bc-stubs 96.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +2 -0
  3. package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
  4. package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
  5. package/bc/Backgrounds/Backgrounds.d.ts +37 -0
  6. package/bc/Female3DCG_Types.d.ts +875 -0
  7. package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
  8. package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
  9. package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
  10. package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
  11. package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
  12. package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
  13. package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
  14. package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
  15. package/bc/Screens/Character/Login/Login.d.ts +194 -0
  16. package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
  17. package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
  18. package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
  19. package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
  20. package/bc/Screens/Character/Title/Title.d.ts +68 -0
  21. package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
  22. package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
  23. package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
  24. package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
  25. package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
  26. package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
  27. package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
  28. package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
  29. package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
  30. package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
  31. package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
  32. package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
  33. package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
  34. package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
  35. package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
  36. package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
  37. package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
  38. package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
  39. package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
  40. package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
  41. package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
  42. package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
  43. package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
  44. package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
  45. package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
  46. package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
  47. package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
  48. package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
  49. package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
  50. package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
  51. package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
  52. package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
  53. package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
  54. package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
  55. package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
  56. package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
  57. package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
  58. package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
  59. package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
  60. package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
  61. package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
  62. package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
  63. package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
  64. package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
  65. package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
  66. package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
  67. package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
  68. package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
  69. package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
  70. package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
  71. package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
  72. package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
  73. package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
  74. package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
  75. package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
  76. package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
  77. package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
  78. package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
  79. package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
  80. package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
  81. package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
  82. package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
  83. package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
  84. package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
  85. package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
  86. package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
  87. package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
  88. package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
  89. package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
  90. package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
  91. package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
  92. package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
  93. package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
  94. package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
  95. package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
  96. package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
  97. package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
  98. package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
  99. package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
  100. package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
  101. package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
  102. package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
  103. package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
  104. package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
  105. package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
  106. package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
  107. package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
  108. package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
  109. package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
  110. package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
  111. package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
  112. package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
  113. package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
  114. package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
  115. package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
  116. package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
  117. package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
  118. package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
  119. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
  120. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
  121. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
  122. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
  123. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
  124. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
  125. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
  126. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
  127. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
  128. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
  129. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
  130. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
  131. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
  132. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
  133. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
  134. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
  135. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
  136. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
  137. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
  138. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
  139. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
  140. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
  141. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
  142. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
  143. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
  144. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
  145. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
  146. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
  147. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
  148. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
  149. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
  150. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
  151. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
  152. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
  153. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
  154. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
  155. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
  156. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
  157. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
  158. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
  159. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
  160. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
  161. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
  162. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
  163. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
  164. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
  165. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
  166. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
  167. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
  168. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
  169. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
  170. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
  171. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
  172. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
  173. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
  174. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
  175. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
  176. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
  177. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
  178. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
  179. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
  180. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
  181. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
  182. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
  183. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
  184. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
  185. package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
  186. package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
  187. package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
  188. package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
  189. package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
  190. package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
  191. package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
  192. package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
  193. package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
  194. package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
  195. package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
  196. package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
  197. package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
  198. package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
  199. package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
  200. package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
  201. package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
  202. package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
  203. package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
  204. package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
  205. package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
  206. package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
  207. package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
  208. package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
  209. package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
  210. package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
  211. package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
  212. package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
  213. package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
  214. package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
  215. package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
  216. package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
  217. package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
  218. package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
  219. package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
  220. package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
  221. package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
  222. package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
  223. package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
  224. package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
  225. package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
  226. package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
  227. package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
  228. package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
  229. package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
  230. package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
  231. package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
  232. package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
  233. package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
  234. package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
  235. package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
  236. package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
  237. package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
  238. package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
  239. package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
  240. package/bc/Screens/Room/Management/Management.d.ts +544 -0
  241. package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
  242. package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
  243. package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
  244. package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
  245. package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
  246. package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
  247. package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
  248. package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
  249. package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
  250. package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
  251. package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
  252. package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
  253. package/bc/Screens/Room/Private/Private.d.ts +781 -0
  254. package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
  255. package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
  256. package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
  257. package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
  258. package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
  259. package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
  260. package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
  261. package/bc/Scripts/Activity.d.ts +270 -0
  262. package/bc/Scripts/AfkTimer.d.ts +43 -0
  263. package/bc/Scripts/Animation.d.ts +81 -0
  264. package/bc/Scripts/Asset.d.ts +216 -0
  265. package/bc/Scripts/Audio.d.ts +105 -0
  266. package/bc/Scripts/Character.d.ts +495 -0
  267. package/bc/Scripts/CharacterName.d.ts +1 -0
  268. package/bc/Scripts/ColorPicker.d.ts +155 -0
  269. package/bc/Scripts/Common.d.ts +499 -0
  270. package/bc/Scripts/CommonDraw.d.ts +34 -0
  271. package/bc/Scripts/ControllerSupport.d.ts +107 -0
  272. package/bc/Scripts/Dialog.d.ts +970 -0
  273. package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
  274. package/bc/Scripts/Drawing.d.ts +581 -0
  275. package/bc/Scripts/Drawing3D.d.ts +21 -0
  276. package/bc/Scripts/DynamicDraw.d.ts +310 -0
  277. package/bc/Scripts/Element.d.ts +154 -0
  278. package/bc/Scripts/ExtendedItem.d.ts +339 -0
  279. package/bc/Scripts/GLDraw.d.ts +223 -0
  280. package/bc/Scripts/Game.d.ts +61 -0
  281. package/bc/Scripts/GameLog.d.ts +87 -0
  282. package/bc/Scripts/Graph.d.ts +46 -0
  283. package/bc/Scripts/Import.d.ts +7 -0
  284. package/bc/Scripts/Inventory.d.ts +509 -0
  285. package/bc/Scripts/MiniGame.d.ts +30 -0
  286. package/bc/Scripts/ModularItem.d.ts +286 -0
  287. package/bc/Scripts/Mouse.d.ts +34 -0
  288. package/bc/Scripts/NPC.d.ts +105 -0
  289. package/bc/Scripts/Notification.d.ts +120 -0
  290. package/bc/Scripts/PortalLink.d.ts +159 -0
  291. package/bc/Scripts/Property.d.ts +98 -0
  292. package/bc/Scripts/Reputation.d.ts +36 -0
  293. package/bc/Scripts/Server.d.ts +239 -0
  294. package/bc/Scripts/Skill.d.ts +107 -0
  295. package/bc/Scripts/Speech.d.ts +145 -0
  296. package/bc/Scripts/Struggle.d.ts +357 -0
  297. package/bc/Scripts/Testing.d.ts +30 -0
  298. package/bc/Scripts/Text.d.ts +92 -0
  299. package/bc/Scripts/TextItem.d.ts +65 -0
  300. package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
  301. package/bc/Scripts/Timer.d.ts +62 -0
  302. package/bc/Scripts/Translation.d.ts +101 -0
  303. package/bc/Scripts/TypedItem.d.ts +242 -0
  304. package/bc/Scripts/Validation.d.ts +324 -0
  305. package/bc/Scripts/VariableHeight.d.ts +108 -0
  306. package/bc/Scripts/VibratorMode.d.ts +209 -0
  307. package/bc/Scripts/lib/LZString.d.ts +12 -0
  308. package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
  309. package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
  310. package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
  311. package/bc/Typedef.d.ts +3933 -0
  312. package/package.json +19 -0
@@ -0,0 +1,178 @@
1
+ /**
2
+ * The player can play in a movie if she doesn't have any locked restraints
3
+ * @returns {boolean} - TRUE if the player can play in a movie
4
+ */
5
+ declare function MovieStudioCanPlayInMovie(): boolean;
6
+ /**
7
+ * Returns TRUE if the player can receive the camera as payment
8
+ * @returns {boolean} - TRUE if the player can get the item
9
+ */
10
+ declare function MovieStudioCanGetCamera(): boolean;
11
+ /**
12
+ * Returns TRUE if the player can receive the gavel as payment
13
+ * @returns {boolean} - TRUE if the player can get the item
14
+ */
15
+ declare function MovieStudioCanGetGavel(): boolean;
16
+ /**
17
+ * Returns TRUE if the player can receive the long duster as payment
18
+ * @returns {boolean} - TRUE if the player can get the item
19
+ */
20
+ declare function MovieStudioCanGetLongDuster(): boolean;
21
+ /**
22
+ * Returns TRUE if the player can receive the for sale sign as payment
23
+ * @returns {boolean} - TRUE if the player can get the item
24
+ */
25
+ declare function MovieStudioCanGetForSaleSign(): boolean;
26
+ /**
27
+ * Returns TRUE if the daily movie is of the current type
28
+ * @param {string} Type - The daily movie type
29
+ * @returns {boolean} - TRUE if the daily movie matches
30
+ */
31
+ declare function MovieStudioDailyMovieIs(Type: string): boolean;
32
+ /**
33
+ * Returns TRUE if the player and the current character can play Club Card
34
+ * @returns {boolean} - Returns TRUE if both aren't restrained
35
+ */
36
+ declare function MovieStudioCanPlayClubCard(): boolean;
37
+ /**
38
+ * When the player fails the movie, we jump back to the director
39
+ * @returns {void} - Nothing
40
+ */
41
+ declare function MovieStudioFail(): void;
42
+ /**
43
+ * Change the movie quality meter value, the director stops everything if the meter drops to -100
44
+ * @param {number} Factor - The number to add or substract from the meter
45
+ * @returns {void} - Nothing
46
+ */
47
+ declare function MovieStudioChangeMeter(Factor: number): void;
48
+ /**
49
+ * Process the movie meter decay over time,
50
+ * @returns {void} - Nothing
51
+ */
52
+ declare function MovieStudioProcessDecay(): void;
53
+ /**
54
+ * Loads the Movie Studio introduction room screen and saves the player clothes
55
+ * @returns {void} - Nothing
56
+ */
57
+ declare function MovieStudioLoad(): void;
58
+ /**
59
+ * Runs and draws the Movie Studio screen
60
+ * @returns {void} - Nothing
61
+ */
62
+ declare function MovieStudioRun(): void;
63
+ /**
64
+ * Handles clicks in the Movie Studio screen
65
+ * @returns {void} - Nothing
66
+ */
67
+ declare function MovieStudioClick(): void;
68
+ /**
69
+ * When the player needs to dress back in her original clothes after the play
70
+ * @returns {void} - Nothing
71
+ */
72
+ declare function MovieStudioPlayerDressBack(): void;
73
+ /**
74
+ * When the player needs to change clothes for a role in the movie
75
+ * @param {string} Cloth - The clothes to wear
76
+ * @returns {void} - Nothing
77
+ */
78
+ declare function MovieStudioChange(Cloth: string, C: any): void;
79
+ /**
80
+ * When the movie scene progresses, we assign the new values
81
+ * @param {string} Movie - The movie type
82
+ * @param {string} Scene - The scene in the movie
83
+ * @param {string} Role - Optional - The role the player is taking
84
+ * @returns {void} - Nothing
85
+ */
86
+ declare function MovieStudioProgress(Movie: string, Scene: string, Role: string): void;
87
+ /**
88
+ * When an activity is done
89
+ * @param {string} Activity - The activity name
90
+ * @returns {void} - Nothing
91
+ */
92
+ declare function MovieStudioDoActivity(Activity: string): void;
93
+ /**
94
+ * Changes a parameter for an actor
95
+ * @param {string} Name - The name of the actor
96
+ * @param {string} Param - The parameter to change
97
+ * @param {string} Value - The value to alter
98
+ * @returns {void} - Nothing
99
+ */
100
+ declare function MovieStudioChangeParameter(Name: string, Param: string, Value: string): void;
101
+ /**
102
+ * Add a parameter for an actor
103
+ * @param {string} Name - The name of the actor
104
+ * @param {string} Param - The parameter to change
105
+ * @param {string} Value - The value to alter
106
+ * @returns {void} - Nothing
107
+ */
108
+ declare function MovieStudioAlterParameter(Name: string, Param: string, Value: string): void;
109
+ /**
110
+ * Returns TRUE if a parameter value for an actor is between a from and a to value
111
+ * @param {string} Name - The name of the actor
112
+ * @param {string} Param - The parameter to get
113
+ * @param {string} FromValue - From that value
114
+ * @param {string} ToValue - To that value
115
+ * @returns {Boolean} - TRUE if between
116
+ */
117
+ declare function MovieStudioParameterValueBetween(Name: string, Param: string, FromValue: string, ToValue: string): boolean;
118
+ /**
119
+ * Tests if an activity can be done
120
+ * @param {string} Activity - The activity to test
121
+ * @returns {boolean} - Returns TRUE if the activity can be done
122
+ */
123
+ declare function MovieStudioCanDoActivity(Activity: string): boolean;
124
+ /**
125
+ * Adds the camera to the player inventory
126
+ * @returns {void} - Nothing
127
+ */
128
+ declare function MovieStudioGetCamera(): void;
129
+ /**
130
+ * Adds the gavel to the player inventory
131
+ * @returns {void} - Nothing
132
+ */
133
+ declare function MovieStudioGetGavel(): void;
134
+ /**
135
+ * Adds the long duster to the player inventory
136
+ * @returns {void} - Nothing
137
+ */
138
+ declare function MovieStudioGetLongDuster(): void;
139
+ /**
140
+ * Adds the for sale sign to the player inventory
141
+ * @returns {void} - Nothing
142
+ */
143
+ declare function MovieStudioGetForSaleSign(): void;
144
+ /**
145
+ * Adds the movie salary to the player
146
+ * @returns {void} - Nothing
147
+ */
148
+ declare function MovieStudioGetMoney(): void;
149
+ /**
150
+ * When the player starts a club card game
151
+ * @returns {void} - Nothing
152
+ */
153
+ declare function MovieStudioClubCardStart(): void;
154
+ /**
155
+ * When the player ends a club card game
156
+ * @returns {void} - Nothing
157
+ */
158
+ declare function MovieStudioClubCardEnd(): void;
159
+ declare var MovieStudioBackground: string;
160
+ /** @type {null | NPCCharacter} */
161
+ declare var MovieStudioDirector: null | NPCCharacter;
162
+ declare var MovieStudioCurrentMovie: string;
163
+ declare var MovieStudioCurrentScene: string;
164
+ declare var MovieStudioCurrentRole: string;
165
+ /** @type {null | NPCCharacter} */
166
+ declare var MovieStudioActor1: null | NPCCharacter;
167
+ /** @type {null | NPCCharacter} */
168
+ declare var MovieStudioActor2: null | NPCCharacter;
169
+ /** @type {null | number} */
170
+ declare var MovieStudioTimer: null | number;
171
+ declare var MovieStudioMeter: number;
172
+ declare var MovieStudioDecay: number;
173
+ /** @type {string[]} */
174
+ declare var MovieStudioActivity: string[];
175
+ declare var MovieStudioMoney: number;
176
+ /** @type {null | Item[]} */
177
+ declare var MovieStudioOriginalClothes: null | Item[];
178
+ declare var MovieStudioDailyMovie: string;
@@ -0,0 +1,85 @@
1
+ declare function NurseryPlayerIsPacified(): boolean;
2
+ declare function NurseryPlayerIsHarnessPacified(): boolean;
3
+ declare function NurseryPlayerLostBinky(): boolean;
4
+ declare function NurseryPlayerLostBinkyAgain(): boolean;
5
+ declare function NurseryPlayerWearingBabyDress(): boolean;
6
+ declare function NurseryPlayerReadyToAppologise(): boolean;
7
+ declare function NurseryPlayerDiapered(): boolean;
8
+ declare function NurseryPlayerReadyDiapered(): boolean;
9
+ declare function NurseryPlayerCanRegress(): boolean;
10
+ declare function NurseryLoad(): void;
11
+ declare function NurseryRun(): void;
12
+ declare function NurseryClick(): void;
13
+ declare function NurseryDrawText(): void;
14
+ declare function NurseryLoadNurse(): void;
15
+ declare function NurseryClothCheck(): void;
16
+ declare function NurseryNurseOutfitForNPC(CurrentNPC: any): void;
17
+ declare function NurseryABDLOutfitForNPC(CurrentNPC: any): void;
18
+ declare function NurseryNPCResrained(CurrentNPC: any, RestraintSet: any): void;
19
+ declare function NurseryRandomDressSelection(): void;
20
+ declare function NurseryRandomColorSelection(): void;
21
+ declare function NurseryDeleteItem(): void;
22
+ declare function NurseryPlayerUndress(Cost: any): void;
23
+ declare function NurseryPlayerGetsDiapered(DomChange: any): void;
24
+ declare function NurseryPlayerAdmitted(): void;
25
+ declare function NurseryPlayerWearBabyDress(): void;
26
+ declare function NurseryPlayerRestrained(RestraintSet: any): void;
27
+ declare function NurseryPlayerRePacified(): void;
28
+ declare function NurseryPlayerDePacified(): void;
29
+ declare function NurseryPlayerRedressed(): void;
30
+ declare function NurseryBadBabies(): void;
31
+ declare function NurseryPlayerSkillsAmnesia(): void;
32
+ declare function NurseryReplaceSkill(): void;
33
+ declare function NurseryPlayerChangeDress(): void;
34
+ declare function NurseryPlayerChangeDressColor(): void;
35
+ declare function NurseryPlayerRemoveDress(): void;
36
+ declare function NurseryPlayerCuteRelpy(): void;
37
+ declare function NurseryEscapeGate(): void;
38
+ declare function NurseryPlayerForgiven(): void;
39
+ declare function NurseryPlayerReadmitted(): void;
40
+ declare function NurseryPlayerRemoveCloth(): void;
41
+ declare function NurseryPlayerNeedsPunishing(Severity: any): void;
42
+ declare function NurseryPlayerPunished(Severity: any): void;
43
+ declare function NurseryGoodBehaviour(): void;
44
+ declare var NurseryBackground: string;
45
+ /** @type {null | string} */
46
+ declare var NurserySituation: null | string;
47
+ declare var NurseryJustClicked: any;
48
+ /** @type {null | NPCCharacter} */
49
+ declare var NurseryNurse: null | NPCCharacter;
50
+ /** @type {null | NPCCharacter} */
51
+ declare var NurseryABDL1: null | NPCCharacter;
52
+ /** @type {null | NPCCharacter} */
53
+ declare var NurseryABDL2: null | NPCCharacter;
54
+ /** 0 = Good girl; 1 = ready to be forgiven; >= 2 = severity of naughtiness. */
55
+ declare var NurseryPlayerBadBabyStatus: number;
56
+ /** @type {null | boolean} */
57
+ declare var NurseryPlayerInappropriateCloth: null | boolean;
58
+ declare var NurseryCoolDownTime: number;
59
+ /** @type {null | Item[]} */
60
+ declare var NurseryPlayerAppearance: null | Item[];
61
+ declare var RandomNumber: number;
62
+ /** @type {null | string} */
63
+ declare var RandomResult: null | string;
64
+ /** @type {null | string} */
65
+ declare var RandomResultB: null | string;
66
+ declare var PreviousDress: string;
67
+ declare var PreviousDressColor: string;
68
+ /** @type {null | boolean} */
69
+ declare var NurseryPlayerKeepsLoosingBinky: null | boolean;
70
+ /**
71
+ * message about nursery gate
72
+ * @type {null | boolean}
73
+ */
74
+ declare var NurseryGateMsg: null | boolean;
75
+ /**
76
+ * message about ease of opening nursery gate
77
+ * @type {number}
78
+ */
79
+ declare var NurseryLeaveMsg: number;
80
+ /** @type {null | number} */
81
+ declare var NurseryEscapeAttempts: null | number;
82
+ /** @type {null | number} */
83
+ declare var NursuryEscapeFailMsg: null | number;
84
+ /** @type {null | number} */
85
+ declare var NurseryRepeatOffender: null | number;
@@ -0,0 +1,348 @@
1
+ /**
2
+ * NPC Dialog functions
3
+ * @returns {boolean} - TRUE if the dialog option will be available to the player
4
+ */
5
+ declare function PandoraCanStartRecruit(): boolean;
6
+ declare function PandoraCanRecruit(): boolean;
7
+ declare function PandoraCharacterCanJoin(): boolean;
8
+ declare function PandoraCharacterCanLeave(): boolean;
9
+ declare function PandoraOdds75(): boolean;
10
+ declare function PandoraOdds50(): boolean;
11
+ declare function PandoraOdds25(): boolean;
12
+ /** @param {string} Costume */
13
+ declare function PandoraCostumeIs(Costume: string): boolean;
14
+ /** @param {number} Number */
15
+ declare function PandoraQuizIs(Number: number): boolean;
16
+ declare function PandoraCanAskForPaint(): boolean;
17
+ /**
18
+ * Loads the Pandora's Box screen
19
+ * @returns {void} - Nothing
20
+ */
21
+ declare function PandoraLoad(): void;
22
+ /**
23
+ * Returns the color of the direction buttons, it can change if the direction was recently navigated to
24
+ * The Cartographer perk can show the returning path in yellow
25
+ * @param {"North" | "South" | "East" | "West"} Direction - The cardinal direction
26
+ * @returns {string} - The color to use
27
+ */
28
+ declare function PandoraDirectionButtonColor(Direction: "North" | "South" | "East" | "West"): string;
29
+ /**
30
+ * Returns whether the player can move in the specified direction
31
+ * @param {"North" | "South" | "East" | "West"} Direction - The cardinal direction to check
32
+ * @returns {boolean} - Whether the direction can be accessed
33
+ */
34
+ declare function PandoraDirectionAvailable(Direction: "North" | "South" | "East" | "West"): boolean;
35
+ /**
36
+ * Draws the Pandora text data
37
+ * @param {Number} Y - The Y position
38
+ * @returns {boolean} - Whether the direction can be accessed
39
+ */
40
+ declare function PandoraDrawData(Y: number): boolean;
41
+ /**
42
+ * Runs and draws all Pandora's Box screens
43
+ * @returns {void} - Nothing
44
+ */
45
+ declare function PandoraRun(): void;
46
+ /**
47
+ * Enters a new mode for the Pandora screen, such as rest or search mode
48
+ * @param {PandoraMode} NewMode
49
+ * @returns {void} - Nothing
50
+ */
51
+ declare function PandoraSetMode(NewMode: "" | "Rest" | "Search" | "Paint"): void;
52
+ /**
53
+ * Handles clicks in all Pandora's screen
54
+ * @returns {void} - Nothing
55
+ */
56
+ declare function PandoraClick(): void;
57
+ /**
58
+ * Handles the key pressed in Pandora's Box, allow WASD to move around
59
+ * @returns {void} - Nothing
60
+ */
61
+ declare function PandoraKeyDown(): void;
62
+ /**
63
+ * Prepares a text popup for Pandora's Box
64
+ * @param {string} Text
65
+ * @returns {void} - Nothing
66
+ */
67
+ declare function PandoraMsgBox(Text: string): void;
68
+ /**
69
+ * Generates a random NPC for Pandora's Box missions, clear the cache if it was generated before
70
+ * @param {string} Group - The main group for that NPC (Random, Entrance, Underground)
71
+ * @param {NPCArchetype} Archetype - The NPC function within Pandora's (Guard, Mistress, Slave, Maid, etc.)
72
+ * @param {string} Name - The name to give to that NPC, can be RANDOM for a fully random name
73
+ * @param {boolean} AllowItem - TRUE if we allow using items on her by default
74
+ * @returns {NPCCharacter} - The NPC character to return
75
+ */
76
+ declare function PandoraGenerateNPC(Group: string, Archetype: NPCArchetype, Name: string, AllowItem: boolean): NPCCharacter;
77
+ /**
78
+ * Dress a character in the Rival Club fashion
79
+ * @param {NPCCharacter} C
80
+ * @param {string} Type
81
+ * @returns {void} - Nothing
82
+ */
83
+ declare function PandoraDress(C: NPCCharacter, Type: string): void;
84
+ /**
85
+ * When the players enters a new room, we keep the previous room
86
+ * @param {PandoraBaseRoom} Room - The room to step into
87
+ * @param {PandoraDirection | ""} [Direction] - The direction the player comes from
88
+ * @returns {void} - Nothing
89
+ */
90
+ declare function PandoraEnterRoom(Room: PandoraBaseRoom, Direction?: PandoraDirection | ""): void;
91
+ /**
92
+ * Generates a chest randomly in the room cell (35% odds in cat burglar missions, 5% in other missions)
93
+ * @param {object} Room - The room in which the chest could be placed
94
+ * @returns {void} - Nothing
95
+ */
96
+ declare function PandoraCreateChest(Room: object): void;
97
+ /**
98
+ * Generates random rooms linked on the entry room
99
+ * @param {PandoraBaseRoom} EntryRoom - The room object that's leading to that floor
100
+ * @param {PandoraFloorDirection} DirectionFrom - The entry direction
101
+ * @param {number} RoomLevel - The room level, the higher it goes, the higher the chances it will be a dead-end
102
+ * @param {number} MaxRoom - The max number of rooms to generate.
103
+ * @returns {void} - Nothing
104
+ */
105
+ declare function PandoraGenerateRoom(EntryRoom: PandoraBaseRoom, DirectionFrom: PandoraFloorDirection, RoomLevel: number, MaxRoom: number): void;
106
+ /**
107
+ * Loads the Pandora's Box screen
108
+ * @param {PandoraFloors} FloorName - The name of the floor in which we must generate rooms
109
+ * @param {PandoraBaseRoom} EntryRoom - The room object that's leading to that floor
110
+ * @param {PandoraFloorDirection} DirectionFrom - The entry direction
111
+ * @param {PandoraFloorDirection} DirectionTo - The opposite direction
112
+ * @param {number} MaxRoom - The maximum limit of rooms to generate.
113
+ * @returns {void} - Nothing
114
+ */
115
+ declare function PandoraGenerateFloor(FloorName: PandoraFloors, EntryRoom: PandoraBaseRoom, DirectionFrom: PandoraFloorDirection, DirectionTo: PandoraFloorDirection, MaxRoom: number): void;
116
+ /**
117
+ * Clears all the rooms and generates the main hall with an introduction maid
118
+ * @returns {void} - Nothing
119
+ */
120
+ declare function PandoraBuildMainHall(): void;
121
+ /**
122
+ * Removes the current character from the room and deletes that NPC from the array
123
+ * @returns {void} - Nothing
124
+ */
125
+ declare function PandoraRemoveCurrentCharacter(): void;
126
+ /**
127
+ * Flags the current character to allow moves and exits any dialog with her
128
+ * @returns {void} - Nothing
129
+ */
130
+ declare function PandoraCharacterAllowMove(): void;
131
+ /**
132
+ * When the current character joins the player's party
133
+ * @returns {void} - Nothing
134
+ */
135
+ declare function PandoraCharacterJoin(): void;
136
+ /**
137
+ * When the current character leaves the player's party
138
+ * @returns {void} - Nothing
139
+ */
140
+ declare function PandoraCharacterLeave(): void;
141
+ /**
142
+ * When the current character starts to fight against the player
143
+ * @returns {void} - Nothing
144
+ */
145
+ declare function PandoraCharacterFight(): void;
146
+ /**
147
+ * Resolves the fight between the player and the current character
148
+ * @returns {void} - Nothing
149
+ */
150
+ declare function PandoraCharacterFightEnd(): void;
151
+ /**
152
+ * When the mission fails, we go back to the infiltration room
153
+ * @returns {void} - Nothing
154
+ */
155
+ declare function PandoraMissionFail(): void;
156
+ /**
157
+ * When the player must walk back to the previous room he entered from
158
+ * @returns {void} - Nothing
159
+ */
160
+ declare function PandoraWalkBack(): void;
161
+ /**
162
+ * When the player must strips the current character
163
+ * @returns {void} - Nothing
164
+ */
165
+ declare function PandoraCharacterNaked(): void;
166
+ /**
167
+ * When the player changes in the clothes of someone else (type)
168
+ * @param {string} Type - The type of character to dress as (ex: Guard)
169
+ * @returns {void} - Nothing
170
+ */
171
+ declare function PandoraPlayerClothes(Type: string): void;
172
+ /**
173
+ * The player can only try once to recruit a random NPC, the odds are set when conversation starts
174
+ * @returns {void} - Nothing
175
+ */
176
+ declare function PandoraStartRecruit(): void;
177
+ /**
178
+ * Increases the infiltration skill on some events
179
+ * @param {string|number} Progress - The progression factor
180
+ * @returns {void} - Nothing
181
+ */
182
+ declare function PandoraInfiltrationChange(Progress: string | number): void;
183
+ /**
184
+ * Checks if the player can bring the NPC to her private room
185
+ * @returns {boolean} - Returns true if the player can
186
+ */
187
+ declare function PandoraCanJoinPrivateRoom(): boolean;
188
+ /**
189
+ * When a random NPC joins the player private room, we add that character and exits the dialog
190
+ * @returns {void} - Nothing
191
+ */
192
+ declare function PandoraCharacterJoinPrivateRoom(): void;
193
+ /**
194
+ * Checks if the mission is the one provided in the parameter
195
+ * @param {string} Type - The mission type
196
+ * @returns {boolean} - Returns TRUE if it's the current mission
197
+ */
198
+ declare function PandoraMissionIs(Type: string): boolean;
199
+ /**
200
+ * Checks if the perk specified is currently selected
201
+ * @param {string} Type - The perk type
202
+ * @returns {boolean} - Returns TRUE if it's selected
203
+ */
204
+ declare function PandoraHasPerk(Type: string): boolean;
205
+ /**
206
+ * Prepares an information text based on the bribe amount provided
207
+ * @param {string} Amount - The bribe amount
208
+ * @param {string} Type - The perk type
209
+ * @returns {void} - Nothing
210
+ */
211
+ declare function PandoraBribeInfo(Amount: string, Type: string): void;
212
+ /**
213
+ * Some dialog activities can boost the recruitment odds
214
+ * @returns {void} - Nothing
215
+ */
216
+ declare function PandoraRecruitBoost(): void;
217
+ /**
218
+ * Starts the player punishment process and jumps to the punishment Dominatrix
219
+ * @param {Boolean} FromKidnapper
220
+ * @param {string} [FixIntro]
221
+ * @returns {void} - Nothing
222
+ */
223
+ declare function PandoraPunishmentIntro(FromKidnapper: boolean, FixIntro?: string): void;
224
+ /**
225
+ * Puts the player in lots of random restraints
226
+ * @returns {void} - Nothing
227
+ */
228
+ declare function PandoraRestrainPlayer(): void;
229
+ /**
230
+ * When the player purchases a drink from the maid, she can heal by the money value
231
+ * @param {number} Money
232
+ * @returns {void} - Nothing
233
+ */
234
+ declare function PandoraBuyMaidDrink(Money: number): void;
235
+ /**
236
+ * Generates new random odds for a character, based on Pandora's difficulty
237
+ * @returns {void} - Nothing
238
+ */
239
+ declare function PandoraCharacterGenerateRandomOdds(): void;
240
+ /**
241
+ * Starts the guard quiz, the player needs 5 good answers to be let go
242
+ * @returns {void} - Nothing
243
+ */
244
+ declare function PandoraQuizStart(): void;
245
+ /**
246
+ * Generates questions that guards will challenge the player with
247
+ * @returns {void} - Nothing
248
+ */
249
+ declare function PandoraQuizNext(): void;
250
+ /**
251
+ * When the player gives an answer to the guard quiz, the guard will give a visual hint if the answer is incorrect
252
+ * @param {string} Answer
253
+ * @returns {void} - Nothing
254
+ */
255
+ declare function PandoraQuizAnswer(Answer: string): void;
256
+ /**
257
+ * When the player gets ungagged by an NPC, we remove everything on the head
258
+ * @returns {void} - Nothing
259
+ */
260
+ declare function PandoraPlayerUngag(): void;
261
+ /**
262
+ * Sets the punishment sentence in minutes
263
+ * @param {string|number} Minutes
264
+ * @returns {void} - Nothing
265
+ */
266
+ declare function PandoraPunishmentSentence(Minutes: string | number): void;
267
+ /**
268
+ * Starts the punishment
269
+ * @returns {void} - Nothing
270
+ */
271
+ declare function PandoraPunishmentStart(): void;
272
+ /**
273
+ * When an NPC pays the player for a service
274
+ * @param {string} Amount - The paid amount
275
+ * @returns {void} - Nothing
276
+ */
277
+ declare function PandoraPlayerPay(Amount: string): void;
278
+ /**
279
+ * When the player pays an NPC to wear her clothes
280
+ * @returns {void} - Nothing
281
+ */
282
+ declare function PandoraBuyRandomClothes(): void;
283
+ /**
284
+ * Starts the chest lockpicking mini-game
285
+ * @returns {void} - Nothing
286
+ */
287
+ declare function PandoraChestLockpickStart(): void;
288
+ /**
289
+ * When the picklock mini-game ends, adds 30 seconds to the timer
290
+ * @returns {void} - Nothing
291
+ */
292
+ declare function PandoraChestLockEnd(): void;
293
+ /**
294
+ * When the player loots the chest, we add some money and the chest disappear
295
+ * @returns {void} - Nothing
296
+ */
297
+ declare function PandoraChestLoot(): void;
298
+ /**
299
+ * When the player gets the paint cans from a cosplay girl
300
+ * @returns {void} - Nothing
301
+ */
302
+ declare function PandoraGetPaint(): void;
303
+ /**
304
+ * When the player starts a club card game
305
+ * @returns {void} - Nothing
306
+ */
307
+ declare function PandoraClubCardStart(): void;
308
+ /**
309
+ * When the player ends a club card game
310
+ * @returns {void} - Nothing
311
+ */
312
+ declare function PandoraClubCardEnd(): void;
313
+ declare var PandoraBackground: string;
314
+ /** @type {PandoraBaseRoom} */
315
+ declare var PandoraCurrentRoom: PandoraBaseRoom;
316
+ /** @type {PandoraBaseRoom} */
317
+ declare var PandoraPreviousRoom: PandoraBaseRoom;
318
+ /** @type {PandoraBaseRoom[]} */
319
+ declare var PandoraRoom: PandoraBaseRoom[];
320
+ /** @type {PandoraFloorDirection[]} */
321
+ declare var PandoraDirectionList: PandoraFloorDirection[];
322
+ /** @type {PandoraFloorDirection[]} */
323
+ declare var PandoraDirectionListFrom: PandoraFloorDirection[];
324
+ /** @type {""|"Search"|"Rest"|"Paint"} */
325
+ declare var PandoraMode: "" | "Search" | "Rest" | "Paint";
326
+ declare var PandoraModeTimer: number;
327
+ declare var PandoraModeAppearance: any;
328
+ declare var PandoraMessage: any;
329
+ /** @type {NPCCharacter[]} */
330
+ declare var PandoraParty: NPCCharacter[];
331
+ /** @type {null | NPCCharacter} */
332
+ declare var PandoraFightCharacter: null | NPCCharacter;
333
+ declare var PandoraRandomNPCList: string[];
334
+ declare namespace PandoraMoveDirectionTimer {
335
+ const Direction: string;
336
+ const Timer: number;
337
+ }
338
+ /** @type {null | PandoraBaseRoom} */
339
+ declare var PandoraTargetRoom: null | PandoraBaseRoom;
340
+ declare var PandoraClothes: string;
341
+ declare var PandoraWillpower: number;
342
+ declare var PandoraMaxWillpower: number;
343
+ declare var PandoraMoney: number;
344
+ declare var PandoraTimer: number;
345
+ declare var PandoraChestCount: number;
346
+ declare var PandoraPaint: boolean;
347
+ declare var PandoraReverseMaidDone: number;
348
+ declare var PandoraReverseMaidTotal: number;