49
|
+
* Syncs the full player inventory to the server.
|
|
50
|
+
* @returns {void} - Nothing
|
|
51
|
+
*/
|
|
52
|
+
declare function ServerPlayerInventorySync(): void;
|
|
53
|
+
/**
|
|
54
|
+
* Syncs player's favorite, blocked, limited and hidden items to the server
|
|
55
|
+
* @returns {void} - Nothing
|
|
56
|
+
*/
|
|
57
|
+
declare function ServerPlayerBlockItemsSync(): void;
|
|
58
|
+
/**
|
|
59
|
+
* Syncs the full player log array to the server.
|
|
60
|
+
* @returns {void} - Nothing
|
|
61
|
+
*/
|
|
62
|
+
declare function ServerPlayerLogSync(): void;
|
|
63
|
+
/**
|
|
64
|
+
* Syncs the full player reputation array to the server.
|
|
65
|
+
* @returns {void} - Nothing
|
|
66
|
+
*/
|
|
67
|
+
declare function ServerPlayerReputationSync(): void;
|
|
68
|
+
/**
|
|
69
|
+
* Syncs the full player skill array to the server.
|
|
70
|
+
* @returns {void} - Nothing
|
|
71
|
+
*/
|
|
72
|
+
declare function ServerPlayerSkillSync(): void;
|
|
73
|
+
/**
|
|
74
|
+
* Syncs player's relations and related info to the server.
|
|
75
|
+
* @returns {void} - Nothing
|
|
76
|
+
*/
|
|
77
|
+
declare function ServerPlayerRelationsSync(): void;
|
|
78
|
+
/**
|
|
79
|
+
* Prepares an appearance bundle so we can push it to the server. It minimizes it by keeping only the necessary
|
|
80
|
+
* information. (Asset name, group name, color, properties and difficulty)
|
|
81
|
+
* @param {readonly Item[]} Appearance - The appearance array to bundle
|
|
82
|
+
* @returns {AppearanceBundle} - The appearance bundle created from the given appearance array
|
|
83
|
+
*/
|
|
84
|
+
declare function ServerAppearanceBundle(Appearance: readonly Item[]): AppearanceBundle;
|
|
85
|
+
/**
|
|
86
|
+
* Loads the appearance assets from a server bundle that only contains the main info (no asset) and validates their
|
|
87
|
+
* properties to prevent griefing and respecting permissions in multiplayer
|
|
88
|
+
* @param {Character} C - Character for which to load the appearance
|
|
89
|
+
* @param {IAssetFamily} AssetFamily - Family of assets used for the appearance array
|
|
90
|
+
* @param {AppearanceBundle} Bundle - Bundled appearance
|
|
91
|
+
* @param {number} [SourceMemberNumber] - Member number of the user who triggered the change
|
|
92
|
+
* @param {boolean} [AppearanceFull=false] - Whether or not the appearance should be assigned to an NPC's AppearanceFull
|
|
93
|
+
* property
|
|
94
|
+
* @returns {boolean} - Whether or not the appearance bundle update contained invalid items
|
|
95
|
+
*/
|
|
96
|
+
declare function ServerAppearanceLoadFromBundle(C: Character, AssetFamily: IAssetFamily, Bundle: AppearanceBundle, SourceMemberNumber?: number, AppearanceFull?: boolean): boolean;
|
|
97
|
+
/**
|
|
98
|
+
* Builds a diff map for comparing changes to a character's appearance, keyed by asset group name
|
|
99
|
+
* @param {IAssetFamily} assetFamily - The asset family of the appearance
|
|
100
|
+
* @param {readonly Item[]} appearance - The current appearance to compare against
|
|
101
|
+
* @param {AppearanceBundle} bundle - The new appearance bundle
|
|
102
|
+
* @returns {AppearanceDiffMap} - An appearance diff map representing the changes that have been made to the character's
|
|
103
|
+
* appearance
|
|
104
|
+
*/
|
|
105
|
+
declare function ServerBuildAppearanceDiff(assetFamily: IAssetFamily, appearance: readonly Item[], bundle: AppearanceBundle): AppearanceDiffMap;
|
|
106
|
+
/**
|
|
107
|
+
* Maps a bundled appearance item, as stored on the server and used for appearance update messages, into a full
|
|
108
|
+
* appearance item, as used by the game client
|
|
109
|
+
* @param {IAssetFamily} assetFamily - The asset family of the appearance item
|
|
110
|
+
* @param {ItemBundle} item - The bundled appearance item
|
|
111
|
+
* @returns {Item} - A full appearance item representation of the provided bundled appearance item
|
|
112
|
+
*/
|
|
113
|
+
declare function ServerBundledItemToAppearanceItem(assetFamily: IAssetFamily, item: ItemBundle): Item;
|
|
114
|
+
/**
|
|
115
|
+
* Parses an item color, based on the allowed colorable layers on an asset, and the asset's color schema
|
|
116
|
+
* @param {Asset} asset - The asset on which the color is set
|
|
117
|
+
* @param {string | readonly string[]} color - The color value to parse
|
|
118
|
+
* @param {readonly string[]} schema - The color schema to validate against
|
|
119
|
+
* @returns {string|string[]} - A parsed valid item color
|
|
120
|
+
*/
|
|
121
|
+
declare function ServerParseColor(asset: Asset, color: string | readonly string[], schema: readonly string[]): string | string[];
|
|
122
|
+
/**
|
|
123
|
+
* Populates an appearance diff map with any required items, to ensure that all asset groups are present that need to
|
|
124
|
+
* be.
|
|
125
|
+
* @param {IAssetFamily} assetFamily - The asset family for the appearance
|
|
126
|
+
* @param {AppearanceDiffMap} diffMap - The appearance diff map to populate
|
|
127
|
+
* @returns {void} - Nothing
|
|
128
|
+
*/
|
|
129
|
+
declare function ServerAddRequiredAppearance(assetFamily: IAssetFamily, diffMap: AppearanceDiffMap): void;
|
|
130
|
+
/**
|
|
131
|
+
* Validates and returns a color against a color schema
|
|
132
|
+
* @param {string} Color - The color to validate
|
|
133
|
+
* @param {readonly string[]} Schema - The color schema to validate against (a list of accepted Color values)
|
|
134
|
+
* @returns {string} - The color if it is a valid hex color string or part of the color schema, or the default color
|
|
135
|
+
* from the color schema otherwise
|
|
136
|
+
*/
|
|
137
|
+
declare function ServerValidateColorAgainstSchema(Color: string, Schema: readonly string[]): string;
|
|
138
|
+
/**
|
|
139
|
+
* Syncs the player appearance with the server
|
|
140
|
+
* @returns {void} - Nothing
|
|
141
|
+
*/
|
|
142
|
+
declare function ServerPlayerAppearanceSync(): void;
|
|
143
|
+
/**
|
|
144
|
+
* Syncs all the private room characters with the server
|
|
145
|
+
* @returns {void} - Nothing
|
|
146
|
+
*/
|
|
147
|
+
declare function ServerPrivateCharacterSync(): void;
|
|
148
|
+
/**
|
|
149
|
+
* Callback used to parse received information related to a query made by the player such as viewing their online
|
|
150
|
+
* friends or current email status
|
|
151
|
+
* @param {object} data - Data object containing the query data
|
|
152
|
+
* @returns {void} - Nothing
|
|
153
|
+
*/
|
|
154
|
+
declare function ServerAccountQueryResult(data: object): void;
|
|
155
|
+
/**
|
|
156
|
+
* Callback used to parse received information related to a beep from another account
|
|
157
|
+
* @param {object} data - Data object containing the beep object which contain at the very least a name and a member
|
|
158
|
+
* number
|
|
159
|
+
* @returns {void} - Nothing
|
|
160
|
+
*/
|
|
161
|
+
declare function ServerAccountBeep(data: object): void;
|
|
162
|
+
/** Draws the last beep sent by the server if the timer is still valid, used during the drawing process */
|
|
163
|
+
declare function ServerDrawBeep(): void;
|
|
164
|
+
/** Handles a click on the beep rectangle if mail is included */
|
|
165
|
+
declare function ServerClickBeep(): void;
|
|
166
|
+
/** Opens the friendlist from any screen */
|
|
167
|
+
declare function ServerOpenFriendList(): void;
|
|
168
|
+
/**
|
|
169
|
+
* Callback used to parse received information related to the player ownership data
|
|
170
|
+
* @param {object} data - Data object containing the Owner name and Ownership object
|
|
171
|
+
* @returns {void} - Nothing
|
|
172
|
+
*/
|
|
173
|
+
declare function ServerAccountOwnership(data: object): void;
|
|
174
|
+
/**
|
|
175
|
+
* Callback used to parse received information related to the player lovership data
|
|
176
|
+
* @param {object} data - Data object containing the Lovership array
|
|
177
|
+
* @returns {void} - Nothing
|
|
178
|
+
*/
|
|
179
|
+
declare function ServerAccountLovership(data: object): void;
|
|
180
|
+
/**
|
|
181
|
+
* Compares the source account and target account to check if we allow using an item
|
|
182
|
+
*
|
|
183
|
+
* **This function MUST match server's identical function!**
|
|
184
|
+
* @param {Character} Source
|
|
185
|
+
* @param {Character} Target
|
|
186
|
+
* @returns {boolean}
|
|
187
|
+
*/
|
|
188
|
+
declare function ServerChatRoomGetAllowItem(Source: Character, Target: Character): boolean;
|
|
189
|
+
/** @type {SocketIO.Socket} */
|
|
190
|
+
declare var ServerSocket: SocketIO.Socket;
|
|
191
|
+
declare var ServerURL: string;
|
|
192
|
+
/** @type { { Message: string; Timer: number; ChatRoomName?: string | null; IsMail?: boolean; } } */
|
|
193
|
+
declare var ServerBeep: {
|
|
194
|
+
Message: string;
|
|
195
|
+
Timer: number;
|
|
196
|
+
ChatRoomName?: string | null;
|
|
197
|
+
IsMail?: boolean;
|
|
198
|
+
};
|
|
199
|
+
declare var ServerIsConnected: boolean;
|
|
200
|
+
declare var ServerReconnectCount: number;
|
|
201
|
+
declare var ServerAccountEmailRegex: RegExp;
|
|
202
|
+
declare var ServerAccountNameRegex: RegExp;
|
|
203
|
+
declare var ServerAccountPasswordRegex: RegExp;
|
|
204
|
+
declare var ServerAccountResetNumberRegex: RegExp;
|
|
205
|
+
declare var ServerCharacterNameRegex: RegExp;
|
|
206
|
+
declare var ServerCharacterNicknameRegex: RegExp;
|
|
207
|
+
declare const ServerScriptMessage: string;
|
|
208
|
+
declare const ServerScriptWarningStyle: string;
|
|
209
|
+
/** @readonly */
|
|
210
|
+
declare var ServerAccountUpdate: {
|
|
211
|
+
/**
|
|
212
|
+
* @private
|
|
213
|
+
* @type {Map<string, object>}
|
|
214
|
+
*/
|
|
215
|
+
Queue: Map<string, object>;
|
|
216
|
+
/**
|
|
217
|
+
* @private
|
|
218
|
+
* @type {null | ReturnType<typeof setTimeout>}
|
|
219
|
+
*/
|
|
220
|
+
Timeout: null | ReturnType<typeof setTimeout>;
|
|
221
|
+
/**
|
|
222
|
+
* @private
|
|
223
|
+
* @type {number}
|
|
224
|
+
*/
|
|
225
|
+
Start: number;
|
|
226
|
+
/** Clears queue and sync with server */
|
|
227
|
+
SyncToServer(): void;
|
|
228
|
+
/**
|
|
229
|
+
* Queues a data to be synced at a later time
|
|
230
|
+
* @param {object} Data
|
|
231
|
+
* @param {true} [Force] - force immediate sync to server
|
|
232
|
+
*/
|
|
233
|
+
QueueData(Data: object, Force?: true): void;
|
|
234
|
+
};
|
|
235
|
+
/**
|
|
236
|
+
* A map containing appearance item diffs, keyed according to the item group. Used to compare and validate before/after
|
|
237
|
+
* for appearance items.
|
|
238
|
+
*/
|
|
239
|
+
type AppearanceDiffMap = Partial<Record<AssetGroupName, Item[]>>;
|
|
@@ -0,0 +1,107 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Returns the data for a given skill from a character
|
|
3
|
+
*
|
|
4
|
+
* @param {Character} C - The character to get skills from.
|
|
5
|
+
* @param {SkillType} skillType The skill to get
|
|
6
|
+
* @returns {Skill | undefined}
|
|
7
|
+
*/
|
|
8
|
+
declare function SkillGet(C: Character, skillType: SkillType): Skill | undefined;
|
|
9
|
+
/**
|
|
10
|
+
* When the player progresses in a skill. Also validates the values to make sure they are within the proper ranges once changed. (level 0-10, progress 0-100)
|
|
11
|
+
* @param {Character} C - The character to get skills from.
|
|
12
|
+
* @param {SkillType} SkillType - Name of the skill to set the value for
|
|
13
|
+
* @param {number} SkillLevel - Level to set for the given skill
|
|
14
|
+
* @param {number} Progress - Progress to set for the given skill
|
|
15
|
+
* @param {boolean} [Push=true] - Pushes the skills to the server if TRUE
|
|
16
|
+
* @returns {void} - Nothing
|
|
17
|
+
*/
|
|
18
|
+
declare function SkillChange(C: Character, SkillType: SkillType, SkillLevel: number, Progress: number, Push?: boolean): void;
|
|
19
|
+
/**
|
|
20
|
+
* Loads the skill data from the server on login
|
|
21
|
+
* @param {readonly Skill[]} NewSkill - The player skills array sent by the server
|
|
22
|
+
* @returns {void} - Nothing
|
|
23
|
+
*/
|
|
24
|
+
declare function SkillLoad(NewSkill: readonly Skill[]): void;
|
|
25
|
+
/**
|
|
26
|
+
* Get a specific skill modifier from a character
|
|
27
|
+
* @param {Character} C
|
|
28
|
+
* @param {SkillType} SkillType
|
|
29
|
+
*/
|
|
30
|
+
declare function SkillGetModifier(C: Character, SkillType: SkillType): number;
|
|
31
|
+
/**
|
|
32
|
+
* Get the timeout value on a skill modifier
|
|
33
|
+
*
|
|
34
|
+
* @param {Character} C - The character to get skills from
|
|
35
|
+
* @param {SkillType} SkillType
|
|
36
|
+
* @returns At which (absolute) time will the modifier expire
|
|
37
|
+
*/
|
|
38
|
+
declare function SkillGetModifierDuration(C: Character, SkillType: SkillType): number;
|
|
39
|
+
/**
|
|
40
|
+
* Set a specific skill modifier to apply for a given duration on the target character.
|
|
41
|
+
* @param {Character} C - The character to change the modifier on
|
|
42
|
+
* @param {SkillType} SkillType - The skill the modifier applies to
|
|
43
|
+
* @param {number} Value - The new value of the modifier
|
|
44
|
+
* @param {number} Duration - The length of the modifier effect, in ms
|
|
45
|
+
* @param {boolean} [Push=true] - Pushes the skills to the server if TRUE
|
|
46
|
+
* @returns {boolean} true if the new value was valid, false if it got capped.
|
|
47
|
+
*/
|
|
48
|
+
declare function SkillSetModifier(C: Character, SkillType: SkillType, Value: number, Duration: number, Push?: boolean): boolean;
|
|
49
|
+
/**
|
|
50
|
+
* Get a specific skill level from a character WITH the current modifier applied
|
|
51
|
+
* @param {Character} C - Character for which we want to query a skill
|
|
52
|
+
* @param {SkillType} SkillType - Name of the skill to get the value of
|
|
53
|
+
* @returns {number} - Current level for the given skill.
|
|
54
|
+
*/
|
|
55
|
+
declare function SkillGetLevel(C: Character, SkillType: SkillType): number;
|
|
56
|
+
/**
|
|
57
|
+
* Get a specific skill level from a character WITHOUT the modifier applied
|
|
58
|
+
* @param {Character} C - Character for which we want to query a skill
|
|
59
|
+
* @param {SkillType} SkillType - Name of the skill to get the value of
|
|
60
|
+
* @returns {number} - Current real level for the given skill.
|
|
61
|
+
*/
|
|
62
|
+
declare function SkillGetLevelReal(C: Character, SkillType: SkillType): number;
|
|
63
|
+
/**
|
|
64
|
+
* Get a specific skill progress from a character
|
|
65
|
+
* @param {Character} C - Character for which we want to query a skill
|
|
66
|
+
* @param {SkillType} SkillType - Name of the skill to get the progress of
|
|
67
|
+
* @returns {number} - Current progress for the given skill.
|
|
68
|
+
*/
|
|
69
|
+
declare function SkillGetProgress(C: Character, SkillType: SkillType): number;
|
|
70
|
+
/**
|
|
71
|
+
* Add progress to a skill, the skill progresses slower for each level, takes into account cheaters version.
|
|
72
|
+
* @param {Character} C - The character to get skills from
|
|
73
|
+
* @param {SkillType} SkillType - Name of the skill to add progress to
|
|
74
|
+
* @param {number} Progress - Progress to be made before the ratios are applied
|
|
75
|
+
* @returns {void} - Nothing
|
|
76
|
+
*/
|
|
77
|
+
declare function SkillProgress(C: Character, SkillType: SkillType, Progress: number): void;
|
|
78
|
+
/**
|
|
79
|
+
* Sets the ratio % of a skill that's going to be used by the player
|
|
80
|
+
* @param {Character} C - The character to get the skill from
|
|
81
|
+
* @param {SkillType} SkillType - Name of the skill to get the value of
|
|
82
|
+
* @param {number} Ratio - The ratio to set for a given skill (0 to 1)
|
|
83
|
+
* @param {boolean} [Push=true] - Pushes the skills to the server if TRUE
|
|
84
|
+
*/
|
|
85
|
+
declare function SkillSetRatio(C: Character, SkillType: SkillType, Ratio: number, Push?: boolean): void;
|
|
86
|
+
/**
|
|
87
|
+
* Gets the ratio % of effectiveness of a skill for a character
|
|
88
|
+
* @param {Character} C - The character to get the skill from
|
|
89
|
+
* @param {SkillType} SkillType - Name of the skill to get the value of
|
|
90
|
+
* @returns {number} - The current active ratio for the given skill
|
|
91
|
+
*/
|
|
92
|
+
declare function SkillGetRatio(C: Character, SkillType: SkillType): number;
|
|
93
|
+
/**
|
|
94
|
+
* Gets a skill level with the current ratio applied to it, if the current skill has a % modifier.
|
|
95
|
+
* @param {Character} C - The character to get the skill from
|
|
96
|
+
* @param {SkillType} SkillType - Name of the skill to get the value of
|
|
97
|
+
* @returns {number} - The skill level with the ratio % applied
|
|
98
|
+
*/
|
|
99
|
+
declare function SkillGetWithRatio(C: Character, SkillType: SkillType): number;
|
|
100
|
+
declare var SkillModifier: number;
|
|
101
|
+
declare var SkillModifierMax: number;
|
|
102
|
+
declare var SkillModifierMin: number;
|
|
103
|
+
declare var SkillLevelMaximum: number;
|
|
104
|
+
declare var SkillLevelMinimum: number;
|
|
105
|
+
declare var SkillProgressMax: number;
|
|
106
|
+
/** @type {SkillType[]} */
|
|
107
|
+
declare var SkillValidSkills: SkillType[];
|