bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
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/**
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* The player can play in a movie if she doesn't have any locked restraints
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* @returns {boolean} - TRUE if the player can play in a movie
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*/
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declare function MovieStudioCanPlayInMovie(): boolean;
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/**
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* Returns TRUE if the player can receive the camera as payment
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* @returns {boolean} - TRUE if the player can get the item
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*/
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declare function MovieStudioCanGetCamera(): boolean;
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/**
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* Returns TRUE if the player can receive the gavel as payment
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* @returns {boolean} - TRUE if the player can get the item
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*/
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declare function MovieStudioCanGetGavel(): boolean;
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/**
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* Returns TRUE if the player can receive the long duster as payment
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* @returns {boolean} - TRUE if the player can get the item
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*/
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declare function MovieStudioCanGetLongDuster(): boolean;
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/**
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* Returns TRUE if the player can receive the for sale sign as payment
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* @returns {boolean} - TRUE if the player can get the item
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*/
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declare function MovieStudioCanGetForSaleSign(): boolean;
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/**
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* Returns TRUE if the daily movie is of the current type
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* @param {string} Type - The daily movie type
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* @returns {boolean} - TRUE if the daily movie matches
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*/
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declare function MovieStudioDailyMovieIs(Type: string): boolean;
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/**
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* Returns TRUE if the player and the current character can play Club Card
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* @returns {boolean} - Returns TRUE if both aren't restrained
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*/
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declare function MovieStudioCanPlayClubCard(): boolean;
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/**
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* When the player fails the movie, we jump back to the director
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* @returns {void} - Nothing
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*/
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declare function MovieStudioFail(): void;
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/**
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* Change the movie quality meter value, the director stops everything if the meter drops to -100
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* @param {number} Factor - The number to add or substract from the meter
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* @returns {void} - Nothing
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*/
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declare function MovieStudioChangeMeter(Factor: number): void;
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/**
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* Process the movie meter decay over time,
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* @returns {void} - Nothing
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*/
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declare function MovieStudioProcessDecay(): void;
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/**
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* Loads the Movie Studio introduction room screen and saves the player clothes
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* @returns {void} - Nothing
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*/
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declare function MovieStudioLoad(): void;
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/**
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* Runs and draws the Movie Studio screen
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* @returns {void} - Nothing
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*/
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declare function MovieStudioRun(): void;
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/**
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* Handles clicks in the Movie Studio screen
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* @returns {void} - Nothing
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*/
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declare function MovieStudioClick(): void;
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/**
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* When the player needs to dress back in her original clothes after the play
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* @returns {void} - Nothing
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*/
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declare function MovieStudioPlayerDressBack(): void;
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/**
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* When the player needs to change clothes for a role in the movie
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* @param {string} Cloth - The clothes to wear
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* @returns {void} - Nothing
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*/
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declare function MovieStudioChange(Cloth: string, C: any): void;
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/**
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* When the movie scene progresses, we assign the new values
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* @param {string} Movie - The movie type
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* @param {string} Scene - The scene in the movie
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* @param {string} Role - Optional - The role the player is taking
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* @returns {void} - Nothing
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*/
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declare function MovieStudioProgress(Movie: string, Scene: string, Role: string): void;
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87
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/**
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* When an activity is done
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* @param {string} Activity - The activity name
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* @returns {void} - Nothing
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*/
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92
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declare function MovieStudioDoActivity(Activity: string): void;
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93
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/**
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94
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* Changes a parameter for an actor
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* @param {string} Name - The name of the actor
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* @param {string} Param - The parameter to change
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* @param {string} Value - The value to alter
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* @returns {void} - Nothing
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*/
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declare function MovieStudioChangeParameter(Name: string, Param: string, Value: string): void;
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/**
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* Add a parameter for an actor
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* @param {string} Name - The name of the actor
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* @param {string} Param - The parameter to change
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* @param {string} Value - The value to alter
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* @returns {void} - Nothing
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*/
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declare function MovieStudioAlterParameter(Name: string, Param: string, Value: string): void;
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/**
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* Returns TRUE if a parameter value for an actor is between a from and a to value
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* @param {string} Name - The name of the actor
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* @param {string} Param - The parameter to get
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* @param {string} FromValue - From that value
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* @param {string} ToValue - To that value
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* @returns {Boolean} - TRUE if between
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*/
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declare function MovieStudioParameterValueBetween(Name: string, Param: string, FromValue: string, ToValue: string): boolean;
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/**
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* Tests if an activity can be done
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* @param {string} Activity - The activity to test
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* @returns {boolean} - Returns TRUE if the activity can be done
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122
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*/
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123
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declare function MovieStudioCanDoActivity(Activity: string): boolean;
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/**
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* Adds the camera to the player inventory
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* @returns {void} - Nothing
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*/
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declare function MovieStudioGetCamera(): void;
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/**
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* Adds the gavel to the player inventory
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* @returns {void} - Nothing
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*/
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declare function MovieStudioGetGavel(): void;
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/**
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135
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* Adds the long duster to the player inventory
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* @returns {void} - Nothing
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*/
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declare function MovieStudioGetLongDuster(): void;
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/**
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140
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* Adds the for sale sign to the player inventory
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* @returns {void} - Nothing
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142
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*/
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143
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declare function MovieStudioGetForSaleSign(): void;
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144
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/**
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145
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* Adds the movie salary to the player
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* @returns {void} - Nothing
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*/
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148
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declare function MovieStudioGetMoney(): void;
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149
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/**
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150
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* When the player starts a club card game
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151
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* @returns {void} - Nothing
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152
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*/
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153
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declare function MovieStudioClubCardStart(): void;
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154
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/**
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155
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* When the player ends a club card game
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* @returns {void} - Nothing
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*/
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158
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declare function MovieStudioClubCardEnd(): void;
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159
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declare var MovieStudioBackground: string;
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160
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/** @type {null | NPCCharacter} */
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declare var MovieStudioDirector: null | NPCCharacter;
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162
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declare var MovieStudioCurrentMovie: string;
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declare var MovieStudioCurrentScene: string;
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declare var MovieStudioCurrentRole: string;
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/** @type {null | NPCCharacter} */
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declare var MovieStudioActor1: null | NPCCharacter;
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/** @type {null | NPCCharacter} */
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declare var MovieStudioActor2: null | NPCCharacter;
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169
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/** @type {null | number} */
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declare var MovieStudioTimer: null | number;
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declare var MovieStudioMeter: number;
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declare var MovieStudioDecay: number;
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/** @type {string[]} */
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declare var MovieStudioActivity: string[];
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175
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declare var MovieStudioMoney: number;
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176
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/** @type {null | Item[]} */
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declare var MovieStudioOriginalClothes: null | Item[];
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declare var MovieStudioDailyMovie: string;
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@@ -0,0 +1,85 @@
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declare function NurseryPlayerIsPacified(): boolean;
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declare function NurseryPlayerIsHarnessPacified(): boolean;
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declare function NurseryPlayerLostBinky(): boolean;
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declare function NurseryPlayerLostBinkyAgain(): boolean;
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declare function NurseryPlayerWearingBabyDress(): boolean;
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declare function NurseryPlayerReadyToAppologise(): boolean;
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declare function NurseryPlayerDiapered(): boolean;
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declare function NurseryPlayerReadyDiapered(): boolean;
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declare function NurseryPlayerCanRegress(): boolean;
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declare function NurseryLoad(): void;
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declare function NurseryRun(): void;
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declare function NurseryClick(): void;
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declare function NurseryDrawText(): void;
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declare function NurseryLoadNurse(): void;
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declare function NurseryClothCheck(): void;
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declare function NurseryNurseOutfitForNPC(CurrentNPC: any): void;
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declare function NurseryABDLOutfitForNPC(CurrentNPC: any): void;
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declare function NurseryNPCResrained(CurrentNPC: any, RestraintSet: any): void;
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declare function NurseryRandomDressSelection(): void;
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declare function NurseryRandomColorSelection(): void;
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declare function NurseryDeleteItem(): void;
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declare function NurseryPlayerUndress(Cost: any): void;
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declare function NurseryPlayerGetsDiapered(DomChange: any): void;
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declare function NurseryPlayerAdmitted(): void;
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declare function NurseryPlayerWearBabyDress(): void;
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declare function NurseryPlayerRestrained(RestraintSet: any): void;
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declare function NurseryPlayerRePacified(): void;
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28
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declare function NurseryPlayerDePacified(): void;
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29
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declare function NurseryPlayerRedressed(): void;
|
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30
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declare function NurseryBadBabies(): void;
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31
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declare function NurseryPlayerSkillsAmnesia(): void;
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32
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declare function NurseryReplaceSkill(): void;
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33
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declare function NurseryPlayerChangeDress(): void;
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34
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declare function NurseryPlayerChangeDressColor(): void;
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35
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declare function NurseryPlayerRemoveDress(): void;
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36
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declare function NurseryPlayerCuteRelpy(): void;
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37
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declare function NurseryEscapeGate(): void;
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38
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declare function NurseryPlayerForgiven(): void;
|
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39
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declare function NurseryPlayerReadmitted(): void;
|
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40
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declare function NurseryPlayerRemoveCloth(): void;
|
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41
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declare function NurseryPlayerNeedsPunishing(Severity: any): void;
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42
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declare function NurseryPlayerPunished(Severity: any): void;
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43
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declare function NurseryGoodBehaviour(): void;
|
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44
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declare var NurseryBackground: string;
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45
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/** @type {null | string} */
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46
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declare var NurserySituation: null | string;
|
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47
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+
declare var NurseryJustClicked: any;
|
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48
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+
/** @type {null | NPCCharacter} */
|
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49
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declare var NurseryNurse: null | NPCCharacter;
|
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50
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+
/** @type {null | NPCCharacter} */
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51
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declare var NurseryABDL1: null | NPCCharacter;
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52
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+
/** @type {null | NPCCharacter} */
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53
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declare var NurseryABDL2: null | NPCCharacter;
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54
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+
/** 0 = Good girl; 1 = ready to be forgiven; >= 2 = severity of naughtiness. */
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55
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declare var NurseryPlayerBadBabyStatus: number;
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56
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/** @type {null | boolean} */
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57
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declare var NurseryPlayerInappropriateCloth: null | boolean;
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58
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+
declare var NurseryCoolDownTime: number;
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59
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/** @type {null | Item[]} */
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60
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declare var NurseryPlayerAppearance: null | Item[];
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61
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declare var RandomNumber: number;
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62
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/** @type {null | string} */
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63
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declare var RandomResult: null | string;
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64
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/** @type {null | string} */
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65
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declare var RandomResultB: null | string;
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|
66
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declare var PreviousDress: string;
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67
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+
declare var PreviousDressColor: string;
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|
68
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+
/** @type {null | boolean} */
|
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69
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declare var NurseryPlayerKeepsLoosingBinky: null | boolean;
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70
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+
/**
|
|
71
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* message about nursery gate
|
|
72
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+
* @type {null | boolean}
|
|
73
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+
*/
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|
74
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+
declare var NurseryGateMsg: null | boolean;
|
|
75
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+
/**
|
|
76
|
+
* message about ease of opening nursery gate
|
|
77
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* @type {number}
|
|
78
|
+
*/
|
|
79
|
+
declare var NurseryLeaveMsg: number;
|
|
80
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+
/** @type {null | number} */
|
|
81
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+
declare var NurseryEscapeAttempts: null | number;
|
|
82
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+
/** @type {null | number} */
|
|
83
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+
declare var NursuryEscapeFailMsg: null | number;
|
|
84
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+
/** @type {null | number} */
|
|
85
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declare var NurseryRepeatOffender: null | number;
|
|
@@ -0,0 +1,348 @@
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|
|
1
|
+
/**
|
|
2
|
+
* NPC Dialog functions
|
|
3
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+
* @returns {boolean} - TRUE if the dialog option will be available to the player
|
|
4
|
+
*/
|
|
5
|
+
declare function PandoraCanStartRecruit(): boolean;
|
|
6
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+
declare function PandoraCanRecruit(): boolean;
|
|
7
|
+
declare function PandoraCharacterCanJoin(): boolean;
|
|
8
|
+
declare function PandoraCharacterCanLeave(): boolean;
|
|
9
|
+
declare function PandoraOdds75(): boolean;
|
|
10
|
+
declare function PandoraOdds50(): boolean;
|
|
11
|
+
declare function PandoraOdds25(): boolean;
|
|
12
|
+
/** @param {string} Costume */
|
|
13
|
+
declare function PandoraCostumeIs(Costume: string): boolean;
|
|
14
|
+
/** @param {number} Number */
|
|
15
|
+
declare function PandoraQuizIs(Number: number): boolean;
|
|
16
|
+
declare function PandoraCanAskForPaint(): boolean;
|
|
17
|
+
/**
|
|
18
|
+
* Loads the Pandora's Box screen
|
|
19
|
+
* @returns {void} - Nothing
|
|
20
|
+
*/
|
|
21
|
+
declare function PandoraLoad(): void;
|
|
22
|
+
/**
|
|
23
|
+
* Returns the color of the direction buttons, it can change if the direction was recently navigated to
|
|
24
|
+
* The Cartographer perk can show the returning path in yellow
|
|
25
|
+
* @param {"North" | "South" | "East" | "West"} Direction - The cardinal direction
|
|
26
|
+
* @returns {string} - The color to use
|
|
27
|
+
*/
|
|
28
|
+
declare function PandoraDirectionButtonColor(Direction: "North" | "South" | "East" | "West"): string;
|
|
29
|
+
/**
|
|
30
|
+
* Returns whether the player can move in the specified direction
|
|
31
|
+
* @param {"North" | "South" | "East" | "West"} Direction - The cardinal direction to check
|
|
32
|
+
* @returns {boolean} - Whether the direction can be accessed
|
|
33
|
+
*/
|
|
34
|
+
declare function PandoraDirectionAvailable(Direction: "North" | "South" | "East" | "West"): boolean;
|
|
35
|
+
/**
|
|
36
|
+
* Draws the Pandora text data
|
|
37
|
+
* @param {Number} Y - The Y position
|
|
38
|
+
* @returns {boolean} - Whether the direction can be accessed
|
|
39
|
+
*/
|
|
40
|
+
declare function PandoraDrawData(Y: number): boolean;
|
|
41
|
+
/**
|
|
42
|
+
* Runs and draws all Pandora's Box screens
|
|
43
|
+
* @returns {void} - Nothing
|
|
44
|
+
*/
|
|
45
|
+
declare function PandoraRun(): void;
|
|
46
|
+
/**
|
|
47
|
+
* Enters a new mode for the Pandora screen, such as rest or search mode
|
|
48
|
+
* @param {PandoraMode} NewMode
|
|
49
|
+
* @returns {void} - Nothing
|
|
50
|
+
*/
|
|
51
|
+
declare function PandoraSetMode(NewMode: "" | "Rest" | "Search" | "Paint"): void;
|
|
52
|
+
/**
|
|
53
|
+
* Handles clicks in all Pandora's screen
|
|
54
|
+
* @returns {void} - Nothing
|
|
55
|
+
*/
|
|
56
|
+
declare function PandoraClick(): void;
|
|
57
|
+
/**
|
|
58
|
+
* Handles the key pressed in Pandora's Box, allow WASD to move around
|
|
59
|
+
* @returns {void} - Nothing
|
|
60
|
+
*/
|
|
61
|
+
declare function PandoraKeyDown(): void;
|
|
62
|
+
/**
|
|
63
|
+
* Prepares a text popup for Pandora's Box
|
|
64
|
+
* @param {string} Text
|
|
65
|
+
* @returns {void} - Nothing
|
|
66
|
+
*/
|
|
67
|
+
declare function PandoraMsgBox(Text: string): void;
|
|
68
|
+
/**
|
|
69
|
+
* Generates a random NPC for Pandora's Box missions, clear the cache if it was generated before
|
|
70
|
+
* @param {string} Group - The main group for that NPC (Random, Entrance, Underground)
|
|
71
|
+
* @param {NPCArchetype} Archetype - The NPC function within Pandora's (Guard, Mistress, Slave, Maid, etc.)
|
|
72
|
+
* @param {string} Name - The name to give to that NPC, can be RANDOM for a fully random name
|
|
73
|
+
* @param {boolean} AllowItem - TRUE if we allow using items on her by default
|
|
74
|
+
* @returns {NPCCharacter} - The NPC character to return
|
|
75
|
+
*/
|
|
76
|
+
declare function PandoraGenerateNPC(Group: string, Archetype: NPCArchetype, Name: string, AllowItem: boolean): NPCCharacter;
|
|
77
|
+
/**
|
|
78
|
+
* Dress a character in the Rival Club fashion
|
|
79
|
+
* @param {NPCCharacter} C
|
|
80
|
+
* @param {string} Type
|
|
81
|
+
* @returns {void} - Nothing
|
|
82
|
+
*/
|
|
83
|
+
declare function PandoraDress(C: NPCCharacter, Type: string): void;
|
|
84
|
+
/**
|
|
85
|
+
* When the players enters a new room, we keep the previous room
|
|
86
|
+
* @param {PandoraBaseRoom} Room - The room to step into
|
|
87
|
+
* @param {PandoraDirection | ""} [Direction] - The direction the player comes from
|
|
88
|
+
* @returns {void} - Nothing
|
|
89
|
+
*/
|
|
90
|
+
declare function PandoraEnterRoom(Room: PandoraBaseRoom, Direction?: PandoraDirection | ""): void;
|
|
91
|
+
/**
|
|
92
|
+
* Generates a chest randomly in the room cell (35% odds in cat burglar missions, 5% in other missions)
|
|
93
|
+
* @param {object} Room - The room in which the chest could be placed
|
|
94
|
+
* @returns {void} - Nothing
|
|
95
|
+
*/
|
|
96
|
+
declare function PandoraCreateChest(Room: object): void;
|
|
97
|
+
/**
|
|
98
|
+
* Generates random rooms linked on the entry room
|
|
99
|
+
* @param {PandoraBaseRoom} EntryRoom - The room object that's leading to that floor
|
|
100
|
+
* @param {PandoraFloorDirection} DirectionFrom - The entry direction
|
|
101
|
+
* @param {number} RoomLevel - The room level, the higher it goes, the higher the chances it will be a dead-end
|
|
102
|
+
* @param {number} MaxRoom - The max number of rooms to generate.
|
|
103
|
+
* @returns {void} - Nothing
|
|
104
|
+
*/
|
|
105
|
+
declare function PandoraGenerateRoom(EntryRoom: PandoraBaseRoom, DirectionFrom: PandoraFloorDirection, RoomLevel: number, MaxRoom: number): void;
|
|
106
|
+
/**
|
|
107
|
+
* Loads the Pandora's Box screen
|
|
108
|
+
* @param {PandoraFloors} FloorName - The name of the floor in which we must generate rooms
|
|
109
|
+
* @param {PandoraBaseRoom} EntryRoom - The room object that's leading to that floor
|
|
110
|
+
* @param {PandoraFloorDirection} DirectionFrom - The entry direction
|
|
111
|
+
* @param {PandoraFloorDirection} DirectionTo - The opposite direction
|
|
112
|
+
* @param {number} MaxRoom - The maximum limit of rooms to generate.
|
|
113
|
+
* @returns {void} - Nothing
|
|
114
|
+
*/
|
|
115
|
+
declare function PandoraGenerateFloor(FloorName: PandoraFloors, EntryRoom: PandoraBaseRoom, DirectionFrom: PandoraFloorDirection, DirectionTo: PandoraFloorDirection, MaxRoom: number): void;
|
|
116
|
+
/**
|
|
117
|
+
* Clears all the rooms and generates the main hall with an introduction maid
|
|
118
|
+
* @returns {void} - Nothing
|
|
119
|
+
*/
|
|
120
|
+
declare function PandoraBuildMainHall(): void;
|
|
121
|
+
/**
|
|
122
|
+
* Removes the current character from the room and deletes that NPC from the array
|
|
123
|
+
* @returns {void} - Nothing
|
|
124
|
+
*/
|
|
125
|
+
declare function PandoraRemoveCurrentCharacter(): void;
|
|
126
|
+
/**
|
|
127
|
+
* Flags the current character to allow moves and exits any dialog with her
|
|
128
|
+
* @returns {void} - Nothing
|
|
129
|
+
*/
|
|
130
|
+
declare function PandoraCharacterAllowMove(): void;
|
|
131
|
+
/**
|
|
132
|
+
* When the current character joins the player's party
|
|
133
|
+
* @returns {void} - Nothing
|
|
134
|
+
*/
|
|
135
|
+
declare function PandoraCharacterJoin(): void;
|
|
136
|
+
/**
|
|
137
|
+
* When the current character leaves the player's party
|
|
138
|
+
* @returns {void} - Nothing
|
|
139
|
+
*/
|
|
140
|
+
declare function PandoraCharacterLeave(): void;
|
|
141
|
+
/**
|
|
142
|
+
* When the current character starts to fight against the player
|
|
143
|
+
* @returns {void} - Nothing
|
|
144
|
+
*/
|
|
145
|
+
declare function PandoraCharacterFight(): void;
|
|
146
|
+
/**
|
|
147
|
+
* Resolves the fight between the player and the current character
|
|
148
|
+
* @returns {void} - Nothing
|
|
149
|
+
*/
|
|
150
|
+
declare function PandoraCharacterFightEnd(): void;
|
|
151
|
+
/**
|
|
152
|
+
* When the mission fails, we go back to the infiltration room
|
|
153
|
+
* @returns {void} - Nothing
|
|
154
|
+
*/
|
|
155
|
+
declare function PandoraMissionFail(): void;
|
|
156
|
+
/**
|
|
157
|
+
* When the player must walk back to the previous room he entered from
|
|
158
|
+
* @returns {void} - Nothing
|
|
159
|
+
*/
|
|
160
|
+
declare function PandoraWalkBack(): void;
|
|
161
|
+
/**
|
|
162
|
+
* When the player must strips the current character
|
|
163
|
+
* @returns {void} - Nothing
|
|
164
|
+
*/
|
|
165
|
+
declare function PandoraCharacterNaked(): void;
|
|
166
|
+
/**
|
|
167
|
+
* When the player changes in the clothes of someone else (type)
|
|
168
|
+
* @param {string} Type - The type of character to dress as (ex: Guard)
|
|
169
|
+
* @returns {void} - Nothing
|
|
170
|
+
*/
|
|
171
|
+
declare function PandoraPlayerClothes(Type: string): void;
|
|
172
|
+
/**
|
|
173
|
+
* The player can only try once to recruit a random NPC, the odds are set when conversation starts
|
|
174
|
+
* @returns {void} - Nothing
|
|
175
|
+
*/
|
|
176
|
+
declare function PandoraStartRecruit(): void;
|
|
177
|
+
/**
|
|
178
|
+
* Increases the infiltration skill on some events
|
|
179
|
+
* @param {string|number} Progress - The progression factor
|
|
180
|
+
* @returns {void} - Nothing
|
|
181
|
+
*/
|
|
182
|
+
declare function PandoraInfiltrationChange(Progress: string | number): void;
|
|
183
|
+
/**
|
|
184
|
+
* Checks if the player can bring the NPC to her private room
|
|
185
|
+
* @returns {boolean} - Returns true if the player can
|
|
186
|
+
*/
|
|
187
|
+
declare function PandoraCanJoinPrivateRoom(): boolean;
|
|
188
|
+
/**
|
|
189
|
+
* When a random NPC joins the player private room, we add that character and exits the dialog
|
|
190
|
+
* @returns {void} - Nothing
|
|
191
|
+
*/
|
|
192
|
+
declare function PandoraCharacterJoinPrivateRoom(): void;
|
|
193
|
+
/**
|
|
194
|
+
* Checks if the mission is the one provided in the parameter
|
|
195
|
+
* @param {string} Type - The mission type
|
|
196
|
+
* @returns {boolean} - Returns TRUE if it's the current mission
|
|
197
|
+
*/
|
|
198
|
+
declare function PandoraMissionIs(Type: string): boolean;
|
|
199
|
+
/**
|
|
200
|
+
* Checks if the perk specified is currently selected
|
|
201
|
+
* @param {string} Type - The perk type
|
|
202
|
+
* @returns {boolean} - Returns TRUE if it's selected
|
|
203
|
+
*/
|
|
204
|
+
declare function PandoraHasPerk(Type: string): boolean;
|
|
205
|
+
/**
|
|
206
|
+
* Prepares an information text based on the bribe amount provided
|
|
207
|
+
* @param {string} Amount - The bribe amount
|
|
208
|
+
* @param {string} Type - The perk type
|
|
209
|
+
* @returns {void} - Nothing
|
|
210
|
+
*/
|
|
211
|
+
declare function PandoraBribeInfo(Amount: string, Type: string): void;
|
|
212
|
+
/**
|
|
213
|
+
* Some dialog activities can boost the recruitment odds
|
|
214
|
+
* @returns {void} - Nothing
|
|
215
|
+
*/
|
|
216
|
+
declare function PandoraRecruitBoost(): void;
|
|
217
|
+
/**
|
|
218
|
+
* Starts the player punishment process and jumps to the punishment Dominatrix
|
|
219
|
+
* @param {Boolean} FromKidnapper
|
|
220
|
+
* @param {string} [FixIntro]
|
|
221
|
+
* @returns {void} - Nothing
|
|
222
|
+
*/
|
|
223
|
+
declare function PandoraPunishmentIntro(FromKidnapper: boolean, FixIntro?: string): void;
|
|
224
|
+
/**
|
|
225
|
+
* Puts the player in lots of random restraints
|
|
226
|
+
* @returns {void} - Nothing
|
|
227
|
+
*/
|
|
228
|
+
declare function PandoraRestrainPlayer(): void;
|
|
229
|
+
/**
|
|
230
|
+
* When the player purchases a drink from the maid, she can heal by the money value
|
|
231
|
+
* @param {number} Money
|
|
232
|
+
* @returns {void} - Nothing
|
|
233
|
+
*/
|
|
234
|
+
declare function PandoraBuyMaidDrink(Money: number): void;
|
|
235
|
+
/**
|
|
236
|
+
* Generates new random odds for a character, based on Pandora's difficulty
|
|
237
|
+
* @returns {void} - Nothing
|
|
238
|
+
*/
|
|
239
|
+
declare function PandoraCharacterGenerateRandomOdds(): void;
|
|
240
|
+
/**
|
|
241
|
+
* Starts the guard quiz, the player needs 5 good answers to be let go
|
|
242
|
+
* @returns {void} - Nothing
|
|
243
|
+
*/
|
|
244
|
+
declare function PandoraQuizStart(): void;
|
|
245
|
+
/**
|
|
246
|
+
* Generates questions that guards will challenge the player with
|
|
247
|
+
* @returns {void} - Nothing
|
|
248
|
+
*/
|
|
249
|
+
declare function PandoraQuizNext(): void;
|
|
250
|
+
/**
|
|
251
|
+
* When the player gives an answer to the guard quiz, the guard will give a visual hint if the answer is incorrect
|
|
252
|
+
* @param {string} Answer
|
|
253
|
+
* @returns {void} - Nothing
|
|
254
|
+
*/
|
|
255
|
+
declare function PandoraQuizAnswer(Answer: string): void;
|
|
256
|
+
/**
|
|
257
|
+
* When the player gets ungagged by an NPC, we remove everything on the head
|
|
258
|
+
* @returns {void} - Nothing
|
|
259
|
+
*/
|
|
260
|
+
declare function PandoraPlayerUngag(): void;
|
|
261
|
+
/**
|
|
262
|
+
* Sets the punishment sentence in minutes
|
|
263
|
+
* @param {string|number} Minutes
|
|
264
|
+
* @returns {void} - Nothing
|
|
265
|
+
*/
|
|
266
|
+
declare function PandoraPunishmentSentence(Minutes: string | number): void;
|
|
267
|
+
/**
|
|
268
|
+
* Starts the punishment
|
|
269
|
+
* @returns {void} - Nothing
|
|
270
|
+
*/
|
|
271
|
+
declare function PandoraPunishmentStart(): void;
|
|
272
|
+
/**
|
|
273
|
+
* When an NPC pays the player for a service
|
|
274
|
+
* @param {string} Amount - The paid amount
|
|
275
|
+
* @returns {void} - Nothing
|
|
276
|
+
*/
|
|
277
|
+
declare function PandoraPlayerPay(Amount: string): void;
|
|
278
|
+
/**
|
|
279
|
+
* When the player pays an NPC to wear her clothes
|
|
280
|
+
* @returns {void} - Nothing
|
|
281
|
+
*/
|
|
282
|
+
declare function PandoraBuyRandomClothes(): void;
|
|
283
|
+
/**
|
|
284
|
+
* Starts the chest lockpicking mini-game
|
|
285
|
+
* @returns {void} - Nothing
|
|
286
|
+
*/
|
|
287
|
+
declare function PandoraChestLockpickStart(): void;
|
|
288
|
+
/**
|
|
289
|
+
* When the picklock mini-game ends, adds 30 seconds to the timer
|
|
290
|
+
* @returns {void} - Nothing
|
|
291
|
+
*/
|
|
292
|
+
declare function PandoraChestLockEnd(): void;
|
|
293
|
+
/**
|
|
294
|
+
* When the player loots the chest, we add some money and the chest disappear
|
|
295
|
+
* @returns {void} - Nothing
|
|
296
|
+
*/
|
|
297
|
+
declare function PandoraChestLoot(): void;
|
|
298
|
+
/**
|
|
299
|
+
* When the player gets the paint cans from a cosplay girl
|
|
300
|
+
* @returns {void} - Nothing
|
|
301
|
+
*/
|
|
302
|
+
declare function PandoraGetPaint(): void;
|
|
303
|
+
/**
|
|
304
|
+
* When the player starts a club card game
|
|
305
|
+
* @returns {void} - Nothing
|
|
306
|
+
*/
|
|
307
|
+
declare function PandoraClubCardStart(): void;
|
|
308
|
+
/**
|
|
309
|
+
* When the player ends a club card game
|
|
310
|
+
* @returns {void} - Nothing
|
|
311
|
+
*/
|
|
312
|
+
declare function PandoraClubCardEnd(): void;
|
|
313
|
+
declare var PandoraBackground: string;
|
|
314
|
+
/** @type {PandoraBaseRoom} */
|
|
315
|
+
declare var PandoraCurrentRoom: PandoraBaseRoom;
|
|
316
|
+
/** @type {PandoraBaseRoom} */
|
|
317
|
+
declare var PandoraPreviousRoom: PandoraBaseRoom;
|
|
318
|
+
/** @type {PandoraBaseRoom[]} */
|
|
319
|
+
declare var PandoraRoom: PandoraBaseRoom[];
|
|
320
|
+
/** @type {PandoraFloorDirection[]} */
|
|
321
|
+
declare var PandoraDirectionList: PandoraFloorDirection[];
|
|
322
|
+
/** @type {PandoraFloorDirection[]} */
|
|
323
|
+
declare var PandoraDirectionListFrom: PandoraFloorDirection[];
|
|
324
|
+
/** @type {""|"Search"|"Rest"|"Paint"} */
|
|
325
|
+
declare var PandoraMode: "" | "Search" | "Rest" | "Paint";
|
|
326
|
+
declare var PandoraModeTimer: number;
|
|
327
|
+
declare var PandoraModeAppearance: any;
|
|
328
|
+
declare var PandoraMessage: any;
|
|
329
|
+
/** @type {NPCCharacter[]} */
|
|
330
|
+
declare var PandoraParty: NPCCharacter[];
|
|
331
|
+
/** @type {null | NPCCharacter} */
|
|
332
|
+
declare var PandoraFightCharacter: null | NPCCharacter;
|
|
333
|
+
declare var PandoraRandomNPCList: string[];
|
|
334
|
+
declare namespace PandoraMoveDirectionTimer {
|
|
335
|
+
const Direction: string;
|
|
336
|
+
const Timer: number;
|
|
337
|
+
}
|
|
338
|
+
/** @type {null | PandoraBaseRoom} */
|
|
339
|
+
declare var PandoraTargetRoom: null | PandoraBaseRoom;
|
|
340
|
+
declare var PandoraClothes: string;
|
|
341
|
+
declare var PandoraWillpower: number;
|
|
342
|
+
declare var PandoraMaxWillpower: number;
|
|
343
|
+
declare var PandoraMoney: number;
|
|
344
|
+
declare var PandoraTimer: number;
|
|
345
|
+
declare var PandoraChestCount: number;
|
|
346
|
+
declare var PandoraPaint: boolean;
|
|
347
|
+
declare var PandoraReverseMaidDone: number;
|
|
348
|
+
declare var PandoraReverseMaidTotal: number;
|