bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
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/**
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* Builds all the assets that can be used to dress up the character
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* @param {Character} C - The character whose appearance is modified
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* @returns {void} - Nothing
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*/
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declare function CharacterAppearanceBuildAssets(C: Character): void;
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/**
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* Makes sure the character appearance is valid from inventory and asset requirement. This function is called during the login process.
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* @param {Character} C - The character whose appearance is checked
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* @returns {void} - Nothing
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*/
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declare function CharacterAppearanceValidate(C: Character): void;
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/**
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* Resets the character to it's default appearance
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* @param {Character} C - The character to redress to its default appearance
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* @returns {void} - Nothing
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*/
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declare function CharacterAppearanceSetDefault(C: Character): void;
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/**
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* Checks wether an item group is required for this asset
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* @param {Character} C - The character, whose assets are used for the check
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* @param {AssetGroupBodyName} GroupName - The name of the group to check
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* @returns {boolean} - Returns TRUE if the item group is required from
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*/
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declare function CharacterAppearanceRequired(C: Character, GroupName: AssetGroupBodyName): boolean;
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/**
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* Checks, wether the item group must be hidden for a certain asset
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* @param {Character} C - The character, whose assets are used for the check
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* @param {AssetGroupName} GroupName - The name of the group to check
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* @returns {boolean} - Returns TRUE if the item group must be hidden and not chosen
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*/
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declare function CharacterAppearanceMustHide(C: Character, GroupName: AssetGroupName): boolean;
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/**
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* Sets a full random set of items for a character. Only items that do not have the "Random" property set to false will be used.
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* @param {Character} C - The character to dress
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* @param {boolean} [ClothOnly=false] - Defines, if only clothes should be used
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* @returns {void} - Nothing
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*/
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declare function CharacterAppearanceFullRandom(C: Character, ClothOnly?: boolean): void;
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/**
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* Removes all items that can be removed, making the character naked. Checks for a blocking of CosPlayItem removal.
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* @param {Character} C - The character to undress
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* @returns {void} - Nothing
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*/
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declare function CharacterAppearanceNaked(C: Character): void;
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/**
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* Removes one layer of clothing: outer clothes, then underwear, then body-cosplay clothes, then nothing
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* @param {Character} C - The character to undress
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* @returns {void} - Nothing
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*/
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declare function CharacterAppearanceStripLayer(C: Character): void;
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/**
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* Determines whether an asset layer should be rendered, assuming the asset itself is visible.
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* @param {Character} C - The character wearing the item
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* @param {AssetLayer} layer - The layer to check visibility for
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* @param {Asset} asset - The asset that the layer belongs to
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* @param {string} [type] - The item's type, if it has one
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* @returns {boolean} - TRUE if the layer should be visible, FALSE otherwise
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*/
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declare function CharacterAppearanceIsLayerVisible(C: Character, layer: AssetLayer, asset: Asset, type?: string): boolean;
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/**
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* Builds a filtered and sorted set of appearance layers, each representing a drawable layer of a character's current appearance. Layers
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* that will not be drawn (because their asset is not visible or they do not permit the current asset type) are filtered out at this stage.
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* @param {Character} C - The character to build the layers for
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* @return {AssetLayer[]} - A sorted set of layers, sorted by layer drawing priority
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*/
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declare function CharacterAppearanceSortLayers(C: Character): AssetLayer[];
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/**
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* Determines whether an item or a whole item group is visible or not
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* @param {Character} C - The character whose assets are checked
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* @param {string} AssetName - The name of the asset to check
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* @param {AssetGroupName} GroupName - The name of the item group to check
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* @param {boolean} Recursive - If TRUE, then other items which are themselves hidden will not hide this item. Parameterising this prevents
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* infinite loops.
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* @returns {boolean} - Returns TRUE if we can show the item or the item group
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*/
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declare function CharacterAppearanceVisible(C: Character, AssetName: string, GroupName: AssetGroupName, Recursive?: boolean): boolean;
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/**
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* Determines whether the player has set this item to not appear on screen
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* @param {string} AssetName - The name of the asset to check
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* @param {AssetGroupName} GroupName - The name of the item group to check
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* @returns {boolean} - TRUE if the item is hidden
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*/
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declare function CharacterAppearanceItemIsHidden(AssetName: string, GroupName: AssetGroupName): boolean;
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/**
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* Calculates and sets the height modifier which affects the character's vertical position on screen
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* @param {Character} C - The character whose height modifier must be calculated
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* @returns {void} - Nothing
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*/
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declare function CharacterAppearanceSetHeightModifiers(C: Character): void;
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/**
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* Draws the character canvas
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* @param {Character} C - The character to draw
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* @returns {void} - Nothing
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*/
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declare function CharacterAppearanceBuildCanvas(C: Character): void;
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/**
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* Returns a value from the character current appearance
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* @param {Character} C - The character to get values from
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* @param {AssetGroupName} Group - The name of the group, whose values we want to get
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* @param {string} Type - The name of the value, we want to get
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* @returns {*} - The return value
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*/
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declare function CharacterAppearanceGetCurrentValue(C: Character, Group: AssetGroupName, Type: string): any;
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/**
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* Repositions the character horizonally to centre them, since shorter characters will shrink towards the left
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* @param {Character} C - The character to reposition
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* @param {number} HeightRatio - The character's height ratio
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* @returns {number} - The amount to move the character along the X co-ordinate
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*/
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declare function CharacterAppearanceXOffset(C: Character, HeightRatio: number): number;
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/**
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* Repositions the character vertically towards the bottom of the canvas (the 'floor'), since shorter characters will be shrunk towards the
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* top HeightRatioProportion controls how much of this offset applies with 1 (max) positioning them on the "floor" and 0 (min) leaving them
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* up at the 'ceiling'
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* @param {Character} C - The character to reposition
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* @param {number} HeightRatio - The character's height ratio
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* @param {boolean} [IgnoreUpButton=false] - Whether or not to ignore the up button status
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* @returns {number} - The amounnt to move the character along the Y co-ordinate
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*/
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declare function CharacterAppearanceYOffset(C: Character, HeightRatio: number, IgnoreUpButton?: boolean): number;
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/**
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* Loads the character appearance screen and keeps a backup of the previous appearance. The function name is created dynamically.
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* @returns {void} - Nothing
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*/
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declare function AppearanceLoad(): void;
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/**
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* Build the buttons in the top menu
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* @param {Character} C - The character the appearance is being set for
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* @returns {void} - Nothing
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*/
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declare function AppearanceMenuBuild(C: Character): void;
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/**
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* Checks if the appearance is locked for the current player
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* @param {Character} C - The character to validate
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* @param {String} GroupName - The group name to validate, can be "ALL" to check all groups
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* @returns {boolean} - Return TRUE if the appearance group isn't blocked
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*/
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declare function AppearanceGroupAllowed(C: Character, GroupName: string): boolean;
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/**
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* Run the character appearance selection screen. The function name is created dynamically.
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* @returns {void} - Nothing
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*/
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declare function AppearanceRun(): void;
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/**
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* Calculates the background color of the preview image for and item
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* @param {Character} C - The character whose appearance we are viewing
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* @param {DialogInventoryItem} item - The item to calculate the color for
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* @param {boolean} hover - Whether or not the item is currently hovering over the preview image
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* @returns {string} - A CSS color string determining the color that the preview icon should be drawn in
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*/
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declare function AppearanceGetPreviewImageColor(C: Character, item: DialogInventoryItem, hover: boolean): string;
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/**
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* Draw the top-row menu buttons for the appearance screen
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* @returns {void} - Nothing
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*/
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declare function AppearanceMenuDraw(): void;
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/**
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* Create a list of characters with different items from the group applied, to use as the preview images
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* @param {Character} C - The character that the dialog inventory has been loaded for
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* @param {boolean} buildCanvases - Determines whether the preview canvases need to be (re)built, e.g. for the initial load or due to an appearance change
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* @returns {void} - Nothing
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*/
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declare function AppearancePreviewBuild(C: Character, buildCanvases: boolean): void;
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/**
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* Delete all characters created for preview images
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* @returns {void} - Nothing
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*/
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declare function AppearancePreviewCleanup(): void;
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/**
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* Returns whether the the 3x3 grid "Cloth" appearance mode should include the character in the preview images
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* @param {AssetGroup} assetGroup - The group to check
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* @returns {boolean} - If TRUE the previews will be drawn with the character
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*/
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declare function AppearancePreviewUseCharacter(assetGroup: AssetGroup): boolean;
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/**
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* Sets an item in the character appearance
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* @param {Character} C - The character whose appearance should be changed
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* @param {AssetGroupName} Group - The name of the corresponding groupr for the item
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* @param {Asset|null} ItemAsset - The asset collection of the item to be changed
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* @param {string|string[]} [NewColor] - The new color (as "#xxyyzz" hex value) for that item
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* @param {number} [DifficultyFactor=0] - The difficulty, on top of the base asset difficulty, that should be assigned
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* to the item
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* @param {number} [ItemMemberNumber=-1] - The member number of the player adding the item - defaults to -1
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* @param {boolean} [Refresh=true] - Determines, wether the character should be redrawn after the item change
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* @returns {null | Item} - Thew newly created item or `null` if the asset does not exist
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*/
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declare function CharacterAppearanceSetItem(C: Character, Group: AssetGroupName, ItemAsset: Asset | null, NewColor?: string | string[], DifficultyFactor?: number, ItemMemberNumber?: number, Refresh?: boolean): null | Item;
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/**
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* Cycle in the appearance assets to find the next item in a group
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* @param {Character} C - The character whose assets are used
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* @param {AssetGroupName} Group - The name of the group to cycle
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* @param {boolean} [Forward=true] - Sets the direction of the cycling
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* @returns {Asset|null} - The next item to select, or null if there's none applicable
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*/
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declare function CharacterAppearanceNextItem(C: Character, Group: AssetGroupName, Forward?: boolean): Asset | null;
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/**
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* Find the next color for the item
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* @param {Character} C - The character whose items are cycled
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* @param {AssetGroupName} Group - The name of the group for which we are color cycling
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* @returns {void} - Nothing
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*/
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declare function CharacterAppearanceNextColor(C: Character, Group: AssetGroupName): void;
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/**
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* Moves the offset to get new character appearance items
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* @param {Character} C - The character whose visible groups are used for calculation
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* @param {number} Move - The amount the next asset group should be moved before it is displayed
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* @returns {void} - Nothing
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*/
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declare function CharacterAppearanceMoveGroup(C: Character, Move: number): void;
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/**
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* Sets the color for a specific group
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* @param {Character} C - The character whose item group should be colored
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* @param {string} Color - The color (in the format "#rrggbb") to be applied to the group
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* @param {AssetGroupName} Group - The name of the group, whose color should be changed
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* @returns {void} - Nothing
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*/
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declare function CharacterAppearanceSetColorForGroup(C: Character, Color: string, Group: AssetGroupName): void;
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/**
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* Handle the clicks in the character appearance selection screen. The function name is created dynamically.
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* @returns {void} - Nothing
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*/
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declare function AppearanceClick(): void;
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/**
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* Handles the Click events for the top-row buttons in the Appearance screen
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* @param {Character} C - The character the appearance is being set for
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* @returns {void} - Nothing
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*/
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declare function AppearanceMenuClick(C: Character): void;
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/**
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* Handle the exiting of the appearance screen. The function name is created dynamically.
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* @returns {void} - Nothing
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*/
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declare function AppearanceExit(): void;
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/**
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* Common cleanup that must happen when the appearance editor closes
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*/
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declare function CharacterAppearanceClose(): void;
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/**
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* Restore the characters appearance backup, if the exit button is clicked
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* @param {Character} C - The character, whose appearance backup should be used
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* @returns {void} - Nothing
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*/
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declare function CharacterAppearanceExit(C: Character): void;
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+
/**
|
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246
|
+
* Handle the confirmation click in the wardrobe screen.
|
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247
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+
* @param {Character} C - The character who has been changed
|
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248
|
+
* @returns {void} - Nothing
|
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249
|
+
*/
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250
|
+
declare function CharacterAppearanceReady(C: Character): void;
|
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251
|
+
/**
|
|
252
|
+
* Copy the appearance from a character to another
|
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253
|
+
* @param {Character} FromC - The character to copy from
|
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254
|
+
* @param {Character} ToC - The character to copy to
|
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255
|
+
*/
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256
|
+
declare function CharacterAppearanceCopy(FromC: Character, ToC: Character): void;
|
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257
|
+
/**
|
|
258
|
+
* Loads the appearance editing screen for a character
|
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259
|
+
* @param {Character} C - The character for whom the appearance screen should be loaded
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260
|
+
* @param {(result: boolean) => void} [resultCallback] - A callback executed when the appearance editor closes.
|
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261
|
+
* If not specified, it will change back to the previous screen automatically, otherwise the caller is
|
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262
|
+
* reponsible for screen changes, and `result` will be true if the appearance change was made, false otherwise.
|
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263
|
+
* @returns {void} - nothing
|
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264
|
+
*/
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265
|
+
declare function CharacterAppearanceLoadCharacter(C: Character, resultCallback?: (result: boolean) => void): void;
|
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266
|
+
/**
|
|
267
|
+
* Load wardrobe menu in appearance selection screen
|
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268
|
+
* @param {Character} C - The character whose wardrobe should be loaded
|
|
269
|
+
* @returns {void} - Nothing
|
|
270
|
+
*/
|
|
271
|
+
declare function CharacterAppearanceWardrobeLoad(C: Character): void;
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272
|
+
/**
|
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273
|
+
* Serialises a character's appearance into an abbreviated string for backup purposes
|
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274
|
+
* @param {Character} C - The character whose appearance should be serialised
|
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|
+
* @returns {string} - A serialised version of the character's current appearance
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276
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+
*/
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277
|
+
declare function CharacterAppearanceStringify(C: Character): string;
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278
|
+
/**
|
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279
|
+
* Serialize items to JSON, breaking the cyclic link between Item, Asset & Group
|
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280
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+
* by serializing that into a single string representing the link.
|
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281
|
+
* @param {Item[] | Item | any} Item
|
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282
|
+
* @returns {string}
|
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+
*/
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284
|
+
declare function AppearanceItemStringify(Item: Item[] | Item | any): string;
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285
|
+
/**
|
|
286
|
+
* Restores a character's appearance from a serialised string generated by CharacterAppearanceStringify
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287
|
+
* @param {Character} C - The character whose appearance should be restored
|
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|
+
* @param {string} backup - The serialised appearance to restore
|
|
289
|
+
* @returns {void} - Nothing
|
|
290
|
+
*/
|
|
291
|
+
declare function CharacterAppearanceRestore(C: Character, backup: string): void;
|
|
292
|
+
declare function AppearanceItemParse(stringified: any): any;
|
|
293
|
+
/**
|
|
294
|
+
* Opens the color picker for a selected item
|
|
295
|
+
* @param {Character} C - The character the appearance is being changed for
|
|
296
|
+
* @param {Item} Item - The currently selected item
|
|
297
|
+
* @param {AssetGroupName} AssetGroup - The focused group
|
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298
|
+
* @param {"" | "Wardrobe" | "Cloth" | "Color"} CurrentMode - The mode to revert to on exiting the color picker
|
|
299
|
+
* @returns {void}
|
|
300
|
+
*/
|
|
301
|
+
declare function AppearanceItemColor(C: Character, Item: Item, AssetGroup: AssetGroupName, CurrentMode: "" | "Wardrobe" | "Cloth" | "Color"): void;
|
|
302
|
+
/**
|
|
303
|
+
* Combine two sets of appearance changes from the same base, favouring the newer changes where conflicting
|
|
304
|
+
* @param {readonly Item[]} BaseAppearance - The previous appearance before either of the other two sets of changes were made
|
|
305
|
+
* @param {Item[]} PrevAppearance - The first set of appearance changes
|
|
306
|
+
* @param {readonly Item[]} NewAppearance - The second set of appearance changes, overriding any conflicts with the first
|
|
307
|
+
* @returns {Item[]} - The final merged appearance
|
|
308
|
+
*/
|
|
309
|
+
declare function CharacterAppearanceResolveAppearance(BaseAppearance: readonly Item[], PrevAppearance: Item[], NewAppearance: readonly Item[]): Item[];
|
|
310
|
+
/**
|
|
311
|
+
* Select from two potential changes to an item, preferring the newer if different to the original item
|
|
312
|
+
* @param {Item} BaseItem - The item before any changes were made
|
|
313
|
+
* @param {Item} PrevItem - The first item change
|
|
314
|
+
* @param {Item} NewItem - The second item change
|
|
315
|
+
* @return {Item} - The item to keep
|
|
316
|
+
*/
|
|
317
|
+
declare function CharacterAppearanceResolveItem(BaseItem: Item, PrevItem: Item, NewItem: Item): Item;
|
|
318
|
+
/**
|
|
319
|
+
* Merge the incoming appearance changes from the online sync to the currently selected appearance
|
|
320
|
+
* @param {Character} C - The character with changes to merge
|
|
321
|
+
* @param {readonly Item[]} currentAppearance - The appearance before the sync's changes are applied
|
|
322
|
+
* @returns {void} - Nothing
|
|
323
|
+
*/
|
|
324
|
+
declare function CharacterAppearanceResolveSync(C: Character, currentAppearance: readonly Item[]): void;
|
|
325
|
+
/**
|
|
326
|
+
* Returns whether an asset with a specific gender is allowed in the current chatroom space
|
|
327
|
+
* @param {Asset} asset
|
|
328
|
+
*/
|
|
329
|
+
declare function CharacterAppearanceGenderAllowed(asset: Asset): boolean;
|
|
330
|
+
declare var AppearanceBackground: string;
|
|
331
|
+
/** Offset for the group view */
|
|
332
|
+
declare var CharacterAppearanceOffset: number;
|
|
333
|
+
/** Number of entries per group page */
|
|
334
|
+
declare var CharacterAppearanceNumGroupPerPage: number;
|
|
335
|
+
/** Number of entries per cloth page */
|
|
336
|
+
declare var CharacterAppearanceNumClothPerPage: number;
|
|
337
|
+
/** Number of entries per wardrobe page */
|
|
338
|
+
declare var CharacterAppearanceWardrobeNumPerPage: number;
|
|
339
|
+
declare var CharacterAppearanceHeaderText: string;
|
|
340
|
+
declare var CharacterAppearanceHeaderTextTime: number;
|
|
341
|
+
/** @type {null | string} */
|
|
342
|
+
declare var CharacterAppearanceBackup: null | string;
|
|
343
|
+
/** @type {null | string} */
|
|
344
|
+
declare var CharacterAppearanceInProgressBackup: null | string;
|
|
345
|
+
/**
|
|
346
|
+
* The list of all customizable groups
|
|
347
|
+
* @type {AssetGroup[]}
|
|
348
|
+
*/
|
|
349
|
+
declare var CharacterAppearanceGroups: AssetGroup[];
|
|
350
|
+
/**
|
|
351
|
+
* The list of all assets (owned or available)
|
|
352
|
+
*
|
|
353
|
+
* @type {Asset[]}
|
|
354
|
+
*/
|
|
355
|
+
declare var CharacterAppearanceAssets: Asset[];
|
|
356
|
+
/** @type {AssetGroupName} */
|
|
357
|
+
declare var CharacterAppearanceColorPickerGroupName: AssetGroupName;
|
|
358
|
+
declare var CharacterAppearanceColorPickerBackup: string;
|
|
359
|
+
declare var CharacterAppearanceColorPickerRefreshTimer: any;
|
|
360
|
+
/** @type {Character | null} */
|
|
361
|
+
declare var CharacterAppearanceSelection: Character | null;
|
|
362
|
+
/** @type {(accept: boolean) => void} */
|
|
363
|
+
declare var CharacterAppearanceResultCallback: (accept: boolean) => void;
|
|
364
|
+
declare var CharacterAppearanceReturnRoom: string;
|
|
365
|
+
/** @type {ModuleType} */
|
|
366
|
+
declare var CharacterAppearanceReturnModule: ModuleType;
|
|
367
|
+
declare var CharacterAppearanceWardrobeOffset: number;
|
|
368
|
+
declare var CharacterAppearanceWardrobeText: string;
|
|
369
|
+
declare var CharacterAppearanceWardrobeName: string;
|
|
370
|
+
declare var CharacterAppearanceForceUpCharacter: number;
|
|
371
|
+
/** @type {"" | ExpressionNameMap["Emoticon"]} */
|
|
372
|
+
declare var CharacterAppearancePreviousEmoticon: "" | ExpressionNameMap["Emoticon"];
|
|
373
|
+
/** @type {"" | "Wardrobe" | "Cloth" | "Color"} */
|
|
374
|
+
declare var CharacterAppearanceMode: "" | "Wardrobe" | "Cloth" | "Color";
|
|
375
|
+
/** @type {"" | "Wardrobe" | "Cloth" | "Color"} */
|
|
376
|
+
declare var CharacterAppearanceMenuMode: "" | "Wardrobe" | "Cloth" | "Color";
|
|
377
|
+
/** @type {null | Item} */
|
|
378
|
+
declare var CharacterAppearanceCloth: null | Item;
|
|
379
|
+
/** @type {DialogMenuButton[]} */
|
|
380
|
+
declare var AppearanceMenu: DialogMenuButton[];
|
|
381
|
+
/** @type {Character[]} */
|
|
382
|
+
declare var AppearancePreviews: Character[];
|
|
383
|
+
declare var AppearanceUseCharacterInPreviewsSetting: boolean;
|
|
384
|
+
declare const CanvasUpperOverflow: 700;
|
|
385
|
+
declare const CanvasLowerOverflow: 150;
|
|
386
|
+
declare const CanvasDrawWidth: 500;
|
|
387
|
+
declare const CanvasDrawHeight: number;
|
|
388
|
+
declare namespace AppearancePermissionColors {
|
|
389
|
+
const red: string[];
|
|
390
|
+
const amber: string[];
|
|
391
|
+
const green: string[];
|
|
392
|
+
}
|
|
@@ -0,0 +1,98 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Change the current screen to the background selection screen
|
|
3
|
+
* @param {string[]} List - The list of possible Background names
|
|
4
|
+
* @param {number} Idx - The index of the current background
|
|
5
|
+
* @param {(selection: string) => void} Callback - The function to call when a new background has been selected
|
|
6
|
+
* @returns {void} - Nothing
|
|
7
|
+
*/
|
|
8
|
+
declare function BackgroundSelectionMake(List: string[], Idx: number, Callback: (selection: string) => void): void;
|
|
9
|
+
/**
|
|
10
|
+
* Comapres two backgrounds by their description
|
|
11
|
+
* @param {object} a - The first object to compare
|
|
12
|
+
* @param {string} a.Description - The description of object a. Is used for comparision
|
|
13
|
+
* @param {object} b - The second object to compar
|
|
14
|
+
* @param {string} b.Description - The description of object b. Is used for comparision
|
|
15
|
+
* @returns {number} - Returns -1 if the description of object a is less then that of b, 1 otherwise
|
|
16
|
+
*/
|
|
17
|
+
declare function BackGroundSelectionSort(a: {
|
|
18
|
+
Description: string;
|
|
19
|
+
}, b: {
|
|
20
|
+
Description: string;
|
|
21
|
+
}): number;
|
|
22
|
+
/**
|
|
23
|
+
* Initializes the Background selection screen.
|
|
24
|
+
* Function coiuld be called dynamically, so the body has to be there, even if it does nothing.
|
|
25
|
+
* @returns {void} - Nothing
|
|
26
|
+
*/
|
|
27
|
+
declare function BackgroundSelectionLoad(): void;
|
|
28
|
+
/**
|
|
29
|
+
* Handles input in the text box in the topmost row of the selection screen
|
|
30
|
+
* and changes the offset of the background selection appropriately
|
|
31
|
+
* @returns {void} - Nothing
|
|
32
|
+
*/
|
|
33
|
+
declare function BackgroundSelectionInputChanged(): void;
|
|
34
|
+
/**
|
|
35
|
+
* When a new value is selected in the tag selection drop-down, we refresh the displayed background
|
|
36
|
+
* @returns {void} - Nothing
|
|
37
|
+
*/
|
|
38
|
+
declare function BackgroundSelectionTagChanged(): void;
|
|
39
|
+
/**
|
|
40
|
+
* Draws the Background selection screen:
|
|
41
|
+
* - draws all the buttons and the text input field on the topmost rows
|
|
42
|
+
* - paints the first (max) 12 possible backgrounds in the lower part of the screen
|
|
43
|
+
* The function is called dynamically
|
|
44
|
+
* @returns {void} - Nothing
|
|
45
|
+
*/
|
|
46
|
+
declare function BackgroundSelectionRun(): void;
|
|
47
|
+
/**
|
|
48
|
+
* Handles clicks in the background selection screen:
|
|
49
|
+
* - Exit: Exit the screen without changes
|
|
50
|
+
* - Accept: Exit the screen with a new background
|
|
51
|
+
* - Prev: Paints the previous 12 backgrounds
|
|
52
|
+
* - Next: Paints the nextt 12 backgrounds
|
|
53
|
+
* - Click on any background: Sets this background for selection
|
|
54
|
+
* This function is called dynamically
|
|
55
|
+
*
|
|
56
|
+
* @returns {void} - Nothing
|
|
57
|
+
*/
|
|
58
|
+
declare function BackgroundSelectionClick(): void;
|
|
59
|
+
/**
|
|
60
|
+
* Handles key events in the background selection screen:
|
|
61
|
+
* - When the user presses "enter", we exit
|
|
62
|
+
* @returns {void} - Nothing
|
|
63
|
+
*/
|
|
64
|
+
declare function BackgroundSelectionKeyDown(): void;
|
|
65
|
+
/**
|
|
66
|
+
* Handles the exit of the selection screen. Sets the new background, if necessary, and
|
|
67
|
+
* calls the previously defined callback function. Then exits the screen to the screen, the player was before
|
|
68
|
+
* @param {boolean} SetBackground - Defines, wether the background must be changed (true) or not (false)
|
|
69
|
+
* @returns {void} - Nothing
|
|
70
|
+
*/
|
|
71
|
+
declare function BackgroundSelectionExit(SetBackground: boolean): void;
|
|
72
|
+
declare var BackgroundSelectionBackground: string;
|
|
73
|
+
/** @type {string[]} */
|
|
74
|
+
declare var BackgroundSelectionList: string[];
|
|
75
|
+
/** @type {BackgroundTag[]} */
|
|
76
|
+
declare var BackgroundSelectionTagList: BackgroundTag[];
|
|
77
|
+
declare var BackgroundSelectionIndex: number;
|
|
78
|
+
declare var BackgroundSelectionSelect: string;
|
|
79
|
+
declare var BackgroundSelectionSelectName: string;
|
|
80
|
+
declare var BackgroundSelectionSize: number;
|
|
81
|
+
declare var BackgroundSelectionOffset: number;
|
|
82
|
+
/** @type {null | ((selection: string) => void)} */
|
|
83
|
+
declare var BackgroundSelectionCallback: (selection: string) => void;
|
|
84
|
+
/** @type {"" | ModuleType} */
|
|
85
|
+
declare var BackgroundSelectionPreviousModule: "" | ModuleType;
|
|
86
|
+
declare var BackgroundSelectionPreviousScreen: string;
|
|
87
|
+
/** @type {{ Name: string, Description: string, Low: string }[]} */
|
|
88
|
+
declare var BackgroundSelectionAll: {
|
|
89
|
+
Name: string;
|
|
90
|
+
Description: string;
|
|
91
|
+
Low: string;
|
|
92
|
+
}[];
|
|
93
|
+
/** @type {{ Name: string, Description: string, Low: string }[]} */
|
|
94
|
+
declare var BackgroundSelectionView: {
|
|
95
|
+
Name: string;
|
|
96
|
+
Description: string;
|
|
97
|
+
Low: string;
|
|
98
|
+
}[];
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Checks if the cheats are valid
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function CheatValidate(): void;
|
|
6
|
+
/**
|
|
7
|
+
* Checks if the cheat is currently active
|
|
8
|
+
* @param {string} CheatName - Name of the cheat to check for
|
|
9
|
+
* @returns {boolean} - Returns TRUE if the cheat is currently active
|
|
10
|
+
*/
|
|
11
|
+
declare function CheatActive(CheatName: string): boolean;
|
|
12
|
+
/**
|
|
13
|
+
* Gets the factor for a given cheat. The bonus factor is added if active.
|
|
14
|
+
* @param {string} CheatName - Name of the cheat to check for
|
|
15
|
+
* @param {number} Factor - Bonus factor on top of the cheat
|
|
16
|
+
* @returns {number} - The total factor for the given cheat
|
|
17
|
+
*/
|
|
18
|
+
declare function CheatFactor(CheatName: string, Factor: number): number;
|
|
19
|
+
/**
|
|
20
|
+
* Imports the cheats from local storage (only works before the game is loaded)
|
|
21
|
+
* @returns {void} - Nothing
|
|
22
|
+
*/
|
|
23
|
+
declare function CheatImport(): void;
|
|
24
|
+
/**
|
|
25
|
+
* Exports the cheats to local storage. Each one is its own item.
|
|
26
|
+
* @returns {void} - Nothing
|
|
27
|
+
*/
|
|
28
|
+
declare function CheatExport(): void;
|
|
29
|
+
/**
|
|
30
|
+
* Runs and draws the cheat screen
|
|
31
|
+
* @returns {void} - Nothing
|
|
32
|
+
*/
|
|
33
|
+
declare function CheatRun(): void;
|
|
34
|
+
/**
|
|
35
|
+
* Handles clicks in the cheat screen.
|
|
36
|
+
* @returns {void} - Nothing
|
|
37
|
+
*/
|
|
38
|
+
declare function CheatClick(): void;
|
|
39
|
+
/**
|
|
40
|
+
* Handles exiting the cheat screen by saving the cheats and going back to the login screen.
|
|
41
|
+
* @returns {void} - Nothing
|
|
42
|
+
*/
|
|
43
|
+
declare function CheatExit(): void;
|
|
44
|
+
declare var CheatBackground: string;
|
|
45
|
+
declare var CheatAllow: boolean;
|
|
46
|
+
declare var CheatList: string[];
|
|
47
|
+
declare var CheatBonusList: string[];
|
|
48
|
+
declare var CheatBonusFactor: number;
|
|
49
|
+
declare var CheatBonusTime: number;
|
|
50
|
+
/** @type {string[]} */
|
|
51
|
+
declare var CheatActivated: string[];
|
|
52
|
+
declare var CheatBrowserName: string;
|
|
53
|
+
declare var CheatBrowserVersion: string;
|
|
54
|
+
declare var CheatBrowserTime: number;
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Loads the character login screen. Imports data from the Bondage College if necessary
|
|
3
|
+
* and creates the input fields. This function is called dynamically.
|
|
4
|
+
* @returns {void} - Nothing
|
|
5
|
+
*/
|
|
6
|
+
declare function CreationLoad(): void;
|
|
7
|
+
/**
|
|
8
|
+
* Runs the character creation screen. Draws all needed input fields and buttons.
|
|
9
|
+
* If the import of Bondage College data is possible, an appropriate check box is drawn.
|
|
10
|
+
* The function is called dynamically.
|
|
11
|
+
* @returns {void} - Nothing
|
|
12
|
+
*/
|
|
13
|
+
declare function CreationRun(): void;
|
|
14
|
+
/**
|
|
15
|
+
* Handles the server response to a creation request. Creates the character, if possible,
|
|
16
|
+
* initializes the basic data and sends the newborn to the maid in the main hall.
|
|
17
|
+
* @param {object} data - The set of data, received from the server
|
|
18
|
+
* @param {string} data.ServerAnswer - The outcome of the creation request: should always be "AccountCreated"
|
|
19
|
+
* @param {string} data.OnlineID - The ID of the newly created account
|
|
20
|
+
* @param {number} data.MemberNumber - The member number of the newly created account
|
|
21
|
+
* @returns {void} - Nothing
|
|
22
|
+
*/
|
|
23
|
+
declare function CreationResponse(data: {
|
|
24
|
+
ServerAnswer: string;
|
|
25
|
+
OnlineID: string;
|
|
26
|
+
MemberNumber: number;
|
|
27
|
+
}): void;
|
|
28
|
+
/**
|
|
29
|
+
* Handles click events in the creation dialog.
|
|
30
|
+
* Imports data from Bondage College and creates a character.
|
|
31
|
+
* @returns {void} - Nothing
|
|
32
|
+
*/
|
|
33
|
+
declare function CreationClick(): void;
|
|
34
|
+
/**
|
|
35
|
+
* Does the cleanup, if the user exits the screen
|
|
36
|
+
* @returns {void} - Nothing
|
|
37
|
+
*/
|
|
38
|
+
declare function CreationExit(): void;
|
|
39
|
+
declare var CreationBackground: string;
|
|
40
|
+
declare var CreationMessage: string;
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Loads the disclaimer screen
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function DisclaimerLoad(): void;
|
|
6
|
+
/**
|
|
7
|
+
* Runs & draws the disclaimer screen
|
|
8
|
+
* @returns {void} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function DisclaimerRun(): void;
|
|
11
|
+
/**
|
|
12
|
+
* Handles click events in the disclaimer screen
|
|
13
|
+
* @returns {void} - Nothing
|
|
14
|
+
*/
|
|
15
|
+
declare function DisclaimerClick(): void;
|
|
16
|
+
/**
|
|
17
|
+
* Does the cleanup, if the user exits the screen
|
|
18
|
+
* @returns {void} - Nothing
|
|
19
|
+
*/
|
|
20
|
+
declare function DisclaimerExit(): void;
|
|
21
|
+
declare var DisclaimerBackground: string;
|