bc-stubs 96.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +2 -0
  3. package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
  4. package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
  5. package/bc/Backgrounds/Backgrounds.d.ts +37 -0
  6. package/bc/Female3DCG_Types.d.ts +875 -0
  7. package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
  8. package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
  9. package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
  10. package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
  11. package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
  12. package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
  13. package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
  14. package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
  15. package/bc/Screens/Character/Login/Login.d.ts +194 -0
  16. package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
  17. package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
  18. package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
  19. package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
  20. package/bc/Screens/Character/Title/Title.d.ts +68 -0
  21. package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
  22. package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
  23. package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
  24. package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
  25. package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
  26. package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
  27. package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
  28. package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
  29. package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
  30. package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
  31. package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
  32. package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
  33. package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
  34. package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
  35. package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
  36. package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
  37. package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
  38. package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
  39. package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
  40. package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
  41. package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
  42. package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
  43. package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
  44. package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
  45. package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
  46. package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
  47. package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
  48. package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
  49. package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
  50. package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
  51. package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
  52. package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
  53. package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
  54. package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
  55. package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
  56. package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
  57. package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
  58. package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
  59. package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
  60. package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
  61. package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
  62. package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
  63. package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
  64. package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
  65. package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
  66. package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
  67. package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
  68. package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
  69. package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
  70. package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
  71. package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
  72. package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
  73. package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
  74. package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
  75. package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
  76. package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
  77. package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
  78. package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
  79. package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
  80. package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
  81. package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
  82. package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
  83. package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
  84. package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
  85. package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
  86. package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
  87. package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
  88. package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
  89. package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
  90. package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
  91. package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
  92. package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
  93. package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
  94. package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
  95. package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
  96. package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
  97. package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
  98. package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
  99. package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
  100. package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
  101. package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
  102. package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
  103. package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
  104. package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
  105. package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
  106. package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
  107. package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
  108. package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
  109. package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
  110. package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
  111. package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
  112. package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
  113. package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
  114. package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
  115. package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
  116. package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
  117. package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
  118. package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
  119. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
  120. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
  121. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
  122. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
  123. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
  124. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
  125. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
  126. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
  127. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
  128. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
  129. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
  130. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
  131. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
  132. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
  133. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
  134. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
  135. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
  136. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
  137. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
  138. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
  139. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
  140. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
  141. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
  142. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
  143. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
  144. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
  145. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
  146. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
  147. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
  148. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
  149. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
  150. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
  151. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
  152. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
  153. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
  154. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
  155. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
  156. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
  157. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
  158. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
  159. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
  160. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
  161. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
  162. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
  163. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
  164. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
  165. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
  166. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
  167. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
  168. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
  169. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
  170. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
  171. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
  172. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
  173. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
  174. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
  175. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
  176. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
  177. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
  178. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
  179. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
  180. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
  181. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
  182. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
  183. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
  184. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
  185. package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
  186. package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
  187. package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
  188. package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
  189. package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
  190. package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
  191. package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
  192. package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
  193. package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
  194. package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
  195. package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
  196. package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
  197. package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
  198. package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
  199. package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
  200. package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
  201. package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
  202. package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
  203. package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
  204. package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
  205. package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
  206. package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
  207. package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
  208. package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
  209. package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
  210. package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
  211. package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
  212. package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
  213. package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
  214. package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
  215. package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
  216. package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
  217. package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
  218. package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
  219. package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
  220. package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
  221. package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
  222. package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
  223. package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
  224. package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
  225. package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
  226. package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
  227. package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
  228. package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
  229. package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
  230. package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
  231. package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
  232. package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
  233. package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
  234. package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
  235. package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
  236. package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
  237. package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
  238. package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
  239. package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
  240. package/bc/Screens/Room/Management/Management.d.ts +544 -0
  241. package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
  242. package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
  243. package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
  244. package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
  245. package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
  246. package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
  247. package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
  248. package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
  249. package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
  250. package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
  251. package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
  252. package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
  253. package/bc/Screens/Room/Private/Private.d.ts +781 -0
  254. package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
  255. package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
  256. package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
  257. package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
  258. package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
  259. package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
  260. package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
  261. package/bc/Scripts/Activity.d.ts +270 -0
  262. package/bc/Scripts/AfkTimer.d.ts +43 -0
  263. package/bc/Scripts/Animation.d.ts +81 -0
  264. package/bc/Scripts/Asset.d.ts +216 -0
  265. package/bc/Scripts/Audio.d.ts +105 -0
  266. package/bc/Scripts/Character.d.ts +495 -0
  267. package/bc/Scripts/CharacterName.d.ts +1 -0
  268. package/bc/Scripts/ColorPicker.d.ts +155 -0
  269. package/bc/Scripts/Common.d.ts +499 -0
  270. package/bc/Scripts/CommonDraw.d.ts +34 -0
  271. package/bc/Scripts/ControllerSupport.d.ts +107 -0
  272. package/bc/Scripts/Dialog.d.ts +970 -0
  273. package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
  274. package/bc/Scripts/Drawing.d.ts +581 -0
  275. package/bc/Scripts/Drawing3D.d.ts +21 -0
  276. package/bc/Scripts/DynamicDraw.d.ts +310 -0
  277. package/bc/Scripts/Element.d.ts +154 -0
  278. package/bc/Scripts/ExtendedItem.d.ts +339 -0
  279. package/bc/Scripts/GLDraw.d.ts +223 -0
  280. package/bc/Scripts/Game.d.ts +61 -0
  281. package/bc/Scripts/GameLog.d.ts +87 -0
  282. package/bc/Scripts/Graph.d.ts +46 -0
  283. package/bc/Scripts/Import.d.ts +7 -0
  284. package/bc/Scripts/Inventory.d.ts +509 -0
  285. package/bc/Scripts/MiniGame.d.ts +30 -0
  286. package/bc/Scripts/ModularItem.d.ts +286 -0
  287. package/bc/Scripts/Mouse.d.ts +34 -0
  288. package/bc/Scripts/NPC.d.ts +105 -0
  289. package/bc/Scripts/Notification.d.ts +120 -0
  290. package/bc/Scripts/PortalLink.d.ts +159 -0
  291. package/bc/Scripts/Property.d.ts +98 -0
  292. package/bc/Scripts/Reputation.d.ts +36 -0
  293. package/bc/Scripts/Server.d.ts +239 -0
  294. package/bc/Scripts/Skill.d.ts +107 -0
  295. package/bc/Scripts/Speech.d.ts +145 -0
  296. package/bc/Scripts/Struggle.d.ts +357 -0
  297. package/bc/Scripts/Testing.d.ts +30 -0
  298. package/bc/Scripts/Text.d.ts +92 -0
  299. package/bc/Scripts/TextItem.d.ts +65 -0
  300. package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
  301. package/bc/Scripts/Timer.d.ts +62 -0
  302. package/bc/Scripts/Translation.d.ts +101 -0
  303. package/bc/Scripts/TypedItem.d.ts +242 -0
  304. package/bc/Scripts/Validation.d.ts +324 -0
  305. package/bc/Scripts/VariableHeight.d.ts +108 -0
  306. package/bc/Scripts/VibratorMode.d.ts +209 -0
  307. package/bc/Scripts/lib/LZString.d.ts +12 -0
  308. package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
  309. package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
  310. package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
  311. package/bc/Typedef.d.ts +3933 -0
  312. package/package.json +19 -0
@@ -0,0 +1,54 @@
1
+ /**
2
+ * Checks if the player can go to the tennis court
3
+ * @returns {boolean} - Returns true if the player can go to the tennis court
4
+ */
5
+ declare function CollegeEntranceCanGoTennis(): boolean;
6
+ /**
7
+ * Checks if the player can go inside the college
8
+ * @returns {boolean} - Returns true if the player can go inside the college
9
+ */
10
+ declare function CollegeEntranceCanGoInside(): boolean;
11
+ /**
12
+ * Checks if the player can go to the detention room
13
+ * @returns {boolean} - Returns true if the player can go to the detention room
14
+ */
15
+ declare function CollegeEntranceCanGoDetention(): boolean;
16
+ /**
17
+ * Checks if the player can go to the teacher room
18
+ * @returns {boolean} - Returns true if the player can go to the teacher room
19
+ */
20
+ declare function CollegeEntranceCanGoTeacher(): boolean;
21
+ /**
22
+ * Loads the college entrance room and its student NPC
23
+ * @returns {void} - Nothing
24
+ */
25
+ declare function CollegeEntranceLoad(): void;
26
+ /**
27
+ * Runs and draws the college entrance room with the player and the student
28
+ * @returns {void} - Nothing
29
+ */
30
+ declare function CollegeEntranceRun(): void;
31
+ /**
32
+ * Handles clicks in the college entrance room
33
+ * @returns {void} - Nothing
34
+ */
35
+ declare function CollegeEntranceClick(): void;
36
+ /**
37
+ * Changes a given character into college student clothes
38
+ * @param {Character} C - Character to dress as a college student
39
+ * @returns {void} - Nothing
40
+ */
41
+ declare function CollegeEntranceWearStudentClothes(C: Character): void;
42
+ /**
43
+ * Checks if the player is wearing tennis clothes
44
+ * @returns {boolean} - Returns TRUE if the player is wearing tennis clothes
45
+ */
46
+ declare function CollegeEntranceIsWearingTennisClothes(): boolean;
47
+ /**
48
+ * Checks if the player is wearing college clothes
49
+ * @returns {boolean} - Returns TRUE if the player is wearing college clothes
50
+ */
51
+ declare function CollegeEntranceIsWearingCollegeClothes(): boolean;
52
+ declare var CollegeEntranceBackground: string;
53
+ /** @type {null | NPCCharacter} */
54
+ declare var CollegeEntranceStudent: null | NPCCharacter;
@@ -0,0 +1,71 @@
1
+ /**
2
+ * Checks, if the teacher can be invited to the player's room
3
+ * @returns {boolean} - Returns true, if the player can invite the teacher to her room, false otherwise
4
+ */
5
+ declare function CollegeTeacherCanInviteToPrivateRoom(): boolean;
6
+ /**
7
+ * Checks, if Mildred's love level is higher than a given value
8
+ * @param {string} LoveLevel - The level of love to check against
9
+ * @returns {boolean} - Returns true, if Mildred's love is equal or higher than the given level, false otherwise
10
+ */
11
+ declare function CollegeTeacherMildredLoveIs(LoveLevel: string): boolean;
12
+ /**
13
+ * Checks, if Mildred won the Literature Class quiz and player is not owned
14
+ * @returns {boolean} - Returns true if Mildred is Dominant and player is not owned
15
+ */
16
+ declare function CollegeDetentionIsMildredDominant(): boolean;
17
+ /**
18
+ * Checks, if Mildred lost the Literature Class quiz
19
+ * @returns {boolean} - Returns true if Mildred is Submissive
20
+ */
21
+ declare function CollegeDetentionIsMildredSubmissive(): boolean;
22
+ /**
23
+ * Fully dress-up Mildred
24
+ * @param {Character} C - The character object to dress up
25
+ * @returns {void} - Nothing
26
+ */
27
+ declare function CollegeTeacherMildredClothes(C: Character): void;
28
+ /**
29
+ * Loads the teacher's lounge and generates Mildred
30
+ * @returns {void} - Nothing
31
+ */
32
+ declare function CollegeTeacherLoad(): void;
33
+ /**
34
+ * Runs the room (shows the player and Mildred)
35
+ * @returns {void} - Nothing
36
+ */
37
+ declare function CollegeTeacherRun(): void;
38
+ /**
39
+ * Handles the click events. Is called from CommonClick()
40
+ * @returns {void} - Nothing
41
+ */
42
+ declare function CollegeTeacherClick(): void;
43
+ /**
44
+ * When Mildred love towards the player changes, it can also trigger an event.
45
+ * When a good or bad move is done, her expression will change quickly.
46
+ * @param {string} LoveChange - The amount, the teacher's love changes
47
+ * @param {string} Event - The event to trigger
48
+ * @returns {void} - Nothing
49
+ */
50
+ declare function CollegeTeacherMildredLoveChange(LoveChange: string, Event: string): void;
51
+ /**
52
+ * Dress back the player and Mildred
53
+ * @returns {void} - Nothing
54
+ */
55
+ declare function CollegeTeacherDressBack(): void;
56
+ /**
57
+ * Sets the current background for the scene
58
+ * @param {string} New - The name of the new background
59
+ * @returns {void} - Nothing
60
+ */
61
+ declare function CollegeTeacherNewBackground(New: string): void;
62
+ /**
63
+ * When the plater invites Mildred to her room, she gets the pillory
64
+ * @param {string} Role - How Mildred should join private room (Default: "None")
65
+ * @returns {void} - Nothing
66
+ */
67
+ declare function CollegeTeacherInviteToPrivateRoom(Role?: string): void;
68
+ declare var CollegeTeacherBackground: string;
69
+ /** @type {null | NPCCharacter} */
70
+ declare var CollegeTeacherMildred: null | NPCCharacter;
71
+ declare var CollegeTeacherMildredLove: number;
@@ -0,0 +1,47 @@
1
+ /**
2
+ * Checks if Jennifer is currently in the given status.
3
+ * @param {string} QueryStatus - Status to query
4
+ * @returns {boolean} - Returns TRUE if Jennifer is currently in that status
5
+ */
6
+ declare function CollegeTennisJenniferStatusIs(QueryStatus: string): boolean;
7
+ /**
8
+ * Checks if the player can invite a new character to a private room. (Used for Jennifer.)
9
+ * @returns {boolean} - Returns TRUE if the player has a private room and an empty spot in it.
10
+ */
11
+ declare function CollegeTennisCanInviteToPrivateRoom(): boolean;
12
+ /**
13
+ * Loads the tennis screen by generating Jennifer. The player's relationship with her from the bondage college is taken into consideration.
14
+ * @returns {void} - Nothing
15
+ */
16
+ declare function CollegeTennisLoad(): void;
17
+ /**
18
+ * Runs and draws the tennis screen. Shows the player and Jennifer
19
+ * @returns {void} - Nothing
20
+ */
21
+ declare function CollegeTennisRun(): void;
22
+ /**
23
+ * Handles clicks in the tennis court screen
24
+ * @returns {void} - Nothing
25
+ */
26
+ declare function CollegeTennisClick(): void;
27
+ /**
28
+ * Starts the tennis mini game on the given difficulty. The player is equipped with a racket.
29
+ * @param {"Easy"|"Normal"|"Hard"} Difficulty - Difficulty factor of the minigame
30
+ * @returns {void} - Nothing
31
+ */
32
+ declare function CollegeTennisGameStart(Difficulty: "Easy" | "Normal" | "Hard"): void;
33
+ /**
34
+ * Triggered when the tennis game ends. Winning opens a dialog option to allow the player to invite Jennifer to their room.
35
+ * @returns {void} - Nothing
36
+ */
37
+ declare function CollegeTennisGameEnd(): void;
38
+ /**
39
+ * Triggered when Jennifer is invited to the player's private room. The player earns a tennis racket.
40
+ * @returns {void} - Nothing
41
+ */
42
+ declare function CollegeTennisInviteToPrivateRoom(): void;
43
+ declare var CollegeTennisBackground: string;
44
+ /** @type {null | NPCCharacter} */
45
+ declare var CollegeTennisJennifer: null | NPCCharacter;
46
+ declare var CollegeTennisJenniferStatus: string;
47
+ declare var CollegeTennisJenniferWillJoinRoom: boolean;
@@ -0,0 +1,100 @@
1
+ /**
2
+ * Checks if the player can invite an extra player to their private room. (Used for Julia.)
3
+ * @returns {boolean} - Returns TRUE if the player has a private room and at least one empty place in it.
4
+ */
5
+ declare function CollegeTheaterCanInviteToPrivateRoom(): boolean;
6
+ /**
7
+ * Checks if Julia's love level is of a given level.
8
+ * @param {number} LoveLevel - The love level threshold to check for.
9
+ * @returns {boolean} - Returns TRUE if the current love level of Julia is at or above the given level
10
+ */
11
+ declare function CollegeTheaterJuliaLoveIs(LoveLevel: number): boolean;
12
+ /**
13
+ * Checks if the player can pick their role. The player can pick their role when they are a switch (not too submissive or dominant)
14
+ * @returns {boolean} - Returns TRUE if the player can choose her role.
15
+ */
16
+ declare function CollegeTheaterCanChooseRole(): boolean;
17
+ /**
18
+ * Gives the teacher room key to the player.
19
+ * @returns {void} - Nothing
20
+ */
21
+ declare function CollegeTheaterGetTeacherKey(): void;
22
+ /**
23
+ * Checks if Julia stopped rebellion as Queen in College and if player doesn't have owner.
24
+ * @returns {boolean} - Returns TRUE if Julia stopped rebellion as Queen in College and if player doesn't have owner
25
+ */
26
+ declare function CollegeTheaterIsJuliaQueen(): boolean;
27
+ /**
28
+ * Checks if Julia submitted as a damsel in College.
29
+ * @returns {boolean} - Returns TRUE if Julia submitted as a damsel in College
30
+ */
31
+ declare function CollegeTheaterIsJuliaDamsel(): boolean;
32
+ /**
33
+ * Dresses Julia in her full theater outfit.
34
+ * @param {Character} C - The character object to dress up
35
+ * @returns {void} - Nothing
36
+ */
37
+ declare function CollegeTheaterJuliaClothes(C: Character): void;
38
+ /**
39
+ * Loads the college theater screen, generates Julia like she is in bondage college. Julia is not generated if she is in the player's private room.
40
+ * @returns {void} - Nothing
41
+ */
42
+ declare function CollegeTheaterLoad(): void;
43
+ /**
44
+ * Runs and draws the College Theater screen, show the player and Julia
45
+ * @returns {void} - Nothing
46
+ */
47
+ declare function CollegeTheaterRun(): void;
48
+ /**
49
+ * Handles clicks in the college theater screen
50
+ * @returns {void} - Nothing
51
+ */
52
+ declare function CollegeTheaterClick(): void;
53
+ /**
54
+ * Dresses the two given characters for the play
55
+ * @param {Character} C1 - First character for the play (the witch)
56
+ * @param {Character} C2 - Second character for the play (the maiden)
57
+ * @returns {void} - Nothing
58
+ */
59
+ declare function CollegeTheaterPlayClothes(C1: Character, C2: Character): void;
60
+ /**
61
+ * Puts ropes of a random color on a given character
62
+ * @param {Character} C - Character to tie with ropes
63
+ * @returns {void} - Nothing
64
+ */
65
+ declare function CollegeTheaterRandomRope(C: Character): void;
66
+ /**
67
+ * Puts 3 belts of a random color on a given character
68
+ * @param {Character} C - Character to put belts
69
+ * @returns {void} - Nothing
70
+ */
71
+ declare function CollegeTheaterRandomBelt(C: Character): void;
72
+ /**
73
+ * Strips a character to her underwear
74
+ * @param {Character} C - Character to strip
75
+ * @returns {void} - Nothing
76
+ */
77
+ declare function CollegeTheaterUnderwear(C: Character): void;
78
+ /**
79
+ * Triggered when Julia's love towards the player changes, it can also trigger an event. When a good or bad move is done, her expression will change quickly.
80
+ * @param {string} LoveChange - Number representing the change in love
81
+ * @param {string} Event - The event that may have occured for the love factor to change.
82
+ * @returns {void} - Nothing
83
+ */
84
+ declare function CollegeTheaterJuliaLoveChange(LoveChange: string, Event: string): void;
85
+ /**
86
+ * Desses the player and Julia at the end of the play.
87
+ * @returns {void} - Nothing
88
+ */
89
+ declare function CollegeTheaterDressBack(): void;
90
+ /**
91
+ * Triggered when the player invites Julia to their private room. The player receives the accessories used during the play.
92
+ * @param {string} Role - The role the player add during the play
93
+ * @returns {void} - Nothing
94
+ */
95
+ declare function CollegeTheaterInviteToPrivateRoom(Role: string): void;
96
+ declare var CollegeTheaterBackground: string;
97
+ /** @type {null | NPCCharacter} */
98
+ declare var CollegeTheaterJulia: null | NPCCharacter;
99
+ declare var CollegeTheaterJuliaLove: number;
100
+ declare var CollegeTheaterRandomColors: string[];
@@ -0,0 +1,213 @@
1
+ /**
2
+ * Returns TRUE if a crafting item has an effect from a list or allows that effect
3
+ * @param {Asset} Item - The item asset to validate
4
+ * @param {EffectName[]} Effect - The list of effects to validate
5
+ * @returns {Boolean} - TRUE if the item has that effect
6
+ */
7
+ declare function CraftingItemHasEffect(Item: Asset, Effect: EffectName[]): boolean;
8
+ /**
9
+ * Shows the crating screen and remember if the entry came from an online chat room
10
+ * @param {boolean} FromChatRoom - TRUE if we come from an online chat room
11
+ * @returns {void} - Nothing
12
+ */
13
+ declare function CraftingShowScreen(FromChatRoom: boolean): void;
14
+ /**
15
+ * Loads the club crafting room in slot selection mode, creates a dummy character for previews
16
+ * @returns {void} - Nothing
17
+ */
18
+ declare function CraftingLoad(): void;
19
+ /**
20
+ * Update the crafting character preview image, applies the item on all possible body parts
21
+ * @returns {void} - Nothing
22
+ */
23
+ declare function CraftingUpdatePreview(): void;
24
+ /**
25
+ * Check whether the item can safely be used with the crafting auto-type system.
26
+ * @returns {Boolean}
27
+ */
28
+ declare function CraftingItemSupportsAutoType(): boolean;
29
+ /**
30
+ * Run the club crafting room if all possible modes
31
+ * @returns {void} - Nothing
32
+ */
33
+ declare function CraftingRun(): void;
34
+ /**
35
+ * Update {@link CraftingSelectedItem.ItemProperties} with a select few properties from the passed item.
36
+ * @param {Item} item - The item whose properties should be coppied.
37
+ * @returns {void}
38
+ */
39
+ declare function CraftingUpdateFromItem(item: Item): void;
40
+ /**
41
+ * Sets the new mode and creates or removes the inputs
42
+ * @param {CraftingMode} NewMode - The new mode to set
43
+ * @returns {void} - Nothing
44
+ */
45
+ declare function CraftingModeSet(NewMode: CraftingMode): void;
46
+ /**
47
+ * @this {HTMLInputElement}
48
+ * @returns {void};
49
+ */
50
+ declare function CraftingPriorityKeyUp(this: HTMLInputElement): void;
51
+ /**
52
+ * When the color or type field is updated manually, we update the preview image
53
+ * @returns {void} - Nothing
54
+ */
55
+ declare function CraftingKeyUp(): void;
56
+ /**
57
+ * Helper function for parsing the `InputPriority` HTML element.
58
+ * @returns {number | null}
59
+ */
60
+ declare function CraftingParsePriorityElement(): number | null;
61
+ /**
62
+ * Prepares a compressed packet of the crafting data and sends it to the server
63
+ * @returns {void} - Nothing
64
+ */
65
+ declare function CraftingSaveServer(): void;
66
+ /**
67
+ * Deserialize and unpack the crafting data from the server.
68
+ * @param {string|array} Data The serialized crafting data
69
+ * @returns {CraftingItem[]}
70
+ */
71
+ declare function CraftingDecompressServerData(Data: string | any[]): CraftingItem[];
72
+ /**
73
+ * Loads the server packet and creates the crafting array for the player
74
+ * @param {string} Packet - The packet
75
+ * @returns {void} - Nothing
76
+ */
77
+ declare function CraftingLoadServer(Packet: string): void;
78
+ /**
79
+ * Advance to the next crafting reordering mode, or set the mode to the specified value.
80
+ * @param {CraftingReorderType} newmode - The mode to set. If null, advance to next mode.
81
+ */
82
+ declare function CraftingReorderModeSet(newmode?: CraftingReorderType): void;
83
+ /**
84
+ * Handles clicks in the crafting room.
85
+ * @returns {void} - Nothing
86
+ */
87
+ declare function CraftingClick(): void;
88
+ /**
89
+ * Refreshes the preview model with a slight delay so the item color process is done
90
+ * @returns {void} - Nothing
91
+ * */
92
+ declare function CraftingRefreshPreview(): void;
93
+ /**
94
+ * Converts the currently selected item into a crafting item.
95
+ * @return {CraftingItem}
96
+ * */
97
+ declare function CraftingConvertSelectedToItem(): CraftingItem;
98
+ /**
99
+ * Convert a crafting item to its selected format.
100
+ * @param {CraftingItem} Craft
101
+ * @returns {CraftingItemSelected}
102
+ */
103
+ declare function CraftingConvertItemToSelected(Craft: CraftingItem): CraftingItemSelected;
104
+ /**
105
+ * When the player exits the crafting room
106
+ * @returns {void} - Nothing
107
+ */
108
+ declare function CraftingExit(): void;
109
+ /**
110
+ * Applies the craft to all matching items
111
+ * @param {CraftingItem} Craft
112
+ * @param {Asset} Item
113
+ */
114
+ declare function CraftingAppliesToItem(Craft: CraftingItem, Item: Asset): false | Asset;
115
+ /**
116
+ * Builds the item list from the player inventory, filters by the search box content
117
+ * @returns {void} - Nothing
118
+ */
119
+ declare function CraftingItemListBuild(): void;
120
+ /**
121
+ * Validate and sanitinize crafting properties of the passed item inplace.
122
+ * @param {CraftingItem} Craft - The crafted item properties or `null`
123
+ * @param {Asset | null} asset - The matching Asset. Will be extracted from the player inventory if `null`
124
+ * @param {boolean} Warn - Whether a warning should logged whenever the crafting validation fails
125
+ * @return {CraftingStatusType} - One of the {@link CraftingStatusType} status codes; 0 denoting an unrecoverable validation error
126
+ */
127
+ declare function CraftingValidate(Craft: CraftingItem, asset?: Asset | null, Warn?: boolean): CraftingStatusType;
128
+ /** The background of the crafting screen. */
129
+ declare var CraftingBackground: string;
130
+ /**
131
+ * The active subscreen within the crafting screen:
132
+ * * `"Slot"`: The main crafting screens wherein the {@link CraftingItem} is selected, created or destroyed.
133
+ * * `"Item"`: The item selection screen wherein the underlying {@link Asset} is selected.
134
+ * * `"Property"`: The {@link CraftingPropertyType} selection screen.
135
+ * * `"Lock"`: The {@link CraftingLockList} selection screen.
136
+ * * `"Name"`: The main menu wherein the crafted item is customized, allowing for the specification of names, descriptions, colors, extended item types, _etc._
137
+ * * `"Color"`: A dedicated coloring screen for the crafted item.
138
+ * * `"Extended"`: The extended item menu.
139
+ * @type {CraftingMode}
140
+ */
141
+ declare let CraftingMode: CraftingMode;
142
+ /** Whether selecting a crafted item in the crafting screen should destroy it. */
143
+ declare let CraftingDestroy: boolean;
144
+ /** The index of the selected crafted item within the crafting screen. */
145
+ declare let CraftingSlot: number;
146
+ /**
147
+ * The currently selected crafted item in the crafting screen.
148
+ * @type {CraftingItemSelected | null}
149
+ */
150
+ declare let CraftingSelectedItem: CraftingItemSelected | null;
151
+ /** An offset used for the pagination of {@link CraftingItemList} and all crafted items. */
152
+ declare let CraftingOffset: number;
153
+ /**
154
+ * A list of all assets valid for crafting, potentially filtered by a user-provided keyword.
155
+ * @type {Asset[]}
156
+ */
157
+ declare let CraftingItemList: Asset[];
158
+ /**
159
+ * The character used for the crafting preview.
160
+ * @type {Character | null}
161
+ */
162
+ declare let CraftingPreview: Character | null;
163
+ /** Whether the crafting character preview should be naked or not. */
164
+ declare let CraftingNakedPreview: boolean;
165
+ /** Whether exiting the crafting menu should return you to the chatroom or, otherwise, the main hall. */
166
+ declare let CraftingReturnToChatroom: boolean;
167
+ /** Pagination offset used for the `Priority` {@link CraftingMode}. */
168
+ declare let CraftingOverridePriorityOffset: number;
169
+ /** List of item indices collected for swapping.
170
+ * @type {number[]}
171
+ */
172
+ declare let CraftingReorderList: number[];
173
+ /** @type {CraftingReorderType} */
174
+ declare let CraftingReorderMode: CraftingReorderType;
175
+ /**
176
+ * @type {null | TextCache}
177
+ */
178
+ declare let CraftingLayerNames: null | TextCache;
179
+ /**
180
+ * Map crafting properties to their respective validation function.
181
+ * @type {Map<CraftingPropertyType, (asset: Asset) => boolean>}
182
+ */
183
+ declare const CraftingPropertyMap: Map<CraftingPropertyType, (asset: Asset) => boolean>;
184
+ /**
185
+ * An enum with status codes for crafting validation.
186
+ * @property OK - The validation proceded without errors
187
+ * @property ERROR - The validation produced one or more errors that were successfully resolved
188
+ * @property CRITICAL_ERROR - The validation produced an unrecoverable error
189
+ * @type {{OK: 2, ERROR: 1, CRITICAL_ERROR: 0}}
190
+ */
191
+ declare const CraftingStatusType: {
192
+ OK: 2;
193
+ ERROR: 1;
194
+ CRITICAL_ERROR: 0;
195
+ };
196
+ /**
197
+ * The Names of all locks that can be automatically applied to crafted items.
198
+ * An empty string implies the absence of a lock.
199
+ * @type {readonly (AssetLockType | "")[]}
200
+ */
201
+ declare const CraftingLockList: readonly (AssetLockType | "")[];
202
+ /**
203
+ * A set of item property names that should never be stored in {@link CraftingItem.ItemProperty}.
204
+ * @type {Set<keyof ItemProperties>}
205
+ */
206
+ declare const CraftingPropertyExclude: Set<keyof ItemProperties>;
207
+ /**
208
+ * A record with tools for validating {@link CraftingItem} properties.
209
+ * @type {Record<keyof CraftingItem, CratingValidationStruct>}
210
+ * @see {@link CratingValidationStruct}
211
+ * @todo Let the Validate/GetDefault functions take the respective attribute rather than the entire {@link CraftingItem}
212
+ */
213
+ declare const CraftingValidationRecord: Record<keyof CraftingItem, CratingValidationStruct>;
@@ -0,0 +1,111 @@
1
+ /**
2
+ * Triggered when a player is fully restrained from a daily job dialog
3
+ * @returns {void} - Nothing
4
+ */
5
+ declare function DailyJobPlayerFullRestrain(): void;
6
+ /**
7
+ * Loads a puppy girl and fully restrain her
8
+ * @param {"0"|"1"|"2"|"3"|"4"} GirlNum - Number of the puppy to load
9
+ * @returns {Character} - The generated puppy girl
10
+ */
11
+ declare function DailyJobPuppyLoad(GirlNum: "0" | "1" | "2" | "3" | "4"): Character;
12
+ /**
13
+ * Loads the daily job room screen characters. This changes based on the current job being performed.
14
+ * @returns {void} - Nothing
15
+ */
16
+ declare function DailyJobLoad(): void;
17
+ /**
18
+ * Runs and draws the daily job room. Empty as daily jobs are ran from other rooms.
19
+ * @returns {void} - Nothing
20
+ */
21
+ declare function DailyJobRun(): void;
22
+ /**
23
+ * Handles clicks in the daily job room. Empty as daily jobs are ran from other rooms.
24
+ * @returns {void} - Nothing
25
+ */
26
+ declare function DailyJobClick(): void;
27
+ /**
28
+ * In search mission, draws the extra button for the job
29
+ * @returns {void} - Nothing
30
+ */
31
+ declare function DailyJobSubSearchRun(): void;
32
+ /**
33
+ * In search mission, handles clicks on the extra button for the job
34
+ * @returns {void} - Nothing
35
+ */
36
+ declare function DailyJobSubSearchClick(): void;
37
+ /**
38
+ * Checks if the player is currently searching for a daily job
39
+ * @returns {boolean} - Returns TRUE if the job search process is active
40
+ */
41
+ declare function DailyJobSubSearchIsActive(): boolean;
42
+ /**
43
+ * Triggered when the kidnap daily job fight minigame is started
44
+ * @returns {void} - Nothing
45
+ */
46
+ declare function DailyJobKidnapStart(): void;
47
+ /**
48
+ * Triggered at the end of the kidnap daily job fight mini-game
49
+ * @returns {void} - Nothing
50
+ */
51
+ declare function DailyJobKidnapEnd(): void;
52
+ /**
53
+ * Triggered when the kidnap daily job fight mini-game is won. Sends the player back to the main hall.
54
+ * @returns {void} - Nothing
55
+ */
56
+ declare function DailyJobKidnapSuccess(): void;
57
+ /**
58
+ * Triggered when the kidnap daily job fight mini-game is lost. Sends the player back to the main hall and allow the player to retry later.
59
+ * @returns {void} - Nothing
60
+ */
61
+ declare function DailyJobKidnapFail(): void;
62
+ /**
63
+ * Triggered when the puppy walker job minigame is started
64
+ * @returns {void} - Nothing
65
+ */
66
+ declare function DailyJobPuppyGameStart(): void;
67
+ /**
68
+ * Triggered at the end of the puppy walker job fight mini-game
69
+ * @returns {void} - Nothing
70
+ */
71
+ declare function DailyJobPuppyGameEnd(): void;
72
+ /**
73
+ * Triggered when a daily job ends, sends the player back to the main hall
74
+ * @returns {void} - Nothing
75
+ */
76
+ declare function DailyJobEnd(): void;
77
+ /**
78
+ * Triggered when the player is turned into a puppy by the Mistress
79
+ * @returns {void} - Nothing
80
+ */
81
+ declare function DailyJobPuppyPlayer(): void;
82
+ /**
83
+ * Triggered when the player is restrained during the dojo minigame
84
+ * @returns {void} - Nothing
85
+ */
86
+ declare function DailyJobDojoRestrainPlayer(): void;
87
+ /**
88
+ * Triggered when the dojo struggle job minigame is started
89
+ * @returns {void} - Nothing
90
+ */
91
+ declare function DailyJobDojoGameStart(): void;
92
+ /**
93
+ * Triggered at the end of the dojo struggle job minigame
94
+ * @returns {void} - Nothing
95
+ */
96
+ declare function DailyJobDojoGameEnd(): void;
97
+ declare var DailyJobBackground: string;
98
+ /** @type {null | NPCCharacter} */
99
+ declare var DailyJobOpponent: null | NPCCharacter;
100
+ /** @type {null | NPCCharacter} */
101
+ declare var DailyJobPuppyMistress: null | NPCCharacter;
102
+ /** @type {null | NPCCharacter} */
103
+ declare var DailyJobPuppy1: null | NPCCharacter;
104
+ /** @type {null | NPCCharacter} */
105
+ declare var DailyJobPuppy2: null | NPCCharacter;
106
+ /** @type {null | NPCCharacter} */
107
+ declare var DailyJobPuppy3: null | NPCCharacter;
108
+ /** @type {null | NPCCharacter} */
109
+ declare var DailyJobPuppy4: null | NPCCharacter;
110
+ /** @type {null | NPCCharacter} */
111
+ declare var DailyJobDojoTeacher: null | NPCCharacter;
@@ -0,0 +1,84 @@
1
+ /**
2
+ * Checks if the player struggled successfully within the allowed time
3
+ * @returns {boolean} - Returns TRUE if the player managed to struggle out in time
4
+ */
5
+ declare function EmptyStruggleSuccess(): boolean;
6
+ /**
7
+ * Checks if the player has not managed to struggle out in time
8
+ * @returns {boolean} - Returns TRUE if the player has failed to struggle out.
9
+ */
10
+ declare function EmptyStruggleFail(): boolean;
11
+ /**
12
+ * Checks if the player is in struggle mode.
13
+ * @returns {boolean} - Returns TRUE if the player still has time to try to struggle out.
14
+ */
15
+ declare function EmptyStruggleProgress(): boolean;
16
+ /**
17
+ * Checks if the player can do a bondage training.
18
+ * @returns {boolean} - Whether the player is ready to do a bondage training or not.
19
+ */
20
+ declare function EmptySlaveMarketReadyForBondageTraining(): boolean;
21
+ /**
22
+ * Loads the empty room screen. Does nothing, required for future use and because it is called dynamically when loading the screen.
23
+ * @returns {void} - Nothing
24
+ */
25
+ declare function EmptyLoad(): void;
26
+ /**
27
+ * Runs and draws the empty room screen, it will place each character inside the room evenly
28
+ * @returns {void} - Nothing
29
+ */
30
+ declare function EmptyRun(): void;
31
+ /**
32
+ * Handles clicks in the empty room screen
33
+ * @returns {void} - Nothing
34
+ */
35
+ declare function EmptyClick(): void;
36
+ /**
37
+ * Used to return the player to the main hall from the empty room when in the management room
38
+ * @returns {void} - Nothing
39
+ */
40
+ declare function EmptyManagementMainHall(): void;
41
+ /**
42
+ * Triggered when management sends the player in a cell for 5 minutes with full restraints on
43
+ * @returns {void} - Nothing
44
+ */
45
+ declare function EmptyManagementCell(): void;
46
+ /**
47
+ * Releases the player from the item applied by the shop vendor at the start of the job
48
+ * @returns {void} - Nothing
49
+ */
50
+ declare function EmptyShopRelease(): void;
51
+ /**
52
+ * Releases the player from the item she was trying to sell, and sets the following dialog.
53
+ * @param {string} Sold - Whether or not the item was sold, "true" if sold
54
+ * @returns {void} - Nothing
55
+ */
56
+ declare function EmptyShopEnd(Sold: string): void;
57
+ /**
58
+ * Starts the slave training
59
+ * @param {number} TrainingType - The type of training to do
60
+ * @returns {void} - Nothing
61
+ */
62
+ declare function EmptySlaveMarketTrainingStart(TrainingType: number): void;
63
+ /**
64
+ * Checks if the intensity of the training is on par with the required level
65
+ * @param {string} TestLevel - Required level of intensity
66
+ * @returns {boolean} - Returns TRUE if the intensity level matches the level to test
67
+ */
68
+ declare function EmptySlaveMarketTrainingLevelIs(TestLevel: string): boolean;
69
+ /**
70
+ * Handles progressing through the slave market training
71
+ * @param {number} Intensity - Intensity of the activity performed
72
+ * @returns {void} - Nothing
73
+ */
74
+ declare function EmptySlaveMarketTrainingProgress(Intensity: number): void;
75
+ /**
76
+ * Triggered when the slave market training ends
77
+ * @param {string} Status - The status the game ended with, "Success" if won
78
+ * @returns {void} - Nothing
79
+ */
80
+ declare function EmptySlaveMarketTrainingEnd(Status: string): void;
81
+ declare var EmptyBackground: string;
82
+ /** @type {Character[]} */
83
+ declare var EmptyCharacter: Character[];
84
+ declare var EmptyCharacterOffset: number;