bc-stubs 96.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +2 -0
  3. package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
  4. package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
  5. package/bc/Backgrounds/Backgrounds.d.ts +37 -0
  6. package/bc/Female3DCG_Types.d.ts +875 -0
  7. package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
  8. package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
  9. package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
  10. package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
  11. package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
  12. package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
  13. package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
  14. package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
  15. package/bc/Screens/Character/Login/Login.d.ts +194 -0
  16. package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
  17. package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
  18. package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
  19. package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
  20. package/bc/Screens/Character/Title/Title.d.ts +68 -0
  21. package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
  22. package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
  23. package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
  24. package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
  25. package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
  26. package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
  27. package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
  28. package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
  29. package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
  30. package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
  31. package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
  32. package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
  33. package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
  34. package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
  35. package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
  36. package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
  37. package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
  38. package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
  39. package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
  40. package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
  41. package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
  42. package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
  43. package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
  44. package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
  45. package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
  46. package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
  47. package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
  48. package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
  49. package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
  50. package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
  51. package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
  52. package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
  53. package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
  54. package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
  55. package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
  56. package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
  57. package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
  58. package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
  59. package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
  60. package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
  61. package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
  62. package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
  63. package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
  64. package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
  65. package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
  66. package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
  67. package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
  68. package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
  69. package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
  70. package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
  71. package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
  72. package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
  73. package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
  74. package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
  75. package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
  76. package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
  77. package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
  78. package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
  79. package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
  80. package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
  81. package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
  82. package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
  83. package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
  84. package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
  85. package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
  86. package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
  87. package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
  88. package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
  89. package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
  90. package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
  91. package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
  92. package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
  93. package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
  94. package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
  95. package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
  96. package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
  97. package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
  98. package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
  99. package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
  100. package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
  101. package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
  102. package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
  103. package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
  104. package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
  105. package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
  106. package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
  107. package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
  108. package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
  109. package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
  110. package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
  111. package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
  112. package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
  113. package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
  114. package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
  115. package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
  116. package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
  117. package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
  118. package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
  119. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
  120. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
  121. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
  122. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
  123. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
  124. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
  125. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
  126. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
  127. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
  128. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
  129. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
  130. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
  131. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
  132. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
  133. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
  134. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
  135. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
  136. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
  137. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
  138. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
  139. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
  140. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
  141. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
  142. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
  143. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
  144. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
  145. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
  146. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
  147. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
  148. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
  149. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
  150. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
  151. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
  152. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
  153. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
  154. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
  155. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
  156. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
  157. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
  158. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
  159. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
  160. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
  161. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
  162. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
  163. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
  164. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
  165. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
  166. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
  167. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
  168. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
  169. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
  170. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
  171. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
  172. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
  173. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
  174. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
  175. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
  176. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
  177. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
  178. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
  179. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
  180. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
  181. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
  182. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
  183. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
  184. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
  185. package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
  186. package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
  187. package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
  188. package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
  189. package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
  190. package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
  191. package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
  192. package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
  193. package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
  194. package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
  195. package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
  196. package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
  197. package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
  198. package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
  199. package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
  200. package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
  201. package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
  202. package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
  203. package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
  204. package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
  205. package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
  206. package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
  207. package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
  208. package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
  209. package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
  210. package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
  211. package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
  212. package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
  213. package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
  214. package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
  215. package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
  216. package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
  217. package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
  218. package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
  219. package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
  220. package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
  221. package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
  222. package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
  223. package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
  224. package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
  225. package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
  226. package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
  227. package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
  228. package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
  229. package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
  230. package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
  231. package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
  232. package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
  233. package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
  234. package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
  235. package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
  236. package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
  237. package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
  238. package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
  239. package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
  240. package/bc/Screens/Room/Management/Management.d.ts +544 -0
  241. package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
  242. package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
  243. package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
  244. package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
  245. package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
  246. package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
  247. package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
  248. package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
  249. package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
  250. package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
  251. package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
  252. package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
  253. package/bc/Screens/Room/Private/Private.d.ts +781 -0
  254. package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
  255. package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
  256. package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
  257. package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
  258. package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
  259. package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
  260. package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
  261. package/bc/Scripts/Activity.d.ts +270 -0
  262. package/bc/Scripts/AfkTimer.d.ts +43 -0
  263. package/bc/Scripts/Animation.d.ts +81 -0
  264. package/bc/Scripts/Asset.d.ts +216 -0
  265. package/bc/Scripts/Audio.d.ts +105 -0
  266. package/bc/Scripts/Character.d.ts +495 -0
  267. package/bc/Scripts/CharacterName.d.ts +1 -0
  268. package/bc/Scripts/ColorPicker.d.ts +155 -0
  269. package/bc/Scripts/Common.d.ts +499 -0
  270. package/bc/Scripts/CommonDraw.d.ts +34 -0
  271. package/bc/Scripts/ControllerSupport.d.ts +107 -0
  272. package/bc/Scripts/Dialog.d.ts +970 -0
  273. package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
  274. package/bc/Scripts/Drawing.d.ts +581 -0
  275. package/bc/Scripts/Drawing3D.d.ts +21 -0
  276. package/bc/Scripts/DynamicDraw.d.ts +310 -0
  277. package/bc/Scripts/Element.d.ts +154 -0
  278. package/bc/Scripts/ExtendedItem.d.ts +339 -0
  279. package/bc/Scripts/GLDraw.d.ts +223 -0
  280. package/bc/Scripts/Game.d.ts +61 -0
  281. package/bc/Scripts/GameLog.d.ts +87 -0
  282. package/bc/Scripts/Graph.d.ts +46 -0
  283. package/bc/Scripts/Import.d.ts +7 -0
  284. package/bc/Scripts/Inventory.d.ts +509 -0
  285. package/bc/Scripts/MiniGame.d.ts +30 -0
  286. package/bc/Scripts/ModularItem.d.ts +286 -0
  287. package/bc/Scripts/Mouse.d.ts +34 -0
  288. package/bc/Scripts/NPC.d.ts +105 -0
  289. package/bc/Scripts/Notification.d.ts +120 -0
  290. package/bc/Scripts/PortalLink.d.ts +159 -0
  291. package/bc/Scripts/Property.d.ts +98 -0
  292. package/bc/Scripts/Reputation.d.ts +36 -0
  293. package/bc/Scripts/Server.d.ts +239 -0
  294. package/bc/Scripts/Skill.d.ts +107 -0
  295. package/bc/Scripts/Speech.d.ts +145 -0
  296. package/bc/Scripts/Struggle.d.ts +357 -0
  297. package/bc/Scripts/Testing.d.ts +30 -0
  298. package/bc/Scripts/Text.d.ts +92 -0
  299. package/bc/Scripts/TextItem.d.ts +65 -0
  300. package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
  301. package/bc/Scripts/Timer.d.ts +62 -0
  302. package/bc/Scripts/Translation.d.ts +101 -0
  303. package/bc/Scripts/TypedItem.d.ts +242 -0
  304. package/bc/Scripts/Validation.d.ts +324 -0
  305. package/bc/Scripts/VariableHeight.d.ts +108 -0
  306. package/bc/Scripts/VibratorMode.d.ts +209 -0
  307. package/bc/Scripts/lib/LZString.d.ts +12 -0
  308. package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
  309. package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
  310. package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
  311. package/bc/Typedef.d.ts +3933 -0
  312. package/package.json +19 -0
@@ -0,0 +1,195 @@
1
+ /**
2
+ * Checks if the introduction room is currently the scenario for maid rescue mission.
3
+ * @param {string} ScenarioName - Name of the rescue scenario to check for.
4
+ * @returns {boolean} - Returns TRUE if the given scenario is the current active one.
5
+ */
6
+ declare function IntroductionIsRescueScenario(ScenarioName: string): boolean;
7
+ /**
8
+ * Checks if the two NPCs in the introduction room are free.
9
+ * @returns {boolean} - Returns TRUE if both the maid and the sub is free.
10
+ */
11
+ declare function IntroductionIsBothFree(): boolean;
12
+ /**
13
+ * Checks if the introduction maid is restrained.
14
+ * @returns {boolean} - Returns TRUE if the introduction maid is restrained
15
+ */
16
+ declare function IntroductionIsMaidRestrained(): boolean;
17
+ /**
18
+ * Checks if the player has no title
19
+ * @returns {boolean} - Returns TRUE if the player is not a maid or a mistress.
20
+ */
21
+ declare function IntroductionNoTitle(): boolean;
22
+ /**
23
+ * Checks if the introduction job is completed
24
+ * @returns {boolean} - Returns TRUE if the introduction job was done.
25
+ */
26
+ declare function IntroductionJobIsComplete(): boolean;
27
+ /**
28
+ * Checks if the player can take a job.
29
+ * @returns {boolean} - Returns TRUE if a job is available and the player is able to take one.
30
+ */
31
+ declare function IntroductionCanTakeJob(): boolean;
32
+ /**
33
+ * Checks if the player is able to take a job, but none are available.
34
+ * @returns {boolean} - Returns TRUE if there is no job available while the player is able to take one.
35
+ */
36
+ declare function IntroductionCannotTakeJobDone(): boolean;
37
+ /**
38
+ * Checks if the player has jobs available, but is restrained
39
+ * @returns {boolean} - Returns TRUE if the players is restrained while a job is available.
40
+ */
41
+ declare function IntroductionCannotTakeJobRestrained(): boolean;
42
+ /**
43
+ * Returns TRUE if the player and the current character can play Club Card
44
+ * @returns {boolean} - Returns TRUE if both aren't restrained
45
+ */
46
+ declare function IntroductionCanPlayClubCard(): boolean;
47
+ /**
48
+ * Loads the introduction room and its 2 NPCS
49
+ * @returns {void} - Nothing
50
+ */
51
+ declare function IntroductionLoad(): void;
52
+ /**
53
+ * Runs and draws the main introduction room with its 3 characters.
54
+ * @returns {void} - Nothing
55
+ */
56
+ declare function IntroductionRun(): void;
57
+ /**
58
+ * Handles clicks in the introduction room.
59
+ * @returns {void} - Nothing
60
+ */
61
+ declare function IntroductionClick(): void;
62
+ /**
63
+ * Change the opinion the maid has on the player, it will affect the global player Domme/sub reputation at the end of the first training
64
+ * @param {string} Bonus - Number representing the bonus to the current opinion the maid has.
65
+ * @returns {void} - Nothing
66
+ */
67
+ declare function IntroductionChangeMaidOpinion(Bonus: string): void;
68
+ /**
69
+ * Gives focus on certain body parts with its zone
70
+ * @param {AssetGroupItemName} NewZone - Zone to set as the new focus group
71
+ * @returns {void} - Nothing
72
+ */
73
+ declare function IntroductionSetZone(NewZone: AssetGroupItemName): void;
74
+ /**
75
+ * Clears the body part focus zones
76
+ * @returns {void} - Nothing
77
+ */
78
+ declare function IntroductionClearZone(): void;
79
+ /**
80
+ * Triggered when the maid gives basic items to the player
81
+ * @returns {void} - Nothing
82
+ */
83
+ declare function IntroductionGetBasicItems(): void;
84
+ /**
85
+ * Saves the maid opinion of the player to the log
86
+ * @returns {void} - Nothing
87
+ */
88
+ declare function IntroductionSaveMaidOpinion(): void;
89
+ /**
90
+ * Checks if the introduction maid can restrain the player.
91
+ * @returns {boolean} - Returns TRUE if the maid can restrain the player
92
+ */
93
+ declare function IntroductionAllowRestrainPlayer(): boolean;
94
+ /**
95
+ * Gags the player unless she's head maid during the introduction dialog.
96
+ * @returns {void} - Nothing
97
+ */
98
+ declare function IntroductionGagPlayer(): void;
99
+ /**
100
+ * Triggered when the player rescues both girls and completes the maid rescue mission
101
+ * @returns {void} - Nothing
102
+ */
103
+ declare function IntroductionCompleteRescue(): void;
104
+ /**
105
+ * Triggered at the end of a job. The time is logged and a new job will be available the next day. The day is based on the server time.
106
+ * @returns {void} - Nothing
107
+ */
108
+ declare function IntroductionJobDone(): void;
109
+ /**
110
+ * Checks if a specific daily job is available. Each job is available in a rotating fashion. Certain jobs are only available for doms or subs.
111
+ * @param {string} JobName - Name of the job to check for.
112
+ * @returns {boolean} - Returns TRUE if a specific daily job is available for the player.
113
+ */
114
+ declare function IntroductionJobAvailable(JobName: string): boolean;
115
+ /**
116
+ * Checks if there is a daily job available
117
+ * @returns {boolean} - Returns TRUE if any job is available for the player
118
+ */
119
+ declare function IntroductionJobAnyAvailable(): boolean;
120
+ /**
121
+ * Starts a given daily job with the given goal.
122
+ * @param {string} JobName - Name of the job to start
123
+ * @param {number} JobCount - Treshold to consider the job complete
124
+ * @returns {void} - Nothing
125
+ */
126
+ declare function IntroductionJobStart(JobName: string, JobCount: number): void;
127
+ /**
128
+ * Cancels the current daily job, it hurts the reputation of the player.
129
+ * @returns {void} - Nothing
130
+ */
131
+ declare function IntroductionJobGiveUp(): void;
132
+ /**
133
+ * Shows the lock description that the player must apply
134
+ * @returns {void} - Nothing
135
+ */
136
+ declare function IntroductionJobLockType(): void;
137
+ /**
138
+ * Validates progress for a daily job. When a member number needs to be unique, it may not progress.
139
+ * @param {string} JobName - Name of the job for which to register progress
140
+ * @param {string} [Param] - Optional parameter for the job to check for. Can be the name of an asset or anything required by the specific job.
141
+ * @param {boolean} [UniqueMember] - If the member number should be unique.
142
+ * @returns {void} - Nothing
143
+ */
144
+ declare function IntroductionJobProgress(JobName: string, Param?: string, UniqueMember?: boolean): void;
145
+ /**
146
+ * Starts the daily kidnapping job.
147
+ * @returns {void} - Nothing
148
+ */
149
+ declare function IntroductionJobBouncerStart(): void;
150
+ /**
151
+ * Starts the daily dog walking job.
152
+ * @returns {void} - Nothing
153
+ */
154
+ declare function IntroductionJobPuppyStart(): void;
155
+ /**
156
+ * Starts the Shibari dojo daily job.
157
+ * @returns {void} - Nothing
158
+ */
159
+ declare function IntroductionJobDojoStart(): void;
160
+ /**
161
+ * When the player starts a club card game
162
+ * @returns {void} - Nothing
163
+ */
164
+ declare function IntroductionClubCardStart(): void;
165
+ /**
166
+ * When the player ends a club card game
167
+ * @returns {void} - Nothing
168
+ */
169
+ declare function IntroductionClubCardEnd(): void;
170
+ declare var IntroductionBackground: string;
171
+ /** @type {null | NPCCharacter} */
172
+ declare var IntroductionMaid: null | NPCCharacter;
173
+ /** @type {null | NPCCharacter} */
174
+ declare var IntroductionSub: null | NPCCharacter;
175
+ declare var IntroductionMaidOpinion: number;
176
+ declare var IntroductionHasBasicItems: boolean;
177
+ declare var IntroductionSubRestrained: boolean;
178
+ declare var IntroductionIsMaid: boolean;
179
+ declare var IntroductionIsHeadMaid: boolean;
180
+ declare var IntroductionRescueScenario: string;
181
+ declare var IntroductionRescueScenarioList: string[];
182
+ declare var IntroductionJobList: string[];
183
+ declare var IntroductionJobCurrent: string;
184
+ declare var IntroductionJobCount: number;
185
+ /** @type {null | string} */
186
+ declare var IntroductionJobParam: null | string;
187
+ declare namespace IntroductionJobPosition {
188
+ const Active: boolean;
189
+ const X: number;
190
+ const Y: number;
191
+ }
192
+ declare var IntroductionJobLockList: string[];
193
+ declare var IntroductionJobSearchList: string[];
194
+ /** @type {number[]} */
195
+ declare var IntroductionJobMember: number[];
@@ -0,0 +1,253 @@
1
+ /**
2
+ * Checks if the player can be kidnapped
3
+ * @returns {boolean} - Returns TRUE if the player is restrained and the trainer is not.
4
+ */
5
+ declare function KidnapLeagueAllowKidnap(): boolean;
6
+ /**
7
+ * Checks if the kidnap league trainer is restrained.
8
+ * @returns {boolean} - Returns TRUE if the kidnap league trainer is restrained.
9
+ */
10
+ declare function KidnapLeagueIsTrainerRestrained(): boolean;
11
+ /**
12
+ * Checks if the player can take a new kidnap league bounty.
13
+ * @returns {boolean} - Returns TRUE if the player has no active bounty.
14
+ */
15
+ declare function KidnapLeagueCanTakeBounty(): boolean;
16
+ /**
17
+ * Checks if a kidnap league bounty was taken.
18
+ * @returns {boolean} - Returns TRUE if the player has an active and unfinished bounty.
19
+ */
20
+ declare function KidnapLeagueBountyTaken(): boolean;
21
+ /**
22
+ * Checks if the current bounty resulted in a victory.
23
+ * @returns {boolean} - Returns TRUE if the current bounty resulted in a victory.
24
+ */
25
+ declare function KidnapLeagueBountyWasVictory(): boolean;
26
+ /**
27
+ * Checks if the current bounty resulted in a defeat.
28
+ * @returns {boolean} - Returns TRUE if the current bounty resulted in a defeat.
29
+ */
30
+ declare function KidnapLeagueBountyWasDefeat(): boolean;
31
+ /**
32
+ * Checks if a NPC can be transfered to the player's private room.
33
+ * @returns {boolean} - Returns TRUE if the player has an accessible private room and a free spot for a NPC.
34
+ */
35
+ declare function KidnapLeagueCanTransferToRoom(): boolean;
36
+ /**
37
+ * Checks if the NPC will not visit the player's private room.
38
+ * @returns {boolean} - Returns TRUE if the NPC won't come to the private room even if it's possible
39
+ */
40
+ declare function KidnapLeagueWontVisitRoom(): boolean;
41
+ /**
42
+ * Checks if both players can kiss.
43
+ * @returns {boolean} - Returns TRUE if both players are able to talk which means they can kiss.
44
+ */
45
+ declare function KidnapLeagueCanKiss(): boolean;
46
+ /**
47
+ * Checks if the player has public permissions (up to Owners, Whitelist, and Dominants)
48
+ * @returns {boolean} - Returns TRUE if the player can start the online bounty game
49
+ */
50
+ declare function KidnapLeagueHasBountyPermissions(): boolean;
51
+ /**
52
+ * Checks if the player has public permissions (up to Owners, Whitelist, and Dominants)
53
+ * @returns {boolean} - Returns TRUE if the player cannot start the online bounty game
54
+ */
55
+ declare function KidnapLeagueDoesNotHaveBountyPermissions(): boolean;
56
+ /**
57
+ * Checks if the player can take up the online bounty quest
58
+ * @returns {boolean} - Returns TRUE if the player can start the online bounty game
59
+ */
60
+ declare function KidnapLeagueCanStartOnlineBounty(): boolean;
61
+ /**
62
+ * Checks if the player can end early the online bounty quest
63
+ * @returns {boolean} - Returns TRUE if the player can end the online bounty game
64
+ */
65
+ declare function KidnapLeagueOnlineBountyOngoing(): boolean;
66
+ /**
67
+ * Checks if the player can end the online bounty quest
68
+ * @returns {boolean} - Returns TRUE if the player can end the online bounty game
69
+ */
70
+ declare function KidnapLeagueOnlineBountyEnded(): boolean;
71
+ /**
72
+ * Starts the online bounty game
73
+ * @returns {void} - Nothing
74
+ */
75
+ declare function KidnapLeagueOnlineBountyStart(): void;
76
+ /**
77
+ * Ends the online bounty game early
78
+ * @returns {void} - Nothing
79
+ */
80
+ declare function KidnapLeagueOnlineBountyCancel(): void;
81
+ /**
82
+ * Ends the online bounty game and pays
83
+ * @returns {void} - Nothing
84
+ */
85
+ declare function KidnapLeagueOnlineBountyFinish(): void;
86
+ /**
87
+ * Ends the online bounty game for the kidnapper
88
+ * @returns {void} - Nothing
89
+ */
90
+ declare function KidnapLeagueResetOnlineBountyProgress(): void;
91
+ /**
92
+ * Loads the kidnap league NPC
93
+ * @returns {void} - Nothing
94
+ */
95
+ declare function KidnapLeagueLoad(): void;
96
+ /**
97
+ * Runs and draws the kidnap league, this room can be used for daily job search
98
+ * @returns {void} - Nothing
99
+ */
100
+ declare function KidnapLeagueRun(): void;
101
+ /**
102
+ * Handles clicks in the kidnap league room, this room can be used for daily job search
103
+ * @returns {void} - Nothing
104
+ */
105
+ declare function KidnapLeagueClick(): void;
106
+ /**
107
+ * Triggered when the player takes a bounty of a given difficulty. An easy bounty lowers the kidnap reputation.
108
+ * @param {number} Difficulty - Difficulty factor of the bounty.
109
+ * @returns {void} - Nothing
110
+ */
111
+ declare function KidnapLeagueTakeBounty(Difficulty: number): void;
112
+ /**
113
+ * Triggered when the league trainer reminds the player of her current bounty. The proper character dialog for it is set.
114
+ * @returns {void} - Nothing
115
+ */
116
+ declare function KidnapLeagueBountyRemind(): void;
117
+ /**
118
+ * Starts the bounty hunter mission in the kidnap league screen.
119
+ * @returns {void} - Nothing
120
+ */
121
+ declare function KidnapLeagueBountyStart(): void;
122
+ /**
123
+ * Starts the bounty hunter fight with its settings.
124
+ * @returns {void} - Nothing
125
+ */
126
+ declare function KidnapLeagueBountyFightStart(): void;
127
+ /**
128
+ * Ends the bounty hunter fight and goes back to the kidnap league screen.
129
+ * @returns {void} - Nothing
130
+ */
131
+ declare function KidnapLeagueBountyFightEnd(): void;
132
+ /**
133
+ * Triggered when the player pays for a kidnap league bounty.
134
+ * @returns {void} - Nothing
135
+ */
136
+ declare function KidnapLeagueBountyPay(): void;
137
+ /**
138
+ * Resets the current kidnap league bounty so another one can be taken. The harder the battle, the more reputation the player gains.
139
+ * @returns {void} - Nothing
140
+ */
141
+ declare function KidnapLeagueBountyReset(): void;
142
+ /**
143
+ * Starts a kidnap game with the player against the trainer. An easy fight will lower the player dominant reputation.
144
+ * @param {number} Difficulty - Difficulty ratio of the encounter
145
+ * @returns {void} - Nothing
146
+ */
147
+ declare function KidnapLeagueStartKidnap(Difficulty: number): void;
148
+ /**
149
+ * Ends a kidnap match ends. Send the player to the kidnap league screen and sets the right trainer dialog.
150
+ * @returns {void} - Nothing
151
+ */
152
+ declare function KidnapLeagueEndKidnap(): void;
153
+ /**
154
+ * Resets the player and teacher for another kidnapping by releasing them and dressing them up.
155
+ * @returns {void} - Nothing
156
+ */
157
+ declare function KidnapLeagueResetTrainer(): void;
158
+ /**
159
+ * Triggered at the start of a match, sets a random intro sequence.
160
+ * @returns {void} - Nothing
161
+ */
162
+ declare function KidnapLeagueRandomIntro(): void;
163
+ /**
164
+ * Triggered at the end of a match, sets a random outro sequence.
165
+ * @param {boolean} Surrender - Whether or not the player surrendered.
166
+ * @returns {void} - Nothing
167
+ */
168
+ declare function KidnapLeagueRandomOutro(Surrender: boolean): void;
169
+ /**
170
+ * Triggered when a random kidnap match starts. We start the kidnap minigame with the appropriate settings.
171
+ * @returns {void} - Nothing
172
+ */
173
+ declare function KidnapLeagueRandomStart(): void;
174
+ /**
175
+ * Triggered when a the player successfully bribes her way out of a fight
176
+ * @param {number} Amount - Amount paid (positive number)
177
+ * @returns {void} - Nothing
178
+ */
179
+ declare function KidnapLeagueRandomBribe(Amount: number): void;
180
+ /**
181
+ * Triggered when the player surrenders during a kidnap match, the match ends early.
182
+ * @returns {void} - Nothing
183
+ */
184
+ declare function KidnapLeagueRandomSurrender(): void;
185
+ /**
186
+ * Triggered at the end of a kidnap match. Player is sent to the main hall, dressed back and is unable to do another match for 3 minutes.
187
+ * @returns {void} - Nothing
188
+ */
189
+ declare function KidnapLeagueRandomEnd(): void;
190
+ /**
191
+ * Triggered when we need to show the amount of money the NPC offers to get out.
192
+ * @returns {void} - Nothing
193
+ */
194
+ declare function KidnapLeagueRandomMoneyAmount(): void;
195
+ /**
196
+ * Triggered when accepts the NPC's offer to pay for freedom, we lower the kidnap reputation.
197
+ * @returns {void} - Nothing
198
+ */
199
+ declare function KidnapLeagueRandomEndMoney(): void;
200
+ /**
201
+ * When a random activity starts, set the related NPC dialog and stage
202
+ * @param {string} A - Name of the activity to perform.
203
+ * @returns {void} - Nothing
204
+ */
205
+ declare function KidnapLeagueRandomActivityStart(A: string): void;
206
+ /**
207
+ * Triggered when the kidnapper does a random activity on the player.
208
+ * @returns {void} - Nothing
209
+ */
210
+ declare function KidnapLeagueRandomActivityLaunch(): void;
211
+ /**
212
+ * Triggered when the player transfers the kidnapper to her room, they are sent to the private room.
213
+ * @returns {void} - Nothing
214
+ */
215
+ declare function KidnapLeagueTransferToRoom(): void;
216
+ /**
217
+ * When the player starts a club card game
218
+ * @returns {void} - Nothing
219
+ */
220
+ declare function KidnapLeagueRandomClubCardStart(): void;
221
+ /**
222
+ * When the player ends a club card game
223
+ * @returns {void} - Nothing
224
+ */
225
+ declare function KidnapLeagueRandomClubCardEnd(): void;
226
+ declare var KidnapLeagueBackground: string;
227
+ /** @type {null | NPCCharacter} */
228
+ declare var KidnapLeagueTrainer: null | NPCCharacter;
229
+ /** @type {null | NPCCharacter} */
230
+ declare var KidnapLeagueRandomKidnapper: null | NPCCharacter;
231
+ declare var KidnapLeagueRandomKidnapperScenario: string;
232
+ declare var KidnapLeagueRandomKidnapperDifficulty: number;
233
+ /** @type {null | "" | "Maid" | "Mistress"} */
234
+ declare var KidnapLeagueArchetype: null | "" | "Maid" | "Mistress";
235
+ declare var KidnapLeagueWillPayForFreedom: boolean;
236
+ declare var KidnapLeagueRandomActivityList: string[];
237
+ declare var KidnapLeagueRandomActivity: string;
238
+ declare var KidnapLeagueRandomActivityCount: number;
239
+ /** @type {null | NPCCharacter} */
240
+ declare var KidnapLeagueBounty: null | NPCCharacter;
241
+ /** @type {null | number} */
242
+ declare var KidnapLeagueBountyDifficulty: null | number;
243
+ declare var KidnapLeagueBountyLocation: string;
244
+ declare var KidnapLeagueBountyLocationList: string[];
245
+ /** @type {null | boolean} */
246
+ declare var KidnapLeagueBountyVictory: null | boolean;
247
+ declare var KidnapLeagueVisitRoom: boolean;
248
+ /** @type {number[]} */
249
+ declare var KidnapLeagueSearchingPlayers: number[];
250
+ declare var KidnapLeagueSearchFinishTime: number;
251
+ declare var KidnapLeagueSearchFinishDuration: number;
252
+ declare var KidnapLeagueOnlineBountyTarget: number;
253
+ declare var KidnapLeagueOnlineBountyTargetStartedTime: number;
@@ -0,0 +1,39 @@
1
+ /**
2
+ * Returns TRUE if the player and the current character can play Club Card
3
+ * @returns {boolean} - Returns TRUE if both aren't restrained
4
+ */
5
+ declare function LARPCanPlayClubCard(): boolean;
6
+ /**
7
+ * Loads the LARP introduction room NPC
8
+ * @returns {void} - Nothing
9
+ */
10
+ declare function LARPLoad(): void;
11
+ /**
12
+ * Runs and draws the LARP introduction screen. The screen can be used to search for daily jobs.
13
+ * @returns {void} - Nothing
14
+ */
15
+ declare function LARPRun(): void;
16
+ /**
17
+ * Handles clicks in the LARP introduction screen. And adds the LARP Backgrounds to the list of seletable backgrounds.
18
+ * @returns {void} - Nothing
19
+ */
20
+ declare function LARPClick(): void;
21
+ /**
22
+ * Sets the new LARP class selected by the player
23
+ * @param {string} NewClass - Name of the newly selected class
24
+ * @returns {void} - Nothing
25
+ */
26
+ declare function LARPSelectClass(NewClass: string): void;
27
+ /**
28
+ * When the player starts a club card game
29
+ * @returns {void} - Nothing
30
+ */
31
+ declare function LARPClubCardStart(): void;
32
+ /**
33
+ * When the player ends a club card game
34
+ * @returns {void} - Nothing
35
+ */
36
+ declare function LARPClubCardEnd(): void;
37
+ declare var LARPBackground: string;
38
+ /** @type {null | NPCCharacter} */
39
+ declare var LARPOrganiser: null | NPCCharacter;
@@ -0,0 +1,199 @@
1
+ /**
2
+ * Checks, if the magic show currently has the given state
3
+ * 1 - No Show
4
+ * 2 - Before Assist Redress
5
+ * 3 - After Assist Redress
6
+ * 4 - Assistant is bound
7
+ * 5 - Assistant is released
8
+ * 6 - To Sing a Song
9
+ * 7 - To Bind for Change
10
+ * 8 - After Change
11
+ * @param {number} QState - The state that is queried
12
+ * @returns {boolean} - Returns true, if the queried state matches with the current state of the magic show, flase otherwise
13
+ */
14
+ declare function MagicShowIsState(QState: number): boolean;
15
+ /**
16
+ * Checks, if the magician's assistant has been released
17
+ * @returns {boolean} - Returns true, if the assistant has been released, false otherwise
18
+ */
19
+ declare function MagicAssistantIsReleased(): boolean;
20
+ /**
21
+ * Checks, if the magician is bound by the minal required number of items (gag, arms, feet, legs, head)
22
+ * @param {number} MinItem - The minimal number of items that must be used on the magician
23
+ * @returns {boolean} - Returns true, if the required number of items is reached or exceeded, false otherwise
24
+ */
25
+ declare function MagicRestrainPerformerMinItem(MinItem: number): boolean;
26
+ /**
27
+ * Checks, if the magician's assistant is bound by the minal required number of items (gag, arms, feet, legs, head)
28
+ * @param {number} MinItem - The minimal number of items that must be used on the magician's assistant
29
+ * @returns {boolean} - Returns true, if the required number of items is reached or exceeded, false otherwise
30
+ */
31
+ declare function MagicRestrainAssistantMinItem(MinItem: number): boolean;
32
+ /**
33
+ * Checks wether the assistant is restrained and should redress
34
+ * @returns {boolean} - Returns true, if the assistant should redress and is currently restrained
35
+ */
36
+ declare function MagicAssistantIsDressRestrain(): boolean;
37
+ /**
38
+ * Checks wether the assistant is free and should redress
39
+ * @returns {boolean} - Returns true, if the assistant should redress and is currently free
40
+ */
41
+ declare function MagicAssistantIsntDressRestrain(): boolean;
42
+ /**
43
+ * Checks, wether a given character is bound by the minal required number of items (gag, arms, feet, legs, head)
44
+ * @param {Character} C - The character to check
45
+ * @param {number} MinItem - The minimal required number of items
46
+ * @returns {boolean} - - Returns true, if the required number of items is reached or exceeded, false otherwise
47
+ */
48
+ declare function MagicRestrainMinItem(C: Character, MinItem: number): boolean;
49
+ /**
50
+ * Loads the room characters, saves their inventories and starts the show
51
+ * @returns {void} - Nothing
52
+ */
53
+ declare function MagicLoad(): void;
54
+ /**
55
+ * Runs the magic screen, draws the player, the magician and the assistant as well as all required buttons
56
+ * @returns {void} - Nothing
57
+ */
58
+ declare function MagicRun(): void;
59
+ /**
60
+ * Handles the click events in the magic screen
61
+ * @returns {void} - Nothing
62
+ */
63
+ declare function MagicClick(): void;
64
+ /**
65
+ * Changes the dresses of the player and the assistants and progresses the show state
66
+ * @returns {void} - Nothing
67
+ */
68
+ declare function MagicTrickChangeDresses(): void;
69
+ /**
70
+ * Changes the dresses of player and assistant back and goes back to state 1
71
+ * @returns {void} - Nothing
72
+ */
73
+ declare function MagicTrickChangeDressesBack(): void;
74
+ /**
75
+ * Randomly dresses the assistant and sets the show's state to 3
76
+ * @returns {void} - Nothing
77
+ */
78
+ declare function MagicAssistantDress(): void;
79
+ /**
80
+ * Starts the magic show and sets all counters to 0
81
+ * @returns {void} - Nothing
82
+ */
83
+ declare function MagicShowStart(): void;
84
+ /**
85
+ * Adds money to the player's account. The longer she performs, the more money she earns
86
+ * @returns {void} - Nothing
87
+ */
88
+ declare function MagicShowIncomeAdd(): void;
89
+ /**
90
+ * When the player leaves the show, she get's her money and is redressed in the things she wore at the start of the show
91
+ * @returns {void} - Nothing
92
+ */
93
+ declare function MagicShowPayoff(): void;
94
+ /**
95
+ * Randomly selects the next magic trick and prepares the appropriate dialog
96
+ * @returns {void} - Nothing
97
+ */
98
+ declare function MagicSelectTrick(): void;
99
+ /**
100
+ * Copies the restraints currently on the magician randomly
101
+ * either to the player or the assistant and gets the appropriate dialog option
102
+ * @returns {void} - Nothing
103
+ */
104
+ declare function MagicTrickChangeBinds(): void;
105
+ /**
106
+ * Copies the restraints from the assistant to the player and
107
+ * picks the appropriate dialog options
108
+ * @returns {void} - Nothing
109
+ */
110
+ declare function MagicTrickBindAsstant(): void;
111
+ /**
112
+ * Binds the player lightly and places her in a wooden box
113
+ * @returns {void} - Nothing
114
+ */
115
+ declare function MagicTrickBoxTiedLight(): void;
116
+ /**
117
+ * Binds the player heavily and places her in a wooden box
118
+ * @returns {void} - Nothing
119
+ */
120
+ declare function MagicTrickBoxTiedHeavy(): void;
121
+ /**
122
+ * Places the player in the water filled milk can
123
+ * @returns {void} - Nothing
124
+ */
125
+ declare function MagicTrickBoxMilkCan(): void;
126
+ /**
127
+ * Places the player in the water torture cell
128
+ * @returns {void} - Nothing
129
+ */
130
+ declare function MagicTrickBoxWaterCell(): void;
131
+ /**
132
+ * If the player chooses to keep the magic coins, add them to her account
133
+ * @returns {void} - Nothing
134
+ */
135
+ declare function MagicTrickGetCoin(): void;
136
+ /**
137
+ * If the player has to sing a song end the dialog and wait, what the player does with the assistant
138
+ * @returns {void} - Nothing
139
+ */
140
+ declare function MagicSongLeavePerformer(): void;
141
+ /**
142
+ * Bind the player and the assistant during the 'Sweet, sweet Gwendoline" song
143
+ * @returns {void} - Nothing
144
+ */
145
+ declare function MagicSongGwendoyn(): void;
146
+ /**
147
+ * The player earns money with the performance of "Bad girl"
148
+ * @returns {void} - Nothing
149
+ */
150
+ declare function MagicSongBadGirl(): void;
151
+ /**
152
+ * Change the show's state after the assistant was released
153
+ * @returns {void} - Nothing
154
+ */
155
+ declare function MagicAssistantRelese(): void;
156
+ /**
157
+ * Dress the assistant in the player's clothes
158
+ * @returns {void} - Nothing
159
+ */
160
+ declare function MagicTrickAsstantChange(): void;
161
+ /**
162
+ * Ends the show. Release everybody, dress everybody back to their clothes
163
+ * from the start and bring the player back to the mein hall
164
+ * @returns {void} - Nothing
165
+ */
166
+ declare function MagicTrickEndPerformance(): void;
167
+ /**
168
+ * Removes a defined set of restraints from the character. If the adult baby harness chains are removed,
169
+ * mittens and harness are removed as well
170
+ * @param {Character} C - The character whose items should be removed
171
+ * @returns {void} - Nothing
172
+ */
173
+ declare function MagicRestrainRemove(C: Character): void;
174
+ /**
175
+ * Copies restraints from one character to another
176
+ * @param {Character} FromC - The source for all restraints
177
+ * @param {Character} ToC - The target of all restraints
178
+ * @returns {void} - Nothing
179
+ */
180
+ declare function MagicRestrainCopyTransfer(FromC: Character, ToC: Character): void;
181
+ declare var MagicBackground: string;
182
+ /** @type {null | NPCCharacter} */
183
+ declare var MagicPerformer: null | NPCCharacter;
184
+ /** @type {null | Item[]} */
185
+ declare var MagicPerformerAppearance: null | Item[];
186
+ /** @type {null | NPCCharacter} */
187
+ declare var MagicAssistant: null | NPCCharacter;
188
+ /** @type {null | Item[]} */
189
+ declare var MagicAssistantAppearance: null | Item[];
190
+ /** @type {null | Item[]} */
191
+ declare var MagicPlayerAppearance: null | Item[];
192
+ /** @type {null | string} */
193
+ declare var MagicTrick: null | string;
194
+ declare var MagicTrickList: string[];
195
+ /** @type {AssetGroupName[]} */
196
+ declare var MagicRestraintList: AssetGroupName[];
197
+ declare var MagicTrickCounter: number;
198
+ declare var MagicShowIncome: number;
199
+ declare var MagicShowState: number;