bc-stubs 96.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +2 -0
  3. package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
  4. package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
  5. package/bc/Backgrounds/Backgrounds.d.ts +37 -0
  6. package/bc/Female3DCG_Types.d.ts +875 -0
  7. package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
  8. package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
  9. package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
  10. package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
  11. package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
  12. package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
  13. package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
  14. package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
  15. package/bc/Screens/Character/Login/Login.d.ts +194 -0
  16. package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
  17. package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
  18. package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
  19. package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
  20. package/bc/Screens/Character/Title/Title.d.ts +68 -0
  21. package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
  22. package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
  23. package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
  24. package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
  25. package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
  26. package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
  27. package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
  28. package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
  29. package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
  30. package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
  31. package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
  32. package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
  33. package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
  34. package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
  35. package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
  36. package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
  37. package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
  38. package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
  39. package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
  40. package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
  41. package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
  42. package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
  43. package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
  44. package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
  45. package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
  46. package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
  47. package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
  48. package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
  49. package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
  50. package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
  51. package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
  52. package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
  53. package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
  54. package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
  55. package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
  56. package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
  57. package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
  58. package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
  59. package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
  60. package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
  61. package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
  62. package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
  63. package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
  64. package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
  65. package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
  66. package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
  67. package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
  68. package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
  69. package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
  70. package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
  71. package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
  72. package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
  73. package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
  74. package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
  75. package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
  76. package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
  77. package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
  78. package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
  79. package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
  80. package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
  81. package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
  82. package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
  83. package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
  84. package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
  85. package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
  86. package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
  87. package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
  88. package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
  89. package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
  90. package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
  91. package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
  92. package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
  93. package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
  94. package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
  95. package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
  96. package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
  97. package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
  98. package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
  99. package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
  100. package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
  101. package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
  102. package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
  103. package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
  104. package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
  105. package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
  106. package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
  107. package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
  108. package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
  109. package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
  110. package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
  111. package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
  112. package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
  113. package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
  114. package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
  115. package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
  116. package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
  117. package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
  118. package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
  119. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
  120. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
  121. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
  122. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
  123. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
  124. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
  125. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
  126. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
  127. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
  128. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
  129. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
  130. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
  131. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
  132. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
  133. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
  134. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
  135. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
  136. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
  137. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
  138. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
  139. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
  140. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
  141. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
  142. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
  143. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
  144. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
  145. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
  146. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
  147. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
  148. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
  149. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
  150. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
  151. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
  152. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
  153. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
  154. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
  155. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
  156. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
  157. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
  158. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
  159. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
  160. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
  161. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
  162. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
  163. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
  164. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
  165. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
  166. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
  167. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
  168. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
  169. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
  170. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
  171. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
  172. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
  173. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
  174. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
  175. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
  176. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
  177. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
  178. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
  179. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
  180. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
  181. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
  182. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
  183. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
  184. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
  185. package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
  186. package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
  187. package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
  188. package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
  189. package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
  190. package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
  191. package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
  192. package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
  193. package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
  194. package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
  195. package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
  196. package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
  197. package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
  198. package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
  199. package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
  200. package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
  201. package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
  202. package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
  203. package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
  204. package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
  205. package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
  206. package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
  207. package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
  208. package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
  209. package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
  210. package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
  211. package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
  212. package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
  213. package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
  214. package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
  215. package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
  216. package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
  217. package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
  218. package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
  219. package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
  220. package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
  221. package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
  222. package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
  223. package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
  224. package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
  225. package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
  226. package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
  227. package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
  228. package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
  229. package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
  230. package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
  231. package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
  232. package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
  233. package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
  234. package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
  235. package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
  236. package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
  237. package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
  238. package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
  239. package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
  240. package/bc/Screens/Room/Management/Management.d.ts +544 -0
  241. package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
  242. package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
  243. package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
  244. package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
  245. package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
  246. package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
  247. package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
  248. package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
  249. package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
  250. package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
  251. package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
  252. package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
  253. package/bc/Screens/Room/Private/Private.d.ts +781 -0
  254. package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
  255. package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
  256. package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
  257. package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
  258. package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
  259. package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
  260. package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
  261. package/bc/Scripts/Activity.d.ts +270 -0
  262. package/bc/Scripts/AfkTimer.d.ts +43 -0
  263. package/bc/Scripts/Animation.d.ts +81 -0
  264. package/bc/Scripts/Asset.d.ts +216 -0
  265. package/bc/Scripts/Audio.d.ts +105 -0
  266. package/bc/Scripts/Character.d.ts +495 -0
  267. package/bc/Scripts/CharacterName.d.ts +1 -0
  268. package/bc/Scripts/ColorPicker.d.ts +155 -0
  269. package/bc/Scripts/Common.d.ts +499 -0
  270. package/bc/Scripts/CommonDraw.d.ts +34 -0
  271. package/bc/Scripts/ControllerSupport.d.ts +107 -0
  272. package/bc/Scripts/Dialog.d.ts +970 -0
  273. package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
  274. package/bc/Scripts/Drawing.d.ts +581 -0
  275. package/bc/Scripts/Drawing3D.d.ts +21 -0
  276. package/bc/Scripts/DynamicDraw.d.ts +310 -0
  277. package/bc/Scripts/Element.d.ts +154 -0
  278. package/bc/Scripts/ExtendedItem.d.ts +339 -0
  279. package/bc/Scripts/GLDraw.d.ts +223 -0
  280. package/bc/Scripts/Game.d.ts +61 -0
  281. package/bc/Scripts/GameLog.d.ts +87 -0
  282. package/bc/Scripts/Graph.d.ts +46 -0
  283. package/bc/Scripts/Import.d.ts +7 -0
  284. package/bc/Scripts/Inventory.d.ts +509 -0
  285. package/bc/Scripts/MiniGame.d.ts +30 -0
  286. package/bc/Scripts/ModularItem.d.ts +286 -0
  287. package/bc/Scripts/Mouse.d.ts +34 -0
  288. package/bc/Scripts/NPC.d.ts +105 -0
  289. package/bc/Scripts/Notification.d.ts +120 -0
  290. package/bc/Scripts/PortalLink.d.ts +159 -0
  291. package/bc/Scripts/Property.d.ts +98 -0
  292. package/bc/Scripts/Reputation.d.ts +36 -0
  293. package/bc/Scripts/Server.d.ts +239 -0
  294. package/bc/Scripts/Skill.d.ts +107 -0
  295. package/bc/Scripts/Speech.d.ts +145 -0
  296. package/bc/Scripts/Struggle.d.ts +357 -0
  297. package/bc/Scripts/Testing.d.ts +30 -0
  298. package/bc/Scripts/Text.d.ts +92 -0
  299. package/bc/Scripts/TextItem.d.ts +65 -0
  300. package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
  301. package/bc/Scripts/Timer.d.ts +62 -0
  302. package/bc/Scripts/Translation.d.ts +101 -0
  303. package/bc/Scripts/TypedItem.d.ts +242 -0
  304. package/bc/Scripts/Validation.d.ts +324 -0
  305. package/bc/Scripts/VariableHeight.d.ts +108 -0
  306. package/bc/Scripts/VibratorMode.d.ts +209 -0
  307. package/bc/Scripts/lib/LZString.d.ts +12 -0
  308. package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
  309. package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
  310. package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
  311. package/bc/Typedef.d.ts +3933 -0
  312. package/package.json +19 -0
@@ -0,0 +1,495 @@
1
+ /**
2
+ * Loads a character into the buffer, creates it if it does not exist
3
+ * @param {number} CharacterID - ID of the character
4
+ * @param {IAssetFamily} CharacterAssetFamily - Name of the asset family of the character
5
+ * @param {CharacterType} [Type=CharacterType.ONLINE] - The character type
6
+ * @returns {Character} - The newly loaded character
7
+ */
8
+ declare function CharacterReset(CharacterID: number, CharacterAssetFamily: IAssetFamily, Type?: CharacterType): Character;
9
+ /**
10
+ * Attributes a random name for the character, does not select a name in use
11
+ * @param {Character} C - Character for which to attribute a name
12
+ * @returns {void} - Nothing
13
+ */
14
+ declare function CharacterRandomName(C: Character): void;
15
+ /**
16
+ * Substitute name and pronoun fields in dialog.
17
+ * @param {Character} C - Character for which to build the dialog
18
+ * @returns {void} - Nothing
19
+ */
20
+ declare function CharacterDialogSubstitution(C: Character): void;
21
+ /**
22
+ * Builds the dialog objects from the character CSV file
23
+ * @param {Character} C - Character for which to build the dialog
24
+ * @param {readonly string[][]} CSV - Content of the CSV file
25
+ * @param {string} functionPrefix - A prefix that will be added to functions that aren't part of the Dialog or ChatRoom "namespace"
26
+ * @returns {void} - Nothing
27
+ */
28
+ declare function CharacterBuildDialog(C: Character, CSV: readonly string[][], functionPrefix: string): void;
29
+ /**
30
+ * Loads the content of a CSV file to build the character dialog. Can override the current screen.
31
+ * @param {Character} C - Character for which to build the dialog objects
32
+ * @param {DialogInfo} [info]
33
+ * @returns {void} - Nothing
34
+ */
35
+ declare function CharacterLoadCSVDialog(C: Character, info?: DialogInfo): void;
36
+ /**
37
+ * Sets the clothes based on a character archetype
38
+ * @param {Character} C - Character to set the clothes for
39
+ * @param {"Maid" | "Mistress" | "Employee"} Archetype - Archetype to determine the clothes to put on
40
+ * @param {string} [ForceColor] - Color to use for the added clothes
41
+ * @returns {void} - Nothing
42
+ */
43
+ declare function CharacterArchetypeClothes(C: Character, Archetype: "Maid" | "Mistress" | "Employee", ForceColor?: string): void;
44
+ /**
45
+ * Loads an NPC into the character array. The appearance is randomized, and a type can be provided to dress them in a given style.
46
+ * @param {string} NPCType - Archetype of the NPC
47
+ * @returns {NPCCharacter} - The randomly generated NPC
48
+ */
49
+ declare function CharacterLoadNPC(NPCType: string): NPCCharacter;
50
+ /**
51
+ * Create a minimal character object
52
+ * @param {string} AccName - The account name to give to the character
53
+ * @returns {Character} - The created character
54
+ */
55
+ declare function CharacterLoadSimple(AccName: string): Character;
56
+ /**
57
+ * Sets up an online character
58
+ * @param {Character} Char - Online character to set up
59
+ * @param {object} data - Character data received
60
+ * @param {number} SourceMemberNumber - Source number of the refresh
61
+ */
62
+ declare function CharacterOnlineRefresh(Char: Character, data: object, SourceMemberNumber: number): void;
63
+ /**
64
+ * Loads an online character and flags it for a refresh if any data was changed
65
+ * @param {object} data - Character data received
66
+ * @param {number} SourceMemberNumber - Source number of the load trigger
67
+ * @returns {Character} - The reloaded character
68
+ */
69
+ declare function CharacterLoadOnline(data: object, SourceMemberNumber: number): Character;
70
+ /**
71
+ * Deletes an NPC from the buffer
72
+ * @param {string} NPCType - Account name of the npc to delete
73
+ * @returns {void} - Nothing
74
+ */
75
+ declare function CharacterDelete(NPCType: string): void;
76
+ /**
77
+ * Deletes all online characters from the character array
78
+ * @returns {void} - Nothing
79
+ */
80
+ declare function CharacterDeleteAllOnline(): void;
81
+ /**
82
+ * Checks whether the given character can change to the named pose unaided
83
+ * @param {Character} C - The character to check
84
+ * @param {AssetPoseName} poseName - The name of the pose to check for
85
+ * @returns {boolean} - Returns true if the character has no conflicting items and is not prevented from changing to
86
+ * the provided pose
87
+ */
88
+ declare function CharacterCanChangeToPose(C: Character, poseName: AssetPoseName): boolean;
89
+ /**
90
+ * Checks if a certain pose is whitelisted and available for the pose menu
91
+ * @param {Character} C - Character to check for the pose
92
+ * @param {AssetPoseCategory|undefined} Type - Pose type to check for within items
93
+ * @param {AssetPoseName} Pose - Pose to check for whitelist
94
+ * @returns {boolean} - TRUE if the character has the pose available
95
+ */
96
+ declare function CharacterItemsHavePoseAvailable(C: Character, Type: AssetPoseCategory | undefined, Pose: AssetPoseName): boolean;
97
+ /**
98
+ * Checks if a character has a pose from items (not active pose unless an item lets it through)
99
+ * @param {Character} C - Character to check for the pose
100
+ * @param {AssetPoseName} Pose - Pose to check for within items
101
+ * @param {boolean} [ExcludeClothes=false] - Ignore clothing items in the check
102
+ * @returns {boolean} - TRUE if the character has the pose
103
+ */
104
+ declare function CharacterItemsHavePose(C: Character, Pose: AssetPoseName, ExcludeClothes?: boolean): boolean;
105
+ /**
106
+ * Checks whether the items on a character set a given pose on the character
107
+ * @param {Character} C - The character to check
108
+ * @param {AssetPoseName} pose - The name of the pose to check for
109
+ * @param {boolean} [excludeClothes=false] - Ignore clothing items in the check
110
+ * @returns {boolean} - Returns true if the character is wearing an item that sets the given pose, false otherwise
111
+ */
112
+ declare function CharacterDoItemsSetPose(C: Character, pose: AssetPoseName, excludeClothes?: boolean): boolean;
113
+ /**
114
+ * Checks if a character has a pose type from items (not active pose unless an item lets it through)
115
+ * @param {Character} C - Character to check for the pose type
116
+ * @param {string} Type - Pose type to check for within items
117
+ * @param {boolean} OnlyItems - Whether or not allowed activeposes should be ignored.
118
+ * @returns {boolean} - TRUE if the character has the pose type active
119
+ */
120
+ declare function CharacterItemsHavePoseType(C: Character, Type: string, OnlyItems: boolean): boolean;
121
+ /**
122
+ * Refreshes the list of poses for a character. Each pose can only be found once in the pose array
123
+ * @param {Character} C - Character for which to refresh the pose list
124
+ * @returns {void} - Nothing
125
+ */
126
+ declare function CharacterLoadPose(C: Character): void;
127
+ /**
128
+ * Refreshes the list of effects for a character. Each effect can only be found once in the effect array
129
+ * @param {Character} C - Character for which to refresh the effect list
130
+ * @returns {void} - Nothing
131
+ */
132
+ declare function CharacterLoadEffect(C: Character): void;
133
+ /**
134
+ * Refreshes the character's attribute list
135
+ * @param {Character} C
136
+ * @returns {void} - Nothing
137
+ */
138
+ declare function CharacterLoadAttributes(C: Character): void;
139
+ /**
140
+ * Returns a list of effects for a character from some or all groups
141
+ * @param {Character} C - The character to check
142
+ * @param {readonly AssetGroupName[]} [Groups=null] - Optional: The list of groups to consider. If none defined, check all groups
143
+ * @param {boolean} [AllowDuplicates=false] - Optional: If true, keep duplicates of the same effect provided they're taken from different groups
144
+ * @returns {EffectName[]} - A list of effects
145
+ */
146
+ declare function CharacterGetEffects(C: Character, Groups?: readonly AssetGroupName[], AllowDuplicates?: boolean): EffectName[];
147
+ /**
148
+ * Loads a character's tints, resolving tint definitions against items from the character's appearance
149
+ * @param {Character} C - Character whose tints should be loaded
150
+ * @returns {void} - Nothing
151
+ */
152
+ declare function CharacterLoadTints(C: Character): void;
153
+ /**
154
+ * Loads a character's canvas by sorting its appearance and drawing it.
155
+ * @param {Character} C - Character to load the canvas for
156
+ * @returns {void} - Nothing
157
+ */
158
+ declare function CharacterLoadCanvas(C: Character): void;
159
+ /**
160
+ * Reloads all character canvases in need of being redrawn.
161
+ * @returns {void} - Nothing
162
+ */
163
+ declare function CharacterLoadCanvasAll(): void;
164
+ /**
165
+ * Sets the current character to have a dialog with
166
+ * @param {Character} C - Character to have a conversation with
167
+ * @returns {void} - Nothing
168
+ */
169
+ declare function CharacterSetCurrent(C: Character): void;
170
+ /**
171
+ * Changes the character money and sync with the account server, factors in the cheaters version.
172
+ * @param {Character} C - Character for which we are altering the money amount
173
+ * @param {number} Value - Money to subtract/add
174
+ * @returns {void} - Nothing
175
+ */
176
+ declare function CharacterChangeMoney(C: Character, Value: number): void;
177
+ /**
178
+ * Refreshes the character parameters (Effects, poses, canvas, settings, etc.)
179
+ * @param {Character} C - Character to refresh
180
+ * @param {boolean} [Push=true] - Pushes the data to the server if true or null
181
+ * @param {boolean} [RefreshDialog=true] - Refreshes the character dialog
182
+ * @returns {void} - Nothing
183
+ */
184
+ declare function CharacterRefresh(C: Character, Push?: boolean, RefreshDialog?: boolean): void;
185
+ /**
186
+ * Refresh the character's dialog state.
187
+ *
188
+ * This function restore consistency between its state variables and the new character appearance,
189
+ * like making sure the focused items are still present and deselecting them otherwise.
190
+ *
191
+ * @param {Character} C - Character to refresh
192
+ * @returns {void} - Nothing
193
+ */
194
+ declare function CharacterRefreshDialog(C: Character): void;
195
+ /**
196
+ * Checks if a character is wearing items (restraints), the slave collar is ignored.
197
+ * @param {Character} C - Character to inspect the appearance of
198
+ * @returns {boolean} - Returns TRUE if the given character is wearing an item
199
+ */
200
+ declare function CharacterHasNoItem(C: Character): boolean;
201
+ /**
202
+ * Checks if a character is naked
203
+ * @param {Character} C - Character to inspect the appearance of
204
+ * @returns {boolean} - Returns TRUE if the given character is naked
205
+ */
206
+ declare function CharacterIsNaked(C: Character): boolean;
207
+ /**
208
+ * Checks if a character is in underwear
209
+ * @param {Character} C - Character to inspect the appearance of
210
+ * @returns {boolean} - Returns TRUE if the given character is at most in underwear (can be naked)
211
+ */
212
+ declare function CharacterIsInUnderwear(C: Character): boolean;
213
+ /**
214
+ * Removes all appearance items from the character
215
+ * @param {Character} C - Character to undress
216
+ * @returns {void} - Nothing
217
+ */
218
+ declare function CharacterNaked(C: Character): void;
219
+ /**
220
+ * Dresses the given character in random underwear
221
+ * @param {Character} C - Character to randomly dress
222
+ * @returns {void} - Nothing
223
+ */
224
+ declare function CharacterRandomUnderwear(C: Character): void;
225
+ /**
226
+ * Removes all appearance items from the character except underwear
227
+ * @param {Character} C - Character to undress partially
228
+ * @param {Array.<*>} Appearance - Appearance array to remove clothes from
229
+ * @returns {void} - Nothing
230
+ */
231
+ declare function CharacterUnderwear(C: Character, Appearance: Array<any>): void;
232
+ /**
233
+ * Redresses a character based on a given appearance array
234
+ * @param {Character} C - Character to redress
235
+ * @param {Array.<*>} Appearance - Appearance array to redress the character with
236
+ * @returns {void} - Nothing
237
+ */
238
+ declare function CharacterDress(C: Character, Appearance: Array<any>): void;
239
+ /**
240
+ * Removes all binding items from a given character
241
+ * @param {Character} C - Character to release
242
+ * @param {boolean} [Refresh=false] - do not call CharacterRefresh if false
243
+ * @returns {void} - Nothing
244
+ */
245
+ declare function CharacterRelease(C: Character, Refresh?: boolean): void;
246
+ /**
247
+ * Releases a character from all locks matching the given lock name
248
+ * @param {Character} C - Character to release from the lock(s)
249
+ * @param {AssetLockType} LockName - Name of the lock to look for
250
+ * @returns {void} - Nothing
251
+ */
252
+ declare function CharacterReleaseFromLock(C: Character, LockName: AssetLockType): void;
253
+ /**
254
+ * Releases a character from all restraints that are not locked
255
+ * @param {Character} C - Character to release
256
+ * @returns {void} - Nothing
257
+ */
258
+ declare function CharacterReleaseNoLock(C: Character): void;
259
+ /**
260
+ * Removes all items except for clothing and slave collars from the character
261
+ * @param {Character} C - Character to release
262
+ * @returns {void} - Nothing
263
+ */
264
+ declare function CharacterReleaseTotal(C: Character): void;
265
+ /**
266
+ * Gets the bonus amount of a given type for a given character (Kidnap league)
267
+ * @param {Character} C - Character for which we want to get the bonus amount
268
+ * @param {string} BonusType - Type/name of the bonus to look for
269
+ * @returns {number} - Active bonus amount for the bonus type
270
+ */
271
+ declare function CharacterGetBonus(C: Character, BonusType: string): number;
272
+ /**
273
+ * Restrains a character with random restraints. Some restraints are specifically disabled for randomization in their definition.
274
+ * @param {Character} C - The target character to restrain
275
+ * @param {"FEW"|"LOT"|"ALL"} [Ratio] - Amount of restraints to put on the character
276
+ * @param {boolean} [Refresh] - do not call CharacterRefresh if false
277
+ */
278
+ declare function CharacterFullRandomRestrain(C: Character, Ratio?: "FEW" | "LOT" | "ALL", Refresh?: boolean): void;
279
+ /**
280
+ * Sets a new pose for the character
281
+ * @param {Character} C - Character for which to set the pose
282
+ * @param {null | AssetPoseName} NewPose - Name of the pose to set as active or `null` to return to the default pose
283
+ * @param {boolean} [ForceChange=false] - TRUE if the set pose(s) should overwrite current active pose(s)
284
+ * @returns {void} - Nothing
285
+ */
286
+ declare function CharacterSetActivePose(C: Character, NewPose: null | AssetPoseName, ForceChange?: boolean): void;
287
+ /**
288
+ * Sets a specific facial expression on the character's specified AssetGroup.
289
+ *
290
+ * If there's a timer, the expression will expire after it. Note that a timed expression cannot override another one.
291
+ *
292
+ * Be careful that "Eyes" for this function means both eyes. Use Eyes1/Eyes2 to target the left or right one only.
293
+ *
294
+ * @param {Character} C - Character for which to set the expression of
295
+ * @param {AssetGroupBodyName | "Eyes1"} AssetGroup - Asset group for the expression
296
+ * @param {null | ExpressionName} Expression - Name of the expression to use
297
+ * @param {number} [Timer] - Optional: time the expression will last
298
+ * @param {string|string[]} [Color] - Optional: color of the expression to set
299
+ * @returns {void} - Nothing
300
+ */
301
+ declare function CharacterSetFacialExpression(C: Character, AssetGroup: AssetGroupBodyName | "Eyes1", Expression: null | ExpressionName, Timer?: number, Color?: string | string[], fromQueue?: boolean): void;
302
+ /**
303
+ * Resets the character's facial expression to the default
304
+ * @param {Character} C - Character for which to reset the expression of
305
+ * @returns {void} - Nothing
306
+ */
307
+ declare function CharacterResetFacialExpression(C: Character): void;
308
+ /**
309
+ * Checks if a given expression is allowed on a character
310
+ * @param {Character} C
311
+ * @param {Item} Item
312
+ * @param {ExpressionName} Expression
313
+ */
314
+ declare function CharacterIsExpressionAllowed(C: Character, Item: Item, Expression: ExpressionName): boolean;
315
+ /**
316
+ * Gets the currently selected character
317
+ * @returns {Character|null} - Currently selected character
318
+ */
319
+ declare function CharacterGetCurrent(): Character | null;
320
+ /**
321
+ * Compresses a character wardrobe from an array to a LZ string to use less storage space
322
+ * @param {Array.<Array.<*>>} Wardrobe - Uncompressed wardrobe
323
+ * @returns {string} - The compressed wardrobe
324
+ */
325
+ declare function CharacterCompressWardrobe(Wardrobe: Array<Array<any>>): string;
326
+ /**
327
+ * Decompresses a character wardrobe from a LZ String to an array if it was previously compressed (For backward compatibility with old
328
+ * wardrobes)
329
+ * @param {Array.<Array.<*>> | string} Wardrobe - The current wardrobe
330
+ * @returns {Array.<Array.<*>>} - The array of wardrobe items decompressed
331
+ */
332
+ declare function CharacterDecompressWardrobe(Wardrobe: Array<Array<any>> | string): Array<Array<any>>;
333
+ /**
334
+ * Checks if the character is wearing an item that has a specific attribute
335
+ * @param {Character} C - The character to test for
336
+ * @param {AssetAttribute} Attribute - The name of the attribute that must be allowed
337
+ * @returns {boolean} - TRUE if at least one item has that attribute
338
+ */
339
+ declare function CharacterHasItemWithAttribute(C: Character, Attribute: AssetAttribute): boolean;
340
+ /**
341
+ * Checks if the character is wearing an item that allows for a specific activity
342
+ * @param {Character} C - The character to test for
343
+ * @param {ActivityName} Activity - The name of the activity that must be allowed
344
+ * @returns {Item[]} - A list of items allowing that activity
345
+ */
346
+ declare function CharacterItemsForActivity(C: Character, Activity: ActivityName): Item[];
347
+ /**
348
+ * Checks if the character is wearing an item that allows for a specific activity
349
+ * @param {Character} C - The character to test for
350
+ * @param {ActivityName} Activity - The name of the activity that must be allowed
351
+ * @returns {boolean} - TRUE if at least one item allows that activity
352
+ */
353
+ declare function CharacterHasItemForActivity(C: Character, Activity: ActivityName): boolean;
354
+ /**
355
+ * Checks if the character is edged or not. The character is edged if every equipped vibrating item on an orgasm zone has the "Edged" effect
356
+ * @param {Character} C - The character to check
357
+ * @returns {boolean} - TRUE if the character is edged, FALSE otherwise
358
+ */
359
+ declare function CharacterIsEdged(C: Character): boolean;
360
+ /**
361
+ * Checks if the character is wearing an item flagged as a category in a blocked list
362
+ * @param {Character} C - The character to validate
363
+ * @param {Array} BlockList - An array of strings to validate
364
+ * @returns {boolean} - TRUE if the character is wearing a blocked item, FALSE otherwise
365
+ */
366
+ declare function CharacterHasBlockedItem(C: Character, BlockList: any[]): boolean;
367
+ /**
368
+ * Retrieves the member numbers of the given character
369
+ * @param {Character} C - The character to retrieve the lovers numbers from
370
+ * @param {Boolean} [MembersOnly] - Whether to omit NPC lovers - defaults to false (NPCs will be included by default)
371
+ * @returns {Array<String | Number>} - A list of member numbers or NPC account names representing the lovers of the
372
+ * given character
373
+ */
374
+ declare function CharacterGetLoversNumbers(C: Character, MembersOnly?: boolean): Array<string | number>;
375
+ /**
376
+ * Returns whether the character appears upside-down on the screen which may depend on the player's own inverted status
377
+ * @param {Character} C - The character to check
378
+ * @returns {boolean} - If TRUE, the character appears upside-down
379
+ */
380
+ declare function CharacterAppearsInverted(C: Character): boolean;
381
+ /**
382
+ * Checks whether the given character can kneel unaided
383
+ * @param {Character} C - The character to check
384
+ * @returns {boolean} - Returns true if the character is capable of kneeling unaided, false otherwise
385
+ */
386
+ declare function CharacterCanKneel(C: Character): boolean;
387
+ /**
388
+ * Determines how much the character's view should be darkened based on their blind level. 1 is fully visible, 0 is pitch black.
389
+ * @param {Character} C - The character to check
390
+ * @param {boolean} [eyesOnly=false] - If TRUE only check whether the character has eyes closed, and ignore item effects
391
+ * @returns {number} - The number between 0 (dark) and 1 (bright) that determines screen darkness
392
+ */
393
+ declare function CharacterGetDarkFactor(C: Character, eyesOnly?: boolean): number;
394
+ /**
395
+ * Gets the array of color tints that should be applied for a character in RGBA format.
396
+ * @param {Character} C - The character
397
+ * @returns {RGBAColor[]} - A list of RGBA tints that are currently affecting the character
398
+ */
399
+ declare function CharacterGetTints(C: Character): RGBAColor[];
400
+ /**
401
+ * Gets the clumsiness level of a character. This represents dexterity when interacting with locks etc. and can have a
402
+ * maximum value of 5.
403
+ * @param {Character} C - The character to check
404
+ * @returns {number} - The clumsiness rating of the player, a number between 0 and 5 inclusive.
405
+ */
406
+ declare function CharacterGetClumsiness(C: Character): number;
407
+ /**
408
+ * Applies hooks to a character based on conditions
409
+ * Future hooks go here
410
+ * @param {Character} C - The character to check
411
+ * @param {boolean} IgnoreHooks - Whether to remove some hooks from the player (such as during character dialog).
412
+ * @returns {boolean} - If a hook was applied or removed
413
+ */
414
+ declare function CharacterCheckHooks(C: Character, IgnoreHooks: boolean): boolean;
415
+ /**
416
+ * Transfers an item from one character to another
417
+ * @param {Character} FromC - The character from which to pick the item
418
+ * @param {Character} ToC - The character on which we must put the item
419
+ * @param {AssetGroupName} Group - The item group to transfer (Cloth, Hat, etc.)
420
+ * @returns {void} - Nothing
421
+ */
422
+ declare function CharacterTransferItem(FromC: Character, ToC: Character, Group: AssetGroupName, Refresh: any): void;
423
+ /**
424
+ * Check if the given character can be aroused at all.
425
+ * @param {Character} C - The character to test
426
+ * @returns {boolean} That character can be aroused
427
+ */
428
+ declare function CharacterHasArousalEnabled(C: Character): boolean;
429
+ /**
430
+ * Removes all ownership and owner-only data
431
+ * @param {Character} C - The character breaking from their owner
432
+ * @returns {void} - Nothing.
433
+ */
434
+ declare function CharacterClearOwnership(C: Character): void;
435
+ /**
436
+ * Returns the nickname of a character, or the name if the nickname isn't valid
437
+ * Also validates if the character is a GGTS drone to alter her name
438
+ * @param {Character} C - The character breaking from their owner
439
+ * @returns {string} - The nickname to return
440
+ */
441
+ declare function CharacterNickname(C: Character): string;
442
+ /**
443
+ * Returns dialog text for a character based on their chosen pronouns. Default to She/Her entries
444
+ * @param {Character} C - The character to fetch dialog for
445
+ * @param {string} DialogKey - The type of dialog entry to look for
446
+ * @param {boolean} HideIdentity - Whether to use generic they/them pronouns
447
+ * @returns {string} - The text to use
448
+ */
449
+ declare function CharacterPronoun(C: Character, DialogKey: string, HideIdentity: boolean): string;
450
+ /**
451
+ * Returns the description text for the character's chosen pronouns. Default to She/Her
452
+ * @param {Character} C - The character to fetch text for
453
+ * @returns {string} - The text to use
454
+ */
455
+ declare function CharacterPronounDescription(C: Character): string;
456
+ declare function CharacterSetNickname(C: any, Nick: any): "NicknameTooLong" | "NicknameInvalidChars";
457
+ /**
458
+ * Updates the leash state on a character
459
+ *
460
+ * @param {Character} C
461
+ */
462
+ declare function CharacterRefreshLeash(C: Character): void;
463
+ /**
464
+ * Create and return a character's script item, if appropriate
465
+ * @param {Character} C
466
+ * @returns {Item}
467
+ */
468
+ declare function CharacterScriptGet(C: Character): Item;
469
+ /**
470
+ * Refresh the character's script
471
+ * @param {Character} C
472
+ */
473
+ declare function CharacterScriptRefresh(C: Character): void;
474
+ /**
475
+ * Remove a character's script item
476
+ * @param {Character} C
477
+ */
478
+ declare function CharacterScriptRemove(C: Character): void;
479
+ /** @type Character[] */
480
+ declare var Character: Character[];
481
+ declare var CharacterNextId: number;
482
+ /** @type {Map<BlindEffectName, number>} */
483
+ declare const CharacterBlindLevels: Map<BlindEffectName, number>;
484
+ /** @type {Map<DeafEffectName, number>} */
485
+ declare const CharacterDeafLevels: Map<DeafEffectName, number>;
486
+ /** @type {Map<BlurEffectName, number>} */
487
+ declare const CharacterBlurLevels: Map<BlurEffectName, number>;
488
+ /**
489
+ * An enum representing the various character archetypes
490
+ * ONLINE: The player, or a character representing another online player
491
+ * NPC: Any NPC
492
+ * SIMPLE: Any simple character, generally used internally and not to represent an actual in-game character
493
+ * @type {Record<"ONLINE"|"NPC"|"SIMPLE", CharacterType>}
494
+ */
495
+ declare var CharacterType: Record<"ONLINE" | "NPC" | "SIMPLE", CharacterType>;
@@ -0,0 +1 @@
1
+ declare var CharacterName: string[];
@@ -0,0 +1,155 @@
1
+ /**
2
+ * Attaches event listeners required for the color picker to the canvas
3
+ * @returns {void} - Nothing
4
+ */
5
+ declare function ColorPickerAttachEventListener(): void;
6
+ /**
7
+ * Removes the color picker related event listeners from the canvas
8
+ * @returns {void} - Nothing
9
+ */
10
+ declare function ColorPickerRemoveEventListener(): void;
11
+ /**
12
+ * Helper to guard for TouchEvents
13
+ * @param {Event} event
14
+ * @returns {event is TouchEvent}
15
+ */
16
+ declare function isTouchEvent(event: Event): event is TouchEvent;
17
+ /**
18
+ * When the touch/mouse event begins to be registered. On mobile we only fire it once
19
+ * @param {MouseEvent|TouchEvent} Event - The touch/mouse event
20
+ * @returns {void} - Nothing
21
+ */
22
+ declare function ColorPickerStartPick(Event: MouseEvent | TouchEvent): void;
23
+ /**
24
+ * When we stop registering the touch/mouse event, to remove the attached event listeners
25
+ * @returns {void} - Nothing
26
+ */
27
+ declare function ColorPickerEndPick(): void;
28
+ /**
29
+ * Gets the coordinates of the current event on the canvas
30
+ * @param {MouseEvent|TouchEvent} Event - The touch/mouse event
31
+ * @returns {{X: number, Y: number}} - Coordinates of the click/touch event on the canvas
32
+ */
33
+ declare function ColorPickerGetCoordinates(Event: MouseEvent | TouchEvent): {
34
+ X: number;
35
+ Y: number;
36
+ };
37
+ /**
38
+ * Sets the picked hue based on the Event coordinates on the canvas
39
+ * @param {MouseEvent|TouchEvent} Event - The touch/mouse event
40
+ * @returns {void} - Nothing
41
+ */
42
+ declare function ColorPickerPickHue(Event: MouseEvent | TouchEvent): void;
43
+ /**
44
+ * Sets the picked saturation (SV) based on the Event coordinates on the canvas
45
+ * @param {MouseEvent|TouchEvent} Event - The touch/mouse event
46
+ * @returns {void} - Nothing
47
+ */
48
+ declare function ColorPickerPickSV(Event: MouseEvent | TouchEvent): void;
49
+ /**
50
+ * Sets the picked HSV from the color palette
51
+ * @param {MouseEvent|TouchEvent} Event - The touch/mouse event
52
+ * @returns {void} - Nothing
53
+ */
54
+ declare function ColorPickerSelectFromPalette(Event: MouseEvent | TouchEvent): void;
55
+ /**
56
+ * Handles clicking on the favorite colors palette
57
+ * @param {MouseEvent|TouchEvent} Event - The touch/mouse event
58
+ * @returns {void} - Nothing
59
+ */
60
+ declare function ColorPickerSelectFromFavorites(Event: MouseEvent | TouchEvent): void;
61
+ /**
62
+ * Handles the previous, next, and save button functionality for the color picker.
63
+ * @param {MouseEvent|TouchEvent} Event - The touch/mouse event
64
+ * @returns {void} - Nothing
65
+ */
66
+ declare function ColorPickerSelectButton(Event: MouseEvent | TouchEvent): void;
67
+ /**
68
+ * Alters the color picker display based on the selected value
69
+ * @param {boolean} [sourceElementChanged=false] - True if the color was updated by the text input element
70
+ * @returns {void} - Nothing
71
+ */
72
+ declare function ColorPickerNotify(sourceElementChanged?: boolean): void;
73
+ /**
74
+ * Removes the color picker and its listeners from the canvas
75
+ * @return {void} - Nothing
76
+ */
77
+ declare function ColorPickerHide(): void;
78
+ /**
79
+ * Checks if two hex color codes are equal, will convert short hand hex codes (#FFF is equal to #FFFFFF)
80
+ * @param {HexColor} Color1 - First color to compare
81
+ * @param {HexColor} Color2 - Second color to compare
82
+ * @returns {boolean} - Returns TRUE if the two colors are the same
83
+ */
84
+ declare function ColorPickerCSSColorEquals(Color1: HexColor, Color2: HexColor): boolean;
85
+ /**
86
+ * Draws the color picker on the canvas
87
+ * @param {number} X - Coordinate on the X axis
88
+ * @param {number} Y - Coordinate on the Y axis
89
+ * @param {number} Width - Width of the color picker
90
+ * @param {number} Height - Height of the color picker
91
+ * @param {HTMLInputElement} Src - Input element that can contain a hex color code
92
+ * @param {ColorPickerCallbackType} [Callback] - Callback to execute when the selected color changes
93
+ * @returns {void} - Nothing
94
+ */
95
+ declare function ColorPickerDraw(X: number, Y: number, Width: number, Height: number, Src: HTMLInputElement, Callback?: ColorPickerCallbackType): void;
96
+ /**
97
+ * Parses a hex color code and converts it to a HSV object
98
+ * @param {HexColor} Color - Hex color code
99
+ * @param {HSVColor} [DefaultHSV] - The HSV to output if the color is not valid
100
+ * @returns {HSVColor} - The HSV color from a hex color code
101
+ * @see {@link https://gist.github.com/mjackson/5311256}
102
+ */
103
+ declare function ColorPickerCSSToHSV(Color: HexColor, DefaultHSV?: HSVColor): HSVColor;
104
+ /**
105
+ * Converts a HSV object into a valid hex code to use in the css
106
+ * @param {HSVColor} HSV - HSV value to convert
107
+ * @returns {HexColor} - Hex color code corresponding to the given HSV
108
+ */
109
+ declare function ColorPickerHSVToCSS(HSV: HSVColor): HexColor;
110
+ /**
111
+ * Returns the array of default colors for the list of favorite colors.
112
+ * @returns {HSVColor[]} - Array of default colors
113
+ */
114
+ declare function GetDefaultSavedColors(): HSVColor[];
115
+ declare var ColorPickerX: number;
116
+ declare var ColorPickerY: number;
117
+ declare var ColorPickerWidth: number;
118
+ declare var ColorPickerHeight: number;
119
+ declare var ColorPickerInitialHSV: HSVColor;
120
+ declare var ColorPickerLastHSV: HSVColor;
121
+ declare var ColorPickerHSV: HSVColor;
122
+ /** @type {HTMLInputElement} */
123
+ declare var ColorPickerSourceElement: HTMLInputElement;
124
+ /** @type {ColorPickerCallbackType} */
125
+ declare let ColorPickerCallback: ColorPickerCallbackType;
126
+ /** @type {string} */
127
+ declare var ColorPickerCSS: string;
128
+ /** @type {boolean} */
129
+ declare var ColorPickerIsDefault: boolean;
130
+ /** @type {null | number} */
131
+ declare var ColorPickerSelectedFavoriteIndex: null | number;
132
+ declare var ColorPickerFavoritesPage: number;
133
+ /** @type {HSVColor[]} */
134
+ declare var DefaultSavedColors: HSVColor[];
135
+ declare var ColorPickerHueBarHeight: number;
136
+ declare var ColorPickerSVPanelGap: number;
137
+ declare var ColorPickerPaletteHeight: number;
138
+ declare var ColorPickerPaletteGap: number;
139
+ declare var ColorPickerFavoritesPaletteHeight: number;
140
+ declare var ColorPickerFavoritesPaletteGap: number;
141
+ declare namespace ColorPickerLayout {
142
+ const HueBarOffset: number;
143
+ const HueBarHeight: number;
144
+ const SVPanelOffset: number;
145
+ const SVPanelHeight: number;
146
+ const PaletteOffset: number;
147
+ const PaletteHeight: number;
148
+ const FavoritesPaletteOffset: number;
149
+ const FavoritesPaletteHeight: number;
150
+ const ButtonOffset: number;
151
+ const NextButtonX: number;
152
+ const SaveButtonX: number;
153
+ const PrevButtonX: number;
154
+ }
155
+ declare const ColorPickerNumSaved: 18;