bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
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/**
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* @template {any[]} T
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* @template RT
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* @param {ExtendedItemData<any>} data
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* @param {string} name
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* @param {null | ExtendedItemCallback<T, RT>} originalFunction
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*/
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declare function ExtendedItemCreateCallback<T extends any[], RT>(data: ExtendedItemData<any>, name: string, originalFunction: ExtendedItemCallback<T, RT>): void;
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/**
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* Construct the extended item's archetypical callbacks and place them in the main namespace.
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* @template {ExtendedItemOption} T
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* @param {ExtendedItemData<T>} data - The extended item data
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* @param {ExtendedItemCallbackStruct<T>} defaults - The default archetypical callbacks
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*/
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declare function ExtendedItemCreateCallbacks<T extends ExtendedItemOption>(data: ExtendedItemData<T>, defaults: ExtendedItemCallbackStruct<T>): void;
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/**
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* Convert that passed extended item config script hooks into their item data counterpart.
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* @template {ExtendedItemData<any>} DataType
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* @template {ExtendedItemOption} OptionType
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* @param {ExtendedItemCapsScriptHooksStruct<DataType, OptionType>} scriptHooks - The extended item config script hooks
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* @returns {ExtendedItemScriptHookStruct<DataType, OptionType>} - The extended item data script hooks
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*/
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declare function ExtendedItemParseScriptHooks<DataType extends ExtendedItemData<any>, OptionType extends ExtendedItemOption>(scriptHooks: ExtendedItemCapsScriptHooksStruct<DataType, OptionType>): ExtendedItemScriptHookStruct<DataType, OptionType>;
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/**
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* Initialize the extended item properties
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* @param {Item} Item - The item in question
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* @param {Character} C - The character that has the item equiped
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* @param {boolean} Refresh - Whether the character and relevant item should be refreshed
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* @returns {boolean} Whether properties were updated or not
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*/
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declare function ExtendedItemInit(C: Character, Item: Item, Refresh?: boolean): boolean;
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/**
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* Helper init function for extended items without an archetype.
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* Note that on the long term this function should ideally be removed in favor of adding appropriate archetypes.
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* @param {Item} Item - The item in question
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* @param {Character} C - The character that has the item equiped
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* @param {ItemProperties} Properties - A record that maps property keys to their default value.
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* The type of each value is used for basic validation.
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* @param {boolean} Refresh - Whether the character and relevant item should be refreshed
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* @returns {boolean} Whether properties were updated or not
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*/
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declare function ExtendedItemInitNoArch(C: Character, Item: Item, Properties: ItemProperties, Refresh?: boolean): boolean;
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/**
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* Loads the item's extended item menu
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* @param {ExtendedItemData<any>} data
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* @returns {void} Nothing
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*/
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declare function ExtendedItemLoad({ functionPrefix, dialogPrefix, parentOption }: ExtendedItemData<any>): void;
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/**
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* Draw a single button in the extended item type selection screen.
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* @param {ExtendedItemOption | ModularItemModule} Option - The new extended item option
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* @param {ExtendedItemOption} CurrentOption - The current extended item option
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* @param {ElementData<ElementMetaData>} buttonData - The X coordinate of the button
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* @param {string} DialogPrefix - The prefix to the dialog keys for the display strings describing each extended type.
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* The full dialog key will be <Prefix><Option.Name>
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* @param {Item} Item - The item in question; defaults to {@link DialogFocusItem}
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* @param {boolean | null} IsSelected - Whether the button is already selected or not. If `null` compute this value by checking if the item's current type matches `Option`.
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* @see {@link TypedItemDraw}
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*/
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declare function ExtendedItemDrawButton(Option: ExtendedItemOption | ModularItemModule, CurrentOption: ExtendedItemOption, DialogPrefix: string, buttonData: ElementData<ElementMetaData>, Item?: Item, IsSelected?: boolean | null): void;
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/**
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* Determine the background color for the item option's button
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* @param {Character} C - The character wearing the item
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* @param {ExtendedItemOption | ModularItemModule} Option - A type for the extended item
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* @param {ExtendedItemOption} CurrentOption - The currently selected option for the item
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* @param {boolean} Hover - TRUE if the mouse cursor is on the button
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* @param {boolean} IsSelected - TRUE if the item's current type matches Option
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* @param {Item} Item - The item in question; defaults to {@link DialogFocusItem}
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* @returns {string} The name or hex code of the color
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*/
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declare function ExtendedItemGetButtonColor(C: Character, Option: ExtendedItemOption | ModularItemModule, CurrentOption: ExtendedItemOption, Hover: boolean, IsSelected: boolean, Item?: Item): string;
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/**
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* Exit function for the extended item dialog.
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*
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* This function will check if there's an extended subscreen and unload it to move back
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* to the main extended subscreen, or unload the whole extended subscreen and unfocus the item.
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*
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* It will cleanup the shared state from extended screens appropriately, call their unload (Exit)
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* callback, and set either {@link DialogFocusItem} or {@link ExtendedItemSubscreen} back to `null`.
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*
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* Note that you shouldn't need to call this function directly. The correct way to "exit" from an
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* extended item is to call {@link DialogLeaveFocusItem}, which will call this and refresh the dialog
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* UI.
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* @returns {void} - Nothing
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*/
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declare function ExtendedItemExit(): void;
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/**
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* Sets a typed item's type and properties to the option provided.
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* @param {Character} C - The character on whom the item is equipped
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* @param {Item} item - The item whose type to set
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* @param {ItemProperties} previousProperty - The typed item options for the item
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* @param {ItemProperties} newProperty - The option to set
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* @param {boolean} [push] - Whether or not appearance updates should be persisted (only applies if the character is the
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* player) - defaults to false.
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* @returns {void} Nothing
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*/
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declare function ExtendedItemSetProperty(C: Character, item: Item, previousProperty: ItemProperties, newProperty: ItemProperties, push?: boolean): void;
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/**
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* Checks whether the character meets the requirements for an extended type option. This will check against their Bondage
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* skill if applying the item to another character, or their Self Bondage skill if applying the item to themselves.
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* @template {ExtendedItemOption} T
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* @param {null | ExtendedItemData<T>} data
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* @param {Character} C - The character in question
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* @param {Item} item - The item in question
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* @param {T} Option - The selected type definition
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* @param {T} CurrentOption - The current type definition
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* @param {boolean} permitExisting - Determines whether the validation should allow the new option and previous option
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* to be identical. Defaults to false.
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* @returns {string|null} null if the player meets the option requirements. Otherwise a string message informing them
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* of the requirements they do not meet
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*/
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declare function ExtendedItemRequirementCheckMessage<T extends ExtendedItemOption>(data: ExtendedItemData<T>, C: Character, item: Item, Option: T, CurrentOption: T, permitExisting?: boolean): string | null;
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/**
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* Checks whether the player is able to select an option based on it's self-selection criteria (whether or not the
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* wearer may select the option)
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* @param {Character} C - The character on whom the bondage is applied
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* @param {ExtendedItemOption} Option - The option whose requirements should be checked against
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* @returns {string | undefined} - undefined if the
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*/
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declare function ExtendedItemCheckSelfSelect(C: Character, Option: ExtendedItemOption): string | undefined;
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/**
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* Checks whether the player meets an option's self-bondage/bondage skill level requirements
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* @param {Character} C - The character on whom the bondage is applied
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* @param {Item} Item - The item whose options are being checked
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* @param {ExtendedItemOption} Option - The option whose requirements should be checked against
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* @returns {string|undefined} - undefined if the player meets the option's skill level requirements. Otherwise returns
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* a string message informing them of the requirements they do not meet.
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*/
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declare function ExtendedItemCheckSkillRequirements(C: Character, Item: Item, Option: ExtendedItemOption): string | undefined;
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/**
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* Checks whether the character meets an option's required bought items
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* @param {ExtendedItemOption} Option - The option being checked
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* @returns {string|undefined} undefined if the requirement is met, otherwise the error message
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*/
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declare function ExtendedItemCheckBuyGroups(Option: ExtendedItemOption): string | undefined;
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/**
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* Checks whether a change from the given current option to the newly selected option is valid.
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* @template {ExtendedItemOption} T
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* @param {null | ExtendedItemData<T>} data - The extended item data
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* @param {Character} C - The character wearing the item
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* @param {Item} Item - The extended item to validate
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* @param {T} newOption - The selected option
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* @param {T} previousOption - The currently applied option on the item
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* @param {boolean} [permitExisting] - Determines whether the validation should allow the new option and previous option
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* to be identical. Defaults to false.
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* @returns {string} - Returns a non-empty message string if the item failed validation, or an empty string otherwise
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*/
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declare function ExtendedItemValidate<T extends ExtendedItemOption>(data: ExtendedItemData<T>, C: Character, Item: Item, newOption: T, previousOption: T, permitExisting?: boolean): string;
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/**
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* Simple getter for the function prefix used for the passed extended item - used for calling standard
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* extended item functions (e.g. if the currently focused it is the hemp rope arm restraint, this will return
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* "InventoryItemArmsHempRope", allowing functions like InventoryItemArmsHempRopeLoad to be called)
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* @param {Item} Item - The extended item in question; defaults to {@link DialogFocusItem}
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* @returns {string} The extended item function prefix for the currently focused item
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*/
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declare function ExtendedItemFunctionPrefix(Item?: Item): string;
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/**
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* Simple getter for the key of the currently focused extended item in the ExtendedItemOffsets lookup
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* @returns {string} The offset lookup key for the currently focused extended item
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*/
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declare function ExtendedItemOffsetKey(): string;
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/**
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* Gets the pagination offset of the currently focused extended item
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* @returns {number} The pagination offset for the currently focused extended item
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*/
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declare function ExtendedItemGetOffset(): number;
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/**
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* Sets the pagination offset for the currently focused extended item
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* @param {number} Offset - The new offset to set
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* @returns {void} Nothing
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*/
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declare function ExtendedItemSetOffset(Offset: number): void;
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/**
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* Maps a chat tag to a dictionary entry for use in item chatroom messages.
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* @param {DictionaryBuilder} dictionary - The to-be updated dictionary builder
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* @param {Character} C - The target character
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* @param {Item} item - The typed item
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* @param {CommonChatTags} tag - The tag to map to a dictionary entry
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* @returns {DictionaryBuilder} - The originally passed dictionary builder, modified inplace
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*/
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declare function ExtendedItemMapChatTagToDictionaryEntry(dictionary: DictionaryBuilder, C: Character, { Asset, Craft }: Item, tag: CommonChatTags): DictionaryBuilder;
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/**
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* Construct an array of inventory icons for a given asset and type
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* @param {Character} C - The target character
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* @param {Asset} Asset - The asset for the typed item
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* @param {string | null} Type - The type of the asse
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* @param {readonly EffectName[]} [Effects]
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* @returns {InventoryIcon[]} - The inventory icons
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*/
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declare function ExtendItemGetIcons(C: Character, Asset: Asset, Type?: string | null, Effects?: readonly EffectName[]): InventoryIcon[];
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/**
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* Creates an asset's extended item NPC dialog function
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* @param {Asset} Asset - The asset for the typed item
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* @param {string} FunctionPrefix - The prefix of the new `NpcDialog` function
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* @param {string | ExtendedItemNPCCallback<ExtendedItemOption>} NpcPrefix - A dialog prefix or a function for creating one
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* @returns {void} - Nothing
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*/
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declare function ExtendedItemCreateNpcDialogFunction(Asset: Asset, FunctionPrefix: string, NpcPrefix: string | ExtendedItemNPCCallback<ExtendedItemOption>): void;
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/**
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* Helper click function for creating custom buttons, including extended item permission support.
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* @param {string} Name - The name of the button and its pseudo-type
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* @param {number} X - The X coordinate of the button
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* @param {number} Y - The Y coordinate of the button
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* @param {string | null} imagePath — The pa
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* @param {boolean} IsSelected - Whether the button is selected or not
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* @returns {void} Nothing
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*/
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declare function ExtendedItemCustomDraw(Name: string, X: number, Y: number, imagePath?: string | null, IsSelected?: boolean): void;
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/**
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* Helper click function for creating custom buttons, including extended item permission support.
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* @param {string} Name - The name of the button and its pseudo-type
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* @param {() => void} Callback - A callback to be executed whenever the button is clicked and all requirements are met
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* @param {boolean} Worn - `true` if the player is changing permissions for an item they're wearing
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* @returns {boolean} `false` if the item's requirement check failed and `true` otherwise
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*/
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declare function ExtendedItemCustomClick(Name: string, Callback: () => void, Worn?: boolean): boolean;
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/**
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* Helper publish + exit function for creating custom buttons whose clicks exit the dialog menu.
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*
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* If exiting the dialog menu is undesirable then something akin to the following example should be used instead:
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* @example
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* if (ServerPlayerIsInChatRoom()) {
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* ChatRoomPublishCustomAction(Name, false, Dictionary);
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* }
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* @param {string} Name - Tag of the action to send
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* @param {ChatMessageDictionary | null} Dictionary - Dictionary of tags and data to send to the room (if any).
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* @returns {void} Nothing
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*/
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declare function ExtendedItemCustomExit(Name: string, Dictionary?: ChatMessageDictionary | null): void;
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+
/**
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|
+
* Common draw function for drawing the header of the extended item menu screen.
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* Automatically applies any Locked and/or Vibrating options to the preview.
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* @param {number} X - Position of the preview box on the X axis
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* @param {number} Y - Position of the preview box on the Y axis
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* @param {Item} Item - The item for whom the preview box should be drawn
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|
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* @returns {void} Nothing
|
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|
+
*/
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|
+
declare function ExtendedItemDrawHeader(X?: number, Y?: number, Item?: Item): void;
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|
+
/**
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|
+
* Extract the passed item's data from one of the extended item lookup tables
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+
* @template {ExtendedArchetype} Archetype
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|
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* @param {Asset} asset - The item whose data should be extracted
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|
+
* @param {Archetype} Archetype - The archetype corresponding to the lookup table
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|
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* @param {string} Type - The item's type. Only relevant in the case of {@link VariableHeightData}
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|
+
* @returns {null | ExtendedDataLookupStruct[Archetype]} The item's data or `null` if the lookup failed
|
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|
+
*/
|
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|
+
declare function ExtendedItemGetData<Archetype extends ExtendedArchetype>(asset: Asset, Archetype: Archetype, Type?: string): ExtendedDataLookupStruct[Archetype];
|
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|
+
/**
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|
+
* Constructs the chat message dictionary for the extended item based on the items configuration data.
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|
+
* @template {ExtendedItemOption} OptionType
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|
+
* @param {ExtendedItemChatData<OptionType>} chatData - The chat data that triggered the message.
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|
+
* @param {ExtendedItemData<OptionType>} data - The extended item data for the asset
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|
+
* @param {Item} item
|
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|
+
* @returns {DictionaryBuilder} - The dictionary for the item based on its required chat tags
|
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|
+
*/
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|
+
declare function ExtendedItemBuildChatMessageDictionary<OptionType extends ExtendedItemOption>(chatData: ExtendedItemChatData<OptionType>, { chatTags, dictionary }: ExtendedItemData<OptionType>, item: Item): DictionaryBuilder;
|
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|
+
/**
|
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258
|
+
* Return {@link ExtendedItemDialog.chat} if it's a string or call it using chat data based on a fictional extended item option.
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|
+
* Generally used for getting a chat prefix for extended item buttons with custom functionality.
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|
+
* @param {string} Name - The name of the pseudo-type
|
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|
+
* @param {ExtendedItemData} Data - The extended item data
|
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|
+
* @returns {string} The dialogue prefix for the custom chatroom messages
|
|
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|
+
*/
|
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|
+
declare function ExtendedItemCustomChatPrefix(Name: string, Data: ExtendedItemData<any>): string;
|
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|
+
/**
|
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|
+
* Gather and return all subscreen properties of the passed option.
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|
+
* @param {Item} item - The item in question
|
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|
+
* @param {ExtendedItemOption} option - The extended item option
|
|
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|
+
* @returns {ItemProperties} - The item properties of the option's subscreen (if any)
|
|
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|
+
*/
|
|
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|
+
declare function ExtendedItemGatherSubscreenProperty(item: Item, option: ExtendedItemOption): ItemProperties;
|
|
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|
+
/**
|
|
273
|
+
* Sets an extended item's type and properties to the option provided.
|
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|
+
* @template {ModularItemOption | TypedItemOption | VibratingItemOption} OptionType
|
|
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|
+
* @param {ModularItemData | TypedItemData | VibratingItemData} data - The extended item data
|
|
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|
+
* @param {Character} C - The character on whom the item is equipped
|
|
277
|
+
* @param {Item} item - The item whose type to set
|
|
278
|
+
* @param {OptionType} newOption - The to-be applied extended item option
|
|
279
|
+
* @param {OptionType} previousOption - The previously applied extended item option
|
|
280
|
+
* @param {boolean} [push] - Whether or not appearance updates should be persisted (only applies if the character is the
|
|
281
|
+
* player) - defaults to false.
|
|
282
|
+
*/
|
|
283
|
+
declare function ExtendedItemSetOption<OptionType extends TypedItemOption | ModularItemOption | VibratingItemOption>(data: ModularItemData | TypedItemData | VibratingItemData, C: Character, item: Item, newOption: OptionType, previousOption: OptionType, push?: boolean): void;
|
|
284
|
+
/** A temporary hack for registering extra archetypes for a single screen. */
|
|
285
|
+
declare function ExtendedItemManualRegister(): void;
|
|
286
|
+
/**
|
|
287
|
+
* Parse the passed draw data as passed via the extended item config
|
|
288
|
+
* @template {ElementMetaData} MetaData
|
|
289
|
+
* @param {ExtendedItemConfigDrawData<Partial<MetaData>> | undefined} drawData - The to-be parsed draw data
|
|
290
|
+
* @param {Pick<ExtendedItemDrawData<MetaData>, "elementData" | "itemsPerPage">} defaults - The default draw data
|
|
291
|
+
* @return {ExtendedItemDrawData<MetaData>} - The parsed draw data
|
|
292
|
+
*/
|
|
293
|
+
declare function ExtendedItemGetDrawData<MetaData extends ElementMetaData>(drawData: ExtendedItemConfigDrawData<Partial<MetaData>>, defaults: Pick<ExtendedItemDrawData<MetaData>, "elementData" | "itemsPerPage">): ExtendedItemDrawData<MetaData>;
|
|
294
|
+
/**
|
|
295
|
+
* Utility file for handling extended items
|
|
296
|
+
*/
|
|
297
|
+
/**
|
|
298
|
+
* A lookup for the current pagination offset for all extended item options. Offsets are only recorded if the extended
|
|
299
|
+
* item requires pagination. Example format:
|
|
300
|
+
* ```json
|
|
301
|
+
* {
|
|
302
|
+
* "ItemArms/HempRope": 4,
|
|
303
|
+
* "ItemArms/Web": 0
|
|
304
|
+
* }
|
|
305
|
+
* ```
|
|
306
|
+
* @type {Record<string, number>}
|
|
307
|
+
* @constant
|
|
308
|
+
*/
|
|
309
|
+
declare var ExtendedItemOffsets: Record<string, number>;
|
|
310
|
+
/**
|
|
311
|
+
* The X & Y co-ordinates of each option's button, based on the number to be displayed per page.
|
|
312
|
+
* @type {[number, number][][]}
|
|
313
|
+
*/
|
|
314
|
+
declare const ExtendedXY: [number, number][][];
|
|
315
|
+
/**
|
|
316
|
+
* The X & Y co-ordinates of each option's button, based on the number to be displayed per page.
|
|
317
|
+
* @type {[number, number][][]}
|
|
318
|
+
*/
|
|
319
|
+
declare const ExtendedXYWithoutImages: [number, number][][];
|
|
320
|
+
/**
|
|
321
|
+
* The X & Y co-ordinates of each option's button, based on the number to be displayed per page.
|
|
322
|
+
* @type {[number, number][][]}
|
|
323
|
+
*/
|
|
324
|
+
declare const ExtendedXYClothes: [number, number][][];
|
|
325
|
+
/** Memoization of the requirements check */
|
|
326
|
+
declare const ExtendedItemRequirementCheckMessageMemo: MemoizedFunction<typeof ExtendedItemRequirementCheckMessage>;
|
|
327
|
+
/**
|
|
328
|
+
* The current display mode
|
|
329
|
+
* @type {boolean}
|
|
330
|
+
*/
|
|
331
|
+
declare var ExtendedItemPermissionMode: boolean;
|
|
332
|
+
/**
|
|
333
|
+
* Tracks whether a selected option's subscreen is active - if active, the value is the name of the current subscreen's
|
|
334
|
+
* corresponding option
|
|
335
|
+
* @type {string|null}
|
|
336
|
+
*/
|
|
337
|
+
declare var ExtendedItemSubscreen: string | null;
|
|
338
|
+
/** @type {(item: Item) => ExtendedItemOption[]} */
|
|
339
|
+
declare function ExtendedItemGatherOptions(item: Item): ExtendedItemOption[];
|
|
@@ -0,0 +1,223 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Setup WebGL rendering
|
|
3
|
+
*
|
|
4
|
+
* This will create a drawing canvas and try to initialize it for GL rendering.
|
|
5
|
+
* In case of failure, or if the fallback is required, it will disable GL
|
|
6
|
+
* rendering entirely, switching back to the normal canvas-based rendering
|
|
7
|
+
* (see Drawing.js).
|
|
8
|
+
*
|
|
9
|
+
* @param {Event} _evt - Unused DOM event
|
|
10
|
+
* @param {boolean} [force2d] - Whether to force a fallback to 2d mode
|
|
11
|
+
* @returns {void} - Nothing
|
|
12
|
+
*/
|
|
13
|
+
declare function GLDrawLoad(_evt: Event, force2d?: boolean): void;
|
|
14
|
+
/**
|
|
15
|
+
* Loads the graphical options from localSstorage.
|
|
16
|
+
* @returns {WebGLContextAttributes} - WebGL context attributes based on saved settings
|
|
17
|
+
*/
|
|
18
|
+
declare function GLDrawGetOptions(): WebGLContextAttributes;
|
|
19
|
+
/**
|
|
20
|
+
* Saves the graphical options in localStorage.
|
|
21
|
+
* @param {WebGLContextAttributes} options - WebGL context attributes based on saved settings
|
|
22
|
+
*/
|
|
23
|
+
declare function GLDrawSetOptions(options: WebGLContextAttributes): void;
|
|
24
|
+
/**
|
|
25
|
+
* Handler for WebGL context lost events
|
|
26
|
+
* @param {WebGLContextEvent} event
|
|
27
|
+
* @returns {void} - Nothing
|
|
28
|
+
*/
|
|
29
|
+
declare function GLDrawOnContextLost(event: WebGLContextEvent): void;
|
|
30
|
+
/**
|
|
31
|
+
* Disables GLDraw rendering, and cleans up any resources.
|
|
32
|
+
* @returns {void} - Nothing
|
|
33
|
+
*/
|
|
34
|
+
declare function GLDrawRevertToCanvas2D(): void;
|
|
35
|
+
/**
|
|
36
|
+
* Handler for WebGL context restored events
|
|
37
|
+
* @returns {void} - Nothing
|
|
38
|
+
*/
|
|
39
|
+
declare function GLDrawOnContextRestored(): void;
|
|
40
|
+
/**
|
|
41
|
+
* Resets the GLDraw renderer
|
|
42
|
+
*
|
|
43
|
+
* This function removes the current canvas, removes cached textures from the
|
|
44
|
+
* image cache, and reloads a fresh canvas unless prevented.
|
|
45
|
+
* @returns {void} - Nothing
|
|
46
|
+
*/
|
|
47
|
+
declare function GLDrawResetCanvas(force2d?: boolean): void;
|
|
48
|
+
/**
|
|
49
|
+
* Rebuilds the canvas for any characters that are currently on screen.
|
|
50
|
+
* @returns {void} - Nothing
|
|
51
|
+
*/
|
|
52
|
+
declare function GLDrawRebuildCharacters(): void;
|
|
53
|
+
/**
|
|
54
|
+
* Makes all programs and shaders on the GL context
|
|
55
|
+
* @param {WebGL2RenderingContext} gl - The WebGL context of the canvas
|
|
56
|
+
* @returns {void} - Nothing
|
|
57
|
+
*/
|
|
58
|
+
declare function GLDrawMakeGLProgram(gl: WebGL2RenderingContext): void;
|
|
59
|
+
/**
|
|
60
|
+
* Creates a shader for the current WebGL context from a given source
|
|
61
|
+
* @param {WebGL2RenderingContext} gl - WebGL context
|
|
62
|
+
* @param {string} source - Source of the shader to create
|
|
63
|
+
* @param {GLenum} type - The type of the shader to create
|
|
64
|
+
* @returns {WebGLShader} - The created WebGL shader
|
|
65
|
+
*/
|
|
66
|
+
declare function GLDrawCreateShader(gl: WebGL2RenderingContext, source: string, type: GLenum): WebGLShader;
|
|
67
|
+
/**
|
|
68
|
+
* Creates the WebGL program from the vertex and fragment shaders
|
|
69
|
+
* @param {WebGL2RenderingContext} gl - WebGL context
|
|
70
|
+
* @param {WebGLShader} vertexShader - The vertex shader to create the program with
|
|
71
|
+
* @param {WebGLShader} fragmentShader - The fragment shader to create the program with
|
|
72
|
+
* @returns {WebGLProgram} - The created WebGL program
|
|
73
|
+
*/
|
|
74
|
+
declare function GLDrawCreateProgram(gl: WebGL2RenderingContext, vertexShader: WebGLShader, fragmentShader: WebGLShader): WebGLProgram;
|
|
75
|
+
/**
|
|
76
|
+
* Draws an image from a given url to a WebGLRenderingContext
|
|
77
|
+
* @param {string} url - URL of the image to render
|
|
78
|
+
* @param {WebGL2RenderingContext} gl - WebGL context
|
|
79
|
+
* @param {number} dstX - Position of the image on the X axis
|
|
80
|
+
* @param {number} dstY - Position of the image on the Y axis
|
|
81
|
+
* @param {number} offsetX - Additional offset to add to the X axis (for blinking)
|
|
82
|
+
* @param {string} color - Color of the image to draw
|
|
83
|
+
* @param {boolean} fullAlpha - Whether or not the full alpha should be rendered
|
|
84
|
+
* @param {RectTuple[]} alphaMasks - A list of alpha masks to apply to the asset
|
|
85
|
+
* @param {number} [opacity=1] - The opacity at which to draw the image
|
|
86
|
+
* @param {boolean} [rotate=false] - If the image should be rotated by 180 degrees
|
|
87
|
+
* @param {GlobalCompositeOperation} [blendingMode="source-over"] - blending mode for drawing the image
|
|
88
|
+
* @returns {void} - Nothing
|
|
89
|
+
*/
|
|
90
|
+
declare function GLDrawImage(url: string, gl: WebGL2RenderingContext, dstX: number, dstY: number, offsetX: number, color: string, fullAlpha: boolean, alphaMasks: RectTuple[], opacity?: number, rotate?: boolean, blendingMode?: GlobalCompositeOperation): void;
|
|
91
|
+
/**
|
|
92
|
+
* Chooses right program using input parameters
|
|
93
|
+
* @param {WebGL2RenderingContext} gl - WebGL context
|
|
94
|
+
* @param {string} color - Color of the image to draw
|
|
95
|
+
* @param {boolean} fullAlpha - Whether or not the full alpha should be rendered
|
|
96
|
+
* @param {GlobalCompositeOperation} blendingMode - blending mode for drawing the image
|
|
97
|
+
* @returns {WebGLProgram} - The chosen WebGL program
|
|
98
|
+
*/
|
|
99
|
+
declare function GLChooseProgram(gl: WebGL2RenderingContext, color: string, fullAlpha: boolean, blendingMode: GlobalCompositeOperation): WebGLProgram;
|
|
100
|
+
/**
|
|
101
|
+
* Draws a canvas on the WebGL canvas
|
|
102
|
+
* @param {WebGL2RenderingContext} gl - WebGL context
|
|
103
|
+
* @param {HTMLImageElement | HTMLCanvasElement} Img - Canvas to get the data of
|
|
104
|
+
* @param {number} X - Position of the image on the X axis
|
|
105
|
+
* @param {number} Y - Position of the image on the Y axis
|
|
106
|
+
* @param {number} blinkOffset - Offset for the blink canvas
|
|
107
|
+
* @param {RectTuple[]} alphaMasks - A list of alpha masks to apply to the asset
|
|
108
|
+
*/
|
|
109
|
+
declare function GLDraw2DCanvas(gl: WebGL2RenderingContext, Img: HTMLImageElement | HTMLCanvasElement, X: number, Y: number, blinkOffset: number, alphaMasks: RectTuple[]): void;
|
|
110
|
+
/**
|
|
111
|
+
* Sets texture info from image data
|
|
112
|
+
* @param {WebGLRenderingContext} gl - WebGL context
|
|
113
|
+
* @param {HTMLImageElement} Img - Image to get the data of
|
|
114
|
+
* @param {{ width: number; height: number; texture: WebGLTexture; }} textureInfo - Texture information
|
|
115
|
+
* @returns {void} - Nothing
|
|
116
|
+
*/
|
|
117
|
+
declare function GLDrawBingImageToTextureInfo(gl: WebGLRenderingContext, Img: HTMLImageElement, textureInfo: {
|
|
118
|
+
width: number;
|
|
119
|
+
height: number;
|
|
120
|
+
texture: WebGLTexture;
|
|
121
|
+
}): void;
|
|
122
|
+
/**
|
|
123
|
+
* Loads image texture data
|
|
124
|
+
* @param {WebGL2RenderingContext} gl - WebGL context
|
|
125
|
+
* @param {string} url - URL of the image
|
|
126
|
+
* @returns {{ width: number; height: number; texture: WebGLTexture; }} - The texture info of a given image
|
|
127
|
+
*/
|
|
128
|
+
declare function GLDrawLoadImage(gl: WebGL2RenderingContext, url: string): {
|
|
129
|
+
width: number;
|
|
130
|
+
height: number;
|
|
131
|
+
texture: WebGLTexture;
|
|
132
|
+
};
|
|
133
|
+
/**
|
|
134
|
+
* Loads alpha mask data
|
|
135
|
+
* @param {WebGL2RenderingContext} gl - The WebGL context
|
|
136
|
+
* @param {number} texWidth - The width of the texture to mask
|
|
137
|
+
* @param {number} texHeight - The height of the texture to mask
|
|
138
|
+
* @param {number} offsetX - The X offset at which the texture is to be drawn on the target canvas
|
|
139
|
+
* @param {number} offsetY - The Y offset at which the texture is to be drawn on the target canvas
|
|
140
|
+
* @param {RectTuple[]} alphaMasks - A list of alpha masks to apply to the asset
|
|
141
|
+
* @return {WebGLTexture} - The WebGL texture corresponding to the mask
|
|
142
|
+
*/
|
|
143
|
+
declare function GLDrawLoadMask(gl: WebGL2RenderingContext, texWidth: number, texHeight: number, offsetX: number, offsetY: number, alphaMasks: RectTuple[]): WebGLTexture;
|
|
144
|
+
/**
|
|
145
|
+
* Clears a rectangle on WebGLRenderingContext
|
|
146
|
+
* @param {WebGLRenderingContext} gl - WebGL context
|
|
147
|
+
* @param {number} x - Position of the image on the X axis
|
|
148
|
+
* @param {number} y - Position of the image on the Y axis
|
|
149
|
+
* @param {number} width - Width of the rectangle to clear
|
|
150
|
+
* @param {number} height - Height of the rectangle to clear
|
|
151
|
+
* @param {number} blinkOffset - Offset in case of a blink draw
|
|
152
|
+
* @returns {void} - Nothing
|
|
153
|
+
*/
|
|
154
|
+
declare function GLDrawClearRect(gl: WebGLRenderingContext, x: number, y: number, width: number, height: number, blinkOffset: number): void;
|
|
155
|
+
/**
|
|
156
|
+
* Converts a hex color to a RGBA color
|
|
157
|
+
* @param {string} color - Hex color code to convert to RGBA
|
|
158
|
+
* @param {number} alpha - The alpha value to use for the resulting RGBA
|
|
159
|
+
* @return {number[]} - Converted color code
|
|
160
|
+
*/
|
|
161
|
+
declare function GLDrawHexToRGBA(color: string, alpha?: number): number[];
|
|
162
|
+
/**
|
|
163
|
+
* Creates the given character canvas with WebGL
|
|
164
|
+
* @param {Character} C - Character to build the canvas for
|
|
165
|
+
* @returns {void} - Nothing
|
|
166
|
+
*/
|
|
167
|
+
declare function GLDrawAppearanceBuild(C: Character): void;
|
|
168
|
+
/** @type {Map<string, HTMLImageElement>} */
|
|
169
|
+
declare var GLDrawImageCache: Map<string, HTMLImageElement>;
|
|
170
|
+
declare var GLDrawCacheLoadedImages: number;
|
|
171
|
+
declare var GLDrawCacheTotalImages: number;
|
|
172
|
+
/** @type {"webgl2"|"webgl"|"No WebGL"} */
|
|
173
|
+
declare var GLVersion: "webgl2" | "webgl" | "No WebGL";
|
|
174
|
+
/** @type {HTMLCanvasElement} */
|
|
175
|
+
declare var GLDrawCanvas: HTMLCanvasElement;
|
|
176
|
+
/**
|
|
177
|
+
* How many seconds to wait before forcefully resetting the canvas after a
|
|
178
|
+
* context loss
|
|
179
|
+
*/
|
|
180
|
+
declare const GLDrawContextResetSeconds: 10;
|
|
181
|
+
/**
|
|
182
|
+
* The cooldown in seconds after resetting the canvas. If another context loss
|
|
183
|
+
* happens in this cooldown, we'll revert to canvas2d rendering
|
|
184
|
+
*/
|
|
185
|
+
declare const GLDrawRevertToDraw2DSeconds: 50;
|
|
186
|
+
/** @type {ReturnType<typeof setTimeout>} */
|
|
187
|
+
declare let GLDrawContextLostTimeout: ReturnType<typeof setTimeout>;
|
|
188
|
+
declare let GLDrawRecoveryMode: boolean;
|
|
189
|
+
/** @type {ReturnType<typeof setTimeout>} */
|
|
190
|
+
declare let GLDrawCrashTimeout: ReturnType<typeof setTimeout>;
|
|
191
|
+
declare var GLDrawAlphaThreshold: number;
|
|
192
|
+
declare var GLDrawHalfAlphaLow: number;
|
|
193
|
+
declare var GLDrawHalfAlphaHigh: number;
|
|
194
|
+
/**
|
|
195
|
+
* Source used for the Vertex Shader
|
|
196
|
+
* @constant
|
|
197
|
+
* @type {string}
|
|
198
|
+
*/
|
|
199
|
+
declare var GLDrawVertexShaderSource: string;
|
|
200
|
+
/**
|
|
201
|
+
* Source used for the Fragment Shader
|
|
202
|
+
* @constant
|
|
203
|
+
* @type {string}
|
|
204
|
+
*/
|
|
205
|
+
declare var GLDrawFragmentShaderSource: string;
|
|
206
|
+
/**
|
|
207
|
+
* Source used for the Texture Mask Fragment Shader
|
|
208
|
+
* @constant
|
|
209
|
+
* @type {string}
|
|
210
|
+
*/
|
|
211
|
+
declare var GLDrawFragmentShaderSourceTexMask: string;
|
|
212
|
+
/**
|
|
213
|
+
* Source used for the Full Alpha Shader
|
|
214
|
+
* @constant
|
|
215
|
+
* @type {string}
|
|
216
|
+
*/
|
|
217
|
+
declare var GLDrawFragmentShaderSourceFullAlpha: string;
|
|
218
|
+
/**
|
|
219
|
+
* Source used for the Half Alpha Shader
|
|
220
|
+
* @constant
|
|
221
|
+
* @type {string}
|
|
222
|
+
*/
|
|
223
|
+
declare var GLDrawFragmentShaderSourceHalfAlpha: string;
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
declare function GameStart(): void;
|
|
2
|
+
/**
|
|
3
|
+
* Main game running state, runs the drawing
|
|
4
|
+
* @param {number} Timestamp
|
|
5
|
+
*/
|
|
6
|
+
declare function GameRun(Timestamp: number): void;
|
|
7
|
+
/**
|
|
8
|
+
* When the user presses a key, we send the KeyDown event to the current screen if it can accept it
|
|
9
|
+
* @param {KeyboardEvent} event
|
|
10
|
+
*/
|
|
11
|
+
declare function GameKeyDown(event: KeyboardEvent): void;
|
|
12
|
+
/**
|
|
13
|
+
* Handler for document-wide keydown event
|
|
14
|
+
* @param {KeyboardEvent} event
|
|
15
|
+
*/
|
|
16
|
+
declare function DocumentKeyDown(event: KeyboardEvent): void;
|
|
17
|
+
/**
|
|
18
|
+
* When mouse move, we keep the mouse position for other scripts
|
|
19
|
+
* @param {MouseEvent} event
|
|
20
|
+
*/
|
|
21
|
+
declare function MouseMove(event: MouseEvent): void;
|
|
22
|
+
/**
|
|
23
|
+
* When the user clicks, we fire the click event for other screens
|
|
24
|
+
* @param {MouseEvent} event
|
|
25
|
+
*/
|
|
26
|
+
declare function MouseClick(event: MouseEvent): void;
|
|
27
|
+
/**
|
|
28
|
+
* When the user touches the screen (mobile only), we fire the click event for other screens
|
|
29
|
+
* @param {TouchEvent} event
|
|
30
|
+
*/
|
|
31
|
+
declare function TouchStart(event: TouchEvent): void;
|
|
32
|
+
/**
|
|
33
|
+
* When the user touches the screen (mobile only), we fire the click event for other screens
|
|
34
|
+
* @param {TouchEvent} event
|
|
35
|
+
*/
|
|
36
|
+
declare function TouchEnd(event: TouchEvent): void;
|
|
37
|
+
/**
|
|
38
|
+
* When touch moves, we keep it's position for other scripts
|
|
39
|
+
* @param {TouchEvent} event
|
|
40
|
+
*/
|
|
41
|
+
declare function TouchMove(event: TouchEvent): void;
|
|
42
|
+
/**
|
|
43
|
+
* When the mouse is away from the control, we stop keeping the coordinates,
|
|
44
|
+
* we also check for false positives with "relatedTarget"
|
|
45
|
+
* @param {MouseEvent} event
|
|
46
|
+
*/
|
|
47
|
+
declare function MouseLeave(event: MouseEvent): void;
|
|
48
|
+
/** @deprecated */
|
|
49
|
+
declare function KeyDown(event: any): void;
|
|
50
|
+
/** @deprecated */
|
|
51
|
+
declare function MainRun(Timestamp: any): void;
|
|
52
|
+
/** @deprecated */
|
|
53
|
+
declare function Click(event: any): void;
|
|
54
|
+
/** @deprecated */
|
|
55
|
+
declare function LoseFocus(event: any): void;
|
|
56
|
+
/** BC's version */
|
|
57
|
+
declare var GameVersion: string;
|
|
58
|
+
declare const GameVersionFormat: RegExp;
|
|
59
|
+
declare var CommonVersionUpdated: boolean;
|
|
60
|
+
/** @type {TouchList | null} */
|
|
61
|
+
declare var CommonTouchList: TouchList | null;
|