bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
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/**
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* Checks if the player can be released
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* @returns {boolean} - Returns true, if the player can be released, false otherwise
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*/
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declare function AsylumMeetingCanReleasePlayer(): boolean;
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/**
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* Checks if the player cannot be released
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* @returns {boolean} - Returns true, if the player cannot be released, false otherwise
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*/
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declare function AsylumMeetingCannotReleasePlayer(): boolean;
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/**
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* Checks wether the player can be restrained or not
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* @returns {boolean} - Returns true, if the player can be restrained, flase otherwise
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*/
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declare function AsylumMeetingCanRestrainPlayer(): boolean;
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/**
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* Returns TRUE if specific dialog conditions are met
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* @returns {boolean} - Returns TRUE if both aren't restrained
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*/
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declare function AsylumMeetingCanKiss(): boolean;
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declare function AsylumMeetingWearingGGTS(): boolean;
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declare function AsylumMeetingGGTSCollar(): boolean;
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/**
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* Returns TRUE if the player and the current character can play Club Card
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* @returns {boolean} - Returns TRUE if both aren't restrained and gagged
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*/
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declare function AsylumMeetingCanPlayClubCard(): boolean;
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/**
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* Loads the room and it's patients
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* @returns {void} - Nothing
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*/
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declare function AsylumMeetingLoad(): void;
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/**
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* Runs the room. Is called at short intervals so don't use expensive loops or function calls from here
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* @returns {void} - Nothing
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*/
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declare function AsylumMeetingRun(): void;
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/**
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* Handles the click events. Is called by CommonClick()
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* @returns {void} - Nothing
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*/
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declare function AsylumMeetingClick(): void;
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/**
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* When the player smokes with the patient
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* @returns {void} - Nothing
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*/
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declare function AsylumMeetingSmoke(): void;
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/**
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* The player buys a vibrating wand from the left hand patient
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* @returns {void} - Nothing
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*/
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declare function AsylumMeetingBuyVibratingWand(): void;
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/**
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* The player buys lockpicks from the left hand patient
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* @returns {void} - Nothing
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*/
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declare function AsylumMeetingBuyLockPicks(): void;
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/**
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* The player pays the left hand patient to release her
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* @returns {void} - Nothing
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*/
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declare function AsylumMeetingReleaseForMoney(): void;
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/**
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* When the girl on the left runs away, the player's reputation changes
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* @param {number} RepChange - The amount to change the player's reputation by
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* @returns {void} - Nothing
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*/
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declare function AsylumMeetingRunAway(RepChange: number): void;
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/**
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* When the player gets restrained by the left hand patient
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* @param {"FEW"|"LOT"|"ALL"} RestraintsType - The amount of restraints to put on the player
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* @returns {void} - Nothing
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*/
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declare function AsylumMeetingRestrainPlayer(RestraintsType: "FEW" | "LOT" | "ALL"): void;
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/**
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* When the player plays with a patient, she blushes
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* @param {"Low"| "Medium"| "High"| "VeryHigh"| "Extreme"| "ShortBreath"} BlushType - The expression to use
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* @returns {void} - Nothing
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*/
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declare function AsylumMeetingBlush(BlushType: "Low" | "Medium" | "High" | "VeryHigh" | "Extreme" | "ShortBreath"): void;
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/**
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* Before the player quits GGTS
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* @returns {void} - Nothing
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*/
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declare function AsylumMeetingBeforeQuitGGTS(): void;
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/**
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* When the player quits GGTS, her game data is erased
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* @returns {void} - Nothing
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*/
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declare function AsylumMeetingQuitGGTS(): void;
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/**
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* When the player quits GGTS by destroying the database server, the asylum closes until there's a relog
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* @returns {void} - Nothing
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*/
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declare function AsylumMeetingQuitGGTSMainHall(): void;
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/**
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* When the player starts a club card game
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* @returns {void} - Nothing
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*/
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declare function AsylumMeetingClubCardStart(): void;
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/**
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* When the player ends a club card game
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* @returns {void} - Nothing
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*/
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declare function AsylumMeetingClubCardEnd(): void;
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declare var AsylumMeetingBackground: string;
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/** @type {null | NPCCharacter} */
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declare var AsylumMeetingPatientLeft: null | NPCCharacter;
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/** @type {null | NPCCharacter} */
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declare var AsylumMeetingPatientRight: null | NPCCharacter;
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@@ -0,0 +1,117 @@
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/**
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* Checks if the therapy for the player can start
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* @returns {boolean} - Returns true, if the player is ready for therapy, false otherwise
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*/
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declare function AsylumTherapyPatientReadyForTherapy(): boolean;
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/**
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* Loads the room and initializes the nurse and the patient
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* @returns {void} - Nothing
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*/
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declare function AsylumTherapyLoad(): void;
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/**
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* Runs the room. This function is called over and over again at short intervals. So better don't use expensive loops or functions from here.
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* @returns {void} - Nothing
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*/
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declare function AsylumTherapyRun(): void;
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/**
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* Handles the click events. Is called from CommonClick()
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* @returns {void} - Nothing
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*/
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declare function AsylumTherapyClick(): void;
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/**
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* When the player gets ungagged by the nurse, her reputation is reduced
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* @returns {void} - Nothing
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*/
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declare function AsylumTherapyPlayerUngag(): void;
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/**
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* Release and strip the player
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* @returns {void} - Nothing
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*/
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declare function AsylumTherapyStripPlayer(): void;
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/**
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* Apply restraints on the player for bondage therapy. Depending on the patient reputation, the bondage therapy gets harsher
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* @returns {void} - Nothing
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*/
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declare function AsylumTherapyBondageTherapyRestrain(): void;
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/**
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* Releases the player at the end of a therapy session
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* @returns {void} - Nothing
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*/
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declare function AsylumTherapyTherapyEnd(): void;
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/**
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* When the patient therapy fails, loses reputation
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* @returns {void} - Nothing
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*/
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declare function AsylumTherapyTherapyFail(): void;
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/**
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* When the patient therapy succeeds, gain reputation
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* @returns {void} - Nothing
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*/
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declare function AsylumTherapyTherapySuccess(): void;
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/**
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* Apply restraints on the player for pain therapy.
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* Depending on the patient's reputation, the pain therapy gets a tougher weapon
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* @returns {void} - Nothing
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*/
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declare function AsylumTherapyPainTherapyRestrain(): void;
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/**
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* For the tickle therapy, we use the four limbs shackle that forces the hands behind the back
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* @returns {void} - Nothing
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*/
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declare function AsylumTherapyTickleTherapyRestrain(): void;
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/**
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* For the tickle therapy, we apply a blindfold that's tougher depending on the patient reputation
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* @returns {void} - Nothing
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*/
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declare function AsylumTherapyTickleTherapyBlindfold(): void;
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/**
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* For the orgasm therapy, a vibrating toy can be applied on the player's breast
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* @returns {void} - Nothing
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*/
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declare function AsylumTherapyOrgasmTherapyRestrain(): void;
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/**
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73
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* Initiates the bondage therapy as a nurse
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* @param {number} RepChange - The amount, the player's reputation changes
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75
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* @param {"FEW" | "LOT" | "ALL" } RestraintsLevel - The level of restraints to use
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* @returns {void} - Nothing
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*/
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declare function AsylumTherapyPatientBondageIntro(RepChange: number, RestraintsLevel: "FEW" | "LOT" | "ALL"): void;
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79
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/**
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80
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* Initiates the pain therapy as a nurse
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* @param {number} RepChange - The amount, the player's reputation changes
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* @returns {void} - Nothing
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*/
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declare function AsylumTherapyPatientPainIntro(RepChange: number): void;
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/**
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86
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* Initiates the tickle therapy as a nurse
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* @param {number} RepChange - The amount, the player's reputation changes
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* @returns {void} - Nothing
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*/
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declare function AsylumTherapyPatientTickleIntro(RepChange: number): void;
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/**
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92
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* Initiates the orgasm therapy as a nurse
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* @param {number} RepChange - The amount, the player's reputation changes
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* @returns {void} - Nothing
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*/
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declare function AsylumTherapyPatientOrgasmIntro(RepChange: number): void;
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97
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/**
|
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98
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* Starts the therapy mini-game as a nurse
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* @param {number} Difficulty - The difficulty of the mini game
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* @returns {void} - Nothing
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*/
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declare function AsylumTherapyTherapyStart(Difficulty: number): void;
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/**
|
|
104
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* Ends the therapy mini-game as a nurse, plays with reputation and money
|
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105
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* @returns {void} - Nothing
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106
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*/
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107
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declare function AsylumTherapyTherapyMiniGameEnd(): void;
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108
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/**
|
|
109
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* When a new patient comes in
|
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110
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* @returns {void} - Nothing
|
|
111
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+
*/
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|
112
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declare function AsylumTherapyPatientNew(): void;
|
|
113
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declare var AsylumTherapyBackground: string;
|
|
114
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/** @type {null | NPCCharacter} */
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115
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declare var AsylumTherapyNurse: null | NPCCharacter;
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|
116
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/** @type {null | NPCCharacter} */
|
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117
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declare var AsylumTherapyPatient: null | NPCCharacter;
|
|
@@ -0,0 +1,144 @@
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1
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/**
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|
2
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* CHecks, if the player can be served
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3
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* @returns {boolean} - Returns true, if the player can be served, false otherwise
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4
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+
*/
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5
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declare function CafeMaidCanServe(): boolean;
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6
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/**
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|
7
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* Checks, if the maid from the cafe can serve the player
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8
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* @returns {boolean} - Returns true, if the maid is able to serve, false otherwise
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|
9
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+
*/
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10
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declare function CafeMaidCannotServe(): boolean;
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11
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/**
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12
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* Checks, if the player is able to consume a dring
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13
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* @returns {boolean} - Returns true, if player and maid are unrestrained, false otherwise
|
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14
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+
*/
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15
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declare function CafePlayerCannotConsume(): boolean;
|
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16
|
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/**
|
|
17
|
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* CHecks, if the player has completed the only serving task
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18
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* @returns {boolean} - Returns true, if the player is done, false otherwise
|
|
19
|
+
*/
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|
20
|
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declare function CafeOnlineDrinkCompleted(): boolean;
|
|
21
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+
/**
|
|
22
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+
* Checks, if the player is a head maid and gagged
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23
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+
* @returns {boolean} - Returns true, if the player is a head maid and gagged
|
|
24
|
+
*/
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25
|
+
declare function CafeIsGaggedHeadMaid(): boolean;
|
|
26
|
+
/**
|
|
27
|
+
* Checks if the player is gagged and an experienced maid (reputation higher than 50)
|
|
28
|
+
* @returns {boolean} - Returns true, if the player is gagged and a senior maid, false otherwise
|
|
29
|
+
*/
|
|
30
|
+
declare function CafeIsGaggedSeniorMaid(): boolean;
|
|
31
|
+
/**
|
|
32
|
+
* Checks if the player is gagged and an ordinary maid
|
|
33
|
+
* @returns {boolean} - Returns true if the player is gagged and an ordinary maid, false otherwise
|
|
34
|
+
*/
|
|
35
|
+
declare function CafeIsGaggedRookieMaid(): boolean;
|
|
36
|
+
/**
|
|
37
|
+
* Checks if the player is an experinced maid, but no head maid
|
|
38
|
+
* @returns {boolean} - Returns true, if the player is no head maid and has a reputation of more than 50, false otherwise
|
|
39
|
+
*/
|
|
40
|
+
declare function CafeIsMaidChoice(): boolean;
|
|
41
|
+
/**
|
|
42
|
+
* Checks, if the player is an ordinary maid
|
|
43
|
+
* @returns {boolean} - Returns true if the player is no head maid and has a reputation of less than 50
|
|
44
|
+
*/
|
|
45
|
+
declare function CafeIsMaidNoChoice(): boolean;
|
|
46
|
+
/**
|
|
47
|
+
* Checks, if a dildo can be applied to the player
|
|
48
|
+
* @returns {boolean} - Returns true, if a dildo can be applied, false otherwise
|
|
49
|
+
*/
|
|
50
|
+
declare function CafeCanDildo(): boolean;
|
|
51
|
+
/**
|
|
52
|
+
* Checks, if the player aked for a certain speciality
|
|
53
|
+
* @param {string} Type - The type of cafe speciality
|
|
54
|
+
* @returns {boolean} - Returns true, if the player asked for a given speciality, false otherwise
|
|
55
|
+
*/
|
|
56
|
+
declare function CafeEquired(Type: string): boolean;
|
|
57
|
+
/**
|
|
58
|
+
* Returns TRUE if the player and the current character can play Club Card
|
|
59
|
+
* @returns {boolean} - Returns TRUE if both aren't restrained
|
|
60
|
+
*/
|
|
61
|
+
declare function CafeCanPlayClubCard(): boolean;
|
|
62
|
+
/**
|
|
63
|
+
* Loads the Cafe room and initializes the NPCs. This function is called dynamically
|
|
64
|
+
* @returns {void} - Nothing
|
|
65
|
+
*/
|
|
66
|
+
declare function CafeLoad(): void;
|
|
67
|
+
/**
|
|
68
|
+
* Run the Cafe room and draw characters. This function is called dynamically at short intervals.
|
|
69
|
+
* Don't use expensive loops or functions from here
|
|
70
|
+
* @returns {void} - Nothing
|
|
71
|
+
*/
|
|
72
|
+
declare function CafeRun(): void;
|
|
73
|
+
/**
|
|
74
|
+
* Handles the click events. Is called from CommonClick()
|
|
75
|
+
* @returns {void} - Nothing
|
|
76
|
+
*/
|
|
77
|
+
declare function CafeClick(): void;
|
|
78
|
+
/**
|
|
79
|
+
* When the player asks for a special, she is told the price
|
|
80
|
+
* @param {string} Item - The special the player asks for
|
|
81
|
+
*/
|
|
82
|
+
declare function CafeEquirePrice(Item: string): void;
|
|
83
|
+
/**
|
|
84
|
+
* The player consumes a speciality. The money is subtracted and the effect applied
|
|
85
|
+
* @returns {void} - Nothing
|
|
86
|
+
*/
|
|
87
|
+
declare function CafeConsumeSpeciiality(): void;
|
|
88
|
+
/**
|
|
89
|
+
* The cafe maid remove the player's gag
|
|
90
|
+
*/
|
|
91
|
+
declare function CafeUngagPlayer(): void;
|
|
92
|
+
/**
|
|
93
|
+
* The cafe maid applies chosen bondage
|
|
94
|
+
* @param {"Shibari" | "Tape" | "Leather" | "Latex" | "Heavy"} Style - The style of bondage chosen by the player
|
|
95
|
+
* @returns {void} - Nothing
|
|
96
|
+
*/
|
|
97
|
+
declare function CafeServiceBound(Style: "Shibari" | "Tape" | "Leather" | "Latex" | "Heavy"): void;
|
|
98
|
+
/**
|
|
99
|
+
* Make sure the player is bound securely for serving
|
|
100
|
+
* @returns {void} - Nothing
|
|
101
|
+
*/
|
|
102
|
+
declare function CafeRamdomBound(): void;
|
|
103
|
+
/**
|
|
104
|
+
* The maid re-stocks the player's serving tray
|
|
105
|
+
* @returns {void} - Nothing
|
|
106
|
+
*/
|
|
107
|
+
declare function CafeRefillTray(): void;
|
|
108
|
+
/**
|
|
109
|
+
* The maid uses toy on the player
|
|
110
|
+
* @returns {void} - Nothing
|
|
111
|
+
*/
|
|
112
|
+
declare function CafeGivenDildo(): void;
|
|
113
|
+
/**
|
|
114
|
+
* Maid turns player's Vibe up to moderate
|
|
115
|
+
* @returns {void} - Nothing
|
|
116
|
+
*/
|
|
117
|
+
declare function CafeTurnDildoUp(): void;
|
|
118
|
+
/**
|
|
119
|
+
* When the player starts a club card game
|
|
120
|
+
* @returns {void} - Nothing
|
|
121
|
+
*/
|
|
122
|
+
declare function CafeClubCardStart(): void;
|
|
123
|
+
/**
|
|
124
|
+
* When the player ends a club card game
|
|
125
|
+
* @returns {void} - Nothing
|
|
126
|
+
*/
|
|
127
|
+
declare function CafeClubCardEnd(): void;
|
|
128
|
+
/**
|
|
129
|
+
* Sends the bound player back to the main hall
|
|
130
|
+
* @returns {void} - Nothing
|
|
131
|
+
*/
|
|
132
|
+
declare function CafeClubCardMainHall(): void;
|
|
133
|
+
declare var CafeBackground: string;
|
|
134
|
+
/** @type {null | NPCCharacter} */
|
|
135
|
+
declare var CafeMaid: null | NPCCharacter;
|
|
136
|
+
declare var CafeIsMaid: boolean;
|
|
137
|
+
declare var CafeIsHeadMaid: boolean;
|
|
138
|
+
declare var CafeVibeIncreased: boolean;
|
|
139
|
+
declare var CafeEnergyDrinkPrice: number;
|
|
140
|
+
declare var CafeGlassMilkPrice: number;
|
|
141
|
+
declare var CafeCupcakePrice: number;
|
|
142
|
+
/** @type {null | string} */
|
|
143
|
+
declare var CafeAskedFor: null | string;
|
|
144
|
+
declare var CafePrice: number;
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Loads the cell screen and its NPC, then checks if it should be locked or not
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function CellLoad(): void;
|
|
6
|
+
/**
|
|
7
|
+
* Runs and draws the cell screen
|
|
8
|
+
* @returns {void} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function CellRun(): void;
|
|
11
|
+
/**
|
|
12
|
+
* Handles clicks in the cell screen
|
|
13
|
+
* @returns {void} - Nothing
|
|
14
|
+
*/
|
|
15
|
+
declare function CellClick(): void;
|
|
16
|
+
/**
|
|
17
|
+
* Locks the player in the cell for the given amount of time
|
|
18
|
+
* @param {number} LockTime - Number of minutes to be locked for
|
|
19
|
+
* @returns {void} - Nothing
|
|
20
|
+
*/
|
|
21
|
+
declare function CellLock(LockTime: number): void;
|
|
22
|
+
/**
|
|
23
|
+
* Takes away the player's keys for the given amount of time
|
|
24
|
+
* @param {number} DepositTime - Number of hours to lose the keys for
|
|
25
|
+
* @returns {void} - Nothing
|
|
26
|
+
*/
|
|
27
|
+
declare function CellDepositKeys(DepositTime: number): void;
|
|
28
|
+
declare var CellBackground: string;
|
|
29
|
+
declare var CellMinutes: number;
|
|
30
|
+
declare var CellOpenTimer: number;
|
|
31
|
+
/** @type {null | NPCCharacter} */
|
|
32
|
+
declare var CellKeyDepositStaff: null | NPCCharacter;
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Loads the club card room and the tutor
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function ClubCardLoungeLoad(): void;
|
|
6
|
+
/**
|
|
7
|
+
* Runs and draws the club card room with the player and tutor
|
|
8
|
+
* @returns {void} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function ClubCardLoungeRun(): void;
|
|
11
|
+
/**
|
|
12
|
+
* Handles clicks in the college entrance room
|
|
13
|
+
* @returns {void} - Nothing
|
|
14
|
+
*/
|
|
15
|
+
declare function ClubCardLoungeClick(): void;
|
|
16
|
+
/**
|
|
17
|
+
* When the practice game starts
|
|
18
|
+
* @returns {void} - Nothing
|
|
19
|
+
*/
|
|
20
|
+
declare function ClubCardLoungePraticeGameStart(): void;
|
|
21
|
+
/**
|
|
22
|
+
* When the practice game ends
|
|
23
|
+
* @returns {void} - Nothing
|
|
24
|
+
*/
|
|
25
|
+
declare function ClubCardLoungePraticeGameEnd(): void;
|
|
26
|
+
declare var ClubCardLoungeBackground: string;
|
|
27
|
+
/** @type {null | NPCCharacter} */
|
|
28
|
+
declare var ClubCardLoungeTutor: null | NPCCharacter;
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Checks, if the query matches the current state of Sidney
|
|
3
|
+
* @param {string} QueryStatus - The query to compare
|
|
4
|
+
* @returns {boolean} - Returns true, if the query matches the state of Sidney, false otherwise
|
|
5
|
+
*/
|
|
6
|
+
declare function CollegeCafeteriaSidneyStatusIs(QueryStatus: string): boolean;
|
|
7
|
+
/**
|
|
8
|
+
* CHecks, if Sidney can be invited to the player's room
|
|
9
|
+
* @returns {boolean} - Returns true, if the player can invite Sidney, false otherwise
|
|
10
|
+
*/
|
|
11
|
+
declare function CollegeCafeteriaCanInviteToPrivateRoom(): boolean;
|
|
12
|
+
/**
|
|
13
|
+
* Loads the cafeteria and generates Sidney according to her current state
|
|
14
|
+
* @returns {void} - Nothing
|
|
15
|
+
*/
|
|
16
|
+
declare function CollegeCafeteriaLoad(): void;
|
|
17
|
+
/**
|
|
18
|
+
* Runs the room (shows the player and Sidney)
|
|
19
|
+
* @returns {void} - Nothing
|
|
20
|
+
*/
|
|
21
|
+
declare function CollegeCafeteriaRun(): void;
|
|
22
|
+
/**
|
|
23
|
+
* Handles the click events. Is called from CommonClick()
|
|
24
|
+
* @returns {void} - Nothing
|
|
25
|
+
*/
|
|
26
|
+
declare function CollegeCafeteriaClick(): void;
|
|
27
|
+
/**
|
|
28
|
+
* When Sidney love towards the player changes
|
|
29
|
+
* @param {string} LoveChange - The amount the love of Sidney changes
|
|
30
|
+
* @param {string} MoneyChange - The amount of money, the plyer looses
|
|
31
|
+
* @returns {void} - Nothing
|
|
32
|
+
*/
|
|
33
|
+
declare function CollegeCafeteriaSidneyLoveChange(LoveChange: string, MoneyChange: string): void;
|
|
34
|
+
/**
|
|
35
|
+
* Starts the fight between Sidney and the player
|
|
36
|
+
* @returns {void} - Nothing
|
|
37
|
+
*/
|
|
38
|
+
declare function CollegeCafeteriaFightStart(): void;
|
|
39
|
+
/**
|
|
40
|
+
* Resolves the fight between the player and Sidney
|
|
41
|
+
* @returns {void} - Nothing
|
|
42
|
+
*/
|
|
43
|
+
declare function CollegeCafeteriaFightEnd(): void;
|
|
44
|
+
/**
|
|
45
|
+
* When the plater invites Sidney to her room, she also gets a college dunce hat
|
|
46
|
+
* @returns {void} - Nothing
|
|
47
|
+
*/
|
|
48
|
+
declare function CollegeCafeteriaInviteToPrivateRoom(): void;
|
|
49
|
+
declare var CollegeCafeteriaBackground: string;
|
|
50
|
+
/** @type {null | NPCCharacter} */
|
|
51
|
+
declare var CollegeCafeteriaSidney: null | NPCCharacter;
|
|
52
|
+
declare var CollegeCafeteriaSidneyStatus: string;
|
|
53
|
+
declare var CollegeCafeteriaSidneyLove: number;
|
|
54
|
+
/** @type {null | NPCCharacter} */
|
|
55
|
+
declare var CollegeCafeteriaStudentRight: null | NPCCharacter;
|
|
56
|
+
/** @type {null | NPCCharacter} */
|
|
57
|
+
declare var CollegeCafeteriaStudentFarRight: null | NPCCharacter;
|
|
@@ -0,0 +1,75 @@
|
|
|
1
|
+
declare function CollegeChessCanStripPlayer(): boolean;
|
|
2
|
+
declare function CollegeChessCanStripOpponent(): boolean;
|
|
3
|
+
declare function CollegeChessCanMakeLove(): boolean;
|
|
4
|
+
/**
|
|
5
|
+
* Loads the college chest screen by generating the opponent.
|
|
6
|
+
* @returns {void} - Nothing
|
|
7
|
+
*/
|
|
8
|
+
declare function CollegeChessLoad(): void;
|
|
9
|
+
/**
|
|
10
|
+
* Runs and draws the college chess screen. Shows the player and the opponent.
|
|
11
|
+
* @returns {void} - Nothing
|
|
12
|
+
*/
|
|
13
|
+
declare function CollegeChessRun(): void;
|
|
14
|
+
/**
|
|
15
|
+
* Handles clicks in the college chess court screen
|
|
16
|
+
* @returns {void} - Nothing
|
|
17
|
+
*/
|
|
18
|
+
declare function CollegeChessClick(): void;
|
|
19
|
+
/**
|
|
20
|
+
* Starts the chess mini game on the given difficulty.
|
|
21
|
+
* @param {number} Difficulty - Difficulty factor of the minigame, changes the depth of the chess script
|
|
22
|
+
* @param {string} Bet - The type of bet that will go on the game
|
|
23
|
+
* @returns {void} - Nothing
|
|
24
|
+
*/
|
|
25
|
+
declare function CollegeChessGameStart(Difficulty: number, Bet: string): void;
|
|
26
|
+
/**
|
|
27
|
+
* In strip or bondage chess, a player can lose one piece of cloth
|
|
28
|
+
* @returns {void} - Nothing, the returns are quick exit short cuts
|
|
29
|
+
*/
|
|
30
|
+
declare function CollegeChessStrip(C: any): void;
|
|
31
|
+
/**
|
|
32
|
+
* In bondage chess, a player can get restrained progressively
|
|
33
|
+
* @param {Character} C
|
|
34
|
+
* @returns {void} - Nothing, the returns are quick exit short cuts
|
|
35
|
+
*/
|
|
36
|
+
declare function CollegeChessRestrain(C: Character): void;
|
|
37
|
+
/**
|
|
38
|
+
* Called from the chess game to see if we must apply changes (strip or restrain) any opponent
|
|
39
|
+
* @returns {void} - Nothing
|
|
40
|
+
*/
|
|
41
|
+
declare function CollegeChessGameProgress(): void;
|
|
42
|
+
/**
|
|
43
|
+
* Called from the chess game when the player concedes, the AI never concedes
|
|
44
|
+
* @returns {void} - Nothing
|
|
45
|
+
*/
|
|
46
|
+
declare function CollegeChessGameConcede(): void;
|
|
47
|
+
/**
|
|
48
|
+
* Triggered when the chess game ends.
|
|
49
|
+
* @returns {void} - Nothing
|
|
50
|
+
*/
|
|
51
|
+
declare function CollegeChessGameEnd(): void;
|
|
52
|
+
/**
|
|
53
|
+
* When both the player and the opponent should dress back up, we restore the backup appearance
|
|
54
|
+
* @returns {void} - Nothing
|
|
55
|
+
*/
|
|
56
|
+
declare function CollegeChessRestoreAppearance(): void;
|
|
57
|
+
/**
|
|
58
|
+
* A few activities can trigger a medium blush for the opponent
|
|
59
|
+
* @returns {void} - Nothing
|
|
60
|
+
*/
|
|
61
|
+
declare function CollegeChessOpponentBlush(): void;
|
|
62
|
+
/**
|
|
63
|
+
* The player can be restrained by the opponent after losing a bondage chess game
|
|
64
|
+
* @returns {void} - Nothing
|
|
65
|
+
*/
|
|
66
|
+
declare function CollegeChessPlayerFullBondage(): void;
|
|
67
|
+
declare var CollegeChessBackground: string;
|
|
68
|
+
/** @type {null | NPCCharacter} */
|
|
69
|
+
declare var CollegeChessOpponent: null | NPCCharacter;
|
|
70
|
+
declare var CollegeChessDifficulty: number;
|
|
71
|
+
declare var CollegeChessBet: string;
|
|
72
|
+
/** @type {null | Item[]} */
|
|
73
|
+
declare var CollegeChessPlayerAppearance: null | Item[];
|
|
74
|
+
/** @type {null | Item[]} */
|
|
75
|
+
declare var CollegeChessOpponentAppearance: null | Item[];
|
|
@@ -0,0 +1,98 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Checks, if Yuki can be invited to the private room
|
|
3
|
+
* @returns {boolean} - Returns true, if Yuki can be invited, false otherwise
|
|
4
|
+
*/
|
|
5
|
+
declare function CollegeDetentionCanInviteToPrivateRoom(): boolean;
|
|
6
|
+
/**
|
|
7
|
+
* Checks Yuki's current love level
|
|
8
|
+
* @param {string} LoveLevel - The love level that should be checked
|
|
9
|
+
* @returns {boolean} - Returns true, if Yuki's love is greater or equal the given level, false otherwise
|
|
10
|
+
*/
|
|
11
|
+
declare function CollegeDetentionYukiLoveIs(LoveLevel: string): boolean;
|
|
12
|
+
/**
|
|
13
|
+
* Adds the sleeping pill to the player's invertory
|
|
14
|
+
* @returns {void} - Nothing
|
|
15
|
+
*/
|
|
16
|
+
declare function CollegeDetentionGetSleepingPills(): void;
|
|
17
|
+
/**
|
|
18
|
+
* Adds the teacher key to the players 'inventory'
|
|
19
|
+
* @returns {void} - Nothing
|
|
20
|
+
*/
|
|
21
|
+
declare function CollegeDetentionGetTeacherKey(): void;
|
|
22
|
+
/**
|
|
23
|
+
* Checks, if Yuki will release the player
|
|
24
|
+
* @returns {boolean} - Returns true if the detention time is over, flase otherwise
|
|
25
|
+
*/
|
|
26
|
+
declare function CollegeDetentionYukiWillRelease(): boolean;
|
|
27
|
+
/**
|
|
28
|
+
* Checks, if Yuki dominated the player in the library and player is not owned
|
|
29
|
+
* @returns {boolean} - Returns true if Yuki is Dominant and player is not owned
|
|
30
|
+
*/
|
|
31
|
+
declare function CollegeDetentionIsYukiDominant(): boolean;
|
|
32
|
+
/**
|
|
33
|
+
* Checks, if Yuki was blackmailed in the library
|
|
34
|
+
* @returns {boolean} - Returns true if Yuki is Submissive
|
|
35
|
+
*/
|
|
36
|
+
declare function CollegeDetentionIsYukiSubmissive(): boolean;
|
|
37
|
+
/**
|
|
38
|
+
* Creates a fully dressed Yuki
|
|
39
|
+
* @param {Character} C - The character object to dress up
|
|
40
|
+
* @returns {void} - Nothing
|
|
41
|
+
*/
|
|
42
|
+
declare function CollegeDetentionYukiClothes(C: Character): void;
|
|
43
|
+
/**
|
|
44
|
+
* Loads the room and generates Yuki
|
|
45
|
+
* @returns {void} - Nothing
|
|
46
|
+
*/
|
|
47
|
+
declare function CollegeDetentionLoad(): void;
|
|
48
|
+
/**
|
|
49
|
+
* Runs the room (shows the player and Yuki)
|
|
50
|
+
* @returns {void} - Nothing
|
|
51
|
+
*/
|
|
52
|
+
declare function CollegeDetentionRun(): void;
|
|
53
|
+
/**
|
|
54
|
+
* Handles the click events. Is called from CommonClick()
|
|
55
|
+
* @returns {void} - Nothing
|
|
56
|
+
*/
|
|
57
|
+
declare function CollegeDetentionClick(): void;
|
|
58
|
+
/**
|
|
59
|
+
* When Yuki's love towards the player changes, it can also trigger an event.
|
|
60
|
+
* When a good or bad move is done, her expression will change quickly.
|
|
61
|
+
* @param {string} LoveChange - The amount the love of Yuki towards the player is altered
|
|
62
|
+
* @param {*} Event - This parameter is never used. Perhaps legacy code from the college?
|
|
63
|
+
* @returns {void} - Nothing
|
|
64
|
+
*/
|
|
65
|
+
declare function CollegeDetentionYukiLoveChange(LoveChange: string, Event: any): void;
|
|
66
|
+
/**
|
|
67
|
+
* Dress the player and Yuki back
|
|
68
|
+
* @returns {void} - Nothing
|
|
69
|
+
*/
|
|
70
|
+
declare function CollegeDetentionDressBack(): void;
|
|
71
|
+
/**
|
|
72
|
+
* Strips both the player and Yuki
|
|
73
|
+
* @returns {void} - Nothing
|
|
74
|
+
*/
|
|
75
|
+
declare function CollegeDetentionBothNaked(): void;
|
|
76
|
+
/**
|
|
77
|
+
* When the player pleases Yuki, it's a race against the clock to make her orgasm
|
|
78
|
+
* @param {string} Factor - The factor that alters Yuki's love towards the player
|
|
79
|
+
* @returns {void} - Nothing
|
|
80
|
+
*/
|
|
81
|
+
declare function CollegeDetentionPleaseYuki(Factor: string): void;
|
|
82
|
+
/**
|
|
83
|
+
* Yuki restraints the player
|
|
84
|
+
* @param {"Arms" | "Legs" | "Mouth"} Type - The type of restraint to use
|
|
85
|
+
* @returns {void} - Nothing
|
|
86
|
+
*/
|
|
87
|
+
declare function CollegeDetentionRestrainPlayer(Type: "Arms" | "Legs" | "Mouth"): void;
|
|
88
|
+
/**
|
|
89
|
+
* The player invites Yuki to her room. Add her ribbon and the sleeping pill to the player's inventory
|
|
90
|
+
* @param {string} Role - How Yuki should join private room (Default: "None")
|
|
91
|
+
* @returns {void} - Nothing
|
|
92
|
+
*/
|
|
93
|
+
declare function CollegeDetentionInviteToPrivateRoom(Role?: string): void;
|
|
94
|
+
declare var CollegeDetentionBackground: string;
|
|
95
|
+
/** @type {null | NPCCharacter} */
|
|
96
|
+
declare var CollegeDetentionYuki: null | NPCCharacter;
|
|
97
|
+
declare var CollegeDetentionYukiLove: number;
|
|
98
|
+
declare var CollegeDetentionYukiWillReleaseAt: number;
|