bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
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/**
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*
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* @param {entity} entity
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* @returns {boolean}
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*/
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declare function KDWettable(entity: entity): boolean;
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/**
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*
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* @param {entity} entity
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* @returns {boolean}
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*/
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declare function KDConducting(entity: entity): boolean;
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declare function KinkyDungeonHandleTilesEnemy(enemy: any, delta: any): void;
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/**
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* Applies effects based on nearby tiles. Affects only the player
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* @param {number} delta
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*/
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declare function KDPeripheralTileEffects(delta: number): void;
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/**
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* Applies effects based on the tile you are standing on. Affects only the player
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* @param {number} delta
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*/
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declare function KinkyDungeonUpdateTileEffects(delta: number): void;
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declare function KinkyDungeonHandleMoveToTile(toTile: any): void;
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declare function KDCanEscape(): boolean;
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/**
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* Creates combined record of tags
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* @param {number} x
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* @param {number} y
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* @returns {Record<String, boolean>}
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*/
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declare function KDEffectTileTags(x: number, y: number): Record<string, boolean>;
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declare function KinkyDungeonHandleStairs(toTile: any, suppressCheckPoint: any): void;
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declare function KinkyDungeonHandleMoveObject(moveX: any, moveY: any, moveObject: any): boolean;
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/**
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*
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* @param {number} x
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* @param {number} y
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* @returns {boolean}
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*/
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declare function KDHasEffectTile(x: number, y: number): boolean;
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/**
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*
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* @param {number} x
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* @param {number} y
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* @returns {Record<string, effectTile>}
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*/
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declare function KDGetEffectTiles(x: number, y: number): Record<string, effectTile>;
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declare function KDGetSpecificEffectTile(x: any, y: any, tile: any): effectTile;
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/**
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*
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* @param {number} x
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* @param {number} y
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* @param {effectTileRef} tile
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* @param {number} durationMod
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* @returns {effectTile}
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*/
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declare function KDCreateEffectTile(x: number, y: number, tile: effectTileRef, durationMod: number): effectTile;
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declare function KDInteractNewTile(newTile: any): void;
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/**
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*
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* @param {number} x
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* @param {number} y
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* @param {effectTileRef} tile
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* @param {number} [durationMod]
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* @param {number} [rad]
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* @param {{x: number, y: number}} [avoidPoint]
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* @param {number} [density]
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* @param {string} mod - explosion modifier
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*/
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declare function KDCreateAoEEffectTiles(x: number, y: number, tile: effectTileRef, durationMod?: number, rad?: number, avoidPoint?: {
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x: number;
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y: number;
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}, density?: number, mod?: string): void;
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/**
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*
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* @param {number} x
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* @param {number} y
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* @param {string[]} tagsToRemove
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* @param {number} [rad]
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* @param {{x: number, y: number}} [avoidPoint]
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* @param {number} [density]
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* @param {string} mod - explosion modifier
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*/
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declare function KDRemoveAoEEffectTiles(x: number, y: number, tagsToRemove: string[], rad?: number, avoidPoint?: {
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x: number;
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y: number;
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}, density?: number, mod?: string): void;
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/**
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* Current alpha vs fade type
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* @param {string} id
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* @param {number} alpha
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* @param {string} fade
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* @param {number} delta
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*/
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declare function KDApplyAlpha(id: string, alpha: number, fade: string, delta: number): number;
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declare function KDDrawEffectTiles(canvasOffsetX: any, canvasOffsetY: any, CamX: any, CamY: any): void;
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/**
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*
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* @param {effectTile} tile
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* @returns {boolean}
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*/
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declare function KDCanSeeEffectTile(tile: effectTile): boolean;
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declare function KDUpdateEffectTiles(delta: any): void;
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/**
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*
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* @param {number} delta
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* @param {entity} entity
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* @param {effectTile} tile
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*/
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declare function KinkyDungeonUpdateSingleEffectTile(delta: number, entity: entity, tile: effectTile): void;
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/**
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*
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* @param {number} delta
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* @param {effectTile} tile
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*/
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declare function KinkyDungeonUpdateSingleEffectTileStandalone(delta: number, tile: effectTile): void;
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/**
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*
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* @param {any} b
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* @param {effectTile} tile
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* @param {number} d
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*/
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declare function KinkyDungeonBulletInteractionSingleEffectTile(b: any, tile: effectTile, d: number): void;
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declare function KDEffectTileInteractions(x: any, y: any, b: any, d: any): void;
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/**
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* Moves an entity
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* @param {entity} enemy
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* @param {number} x
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* @param {number} y
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* @param {boolean} willing
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* @param {boolean} [ignoreBlocked] - Ignore if the target is blocked--important if swapping
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*/
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declare function KDMoveEntity(enemy: entity, x: number, y: number, willing: boolean, dash: any, forceHitBullets: any, ignoreBlocked?: boolean): boolean;
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declare function KDStaggerEnemy(enemy: any): void;
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declare function KDMovePlayer(moveX: any, moveY: any, willing: any, sprint: any, forceHitBullets: any): boolean;
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declare function KDSlip(dir: any): boolean;
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/**
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* Helper function for flammable tiles
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*/
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declare function KDInferno(existingTile: any, newTile: any, duration: any): void;
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/**
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* Helper function for flammables
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* @param {*} b
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* @param {effectTile} tile
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* @param {*} d
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*/
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declare function KDIgnition(b: any, tile: effectTile, d: any): void;
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/**
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* Code for a conveyor tile. DY and DX enable this functionality
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* @param {number} delta
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* @param {number} X
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* @param {number} Y
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*/
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declare function KDConveyor(delta: number, X: number, Y: number): void;
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declare let KinkyDungeonChestConfirm: boolean;
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declare let KinkyDungeonConfirmStairs: boolean;
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/** @type {Record<string, boolean>} */
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declare let KDTileModes: Record<string, boolean>;
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declare let KDLastEffTileUpdate: number;
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@@ -0,0 +1,72 @@
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/**
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*
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* @param {string[]} tags
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* @param {number} count
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* @param {string} msg
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*/
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declare function KDBasicRestraintsMachine_Player(tags: string[], count: number, msg: string): number;
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declare function KDSlimeImmuneEntity(entity: any): any;
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declare function KDSlimeWalker(entity: any): boolean;
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declare function KDSlimeImmune(enemy: any): any;
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/**
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* Updates local tiles such as conveyors
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* @type {Record<string, (delta: number, X?: number, Y?: number) => void>}
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*/
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declare let KDTileUpdateFunctionsLocal: Record<string, (delta: number, X?: number, Y?: number) => void>;
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/**
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* Return value: whether or not to continue to allow peripheral tile updates
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* @type {Record<string, KDBondageMachineFunc>}
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*/
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declare let KDBondageMachineFunctions: Record<string, KDBondageMachineFunc>;
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/**
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* Return value: whether or not to continue to allow peripheral tile updates
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* @type {Record<string, (delta: number) => boolean>}
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*/
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declare let KDTileUpdateFunctions: Record<string, (delta: number) => boolean>;
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/**
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* @type {Record<string, (moveX, moveY) => boolean>}
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*/
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declare let KDMoveObjectFunctions: Record<string, (moveX: any, moveY: any) => boolean>;
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/**
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* Return is whether or not something the player should know about happened
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* @type {Record<string, (delta, tile: effectTile) => boolean>}
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*/
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declare let KDEffectTileFunctionsStandalone: Record<string, (delta: any, tile: effectTile) => boolean>;
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/**
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* These happen when stepped on
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* Return is whether or not something the player should know about happened
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* @type {Record<string, (delta, entity: entity, tile: effectTile) => boolean>}
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*/
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declare let KDEffectTileFunctions: Record<string, (delta: any, entity: entity, tile: effectTile) => boolean>;
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/**
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* Return is whether or not something the player should know about happened
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* @type {Record<string, (newTile: effectTile, existingTile: effectTile) => boolean>}
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*/
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declare let KDEffectTileCreateFunctionsCreator: Record<string, (newTile: effectTile, existingTile: effectTile) => boolean>;
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/**
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47
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* Return is whether or not something the player should know about happened
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48
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* Return type is whether or not the signal should stop (true) or pass (false)
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* @type {Record<string, (tile: any, x: number, y: number) => boolean>}
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*/
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51
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declare let KDActivateMapTile: Record<string, (tile: any, x: number, y: number) => boolean>;
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52
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/**
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53
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* Return is whether or not something the player should know about happened
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54
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* @type {Record<string, (newTile: effectTile, existingTile: effectTile) => boolean>}
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*/
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declare let KDEffectTileCreateFunctionsExisting: Record<string, (newTile: effectTile, existingTile: effectTile) => boolean>;
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57
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/**
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58
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* Return is whether or not the move should be interrupted
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59
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* @type {Record<string, (entity, tile: effectTile, willing, dir, sprint) => {cancelmove: boolean, returnvalue: boolean}>}
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*/
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declare let KDEffectTileMoveOnFunctions: Record<string, (entity: any, tile: effectTile, willing: any, dir: any, sprint: any) => {
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cancelmove: boolean;
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returnvalue: boolean;
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64
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}>;
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65
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declare let KDTorchExtinguishTypes: string[];
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declare let KDSlimeExtinguishTypes: string[];
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67
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declare let KDIgnitionSources: string[];
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68
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/**
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69
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* Return is idk
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70
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* @type {Record<string, (b, tile: effectTile, d) => boolean>}
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71
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*/
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72
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declare let KDEffectTileBulletFunctions: Record<string, (b: any, tile: effectTile, d: any) => boolean>;
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@@ -0,0 +1,34 @@
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1
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declare function KinkyDungeonHandleStepOffTraps(entity: any, x: any, y: any, moveX: any, moveY: any): void;
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2
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declare function KinkyDungeonHandleTraps(entity: any, x: any, y: any, Moved: any): void;
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3
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declare function KDTrigPanic(): void;
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4
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/**
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5
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*
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6
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* @returns {{ Name: string; Enemy?: string; Spell?: string; Level: number; Power: number; Weight: number; strict?: true;}[]}
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|
7
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*/
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|
8
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declare function KinkyDungeonGetGoddessTrapTypes(): {
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9
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Name: string;
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10
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Enemy?: string;
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11
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Spell?: string;
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12
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Level: number;
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13
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Power: number;
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14
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Weight: number;
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15
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strict?: true;
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16
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}[];
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17
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declare function KinkyDungeonGetTrap(trapTypes: any, Level: any, tags: any): {
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18
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Name: any;
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19
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Restraint: any;
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20
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Enemy: any;
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21
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Spell: any;
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22
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Power: any;
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23
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extraTag: any;
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24
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};
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25
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declare function KDSmokePuff(x: any, y: any, radius: any, density: any, nomsg: any): void;
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26
|
+
declare function KDSteamPuff(x: any, y: any, radius: any, density: any, nomsg: any): void;
|
|
27
|
+
/** @type {Record<string, KDTrapType>} */
|
|
28
|
+
declare let KDTrapTypes: Record<string, KDTrapType>;
|
|
29
|
+
declare namespace KDTrapTypesStepOff {
|
|
30
|
+
function DoorLock(tile: any, entity: any, x: any, y: any): {
|
|
31
|
+
msg: string;
|
|
32
|
+
};
|
|
33
|
+
}
|
|
34
|
+
declare let KinkyDungeonTrapMoved: boolean;
|
|
@@ -0,0 +1,98 @@
|
|
|
1
|
+
declare function KDStopAllVibeSounds(Exceptions: any): void;
|
|
2
|
+
declare function KDUpdateVibeSound(Location: any, Sound: any, Volume: any): void;
|
|
3
|
+
declare function KDUpdateVibeSounds(): void;
|
|
4
|
+
declare function KDSumVibeLocations(): string[];
|
|
5
|
+
/** Gets a list of the groups that should be vibrating here. It is the item's group, plus any 'linked' vibrators */
|
|
6
|
+
declare function KDGetVibeLocation(item: any): string[];
|
|
7
|
+
/**
|
|
8
|
+
* Starts a vibration, overriding
|
|
9
|
+
* @param {string} source
|
|
10
|
+
* @param {string} name
|
|
11
|
+
* @param {number} intensity
|
|
12
|
+
* @param {number} duration
|
|
13
|
+
* @param {number} [numLoops]
|
|
14
|
+
* @param {number} [denyTime ]
|
|
15
|
+
* @param {number} [denialsLeft ]
|
|
16
|
+
* @param {number} [edgeTime ]
|
|
17
|
+
* @param {boolean} [edgeOnly ]
|
|
18
|
+
* @param {boolean} [alwaysDeny ]
|
|
19
|
+
* @param {number} [denialChance ]
|
|
20
|
+
* @param {number} [denialChanceLikely ]
|
|
21
|
+
* @param {boolean} [tickEdgeAtMaxArousal ]
|
|
22
|
+
* @param {VibeMod[]} [vibeMods ]
|
|
23
|
+
*/
|
|
24
|
+
declare function KinkyDungeonStartVibration(source: string, name: string, locations: any, intensity: number, duration: number, numLoops?: number, denyTime?: number, denialsLeft?: number, edgeTime?: number, edgeOnly?: boolean, alwaysDeny?: boolean, denialChance?: number, denialChanceLikely?: number, tickEdgeAtMaxArousal?: boolean, vibeMods?: VibeMod[]): void;
|
|
25
|
+
/**
|
|
26
|
+
*
|
|
27
|
+
* @param {Record<string, number>} cooldown
|
|
28
|
+
* @returns {boolean}
|
|
29
|
+
*/
|
|
30
|
+
declare function KDIsVibeCD(cooldown: Record<string, number>): boolean;
|
|
31
|
+
declare function KinkyDungeonAddVibeModifier(source: any, name: any, location: any, intensityMod: any, duration: any, intensitySetpoint: any, edgeOnly: any, forceDeny: any, bypassDeny: any, bypassEdge: any, extendDuration: any, denyChanceMod: any, denyChanceLikelyMod: any): void;
|
|
32
|
+
declare function KinkyDungeonGetDenyChance(chance: any): number;
|
|
33
|
+
declare function KinkyDungeonVibratorsDeny(chance: any): boolean;
|
|
34
|
+
declare function KinkyDungeonCalculateVibeLevel(delta: any): void;
|
|
35
|
+
declare function KinkyDungeonEndVibration(): void;
|
|
36
|
+
declare function KinkyDungeonCanOrgasm(): boolean;
|
|
37
|
+
declare namespace KDVibeSounds {
|
|
38
|
+
namespace ItemVulva {
|
|
39
|
+
const sound: string;
|
|
40
|
+
const Audio: any;
|
|
41
|
+
const update: boolean;
|
|
42
|
+
}
|
|
43
|
+
namespace ItemButt {
|
|
44
|
+
const sound_1: string;
|
|
45
|
+
export { sound_1 as sound };
|
|
46
|
+
const Audio_1: any;
|
|
47
|
+
export { Audio_1 as Audio };
|
|
48
|
+
const update_1: boolean;
|
|
49
|
+
export { update_1 as update };
|
|
50
|
+
}
|
|
51
|
+
namespace ItemNipples {
|
|
52
|
+
const sound_2: string;
|
|
53
|
+
export { sound_2 as sound };
|
|
54
|
+
const Audio_2: any;
|
|
55
|
+
export { Audio_2 as Audio };
|
|
56
|
+
const update_2: boolean;
|
|
57
|
+
export { update_2 as update };
|
|
58
|
+
export const vol: number;
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
declare namespace KDVibeSoundRedirect {
|
|
62
|
+
const ItemVulva_1: string;
|
|
63
|
+
export { ItemVulva_1 as ItemVulva };
|
|
64
|
+
export const ItemVulvaPiercings: string;
|
|
65
|
+
const ItemButt_1: string;
|
|
66
|
+
export { ItemButt_1 as ItemButt };
|
|
67
|
+
export const ItemNipplesPiercings: string;
|
|
68
|
+
const ItemNipples_1: string;
|
|
69
|
+
export { ItemNipples_1 as ItemNipples };
|
|
70
|
+
export const ItemPelvis: string;
|
|
71
|
+
export const ItemBreast: string;
|
|
72
|
+
export const ItemBoots: string;
|
|
73
|
+
}
|
|
74
|
+
declare namespace KDVibeSound {
|
|
75
|
+
const ItemVulva_2: string;
|
|
76
|
+
export { ItemVulva_2 as ItemVulva };
|
|
77
|
+
const ItemButt_2: string;
|
|
78
|
+
export { ItemButt_2 as ItemButt };
|
|
79
|
+
const ItemNipples_2: string;
|
|
80
|
+
export { ItemNipples_2 as ItemNipples };
|
|
81
|
+
}
|
|
82
|
+
declare let KDResolutionConfirm: boolean;
|
|
83
|
+
declare let KDResolution: number;
|
|
84
|
+
declare let KDResolutionListIndex: number;
|
|
85
|
+
declare let KDResolutionList: number[];
|
|
86
|
+
declare let KDVibeVolume: number;
|
|
87
|
+
declare let KDVibeVolumeListIndex: number;
|
|
88
|
+
declare let KDVibeVolumeList: number[];
|
|
89
|
+
declare let KDMusicVolumeMult: number;
|
|
90
|
+
declare let KDMusicVolume: number;
|
|
91
|
+
declare let KDMusicVolumeListIndex: number;
|
|
92
|
+
declare let KDMusicVolumeList: number[];
|
|
93
|
+
declare let KDSfxVolume: number;
|
|
94
|
+
declare let KDSfxVolumeListIndex: number;
|
|
95
|
+
declare let KDSfxVolumeList: number[];
|
|
96
|
+
declare let KDAnimSpeed: number;
|
|
97
|
+
declare let KDAnimSpeedListIndex: number;
|
|
98
|
+
declare let KDAnimSpeedList: number[];
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
declare function KinkyDungeonCheckProjectileClearance(xx: any, yy: any, x2: any, y2: any): boolean;
|
|
2
|
+
declare function KinkyDungeonCheckPath(x1: any, y1: any, x2: any, y2: any, allowBars: any, blockEnemies: any, maxFails: any, blockOnlyLOSBlock: any): boolean;
|
|
3
|
+
declare function KinkyDungeonResetFog(): void;
|
|
4
|
+
declare function KinkyDungeonMakeBrightnessMap(width: any, height: any, mapBrightness: any, Lights: any, delta: any): void;
|
|
5
|
+
/** Averages two hex colors according to weights w1 and w2
|
|
6
|
+
* @param {number} color1
|
|
7
|
+
* @param {number} color2
|
|
8
|
+
* @param {number} w1 - Weight of color1
|
|
9
|
+
* @param {number} w2 - Weight of color2
|
|
10
|
+
* @returns {number}
|
|
11
|
+
*/
|
|
12
|
+
declare function KDAvgColor(color1: number, color2: number, w1: number, w2: number): number;
|
|
13
|
+
declare function KinkyDungeonMakeVisionMap(width: any, height: any, Viewports: any, Lights: any, delta: any, mapBrightness: any): void;
|
|
14
|
+
declare function KDDrawFog(CamX: any, CamY: any, CamX_offset: any, CamY_offset: any): void;
|
|
15
|
+
/**
|
|
16
|
+
* Allows fog of war to be rendered
|
|
17
|
+
*/
|
|
18
|
+
declare function KDAllowFog(): boolean;
|
|
19
|
+
declare let KinkyDungeonSeeAll: boolean;
|
|
20
|
+
declare let KDVisionBlockers: Map<any, any>;
|
|
21
|
+
declare let KDLightBlockers: Map<any, any>;
|
|
22
|
+
declare let KDPlayerLight: number;
|
|
23
|
+
declare let KDMapBrightnessMult: number;
|
|
24
|
+
declare let KDLightCropValue: number;
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Start a magic battle against an opponent
|
|
3
|
+
* @param {Character} Opponent
|
|
4
|
+
* @param {number} Difficulty
|
|
5
|
+
* @param {string} Background
|
|
6
|
+
* @param {string} FunctionName
|
|
7
|
+
* @returns {void} - Nothing
|
|
8
|
+
*/
|
|
9
|
+
declare function MagicBattleStart(Opponent: Character, Difficulty: number, Background: string, FunctionName: string): void;
|
|
10
|
+
/**
|
|
11
|
+
* Loads the magic battle
|
|
12
|
+
* @returns {void} - Nothing
|
|
13
|
+
*/
|
|
14
|
+
declare function MagicBattleLoad(): void;
|
|
15
|
+
/**
|
|
16
|
+
* Returns a difficulty factor based on the character nakedness and predicament
|
|
17
|
+
* @param {Character} C
|
|
18
|
+
* @returns {number} - Difficulty from 0 (full cloth, no restrain) to 10 (naked, fully restrained)
|
|
19
|
+
*/
|
|
20
|
+
declare function MagicBattleGetDifficulty(C: Character): number;
|
|
21
|
+
/**
|
|
22
|
+
* Returns the spells that are available based on opponent (C) clothing and restraints
|
|
23
|
+
* @param {Character} C
|
|
24
|
+
* @returns {Array<number>} - Nothing
|
|
25
|
+
*/
|
|
26
|
+
declare function MagicBattleGetAvailSpells(C: Character): Array<number>;
|
|
27
|
+
/**
|
|
28
|
+
* Runs the magic battle, 1 player vs 1 opponent
|
|
29
|
+
* @returns {void} - Nothing
|
|
30
|
+
*/
|
|
31
|
+
declare function MagicBattleRun(): void;
|
|
32
|
+
/**
|
|
33
|
+
* Handles clicks during the game
|
|
34
|
+
* @returns {void} - Nothing
|
|
35
|
+
*/
|
|
36
|
+
declare function MagicBattleClick(): void;
|
|
37
|
+
/**
|
|
38
|
+
* Starts the magic puzzle mini-game for a specific spell (S)
|
|
39
|
+
* @param {number} S
|
|
40
|
+
* @returns {void} - Nothing
|
|
41
|
+
*/
|
|
42
|
+
declare function MagicBattleSpellStart(S: number): void;
|
|
43
|
+
/**
|
|
44
|
+
* Applies the effect of a magic spell (Spell) on a character (C)
|
|
45
|
+
* @param {Character} C
|
|
46
|
+
* @param {number} Spell
|
|
47
|
+
* @returns {void} - Nothing
|
|
48
|
+
*/
|
|
49
|
+
declare function MagicSpellEffect(C: Character, Spell: number): void;
|
|
50
|
+
/**
|
|
51
|
+
* When the spell ends, we apply the effect of the spell on the loser
|
|
52
|
+
* @returns {void} - Nothing
|
|
53
|
+
*/
|
|
54
|
+
declare function MagicBattleSpellEnd(): void;
|
|
55
|
+
/**
|
|
56
|
+
* Handles the key press in the game, the C key for cheats
|
|
57
|
+
* @returns {void} - Nothing
|
|
58
|
+
*/
|
|
59
|
+
declare function MagicBattleKeyDown(): void;
|
|
60
|
+
declare var MagicBattleBackground: string;
|
|
61
|
+
/** @type {null | Character} */
|
|
62
|
+
declare var MagicBattleOpponent: null | Character;
|
|
63
|
+
declare var MagicBattleReturnFunction: string;
|
|
64
|
+
declare var MagicBattleDifficulty: number;
|
|
65
|
+
declare var MagicBattleVictory: boolean;
|
|
66
|
+
/** @type {number[]} */
|
|
67
|
+
declare var MagicBattleAvailSpell: number[];
|
|
68
|
+
declare var MagicBattleOpponentSpell: number;
|
|
69
|
+
/** @type {null | string} */
|
|
70
|
+
declare var MagicBattlePlayerAppearance: null | string;
|
|
71
|
+
/** @type {null | string} */
|
|
72
|
+
declare var MagicBattleOpponentAppearance: null | string;
|
|
73
|
+
declare var MagicBattleSpellDifficulty: number[];
|
|
@@ -0,0 +1,75 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Loads the magic puzzle mini game and sets the difficulty ratio
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function MagicPuzzleLoad(): void;
|
|
6
|
+
/**
|
|
7
|
+
* Returns the time in seconds with 3 digits milliseconds
|
|
8
|
+
* @returns {void} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function MagicPuzzleTime(Time: any): void;
|
|
11
|
+
/**
|
|
12
|
+
* Validates where the puzzle square is, validated 4 times for each end of the square
|
|
13
|
+
* @returns {void} - Nothing
|
|
14
|
+
*/
|
|
15
|
+
declare function MagicPuzzleValidate(X: any, Y: any): void;
|
|
16
|
+
/**
|
|
17
|
+
* Prevents cheats in the mini-game by validating the last X and Y positions
|
|
18
|
+
* @returns {void} - Nothing
|
|
19
|
+
*/
|
|
20
|
+
declare function MagicPuzzleAntiCheat(): void;
|
|
21
|
+
/**
|
|
22
|
+
* Runs the magic puzzle mini game
|
|
23
|
+
* @returns {void} - Nothing
|
|
24
|
+
*/
|
|
25
|
+
declare function MagicPuzzleRun(): void;
|
|
26
|
+
/**
|
|
27
|
+
* Add the current square position onto the trail and trim the end
|
|
28
|
+
* @returns {void} - Nothing
|
|
29
|
+
*/
|
|
30
|
+
declare function MagicPuzzleBuildTrail(): void;
|
|
31
|
+
/**
|
|
32
|
+
* Draw a trail of faded past squares following the current square's position
|
|
33
|
+
* @returns {void} - Nothing
|
|
34
|
+
*/
|
|
35
|
+
declare function MagicPuzzleDrawTrail(): void;
|
|
36
|
+
/**
|
|
37
|
+
* Adjust one colour to be closer to another
|
|
38
|
+
* @param {HexColor} startingColor - Hex code of the starting colour
|
|
39
|
+
* @param {HexColor} targetColor - Hex code of the colour to transition to
|
|
40
|
+
* @param {number} progressPercentage - The percentage the colour should transition, with 0 = none and 1 = fully
|
|
41
|
+
* @returns {HexColor} - The final composed colour
|
|
42
|
+
*/
|
|
43
|
+
declare function MagicPuzzleTransitionToColor(startingColor: HexColor, targetColor: HexColor, progressPercentage: number): HexColor;
|
|
44
|
+
/**
|
|
45
|
+
* Handles clicks during the mini game, the bottom part will end the game
|
|
46
|
+
* @returns {void} - Nothing
|
|
47
|
+
*/
|
|
48
|
+
declare function MagicPuzzleClick(): void;
|
|
49
|
+
/**
|
|
50
|
+
* Handles the key press in the mini game, the C key for cheats adds 5 seconds to the enemy timer
|
|
51
|
+
* @returns {void} - Nothing
|
|
52
|
+
*/
|
|
53
|
+
declare function MagicPuzzleKeyDown(): void;
|
|
54
|
+
/**
|
|
55
|
+
* When the magic puzzle must end
|
|
56
|
+
* @returns {void} - Nothing
|
|
57
|
+
*/
|
|
58
|
+
declare function MagicPuzzleEnd(): void;
|
|
59
|
+
declare var MagicPuzzleBackground: string;
|
|
60
|
+
declare var MagicPuzzleStart: number;
|
|
61
|
+
declare var MagicPuzzleFinish: number;
|
|
62
|
+
declare var MagicPuzzleSize: number;
|
|
63
|
+
declare var MagicPuzzleSpell: number;
|
|
64
|
+
declare var MagicPuzzleAutoExit: boolean;
|
|
65
|
+
declare var MagicPuzzleStarted: boolean;
|
|
66
|
+
declare var MagicPuzzleTimer: number;
|
|
67
|
+
declare var MagicPuzzleLastMouseX: number;
|
|
68
|
+
declare var MagicPuzzleLastMouseY: number;
|
|
69
|
+
/** @type { { X: number, Y: number }[] } */
|
|
70
|
+
declare var MagicPuzzleTrail: {
|
|
71
|
+
X: number;
|
|
72
|
+
Y: number;
|
|
73
|
+
}[];
|
|
74
|
+
declare var MagicPuzzleTrailLimit: number;
|
|
75
|
+
declare var MagicPuzzleTrailRainbow: boolean;
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Generates all the spots to clean for the main cleaning minigame
|
|
3
|
+
* @param {number} MaxSpot - Maximum amount of spots to generate
|
|
4
|
+
* @returns {void} - Nothing
|
|
5
|
+
*/
|
|
6
|
+
declare function MaidCleaningGenerateSpots(MaxSpot: number): void;
|
|
7
|
+
/**
|
|
8
|
+
* Draw the cleaning spots for the maid cleaning mini game
|
|
9
|
+
* @returns {void} - Nothing
|
|
10
|
+
*/
|
|
11
|
+
declare function MaidCleaningDrawSpots(): void;
|
|
12
|
+
/**
|
|
13
|
+
* Loads the maid cleaning mini game. It will select a random background and generate spots based on the difficulty
|
|
14
|
+
* @returns {void} - Nothing
|
|
15
|
+
*/
|
|
16
|
+
declare function MaidCleaningLoad(): void;
|
|
17
|
+
/**
|
|
18
|
+
* Runs the maid cleaning mini game
|
|
19
|
+
* @returns {void} - Nothing
|
|
20
|
+
*/
|
|
21
|
+
declare function MaidCleaningRun(): void;
|
|
22
|
+
/**
|
|
23
|
+
* Ends the game and sends the result back to the screen
|
|
24
|
+
* @param {boolean} Victory - Whether or not the game was won
|
|
25
|
+
* @returns {void} - Nothing
|
|
26
|
+
*/
|
|
27
|
+
declare function MaidCleaningEnd(Victory: boolean): void;
|
|
28
|
+
/**
|
|
29
|
+
* Handles moving the player on the screen with a click, used for mobile users
|
|
30
|
+
* @returns {void} - Nothing
|
|
31
|
+
*/
|
|
32
|
+
declare function MaidCleaningDoMove(): void;
|
|
33
|
+
/**
|
|
34
|
+
* The player can use the C key to cheat and add 10 extra seconds to win the game
|
|
35
|
+
* @returns {void} - Nothing
|
|
36
|
+
*/
|
|
37
|
+
declare function MaidCleaningKeyDown(): void;
|
|
38
|
+
/**
|
|
39
|
+
* Handles clicks during the maid cleaning minigame. On mobile, we need to move the player on a click.
|
|
40
|
+
*/
|
|
41
|
+
declare function MaidCleaningClick(): void;
|
|
42
|
+
declare var MaidCleaningBackground: string;
|
|
43
|
+
/** @type {null | { X: number, Y: number, T: number }[]} */
|
|
44
|
+
declare var MaidCleaningSpots: null | {
|
|
45
|
+
X: number;
|
|
46
|
+
Y: number;
|
|
47
|
+
T: number;
|
|
48
|
+
}[];
|
|
49
|
+
declare var MaidCleaningPlayerX: number;
|
|
50
|
+
declare var MaidCleaningPlayerY: number;
|
|
51
|
+
declare var MaidCleaningSpotSize: number;
|
|
@@ -0,0 +1,82 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Generates a full sequence
|
|
3
|
+
* @param {number} StartTime - Start time of the sequence
|
|
4
|
+
*/
|
|
5
|
+
declare function MaidDrinksGenerateMove(StartTime: number): void;
|
|
6
|
+
/**
|
|
7
|
+
* Loads the maid drinks mini game and its NPCs
|
|
8
|
+
* @returns {void} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function MaidDrinksLoad(): void;
|
|
11
|
+
/**
|
|
12
|
+
* Draws the icons for the mini game
|
|
13
|
+
* @returns {void} - Nothing
|
|
14
|
+
*/
|
|
15
|
+
declare function MaidDrinksDrawIcons(): void;
|
|
16
|
+
/**
|
|
17
|
+
* Draws the bars to tell when the moves will hit
|
|
18
|
+
* @param {number} SquareType - Type of the bar to draw (0 to 3)
|
|
19
|
+
* @returns {void} - Nothing
|
|
20
|
+
*/
|
|
21
|
+
declare function MaidDrinksDrawBar(SquareType: number): void;
|
|
22
|
+
/**
|
|
23
|
+
* Generates random customers for the mini game (makes them visible for a random amount of time)
|
|
24
|
+
* @returns {void} - Nothing
|
|
25
|
+
*/
|
|
26
|
+
declare function MaidDrinksCustomers(): void;
|
|
27
|
+
/**
|
|
28
|
+
* Runs and draws the maid drinks mini game
|
|
29
|
+
* @returns {void} - Nothing
|
|
30
|
+
*/
|
|
31
|
+
declare function MaidDrinksRun(): void;
|
|
32
|
+
/**
|
|
33
|
+
* Ends the maid drinks mini game and sends the result back to the screen
|
|
34
|
+
* @param {boolean} Victory - Whether or not the player one the mini game
|
|
35
|
+
* @returns {void} - Nothing
|
|
36
|
+
*/
|
|
37
|
+
declare function MaidDrinksEnd(Victory: boolean): void;
|
|
38
|
+
/**
|
|
39
|
+
* Used when the player hits, at 100 progress the player wins and the game ends
|
|
40
|
+
* @returns {void} - Nothing
|
|
41
|
+
*/
|
|
42
|
+
declare function MaidDrinksHit(): void;
|
|
43
|
+
/**
|
|
44
|
+
* Used when the player misses, the penalty is bigger on higher difficulties. When below zero progress, the player fails the mini game.
|
|
45
|
+
* @returns {void} - Nothing
|
|
46
|
+
*/
|
|
47
|
+
declare function MaidDrinksMiss(): void;
|
|
48
|
+
/**
|
|
49
|
+
* Used when the player tries to do a specific move type
|
|
50
|
+
* @param {number} MoveType - Type of move made by the player
|
|
51
|
+
* @returns {void} - Nothing
|
|
52
|
+
*/
|
|
53
|
+
declare function MaidDrinksDoMove(MoveType: number): void;
|
|
54
|
+
/**
|
|
55
|
+
* Handles key presses during the maid drinks mini game. (Both keyboard and mobile)
|
|
56
|
+
* @returns {void} - Nothing
|
|
57
|
+
*/
|
|
58
|
+
declare function MaidDrinksKeyDown(): void;
|
|
59
|
+
/**
|
|
60
|
+
* Handles clicks during the maid drinks mini game (only on mobile, to replace the keyboard)
|
|
61
|
+
* @returns {void} - Nothing
|
|
62
|
+
*/
|
|
63
|
+
declare function MaidDrinksClick(): void;
|
|
64
|
+
declare var MaidDrinksBackground: string;
|
|
65
|
+
/** @type {null | NPCCharacter} */
|
|
66
|
+
declare var MaidDrinksCustomerLeft: null | NPCCharacter;
|
|
67
|
+
/** @type {null | NPCCharacter} */
|
|
68
|
+
declare var MaidDrinksCustomerRight: null | NPCCharacter;
|
|
69
|
+
declare var MaidDrinksCustomerLeftTimer: number;
|
|
70
|
+
declare var MaidDrinksCustomerRightTimer: number;
|
|
71
|
+
declare var MaidDrinksCustomerLeftVisible: boolean;
|
|
72
|
+
declare var MaidDrinksCustomerRightVisible: boolean;
|
|
73
|
+
declare var MaidDrinksMaxSequence: number;
|
|
74
|
+
/** @type {{ Type: number, Time: number }[]} */
|
|
75
|
+
declare var MaidDrinksMove: {
|
|
76
|
+
Type: number;
|
|
77
|
+
Time: number;
|
|
78
|
+
}[];
|
|
79
|
+
declare var MaidDrinksLastMoveType: number;
|
|
80
|
+
declare var MaidDrinksLastMoveTypeTimer: number;
|
|
81
|
+
declare var MaidDrinksKeyUpper: number[];
|
|
82
|
+
declare var MaidDrinksKeyLower: number[];
|