bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
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/**
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* Adds a new asset group to the main list
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* @param {IAssetFamily} Family
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* @param {AssetGroupDefinition} GroupDef
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* @returns {AssetGroup}
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*/
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declare function AssetGroupAdd(Family: IAssetFamily, GroupDef: AssetGroupDefinition): AssetGroup;
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/**
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* Collects the group equivalence classes defined by the MirrorActivitiesFrom property into a map for easy access to
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* mirror group sets (i.e. all groups that are mirror activities from, or are mirrored by, each other).
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* @param {AssetGroup} group - The group to register
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*/
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declare function AssetActivityMirrorGroupSet(group: AssetGroup): void;
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/**
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* Adds a new asset to the main list
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* @param {AssetGroup} Group
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* @param {AssetDefinition} AssetDef
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* @param {ExtendedItemMainConfig} ExtendedConfig
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* @returns {void} - Nothing
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*/
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declare function AssetAdd(Group: AssetGroup, AssetDef: AssetDefinition, ExtendedConfig: ExtendedItemMainConfig): void;
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/**
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* Construct the items extended item config, merging via {@link AssetArchetypeConfig.CopyConfig} if required.
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* Potentially updates the passed {@link AssetArchetypeConfig} object inplace.
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* @param {Asset} A - The asset to configure
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* @param {AssetArchetypeConfig} config - The extended item configuration of the base item
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* @param {ExtendedItemMainConfig} extendedConfig - The extended item configuration object for the asset's family
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* @returns {null | AssetArchetypeConfig} - The oiginally passed base item configuration, potentially updated inplace.
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* Returns `null` insstead if an error was encountered.
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*/
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declare function AssetBuildConfig(A: Asset, config: AssetArchetypeConfig, extendedConfig: ExtendedItemMainConfig): null | AssetArchetypeConfig;
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/**
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* Constructs extended item functions for an asset, if extended item configuration exists for the asset.
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* Updates the passed config inplace if {@link ExtendedItem.CopyConfig} is present.
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* @param {Asset} A - The asset to configure
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* @param {AssetArchetypeConfig} baseConfig - The extended item configuration of the base item
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* @param {ExtendedItemMainConfig} extendedConfig - The extended item configuration object for the asset's family
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* @param {null | ExtendedItemOption} parentOption
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* @param {boolean} createCallbacks
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* @returns {null | AssetArchetypeData} - The extended itemdata or `null` if an error was encoutered
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*/
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declare function AssetBuildExtended(A: Asset, baseConfig: AssetArchetypeConfig, extendedConfig: ExtendedItemMainConfig, parentOption?: null | ExtendedItemOption, createCallbacks?: boolean): null | AssetArchetypeData;
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/**
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* Finds the extended item configuration for the provided group and asset name, if any exists
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* @param {ExtendedItemMainConfig} ExtendedConfig - The full extended item configuration object
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* @param {AssetGroupName} GroupName - The name of the asset group to find extended configuration for
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* @param {string} AssetName - The name of the asset to find extended configuration fo
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* @returns {AssetArchetypeConfig | undefined} - The extended asset configuration object for the specified asset, if
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* any exists, or undefined otherwise
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*/
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declare function AssetFindExtendedConfig(ExtendedConfig: ExtendedItemMainConfig, GroupName: AssetGroupName, AssetName: string): AssetArchetypeConfig | undefined;
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/**
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* Builds the layer array for an asset based on the asset definition. One layer is created for each drawable part of
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* the asset (excluding the lock). If the asset definition contains no layer definitions, a default layer definition
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* will be created.
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* @param {AssetDefinition} AssetDefinition - The raw asset definition
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* @param {Asset} A - The built asset
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* @return {AssetLayer[]} - An array of layer objects representing the drawable layers of the asset
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*/
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declare function AssetBuildLayer(AssetDefinition: AssetDefinition, A: Asset): AssetLayer[];
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/**
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* Maps a layer definition to a drawable layer object
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* @param {AssetLayerDefinition} Layer - The raw layer definition
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* @param {AssetDefinition} AssetDefinition - The raw asset definition
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* @param {Asset} A - The built asset
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* @param {number} I - The index of the layer within the asset
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* @return {AssetLayer} - A Layer object representing the drawable properties of the given layer
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*/
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declare function AssetMapLayer(Layer: AssetLayerDefinition, AssetDefinition: AssetDefinition, A: Asset, I: number): AssetLayer;
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/**
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* Resolves the AllowPose and HideForPose properties on a layer or an asset
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* @param {Asset | AssetLayerDefinition} obj - The asset or layer object
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* @param {AssetPoseName[]} defaultAllowPose - A fallback value for the AllowPose property if it's not defined on the
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* object
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* @return {{AllowPose: AssetPoseName[], HideForPose: (AssetPoseName | "")[]}} - A partial object containing AllowPose and HideForPose
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* properties
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*/
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declare function AssetParsePoseProperties(obj: Asset | AssetLayerDefinition, defaultAllowPose?: AssetPoseName[]): {
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AllowPose: AssetPoseName[];
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HideForPose: (AssetPoseName | "")[];
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};
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/**
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* Parses and validates asset's opacity
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* @param {number|undefined} opacity
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* @returns {number}
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*/
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declare function AssetParseOpacity(opacity: number | undefined): number;
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/**
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* Determines whether a layer can be colorized, based on the layer definition and its parent asset/group definitions
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* @param {AssetLayerDefinition} Layer - The raw layer definition
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* @param {AssetDefinition} NewAsset - The raw asset definition
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* @param {AssetGroup} Group - The group being processed
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* @return {boolean} - Whether or not the layer should be permit colors
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*/
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declare function AssetLayerAllowColorize(Layer: AssetLayerDefinition, NewAsset: AssetDefinition, Group: AssetGroup): boolean;
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/**
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* Builds the alpha mask definitions for a layer, based on the
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* @param {AssetLayerDefinition} Layer - The raw layer definition
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* @param {AssetDefinition} NewAsset - The raw asset definition
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* @param {number} I - The index of the layer within its asset
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* @return {AlphaDefinition[]} - a list of alpha mask definitions for the layer
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*/
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declare function AssetLayerAlpha(Layer: AssetLayerDefinition, NewAsset: AssetDefinition, I: number): AlphaDefinition[];
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/**
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* Assigns color indices to the layers of an asset. These determine which colors get applied to the layer. Also adds
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* a count of colorable layers to the asset definition.
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* @param {Asset} A - The built asset
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* @returns {void} - Nothing
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*/
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declare function AssetAssignColorIndices(A: Asset): void;
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/**
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* Builds the asset description from the CSV file
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* @param {IAssetFamily} Family
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* @param {string[][]} CSV
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*/
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declare function AssetBuildDescription(Family: IAssetFamily, CSV: string[][]): void;
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/**
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* Loads the description of the assets in a specific language
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* @param {IAssetFamily} Family The asset family to load the description for
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*/
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declare function AssetLoadDescription(Family: IAssetFamily): void;
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/**
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* Loads a specific asset file
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* @param {readonly AssetGroupDefinition[]} Groups
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* @param {IAssetFamily} Family
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* @param {ExtendedItemMainConfig} ExtendedConfig
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*/
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declare function AssetLoad(Groups: readonly AssetGroupDefinition[], Family: IAssetFamily, ExtendedConfig: ExtendedItemMainConfig): void;
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/** Reset and load all the assets */
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declare function AssetLoadAll(): void;
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/**
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* Gets a specific asset by family/group/name
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* @param {IAssetFamily} Family - The family to search in (Ignored until other family is added)
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* @param {AssetGroupName} Group - Name of the group of the searched asset
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* @param {string} Name - Name of the searched asset
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* @returns {Asset|null}
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*/
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declare function AssetGet(Family: IAssetFamily, Group: AssetGroupName, Name: string): Asset | null;
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/**
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* Gets all activities on a family and name
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* @param {IAssetFamily} family - The family to search in
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* @returns {Activity[]}
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*/
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declare function AssetAllActivities(family: IAssetFamily): Activity[];
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/**
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* Gets an activity asset by family and name
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* @param {IAssetFamily} family - The family to search in
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* @param {ActivityName} name - Name of activity to search for
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* @returns {Activity|undefined}
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*/
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declare function AssetGetActivity(family: IAssetFamily, name: ActivityName): Activity | undefined;
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/**
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* Get the list of all activities on a group for a given family.
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*
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* @description Note that this just returns activities as defined, no checks are
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* actually done on whether the activity makes sense.
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*
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* @param {IAssetFamily} family
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* @param {AssetGroupName} groupname
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* @param {"self" | "other" | "any"} onSelf
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* @returns {Activity[]}
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*/
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declare function AssetActivitiesForGroup(family: IAssetFamily, groupname: AssetGroupName, onSelf?: "self" | "other" | "any"): Activity[];
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/**
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* Cleans the given array of assets of any items that no longer exists
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* @param {readonly ItemPermissions[]} AssetArray - The arrays of items to clean
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* @returns {ItemPermissions[]} - The cleaned up array
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*/
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declare function AssetCleanArray(AssetArray: readonly ItemPermissions[]): ItemPermissions[];
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/**
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* Gets an asset group by the asset family name and group name
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* @template {AssetGroupName} T
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* @param {IAssetFamily} Family - The asset family that the group belongs to (Ignored until other family is added)
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* @param {T} Group - The name of the asset group to find
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* @returns {AssetGroupMap[T] | null} - The asset group matching the provided family and group name
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*/
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declare function AssetGroupGet<T extends AssetGroupName>(Family: IAssetFamily, Group: T): AssetGroupMap[T];
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/**
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* Utility function for retrieving the preview image directory path for an asset
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* @param {Asset} A - The asset whose preview path to retrieve
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* @returns {string} - The path to the asset's preview image directory
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*/
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declare function AssetGetPreviewPath(A: Asset): string;
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/**
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* Utility function for retrieving the base path of an asset's inventory directory, where extended item scripts are
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* held
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* @param {Asset} A - The asset whose inventory path to retrieve
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* @returns {string} - The path to the asset's inventory directory
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*/
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declare function AssetGetInventoryPath(A: Asset): string;
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191
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/**
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192
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* Sort a list of asset layers for the {@link Character.AppearanceLayers } property.
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* Performs an inplace update of the passed array and then returns it.
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194
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* @param {AssetLayer[]} layers - The to-be sorted asset layers
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* @returns {AssetLayer[]} - The newly sorted asset layers
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*/
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declare function AssetLayerSort(layers: AssetLayer[]): AssetLayer[];
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/**
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* Convert {@link AssetDefinition} default color into a {@link Asset} default color list
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* @param {number} colorableLayerCount The number of colorable layers
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201
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* @param {string | readonly string[]} [color] See {@link AssetDefinition.DefaultColor}
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* @returns {string[]} See {@link Asset.DefaultColor}
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*/
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declare function AssetParseDefaultColor(colorableLayerCount: number, color?: string | readonly string[]): string[];
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/** @type {Asset[]} */
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declare var Asset: Asset[];
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/** @type {AssetGroup[]} */
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declare var AssetGroup: AssetGroup[];
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209
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/** @type {Map<string, Asset>} */
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declare var AssetMap: Map<string, Asset>;
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211
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/** @type {Map<AssetGroupName, AssetGroup>} */
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declare var AssetGroupMap: Map<AssetGroupName, AssetGroup>;
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213
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/** @type {Pose[]} */
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declare var Pose: Pose[];
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215
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/** @type {Map<AssetGroupName, AssetGroup[]>} */
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declare var AssetActivityMirrorGroups: Map<AssetGroupName, AssetGroup[]>;
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@@ -0,0 +1,105 @@
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1
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/**
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2
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* Plays a sound at a given volume
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3
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* @param {string} src - Source of the audio file to play
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4
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* @param {number} [volume] - Volume of the audio in percentage (ranges from 0 to 1)
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5
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* @returns {void} - Nothing
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6
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*/
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7
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declare function AudioPlayInstantSound(src: string, volume?: number): void;
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8
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/**
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9
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* Begins to play a sound when applying/removing an item
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10
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* @param {string} SourceFile - Source of the audio file to play
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11
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* @returns {void} - Nothing
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12
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*/
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13
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declare function AudioDialogStart(SourceFile: string): void;
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14
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/**
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15
|
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* Stops playing the sound when done applying/removing an item
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16
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* @returns {void} - Nothing
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17
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*/
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18
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declare function AudioDialogStop(): void;
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19
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/**
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20
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* Returns the actual volume given a volume modifier.
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21
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*
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22
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* @param {number} modifier - The volume modifier to use, from -4 to 4
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* @returns {number} The volume level, from 0.0 to 1.0
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24
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*/
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25
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declare function AudioVolumeFromModifier(modifier: number): number;
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26
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/**
|
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27
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* Is sound allowed to play.
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28
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*
|
|
29
|
+
* @param {boolean} IsPlayerInvolved - Whether the player was involved in what caused the sound to play.
|
|
30
|
+
* @returns {boolean} True if the player has item sound enabled, and a non-muted volume, false otherwise.
|
|
31
|
+
*/
|
|
32
|
+
declare function AudioShouldSilenceSound(IsPlayerInvolved?: boolean): boolean;
|
|
33
|
+
/**
|
|
34
|
+
* Takes the received data dictionary content and identifies the audio to be played
|
|
35
|
+
* @param {IChatRoomMessage} data - Data received
|
|
36
|
+
* @param {Character} sender
|
|
37
|
+
* @param {string} msg
|
|
38
|
+
* @param {IChatRoomMessageMetadata} metadata
|
|
39
|
+
* @returns {boolean}
|
|
40
|
+
*/
|
|
41
|
+
declare function AudioPlaySoundForChatMessage(data: IChatRoomMessage, sender: Character, msg: string, metadata: IChatRoomMessageMetadata): boolean;
|
|
42
|
+
/**
|
|
43
|
+
* Low-level function to play a sound effect.
|
|
44
|
+
* @param {AudioSoundEffect|string} soundEffect
|
|
45
|
+
* @param {number} [volumeModifier]
|
|
46
|
+
* @returns {boolean} if a sound was played or not.
|
|
47
|
+
*/
|
|
48
|
+
declare function AudioPlaySoundEffect(soundEffect: AudioSoundEffect | string, volumeModifier?: number): boolean;
|
|
49
|
+
/**
|
|
50
|
+
* Plays a given asset sound effect.
|
|
51
|
+
* @param {Character} character
|
|
52
|
+
* @param {Asset} asset
|
|
53
|
+
* @returns {boolean} Whether a sound was played.
|
|
54
|
+
*/
|
|
55
|
+
declare function AudioPlaySoundForAsset(character: Character, asset: Asset): boolean;
|
|
56
|
+
/**
|
|
57
|
+
* Get the sound effect for a given asset.
|
|
58
|
+
*
|
|
59
|
+
* @param {Character} character
|
|
60
|
+
* @param {AssetGroupName} groupName
|
|
61
|
+
* @param {string} assetName
|
|
62
|
+
* @returns {AudioSoundEffect?}
|
|
63
|
+
*/
|
|
64
|
+
declare function AudioGetSoundFromAsset(character: Character, groupName: AssetGroupName, assetName: string): AudioSoundEffect | null;
|
|
65
|
+
/**
|
|
66
|
+
* Get a file name for a given sound effect.
|
|
67
|
+
* @param {string} sound - The sound effect to load a file from.
|
|
68
|
+
* @returns {string?}
|
|
69
|
+
*/
|
|
70
|
+
declare function AudioGetFileName(sound: string): string | null;
|
|
71
|
+
/**
|
|
72
|
+
* Processes which sound should be played for items
|
|
73
|
+
* @param {IChatRoomMessage} data - Data content triggering the potential sound
|
|
74
|
+
* @param {IChatRoomMessageMetadata} metadata - The chat message metadata
|
|
75
|
+
* @returns {AudioSoundEffect | undefined} - The name of the sound to play, followed by the noise modifier
|
|
76
|
+
*/
|
|
77
|
+
declare function AudioGetSoundFromChatMessage(data: IChatRoomMessage, metadata: IChatRoomMessageMetadata): AudioSoundEffect | undefined;
|
|
78
|
+
/**
|
|
79
|
+
* Processes the sound for vibrators
|
|
80
|
+
* @param {IChatRoomMessage} data - Represents the chat message received
|
|
81
|
+
* @param {IChatRoomMessageMetadata} metadata - The metadata from the recieved message
|
|
82
|
+
* @returns {[string, number]} - The name of the sound to play, followed by the noise modifier
|
|
83
|
+
*/
|
|
84
|
+
declare function AudioVibratorSounds(data: IChatRoomMessage, metadata: IChatRoomMessageMetadata): [string, number];
|
|
85
|
+
/**
|
|
86
|
+
* Processes the sound for shocks
|
|
87
|
+
* @param {IChatRoomMessage} data - Represents the chat message received
|
|
88
|
+
* @returns {[string, number]} - The name of the sound to play, followed by the noise modifier
|
|
89
|
+
*/
|
|
90
|
+
declare function AudioShockSounds(data: IChatRoomMessage): [string, number];
|
|
91
|
+
declare var AudioDialog: HTMLAudioElement;
|
|
92
|
+
/** @type AudioEffect[] */
|
|
93
|
+
declare var AudioList: AudioEffect[];
|
|
94
|
+
/**
|
|
95
|
+
* A list of chat message audio effect "detectors".
|
|
96
|
+
*
|
|
97
|
+
* They get checked in the order they're defined, so be careful where you insert new entries.
|
|
98
|
+
*
|
|
99
|
+
* @type AudioChatAction[]
|
|
100
|
+
*/
|
|
101
|
+
declare var AudioActions: AudioChatAction[];
|
|
102
|
+
/** The "normal" volume for a game sound, a.k.a a sound with modifier 0 */
|
|
103
|
+
declare let AudioVolumeNormalLevel: number;
|
|
104
|
+
/** Number of available modifier steps */
|
|
105
|
+
declare let AudioVolumeModifierSteps: number;
|