bc-stubs 96.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +2 -0
  3. package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
  4. package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
  5. package/bc/Backgrounds/Backgrounds.d.ts +37 -0
  6. package/bc/Female3DCG_Types.d.ts +875 -0
  7. package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
  8. package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
  9. package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
  10. package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
  11. package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
  12. package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
  13. package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
  14. package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
  15. package/bc/Screens/Character/Login/Login.d.ts +194 -0
  16. package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
  17. package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
  18. package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
  19. package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
  20. package/bc/Screens/Character/Title/Title.d.ts +68 -0
  21. package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
  22. package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
  23. package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
  24. package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
  25. package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
  26. package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
  27. package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
  28. package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
  29. package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
  30. package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
  31. package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
  32. package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
  33. package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
  34. package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
  35. package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
  36. package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
  37. package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
  38. package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
  39. package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
  40. package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
  41. package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
  42. package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
  43. package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
  44. package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
  45. package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
  46. package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
  47. package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
  48. package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
  49. package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
  50. package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
  51. package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
  52. package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
  53. package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
  54. package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
  55. package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
  56. package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
  57. package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
  58. package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
  59. package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
  60. package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
  61. package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
  62. package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
  63. package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
  64. package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
  65. package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
  66. package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
  67. package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
  68. package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
  69. package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
  70. package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
  71. package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
  72. package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
  73. package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
  74. package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
  75. package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
  76. package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
  77. package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
  78. package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
  79. package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
  80. package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
  81. package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
  82. package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
  83. package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
  84. package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
  85. package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
  86. package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
  87. package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
  88. package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
  89. package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
  90. package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
  91. package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
  92. package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
  93. package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
  94. package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
  95. package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
  96. package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
  97. package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
  98. package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
  99. package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
  100. package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
  101. package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
  102. package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
  103. package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
  104. package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
  105. package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
  106. package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
  107. package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
  108. package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
  109. package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
  110. package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
  111. package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
  112. package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
  113. package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
  114. package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
  115. package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
  116. package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
  117. package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
  118. package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
  119. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
  120. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
  121. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
  122. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
  123. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
  124. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
  125. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
  126. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
  127. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
  128. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
  129. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
  130. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
  131. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
  132. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
  133. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
  134. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
  135. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
  136. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
  137. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
  138. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
  139. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
  140. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
  141. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
  142. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
  143. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
  144. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
  145. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
  146. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
  147. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
  148. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
  149. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
  150. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
  151. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
  152. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
  153. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
  154. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
  155. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
  156. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
  157. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
  158. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
  159. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
  160. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
  161. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
  162. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
  163. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
  164. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
  165. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
  166. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
  167. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
  168. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
  169. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
  170. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
  171. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
  172. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
  173. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
  174. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
  175. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
  176. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
  177. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
  178. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
  179. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
  180. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
  181. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
  182. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
  183. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
  184. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
  185. package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
  186. package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
  187. package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
  188. package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
  189. package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
  190. package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
  191. package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
  192. package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
  193. package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
  194. package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
  195. package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
  196. package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
  197. package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
  198. package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
  199. package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
  200. package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
  201. package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
  202. package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
  203. package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
  204. package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
  205. package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
  206. package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
  207. package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
  208. package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
  209. package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
  210. package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
  211. package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
  212. package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
  213. package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
  214. package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
  215. package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
  216. package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
  217. package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
  218. package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
  219. package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
  220. package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
  221. package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
  222. package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
  223. package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
  224. package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
  225. package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
  226. package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
  227. package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
  228. package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
  229. package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
  230. package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
  231. package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
  232. package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
  233. package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
  234. package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
  235. package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
  236. package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
  237. package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
  238. package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
  239. package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
  240. package/bc/Screens/Room/Management/Management.d.ts +544 -0
  241. package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
  242. package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
  243. package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
  244. package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
  245. package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
  246. package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
  247. package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
  248. package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
  249. package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
  250. package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
  251. package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
  252. package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
  253. package/bc/Screens/Room/Private/Private.d.ts +781 -0
  254. package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
  255. package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
  256. package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
  257. package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
  258. package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
  259. package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
  260. package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
  261. package/bc/Scripts/Activity.d.ts +270 -0
  262. package/bc/Scripts/AfkTimer.d.ts +43 -0
  263. package/bc/Scripts/Animation.d.ts +81 -0
  264. package/bc/Scripts/Asset.d.ts +216 -0
  265. package/bc/Scripts/Audio.d.ts +105 -0
  266. package/bc/Scripts/Character.d.ts +495 -0
  267. package/bc/Scripts/CharacterName.d.ts +1 -0
  268. package/bc/Scripts/ColorPicker.d.ts +155 -0
  269. package/bc/Scripts/Common.d.ts +499 -0
  270. package/bc/Scripts/CommonDraw.d.ts +34 -0
  271. package/bc/Scripts/ControllerSupport.d.ts +107 -0
  272. package/bc/Scripts/Dialog.d.ts +970 -0
  273. package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
  274. package/bc/Scripts/Drawing.d.ts +581 -0
  275. package/bc/Scripts/Drawing3D.d.ts +21 -0
  276. package/bc/Scripts/DynamicDraw.d.ts +310 -0
  277. package/bc/Scripts/Element.d.ts +154 -0
  278. package/bc/Scripts/ExtendedItem.d.ts +339 -0
  279. package/bc/Scripts/GLDraw.d.ts +223 -0
  280. package/bc/Scripts/Game.d.ts +61 -0
  281. package/bc/Scripts/GameLog.d.ts +87 -0
  282. package/bc/Scripts/Graph.d.ts +46 -0
  283. package/bc/Scripts/Import.d.ts +7 -0
  284. package/bc/Scripts/Inventory.d.ts +509 -0
  285. package/bc/Scripts/MiniGame.d.ts +30 -0
  286. package/bc/Scripts/ModularItem.d.ts +286 -0
  287. package/bc/Scripts/Mouse.d.ts +34 -0
  288. package/bc/Scripts/NPC.d.ts +105 -0
  289. package/bc/Scripts/Notification.d.ts +120 -0
  290. package/bc/Scripts/PortalLink.d.ts +159 -0
  291. package/bc/Scripts/Property.d.ts +98 -0
  292. package/bc/Scripts/Reputation.d.ts +36 -0
  293. package/bc/Scripts/Server.d.ts +239 -0
  294. package/bc/Scripts/Skill.d.ts +107 -0
  295. package/bc/Scripts/Speech.d.ts +145 -0
  296. package/bc/Scripts/Struggle.d.ts +357 -0
  297. package/bc/Scripts/Testing.d.ts +30 -0
  298. package/bc/Scripts/Text.d.ts +92 -0
  299. package/bc/Scripts/TextItem.d.ts +65 -0
  300. package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
  301. package/bc/Scripts/Timer.d.ts +62 -0
  302. package/bc/Scripts/Translation.d.ts +101 -0
  303. package/bc/Scripts/TypedItem.d.ts +242 -0
  304. package/bc/Scripts/Validation.d.ts +324 -0
  305. package/bc/Scripts/VariableHeight.d.ts +108 -0
  306. package/bc/Scripts/VibratorMode.d.ts +209 -0
  307. package/bc/Scripts/lib/LZString.d.ts +12 -0
  308. package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
  309. package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
  310. package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
  311. package/bc/Typedef.d.ts +3933 -0
  312. package/package.json +19 -0
@@ -0,0 +1,165 @@
1
+ /**
2
+ * Generates the kidnap stats for the given character, factoring in any bonus it might have.
3
+ * @param {Character} C - The character for which to generate the stats for.
4
+ * @param {number} Bonus - The possible stat bonus a character has
5
+ * @returns {void} - Nothing
6
+ */
7
+ declare function KidnapLoadStats(C: Character, Bonus: number): void;
8
+ /**
9
+ * Builds a deck of kidnap cards for the character, the deck contains 7 random cards and must contain at least 1 card of each type
10
+ * @param {Character} C - The character for which to generate the cards
11
+ * @returns {void} - Nothing
12
+ */
13
+ declare function KidnapBuildCards(C: Character): void;
14
+ /**
15
+ * Builds the inventory items that are available when kidnapping
16
+ * @returns {void} - Nothing
17
+ */
18
+ declare function KidnapInventoryBuild(): void;
19
+ /**
20
+ * Sets the current battle status and its related timer
21
+ * @param {string} NewMode - New mode for the battle
22
+ * @returns {void} - Nothing
23
+ */
24
+ declare function KidnapSetMode(NewMode: string): void;
25
+ /**
26
+ * Generates a move value for the NPC based on the best possible options
27
+ * @returns {number} - Returns the move type
28
+ */
29
+ declare function KidnapAIMove(): number;
30
+ /**
31
+ * Validates or checks if a given upper hand move type is available.
32
+ * @param {number} MoveType - The type of move to check for or perform
33
+ * @param {boolean} DoMove - Whether or not the move is being performed
34
+ * @returns {boolean} - Returns TRUE if the upper hand move type is available
35
+ */
36
+ declare function KidnapUpperHandMoveAvailable(MoveType: number, DoMove: boolean): boolean;
37
+ /**
38
+ * Sets a random upper hand move for the NPC to use
39
+ * @returns {void} - Nothing
40
+ */
41
+ declare function KidnapAIMoveUpperHand(): void;
42
+ /**
43
+ * Draws the move text (left side) and the effect (right side)
44
+ * @returns {void} - Nothing
45
+ */
46
+ declare function KidnapShowMove(): void;
47
+ /**
48
+ * Checks if a given move is effective against a given character
49
+ * @param {Character} C - Character for which to check if the move is
50
+ * @param {number} MoveType - Type of move to check for
51
+ * @returns {boolean} - Returns TRUE if the move for that person is effective
52
+ */
53
+ declare function KidnapMoveEffective(C: Character, MoveType: number): boolean;
54
+ /**
55
+ * Processes a selected move. Triggered when the player selects their move.
56
+ * @param {number} CardIndex - Type of the player move (Represented by the index of the character move array)
57
+ * @returns {void} - Nothing
58
+ */
59
+ declare function KidnapSelectMove(CardIndex: number): void;
60
+ /**
61
+ * Processes a selected upper handmove. Triggered when the player selects their upper hand move.
62
+ * @param {number} PlayerMove - Type of the player upper hand move (Represented by the index of the character move array)
63
+ * @returns {void} - Nothing
64
+ */
65
+ declare function KidnapSelectMoveUpperHand(PlayerMove: number): void;
66
+ /**
67
+ * Triggered when the player surrenders to her opponent
68
+ * @returns {void} - Nothing
69
+ */
70
+ declare function KidnapSurrender(): void;
71
+ /**
72
+ * Starts a kidnap match
73
+ * @param {Character} Opponent - The NPC that will be the opponent for the fight
74
+ * @param {string} Background - The background for the fight, changes depending on which room the battle is happening
75
+ * @param {number} Difficulty - Difficulty modifier for the fight, higher is harder
76
+ * @param {string} ReturnFunction - The callback to execute through CommonDynamicFunction
77
+ * @returns {void} - Nothing
78
+ */
79
+ declare function KidnapStart(Opponent: Character, Background: string, Difficulty: number, ReturnFunction: string): void;
80
+ /**
81
+ * Draws the given character move.
82
+ * @param {Character} C - Character to draw the move for
83
+ * @param {string} Header - Text to display
84
+ * @param {number} X - Position of the text to draw on the X axis, normally the position of the character
85
+ * @returns {void} - Nothing
86
+ */
87
+ declare function KidnapDrawMove(C: Character, Header: string, X: number, Side: any): void;
88
+ /**
89
+ * Draws the upper hand moves
90
+ * @returns {void} - Nothing
91
+ */
92
+ declare function KidnapDrawMoveUpperHand(): void;
93
+ /**
94
+ * Draws a large timer in the middle of the screen based on the kidnapping timer.
95
+ * @returns {void} - Nothing
96
+ */
97
+ declare function KidnapShowTimer(): void;
98
+ /**
99
+ * Draws a large title in the center of the screen.
100
+ * @param {string} Title - Title to display on screen
101
+ * @returns {void} - Nothing
102
+ */
103
+ declare function KidnapTitle(Title: string): void;
104
+ /**
105
+ * Shows the items that can be used by the player.
106
+ * @returns {void} - Nothing
107
+ */
108
+ declare function KidnapShowItem(): void;
109
+ /**
110
+ * Runs and draws the kidnapping minigame
111
+ * @returns {void} - Nothing
112
+ */
113
+ declare function KidnapRun(): void;
114
+ /**
115
+ * Handles clicks in the kidnap mini game
116
+ * @returns {void} - Nothing
117
+ */
118
+ declare function KidnapClick(): void;
119
+ /**
120
+ * Returns the experience gained from having successfully fought an opponent
121
+ * @param {Character} opponent
122
+ * @returns
123
+ */
124
+ declare function KidnapSuccessWillpowerProgress(opponent: Character): number;
125
+ /**
126
+ * Handles the key press in the kidnap mini game, the C cheat key can help you recover some lost willpower
127
+ * @returns {void} - Nothing
128
+ */
129
+ declare function KidnapKeyDown(): void;
130
+ declare var KidnapVictory: boolean;
131
+ declare var KidnapDifficulty: number;
132
+ declare var KidnapBackground: string;
133
+ declare var KidnapReturnFunction: string;
134
+ /** @type {null | Character} */
135
+ declare var KidnapOpponent: null | Character;
136
+ /** @type {null | Item} */
137
+ declare var KidnapPlayerCloth: null | Item;
138
+ /** @type {null | Item} */
139
+ declare var KidnapPlayerClothAccessory: null | Item;
140
+ /** @type {null | Item} */
141
+ declare var KidnapPlayerClothLower: null | Item;
142
+ /** @type {null | Item} */
143
+ declare var KidnapOpponentCloth: null | Item;
144
+ /** @type {null | Item} */
145
+ declare var KidnapOpponentClothAccessory: null | Item;
146
+ /** @type {null | Item} */
147
+ declare var KidnapOpponentClothLower: null | Item;
148
+ declare var KidnapTimer: number;
149
+ declare var KidnapMode: string;
150
+ declare var KidnapDialog: string;
151
+ declare var KidnapPlayerMove: number;
152
+ declare var KidnapOpponentMove: number;
153
+ declare var KidnapPlayerDamage: number;
154
+ declare var KidnapOpponentDamage: number;
155
+ declare var KidnapResultPlayer: string;
156
+ declare var KidnapResultOpponent: string;
157
+ declare var KidnapResultUpperHand: string;
158
+ /** @type {null | Character} */
159
+ declare var KidnapUpperHandVictim: null | Character;
160
+ declare var KidnapUpperHandSelection: number;
161
+ declare var KidnapMoveType: string[];
162
+ declare var KidnapUpperHandMoveType: string[];
163
+ /** @type { [number, number, number, number][] } */
164
+ declare var KidnapMoveMap: [number, number, number, number][];
165
+ declare var KidnapRPS: string[];
@@ -0,0 +1,99 @@
1
+ /**
2
+ * Function to reset certain state variables of auto struggle
3
+ */
4
+ declare function KDInitAutoStruggle(): void;
5
+ /**
6
+ * Updates the wiggle point
7
+ * @param {entity} player
8
+ * @param {boolean} [force]
9
+ */
10
+ declare function KDAS_UpdateWigglePoint(player: entity, force?: boolean): void;
11
+ /**
12
+ * Returns if the player is on the wiggle point or not
13
+ * @param {entity} player
14
+ * @returns {boolean}
15
+ */
16
+ declare function KDAS_InWigglePoint(player: entity): boolean;
17
+ /**
18
+ * Returns an array of tiles the player can move near the wiggle points
19
+ * @param {entity} player
20
+ * @param {boolean} goCloser - If the player has to move closer to the wiggle point
21
+ * @returns {{x: number, y: number}[]}
22
+ */
23
+ declare function KDAS_GetMovableWigglePoint(player: entity, goCloser: boolean): {
24
+ x: number;
25
+ y: number;
26
+ }[];
27
+ /**
28
+ *
29
+ * @param {string} result
30
+ * @returns {number}
31
+ */
32
+ declare function KDAS_SwitchFavor(result: string): number;
33
+ /**
34
+ *
35
+ * @param {string} result
36
+ * @returns {number}
37
+ */
38
+ declare function KDAS_SwitchDelay(result: string): number;
39
+ /**
40
+ * Master function for handling the Auto Struggle state machine
41
+ * @param {entity} player
42
+ */
43
+ declare function KDHandleAutoStruggle(player: entity): void;
44
+ /**
45
+ * Updates the KDAutoStruggleData state data to accurately reflect the player
46
+ * @param {entity} player
47
+ */
48
+ declare function KDAutoStruggleEvaluate(player: entity): void;
49
+ /**
50
+ * Updates the KDAutoStruggleData decidedAction variable
51
+ * @param {entity} player
52
+ */
53
+ declare function KDAutoStruggleMakeDecision(player: entity): void;
54
+ /**
55
+ * Executes the run decision
56
+ * @param {entity} player
57
+ */
58
+ declare function KDAutoStruggleRunDecision(player: entity): KDAS_Result;
59
+ declare function KDAutoWaitIndexID(player: any, group: any, index: any, action: any): string;
60
+ declare namespace KDAutoStruggleData {
61
+ const lastTick: number;
62
+ const lastActionQueue: KDAS_Result[];
63
+ const decidedAction: string;
64
+ const possibleActions: {
65
+ action: KDAS_Action;
66
+ weight: number;
67
+ }[];
68
+ const totalDespair: Record<string, number>;
69
+ const currentFocusGroup: string;
70
+ const currentFocusIndex: number;
71
+ const currentFocusDespair: number;
72
+ const currentFocusDespairTarget: number;
73
+ const overallDespair: number;
74
+ const lastDelay: number;
75
+ const wigglePoint: {
76
+ x: number;
77
+ y: number;
78
+ };
79
+ const wiggleDist: number;
80
+ }
81
+ /** @type {Record<string, {itemweight?: (player: entity, item: item) => number, playerweight?: (player: entity) => number, action: (player: entity) => KDAS_Result}>} */
82
+ declare let KDAutoStruggleActions: Record<string, {
83
+ itemweight?: (player: entity, item: item) => number;
84
+ playerweight?: (player: entity) => number;
85
+ action: (player: entity) => KDAS_Result;
86
+ }>;
87
+ type KDAS_Result = {
88
+ action: string;
89
+ id: string;
90
+ result: string;
91
+ favorability: number;
92
+ delay: number;
93
+ };
94
+ type KDAS_Action = {
95
+ action: string;
96
+ id: string;
97
+ group: string;
98
+ index: number;
99
+ };
@@ -0,0 +1,11 @@
1
+ declare namespace KDClassReqs {
2
+ function Trainee(): boolean;
3
+ }
4
+ declare namespace KDClassStart {
5
+ export function Fighter(): void;
6
+ export function Rogue(): void;
7
+ export function Mage(): void;
8
+ export function Peasant(): void;
9
+ export function Trainee_1(): void;
10
+ export { Trainee_1 as Trainee };
11
+ }
@@ -0,0 +1,17 @@
1
+ /** Prunes delayed actions with tags
2
+ * @param {string[]} tags
3
+ */
4
+ declare function KDDelayedActionPrune(tags: string[]): void;
5
+ /**
6
+ * Adds a delayed action
7
+ * @param {KDDelayedAction} action
8
+ */
9
+ declare function KDAddDelayedAction(action: KDDelayedAction): void;
10
+ /** This is processed for delayed actions
11
+ * @type {Record<string, (action: KDDelayedAction) => void>}
12
+ */
13
+ declare let KDDelayedActionUpdate: Record<string, (action: KDDelayedAction) => void>;
14
+ /** This is processed for delayed actions
15
+ * @type {Record<string, (action: KDDelayedAction) => void>}
16
+ */
17
+ declare let KDDelayedActionCommit: Record<string, (action: KDDelayedAction) => void>;
@@ -0,0 +1,11 @@
1
+ declare let StandalonePatched: boolean;
2
+ declare let KDCurrentModels: Map<any, any>;
3
+ /** @type {HTMLCanvasElement} */
4
+ declare let PIXICanvas: HTMLCanvasElement;
5
+ declare const EYEPOSES: any[];
6
+ declare const EYE2POSES: any[];
7
+ declare const BROWPOSES: any[];
8
+ declare const BROW2POSES: any[];
9
+ declare const MOUTHPOSES: any[];
10
+ declare const BLUSHPOSES: any[];
11
+ declare const STANDPOSES: any[];
@@ -0,0 +1,93 @@
1
+ declare function addTextKey(Name: any, Text: any): void;
2
+ /**
3
+ * Creates a restraint using a set of reasonable defaults and adds it to the list of restraints.
4
+ *
5
+ * @param {KDRestraintProps} props
6
+ * A list of restraint props to be applied. At minimum, the "name", "Group" and "Asset" props should be provided.
7
+ *
8
+ * @param {string} [displayName]
9
+ * The name displayed to the user for the restraint.
10
+ *
11
+ * @param {string} [flavorText]
12
+ * Text that describes the "look and feel" of the restraint.
13
+ *
14
+ * @param {string} [functionText]
15
+ * Text that describes how the restraint operates.
16
+ * @returns The created restraint.
17
+ */
18
+ declare function KinkyDungeonCreateRestraint(props: KDRestraintProps, displayName?: string, flavorText?: string, functionText?: string): any;
19
+ /**
20
+ * This function adds cursed variants to the restraint list
21
+ * @param {restraint} Restraint - The restraint to have extra variants added onto
22
+ * @param {string[]} Variants - Names of the cursed variants to apply. Must be from KDCursedVars
23
+ */
24
+ declare function KinkyDungeonAddCursedVariants(Restraint: restraint, Variants: string[]): void;
25
+ /**
26
+ * Gets a list of curses applied to the item
27
+ * @param {string} Restraint
28
+ * @param {boolean} [includeOrig] - includes thje original item
29
+ * @param {number} [minLevel] - for gating curse severity
30
+ * @param {number} [maxLevel] - for gating curse severity
31
+ * @returns {string[]}
32
+ */
33
+ declare function KinkyDungeonGetCurses(Restraint: string, includeOrig?: boolean, minLevel?: number, maxLevel?: number): string[];
34
+ /**
35
+ * Creates a restraint using an existing restraint as a base and adds it to the list of restraints.
36
+ *
37
+ * @param {string} clonedName
38
+ * The name of the restraint to be cloned.
39
+ *
40
+ * @param {string} newName
41
+ * The name of the newly created restraint.
42
+ *
43
+ * @param {object} props
44
+ * A list of restraint props to be applied. Anything that isn't supplied with be identical to the base object.
45
+ *
46
+ * @returns The created restraint.
47
+ */
48
+ declare function KinkyDungeonCloneRestraint(clonedName: string, newName: string, props: object): any;
49
+ /**
50
+ * Registers text for a named restraint.
51
+ *
52
+ * @param {string} name
53
+ * The name of the restraint used by the system.
54
+ *
55
+ * @param {string} displayName
56
+ * The name displayed to the user for the restraint.
57
+ *
58
+ * @param {string} flavorText
59
+ * Text that describes the "look and feel" of the restraint.
60
+ *
61
+ * @param {string} functionText
62
+ * Text that describes how the restraint operates.
63
+ */
64
+ declare function KinkyDungeonAddRestraintText(name: string, displayName: string, flavorText: string, functionText: string): void;
65
+ /**
66
+ * Registers text for a named restraint.
67
+ *
68
+ * @param {string} restraint - The name of the restraint used by the system.
69
+ * @param {string} newRestraint - The name of the new restraint used by the system.
70
+ *
71
+ */
72
+ declare function KinkyDungeonDupeRestraintText(restraint: string, newRestraint: string): void;
73
+ declare function cloneDeep(obj: any): any;
74
+ declare namespace defaultRestraint {
75
+ const inventory: boolean;
76
+ const power: number;
77
+ const weight: number;
78
+ const minLevel: number;
79
+ const allFloors: boolean;
80
+ namespace escapeChance {
81
+ const Struggle: number;
82
+ const Cut: number;
83
+ const Remove: number;
84
+ }
85
+ const events: any[];
86
+ const enemyTags: any[];
87
+ const playerTags: any[];
88
+ const shrine: any[];
89
+ }
90
+ /**
91
+ * @type {Record<string, Record<string, number>>}
92
+ */
93
+ declare let KDCursedVariantsCreated: Record<string, Record<string, number>>;
@@ -0,0 +1,37 @@
1
+ /**
2
+ *
3
+ * @param {number} x
4
+ * @param {number} y
5
+ * @param {string} img
6
+ * @param {string} type
7
+ * @param {KDParticleData} data
8
+ */
9
+ declare function KDAddParticle(x: number, y: number, img: string, type: string, data: KDParticleData): void;
10
+ declare function KDUpdateParticles(delta: any): void;
11
+ declare function KDRemoveParticle(id: any): void;
12
+ /**
13
+ * Draws arousal heart particles
14
+ * @param {number} pinkChance - 0 to 1
15
+ * @param {number} density - 0 to 1
16
+ * @param {number} purpleChance - 0 to 1
17
+ */
18
+ declare function KDDrawArousalParticles(pinkChance: number, density: number, purpleChance: number): void;
19
+ declare function KDDrawVibeParticles(density: any): void;
20
+ /**
21
+ *
22
+ */
23
+ declare function KDCreateVibeParticle(): void;
24
+ /**
25
+ *
26
+ * @param {number} pinkChance - 0 to 1
27
+ * @param {number} purpleChance - 0 to 1
28
+ */
29
+ declare function KDCreateArousalParticle(pinkChance: number, purpleChance: number): void;
30
+ /** @type {Map<Number, {info: any, sprite: any}>} */
31
+ declare let KDParticles: Map<number, {
32
+ info: any;
33
+ sprite: any;
34
+ }>;
35
+ declare let KDParticleid: number;
36
+ declare let lastArousalParticle: number;
37
+ declare let lastVibeParticle: number;