bc-stubs 96.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
- package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
- package/bc/Backgrounds/Backgrounds.d.ts +37 -0
- package/bc/Female3DCG_Types.d.ts +875 -0
- package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
- package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
- package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
- package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
- package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
- package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
- package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
- package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
- package/bc/Screens/Character/Login/Login.d.ts +194 -0
- package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
- package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
- package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
- package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
- package/bc/Screens/Character/Title/Title.d.ts +68 -0
- package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
- package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
- package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
- package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
- package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
- package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
- package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
- package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
- package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
- package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
- package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
- package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
- package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
- package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
- package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
- package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
- package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
- package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
- package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
- package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
- package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
- package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
- package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
- package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
- package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
- package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
- package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
- package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
- package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
- package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
- package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
- package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
- package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
- package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
- package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
- package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
- package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
- package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
- package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
- package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
- package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
- package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
- package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
- package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
- package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
- package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
- package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
- package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
- package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
- package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
- package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
- package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
- package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
- package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
- package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
- package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
- package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
- package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
- package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
- package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
- package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
- package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
- package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
- package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
- package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
- package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
- package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
- package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
- package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
- package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
- package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
- package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
- package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
- package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
- package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
- package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
- package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
- package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
- package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
- package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
- package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
- package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
- package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
- package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
- package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
- package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
- package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
- package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
- package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
- package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
- package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
- package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
- package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
- package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
- package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
- package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
- package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
- package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
- package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
- package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
- package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
- package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
- package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
- package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
- package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
- package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
- package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
- package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
- package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
- package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
- package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
- package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
- package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
- package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
- package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
- package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
- package/bc/Screens/Room/Management/Management.d.ts +544 -0
- package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
- package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
- package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
- package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
- package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
- package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
- package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
- package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
- package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
- package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
- package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
- package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
- package/bc/Screens/Room/Private/Private.d.ts +781 -0
- package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
- package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
- package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
- package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
- package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
- package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
- package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
- package/bc/Scripts/Activity.d.ts +270 -0
- package/bc/Scripts/AfkTimer.d.ts +43 -0
- package/bc/Scripts/Animation.d.ts +81 -0
- package/bc/Scripts/Asset.d.ts +216 -0
- package/bc/Scripts/Audio.d.ts +105 -0
- package/bc/Scripts/Character.d.ts +495 -0
- package/bc/Scripts/CharacterName.d.ts +1 -0
- package/bc/Scripts/ColorPicker.d.ts +155 -0
- package/bc/Scripts/Common.d.ts +499 -0
- package/bc/Scripts/CommonDraw.d.ts +34 -0
- package/bc/Scripts/ControllerSupport.d.ts +107 -0
- package/bc/Scripts/Dialog.d.ts +970 -0
- package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
- package/bc/Scripts/Drawing.d.ts +581 -0
- package/bc/Scripts/Drawing3D.d.ts +21 -0
- package/bc/Scripts/DynamicDraw.d.ts +310 -0
- package/bc/Scripts/Element.d.ts +154 -0
- package/bc/Scripts/ExtendedItem.d.ts +339 -0
- package/bc/Scripts/GLDraw.d.ts +223 -0
- package/bc/Scripts/Game.d.ts +61 -0
- package/bc/Scripts/GameLog.d.ts +87 -0
- package/bc/Scripts/Graph.d.ts +46 -0
- package/bc/Scripts/Import.d.ts +7 -0
- package/bc/Scripts/Inventory.d.ts +509 -0
- package/bc/Scripts/MiniGame.d.ts +30 -0
- package/bc/Scripts/ModularItem.d.ts +286 -0
- package/bc/Scripts/Mouse.d.ts +34 -0
- package/bc/Scripts/NPC.d.ts +105 -0
- package/bc/Scripts/Notification.d.ts +120 -0
- package/bc/Scripts/PortalLink.d.ts +159 -0
- package/bc/Scripts/Property.d.ts +98 -0
- package/bc/Scripts/Reputation.d.ts +36 -0
- package/bc/Scripts/Server.d.ts +239 -0
- package/bc/Scripts/Skill.d.ts +107 -0
- package/bc/Scripts/Speech.d.ts +145 -0
- package/bc/Scripts/Struggle.d.ts +357 -0
- package/bc/Scripts/Testing.d.ts +30 -0
- package/bc/Scripts/Text.d.ts +92 -0
- package/bc/Scripts/TextItem.d.ts +65 -0
- package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
- package/bc/Scripts/Timer.d.ts +62 -0
- package/bc/Scripts/Translation.d.ts +101 -0
- package/bc/Scripts/TypedItem.d.ts +242 -0
- package/bc/Scripts/Validation.d.ts +324 -0
- package/bc/Scripts/VariableHeight.d.ts +108 -0
- package/bc/Scripts/VibratorMode.d.ts +209 -0
- package/bc/Scripts/lib/LZString.d.ts +12 -0
- package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
- package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
- package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
- package/bc/Typedef.d.ts +3933 -0
- package/package.json +19 -0
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/**
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* Loads a room and it's parameters
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* @param {String} CharacterName - The character name to load
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* @param {String} StatusName - The status of that character
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* @param {Number} X - The X position of the character
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* @param {Boolean} Fix - TRUE if the character won't move
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* @param {Boolean} Combat - TRUE if the character will deal and receive combat damage
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* @param {String} Dialog - The dialog name to open when talking to that character
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* @param {Boolean} FaceLeft - TRUE if the character should be facing left
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* @param {Number} ReplaceAtPos - The position in the index to replace the char, if NULL we add it
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* @returns {Object} - Returns the platform character
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*/
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declare function PlatformCreateCharacter(CharacterName: string, StatusName: string, X: number, Fix?: boolean, Combat?: boolean, Dialog?: string, FaceLeft?: boolean, ReplaceAtPos?: number): any;
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/**
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* Returns TRUE if a specific event is already done
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* @param {String} Event - The name of the event
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* @returns {Boolean} - TRUE if done
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*/
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declare function PlatformEventDone(Event: string): boolean;
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/**
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* Adds an event to the list of events done
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* @param {String} Event - The name of the event
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* @returns {void} - Nothing
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*/
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declare function PlatformEventSet(Event: string): void;
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/**
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* Sets the on screen message for 4 seconds
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* @param {String} Text - The text to show
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* @returns {void} - Nothing
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*/
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declare function PlatformMessageSet(Text: string): void;
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/**
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* Loads a room and it's parameters
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* @param {Object} RoomName - The name of the room to load, can be null to reload the current room
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* @returns {void} - Nothing
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*/
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declare function PlatformLoadRoom(RoomName: any): void;
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/**
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* Adds a character to the party
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* @param {Object} C - The character to add to the roster
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* @returns {void} - Nothing
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*/
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declare function PlatformPartyAdd(C: any): void;
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/**
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* Saves the current character stats in the party object
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* @returns {void} - Nothing
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*/
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declare function PlatformPartySave(): void;
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/**
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* Loads the current character stats from the party object
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* @returns {void} - Nothing
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*/
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declare function PlatformPartyLoad(): void;
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/**
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* Activates the next party character
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* @returns {void} - Nothing
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*/
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declare function PlatformPartyNext(): void;
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/**
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* Activates a specific character by name
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* @param {String} CharacterName - The character name to activate
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* @returns {void} - Nothing
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*/
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declare function PlatformPartyActivate(CharacterName: string): void;
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/**
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* Builds the party to switch active characters
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* @returns {void} - Nothing
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*/
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declare function PlatformPartyBuild(): void;
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/**
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* Loads the screen, adds listeners for keys
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* @returns {void} - Nothing
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*/
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declare function PlatformLoad(): void;
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/**
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* Get the proper animation from the cycle to draw
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* @param {Object} C - The character to evaluate
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* @param {String} Pose - The pose we want
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* @param {Boolean} Cycle - TRUE if we must use the animation cycle
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* @returns {Object} - An object with the image, width & height to draw
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*/
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declare function PlatformGetAnim(C: any, Pose: string, Cycle?: boolean): any;
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/**
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* Returns TRUE if the current action for a character is ActionName
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* @param {Object} C - The character to validate
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* @param {String} ActionName - The action to validate (all actions are valid if "Any"
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* @returns {boolean} - TRUE if the character action is that string
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*/
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declare function PlatformActionIs(C: any, ActionName: string): boolean;
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/**
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* Focuses the background camera and draws it
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* @returns {void} - Nothing
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*/
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declare function PlatformDrawBackground(): void;
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/**
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* Draw a specific character on the screen if needed
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* @param {Object} C - The character to draw
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* @param {Number} Time - The current time when the action is done
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* @returns {void} - Nothing
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*/
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declare function PlatformDrawCharacter(C: any, Time: number): void;
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/**
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* Sets the max health and current health for the character based on the level and skill
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* @param {Object} C - The character to evaluate
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* @returns {void} - Nothing
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*/
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declare function PlatformSetHealth(C: any): void;
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/**
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* Adds experience points to the player, can also gain a level which heals fully
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* @param {Object} C - The character that will gain experience
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* @param {Number} Value - The exp value to add
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* @returns {void} - Nothing
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*/
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declare function PlatformAddExperience(C: any, Value: number): void;
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/**
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* Some perks allow the player to steal items from bound enemies
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* @param {Object} C - The character that will gain experience
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* @param {Number} Value - The experience value to factor the quantity
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* @returns {void} - Nothing
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*/
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declare function PlatformSteal(C: any, Value: number): void;
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/**
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* Gives a random inventory to the player
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* @param {Object} Target - The target that gives the inventory
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* @returns {void} - Nothing
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*/
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declare function PlatformAddRandomInventory(Target: any): void;
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/**
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* Random odds of finding inventory on a defeated enemy
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* @param {Object} Source - The victorious character
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* @param {Object} Target - The defeated character
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* @returns {void} - Nothing
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*/
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declare function PlatformFindInventory(Source: any, Target: any): void;
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/**
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* Creates a treasure chest in the current room, tries not to put the chest over the enemy
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* @returns {void} - TRUE if active
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*/
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declare function PlatformCreateTreasure(): void;
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/**
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* Applies damage on a target, can become wounded at 0 health
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* @param {Object} Source - The character doing the damage
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* @param {Object} Target - The character getting the damage
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* @param {Number} Damage - The number of damage to apply
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* @param {Number} Time - The current time when the action is done
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* @param {String} Type - The damage type (Collsion or Action)
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* @returns {void} - Nothing
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*/
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declare function PlatformDamage(Source: any, Target: any, Damage: number, Time: number, Type: string): void;
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/**
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* Checks if the hitbox of an attack clashes with a hitbox of the target
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* @param {Object} Source - The character doing the damage
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* @param {Object} Target - The character getting the damage
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* @param {Array} HitBox - The hitbox of the attack
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* @returns {boolean} - TRUE if there's a clash
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*/
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declare function PlatformHitBoxClash(Source: any, Target: any, HitBox: any[]): boolean;
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/**
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* Plays a sound effect if needed
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* @param {String} Category - The sound effect category
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* @param {Object} Sound - The sound or array of sound to play
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* @param {Number} Factor - The volume factor to apply
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* @returns {void} - Nothing
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*/
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declare function PlatformSoundEffect(Category: string, Sound: any, Factor?: number): void;
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/**
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* Checks if the character action can attack someone else
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* @param {Object} Source - The character doing the action
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* @param {Number} Time - The current time when the action is done
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* @returns {void} - Nothing
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*/
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declare function PlatformProcessAction(Source: any, Time: number): void;
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/**
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* Calculates the X force to apply based on the time it took until the last frame and the speed of the object
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* @param {Number} Speed - The speed of the object
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* @param {Number} Frame - The number of milliseconds since the last frame
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* @returns {Number} - The force to apply
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*/
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declare function PlatformWalkFrame(Speed: number, Frame: number): number;
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/**
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* Does collision damage for a character
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* @param {Object} Target - The character that will be damaged
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* @param {Number} Time - The current time when the action is done
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* @returns {void} - Nothing
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*/
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declare function PlatformCollisionDamage(Target: any, Time: number): void;
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/**
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* Checks if an opponent can bind the player
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* @param {Object} Source - The opponent that can bind
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* @param {Number} Time - The current time when the action is done
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* @returns {void} - Nothing
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*/
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declare function PlatformBindPlayer(Source: any, Time: number): void;
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/**
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* Returns TRUE if the player input is valid for a move
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* @param {Object} Move - The movement type (Crouch, jump, left, right, etc.)
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* @returns {boolean}
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*/
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declare function PlatformMoveActive(Move: any): boolean;
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/**
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* Returns TRUE if an animation is available for the character
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* @param {Object} C - The character to evaluate
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* @param {String} AnimationName - The animation name to search
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* @returns {boolean} - TRUE if it's available
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*/
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declare function PlatformAnimAvailable(C: any, AnimationName: string): boolean;
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/**
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* Creates a projectile that will disappear when it hits the floor or a wall
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* @param {String} Name - The name of the projectile (Arrow, Bullet, etc.)
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* @param {String} Type - The type of the projectile (Wood, Iron, etc.)
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* @param {Boolean} FaceLeft - IF the projectile is facing the left direction
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* @param {Number} X - The X position
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* @param {Number} Y - The Y position
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* @param {Number} Force - The speed of the projectile
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* @param {Number} Damage - The damage done by the projectile
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* @param {any} HitAudio - The damage done by the projectile
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* @returns {void} - Nothing
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*/
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declare function PlatformCreateProjectile(Name: string, Type: string, FaceLeft: boolean, X: number, Y: number, Force: number, Damage: number, HitAudio: any): void;
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220
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/**
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* Calculates the projectiles
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* @param {Number} Time - The current time stamp of the frame
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* @returns {void} - Nothing
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*/
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declare function PlatformProcessProjectile(Time: number): void;
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/**
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* Consume a projectile from the character and creates it on screen
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* @param {Object} C - The character that generates the projectile
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* @param {Boolean} LongShot - TRUE if it's a long shot
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* @returns {void} - Nothing
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*/
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declare function PlatformProjectile(C: any, LongShot: boolean): void;
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/**
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* Draw scenery + all characters, apply X and Y forces
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* @returns {void} - Nothing
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*/
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declare function PlatformDraw(): void;
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/**
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* Draws all the buttons on the right side of the screen for extra lovers/Ds interactions
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* @returns {void} - Nothing
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241
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*/
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242
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declare function PlatformDrawRightButtons(): void;
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/**
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* Plays the dialog ambient music
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* @returns {void} - Nothing
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*/
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247
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declare function PlatformBackgroundMusic(Music: any): void;
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/**
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249
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* Draws the possible gifts on the top of the screen, exit gift mode if too far from target
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* @returns {void} - Nothing
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251
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*/
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252
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declare function PlatformDrawGiftButtons(): void;
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253
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/**
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254
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* Runs and draws the screen
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255
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* @returns {void} - Nothing
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256
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*/
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257
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declare function PlatformRun(): void;
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258
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/**
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* Starts an attack by the source
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* @param {Object} Source - The character doing the action
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261
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* @param {String} Type - The action type (Punch, Kick, Sweep, etc.)
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* @returns {void} - Nothing
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263
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*/
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declare function PlatformAttack(Source: any, Type: string): void;
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265
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/**
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266
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* Toggles the audio on or off
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267
|
+
* @returns {void} - Nothing
|
|
268
|
+
*/
|
|
269
|
+
declare function PlatformAudioToggle(): void;
|
|
270
|
+
/**
|
|
271
|
+
* Gives an item to the currrent NPC
|
|
272
|
+
* @param {string} ItemName -
|
|
273
|
+
* @returns {void} - Nothing
|
|
274
|
+
*/
|
|
275
|
+
declare function PlatformGiveItem(ItemName: string): void;
|
|
276
|
+
/**
|
|
277
|
+
* Handles clicks in the screen
|
|
278
|
+
* @returns {void} - Nothing
|
|
279
|
+
*/
|
|
280
|
+
declare function PlatformClick(): void;
|
|
281
|
+
/**
|
|
282
|
+
* When the screens exits, we unload the listeners
|
|
283
|
+
* @returns {void} - Nothing
|
|
284
|
+
*/
|
|
285
|
+
declare function PlatformLeave(): void;
|
|
286
|
+
/**
|
|
287
|
+
* Enters a new room if the entry conditions are met
|
|
288
|
+
* @param {String} FromType - The type of room enter (Up, Left, Right)
|
|
289
|
+
* @returns {void} - Nothing
|
|
290
|
+
*/
|
|
291
|
+
declare function PlatformEnterRoom(FromType: string): void;
|
|
292
|
+
/**
|
|
293
|
+
* Checks if there's a target character to bind and starts the binding process
|
|
294
|
+
* @param {Object} Source - The source character that does the binding
|
|
295
|
+
* @returns {void} - Nothing
|
|
296
|
+
*/
|
|
297
|
+
declare function PlatformBindStart(Source: any): void;
|
|
298
|
+
/**
|
|
299
|
+
* Saves the game on a specific slot
|
|
300
|
+
* @param {Number} Slot - The slot to use (from 0 to 9)
|
|
301
|
+
* @returns {void} - Nothing
|
|
302
|
+
*/
|
|
303
|
+
declare function PlatformSaveGame(Slot: number): void;
|
|
304
|
+
/**
|
|
305
|
+
* Adds an item to the player inventory
|
|
306
|
+
* @param {string} InventoryName - The item name to add
|
|
307
|
+
* @param {number} QuantityToAdd - The quantity to add (1 if null)
|
|
308
|
+
* @returns {void} - Nothing
|
|
309
|
+
*/
|
|
310
|
+
declare function PlatformInventoryAdd(InventoryName: string, QuantityToAdd?: number): void;
|
|
311
|
+
/**
|
|
312
|
+
* Removes an item from the player inventory
|
|
313
|
+
* @param {string} InventoryName - The item name to add
|
|
314
|
+
* @param {number} QuantityToRemove - The quantity to add (1 if null)
|
|
315
|
+
* @returns {void} - Nothing
|
|
316
|
+
*/
|
|
317
|
+
declare function PlatformInventoryRemove(InventoryName: string, QuantityToRemove?: number): void;
|
|
318
|
+
/**
|
|
319
|
+
* Loads the game on a specific slot
|
|
320
|
+
* @param {Number} Slot - The slot to use (from 0 to 9)
|
|
321
|
+
* @returns {void} - Nothing
|
|
322
|
+
*/
|
|
323
|
+
declare function PlatformLoadGame(Slot: number): void;
|
|
324
|
+
/**
|
|
325
|
+
* Teleports a character forward
|
|
326
|
+
* @param {Object} C - The character to teleport
|
|
327
|
+
* @returns {void} - Nothing
|
|
328
|
+
*/
|
|
329
|
+
declare function PlatformCastTeleport(C: any): void;
|
|
330
|
+
/**
|
|
331
|
+
* Heals the character for 20% of it's max HP
|
|
332
|
+
* @param {Object} C - The character to teleport
|
|
333
|
+
* @returns {void} - Nothing
|
|
334
|
+
*/
|
|
335
|
+
declare function PlatformCastHeal(C: any): void;
|
|
336
|
+
/**
|
|
337
|
+
* Handles keys pressed
|
|
338
|
+
* @param {Object} e - The key pressed
|
|
339
|
+
* @returns {void} - Nothing
|
|
340
|
+
*/
|
|
341
|
+
declare function PlatformEventKeyDown(e: any): void;
|
|
342
|
+
/**
|
|
343
|
+
* Handles keys released
|
|
344
|
+
* @param {Object} e - The key released
|
|
345
|
+
* @returns {void} - Nothing
|
|
346
|
+
*/
|
|
347
|
+
declare function PlatformEventKeyUp(e: any): void;
|
|
348
|
+
/**
|
|
349
|
+
* Handles the controller inputs
|
|
350
|
+
* @param {Object} Buttons - The buttons pressed on the controller
|
|
351
|
+
* @returns {boolean} - Always TRUE to indicate that the controller is handled
|
|
352
|
+
*/
|
|
353
|
+
declare function PlatformController(Buttons: any): boolean;
|
|
354
|
+
/**
|
|
355
|
+
* Handles the touched regions for mobile play
|
|
356
|
+
* @returns {void}
|
|
357
|
+
*/
|
|
358
|
+
declare function PlatformTouch(): void;
|
|
359
|
+
/**
|
|
360
|
+
* Returns TRUE if a specific perk is allocated for that character
|
|
361
|
+
* @param {Object} C - The platform character to evaluate
|
|
362
|
+
* @param {Object} Perk - The perk name to validate
|
|
363
|
+
* @returns {boolean} - TRUE if the perk is paid
|
|
364
|
+
*/
|
|
365
|
+
declare function PlatformHasPerk(C: any, Perk: any): boolean;
|
|
366
|
+
/**
|
|
367
|
+
* Returns TRUE if a specific cooldown is currently active
|
|
368
|
+
* @param {String} Name - The name of the cooldown to validate
|
|
369
|
+
* @returns {boolean} - TRUE if active
|
|
370
|
+
*/
|
|
371
|
+
declare function PlatformCooldownActive(Name: string): boolean;
|
|
372
|
+
declare var PlatformChar: any[];
|
|
373
|
+
declare var PlatformFocusCharacter: any;
|
|
374
|
+
declare var PlatformPlayer: any;
|
|
375
|
+
declare var PlatformLastTime: any;
|
|
376
|
+
declare var PlatformKeys: any[];
|
|
377
|
+
declare var PlatformFloor: number;
|
|
378
|
+
declare var PlatformViewX: number;
|
|
379
|
+
declare var PlatformViewY: number;
|
|
380
|
+
declare var PlatformRoom: any;
|
|
381
|
+
declare var PlatformMusic: any;
|
|
382
|
+
declare var PlatformAllowAudio: boolean;
|
|
383
|
+
declare var PlatformGravitySpeed: number;
|
|
384
|
+
declare var PlatformLastKeyCode: number;
|
|
385
|
+
declare var PlatformLastKeyTime: number;
|
|
386
|
+
declare var PlatformExperienceForLevel: number[];
|
|
387
|
+
declare var PlatformShowHitBox: boolean;
|
|
388
|
+
declare var PlatformMessage: any;
|
|
389
|
+
declare var PlatformHeal: any;
|
|
390
|
+
declare var PlatformEvent: any[];
|
|
391
|
+
declare var PlatformDrawUpArrow: any[];
|
|
392
|
+
declare var PlatformButtons: any;
|
|
393
|
+
declare var PlatformRunDirection: string;
|
|
394
|
+
declare var PlatformRunTime: number;
|
|
395
|
+
/** @type {null | TouchList} */
|
|
396
|
+
declare var PlatformLastTouch: null | TouchList;
|
|
397
|
+
declare var PlatformImmunityTime: number;
|
|
398
|
+
declare var PlatformSaveMode: boolean;
|
|
399
|
+
declare var PlatformGiftMode: boolean;
|
|
400
|
+
declare var PlatformJumpPhase: string;
|
|
401
|
+
declare var PlatformParty: any[];
|
|
402
|
+
declare var PlatformRegen: number;
|
|
403
|
+
declare var PlatformCooldown: any[];
|
|
404
|
+
declare namespace PlatformTimedScreenFilter {
|
|
405
|
+
const End: number;
|
|
406
|
+
const Filter: string;
|
|
407
|
+
}
|
|
408
|
+
declare var PlatformRightButtons: any[];
|
|
409
|
+
declare var PlatformInventory: any[];
|
|
410
|
+
declare var PlatformInventoryList: {
|
|
411
|
+
Name: string;
|
|
412
|
+
DisplayName: string;
|
|
413
|
+
Description: string;
|
|
414
|
+
OnGive: (Char: any) => void;
|
|
415
|
+
}[];
|
|
416
|
+
declare var PlatformTemplate: ({
|
|
417
|
+
Name: string;
|
|
418
|
+
Status: string;
|
|
419
|
+
Perk: string;
|
|
420
|
+
PerkName: string[];
|
|
421
|
+
Health: number;
|
|
422
|
+
HealthPerLevel: number;
|
|
423
|
+
Width: number;
|
|
424
|
+
Height: number;
|
|
425
|
+
HitBox: number[];
|
|
426
|
+
JumpHitBox: number[];
|
|
427
|
+
RunSpeed: number;
|
|
428
|
+
WalkSpeed: number;
|
|
429
|
+
CrawlSpeed: number;
|
|
430
|
+
JumpForce: number;
|
|
431
|
+
CollisionDamage: number;
|
|
432
|
+
ExperienceValue: number;
|
|
433
|
+
DamageBackOdds: number;
|
|
434
|
+
DamageKnockForce: number;
|
|
435
|
+
DamageAudio: string[];
|
|
436
|
+
BindAudio: string[];
|
|
437
|
+
Animation: {
|
|
438
|
+
Name: string;
|
|
439
|
+
Cycle: number[];
|
|
440
|
+
Speed: number;
|
|
441
|
+
}[];
|
|
442
|
+
Attack: {
|
|
443
|
+
Name: string;
|
|
444
|
+
HitBox: number[];
|
|
445
|
+
HitAnimation: number[];
|
|
446
|
+
StartAudio: string[];
|
|
447
|
+
HitAudio: string[];
|
|
448
|
+
Damage: number[];
|
|
449
|
+
Speed: number;
|
|
450
|
+
}[];
|
|
451
|
+
Magic?: undefined;
|
|
452
|
+
MagicPerLevel?: undefined;
|
|
453
|
+
Projectile?: undefined;
|
|
454
|
+
ProjectileName?: undefined;
|
|
455
|
+
ProjectileType?: undefined;
|
|
456
|
+
ProjectileDamage?: undefined;
|
|
457
|
+
ProjectileTime?: undefined;
|
|
458
|
+
ProjectileHitAudio?: undefined;
|
|
459
|
+
OnBind?: undefined;
|
|
460
|
+
JumpOdds?: undefined;
|
|
461
|
+
LootOdds?: undefined;
|
|
462
|
+
RunOdds?: undefined;
|
|
463
|
+
DamageFaceOdds?: undefined;
|
|
464
|
+
StandAttackSlowOdds?: undefined;
|
|
465
|
+
ProjectileOdds?: undefined;
|
|
466
|
+
ProjectileBothSides?: undefined;
|
|
467
|
+
} | {
|
|
468
|
+
Name: string;
|
|
469
|
+
Status: string;
|
|
470
|
+
Perk: string;
|
|
471
|
+
PerkName: string[];
|
|
472
|
+
Width: number;
|
|
473
|
+
Height: number;
|
|
474
|
+
Health: number;
|
|
475
|
+
HealthPerLevel: number;
|
|
476
|
+
Magic: number;
|
|
477
|
+
MagicPerLevel: number;
|
|
478
|
+
HitBox: number[];
|
|
479
|
+
JumpHitBox: number[];
|
|
480
|
+
RunSpeed: number;
|
|
481
|
+
WalkSpeed: number;
|
|
482
|
+
CrawlSpeed: number;
|
|
483
|
+
JumpForce: number;
|
|
484
|
+
CollisionDamage: number;
|
|
485
|
+
ExperienceValue: number;
|
|
486
|
+
DamageBackOdds: number;
|
|
487
|
+
DamageKnockForce: number;
|
|
488
|
+
DamageAudio: string[];
|
|
489
|
+
BindAudio: string[];
|
|
490
|
+
Animation: ({
|
|
491
|
+
Name: string;
|
|
492
|
+
Cycle: number[];
|
|
493
|
+
Speed: number;
|
|
494
|
+
Audio?: undefined;
|
|
495
|
+
} | {
|
|
496
|
+
Name: string;
|
|
497
|
+
Cycle: number[];
|
|
498
|
+
Speed: number;
|
|
499
|
+
Audio: string[];
|
|
500
|
+
})[];
|
|
501
|
+
Attack: ({
|
|
502
|
+
Name: string;
|
|
503
|
+
HitBox: number[];
|
|
504
|
+
HitAnimation: number[];
|
|
505
|
+
StartAudio: string[];
|
|
506
|
+
HitAudio: string[];
|
|
507
|
+
Damage: number[];
|
|
508
|
+
Speed: number;
|
|
509
|
+
Magic?: undefined;
|
|
510
|
+
Cooldown?: undefined;
|
|
511
|
+
} | {
|
|
512
|
+
Name: string;
|
|
513
|
+
HitBox: number[];
|
|
514
|
+
HitAnimation: number[];
|
|
515
|
+
HitAudio: string[];
|
|
516
|
+
Damage: number[];
|
|
517
|
+
Speed: number;
|
|
518
|
+
StartAudio?: undefined;
|
|
519
|
+
Magic?: undefined;
|
|
520
|
+
Cooldown?: undefined;
|
|
521
|
+
} | {
|
|
522
|
+
Name: string;
|
|
523
|
+
Magic: number;
|
|
524
|
+
Cooldown: number;
|
|
525
|
+
HitBox: number[];
|
|
526
|
+
HitAnimation: number[];
|
|
527
|
+
Damage: number[];
|
|
528
|
+
Speed: number;
|
|
529
|
+
StartAudio?: undefined;
|
|
530
|
+
HitAudio?: undefined;
|
|
531
|
+
})[];
|
|
532
|
+
Projectile?: undefined;
|
|
533
|
+
ProjectileName?: undefined;
|
|
534
|
+
ProjectileType?: undefined;
|
|
535
|
+
ProjectileDamage?: undefined;
|
|
536
|
+
ProjectileTime?: undefined;
|
|
537
|
+
ProjectileHitAudio?: undefined;
|
|
538
|
+
OnBind?: undefined;
|
|
539
|
+
JumpOdds?: undefined;
|
|
540
|
+
LootOdds?: undefined;
|
|
541
|
+
RunOdds?: undefined;
|
|
542
|
+
DamageFaceOdds?: undefined;
|
|
543
|
+
StandAttackSlowOdds?: undefined;
|
|
544
|
+
ProjectileOdds?: undefined;
|
|
545
|
+
ProjectileBothSides?: undefined;
|
|
546
|
+
} | {
|
|
547
|
+
Name: string;
|
|
548
|
+
Status: string;
|
|
549
|
+
Perk: string;
|
|
550
|
+
PerkName: string[];
|
|
551
|
+
Width: number;
|
|
552
|
+
Height: number;
|
|
553
|
+
Health: number;
|
|
554
|
+
HealthPerLevel: number;
|
|
555
|
+
Projectile: number;
|
|
556
|
+
ProjectileName: string;
|
|
557
|
+
ProjectileType: string;
|
|
558
|
+
ProjectileDamage: number[];
|
|
559
|
+
ProjectileTime: number;
|
|
560
|
+
ProjectileHitAudio: string[];
|
|
561
|
+
HitBox: number[];
|
|
562
|
+
JumpHitBox: number[];
|
|
563
|
+
RunSpeed: number;
|
|
564
|
+
WalkSpeed: number;
|
|
565
|
+
CrawlSpeed: number;
|
|
566
|
+
JumpForce: number;
|
|
567
|
+
CollisionDamage: number;
|
|
568
|
+
ExperienceValue: number;
|
|
569
|
+
DamageBackOdds: number;
|
|
570
|
+
DamageKnockForce: number;
|
|
571
|
+
DamageAudio: string[];
|
|
572
|
+
BindAudio: string[];
|
|
573
|
+
Animation: ({
|
|
574
|
+
Name: string;
|
|
575
|
+
Cycle: number[];
|
|
576
|
+
Speed: number;
|
|
577
|
+
Audio?: undefined;
|
|
578
|
+
} | {
|
|
579
|
+
Name: string;
|
|
580
|
+
Cycle: number[];
|
|
581
|
+
Speed: number;
|
|
582
|
+
Audio: string[];
|
|
583
|
+
})[];
|
|
584
|
+
Attack: ({
|
|
585
|
+
Name: string;
|
|
586
|
+
HitBox: number[];
|
|
587
|
+
HitAnimation: number[];
|
|
588
|
+
StartAudio: string[];
|
|
589
|
+
HitAudio: string[];
|
|
590
|
+
Damage: number[];
|
|
591
|
+
Speed: number;
|
|
592
|
+
} | {
|
|
593
|
+
Name: string;
|
|
594
|
+
Speed: number;
|
|
595
|
+
HitBox?: undefined;
|
|
596
|
+
HitAnimation?: undefined;
|
|
597
|
+
StartAudio?: undefined;
|
|
598
|
+
HitAudio?: undefined;
|
|
599
|
+
Damage?: undefined;
|
|
600
|
+
})[];
|
|
601
|
+
Magic?: undefined;
|
|
602
|
+
MagicPerLevel?: undefined;
|
|
603
|
+
OnBind?: undefined;
|
|
604
|
+
JumpOdds?: undefined;
|
|
605
|
+
LootOdds?: undefined;
|
|
606
|
+
RunOdds?: undefined;
|
|
607
|
+
DamageFaceOdds?: undefined;
|
|
608
|
+
StandAttackSlowOdds?: undefined;
|
|
609
|
+
ProjectileOdds?: undefined;
|
|
610
|
+
ProjectileBothSides?: undefined;
|
|
611
|
+
} | {
|
|
612
|
+
Name: string;
|
|
613
|
+
Status: string;
|
|
614
|
+
Width: number;
|
|
615
|
+
Height: number;
|
|
616
|
+
Animation: {
|
|
617
|
+
Name: string;
|
|
618
|
+
Cycle: number[];
|
|
619
|
+
Speed: number;
|
|
620
|
+
}[];
|
|
621
|
+
Perk?: undefined;
|
|
622
|
+
PerkName?: undefined;
|
|
623
|
+
Health?: undefined;
|
|
624
|
+
HealthPerLevel?: undefined;
|
|
625
|
+
HitBox?: undefined;
|
|
626
|
+
JumpHitBox?: undefined;
|
|
627
|
+
RunSpeed?: undefined;
|
|
628
|
+
WalkSpeed?: undefined;
|
|
629
|
+
CrawlSpeed?: undefined;
|
|
630
|
+
JumpForce?: undefined;
|
|
631
|
+
CollisionDamage?: undefined;
|
|
632
|
+
ExperienceValue?: undefined;
|
|
633
|
+
DamageBackOdds?: undefined;
|
|
634
|
+
DamageKnockForce?: undefined;
|
|
635
|
+
DamageAudio?: undefined;
|
|
636
|
+
BindAudio?: undefined;
|
|
637
|
+
Attack?: undefined;
|
|
638
|
+
Magic?: undefined;
|
|
639
|
+
MagicPerLevel?: undefined;
|
|
640
|
+
Projectile?: undefined;
|
|
641
|
+
ProjectileName?: undefined;
|
|
642
|
+
ProjectileType?: undefined;
|
|
643
|
+
ProjectileDamage?: undefined;
|
|
644
|
+
ProjectileTime?: undefined;
|
|
645
|
+
ProjectileHitAudio?: undefined;
|
|
646
|
+
OnBind?: undefined;
|
|
647
|
+
JumpOdds?: undefined;
|
|
648
|
+
LootOdds?: undefined;
|
|
649
|
+
RunOdds?: undefined;
|
|
650
|
+
DamageFaceOdds?: undefined;
|
|
651
|
+
StandAttackSlowOdds?: undefined;
|
|
652
|
+
ProjectileOdds?: undefined;
|
|
653
|
+
ProjectileBothSides?: undefined;
|
|
654
|
+
} | {
|
|
655
|
+
Name: string;
|
|
656
|
+
Status: string;
|
|
657
|
+
Width: number;
|
|
658
|
+
Height: number;
|
|
659
|
+
HitBox: number[];
|
|
660
|
+
Animation: {
|
|
661
|
+
Name: string;
|
|
662
|
+
Cycle: number[];
|
|
663
|
+
Speed: number;
|
|
664
|
+
}[];
|
|
665
|
+
Perk?: undefined;
|
|
666
|
+
PerkName?: undefined;
|
|
667
|
+
Health?: undefined;
|
|
668
|
+
HealthPerLevel?: undefined;
|
|
669
|
+
JumpHitBox?: undefined;
|
|
670
|
+
RunSpeed?: undefined;
|
|
671
|
+
WalkSpeed?: undefined;
|
|
672
|
+
CrawlSpeed?: undefined;
|
|
673
|
+
JumpForce?: undefined;
|
|
674
|
+
CollisionDamage?: undefined;
|
|
675
|
+
ExperienceValue?: undefined;
|
|
676
|
+
DamageBackOdds?: undefined;
|
|
677
|
+
DamageKnockForce?: undefined;
|
|
678
|
+
DamageAudio?: undefined;
|
|
679
|
+
BindAudio?: undefined;
|
|
680
|
+
Attack?: undefined;
|
|
681
|
+
Magic?: undefined;
|
|
682
|
+
MagicPerLevel?: undefined;
|
|
683
|
+
Projectile?: undefined;
|
|
684
|
+
ProjectileName?: undefined;
|
|
685
|
+
ProjectileType?: undefined;
|
|
686
|
+
ProjectileDamage?: undefined;
|
|
687
|
+
ProjectileTime?: undefined;
|
|
688
|
+
ProjectileHitAudio?: undefined;
|
|
689
|
+
OnBind?: undefined;
|
|
690
|
+
JumpOdds?: undefined;
|
|
691
|
+
LootOdds?: undefined;
|
|
692
|
+
RunOdds?: undefined;
|
|
693
|
+
DamageFaceOdds?: undefined;
|
|
694
|
+
StandAttackSlowOdds?: undefined;
|
|
695
|
+
ProjectileOdds?: undefined;
|
|
696
|
+
ProjectileBothSides?: undefined;
|
|
697
|
+
} | {
|
|
698
|
+
Name: string;
|
|
699
|
+
Status: string;
|
|
700
|
+
Health: number;
|
|
701
|
+
Width: number;
|
|
702
|
+
Height: number;
|
|
703
|
+
Animation: {
|
|
704
|
+
Name: string;
|
|
705
|
+
Cycle: number[];
|
|
706
|
+
Speed: number;
|
|
707
|
+
}[];
|
|
708
|
+
OnBind: () => void;
|
|
709
|
+
Perk?: undefined;
|
|
710
|
+
PerkName?: undefined;
|
|
711
|
+
HealthPerLevel?: undefined;
|
|
712
|
+
HitBox?: undefined;
|
|
713
|
+
JumpHitBox?: undefined;
|
|
714
|
+
RunSpeed?: undefined;
|
|
715
|
+
WalkSpeed?: undefined;
|
|
716
|
+
CrawlSpeed?: undefined;
|
|
717
|
+
JumpForce?: undefined;
|
|
718
|
+
CollisionDamage?: undefined;
|
|
719
|
+
ExperienceValue?: undefined;
|
|
720
|
+
DamageBackOdds?: undefined;
|
|
721
|
+
DamageKnockForce?: undefined;
|
|
722
|
+
DamageAudio?: undefined;
|
|
723
|
+
BindAudio?: undefined;
|
|
724
|
+
Attack?: undefined;
|
|
725
|
+
Magic?: undefined;
|
|
726
|
+
MagicPerLevel?: undefined;
|
|
727
|
+
Projectile?: undefined;
|
|
728
|
+
ProjectileName?: undefined;
|
|
729
|
+
ProjectileType?: undefined;
|
|
730
|
+
ProjectileDamage?: undefined;
|
|
731
|
+
ProjectileTime?: undefined;
|
|
732
|
+
ProjectileHitAudio?: undefined;
|
|
733
|
+
JumpOdds?: undefined;
|
|
734
|
+
LootOdds?: undefined;
|
|
735
|
+
RunOdds?: undefined;
|
|
736
|
+
DamageFaceOdds?: undefined;
|
|
737
|
+
StandAttackSlowOdds?: undefined;
|
|
738
|
+
ProjectileOdds?: undefined;
|
|
739
|
+
ProjectileBothSides?: undefined;
|
|
740
|
+
} | {
|
|
741
|
+
Name: string;
|
|
742
|
+
Status: string;
|
|
743
|
+
Health: number;
|
|
744
|
+
Width: number;
|
|
745
|
+
Height: number;
|
|
746
|
+
HitBox: number[];
|
|
747
|
+
JumpHitBox: number[];
|
|
748
|
+
RunSpeed: number;
|
|
749
|
+
WalkSpeed: number;
|
|
750
|
+
CrawlSpeed: number;
|
|
751
|
+
JumpForce: number;
|
|
752
|
+
CollisionDamage: number;
|
|
753
|
+
ExperienceValue: number;
|
|
754
|
+
JumpOdds: number;
|
|
755
|
+
DamageBackOdds: number;
|
|
756
|
+
DamageKnockForce: number;
|
|
757
|
+
LootOdds: number;
|
|
758
|
+
Animation: {
|
|
759
|
+
Name: string;
|
|
760
|
+
Cycle: number[];
|
|
761
|
+
Speed: number;
|
|
762
|
+
}[];
|
|
763
|
+
OnBind: () => void;
|
|
764
|
+
Perk?: undefined;
|
|
765
|
+
PerkName?: undefined;
|
|
766
|
+
HealthPerLevel?: undefined;
|
|
767
|
+
DamageAudio?: undefined;
|
|
768
|
+
BindAudio?: undefined;
|
|
769
|
+
Attack?: undefined;
|
|
770
|
+
Magic?: undefined;
|
|
771
|
+
MagicPerLevel?: undefined;
|
|
772
|
+
Projectile?: undefined;
|
|
773
|
+
ProjectileName?: undefined;
|
|
774
|
+
ProjectileType?: undefined;
|
|
775
|
+
ProjectileDamage?: undefined;
|
|
776
|
+
ProjectileTime?: undefined;
|
|
777
|
+
ProjectileHitAudio?: undefined;
|
|
778
|
+
RunOdds?: undefined;
|
|
779
|
+
DamageFaceOdds?: undefined;
|
|
780
|
+
StandAttackSlowOdds?: undefined;
|
|
781
|
+
ProjectileOdds?: undefined;
|
|
782
|
+
ProjectileBothSides?: undefined;
|
|
783
|
+
} | {
|
|
784
|
+
Name: string;
|
|
785
|
+
Status: string;
|
|
786
|
+
Health: number;
|
|
787
|
+
Width: number;
|
|
788
|
+
Height: number;
|
|
789
|
+
HitBox: number[];
|
|
790
|
+
JumpHitBox: number[];
|
|
791
|
+
RunSpeed: number;
|
|
792
|
+
WalkSpeed: number;
|
|
793
|
+
CrawlSpeed: number;
|
|
794
|
+
JumpForce: number;
|
|
795
|
+
CollisionDamage: number;
|
|
796
|
+
ExperienceValue: number;
|
|
797
|
+
JumpOdds: number;
|
|
798
|
+
RunOdds: number;
|
|
799
|
+
DamageKnockForce: number;
|
|
800
|
+
LootOdds: number;
|
|
801
|
+
Animation: {
|
|
802
|
+
Name: string;
|
|
803
|
+
Cycle: number[];
|
|
804
|
+
Speed: number;
|
|
805
|
+
}[];
|
|
806
|
+
OnBind: () => void;
|
|
807
|
+
Perk?: undefined;
|
|
808
|
+
PerkName?: undefined;
|
|
809
|
+
HealthPerLevel?: undefined;
|
|
810
|
+
DamageBackOdds?: undefined;
|
|
811
|
+
DamageAudio?: undefined;
|
|
812
|
+
BindAudio?: undefined;
|
|
813
|
+
Attack?: undefined;
|
|
814
|
+
Magic?: undefined;
|
|
815
|
+
MagicPerLevel?: undefined;
|
|
816
|
+
Projectile?: undefined;
|
|
817
|
+
ProjectileName?: undefined;
|
|
818
|
+
ProjectileType?: undefined;
|
|
819
|
+
ProjectileDamage?: undefined;
|
|
820
|
+
ProjectileTime?: undefined;
|
|
821
|
+
ProjectileHitAudio?: undefined;
|
|
822
|
+
DamageFaceOdds?: undefined;
|
|
823
|
+
StandAttackSlowOdds?: undefined;
|
|
824
|
+
ProjectileOdds?: undefined;
|
|
825
|
+
ProjectileBothSides?: undefined;
|
|
826
|
+
} | {
|
|
827
|
+
Name: string;
|
|
828
|
+
Status: string;
|
|
829
|
+
Health: number;
|
|
830
|
+
Width: number;
|
|
831
|
+
Height: number;
|
|
832
|
+
HitBox: number[];
|
|
833
|
+
RunSpeed: number;
|
|
834
|
+
WalkSpeed: number;
|
|
835
|
+
CrawlSpeed: number;
|
|
836
|
+
CollisionDamage: number;
|
|
837
|
+
ExperienceValue: number;
|
|
838
|
+
RunOdds: number;
|
|
839
|
+
DamageBackOdds: number;
|
|
840
|
+
DamageFaceOdds: number;
|
|
841
|
+
DamageKnockForce: number;
|
|
842
|
+
LootOdds: number;
|
|
843
|
+
Animation: {
|
|
844
|
+
Name: string;
|
|
845
|
+
Cycle: number[];
|
|
846
|
+
Speed: number;
|
|
847
|
+
}[];
|
|
848
|
+
OnBind: () => void;
|
|
849
|
+
Perk?: undefined;
|
|
850
|
+
PerkName?: undefined;
|
|
851
|
+
HealthPerLevel?: undefined;
|
|
852
|
+
JumpHitBox?: undefined;
|
|
853
|
+
JumpForce?: undefined;
|
|
854
|
+
DamageAudio?: undefined;
|
|
855
|
+
BindAudio?: undefined;
|
|
856
|
+
Attack?: undefined;
|
|
857
|
+
Magic?: undefined;
|
|
858
|
+
MagicPerLevel?: undefined;
|
|
859
|
+
Projectile?: undefined;
|
|
860
|
+
ProjectileName?: undefined;
|
|
861
|
+
ProjectileType?: undefined;
|
|
862
|
+
ProjectileDamage?: undefined;
|
|
863
|
+
ProjectileTime?: undefined;
|
|
864
|
+
ProjectileHitAudio?: undefined;
|
|
865
|
+
JumpOdds?: undefined;
|
|
866
|
+
StandAttackSlowOdds?: undefined;
|
|
867
|
+
ProjectileOdds?: undefined;
|
|
868
|
+
ProjectileBothSides?: undefined;
|
|
869
|
+
} | {
|
|
870
|
+
Name: string;
|
|
871
|
+
Status: string;
|
|
872
|
+
Health: number;
|
|
873
|
+
Width: number;
|
|
874
|
+
Height: number;
|
|
875
|
+
HitBox: number[];
|
|
876
|
+
JumpHitBox: number[];
|
|
877
|
+
RunSpeed: number;
|
|
878
|
+
WalkSpeed: number;
|
|
879
|
+
CrawlSpeed: number;
|
|
880
|
+
JumpForce: number;
|
|
881
|
+
CollisionDamage: number;
|
|
882
|
+
ExperienceValue: number;
|
|
883
|
+
JumpOdds: number;
|
|
884
|
+
RunOdds: number;
|
|
885
|
+
StandAttackSlowOdds: number;
|
|
886
|
+
DamageBackOdds: number;
|
|
887
|
+
DamageFaceOdds: number;
|
|
888
|
+
DamageKnockForce: number;
|
|
889
|
+
LootOdds: number;
|
|
890
|
+
Animation: ({
|
|
891
|
+
Name: string;
|
|
892
|
+
Cycle: number[];
|
|
893
|
+
Speed: number;
|
|
894
|
+
CycleLeft?: undefined;
|
|
895
|
+
OffsetY?: undefined;
|
|
896
|
+
Width?: undefined;
|
|
897
|
+
Height?: undefined;
|
|
898
|
+
} | {
|
|
899
|
+
Name: string;
|
|
900
|
+
Cycle: number[];
|
|
901
|
+
CycleLeft: number[];
|
|
902
|
+
Speed: number;
|
|
903
|
+
OffsetY?: undefined;
|
|
904
|
+
Width?: undefined;
|
|
905
|
+
Height?: undefined;
|
|
906
|
+
} | {
|
|
907
|
+
Name: string;
|
|
908
|
+
OffsetY: number;
|
|
909
|
+
Width: number;
|
|
910
|
+
Height: number;
|
|
911
|
+
Cycle: number[];
|
|
912
|
+
Speed: number;
|
|
913
|
+
CycleLeft?: undefined;
|
|
914
|
+
})[];
|
|
915
|
+
Attack: {
|
|
916
|
+
Name: string;
|
|
917
|
+
HitBox: number[];
|
|
918
|
+
HitAnimation: number[];
|
|
919
|
+
Damage: number[];
|
|
920
|
+
Speed: number;
|
|
921
|
+
}[];
|
|
922
|
+
OnBind: () => void;
|
|
923
|
+
Perk?: undefined;
|
|
924
|
+
PerkName?: undefined;
|
|
925
|
+
HealthPerLevel?: undefined;
|
|
926
|
+
DamageAudio?: undefined;
|
|
927
|
+
BindAudio?: undefined;
|
|
928
|
+
Magic?: undefined;
|
|
929
|
+
MagicPerLevel?: undefined;
|
|
930
|
+
Projectile?: undefined;
|
|
931
|
+
ProjectileName?: undefined;
|
|
932
|
+
ProjectileType?: undefined;
|
|
933
|
+
ProjectileDamage?: undefined;
|
|
934
|
+
ProjectileTime?: undefined;
|
|
935
|
+
ProjectileHitAudio?: undefined;
|
|
936
|
+
ProjectileOdds?: undefined;
|
|
937
|
+
ProjectileBothSides?: undefined;
|
|
938
|
+
} | {
|
|
939
|
+
Name: string;
|
|
940
|
+
Status: string;
|
|
941
|
+
Health: number;
|
|
942
|
+
Width: number;
|
|
943
|
+
Height: number;
|
|
944
|
+
HitBox: number[];
|
|
945
|
+
RunSpeed: number;
|
|
946
|
+
WalkSpeed: number;
|
|
947
|
+
CrawlSpeed: number;
|
|
948
|
+
Projectile: number;
|
|
949
|
+
ProjectileName: string;
|
|
950
|
+
ProjectileType: string;
|
|
951
|
+
ProjectileDamage: number[];
|
|
952
|
+
ProjectileOdds: number;
|
|
953
|
+
ProjectileTime: number;
|
|
954
|
+
CollisionDamage: number;
|
|
955
|
+
ExperienceValue: number;
|
|
956
|
+
RunOdds: number;
|
|
957
|
+
DamageBackOdds: number;
|
|
958
|
+
DamageKnockForce: number;
|
|
959
|
+
LootOdds: number;
|
|
960
|
+
Animation: {
|
|
961
|
+
Name: string;
|
|
962
|
+
Cycle: number[];
|
|
963
|
+
Speed: number;
|
|
964
|
+
}[];
|
|
965
|
+
Attack: {
|
|
966
|
+
Name: string;
|
|
967
|
+
Speed: number;
|
|
968
|
+
}[];
|
|
969
|
+
OnBind: () => void;
|
|
970
|
+
Perk?: undefined;
|
|
971
|
+
PerkName?: undefined;
|
|
972
|
+
HealthPerLevel?: undefined;
|
|
973
|
+
JumpHitBox?: undefined;
|
|
974
|
+
JumpForce?: undefined;
|
|
975
|
+
DamageAudio?: undefined;
|
|
976
|
+
BindAudio?: undefined;
|
|
977
|
+
Magic?: undefined;
|
|
978
|
+
MagicPerLevel?: undefined;
|
|
979
|
+
ProjectileHitAudio?: undefined;
|
|
980
|
+
JumpOdds?: undefined;
|
|
981
|
+
DamageFaceOdds?: undefined;
|
|
982
|
+
StandAttackSlowOdds?: undefined;
|
|
983
|
+
ProjectileBothSides?: undefined;
|
|
984
|
+
} | {
|
|
985
|
+
Name: string;
|
|
986
|
+
Status: string;
|
|
987
|
+
Health: number;
|
|
988
|
+
Width: number;
|
|
989
|
+
Height: number;
|
|
990
|
+
HitBox: number[];
|
|
991
|
+
JumpHitBox: number[];
|
|
992
|
+
JumpForce: number;
|
|
993
|
+
WalkSpeed: number;
|
|
994
|
+
CrawlSpeed: number;
|
|
995
|
+
Projectile: number;
|
|
996
|
+
ProjectileName: string;
|
|
997
|
+
ProjectileType: string;
|
|
998
|
+
ProjectileDamage: number[];
|
|
999
|
+
JumpOdds: number;
|
|
1000
|
+
ProjectileOdds: number;
|
|
1001
|
+
ProjectileTime: number;
|
|
1002
|
+
ProjectileBothSides: boolean;
|
|
1003
|
+
CollisionDamage: number;
|
|
1004
|
+
ExperienceValue: number;
|
|
1005
|
+
DamageBackOdds: number;
|
|
1006
|
+
DamageKnockForce: number;
|
|
1007
|
+
LootOdds: number;
|
|
1008
|
+
Animation: {
|
|
1009
|
+
Name: string;
|
|
1010
|
+
Cycle: number[];
|
|
1011
|
+
Speed: number;
|
|
1012
|
+
}[];
|
|
1013
|
+
Attack: {
|
|
1014
|
+
Name: string;
|
|
1015
|
+
Speed: number;
|
|
1016
|
+
}[];
|
|
1017
|
+
OnBind: () => void;
|
|
1018
|
+
Perk?: undefined;
|
|
1019
|
+
PerkName?: undefined;
|
|
1020
|
+
HealthPerLevel?: undefined;
|
|
1021
|
+
RunSpeed?: undefined;
|
|
1022
|
+
DamageAudio?: undefined;
|
|
1023
|
+
BindAudio?: undefined;
|
|
1024
|
+
Magic?: undefined;
|
|
1025
|
+
MagicPerLevel?: undefined;
|
|
1026
|
+
ProjectileHitAudio?: undefined;
|
|
1027
|
+
RunOdds?: undefined;
|
|
1028
|
+
DamageFaceOdds?: undefined;
|
|
1029
|
+
StandAttackSlowOdds?: undefined;
|
|
1030
|
+
})[];
|
|
1031
|
+
declare var PlatformRoomList: ({
|
|
1032
|
+
Name: string;
|
|
1033
|
+
Text: string;
|
|
1034
|
+
Background: string;
|
|
1035
|
+
Music: string;
|
|
1036
|
+
Width: number;
|
|
1037
|
+
Height: number;
|
|
1038
|
+
LimitLeft: number;
|
|
1039
|
+
LimitRight: number;
|
|
1040
|
+
Heal: number;
|
|
1041
|
+
Door: {
|
|
1042
|
+
Name: string;
|
|
1043
|
+
FromX: number;
|
|
1044
|
+
FromY: number;
|
|
1045
|
+
FromW: number;
|
|
1046
|
+
FromH: number;
|
|
1047
|
+
FromType: string;
|
|
1048
|
+
ToX: number;
|
|
1049
|
+
ToFaceLeft: boolean;
|
|
1050
|
+
}[];
|
|
1051
|
+
Entry?: undefined;
|
|
1052
|
+
Character?: undefined;
|
|
1053
|
+
AlternateBackground?: undefined;
|
|
1054
|
+
BackgroundFilter?: undefined;
|
|
1055
|
+
} | {
|
|
1056
|
+
Name: string;
|
|
1057
|
+
Entry: () => void;
|
|
1058
|
+
Text: string;
|
|
1059
|
+
Background: string;
|
|
1060
|
+
Music: string;
|
|
1061
|
+
Width: number;
|
|
1062
|
+
Height: number;
|
|
1063
|
+
LimitLeft: number;
|
|
1064
|
+
Door: {
|
|
1065
|
+
Name: string;
|
|
1066
|
+
FromX: number;
|
|
1067
|
+
FromY: number;
|
|
1068
|
+
FromW: number;
|
|
1069
|
+
FromH: number;
|
|
1070
|
+
FromType: string;
|
|
1071
|
+
ToX: number;
|
|
1072
|
+
ToFaceLeft: boolean;
|
|
1073
|
+
}[];
|
|
1074
|
+
Character: {
|
|
1075
|
+
Name: string;
|
|
1076
|
+
Status: string;
|
|
1077
|
+
X: number;
|
|
1078
|
+
}[];
|
|
1079
|
+
LimitRight?: undefined;
|
|
1080
|
+
Heal?: undefined;
|
|
1081
|
+
AlternateBackground?: undefined;
|
|
1082
|
+
BackgroundFilter?: undefined;
|
|
1083
|
+
} | {
|
|
1084
|
+
Name: string;
|
|
1085
|
+
Entry: () => void;
|
|
1086
|
+
Text: string;
|
|
1087
|
+
Background: string;
|
|
1088
|
+
AlternateBackground: string;
|
|
1089
|
+
Music: string;
|
|
1090
|
+
Width: number;
|
|
1091
|
+
Height: number;
|
|
1092
|
+
Door: {
|
|
1093
|
+
Name: string;
|
|
1094
|
+
FromX: number;
|
|
1095
|
+
FromY: number;
|
|
1096
|
+
FromW: number;
|
|
1097
|
+
FromH: number;
|
|
1098
|
+
FromType: string;
|
|
1099
|
+
ToX: number;
|
|
1100
|
+
ToFaceLeft: boolean;
|
|
1101
|
+
}[];
|
|
1102
|
+
Character: {
|
|
1103
|
+
Name: string;
|
|
1104
|
+
Status: string;
|
|
1105
|
+
X: number;
|
|
1106
|
+
}[];
|
|
1107
|
+
LimitLeft?: undefined;
|
|
1108
|
+
LimitRight?: undefined;
|
|
1109
|
+
Heal?: undefined;
|
|
1110
|
+
BackgroundFilter?: undefined;
|
|
1111
|
+
} | {
|
|
1112
|
+
Name: string;
|
|
1113
|
+
Text: string;
|
|
1114
|
+
Background: string;
|
|
1115
|
+
Music: string;
|
|
1116
|
+
Width: number;
|
|
1117
|
+
Height: number;
|
|
1118
|
+
LimitRight: number;
|
|
1119
|
+
Door: {
|
|
1120
|
+
Name: string;
|
|
1121
|
+
FromX: number;
|
|
1122
|
+
FromY: number;
|
|
1123
|
+
FromW: number;
|
|
1124
|
+
FromH: number;
|
|
1125
|
+
FromType: string;
|
|
1126
|
+
ToX: number;
|
|
1127
|
+
ToFaceLeft: boolean;
|
|
1128
|
+
}[];
|
|
1129
|
+
Character: {
|
|
1130
|
+
Name: string;
|
|
1131
|
+
Status: string;
|
|
1132
|
+
X: number;
|
|
1133
|
+
}[];
|
|
1134
|
+
LimitLeft?: undefined;
|
|
1135
|
+
Heal?: undefined;
|
|
1136
|
+
Entry?: undefined;
|
|
1137
|
+
AlternateBackground?: undefined;
|
|
1138
|
+
BackgroundFilter?: undefined;
|
|
1139
|
+
} | {
|
|
1140
|
+
Name: string;
|
|
1141
|
+
Entry: () => void;
|
|
1142
|
+
Text: string;
|
|
1143
|
+
Background: string;
|
|
1144
|
+
Music: string;
|
|
1145
|
+
Width: number;
|
|
1146
|
+
Height: number;
|
|
1147
|
+
Heal: number;
|
|
1148
|
+
Door: {
|
|
1149
|
+
Name: string;
|
|
1150
|
+
FromX: number;
|
|
1151
|
+
FromY: number;
|
|
1152
|
+
FromW: number;
|
|
1153
|
+
FromH: number;
|
|
1154
|
+
FromType: string;
|
|
1155
|
+
ToX: number;
|
|
1156
|
+
ToFaceLeft: boolean;
|
|
1157
|
+
}[];
|
|
1158
|
+
LimitLeft?: undefined;
|
|
1159
|
+
LimitRight?: undefined;
|
|
1160
|
+
Character?: undefined;
|
|
1161
|
+
AlternateBackground?: undefined;
|
|
1162
|
+
BackgroundFilter?: undefined;
|
|
1163
|
+
} | {
|
|
1164
|
+
Name: string;
|
|
1165
|
+
Entry: () => void;
|
|
1166
|
+
Text: string;
|
|
1167
|
+
Background: string;
|
|
1168
|
+
Music: string;
|
|
1169
|
+
Width: number;
|
|
1170
|
+
Height: number;
|
|
1171
|
+
Door: {
|
|
1172
|
+
Name: string;
|
|
1173
|
+
FromX: number;
|
|
1174
|
+
FromY: number;
|
|
1175
|
+
FromW: number;
|
|
1176
|
+
FromH: number;
|
|
1177
|
+
FromType: string;
|
|
1178
|
+
ToX: number;
|
|
1179
|
+
ToFaceLeft: boolean;
|
|
1180
|
+
}[];
|
|
1181
|
+
LimitLeft?: undefined;
|
|
1182
|
+
LimitRight?: undefined;
|
|
1183
|
+
Heal?: undefined;
|
|
1184
|
+
Character?: undefined;
|
|
1185
|
+
AlternateBackground?: undefined;
|
|
1186
|
+
BackgroundFilter?: undefined;
|
|
1187
|
+
} | {
|
|
1188
|
+
Name: string;
|
|
1189
|
+
Text: string;
|
|
1190
|
+
Background: string;
|
|
1191
|
+
Music: string;
|
|
1192
|
+
Width: number;
|
|
1193
|
+
Height: number;
|
|
1194
|
+
Door: {
|
|
1195
|
+
Name: string;
|
|
1196
|
+
FromX: number;
|
|
1197
|
+
FromY: number;
|
|
1198
|
+
FromW: number;
|
|
1199
|
+
FromH: number;
|
|
1200
|
+
FromType: string;
|
|
1201
|
+
ToX: number;
|
|
1202
|
+
ToFaceLeft: boolean;
|
|
1203
|
+
}[];
|
|
1204
|
+
Character: {
|
|
1205
|
+
Name: string;
|
|
1206
|
+
Status: string;
|
|
1207
|
+
X: number;
|
|
1208
|
+
}[];
|
|
1209
|
+
LimitLeft?: undefined;
|
|
1210
|
+
LimitRight?: undefined;
|
|
1211
|
+
Heal?: undefined;
|
|
1212
|
+
Entry?: undefined;
|
|
1213
|
+
AlternateBackground?: undefined;
|
|
1214
|
+
BackgroundFilter?: undefined;
|
|
1215
|
+
} | {
|
|
1216
|
+
Name: string;
|
|
1217
|
+
Entry: () => void;
|
|
1218
|
+
Text: string;
|
|
1219
|
+
Background: string;
|
|
1220
|
+
Music: string;
|
|
1221
|
+
Width: number;
|
|
1222
|
+
Height: number;
|
|
1223
|
+
LimitRight: number;
|
|
1224
|
+
Door: {
|
|
1225
|
+
Name: string;
|
|
1226
|
+
FromX: number;
|
|
1227
|
+
FromY: number;
|
|
1228
|
+
FromW: number;
|
|
1229
|
+
FromH: number;
|
|
1230
|
+
FromType: string;
|
|
1231
|
+
ToX: number;
|
|
1232
|
+
ToFaceLeft: boolean;
|
|
1233
|
+
}[];
|
|
1234
|
+
LimitLeft?: undefined;
|
|
1235
|
+
Heal?: undefined;
|
|
1236
|
+
Character?: undefined;
|
|
1237
|
+
AlternateBackground?: undefined;
|
|
1238
|
+
BackgroundFilter?: undefined;
|
|
1239
|
+
} | {
|
|
1240
|
+
Name: string;
|
|
1241
|
+
Entry: () => void;
|
|
1242
|
+
Text: string;
|
|
1243
|
+
Background: string;
|
|
1244
|
+
AlternateBackground: string;
|
|
1245
|
+
Music: string;
|
|
1246
|
+
Width: number;
|
|
1247
|
+
Height: number;
|
|
1248
|
+
LimitLeft: number;
|
|
1249
|
+
Door: {
|
|
1250
|
+
Name: string;
|
|
1251
|
+
FromX: number;
|
|
1252
|
+
FromY: number;
|
|
1253
|
+
FromW: number;
|
|
1254
|
+
FromH: number;
|
|
1255
|
+
FromType: string;
|
|
1256
|
+
ToX: number;
|
|
1257
|
+
ToFaceLeft: boolean;
|
|
1258
|
+
}[];
|
|
1259
|
+
LimitRight?: undefined;
|
|
1260
|
+
Heal?: undefined;
|
|
1261
|
+
Character?: undefined;
|
|
1262
|
+
BackgroundFilter?: undefined;
|
|
1263
|
+
} | {
|
|
1264
|
+
Name: string;
|
|
1265
|
+
Entry: () => void;
|
|
1266
|
+
Text: string;
|
|
1267
|
+
Background: string;
|
|
1268
|
+
Music: string;
|
|
1269
|
+
Width: number;
|
|
1270
|
+
Height: number;
|
|
1271
|
+
LimitLeft: number;
|
|
1272
|
+
Door: {
|
|
1273
|
+
Name: string;
|
|
1274
|
+
FromX: number;
|
|
1275
|
+
FromY: number;
|
|
1276
|
+
FromW: number;
|
|
1277
|
+
FromH: number;
|
|
1278
|
+
FromType: string;
|
|
1279
|
+
ToX: number;
|
|
1280
|
+
ToFaceLeft: boolean;
|
|
1281
|
+
}[];
|
|
1282
|
+
LimitRight?: undefined;
|
|
1283
|
+
Heal?: undefined;
|
|
1284
|
+
Character?: undefined;
|
|
1285
|
+
AlternateBackground?: undefined;
|
|
1286
|
+
BackgroundFilter?: undefined;
|
|
1287
|
+
} | {
|
|
1288
|
+
Name: string;
|
|
1289
|
+
Entry: () => void;
|
|
1290
|
+
Text: string;
|
|
1291
|
+
Background: string;
|
|
1292
|
+
Music: string;
|
|
1293
|
+
Width: number;
|
|
1294
|
+
Height: number;
|
|
1295
|
+
LimitLeft: number;
|
|
1296
|
+
LimitRight: number;
|
|
1297
|
+
Door: {
|
|
1298
|
+
Name: string;
|
|
1299
|
+
FromX: number;
|
|
1300
|
+
FromY: number;
|
|
1301
|
+
FromW: number;
|
|
1302
|
+
FromH: number;
|
|
1303
|
+
FromType: string;
|
|
1304
|
+
ToX: number;
|
|
1305
|
+
ToFaceLeft: boolean;
|
|
1306
|
+
}[];
|
|
1307
|
+
Character: {
|
|
1308
|
+
Name: string;
|
|
1309
|
+
Status: string;
|
|
1310
|
+
X: number;
|
|
1311
|
+
}[];
|
|
1312
|
+
Heal?: undefined;
|
|
1313
|
+
AlternateBackground?: undefined;
|
|
1314
|
+
BackgroundFilter?: undefined;
|
|
1315
|
+
} | {
|
|
1316
|
+
Name: string;
|
|
1317
|
+
Entry: () => void;
|
|
1318
|
+
Text: string;
|
|
1319
|
+
Background: string;
|
|
1320
|
+
BackgroundFilter: string;
|
|
1321
|
+
Music: string;
|
|
1322
|
+
Width: number;
|
|
1323
|
+
Height: number;
|
|
1324
|
+
LimitLeft: number;
|
|
1325
|
+
Door: {
|
|
1326
|
+
Name: string;
|
|
1327
|
+
FromX: number;
|
|
1328
|
+
FromY: number;
|
|
1329
|
+
FromW: number;
|
|
1330
|
+
FromH: number;
|
|
1331
|
+
FromType: string;
|
|
1332
|
+
ToX: number;
|
|
1333
|
+
ToFaceLeft: boolean;
|
|
1334
|
+
}[];
|
|
1335
|
+
Character: {
|
|
1336
|
+
Name: string;
|
|
1337
|
+
Status: string;
|
|
1338
|
+
X: number;
|
|
1339
|
+
}[];
|
|
1340
|
+
LimitRight?: undefined;
|
|
1341
|
+
Heal?: undefined;
|
|
1342
|
+
AlternateBackground?: undefined;
|
|
1343
|
+
} | {
|
|
1344
|
+
Name: string;
|
|
1345
|
+
Entry: () => void;
|
|
1346
|
+
Text: string;
|
|
1347
|
+
Background: string;
|
|
1348
|
+
BackgroundFilter: string;
|
|
1349
|
+
Music: string;
|
|
1350
|
+
Width: number;
|
|
1351
|
+
Height: number;
|
|
1352
|
+
LimitRight: number;
|
|
1353
|
+
Door: {
|
|
1354
|
+
Name: string;
|
|
1355
|
+
FromX: number;
|
|
1356
|
+
FromY: number;
|
|
1357
|
+
FromW: number;
|
|
1358
|
+
FromH: number;
|
|
1359
|
+
FromType: string;
|
|
1360
|
+
ToX: number;
|
|
1361
|
+
ToFaceLeft: boolean;
|
|
1362
|
+
}[];
|
|
1363
|
+
Character: {
|
|
1364
|
+
Name: string;
|
|
1365
|
+
Status: string;
|
|
1366
|
+
X: number;
|
|
1367
|
+
}[];
|
|
1368
|
+
LimitLeft?: undefined;
|
|
1369
|
+
Heal?: undefined;
|
|
1370
|
+
AlternateBackground?: undefined;
|
|
1371
|
+
} | {
|
|
1372
|
+
Name: string;
|
|
1373
|
+
Text: string;
|
|
1374
|
+
Background: string;
|
|
1375
|
+
BackgroundFilter: string;
|
|
1376
|
+
Music: string;
|
|
1377
|
+
Width: number;
|
|
1378
|
+
Height: number;
|
|
1379
|
+
Heal: number;
|
|
1380
|
+
Door: {
|
|
1381
|
+
Name: string;
|
|
1382
|
+
FromX: number;
|
|
1383
|
+
FromY: number;
|
|
1384
|
+
FromW: number;
|
|
1385
|
+
FromH: number;
|
|
1386
|
+
FromType: string;
|
|
1387
|
+
ToX: number;
|
|
1388
|
+
ToFaceLeft: boolean;
|
|
1389
|
+
}[];
|
|
1390
|
+
LimitLeft?: undefined;
|
|
1391
|
+
LimitRight?: undefined;
|
|
1392
|
+
Entry?: undefined;
|
|
1393
|
+
Character?: undefined;
|
|
1394
|
+
AlternateBackground?: undefined;
|
|
1395
|
+
} | {
|
|
1396
|
+
Name: string;
|
|
1397
|
+
Entry: () => void;
|
|
1398
|
+
Text: string;
|
|
1399
|
+
Background: string;
|
|
1400
|
+
BackgroundFilter: string;
|
|
1401
|
+
Music: string;
|
|
1402
|
+
Width: number;
|
|
1403
|
+
Height: number;
|
|
1404
|
+
Door: {
|
|
1405
|
+
Name: string;
|
|
1406
|
+
FromX: number;
|
|
1407
|
+
FromY: number;
|
|
1408
|
+
FromW: number;
|
|
1409
|
+
FromH: number;
|
|
1410
|
+
FromType: string;
|
|
1411
|
+
ToX: number;
|
|
1412
|
+
ToFaceLeft: boolean;
|
|
1413
|
+
}[];
|
|
1414
|
+
LimitLeft?: undefined;
|
|
1415
|
+
LimitRight?: undefined;
|
|
1416
|
+
Heal?: undefined;
|
|
1417
|
+
Character?: undefined;
|
|
1418
|
+
AlternateBackground?: undefined;
|
|
1419
|
+
} | {
|
|
1420
|
+
Name: string;
|
|
1421
|
+
Entry: () => void;
|
|
1422
|
+
Text: string;
|
|
1423
|
+
Background: string;
|
|
1424
|
+
BackgroundFilter: string;
|
|
1425
|
+
Music: string;
|
|
1426
|
+
Width: number;
|
|
1427
|
+
Height: number;
|
|
1428
|
+
Door: {
|
|
1429
|
+
Name: string;
|
|
1430
|
+
FromX: number;
|
|
1431
|
+
FromY: number;
|
|
1432
|
+
FromW: number;
|
|
1433
|
+
FromH: number;
|
|
1434
|
+
FromType: string;
|
|
1435
|
+
ToX: number;
|
|
1436
|
+
ToFaceLeft: boolean;
|
|
1437
|
+
}[];
|
|
1438
|
+
Character: {
|
|
1439
|
+
Name: string;
|
|
1440
|
+
Status: string;
|
|
1441
|
+
X: number;
|
|
1442
|
+
Combat: boolean;
|
|
1443
|
+
Fix: boolean;
|
|
1444
|
+
Dialog: string;
|
|
1445
|
+
}[];
|
|
1446
|
+
LimitLeft?: undefined;
|
|
1447
|
+
LimitRight?: undefined;
|
|
1448
|
+
Heal?: undefined;
|
|
1449
|
+
AlternateBackground?: undefined;
|
|
1450
|
+
} | {
|
|
1451
|
+
Name: string;
|
|
1452
|
+
Text: string;
|
|
1453
|
+
Background: string;
|
|
1454
|
+
Music: string;
|
|
1455
|
+
Width: number;
|
|
1456
|
+
Height: number;
|
|
1457
|
+
LimitLeft: number;
|
|
1458
|
+
Door: {
|
|
1459
|
+
Name: string;
|
|
1460
|
+
FromX: number;
|
|
1461
|
+
FromY: number;
|
|
1462
|
+
FromW: number;
|
|
1463
|
+
FromH: number;
|
|
1464
|
+
FromType: string;
|
|
1465
|
+
ToX: number;
|
|
1466
|
+
ToFaceLeft: boolean;
|
|
1467
|
+
}[];
|
|
1468
|
+
Character: {
|
|
1469
|
+
Name: string;
|
|
1470
|
+
Status: string;
|
|
1471
|
+
X: number;
|
|
1472
|
+
}[];
|
|
1473
|
+
LimitRight?: undefined;
|
|
1474
|
+
Heal?: undefined;
|
|
1475
|
+
Entry?: undefined;
|
|
1476
|
+
AlternateBackground?: undefined;
|
|
1477
|
+
BackgroundFilter?: undefined;
|
|
1478
|
+
} | {
|
|
1479
|
+
Name: string;
|
|
1480
|
+
Text: string;
|
|
1481
|
+
Background: string;
|
|
1482
|
+
Music: string;
|
|
1483
|
+
Width: number;
|
|
1484
|
+
Height: number;
|
|
1485
|
+
Door: {
|
|
1486
|
+
Name: string;
|
|
1487
|
+
FromX: number;
|
|
1488
|
+
FromY: number;
|
|
1489
|
+
FromW: number;
|
|
1490
|
+
FromH: number;
|
|
1491
|
+
FromType: string;
|
|
1492
|
+
ToX: number;
|
|
1493
|
+
ToFaceLeft: boolean;
|
|
1494
|
+
}[];
|
|
1495
|
+
LimitLeft?: undefined;
|
|
1496
|
+
LimitRight?: undefined;
|
|
1497
|
+
Heal?: undefined;
|
|
1498
|
+
Entry?: undefined;
|
|
1499
|
+
Character?: undefined;
|
|
1500
|
+
AlternateBackground?: undefined;
|
|
1501
|
+
BackgroundFilter?: undefined;
|
|
1502
|
+
} | {
|
|
1503
|
+
Name: string;
|
|
1504
|
+
Entry: () => void;
|
|
1505
|
+
Text: string;
|
|
1506
|
+
Background: string;
|
|
1507
|
+
Music: string;
|
|
1508
|
+
Width: number;
|
|
1509
|
+
Height: number;
|
|
1510
|
+
Door: {
|
|
1511
|
+
Name: string;
|
|
1512
|
+
FromX: number;
|
|
1513
|
+
FromY: number;
|
|
1514
|
+
FromW: number;
|
|
1515
|
+
FromH: number;
|
|
1516
|
+
FromType: string;
|
|
1517
|
+
ToX: number;
|
|
1518
|
+
ToFaceLeft: boolean;
|
|
1519
|
+
}[];
|
|
1520
|
+
Character: {
|
|
1521
|
+
Name: string;
|
|
1522
|
+
Status: string;
|
|
1523
|
+
X: number;
|
|
1524
|
+
}[];
|
|
1525
|
+
LimitLeft?: undefined;
|
|
1526
|
+
LimitRight?: undefined;
|
|
1527
|
+
Heal?: undefined;
|
|
1528
|
+
AlternateBackground?: undefined;
|
|
1529
|
+
BackgroundFilter?: undefined;
|
|
1530
|
+
} | {
|
|
1531
|
+
Name: string;
|
|
1532
|
+
Text: string;
|
|
1533
|
+
Background: string;
|
|
1534
|
+
BackgroundFilter: string;
|
|
1535
|
+
Music: string;
|
|
1536
|
+
Width: number;
|
|
1537
|
+
Height: number;
|
|
1538
|
+
Door: {
|
|
1539
|
+
Name: string;
|
|
1540
|
+
FromX: number;
|
|
1541
|
+
FromY: number;
|
|
1542
|
+
FromW: number;
|
|
1543
|
+
FromH: number;
|
|
1544
|
+
FromType: string;
|
|
1545
|
+
ToX: number;
|
|
1546
|
+
ToFaceLeft: boolean;
|
|
1547
|
+
}[];
|
|
1548
|
+
Character: {
|
|
1549
|
+
Name: string;
|
|
1550
|
+
Status: string;
|
|
1551
|
+
X: number;
|
|
1552
|
+
}[];
|
|
1553
|
+
LimitLeft?: undefined;
|
|
1554
|
+
LimitRight?: undefined;
|
|
1555
|
+
Heal?: undefined;
|
|
1556
|
+
Entry?: undefined;
|
|
1557
|
+
AlternateBackground?: undefined;
|
|
1558
|
+
} | {
|
|
1559
|
+
Name: string;
|
|
1560
|
+
Background: string;
|
|
1561
|
+
Music: string;
|
|
1562
|
+
Entry: () => void;
|
|
1563
|
+
Text?: undefined;
|
|
1564
|
+
Width?: undefined;
|
|
1565
|
+
Height?: undefined;
|
|
1566
|
+
LimitLeft?: undefined;
|
|
1567
|
+
LimitRight?: undefined;
|
|
1568
|
+
Heal?: undefined;
|
|
1569
|
+
Door?: undefined;
|
|
1570
|
+
Character?: undefined;
|
|
1571
|
+
AlternateBackground?: undefined;
|
|
1572
|
+
BackgroundFilter?: undefined;
|
|
1573
|
+
} | {
|
|
1574
|
+
Name: string;
|
|
1575
|
+
Text: string;
|
|
1576
|
+
Background: string;
|
|
1577
|
+
Music: string;
|
|
1578
|
+
Width: number;
|
|
1579
|
+
Height: number;
|
|
1580
|
+
Heal: number;
|
|
1581
|
+
Door: any[];
|
|
1582
|
+
LimitLeft?: undefined;
|
|
1583
|
+
LimitRight?: undefined;
|
|
1584
|
+
Entry?: undefined;
|
|
1585
|
+
Character?: undefined;
|
|
1586
|
+
AlternateBackground?: undefined;
|
|
1587
|
+
BackgroundFilter?: undefined;
|
|
1588
|
+
} | {
|
|
1589
|
+
Name: string;
|
|
1590
|
+
Text: string;
|
|
1591
|
+
Background: string;
|
|
1592
|
+
AlternateBackground: string;
|
|
1593
|
+
Music: string;
|
|
1594
|
+
Entry: () => void;
|
|
1595
|
+
Width: number;
|
|
1596
|
+
Height: number;
|
|
1597
|
+
LimitLeft: number;
|
|
1598
|
+
Heal: number;
|
|
1599
|
+
Door: {
|
|
1600
|
+
Name: string;
|
|
1601
|
+
FromX: number;
|
|
1602
|
+
FromY: number;
|
|
1603
|
+
FromW: number;
|
|
1604
|
+
FromH: number;
|
|
1605
|
+
FromType: string;
|
|
1606
|
+
ToX: number;
|
|
1607
|
+
ToFaceLeft: boolean;
|
|
1608
|
+
}[];
|
|
1609
|
+
LimitRight?: undefined;
|
|
1610
|
+
Character?: undefined;
|
|
1611
|
+
BackgroundFilter?: undefined;
|
|
1612
|
+
} | {
|
|
1613
|
+
Name: string;
|
|
1614
|
+
Entry: () => void;
|
|
1615
|
+
Text: string;
|
|
1616
|
+
Background: string;
|
|
1617
|
+
Music: string;
|
|
1618
|
+
Width: number;
|
|
1619
|
+
Height: number;
|
|
1620
|
+
LimitRight: number;
|
|
1621
|
+
Door: {
|
|
1622
|
+
Name: string;
|
|
1623
|
+
FromX: number;
|
|
1624
|
+
FromY: number;
|
|
1625
|
+
FromW: number;
|
|
1626
|
+
FromH: number;
|
|
1627
|
+
FromType: string;
|
|
1628
|
+
ToX: number;
|
|
1629
|
+
ToFaceLeft: boolean;
|
|
1630
|
+
}[];
|
|
1631
|
+
Character: ({
|
|
1632
|
+
Name: string;
|
|
1633
|
+
Status: string;
|
|
1634
|
+
X: number;
|
|
1635
|
+
Combat: boolean;
|
|
1636
|
+
Fix: boolean;
|
|
1637
|
+
Dialog: string;
|
|
1638
|
+
} | {
|
|
1639
|
+
Name: string;
|
|
1640
|
+
Status: string;
|
|
1641
|
+
X: number;
|
|
1642
|
+
Combat?: undefined;
|
|
1643
|
+
Fix?: undefined;
|
|
1644
|
+
Dialog?: undefined;
|
|
1645
|
+
})[];
|
|
1646
|
+
LimitLeft?: undefined;
|
|
1647
|
+
Heal?: undefined;
|
|
1648
|
+
AlternateBackground?: undefined;
|
|
1649
|
+
BackgroundFilter?: undefined;
|
|
1650
|
+
} | {
|
|
1651
|
+
Name: string;
|
|
1652
|
+
Text: string;
|
|
1653
|
+
Background: string;
|
|
1654
|
+
AlternateBackground: string;
|
|
1655
|
+
Music: string;
|
|
1656
|
+
Entry: () => void;
|
|
1657
|
+
Width: number;
|
|
1658
|
+
Height: number;
|
|
1659
|
+
LimitLeft: number;
|
|
1660
|
+
Door: {
|
|
1661
|
+
Name: string;
|
|
1662
|
+
FromX: number;
|
|
1663
|
+
FromY: number;
|
|
1664
|
+
FromW: number;
|
|
1665
|
+
FromH: number;
|
|
1666
|
+
FromType: string;
|
|
1667
|
+
ToX: number;
|
|
1668
|
+
ToFaceLeft: boolean;
|
|
1669
|
+
}[];
|
|
1670
|
+
Character: {
|
|
1671
|
+
Name: string;
|
|
1672
|
+
Status: string;
|
|
1673
|
+
X: number;
|
|
1674
|
+
}[];
|
|
1675
|
+
LimitRight?: undefined;
|
|
1676
|
+
Heal?: undefined;
|
|
1677
|
+
BackgroundFilter?: undefined;
|
|
1678
|
+
} | {
|
|
1679
|
+
Name: string;
|
|
1680
|
+
Text: string;
|
|
1681
|
+
Background: string;
|
|
1682
|
+
AlternateBackground: string;
|
|
1683
|
+
Music: string;
|
|
1684
|
+
Entry: () => void;
|
|
1685
|
+
Width: number;
|
|
1686
|
+
Height: number;
|
|
1687
|
+
LimitLeft: number;
|
|
1688
|
+
LimitRight: number;
|
|
1689
|
+
Door: {
|
|
1690
|
+
Name: string;
|
|
1691
|
+
FromX: number;
|
|
1692
|
+
FromY: number;
|
|
1693
|
+
FromW: number;
|
|
1694
|
+
FromH: number;
|
|
1695
|
+
FromType: string;
|
|
1696
|
+
ToX: number;
|
|
1697
|
+
ToFaceLeft: boolean;
|
|
1698
|
+
}[];
|
|
1699
|
+
Character: {
|
|
1700
|
+
Name: string;
|
|
1701
|
+
Status: string;
|
|
1702
|
+
X: number;
|
|
1703
|
+
}[];
|
|
1704
|
+
Heal?: undefined;
|
|
1705
|
+
BackgroundFilter?: undefined;
|
|
1706
|
+
} | {
|
|
1707
|
+
Name: string;
|
|
1708
|
+
Text: string;
|
|
1709
|
+
Background: string;
|
|
1710
|
+
Music: string;
|
|
1711
|
+
Width: number;
|
|
1712
|
+
Height: number;
|
|
1713
|
+
LimitRight: number;
|
|
1714
|
+
Heal: number;
|
|
1715
|
+
Entry: () => void;
|
|
1716
|
+
Door: {
|
|
1717
|
+
Name: string;
|
|
1718
|
+
FromX: number;
|
|
1719
|
+
FromY: number;
|
|
1720
|
+
FromW: number;
|
|
1721
|
+
FromH: number;
|
|
1722
|
+
FromType: string;
|
|
1723
|
+
ToX: number;
|
|
1724
|
+
ToFaceLeft: boolean;
|
|
1725
|
+
}[];
|
|
1726
|
+
LimitLeft?: undefined;
|
|
1727
|
+
Character?: undefined;
|
|
1728
|
+
AlternateBackground?: undefined;
|
|
1729
|
+
BackgroundFilter?: undefined;
|
|
1730
|
+
})[];
|