bc-stubs 96.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +2 -0
  3. package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
  4. package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
  5. package/bc/Backgrounds/Backgrounds.d.ts +37 -0
  6. package/bc/Female3DCG_Types.d.ts +875 -0
  7. package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
  8. package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
  9. package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
  10. package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
  11. package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
  12. package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
  13. package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
  14. package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
  15. package/bc/Screens/Character/Login/Login.d.ts +194 -0
  16. package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
  17. package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
  18. package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
  19. package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
  20. package/bc/Screens/Character/Title/Title.d.ts +68 -0
  21. package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
  22. package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
  23. package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
  24. package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
  25. package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
  26. package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
  27. package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
  28. package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
  29. package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
  30. package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
  31. package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
  32. package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
  33. package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
  34. package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
  35. package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
  36. package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
  37. package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
  38. package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
  39. package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
  40. package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
  41. package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
  42. package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
  43. package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
  44. package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
  45. package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
  46. package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
  47. package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
  48. package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
  49. package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
  50. package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
  51. package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
  52. package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
  53. package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
  54. package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
  55. package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
  56. package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
  57. package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
  58. package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
  59. package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
  60. package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
  61. package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
  62. package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
  63. package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
  64. package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
  65. package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
  66. package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
  67. package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
  68. package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
  69. package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
  70. package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
  71. package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
  72. package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
  73. package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
  74. package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
  75. package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
  76. package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
  77. package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
  78. package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
  79. package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
  80. package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
  81. package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
  82. package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
  83. package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
  84. package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
  85. package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
  86. package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
  87. package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
  88. package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
  89. package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
  90. package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
  91. package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
  92. package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
  93. package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
  94. package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
  95. package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
  96. package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
  97. package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
  98. package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
  99. package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
  100. package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
  101. package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
  102. package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
  103. package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
  104. package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
  105. package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
  106. package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
  107. package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
  108. package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
  109. package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
  110. package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
  111. package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
  112. package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
  113. package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
  114. package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
  115. package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
  116. package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
  117. package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
  118. package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
  119. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
  120. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
  121. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
  122. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
  123. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
  124. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
  125. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
  126. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
  127. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
  128. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
  129. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
  130. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
  131. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
  132. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
  133. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
  134. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
  135. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
  136. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
  137. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
  138. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
  139. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
  140. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
  141. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
  142. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
  143. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
  144. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
  145. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
  146. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
  147. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
  148. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
  149. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
  150. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
  151. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
  152. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
  153. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
  154. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
  155. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
  156. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
  157. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
  158. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
  159. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
  160. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
  161. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
  162. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
  163. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
  164. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
  165. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
  166. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
  167. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
  168. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
  169. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
  170. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
  171. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
  172. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
  173. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
  174. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
  175. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
  176. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
  177. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
  178. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
  179. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
  180. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
  181. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
  182. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
  183. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
  184. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
  185. package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
  186. package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
  187. package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
  188. package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
  189. package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
  190. package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
  191. package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
  192. package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
  193. package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
  194. package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
  195. package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
  196. package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
  197. package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
  198. package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
  199. package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
  200. package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
  201. package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
  202. package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
  203. package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
  204. package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
  205. package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
  206. package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
  207. package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
  208. package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
  209. package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
  210. package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
  211. package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
  212. package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
  213. package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
  214. package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
  215. package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
  216. package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
  217. package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
  218. package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
  219. package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
  220. package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
  221. package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
  222. package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
  223. package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
  224. package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
  225. package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
  226. package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
  227. package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
  228. package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
  229. package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
  230. package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
  231. package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
  232. package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
  233. package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
  234. package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
  235. package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
  236. package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
  237. package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
  238. package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
  239. package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
  240. package/bc/Screens/Room/Management/Management.d.ts +544 -0
  241. package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
  242. package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
  243. package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
  244. package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
  245. package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
  246. package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
  247. package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
  248. package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
  249. package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
  250. package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
  251. package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
  252. package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
  253. package/bc/Screens/Room/Private/Private.d.ts +781 -0
  254. package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
  255. package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
  256. package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
  257. package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
  258. package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
  259. package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
  260. package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
  261. package/bc/Scripts/Activity.d.ts +270 -0
  262. package/bc/Scripts/AfkTimer.d.ts +43 -0
  263. package/bc/Scripts/Animation.d.ts +81 -0
  264. package/bc/Scripts/Asset.d.ts +216 -0
  265. package/bc/Scripts/Audio.d.ts +105 -0
  266. package/bc/Scripts/Character.d.ts +495 -0
  267. package/bc/Scripts/CharacterName.d.ts +1 -0
  268. package/bc/Scripts/ColorPicker.d.ts +155 -0
  269. package/bc/Scripts/Common.d.ts +499 -0
  270. package/bc/Scripts/CommonDraw.d.ts +34 -0
  271. package/bc/Scripts/ControllerSupport.d.ts +107 -0
  272. package/bc/Scripts/Dialog.d.ts +970 -0
  273. package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
  274. package/bc/Scripts/Drawing.d.ts +581 -0
  275. package/bc/Scripts/Drawing3D.d.ts +21 -0
  276. package/bc/Scripts/DynamicDraw.d.ts +310 -0
  277. package/bc/Scripts/Element.d.ts +154 -0
  278. package/bc/Scripts/ExtendedItem.d.ts +339 -0
  279. package/bc/Scripts/GLDraw.d.ts +223 -0
  280. package/bc/Scripts/Game.d.ts +61 -0
  281. package/bc/Scripts/GameLog.d.ts +87 -0
  282. package/bc/Scripts/Graph.d.ts +46 -0
  283. package/bc/Scripts/Import.d.ts +7 -0
  284. package/bc/Scripts/Inventory.d.ts +509 -0
  285. package/bc/Scripts/MiniGame.d.ts +30 -0
  286. package/bc/Scripts/ModularItem.d.ts +286 -0
  287. package/bc/Scripts/Mouse.d.ts +34 -0
  288. package/bc/Scripts/NPC.d.ts +105 -0
  289. package/bc/Scripts/Notification.d.ts +120 -0
  290. package/bc/Scripts/PortalLink.d.ts +159 -0
  291. package/bc/Scripts/Property.d.ts +98 -0
  292. package/bc/Scripts/Reputation.d.ts +36 -0
  293. package/bc/Scripts/Server.d.ts +239 -0
  294. package/bc/Scripts/Skill.d.ts +107 -0
  295. package/bc/Scripts/Speech.d.ts +145 -0
  296. package/bc/Scripts/Struggle.d.ts +357 -0
  297. package/bc/Scripts/Testing.d.ts +30 -0
  298. package/bc/Scripts/Text.d.ts +92 -0
  299. package/bc/Scripts/TextItem.d.ts +65 -0
  300. package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
  301. package/bc/Scripts/Timer.d.ts +62 -0
  302. package/bc/Scripts/Translation.d.ts +101 -0
  303. package/bc/Scripts/TypedItem.d.ts +242 -0
  304. package/bc/Scripts/Validation.d.ts +324 -0
  305. package/bc/Scripts/VariableHeight.d.ts +108 -0
  306. package/bc/Scripts/VibratorMode.d.ts +209 -0
  307. package/bc/Scripts/lib/LZString.d.ts +12 -0
  308. package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
  309. package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
  310. package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
  311. package/bc/Typedef.d.ts +3933 -0
  312. package/package.json +19 -0
@@ -0,0 +1,1342 @@
1
+ /**
2
+ * Checks if the player can add the current character to her whitelist.
3
+ * @returns {boolean} - TRUE if the current character is not in the player's whitelist nor blacklist.
4
+ */
5
+ declare function ChatRoomCanAddWhiteList(): boolean;
6
+ /**
7
+ * Checks if the player can add the current character to her blacklist.
8
+ * @returns {boolean} - TRUE if the current character is not in the player's whitelist nor blacklist.
9
+ */
10
+ declare function ChatRoomCanAddBlackList(): boolean;
11
+ /**
12
+ * Checks if the player can remove the current character from her whitelist.
13
+ * @returns {boolean} - TRUE if the current character is in the player's whitelist, but not her blacklist.
14
+ */
15
+ declare function ChatRoomCanRemoveWhiteList(): boolean;
16
+ /**
17
+ * Checks if the player can remove the current character from her blacklist.
18
+ * @returns {boolean} - TRUE if the current character is in the player's blacklist, but not her whitelist.
19
+ */
20
+ declare function ChatRoomCanRemoveBlackList(): boolean;
21
+ /**
22
+ * Checks if the player can add the current character to her friendlist
23
+ * @returns {boolean} - TRUE if the current character is not in the player's friendlist yet.
24
+ */
25
+ declare function ChatRoomCanAddFriend(): boolean;
26
+ /**
27
+ * Checks if the player can remove the current character from her friendlist.
28
+ * @returns {boolean} - TRUE if the current character is in the player's friendlist.
29
+ */
30
+ declare function ChatRoomCanRemoveFriend(): boolean;
31
+ /**
32
+ * Checks if the player can add the current character to her ghostlist
33
+ * @returns {boolean} - TRUE if the current character is not in the player's ghostlist yet.
34
+ */
35
+ declare function ChatRoomCanAddGhost(): boolean;
36
+ /**
37
+ * Checks if the player can remove the current character from her ghostlist.
38
+ * @returns {boolean} - TRUE if the current character is in the player's ghostlist.
39
+ */
40
+ declare function ChatRoomCanRemoveGhost(): boolean;
41
+ /**
42
+ * Checks if the player can change the current character's clothes
43
+ * @returns {boolean} - TRUE if the player can change the character's clothes and is allowed to.
44
+ */
45
+ declare function DialogCanChangeClothes(): boolean;
46
+ /**
47
+ * Checks if the specified owner option is available.
48
+ * @param {ChatRoomOwnershipOption} Option - The option to check for availability
49
+ * @returns {boolean} - TRUE if the current ownership option is the specified one.
50
+ */
51
+ declare function ChatRoomOwnershipOptionIs(Option: ChatRoomOwnershipOption): boolean;
52
+ /**
53
+ * Checks if the specified lover option is available.
54
+ * @param {ChatRoomLovershipOption} Option - The option to check for availability
55
+ * @returns {boolean} - TRUE if the current lover option is the specified one.
56
+ */
57
+ declare function ChatRoomLovershipOptionIs(Option: ChatRoomLovershipOption): boolean;
58
+ /**
59
+ * Checks if the player can take a drink from the current character's tray.
60
+ * @returns {boolean} - TRUE if the current character is wearing a drinks tray and the player can interact.
61
+ */
62
+ declare function ChatRoomCanTakeDrink(): boolean;
63
+ /**
64
+ * Checks if the current character is owned by the player.
65
+ * @returns {boolean} - TRUE if the current character is owned by the player.
66
+ */
67
+ declare function ChatRoomIsCollaredByPlayer(): boolean;
68
+ /**
69
+ * Checks if the current character is owned by the player. (Including trial)
70
+ * @returns {boolean} - TRUE if the current character is owned by the player.
71
+ */
72
+ declare function ChatRoomIsOwnedByPlayer(): boolean;
73
+ /**
74
+ * Checks if the current character is wearing any collar.
75
+ * @returns {boolean} - TRUE if the current character is owned by the player.
76
+ */
77
+ declare function ChatRoomIsWearingCollar(): boolean;
78
+ /**
79
+ * Checks if the current character is lover of the player.
80
+ * @returns {boolean} - TRUE if the current character is lover of the player.
81
+ */
82
+ declare function ChatRoomIsLoverOfPlayer(): boolean;
83
+ /**
84
+ * Checks if the current character can serve drinks.
85
+ * @returns {boolean} - TRUE if the character is a maid and is free.
86
+ */
87
+ declare function ChatRoomCanServeDrink(): boolean;
88
+ /**
89
+ * Checks if the player can give a money envelope to her owner
90
+ * @returns {boolean} - TRUE if the current character is the owner of the player, and the player has the envelope
91
+ */
92
+ declare function ChatRoomCanGiveMoneyForOwner(): boolean;
93
+ /**
94
+ * Checks if the player is a chatroom admin.
95
+ * @returns {boolean} - TRUE if the player is an admin of the current chatroom.
96
+ */
97
+ declare function ChatRoomPlayerIsAdmin(): boolean;
98
+ /**
99
+ * Checks if the current character is an admin of the chatroom.
100
+ * @returns {boolean} - TRUE if the current character is an admin.
101
+ */
102
+ declare function ChatRoomCurrentCharacterIsAdmin(): boolean;
103
+ /**
104
+ * Checks if the room allows the photograph feature to be used.
105
+ * @returns {boolean} - TRUE if the player can take a photo.
106
+ */
107
+ declare function DialogCanTakePhotos(): boolean;
108
+ /**
109
+ * Checks if the current character has a lucky wheel to spin
110
+ * @returns {boolean} - TRUE if the player can take a photo.
111
+ */
112
+ declare function ChatRoomCanStartWheelFortune(): boolean;
113
+ /**
114
+ * Starts the current character lucky wheel
115
+ * @returns {void} - Nothing
116
+ */
117
+ declare function ChatRoomStartWheelFortune(): void;
118
+ /**
119
+ * If the player is owner and wearing a wheel of fortune, she can force her sub to spin it
120
+ * @returns {boolean} - TRUE if the player can take a photo.
121
+ */
122
+ declare function ChatRoomCanForceWheelFortune(): boolean;
123
+ /**
124
+ * Checks if the player can start searching a player
125
+ * @returns {boolean} - Returns TRUE if the player can start searching a player
126
+ */
127
+ declare function ChatRoomCanTakeSuitcase(): boolean;
128
+ /**
129
+ * Checks if the player can start searching a player
130
+ * @returns {boolean} - Returns TRUE if the player can start searching a player
131
+ */
132
+ declare function ChatRoomCanTakeSuitcaseOpened(): boolean;
133
+ /**
134
+ * Checks if the player carries a bounty
135
+ * @param {Character} C - The character to search
136
+ * @returns {boolean} - Returns TRUE if the player can start searching a player
137
+ */
138
+ declare function ChatRoomCarryingBounty(C: Character): boolean;
139
+ /**
140
+ * Checks if the player carries an opened bounty
141
+ * @param {Character} C - The character to search
142
+ * @returns {boolean} - Returns TRUE if the player can start searching a player
143
+ */
144
+ declare function ChatRoomCarryingBountyOpened(C: Character): boolean;
145
+ /**
146
+ * Checks if the player can start searching a player but the player is unbound
147
+ * @returns {boolean} - Returns TRUE if the player can start searching a player
148
+ */
149
+ declare function ChatRoomCantTakeSuitcase(): boolean;
150
+ /**
151
+ * Checks if the player can start searching a player but the player is unbound
152
+ * @returns {boolean} - Returns TRUE if the player can start searching a player
153
+ */
154
+ declare function ChatRoomCantTakeSuitcaseOpened(): boolean;
155
+ /**
156
+ * Attempts to take the suitcase from the current player
157
+ * @returns {void}
158
+ */
159
+ declare function ChatRoomTryToTakeSuitcase(): void;
160
+ /**
161
+ * Receives money from the suitcase
162
+ * @returns {void}
163
+ */
164
+ declare function ChatRoomReceiveSuitcaseMoney(): void;
165
+ /**
166
+ * Checks if the player can give the target character her high security keys.
167
+ * @returns {boolean} - TRUE if the player can interact and is allowed to interact with the current character.
168
+ */
169
+ declare function ChatRoomCanGiveHighSecurityKeys(): boolean;
170
+ /**
171
+ * Checks if the player can give the target character her high security keys, while also removing the ones from her
172
+ * possession
173
+ * @returns {boolean} - TRUE if the player can interact and is allowed to interact with the current character.
174
+ */
175
+ declare function ChatRoomCanGiveHighSecurityKeysAll(): boolean;
176
+ declare function ChatRoomGiveHighSecurityKeys(): void;
177
+ declare function ChatRoomGiveHighSecurityKeysAll(): void;
178
+ /**
179
+ * Checks if the player can help the current character by giving them a lockpick
180
+ * @returns {boolean} - TRUE if the player can interact and is allowed to interact with the current character.
181
+ */
182
+ declare function ChatRoomCanGiveLockpicks(): boolean;
183
+ /**
184
+ * Checks if the player can help the current character by giving her lockpicks
185
+ * @returns {boolean} - TRUE if the player can interact and is allowed to interact with the current character.
186
+ */
187
+ declare function ChatRoomCanAssistStruggle(): boolean;
188
+ /**
189
+ * Checks if the character options menu is available.
190
+ * @returns {boolean} - Whether or not the player can interact with the target character
191
+ */
192
+ declare function DialogCanPerformCharacterAction(): boolean;
193
+ /**
194
+ * Checks if the target character can be helped back on her feet. This is different than CurrentCharacter.CanKneel()
195
+ * because it listens for the current active pose and removes certain checks that are not required for someone else to
196
+ * help a person kneel down.
197
+ * @returns {boolean} - Whether or not the target character can stand
198
+ */
199
+ declare function ChatRoomCanAssistStand(): boolean;
200
+ /**
201
+ * Checks if the target character can be helped down on her knees. This is different than CurrentCharacter.CanKneel()
202
+ * because it listens for the current active pose and removes certain checks that are not required for someone else to
203
+ * help a person kneel down.
204
+ * @returns {boolean} - Whether or not the target character can stand
205
+ */
206
+ declare function ChatRoomCanAssistKneel(): boolean;
207
+ /**
208
+ * Checks if the player character can attempt to stand up. This is different than CurrentCharacter.CanKneel() because it
209
+ * listens for the current active pose, but it forces the player to do a minigame.
210
+ * @returns {boolean} - Whether or not the player character can stand
211
+ */
212
+ declare function ChatRoomCanAttemptStand(): boolean;
213
+ /**
214
+ * Checks if the player character can attempt to get down on her knees. This is different than
215
+ * CurrentCharacter.CanKneel() because it listens for the current active pose, but it forces the player to do a
216
+ * minigame.
217
+ * @returns {boolean} - Whether or not the player character can stand
218
+ */
219
+ declare function ChatRoomCanAttemptKneel(): boolean;
220
+ /**
221
+ * Checks if the player can stop the current character from leaving.
222
+ * @returns {boolean} - TRUE if the current character is slowed down and can be interacted with.
223
+ */
224
+ declare function ChatRoomCanStopSlowPlayer(): boolean;
225
+ /**
226
+ * Checks if the player can grab the targeted player's leash
227
+ * @returns {boolean} - TRUE if the player can interact and is allowed to interact with the current character.
228
+ */
229
+ declare function ChatRoomCanHoldLeash(): boolean;
230
+ /**
231
+ * Checks if the player can let go of the targeted player's leash
232
+ * @returns {boolean} - TRUE if the player can interact and is allowed to interact with the current character.
233
+ */
234
+ declare function ChatRoomCanStopHoldLeash(): boolean;
235
+ /**
236
+ * Checks if the given character is a valid leash target for the player
237
+ * @param {Character} C - The character to search
238
+ * @returns {boolean} - TRUE if the player can be leashed
239
+ */
240
+ declare function ChatRoomCanBeLeashed(C: Character): boolean;
241
+ /**
242
+ * Checks if the targeted player is a valid leash target for the source member number
243
+ * @param {number} sourceMemberNumber - Member number of the source player
244
+ * @param {Character} C - Target player
245
+ * @returns {boolean} - TRUE if the player can be leashed
246
+ */
247
+ declare function ChatRoomCanBeLeashedBy(sourceMemberNumber: number, C: Character): boolean;
248
+ /**
249
+ * Checks if the player has waited long enough to be able to call the maids
250
+ * @returns {boolean} - TRUE if the current character has been in the last chat room for more than 30 minutes
251
+ */
252
+ declare function DialogCanCallMaids(): boolean;
253
+ /**
254
+ * Checks if the player has waited long enough to be able to call the maids
255
+ * @returns {boolean} - TRUE if the current character has been in the last chat room for more than 30 minutes
256
+ */
257
+ declare function DialogCanCallMaidsPunishmentOn(): boolean;
258
+ /**
259
+ * Checks if the player has waited long enough to be able to call the maids
260
+ * @returns {boolean} - TRUE if the current character has been in the last chat room for more than 30 minutes
261
+ */
262
+ declare function DialogCanCallMaidsPunishmentOff(): boolean;
263
+ /**
264
+ * Creates the chat room input elements.
265
+ * @returns {void} - Nothing.
266
+ */
267
+ declare function ChatRoomCreateElement(): void;
268
+ /** Hide the UI elements of the chatroom screen */
269
+ declare function ChatRoomShowElements(): void;
270
+ /** Show the UI elements of the chatroom screen */
271
+ declare function ChatRoomHideElements(): void;
272
+ /**
273
+ * Append an element to the chatroom's chat log, scroll it down and restore focus
274
+ * @param {HTMLElement} div
275
+ */
276
+ declare function ChatRoomAppendChat(div: HTMLElement): void;
277
+ /**
278
+ * Loads the chat room screen by displaying the proper inputs.
279
+ * @returns {void} - Nothing.
280
+ */
281
+ declare function ChatRoomLoad(): void;
282
+ /**
283
+ * Removes all elements that can be open in the chat room
284
+ */
285
+ declare function ChatRoomClearAllElements(): void;
286
+ /**
287
+ * Starts the chatroom selection screen.
288
+ * @param {ChatRoomSpaceType} Space - Name of the chatroom space
289
+ * @param {ChatRoomGame} Game - Name of the chatroom game to play
290
+ * @param {null | string} LeaveRoom - Name of the room to go back to when exiting chatsearch.
291
+ * @param {null | ModuleType} LeaveSpace - Name of the space to go back to when exiting chatsearch.
292
+ * @param {string} Background - Name of the background to use in chatsearch.
293
+ * @param {BackgroundTag[]} BackgroundTagList - List of available backgrounds in the chatroom space.
294
+ * @returns {void} - Nothing.
295
+ */
296
+ declare function ChatRoomStart(Space: ChatRoomSpaceType, Game: ChatRoomGame, LeaveRoom: null | string, LeaveSpace: null | ModuleType, Background: string, BackgroundTagList: BackgroundTag[]): void;
297
+ /**
298
+ * Create the list of chat room menu buttons
299
+ * @returns {void} - Nothing
300
+ */
301
+ declare function ChatRoomMenuBuild(): void;
302
+ /**
303
+ * Checks if the player's owner is inside the chatroom.
304
+ * @returns {boolean} - Returns TRUE if the player's owner is inside the room.
305
+ */
306
+ declare function ChatRoomOwnerInside(): boolean;
307
+ /**
308
+ * Updates the temporary drawing arrays for characters, to handle things that are dependent on the drawn chat room
309
+ * characters rather than the ones actually present
310
+ * @returns {void} - Nothing
311
+ */
312
+ declare function ChatRoomUpdateDisplay(): void;
313
+ /**
314
+ * Draws the status bubble next to the character
315
+ * @param {Character} C - The status bubble to draw
316
+ * @param {number} X - Screen X position
317
+ * @param {number} Y - Screen Y position
318
+ * @param {number} Zoom - Screen zoom
319
+ * @returns {void} - Nothing.
320
+ */
321
+ declare function DrawStatus(C: Character, X: number, Y: number, Zoom: number): void;
322
+ /**
323
+ * Draws the chatroom characters.
324
+ * @param {boolean} DoClick - Whether or not a click was registered.
325
+ * @returns {void} - Nothing.
326
+ */
327
+ declare function ChatRoomDrawCharacter(DoClick: boolean): void;
328
+ /**
329
+ * Draw the background of a chat room
330
+ * @param {string} Background - The name of the background image file
331
+ * @param {number} Y - The starting Y co-ordinate of the image
332
+ * @param {number} Zoom - The zoom factor based on the number of characters
333
+ * @param {number} DarkFactor - The value (0 = fully visible, 1 = black) to tint the background
334
+ * @param {boolean} InvertRoom - Whether the background image should be inverted
335
+ * @returns {void} - Nothing
336
+ */
337
+ declare function ChatRoomDrawBackground(Background: string, Y: number, Zoom: number, DarkFactor: number, InvertRoom: boolean): void;
338
+ /**
339
+ * Draws any overlays on top of character
340
+ * @param {Character} C The target character
341
+ * @param {number} CharX Character's X position on canvas
342
+ * @param {number} CharY Character's Y position on canvas
343
+ * @param {number} Zoom Room zoom
344
+ * @param {number} Pos Index of target character
345
+ */
346
+ declare function ChatRoomDrawCharacterOverlay(C: Character, CharX: number, CharY: number, Zoom: number, Pos: number): void;
347
+ /**
348
+ * Called when character is clicked
349
+ * @param {Character} C The target character
350
+ * @param {number} CharX Character's X position on canvas
351
+ * @param {number} CharY Character's Y position on canvas
352
+ * @param {number} Zoom Room zoom
353
+ * @param {number} ClickX Click X postion relative to character, without zoom
354
+ * @param {number} ClickY Click Y postion relative to character, without zoom
355
+ * @param {number} Pos Index of target character
356
+ */
357
+ declare function ChatRoomClickCharacter(C: Character, CharX: number, CharY: number, Zoom: number, ClickX: number, ClickY: number, Pos: number): void;
358
+ /**
359
+ * Select the character (open dialog) and clear other chatroom displays.
360
+ * @param {Character} C - The character to focus on. Does nothing if null.
361
+ * @returns {void} - Nothing
362
+ */
363
+ declare function ChatRoomFocusCharacter(C: Character): void;
364
+ /**
365
+ * Sends the request to the server to check the current character's relationship status.
366
+ * @returns {void} - Nothing.
367
+ */
368
+ declare function ChatRoomCheckRelationships(): void;
369
+ /**
370
+ * Displays /help content to the player if it's their first visit to a chatroom this session
371
+ * @returns {void} - Nothing.
372
+ */
373
+ declare function ChatRoomFirstTimeHelp(): void;
374
+ /**
375
+ * Sets the current whisper target and flags a target update
376
+ * @param {number} MemberNumber - The target member number to set
377
+ * @returns {void} - Nothing
378
+ */
379
+ declare function ChatRoomSetTarget(MemberNumber: number): void;
380
+ /**
381
+ * Updates the chat input's placeholder text to reflect the current whisper target
382
+ * @returns {void} - Nothing.
383
+ */
384
+ declare function ChatRoomTarget(): void;
385
+ /**
386
+ * Updates the account to set the last chat room
387
+ * @param {string} room - room to set it to. "" to reset.
388
+ * @returns {void} - Nothing
389
+ */
390
+ declare function ChatRoomSetLastChatRoom(room: string): void;
391
+ /**
392
+ * Triggers a chat room message for stimulation events.
393
+ *
394
+ * Chance is calculated for worn items can cause stimulation (things like plugs
395
+ * and crotch ropes), then one is randomly selected in the list and if it passes
396
+ * a random chance check, it will send a player-only message.
397
+ *
398
+ * @param {StimulationAction} Action - The action that happened
399
+ * @returns {void} - Nothing.
400
+ */
401
+ declare function ChatRoomStimulationMessage(Action: StimulationAction): void;
402
+ /**
403
+ * Called when screen size or position changes or after screen load
404
+ * @param {boolean} load - If the reason for call was load (`true`) or window resize (`false`)
405
+ */
406
+ declare function ChatRoomResize(load: boolean): void;
407
+ /**
408
+ * Draws arousal screen filter
409
+ * @param {number} y1 - Y to draw filter at.
410
+ * @param {number} h - Height of filter
411
+ * @param {number} Width - Width of filter
412
+ * @param {number} ArousalOverride - Override to the existing arousal value
413
+ * @returns {void} - Nothing.
414
+ */
415
+ declare function ChatRoomDrawArousalScreenFilter(y1: number, h: number, Width: number, ArousalOverride: number, Color?: string, AlphaBonus?: number): void;
416
+ /**
417
+ * Draws vibration screen filter for the specified player
418
+ * @param {number} y1 - Y to draw filter at.
419
+ * @param {number} h - Height of filter
420
+ * @param {number} Width - Width of filter
421
+ * @param {Character} C - Player to draw it for
422
+ * @returns {void} - Nothing.
423
+ */
424
+ declare function ChatRoomVibrationScreenFilter(y1: number, h: number, Width: number, C: Character): void;
425
+ /**
426
+ * Draws vibration screen filter
427
+ * @param {number} y1 - Y to draw filter at.
428
+ * @param {number} h - Height of filter
429
+ * @param {number} Width - Width of filter
430
+ * @param {number} VibratorLower - 1-100 Strength of the vibrator "Down There"
431
+ * @param {number} VibratorSides - 1-100 Strength of the vibrator at the breasts/nipples
432
+ * @returns {void} - Nothing.
433
+ */
434
+ declare function ChatRoomDrawVibrationScreenFilter(y1: number, h: number, Width: number, VibratorLower: number, VibratorSides: number): void;
435
+ /**
436
+ * Runs the chatroom online bounty loop.
437
+ * @returns {void} - Nothing.
438
+ */
439
+ declare function ChatRoomUpdateOnlineBounty(): void;
440
+ /**
441
+ * Updates the local view of character status
442
+ * @param {Character} C - The character whose status we're updating
443
+ * @param {string | null} Status - The new status to use
444
+ * @returns {void} - Nothing.
445
+ */
446
+ declare function ChatRoomStatusUpdateLocalCharacter(C: Character, Status: string | null): void;
447
+ /**
448
+ * Updates the player status if needed and sends that new status in a chat message
449
+ * @param {string | null} Status - The new status to use
450
+ * @returns {void} - Nothing.
451
+ */
452
+ declare function ChatRoomStatusUpdate(Status: string | null): void;
453
+ /**
454
+ * Sends the "Talk" status to other players if the player typed in the text box and there's a value in it
455
+ * @param {KeyboardEvent} Key
456
+ * @returns {void} - Nothing.
457
+ */
458
+ declare function ChatRoomStatusUpdateTalk(Key: KeyboardEvent): void;
459
+ /**
460
+ * Checks if status has expired or is otherwise no longer valid and resets status if so
461
+ * @returns {void} - Nothing.
462
+ */
463
+ declare function ChatRoomStatusCheckExpiration(): void;
464
+ /**
465
+ * Runs the chatroom screen.
466
+ * @returns {void} - Nothing.
467
+ */
468
+ declare function ChatRoomRun(): void;
469
+ /**
470
+ * Draws the chat room menu buttons
471
+ * @returns {void} - Nothing
472
+ */
473
+ declare function ChatRoomMenuDraw(): void;
474
+ /**
475
+ * Handles clicks the chatroom screen.
476
+ * @returns {void} - Nothing.
477
+ */
478
+ declare function ChatRoomClick(): void;
479
+ /**
480
+ * Process chat room menu button clicks
481
+ * @returns {void} - Nothing
482
+ */
483
+ declare function ChatRoomMenuClick(): void;
484
+ declare function ChatRoomAttemptStandMinigameEnd(): void;
485
+ /**
486
+ * Checks if the player can leave the chatroom.
487
+ * @returns {boolean} - Returns TRUE if the player can leave the current chat room.
488
+ */
489
+ declare function ChatRoomCanLeave(): boolean;
490
+ /**
491
+ * Make the player exit from the current chatroom
492
+ * @param {boolean} clearCharacters - Whether the online character cache should be cleared
493
+ */
494
+ declare function ChatRoomLeave(clearCharacters?: boolean): void;
495
+ /**
496
+ * Handles keyboard shortcuts in the chatroom screen.
497
+ * @param {KeyboardEvent} event - The event that triggered this
498
+ * @returns {void} - Nothing.
499
+ */
500
+ declare function ChatRoomKeyDown(event: KeyboardEvent): void;
501
+ /**
502
+ * Sends the chat message to the room
503
+ * @returns {void} - Nothing.
504
+ */
505
+ declare function ChatRoomSendChat(): void;
506
+ /**
507
+ * Sends message to user with HTML tags
508
+ * @param {string} Content - InnerHTML for the message
509
+ * @param {number} [Timeout] - total time to display the message in ms
510
+ * @returns {void} - Nothing
511
+ */
512
+ declare function ChatRoomSendLocal(Content: string, Timeout?: number): void;
513
+ /**
514
+ * Removes (*) (/me) (/action) then sends message as emote
515
+ * @param {string} msg - Emote message
516
+ * @returns {void} - Nothing
517
+ */
518
+ declare function ChatRoomSendEmote(msg: string): void;
519
+ /**
520
+ * Publishes common player actions (add, remove, swap) to the chat.
521
+ * @param {Character} C - Character on which the action is done.
522
+ * @param {string} Action - Action modifier
523
+ * @param {Item} PrevItem - The item that has been removed.
524
+ * @param {Item} NextItem - The item that has been added.
525
+ * @returns {boolean} - whether we published anything to the chat.
526
+ */
527
+ declare function ChatRoomPublishAction(C: Character, Action: string, PrevItem: Item, NextItem: Item): boolean;
528
+ /**
529
+ * Updates an item on character for everyone in a chat room - replaces ChatRoomCharacterUpdate to cut on the lag.
530
+ *
531
+ * DO NOT USE. The server doesn't persist changes made that way to the database.
532
+ *
533
+ * @param {Character} C - Character to update.
534
+ * @param {AssetGroupName} [Group] - Item group to update.
535
+ * @returns {void} - Nothing.
536
+ */
537
+ declare function ChatRoomCharacterItemUpdate(C: Character, Group?: AssetGroupName): void;
538
+ /**
539
+ * Publishes a custom action to the chat
540
+ * @param {string} msg - Tag of the action to send
541
+ * @param {boolean} LeaveDialog - Whether or not the dialog should be left.
542
+ * @param {ChatMessageDictionary} Dictionary - Dictionary of tags and data to send
543
+ * to the room.
544
+ * @returns {void} - Nothing.
545
+ */
546
+ declare function ChatRoomPublishCustomAction(msg: string, LeaveDialog: boolean, Dictionary: ChatMessageDictionary): void;
547
+ /**
548
+ * Pushes the new character data/appearance to the server.
549
+ * @param {Character} C - Character to update.
550
+ * @returns {void} - Nothing.
551
+ */
552
+ declare function ChatRoomCharacterUpdate(C: Character): void;
553
+ /**
554
+ * Checks if the message contains mentions of the character. Case-insensitive.
555
+ * @param {Character} C - Character to check mentions of
556
+ * @param {string} msg - The message to check for mentions
557
+ * @returns {boolean} - msg contains mention of C
558
+ */
559
+ declare function ChatRoomMessageMentionsCharacter(C: Character, msg: string): boolean;
560
+ /**
561
+ * Escapes a given string.
562
+ * @param {string} str - Text to escape.
563
+ * @returns {string} - Escaped string.
564
+ */
565
+ declare function ChatRoomHTMLEntities(str: string): string;
566
+ /**
567
+ * Check is the player is either the sender of a message, or its target.
568
+ *
569
+ * @param {IChatRoomMessage} data - The chat message to check for involvment.
570
+ * @returns {boolean} true if the player is involved, false otherwise.
571
+ */
572
+ declare function ChatRoomMessageInvolvesPlayer(data: IChatRoomMessage): boolean;
573
+ /**
574
+ * Checks whether the given character's interactions are impacted by the player's sensory-deprivation.
575
+ *
576
+ * @param {Character} character - The character to check.
577
+ * @returns true if the player is sensory-deprived from character, false otherwise.
578
+ */
579
+ declare function ChatRoomIsCharacterImpactedBySensoryDeprivation(character: Character): boolean;
580
+ /**
581
+ * Adds a function to the list of message extractors.
582
+ *
583
+ * @see ChatRoomMessageExtractor for more info.
584
+ *
585
+ * @param {ChatRoomMessageExtractor} func - The extractor to register
586
+ */
587
+ declare function ChatRoomRegisterMessageExtractor(func: ChatRoomMessageExtractor): void;
588
+ /**
589
+ * Adds a function to the list of message handlers
590
+ *
591
+ * @see ChatRoomMessageHandler for more info.
592
+ *
593
+ * @param {ChatRoomMessageHandler} handler - The handler to register
594
+ */
595
+ declare function ChatRoomRegisterMessageHandler(handler: ChatRoomMessageHandler): void;
596
+ /**
597
+ * Performs the processing for an hidden message.
598
+ *
599
+ * @param {IChatRoomMessage} data
600
+ * @param {Character} SenderCharacter
601
+ */
602
+ declare function ChatRoomMessageProcessHidden(data: IChatRoomMessage, SenderCharacter: Character): boolean;
603
+ /**
604
+ * Extracts the metadata and message substitutions from a message's dictionary.
605
+ *
606
+ * @param {IChatRoomMessage} data - The message to parse.
607
+ * @param {Character} SenderCharacter - The resolved character that sent that message.
608
+ * @returns {{ metadata: IChatRoomMessageMetadata, substitutions: CommonSubtituteSubstitution[] }}
609
+ */
610
+ declare function ChatRoomMessageDefaultMetadataExtractor(data: IChatRoomMessage, SenderCharacter: Character): {
611
+ metadata: IChatRoomMessageMetadata;
612
+ substitutions: CommonSubtituteSubstitution[];
613
+ };
614
+ /**
615
+ * Gets a set of dictionary substitutions used when the given character is the source character of a chat message.
616
+ * @param {IChatRoomMessage} data - The raw message data
617
+ * @param {Character} character - The source character
618
+ * @returns {CommonSubtituteSubstitution[]} - A list of dictionary substitutions that should be applied
619
+ */
620
+ declare function ChatRoomGetSourceCharacterSubstitutions(data: IChatRoomMessage, character: Character): CommonSubtituteSubstitution[];
621
+ /**
622
+ * Gets a set of dictionary substitutions used when the given character is the target character of a chat message.
623
+ * @param {Character} character - The target character
624
+ * @param {boolean} isSelf - If true, indicates that the target character is also the sender of the message (i.e. is
625
+ * doing something to themselves)
626
+ * @param {number} [index] - If the character is an additional target, the index that the substitution tags should be
627
+ * given
628
+ * @returns {CommonSubtituteSubstitution[]} - A list of dictionary substitutions that should be applied
629
+ */
630
+ declare function ChatRoomGetTargetCharacterSubstitutions(character: Character, isSelf: boolean, index?: number): CommonSubtituteSubstitution[];
631
+ /**
632
+ * Gets a set of dictionary substitutions used for the focus group
633
+ * @param {IChatRoomMessage} data - The raw message data
634
+ * @param {AssetGroup} focusGroup - The group being acted upon by the chat message
635
+ * @param {Character} targetCharacter - The target character of the message
636
+ * @returns {[string,string][]} - A list of dictionary substitutions that should be applied
637
+ */
638
+ declare function ChatRoomGetFocusGroupSubstitutions(data: IChatRoomMessage, focusGroup: AssetGroup, targetCharacter: Character): [string, string][];
639
+ /**
640
+ * Extracts all metadata and substitutions requested by a message.
641
+ *
642
+ * This goes through ChatRoomMessageExtractors and calls them in order
643
+ * on the recieved message, collecting their output (metadata & tag substitutions).
644
+ *
645
+ * @param {IChatRoomMessage} data
646
+ * @param {Character} sender
647
+ * @returns {{ metadata?: IChatRoomMessageMetadata, substitutions?: CommonSubtituteSubstitution[] }}
648
+ */
649
+ declare function ChatRoomMessageRunExtractors(data: IChatRoomMessage, sender: Character): {
650
+ metadata?: IChatRoomMessageMetadata;
651
+ substitutions?: CommonSubtituteSubstitution[];
652
+ };
653
+ /**
654
+ * Run the message handlers on a given message.
655
+ *
656
+ * This runs a message and its metadata through the prioritized list
657
+ * of ChatRoomMessageHandlers, and stops processing if one of them
658
+ * requests it, ignoring the rest.
659
+ *
660
+ * @param {"pre"|"post"} type - The type of processing to perform
661
+ * @param {IChatRoomMessage} data - The recieved message
662
+ * @param {Character} sender - The actual message sender character object
663
+ * @param {string} msg - The escaped message, likely different from data.Contents
664
+ * @param {IChatRoomMessageMetadata} [metadata] - The message metadata, only available for post-handlers
665
+ */
666
+ declare function ChatRoomMessageRunHandlers(type: "pre" | "post", data: IChatRoomMessage, sender: Character, msg: string, metadata?: IChatRoomMessageMetadata): string | boolean;
667
+ /**
668
+ * Handles the reception of a chatroom message.
669
+ *
670
+ * @see ChatRoomMessageHandler for more information
671
+ * @param {IChatRoomMessage} data - Message object containing things like the message type, sender, content, etc.
672
+ * @returns {void} - Nothing.
673
+ */
674
+ declare function ChatRoomMessage(data: IChatRoomMessage): void;
675
+ /**
676
+ * Update the Chat log with the recieved message
677
+ *
678
+ * @param {IChatRoomMessage} data
679
+ * @param {string} msg
680
+ * @param {Character} SenderCharacter
681
+ * @param {IChatRoomMessageMetadata} metadata
682
+ * @returns {void}
683
+ */
684
+ declare function ChatRoomMessageDisplay(data: IChatRoomMessage, msg: string, SenderCharacter: Character, metadata: IChatRoomMessageMetadata): void;
685
+ /**
686
+ * Whether to replace message details which reveal information about an unseen/unheard character
687
+ * @param {Character} C - The character whose identity should remain unknown
688
+ * @returns {boolean} - Whether the character details should be hidden
689
+ */
690
+ declare function ChatRoomHideIdentity(C: Character): boolean;
691
+ /**
692
+ * Adds a character into the chat room.
693
+ * @param {Character} newCharacter - The new character to be added to the chat room.
694
+ * @param {object} newRawCharacter - The raw character data of the new character as it was received from the server.
695
+ * @returns {void} - Nothing
696
+ */
697
+ declare function ChatRoomAddCharacterToChatRoom(newCharacter: Character, newRawCharacter: object): void;
698
+ /**
699
+ * Handles the reception of the complete room data from the server.
700
+ * @param {IChatRoomSyncMessage} chatRoomProperties - Room object containing the updated chatroom data.
701
+ * @returns {boolean} - Returns true if the passed properties are valid and false if they're invalid.
702
+ */
703
+ declare function ChatRoomValidateProperties(chatRoomProperties: IChatRoomSyncMessage): boolean;
704
+ /**
705
+ * Handles the reception of the new room data from the server.
706
+ * @param {IChatRoomSyncMessage} data - Room object containing the updated chatroom data.
707
+ * @returns {void} - Nothing.
708
+ */
709
+ declare function ChatRoomSync(data: IChatRoomSyncMessage): void;
710
+ /**
711
+ * Handles the reception of the character data of a single player from the server.
712
+ * @param {object} data - object containing the character's data.
713
+ * @returns {void} - Nothing.
714
+ */
715
+ declare function ChatRoomSyncCharacter(data: object): void;
716
+ /**
717
+ * Handles the reception of the character data of a newly joined player from the server.
718
+ * @param {object} data - object containing the joined character's data.
719
+ * @returns {void} - Nothing.
720
+ */
721
+ declare function ChatRoomSyncMemberJoin(data: object): void;
722
+ /**
723
+ * Handles the reception of the leave notification of a player from the server.
724
+ * @param {object} data - Room object containing the leaving character's member number.
725
+ * @returns {void} - Nothing.
726
+ */
727
+ declare function ChatRoomSyncMemberLeave(data: object): void;
728
+ /**
729
+ * Handles the reception of the room properties from the server.
730
+ * @param {object} data - Room object containing the updated chatroom properties.
731
+ * @returns {void} - Nothing.
732
+ */
733
+ declare function ChatRoomSyncRoomProperties(data: object): void;
734
+ /**
735
+ * Handles the swapping of two players by a room administrator.
736
+ * @param {object} data - Object containing the member numbers of the swapped characters.
737
+ * @returns {void} - Nothing.
738
+ */
739
+ declare function ChatRoomSyncReorderPlayers(data: object): void;
740
+ /**
741
+ * Updates a single character in the chatroom
742
+ * @param {object} data - Data object containing the new character data.
743
+ * @returns {void} - Nothing.
744
+ */
745
+ declare function ChatRoomSyncSingle(data: object): void;
746
+ /**
747
+ * Updates a single character's expression in the chatroom.
748
+ * @param {IChatRoomSyncExpressionMessage} data - Data object containing the new character expression data.
749
+ * @returns {void} - Nothing.
750
+ */
751
+ declare function ChatRoomSyncExpression(data: IChatRoomSyncExpressionMessage): void;
752
+ /**
753
+ * Updates a single character's pose in the chatroom.
754
+ * @param {IChatRoomSyncPoseMessage} data - Data object containing the new character pose data.
755
+ * @returns {void} - Nothing.
756
+ */
757
+ declare function ChatRoomSyncPose(data: IChatRoomSyncPoseMessage): void;
758
+ /**
759
+ * Updates a single character's arousal progress in the chatroom.
760
+ * @param {IChatRoomSyncArousalMessage} data - Data object containing the new character arousal data.
761
+ * @returns {void} - Nothing.
762
+ */
763
+ declare function ChatRoomSyncArousal(data: IChatRoomSyncArousalMessage): void;
764
+ /**
765
+ * Updates a single item on a specific character in the chatroom.
766
+ * @param {object} data - Data object containing the data pertaining to the singular item to update.
767
+ * @returns {void} - Nothing.
768
+ */
769
+ declare function ChatRoomSyncItem(data: object): void;
770
+ /**
771
+ * Refreshes the chat log elements for Player
772
+ * @returns {void} - Nothing.
773
+ */
774
+ declare function ChatRoomRefreshChatSettings(): void;
775
+ /**
776
+ * Shows the current character's profile (Information Sheet screen)
777
+ * @returns {void} - Nothing.
778
+ */
779
+ declare function DialogViewProfile(): void;
780
+ /**
781
+ * Brings the player into the main hall and starts the maid punishment sequence
782
+ * @returns {void}
783
+ */
784
+ declare function DialogCallMaids(): void;
785
+ /**
786
+ * Triggered when the player assists another player to struggle out, the bonus is evasion / 2 + 1, with penalties if
787
+ * the player is restrained.
788
+ * @returns {void} - Nothing.
789
+ */
790
+ declare function ChatRoomStruggleAssist(): void;
791
+ /**
792
+
793
+ * Triggered when the player assists another player to by giving lockpicks
794
+ * @returns {void} - Nothing.
795
+ */
796
+ declare function ChatRoomGiveLockpicks(): void;
797
+ /**
798
+ * Triggered when the player grabs another player's leash
799
+ * @returns {void} - Nothing.
800
+ */
801
+ declare function ChatRoomHoldLeash(): void;
802
+ /**
803
+ * Handle the reply to a leash being held
804
+ * @param {Character} SenderCharacter
805
+ */
806
+ declare function ChatRoomDoHoldLeash(SenderCharacter: Character): void;
807
+ /**
808
+ * Triggered when the player lets go of another player's leash
809
+ * @returns {void} - Nothing.
810
+ */
811
+ declare function ChatRoomStopHoldLeash(): void;
812
+ /**
813
+ * Handle the reply to a leash being released
814
+ * @param {Character} SenderCharacter
815
+ */
816
+ declare function ChatRoomDoStopHoldLeash(SenderCharacter: Character): void;
817
+ /**
818
+ * Triggered when a dom enters the room
819
+ * @returns {void} - Nothing.
820
+ */
821
+ declare function ChatRoomPingLeashedPlayers(): void;
822
+ /**
823
+ * Handle the reply to a leash ping
824
+ * @param {Character} SenderCharacter
825
+ */
826
+ declare function ChatRoomDoPingLeashedPlayers(SenderCharacter: Character): void;
827
+ /**
828
+ * Handle the reply to a leash being broken
829
+ * @param {Character} SenderCharacter
830
+ */
831
+ declare function ChatRoomDoRemoveLeash(SenderCharacter: Character): void;
832
+ /**
833
+ * Triggered when a character makes another character kneel/stand.
834
+ * @returns {void} - Nothing
835
+ */
836
+ declare function ChatRoomKneelStandAssist(): void;
837
+ /**
838
+ * Triggered when a character stops another character from leaving.
839
+ * @returns {void} - Nothing
840
+ */
841
+ declare function ChatRoomStopLeave(): void;
842
+ /**
843
+ * Sends an administrative command to the server for the chat room from the character dialog.
844
+ * @param {string} ActionType - Type of action performed.
845
+ * @param {boolean | string} [Publish=true] - Whether or not the action should be published.
846
+ * @returns {void} - Nothing
847
+ */
848
+ declare function ChatRoomAdminAction(ActionType: string, Publish?: boolean | string): void;
849
+ /**
850
+ * Sends an administrative command to the server from the chat text field.
851
+ * @param {string} ActionType - Type of action performed.
852
+ * @param {string} Argument - Target number of the action.
853
+ * @returns {void} - Nothing
854
+ */
855
+ declare function ChatRoomAdminChatAction(ActionType: string, Argument: string): void;
856
+ /**
857
+ * Gets the player's current time as a string.
858
+ * @returns {string} - The player's current local time as a string.
859
+ */
860
+ declare function ChatRoomCurrentTime(): string;
861
+ /**
862
+ * Gets a transparent version of the specified hex color.
863
+ * @param {HexColor} Color - Hex color code.
864
+ * @returns {string} - A transparent version of the specified hex color in the rgba format.
865
+ */
866
+ declare function ChatRoomGetTransparentColor(Color: HexColor): string;
867
+ /**
868
+ * Adds or removes an online member to/from a specific list. (From the dialog menu)
869
+ * @param {"Add" | "Remove"} Operation - Operation to perform.
870
+ * @param {string} ListType - Name of the list to alter. (Whitelist, friendlist, blacklist, ghostlist)
871
+ * @returns {void} - Nothing
872
+ */
873
+ declare function ChatRoomListManage(Operation: "Add" | "Remove", ListType: string): void;
874
+ /**
875
+ * Adds or removes an online member to/from a specific list from a typed message.
876
+ * @param {number[]|null} List - List to add to or remove from.
877
+ * @param {boolean} Adding - If TRUE adding to the list, if FALSE removing from the list.
878
+ * @param {string} Argument - Member number to add/remove.
879
+ * @returns {void} - Nothing
880
+ */
881
+ declare function ChatRoomListManipulation(List: number[] | null, Adding: boolean, Argument: string): void;
882
+ /**
883
+ * Updates character lists for the player and saves the change
884
+ * @param {number[]} list - The array of member numbers to update
885
+ * @param {boolean} adding - If TRUE adding to the list, if FALSE removing from the list
886
+ * @param {number} memberNumber - The member number to add/remove
887
+ * @returns {void} - Nothing
888
+ */
889
+ declare function ChatRoomListUpdate(list: number[], adding: boolean, memberNumber: number): void;
890
+ /**
891
+ * Handles reception of data pertaining to if applying an item is allowed.
892
+ * @param {object} data - Data object containing if the player is allowed to interact with a character.
893
+ * @returns {void} - Nothing
894
+ */
895
+ declare function ChatRoomAllowItem(data: object): void;
896
+ /**
897
+ * Opens the appearance editor for the given character
898
+ * @param {Character} C
899
+ */
900
+ declare function ChatRoomAppearanceLoadCharacter(C: Character): void;
901
+ /**
902
+ * Triggered when the player wants to change another player's outfit.
903
+ * @returns {void} - Nothing
904
+ */
905
+ declare function DialogChangeClothes(): void;
906
+ /**
907
+ * Triggered when the player selects an ownership dialog option. (It can change money and reputation)
908
+ * @param {"Propose" | "Accept" | "Release"} RequestType - Type of request being performed.
909
+ * @returns {void} - Nothing
910
+ */
911
+ declare function ChatRoomSendOwnershipRequest(RequestType: "Propose" | "Accept" | "Release"): void;
912
+ /**
913
+ * Triggered when the player selects an lovership dialog option. (It can change money and reputation)
914
+ * @param {"Propose" | "Accept" | "Break"} RequestType - Type of request being performed.
915
+ * @returns {void} - Nothing
916
+ */
917
+ declare function ChatRoomSendLovershipRequest(RequestType: "Propose" | "Accept" | "Break"): void;
918
+ /**
919
+ * Triggered when the player picks a drink from a character's maid tray.
920
+ * @param {string} DrinkType - Drink chosen.
921
+ * @param {number} Money - Cost of the drink.
922
+ * @returns {void} - Nothing
923
+ */
924
+ declare function ChatRoomDrinkPick(DrinkType: string, Money: number): void;
925
+ declare function ChatRoomSendLoverRule(RuleType: any, Option: any): void;
926
+ declare function ChatRoomSendOwnerRule(RuleType: any, Option: any): void;
927
+ declare function ChatRoomAdvancedRule(RuleType: any): void;
928
+ declare function ChatRoomForbiddenWords(): void;
929
+ /**
930
+ * Sends a rule / restriction / punishment to the player's slave/lover client, it will be handled on the slave/lover's
931
+ * side when received.
932
+ * @param {LogNameType[keyof LogNameType]} RuleType - The rule selected.
933
+ * @param {"Quest" | "Leave"} Option - If the rule is a quest or we should just leave the dialog.
934
+ * @param {"Owner" | "Lover"} Sender - Type of the sender
935
+ * @returns {void} - Nothing
936
+ */
937
+ declare function ChatRoomSendRule(RuleType: LogNameType[keyof LogNameType], Option: "Quest" | "Leave", Sender: "Owner" | "Lover"): void;
938
+ /**
939
+ * @param {LogNameType["LoverRule"]} RuleType
940
+ * @returns {boolean}
941
+ */
942
+ declare function ChatRoomGetLoverRule(RuleType: LogNameType["LoverRule"]): boolean;
943
+ /**
944
+ * @param {LogNameType["OwnerRule"]} RuleType
945
+ * @returns {boolean}
946
+ */
947
+ declare function ChatRoomGetOwnerRule(RuleType: LogNameType["OwnerRule"]): boolean;
948
+ /**
949
+ * Gets a rule from the current character
950
+ * @param {LogNameType["OwnerRule" | "LoverRule"]} RuleType - The name of the rule to retrieve.
951
+ * @param {"Owner" | "Lover"} Sender - Type of the sender
952
+ * @returns {boolean} - The owner or lover rule corresponding to the requested rule name
953
+ */
954
+ declare function ChatRoomGetRule(RuleType: LogNameType["OwnerRule" | "LoverRule"], Sender: "Owner" | "Lover"): boolean;
955
+ /**
956
+ * Processes a rule sent to the player from her owner or from her lover.
957
+ * @param {object} data - Received rule data object.
958
+ * @returns {void}
959
+ */
960
+ declare function ChatRoomSetRule(data: object): void;
961
+ /**
962
+ * Sends quest money to the player's owner.
963
+ * @returns {void} - Nothing
964
+ */
965
+ declare function ChatRoomGiveMoneyForOwner(): void;
966
+ /**
967
+ * Handles the reception of quest data, when payment is received.
968
+ * @param {number} questGiverNumber
969
+ * @param {number} paymentAmount
970
+ * @returns {void} - Nothing
971
+ */
972
+ declare function ChatRoomPayQuest(questGiverNumber: number, paymentAmount: number): void;
973
+ /**
974
+ * Triggered when online game data comes in
975
+ * @param {object} data - Game data to process, sent to the current game handler.
976
+ * @returns {void} - Nothing
977
+ */
978
+ declare function ChatRoomOnlineBountyHandleData(data: object, sender: any): void;
979
+ /**
980
+ * Triggered when a game message comes in, we forward it to the current online game being played.
981
+ * @param {IChatRoomGameResponse} data - Game data to process, sent to the current game handler.
982
+ * @returns {void} - Nothing
983
+ */
984
+ declare function ChatRoomGameResponse(data: IChatRoomGameResponse): void;
985
+ /**
986
+ * Triggered when the player uses the /safeword command, we revert the character if safewords are enabled, and display
987
+ * a warning in chat if not.
988
+ * @returns {void} - Nothing
989
+ */
990
+ declare function ChatRoomSafewordChatCommand(): void;
991
+ /**
992
+ * Triggered when the player activates her safeword to revert, we swap her appearance to the state when she entered the
993
+ * chat room lobby, minimum permission becomes whitelist and up.
994
+ * @returns {void} - Nothing
995
+ */
996
+ declare function ChatRoomSafewordRevert(): void;
997
+ /**
998
+ * Triggered when the player activates her safeword and wants to be released, we remove all bondage from her and return
999
+ * her to the chat search screen.
1000
+ * @returns {void} - Nothing
1001
+ */
1002
+ declare function ChatRoomSafewordRelease(): void;
1003
+ /**
1004
+ * Concatenates the list of users to ban.
1005
+ * @param {boolean} IncludesBlackList - Adds the blacklist to the banlist
1006
+ * @param {boolean} IncludesGhostList - Adds the ghostlist to the banlist
1007
+ * @param {number[]} [ExistingList] - The existing Banlist, if applicable
1008
+ * @returns {number[]} Complete array of members to ban
1009
+ */
1010
+ declare function ChatRoomConcatenateBanList(IncludesBlackList: boolean, IncludesGhostList: boolean, ExistingList?: number[]): number[];
1011
+ /**
1012
+ * Concatenates the list of users for Admin list.
1013
+ * @param {boolean} IncludesOwner - Adds the owner to the admin list
1014
+ * @param {boolean} IncludesLovers - Adds lovers to the admin list
1015
+ * @param {number[]} [ExistingList] - The existing Admin list, if applicable
1016
+ * @returns {number[]} Complete array of admin members
1017
+ */
1018
+ declare function ChatRoomConcatenateAdminList(IncludesOwner: boolean, IncludesLovers: boolean, ExistingList?: number[]): number[];
1019
+ /**
1020
+ * Handles a request from another player to read the player's log entries that they are permitted to read. Lovers and
1021
+ * owners can read certain entries from the player's log.
1022
+ * @param {Character|number} C - A character object representing the requester, or the account number of the requester.
1023
+ * @returns {void} - Nothing
1024
+ */
1025
+ declare function ChatRoomGetLoadRules(C: Character | number): void;
1026
+ /**
1027
+ * Handles a response from another player containing the rules that the current player is allowed to read.
1028
+ * @param {Character} C - Character to set the rules on
1029
+ * @param {readonly LogRecord[]} Rule - An array of rules that the current player can read.
1030
+ * @returns {void} - Nothing
1031
+ */
1032
+ declare function ChatRoomSetLoadRules(C: Character, Rule: readonly LogRecord[]): void;
1033
+ /**
1034
+ * Take a screenshot of all characters in the chatroom
1035
+ * @returns {void} - Nothing
1036
+ */
1037
+ declare function ChatRoomPhotoFullRoom(): void;
1038
+ /**
1039
+ * Take a screenshot of the player and current character
1040
+ * @returns {void} - Nothing
1041
+ */
1042
+ declare function DialogPhotoCurrentCharacters(): void;
1043
+ /**
1044
+ * Take a screenshot of the player
1045
+ * @returns {void} - Nothing
1046
+ */
1047
+ declare function DialogPhotoPlayer(): void;
1048
+ /**
1049
+ * Take a screenshot in a chatroom, temporary removing emoticons
1050
+ * @param {number} Left - Position of the area to capture from the left of the canvas
1051
+ * @param {number} Top - Position of the area to capture from the top of the canvas
1052
+ * @param {number} Width - Width of the area to capture
1053
+ * @param {number} Height - Height of the area to capture
1054
+ * @param {readonly Character[]} Characters - The characters that will be included in the screenshot
1055
+ * @returns {void} - Nothing
1056
+ */
1057
+ declare function ChatRoomPhoto(Left: number, Top: number, Width: number, Height: number, Characters: readonly Character[]): void;
1058
+ /**
1059
+ * Returns whether the most recent chat message is on screen
1060
+ * @returns {boolean} - TRUE if the screen has focus and the chat log is scrolled to the bottom
1061
+ */
1062
+ declare function ChatRoomNotificationNewMessageVisible(): boolean;
1063
+ /**
1064
+ * Raise a notification for the new chat message if required
1065
+ * @param {Character} C - The character that sent the message
1066
+ * @param {string} msg - The text of the message
1067
+ * @returns {void} - Nothing
1068
+ */
1069
+ declare function ChatRoomNotificationRaiseChatMessage(C: Character, msg: string): void;
1070
+ /**
1071
+ * Resets any previously raised Chat Message or Chatroom Join notifications if required
1072
+ * @returns {void} - Nothing
1073
+ */
1074
+ declare function ChatRoomNotificationReset(): void;
1075
+ /**
1076
+ * Returns whether a notification should be raised for the character entering a chatroom
1077
+ * @param {Character} C - The character that entered the room
1078
+ * @returns {boolean} - Whether a notification should be raised
1079
+ */
1080
+ declare function ChatRoomNotificationRaiseChatJoin(C: Character): boolean;
1081
+ /**
1082
+ * Updates the chatroom with the player's stored chatroom data if needed (happens when entering a recreated chatroom for
1083
+ * the first time)
1084
+ * @returns {void} - Nothing
1085
+ */
1086
+ declare function ChatRoomRecreate(): void;
1087
+ /**
1088
+ * Checks whether or not the player's last chatroom data needs updating
1089
+ * @returns {void} - Nothing
1090
+ */
1091
+ declare function ChatRoomCheckForLastChatRoomUpdates(): void;
1092
+ /**
1093
+ * Determines whether or not the current chatroom data differs from the locally stroed chatroom data
1094
+ * @returns {boolean} - TRUE if the stored chatroom data is different from the current chatroom data, FALSE otherwise
1095
+ */
1096
+ declare function ChatRoomDataChanged(): boolean;
1097
+ declare function ChatRoomRefreshFontSize(): void;
1098
+ /**
1099
+ * Checks if the message can be sent as chat or the player should be warned
1100
+ * @param {string} Message - User input
1101
+ * @param {Character} WhisperTarget
1102
+ * @returns {boolean}
1103
+ */
1104
+ declare function ChatRoomShouldBlockGaggedOOCMessage(Message: string, WhisperTarget: Character): boolean;
1105
+ /**
1106
+ * Validates that the words said in the local chat are not breaking any forbidden words rule
1107
+ * @param {string} Message - The message typed by the player
1108
+ * @returns {boolean} - Returns FALSE if we must block the message from being sent
1109
+ */
1110
+ declare function ChatRoomOwnerForbiddenWordCheck(Message: string): boolean;
1111
+ /**
1112
+ * Returns TRUE if the owner presence rule is enforced for the current player
1113
+ * @param {LogNameType["OwnerRule"]} RuleName - The name of the rule to validate (BlockWhisper, BlockTalk, etc.)
1114
+ * @param {Character} Target - The target character
1115
+ * @returns {boolean} - TRUE if the rule is enforced
1116
+ */
1117
+ declare function ChatRoomOwnerPresenceRule(RuleName: LogNameType["OwnerRule"], Target: Character): boolean;
1118
+ /**
1119
+ * Replaces pronoun-related tags with the relevant text for the character
1120
+ * @param {Character} C - The character that the message key relates to
1121
+ * @param {string} key - Key for the dialog entry to use
1122
+ * @param {boolean} hideIdentity - Whether to hide details revealing the character's identity
1123
+ * @returns {CommonSubtituteSubstitution[]} - The replacement pronoun text for keywords in the original message
1124
+ */
1125
+ declare function ChatRoomPronounSubstitutions(C: Character, key: string, hideIdentity: boolean): CommonSubtituteSubstitution[];
1126
+ /**
1127
+ * An enum for the options for chat room spaces
1128
+ * @type {{ MIXED: "X", FEMALE_ONLY: "", MALE_ONLY: "M", ASYLUM: "Asylum" }}
1129
+ */
1130
+ declare const ChatRoomSpaceType: {
1131
+ MIXED: "X";
1132
+ FEMALE_ONLY: "";
1133
+ MALE_ONLY: "M";
1134
+ ASYLUM: "Asylum";
1135
+ };
1136
+ declare var ChatRoomBackground: string;
1137
+ /** @type {null | ChatRoom} */
1138
+ declare let ChatRoomData: null | ChatRoom;
1139
+ /** @type {Character[]} */
1140
+ declare var ChatRoomCharacter: Character[];
1141
+ /** @type {ChatRoomChatLogEntry[]} */
1142
+ declare var ChatRoomChatLog: ChatRoomChatLogEntry[];
1143
+ declare var ChatRoomLastMessage: string[];
1144
+ declare var ChatRoomLastMessageIndex: number;
1145
+ /** @type {null | number} */
1146
+ declare var ChatRoomTargetMemberNumber: null | number;
1147
+ /** @type {ChatRoomOwnershipOption} */
1148
+ declare var ChatRoomOwnershipOption: ChatRoomOwnershipOption;
1149
+ /** @type {ChatRoomLovershipOption} */
1150
+ declare var ChatRoomLovershipOption: ChatRoomLovershipOption;
1151
+ declare var ChatRoomPlayerCanJoin: boolean;
1152
+ declare var ChatRoomMoneyForOwner: number;
1153
+ /** @type {number[]} */
1154
+ declare var ChatRoomQuestGiven: number[];
1155
+ /** @type {ChatRoomSpaceType} */
1156
+ declare var ChatRoomSpace: ChatRoomSpaceType;
1157
+ /** @type {ChatRoomGame} */
1158
+ declare var ChatRoomGame: ChatRoomGame;
1159
+ /** @type {null | number} */
1160
+ declare var ChatRoomMoveTarget: null | number;
1161
+ declare var ChatRoomHelpSeen: boolean;
1162
+ declare var ChatRoomAllowCharacterUpdate: boolean;
1163
+ declare var ChatRoomStruggleAssistBonus: number;
1164
+ declare var ChatRoomStruggleAssistTimer: number;
1165
+ /**
1166
+ * The timer started when a slowed player attempts to leave
1167
+ * @type {number}
1168
+ */
1169
+ declare var ChatRoomSlowtimer: number;
1170
+ /**
1171
+ * Whether someone attempted to stop the player in the middle of a slow-leave
1172
+ * @type {boolean}
1173
+ */
1174
+ declare var ChatRoomSlowStop: boolean;
1175
+ /**
1176
+ * Default position of the chat log field
1177
+ * @type {RectTuple}
1178
+ */
1179
+ declare var ChatRoomChatLogRect: RectTuple;
1180
+ /**
1181
+ * Default position of the chat input field
1182
+ * @type {RectTuple}
1183
+ */
1184
+ declare var ChatRoomChatInputRect: RectTuple;
1185
+ declare var ChatRoomChatHidden: boolean;
1186
+ declare var ChatRoomCharacterCount: number;
1187
+ /** @type {Character[]} */
1188
+ declare var ChatRoomCharacterDrawlist: Character[];
1189
+ declare var ChatRoomSenseDepBypass: boolean;
1190
+ declare var ChatRoomGetUpTimer: number;
1191
+ declare var ChatRoomLastName: string;
1192
+ declare var ChatRoomLastBG: string;
1193
+ declare var ChatRoomLastPrivate: boolean;
1194
+ declare var ChatRoomLastSize: number;
1195
+ /** @type {ChatRoomLanguage} */
1196
+ declare var ChatRoomLastLanguage: ChatRoomLanguage;
1197
+ declare var ChatRoomLastDesc: string;
1198
+ /** @type {number[]} */
1199
+ declare var ChatRoomLastAdmin: number[];
1200
+ /** @type {number[]} */
1201
+ declare var ChatRoomLastBan: number[];
1202
+ /** @type {string[]} */
1203
+ declare var ChatRoomLastBlockCategory: string[];
1204
+ declare var ChatRoomLastSpace: string;
1205
+ /** @type {null | { Name: string, Description: string, Background: string, Private: boolean, Space: string, Game: ChatRoomGame, Admin: number[], Limit: string, Language: ChatRoomLanguage, BlockCategory: ChatRoomBlockCategory[] }} */
1206
+ declare var ChatRoomNewRoomToUpdate: null | {
1207
+ Name: string;
1208
+ Description: string;
1209
+ Background: string;
1210
+ Private: boolean;
1211
+ Space: string;
1212
+ Game: ChatRoomGame;
1213
+ Admin: number[];
1214
+ Limit: string;
1215
+ Language: ChatRoomLanguage;
1216
+ BlockCategory: ChatRoomBlockCategory[];
1217
+ };
1218
+ declare var ChatRoomNewRoomToUpdateTimer: number;
1219
+ /**
1220
+ * The list of MemberNumbers whose characters we're holding the leash of
1221
+ * @type {number[]}
1222
+ */
1223
+ declare var ChatRoomLeashList: number[];
1224
+ /**
1225
+ * The MemberNumber of the character holding our leash
1226
+ * @type {number|null}
1227
+ */
1228
+ declare var ChatRoomLeashPlayer: number | null;
1229
+ /**
1230
+ * The room name to join when being leashed
1231
+ * @type {string}
1232
+ */
1233
+ declare var ChatRoomJoinLeash: string;
1234
+ declare var ChatRoomTargetDirty: boolean;
1235
+ /**
1236
+ * Chances of a chat message popping up reminding you of some stimulation.
1237
+ *
1238
+ * @type {Record<StimulationAction, StimulationEvent>}
1239
+ */
1240
+ declare const ChatRoomStimulationEvents: Record<StimulationAction, StimulationEvent>;
1241
+ declare namespace ChatRoomArousalMsg_Chance {
1242
+ const Kneel: number;
1243
+ const Walk: number;
1244
+ const StruggleFail: number;
1245
+ const StruggleAction: number;
1246
+ const Gag: number;
1247
+ }
1248
+ declare namespace ChatRoomArousalMsg_ChanceScaling {
1249
+ const Kneel_1: number;
1250
+ export { Kneel_1 as Kneel };
1251
+ const Walk_1: number;
1252
+ export { Walk_1 as Walk };
1253
+ const StruggleFail_1: number;
1254
+ export { StruggleFail_1 as StruggleFail };
1255
+ const StruggleAction_1: number;
1256
+ export { StruggleAction_1 as StruggleAction };
1257
+ const Gag_1: number;
1258
+ export { Gag_1 as Gag };
1259
+ }
1260
+ declare namespace ChatRoomArousalMsg_ChanceVibeMod {
1261
+ const Kneel_2: number;
1262
+ export { Kneel_2 as Kneel };
1263
+ const Walk_2: number;
1264
+ export { Walk_2 as Walk };
1265
+ const StruggleFail_2: number;
1266
+ export { StruggleFail_2 as StruggleFail };
1267
+ const StruggleAction_2: number;
1268
+ export { StruggleAction_2 as StruggleAction };
1269
+ const Gag_2: number;
1270
+ export { Gag_2 as Gag };
1271
+ }
1272
+ declare namespace ChatRoomArousalMsg_ChanceInflationMod {
1273
+ const Kneel_3: number;
1274
+ export { Kneel_3 as Kneel };
1275
+ const Walk_3: number;
1276
+ export { Walk_3 as Walk };
1277
+ const StruggleFail_3: number;
1278
+ export { StruggleFail_3 as StruggleFail };
1279
+ const StruggleAction_3: number;
1280
+ export { StruggleAction_3 as StruggleAction };
1281
+ const Gag_3: number;
1282
+ export { Gag_3 as Gag };
1283
+ }
1284
+ declare namespace ChatRoomArousalMsg_ChanceGagMod {
1285
+ const Kneel_4: number;
1286
+ export { Kneel_4 as Kneel };
1287
+ const Walk_4: number;
1288
+ export { Walk_4 as Walk };
1289
+ const StruggleFail_4: number;
1290
+ export { StruggleFail_4 as StruggleFail };
1291
+ const StruggleAction_4: number;
1292
+ export { StruggleAction_4 as StruggleAction };
1293
+ const Gag_4: number;
1294
+ export { Gag_4 as Gag };
1295
+ }
1296
+ declare var ChatRoomHideIconState: number;
1297
+ /**
1298
+ * The list of buttons in the top-right
1299
+ * @type {string[]}
1300
+ * */
1301
+ declare var ChatRoomMenuButtons: string[];
1302
+ declare let ChatRoomFontSize: number;
1303
+ declare namespace ChatRoomFontSizes {
1304
+ const Small: number;
1305
+ const Medium: number;
1306
+ const Large: number;
1307
+ }
1308
+ declare var ChatRoomCharacterX_Upper: number;
1309
+ declare var ChatRoomCharacterX_Lower: number;
1310
+ declare var ChatRoomCharacterZoom: number;
1311
+ declare var ChatRoomSlideWeight: number;
1312
+ declare var ChatRoomCharacterInitialize: boolean;
1313
+ /** Sets whether an add/remove for one list automatically triggers an add/remove for another list */
1314
+ declare function ChatRoomListOperationTriggers(): {
1315
+ list: number[];
1316
+ adding: boolean;
1317
+ triggers: {
1318
+ list: number[];
1319
+ add: boolean;
1320
+ }[];
1321
+ }[];
1322
+ declare namespace ChatRoomResizeManager {
1323
+ const atStart: boolean;
1324
+ const timer: null | number;
1325
+ const timeOut: number;
1326
+ const ChatRoomScrollPercentage: number;
1327
+ const ChatLogScrolledToEnd: boolean;
1328
+ function ChatRoomResizeEvent(): void;
1329
+ function ChatRoomResizeEventsEnd(): void;
1330
+ }
1331
+ declare let ChatRoomStatusDeadKeys: string[];
1332
+ /**
1333
+ * Regex used to split out a string at word boundaries, handling chinese characters properly.
1334
+ */
1335
+ declare const mentionNameSplitter: RegExp;
1336
+ /** @type {ChatRoomMessageExtractor[]} */
1337
+ declare var ChatRoomMessageExtractors: ChatRoomMessageExtractor[];
1338
+ /**
1339
+ * Global list of handlers for incoming messages.
1340
+ * @type {ChatRoomMessageHandler[]}
1341
+ * */
1342
+ declare var ChatRoomMessageHandlers: ChatRoomMessageHandler[];