bc-stubs 96.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +2 -0
  3. package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
  4. package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
  5. package/bc/Backgrounds/Backgrounds.d.ts +37 -0
  6. package/bc/Female3DCG_Types.d.ts +875 -0
  7. package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
  8. package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
  9. package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
  10. package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
  11. package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
  12. package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
  13. package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
  14. package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
  15. package/bc/Screens/Character/Login/Login.d.ts +194 -0
  16. package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
  17. package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
  18. package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
  19. package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
  20. package/bc/Screens/Character/Title/Title.d.ts +68 -0
  21. package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
  22. package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
  23. package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
  24. package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
  25. package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
  26. package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
  27. package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
  28. package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
  29. package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
  30. package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
  31. package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
  32. package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
  33. package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
  34. package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
  35. package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
  36. package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
  37. package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
  38. package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
  39. package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
  40. package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
  41. package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
  42. package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
  43. package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
  44. package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
  45. package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
  46. package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
  47. package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
  48. package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
  49. package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
  50. package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
  51. package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
  52. package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
  53. package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
  54. package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
  55. package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
  56. package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
  57. package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
  58. package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
  59. package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
  60. package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
  61. package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
  62. package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
  63. package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
  64. package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
  65. package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
  66. package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
  67. package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
  68. package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
  69. package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
  70. package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
  71. package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
  72. package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
  73. package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
  74. package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
  75. package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
  76. package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
  77. package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
  78. package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
  79. package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
  80. package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
  81. package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
  82. package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
  83. package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
  84. package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
  85. package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
  86. package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
  87. package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
  88. package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
  89. package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
  90. package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
  91. package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
  92. package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
  93. package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
  94. package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
  95. package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
  96. package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
  97. package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
  98. package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
  99. package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
  100. package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
  101. package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
  102. package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
  103. package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
  104. package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
  105. package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
  106. package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
  107. package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
  108. package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
  109. package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
  110. package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
  111. package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
  112. package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
  113. package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
  114. package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
  115. package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
  116. package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
  117. package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
  118. package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
  119. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
  120. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
  121. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
  122. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
  123. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
  124. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
  125. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
  126. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
  127. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
  128. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
  129. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
  130. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
  131. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
  132. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
  133. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
  134. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
  135. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
  136. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
  137. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
  138. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
  139. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
  140. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
  141. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
  142. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
  143. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
  144. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
  145. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
  146. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
  147. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
  148. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
  149. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
  150. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
  151. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
  152. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
  153. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
  154. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
  155. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
  156. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
  157. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
  158. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
  159. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
  160. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
  161. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
  162. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
  163. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
  164. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
  165. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
  166. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
  167. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
  168. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
  169. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
  170. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
  171. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
  172. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
  173. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
  174. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
  175. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
  176. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
  177. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
  178. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
  179. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
  180. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
  181. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
  182. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
  183. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
  184. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
  185. package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
  186. package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
  187. package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
  188. package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
  189. package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
  190. package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
  191. package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
  192. package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
  193. package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
  194. package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
  195. package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
  196. package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
  197. package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
  198. package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
  199. package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
  200. package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
  201. package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
  202. package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
  203. package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
  204. package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
  205. package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
  206. package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
  207. package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
  208. package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
  209. package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
  210. package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
  211. package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
  212. package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
  213. package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
  214. package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
  215. package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
  216. package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
  217. package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
  218. package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
  219. package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
  220. package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
  221. package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
  222. package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
  223. package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
  224. package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
  225. package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
  226. package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
  227. package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
  228. package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
  229. package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
  230. package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
  231. package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
  232. package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
  233. package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
  234. package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
  235. package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
  236. package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
  237. package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
  238. package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
  239. package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
  240. package/bc/Screens/Room/Management/Management.d.ts +544 -0
  241. package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
  242. package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
  243. package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
  244. package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
  245. package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
  246. package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
  247. package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
  248. package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
  249. package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
  250. package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
  251. package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
  252. package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
  253. package/bc/Screens/Room/Private/Private.d.ts +781 -0
  254. package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
  255. package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
  256. package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
  257. package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
  258. package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
  259. package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
  260. package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
  261. package/bc/Scripts/Activity.d.ts +270 -0
  262. package/bc/Scripts/AfkTimer.d.ts +43 -0
  263. package/bc/Scripts/Animation.d.ts +81 -0
  264. package/bc/Scripts/Asset.d.ts +216 -0
  265. package/bc/Scripts/Audio.d.ts +105 -0
  266. package/bc/Scripts/Character.d.ts +495 -0
  267. package/bc/Scripts/CharacterName.d.ts +1 -0
  268. package/bc/Scripts/ColorPicker.d.ts +155 -0
  269. package/bc/Scripts/Common.d.ts +499 -0
  270. package/bc/Scripts/CommonDraw.d.ts +34 -0
  271. package/bc/Scripts/ControllerSupport.d.ts +107 -0
  272. package/bc/Scripts/Dialog.d.ts +970 -0
  273. package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
  274. package/bc/Scripts/Drawing.d.ts +581 -0
  275. package/bc/Scripts/Drawing3D.d.ts +21 -0
  276. package/bc/Scripts/DynamicDraw.d.ts +310 -0
  277. package/bc/Scripts/Element.d.ts +154 -0
  278. package/bc/Scripts/ExtendedItem.d.ts +339 -0
  279. package/bc/Scripts/GLDraw.d.ts +223 -0
  280. package/bc/Scripts/Game.d.ts +61 -0
  281. package/bc/Scripts/GameLog.d.ts +87 -0
  282. package/bc/Scripts/Graph.d.ts +46 -0
  283. package/bc/Scripts/Import.d.ts +7 -0
  284. package/bc/Scripts/Inventory.d.ts +509 -0
  285. package/bc/Scripts/MiniGame.d.ts +30 -0
  286. package/bc/Scripts/ModularItem.d.ts +286 -0
  287. package/bc/Scripts/Mouse.d.ts +34 -0
  288. package/bc/Scripts/NPC.d.ts +105 -0
  289. package/bc/Scripts/Notification.d.ts +120 -0
  290. package/bc/Scripts/PortalLink.d.ts +159 -0
  291. package/bc/Scripts/Property.d.ts +98 -0
  292. package/bc/Scripts/Reputation.d.ts +36 -0
  293. package/bc/Scripts/Server.d.ts +239 -0
  294. package/bc/Scripts/Skill.d.ts +107 -0
  295. package/bc/Scripts/Speech.d.ts +145 -0
  296. package/bc/Scripts/Struggle.d.ts +357 -0
  297. package/bc/Scripts/Testing.d.ts +30 -0
  298. package/bc/Scripts/Text.d.ts +92 -0
  299. package/bc/Scripts/TextItem.d.ts +65 -0
  300. package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
  301. package/bc/Scripts/Timer.d.ts +62 -0
  302. package/bc/Scripts/Translation.d.ts +101 -0
  303. package/bc/Scripts/TypedItem.d.ts +242 -0
  304. package/bc/Scripts/Validation.d.ts +324 -0
  305. package/bc/Scripts/VariableHeight.d.ts +108 -0
  306. package/bc/Scripts/VibratorMode.d.ts +209 -0
  307. package/bc/Scripts/lib/LZString.d.ts +12 -0
  308. package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
  309. package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
  310. package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
  311. package/bc/Typedef.d.ts +3933 -0
  312. package/package.json +19 -0
@@ -0,0 +1,102 @@
1
+ /**
2
+ * Loads the online friend list from the server. This function is called dynamically, when the player invokes the friendlist dialog.
3
+ * @returns {void} - Nothing
4
+ */
5
+ declare function FriendListLoad(): void;
6
+ /**
7
+ * Run the friend list screen - Draw the controls and print the result of the server query to the screen.
8
+ * This function is called dynamically on a regular basis. So don't do complex loops within
9
+ * @returns {void} - Nothing
10
+ */
11
+ declare function FriendListRun(): void;
12
+ /**
13
+ * Creates beep message menu
14
+ * @param {number} MemberNumber Member number of target player
15
+ * @param {IFriendListBeepLogMessage|null} data Beep data of received beep
16
+ */
17
+ declare function FriendListBeep(MemberNumber: number, data?: IFriendListBeepLogMessage | null): void;
18
+ /**
19
+ * Closes the beep menu
20
+ */
21
+ declare function FriendListBeepMenuClose(): void;
22
+ /**
23
+ * Sends the beep and message on send click
24
+ */
25
+ declare function FriendListBeepMenuSend(): void;
26
+ /**
27
+ * Shows the wanted beep on click from beep list
28
+ * @param {number} i index of the beep
29
+ */
30
+ declare function FriendListShowBeep(i: number): void;
31
+ /**
32
+ * Handles the click events in the friend list. Clicks are propagated to this function from CommonClick()
33
+ * @returns {void} - Nothing
34
+ */
35
+ declare function FriendListClick(): void;
36
+ /**
37
+ * This function is called, when the user exists the friend list. From here we either get back to the InformationSheet
38
+ * or the ChatRoom search, depending on the value of the global variable 'FriendListReturn'
39
+ * @returns {void} - Nothing
40
+ */
41
+ declare function FriendListExit(): void;
42
+ /**
43
+ * Exits the friendlist
44
+ * @param {string} room The room to search for
45
+ */
46
+ declare function FriendListChatSearch(room: string): void;
47
+ /**
48
+ * Loads the friend list data into the HTML div element.
49
+ * @param {{
50
+ * MemberName: string;
51
+ * MemberNumber: number;
52
+ * ChatRoomName: string | null;
53
+ * ChatRoomSpace: ChatRoomSpaceType | null;
54
+ * Private?: boolean
55
+ * Type: "Submissive" | "Friend";
56
+ * }[]} data - An array of data, we receive from the server
57
+ *
58
+ * `data.MemberName` - The name of the player
59
+ *
60
+ * `data.MemberNumber` - The ID of the player
61
+ *
62
+ * `data.ChatRoomName` - The name of the ChatRoom
63
+ *
64
+ * `data.ChatRoomSpace` - The space, where this room was created. Currently this can be the Asylum or the LARP arena
65
+ *
66
+ * `data.Type` - The relationship that exists between the player and the friend of the list.
67
+ * Currently, only "submissive" is supported
68
+ * @returns {void} - Nothing
69
+ */
70
+ declare function FriendListLoadFriendList(data: {
71
+ MemberName: string;
72
+ MemberNumber: number;
73
+ ChatRoomName: string | null;
74
+ ChatRoomSpace: ChatRoomSpaceType | null;
75
+ Private?: boolean;
76
+ Type: "Submissive" | "Friend";
77
+ }[]): void;
78
+ /**
79
+ * When the user wants to delete someone from her friend list this must be confirmed.
80
+ * This function either displays the confirm message or deletes the friend from the player's friendlist
81
+ * @param {number} MemberNumber - The member to delete from the friendlist
82
+ * @returns {void} - Nothing
83
+ */
84
+ declare function FriendListDelete(MemberNumber: number): void;
85
+ declare var FriendListBackground: string;
86
+ declare var FriendListContent: string;
87
+ /** @type {number[]} */
88
+ declare var FriendListConfirmDelete: number[];
89
+ /** @type {null | { Screen: string, Module: ModuleType, IsInChatRoom?: boolean, hasScrolledChat?: boolean }} */
90
+ declare var FriendListReturn: null | {
91
+ Screen: string;
92
+ Module: ModuleType;
93
+ IsInChatRoom?: boolean;
94
+ hasScrolledChat?: boolean;
95
+ };
96
+ declare var FriendListMode: string[];
97
+ declare var FriendListModeIndex: number;
98
+ /** @type {IFriendListBeepLogMessage[]} */
99
+ declare var FriendListBeepLog: IFriendListBeepLogMessage[];
100
+ /** @type {number|null} MemberNumber of the player to send beep to */
101
+ declare let FriendListBeepTarget: number | null;
102
+ declare var FriendListBeepShowRoom: boolean;
@@ -0,0 +1,46 @@
1
+ /**
2
+ * Loads the Information Sheet, cache the sub screens
3
+ * @returns {void} - Nothing
4
+ */
5
+ declare function InformationSheetLoad(): void;
6
+ /**
7
+ * Draw the lover for the character
8
+ * @param {Character} C - The character whose information sheet should be displayed
9
+ * @param {number} L - The lover index
10
+ * @returns {void} - Nothing
11
+ */
12
+ declare function InformationSheetDrawLover(C: Character, L: number): void;
13
+ /**
14
+ * Main function of the character info screen. It's called continuously, so be careful
15
+ * to add time consuming functions or loops here
16
+ * @returns {void} - Nothing
17
+ */
18
+ declare function InformationSheetRun(): void;
19
+ /**
20
+ * Display the second part of the information sheet for reputation & skills
21
+ * @returns {void} - Nothing
22
+ */
23
+ declare function InformationSheetSecondScreenRun(): void;
24
+ /**
25
+ * Handles the click events on the screen
26
+ * @returns {void} - Nothing
27
+ */
28
+ declare function InformationSheetClick(): void;
29
+ /**
30
+ * Cleanup all elements, if the user exits the screen
31
+ * @returns {void} - Nothing
32
+ */
33
+ declare function InformationSheetExit(): void;
34
+ /**
35
+ * Loads the information sheet for a character
36
+ * @param {Character} C - The character whose information sheet should be displayed
37
+ * @returns {void} - Nothing
38
+ */
39
+ declare function InformationSheetLoadCharacter(C: Character): void;
40
+ declare var InformationSheetBackground: string;
41
+ /** @type {null | Character} */
42
+ declare var InformationSheetSelection: null | Character;
43
+ /** @type {"" | ModuleType} */
44
+ declare var InformationSheetPreviousModule: "" | ModuleType;
45
+ declare var InformationSheetPreviousScreen: string;
46
+ declare var InformationSheetSecondScreen: boolean;
@@ -0,0 +1,232 @@
1
+ /**
2
+ * Loads the item color UI with the provided character, item and positioning parameters.
3
+ * @param {Character} c - The character being colored
4
+ * @param {Item} item - The item being colored
5
+ * @param {number} x - The x-coordinate at which to draw the UI
6
+ * @param {number} y - The y-coordinate at which to draw the UI
7
+ * @param {number} width - The width the UI should be drawn at
8
+ * @param {number} height - The height the UI should be drawn at
9
+ * @param {boolean} [includeResetButton] - Whether or not to include the "Reset to default" button
10
+ * @returns {void} - Nothing
11
+ */
12
+ declare function ItemColorLoad(c: Character, item: Item, x: number, y: number, width: number, height: number, includeResetButton?: boolean): void;
13
+ /**
14
+ * Draws the item color UI according to its current state
15
+ * @param {Character} c - The character being colored
16
+ * @param {AssetGroupName} group - The name of the item group being colored
17
+ * @param {number} x - The x-coordinate at which to draw the UI
18
+ * @param {number} y - The y-coordinate at which to draw the UI
19
+ * @param {number} width - The width the UI should be drawn at
20
+ * @param {number} height - The height the UI should be drawn at
21
+ * @param {boolean} includeResetButton - Whether or not to include the "Reset to default" button
22
+ * @returns {void} - Nothing
23
+ */
24
+ declare function ItemColorDraw(c: Character, group: AssetGroupName, x: number, y: number, width: number, height: number, includeResetButton: boolean): void;
25
+ /**
26
+ * Draws the item color UI in default mode
27
+ * @param {number} x - The x-coordinate at which to draw the default UI
28
+ * @param {number} y - The y-coordinate at which to draw the default UI
29
+ * @returns {void} - Nothing
30
+ */
31
+ declare function ItemColorDrawDefault(x: number, y: number): void;
32
+ /**
33
+ * Click handler for the item color UI according to its current state
34
+ * @param {Character} c - The character being colored
35
+ * @param {AssetGroupName} group - The name of the item group being colored
36
+ * @param {number} x - The x-coordinate at which the UI was drawn
37
+ * @param {number} y - The y-coordinate at which the UI was drawn
38
+ * @param {number} width - The width with which the UI was drawn
39
+ * @param {number} height - The height with which the UI was drawn
40
+ * @param {boolean} includeResetButton - Whether or not to include the "Reset to default" button
41
+ * @returns {void} - Nothing
42
+ */
43
+ declare function ItemColorClick(c: Character, group: AssetGroupName, x: number, y: number, width: number, height: number, includeResetButton: boolean): void;
44
+ /**
45
+ * Click handler for the item color UI when it's in default mode
46
+ * @param {number} x - The x-coordinate at which the default UI was drawn
47
+ * @param {number} y - The y-coordinate at which the default UI was drawn
48
+ * @param {number} width - The width with which the default UI was drawn
49
+ * @returns {void} - Nothing
50
+ */
51
+ declare function ItemColorClickDefault(x: number, y: number, width: number): void;
52
+ /**
53
+ * Handles pagination clicks on the item color UI
54
+ * @returns {void} - Nothing
55
+ */
56
+ declare function ItemColorPaginationClick(): void;
57
+ /**
58
+ * Handles exit button clicks on the item color UI
59
+ * @returns {void} - Nothing
60
+ */
61
+ declare function ItemColorExitClick(): void;
62
+ /**
63
+ * Saves any item color changes and exits the item color screen completely
64
+ * @returns {void} - Nothing
65
+ */
66
+ declare function ItemColorSaveAndExit(): void;
67
+ /**
68
+ * Discards any item color changes and exits the item color screen completely
69
+ * @returns {void} - Nothing
70
+ */
71
+ declare function ItemColorCancelAndExit(): void;
72
+ /**
73
+ * Handles save button clicks on the item color UI
74
+ * @returns {void} - Nothing
75
+ */
76
+ declare function ItemColorSaveClick(): void;
77
+ /**
78
+ * Handles color picker cancellation clicks when the item color UI is in color picker mode
79
+ * @returns {void} - Nothing
80
+ */
81
+ declare function ItemColorPickerCancel(): void;
82
+ /**
83
+ * Takes the item color UI out of color picker mode. If the item being colored only has a single color index, this function calls any
84
+ * registered item color exit handlers
85
+ * @param {boolean} save - Whether or not changes should be saved on exiting color picker mode
86
+ * @returns {void} - Nothing
87
+ */
88
+ declare function ItemColorCloseColorPicker(save: boolean): void;
89
+ /**
90
+ * Gets the color indices that belong in the provided color group
91
+ * @param {ColorGroup} colorGroup - The color group to fetch color indices for
92
+ * @returns {number[]} - A list of color indices for any layers within the provided color group
93
+ */
94
+ declare function ItemColorGetColorIndices(colorGroup: ColorGroup): number[];
95
+ /**
96
+ * Toggles the item color UI into color picker mode
97
+ * @param {ColorGroup} colorGroup - The color group that is being colored
98
+ * @returns {void} - Nothing
99
+ */
100
+ declare function ItemColorOpenPicker(colorGroup: ColorGroup): void;
101
+ /**
102
+ * Cycles a color group's color to the next color in the asset group's color schema, or to "Default" if the color group is not currently
103
+ * colored with a single color from the color schema
104
+ * @param {ColorGroup} colorGroup - The color group that is being colored
105
+ * @returns {void} - Nothing
106
+ */
107
+ declare function ItemColorNextColor(colorGroup: ColorGroup): void;
108
+ /**
109
+ * Switches the item color UI to the next layer within the provided color group
110
+ * @param {ColorGroup} colorGroup - The color group whose layers to cycle
111
+ * @returns {void} - Nothing
112
+ */
113
+ declare function ItemColorNextLayer(colorGroup: ColorGroup): void;
114
+ /**
115
+ * Switches the item color UI to the previous layer within the provided color group
116
+ * @param {ColorGroup} colorGroup - The color group whose layers to cycle
117
+ * @returns {void} - Nothing
118
+ */
119
+ declare function ItemColorPreviousLayer(colorGroup: ColorGroup): void;
120
+ /**
121
+ * @param {Item} item
122
+ * @param {readonly AssetLayer[]} colorableLayers
123
+ * @returns {ColorGroup[]}
124
+ */
125
+ declare function ItemColorGetGroups(item: Item, colorableLayers: readonly AssetLayer[]): ColorGroup[];
126
+ /**
127
+ * Builds the item color UI's current state based on the provided character, item and position parameters. This only rebuilds the state if
128
+ * needed.
129
+ * @param {Character} c - The character being colored
130
+ * @param {Item} item - The item being colored
131
+ * @param {number} x - The x-coordinate at which to draw the UI
132
+ * @param {number} y - The y-coordinate at which to draw the UI
133
+ * @param {number} width - The width the UI should be drawn at
134
+ * @param {number} height - The height the UI should be drawn at
135
+ * @param {boolean} [includeResetButton=false] - Whether or not to include the "Reset to default" button
136
+ * @returns {void} - Nothing
137
+ */
138
+ declare function ItemColorStateBuild(c: Character, item: Item, x: number, y: number, width: number, height: number, includeResetButton?: boolean): void;
139
+ /**
140
+ * Returns layers of the asset which can be given distinct colors
141
+ * @param {Item} item - The item to be colored
142
+ * @returns {AssetLayer[]} - The colourable layers
143
+ */
144
+ declare function ItemColorGetColorableLayers(item: Item): AssetLayer[];
145
+ /**
146
+ * Returns whether or not the item can have only a single color or multiple colors
147
+ * @param {Item} item - The item to be colored
148
+ * @returns {boolean} - Whether the item only allows one color
149
+ */
150
+ declare function ItemColorIsSimple(item: Item): boolean;
151
+ /**
152
+ * Fetches the color button text key for the provided item color. If the item's color is already a string, the color string is returned.
153
+ * Otherwise, returns "Many" or "Default" as appropriate.
154
+ * @param {string | readonly string[]} color - The item color
155
+ * @returns {string} - The appropriate color button key for the provided item color(s)
156
+ */
157
+ declare function ItemColorGetColorButtonTextKey(color: string | readonly string[]): string;
158
+ /**
159
+ * Fetches the color button text for the provided item color. If the item's color is already a string, the color string is returned.
160
+ * Otherwise, returns "Many" or "Default" as appropriate.
161
+ * @param {string | readonly string[]} color - The item color
162
+ * @returns {string} - The appropriate color button text for the provided item color(s), translated to the current game language
163
+ */
164
+ declare function ItemColorGetColorButtonText(color: string | readonly string[]): string;
165
+ /**
166
+ * Registers an exit callback to the item color UI which will be called when the UI is exited.
167
+ * @param {itemColorExitListener} callback - The exit listener to register
168
+ * @returns {void} - Nothing
169
+ */
170
+ declare function ItemColorOnExit(callback: itemColorExitListener): void;
171
+ /**
172
+ * Handles exiting the item color UI. Appropriate text caches are dropped, and any registered exit listeners are called.
173
+ * @param {boolean} save - Whether or not the appearance changes applied by the item color UI should be saved
174
+ * @returns {void} - Nothing
175
+ */
176
+ declare function ItemColorFireExit(save: boolean): void;
177
+ /**
178
+ * Resets color UI related global variables back to their default states.
179
+ * @returns {void} - Nothing
180
+ */
181
+ declare function ItemColorReset(): void;
182
+ /**
183
+ * Check whether the current colors of the item match the item's default colors
184
+ * @param {Item} Item - The appearance item to check
185
+ * @returns {boolean} - Whether the item has default color(s)
186
+ */
187
+ declare function ItemColorIsDefault(Item: Item): boolean;
188
+ declare namespace ItemColorConfig {
189
+ const buttonSpacing: number;
190
+ const buttonSize: number;
191
+ const headerButtonSize: number;
192
+ const colorPickerButtonWidth: number;
193
+ const colorDisplayWidth: number;
194
+ const colorInputHeight: number;
195
+ }
196
+ /**
197
+ * An enum for the possible item color UI modes
198
+ * @readonly
199
+ * @type {{DEFAULT: "Default", COLOR_PICKER: "ColorPicker"}}
200
+ */
201
+ declare const ItemColorMode: {
202
+ DEFAULT: "Default";
203
+ COLOR_PICKER: "ColorPicker";
204
+ };
205
+ /** @type {Character} */
206
+ declare let ItemColorCharacter: Character;
207
+ /** @type {Item} */
208
+ declare let ItemColorItem: Item;
209
+ /** @type {ItemColorMode} */
210
+ declare let ItemColorCurrentMode: ItemColorMode;
211
+ /** @type {string} */
212
+ declare let ItemColorStateKey: string;
213
+ /** @type {ItemColorStateType} */
214
+ declare let ItemColorState: ItemColorStateType;
215
+ /** @type {number} */
216
+ declare let ItemColorPage: number;
217
+ /** @type {Record<string, number>} */
218
+ declare let ItemColorLayerPages: Record<string, number>;
219
+ /** @type {string} */
220
+ declare let ItemColorPickerBackup: string;
221
+ /** @type {number[]} */
222
+ declare let ItemColorPickerIndices: number[];
223
+ /** @type {itemColorExitListener[]} */
224
+ declare let ItemColorExitListeners: itemColorExitListener[];
225
+ /** @type {string} */
226
+ declare let ItemColorBackup: string;
227
+ declare let ItemColorText: TextCache;
228
+ /** @type {TextCache} */
229
+ declare let ItemColorLayerNames: TextCache;
230
+ /** @type {TextCache} */
231
+ declare let ItemColorGroupNames: TextCache;
232
+ declare function ItemColorOnPickerChange(color: any): void;
@@ -0,0 +1,194 @@
1
+ /**
2
+ * Loads the next thank you bubble
3
+ * @returns {void} Nothing
4
+ */
5
+ declare function LoginDoNextThankYou(): void;
6
+ /**
7
+ * Draw the credits
8
+ * @returns {void} Nothing
9
+ */
10
+ declare function LoginDrawCredits(): void;
11
+ /**
12
+ * Loads the character login screen
13
+ * @returns {void} Nothing
14
+ */
15
+ declare function LoginLoad(): void;
16
+ /**
17
+ * Runs the character login screen
18
+ * @returns {void} Nothing
19
+ */
20
+ declare function LoginRun(): void;
21
+ /**
22
+ * Perform the inventory and appearance fixups needed.
23
+ *
24
+ * This is called by the login code, after the player's item lists are set up
25
+ * but before the inventory and appearance are loaded from the server's data,
26
+ * and applies the specified asset fixups by swapping Old with New in the list
27
+ * of owned items, in the various player item lists, and in the appearance.
28
+ *
29
+ * If you're only moving items around, it should work just fine as long as
30
+ * the `Old` and `New` asset definitions are compatible.
31
+ * If it's an asset merge (say 3 into one typed asset), it will either set
32
+ * the fixed up item to the specified `Option` or the first one if unspecified.
33
+ *
34
+ * TODO: only typed items are supported.
35
+ *
36
+ * @param {Record<string, string[]>} Inventory - The server-provided inventory object
37
+ * @param {{Group: AssetGroupName, Name: string, Property?: any}[]} Appearance - The server-provided appearance object
38
+ * @param {CraftingItem[]} Crafting - The server-provided, uncompressed crafting data
39
+ */
40
+ declare function LoginPerformInventoryFixups(Inventory: Record<string, string[]>, Appearance: {
41
+ Group: AssetGroupName;
42
+ Name: string;
43
+ Property?: any;
44
+ }[], Crafting: CraftingItem[]): void;
45
+ /**
46
+ * Make sure the slave collar is equipped or unequipped based on the owner
47
+ * @returns {void} Nothing
48
+ */
49
+ declare function LoginValidCollar(): void;
50
+ /**
51
+ * Adds or confiscates Club Mistress items from the player. Only players that are club Mistresses can have the Mistress
52
+ * Padlock & Key
53
+ * @returns {void} Nothing
54
+ */
55
+ declare function LoginMistressItems(): void;
56
+ /**
57
+ * Give the matching RewardMemberNumber Club Card to the player
58
+ * @returns {void} Nothing
59
+ */
60
+ declare function LoginClubCard(): void;
61
+ /**
62
+ * Adds or confiscates pony equipment from the player. Only players that are ponies or trainers can have the pony
63
+ * equipment.
64
+ * @returns {void} Nothing
65
+ */
66
+ declare function LoginStableItems(): void;
67
+ /**
68
+ * Adds or confiscates maid items from the player. Only players that have joined the Maid Sorority can have these items.
69
+ * @returns {void} - Nothing
70
+ */
71
+ declare function LoginMaidItems(): void;
72
+ /**
73
+ * Ensures lover-exclusive items are removed if the player has no lovers.
74
+ * @returns {void} Nothing
75
+ */
76
+ declare function LoginLoversItems(): void;
77
+ /**
78
+ * Adds or removes Asylum items. Only players that have previously maxed out their patient or nurse reputation are
79
+ * eligible for their own set of Asylum restraints outside the Asylum.
80
+ * @returns {void} - Nothing
81
+ */
82
+ declare function LoginAsylumItems(): void;
83
+ /**
84
+ * Adds items if specific cheats are enabled
85
+ * @returns {void} - Nothing
86
+ */
87
+ declare function LoginCheatItems(): void;
88
+ /**
89
+ * Checks every owned item to see if its BuyGroup contains an item the player does not have. This allows the player to
90
+ * collect any items that have been added to the game which are in a BuyGroup that they have already purchased.
91
+ * @returns {void} Nothing
92
+ */
93
+ declare function LoginValideBuyGroups(): void;
94
+ /**
95
+ * Checks if the player arrays contains any item that does not exists and saves them.
96
+ * @returns {void} Nothing
97
+ */
98
+ declare function LoginValidateArrays(): void;
99
+ /**
100
+ * Makes sure the difficulty restrictions are applied to the player
101
+ * @param {boolean} applyDefaults - If changing to the difficulty, set this to True to set LimitedItems to the default settings
102
+ * @returns {void} Nothing
103
+ */
104
+ declare function LoginDifficulty(applyDefaults: boolean): void;
105
+ /**
106
+ * Set the item permissions for the Extreme difficulty
107
+ * @param {boolean} applyDefaults - When initially changing to extreme/whitelist, TRUE sets strong locks to limited permissions. When enforcing
108
+ * settings, FALSE allows them to remain as they are since the player could have changed them to fully open.
109
+ * @returns {void} Nothing
110
+ */
111
+ declare function LoginExtremeItemSettings(applyDefaults: boolean): void;
112
+ /**
113
+ * Handles server response, when login has been queued
114
+ * @param {number} Pos The position in queue
115
+ */
116
+ declare function LoginQueue(Pos: number): void;
117
+ /**
118
+ * Handles player login response data
119
+ * @param {object | string} C - The Login response data - this will either be the player's character data if the
120
+ * login was successful, or a string error message if the login failed.
121
+ * @returns {void} Nothing
122
+ */
123
+ declare function LoginResponse(C: object | string): void;
124
+ /**
125
+ * Handles player click events on the character login screen
126
+ * @returns {void} Nothing
127
+ */
128
+ declare function LoginClick(): void;
129
+ /**
130
+ * Handles player keyboard events on the character login screen, "enter" will login
131
+ * @returns {void} Nothing
132
+ */
133
+ declare function LoginKeyDown(): void;
134
+ /**
135
+ * Attempt to log the user in based on their input username and password
136
+ * @returns {void} Nothing
137
+ */
138
+ declare function LoginDoLogin(): void;
139
+ /**
140
+ * Sets the state of the login page to the submitted state
141
+ * @returns {void} Nothing
142
+ */
143
+ declare function LoginSetSubmitted(): void;
144
+ /**
145
+ * Resets the login submission state
146
+ * @param {string} [ErrorMessage] - the login error message to set if the login is invalid - if not specified, will clear the login error message
147
+ * @param {boolean} [IsRelog=false] - whether or not we're on the relog screen
148
+ * @returns {void} Nothing
149
+ */
150
+ declare function LoginStatusReset(ErrorMessage?: string, IsRelog?: boolean): void;
151
+ /**
152
+ * Updates the message on the login page
153
+ * @returns {void} Nothing
154
+ */
155
+ declare function LoginUpdateMessage(): void;
156
+ /**
157
+ * Retrieves the correct message key based on the current state of the login page
158
+ * @returns {string} The key of the message to display
159
+ */
160
+ declare function LoginGetMessageKey(): string;
161
+ /**
162
+ * Exit function - called when leaving the login page
163
+ * @returns {void} - Nothing
164
+ */
165
+ declare function LoginExit(): void;
166
+ declare var LoginBackground: string;
167
+ declare var LoginMessage: string;
168
+ /** @type {null | string[][]} */
169
+ declare var LoginCredits: null | string[][];
170
+ declare var LoginCreditsPosition: number;
171
+ declare var LoginThankYou: string;
172
+ declare var LoginThankYouList: string[];
173
+ declare var LoginThankYouNext: number;
174
+ declare var LoginSubmitted: boolean;
175
+ declare var LoginIsRelog: boolean;
176
+ declare var LoginErrorMessage: string;
177
+ declare var LoginCharacter: any;
178
+ declare let LoginTextCacheUnsubscribeCallback: any;
179
+ /**
180
+ * The list of item fixups to apply on login.
181
+ *
182
+ * @type {{ Old: {Group: AssetGroupName, Name: string}, New: {Group: AssetGroupName, Name: string, Option?: string} }[]}
183
+ */
184
+ declare let LoginInventoryFixups: {
185
+ Old: {
186
+ Group: AssetGroupName;
187
+ Name: string;
188
+ };
189
+ New: {
190
+ Group: AssetGroupName;
191
+ Name: string;
192
+ Option?: string;
193
+ };
194
+ }[];
@@ -0,0 +1,27 @@
1
+ /**
2
+ * Loads the online profile screen by creating its input
3
+ * @returns {void} - Nothing
4
+ */
5
+ declare function OnlineProfileLoad(): void;
6
+ /**
7
+ * Runs and draws the online profile screen
8
+ * @returns {void} - Nothing
9
+ */
10
+ declare function OnlineProfileRun(): void;
11
+ /**
12
+ * Handles clicks in the online profile screen
13
+ * @returns {void} - Nothing
14
+ */
15
+ declare function OnlineProfileClick(): void;
16
+ /**
17
+ * Handles exiting while in the online profile screen. It removes the input and saves the description.
18
+ * @param {boolean} Save - Whether or not we should save the changes
19
+ * @returns {void} - Nothing
20
+ */
21
+ declare function OnlineProfileExit(Save: boolean): void;
22
+ declare var OnlineProfileBackground: string;
23
+ /**
24
+ * Character used to signal, that description is compressed
25
+ * @readonly
26
+ */
27
+ declare var ONLINE_PROFILE_DESCRIPTION_COMPRESSION_MAGIC: string;
@@ -0,0 +1,28 @@
1
+ /**
2
+ * Loads the password reset screen
3
+ * @returns {void} Nothing
4
+ */
5
+ declare function PasswordResetLoad(): void;
6
+ /**
7
+ * Runs the password reset screen
8
+ * @returns {void} Nothing
9
+ */
10
+ declare function PasswordResetRun(): void;
11
+ /**
12
+ * Handles a password reset response
13
+ * @param {string} msg - The password reset response message to be displayed to the player
14
+ * @returns {void} Nothing
15
+ */
16
+ declare function PasswordResetResponse(msg: string): void;
17
+ /**
18
+ * Handles player click events on the password reset screen
19
+ * @returns {void} Nothing
20
+ */
21
+ declare function PasswordResetClick(): void;
22
+ /**
23
+ * Sends the player back to the login screen
24
+ * @returns {void} Nothing
25
+ */
26
+ declare function PasswordResetExit(): void;
27
+ declare var PasswordResetBackground: string;
28
+ declare var PasswordResetMessage: string;