bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
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/**
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* Loads the online friend list from the server. This function is called dynamically, when the player invokes the friendlist dialog.
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* @returns {void} - Nothing
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*/
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declare function FriendListLoad(): void;
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/**
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* Run the friend list screen - Draw the controls and print the result of the server query to the screen.
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* This function is called dynamically on a regular basis. So don't do complex loops within
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* @returns {void} - Nothing
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*/
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declare function FriendListRun(): void;
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/**
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* Creates beep message menu
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* @param {number} MemberNumber Member number of target player
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* @param {IFriendListBeepLogMessage|null} data Beep data of received beep
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*/
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declare function FriendListBeep(MemberNumber: number, data?: IFriendListBeepLogMessage | null): void;
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/**
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* Closes the beep menu
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*/
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declare function FriendListBeepMenuClose(): void;
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/**
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* Sends the beep and message on send click
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*/
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declare function FriendListBeepMenuSend(): void;
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/**
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* Shows the wanted beep on click from beep list
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* @param {number} i index of the beep
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*/
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declare function FriendListShowBeep(i: number): void;
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/**
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* Handles the click events in the friend list. Clicks are propagated to this function from CommonClick()
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* @returns {void} - Nothing
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*/
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declare function FriendListClick(): void;
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/**
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* This function is called, when the user exists the friend list. From here we either get back to the InformationSheet
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* or the ChatRoom search, depending on the value of the global variable 'FriendListReturn'
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* @returns {void} - Nothing
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*/
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declare function FriendListExit(): void;
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/**
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* Exits the friendlist
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* @param {string} room The room to search for
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*/
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declare function FriendListChatSearch(room: string): void;
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/**
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* Loads the friend list data into the HTML div element.
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* @param {{
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* MemberName: string;
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* MemberNumber: number;
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* ChatRoomName: string | null;
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* ChatRoomSpace: ChatRoomSpaceType | null;
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* Private?: boolean
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* Type: "Submissive" | "Friend";
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* }[]} data - An array of data, we receive from the server
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*
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* `data.MemberName` - The name of the player
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*
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* `data.MemberNumber` - The ID of the player
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*
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* `data.ChatRoomName` - The name of the ChatRoom
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*
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* `data.ChatRoomSpace` - The space, where this room was created. Currently this can be the Asylum or the LARP arena
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*
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* `data.Type` - The relationship that exists between the player and the friend of the list.
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* Currently, only "submissive" is supported
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* @returns {void} - Nothing
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*/
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declare function FriendListLoadFriendList(data: {
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MemberName: string;
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MemberNumber: number;
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ChatRoomName: string | null;
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ChatRoomSpace: ChatRoomSpaceType | null;
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Private?: boolean;
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Type: "Submissive" | "Friend";
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}[]): void;
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/**
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* When the user wants to delete someone from her friend list this must be confirmed.
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* This function either displays the confirm message or deletes the friend from the player's friendlist
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* @param {number} MemberNumber - The member to delete from the friendlist
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* @returns {void} - Nothing
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*/
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declare function FriendListDelete(MemberNumber: number): void;
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declare var FriendListBackground: string;
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declare var FriendListContent: string;
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/** @type {number[]} */
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declare var FriendListConfirmDelete: number[];
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/** @type {null | { Screen: string, Module: ModuleType, IsInChatRoom?: boolean, hasScrolledChat?: boolean }} */
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declare var FriendListReturn: null | {
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Screen: string;
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Module: ModuleType;
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IsInChatRoom?: boolean;
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hasScrolledChat?: boolean;
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};
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declare var FriendListMode: string[];
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declare var FriendListModeIndex: number;
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/** @type {IFriendListBeepLogMessage[]} */
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declare var FriendListBeepLog: IFriendListBeepLogMessage[];
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/** @type {number|null} MemberNumber of the player to send beep to */
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declare let FriendListBeepTarget: number | null;
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declare var FriendListBeepShowRoom: boolean;
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@@ -0,0 +1,46 @@
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/**
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* Loads the Information Sheet, cache the sub screens
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* @returns {void} - Nothing
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*/
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declare function InformationSheetLoad(): void;
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/**
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* Draw the lover for the character
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* @param {Character} C - The character whose information sheet should be displayed
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* @param {number} L - The lover index
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* @returns {void} - Nothing
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*/
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declare function InformationSheetDrawLover(C: Character, L: number): void;
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/**
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* Main function of the character info screen. It's called continuously, so be careful
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* to add time consuming functions or loops here
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* @returns {void} - Nothing
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*/
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declare function InformationSheetRun(): void;
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/**
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* Display the second part of the information sheet for reputation & skills
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* @returns {void} - Nothing
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*/
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declare function InformationSheetSecondScreenRun(): void;
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/**
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* Handles the click events on the screen
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* @returns {void} - Nothing
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*/
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declare function InformationSheetClick(): void;
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/**
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* Cleanup all elements, if the user exits the screen
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* @returns {void} - Nothing
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*/
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declare function InformationSheetExit(): void;
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/**
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* Loads the information sheet for a character
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* @param {Character} C - The character whose information sheet should be displayed
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* @returns {void} - Nothing
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*/
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declare function InformationSheetLoadCharacter(C: Character): void;
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declare var InformationSheetBackground: string;
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/** @type {null | Character} */
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declare var InformationSheetSelection: null | Character;
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/** @type {"" | ModuleType} */
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declare var InformationSheetPreviousModule: "" | ModuleType;
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declare var InformationSheetPreviousScreen: string;
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declare var InformationSheetSecondScreen: boolean;
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@@ -0,0 +1,232 @@
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/**
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* Loads the item color UI with the provided character, item and positioning parameters.
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* @param {Character} c - The character being colored
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* @param {Item} item - The item being colored
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* @param {number} x - The x-coordinate at which to draw the UI
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* @param {number} y - The y-coordinate at which to draw the UI
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* @param {number} width - The width the UI should be drawn at
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* @param {number} height - The height the UI should be drawn at
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* @param {boolean} [includeResetButton] - Whether or not to include the "Reset to default" button
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* @returns {void} - Nothing
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*/
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declare function ItemColorLoad(c: Character, item: Item, x: number, y: number, width: number, height: number, includeResetButton?: boolean): void;
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/**
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* Draws the item color UI according to its current state
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* @param {Character} c - The character being colored
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* @param {AssetGroupName} group - The name of the item group being colored
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* @param {number} x - The x-coordinate at which to draw the UI
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* @param {number} y - The y-coordinate at which to draw the UI
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* @param {number} width - The width the UI should be drawn at
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* @param {number} height - The height the UI should be drawn at
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* @param {boolean} includeResetButton - Whether or not to include the "Reset to default" button
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* @returns {void} - Nothing
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*/
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declare function ItemColorDraw(c: Character, group: AssetGroupName, x: number, y: number, width: number, height: number, includeResetButton: boolean): void;
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/**
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* Draws the item color UI in default mode
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* @param {number} x - The x-coordinate at which to draw the default UI
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* @param {number} y - The y-coordinate at which to draw the default UI
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* @returns {void} - Nothing
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*/
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declare function ItemColorDrawDefault(x: number, y: number): void;
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/**
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* Click handler for the item color UI according to its current state
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* @param {Character} c - The character being colored
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* @param {AssetGroupName} group - The name of the item group being colored
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* @param {number} x - The x-coordinate at which the UI was drawn
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* @param {number} y - The y-coordinate at which the UI was drawn
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* @param {number} width - The width with which the UI was drawn
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* @param {number} height - The height with which the UI was drawn
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* @param {boolean} includeResetButton - Whether or not to include the "Reset to default" button
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* @returns {void} - Nothing
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*/
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declare function ItemColorClick(c: Character, group: AssetGroupName, x: number, y: number, width: number, height: number, includeResetButton: boolean): void;
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/**
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* Click handler for the item color UI when it's in default mode
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* @param {number} x - The x-coordinate at which the default UI was drawn
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* @param {number} y - The y-coordinate at which the default UI was drawn
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* @param {number} width - The width with which the default UI was drawn
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* @returns {void} - Nothing
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*/
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declare function ItemColorClickDefault(x: number, y: number, width: number): void;
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52
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/**
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53
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* Handles pagination clicks on the item color UI
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* @returns {void} - Nothing
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55
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*/
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56
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declare function ItemColorPaginationClick(): void;
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57
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/**
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58
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* Handles exit button clicks on the item color UI
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59
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* @returns {void} - Nothing
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60
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*/
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61
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declare function ItemColorExitClick(): void;
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62
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/**
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63
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* Saves any item color changes and exits the item color screen completely
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64
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* @returns {void} - Nothing
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65
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*/
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66
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declare function ItemColorSaveAndExit(): void;
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67
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/**
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68
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* Discards any item color changes and exits the item color screen completely
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69
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* @returns {void} - Nothing
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70
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+
*/
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71
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declare function ItemColorCancelAndExit(): void;
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72
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/**
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73
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* Handles save button clicks on the item color UI
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74
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* @returns {void} - Nothing
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75
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*/
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76
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declare function ItemColorSaveClick(): void;
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77
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/**
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78
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* Handles color picker cancellation clicks when the item color UI is in color picker mode
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79
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* @returns {void} - Nothing
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80
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+
*/
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81
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declare function ItemColorPickerCancel(): void;
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82
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/**
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83
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* Takes the item color UI out of color picker mode. If the item being colored only has a single color index, this function calls any
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84
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* registered item color exit handlers
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85
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* @param {boolean} save - Whether or not changes should be saved on exiting color picker mode
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86
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* @returns {void} - Nothing
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87
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*/
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88
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declare function ItemColorCloseColorPicker(save: boolean): void;
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89
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+
/**
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90
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+
* Gets the color indices that belong in the provided color group
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91
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+
* @param {ColorGroup} colorGroup - The color group to fetch color indices for
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92
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+
* @returns {number[]} - A list of color indices for any layers within the provided color group
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93
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+
*/
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94
|
+
declare function ItemColorGetColorIndices(colorGroup: ColorGroup): number[];
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95
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+
/**
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|
96
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+
* Toggles the item color UI into color picker mode
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97
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* @param {ColorGroup} colorGroup - The color group that is being colored
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98
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* @returns {void} - Nothing
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|
99
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+
*/
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|
100
|
+
declare function ItemColorOpenPicker(colorGroup: ColorGroup): void;
|
|
101
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+
/**
|
|
102
|
+
* Cycles a color group's color to the next color in the asset group's color schema, or to "Default" if the color group is not currently
|
|
103
|
+
* colored with a single color from the color schema
|
|
104
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* @param {ColorGroup} colorGroup - The color group that is being colored
|
|
105
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* @returns {void} - Nothing
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|
106
|
+
*/
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|
107
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+
declare function ItemColorNextColor(colorGroup: ColorGroup): void;
|
|
108
|
+
/**
|
|
109
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+
* Switches the item color UI to the next layer within the provided color group
|
|
110
|
+
* @param {ColorGroup} colorGroup - The color group whose layers to cycle
|
|
111
|
+
* @returns {void} - Nothing
|
|
112
|
+
*/
|
|
113
|
+
declare function ItemColorNextLayer(colorGroup: ColorGroup): void;
|
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114
|
+
/**
|
|
115
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* Switches the item color UI to the previous layer within the provided color group
|
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+
* @param {ColorGroup} colorGroup - The color group whose layers to cycle
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|
+
* @returns {void} - Nothing
|
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|
+
*/
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|
+
declare function ItemColorPreviousLayer(colorGroup: ColorGroup): void;
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+
/**
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121
|
+
* @param {Item} item
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* @param {readonly AssetLayer[]} colorableLayers
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* @returns {ColorGroup[]}
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|
+
*/
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|
+
declare function ItemColorGetGroups(item: Item, colorableLayers: readonly AssetLayer[]): ColorGroup[];
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|
+
/**
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127
|
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* Builds the item color UI's current state based on the provided character, item and position parameters. This only rebuilds the state if
|
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128
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+
* needed.
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+
* @param {Character} c - The character being colored
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* @param {Item} item - The item being colored
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* @param {number} x - The x-coordinate at which to draw the UI
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* @param {number} y - The y-coordinate at which to draw the UI
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* @param {number} width - The width the UI should be drawn at
|
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+
* @param {number} height - The height the UI should be drawn at
|
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+
* @param {boolean} [includeResetButton=false] - Whether or not to include the "Reset to default" button
|
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+
* @returns {void} - Nothing
|
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+
*/
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|
+
declare function ItemColorStateBuild(c: Character, item: Item, x: number, y: number, width: number, height: number, includeResetButton?: boolean): void;
|
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139
|
+
/**
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+
* Returns layers of the asset which can be given distinct colors
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* @param {Item} item - The item to be colored
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+
* @returns {AssetLayer[]} - The colourable layers
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+
*/
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+
declare function ItemColorGetColorableLayers(item: Item): AssetLayer[];
|
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+
/**
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+
* Returns whether or not the item can have only a single color or multiple colors
|
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+
* @param {Item} item - The item to be colored
|
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+
* @returns {boolean} - Whether the item only allows one color
|
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+
*/
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+
declare function ItemColorIsSimple(item: Item): boolean;
|
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+
/**
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+
* Fetches the color button text key for the provided item color. If the item's color is already a string, the color string is returned.
|
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+
* Otherwise, returns "Many" or "Default" as appropriate.
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* @param {string | readonly string[]} color - The item color
|
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+
* @returns {string} - The appropriate color button key for the provided item color(s)
|
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|
+
*/
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|
+
declare function ItemColorGetColorButtonTextKey(color: string | readonly string[]): string;
|
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+
/**
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|
+
* Fetches the color button text for the provided item color. If the item's color is already a string, the color string is returned.
|
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+
* Otherwise, returns "Many" or "Default" as appropriate.
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+
* @param {string | readonly string[]} color - The item color
|
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|
+
* @returns {string} - The appropriate color button text for the provided item color(s), translated to the current game language
|
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163
|
+
*/
|
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164
|
+
declare function ItemColorGetColorButtonText(color: string | readonly string[]): string;
|
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|
+
/**
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+
* Registers an exit callback to the item color UI which will be called when the UI is exited.
|
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167
|
+
* @param {itemColorExitListener} callback - The exit listener to register
|
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168
|
+
* @returns {void} - Nothing
|
|
169
|
+
*/
|
|
170
|
+
declare function ItemColorOnExit(callback: itemColorExitListener): void;
|
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171
|
+
/**
|
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172
|
+
* Handles exiting the item color UI. Appropriate text caches are dropped, and any registered exit listeners are called.
|
|
173
|
+
* @param {boolean} save - Whether or not the appearance changes applied by the item color UI should be saved
|
|
174
|
+
* @returns {void} - Nothing
|
|
175
|
+
*/
|
|
176
|
+
declare function ItemColorFireExit(save: boolean): void;
|
|
177
|
+
/**
|
|
178
|
+
* Resets color UI related global variables back to their default states.
|
|
179
|
+
* @returns {void} - Nothing
|
|
180
|
+
*/
|
|
181
|
+
declare function ItemColorReset(): void;
|
|
182
|
+
/**
|
|
183
|
+
* Check whether the current colors of the item match the item's default colors
|
|
184
|
+
* @param {Item} Item - The appearance item to check
|
|
185
|
+
* @returns {boolean} - Whether the item has default color(s)
|
|
186
|
+
*/
|
|
187
|
+
declare function ItemColorIsDefault(Item: Item): boolean;
|
|
188
|
+
declare namespace ItemColorConfig {
|
|
189
|
+
const buttonSpacing: number;
|
|
190
|
+
const buttonSize: number;
|
|
191
|
+
const headerButtonSize: number;
|
|
192
|
+
const colorPickerButtonWidth: number;
|
|
193
|
+
const colorDisplayWidth: number;
|
|
194
|
+
const colorInputHeight: number;
|
|
195
|
+
}
|
|
196
|
+
/**
|
|
197
|
+
* An enum for the possible item color UI modes
|
|
198
|
+
* @readonly
|
|
199
|
+
* @type {{DEFAULT: "Default", COLOR_PICKER: "ColorPicker"}}
|
|
200
|
+
*/
|
|
201
|
+
declare const ItemColorMode: {
|
|
202
|
+
DEFAULT: "Default";
|
|
203
|
+
COLOR_PICKER: "ColorPicker";
|
|
204
|
+
};
|
|
205
|
+
/** @type {Character} */
|
|
206
|
+
declare let ItemColorCharacter: Character;
|
|
207
|
+
/** @type {Item} */
|
|
208
|
+
declare let ItemColorItem: Item;
|
|
209
|
+
/** @type {ItemColorMode} */
|
|
210
|
+
declare let ItemColorCurrentMode: ItemColorMode;
|
|
211
|
+
/** @type {string} */
|
|
212
|
+
declare let ItemColorStateKey: string;
|
|
213
|
+
/** @type {ItemColorStateType} */
|
|
214
|
+
declare let ItemColorState: ItemColorStateType;
|
|
215
|
+
/** @type {number} */
|
|
216
|
+
declare let ItemColorPage: number;
|
|
217
|
+
/** @type {Record<string, number>} */
|
|
218
|
+
declare let ItemColorLayerPages: Record<string, number>;
|
|
219
|
+
/** @type {string} */
|
|
220
|
+
declare let ItemColorPickerBackup: string;
|
|
221
|
+
/** @type {number[]} */
|
|
222
|
+
declare let ItemColorPickerIndices: number[];
|
|
223
|
+
/** @type {itemColorExitListener[]} */
|
|
224
|
+
declare let ItemColorExitListeners: itemColorExitListener[];
|
|
225
|
+
/** @type {string} */
|
|
226
|
+
declare let ItemColorBackup: string;
|
|
227
|
+
declare let ItemColorText: TextCache;
|
|
228
|
+
/** @type {TextCache} */
|
|
229
|
+
declare let ItemColorLayerNames: TextCache;
|
|
230
|
+
/** @type {TextCache} */
|
|
231
|
+
declare let ItemColorGroupNames: TextCache;
|
|
232
|
+
declare function ItemColorOnPickerChange(color: any): void;
|
|
@@ -0,0 +1,194 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Loads the next thank you bubble
|
|
3
|
+
* @returns {void} Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function LoginDoNextThankYou(): void;
|
|
6
|
+
/**
|
|
7
|
+
* Draw the credits
|
|
8
|
+
* @returns {void} Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function LoginDrawCredits(): void;
|
|
11
|
+
/**
|
|
12
|
+
* Loads the character login screen
|
|
13
|
+
* @returns {void} Nothing
|
|
14
|
+
*/
|
|
15
|
+
declare function LoginLoad(): void;
|
|
16
|
+
/**
|
|
17
|
+
* Runs the character login screen
|
|
18
|
+
* @returns {void} Nothing
|
|
19
|
+
*/
|
|
20
|
+
declare function LoginRun(): void;
|
|
21
|
+
/**
|
|
22
|
+
* Perform the inventory and appearance fixups needed.
|
|
23
|
+
*
|
|
24
|
+
* This is called by the login code, after the player's item lists are set up
|
|
25
|
+
* but before the inventory and appearance are loaded from the server's data,
|
|
26
|
+
* and applies the specified asset fixups by swapping Old with New in the list
|
|
27
|
+
* of owned items, in the various player item lists, and in the appearance.
|
|
28
|
+
*
|
|
29
|
+
* If you're only moving items around, it should work just fine as long as
|
|
30
|
+
* the `Old` and `New` asset definitions are compatible.
|
|
31
|
+
* If it's an asset merge (say 3 into one typed asset), it will either set
|
|
32
|
+
* the fixed up item to the specified `Option` or the first one if unspecified.
|
|
33
|
+
*
|
|
34
|
+
* TODO: only typed items are supported.
|
|
35
|
+
*
|
|
36
|
+
* @param {Record<string, string[]>} Inventory - The server-provided inventory object
|
|
37
|
+
* @param {{Group: AssetGroupName, Name: string, Property?: any}[]} Appearance - The server-provided appearance object
|
|
38
|
+
* @param {CraftingItem[]} Crafting - The server-provided, uncompressed crafting data
|
|
39
|
+
*/
|
|
40
|
+
declare function LoginPerformInventoryFixups(Inventory: Record<string, string[]>, Appearance: {
|
|
41
|
+
Group: AssetGroupName;
|
|
42
|
+
Name: string;
|
|
43
|
+
Property?: any;
|
|
44
|
+
}[], Crafting: CraftingItem[]): void;
|
|
45
|
+
/**
|
|
46
|
+
* Make sure the slave collar is equipped or unequipped based on the owner
|
|
47
|
+
* @returns {void} Nothing
|
|
48
|
+
*/
|
|
49
|
+
declare function LoginValidCollar(): void;
|
|
50
|
+
/**
|
|
51
|
+
* Adds or confiscates Club Mistress items from the player. Only players that are club Mistresses can have the Mistress
|
|
52
|
+
* Padlock & Key
|
|
53
|
+
* @returns {void} Nothing
|
|
54
|
+
*/
|
|
55
|
+
declare function LoginMistressItems(): void;
|
|
56
|
+
/**
|
|
57
|
+
* Give the matching RewardMemberNumber Club Card to the player
|
|
58
|
+
* @returns {void} Nothing
|
|
59
|
+
*/
|
|
60
|
+
declare function LoginClubCard(): void;
|
|
61
|
+
/**
|
|
62
|
+
* Adds or confiscates pony equipment from the player. Only players that are ponies or trainers can have the pony
|
|
63
|
+
* equipment.
|
|
64
|
+
* @returns {void} Nothing
|
|
65
|
+
*/
|
|
66
|
+
declare function LoginStableItems(): void;
|
|
67
|
+
/**
|
|
68
|
+
* Adds or confiscates maid items from the player. Only players that have joined the Maid Sorority can have these items.
|
|
69
|
+
* @returns {void} - Nothing
|
|
70
|
+
*/
|
|
71
|
+
declare function LoginMaidItems(): void;
|
|
72
|
+
/**
|
|
73
|
+
* Ensures lover-exclusive items are removed if the player has no lovers.
|
|
74
|
+
* @returns {void} Nothing
|
|
75
|
+
*/
|
|
76
|
+
declare function LoginLoversItems(): void;
|
|
77
|
+
/**
|
|
78
|
+
* Adds or removes Asylum items. Only players that have previously maxed out their patient or nurse reputation are
|
|
79
|
+
* eligible for their own set of Asylum restraints outside the Asylum.
|
|
80
|
+
* @returns {void} - Nothing
|
|
81
|
+
*/
|
|
82
|
+
declare function LoginAsylumItems(): void;
|
|
83
|
+
/**
|
|
84
|
+
* Adds items if specific cheats are enabled
|
|
85
|
+
* @returns {void} - Nothing
|
|
86
|
+
*/
|
|
87
|
+
declare function LoginCheatItems(): void;
|
|
88
|
+
/**
|
|
89
|
+
* Checks every owned item to see if its BuyGroup contains an item the player does not have. This allows the player to
|
|
90
|
+
* collect any items that have been added to the game which are in a BuyGroup that they have already purchased.
|
|
91
|
+
* @returns {void} Nothing
|
|
92
|
+
*/
|
|
93
|
+
declare function LoginValideBuyGroups(): void;
|
|
94
|
+
/**
|
|
95
|
+
* Checks if the player arrays contains any item that does not exists and saves them.
|
|
96
|
+
* @returns {void} Nothing
|
|
97
|
+
*/
|
|
98
|
+
declare function LoginValidateArrays(): void;
|
|
99
|
+
/**
|
|
100
|
+
* Makes sure the difficulty restrictions are applied to the player
|
|
101
|
+
* @param {boolean} applyDefaults - If changing to the difficulty, set this to True to set LimitedItems to the default settings
|
|
102
|
+
* @returns {void} Nothing
|
|
103
|
+
*/
|
|
104
|
+
declare function LoginDifficulty(applyDefaults: boolean): void;
|
|
105
|
+
/**
|
|
106
|
+
* Set the item permissions for the Extreme difficulty
|
|
107
|
+
* @param {boolean} applyDefaults - When initially changing to extreme/whitelist, TRUE sets strong locks to limited permissions. When enforcing
|
|
108
|
+
* settings, FALSE allows them to remain as they are since the player could have changed them to fully open.
|
|
109
|
+
* @returns {void} Nothing
|
|
110
|
+
*/
|
|
111
|
+
declare function LoginExtremeItemSettings(applyDefaults: boolean): void;
|
|
112
|
+
/**
|
|
113
|
+
* Handles server response, when login has been queued
|
|
114
|
+
* @param {number} Pos The position in queue
|
|
115
|
+
*/
|
|
116
|
+
declare function LoginQueue(Pos: number): void;
|
|
117
|
+
/**
|
|
118
|
+
* Handles player login response data
|
|
119
|
+
* @param {object | string} C - The Login response data - this will either be the player's character data if the
|
|
120
|
+
* login was successful, or a string error message if the login failed.
|
|
121
|
+
* @returns {void} Nothing
|
|
122
|
+
*/
|
|
123
|
+
declare function LoginResponse(C: object | string): void;
|
|
124
|
+
/**
|
|
125
|
+
* Handles player click events on the character login screen
|
|
126
|
+
* @returns {void} Nothing
|
|
127
|
+
*/
|
|
128
|
+
declare function LoginClick(): void;
|
|
129
|
+
/**
|
|
130
|
+
* Handles player keyboard events on the character login screen, "enter" will login
|
|
131
|
+
* @returns {void} Nothing
|
|
132
|
+
*/
|
|
133
|
+
declare function LoginKeyDown(): void;
|
|
134
|
+
/**
|
|
135
|
+
* Attempt to log the user in based on their input username and password
|
|
136
|
+
* @returns {void} Nothing
|
|
137
|
+
*/
|
|
138
|
+
declare function LoginDoLogin(): void;
|
|
139
|
+
/**
|
|
140
|
+
* Sets the state of the login page to the submitted state
|
|
141
|
+
* @returns {void} Nothing
|
|
142
|
+
*/
|
|
143
|
+
declare function LoginSetSubmitted(): void;
|
|
144
|
+
/**
|
|
145
|
+
* Resets the login submission state
|
|
146
|
+
* @param {string} [ErrorMessage] - the login error message to set if the login is invalid - if not specified, will clear the login error message
|
|
147
|
+
* @param {boolean} [IsRelog=false] - whether or not we're on the relog screen
|
|
148
|
+
* @returns {void} Nothing
|
|
149
|
+
*/
|
|
150
|
+
declare function LoginStatusReset(ErrorMessage?: string, IsRelog?: boolean): void;
|
|
151
|
+
/**
|
|
152
|
+
* Updates the message on the login page
|
|
153
|
+
* @returns {void} Nothing
|
|
154
|
+
*/
|
|
155
|
+
declare function LoginUpdateMessage(): void;
|
|
156
|
+
/**
|
|
157
|
+
* Retrieves the correct message key based on the current state of the login page
|
|
158
|
+
* @returns {string} The key of the message to display
|
|
159
|
+
*/
|
|
160
|
+
declare function LoginGetMessageKey(): string;
|
|
161
|
+
/**
|
|
162
|
+
* Exit function - called when leaving the login page
|
|
163
|
+
* @returns {void} - Nothing
|
|
164
|
+
*/
|
|
165
|
+
declare function LoginExit(): void;
|
|
166
|
+
declare var LoginBackground: string;
|
|
167
|
+
declare var LoginMessage: string;
|
|
168
|
+
/** @type {null | string[][]} */
|
|
169
|
+
declare var LoginCredits: null | string[][];
|
|
170
|
+
declare var LoginCreditsPosition: number;
|
|
171
|
+
declare var LoginThankYou: string;
|
|
172
|
+
declare var LoginThankYouList: string[];
|
|
173
|
+
declare var LoginThankYouNext: number;
|
|
174
|
+
declare var LoginSubmitted: boolean;
|
|
175
|
+
declare var LoginIsRelog: boolean;
|
|
176
|
+
declare var LoginErrorMessage: string;
|
|
177
|
+
declare var LoginCharacter: any;
|
|
178
|
+
declare let LoginTextCacheUnsubscribeCallback: any;
|
|
179
|
+
/**
|
|
180
|
+
* The list of item fixups to apply on login.
|
|
181
|
+
*
|
|
182
|
+
* @type {{ Old: {Group: AssetGroupName, Name: string}, New: {Group: AssetGroupName, Name: string, Option?: string} }[]}
|
|
183
|
+
*/
|
|
184
|
+
declare let LoginInventoryFixups: {
|
|
185
|
+
Old: {
|
|
186
|
+
Group: AssetGroupName;
|
|
187
|
+
Name: string;
|
|
188
|
+
};
|
|
189
|
+
New: {
|
|
190
|
+
Group: AssetGroupName;
|
|
191
|
+
Name: string;
|
|
192
|
+
Option?: string;
|
|
193
|
+
};
|
|
194
|
+
}[];
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Loads the online profile screen by creating its input
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function OnlineProfileLoad(): void;
|
|
6
|
+
/**
|
|
7
|
+
* Runs and draws the online profile screen
|
|
8
|
+
* @returns {void} - Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function OnlineProfileRun(): void;
|
|
11
|
+
/**
|
|
12
|
+
* Handles clicks in the online profile screen
|
|
13
|
+
* @returns {void} - Nothing
|
|
14
|
+
*/
|
|
15
|
+
declare function OnlineProfileClick(): void;
|
|
16
|
+
/**
|
|
17
|
+
* Handles exiting while in the online profile screen. It removes the input and saves the description.
|
|
18
|
+
* @param {boolean} Save - Whether or not we should save the changes
|
|
19
|
+
* @returns {void} - Nothing
|
|
20
|
+
*/
|
|
21
|
+
declare function OnlineProfileExit(Save: boolean): void;
|
|
22
|
+
declare var OnlineProfileBackground: string;
|
|
23
|
+
/**
|
|
24
|
+
* Character used to signal, that description is compressed
|
|
25
|
+
* @readonly
|
|
26
|
+
*/
|
|
27
|
+
declare var ONLINE_PROFILE_DESCRIPTION_COMPRESSION_MAGIC: string;
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Loads the password reset screen
|
|
3
|
+
* @returns {void} Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function PasswordResetLoad(): void;
|
|
6
|
+
/**
|
|
7
|
+
* Runs the password reset screen
|
|
8
|
+
* @returns {void} Nothing
|
|
9
|
+
*/
|
|
10
|
+
declare function PasswordResetRun(): void;
|
|
11
|
+
/**
|
|
12
|
+
* Handles a password reset response
|
|
13
|
+
* @param {string} msg - The password reset response message to be displayed to the player
|
|
14
|
+
* @returns {void} Nothing
|
|
15
|
+
*/
|
|
16
|
+
declare function PasswordResetResponse(msg: string): void;
|
|
17
|
+
/**
|
|
18
|
+
* Handles player click events on the password reset screen
|
|
19
|
+
* @returns {void} Nothing
|
|
20
|
+
*/
|
|
21
|
+
declare function PasswordResetClick(): void;
|
|
22
|
+
/**
|
|
23
|
+
* Sends the player back to the login screen
|
|
24
|
+
* @returns {void} Nothing
|
|
25
|
+
*/
|
|
26
|
+
declare function PasswordResetExit(): void;
|
|
27
|
+
declare var PasswordResetBackground: string;
|
|
28
|
+
declare var PasswordResetMessage: string;
|