bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
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/**
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* Loads a character into the buffer, creates it if it does not exist
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* @param {number} CharacterID - ID of the character
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* @param {IAssetFamily} CharacterAssetFamily - Name of the asset family of the character
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* @param {CharacterType} [Type=CharacterType.ONLINE] - The character type
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* @returns {Character} - The newly loaded character
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*/
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declare function CharacterReset(CharacterID: number, CharacterAssetFamily: IAssetFamily, Type?: CharacterType): Character;
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/**
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* Attributes a random name for the character, does not select a name in use
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* @param {Character} C - Character for which to attribute a name
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* @returns {void} - Nothing
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*/
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declare function CharacterRandomName(C: Character): void;
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/**
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* Substitute name and pronoun fields in dialog.
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* @param {Character} C - Character for which to build the dialog
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* @returns {void} - Nothing
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*/
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declare function CharacterDialogSubstitution(C: Character): void;
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/**
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* Builds the dialog objects from the character CSV file
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* @param {Character} C - Character for which to build the dialog
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* @param {readonly string[][]} CSV - Content of the CSV file
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* @param {string} functionPrefix - A prefix that will be added to functions that aren't part of the Dialog or ChatRoom "namespace"
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* @returns {void} - Nothing
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*/
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declare function CharacterBuildDialog(C: Character, CSV: readonly string[][], functionPrefix: string): void;
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/**
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* Loads the content of a CSV file to build the character dialog. Can override the current screen.
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* @param {Character} C - Character for which to build the dialog objects
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* @param {DialogInfo} [info]
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* @returns {void} - Nothing
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*/
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declare function CharacterLoadCSVDialog(C: Character, info?: DialogInfo): void;
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/**
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* Sets the clothes based on a character archetype
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* @param {Character} C - Character to set the clothes for
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* @param {"Maid" | "Mistress" | "Employee"} Archetype - Archetype to determine the clothes to put on
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* @param {string} [ForceColor] - Color to use for the added clothes
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* @returns {void} - Nothing
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*/
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declare function CharacterArchetypeClothes(C: Character, Archetype: "Maid" | "Mistress" | "Employee", ForceColor?: string): void;
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/**
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* Loads an NPC into the character array. The appearance is randomized, and a type can be provided to dress them in a given style.
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* @param {string} NPCType - Archetype of the NPC
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* @returns {NPCCharacter} - The randomly generated NPC
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*/
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declare function CharacterLoadNPC(NPCType: string): NPCCharacter;
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/**
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* Create a minimal character object
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* @param {string} AccName - The account name to give to the character
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* @returns {Character} - The created character
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*/
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declare function CharacterLoadSimple(AccName: string): Character;
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/**
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* Sets up an online character
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* @param {Character} Char - Online character to set up
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* @param {object} data - Character data received
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* @param {number} SourceMemberNumber - Source number of the refresh
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*/
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declare function CharacterOnlineRefresh(Char: Character, data: object, SourceMemberNumber: number): void;
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/**
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* Loads an online character and flags it for a refresh if any data was changed
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* @param {object} data - Character data received
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* @param {number} SourceMemberNumber - Source number of the load trigger
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* @returns {Character} - The reloaded character
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*/
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declare function CharacterLoadOnline(data: object, SourceMemberNumber: number): Character;
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/**
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* Deletes an NPC from the buffer
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* @param {string} NPCType - Account name of the npc to delete
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* @returns {void} - Nothing
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*/
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declare function CharacterDelete(NPCType: string): void;
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/**
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* Deletes all online characters from the character array
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* @returns {void} - Nothing
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*/
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declare function CharacterDeleteAllOnline(): void;
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/**
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* Checks whether the given character can change to the named pose unaided
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* @param {Character} C - The character to check
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* @param {AssetPoseName} poseName - The name of the pose to check for
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* @returns {boolean} - Returns true if the character has no conflicting items and is not prevented from changing to
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* the provided pose
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*/
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declare function CharacterCanChangeToPose(C: Character, poseName: AssetPoseName): boolean;
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/**
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* Checks if a certain pose is whitelisted and available for the pose menu
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* @param {Character} C - Character to check for the pose
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* @param {AssetPoseCategory|undefined} Type - Pose type to check for within items
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* @param {AssetPoseName} Pose - Pose to check for whitelist
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* @returns {boolean} - TRUE if the character has the pose available
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*/
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declare function CharacterItemsHavePoseAvailable(C: Character, Type: AssetPoseCategory | undefined, Pose: AssetPoseName): boolean;
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/**
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* Checks if a character has a pose from items (not active pose unless an item lets it through)
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* @param {Character} C - Character to check for the pose
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* @param {AssetPoseName} Pose - Pose to check for within items
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* @param {boolean} [ExcludeClothes=false] - Ignore clothing items in the check
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* @returns {boolean} - TRUE if the character has the pose
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*/
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declare function CharacterItemsHavePose(C: Character, Pose: AssetPoseName, ExcludeClothes?: boolean): boolean;
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/**
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* Checks whether the items on a character set a given pose on the character
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* @param {Character} C - The character to check
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* @param {AssetPoseName} pose - The name of the pose to check for
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* @param {boolean} [excludeClothes=false] - Ignore clothing items in the check
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* @returns {boolean} - Returns true if the character is wearing an item that sets the given pose, false otherwise
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*/
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declare function CharacterDoItemsSetPose(C: Character, pose: AssetPoseName, excludeClothes?: boolean): boolean;
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/**
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* Checks if a character has a pose type from items (not active pose unless an item lets it through)
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* @param {Character} C - Character to check for the pose type
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* @param {string} Type - Pose type to check for within items
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* @param {boolean} OnlyItems - Whether or not allowed activeposes should be ignored.
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* @returns {boolean} - TRUE if the character has the pose type active
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*/
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declare function CharacterItemsHavePoseType(C: Character, Type: string, OnlyItems: boolean): boolean;
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/**
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* Refreshes the list of poses for a character. Each pose can only be found once in the pose array
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* @param {Character} C - Character for which to refresh the pose list
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* @returns {void} - Nothing
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*/
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declare function CharacterLoadPose(C: Character): void;
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/**
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* Refreshes the list of effects for a character. Each effect can only be found once in the effect array
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* @param {Character} C - Character for which to refresh the effect list
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* @returns {void} - Nothing
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*/
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declare function CharacterLoadEffect(C: Character): void;
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/**
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* Refreshes the character's attribute list
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* @param {Character} C
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* @returns {void} - Nothing
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*/
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declare function CharacterLoadAttributes(C: Character): void;
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/**
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* Returns a list of effects for a character from some or all groups
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* @param {Character} C - The character to check
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* @param {readonly AssetGroupName[]} [Groups=null] - Optional: The list of groups to consider. If none defined, check all groups
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* @param {boolean} [AllowDuplicates=false] - Optional: If true, keep duplicates of the same effect provided they're taken from different groups
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* @returns {EffectName[]} - A list of effects
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*/
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declare function CharacterGetEffects(C: Character, Groups?: readonly AssetGroupName[], AllowDuplicates?: boolean): EffectName[];
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/**
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* Loads a character's tints, resolving tint definitions against items from the character's appearance
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* @param {Character} C - Character whose tints should be loaded
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* @returns {void} - Nothing
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*/
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declare function CharacterLoadTints(C: Character): void;
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/**
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* Loads a character's canvas by sorting its appearance and drawing it.
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* @param {Character} C - Character to load the canvas for
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* @returns {void} - Nothing
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*/
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declare function CharacterLoadCanvas(C: Character): void;
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/**
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* Reloads all character canvases in need of being redrawn.
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* @returns {void} - Nothing
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*/
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declare function CharacterLoadCanvasAll(): void;
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/**
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* Sets the current character to have a dialog with
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* @param {Character} C - Character to have a conversation with
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* @returns {void} - Nothing
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*/
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declare function CharacterSetCurrent(C: Character): void;
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/**
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* Changes the character money and sync with the account server, factors in the cheaters version.
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* @param {Character} C - Character for which we are altering the money amount
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* @param {number} Value - Money to subtract/add
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* @returns {void} - Nothing
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*/
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declare function CharacterChangeMoney(C: Character, Value: number): void;
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/**
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* Refreshes the character parameters (Effects, poses, canvas, settings, etc.)
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* @param {Character} C - Character to refresh
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* @param {boolean} [Push=true] - Pushes the data to the server if true or null
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* @param {boolean} [RefreshDialog=true] - Refreshes the character dialog
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* @returns {void} - Nothing
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*/
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declare function CharacterRefresh(C: Character, Push?: boolean, RefreshDialog?: boolean): void;
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/**
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* Refresh the character's dialog state.
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*
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* This function restore consistency between its state variables and the new character appearance,
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* like making sure the focused items are still present and deselecting them otherwise.
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*
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* @param {Character} C - Character to refresh
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* @returns {void} - Nothing
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*/
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declare function CharacterRefreshDialog(C: Character): void;
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/**
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* Checks if a character is wearing items (restraints), the slave collar is ignored.
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* @param {Character} C - Character to inspect the appearance of
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* @returns {boolean} - Returns TRUE if the given character is wearing an item
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*/
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declare function CharacterHasNoItem(C: Character): boolean;
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/**
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* Checks if a character is naked
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* @param {Character} C - Character to inspect the appearance of
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* @returns {boolean} - Returns TRUE if the given character is naked
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*/
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declare function CharacterIsNaked(C: Character): boolean;
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/**
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* Checks if a character is in underwear
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* @param {Character} C - Character to inspect the appearance of
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* @returns {boolean} - Returns TRUE if the given character is at most in underwear (can be naked)
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*/
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declare function CharacterIsInUnderwear(C: Character): boolean;
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/**
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* Removes all appearance items from the character
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* @param {Character} C - Character to undress
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* @returns {void} - Nothing
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*/
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declare function CharacterNaked(C: Character): void;
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/**
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* Dresses the given character in random underwear
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* @param {Character} C - Character to randomly dress
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* @returns {void} - Nothing
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*/
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declare function CharacterRandomUnderwear(C: Character): void;
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/**
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* Removes all appearance items from the character except underwear
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* @param {Character} C - Character to undress partially
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* @param {Array.<*>} Appearance - Appearance array to remove clothes from
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* @returns {void} - Nothing
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*/
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declare function CharacterUnderwear(C: Character, Appearance: Array<any>): void;
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/**
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* Redresses a character based on a given appearance array
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* @param {Character} C - Character to redress
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* @param {Array.<*>} Appearance - Appearance array to redress the character with
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* @returns {void} - Nothing
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*/
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declare function CharacterDress(C: Character, Appearance: Array<any>): void;
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/**
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* Removes all binding items from a given character
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* @param {Character} C - Character to release
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* @param {boolean} [Refresh=false] - do not call CharacterRefresh if false
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* @returns {void} - Nothing
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*/
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declare function CharacterRelease(C: Character, Refresh?: boolean): void;
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/**
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* Releases a character from all locks matching the given lock name
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* @param {Character} C - Character to release from the lock(s)
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* @param {AssetLockType} LockName - Name of the lock to look for
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* @returns {void} - Nothing
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*/
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declare function CharacterReleaseFromLock(C: Character, LockName: AssetLockType): void;
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253
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+
/**
|
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254
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+
* Releases a character from all restraints that are not locked
|
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255
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+
* @param {Character} C - Character to release
|
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256
|
+
* @returns {void} - Nothing
|
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257
|
+
*/
|
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258
|
+
declare function CharacterReleaseNoLock(C: Character): void;
|
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259
|
+
/**
|
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260
|
+
* Removes all items except for clothing and slave collars from the character
|
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261
|
+
* @param {Character} C - Character to release
|
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262
|
+
* @returns {void} - Nothing
|
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263
|
+
*/
|
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264
|
+
declare function CharacterReleaseTotal(C: Character): void;
|
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265
|
+
/**
|
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266
|
+
* Gets the bonus amount of a given type for a given character (Kidnap league)
|
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267
|
+
* @param {Character} C - Character for which we want to get the bonus amount
|
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268
|
+
* @param {string} BonusType - Type/name of the bonus to look for
|
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269
|
+
* @returns {number} - Active bonus amount for the bonus type
|
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270
|
+
*/
|
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271
|
+
declare function CharacterGetBonus(C: Character, BonusType: string): number;
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272
|
+
/**
|
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273
|
+
* Restrains a character with random restraints. Some restraints are specifically disabled for randomization in their definition.
|
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274
|
+
* @param {Character} C - The target character to restrain
|
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275
|
+
* @param {"FEW"|"LOT"|"ALL"} [Ratio] - Amount of restraints to put on the character
|
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276
|
+
* @param {boolean} [Refresh] - do not call CharacterRefresh if false
|
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277
|
+
*/
|
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278
|
+
declare function CharacterFullRandomRestrain(C: Character, Ratio?: "FEW" | "LOT" | "ALL", Refresh?: boolean): void;
|
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279
|
+
/**
|
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280
|
+
* Sets a new pose for the character
|
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281
|
+
* @param {Character} C - Character for which to set the pose
|
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282
|
+
* @param {null | AssetPoseName} NewPose - Name of the pose to set as active or `null` to return to the default pose
|
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283
|
+
* @param {boolean} [ForceChange=false] - TRUE if the set pose(s) should overwrite current active pose(s)
|
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284
|
+
* @returns {void} - Nothing
|
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285
|
+
*/
|
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286
|
+
declare function CharacterSetActivePose(C: Character, NewPose: null | AssetPoseName, ForceChange?: boolean): void;
|
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287
|
+
/**
|
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288
|
+
* Sets a specific facial expression on the character's specified AssetGroup.
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289
|
+
*
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290
|
+
* If there's a timer, the expression will expire after it. Note that a timed expression cannot override another one.
|
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291
|
+
*
|
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292
|
+
* Be careful that "Eyes" for this function means both eyes. Use Eyes1/Eyes2 to target the left or right one only.
|
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293
|
+
*
|
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294
|
+
* @param {Character} C - Character for which to set the expression of
|
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295
|
+
* @param {AssetGroupBodyName | "Eyes1"} AssetGroup - Asset group for the expression
|
|
296
|
+
* @param {null | ExpressionName} Expression - Name of the expression to use
|
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297
|
+
* @param {number} [Timer] - Optional: time the expression will last
|
|
298
|
+
* @param {string|string[]} [Color] - Optional: color of the expression to set
|
|
299
|
+
* @returns {void} - Nothing
|
|
300
|
+
*/
|
|
301
|
+
declare function CharacterSetFacialExpression(C: Character, AssetGroup: AssetGroupBodyName | "Eyes1", Expression: null | ExpressionName, Timer?: number, Color?: string | string[], fromQueue?: boolean): void;
|
|
302
|
+
/**
|
|
303
|
+
* Resets the character's facial expression to the default
|
|
304
|
+
* @param {Character} C - Character for which to reset the expression of
|
|
305
|
+
* @returns {void} - Nothing
|
|
306
|
+
*/
|
|
307
|
+
declare function CharacterResetFacialExpression(C: Character): void;
|
|
308
|
+
/**
|
|
309
|
+
* Checks if a given expression is allowed on a character
|
|
310
|
+
* @param {Character} C
|
|
311
|
+
* @param {Item} Item
|
|
312
|
+
* @param {ExpressionName} Expression
|
|
313
|
+
*/
|
|
314
|
+
declare function CharacterIsExpressionAllowed(C: Character, Item: Item, Expression: ExpressionName): boolean;
|
|
315
|
+
/**
|
|
316
|
+
* Gets the currently selected character
|
|
317
|
+
* @returns {Character|null} - Currently selected character
|
|
318
|
+
*/
|
|
319
|
+
declare function CharacterGetCurrent(): Character | null;
|
|
320
|
+
/**
|
|
321
|
+
* Compresses a character wardrobe from an array to a LZ string to use less storage space
|
|
322
|
+
* @param {Array.<Array.<*>>} Wardrobe - Uncompressed wardrobe
|
|
323
|
+
* @returns {string} - The compressed wardrobe
|
|
324
|
+
*/
|
|
325
|
+
declare function CharacterCompressWardrobe(Wardrobe: Array<Array<any>>): string;
|
|
326
|
+
/**
|
|
327
|
+
* Decompresses a character wardrobe from a LZ String to an array if it was previously compressed (For backward compatibility with old
|
|
328
|
+
* wardrobes)
|
|
329
|
+
* @param {Array.<Array.<*>> | string} Wardrobe - The current wardrobe
|
|
330
|
+
* @returns {Array.<Array.<*>>} - The array of wardrobe items decompressed
|
|
331
|
+
*/
|
|
332
|
+
declare function CharacterDecompressWardrobe(Wardrobe: Array<Array<any>> | string): Array<Array<any>>;
|
|
333
|
+
/**
|
|
334
|
+
* Checks if the character is wearing an item that has a specific attribute
|
|
335
|
+
* @param {Character} C - The character to test for
|
|
336
|
+
* @param {AssetAttribute} Attribute - The name of the attribute that must be allowed
|
|
337
|
+
* @returns {boolean} - TRUE if at least one item has that attribute
|
|
338
|
+
*/
|
|
339
|
+
declare function CharacterHasItemWithAttribute(C: Character, Attribute: AssetAttribute): boolean;
|
|
340
|
+
/**
|
|
341
|
+
* Checks if the character is wearing an item that allows for a specific activity
|
|
342
|
+
* @param {Character} C - The character to test for
|
|
343
|
+
* @param {ActivityName} Activity - The name of the activity that must be allowed
|
|
344
|
+
* @returns {Item[]} - A list of items allowing that activity
|
|
345
|
+
*/
|
|
346
|
+
declare function CharacterItemsForActivity(C: Character, Activity: ActivityName): Item[];
|
|
347
|
+
/**
|
|
348
|
+
* Checks if the character is wearing an item that allows for a specific activity
|
|
349
|
+
* @param {Character} C - The character to test for
|
|
350
|
+
* @param {ActivityName} Activity - The name of the activity that must be allowed
|
|
351
|
+
* @returns {boolean} - TRUE if at least one item allows that activity
|
|
352
|
+
*/
|
|
353
|
+
declare function CharacterHasItemForActivity(C: Character, Activity: ActivityName): boolean;
|
|
354
|
+
/**
|
|
355
|
+
* Checks if the character is edged or not. The character is edged if every equipped vibrating item on an orgasm zone has the "Edged" effect
|
|
356
|
+
* @param {Character} C - The character to check
|
|
357
|
+
* @returns {boolean} - TRUE if the character is edged, FALSE otherwise
|
|
358
|
+
*/
|
|
359
|
+
declare function CharacterIsEdged(C: Character): boolean;
|
|
360
|
+
/**
|
|
361
|
+
* Checks if the character is wearing an item flagged as a category in a blocked list
|
|
362
|
+
* @param {Character} C - The character to validate
|
|
363
|
+
* @param {Array} BlockList - An array of strings to validate
|
|
364
|
+
* @returns {boolean} - TRUE if the character is wearing a blocked item, FALSE otherwise
|
|
365
|
+
*/
|
|
366
|
+
declare function CharacterHasBlockedItem(C: Character, BlockList: any[]): boolean;
|
|
367
|
+
/**
|
|
368
|
+
* Retrieves the member numbers of the given character
|
|
369
|
+
* @param {Character} C - The character to retrieve the lovers numbers from
|
|
370
|
+
* @param {Boolean} [MembersOnly] - Whether to omit NPC lovers - defaults to false (NPCs will be included by default)
|
|
371
|
+
* @returns {Array<String | Number>} - A list of member numbers or NPC account names representing the lovers of the
|
|
372
|
+
* given character
|
|
373
|
+
*/
|
|
374
|
+
declare function CharacterGetLoversNumbers(C: Character, MembersOnly?: boolean): Array<string | number>;
|
|
375
|
+
/**
|
|
376
|
+
* Returns whether the character appears upside-down on the screen which may depend on the player's own inverted status
|
|
377
|
+
* @param {Character} C - The character to check
|
|
378
|
+
* @returns {boolean} - If TRUE, the character appears upside-down
|
|
379
|
+
*/
|
|
380
|
+
declare function CharacterAppearsInverted(C: Character): boolean;
|
|
381
|
+
/**
|
|
382
|
+
* Checks whether the given character can kneel unaided
|
|
383
|
+
* @param {Character} C - The character to check
|
|
384
|
+
* @returns {boolean} - Returns true if the character is capable of kneeling unaided, false otherwise
|
|
385
|
+
*/
|
|
386
|
+
declare function CharacterCanKneel(C: Character): boolean;
|
|
387
|
+
/**
|
|
388
|
+
* Determines how much the character's view should be darkened based on their blind level. 1 is fully visible, 0 is pitch black.
|
|
389
|
+
* @param {Character} C - The character to check
|
|
390
|
+
* @param {boolean} [eyesOnly=false] - If TRUE only check whether the character has eyes closed, and ignore item effects
|
|
391
|
+
* @returns {number} - The number between 0 (dark) and 1 (bright) that determines screen darkness
|
|
392
|
+
*/
|
|
393
|
+
declare function CharacterGetDarkFactor(C: Character, eyesOnly?: boolean): number;
|
|
394
|
+
/**
|
|
395
|
+
* Gets the array of color tints that should be applied for a character in RGBA format.
|
|
396
|
+
* @param {Character} C - The character
|
|
397
|
+
* @returns {RGBAColor[]} - A list of RGBA tints that are currently affecting the character
|
|
398
|
+
*/
|
|
399
|
+
declare function CharacterGetTints(C: Character): RGBAColor[];
|
|
400
|
+
/**
|
|
401
|
+
* Gets the clumsiness level of a character. This represents dexterity when interacting with locks etc. and can have a
|
|
402
|
+
* maximum value of 5.
|
|
403
|
+
* @param {Character} C - The character to check
|
|
404
|
+
* @returns {number} - The clumsiness rating of the player, a number between 0 and 5 inclusive.
|
|
405
|
+
*/
|
|
406
|
+
declare function CharacterGetClumsiness(C: Character): number;
|
|
407
|
+
/**
|
|
408
|
+
* Applies hooks to a character based on conditions
|
|
409
|
+
* Future hooks go here
|
|
410
|
+
* @param {Character} C - The character to check
|
|
411
|
+
* @param {boolean} IgnoreHooks - Whether to remove some hooks from the player (such as during character dialog).
|
|
412
|
+
* @returns {boolean} - If a hook was applied or removed
|
|
413
|
+
*/
|
|
414
|
+
declare function CharacterCheckHooks(C: Character, IgnoreHooks: boolean): boolean;
|
|
415
|
+
/**
|
|
416
|
+
* Transfers an item from one character to another
|
|
417
|
+
* @param {Character} FromC - The character from which to pick the item
|
|
418
|
+
* @param {Character} ToC - The character on which we must put the item
|
|
419
|
+
* @param {AssetGroupName} Group - The item group to transfer (Cloth, Hat, etc.)
|
|
420
|
+
* @returns {void} - Nothing
|
|
421
|
+
*/
|
|
422
|
+
declare function CharacterTransferItem(FromC: Character, ToC: Character, Group: AssetGroupName, Refresh: any): void;
|
|
423
|
+
/**
|
|
424
|
+
* Check if the given character can be aroused at all.
|
|
425
|
+
* @param {Character} C - The character to test
|
|
426
|
+
* @returns {boolean} That character can be aroused
|
|
427
|
+
*/
|
|
428
|
+
declare function CharacterHasArousalEnabled(C: Character): boolean;
|
|
429
|
+
/**
|
|
430
|
+
* Removes all ownership and owner-only data
|
|
431
|
+
* @param {Character} C - The character breaking from their owner
|
|
432
|
+
* @returns {void} - Nothing.
|
|
433
|
+
*/
|
|
434
|
+
declare function CharacterClearOwnership(C: Character): void;
|
|
435
|
+
/**
|
|
436
|
+
* Returns the nickname of a character, or the name if the nickname isn't valid
|
|
437
|
+
* Also validates if the character is a GGTS drone to alter her name
|
|
438
|
+
* @param {Character} C - The character breaking from their owner
|
|
439
|
+
* @returns {string} - The nickname to return
|
|
440
|
+
*/
|
|
441
|
+
declare function CharacterNickname(C: Character): string;
|
|
442
|
+
/**
|
|
443
|
+
* Returns dialog text for a character based on their chosen pronouns. Default to She/Her entries
|
|
444
|
+
* @param {Character} C - The character to fetch dialog for
|
|
445
|
+
* @param {string} DialogKey - The type of dialog entry to look for
|
|
446
|
+
* @param {boolean} HideIdentity - Whether to use generic they/them pronouns
|
|
447
|
+
* @returns {string} - The text to use
|
|
448
|
+
*/
|
|
449
|
+
declare function CharacterPronoun(C: Character, DialogKey: string, HideIdentity: boolean): string;
|
|
450
|
+
/**
|
|
451
|
+
* Returns the description text for the character's chosen pronouns. Default to She/Her
|
|
452
|
+
* @param {Character} C - The character to fetch text for
|
|
453
|
+
* @returns {string} - The text to use
|
|
454
|
+
*/
|
|
455
|
+
declare function CharacterPronounDescription(C: Character): string;
|
|
456
|
+
declare function CharacterSetNickname(C: any, Nick: any): "NicknameTooLong" | "NicknameInvalidChars";
|
|
457
|
+
/**
|
|
458
|
+
* Updates the leash state on a character
|
|
459
|
+
*
|
|
460
|
+
* @param {Character} C
|
|
461
|
+
*/
|
|
462
|
+
declare function CharacterRefreshLeash(C: Character): void;
|
|
463
|
+
/**
|
|
464
|
+
* Create and return a character's script item, if appropriate
|
|
465
|
+
* @param {Character} C
|
|
466
|
+
* @returns {Item}
|
|
467
|
+
*/
|
|
468
|
+
declare function CharacterScriptGet(C: Character): Item;
|
|
469
|
+
/**
|
|
470
|
+
* Refresh the character's script
|
|
471
|
+
* @param {Character} C
|
|
472
|
+
*/
|
|
473
|
+
declare function CharacterScriptRefresh(C: Character): void;
|
|
474
|
+
/**
|
|
475
|
+
* Remove a character's script item
|
|
476
|
+
* @param {Character} C
|
|
477
|
+
*/
|
|
478
|
+
declare function CharacterScriptRemove(C: Character): void;
|
|
479
|
+
/** @type Character[] */
|
|
480
|
+
declare var Character: Character[];
|
|
481
|
+
declare var CharacterNextId: number;
|
|
482
|
+
/** @type {Map<BlindEffectName, number>} */
|
|
483
|
+
declare const CharacterBlindLevels: Map<BlindEffectName, number>;
|
|
484
|
+
/** @type {Map<DeafEffectName, number>} */
|
|
485
|
+
declare const CharacterDeafLevels: Map<DeafEffectName, number>;
|
|
486
|
+
/** @type {Map<BlurEffectName, number>} */
|
|
487
|
+
declare const CharacterBlurLevels: Map<BlurEffectName, number>;
|
|
488
|
+
/**
|
|
489
|
+
* An enum representing the various character archetypes
|
|
490
|
+
* ONLINE: The player, or a character representing another online player
|
|
491
|
+
* NPC: Any NPC
|
|
492
|
+
* SIMPLE: Any simple character, generally used internally and not to represent an actual in-game character
|
|
493
|
+
* @type {Record<"ONLINE"|"NPC"|"SIMPLE", CharacterType>}
|
|
494
|
+
*/
|
|
495
|
+
declare var CharacterType: Record<"ONLINE" | "NPC" | "SIMPLE", CharacterType>;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
declare var CharacterName: string[];
|
|
@@ -0,0 +1,155 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Attaches event listeners required for the color picker to the canvas
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function ColorPickerAttachEventListener(): void;
|
|
6
|
+
/**
|
|
7
|
+
* Removes the color picker related event listeners from the canvas
|
|
8
|
+
* @returns {void} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function ColorPickerRemoveEventListener(): void;
|
|
11
|
+
/**
|
|
12
|
+
* Helper to guard for TouchEvents
|
|
13
|
+
* @param {Event} event
|
|
14
|
+
* @returns {event is TouchEvent}
|
|
15
|
+
*/
|
|
16
|
+
declare function isTouchEvent(event: Event): event is TouchEvent;
|
|
17
|
+
/**
|
|
18
|
+
* When the touch/mouse event begins to be registered. On mobile we only fire it once
|
|
19
|
+
* @param {MouseEvent|TouchEvent} Event - The touch/mouse event
|
|
20
|
+
* @returns {void} - Nothing
|
|
21
|
+
*/
|
|
22
|
+
declare function ColorPickerStartPick(Event: MouseEvent | TouchEvent): void;
|
|
23
|
+
/**
|
|
24
|
+
* When we stop registering the touch/mouse event, to remove the attached event listeners
|
|
25
|
+
* @returns {void} - Nothing
|
|
26
|
+
*/
|
|
27
|
+
declare function ColorPickerEndPick(): void;
|
|
28
|
+
/**
|
|
29
|
+
* Gets the coordinates of the current event on the canvas
|
|
30
|
+
* @param {MouseEvent|TouchEvent} Event - The touch/mouse event
|
|
31
|
+
* @returns {{X: number, Y: number}} - Coordinates of the click/touch event on the canvas
|
|
32
|
+
*/
|
|
33
|
+
declare function ColorPickerGetCoordinates(Event: MouseEvent | TouchEvent): {
|
|
34
|
+
X: number;
|
|
35
|
+
Y: number;
|
|
36
|
+
};
|
|
37
|
+
/**
|
|
38
|
+
* Sets the picked hue based on the Event coordinates on the canvas
|
|
39
|
+
* @param {MouseEvent|TouchEvent} Event - The touch/mouse event
|
|
40
|
+
* @returns {void} - Nothing
|
|
41
|
+
*/
|
|
42
|
+
declare function ColorPickerPickHue(Event: MouseEvent | TouchEvent): void;
|
|
43
|
+
/**
|
|
44
|
+
* Sets the picked saturation (SV) based on the Event coordinates on the canvas
|
|
45
|
+
* @param {MouseEvent|TouchEvent} Event - The touch/mouse event
|
|
46
|
+
* @returns {void} - Nothing
|
|
47
|
+
*/
|
|
48
|
+
declare function ColorPickerPickSV(Event: MouseEvent | TouchEvent): void;
|
|
49
|
+
/**
|
|
50
|
+
* Sets the picked HSV from the color palette
|
|
51
|
+
* @param {MouseEvent|TouchEvent} Event - The touch/mouse event
|
|
52
|
+
* @returns {void} - Nothing
|
|
53
|
+
*/
|
|
54
|
+
declare function ColorPickerSelectFromPalette(Event: MouseEvent | TouchEvent): void;
|
|
55
|
+
/**
|
|
56
|
+
* Handles clicking on the favorite colors palette
|
|
57
|
+
* @param {MouseEvent|TouchEvent} Event - The touch/mouse event
|
|
58
|
+
* @returns {void} - Nothing
|
|
59
|
+
*/
|
|
60
|
+
declare function ColorPickerSelectFromFavorites(Event: MouseEvent | TouchEvent): void;
|
|
61
|
+
/**
|
|
62
|
+
* Handles the previous, next, and save button functionality for the color picker.
|
|
63
|
+
* @param {MouseEvent|TouchEvent} Event - The touch/mouse event
|
|
64
|
+
* @returns {void} - Nothing
|
|
65
|
+
*/
|
|
66
|
+
declare function ColorPickerSelectButton(Event: MouseEvent | TouchEvent): void;
|
|
67
|
+
/**
|
|
68
|
+
* Alters the color picker display based on the selected value
|
|
69
|
+
* @param {boolean} [sourceElementChanged=false] - True if the color was updated by the text input element
|
|
70
|
+
* @returns {void} - Nothing
|
|
71
|
+
*/
|
|
72
|
+
declare function ColorPickerNotify(sourceElementChanged?: boolean): void;
|
|
73
|
+
/**
|
|
74
|
+
* Removes the color picker and its listeners from the canvas
|
|
75
|
+
* @return {void} - Nothing
|
|
76
|
+
*/
|
|
77
|
+
declare function ColorPickerHide(): void;
|
|
78
|
+
/**
|
|
79
|
+
* Checks if two hex color codes are equal, will convert short hand hex codes (#FFF is equal to #FFFFFF)
|
|
80
|
+
* @param {HexColor} Color1 - First color to compare
|
|
81
|
+
* @param {HexColor} Color2 - Second color to compare
|
|
82
|
+
* @returns {boolean} - Returns TRUE if the two colors are the same
|
|
83
|
+
*/
|
|
84
|
+
declare function ColorPickerCSSColorEquals(Color1: HexColor, Color2: HexColor): boolean;
|
|
85
|
+
/**
|
|
86
|
+
* Draws the color picker on the canvas
|
|
87
|
+
* @param {number} X - Coordinate on the X axis
|
|
88
|
+
* @param {number} Y - Coordinate on the Y axis
|
|
89
|
+
* @param {number} Width - Width of the color picker
|
|
90
|
+
* @param {number} Height - Height of the color picker
|
|
91
|
+
* @param {HTMLInputElement} Src - Input element that can contain a hex color code
|
|
92
|
+
* @param {ColorPickerCallbackType} [Callback] - Callback to execute when the selected color changes
|
|
93
|
+
* @returns {void} - Nothing
|
|
94
|
+
*/
|
|
95
|
+
declare function ColorPickerDraw(X: number, Y: number, Width: number, Height: number, Src: HTMLInputElement, Callback?: ColorPickerCallbackType): void;
|
|
96
|
+
/**
|
|
97
|
+
* Parses a hex color code and converts it to a HSV object
|
|
98
|
+
* @param {HexColor} Color - Hex color code
|
|
99
|
+
* @param {HSVColor} [DefaultHSV] - The HSV to output if the color is not valid
|
|
100
|
+
* @returns {HSVColor} - The HSV color from a hex color code
|
|
101
|
+
* @see {@link https://gist.github.com/mjackson/5311256}
|
|
102
|
+
*/
|
|
103
|
+
declare function ColorPickerCSSToHSV(Color: HexColor, DefaultHSV?: HSVColor): HSVColor;
|
|
104
|
+
/**
|
|
105
|
+
* Converts a HSV object into a valid hex code to use in the css
|
|
106
|
+
* @param {HSVColor} HSV - HSV value to convert
|
|
107
|
+
* @returns {HexColor} - Hex color code corresponding to the given HSV
|
|
108
|
+
*/
|
|
109
|
+
declare function ColorPickerHSVToCSS(HSV: HSVColor): HexColor;
|
|
110
|
+
/**
|
|
111
|
+
* Returns the array of default colors for the list of favorite colors.
|
|
112
|
+
* @returns {HSVColor[]} - Array of default colors
|
|
113
|
+
*/
|
|
114
|
+
declare function GetDefaultSavedColors(): HSVColor[];
|
|
115
|
+
declare var ColorPickerX: number;
|
|
116
|
+
declare var ColorPickerY: number;
|
|
117
|
+
declare var ColorPickerWidth: number;
|
|
118
|
+
declare var ColorPickerHeight: number;
|
|
119
|
+
declare var ColorPickerInitialHSV: HSVColor;
|
|
120
|
+
declare var ColorPickerLastHSV: HSVColor;
|
|
121
|
+
declare var ColorPickerHSV: HSVColor;
|
|
122
|
+
/** @type {HTMLInputElement} */
|
|
123
|
+
declare var ColorPickerSourceElement: HTMLInputElement;
|
|
124
|
+
/** @type {ColorPickerCallbackType} */
|
|
125
|
+
declare let ColorPickerCallback: ColorPickerCallbackType;
|
|
126
|
+
/** @type {string} */
|
|
127
|
+
declare var ColorPickerCSS: string;
|
|
128
|
+
/** @type {boolean} */
|
|
129
|
+
declare var ColorPickerIsDefault: boolean;
|
|
130
|
+
/** @type {null | number} */
|
|
131
|
+
declare var ColorPickerSelectedFavoriteIndex: null | number;
|
|
132
|
+
declare var ColorPickerFavoritesPage: number;
|
|
133
|
+
/** @type {HSVColor[]} */
|
|
134
|
+
declare var DefaultSavedColors: HSVColor[];
|
|
135
|
+
declare var ColorPickerHueBarHeight: number;
|
|
136
|
+
declare var ColorPickerSVPanelGap: number;
|
|
137
|
+
declare var ColorPickerPaletteHeight: number;
|
|
138
|
+
declare var ColorPickerPaletteGap: number;
|
|
139
|
+
declare var ColorPickerFavoritesPaletteHeight: number;
|
|
140
|
+
declare var ColorPickerFavoritesPaletteGap: number;
|
|
141
|
+
declare namespace ColorPickerLayout {
|
|
142
|
+
const HueBarOffset: number;
|
|
143
|
+
const HueBarHeight: number;
|
|
144
|
+
const SVPanelOffset: number;
|
|
145
|
+
const SVPanelHeight: number;
|
|
146
|
+
const PaletteOffset: number;
|
|
147
|
+
const PaletteHeight: number;
|
|
148
|
+
const FavoritesPaletteOffset: number;
|
|
149
|
+
const FavoritesPaletteHeight: number;
|
|
150
|
+
const ButtonOffset: number;
|
|
151
|
+
const NextButtonX: number;
|
|
152
|
+
const SaveButtonX: number;
|
|
153
|
+
const PrevButtonX: number;
|
|
154
|
+
}
|
|
155
|
+
declare const ColorPickerNumSaved: 18;
|