bc-stubs 96.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +2 -0
  3. package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
  4. package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
  5. package/bc/Backgrounds/Backgrounds.d.ts +37 -0
  6. package/bc/Female3DCG_Types.d.ts +875 -0
  7. package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
  8. package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
  9. package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
  10. package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
  11. package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
  12. package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
  13. package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
  14. package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
  15. package/bc/Screens/Character/Login/Login.d.ts +194 -0
  16. package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
  17. package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
  18. package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
  19. package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
  20. package/bc/Screens/Character/Title/Title.d.ts +68 -0
  21. package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
  22. package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
  23. package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
  24. package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
  25. package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
  26. package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
  27. package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
  28. package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
  29. package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
  30. package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
  31. package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
  32. package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
  33. package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
  34. package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
  35. package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
  36. package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
  37. package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
  38. package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
  39. package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
  40. package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
  41. package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
  42. package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
  43. package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
  44. package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
  45. package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
  46. package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
  47. package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
  48. package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
  49. package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
  50. package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
  51. package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
  52. package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
  53. package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
  54. package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
  55. package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
  56. package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
  57. package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
  58. package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
  59. package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
  60. package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
  61. package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
  62. package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
  63. package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
  64. package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
  65. package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
  66. package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
  67. package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
  68. package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
  69. package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
  70. package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
  71. package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
  72. package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
  73. package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
  74. package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
  75. package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
  76. package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
  77. package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
  78. package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
  79. package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
  80. package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
  81. package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
  82. package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
  83. package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
  84. package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
  85. package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
  86. package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
  87. package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
  88. package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
  89. package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
  90. package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
  91. package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
  92. package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
  93. package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
  94. package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
  95. package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
  96. package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
  97. package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
  98. package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
  99. package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
  100. package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
  101. package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
  102. package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
  103. package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
  104. package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
  105. package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
  106. package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
  107. package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
  108. package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
  109. package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
  110. package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
  111. package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
  112. package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
  113. package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
  114. package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
  115. package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
  116. package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
  117. package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
  118. package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
  119. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
  120. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
  121. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
  122. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
  123. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
  124. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
  125. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
  126. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
  127. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
  128. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
  129. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
  130. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
  131. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
  132. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
  133. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
  134. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
  135. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
  136. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
  137. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
  138. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
  139. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
  140. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
  141. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
  142. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
  143. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
  144. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
  145. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
  146. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
  147. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
  148. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
  149. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
  150. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
  151. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
  152. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
  153. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
  154. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
  155. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
  156. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
  157. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
  158. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
  159. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
  160. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
  161. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
  162. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
  163. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
  164. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
  165. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
  166. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
  167. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
  168. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
  169. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
  170. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
  171. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
  172. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
  173. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
  174. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
  175. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
  176. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
  177. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
  178. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
  179. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
  180. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
  181. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
  182. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
  183. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
  184. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
  185. package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
  186. package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
  187. package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
  188. package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
  189. package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
  190. package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
  191. package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
  192. package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
  193. package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
  194. package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
  195. package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
  196. package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
  197. package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
  198. package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
  199. package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
  200. package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
  201. package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
  202. package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
  203. package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
  204. package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
  205. package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
  206. package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
  207. package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
  208. package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
  209. package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
  210. package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
  211. package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
  212. package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
  213. package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
  214. package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
  215. package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
  216. package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
  217. package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
  218. package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
  219. package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
  220. package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
  221. package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
  222. package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
  223. package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
  224. package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
  225. package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
  226. package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
  227. package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
  228. package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
  229. package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
  230. package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
  231. package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
  232. package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
  233. package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
  234. package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
  235. package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
  236. package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
  237. package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
  238. package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
  239. package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
  240. package/bc/Screens/Room/Management/Management.d.ts +544 -0
  241. package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
  242. package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
  243. package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
  244. package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
  245. package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
  246. package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
  247. package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
  248. package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
  249. package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
  250. package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
  251. package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
  252. package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
  253. package/bc/Screens/Room/Private/Private.d.ts +781 -0
  254. package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
  255. package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
  256. package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
  257. package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
  258. package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
  259. package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
  260. package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
  261. package/bc/Scripts/Activity.d.ts +270 -0
  262. package/bc/Scripts/AfkTimer.d.ts +43 -0
  263. package/bc/Scripts/Animation.d.ts +81 -0
  264. package/bc/Scripts/Asset.d.ts +216 -0
  265. package/bc/Scripts/Audio.d.ts +105 -0
  266. package/bc/Scripts/Character.d.ts +495 -0
  267. package/bc/Scripts/CharacterName.d.ts +1 -0
  268. package/bc/Scripts/ColorPicker.d.ts +155 -0
  269. package/bc/Scripts/Common.d.ts +499 -0
  270. package/bc/Scripts/CommonDraw.d.ts +34 -0
  271. package/bc/Scripts/ControllerSupport.d.ts +107 -0
  272. package/bc/Scripts/Dialog.d.ts +970 -0
  273. package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
  274. package/bc/Scripts/Drawing.d.ts +581 -0
  275. package/bc/Scripts/Drawing3D.d.ts +21 -0
  276. package/bc/Scripts/DynamicDraw.d.ts +310 -0
  277. package/bc/Scripts/Element.d.ts +154 -0
  278. package/bc/Scripts/ExtendedItem.d.ts +339 -0
  279. package/bc/Scripts/GLDraw.d.ts +223 -0
  280. package/bc/Scripts/Game.d.ts +61 -0
  281. package/bc/Scripts/GameLog.d.ts +87 -0
  282. package/bc/Scripts/Graph.d.ts +46 -0
  283. package/bc/Scripts/Import.d.ts +7 -0
  284. package/bc/Scripts/Inventory.d.ts +509 -0
  285. package/bc/Scripts/MiniGame.d.ts +30 -0
  286. package/bc/Scripts/ModularItem.d.ts +286 -0
  287. package/bc/Scripts/Mouse.d.ts +34 -0
  288. package/bc/Scripts/NPC.d.ts +105 -0
  289. package/bc/Scripts/Notification.d.ts +120 -0
  290. package/bc/Scripts/PortalLink.d.ts +159 -0
  291. package/bc/Scripts/Property.d.ts +98 -0
  292. package/bc/Scripts/Reputation.d.ts +36 -0
  293. package/bc/Scripts/Server.d.ts +239 -0
  294. package/bc/Scripts/Skill.d.ts +107 -0
  295. package/bc/Scripts/Speech.d.ts +145 -0
  296. package/bc/Scripts/Struggle.d.ts +357 -0
  297. package/bc/Scripts/Testing.d.ts +30 -0
  298. package/bc/Scripts/Text.d.ts +92 -0
  299. package/bc/Scripts/TextItem.d.ts +65 -0
  300. package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
  301. package/bc/Scripts/Timer.d.ts +62 -0
  302. package/bc/Scripts/Translation.d.ts +101 -0
  303. package/bc/Scripts/TypedItem.d.ts +242 -0
  304. package/bc/Scripts/Validation.d.ts +324 -0
  305. package/bc/Scripts/VariableHeight.d.ts +108 -0
  306. package/bc/Scripts/VibratorMode.d.ts +209 -0
  307. package/bc/Scripts/lib/LZString.d.ts +12 -0
  308. package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
  309. package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
  310. package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
  311. package/bc/Typedef.d.ts +3933 -0
  312. package/package.json +19 -0
@@ -0,0 +1,392 @@
1
+ /**
2
+ * Builds all the assets that can be used to dress up the character
3
+ * @param {Character} C - The character whose appearance is modified
4
+ * @returns {void} - Nothing
5
+ */
6
+ declare function CharacterAppearanceBuildAssets(C: Character): void;
7
+ /**
8
+ * Makes sure the character appearance is valid from inventory and asset requirement. This function is called during the login process.
9
+ * @param {Character} C - The character whose appearance is checked
10
+ * @returns {void} - Nothing
11
+ */
12
+ declare function CharacterAppearanceValidate(C: Character): void;
13
+ /**
14
+ * Resets the character to it's default appearance
15
+ * @param {Character} C - The character to redress to its default appearance
16
+ * @returns {void} - Nothing
17
+ */
18
+ declare function CharacterAppearanceSetDefault(C: Character): void;
19
+ /**
20
+ * Checks wether an item group is required for this asset
21
+ * @param {Character} C - The character, whose assets are used for the check
22
+ * @param {AssetGroupBodyName} GroupName - The name of the group to check
23
+ * @returns {boolean} - Returns TRUE if the item group is required from
24
+ */
25
+ declare function CharacterAppearanceRequired(C: Character, GroupName: AssetGroupBodyName): boolean;
26
+ /**
27
+ * Checks, wether the item group must be hidden for a certain asset
28
+ * @param {Character} C - The character, whose assets are used for the check
29
+ * @param {AssetGroupName} GroupName - The name of the group to check
30
+ * @returns {boolean} - Returns TRUE if the item group must be hidden and not chosen
31
+ */
32
+ declare function CharacterAppearanceMustHide(C: Character, GroupName: AssetGroupName): boolean;
33
+ /**
34
+ * Sets a full random set of items for a character. Only items that do not have the "Random" property set to false will be used.
35
+ * @param {Character} C - The character to dress
36
+ * @param {boolean} [ClothOnly=false] - Defines, if only clothes should be used
37
+ * @returns {void} - Nothing
38
+ */
39
+ declare function CharacterAppearanceFullRandom(C: Character, ClothOnly?: boolean): void;
40
+ /**
41
+ * Removes all items that can be removed, making the character naked. Checks for a blocking of CosPlayItem removal.
42
+ * @param {Character} C - The character to undress
43
+ * @returns {void} - Nothing
44
+ */
45
+ declare function CharacterAppearanceNaked(C: Character): void;
46
+ /**
47
+ * Removes one layer of clothing: outer clothes, then underwear, then body-cosplay clothes, then nothing
48
+ * @param {Character} C - The character to undress
49
+ * @returns {void} - Nothing
50
+ */
51
+ declare function CharacterAppearanceStripLayer(C: Character): void;
52
+ /**
53
+ * Determines whether an asset layer should be rendered, assuming the asset itself is visible.
54
+ * @param {Character} C - The character wearing the item
55
+ * @param {AssetLayer} layer - The layer to check visibility for
56
+ * @param {Asset} asset - The asset that the layer belongs to
57
+ * @param {string} [type] - The item's type, if it has one
58
+ * @returns {boolean} - TRUE if the layer should be visible, FALSE otherwise
59
+ */
60
+ declare function CharacterAppearanceIsLayerVisible(C: Character, layer: AssetLayer, asset: Asset, type?: string): boolean;
61
+ /**
62
+ * Builds a filtered and sorted set of appearance layers, each representing a drawable layer of a character's current appearance. Layers
63
+ * that will not be drawn (because their asset is not visible or they do not permit the current asset type) are filtered out at this stage.
64
+ * @param {Character} C - The character to build the layers for
65
+ * @return {AssetLayer[]} - A sorted set of layers, sorted by layer drawing priority
66
+ */
67
+ declare function CharacterAppearanceSortLayers(C: Character): AssetLayer[];
68
+ /**
69
+ * Determines whether an item or a whole item group is visible or not
70
+ * @param {Character} C - The character whose assets are checked
71
+ * @param {string} AssetName - The name of the asset to check
72
+ * @param {AssetGroupName} GroupName - The name of the item group to check
73
+ * @param {boolean} Recursive - If TRUE, then other items which are themselves hidden will not hide this item. Parameterising this prevents
74
+ * infinite loops.
75
+ * @returns {boolean} - Returns TRUE if we can show the item or the item group
76
+ */
77
+ declare function CharacterAppearanceVisible(C: Character, AssetName: string, GroupName: AssetGroupName, Recursive?: boolean): boolean;
78
+ /**
79
+ * Determines whether the player has set this item to not appear on screen
80
+ * @param {string} AssetName - The name of the asset to check
81
+ * @param {AssetGroupName} GroupName - The name of the item group to check
82
+ * @returns {boolean} - TRUE if the item is hidden
83
+ */
84
+ declare function CharacterAppearanceItemIsHidden(AssetName: string, GroupName: AssetGroupName): boolean;
85
+ /**
86
+ * Calculates and sets the height modifier which affects the character's vertical position on screen
87
+ * @param {Character} C - The character whose height modifier must be calculated
88
+ * @returns {void} - Nothing
89
+ */
90
+ declare function CharacterAppearanceSetHeightModifiers(C: Character): void;
91
+ /**
92
+ * Draws the character canvas
93
+ * @param {Character} C - The character to draw
94
+ * @returns {void} - Nothing
95
+ */
96
+ declare function CharacterAppearanceBuildCanvas(C: Character): void;
97
+ /**
98
+ * Returns a value from the character current appearance
99
+ * @param {Character} C - The character to get values from
100
+ * @param {AssetGroupName} Group - The name of the group, whose values we want to get
101
+ * @param {string} Type - The name of the value, we want to get
102
+ * @returns {*} - The return value
103
+ */
104
+ declare function CharacterAppearanceGetCurrentValue(C: Character, Group: AssetGroupName, Type: string): any;
105
+ /**
106
+ * Repositions the character horizonally to centre them, since shorter characters will shrink towards the left
107
+ * @param {Character} C - The character to reposition
108
+ * @param {number} HeightRatio - The character's height ratio
109
+ * @returns {number} - The amount to move the character along the X co-ordinate
110
+ */
111
+ declare function CharacterAppearanceXOffset(C: Character, HeightRatio: number): number;
112
+ /**
113
+ * Repositions the character vertically towards the bottom of the canvas (the 'floor'), since shorter characters will be shrunk towards the
114
+ * top HeightRatioProportion controls how much of this offset applies with 1 (max) positioning them on the "floor" and 0 (min) leaving them
115
+ * up at the 'ceiling'
116
+ * @param {Character} C - The character to reposition
117
+ * @param {number} HeightRatio - The character's height ratio
118
+ * @param {boolean} [IgnoreUpButton=false] - Whether or not to ignore the up button status
119
+ * @returns {number} - The amounnt to move the character along the Y co-ordinate
120
+ */
121
+ declare function CharacterAppearanceYOffset(C: Character, HeightRatio: number, IgnoreUpButton?: boolean): number;
122
+ /**
123
+ * Loads the character appearance screen and keeps a backup of the previous appearance. The function name is created dynamically.
124
+ * @returns {void} - Nothing
125
+ */
126
+ declare function AppearanceLoad(): void;
127
+ /**
128
+ * Build the buttons in the top menu
129
+ * @param {Character} C - The character the appearance is being set for
130
+ * @returns {void} - Nothing
131
+ */
132
+ declare function AppearanceMenuBuild(C: Character): void;
133
+ /**
134
+ * Checks if the appearance is locked for the current player
135
+ * @param {Character} C - The character to validate
136
+ * @param {String} GroupName - The group name to validate, can be "ALL" to check all groups
137
+ * @returns {boolean} - Return TRUE if the appearance group isn't blocked
138
+ */
139
+ declare function AppearanceGroupAllowed(C: Character, GroupName: string): boolean;
140
+ /**
141
+ * Run the character appearance selection screen. The function name is created dynamically.
142
+ * @returns {void} - Nothing
143
+ */
144
+ declare function AppearanceRun(): void;
145
+ /**
146
+ * Calculates the background color of the preview image for and item
147
+ * @param {Character} C - The character whose appearance we are viewing
148
+ * @param {DialogInventoryItem} item - The item to calculate the color for
149
+ * @param {boolean} hover - Whether or not the item is currently hovering over the preview image
150
+ * @returns {string} - A CSS color string determining the color that the preview icon should be drawn in
151
+ */
152
+ declare function AppearanceGetPreviewImageColor(C: Character, item: DialogInventoryItem, hover: boolean): string;
153
+ /**
154
+ * Draw the top-row menu buttons for the appearance screen
155
+ * @returns {void} - Nothing
156
+ */
157
+ declare function AppearanceMenuDraw(): void;
158
+ /**
159
+ * Create a list of characters with different items from the group applied, to use as the preview images
160
+ * @param {Character} C - The character that the dialog inventory has been loaded for
161
+ * @param {boolean} buildCanvases - Determines whether the preview canvases need to be (re)built, e.g. for the initial load or due to an appearance change
162
+ * @returns {void} - Nothing
163
+ */
164
+ declare function AppearancePreviewBuild(C: Character, buildCanvases: boolean): void;
165
+ /**
166
+ * Delete all characters created for preview images
167
+ * @returns {void} - Nothing
168
+ */
169
+ declare function AppearancePreviewCleanup(): void;
170
+ /**
171
+ * Returns whether the the 3x3 grid "Cloth" appearance mode should include the character in the preview images
172
+ * @param {AssetGroup} assetGroup - The group to check
173
+ * @returns {boolean} - If TRUE the previews will be drawn with the character
174
+ */
175
+ declare function AppearancePreviewUseCharacter(assetGroup: AssetGroup): boolean;
176
+ /**
177
+ * Sets an item in the character appearance
178
+ * @param {Character} C - The character whose appearance should be changed
179
+ * @param {AssetGroupName} Group - The name of the corresponding groupr for the item
180
+ * @param {Asset|null} ItemAsset - The asset collection of the item to be changed
181
+ * @param {string|string[]} [NewColor] - The new color (as "#xxyyzz" hex value) for that item
182
+ * @param {number} [DifficultyFactor=0] - The difficulty, on top of the base asset difficulty, that should be assigned
183
+ * to the item
184
+ * @param {number} [ItemMemberNumber=-1] - The member number of the player adding the item - defaults to -1
185
+ * @param {boolean} [Refresh=true] - Determines, wether the character should be redrawn after the item change
186
+ * @returns {null | Item} - Thew newly created item or `null` if the asset does not exist
187
+ */
188
+ declare function CharacterAppearanceSetItem(C: Character, Group: AssetGroupName, ItemAsset: Asset | null, NewColor?: string | string[], DifficultyFactor?: number, ItemMemberNumber?: number, Refresh?: boolean): null | Item;
189
+ /**
190
+ * Cycle in the appearance assets to find the next item in a group
191
+ * @param {Character} C - The character whose assets are used
192
+ * @param {AssetGroupName} Group - The name of the group to cycle
193
+ * @param {boolean} [Forward=true] - Sets the direction of the cycling
194
+ * @returns {Asset|null} - The next item to select, or null if there's none applicable
195
+ */
196
+ declare function CharacterAppearanceNextItem(C: Character, Group: AssetGroupName, Forward?: boolean): Asset | null;
197
+ /**
198
+ * Find the next color for the item
199
+ * @param {Character} C - The character whose items are cycled
200
+ * @param {AssetGroupName} Group - The name of the group for which we are color cycling
201
+ * @returns {void} - Nothing
202
+ */
203
+ declare function CharacterAppearanceNextColor(C: Character, Group: AssetGroupName): void;
204
+ /**
205
+ * Moves the offset to get new character appearance items
206
+ * @param {Character} C - The character whose visible groups are used for calculation
207
+ * @param {number} Move - The amount the next asset group should be moved before it is displayed
208
+ * @returns {void} - Nothing
209
+ */
210
+ declare function CharacterAppearanceMoveGroup(C: Character, Move: number): void;
211
+ /**
212
+ * Sets the color for a specific group
213
+ * @param {Character} C - The character whose item group should be colored
214
+ * @param {string} Color - The color (in the format "#rrggbb") to be applied to the group
215
+ * @param {AssetGroupName} Group - The name of the group, whose color should be changed
216
+ * @returns {void} - Nothing
217
+ */
218
+ declare function CharacterAppearanceSetColorForGroup(C: Character, Color: string, Group: AssetGroupName): void;
219
+ /**
220
+ * Handle the clicks in the character appearance selection screen. The function name is created dynamically.
221
+ * @returns {void} - Nothing
222
+ */
223
+ declare function AppearanceClick(): void;
224
+ /**
225
+ * Handles the Click events for the top-row buttons in the Appearance screen
226
+ * @param {Character} C - The character the appearance is being set for
227
+ * @returns {void} - Nothing
228
+ */
229
+ declare function AppearanceMenuClick(C: Character): void;
230
+ /**
231
+ * Handle the exiting of the appearance screen. The function name is created dynamically.
232
+ * @returns {void} - Nothing
233
+ */
234
+ declare function AppearanceExit(): void;
235
+ /**
236
+ * Common cleanup that must happen when the appearance editor closes
237
+ */
238
+ declare function CharacterAppearanceClose(): void;
239
+ /**
240
+ * Restore the characters appearance backup, if the exit button is clicked
241
+ * @param {Character} C - The character, whose appearance backup should be used
242
+ * @returns {void} - Nothing
243
+ */
244
+ declare function CharacterAppearanceExit(C: Character): void;
245
+ /**
246
+ * Handle the confirmation click in the wardrobe screen.
247
+ * @param {Character} C - The character who has been changed
248
+ * @returns {void} - Nothing
249
+ */
250
+ declare function CharacterAppearanceReady(C: Character): void;
251
+ /**
252
+ * Copy the appearance from a character to another
253
+ * @param {Character} FromC - The character to copy from
254
+ * @param {Character} ToC - The character to copy to
255
+ */
256
+ declare function CharacterAppearanceCopy(FromC: Character, ToC: Character): void;
257
+ /**
258
+ * Loads the appearance editing screen for a character
259
+ * @param {Character} C - The character for whom the appearance screen should be loaded
260
+ * @param {(result: boolean) => void} [resultCallback] - A callback executed when the appearance editor closes.
261
+ * If not specified, it will change back to the previous screen automatically, otherwise the caller is
262
+ * reponsible for screen changes, and `result` will be true if the appearance change was made, false otherwise.
263
+ * @returns {void} - nothing
264
+ */
265
+ declare function CharacterAppearanceLoadCharacter(C: Character, resultCallback?: (result: boolean) => void): void;
266
+ /**
267
+ * Load wardrobe menu in appearance selection screen
268
+ * @param {Character} C - The character whose wardrobe should be loaded
269
+ * @returns {void} - Nothing
270
+ */
271
+ declare function CharacterAppearanceWardrobeLoad(C: Character): void;
272
+ /**
273
+ * Serialises a character's appearance into an abbreviated string for backup purposes
274
+ * @param {Character} C - The character whose appearance should be serialised
275
+ * @returns {string} - A serialised version of the character's current appearance
276
+ */
277
+ declare function CharacterAppearanceStringify(C: Character): string;
278
+ /**
279
+ * Serialize items to JSON, breaking the cyclic link between Item, Asset & Group
280
+ * by serializing that into a single string representing the link.
281
+ * @param {Item[] | Item | any} Item
282
+ * @returns {string}
283
+ */
284
+ declare function AppearanceItemStringify(Item: Item[] | Item | any): string;
285
+ /**
286
+ * Restores a character's appearance from a serialised string generated by CharacterAppearanceStringify
287
+ * @param {Character} C - The character whose appearance should be restored
288
+ * @param {string} backup - The serialised appearance to restore
289
+ * @returns {void} - Nothing
290
+ */
291
+ declare function CharacterAppearanceRestore(C: Character, backup: string): void;
292
+ declare function AppearanceItemParse(stringified: any): any;
293
+ /**
294
+ * Opens the color picker for a selected item
295
+ * @param {Character} C - The character the appearance is being changed for
296
+ * @param {Item} Item - The currently selected item
297
+ * @param {AssetGroupName} AssetGroup - The focused group
298
+ * @param {"" | "Wardrobe" | "Cloth" | "Color"} CurrentMode - The mode to revert to on exiting the color picker
299
+ * @returns {void}
300
+ */
301
+ declare function AppearanceItemColor(C: Character, Item: Item, AssetGroup: AssetGroupName, CurrentMode: "" | "Wardrobe" | "Cloth" | "Color"): void;
302
+ /**
303
+ * Combine two sets of appearance changes from the same base, favouring the newer changes where conflicting
304
+ * @param {readonly Item[]} BaseAppearance - The previous appearance before either of the other two sets of changes were made
305
+ * @param {Item[]} PrevAppearance - The first set of appearance changes
306
+ * @param {readonly Item[]} NewAppearance - The second set of appearance changes, overriding any conflicts with the first
307
+ * @returns {Item[]} - The final merged appearance
308
+ */
309
+ declare function CharacterAppearanceResolveAppearance(BaseAppearance: readonly Item[], PrevAppearance: Item[], NewAppearance: readonly Item[]): Item[];
310
+ /**
311
+ * Select from two potential changes to an item, preferring the newer if different to the original item
312
+ * @param {Item} BaseItem - The item before any changes were made
313
+ * @param {Item} PrevItem - The first item change
314
+ * @param {Item} NewItem - The second item change
315
+ * @return {Item} - The item to keep
316
+ */
317
+ declare function CharacterAppearanceResolveItem(BaseItem: Item, PrevItem: Item, NewItem: Item): Item;
318
+ /**
319
+ * Merge the incoming appearance changes from the online sync to the currently selected appearance
320
+ * @param {Character} C - The character with changes to merge
321
+ * @param {readonly Item[]} currentAppearance - The appearance before the sync's changes are applied
322
+ * @returns {void} - Nothing
323
+ */
324
+ declare function CharacterAppearanceResolveSync(C: Character, currentAppearance: readonly Item[]): void;
325
+ /**
326
+ * Returns whether an asset with a specific gender is allowed in the current chatroom space
327
+ * @param {Asset} asset
328
+ */
329
+ declare function CharacterAppearanceGenderAllowed(asset: Asset): boolean;
330
+ declare var AppearanceBackground: string;
331
+ /** Offset for the group view */
332
+ declare var CharacterAppearanceOffset: number;
333
+ /** Number of entries per group page */
334
+ declare var CharacterAppearanceNumGroupPerPage: number;
335
+ /** Number of entries per cloth page */
336
+ declare var CharacterAppearanceNumClothPerPage: number;
337
+ /** Number of entries per wardrobe page */
338
+ declare var CharacterAppearanceWardrobeNumPerPage: number;
339
+ declare var CharacterAppearanceHeaderText: string;
340
+ declare var CharacterAppearanceHeaderTextTime: number;
341
+ /** @type {null | string} */
342
+ declare var CharacterAppearanceBackup: null | string;
343
+ /** @type {null | string} */
344
+ declare var CharacterAppearanceInProgressBackup: null | string;
345
+ /**
346
+ * The list of all customizable groups
347
+ * @type {AssetGroup[]}
348
+ */
349
+ declare var CharacterAppearanceGroups: AssetGroup[];
350
+ /**
351
+ * The list of all assets (owned or available)
352
+ *
353
+ * @type {Asset[]}
354
+ */
355
+ declare var CharacterAppearanceAssets: Asset[];
356
+ /** @type {AssetGroupName} */
357
+ declare var CharacterAppearanceColorPickerGroupName: AssetGroupName;
358
+ declare var CharacterAppearanceColorPickerBackup: string;
359
+ declare var CharacterAppearanceColorPickerRefreshTimer: any;
360
+ /** @type {Character | null} */
361
+ declare var CharacterAppearanceSelection: Character | null;
362
+ /** @type {(accept: boolean) => void} */
363
+ declare var CharacterAppearanceResultCallback: (accept: boolean) => void;
364
+ declare var CharacterAppearanceReturnRoom: string;
365
+ /** @type {ModuleType} */
366
+ declare var CharacterAppearanceReturnModule: ModuleType;
367
+ declare var CharacterAppearanceWardrobeOffset: number;
368
+ declare var CharacterAppearanceWardrobeText: string;
369
+ declare var CharacterAppearanceWardrobeName: string;
370
+ declare var CharacterAppearanceForceUpCharacter: number;
371
+ /** @type {"" | ExpressionNameMap["Emoticon"]} */
372
+ declare var CharacterAppearancePreviousEmoticon: "" | ExpressionNameMap["Emoticon"];
373
+ /** @type {"" | "Wardrobe" | "Cloth" | "Color"} */
374
+ declare var CharacterAppearanceMode: "" | "Wardrobe" | "Cloth" | "Color";
375
+ /** @type {"" | "Wardrobe" | "Cloth" | "Color"} */
376
+ declare var CharacterAppearanceMenuMode: "" | "Wardrobe" | "Cloth" | "Color";
377
+ /** @type {null | Item} */
378
+ declare var CharacterAppearanceCloth: null | Item;
379
+ /** @type {DialogMenuButton[]} */
380
+ declare var AppearanceMenu: DialogMenuButton[];
381
+ /** @type {Character[]} */
382
+ declare var AppearancePreviews: Character[];
383
+ declare var AppearanceUseCharacterInPreviewsSetting: boolean;
384
+ declare const CanvasUpperOverflow: 700;
385
+ declare const CanvasLowerOverflow: 150;
386
+ declare const CanvasDrawWidth: 500;
387
+ declare const CanvasDrawHeight: number;
388
+ declare namespace AppearancePermissionColors {
389
+ const red: string[];
390
+ const amber: string[];
391
+ const green: string[];
392
+ }
@@ -0,0 +1,98 @@
1
+ /**
2
+ * Change the current screen to the background selection screen
3
+ * @param {string[]} List - The list of possible Background names
4
+ * @param {number} Idx - The index of the current background
5
+ * @param {(selection: string) => void} Callback - The function to call when a new background has been selected
6
+ * @returns {void} - Nothing
7
+ */
8
+ declare function BackgroundSelectionMake(List: string[], Idx: number, Callback: (selection: string) => void): void;
9
+ /**
10
+ * Comapres two backgrounds by their description
11
+ * @param {object} a - The first object to compare
12
+ * @param {string} a.Description - The description of object a. Is used for comparision
13
+ * @param {object} b - The second object to compar
14
+ * @param {string} b.Description - The description of object b. Is used for comparision
15
+ * @returns {number} - Returns -1 if the description of object a is less then that of b, 1 otherwise
16
+ */
17
+ declare function BackGroundSelectionSort(a: {
18
+ Description: string;
19
+ }, b: {
20
+ Description: string;
21
+ }): number;
22
+ /**
23
+ * Initializes the Background selection screen.
24
+ * Function coiuld be called dynamically, so the body has to be there, even if it does nothing.
25
+ * @returns {void} - Nothing
26
+ */
27
+ declare function BackgroundSelectionLoad(): void;
28
+ /**
29
+ * Handles input in the text box in the topmost row of the selection screen
30
+ * and changes the offset of the background selection appropriately
31
+ * @returns {void} - Nothing
32
+ */
33
+ declare function BackgroundSelectionInputChanged(): void;
34
+ /**
35
+ * When a new value is selected in the tag selection drop-down, we refresh the displayed background
36
+ * @returns {void} - Nothing
37
+ */
38
+ declare function BackgroundSelectionTagChanged(): void;
39
+ /**
40
+ * Draws the Background selection screen:
41
+ * - draws all the buttons and the text input field on the topmost rows
42
+ * - paints the first (max) 12 possible backgrounds in the lower part of the screen
43
+ * The function is called dynamically
44
+ * @returns {void} - Nothing
45
+ */
46
+ declare function BackgroundSelectionRun(): void;
47
+ /**
48
+ * Handles clicks in the background selection screen:
49
+ * - Exit: Exit the screen without changes
50
+ * - Accept: Exit the screen with a new background
51
+ * - Prev: Paints the previous 12 backgrounds
52
+ * - Next: Paints the nextt 12 backgrounds
53
+ * - Click on any background: Sets this background for selection
54
+ * This function is called dynamically
55
+ *
56
+ * @returns {void} - Nothing
57
+ */
58
+ declare function BackgroundSelectionClick(): void;
59
+ /**
60
+ * Handles key events in the background selection screen:
61
+ * - When the user presses "enter", we exit
62
+ * @returns {void} - Nothing
63
+ */
64
+ declare function BackgroundSelectionKeyDown(): void;
65
+ /**
66
+ * Handles the exit of the selection screen. Sets the new background, if necessary, and
67
+ * calls the previously defined callback function. Then exits the screen to the screen, the player was before
68
+ * @param {boolean} SetBackground - Defines, wether the background must be changed (true) or not (false)
69
+ * @returns {void} - Nothing
70
+ */
71
+ declare function BackgroundSelectionExit(SetBackground: boolean): void;
72
+ declare var BackgroundSelectionBackground: string;
73
+ /** @type {string[]} */
74
+ declare var BackgroundSelectionList: string[];
75
+ /** @type {BackgroundTag[]} */
76
+ declare var BackgroundSelectionTagList: BackgroundTag[];
77
+ declare var BackgroundSelectionIndex: number;
78
+ declare var BackgroundSelectionSelect: string;
79
+ declare var BackgroundSelectionSelectName: string;
80
+ declare var BackgroundSelectionSize: number;
81
+ declare var BackgroundSelectionOffset: number;
82
+ /** @type {null | ((selection: string) => void)} */
83
+ declare var BackgroundSelectionCallback: (selection: string) => void;
84
+ /** @type {"" | ModuleType} */
85
+ declare var BackgroundSelectionPreviousModule: "" | ModuleType;
86
+ declare var BackgroundSelectionPreviousScreen: string;
87
+ /** @type {{ Name: string, Description: string, Low: string }[]} */
88
+ declare var BackgroundSelectionAll: {
89
+ Name: string;
90
+ Description: string;
91
+ Low: string;
92
+ }[];
93
+ /** @type {{ Name: string, Description: string, Low: string }[]} */
94
+ declare var BackgroundSelectionView: {
95
+ Name: string;
96
+ Description: string;
97
+ Low: string;
98
+ }[];
@@ -0,0 +1,54 @@
1
+ /**
2
+ * Checks if the cheats are valid
3
+ * @returns {void} - Nothing
4
+ */
5
+ declare function CheatValidate(): void;
6
+ /**
7
+ * Checks if the cheat is currently active
8
+ * @param {string} CheatName - Name of the cheat to check for
9
+ * @returns {boolean} - Returns TRUE if the cheat is currently active
10
+ */
11
+ declare function CheatActive(CheatName: string): boolean;
12
+ /**
13
+ * Gets the factor for a given cheat. The bonus factor is added if active.
14
+ * @param {string} CheatName - Name of the cheat to check for
15
+ * @param {number} Factor - Bonus factor on top of the cheat
16
+ * @returns {number} - The total factor for the given cheat
17
+ */
18
+ declare function CheatFactor(CheatName: string, Factor: number): number;
19
+ /**
20
+ * Imports the cheats from local storage (only works before the game is loaded)
21
+ * @returns {void} - Nothing
22
+ */
23
+ declare function CheatImport(): void;
24
+ /**
25
+ * Exports the cheats to local storage. Each one is its own item.
26
+ * @returns {void} - Nothing
27
+ */
28
+ declare function CheatExport(): void;
29
+ /**
30
+ * Runs and draws the cheat screen
31
+ * @returns {void} - Nothing
32
+ */
33
+ declare function CheatRun(): void;
34
+ /**
35
+ * Handles clicks in the cheat screen.
36
+ * @returns {void} - Nothing
37
+ */
38
+ declare function CheatClick(): void;
39
+ /**
40
+ * Handles exiting the cheat screen by saving the cheats and going back to the login screen.
41
+ * @returns {void} - Nothing
42
+ */
43
+ declare function CheatExit(): void;
44
+ declare var CheatBackground: string;
45
+ declare var CheatAllow: boolean;
46
+ declare var CheatList: string[];
47
+ declare var CheatBonusList: string[];
48
+ declare var CheatBonusFactor: number;
49
+ declare var CheatBonusTime: number;
50
+ /** @type {string[]} */
51
+ declare var CheatActivated: string[];
52
+ declare var CheatBrowserName: string;
53
+ declare var CheatBrowserVersion: string;
54
+ declare var CheatBrowserTime: number;
@@ -0,0 +1,40 @@
1
+ /**
2
+ * Loads the character login screen. Imports data from the Bondage College if necessary
3
+ * and creates the input fields. This function is called dynamically.
4
+ * @returns {void} - Nothing
5
+ */
6
+ declare function CreationLoad(): void;
7
+ /**
8
+ * Runs the character creation screen. Draws all needed input fields and buttons.
9
+ * If the import of Bondage College data is possible, an appropriate check box is drawn.
10
+ * The function is called dynamically.
11
+ * @returns {void} - Nothing
12
+ */
13
+ declare function CreationRun(): void;
14
+ /**
15
+ * Handles the server response to a creation request. Creates the character, if possible,
16
+ * initializes the basic data and sends the newborn to the maid in the main hall.
17
+ * @param {object} data - The set of data, received from the server
18
+ * @param {string} data.ServerAnswer - The outcome of the creation request: should always be "AccountCreated"
19
+ * @param {string} data.OnlineID - The ID of the newly created account
20
+ * @param {number} data.MemberNumber - The member number of the newly created account
21
+ * @returns {void} - Nothing
22
+ */
23
+ declare function CreationResponse(data: {
24
+ ServerAnswer: string;
25
+ OnlineID: string;
26
+ MemberNumber: number;
27
+ }): void;
28
+ /**
29
+ * Handles click events in the creation dialog.
30
+ * Imports data from Bondage College and creates a character.
31
+ * @returns {void} - Nothing
32
+ */
33
+ declare function CreationClick(): void;
34
+ /**
35
+ * Does the cleanup, if the user exits the screen
36
+ * @returns {void} - Nothing
37
+ */
38
+ declare function CreationExit(): void;
39
+ declare var CreationBackground: string;
40
+ declare var CreationMessage: string;
@@ -0,0 +1,21 @@
1
+ /**
2
+ * Loads the disclaimer screen
3
+ * @returns {void} - Nothing
4
+ */
5
+ declare function DisclaimerLoad(): void;
6
+ /**
7
+ * Runs & draws the disclaimer screen
8
+ * @returns {void} - Nothing
9
+ */
10
+ declare function DisclaimerRun(): void;
11
+ /**
12
+ * Handles click events in the disclaimer screen
13
+ * @returns {void} - Nothing
14
+ */
15
+ declare function DisclaimerClick(): void;
16
+ /**
17
+ * Does the cleanup, if the user exits the screen
18
+ * @returns {void} - Nothing
19
+ */
20
+ declare function DisclaimerExit(): void;
21
+ declare var DisclaimerBackground: string;