bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
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/**
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* Checks if the player can go to the tennis court
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* @returns {boolean} - Returns true if the player can go to the tennis court
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*/
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declare function CollegeEntranceCanGoTennis(): boolean;
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/**
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* Checks if the player can go inside the college
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* @returns {boolean} - Returns true if the player can go inside the college
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*/
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declare function CollegeEntranceCanGoInside(): boolean;
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/**
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* Checks if the player can go to the detention room
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* @returns {boolean} - Returns true if the player can go to the detention room
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*/
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declare function CollegeEntranceCanGoDetention(): boolean;
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/**
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* Checks if the player can go to the teacher room
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* @returns {boolean} - Returns true if the player can go to the teacher room
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*/
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declare function CollegeEntranceCanGoTeacher(): boolean;
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/**
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* Loads the college entrance room and its student NPC
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* @returns {void} - Nothing
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*/
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declare function CollegeEntranceLoad(): void;
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/**
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* Runs and draws the college entrance room with the player and the student
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* @returns {void} - Nothing
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*/
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declare function CollegeEntranceRun(): void;
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/**
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* Handles clicks in the college entrance room
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* @returns {void} - Nothing
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*/
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declare function CollegeEntranceClick(): void;
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/**
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* Changes a given character into college student clothes
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* @param {Character} C - Character to dress as a college student
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* @returns {void} - Nothing
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*/
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declare function CollegeEntranceWearStudentClothes(C: Character): void;
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/**
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* Checks if the player is wearing tennis clothes
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* @returns {boolean} - Returns TRUE if the player is wearing tennis clothes
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*/
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declare function CollegeEntranceIsWearingTennisClothes(): boolean;
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/**
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* Checks if the player is wearing college clothes
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* @returns {boolean} - Returns TRUE if the player is wearing college clothes
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*/
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declare function CollegeEntranceIsWearingCollegeClothes(): boolean;
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declare var CollegeEntranceBackground: string;
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/** @type {null | NPCCharacter} */
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declare var CollegeEntranceStudent: null | NPCCharacter;
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/**
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* Checks, if the teacher can be invited to the player's room
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* @returns {boolean} - Returns true, if the player can invite the teacher to her room, false otherwise
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*/
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declare function CollegeTeacherCanInviteToPrivateRoom(): boolean;
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/**
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* Checks, if Mildred's love level is higher than a given value
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* @param {string} LoveLevel - The level of love to check against
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* @returns {boolean} - Returns true, if Mildred's love is equal or higher than the given level, false otherwise
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*/
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declare function CollegeTeacherMildredLoveIs(LoveLevel: string): boolean;
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/**
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* Checks, if Mildred won the Literature Class quiz and player is not owned
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* @returns {boolean} - Returns true if Mildred is Dominant and player is not owned
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*/
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declare function CollegeDetentionIsMildredDominant(): boolean;
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/**
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* Checks, if Mildred lost the Literature Class quiz
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* @returns {boolean} - Returns true if Mildred is Submissive
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*/
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declare function CollegeDetentionIsMildredSubmissive(): boolean;
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/**
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* Fully dress-up Mildred
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* @param {Character} C - The character object to dress up
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* @returns {void} - Nothing
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*/
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declare function CollegeTeacherMildredClothes(C: Character): void;
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/**
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* Loads the teacher's lounge and generates Mildred
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* @returns {void} - Nothing
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*/
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declare function CollegeTeacherLoad(): void;
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/**
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* Runs the room (shows the player and Mildred)
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* @returns {void} - Nothing
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*/
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declare function CollegeTeacherRun(): void;
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/**
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* Handles the click events. Is called from CommonClick()
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* @returns {void} - Nothing
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*/
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declare function CollegeTeacherClick(): void;
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/**
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* When Mildred love towards the player changes, it can also trigger an event.
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* When a good or bad move is done, her expression will change quickly.
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* @param {string} LoveChange - The amount, the teacher's love changes
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* @param {string} Event - The event to trigger
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* @returns {void} - Nothing
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*/
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declare function CollegeTeacherMildredLoveChange(LoveChange: string, Event: string): void;
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/**
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* Dress back the player and Mildred
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* @returns {void} - Nothing
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*/
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declare function CollegeTeacherDressBack(): void;
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/**
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* Sets the current background for the scene
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* @param {string} New - The name of the new background
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* @returns {void} - Nothing
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*/
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declare function CollegeTeacherNewBackground(New: string): void;
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/**
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* When the plater invites Mildred to her room, she gets the pillory
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* @param {string} Role - How Mildred should join private room (Default: "None")
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* @returns {void} - Nothing
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*/
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declare function CollegeTeacherInviteToPrivateRoom(Role?: string): void;
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declare var CollegeTeacherBackground: string;
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/** @type {null | NPCCharacter} */
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declare var CollegeTeacherMildred: null | NPCCharacter;
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declare var CollegeTeacherMildredLove: number;
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@@ -0,0 +1,47 @@
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1
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/**
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* Checks if Jennifer is currently in the given status.
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* @param {string} QueryStatus - Status to query
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* @returns {boolean} - Returns TRUE if Jennifer is currently in that status
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*/
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declare function CollegeTennisJenniferStatusIs(QueryStatus: string): boolean;
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/**
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* Checks if the player can invite a new character to a private room. (Used for Jennifer.)
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* @returns {boolean} - Returns TRUE if the player has a private room and an empty spot in it.
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*/
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declare function CollegeTennisCanInviteToPrivateRoom(): boolean;
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/**
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* Loads the tennis screen by generating Jennifer. The player's relationship with her from the bondage college is taken into consideration.
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* @returns {void} - Nothing
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*/
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declare function CollegeTennisLoad(): void;
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/**
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* Runs and draws the tennis screen. Shows the player and Jennifer
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* @returns {void} - Nothing
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*/
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declare function CollegeTennisRun(): void;
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/**
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* Handles clicks in the tennis court screen
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* @returns {void} - Nothing
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*/
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declare function CollegeTennisClick(): void;
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/**
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* Starts the tennis mini game on the given difficulty. The player is equipped with a racket.
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* @param {"Easy"|"Normal"|"Hard"} Difficulty - Difficulty factor of the minigame
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* @returns {void} - Nothing
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*/
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declare function CollegeTennisGameStart(Difficulty: "Easy" | "Normal" | "Hard"): void;
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/**
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34
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* Triggered when the tennis game ends. Winning opens a dialog option to allow the player to invite Jennifer to their room.
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* @returns {void} - Nothing
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36
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*/
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declare function CollegeTennisGameEnd(): void;
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/**
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39
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* Triggered when Jennifer is invited to the player's private room. The player earns a tennis racket.
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40
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* @returns {void} - Nothing
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41
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*/
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42
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declare function CollegeTennisInviteToPrivateRoom(): void;
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43
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declare var CollegeTennisBackground: string;
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44
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/** @type {null | NPCCharacter} */
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45
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declare var CollegeTennisJennifer: null | NPCCharacter;
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46
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declare var CollegeTennisJenniferStatus: string;
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47
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declare var CollegeTennisJenniferWillJoinRoom: boolean;
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@@ -0,0 +1,100 @@
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1
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/**
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2
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* Checks if the player can invite an extra player to their private room. (Used for Julia.)
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3
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* @returns {boolean} - Returns TRUE if the player has a private room and at least one empty place in it.
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4
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*/
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5
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declare function CollegeTheaterCanInviteToPrivateRoom(): boolean;
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6
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/**
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|
7
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* Checks if Julia's love level is of a given level.
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8
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* @param {number} LoveLevel - The love level threshold to check for.
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|
9
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* @returns {boolean} - Returns TRUE if the current love level of Julia is at or above the given level
|
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10
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*/
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declare function CollegeTheaterJuliaLoveIs(LoveLevel: number): boolean;
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12
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/**
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13
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* Checks if the player can pick their role. The player can pick their role when they are a switch (not too submissive or dominant)
|
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14
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* @returns {boolean} - Returns TRUE if the player can choose her role.
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15
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*/
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16
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declare function CollegeTheaterCanChooseRole(): boolean;
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17
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/**
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18
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* Gives the teacher room key to the player.
|
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19
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* @returns {void} - Nothing
|
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20
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+
*/
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21
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declare function CollegeTheaterGetTeacherKey(): void;
|
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22
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+
/**
|
|
23
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+
* Checks if Julia stopped rebellion as Queen in College and if player doesn't have owner.
|
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24
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* @returns {boolean} - Returns TRUE if Julia stopped rebellion as Queen in College and if player doesn't have owner
|
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25
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+
*/
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26
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declare function CollegeTheaterIsJuliaQueen(): boolean;
|
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27
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/**
|
|
28
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+
* Checks if Julia submitted as a damsel in College.
|
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29
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+
* @returns {boolean} - Returns TRUE if Julia submitted as a damsel in College
|
|
30
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+
*/
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31
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+
declare function CollegeTheaterIsJuliaDamsel(): boolean;
|
|
32
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+
/**
|
|
33
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+
* Dresses Julia in her full theater outfit.
|
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34
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+
* @param {Character} C - The character object to dress up
|
|
35
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+
* @returns {void} - Nothing
|
|
36
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+
*/
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37
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+
declare function CollegeTheaterJuliaClothes(C: Character): void;
|
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38
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+
/**
|
|
39
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+
* Loads the college theater screen, generates Julia like she is in bondage college. Julia is not generated if she is in the player's private room.
|
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40
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+
* @returns {void} - Nothing
|
|
41
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+
*/
|
|
42
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+
declare function CollegeTheaterLoad(): void;
|
|
43
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+
/**
|
|
44
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+
* Runs and draws the College Theater screen, show the player and Julia
|
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45
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* @returns {void} - Nothing
|
|
46
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+
*/
|
|
47
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+
declare function CollegeTheaterRun(): void;
|
|
48
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+
/**
|
|
49
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+
* Handles clicks in the college theater screen
|
|
50
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+
* @returns {void} - Nothing
|
|
51
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+
*/
|
|
52
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+
declare function CollegeTheaterClick(): void;
|
|
53
|
+
/**
|
|
54
|
+
* Dresses the two given characters for the play
|
|
55
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+
* @param {Character} C1 - First character for the play (the witch)
|
|
56
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+
* @param {Character} C2 - Second character for the play (the maiden)
|
|
57
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+
* @returns {void} - Nothing
|
|
58
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+
*/
|
|
59
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+
declare function CollegeTheaterPlayClothes(C1: Character, C2: Character): void;
|
|
60
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+
/**
|
|
61
|
+
* Puts ropes of a random color on a given character
|
|
62
|
+
* @param {Character} C - Character to tie with ropes
|
|
63
|
+
* @returns {void} - Nothing
|
|
64
|
+
*/
|
|
65
|
+
declare function CollegeTheaterRandomRope(C: Character): void;
|
|
66
|
+
/**
|
|
67
|
+
* Puts 3 belts of a random color on a given character
|
|
68
|
+
* @param {Character} C - Character to put belts
|
|
69
|
+
* @returns {void} - Nothing
|
|
70
|
+
*/
|
|
71
|
+
declare function CollegeTheaterRandomBelt(C: Character): void;
|
|
72
|
+
/**
|
|
73
|
+
* Strips a character to her underwear
|
|
74
|
+
* @param {Character} C - Character to strip
|
|
75
|
+
* @returns {void} - Nothing
|
|
76
|
+
*/
|
|
77
|
+
declare function CollegeTheaterUnderwear(C: Character): void;
|
|
78
|
+
/**
|
|
79
|
+
* Triggered when Julia's love towards the player changes, it can also trigger an event. When a good or bad move is done, her expression will change quickly.
|
|
80
|
+
* @param {string} LoveChange - Number representing the change in love
|
|
81
|
+
* @param {string} Event - The event that may have occured for the love factor to change.
|
|
82
|
+
* @returns {void} - Nothing
|
|
83
|
+
*/
|
|
84
|
+
declare function CollegeTheaterJuliaLoveChange(LoveChange: string, Event: string): void;
|
|
85
|
+
/**
|
|
86
|
+
* Desses the player and Julia at the end of the play.
|
|
87
|
+
* @returns {void} - Nothing
|
|
88
|
+
*/
|
|
89
|
+
declare function CollegeTheaterDressBack(): void;
|
|
90
|
+
/**
|
|
91
|
+
* Triggered when the player invites Julia to their private room. The player receives the accessories used during the play.
|
|
92
|
+
* @param {string} Role - The role the player add during the play
|
|
93
|
+
* @returns {void} - Nothing
|
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94
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+
*/
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95
|
+
declare function CollegeTheaterInviteToPrivateRoom(Role: string): void;
|
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+
declare var CollegeTheaterBackground: string;
|
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97
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+
/** @type {null | NPCCharacter} */
|
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98
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+
declare var CollegeTheaterJulia: null | NPCCharacter;
|
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99
|
+
declare var CollegeTheaterJuliaLove: number;
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100
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+
declare var CollegeTheaterRandomColors: string[];
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@@ -0,0 +1,213 @@
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1
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+
/**
|
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2
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+
* Returns TRUE if a crafting item has an effect from a list or allows that effect
|
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3
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+
* @param {Asset} Item - The item asset to validate
|
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4
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+
* @param {EffectName[]} Effect - The list of effects to validate
|
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5
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+
* @returns {Boolean} - TRUE if the item has that effect
|
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6
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+
*/
|
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7
|
+
declare function CraftingItemHasEffect(Item: Asset, Effect: EffectName[]): boolean;
|
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8
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+
/**
|
|
9
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+
* Shows the crating screen and remember if the entry came from an online chat room
|
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10
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+
* @param {boolean} FromChatRoom - TRUE if we come from an online chat room
|
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11
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+
* @returns {void} - Nothing
|
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12
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+
*/
|
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13
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+
declare function CraftingShowScreen(FromChatRoom: boolean): void;
|
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14
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+
/**
|
|
15
|
+
* Loads the club crafting room in slot selection mode, creates a dummy character for previews
|
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16
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+
* @returns {void} - Nothing
|
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17
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+
*/
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18
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+
declare function CraftingLoad(): void;
|
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19
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+
/**
|
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20
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+
* Update the crafting character preview image, applies the item on all possible body parts
|
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21
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+
* @returns {void} - Nothing
|
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22
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+
*/
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23
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+
declare function CraftingUpdatePreview(): void;
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24
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+
/**
|
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25
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+
* Check whether the item can safely be used with the crafting auto-type system.
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26
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+
* @returns {Boolean}
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+
*/
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28
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+
declare function CraftingItemSupportsAutoType(): boolean;
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29
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+
/**
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30
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+
* Run the club crafting room if all possible modes
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31
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+
* @returns {void} - Nothing
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32
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+
*/
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33
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+
declare function CraftingRun(): void;
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34
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+
/**
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35
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+
* Update {@link CraftingSelectedItem.ItemProperties} with a select few properties from the passed item.
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36
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+
* @param {Item} item - The item whose properties should be coppied.
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37
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+
* @returns {void}
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38
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+
*/
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39
|
+
declare function CraftingUpdateFromItem(item: Item): void;
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40
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+
/**
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41
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+
* Sets the new mode and creates or removes the inputs
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42
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+
* @param {CraftingMode} NewMode - The new mode to set
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43
|
+
* @returns {void} - Nothing
|
|
44
|
+
*/
|
|
45
|
+
declare function CraftingModeSet(NewMode: CraftingMode): void;
|
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46
|
+
/**
|
|
47
|
+
* @this {HTMLInputElement}
|
|
48
|
+
* @returns {void};
|
|
49
|
+
*/
|
|
50
|
+
declare function CraftingPriorityKeyUp(this: HTMLInputElement): void;
|
|
51
|
+
/**
|
|
52
|
+
* When the color or type field is updated manually, we update the preview image
|
|
53
|
+
* @returns {void} - Nothing
|
|
54
|
+
*/
|
|
55
|
+
declare function CraftingKeyUp(): void;
|
|
56
|
+
/**
|
|
57
|
+
* Helper function for parsing the `InputPriority` HTML element.
|
|
58
|
+
* @returns {number | null}
|
|
59
|
+
*/
|
|
60
|
+
declare function CraftingParsePriorityElement(): number | null;
|
|
61
|
+
/**
|
|
62
|
+
* Prepares a compressed packet of the crafting data and sends it to the server
|
|
63
|
+
* @returns {void} - Nothing
|
|
64
|
+
*/
|
|
65
|
+
declare function CraftingSaveServer(): void;
|
|
66
|
+
/**
|
|
67
|
+
* Deserialize and unpack the crafting data from the server.
|
|
68
|
+
* @param {string|array} Data The serialized crafting data
|
|
69
|
+
* @returns {CraftingItem[]}
|
|
70
|
+
*/
|
|
71
|
+
declare function CraftingDecompressServerData(Data: string | any[]): CraftingItem[];
|
|
72
|
+
/**
|
|
73
|
+
* Loads the server packet and creates the crafting array for the player
|
|
74
|
+
* @param {string} Packet - The packet
|
|
75
|
+
* @returns {void} - Nothing
|
|
76
|
+
*/
|
|
77
|
+
declare function CraftingLoadServer(Packet: string): void;
|
|
78
|
+
/**
|
|
79
|
+
* Advance to the next crafting reordering mode, or set the mode to the specified value.
|
|
80
|
+
* @param {CraftingReorderType} newmode - The mode to set. If null, advance to next mode.
|
|
81
|
+
*/
|
|
82
|
+
declare function CraftingReorderModeSet(newmode?: CraftingReorderType): void;
|
|
83
|
+
/**
|
|
84
|
+
* Handles clicks in the crafting room.
|
|
85
|
+
* @returns {void} - Nothing
|
|
86
|
+
*/
|
|
87
|
+
declare function CraftingClick(): void;
|
|
88
|
+
/**
|
|
89
|
+
* Refreshes the preview model with a slight delay so the item color process is done
|
|
90
|
+
* @returns {void} - Nothing
|
|
91
|
+
* */
|
|
92
|
+
declare function CraftingRefreshPreview(): void;
|
|
93
|
+
/**
|
|
94
|
+
* Converts the currently selected item into a crafting item.
|
|
95
|
+
* @return {CraftingItem}
|
|
96
|
+
* */
|
|
97
|
+
declare function CraftingConvertSelectedToItem(): CraftingItem;
|
|
98
|
+
/**
|
|
99
|
+
* Convert a crafting item to its selected format.
|
|
100
|
+
* @param {CraftingItem} Craft
|
|
101
|
+
* @returns {CraftingItemSelected}
|
|
102
|
+
*/
|
|
103
|
+
declare function CraftingConvertItemToSelected(Craft: CraftingItem): CraftingItemSelected;
|
|
104
|
+
/**
|
|
105
|
+
* When the player exits the crafting room
|
|
106
|
+
* @returns {void} - Nothing
|
|
107
|
+
*/
|
|
108
|
+
declare function CraftingExit(): void;
|
|
109
|
+
/**
|
|
110
|
+
* Applies the craft to all matching items
|
|
111
|
+
* @param {CraftingItem} Craft
|
|
112
|
+
* @param {Asset} Item
|
|
113
|
+
*/
|
|
114
|
+
declare function CraftingAppliesToItem(Craft: CraftingItem, Item: Asset): false | Asset;
|
|
115
|
+
/**
|
|
116
|
+
* Builds the item list from the player inventory, filters by the search box content
|
|
117
|
+
* @returns {void} - Nothing
|
|
118
|
+
*/
|
|
119
|
+
declare function CraftingItemListBuild(): void;
|
|
120
|
+
/**
|
|
121
|
+
* Validate and sanitinize crafting properties of the passed item inplace.
|
|
122
|
+
* @param {CraftingItem} Craft - The crafted item properties or `null`
|
|
123
|
+
* @param {Asset | null} asset - The matching Asset. Will be extracted from the player inventory if `null`
|
|
124
|
+
* @param {boolean} Warn - Whether a warning should logged whenever the crafting validation fails
|
|
125
|
+
* @return {CraftingStatusType} - One of the {@link CraftingStatusType} status codes; 0 denoting an unrecoverable validation error
|
|
126
|
+
*/
|
|
127
|
+
declare function CraftingValidate(Craft: CraftingItem, asset?: Asset | null, Warn?: boolean): CraftingStatusType;
|
|
128
|
+
/** The background of the crafting screen. */
|
|
129
|
+
declare var CraftingBackground: string;
|
|
130
|
+
/**
|
|
131
|
+
* The active subscreen within the crafting screen:
|
|
132
|
+
* * `"Slot"`: The main crafting screens wherein the {@link CraftingItem} is selected, created or destroyed.
|
|
133
|
+
* * `"Item"`: The item selection screen wherein the underlying {@link Asset} is selected.
|
|
134
|
+
* * `"Property"`: The {@link CraftingPropertyType} selection screen.
|
|
135
|
+
* * `"Lock"`: The {@link CraftingLockList} selection screen.
|
|
136
|
+
* * `"Name"`: The main menu wherein the crafted item is customized, allowing for the specification of names, descriptions, colors, extended item types, _etc._
|
|
137
|
+
* * `"Color"`: A dedicated coloring screen for the crafted item.
|
|
138
|
+
* * `"Extended"`: The extended item menu.
|
|
139
|
+
* @type {CraftingMode}
|
|
140
|
+
*/
|
|
141
|
+
declare let CraftingMode: CraftingMode;
|
|
142
|
+
/** Whether selecting a crafted item in the crafting screen should destroy it. */
|
|
143
|
+
declare let CraftingDestroy: boolean;
|
|
144
|
+
/** The index of the selected crafted item within the crafting screen. */
|
|
145
|
+
declare let CraftingSlot: number;
|
|
146
|
+
/**
|
|
147
|
+
* The currently selected crafted item in the crafting screen.
|
|
148
|
+
* @type {CraftingItemSelected | null}
|
|
149
|
+
*/
|
|
150
|
+
declare let CraftingSelectedItem: CraftingItemSelected | null;
|
|
151
|
+
/** An offset used for the pagination of {@link CraftingItemList} and all crafted items. */
|
|
152
|
+
declare let CraftingOffset: number;
|
|
153
|
+
/**
|
|
154
|
+
* A list of all assets valid for crafting, potentially filtered by a user-provided keyword.
|
|
155
|
+
* @type {Asset[]}
|
|
156
|
+
*/
|
|
157
|
+
declare let CraftingItemList: Asset[];
|
|
158
|
+
/**
|
|
159
|
+
* The character used for the crafting preview.
|
|
160
|
+
* @type {Character | null}
|
|
161
|
+
*/
|
|
162
|
+
declare let CraftingPreview: Character | null;
|
|
163
|
+
/** Whether the crafting character preview should be naked or not. */
|
|
164
|
+
declare let CraftingNakedPreview: boolean;
|
|
165
|
+
/** Whether exiting the crafting menu should return you to the chatroom or, otherwise, the main hall. */
|
|
166
|
+
declare let CraftingReturnToChatroom: boolean;
|
|
167
|
+
/** Pagination offset used for the `Priority` {@link CraftingMode}. */
|
|
168
|
+
declare let CraftingOverridePriorityOffset: number;
|
|
169
|
+
/** List of item indices collected for swapping.
|
|
170
|
+
* @type {number[]}
|
|
171
|
+
*/
|
|
172
|
+
declare let CraftingReorderList: number[];
|
|
173
|
+
/** @type {CraftingReorderType} */
|
|
174
|
+
declare let CraftingReorderMode: CraftingReorderType;
|
|
175
|
+
/**
|
|
176
|
+
* @type {null | TextCache}
|
|
177
|
+
*/
|
|
178
|
+
declare let CraftingLayerNames: null | TextCache;
|
|
179
|
+
/**
|
|
180
|
+
* Map crafting properties to their respective validation function.
|
|
181
|
+
* @type {Map<CraftingPropertyType, (asset: Asset) => boolean>}
|
|
182
|
+
*/
|
|
183
|
+
declare const CraftingPropertyMap: Map<CraftingPropertyType, (asset: Asset) => boolean>;
|
|
184
|
+
/**
|
|
185
|
+
* An enum with status codes for crafting validation.
|
|
186
|
+
* @property OK - The validation proceded without errors
|
|
187
|
+
* @property ERROR - The validation produced one or more errors that were successfully resolved
|
|
188
|
+
* @property CRITICAL_ERROR - The validation produced an unrecoverable error
|
|
189
|
+
* @type {{OK: 2, ERROR: 1, CRITICAL_ERROR: 0}}
|
|
190
|
+
*/
|
|
191
|
+
declare const CraftingStatusType: {
|
|
192
|
+
OK: 2;
|
|
193
|
+
ERROR: 1;
|
|
194
|
+
CRITICAL_ERROR: 0;
|
|
195
|
+
};
|
|
196
|
+
/**
|
|
197
|
+
* The Names of all locks that can be automatically applied to crafted items.
|
|
198
|
+
* An empty string implies the absence of a lock.
|
|
199
|
+
* @type {readonly (AssetLockType | "")[]}
|
|
200
|
+
*/
|
|
201
|
+
declare const CraftingLockList: readonly (AssetLockType | "")[];
|
|
202
|
+
/**
|
|
203
|
+
* A set of item property names that should never be stored in {@link CraftingItem.ItemProperty}.
|
|
204
|
+
* @type {Set<keyof ItemProperties>}
|
|
205
|
+
*/
|
|
206
|
+
declare const CraftingPropertyExclude: Set<keyof ItemProperties>;
|
|
207
|
+
/**
|
|
208
|
+
* A record with tools for validating {@link CraftingItem} properties.
|
|
209
|
+
* @type {Record<keyof CraftingItem, CratingValidationStruct>}
|
|
210
|
+
* @see {@link CratingValidationStruct}
|
|
211
|
+
* @todo Let the Validate/GetDefault functions take the respective attribute rather than the entire {@link CraftingItem}
|
|
212
|
+
*/
|
|
213
|
+
declare const CraftingValidationRecord: Record<keyof CraftingItem, CratingValidationStruct>;
|
|
@@ -0,0 +1,111 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Triggered when a player is fully restrained from a daily job dialog
|
|
3
|
+
* @returns {void} - Nothing
|
|
4
|
+
*/
|
|
5
|
+
declare function DailyJobPlayerFullRestrain(): void;
|
|
6
|
+
/**
|
|
7
|
+
* Loads a puppy girl and fully restrain her
|
|
8
|
+
* @param {"0"|"1"|"2"|"3"|"4"} GirlNum - Number of the puppy to load
|
|
9
|
+
* @returns {Character} - The generated puppy girl
|
|
10
|
+
*/
|
|
11
|
+
declare function DailyJobPuppyLoad(GirlNum: "0" | "1" | "2" | "3" | "4"): Character;
|
|
12
|
+
/**
|
|
13
|
+
* Loads the daily job room screen characters. This changes based on the current job being performed.
|
|
14
|
+
* @returns {void} - Nothing
|
|
15
|
+
*/
|
|
16
|
+
declare function DailyJobLoad(): void;
|
|
17
|
+
/**
|
|
18
|
+
* Runs and draws the daily job room. Empty as daily jobs are ran from other rooms.
|
|
19
|
+
* @returns {void} - Nothing
|
|
20
|
+
*/
|
|
21
|
+
declare function DailyJobRun(): void;
|
|
22
|
+
/**
|
|
23
|
+
* Handles clicks in the daily job room. Empty as daily jobs are ran from other rooms.
|
|
24
|
+
* @returns {void} - Nothing
|
|
25
|
+
*/
|
|
26
|
+
declare function DailyJobClick(): void;
|
|
27
|
+
/**
|
|
28
|
+
* In search mission, draws the extra button for the job
|
|
29
|
+
* @returns {void} - Nothing
|
|
30
|
+
*/
|
|
31
|
+
declare function DailyJobSubSearchRun(): void;
|
|
32
|
+
/**
|
|
33
|
+
* In search mission, handles clicks on the extra button for the job
|
|
34
|
+
* @returns {void} - Nothing
|
|
35
|
+
*/
|
|
36
|
+
declare function DailyJobSubSearchClick(): void;
|
|
37
|
+
/**
|
|
38
|
+
* Checks if the player is currently searching for a daily job
|
|
39
|
+
* @returns {boolean} - Returns TRUE if the job search process is active
|
|
40
|
+
*/
|
|
41
|
+
declare function DailyJobSubSearchIsActive(): boolean;
|
|
42
|
+
/**
|
|
43
|
+
* Triggered when the kidnap daily job fight minigame is started
|
|
44
|
+
* @returns {void} - Nothing
|
|
45
|
+
*/
|
|
46
|
+
declare function DailyJobKidnapStart(): void;
|
|
47
|
+
/**
|
|
48
|
+
* Triggered at the end of the kidnap daily job fight mini-game
|
|
49
|
+
* @returns {void} - Nothing
|
|
50
|
+
*/
|
|
51
|
+
declare function DailyJobKidnapEnd(): void;
|
|
52
|
+
/**
|
|
53
|
+
* Triggered when the kidnap daily job fight mini-game is won. Sends the player back to the main hall.
|
|
54
|
+
* @returns {void} - Nothing
|
|
55
|
+
*/
|
|
56
|
+
declare function DailyJobKidnapSuccess(): void;
|
|
57
|
+
/**
|
|
58
|
+
* Triggered when the kidnap daily job fight mini-game is lost. Sends the player back to the main hall and allow the player to retry later.
|
|
59
|
+
* @returns {void} - Nothing
|
|
60
|
+
*/
|
|
61
|
+
declare function DailyJobKidnapFail(): void;
|
|
62
|
+
/**
|
|
63
|
+
* Triggered when the puppy walker job minigame is started
|
|
64
|
+
* @returns {void} - Nothing
|
|
65
|
+
*/
|
|
66
|
+
declare function DailyJobPuppyGameStart(): void;
|
|
67
|
+
/**
|
|
68
|
+
* Triggered at the end of the puppy walker job fight mini-game
|
|
69
|
+
* @returns {void} - Nothing
|
|
70
|
+
*/
|
|
71
|
+
declare function DailyJobPuppyGameEnd(): void;
|
|
72
|
+
/**
|
|
73
|
+
* Triggered when a daily job ends, sends the player back to the main hall
|
|
74
|
+
* @returns {void} - Nothing
|
|
75
|
+
*/
|
|
76
|
+
declare function DailyJobEnd(): void;
|
|
77
|
+
/**
|
|
78
|
+
* Triggered when the player is turned into a puppy by the Mistress
|
|
79
|
+
* @returns {void} - Nothing
|
|
80
|
+
*/
|
|
81
|
+
declare function DailyJobPuppyPlayer(): void;
|
|
82
|
+
/**
|
|
83
|
+
* Triggered when the player is restrained during the dojo minigame
|
|
84
|
+
* @returns {void} - Nothing
|
|
85
|
+
*/
|
|
86
|
+
declare function DailyJobDojoRestrainPlayer(): void;
|
|
87
|
+
/**
|
|
88
|
+
* Triggered when the dojo struggle job minigame is started
|
|
89
|
+
* @returns {void} - Nothing
|
|
90
|
+
*/
|
|
91
|
+
declare function DailyJobDojoGameStart(): void;
|
|
92
|
+
/**
|
|
93
|
+
* Triggered at the end of the dojo struggle job minigame
|
|
94
|
+
* @returns {void} - Nothing
|
|
95
|
+
*/
|
|
96
|
+
declare function DailyJobDojoGameEnd(): void;
|
|
97
|
+
declare var DailyJobBackground: string;
|
|
98
|
+
/** @type {null | NPCCharacter} */
|
|
99
|
+
declare var DailyJobOpponent: null | NPCCharacter;
|
|
100
|
+
/** @type {null | NPCCharacter} */
|
|
101
|
+
declare var DailyJobPuppyMistress: null | NPCCharacter;
|
|
102
|
+
/** @type {null | NPCCharacter} */
|
|
103
|
+
declare var DailyJobPuppy1: null | NPCCharacter;
|
|
104
|
+
/** @type {null | NPCCharacter} */
|
|
105
|
+
declare var DailyJobPuppy2: null | NPCCharacter;
|
|
106
|
+
/** @type {null | NPCCharacter} */
|
|
107
|
+
declare var DailyJobPuppy3: null | NPCCharacter;
|
|
108
|
+
/** @type {null | NPCCharacter} */
|
|
109
|
+
declare var DailyJobPuppy4: null | NPCCharacter;
|
|
110
|
+
/** @type {null | NPCCharacter} */
|
|
111
|
+
declare var DailyJobDojoTeacher: null | NPCCharacter;
|
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Checks if the player struggled successfully within the allowed time
|
|
3
|
+
* @returns {boolean} - Returns TRUE if the player managed to struggle out in time
|
|
4
|
+
*/
|
|
5
|
+
declare function EmptyStruggleSuccess(): boolean;
|
|
6
|
+
/**
|
|
7
|
+
* Checks if the player has not managed to struggle out in time
|
|
8
|
+
* @returns {boolean} - Returns TRUE if the player has failed to struggle out.
|
|
9
|
+
*/
|
|
10
|
+
declare function EmptyStruggleFail(): boolean;
|
|
11
|
+
/**
|
|
12
|
+
* Checks if the player is in struggle mode.
|
|
13
|
+
* @returns {boolean} - Returns TRUE if the player still has time to try to struggle out.
|
|
14
|
+
*/
|
|
15
|
+
declare function EmptyStruggleProgress(): boolean;
|
|
16
|
+
/**
|
|
17
|
+
* Checks if the player can do a bondage training.
|
|
18
|
+
* @returns {boolean} - Whether the player is ready to do a bondage training or not.
|
|
19
|
+
*/
|
|
20
|
+
declare function EmptySlaveMarketReadyForBondageTraining(): boolean;
|
|
21
|
+
/**
|
|
22
|
+
* Loads the empty room screen. Does nothing, required for future use and because it is called dynamically when loading the screen.
|
|
23
|
+
* @returns {void} - Nothing
|
|
24
|
+
*/
|
|
25
|
+
declare function EmptyLoad(): void;
|
|
26
|
+
/**
|
|
27
|
+
* Runs and draws the empty room screen, it will place each character inside the room evenly
|
|
28
|
+
* @returns {void} - Nothing
|
|
29
|
+
*/
|
|
30
|
+
declare function EmptyRun(): void;
|
|
31
|
+
/**
|
|
32
|
+
* Handles clicks in the empty room screen
|
|
33
|
+
* @returns {void} - Nothing
|
|
34
|
+
*/
|
|
35
|
+
declare function EmptyClick(): void;
|
|
36
|
+
/**
|
|
37
|
+
* Used to return the player to the main hall from the empty room when in the management room
|
|
38
|
+
* @returns {void} - Nothing
|
|
39
|
+
*/
|
|
40
|
+
declare function EmptyManagementMainHall(): void;
|
|
41
|
+
/**
|
|
42
|
+
* Triggered when management sends the player in a cell for 5 minutes with full restraints on
|
|
43
|
+
* @returns {void} - Nothing
|
|
44
|
+
*/
|
|
45
|
+
declare function EmptyManagementCell(): void;
|
|
46
|
+
/**
|
|
47
|
+
* Releases the player from the item applied by the shop vendor at the start of the job
|
|
48
|
+
* @returns {void} - Nothing
|
|
49
|
+
*/
|
|
50
|
+
declare function EmptyShopRelease(): void;
|
|
51
|
+
/**
|
|
52
|
+
* Releases the player from the item she was trying to sell, and sets the following dialog.
|
|
53
|
+
* @param {string} Sold - Whether or not the item was sold, "true" if sold
|
|
54
|
+
* @returns {void} - Nothing
|
|
55
|
+
*/
|
|
56
|
+
declare function EmptyShopEnd(Sold: string): void;
|
|
57
|
+
/**
|
|
58
|
+
* Starts the slave training
|
|
59
|
+
* @param {number} TrainingType - The type of training to do
|
|
60
|
+
* @returns {void} - Nothing
|
|
61
|
+
*/
|
|
62
|
+
declare function EmptySlaveMarketTrainingStart(TrainingType: number): void;
|
|
63
|
+
/**
|
|
64
|
+
* Checks if the intensity of the training is on par with the required level
|
|
65
|
+
* @param {string} TestLevel - Required level of intensity
|
|
66
|
+
* @returns {boolean} - Returns TRUE if the intensity level matches the level to test
|
|
67
|
+
*/
|
|
68
|
+
declare function EmptySlaveMarketTrainingLevelIs(TestLevel: string): boolean;
|
|
69
|
+
/**
|
|
70
|
+
* Handles progressing through the slave market training
|
|
71
|
+
* @param {number} Intensity - Intensity of the activity performed
|
|
72
|
+
* @returns {void} - Nothing
|
|
73
|
+
*/
|
|
74
|
+
declare function EmptySlaveMarketTrainingProgress(Intensity: number): void;
|
|
75
|
+
/**
|
|
76
|
+
* Triggered when the slave market training ends
|
|
77
|
+
* @param {string} Status - The status the game ended with, "Success" if won
|
|
78
|
+
* @returns {void} - Nothing
|
|
79
|
+
*/
|
|
80
|
+
declare function EmptySlaveMarketTrainingEnd(Status: string): void;
|
|
81
|
+
declare var EmptyBackground: string;
|
|
82
|
+
/** @type {Character[]} */
|
|
83
|
+
declare var EmptyCharacter: Character[];
|
|
84
|
+
declare var EmptyCharacterOffset: number;
|