bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
|
@@ -0,0 +1,195 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Checks if the introduction room is currently the scenario for maid rescue mission.
|
|
3
|
+
* @param {string} ScenarioName - Name of the rescue scenario to check for.
|
|
4
|
+
* @returns {boolean} - Returns TRUE if the given scenario is the current active one.
|
|
5
|
+
*/
|
|
6
|
+
declare function IntroductionIsRescueScenario(ScenarioName: string): boolean;
|
|
7
|
+
/**
|
|
8
|
+
* Checks if the two NPCs in the introduction room are free.
|
|
9
|
+
* @returns {boolean} - Returns TRUE if both the maid and the sub is free.
|
|
10
|
+
*/
|
|
11
|
+
declare function IntroductionIsBothFree(): boolean;
|
|
12
|
+
/**
|
|
13
|
+
* Checks if the introduction maid is restrained.
|
|
14
|
+
* @returns {boolean} - Returns TRUE if the introduction maid is restrained
|
|
15
|
+
*/
|
|
16
|
+
declare function IntroductionIsMaidRestrained(): boolean;
|
|
17
|
+
/**
|
|
18
|
+
* Checks if the player has no title
|
|
19
|
+
* @returns {boolean} - Returns TRUE if the player is not a maid or a mistress.
|
|
20
|
+
*/
|
|
21
|
+
declare function IntroductionNoTitle(): boolean;
|
|
22
|
+
/**
|
|
23
|
+
* Checks if the introduction job is completed
|
|
24
|
+
* @returns {boolean} - Returns TRUE if the introduction job was done.
|
|
25
|
+
*/
|
|
26
|
+
declare function IntroductionJobIsComplete(): boolean;
|
|
27
|
+
/**
|
|
28
|
+
* Checks if the player can take a job.
|
|
29
|
+
* @returns {boolean} - Returns TRUE if a job is available and the player is able to take one.
|
|
30
|
+
*/
|
|
31
|
+
declare function IntroductionCanTakeJob(): boolean;
|
|
32
|
+
/**
|
|
33
|
+
* Checks if the player is able to take a job, but none are available.
|
|
34
|
+
* @returns {boolean} - Returns TRUE if there is no job available while the player is able to take one.
|
|
35
|
+
*/
|
|
36
|
+
declare function IntroductionCannotTakeJobDone(): boolean;
|
|
37
|
+
/**
|
|
38
|
+
* Checks if the player has jobs available, but is restrained
|
|
39
|
+
* @returns {boolean} - Returns TRUE if the players is restrained while a job is available.
|
|
40
|
+
*/
|
|
41
|
+
declare function IntroductionCannotTakeJobRestrained(): boolean;
|
|
42
|
+
/**
|
|
43
|
+
* Returns TRUE if the player and the current character can play Club Card
|
|
44
|
+
* @returns {boolean} - Returns TRUE if both aren't restrained
|
|
45
|
+
*/
|
|
46
|
+
declare function IntroductionCanPlayClubCard(): boolean;
|
|
47
|
+
/**
|
|
48
|
+
* Loads the introduction room and its 2 NPCS
|
|
49
|
+
* @returns {void} - Nothing
|
|
50
|
+
*/
|
|
51
|
+
declare function IntroductionLoad(): void;
|
|
52
|
+
/**
|
|
53
|
+
* Runs and draws the main introduction room with its 3 characters.
|
|
54
|
+
* @returns {void} - Nothing
|
|
55
|
+
*/
|
|
56
|
+
declare function IntroductionRun(): void;
|
|
57
|
+
/**
|
|
58
|
+
* Handles clicks in the introduction room.
|
|
59
|
+
* @returns {void} - Nothing
|
|
60
|
+
*/
|
|
61
|
+
declare function IntroductionClick(): void;
|
|
62
|
+
/**
|
|
63
|
+
* Change the opinion the maid has on the player, it will affect the global player Domme/sub reputation at the end of the first training
|
|
64
|
+
* @param {string} Bonus - Number representing the bonus to the current opinion the maid has.
|
|
65
|
+
* @returns {void} - Nothing
|
|
66
|
+
*/
|
|
67
|
+
declare function IntroductionChangeMaidOpinion(Bonus: string): void;
|
|
68
|
+
/**
|
|
69
|
+
* Gives focus on certain body parts with its zone
|
|
70
|
+
* @param {AssetGroupItemName} NewZone - Zone to set as the new focus group
|
|
71
|
+
* @returns {void} - Nothing
|
|
72
|
+
*/
|
|
73
|
+
declare function IntroductionSetZone(NewZone: AssetGroupItemName): void;
|
|
74
|
+
/**
|
|
75
|
+
* Clears the body part focus zones
|
|
76
|
+
* @returns {void} - Nothing
|
|
77
|
+
*/
|
|
78
|
+
declare function IntroductionClearZone(): void;
|
|
79
|
+
/**
|
|
80
|
+
* Triggered when the maid gives basic items to the player
|
|
81
|
+
* @returns {void} - Nothing
|
|
82
|
+
*/
|
|
83
|
+
declare function IntroductionGetBasicItems(): void;
|
|
84
|
+
/**
|
|
85
|
+
* Saves the maid opinion of the player to the log
|
|
86
|
+
* @returns {void} - Nothing
|
|
87
|
+
*/
|
|
88
|
+
declare function IntroductionSaveMaidOpinion(): void;
|
|
89
|
+
/**
|
|
90
|
+
* Checks if the introduction maid can restrain the player.
|
|
91
|
+
* @returns {boolean} - Returns TRUE if the maid can restrain the player
|
|
92
|
+
*/
|
|
93
|
+
declare function IntroductionAllowRestrainPlayer(): boolean;
|
|
94
|
+
/**
|
|
95
|
+
* Gags the player unless she's head maid during the introduction dialog.
|
|
96
|
+
* @returns {void} - Nothing
|
|
97
|
+
*/
|
|
98
|
+
declare function IntroductionGagPlayer(): void;
|
|
99
|
+
/**
|
|
100
|
+
* Triggered when the player rescues both girls and completes the maid rescue mission
|
|
101
|
+
* @returns {void} - Nothing
|
|
102
|
+
*/
|
|
103
|
+
declare function IntroductionCompleteRescue(): void;
|
|
104
|
+
/**
|
|
105
|
+
* Triggered at the end of a job. The time is logged and a new job will be available the next day. The day is based on the server time.
|
|
106
|
+
* @returns {void} - Nothing
|
|
107
|
+
*/
|
|
108
|
+
declare function IntroductionJobDone(): void;
|
|
109
|
+
/**
|
|
110
|
+
* Checks if a specific daily job is available. Each job is available in a rotating fashion. Certain jobs are only available for doms or subs.
|
|
111
|
+
* @param {string} JobName - Name of the job to check for.
|
|
112
|
+
* @returns {boolean} - Returns TRUE if a specific daily job is available for the player.
|
|
113
|
+
*/
|
|
114
|
+
declare function IntroductionJobAvailable(JobName: string): boolean;
|
|
115
|
+
/**
|
|
116
|
+
* Checks if there is a daily job available
|
|
117
|
+
* @returns {boolean} - Returns TRUE if any job is available for the player
|
|
118
|
+
*/
|
|
119
|
+
declare function IntroductionJobAnyAvailable(): boolean;
|
|
120
|
+
/**
|
|
121
|
+
* Starts a given daily job with the given goal.
|
|
122
|
+
* @param {string} JobName - Name of the job to start
|
|
123
|
+
* @param {number} JobCount - Treshold to consider the job complete
|
|
124
|
+
* @returns {void} - Nothing
|
|
125
|
+
*/
|
|
126
|
+
declare function IntroductionJobStart(JobName: string, JobCount: number): void;
|
|
127
|
+
/**
|
|
128
|
+
* Cancels the current daily job, it hurts the reputation of the player.
|
|
129
|
+
* @returns {void} - Nothing
|
|
130
|
+
*/
|
|
131
|
+
declare function IntroductionJobGiveUp(): void;
|
|
132
|
+
/**
|
|
133
|
+
* Shows the lock description that the player must apply
|
|
134
|
+
* @returns {void} - Nothing
|
|
135
|
+
*/
|
|
136
|
+
declare function IntroductionJobLockType(): void;
|
|
137
|
+
/**
|
|
138
|
+
* Validates progress for a daily job. When a member number needs to be unique, it may not progress.
|
|
139
|
+
* @param {string} JobName - Name of the job for which to register progress
|
|
140
|
+
* @param {string} [Param] - Optional parameter for the job to check for. Can be the name of an asset or anything required by the specific job.
|
|
141
|
+
* @param {boolean} [UniqueMember] - If the member number should be unique.
|
|
142
|
+
* @returns {void} - Nothing
|
|
143
|
+
*/
|
|
144
|
+
declare function IntroductionJobProgress(JobName: string, Param?: string, UniqueMember?: boolean): void;
|
|
145
|
+
/**
|
|
146
|
+
* Starts the daily kidnapping job.
|
|
147
|
+
* @returns {void} - Nothing
|
|
148
|
+
*/
|
|
149
|
+
declare function IntroductionJobBouncerStart(): void;
|
|
150
|
+
/**
|
|
151
|
+
* Starts the daily dog walking job.
|
|
152
|
+
* @returns {void} - Nothing
|
|
153
|
+
*/
|
|
154
|
+
declare function IntroductionJobPuppyStart(): void;
|
|
155
|
+
/**
|
|
156
|
+
* Starts the Shibari dojo daily job.
|
|
157
|
+
* @returns {void} - Nothing
|
|
158
|
+
*/
|
|
159
|
+
declare function IntroductionJobDojoStart(): void;
|
|
160
|
+
/**
|
|
161
|
+
* When the player starts a club card game
|
|
162
|
+
* @returns {void} - Nothing
|
|
163
|
+
*/
|
|
164
|
+
declare function IntroductionClubCardStart(): void;
|
|
165
|
+
/**
|
|
166
|
+
* When the player ends a club card game
|
|
167
|
+
* @returns {void} - Nothing
|
|
168
|
+
*/
|
|
169
|
+
declare function IntroductionClubCardEnd(): void;
|
|
170
|
+
declare var IntroductionBackground: string;
|
|
171
|
+
/** @type {null | NPCCharacter} */
|
|
172
|
+
declare var IntroductionMaid: null | NPCCharacter;
|
|
173
|
+
/** @type {null | NPCCharacter} */
|
|
174
|
+
declare var IntroductionSub: null | NPCCharacter;
|
|
175
|
+
declare var IntroductionMaidOpinion: number;
|
|
176
|
+
declare var IntroductionHasBasicItems: boolean;
|
|
177
|
+
declare var IntroductionSubRestrained: boolean;
|
|
178
|
+
declare var IntroductionIsMaid: boolean;
|
|
179
|
+
declare var IntroductionIsHeadMaid: boolean;
|
|
180
|
+
declare var IntroductionRescueScenario: string;
|
|
181
|
+
declare var IntroductionRescueScenarioList: string[];
|
|
182
|
+
declare var IntroductionJobList: string[];
|
|
183
|
+
declare var IntroductionJobCurrent: string;
|
|
184
|
+
declare var IntroductionJobCount: number;
|
|
185
|
+
/** @type {null | string} */
|
|
186
|
+
declare var IntroductionJobParam: null | string;
|
|
187
|
+
declare namespace IntroductionJobPosition {
|
|
188
|
+
const Active: boolean;
|
|
189
|
+
const X: number;
|
|
190
|
+
const Y: number;
|
|
191
|
+
}
|
|
192
|
+
declare var IntroductionJobLockList: string[];
|
|
193
|
+
declare var IntroductionJobSearchList: string[];
|
|
194
|
+
/** @type {number[]} */
|
|
195
|
+
declare var IntroductionJobMember: number[];
|
|
@@ -0,0 +1,253 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Checks if the player can be kidnapped
|
|
3
|
+
* @returns {boolean} - Returns TRUE if the player is restrained and the trainer is not.
|
|
4
|
+
*/
|
|
5
|
+
declare function KidnapLeagueAllowKidnap(): boolean;
|
|
6
|
+
/**
|
|
7
|
+
* Checks if the kidnap league trainer is restrained.
|
|
8
|
+
* @returns {boolean} - Returns TRUE if the kidnap league trainer is restrained.
|
|
9
|
+
*/
|
|
10
|
+
declare function KidnapLeagueIsTrainerRestrained(): boolean;
|
|
11
|
+
/**
|
|
12
|
+
* Checks if the player can take a new kidnap league bounty.
|
|
13
|
+
* @returns {boolean} - Returns TRUE if the player has no active bounty.
|
|
14
|
+
*/
|
|
15
|
+
declare function KidnapLeagueCanTakeBounty(): boolean;
|
|
16
|
+
/**
|
|
17
|
+
* Checks if a kidnap league bounty was taken.
|
|
18
|
+
* @returns {boolean} - Returns TRUE if the player has an active and unfinished bounty.
|
|
19
|
+
*/
|
|
20
|
+
declare function KidnapLeagueBountyTaken(): boolean;
|
|
21
|
+
/**
|
|
22
|
+
* Checks if the current bounty resulted in a victory.
|
|
23
|
+
* @returns {boolean} - Returns TRUE if the current bounty resulted in a victory.
|
|
24
|
+
*/
|
|
25
|
+
declare function KidnapLeagueBountyWasVictory(): boolean;
|
|
26
|
+
/**
|
|
27
|
+
* Checks if the current bounty resulted in a defeat.
|
|
28
|
+
* @returns {boolean} - Returns TRUE if the current bounty resulted in a defeat.
|
|
29
|
+
*/
|
|
30
|
+
declare function KidnapLeagueBountyWasDefeat(): boolean;
|
|
31
|
+
/**
|
|
32
|
+
* Checks if a NPC can be transfered to the player's private room.
|
|
33
|
+
* @returns {boolean} - Returns TRUE if the player has an accessible private room and a free spot for a NPC.
|
|
34
|
+
*/
|
|
35
|
+
declare function KidnapLeagueCanTransferToRoom(): boolean;
|
|
36
|
+
/**
|
|
37
|
+
* Checks if the NPC will not visit the player's private room.
|
|
38
|
+
* @returns {boolean} - Returns TRUE if the NPC won't come to the private room even if it's possible
|
|
39
|
+
*/
|
|
40
|
+
declare function KidnapLeagueWontVisitRoom(): boolean;
|
|
41
|
+
/**
|
|
42
|
+
* Checks if both players can kiss.
|
|
43
|
+
* @returns {boolean} - Returns TRUE if both players are able to talk which means they can kiss.
|
|
44
|
+
*/
|
|
45
|
+
declare function KidnapLeagueCanKiss(): boolean;
|
|
46
|
+
/**
|
|
47
|
+
* Checks if the player has public permissions (up to Owners, Whitelist, and Dominants)
|
|
48
|
+
* @returns {boolean} - Returns TRUE if the player can start the online bounty game
|
|
49
|
+
*/
|
|
50
|
+
declare function KidnapLeagueHasBountyPermissions(): boolean;
|
|
51
|
+
/**
|
|
52
|
+
* Checks if the player has public permissions (up to Owners, Whitelist, and Dominants)
|
|
53
|
+
* @returns {boolean} - Returns TRUE if the player cannot start the online bounty game
|
|
54
|
+
*/
|
|
55
|
+
declare function KidnapLeagueDoesNotHaveBountyPermissions(): boolean;
|
|
56
|
+
/**
|
|
57
|
+
* Checks if the player can take up the online bounty quest
|
|
58
|
+
* @returns {boolean} - Returns TRUE if the player can start the online bounty game
|
|
59
|
+
*/
|
|
60
|
+
declare function KidnapLeagueCanStartOnlineBounty(): boolean;
|
|
61
|
+
/**
|
|
62
|
+
* Checks if the player can end early the online bounty quest
|
|
63
|
+
* @returns {boolean} - Returns TRUE if the player can end the online bounty game
|
|
64
|
+
*/
|
|
65
|
+
declare function KidnapLeagueOnlineBountyOngoing(): boolean;
|
|
66
|
+
/**
|
|
67
|
+
* Checks if the player can end the online bounty quest
|
|
68
|
+
* @returns {boolean} - Returns TRUE if the player can end the online bounty game
|
|
69
|
+
*/
|
|
70
|
+
declare function KidnapLeagueOnlineBountyEnded(): boolean;
|
|
71
|
+
/**
|
|
72
|
+
* Starts the online bounty game
|
|
73
|
+
* @returns {void} - Nothing
|
|
74
|
+
*/
|
|
75
|
+
declare function KidnapLeagueOnlineBountyStart(): void;
|
|
76
|
+
/**
|
|
77
|
+
* Ends the online bounty game early
|
|
78
|
+
* @returns {void} - Nothing
|
|
79
|
+
*/
|
|
80
|
+
declare function KidnapLeagueOnlineBountyCancel(): void;
|
|
81
|
+
/**
|
|
82
|
+
* Ends the online bounty game and pays
|
|
83
|
+
* @returns {void} - Nothing
|
|
84
|
+
*/
|
|
85
|
+
declare function KidnapLeagueOnlineBountyFinish(): void;
|
|
86
|
+
/**
|
|
87
|
+
* Ends the online bounty game for the kidnapper
|
|
88
|
+
* @returns {void} - Nothing
|
|
89
|
+
*/
|
|
90
|
+
declare function KidnapLeagueResetOnlineBountyProgress(): void;
|
|
91
|
+
/**
|
|
92
|
+
* Loads the kidnap league NPC
|
|
93
|
+
* @returns {void} - Nothing
|
|
94
|
+
*/
|
|
95
|
+
declare function KidnapLeagueLoad(): void;
|
|
96
|
+
/**
|
|
97
|
+
* Runs and draws the kidnap league, this room can be used for daily job search
|
|
98
|
+
* @returns {void} - Nothing
|
|
99
|
+
*/
|
|
100
|
+
declare function KidnapLeagueRun(): void;
|
|
101
|
+
/**
|
|
102
|
+
* Handles clicks in the kidnap league room, this room can be used for daily job search
|
|
103
|
+
* @returns {void} - Nothing
|
|
104
|
+
*/
|
|
105
|
+
declare function KidnapLeagueClick(): void;
|
|
106
|
+
/**
|
|
107
|
+
* Triggered when the player takes a bounty of a given difficulty. An easy bounty lowers the kidnap reputation.
|
|
108
|
+
* @param {number} Difficulty - Difficulty factor of the bounty.
|
|
109
|
+
* @returns {void} - Nothing
|
|
110
|
+
*/
|
|
111
|
+
declare function KidnapLeagueTakeBounty(Difficulty: number): void;
|
|
112
|
+
/**
|
|
113
|
+
* Triggered when the league trainer reminds the player of her current bounty. The proper character dialog for it is set.
|
|
114
|
+
* @returns {void} - Nothing
|
|
115
|
+
*/
|
|
116
|
+
declare function KidnapLeagueBountyRemind(): void;
|
|
117
|
+
/**
|
|
118
|
+
* Starts the bounty hunter mission in the kidnap league screen.
|
|
119
|
+
* @returns {void} - Nothing
|
|
120
|
+
*/
|
|
121
|
+
declare function KidnapLeagueBountyStart(): void;
|
|
122
|
+
/**
|
|
123
|
+
* Starts the bounty hunter fight with its settings.
|
|
124
|
+
* @returns {void} - Nothing
|
|
125
|
+
*/
|
|
126
|
+
declare function KidnapLeagueBountyFightStart(): void;
|
|
127
|
+
/**
|
|
128
|
+
* Ends the bounty hunter fight and goes back to the kidnap league screen.
|
|
129
|
+
* @returns {void} - Nothing
|
|
130
|
+
*/
|
|
131
|
+
declare function KidnapLeagueBountyFightEnd(): void;
|
|
132
|
+
/**
|
|
133
|
+
* Triggered when the player pays for a kidnap league bounty.
|
|
134
|
+
* @returns {void} - Nothing
|
|
135
|
+
*/
|
|
136
|
+
declare function KidnapLeagueBountyPay(): void;
|
|
137
|
+
/**
|
|
138
|
+
* Resets the current kidnap league bounty so another one can be taken. The harder the battle, the more reputation the player gains.
|
|
139
|
+
* @returns {void} - Nothing
|
|
140
|
+
*/
|
|
141
|
+
declare function KidnapLeagueBountyReset(): void;
|
|
142
|
+
/**
|
|
143
|
+
* Starts a kidnap game with the player against the trainer. An easy fight will lower the player dominant reputation.
|
|
144
|
+
* @param {number} Difficulty - Difficulty ratio of the encounter
|
|
145
|
+
* @returns {void} - Nothing
|
|
146
|
+
*/
|
|
147
|
+
declare function KidnapLeagueStartKidnap(Difficulty: number): void;
|
|
148
|
+
/**
|
|
149
|
+
* Ends a kidnap match ends. Send the player to the kidnap league screen and sets the right trainer dialog.
|
|
150
|
+
* @returns {void} - Nothing
|
|
151
|
+
*/
|
|
152
|
+
declare function KidnapLeagueEndKidnap(): void;
|
|
153
|
+
/**
|
|
154
|
+
* Resets the player and teacher for another kidnapping by releasing them and dressing them up.
|
|
155
|
+
* @returns {void} - Nothing
|
|
156
|
+
*/
|
|
157
|
+
declare function KidnapLeagueResetTrainer(): void;
|
|
158
|
+
/**
|
|
159
|
+
* Triggered at the start of a match, sets a random intro sequence.
|
|
160
|
+
* @returns {void} - Nothing
|
|
161
|
+
*/
|
|
162
|
+
declare function KidnapLeagueRandomIntro(): void;
|
|
163
|
+
/**
|
|
164
|
+
* Triggered at the end of a match, sets a random outro sequence.
|
|
165
|
+
* @param {boolean} Surrender - Whether or not the player surrendered.
|
|
166
|
+
* @returns {void} - Nothing
|
|
167
|
+
*/
|
|
168
|
+
declare function KidnapLeagueRandomOutro(Surrender: boolean): void;
|
|
169
|
+
/**
|
|
170
|
+
* Triggered when a random kidnap match starts. We start the kidnap minigame with the appropriate settings.
|
|
171
|
+
* @returns {void} - Nothing
|
|
172
|
+
*/
|
|
173
|
+
declare function KidnapLeagueRandomStart(): void;
|
|
174
|
+
/**
|
|
175
|
+
* Triggered when a the player successfully bribes her way out of a fight
|
|
176
|
+
* @param {number} Amount - Amount paid (positive number)
|
|
177
|
+
* @returns {void} - Nothing
|
|
178
|
+
*/
|
|
179
|
+
declare function KidnapLeagueRandomBribe(Amount: number): void;
|
|
180
|
+
/**
|
|
181
|
+
* Triggered when the player surrenders during a kidnap match, the match ends early.
|
|
182
|
+
* @returns {void} - Nothing
|
|
183
|
+
*/
|
|
184
|
+
declare function KidnapLeagueRandomSurrender(): void;
|
|
185
|
+
/**
|
|
186
|
+
* Triggered at the end of a kidnap match. Player is sent to the main hall, dressed back and is unable to do another match for 3 minutes.
|
|
187
|
+
* @returns {void} - Nothing
|
|
188
|
+
*/
|
|
189
|
+
declare function KidnapLeagueRandomEnd(): void;
|
|
190
|
+
/**
|
|
191
|
+
* Triggered when we need to show the amount of money the NPC offers to get out.
|
|
192
|
+
* @returns {void} - Nothing
|
|
193
|
+
*/
|
|
194
|
+
declare function KidnapLeagueRandomMoneyAmount(): void;
|
|
195
|
+
/**
|
|
196
|
+
* Triggered when accepts the NPC's offer to pay for freedom, we lower the kidnap reputation.
|
|
197
|
+
* @returns {void} - Nothing
|
|
198
|
+
*/
|
|
199
|
+
declare function KidnapLeagueRandomEndMoney(): void;
|
|
200
|
+
/**
|
|
201
|
+
* When a random activity starts, set the related NPC dialog and stage
|
|
202
|
+
* @param {string} A - Name of the activity to perform.
|
|
203
|
+
* @returns {void} - Nothing
|
|
204
|
+
*/
|
|
205
|
+
declare function KidnapLeagueRandomActivityStart(A: string): void;
|
|
206
|
+
/**
|
|
207
|
+
* Triggered when the kidnapper does a random activity on the player.
|
|
208
|
+
* @returns {void} - Nothing
|
|
209
|
+
*/
|
|
210
|
+
declare function KidnapLeagueRandomActivityLaunch(): void;
|
|
211
|
+
/**
|
|
212
|
+
* Triggered when the player transfers the kidnapper to her room, they are sent to the private room.
|
|
213
|
+
* @returns {void} - Nothing
|
|
214
|
+
*/
|
|
215
|
+
declare function KidnapLeagueTransferToRoom(): void;
|
|
216
|
+
/**
|
|
217
|
+
* When the player starts a club card game
|
|
218
|
+
* @returns {void} - Nothing
|
|
219
|
+
*/
|
|
220
|
+
declare function KidnapLeagueRandomClubCardStart(): void;
|
|
221
|
+
/**
|
|
222
|
+
* When the player ends a club card game
|
|
223
|
+
* @returns {void} - Nothing
|
|
224
|
+
*/
|
|
225
|
+
declare function KidnapLeagueRandomClubCardEnd(): void;
|
|
226
|
+
declare var KidnapLeagueBackground: string;
|
|
227
|
+
/** @type {null | NPCCharacter} */
|
|
228
|
+
declare var KidnapLeagueTrainer: null | NPCCharacter;
|
|
229
|
+
/** @type {null | NPCCharacter} */
|
|
230
|
+
declare var KidnapLeagueRandomKidnapper: null | NPCCharacter;
|
|
231
|
+
declare var KidnapLeagueRandomKidnapperScenario: string;
|
|
232
|
+
declare var KidnapLeagueRandomKidnapperDifficulty: number;
|
|
233
|
+
/** @type {null | "" | "Maid" | "Mistress"} */
|
|
234
|
+
declare var KidnapLeagueArchetype: null | "" | "Maid" | "Mistress";
|
|
235
|
+
declare var KidnapLeagueWillPayForFreedom: boolean;
|
|
236
|
+
declare var KidnapLeagueRandomActivityList: string[];
|
|
237
|
+
declare var KidnapLeagueRandomActivity: string;
|
|
238
|
+
declare var KidnapLeagueRandomActivityCount: number;
|
|
239
|
+
/** @type {null | NPCCharacter} */
|
|
240
|
+
declare var KidnapLeagueBounty: null | NPCCharacter;
|
|
241
|
+
/** @type {null | number} */
|
|
242
|
+
declare var KidnapLeagueBountyDifficulty: null | number;
|
|
243
|
+
declare var KidnapLeagueBountyLocation: string;
|
|
244
|
+
declare var KidnapLeagueBountyLocationList: string[];
|
|
245
|
+
/** @type {null | boolean} */
|
|
246
|
+
declare var KidnapLeagueBountyVictory: null | boolean;
|
|
247
|
+
declare var KidnapLeagueVisitRoom: boolean;
|
|
248
|
+
/** @type {number[]} */
|
|
249
|
+
declare var KidnapLeagueSearchingPlayers: number[];
|
|
250
|
+
declare var KidnapLeagueSearchFinishTime: number;
|
|
251
|
+
declare var KidnapLeagueSearchFinishDuration: number;
|
|
252
|
+
declare var KidnapLeagueOnlineBountyTarget: number;
|
|
253
|
+
declare var KidnapLeagueOnlineBountyTargetStartedTime: number;
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Returns TRUE if the player and the current character can play Club Card
|
|
3
|
+
* @returns {boolean} - Returns TRUE if both aren't restrained
|
|
4
|
+
*/
|
|
5
|
+
declare function LARPCanPlayClubCard(): boolean;
|
|
6
|
+
/**
|
|
7
|
+
* Loads the LARP introduction room NPC
|
|
8
|
+
* @returns {void} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function LARPLoad(): void;
|
|
11
|
+
/**
|
|
12
|
+
* Runs and draws the LARP introduction screen. The screen can be used to search for daily jobs.
|
|
13
|
+
* @returns {void} - Nothing
|
|
14
|
+
*/
|
|
15
|
+
declare function LARPRun(): void;
|
|
16
|
+
/**
|
|
17
|
+
* Handles clicks in the LARP introduction screen. And adds the LARP Backgrounds to the list of seletable backgrounds.
|
|
18
|
+
* @returns {void} - Nothing
|
|
19
|
+
*/
|
|
20
|
+
declare function LARPClick(): void;
|
|
21
|
+
/**
|
|
22
|
+
* Sets the new LARP class selected by the player
|
|
23
|
+
* @param {string} NewClass - Name of the newly selected class
|
|
24
|
+
* @returns {void} - Nothing
|
|
25
|
+
*/
|
|
26
|
+
declare function LARPSelectClass(NewClass: string): void;
|
|
27
|
+
/**
|
|
28
|
+
* When the player starts a club card game
|
|
29
|
+
* @returns {void} - Nothing
|
|
30
|
+
*/
|
|
31
|
+
declare function LARPClubCardStart(): void;
|
|
32
|
+
/**
|
|
33
|
+
* When the player ends a club card game
|
|
34
|
+
* @returns {void} - Nothing
|
|
35
|
+
*/
|
|
36
|
+
declare function LARPClubCardEnd(): void;
|
|
37
|
+
declare var LARPBackground: string;
|
|
38
|
+
/** @type {null | NPCCharacter} */
|
|
39
|
+
declare var LARPOrganiser: null | NPCCharacter;
|
|
@@ -0,0 +1,199 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Checks, if the magic show currently has the given state
|
|
3
|
+
* 1 - No Show
|
|
4
|
+
* 2 - Before Assist Redress
|
|
5
|
+
* 3 - After Assist Redress
|
|
6
|
+
* 4 - Assistant is bound
|
|
7
|
+
* 5 - Assistant is released
|
|
8
|
+
* 6 - To Sing a Song
|
|
9
|
+
* 7 - To Bind for Change
|
|
10
|
+
* 8 - After Change
|
|
11
|
+
* @param {number} QState - The state that is queried
|
|
12
|
+
* @returns {boolean} - Returns true, if the queried state matches with the current state of the magic show, flase otherwise
|
|
13
|
+
*/
|
|
14
|
+
declare function MagicShowIsState(QState: number): boolean;
|
|
15
|
+
/**
|
|
16
|
+
* Checks, if the magician's assistant has been released
|
|
17
|
+
* @returns {boolean} - Returns true, if the assistant has been released, false otherwise
|
|
18
|
+
*/
|
|
19
|
+
declare function MagicAssistantIsReleased(): boolean;
|
|
20
|
+
/**
|
|
21
|
+
* Checks, if the magician is bound by the minal required number of items (gag, arms, feet, legs, head)
|
|
22
|
+
* @param {number} MinItem - The minimal number of items that must be used on the magician
|
|
23
|
+
* @returns {boolean} - Returns true, if the required number of items is reached or exceeded, false otherwise
|
|
24
|
+
*/
|
|
25
|
+
declare function MagicRestrainPerformerMinItem(MinItem: number): boolean;
|
|
26
|
+
/**
|
|
27
|
+
* Checks, if the magician's assistant is bound by the minal required number of items (gag, arms, feet, legs, head)
|
|
28
|
+
* @param {number} MinItem - The minimal number of items that must be used on the magician's assistant
|
|
29
|
+
* @returns {boolean} - Returns true, if the required number of items is reached or exceeded, false otherwise
|
|
30
|
+
*/
|
|
31
|
+
declare function MagicRestrainAssistantMinItem(MinItem: number): boolean;
|
|
32
|
+
/**
|
|
33
|
+
* Checks wether the assistant is restrained and should redress
|
|
34
|
+
* @returns {boolean} - Returns true, if the assistant should redress and is currently restrained
|
|
35
|
+
*/
|
|
36
|
+
declare function MagicAssistantIsDressRestrain(): boolean;
|
|
37
|
+
/**
|
|
38
|
+
* Checks wether the assistant is free and should redress
|
|
39
|
+
* @returns {boolean} - Returns true, if the assistant should redress and is currently free
|
|
40
|
+
*/
|
|
41
|
+
declare function MagicAssistantIsntDressRestrain(): boolean;
|
|
42
|
+
/**
|
|
43
|
+
* Checks, wether a given character is bound by the minal required number of items (gag, arms, feet, legs, head)
|
|
44
|
+
* @param {Character} C - The character to check
|
|
45
|
+
* @param {number} MinItem - The minimal required number of items
|
|
46
|
+
* @returns {boolean} - - Returns true, if the required number of items is reached or exceeded, false otherwise
|
|
47
|
+
*/
|
|
48
|
+
declare function MagicRestrainMinItem(C: Character, MinItem: number): boolean;
|
|
49
|
+
/**
|
|
50
|
+
* Loads the room characters, saves their inventories and starts the show
|
|
51
|
+
* @returns {void} - Nothing
|
|
52
|
+
*/
|
|
53
|
+
declare function MagicLoad(): void;
|
|
54
|
+
/**
|
|
55
|
+
* Runs the magic screen, draws the player, the magician and the assistant as well as all required buttons
|
|
56
|
+
* @returns {void} - Nothing
|
|
57
|
+
*/
|
|
58
|
+
declare function MagicRun(): void;
|
|
59
|
+
/**
|
|
60
|
+
* Handles the click events in the magic screen
|
|
61
|
+
* @returns {void} - Nothing
|
|
62
|
+
*/
|
|
63
|
+
declare function MagicClick(): void;
|
|
64
|
+
/**
|
|
65
|
+
* Changes the dresses of the player and the assistants and progresses the show state
|
|
66
|
+
* @returns {void} - Nothing
|
|
67
|
+
*/
|
|
68
|
+
declare function MagicTrickChangeDresses(): void;
|
|
69
|
+
/**
|
|
70
|
+
* Changes the dresses of player and assistant back and goes back to state 1
|
|
71
|
+
* @returns {void} - Nothing
|
|
72
|
+
*/
|
|
73
|
+
declare function MagicTrickChangeDressesBack(): void;
|
|
74
|
+
/**
|
|
75
|
+
* Randomly dresses the assistant and sets the show's state to 3
|
|
76
|
+
* @returns {void} - Nothing
|
|
77
|
+
*/
|
|
78
|
+
declare function MagicAssistantDress(): void;
|
|
79
|
+
/**
|
|
80
|
+
* Starts the magic show and sets all counters to 0
|
|
81
|
+
* @returns {void} - Nothing
|
|
82
|
+
*/
|
|
83
|
+
declare function MagicShowStart(): void;
|
|
84
|
+
/**
|
|
85
|
+
* Adds money to the player's account. The longer she performs, the more money she earns
|
|
86
|
+
* @returns {void} - Nothing
|
|
87
|
+
*/
|
|
88
|
+
declare function MagicShowIncomeAdd(): void;
|
|
89
|
+
/**
|
|
90
|
+
* When the player leaves the show, she get's her money and is redressed in the things she wore at the start of the show
|
|
91
|
+
* @returns {void} - Nothing
|
|
92
|
+
*/
|
|
93
|
+
declare function MagicShowPayoff(): void;
|
|
94
|
+
/**
|
|
95
|
+
* Randomly selects the next magic trick and prepares the appropriate dialog
|
|
96
|
+
* @returns {void} - Nothing
|
|
97
|
+
*/
|
|
98
|
+
declare function MagicSelectTrick(): void;
|
|
99
|
+
/**
|
|
100
|
+
* Copies the restraints currently on the magician randomly
|
|
101
|
+
* either to the player or the assistant and gets the appropriate dialog option
|
|
102
|
+
* @returns {void} - Nothing
|
|
103
|
+
*/
|
|
104
|
+
declare function MagicTrickChangeBinds(): void;
|
|
105
|
+
/**
|
|
106
|
+
* Copies the restraints from the assistant to the player and
|
|
107
|
+
* picks the appropriate dialog options
|
|
108
|
+
* @returns {void} - Nothing
|
|
109
|
+
*/
|
|
110
|
+
declare function MagicTrickBindAsstant(): void;
|
|
111
|
+
/**
|
|
112
|
+
* Binds the player lightly and places her in a wooden box
|
|
113
|
+
* @returns {void} - Nothing
|
|
114
|
+
*/
|
|
115
|
+
declare function MagicTrickBoxTiedLight(): void;
|
|
116
|
+
/**
|
|
117
|
+
* Binds the player heavily and places her in a wooden box
|
|
118
|
+
* @returns {void} - Nothing
|
|
119
|
+
*/
|
|
120
|
+
declare function MagicTrickBoxTiedHeavy(): void;
|
|
121
|
+
/**
|
|
122
|
+
* Places the player in the water filled milk can
|
|
123
|
+
* @returns {void} - Nothing
|
|
124
|
+
*/
|
|
125
|
+
declare function MagicTrickBoxMilkCan(): void;
|
|
126
|
+
/**
|
|
127
|
+
* Places the player in the water torture cell
|
|
128
|
+
* @returns {void} - Nothing
|
|
129
|
+
*/
|
|
130
|
+
declare function MagicTrickBoxWaterCell(): void;
|
|
131
|
+
/**
|
|
132
|
+
* If the player chooses to keep the magic coins, add them to her account
|
|
133
|
+
* @returns {void} - Nothing
|
|
134
|
+
*/
|
|
135
|
+
declare function MagicTrickGetCoin(): void;
|
|
136
|
+
/**
|
|
137
|
+
* If the player has to sing a song end the dialog and wait, what the player does with the assistant
|
|
138
|
+
* @returns {void} - Nothing
|
|
139
|
+
*/
|
|
140
|
+
declare function MagicSongLeavePerformer(): void;
|
|
141
|
+
/**
|
|
142
|
+
* Bind the player and the assistant during the 'Sweet, sweet Gwendoline" song
|
|
143
|
+
* @returns {void} - Nothing
|
|
144
|
+
*/
|
|
145
|
+
declare function MagicSongGwendoyn(): void;
|
|
146
|
+
/**
|
|
147
|
+
* The player earns money with the performance of "Bad girl"
|
|
148
|
+
* @returns {void} - Nothing
|
|
149
|
+
*/
|
|
150
|
+
declare function MagicSongBadGirl(): void;
|
|
151
|
+
/**
|
|
152
|
+
* Change the show's state after the assistant was released
|
|
153
|
+
* @returns {void} - Nothing
|
|
154
|
+
*/
|
|
155
|
+
declare function MagicAssistantRelese(): void;
|
|
156
|
+
/**
|
|
157
|
+
* Dress the assistant in the player's clothes
|
|
158
|
+
* @returns {void} - Nothing
|
|
159
|
+
*/
|
|
160
|
+
declare function MagicTrickAsstantChange(): void;
|
|
161
|
+
/**
|
|
162
|
+
* Ends the show. Release everybody, dress everybody back to their clothes
|
|
163
|
+
* from the start and bring the player back to the mein hall
|
|
164
|
+
* @returns {void} - Nothing
|
|
165
|
+
*/
|
|
166
|
+
declare function MagicTrickEndPerformance(): void;
|
|
167
|
+
/**
|
|
168
|
+
* Removes a defined set of restraints from the character. If the adult baby harness chains are removed,
|
|
169
|
+
* mittens and harness are removed as well
|
|
170
|
+
* @param {Character} C - The character whose items should be removed
|
|
171
|
+
* @returns {void} - Nothing
|
|
172
|
+
*/
|
|
173
|
+
declare function MagicRestrainRemove(C: Character): void;
|
|
174
|
+
/**
|
|
175
|
+
* Copies restraints from one character to another
|
|
176
|
+
* @param {Character} FromC - The source for all restraints
|
|
177
|
+
* @param {Character} ToC - The target of all restraints
|
|
178
|
+
* @returns {void} - Nothing
|
|
179
|
+
*/
|
|
180
|
+
declare function MagicRestrainCopyTransfer(FromC: Character, ToC: Character): void;
|
|
181
|
+
declare var MagicBackground: string;
|
|
182
|
+
/** @type {null | NPCCharacter} */
|
|
183
|
+
declare var MagicPerformer: null | NPCCharacter;
|
|
184
|
+
/** @type {null | Item[]} */
|
|
185
|
+
declare var MagicPerformerAppearance: null | Item[];
|
|
186
|
+
/** @type {null | NPCCharacter} */
|
|
187
|
+
declare var MagicAssistant: null | NPCCharacter;
|
|
188
|
+
/** @type {null | Item[]} */
|
|
189
|
+
declare var MagicAssistantAppearance: null | Item[];
|
|
190
|
+
/** @type {null | Item[]} */
|
|
191
|
+
declare var MagicPlayerAppearance: null | Item[];
|
|
192
|
+
/** @type {null | string} */
|
|
193
|
+
declare var MagicTrick: null | string;
|
|
194
|
+
declare var MagicTrickList: string[];
|
|
195
|
+
/** @type {AssetGroupName[]} */
|
|
196
|
+
declare var MagicRestraintList: AssetGroupName[];
|
|
197
|
+
declare var MagicTrickCounter: number;
|
|
198
|
+
declare var MagicShowIncome: number;
|
|
199
|
+
declare var MagicShowState: number;
|