bc-stubs 96.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +2 -0
  3. package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
  4. package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
  5. package/bc/Backgrounds/Backgrounds.d.ts +37 -0
  6. package/bc/Female3DCG_Types.d.ts +875 -0
  7. package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
  8. package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
  9. package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
  10. package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
  11. package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
  12. package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
  13. package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
  14. package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
  15. package/bc/Screens/Character/Login/Login.d.ts +194 -0
  16. package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
  17. package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
  18. package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
  19. package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
  20. package/bc/Screens/Character/Title/Title.d.ts +68 -0
  21. package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
  22. package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
  23. package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
  24. package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
  25. package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
  26. package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
  27. package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
  28. package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
  29. package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
  30. package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
  31. package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
  32. package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
  33. package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
  34. package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
  35. package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
  36. package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
  37. package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
  38. package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
  39. package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
  40. package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
  41. package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
  42. package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
  43. package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
  44. package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
  45. package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
  46. package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
  47. package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
  48. package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
  49. package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
  50. package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
  51. package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
  52. package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
  53. package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
  54. package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
  55. package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
  56. package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
  57. package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
  58. package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
  59. package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
  60. package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
  61. package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
  62. package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
  63. package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
  64. package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
  65. package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
  66. package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
  67. package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
  68. package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
  69. package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
  70. package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
  71. package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
  72. package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
  73. package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
  74. package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
  75. package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
  76. package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
  77. package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
  78. package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
  79. package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
  80. package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
  81. package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
  82. package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
  83. package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
  84. package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
  85. package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
  86. package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
  87. package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
  88. package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
  89. package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
  90. package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
  91. package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
  92. package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
  93. package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
  94. package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
  95. package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
  96. package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
  97. package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
  98. package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
  99. package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
  100. package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
  101. package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
  102. package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
  103. package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
  104. package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
  105. package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
  106. package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
  107. package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
  108. package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
  109. package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
  110. package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
  111. package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
  112. package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
  113. package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
  114. package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
  115. package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
  116. package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
  117. package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
  118. package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
  119. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
  120. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
  121. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
  122. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
  123. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
  124. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
  125. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
  126. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
  127. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
  128. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
  129. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
  130. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
  131. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
  132. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
  133. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
  134. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
  135. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
  136. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
  137. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
  138. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
  139. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
  140. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
  141. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
  142. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
  143. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
  144. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
  145. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
  146. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
  147. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
  148. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
  149. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
  150. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
  151. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
  152. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
  153. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
  154. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
  155. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
  156. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
  157. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
  158. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
  159. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
  160. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
  161. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
  162. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
  163. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
  164. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
  165. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
  166. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
  167. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
  168. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
  169. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
  170. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
  171. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
  172. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
  173. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
  174. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
  175. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
  176. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
  177. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
  178. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
  179. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
  180. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
  181. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
  182. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
  183. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
  184. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
  185. package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
  186. package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
  187. package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
  188. package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
  189. package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
  190. package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
  191. package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
  192. package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
  193. package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
  194. package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
  195. package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
  196. package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
  197. package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
  198. package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
  199. package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
  200. package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
  201. package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
  202. package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
  203. package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
  204. package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
  205. package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
  206. package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
  207. package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
  208. package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
  209. package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
  210. package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
  211. package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
  212. package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
  213. package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
  214. package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
  215. package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
  216. package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
  217. package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
  218. package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
  219. package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
  220. package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
  221. package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
  222. package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
  223. package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
  224. package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
  225. package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
  226. package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
  227. package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
  228. package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
  229. package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
  230. package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
  231. package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
  232. package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
  233. package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
  234. package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
  235. package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
  236. package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
  237. package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
  238. package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
  239. package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
  240. package/bc/Screens/Room/Management/Management.d.ts +544 -0
  241. package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
  242. package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
  243. package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
  244. package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
  245. package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
  246. package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
  247. package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
  248. package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
  249. package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
  250. package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
  251. package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
  252. package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
  253. package/bc/Screens/Room/Private/Private.d.ts +781 -0
  254. package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
  255. package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
  256. package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
  257. package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
  258. package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
  259. package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
  260. package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
  261. package/bc/Scripts/Activity.d.ts +270 -0
  262. package/bc/Scripts/AfkTimer.d.ts +43 -0
  263. package/bc/Scripts/Animation.d.ts +81 -0
  264. package/bc/Scripts/Asset.d.ts +216 -0
  265. package/bc/Scripts/Audio.d.ts +105 -0
  266. package/bc/Scripts/Character.d.ts +495 -0
  267. package/bc/Scripts/CharacterName.d.ts +1 -0
  268. package/bc/Scripts/ColorPicker.d.ts +155 -0
  269. package/bc/Scripts/Common.d.ts +499 -0
  270. package/bc/Scripts/CommonDraw.d.ts +34 -0
  271. package/bc/Scripts/ControllerSupport.d.ts +107 -0
  272. package/bc/Scripts/Dialog.d.ts +970 -0
  273. package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
  274. package/bc/Scripts/Drawing.d.ts +581 -0
  275. package/bc/Scripts/Drawing3D.d.ts +21 -0
  276. package/bc/Scripts/DynamicDraw.d.ts +310 -0
  277. package/bc/Scripts/Element.d.ts +154 -0
  278. package/bc/Scripts/ExtendedItem.d.ts +339 -0
  279. package/bc/Scripts/GLDraw.d.ts +223 -0
  280. package/bc/Scripts/Game.d.ts +61 -0
  281. package/bc/Scripts/GameLog.d.ts +87 -0
  282. package/bc/Scripts/Graph.d.ts +46 -0
  283. package/bc/Scripts/Import.d.ts +7 -0
  284. package/bc/Scripts/Inventory.d.ts +509 -0
  285. package/bc/Scripts/MiniGame.d.ts +30 -0
  286. package/bc/Scripts/ModularItem.d.ts +286 -0
  287. package/bc/Scripts/Mouse.d.ts +34 -0
  288. package/bc/Scripts/NPC.d.ts +105 -0
  289. package/bc/Scripts/Notification.d.ts +120 -0
  290. package/bc/Scripts/PortalLink.d.ts +159 -0
  291. package/bc/Scripts/Property.d.ts +98 -0
  292. package/bc/Scripts/Reputation.d.ts +36 -0
  293. package/bc/Scripts/Server.d.ts +239 -0
  294. package/bc/Scripts/Skill.d.ts +107 -0
  295. package/bc/Scripts/Speech.d.ts +145 -0
  296. package/bc/Scripts/Struggle.d.ts +357 -0
  297. package/bc/Scripts/Testing.d.ts +30 -0
  298. package/bc/Scripts/Text.d.ts +92 -0
  299. package/bc/Scripts/TextItem.d.ts +65 -0
  300. package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
  301. package/bc/Scripts/Timer.d.ts +62 -0
  302. package/bc/Scripts/Translation.d.ts +101 -0
  303. package/bc/Scripts/TypedItem.d.ts +242 -0
  304. package/bc/Scripts/Validation.d.ts +324 -0
  305. package/bc/Scripts/VariableHeight.d.ts +108 -0
  306. package/bc/Scripts/VibratorMode.d.ts +209 -0
  307. package/bc/Scripts/lib/LZString.d.ts +12 -0
  308. package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
  309. package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
  310. package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
  311. package/bc/Typedef.d.ts +3933 -0
  312. package/package.json +19 -0
@@ -0,0 +1,160 @@
1
+ /**
2
+ *
3
+ * @param {entity} entity
4
+ * @returns {boolean}
5
+ */
6
+ declare function KDWettable(entity: entity): boolean;
7
+ /**
8
+ *
9
+ * @param {entity} entity
10
+ * @returns {boolean}
11
+ */
12
+ declare function KDConducting(entity: entity): boolean;
13
+ declare function KinkyDungeonHandleTilesEnemy(enemy: any, delta: any): void;
14
+ /**
15
+ * Applies effects based on nearby tiles. Affects only the player
16
+ * @param {number} delta
17
+ */
18
+ declare function KDPeripheralTileEffects(delta: number): void;
19
+ /**
20
+ * Applies effects based on the tile you are standing on. Affects only the player
21
+ * @param {number} delta
22
+ */
23
+ declare function KinkyDungeonUpdateTileEffects(delta: number): void;
24
+ declare function KinkyDungeonHandleMoveToTile(toTile: any): void;
25
+ declare function KDCanEscape(): boolean;
26
+ /**
27
+ * Creates combined record of tags
28
+ * @param {number} x
29
+ * @param {number} y
30
+ * @returns {Record<String, boolean>}
31
+ */
32
+ declare function KDEffectTileTags(x: number, y: number): Record<string, boolean>;
33
+ declare function KinkyDungeonHandleStairs(toTile: any, suppressCheckPoint: any): void;
34
+ declare function KinkyDungeonHandleMoveObject(moveX: any, moveY: any, moveObject: any): boolean;
35
+ /**
36
+ *
37
+ * @param {number} x
38
+ * @param {number} y
39
+ * @returns {boolean}
40
+ */
41
+ declare function KDHasEffectTile(x: number, y: number): boolean;
42
+ /**
43
+ *
44
+ * @param {number} x
45
+ * @param {number} y
46
+ * @returns {Record<string, effectTile>}
47
+ */
48
+ declare function KDGetEffectTiles(x: number, y: number): Record<string, effectTile>;
49
+ declare function KDGetSpecificEffectTile(x: any, y: any, tile: any): effectTile;
50
+ /**
51
+ *
52
+ * @param {number} x
53
+ * @param {number} y
54
+ * @param {effectTileRef} tile
55
+ * @param {number} durationMod
56
+ * @returns {effectTile}
57
+ */
58
+ declare function KDCreateEffectTile(x: number, y: number, tile: effectTileRef, durationMod: number): effectTile;
59
+ declare function KDInteractNewTile(newTile: any): void;
60
+ /**
61
+ *
62
+ * @param {number} x
63
+ * @param {number} y
64
+ * @param {effectTileRef} tile
65
+ * @param {number} [durationMod]
66
+ * @param {number} [rad]
67
+ * @param {{x: number, y: number}} [avoidPoint]
68
+ * @param {number} [density]
69
+ * @param {string} mod - explosion modifier
70
+ */
71
+ declare function KDCreateAoEEffectTiles(x: number, y: number, tile: effectTileRef, durationMod?: number, rad?: number, avoidPoint?: {
72
+ x: number;
73
+ y: number;
74
+ }, density?: number, mod?: string): void;
75
+ /**
76
+ *
77
+ * @param {number} x
78
+ * @param {number} y
79
+ * @param {string[]} tagsToRemove
80
+ * @param {number} [rad]
81
+ * @param {{x: number, y: number}} [avoidPoint]
82
+ * @param {number} [density]
83
+ * @param {string} mod - explosion modifier
84
+ */
85
+ declare function KDRemoveAoEEffectTiles(x: number, y: number, tagsToRemove: string[], rad?: number, avoidPoint?: {
86
+ x: number;
87
+ y: number;
88
+ }, density?: number, mod?: string): void;
89
+ /**
90
+ * Current alpha vs fade type
91
+ * @param {string} id
92
+ * @param {number} alpha
93
+ * @param {string} fade
94
+ * @param {number} delta
95
+ */
96
+ declare function KDApplyAlpha(id: string, alpha: number, fade: string, delta: number): number;
97
+ declare function KDDrawEffectTiles(canvasOffsetX: any, canvasOffsetY: any, CamX: any, CamY: any): void;
98
+ /**
99
+ *
100
+ * @param {effectTile} tile
101
+ * @returns {boolean}
102
+ */
103
+ declare function KDCanSeeEffectTile(tile: effectTile): boolean;
104
+ declare function KDUpdateEffectTiles(delta: any): void;
105
+ /**
106
+ *
107
+ * @param {number} delta
108
+ * @param {entity} entity
109
+ * @param {effectTile} tile
110
+ */
111
+ declare function KinkyDungeonUpdateSingleEffectTile(delta: number, entity: entity, tile: effectTile): void;
112
+ /**
113
+ *
114
+ * @param {number} delta
115
+ * @param {effectTile} tile
116
+ */
117
+ declare function KinkyDungeonUpdateSingleEffectTileStandalone(delta: number, tile: effectTile): void;
118
+ /**
119
+ *
120
+ * @param {any} b
121
+ * @param {effectTile} tile
122
+ * @param {number} d
123
+ */
124
+ declare function KinkyDungeonBulletInteractionSingleEffectTile(b: any, tile: effectTile, d: number): void;
125
+ declare function KDEffectTileInteractions(x: any, y: any, b: any, d: any): void;
126
+ /**
127
+ * Moves an entity
128
+ * @param {entity} enemy
129
+ * @param {number} x
130
+ * @param {number} y
131
+ * @param {boolean} willing
132
+ * @param {boolean} [ignoreBlocked] - Ignore if the target is blocked--important if swapping
133
+ */
134
+ declare function KDMoveEntity(enemy: entity, x: number, y: number, willing: boolean, dash: any, forceHitBullets: any, ignoreBlocked?: boolean): boolean;
135
+ declare function KDStaggerEnemy(enemy: any): void;
136
+ declare function KDMovePlayer(moveX: any, moveY: any, willing: any, sprint: any, forceHitBullets: any): boolean;
137
+ declare function KDSlip(dir: any): boolean;
138
+ /**
139
+ * Helper function for flammable tiles
140
+ */
141
+ declare function KDInferno(existingTile: any, newTile: any, duration: any): void;
142
+ /**
143
+ * Helper function for flammables
144
+ * @param {*} b
145
+ * @param {effectTile} tile
146
+ * @param {*} d
147
+ */
148
+ declare function KDIgnition(b: any, tile: effectTile, d: any): void;
149
+ /**
150
+ * Code for a conveyor tile. DY and DX enable this functionality
151
+ * @param {number} delta
152
+ * @param {number} X
153
+ * @param {number} Y
154
+ */
155
+ declare function KDConveyor(delta: number, X: number, Y: number): void;
156
+ declare let KinkyDungeonChestConfirm: boolean;
157
+ declare let KinkyDungeonConfirmStairs: boolean;
158
+ /** @type {Record<string, boolean>} */
159
+ declare let KDTileModes: Record<string, boolean>;
160
+ declare let KDLastEffTileUpdate: number;
@@ -0,0 +1,72 @@
1
+ /**
2
+ *
3
+ * @param {string[]} tags
4
+ * @param {number} count
5
+ * @param {string} msg
6
+ */
7
+ declare function KDBasicRestraintsMachine_Player(tags: string[], count: number, msg: string): number;
8
+ declare function KDSlimeImmuneEntity(entity: any): any;
9
+ declare function KDSlimeWalker(entity: any): boolean;
10
+ declare function KDSlimeImmune(enemy: any): any;
11
+ /**
12
+ * Updates local tiles such as conveyors
13
+ * @type {Record<string, (delta: number, X?: number, Y?: number) => void>}
14
+ */
15
+ declare let KDTileUpdateFunctionsLocal: Record<string, (delta: number, X?: number, Y?: number) => void>;
16
+ /**
17
+ * Return value: whether or not to continue to allow peripheral tile updates
18
+ * @type {Record<string, KDBondageMachineFunc>}
19
+ */
20
+ declare let KDBondageMachineFunctions: Record<string, KDBondageMachineFunc>;
21
+ /**
22
+ * Return value: whether or not to continue to allow peripheral tile updates
23
+ * @type {Record<string, (delta: number) => boolean>}
24
+ */
25
+ declare let KDTileUpdateFunctions: Record<string, (delta: number) => boolean>;
26
+ /**
27
+ * @type {Record<string, (moveX, moveY) => boolean>}
28
+ */
29
+ declare let KDMoveObjectFunctions: Record<string, (moveX: any, moveY: any) => boolean>;
30
+ /**
31
+ * Return is whether or not something the player should know about happened
32
+ * @type {Record<string, (delta, tile: effectTile) => boolean>}
33
+ */
34
+ declare let KDEffectTileFunctionsStandalone: Record<string, (delta: any, tile: effectTile) => boolean>;
35
+ /**
36
+ * These happen when stepped on
37
+ * Return is whether or not something the player should know about happened
38
+ * @type {Record<string, (delta, entity: entity, tile: effectTile) => boolean>}
39
+ */
40
+ declare let KDEffectTileFunctions: Record<string, (delta: any, entity: entity, tile: effectTile) => boolean>;
41
+ /**
42
+ * Return is whether or not something the player should know about happened
43
+ * @type {Record<string, (newTile: effectTile, existingTile: effectTile) => boolean>}
44
+ */
45
+ declare let KDEffectTileCreateFunctionsCreator: Record<string, (newTile: effectTile, existingTile: effectTile) => boolean>;
46
+ /**
47
+ * Return is whether or not something the player should know about happened
48
+ * Return type is whether or not the signal should stop (true) or pass (false)
49
+ * @type {Record<string, (tile: any, x: number, y: number) => boolean>}
50
+ */
51
+ declare let KDActivateMapTile: Record<string, (tile: any, x: number, y: number) => boolean>;
52
+ /**
53
+ * Return is whether or not something the player should know about happened
54
+ * @type {Record<string, (newTile: effectTile, existingTile: effectTile) => boolean>}
55
+ */
56
+ declare let KDEffectTileCreateFunctionsExisting: Record<string, (newTile: effectTile, existingTile: effectTile) => boolean>;
57
+ /**
58
+ * Return is whether or not the move should be interrupted
59
+ * @type {Record<string, (entity, tile: effectTile, willing, dir, sprint) => {cancelmove: boolean, returnvalue: boolean}>}
60
+ */
61
+ declare let KDEffectTileMoveOnFunctions: Record<string, (entity: any, tile: effectTile, willing: any, dir: any, sprint: any) => {
62
+ cancelmove: boolean;
63
+ returnvalue: boolean;
64
+ }>;
65
+ declare let KDTorchExtinguishTypes: string[];
66
+ declare let KDSlimeExtinguishTypes: string[];
67
+ declare let KDIgnitionSources: string[];
68
+ /**
69
+ * Return is idk
70
+ * @type {Record<string, (b, tile: effectTile, d) => boolean>}
71
+ */
72
+ declare let KDEffectTileBulletFunctions: Record<string, (b: any, tile: effectTile, d: any) => boolean>;
@@ -0,0 +1,34 @@
1
+ declare function KinkyDungeonHandleStepOffTraps(entity: any, x: any, y: any, moveX: any, moveY: any): void;
2
+ declare function KinkyDungeonHandleTraps(entity: any, x: any, y: any, Moved: any): void;
3
+ declare function KDTrigPanic(): void;
4
+ /**
5
+ *
6
+ * @returns {{ Name: string; Enemy?: string; Spell?: string; Level: number; Power: number; Weight: number; strict?: true;}[]}
7
+ */
8
+ declare function KinkyDungeonGetGoddessTrapTypes(): {
9
+ Name: string;
10
+ Enemy?: string;
11
+ Spell?: string;
12
+ Level: number;
13
+ Power: number;
14
+ Weight: number;
15
+ strict?: true;
16
+ }[];
17
+ declare function KinkyDungeonGetTrap(trapTypes: any, Level: any, tags: any): {
18
+ Name: any;
19
+ Restraint: any;
20
+ Enemy: any;
21
+ Spell: any;
22
+ Power: any;
23
+ extraTag: any;
24
+ };
25
+ declare function KDSmokePuff(x: any, y: any, radius: any, density: any, nomsg: any): void;
26
+ declare function KDSteamPuff(x: any, y: any, radius: any, density: any, nomsg: any): void;
27
+ /** @type {Record<string, KDTrapType>} */
28
+ declare let KDTrapTypes: Record<string, KDTrapType>;
29
+ declare namespace KDTrapTypesStepOff {
30
+ function DoorLock(tile: any, entity: any, x: any, y: any): {
31
+ msg: string;
32
+ };
33
+ }
34
+ declare let KinkyDungeonTrapMoved: boolean;
@@ -0,0 +1,98 @@
1
+ declare function KDStopAllVibeSounds(Exceptions: any): void;
2
+ declare function KDUpdateVibeSound(Location: any, Sound: any, Volume: any): void;
3
+ declare function KDUpdateVibeSounds(): void;
4
+ declare function KDSumVibeLocations(): string[];
5
+ /** Gets a list of the groups that should be vibrating here. It is the item's group, plus any 'linked' vibrators */
6
+ declare function KDGetVibeLocation(item: any): string[];
7
+ /**
8
+ * Starts a vibration, overriding
9
+ * @param {string} source
10
+ * @param {string} name
11
+ * @param {number} intensity
12
+ * @param {number} duration
13
+ * @param {number} [numLoops]
14
+ * @param {number} [denyTime ]
15
+ * @param {number} [denialsLeft ]
16
+ * @param {number} [edgeTime ]
17
+ * @param {boolean} [edgeOnly ]
18
+ * @param {boolean} [alwaysDeny ]
19
+ * @param {number} [denialChance ]
20
+ * @param {number} [denialChanceLikely ]
21
+ * @param {boolean} [tickEdgeAtMaxArousal ]
22
+ * @param {VibeMod[]} [vibeMods ]
23
+ */
24
+ declare function KinkyDungeonStartVibration(source: string, name: string, locations: any, intensity: number, duration: number, numLoops?: number, denyTime?: number, denialsLeft?: number, edgeTime?: number, edgeOnly?: boolean, alwaysDeny?: boolean, denialChance?: number, denialChanceLikely?: number, tickEdgeAtMaxArousal?: boolean, vibeMods?: VibeMod[]): void;
25
+ /**
26
+ *
27
+ * @param {Record<string, number>} cooldown
28
+ * @returns {boolean}
29
+ */
30
+ declare function KDIsVibeCD(cooldown: Record<string, number>): boolean;
31
+ declare function KinkyDungeonAddVibeModifier(source: any, name: any, location: any, intensityMod: any, duration: any, intensitySetpoint: any, edgeOnly: any, forceDeny: any, bypassDeny: any, bypassEdge: any, extendDuration: any, denyChanceMod: any, denyChanceLikelyMod: any): void;
32
+ declare function KinkyDungeonGetDenyChance(chance: any): number;
33
+ declare function KinkyDungeonVibratorsDeny(chance: any): boolean;
34
+ declare function KinkyDungeonCalculateVibeLevel(delta: any): void;
35
+ declare function KinkyDungeonEndVibration(): void;
36
+ declare function KinkyDungeonCanOrgasm(): boolean;
37
+ declare namespace KDVibeSounds {
38
+ namespace ItemVulva {
39
+ const sound: string;
40
+ const Audio: any;
41
+ const update: boolean;
42
+ }
43
+ namespace ItemButt {
44
+ const sound_1: string;
45
+ export { sound_1 as sound };
46
+ const Audio_1: any;
47
+ export { Audio_1 as Audio };
48
+ const update_1: boolean;
49
+ export { update_1 as update };
50
+ }
51
+ namespace ItemNipples {
52
+ const sound_2: string;
53
+ export { sound_2 as sound };
54
+ const Audio_2: any;
55
+ export { Audio_2 as Audio };
56
+ const update_2: boolean;
57
+ export { update_2 as update };
58
+ export const vol: number;
59
+ }
60
+ }
61
+ declare namespace KDVibeSoundRedirect {
62
+ const ItemVulva_1: string;
63
+ export { ItemVulva_1 as ItemVulva };
64
+ export const ItemVulvaPiercings: string;
65
+ const ItemButt_1: string;
66
+ export { ItemButt_1 as ItemButt };
67
+ export const ItemNipplesPiercings: string;
68
+ const ItemNipples_1: string;
69
+ export { ItemNipples_1 as ItemNipples };
70
+ export const ItemPelvis: string;
71
+ export const ItemBreast: string;
72
+ export const ItemBoots: string;
73
+ }
74
+ declare namespace KDVibeSound {
75
+ const ItemVulva_2: string;
76
+ export { ItemVulva_2 as ItemVulva };
77
+ const ItemButt_2: string;
78
+ export { ItemButt_2 as ItemButt };
79
+ const ItemNipples_2: string;
80
+ export { ItemNipples_2 as ItemNipples };
81
+ }
82
+ declare let KDResolutionConfirm: boolean;
83
+ declare let KDResolution: number;
84
+ declare let KDResolutionListIndex: number;
85
+ declare let KDResolutionList: number[];
86
+ declare let KDVibeVolume: number;
87
+ declare let KDVibeVolumeListIndex: number;
88
+ declare let KDVibeVolumeList: number[];
89
+ declare let KDMusicVolumeMult: number;
90
+ declare let KDMusicVolume: number;
91
+ declare let KDMusicVolumeListIndex: number;
92
+ declare let KDMusicVolumeList: number[];
93
+ declare let KDSfxVolume: number;
94
+ declare let KDSfxVolumeListIndex: number;
95
+ declare let KDSfxVolumeList: number[];
96
+ declare let KDAnimSpeed: number;
97
+ declare let KDAnimSpeedListIndex: number;
98
+ declare let KDAnimSpeedList: number[];
@@ -0,0 +1,24 @@
1
+ declare function KinkyDungeonCheckProjectileClearance(xx: any, yy: any, x2: any, y2: any): boolean;
2
+ declare function KinkyDungeonCheckPath(x1: any, y1: any, x2: any, y2: any, allowBars: any, blockEnemies: any, maxFails: any, blockOnlyLOSBlock: any): boolean;
3
+ declare function KinkyDungeonResetFog(): void;
4
+ declare function KinkyDungeonMakeBrightnessMap(width: any, height: any, mapBrightness: any, Lights: any, delta: any): void;
5
+ /** Averages two hex colors according to weights w1 and w2
6
+ * @param {number} color1
7
+ * @param {number} color2
8
+ * @param {number} w1 - Weight of color1
9
+ * @param {number} w2 - Weight of color2
10
+ * @returns {number}
11
+ */
12
+ declare function KDAvgColor(color1: number, color2: number, w1: number, w2: number): number;
13
+ declare function KinkyDungeonMakeVisionMap(width: any, height: any, Viewports: any, Lights: any, delta: any, mapBrightness: any): void;
14
+ declare function KDDrawFog(CamX: any, CamY: any, CamX_offset: any, CamY_offset: any): void;
15
+ /**
16
+ * Allows fog of war to be rendered
17
+ */
18
+ declare function KDAllowFog(): boolean;
19
+ declare let KinkyDungeonSeeAll: boolean;
20
+ declare let KDVisionBlockers: Map<any, any>;
21
+ declare let KDLightBlockers: Map<any, any>;
22
+ declare let KDPlayerLight: number;
23
+ declare let KDMapBrightnessMult: number;
24
+ declare let KDLightCropValue: number;
@@ -0,0 +1,5 @@
1
+ declare let KinkyDungeonStatStaminaCostAttack: number;
2
+ /**
3
+ * @type {Record<string, weapon>}
4
+ */
5
+ declare let KinkyDungeonWeapons: Record<string, weapon>;
@@ -0,0 +1,73 @@
1
+ /**
2
+ * Start a magic battle against an opponent
3
+ * @param {Character} Opponent
4
+ * @param {number} Difficulty
5
+ * @param {string} Background
6
+ * @param {string} FunctionName
7
+ * @returns {void} - Nothing
8
+ */
9
+ declare function MagicBattleStart(Opponent: Character, Difficulty: number, Background: string, FunctionName: string): void;
10
+ /**
11
+ * Loads the magic battle
12
+ * @returns {void} - Nothing
13
+ */
14
+ declare function MagicBattleLoad(): void;
15
+ /**
16
+ * Returns a difficulty factor based on the character nakedness and predicament
17
+ * @param {Character} C
18
+ * @returns {number} - Difficulty from 0 (full cloth, no restrain) to 10 (naked, fully restrained)
19
+ */
20
+ declare function MagicBattleGetDifficulty(C: Character): number;
21
+ /**
22
+ * Returns the spells that are available based on opponent (C) clothing and restraints
23
+ * @param {Character} C
24
+ * @returns {Array<number>} - Nothing
25
+ */
26
+ declare function MagicBattleGetAvailSpells(C: Character): Array<number>;
27
+ /**
28
+ * Runs the magic battle, 1 player vs 1 opponent
29
+ * @returns {void} - Nothing
30
+ */
31
+ declare function MagicBattleRun(): void;
32
+ /**
33
+ * Handles clicks during the game
34
+ * @returns {void} - Nothing
35
+ */
36
+ declare function MagicBattleClick(): void;
37
+ /**
38
+ * Starts the magic puzzle mini-game for a specific spell (S)
39
+ * @param {number} S
40
+ * @returns {void} - Nothing
41
+ */
42
+ declare function MagicBattleSpellStart(S: number): void;
43
+ /**
44
+ * Applies the effect of a magic spell (Spell) on a character (C)
45
+ * @param {Character} C
46
+ * @param {number} Spell
47
+ * @returns {void} - Nothing
48
+ */
49
+ declare function MagicSpellEffect(C: Character, Spell: number): void;
50
+ /**
51
+ * When the spell ends, we apply the effect of the spell on the loser
52
+ * @returns {void} - Nothing
53
+ */
54
+ declare function MagicBattleSpellEnd(): void;
55
+ /**
56
+ * Handles the key press in the game, the C key for cheats
57
+ * @returns {void} - Nothing
58
+ */
59
+ declare function MagicBattleKeyDown(): void;
60
+ declare var MagicBattleBackground: string;
61
+ /** @type {null | Character} */
62
+ declare var MagicBattleOpponent: null | Character;
63
+ declare var MagicBattleReturnFunction: string;
64
+ declare var MagicBattleDifficulty: number;
65
+ declare var MagicBattleVictory: boolean;
66
+ /** @type {number[]} */
67
+ declare var MagicBattleAvailSpell: number[];
68
+ declare var MagicBattleOpponentSpell: number;
69
+ /** @type {null | string} */
70
+ declare var MagicBattlePlayerAppearance: null | string;
71
+ /** @type {null | string} */
72
+ declare var MagicBattleOpponentAppearance: null | string;
73
+ declare var MagicBattleSpellDifficulty: number[];
@@ -0,0 +1,75 @@
1
+ /**
2
+ * Loads the magic puzzle mini game and sets the difficulty ratio
3
+ * @returns {void} - Nothing
4
+ */
5
+ declare function MagicPuzzleLoad(): void;
6
+ /**
7
+ * Returns the time in seconds with 3 digits milliseconds
8
+ * @returns {void} - Nothing
9
+ */
10
+ declare function MagicPuzzleTime(Time: any): void;
11
+ /**
12
+ * Validates where the puzzle square is, validated 4 times for each end of the square
13
+ * @returns {void} - Nothing
14
+ */
15
+ declare function MagicPuzzleValidate(X: any, Y: any): void;
16
+ /**
17
+ * Prevents cheats in the mini-game by validating the last X and Y positions
18
+ * @returns {void} - Nothing
19
+ */
20
+ declare function MagicPuzzleAntiCheat(): void;
21
+ /**
22
+ * Runs the magic puzzle mini game
23
+ * @returns {void} - Nothing
24
+ */
25
+ declare function MagicPuzzleRun(): void;
26
+ /**
27
+ * Add the current square position onto the trail and trim the end
28
+ * @returns {void} - Nothing
29
+ */
30
+ declare function MagicPuzzleBuildTrail(): void;
31
+ /**
32
+ * Draw a trail of faded past squares following the current square's position
33
+ * @returns {void} - Nothing
34
+ */
35
+ declare function MagicPuzzleDrawTrail(): void;
36
+ /**
37
+ * Adjust one colour to be closer to another
38
+ * @param {HexColor} startingColor - Hex code of the starting colour
39
+ * @param {HexColor} targetColor - Hex code of the colour to transition to
40
+ * @param {number} progressPercentage - The percentage the colour should transition, with 0 = none and 1 = fully
41
+ * @returns {HexColor} - The final composed colour
42
+ */
43
+ declare function MagicPuzzleTransitionToColor(startingColor: HexColor, targetColor: HexColor, progressPercentage: number): HexColor;
44
+ /**
45
+ * Handles clicks during the mini game, the bottom part will end the game
46
+ * @returns {void} - Nothing
47
+ */
48
+ declare function MagicPuzzleClick(): void;
49
+ /**
50
+ * Handles the key press in the mini game, the C key for cheats adds 5 seconds to the enemy timer
51
+ * @returns {void} - Nothing
52
+ */
53
+ declare function MagicPuzzleKeyDown(): void;
54
+ /**
55
+ * When the magic puzzle must end
56
+ * @returns {void} - Nothing
57
+ */
58
+ declare function MagicPuzzleEnd(): void;
59
+ declare var MagicPuzzleBackground: string;
60
+ declare var MagicPuzzleStart: number;
61
+ declare var MagicPuzzleFinish: number;
62
+ declare var MagicPuzzleSize: number;
63
+ declare var MagicPuzzleSpell: number;
64
+ declare var MagicPuzzleAutoExit: boolean;
65
+ declare var MagicPuzzleStarted: boolean;
66
+ declare var MagicPuzzleTimer: number;
67
+ declare var MagicPuzzleLastMouseX: number;
68
+ declare var MagicPuzzleLastMouseY: number;
69
+ /** @type { { X: number, Y: number }[] } */
70
+ declare var MagicPuzzleTrail: {
71
+ X: number;
72
+ Y: number;
73
+ }[];
74
+ declare var MagicPuzzleTrailLimit: number;
75
+ declare var MagicPuzzleTrailRainbow: boolean;
@@ -0,0 +1,51 @@
1
+ /**
2
+ * Generates all the spots to clean for the main cleaning minigame
3
+ * @param {number} MaxSpot - Maximum amount of spots to generate
4
+ * @returns {void} - Nothing
5
+ */
6
+ declare function MaidCleaningGenerateSpots(MaxSpot: number): void;
7
+ /**
8
+ * Draw the cleaning spots for the maid cleaning mini game
9
+ * @returns {void} - Nothing
10
+ */
11
+ declare function MaidCleaningDrawSpots(): void;
12
+ /**
13
+ * Loads the maid cleaning mini game. It will select a random background and generate spots based on the difficulty
14
+ * @returns {void} - Nothing
15
+ */
16
+ declare function MaidCleaningLoad(): void;
17
+ /**
18
+ * Runs the maid cleaning mini game
19
+ * @returns {void} - Nothing
20
+ */
21
+ declare function MaidCleaningRun(): void;
22
+ /**
23
+ * Ends the game and sends the result back to the screen
24
+ * @param {boolean} Victory - Whether or not the game was won
25
+ * @returns {void} - Nothing
26
+ */
27
+ declare function MaidCleaningEnd(Victory: boolean): void;
28
+ /**
29
+ * Handles moving the player on the screen with a click, used for mobile users
30
+ * @returns {void} - Nothing
31
+ */
32
+ declare function MaidCleaningDoMove(): void;
33
+ /**
34
+ * The player can use the C key to cheat and add 10 extra seconds to win the game
35
+ * @returns {void} - Nothing
36
+ */
37
+ declare function MaidCleaningKeyDown(): void;
38
+ /**
39
+ * Handles clicks during the maid cleaning minigame. On mobile, we need to move the player on a click.
40
+ */
41
+ declare function MaidCleaningClick(): void;
42
+ declare var MaidCleaningBackground: string;
43
+ /** @type {null | { X: number, Y: number, T: number }[]} */
44
+ declare var MaidCleaningSpots: null | {
45
+ X: number;
46
+ Y: number;
47
+ T: number;
48
+ }[];
49
+ declare var MaidCleaningPlayerX: number;
50
+ declare var MaidCleaningPlayerY: number;
51
+ declare var MaidCleaningSpotSize: number;
@@ -0,0 +1,82 @@
1
+ /**
2
+ * Generates a full sequence
3
+ * @param {number} StartTime - Start time of the sequence
4
+ */
5
+ declare function MaidDrinksGenerateMove(StartTime: number): void;
6
+ /**
7
+ * Loads the maid drinks mini game and its NPCs
8
+ * @returns {void} - Nothing
9
+ */
10
+ declare function MaidDrinksLoad(): void;
11
+ /**
12
+ * Draws the icons for the mini game
13
+ * @returns {void} - Nothing
14
+ */
15
+ declare function MaidDrinksDrawIcons(): void;
16
+ /**
17
+ * Draws the bars to tell when the moves will hit
18
+ * @param {number} SquareType - Type of the bar to draw (0 to 3)
19
+ * @returns {void} - Nothing
20
+ */
21
+ declare function MaidDrinksDrawBar(SquareType: number): void;
22
+ /**
23
+ * Generates random customers for the mini game (makes them visible for a random amount of time)
24
+ * @returns {void} - Nothing
25
+ */
26
+ declare function MaidDrinksCustomers(): void;
27
+ /**
28
+ * Runs and draws the maid drinks mini game
29
+ * @returns {void} - Nothing
30
+ */
31
+ declare function MaidDrinksRun(): void;
32
+ /**
33
+ * Ends the maid drinks mini game and sends the result back to the screen
34
+ * @param {boolean} Victory - Whether or not the player one the mini game
35
+ * @returns {void} - Nothing
36
+ */
37
+ declare function MaidDrinksEnd(Victory: boolean): void;
38
+ /**
39
+ * Used when the player hits, at 100 progress the player wins and the game ends
40
+ * @returns {void} - Nothing
41
+ */
42
+ declare function MaidDrinksHit(): void;
43
+ /**
44
+ * Used when the player misses, the penalty is bigger on higher difficulties. When below zero progress, the player fails the mini game.
45
+ * @returns {void} - Nothing
46
+ */
47
+ declare function MaidDrinksMiss(): void;
48
+ /**
49
+ * Used when the player tries to do a specific move type
50
+ * @param {number} MoveType - Type of move made by the player
51
+ * @returns {void} - Nothing
52
+ */
53
+ declare function MaidDrinksDoMove(MoveType: number): void;
54
+ /**
55
+ * Handles key presses during the maid drinks mini game. (Both keyboard and mobile)
56
+ * @returns {void} - Nothing
57
+ */
58
+ declare function MaidDrinksKeyDown(): void;
59
+ /**
60
+ * Handles clicks during the maid drinks mini game (only on mobile, to replace the keyboard)
61
+ * @returns {void} - Nothing
62
+ */
63
+ declare function MaidDrinksClick(): void;
64
+ declare var MaidDrinksBackground: string;
65
+ /** @type {null | NPCCharacter} */
66
+ declare var MaidDrinksCustomerLeft: null | NPCCharacter;
67
+ /** @type {null | NPCCharacter} */
68
+ declare var MaidDrinksCustomerRight: null | NPCCharacter;
69
+ declare var MaidDrinksCustomerLeftTimer: number;
70
+ declare var MaidDrinksCustomerRightTimer: number;
71
+ declare var MaidDrinksCustomerLeftVisible: boolean;
72
+ declare var MaidDrinksCustomerRightVisible: boolean;
73
+ declare var MaidDrinksMaxSequence: number;
74
+ /** @type {{ Type: number, Time: number }[]} */
75
+ declare var MaidDrinksMove: {
76
+ Type: number;
77
+ Time: number;
78
+ }[];
79
+ declare var MaidDrinksLastMoveType: number;
80
+ declare var MaidDrinksLastMoveTypeTimer: number;
81
+ declare var MaidDrinksKeyUpper: number[];
82
+ declare var MaidDrinksKeyLower: number[];