bc-stubs 96.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +2 -0
  3. package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
  4. package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
  5. package/bc/Backgrounds/Backgrounds.d.ts +37 -0
  6. package/bc/Female3DCG_Types.d.ts +875 -0
  7. package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
  8. package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
  9. package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
  10. package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
  11. package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
  12. package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
  13. package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
  14. package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
  15. package/bc/Screens/Character/Login/Login.d.ts +194 -0
  16. package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
  17. package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
  18. package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
  19. package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
  20. package/bc/Screens/Character/Title/Title.d.ts +68 -0
  21. package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
  22. package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
  23. package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
  24. package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
  25. package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
  26. package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
  27. package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
  28. package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
  29. package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
  30. package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
  31. package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
  32. package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
  33. package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
  34. package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
  35. package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
  36. package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
  37. package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
  38. package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
  39. package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
  40. package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
  41. package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
  42. package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
  43. package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
  44. package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
  45. package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
  46. package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
  47. package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
  48. package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
  49. package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
  50. package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
  51. package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
  52. package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
  53. package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
  54. package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
  55. package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
  56. package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
  57. package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
  58. package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
  59. package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
  60. package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
  61. package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
  62. package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
  63. package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
  64. package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
  65. package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
  66. package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
  67. package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
  68. package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
  69. package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
  70. package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
  71. package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
  72. package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
  73. package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
  74. package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
  75. package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
  76. package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
  77. package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
  78. package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
  79. package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
  80. package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
  81. package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
  82. package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
  83. package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
  84. package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
  85. package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
  86. package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
  87. package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
  88. package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
  89. package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
  90. package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
  91. package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
  92. package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
  93. package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
  94. package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
  95. package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
  96. package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
  97. package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
  98. package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
  99. package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
  100. package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
  101. package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
  102. package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
  103. package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
  104. package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
  105. package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
  106. package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
  107. package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
  108. package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
  109. package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
  110. package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
  111. package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
  112. package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
  113. package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
  114. package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
  115. package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
  116. package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
  117. package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
  118. package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
  119. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
  120. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
  121. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
  122. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
  123. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
  124. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
  125. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
  126. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
  127. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
  128. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
  129. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
  130. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
  131. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
  132. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
  133. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
  134. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
  135. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
  136. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
  137. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
  138. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
  139. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
  140. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
  141. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
  142. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
  143. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
  144. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
  145. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
  146. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
  147. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
  148. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
  149. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
  150. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
  151. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
  152. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
  153. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
  154. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
  155. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
  156. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
  157. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
  158. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
  159. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
  160. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
  161. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
  162. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
  163. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
  164. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
  165. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
  166. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
  167. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
  168. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
  169. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
  170. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
  171. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
  172. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
  173. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
  174. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
  175. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
  176. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
  177. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
  178. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
  179. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
  180. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
  181. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
  182. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
  183. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
  184. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
  185. package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
  186. package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
  187. package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
  188. package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
  189. package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
  190. package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
  191. package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
  192. package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
  193. package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
  194. package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
  195. package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
  196. package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
  197. package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
  198. package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
  199. package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
  200. package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
  201. package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
  202. package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
  203. package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
  204. package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
  205. package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
  206. package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
  207. package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
  208. package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
  209. package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
  210. package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
  211. package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
  212. package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
  213. package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
  214. package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
  215. package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
  216. package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
  217. package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
  218. package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
  219. package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
  220. package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
  221. package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
  222. package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
  223. package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
  224. package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
  225. package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
  226. package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
  227. package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
  228. package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
  229. package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
  230. package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
  231. package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
  232. package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
  233. package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
  234. package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
  235. package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
  236. package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
  237. package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
  238. package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
  239. package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
  240. package/bc/Screens/Room/Management/Management.d.ts +544 -0
  241. package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
  242. package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
  243. package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
  244. package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
  245. package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
  246. package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
  247. package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
  248. package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
  249. package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
  250. package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
  251. package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
  252. package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
  253. package/bc/Screens/Room/Private/Private.d.ts +781 -0
  254. package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
  255. package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
  256. package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
  257. package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
  258. package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
  259. package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
  260. package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
  261. package/bc/Scripts/Activity.d.ts +270 -0
  262. package/bc/Scripts/AfkTimer.d.ts +43 -0
  263. package/bc/Scripts/Animation.d.ts +81 -0
  264. package/bc/Scripts/Asset.d.ts +216 -0
  265. package/bc/Scripts/Audio.d.ts +105 -0
  266. package/bc/Scripts/Character.d.ts +495 -0
  267. package/bc/Scripts/CharacterName.d.ts +1 -0
  268. package/bc/Scripts/ColorPicker.d.ts +155 -0
  269. package/bc/Scripts/Common.d.ts +499 -0
  270. package/bc/Scripts/CommonDraw.d.ts +34 -0
  271. package/bc/Scripts/ControllerSupport.d.ts +107 -0
  272. package/bc/Scripts/Dialog.d.ts +970 -0
  273. package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
  274. package/bc/Scripts/Drawing.d.ts +581 -0
  275. package/bc/Scripts/Drawing3D.d.ts +21 -0
  276. package/bc/Scripts/DynamicDraw.d.ts +310 -0
  277. package/bc/Scripts/Element.d.ts +154 -0
  278. package/bc/Scripts/ExtendedItem.d.ts +339 -0
  279. package/bc/Scripts/GLDraw.d.ts +223 -0
  280. package/bc/Scripts/Game.d.ts +61 -0
  281. package/bc/Scripts/GameLog.d.ts +87 -0
  282. package/bc/Scripts/Graph.d.ts +46 -0
  283. package/bc/Scripts/Import.d.ts +7 -0
  284. package/bc/Scripts/Inventory.d.ts +509 -0
  285. package/bc/Scripts/MiniGame.d.ts +30 -0
  286. package/bc/Scripts/ModularItem.d.ts +286 -0
  287. package/bc/Scripts/Mouse.d.ts +34 -0
  288. package/bc/Scripts/NPC.d.ts +105 -0
  289. package/bc/Scripts/Notification.d.ts +120 -0
  290. package/bc/Scripts/PortalLink.d.ts +159 -0
  291. package/bc/Scripts/Property.d.ts +98 -0
  292. package/bc/Scripts/Reputation.d.ts +36 -0
  293. package/bc/Scripts/Server.d.ts +239 -0
  294. package/bc/Scripts/Skill.d.ts +107 -0
  295. package/bc/Scripts/Speech.d.ts +145 -0
  296. package/bc/Scripts/Struggle.d.ts +357 -0
  297. package/bc/Scripts/Testing.d.ts +30 -0
  298. package/bc/Scripts/Text.d.ts +92 -0
  299. package/bc/Scripts/TextItem.d.ts +65 -0
  300. package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
  301. package/bc/Scripts/Timer.d.ts +62 -0
  302. package/bc/Scripts/Translation.d.ts +101 -0
  303. package/bc/Scripts/TypedItem.d.ts +242 -0
  304. package/bc/Scripts/Validation.d.ts +324 -0
  305. package/bc/Scripts/VariableHeight.d.ts +108 -0
  306. package/bc/Scripts/VibratorMode.d.ts +209 -0
  307. package/bc/Scripts/lib/LZString.d.ts +12 -0
  308. package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
  309. package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
  310. package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
  311. package/bc/Typedef.d.ts +3933 -0
  312. package/package.json +19 -0
@@ -0,0 +1,110 @@
1
+ /**
2
+ * Checks if the player can be released
3
+ * @returns {boolean} - Returns true, if the player can be released, false otherwise
4
+ */
5
+ declare function AsylumMeetingCanReleasePlayer(): boolean;
6
+ /**
7
+ * Checks if the player cannot be released
8
+ * @returns {boolean} - Returns true, if the player cannot be released, false otherwise
9
+ */
10
+ declare function AsylumMeetingCannotReleasePlayer(): boolean;
11
+ /**
12
+ * Checks wether the player can be restrained or not
13
+ * @returns {boolean} - Returns true, if the player can be restrained, flase otherwise
14
+ */
15
+ declare function AsylumMeetingCanRestrainPlayer(): boolean;
16
+ /**
17
+ * Returns TRUE if specific dialog conditions are met
18
+ * @returns {boolean} - Returns TRUE if both aren't restrained
19
+ */
20
+ declare function AsylumMeetingCanKiss(): boolean;
21
+ declare function AsylumMeetingWearingGGTS(): boolean;
22
+ declare function AsylumMeetingGGTSCollar(): boolean;
23
+ /**
24
+ * Returns TRUE if the player and the current character can play Club Card
25
+ * @returns {boolean} - Returns TRUE if both aren't restrained and gagged
26
+ */
27
+ declare function AsylumMeetingCanPlayClubCard(): boolean;
28
+ /**
29
+ * Loads the room and it's patients
30
+ * @returns {void} - Nothing
31
+ */
32
+ declare function AsylumMeetingLoad(): void;
33
+ /**
34
+ * Runs the room. Is called at short intervals so don't use expensive loops or function calls from here
35
+ * @returns {void} - Nothing
36
+ */
37
+ declare function AsylumMeetingRun(): void;
38
+ /**
39
+ * Handles the click events. Is called by CommonClick()
40
+ * @returns {void} - Nothing
41
+ */
42
+ declare function AsylumMeetingClick(): void;
43
+ /**
44
+ * When the player smokes with the patient
45
+ * @returns {void} - Nothing
46
+ */
47
+ declare function AsylumMeetingSmoke(): void;
48
+ /**
49
+ * The player buys a vibrating wand from the left hand patient
50
+ * @returns {void} - Nothing
51
+ */
52
+ declare function AsylumMeetingBuyVibratingWand(): void;
53
+ /**
54
+ * The player buys lockpicks from the left hand patient
55
+ * @returns {void} - Nothing
56
+ */
57
+ declare function AsylumMeetingBuyLockPicks(): void;
58
+ /**
59
+ * The player pays the left hand patient to release her
60
+ * @returns {void} - Nothing
61
+ */
62
+ declare function AsylumMeetingReleaseForMoney(): void;
63
+ /**
64
+ * When the girl on the left runs away, the player's reputation changes
65
+ * @param {number} RepChange - The amount to change the player's reputation by
66
+ * @returns {void} - Nothing
67
+ */
68
+ declare function AsylumMeetingRunAway(RepChange: number): void;
69
+ /**
70
+ * When the player gets restrained by the left hand patient
71
+ * @param {"FEW"|"LOT"|"ALL"} RestraintsType - The amount of restraints to put on the player
72
+ * @returns {void} - Nothing
73
+ */
74
+ declare function AsylumMeetingRestrainPlayer(RestraintsType: "FEW" | "LOT" | "ALL"): void;
75
+ /**
76
+ * When the player plays with a patient, she blushes
77
+ * @param {"Low"| "Medium"| "High"| "VeryHigh"| "Extreme"| "ShortBreath"} BlushType - The expression to use
78
+ * @returns {void} - Nothing
79
+ */
80
+ declare function AsylumMeetingBlush(BlushType: "Low" | "Medium" | "High" | "VeryHigh" | "Extreme" | "ShortBreath"): void;
81
+ /**
82
+ * Before the player quits GGTS
83
+ * @returns {void} - Nothing
84
+ */
85
+ declare function AsylumMeetingBeforeQuitGGTS(): void;
86
+ /**
87
+ * When the player quits GGTS, her game data is erased
88
+ * @returns {void} - Nothing
89
+ */
90
+ declare function AsylumMeetingQuitGGTS(): void;
91
+ /**
92
+ * When the player quits GGTS by destroying the database server, the asylum closes until there's a relog
93
+ * @returns {void} - Nothing
94
+ */
95
+ declare function AsylumMeetingQuitGGTSMainHall(): void;
96
+ /**
97
+ * When the player starts a club card game
98
+ * @returns {void} - Nothing
99
+ */
100
+ declare function AsylumMeetingClubCardStart(): void;
101
+ /**
102
+ * When the player ends a club card game
103
+ * @returns {void} - Nothing
104
+ */
105
+ declare function AsylumMeetingClubCardEnd(): void;
106
+ declare var AsylumMeetingBackground: string;
107
+ /** @type {null | NPCCharacter} */
108
+ declare var AsylumMeetingPatientLeft: null | NPCCharacter;
109
+ /** @type {null | NPCCharacter} */
110
+ declare var AsylumMeetingPatientRight: null | NPCCharacter;
@@ -0,0 +1,117 @@
1
+ /**
2
+ * Checks if the therapy for the player can start
3
+ * @returns {boolean} - Returns true, if the player is ready for therapy, false otherwise
4
+ */
5
+ declare function AsylumTherapyPatientReadyForTherapy(): boolean;
6
+ /**
7
+ * Loads the room and initializes the nurse and the patient
8
+ * @returns {void} - Nothing
9
+ */
10
+ declare function AsylumTherapyLoad(): void;
11
+ /**
12
+ * Runs the room. This function is called over and over again at short intervals. So better don't use expensive loops or functions from here.
13
+ * @returns {void} - Nothing
14
+ */
15
+ declare function AsylumTherapyRun(): void;
16
+ /**
17
+ * Handles the click events. Is called from CommonClick()
18
+ * @returns {void} - Nothing
19
+ */
20
+ declare function AsylumTherapyClick(): void;
21
+ /**
22
+ * When the player gets ungagged by the nurse, her reputation is reduced
23
+ * @returns {void} - Nothing
24
+ */
25
+ declare function AsylumTherapyPlayerUngag(): void;
26
+ /**
27
+ * Release and strip the player
28
+ * @returns {void} - Nothing
29
+ */
30
+ declare function AsylumTherapyStripPlayer(): void;
31
+ /**
32
+ * Apply restraints on the player for bondage therapy. Depending on the patient reputation, the bondage therapy gets harsher
33
+ * @returns {void} - Nothing
34
+ */
35
+ declare function AsylumTherapyBondageTherapyRestrain(): void;
36
+ /**
37
+ * Releases the player at the end of a therapy session
38
+ * @returns {void} - Nothing
39
+ */
40
+ declare function AsylumTherapyTherapyEnd(): void;
41
+ /**
42
+ * When the patient therapy fails, loses reputation
43
+ * @returns {void} - Nothing
44
+ */
45
+ declare function AsylumTherapyTherapyFail(): void;
46
+ /**
47
+ * When the patient therapy succeeds, gain reputation
48
+ * @returns {void} - Nothing
49
+ */
50
+ declare function AsylumTherapyTherapySuccess(): void;
51
+ /**
52
+ * Apply restraints on the player for pain therapy.
53
+ * Depending on the patient's reputation, the pain therapy gets a tougher weapon
54
+ * @returns {void} - Nothing
55
+ */
56
+ declare function AsylumTherapyPainTherapyRestrain(): void;
57
+ /**
58
+ * For the tickle therapy, we use the four limbs shackle that forces the hands behind the back
59
+ * @returns {void} - Nothing
60
+ */
61
+ declare function AsylumTherapyTickleTherapyRestrain(): void;
62
+ /**
63
+ * For the tickle therapy, we apply a blindfold that's tougher depending on the patient reputation
64
+ * @returns {void} - Nothing
65
+ */
66
+ declare function AsylumTherapyTickleTherapyBlindfold(): void;
67
+ /**
68
+ * For the orgasm therapy, a vibrating toy can be applied on the player's breast
69
+ * @returns {void} - Nothing
70
+ */
71
+ declare function AsylumTherapyOrgasmTherapyRestrain(): void;
72
+ /**
73
+ * Initiates the bondage therapy as a nurse
74
+ * @param {number} RepChange - The amount, the player's reputation changes
75
+ * @param {"FEW" | "LOT" | "ALL" } RestraintsLevel - The level of restraints to use
76
+ * @returns {void} - Nothing
77
+ */
78
+ declare function AsylumTherapyPatientBondageIntro(RepChange: number, RestraintsLevel: "FEW" | "LOT" | "ALL"): void;
79
+ /**
80
+ * Initiates the pain therapy as a nurse
81
+ * @param {number} RepChange - The amount, the player's reputation changes
82
+ * @returns {void} - Nothing
83
+ */
84
+ declare function AsylumTherapyPatientPainIntro(RepChange: number): void;
85
+ /**
86
+ * Initiates the tickle therapy as a nurse
87
+ * @param {number} RepChange - The amount, the player's reputation changes
88
+ * @returns {void} - Nothing
89
+ */
90
+ declare function AsylumTherapyPatientTickleIntro(RepChange: number): void;
91
+ /**
92
+ * Initiates the orgasm therapy as a nurse
93
+ * @param {number} RepChange - The amount, the player's reputation changes
94
+ * @returns {void} - Nothing
95
+ */
96
+ declare function AsylumTherapyPatientOrgasmIntro(RepChange: number): void;
97
+ /**
98
+ * Starts the therapy mini-game as a nurse
99
+ * @param {number} Difficulty - The difficulty of the mini game
100
+ * @returns {void} - Nothing
101
+ */
102
+ declare function AsylumTherapyTherapyStart(Difficulty: number): void;
103
+ /**
104
+ * Ends the therapy mini-game as a nurse, plays with reputation and money
105
+ * @returns {void} - Nothing
106
+ */
107
+ declare function AsylumTherapyTherapyMiniGameEnd(): void;
108
+ /**
109
+ * When a new patient comes in
110
+ * @returns {void} - Nothing
111
+ */
112
+ declare function AsylumTherapyPatientNew(): void;
113
+ declare var AsylumTherapyBackground: string;
114
+ /** @type {null | NPCCharacter} */
115
+ declare var AsylumTherapyNurse: null | NPCCharacter;
116
+ /** @type {null | NPCCharacter} */
117
+ declare var AsylumTherapyPatient: null | NPCCharacter;
@@ -0,0 +1,144 @@
1
+ /**
2
+ * CHecks, if the player can be served
3
+ * @returns {boolean} - Returns true, if the player can be served, false otherwise
4
+ */
5
+ declare function CafeMaidCanServe(): boolean;
6
+ /**
7
+ * Checks, if the maid from the cafe can serve the player
8
+ * @returns {boolean} - Returns true, if the maid is able to serve, false otherwise
9
+ */
10
+ declare function CafeMaidCannotServe(): boolean;
11
+ /**
12
+ * Checks, if the player is able to consume a dring
13
+ * @returns {boolean} - Returns true, if player and maid are unrestrained, false otherwise
14
+ */
15
+ declare function CafePlayerCannotConsume(): boolean;
16
+ /**
17
+ * CHecks, if the player has completed the only serving task
18
+ * @returns {boolean} - Returns true, if the player is done, false otherwise
19
+ */
20
+ declare function CafeOnlineDrinkCompleted(): boolean;
21
+ /**
22
+ * Checks, if the player is a head maid and gagged
23
+ * @returns {boolean} - Returns true, if the player is a head maid and gagged
24
+ */
25
+ declare function CafeIsGaggedHeadMaid(): boolean;
26
+ /**
27
+ * Checks if the player is gagged and an experienced maid (reputation higher than 50)
28
+ * @returns {boolean} - Returns true, if the player is gagged and a senior maid, false otherwise
29
+ */
30
+ declare function CafeIsGaggedSeniorMaid(): boolean;
31
+ /**
32
+ * Checks if the player is gagged and an ordinary maid
33
+ * @returns {boolean} - Returns true if the player is gagged and an ordinary maid, false otherwise
34
+ */
35
+ declare function CafeIsGaggedRookieMaid(): boolean;
36
+ /**
37
+ * Checks if the player is an experinced maid, but no head maid
38
+ * @returns {boolean} - Returns true, if the player is no head maid and has a reputation of more than 50, false otherwise
39
+ */
40
+ declare function CafeIsMaidChoice(): boolean;
41
+ /**
42
+ * Checks, if the player is an ordinary maid
43
+ * @returns {boolean} - Returns true if the player is no head maid and has a reputation of less than 50
44
+ */
45
+ declare function CafeIsMaidNoChoice(): boolean;
46
+ /**
47
+ * Checks, if a dildo can be applied to the player
48
+ * @returns {boolean} - Returns true, if a dildo can be applied, false otherwise
49
+ */
50
+ declare function CafeCanDildo(): boolean;
51
+ /**
52
+ * Checks, if the player aked for a certain speciality
53
+ * @param {string} Type - The type of cafe speciality
54
+ * @returns {boolean} - Returns true, if the player asked for a given speciality, false otherwise
55
+ */
56
+ declare function CafeEquired(Type: string): boolean;
57
+ /**
58
+ * Returns TRUE if the player and the current character can play Club Card
59
+ * @returns {boolean} - Returns TRUE if both aren't restrained
60
+ */
61
+ declare function CafeCanPlayClubCard(): boolean;
62
+ /**
63
+ * Loads the Cafe room and initializes the NPCs. This function is called dynamically
64
+ * @returns {void} - Nothing
65
+ */
66
+ declare function CafeLoad(): void;
67
+ /**
68
+ * Run the Cafe room and draw characters. This function is called dynamically at short intervals.
69
+ * Don't use expensive loops or functions from here
70
+ * @returns {void} - Nothing
71
+ */
72
+ declare function CafeRun(): void;
73
+ /**
74
+ * Handles the click events. Is called from CommonClick()
75
+ * @returns {void} - Nothing
76
+ */
77
+ declare function CafeClick(): void;
78
+ /**
79
+ * When the player asks for a special, she is told the price
80
+ * @param {string} Item - The special the player asks for
81
+ */
82
+ declare function CafeEquirePrice(Item: string): void;
83
+ /**
84
+ * The player consumes a speciality. The money is subtracted and the effect applied
85
+ * @returns {void} - Nothing
86
+ */
87
+ declare function CafeConsumeSpeciiality(): void;
88
+ /**
89
+ * The cafe maid remove the player's gag
90
+ */
91
+ declare function CafeUngagPlayer(): void;
92
+ /**
93
+ * The cafe maid applies chosen bondage
94
+ * @param {"Shibari" | "Tape" | "Leather" | "Latex" | "Heavy"} Style - The style of bondage chosen by the player
95
+ * @returns {void} - Nothing
96
+ */
97
+ declare function CafeServiceBound(Style: "Shibari" | "Tape" | "Leather" | "Latex" | "Heavy"): void;
98
+ /**
99
+ * Make sure the player is bound securely for serving
100
+ * @returns {void} - Nothing
101
+ */
102
+ declare function CafeRamdomBound(): void;
103
+ /**
104
+ * The maid re-stocks the player's serving tray
105
+ * @returns {void} - Nothing
106
+ */
107
+ declare function CafeRefillTray(): void;
108
+ /**
109
+ * The maid uses toy on the player
110
+ * @returns {void} - Nothing
111
+ */
112
+ declare function CafeGivenDildo(): void;
113
+ /**
114
+ * Maid turns player's Vibe up to moderate
115
+ * @returns {void} - Nothing
116
+ */
117
+ declare function CafeTurnDildoUp(): void;
118
+ /**
119
+ * When the player starts a club card game
120
+ * @returns {void} - Nothing
121
+ */
122
+ declare function CafeClubCardStart(): void;
123
+ /**
124
+ * When the player ends a club card game
125
+ * @returns {void} - Nothing
126
+ */
127
+ declare function CafeClubCardEnd(): void;
128
+ /**
129
+ * Sends the bound player back to the main hall
130
+ * @returns {void} - Nothing
131
+ */
132
+ declare function CafeClubCardMainHall(): void;
133
+ declare var CafeBackground: string;
134
+ /** @type {null | NPCCharacter} */
135
+ declare var CafeMaid: null | NPCCharacter;
136
+ declare var CafeIsMaid: boolean;
137
+ declare var CafeIsHeadMaid: boolean;
138
+ declare var CafeVibeIncreased: boolean;
139
+ declare var CafeEnergyDrinkPrice: number;
140
+ declare var CafeGlassMilkPrice: number;
141
+ declare var CafeCupcakePrice: number;
142
+ /** @type {null | string} */
143
+ declare var CafeAskedFor: null | string;
144
+ declare var CafePrice: number;
@@ -0,0 +1,32 @@
1
+ /**
2
+ * Loads the cell screen and its NPC, then checks if it should be locked or not
3
+ * @returns {void} - Nothing
4
+ */
5
+ declare function CellLoad(): void;
6
+ /**
7
+ * Runs and draws the cell screen
8
+ * @returns {void} - Nothing
9
+ */
10
+ declare function CellRun(): void;
11
+ /**
12
+ * Handles clicks in the cell screen
13
+ * @returns {void} - Nothing
14
+ */
15
+ declare function CellClick(): void;
16
+ /**
17
+ * Locks the player in the cell for the given amount of time
18
+ * @param {number} LockTime - Number of minutes to be locked for
19
+ * @returns {void} - Nothing
20
+ */
21
+ declare function CellLock(LockTime: number): void;
22
+ /**
23
+ * Takes away the player's keys for the given amount of time
24
+ * @param {number} DepositTime - Number of hours to lose the keys for
25
+ * @returns {void} - Nothing
26
+ */
27
+ declare function CellDepositKeys(DepositTime: number): void;
28
+ declare var CellBackground: string;
29
+ declare var CellMinutes: number;
30
+ declare var CellOpenTimer: number;
31
+ /** @type {null | NPCCharacter} */
32
+ declare var CellKeyDepositStaff: null | NPCCharacter;
@@ -0,0 +1,28 @@
1
+ /**
2
+ * Loads the club card room and the tutor
3
+ * @returns {void} - Nothing
4
+ */
5
+ declare function ClubCardLoungeLoad(): void;
6
+ /**
7
+ * Runs and draws the club card room with the player and tutor
8
+ * @returns {void} - Nothing
9
+ */
10
+ declare function ClubCardLoungeRun(): void;
11
+ /**
12
+ * Handles clicks in the college entrance room
13
+ * @returns {void} - Nothing
14
+ */
15
+ declare function ClubCardLoungeClick(): void;
16
+ /**
17
+ * When the practice game starts
18
+ * @returns {void} - Nothing
19
+ */
20
+ declare function ClubCardLoungePraticeGameStart(): void;
21
+ /**
22
+ * When the practice game ends
23
+ * @returns {void} - Nothing
24
+ */
25
+ declare function ClubCardLoungePraticeGameEnd(): void;
26
+ declare var ClubCardLoungeBackground: string;
27
+ /** @type {null | NPCCharacter} */
28
+ declare var ClubCardLoungeTutor: null | NPCCharacter;
@@ -0,0 +1,57 @@
1
+ /**
2
+ * Checks, if the query matches the current state of Sidney
3
+ * @param {string} QueryStatus - The query to compare
4
+ * @returns {boolean} - Returns true, if the query matches the state of Sidney, false otherwise
5
+ */
6
+ declare function CollegeCafeteriaSidneyStatusIs(QueryStatus: string): boolean;
7
+ /**
8
+ * CHecks, if Sidney can be invited to the player's room
9
+ * @returns {boolean} - Returns true, if the player can invite Sidney, false otherwise
10
+ */
11
+ declare function CollegeCafeteriaCanInviteToPrivateRoom(): boolean;
12
+ /**
13
+ * Loads the cafeteria and generates Sidney according to her current state
14
+ * @returns {void} - Nothing
15
+ */
16
+ declare function CollegeCafeteriaLoad(): void;
17
+ /**
18
+ * Runs the room (shows the player and Sidney)
19
+ * @returns {void} - Nothing
20
+ */
21
+ declare function CollegeCafeteriaRun(): void;
22
+ /**
23
+ * Handles the click events. Is called from CommonClick()
24
+ * @returns {void} - Nothing
25
+ */
26
+ declare function CollegeCafeteriaClick(): void;
27
+ /**
28
+ * When Sidney love towards the player changes
29
+ * @param {string} LoveChange - The amount the love of Sidney changes
30
+ * @param {string} MoneyChange - The amount of money, the plyer looses
31
+ * @returns {void} - Nothing
32
+ */
33
+ declare function CollegeCafeteriaSidneyLoveChange(LoveChange: string, MoneyChange: string): void;
34
+ /**
35
+ * Starts the fight between Sidney and the player
36
+ * @returns {void} - Nothing
37
+ */
38
+ declare function CollegeCafeteriaFightStart(): void;
39
+ /**
40
+ * Resolves the fight between the player and Sidney
41
+ * @returns {void} - Nothing
42
+ */
43
+ declare function CollegeCafeteriaFightEnd(): void;
44
+ /**
45
+ * When the plater invites Sidney to her room, she also gets a college dunce hat
46
+ * @returns {void} - Nothing
47
+ */
48
+ declare function CollegeCafeteriaInviteToPrivateRoom(): void;
49
+ declare var CollegeCafeteriaBackground: string;
50
+ /** @type {null | NPCCharacter} */
51
+ declare var CollegeCafeteriaSidney: null | NPCCharacter;
52
+ declare var CollegeCafeteriaSidneyStatus: string;
53
+ declare var CollegeCafeteriaSidneyLove: number;
54
+ /** @type {null | NPCCharacter} */
55
+ declare var CollegeCafeteriaStudentRight: null | NPCCharacter;
56
+ /** @type {null | NPCCharacter} */
57
+ declare var CollegeCafeteriaStudentFarRight: null | NPCCharacter;
@@ -0,0 +1,75 @@
1
+ declare function CollegeChessCanStripPlayer(): boolean;
2
+ declare function CollegeChessCanStripOpponent(): boolean;
3
+ declare function CollegeChessCanMakeLove(): boolean;
4
+ /**
5
+ * Loads the college chest screen by generating the opponent.
6
+ * @returns {void} - Nothing
7
+ */
8
+ declare function CollegeChessLoad(): void;
9
+ /**
10
+ * Runs and draws the college chess screen. Shows the player and the opponent.
11
+ * @returns {void} - Nothing
12
+ */
13
+ declare function CollegeChessRun(): void;
14
+ /**
15
+ * Handles clicks in the college chess court screen
16
+ * @returns {void} - Nothing
17
+ */
18
+ declare function CollegeChessClick(): void;
19
+ /**
20
+ * Starts the chess mini game on the given difficulty.
21
+ * @param {number} Difficulty - Difficulty factor of the minigame, changes the depth of the chess script
22
+ * @param {string} Bet - The type of bet that will go on the game
23
+ * @returns {void} - Nothing
24
+ */
25
+ declare function CollegeChessGameStart(Difficulty: number, Bet: string): void;
26
+ /**
27
+ * In strip or bondage chess, a player can lose one piece of cloth
28
+ * @returns {void} - Nothing, the returns are quick exit short cuts
29
+ */
30
+ declare function CollegeChessStrip(C: any): void;
31
+ /**
32
+ * In bondage chess, a player can get restrained progressively
33
+ * @param {Character} C
34
+ * @returns {void} - Nothing, the returns are quick exit short cuts
35
+ */
36
+ declare function CollegeChessRestrain(C: Character): void;
37
+ /**
38
+ * Called from the chess game to see if we must apply changes (strip or restrain) any opponent
39
+ * @returns {void} - Nothing
40
+ */
41
+ declare function CollegeChessGameProgress(): void;
42
+ /**
43
+ * Called from the chess game when the player concedes, the AI never concedes
44
+ * @returns {void} - Nothing
45
+ */
46
+ declare function CollegeChessGameConcede(): void;
47
+ /**
48
+ * Triggered when the chess game ends.
49
+ * @returns {void} - Nothing
50
+ */
51
+ declare function CollegeChessGameEnd(): void;
52
+ /**
53
+ * When both the player and the opponent should dress back up, we restore the backup appearance
54
+ * @returns {void} - Nothing
55
+ */
56
+ declare function CollegeChessRestoreAppearance(): void;
57
+ /**
58
+ * A few activities can trigger a medium blush for the opponent
59
+ * @returns {void} - Nothing
60
+ */
61
+ declare function CollegeChessOpponentBlush(): void;
62
+ /**
63
+ * The player can be restrained by the opponent after losing a bondage chess game
64
+ * @returns {void} - Nothing
65
+ */
66
+ declare function CollegeChessPlayerFullBondage(): void;
67
+ declare var CollegeChessBackground: string;
68
+ /** @type {null | NPCCharacter} */
69
+ declare var CollegeChessOpponent: null | NPCCharacter;
70
+ declare var CollegeChessDifficulty: number;
71
+ declare var CollegeChessBet: string;
72
+ /** @type {null | Item[]} */
73
+ declare var CollegeChessPlayerAppearance: null | Item[];
74
+ /** @type {null | Item[]} */
75
+ declare var CollegeChessOpponentAppearance: null | Item[];
@@ -0,0 +1,98 @@
1
+ /**
2
+ * Checks, if Yuki can be invited to the private room
3
+ * @returns {boolean} - Returns true, if Yuki can be invited, false otherwise
4
+ */
5
+ declare function CollegeDetentionCanInviteToPrivateRoom(): boolean;
6
+ /**
7
+ * Checks Yuki's current love level
8
+ * @param {string} LoveLevel - The love level that should be checked
9
+ * @returns {boolean} - Returns true, if Yuki's love is greater or equal the given level, false otherwise
10
+ */
11
+ declare function CollegeDetentionYukiLoveIs(LoveLevel: string): boolean;
12
+ /**
13
+ * Adds the sleeping pill to the player's invertory
14
+ * @returns {void} - Nothing
15
+ */
16
+ declare function CollegeDetentionGetSleepingPills(): void;
17
+ /**
18
+ * Adds the teacher key to the players 'inventory'
19
+ * @returns {void} - Nothing
20
+ */
21
+ declare function CollegeDetentionGetTeacherKey(): void;
22
+ /**
23
+ * Checks, if Yuki will release the player
24
+ * @returns {boolean} - Returns true if the detention time is over, flase otherwise
25
+ */
26
+ declare function CollegeDetentionYukiWillRelease(): boolean;
27
+ /**
28
+ * Checks, if Yuki dominated the player in the library and player is not owned
29
+ * @returns {boolean} - Returns true if Yuki is Dominant and player is not owned
30
+ */
31
+ declare function CollegeDetentionIsYukiDominant(): boolean;
32
+ /**
33
+ * Checks, if Yuki was blackmailed in the library
34
+ * @returns {boolean} - Returns true if Yuki is Submissive
35
+ */
36
+ declare function CollegeDetentionIsYukiSubmissive(): boolean;
37
+ /**
38
+ * Creates a fully dressed Yuki
39
+ * @param {Character} C - The character object to dress up
40
+ * @returns {void} - Nothing
41
+ */
42
+ declare function CollegeDetentionYukiClothes(C: Character): void;
43
+ /**
44
+ * Loads the room and generates Yuki
45
+ * @returns {void} - Nothing
46
+ */
47
+ declare function CollegeDetentionLoad(): void;
48
+ /**
49
+ * Runs the room (shows the player and Yuki)
50
+ * @returns {void} - Nothing
51
+ */
52
+ declare function CollegeDetentionRun(): void;
53
+ /**
54
+ * Handles the click events. Is called from CommonClick()
55
+ * @returns {void} - Nothing
56
+ */
57
+ declare function CollegeDetentionClick(): void;
58
+ /**
59
+ * When Yuki's love towards the player changes, it can also trigger an event.
60
+ * When a good or bad move is done, her expression will change quickly.
61
+ * @param {string} LoveChange - The amount the love of Yuki towards the player is altered
62
+ * @param {*} Event - This parameter is never used. Perhaps legacy code from the college?
63
+ * @returns {void} - Nothing
64
+ */
65
+ declare function CollegeDetentionYukiLoveChange(LoveChange: string, Event: any): void;
66
+ /**
67
+ * Dress the player and Yuki back
68
+ * @returns {void} - Nothing
69
+ */
70
+ declare function CollegeDetentionDressBack(): void;
71
+ /**
72
+ * Strips both the player and Yuki
73
+ * @returns {void} - Nothing
74
+ */
75
+ declare function CollegeDetentionBothNaked(): void;
76
+ /**
77
+ * When the player pleases Yuki, it's a race against the clock to make her orgasm
78
+ * @param {string} Factor - The factor that alters Yuki's love towards the player
79
+ * @returns {void} - Nothing
80
+ */
81
+ declare function CollegeDetentionPleaseYuki(Factor: string): void;
82
+ /**
83
+ * Yuki restraints the player
84
+ * @param {"Arms" | "Legs" | "Mouth"} Type - The type of restraint to use
85
+ * @returns {void} - Nothing
86
+ */
87
+ declare function CollegeDetentionRestrainPlayer(Type: "Arms" | "Legs" | "Mouth"): void;
88
+ /**
89
+ * The player invites Yuki to her room. Add her ribbon and the sleeping pill to the player's inventory
90
+ * @param {string} Role - How Yuki should join private room (Default: "None")
91
+ * @returns {void} - Nothing
92
+ */
93
+ declare function CollegeDetentionInviteToPrivateRoom(Role?: string): void;
94
+ declare var CollegeDetentionBackground: string;
95
+ /** @type {null | NPCCharacter} */
96
+ declare var CollegeDetentionYuki: null | NPCCharacter;
97
+ declare var CollegeDetentionYukiLove: number;
98
+ declare var CollegeDetentionYukiWillReleaseAt: number;