bc-stubs 96.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +2 -0
  3. package/bc/Assets/Female3DCG/Female3DCG.d.ts +41 -0
  4. package/bc/Assets/Female3DCG/Female3DCGExtended.d.ts +29 -0
  5. package/bc/Backgrounds/Backgrounds.d.ts +37 -0
  6. package/bc/Female3DCG_Types.d.ts +875 -0
  7. package/bc/Screens/Character/Appearance/Appearance.d.ts +392 -0
  8. package/bc/Screens/Character/BackgroundSelection/BackgroundSelection.d.ts +98 -0
  9. package/bc/Screens/Character/Cheat/Cheat.d.ts +54 -0
  10. package/bc/Screens/Character/Creation/Creation.d.ts +40 -0
  11. package/bc/Screens/Character/Disclaimer/Disclaimer.d.ts +21 -0
  12. package/bc/Screens/Character/FriendList/FriendList.d.ts +102 -0
  13. package/bc/Screens/Character/InformationSheet/InformationSheet.d.ts +46 -0
  14. package/bc/Screens/Character/ItemColor/ItemColor.d.ts +232 -0
  15. package/bc/Screens/Character/Login/Login.d.ts +194 -0
  16. package/bc/Screens/Character/OnlineProfile/OnlineProfile.d.ts +27 -0
  17. package/bc/Screens/Character/PasswordReset/PasswordReset.d.ts +28 -0
  18. package/bc/Screens/Character/Preference/Preference.d.ts +658 -0
  19. package/bc/Screens/Character/Relog/Relog.d.ts +36 -0
  20. package/bc/Screens/Character/Title/Title.d.ts +68 -0
  21. package/bc/Screens/Character/Wardrobe/Wardrobe.d.ts +93 -0
  22. package/bc/Screens/Cutscene/NPCCollaring/NPCCollaring.d.ts +26 -0
  23. package/bc/Screens/Cutscene/NPCSlaveAuction/NPCSlaveAuction.d.ts +27 -0
  24. package/bc/Screens/Cutscene/NPCWedding/NPCWedding.d.ts +35 -0
  25. package/bc/Screens/Cutscene/PlayerCollaring/PlayerCollaring.d.ts +26 -0
  26. package/bc/Screens/Cutscene/PlayerMistress/PlayerMistress.d.ts +24 -0
  27. package/bc/Screens/Cutscene/SarahIntro/SarahIntro.d.ts +22 -0
  28. package/bc/Screens/Inventory/Cloth/CheerleaderTop/CheerleaderTop.d.ts +33 -0
  29. package/bc/Screens/Inventory/Cloth/FrilledShirt/FrilledShirt.d.ts +10 -0
  30. package/bc/Screens/Inventory/ClothAccessory/Bib/Bib.d.ts +2 -0
  31. package/bc/Screens/Inventory/EyeShadow/EyeShadow.d.ts +60 -0
  32. package/bc/Screens/Inventory/Futuristic/Futuristic.d.ts +60 -0
  33. package/bc/Screens/Inventory/ItemArms/FullLatexSuit/FullLatexSuit.d.ts +6 -0
  34. package/bc/Screens/Inventory/ItemArms/HempRope/HempRope.d.ts +2 -0
  35. package/bc/Screens/Inventory/ItemArms/NylonRope/NylonRope.d.ts +2 -0
  36. package/bc/Screens/Inventory/ItemArms/PrisonLockdownSuit/PrisonLockdownSuit.d.ts +4 -0
  37. package/bc/Screens/Inventory/ItemArms/TransportJacket/TransportJacket.d.ts +10 -0
  38. package/bc/Screens/Inventory/ItemBreast/ForbiddenChastityBra/ForbiddenChastityBra.d.ts +32 -0
  39. package/bc/Screens/Inventory/ItemBreast/FuturisticBra/FuturisticBra.d.ts +24 -0
  40. package/bc/Screens/Inventory/ItemButt/AnalBeads2/AnalBeads2.d.ts +2 -0
  41. package/bc/Screens/Inventory/ItemButt/InflVibeButtPlug/InflVibeButtPlug.d.ts +2 -0
  42. package/bc/Screens/Inventory/ItemDevices/DollBox/DollBox.d.ts +2 -0
  43. package/bc/Screens/Inventory/ItemDevices/FuckMachine/FuckMachine.d.ts +16 -0
  44. package/bc/Screens/Inventory/ItemDevices/FuturisticCrate/FuturisticCrate.d.ts +8 -0
  45. package/bc/Screens/Inventory/ItemDevices/KabeshiriWall/KabeshiriWall.d.ts +13 -0
  46. package/bc/Screens/Inventory/ItemDevices/Kennel/Kennel.d.ts +18 -0
  47. package/bc/Screens/Inventory/ItemDevices/LuckyWheel/LuckyWheel.d.ts +48 -0
  48. package/bc/Screens/Inventory/ItemDevices/PetBowl/PetBowl.d.ts +6 -0
  49. package/bc/Screens/Inventory/ItemDevices/VacBedDeluxe/VacBedDeluxe.d.ts +2 -0
  50. package/bc/Screens/Inventory/ItemDevices/WheelFortune/WheelFortune.d.ts +10 -0
  51. package/bc/Screens/Inventory/ItemDevices/WoodenBox/WoodenBox.d.ts +13 -0
  52. package/bc/Screens/Inventory/ItemFeet/HempRope/HempRope.d.ts +2 -0
  53. package/bc/Screens/Inventory/ItemFeet/NylonRope/NylonRope.d.ts +2 -0
  54. package/bc/Screens/Inventory/ItemHandhelds/PortalTablet/PortalTablet.d.ts +10 -0
  55. package/bc/Screens/Inventory/ItemHead/DroneMask/DroneMask.d.ts +2 -0
  56. package/bc/Screens/Inventory/ItemHood/CanvasHood/CanvasHood.d.ts +6 -0
  57. package/bc/Screens/Inventory/ItemMisc/CombinationPadlock/CombinationPadlock.d.ts +16 -0
  58. package/bc/Screens/Inventory/ItemMisc/ExclusivePadlock/ExclusivePadlock.d.ts +6 -0
  59. package/bc/Screens/Inventory/ItemMisc/FamilyPadlock/FamilyPadlock.d.ts +6 -0
  60. package/bc/Screens/Inventory/ItemMisc/HighSecurityPadlock/HighSecurityPadlock.d.ts +15 -0
  61. package/bc/Screens/Inventory/ItemMisc/IntricatePadlock/IntricatePadlock.d.ts +6 -0
  62. package/bc/Screens/Inventory/ItemMisc/LoversPadlock/LoversPadlock.d.ts +6 -0
  63. package/bc/Screens/Inventory/ItemMisc/LoversTimerPadlock/LoversTimerPadlock.d.ts +17 -0
  64. package/bc/Screens/Inventory/ItemMisc/MetalPadlock/MetalPadlock.d.ts +6 -0
  65. package/bc/Screens/Inventory/ItemMisc/MistressPadlock/MistressPadlock.d.ts +6 -0
  66. package/bc/Screens/Inventory/ItemMisc/MistressTimerPadlock/MistressTimerPadlock.d.ts +13 -0
  67. package/bc/Screens/Inventory/ItemMisc/OwnerPadlock/OwnerPadlock.d.ts +6 -0
  68. package/bc/Screens/Inventory/ItemMisc/OwnerTimerPadlock/OwnerTimerPadlock.d.ts +22 -0
  69. package/bc/Screens/Inventory/ItemMisc/PandoraPadlock/PandoraPadlock.d.ts +6 -0
  70. package/bc/Screens/Inventory/ItemMisc/PasswordPadlock/PasswordPadlock.d.ts +17 -0
  71. package/bc/Screens/Inventory/ItemMisc/PortalLinkPadlock/PortalLinkPadlock.d.ts +6 -0
  72. package/bc/Screens/Inventory/ItemMisc/SafewordPadlock/SafewordPadlock.d.ts +12 -0
  73. package/bc/Screens/Inventory/ItemMisc/TimerPadlock/TimerPadlock.d.ts +13 -0
  74. package/bc/Screens/Inventory/ItemMisc/TimerPasswordPadlock/TimerPasswordPadlock.d.ts +13 -0
  75. package/bc/Screens/Inventory/ItemMisc/WoodenSign/WoodenSign.d.ts +2 -0
  76. package/bc/Screens/Inventory/ItemMouth/FuturisticPanelGag/FuturisticPanelGag.d.ts +49 -0
  77. package/bc/Screens/Inventory/ItemNeck/AutoShockCollar/AutoShockCollar.d.ts +4 -0
  78. package/bc/Screens/Inventory/ItemNeck/FuturisticCollar/FuturisticCollar.d.ts +59 -0
  79. package/bc/Screens/Inventory/ItemNeck/PetSuitShockCollar/PetSuitShockCollar.d.ts +4 -0
  80. package/bc/Screens/Inventory/ItemNeck/ShockCollar/ShockCollar.d.ts +4 -0
  81. package/bc/Screens/Inventory/ItemNeck/SlaveCollar/SlaveCollar.d.ts +25 -0
  82. package/bc/Screens/Inventory/ItemNeckAccessories/CollarAutoShockUnit/CollarAutoShockUnit.d.ts +15 -0
  83. package/bc/Screens/Inventory/ItemNeckAccessories/CollarNameTag/CollarNameTag.d.ts +8 -0
  84. package/bc/Screens/Inventory/ItemNeckAccessories/CollarShockUnit/CollarShockUnit.d.ts +17 -0
  85. package/bc/Screens/Inventory/ItemNeckAccessories/CustomCollarTag/CustomCollarTag.d.ts +2 -0
  86. package/bc/Screens/Inventory/ItemNeckAccessories/ElectronicTag/ElectronicTag.d.ts +2 -0
  87. package/bc/Screens/Inventory/ItemNeckRestraints/CollarLeash/CollarLeash.d.ts +4 -0
  88. package/bc/Screens/Inventory/ItemNeckRestraints/PetPost/PetPost.d.ts +2 -0
  89. package/bc/Screens/Inventory/ItemNipples/LactationPump/LactationPump.d.ts +2 -0
  90. package/bc/Screens/Inventory/ItemPelvis/ForbiddenChastityBelt/ForbiddenChastityBelt.d.ts +32 -0
  91. package/bc/Screens/Inventory/ItemPelvis/FuturisticChastityBelt/FuturisticChastityBelt.d.ts +28 -0
  92. package/bc/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.d.ts +103 -0
  93. package/bc/Screens/Inventory/ItemPelvis/LoveChastityBelt/LoveChastityBelt.d.ts +8 -0
  94. package/bc/Screens/Inventory/ItemPelvis/ObedienceBelt/ObedienceBelt.d.ts +29 -0
  95. package/bc/Screens/Inventory/ItemPelvis/PortalPanties/PortalPanties.d.ts +10 -0
  96. package/bc/Screens/Inventory/ItemPelvis/SciFiPleasurePanties/SciFiPleasurePanties.d.ts +6 -0
  97. package/bc/Screens/Inventory/ItemTorso/FuturisticHarness/FuturisticHarness.d.ts +8 -0
  98. package/bc/Screens/Inventory/ItemVulva/ClitAndDildoVibratorbelt/ClitAndDildoVibratorbelt.d.ts +4 -0
  99. package/bc/Screens/Inventory/ItemVulva/FuturisticVibrator/FuturisticVibrator.d.ts +65 -0
  100. package/bc/Screens/Inventory/ItemVulva/LoversVibrator/LoversVibrator.d.ts +2 -0
  101. package/bc/Screens/Inventory/Wings/SteampunkWings/SteampunkWings.d.ts +16 -0
  102. package/bc/Screens/MiniGame/Chess/BondageChess.d.ts +30 -0
  103. package/bc/Screens/MiniGame/Chess/chess.d.ts +7 -0
  104. package/bc/Screens/MiniGame/ChestLockpick/ChestLockpick.d.ts +27 -0
  105. package/bc/Screens/MiniGame/ClubCard/ClubCard.d.ts +373 -0
  106. package/bc/Screens/MiniGame/ClubCardBuilder/ClubCardBuilder.d.ts +66 -0
  107. package/bc/Screens/MiniGame/DojoStruggle/DojoStruggle.d.ts +25 -0
  108. package/bc/Screens/MiniGame/GetUp/GetUp.d.ts +31 -0
  109. package/bc/Screens/MiniGame/HorseWalk/HorseWalk.d.ts +85 -0
  110. package/bc/Screens/MiniGame/Kidnap/Kidnap.d.ts +165 -0
  111. package/bc/Screens/MiniGame/KinkyDungeon/KDAutoStruggle.d.ts +99 -0
  112. package/bc/Screens/MiniGame/KinkyDungeon/KDClasses.d.ts +11 -0
  113. package/bc/Screens/MiniGame/KinkyDungeon/KDDelayedActions.d.ts +17 -0
  114. package/bc/Screens/MiniGame/KinkyDungeon/KDFixForBC.d.ts +11 -0
  115. package/bc/Screens/MiniGame/KinkyDungeon/KDModUtils.d.ts +93 -0
  116. package/bc/Screens/MiniGame/KinkyDungeon/KDParticles.d.ts +37 -0
  117. package/bc/Screens/MiniGame/KinkyDungeon/KDTypeDefs.d.ts +2161 -0
  118. package/bc/Screens/MiniGame/KinkyDungeon/KDWardrobe.d.ts +84 -0
  119. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeon.d.ts +653 -0
  120. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonAlt.d.ts +481 -0
  121. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBones.d.ts +16 -0
  122. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBoss.d.ts +119 -0
  123. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffs.d.ts +33 -0
  124. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonBuffsList.d.ts +865 -0
  125. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumables.d.ts +36 -0
  126. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonConsumablesList.d.ts +66 -0
  127. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonCurse.d.ts +44 -0
  128. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogue.d.ts +171 -0
  129. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueList.d.ts +45 -0
  130. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDialogueTriggers.d.ts +48 -0
  131. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDraw.d.ts +738 -0
  132. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDress.d.ts +62 -0
  133. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonDressList.d.ts +33 -0
  134. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditor.d.ts +1124 -0
  135. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorGen.d.ts +113 -0
  136. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEditorTiles.d.ts +4 -0
  137. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEffectTiles.d.ts +6 -0
  138. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemies.d.ts +544 -0
  139. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemiesList.d.ts +22 -0
  140. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEnemyEventList.d.ts +18 -0
  141. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonErrors.d.ts +59 -0
  142. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonEvents.d.ts +151 -0
  143. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactions.d.ts +53 -0
  144. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFactionsList.d.ts +650 -0
  145. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFight.d.ts +453 -0
  146. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonFurniture.d.ts +28 -0
  147. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonGame.d.ts +429 -0
  148. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonHUD.d.ts +134 -0
  149. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInput.d.ts +23 -0
  150. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonInventory.d.ts +178 -0
  151. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonItem.d.ts +33 -0
  152. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJail.d.ts +142 -0
  153. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonJailList.d.ts +105 -0
  154. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLoot.d.ts +66 -0
  155. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLootList.d.ts +866 -0
  156. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonLore.d.ts +37 -0
  157. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagic.d.ts +113 -0
  158. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicCode.d.ts +23 -0
  159. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMagicList.d.ts +62 -0
  160. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMapMods.d.ts +5 -0
  161. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMistress.d.ts +10 -0
  162. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMultiplayer.d.ts +26 -0
  163. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonMusic.d.ts +28 -0
  164. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonObject.d.ts +42 -0
  165. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonParams.d.ts +4 -0
  166. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPathfinding.d.ts +36 -0
  167. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPerks.d.ts +147 -0
  168. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPersonality.d.ts +83 -0
  169. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonPlayerEffects.d.ts +35 -0
  170. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonQuest.d.ts +10 -0
  171. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonReputation.d.ts +229 -0
  172. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraints.d.ts +766 -0
  173. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonRestraintsList.d.ts +55 -0
  174. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSetpiece.d.ts +91 -0
  175. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonShrine.d.ts +89 -0
  176. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonSpawns.d.ts +49 -0
  177. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonStats.d.ts +282 -0
  178. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTests.d.ts +5 -0
  179. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTiles.d.ts +160 -0
  180. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTilesList.d.ts +72 -0
  181. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonTraps.d.ts +34 -0
  182. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVibe.d.ts +98 -0
  183. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonVision.d.ts +24 -0
  184. package/bc/Screens/MiniGame/KinkyDungeon/KinkyDungeonWeaponList.d.ts +5 -0
  185. package/bc/Screens/MiniGame/MagicBattle/MagicBattle.d.ts +73 -0
  186. package/bc/Screens/MiniGame/MagicPuzzle/MagicPuzzle.d.ts +75 -0
  187. package/bc/Screens/MiniGame/MaidCleaning/MaidCleaning.d.ts +51 -0
  188. package/bc/Screens/MiniGame/MaidDrinks/MaidDrinks.d.ts +82 -0
  189. package/bc/Screens/MiniGame/PlayerAuction/PlayerAuction.d.ts +36 -0
  190. package/bc/Screens/MiniGame/PuppyWalker/PuppyWalker.d.ts +39 -0
  191. package/bc/Screens/MiniGame/RhythmGame/RhythmGame.d.ts +76 -0
  192. package/bc/Screens/MiniGame/SlaveAuction/SlaveAuction.d.ts +39 -0
  193. package/bc/Screens/MiniGame/Tennis/Tennis.d.ts +52 -0
  194. package/bc/Screens/MiniGame/Therapy/Therapy.d.ts +39 -0
  195. package/bc/Screens/MiniGame/WheelFortune/WheelFortune.d.ts +105 -0
  196. package/bc/Screens/Online/AdvancedRule/AdvancedRule.d.ts +32 -0
  197. package/bc/Screens/Online/ChatAdmin/ChatAdmin.d.ts +59 -0
  198. package/bc/Screens/Online/ChatBlockItem/ChatBlockItem.d.ts +30 -0
  199. package/bc/Screens/Online/ChatCreate/ChatCreate.d.ts +66 -0
  200. package/bc/Screens/Online/ChatRoom/ChatRoom.d.ts +1342 -0
  201. package/bc/Screens/Online/ChatRoom/Commands.d.ts +66 -0
  202. package/bc/Screens/Online/ChatSearch/ChatSearch.d.ts +241 -0
  203. package/bc/Screens/Online/ChatSelect/ChatSelect.d.ts +33 -0
  204. package/bc/Screens/Online/ForbiddenWords/ForbiddenWords.d.ts +33 -0
  205. package/bc/Screens/Online/Game/OnlineGame.d.ts +69 -0
  206. package/bc/Screens/Online/GameClubCard/GameClubCard.d.ts +131 -0
  207. package/bc/Screens/Online/GameLARP/GameLARP.d.ts +279 -0
  208. package/bc/Screens/Online/GameMagicBattle/GameMagicBattle.d.ts +159 -0
  209. package/bc/Screens/Online/WheelFortuneCustomize/WheelFortuneCustomize.d.ts +24 -0
  210. package/bc/Screens/Room/Arcade/Arcade.d.ts +94 -0
  211. package/bc/Screens/Room/AsylumBedroom/AsylumBedroom.d.ts +16 -0
  212. package/bc/Screens/Room/AsylumEntrance/AsylumEntrance.d.ts +265 -0
  213. package/bc/Screens/Room/AsylumGGTS/AsylumGGTS.d.ts +330 -0
  214. package/bc/Screens/Room/AsylumMeeting/AsylumMeeting.d.ts +110 -0
  215. package/bc/Screens/Room/AsylumTherapy/AsylumTherapy.d.ts +117 -0
  216. package/bc/Screens/Room/Cafe/Cafe.d.ts +144 -0
  217. package/bc/Screens/Room/Cell/Cell.d.ts +32 -0
  218. package/bc/Screens/Room/ClubCardLounge/ClubCardLounge.d.ts +28 -0
  219. package/bc/Screens/Room/CollegeCafeteria/CollegeCafeteria.d.ts +57 -0
  220. package/bc/Screens/Room/CollegeChess/CollegeChess.d.ts +75 -0
  221. package/bc/Screens/Room/CollegeDetention/CollegeDetention.d.ts +98 -0
  222. package/bc/Screens/Room/CollegeEntrance/CollegeEntrance.d.ts +54 -0
  223. package/bc/Screens/Room/CollegeTeacher/CollegeTeacher.d.ts +71 -0
  224. package/bc/Screens/Room/CollegeTennis/CollegeTennis.d.ts +47 -0
  225. package/bc/Screens/Room/CollegeTheater/CollegeTheater.d.ts +100 -0
  226. package/bc/Screens/Room/Crafting/Crafting.d.ts +213 -0
  227. package/bc/Screens/Room/DailyJob/DailyJob.d.ts +111 -0
  228. package/bc/Screens/Room/Empty/Empty.d.ts +84 -0
  229. package/bc/Screens/Room/Gambling/Gambling.d.ts +269 -0
  230. package/bc/Screens/Room/Infiltration/Infiltration.d.ts +223 -0
  231. package/bc/Screens/Room/InfiltrationPerks/InfiltrationPerks.d.ts +42 -0
  232. package/bc/Screens/Room/Introduction/Introduction.d.ts +195 -0
  233. package/bc/Screens/Room/KidnapLeague/KidnapLeague.d.ts +253 -0
  234. package/bc/Screens/Room/LARP/LARP.d.ts +39 -0
  235. package/bc/Screens/Room/Magic/Magic.d.ts +199 -0
  236. package/bc/Screens/Room/MagicSchoolEscape/MagicSchoolEscape.d.ts +36 -0
  237. package/bc/Screens/Room/MagicSchoolLaboratory/MagicSchoolLaboratory.d.ts +170 -0
  238. package/bc/Screens/Room/MaidQuarters/MaidQuarters.d.ts +305 -0
  239. package/bc/Screens/Room/MainHall/MainHall.d.ts +255 -0
  240. package/bc/Screens/Room/Management/Management.d.ts +544 -0
  241. package/bc/Screens/Room/MovieStudio/MovieStudio.d.ts +178 -0
  242. package/bc/Screens/Room/Nursery/Nursery.d.ts +85 -0
  243. package/bc/Screens/Room/Pandora/Pandora.d.ts +348 -0
  244. package/bc/Screens/Room/PandoraPrison/PandoraPrison.d.ts +180 -0
  245. package/bc/Screens/Room/Photographic/Photographic.d.ts +53 -0
  246. package/bc/Screens/Room/Platform/Platform.d.ts +1730 -0
  247. package/bc/Screens/Room/PlatformDialog/PlatformDialog.d.ts +3966 -0
  248. package/bc/Screens/Room/PlatformIntro/PlatformIntro.d.ts +21 -0
  249. package/bc/Screens/Room/PlatformProfile/PlatformProfile.d.ts +62 -0
  250. package/bc/Screens/Room/Poker/Poker.d.ts +141 -0
  251. package/bc/Screens/Room/Poker/PokerHandValue.d.ts +65 -0
  252. package/bc/Screens/Room/Prison/Prison.d.ts +118 -0
  253. package/bc/Screens/Room/Private/Private.d.ts +781 -0
  254. package/bc/Screens/Room/PrivateBed/PrivateBed.d.ts +78 -0
  255. package/bc/Screens/Room/PrivateRansom/PrivateRansom.d.ts +28 -0
  256. package/bc/Screens/Room/Sarah/Sarah.d.ts +162 -0
  257. package/bc/Screens/Room/Shibari/Shibari.d.ts +162 -0
  258. package/bc/Screens/Room/Shop/Shop.d.ts +162 -0
  259. package/bc/Screens/Room/SlaveMarket/SlaveMarket.d.ts +90 -0
  260. package/bc/Screens/Room/Stable/Stable.d.ts +236 -0
  261. package/bc/Scripts/Activity.d.ts +270 -0
  262. package/bc/Scripts/AfkTimer.d.ts +43 -0
  263. package/bc/Scripts/Animation.d.ts +81 -0
  264. package/bc/Scripts/Asset.d.ts +216 -0
  265. package/bc/Scripts/Audio.d.ts +105 -0
  266. package/bc/Scripts/Character.d.ts +495 -0
  267. package/bc/Scripts/CharacterName.d.ts +1 -0
  268. package/bc/Scripts/ColorPicker.d.ts +155 -0
  269. package/bc/Scripts/Common.d.ts +499 -0
  270. package/bc/Scripts/CommonDraw.d.ts +34 -0
  271. package/bc/Scripts/ControllerSupport.d.ts +107 -0
  272. package/bc/Scripts/Dialog.d.ts +970 -0
  273. package/bc/Scripts/DictionaryBuilder.d.ts +210 -0
  274. package/bc/Scripts/Drawing.d.ts +581 -0
  275. package/bc/Scripts/Drawing3D.d.ts +21 -0
  276. package/bc/Scripts/DynamicDraw.d.ts +310 -0
  277. package/bc/Scripts/Element.d.ts +154 -0
  278. package/bc/Scripts/ExtendedItem.d.ts +339 -0
  279. package/bc/Scripts/GLDraw.d.ts +223 -0
  280. package/bc/Scripts/Game.d.ts +61 -0
  281. package/bc/Scripts/GameLog.d.ts +87 -0
  282. package/bc/Scripts/Graph.d.ts +46 -0
  283. package/bc/Scripts/Import.d.ts +7 -0
  284. package/bc/Scripts/Inventory.d.ts +509 -0
  285. package/bc/Scripts/MiniGame.d.ts +30 -0
  286. package/bc/Scripts/ModularItem.d.ts +286 -0
  287. package/bc/Scripts/Mouse.d.ts +34 -0
  288. package/bc/Scripts/NPC.d.ts +105 -0
  289. package/bc/Scripts/Notification.d.ts +120 -0
  290. package/bc/Scripts/PortalLink.d.ts +159 -0
  291. package/bc/Scripts/Property.d.ts +98 -0
  292. package/bc/Scripts/Reputation.d.ts +36 -0
  293. package/bc/Scripts/Server.d.ts +239 -0
  294. package/bc/Scripts/Skill.d.ts +107 -0
  295. package/bc/Scripts/Speech.d.ts +145 -0
  296. package/bc/Scripts/Struggle.d.ts +357 -0
  297. package/bc/Scripts/Testing.d.ts +30 -0
  298. package/bc/Scripts/Text.d.ts +92 -0
  299. package/bc/Scripts/TextItem.d.ts +65 -0
  300. package/bc/Scripts/TightenLoosenItem.d.ts +31 -0
  301. package/bc/Scripts/Timer.d.ts +62 -0
  302. package/bc/Scripts/Translation.d.ts +101 -0
  303. package/bc/Scripts/TypedItem.d.ts +242 -0
  304. package/bc/Scripts/Validation.d.ts +324 -0
  305. package/bc/Scripts/VariableHeight.d.ts +108 -0
  306. package/bc/Scripts/VibratorMode.d.ts +209 -0
  307. package/bc/Scripts/lib/LZString.d.ts +12 -0
  308. package/bc/Scripts/lib/three/FBXLoader.d.ts +0 -0
  309. package/bc/Scripts/lib/three/GLTFLoader.d.ts +0 -0
  310. package/bc/Scripts/lib/webgl/resources/m4.d.ts +0 -0
  311. package/bc/Typedef.d.ts +3933 -0
  312. package/package.json +19 -0
@@ -0,0 +1,1730 @@
1
+ /**
2
+ * Loads a room and it's parameters
3
+ * @param {String} CharacterName - The character name to load
4
+ * @param {String} StatusName - The status of that character
5
+ * @param {Number} X - The X position of the character
6
+ * @param {Boolean} Fix - TRUE if the character won't move
7
+ * @param {Boolean} Combat - TRUE if the character will deal and receive combat damage
8
+ * @param {String} Dialog - The dialog name to open when talking to that character
9
+ * @param {Boolean} FaceLeft - TRUE if the character should be facing left
10
+ * @param {Number} ReplaceAtPos - The position in the index to replace the char, if NULL we add it
11
+ * @returns {Object} - Returns the platform character
12
+ */
13
+ declare function PlatformCreateCharacter(CharacterName: string, StatusName: string, X: number, Fix?: boolean, Combat?: boolean, Dialog?: string, FaceLeft?: boolean, ReplaceAtPos?: number): any;
14
+ /**
15
+ * Returns TRUE if a specific event is already done
16
+ * @param {String} Event - The name of the event
17
+ * @returns {Boolean} - TRUE if done
18
+ */
19
+ declare function PlatformEventDone(Event: string): boolean;
20
+ /**
21
+ * Adds an event to the list of events done
22
+ * @param {String} Event - The name of the event
23
+ * @returns {void} - Nothing
24
+ */
25
+ declare function PlatformEventSet(Event: string): void;
26
+ /**
27
+ * Sets the on screen message for 4 seconds
28
+ * @param {String} Text - The text to show
29
+ * @returns {void} - Nothing
30
+ */
31
+ declare function PlatformMessageSet(Text: string): void;
32
+ /**
33
+ * Loads a room and it's parameters
34
+ * @param {Object} RoomName - The name of the room to load, can be null to reload the current room
35
+ * @returns {void} - Nothing
36
+ */
37
+ declare function PlatformLoadRoom(RoomName: any): void;
38
+ /**
39
+ * Adds a character to the party
40
+ * @param {Object} C - The character to add to the roster
41
+ * @returns {void} - Nothing
42
+ */
43
+ declare function PlatformPartyAdd(C: any): void;
44
+ /**
45
+ * Saves the current character stats in the party object
46
+ * @returns {void} - Nothing
47
+ */
48
+ declare function PlatformPartySave(): void;
49
+ /**
50
+ * Loads the current character stats from the party object
51
+ * @returns {void} - Nothing
52
+ */
53
+ declare function PlatformPartyLoad(): void;
54
+ /**
55
+ * Activates the next party character
56
+ * @returns {void} - Nothing
57
+ */
58
+ declare function PlatformPartyNext(): void;
59
+ /**
60
+ * Activates a specific character by name
61
+ * @param {String} CharacterName - The character name to activate
62
+ * @returns {void} - Nothing
63
+ */
64
+ declare function PlatformPartyActivate(CharacterName: string): void;
65
+ /**
66
+ * Builds the party to switch active characters
67
+ * @returns {void} - Nothing
68
+ */
69
+ declare function PlatformPartyBuild(): void;
70
+ /**
71
+ * Loads the screen, adds listeners for keys
72
+ * @returns {void} - Nothing
73
+ */
74
+ declare function PlatformLoad(): void;
75
+ /**
76
+ * Get the proper animation from the cycle to draw
77
+ * @param {Object} C - The character to evaluate
78
+ * @param {String} Pose - The pose we want
79
+ * @param {Boolean} Cycle - TRUE if we must use the animation cycle
80
+ * @returns {Object} - An object with the image, width & height to draw
81
+ */
82
+ declare function PlatformGetAnim(C: any, Pose: string, Cycle?: boolean): any;
83
+ /**
84
+ * Returns TRUE if the current action for a character is ActionName
85
+ * @param {Object} C - The character to validate
86
+ * @param {String} ActionName - The action to validate (all actions are valid if "Any"
87
+ * @returns {boolean} - TRUE if the character action is that string
88
+ */
89
+ declare function PlatformActionIs(C: any, ActionName: string): boolean;
90
+ /**
91
+ * Focuses the background camera and draws it
92
+ * @returns {void} - Nothing
93
+ */
94
+ declare function PlatformDrawBackground(): void;
95
+ /**
96
+ * Draw a specific character on the screen if needed
97
+ * @param {Object} C - The character to draw
98
+ * @param {Number} Time - The current time when the action is done
99
+ * @returns {void} - Nothing
100
+ */
101
+ declare function PlatformDrawCharacter(C: any, Time: number): void;
102
+ /**
103
+ * Sets the max health and current health for the character based on the level and skill
104
+ * @param {Object} C - The character to evaluate
105
+ * @returns {void} - Nothing
106
+ */
107
+ declare function PlatformSetHealth(C: any): void;
108
+ /**
109
+ * Adds experience points to the player, can also gain a level which heals fully
110
+ * @param {Object} C - The character that will gain experience
111
+ * @param {Number} Value - The exp value to add
112
+ * @returns {void} - Nothing
113
+ */
114
+ declare function PlatformAddExperience(C: any, Value: number): void;
115
+ /**
116
+ * Some perks allow the player to steal items from bound enemies
117
+ * @param {Object} C - The character that will gain experience
118
+ * @param {Number} Value - The experience value to factor the quantity
119
+ * @returns {void} - Nothing
120
+ */
121
+ declare function PlatformSteal(C: any, Value: number): void;
122
+ /**
123
+ * Gives a random inventory to the player
124
+ * @param {Object} Target - The target that gives the inventory
125
+ * @returns {void} - Nothing
126
+ */
127
+ declare function PlatformAddRandomInventory(Target: any): void;
128
+ /**
129
+ * Random odds of finding inventory on a defeated enemy
130
+ * @param {Object} Source - The victorious character
131
+ * @param {Object} Target - The defeated character
132
+ * @returns {void} - Nothing
133
+ */
134
+ declare function PlatformFindInventory(Source: any, Target: any): void;
135
+ /**
136
+ * Creates a treasure chest in the current room, tries not to put the chest over the enemy
137
+ * @returns {void} - TRUE if active
138
+ */
139
+ declare function PlatformCreateTreasure(): void;
140
+ /**
141
+ * Applies damage on a target, can become wounded at 0 health
142
+ * @param {Object} Source - The character doing the damage
143
+ * @param {Object} Target - The character getting the damage
144
+ * @param {Number} Damage - The number of damage to apply
145
+ * @param {Number} Time - The current time when the action is done
146
+ * @param {String} Type - The damage type (Collsion or Action)
147
+ * @returns {void} - Nothing
148
+ */
149
+ declare function PlatformDamage(Source: any, Target: any, Damage: number, Time: number, Type: string): void;
150
+ /**
151
+ * Checks if the hitbox of an attack clashes with a hitbox of the target
152
+ * @param {Object} Source - The character doing the damage
153
+ * @param {Object} Target - The character getting the damage
154
+ * @param {Array} HitBox - The hitbox of the attack
155
+ * @returns {boolean} - TRUE if there's a clash
156
+ */
157
+ declare function PlatformHitBoxClash(Source: any, Target: any, HitBox: any[]): boolean;
158
+ /**
159
+ * Plays a sound effect if needed
160
+ * @param {String} Category - The sound effect category
161
+ * @param {Object} Sound - The sound or array of sound to play
162
+ * @param {Number} Factor - The volume factor to apply
163
+ * @returns {void} - Nothing
164
+ */
165
+ declare function PlatformSoundEffect(Category: string, Sound: any, Factor?: number): void;
166
+ /**
167
+ * Checks if the character action can attack someone else
168
+ * @param {Object} Source - The character doing the action
169
+ * @param {Number} Time - The current time when the action is done
170
+ * @returns {void} - Nothing
171
+ */
172
+ declare function PlatformProcessAction(Source: any, Time: number): void;
173
+ /**
174
+ * Calculates the X force to apply based on the time it took until the last frame and the speed of the object
175
+ * @param {Number} Speed - The speed of the object
176
+ * @param {Number} Frame - The number of milliseconds since the last frame
177
+ * @returns {Number} - The force to apply
178
+ */
179
+ declare function PlatformWalkFrame(Speed: number, Frame: number): number;
180
+ /**
181
+ * Does collision damage for a character
182
+ * @param {Object} Target - The character that will be damaged
183
+ * @param {Number} Time - The current time when the action is done
184
+ * @returns {void} - Nothing
185
+ */
186
+ declare function PlatformCollisionDamage(Target: any, Time: number): void;
187
+ /**
188
+ * Checks if an opponent can bind the player
189
+ * @param {Object} Source - The opponent that can bind
190
+ * @param {Number} Time - The current time when the action is done
191
+ * @returns {void} - Nothing
192
+ */
193
+ declare function PlatformBindPlayer(Source: any, Time: number): void;
194
+ /**
195
+ * Returns TRUE if the player input is valid for a move
196
+ * @param {Object} Move - The movement type (Crouch, jump, left, right, etc.)
197
+ * @returns {boolean}
198
+ */
199
+ declare function PlatformMoveActive(Move: any): boolean;
200
+ /**
201
+ * Returns TRUE if an animation is available for the character
202
+ * @param {Object} C - The character to evaluate
203
+ * @param {String} AnimationName - The animation name to search
204
+ * @returns {boolean} - TRUE if it's available
205
+ */
206
+ declare function PlatformAnimAvailable(C: any, AnimationName: string): boolean;
207
+ /**
208
+ * Creates a projectile that will disappear when it hits the floor or a wall
209
+ * @param {String} Name - The name of the projectile (Arrow, Bullet, etc.)
210
+ * @param {String} Type - The type of the projectile (Wood, Iron, etc.)
211
+ * @param {Boolean} FaceLeft - IF the projectile is facing the left direction
212
+ * @param {Number} X - The X position
213
+ * @param {Number} Y - The Y position
214
+ * @param {Number} Force - The speed of the projectile
215
+ * @param {Number} Damage - The damage done by the projectile
216
+ * @param {any} HitAudio - The damage done by the projectile
217
+ * @returns {void} - Nothing
218
+ */
219
+ declare function PlatformCreateProjectile(Name: string, Type: string, FaceLeft: boolean, X: number, Y: number, Force: number, Damage: number, HitAudio: any): void;
220
+ /**
221
+ * Calculates the projectiles
222
+ * @param {Number} Time - The current time stamp of the frame
223
+ * @returns {void} - Nothing
224
+ */
225
+ declare function PlatformProcessProjectile(Time: number): void;
226
+ /**
227
+ * Consume a projectile from the character and creates it on screen
228
+ * @param {Object} C - The character that generates the projectile
229
+ * @param {Boolean} LongShot - TRUE if it's a long shot
230
+ * @returns {void} - Nothing
231
+ */
232
+ declare function PlatformProjectile(C: any, LongShot: boolean): void;
233
+ /**
234
+ * Draw scenery + all characters, apply X and Y forces
235
+ * @returns {void} - Nothing
236
+ */
237
+ declare function PlatformDraw(): void;
238
+ /**
239
+ * Draws all the buttons on the right side of the screen for extra lovers/Ds interactions
240
+ * @returns {void} - Nothing
241
+ */
242
+ declare function PlatformDrawRightButtons(): void;
243
+ /**
244
+ * Plays the dialog ambient music
245
+ * @returns {void} - Nothing
246
+ */
247
+ declare function PlatformBackgroundMusic(Music: any): void;
248
+ /**
249
+ * Draws the possible gifts on the top of the screen, exit gift mode if too far from target
250
+ * @returns {void} - Nothing
251
+ */
252
+ declare function PlatformDrawGiftButtons(): void;
253
+ /**
254
+ * Runs and draws the screen
255
+ * @returns {void} - Nothing
256
+ */
257
+ declare function PlatformRun(): void;
258
+ /**
259
+ * Starts an attack by the source
260
+ * @param {Object} Source - The character doing the action
261
+ * @param {String} Type - The action type (Punch, Kick, Sweep, etc.)
262
+ * @returns {void} - Nothing
263
+ */
264
+ declare function PlatformAttack(Source: any, Type: string): void;
265
+ /**
266
+ * Toggles the audio on or off
267
+ * @returns {void} - Nothing
268
+ */
269
+ declare function PlatformAudioToggle(): void;
270
+ /**
271
+ * Gives an item to the currrent NPC
272
+ * @param {string} ItemName -
273
+ * @returns {void} - Nothing
274
+ */
275
+ declare function PlatformGiveItem(ItemName: string): void;
276
+ /**
277
+ * Handles clicks in the screen
278
+ * @returns {void} - Nothing
279
+ */
280
+ declare function PlatformClick(): void;
281
+ /**
282
+ * When the screens exits, we unload the listeners
283
+ * @returns {void} - Nothing
284
+ */
285
+ declare function PlatformLeave(): void;
286
+ /**
287
+ * Enters a new room if the entry conditions are met
288
+ * @param {String} FromType - The type of room enter (Up, Left, Right)
289
+ * @returns {void} - Nothing
290
+ */
291
+ declare function PlatformEnterRoom(FromType: string): void;
292
+ /**
293
+ * Checks if there's a target character to bind and starts the binding process
294
+ * @param {Object} Source - The source character that does the binding
295
+ * @returns {void} - Nothing
296
+ */
297
+ declare function PlatformBindStart(Source: any): void;
298
+ /**
299
+ * Saves the game on a specific slot
300
+ * @param {Number} Slot - The slot to use (from 0 to 9)
301
+ * @returns {void} - Nothing
302
+ */
303
+ declare function PlatformSaveGame(Slot: number): void;
304
+ /**
305
+ * Adds an item to the player inventory
306
+ * @param {string} InventoryName - The item name to add
307
+ * @param {number} QuantityToAdd - The quantity to add (1 if null)
308
+ * @returns {void} - Nothing
309
+ */
310
+ declare function PlatformInventoryAdd(InventoryName: string, QuantityToAdd?: number): void;
311
+ /**
312
+ * Removes an item from the player inventory
313
+ * @param {string} InventoryName - The item name to add
314
+ * @param {number} QuantityToRemove - The quantity to add (1 if null)
315
+ * @returns {void} - Nothing
316
+ */
317
+ declare function PlatformInventoryRemove(InventoryName: string, QuantityToRemove?: number): void;
318
+ /**
319
+ * Loads the game on a specific slot
320
+ * @param {Number} Slot - The slot to use (from 0 to 9)
321
+ * @returns {void} - Nothing
322
+ */
323
+ declare function PlatformLoadGame(Slot: number): void;
324
+ /**
325
+ * Teleports a character forward
326
+ * @param {Object} C - The character to teleport
327
+ * @returns {void} - Nothing
328
+ */
329
+ declare function PlatformCastTeleport(C: any): void;
330
+ /**
331
+ * Heals the character for 20% of it's max HP
332
+ * @param {Object} C - The character to teleport
333
+ * @returns {void} - Nothing
334
+ */
335
+ declare function PlatformCastHeal(C: any): void;
336
+ /**
337
+ * Handles keys pressed
338
+ * @param {Object} e - The key pressed
339
+ * @returns {void} - Nothing
340
+ */
341
+ declare function PlatformEventKeyDown(e: any): void;
342
+ /**
343
+ * Handles keys released
344
+ * @param {Object} e - The key released
345
+ * @returns {void} - Nothing
346
+ */
347
+ declare function PlatformEventKeyUp(e: any): void;
348
+ /**
349
+ * Handles the controller inputs
350
+ * @param {Object} Buttons - The buttons pressed on the controller
351
+ * @returns {boolean} - Always TRUE to indicate that the controller is handled
352
+ */
353
+ declare function PlatformController(Buttons: any): boolean;
354
+ /**
355
+ * Handles the touched regions for mobile play
356
+ * @returns {void}
357
+ */
358
+ declare function PlatformTouch(): void;
359
+ /**
360
+ * Returns TRUE if a specific perk is allocated for that character
361
+ * @param {Object} C - The platform character to evaluate
362
+ * @param {Object} Perk - The perk name to validate
363
+ * @returns {boolean} - TRUE if the perk is paid
364
+ */
365
+ declare function PlatformHasPerk(C: any, Perk: any): boolean;
366
+ /**
367
+ * Returns TRUE if a specific cooldown is currently active
368
+ * @param {String} Name - The name of the cooldown to validate
369
+ * @returns {boolean} - TRUE if active
370
+ */
371
+ declare function PlatformCooldownActive(Name: string): boolean;
372
+ declare var PlatformChar: any[];
373
+ declare var PlatformFocusCharacter: any;
374
+ declare var PlatformPlayer: any;
375
+ declare var PlatformLastTime: any;
376
+ declare var PlatformKeys: any[];
377
+ declare var PlatformFloor: number;
378
+ declare var PlatformViewX: number;
379
+ declare var PlatformViewY: number;
380
+ declare var PlatformRoom: any;
381
+ declare var PlatformMusic: any;
382
+ declare var PlatformAllowAudio: boolean;
383
+ declare var PlatformGravitySpeed: number;
384
+ declare var PlatformLastKeyCode: number;
385
+ declare var PlatformLastKeyTime: number;
386
+ declare var PlatformExperienceForLevel: number[];
387
+ declare var PlatformShowHitBox: boolean;
388
+ declare var PlatformMessage: any;
389
+ declare var PlatformHeal: any;
390
+ declare var PlatformEvent: any[];
391
+ declare var PlatformDrawUpArrow: any[];
392
+ declare var PlatformButtons: any;
393
+ declare var PlatformRunDirection: string;
394
+ declare var PlatformRunTime: number;
395
+ /** @type {null | TouchList} */
396
+ declare var PlatformLastTouch: null | TouchList;
397
+ declare var PlatformImmunityTime: number;
398
+ declare var PlatformSaveMode: boolean;
399
+ declare var PlatformGiftMode: boolean;
400
+ declare var PlatformJumpPhase: string;
401
+ declare var PlatformParty: any[];
402
+ declare var PlatformRegen: number;
403
+ declare var PlatformCooldown: any[];
404
+ declare namespace PlatformTimedScreenFilter {
405
+ const End: number;
406
+ const Filter: string;
407
+ }
408
+ declare var PlatformRightButtons: any[];
409
+ declare var PlatformInventory: any[];
410
+ declare var PlatformInventoryList: {
411
+ Name: string;
412
+ DisplayName: string;
413
+ Description: string;
414
+ OnGive: (Char: any) => void;
415
+ }[];
416
+ declare var PlatformTemplate: ({
417
+ Name: string;
418
+ Status: string;
419
+ Perk: string;
420
+ PerkName: string[];
421
+ Health: number;
422
+ HealthPerLevel: number;
423
+ Width: number;
424
+ Height: number;
425
+ HitBox: number[];
426
+ JumpHitBox: number[];
427
+ RunSpeed: number;
428
+ WalkSpeed: number;
429
+ CrawlSpeed: number;
430
+ JumpForce: number;
431
+ CollisionDamage: number;
432
+ ExperienceValue: number;
433
+ DamageBackOdds: number;
434
+ DamageKnockForce: number;
435
+ DamageAudio: string[];
436
+ BindAudio: string[];
437
+ Animation: {
438
+ Name: string;
439
+ Cycle: number[];
440
+ Speed: number;
441
+ }[];
442
+ Attack: {
443
+ Name: string;
444
+ HitBox: number[];
445
+ HitAnimation: number[];
446
+ StartAudio: string[];
447
+ HitAudio: string[];
448
+ Damage: number[];
449
+ Speed: number;
450
+ }[];
451
+ Magic?: undefined;
452
+ MagicPerLevel?: undefined;
453
+ Projectile?: undefined;
454
+ ProjectileName?: undefined;
455
+ ProjectileType?: undefined;
456
+ ProjectileDamage?: undefined;
457
+ ProjectileTime?: undefined;
458
+ ProjectileHitAudio?: undefined;
459
+ OnBind?: undefined;
460
+ JumpOdds?: undefined;
461
+ LootOdds?: undefined;
462
+ RunOdds?: undefined;
463
+ DamageFaceOdds?: undefined;
464
+ StandAttackSlowOdds?: undefined;
465
+ ProjectileOdds?: undefined;
466
+ ProjectileBothSides?: undefined;
467
+ } | {
468
+ Name: string;
469
+ Status: string;
470
+ Perk: string;
471
+ PerkName: string[];
472
+ Width: number;
473
+ Height: number;
474
+ Health: number;
475
+ HealthPerLevel: number;
476
+ Magic: number;
477
+ MagicPerLevel: number;
478
+ HitBox: number[];
479
+ JumpHitBox: number[];
480
+ RunSpeed: number;
481
+ WalkSpeed: number;
482
+ CrawlSpeed: number;
483
+ JumpForce: number;
484
+ CollisionDamage: number;
485
+ ExperienceValue: number;
486
+ DamageBackOdds: number;
487
+ DamageKnockForce: number;
488
+ DamageAudio: string[];
489
+ BindAudio: string[];
490
+ Animation: ({
491
+ Name: string;
492
+ Cycle: number[];
493
+ Speed: number;
494
+ Audio?: undefined;
495
+ } | {
496
+ Name: string;
497
+ Cycle: number[];
498
+ Speed: number;
499
+ Audio: string[];
500
+ })[];
501
+ Attack: ({
502
+ Name: string;
503
+ HitBox: number[];
504
+ HitAnimation: number[];
505
+ StartAudio: string[];
506
+ HitAudio: string[];
507
+ Damage: number[];
508
+ Speed: number;
509
+ Magic?: undefined;
510
+ Cooldown?: undefined;
511
+ } | {
512
+ Name: string;
513
+ HitBox: number[];
514
+ HitAnimation: number[];
515
+ HitAudio: string[];
516
+ Damage: number[];
517
+ Speed: number;
518
+ StartAudio?: undefined;
519
+ Magic?: undefined;
520
+ Cooldown?: undefined;
521
+ } | {
522
+ Name: string;
523
+ Magic: number;
524
+ Cooldown: number;
525
+ HitBox: number[];
526
+ HitAnimation: number[];
527
+ Damage: number[];
528
+ Speed: number;
529
+ StartAudio?: undefined;
530
+ HitAudio?: undefined;
531
+ })[];
532
+ Projectile?: undefined;
533
+ ProjectileName?: undefined;
534
+ ProjectileType?: undefined;
535
+ ProjectileDamage?: undefined;
536
+ ProjectileTime?: undefined;
537
+ ProjectileHitAudio?: undefined;
538
+ OnBind?: undefined;
539
+ JumpOdds?: undefined;
540
+ LootOdds?: undefined;
541
+ RunOdds?: undefined;
542
+ DamageFaceOdds?: undefined;
543
+ StandAttackSlowOdds?: undefined;
544
+ ProjectileOdds?: undefined;
545
+ ProjectileBothSides?: undefined;
546
+ } | {
547
+ Name: string;
548
+ Status: string;
549
+ Perk: string;
550
+ PerkName: string[];
551
+ Width: number;
552
+ Height: number;
553
+ Health: number;
554
+ HealthPerLevel: number;
555
+ Projectile: number;
556
+ ProjectileName: string;
557
+ ProjectileType: string;
558
+ ProjectileDamage: number[];
559
+ ProjectileTime: number;
560
+ ProjectileHitAudio: string[];
561
+ HitBox: number[];
562
+ JumpHitBox: number[];
563
+ RunSpeed: number;
564
+ WalkSpeed: number;
565
+ CrawlSpeed: number;
566
+ JumpForce: number;
567
+ CollisionDamage: number;
568
+ ExperienceValue: number;
569
+ DamageBackOdds: number;
570
+ DamageKnockForce: number;
571
+ DamageAudio: string[];
572
+ BindAudio: string[];
573
+ Animation: ({
574
+ Name: string;
575
+ Cycle: number[];
576
+ Speed: number;
577
+ Audio?: undefined;
578
+ } | {
579
+ Name: string;
580
+ Cycle: number[];
581
+ Speed: number;
582
+ Audio: string[];
583
+ })[];
584
+ Attack: ({
585
+ Name: string;
586
+ HitBox: number[];
587
+ HitAnimation: number[];
588
+ StartAudio: string[];
589
+ HitAudio: string[];
590
+ Damage: number[];
591
+ Speed: number;
592
+ } | {
593
+ Name: string;
594
+ Speed: number;
595
+ HitBox?: undefined;
596
+ HitAnimation?: undefined;
597
+ StartAudio?: undefined;
598
+ HitAudio?: undefined;
599
+ Damage?: undefined;
600
+ })[];
601
+ Magic?: undefined;
602
+ MagicPerLevel?: undefined;
603
+ OnBind?: undefined;
604
+ JumpOdds?: undefined;
605
+ LootOdds?: undefined;
606
+ RunOdds?: undefined;
607
+ DamageFaceOdds?: undefined;
608
+ StandAttackSlowOdds?: undefined;
609
+ ProjectileOdds?: undefined;
610
+ ProjectileBothSides?: undefined;
611
+ } | {
612
+ Name: string;
613
+ Status: string;
614
+ Width: number;
615
+ Height: number;
616
+ Animation: {
617
+ Name: string;
618
+ Cycle: number[];
619
+ Speed: number;
620
+ }[];
621
+ Perk?: undefined;
622
+ PerkName?: undefined;
623
+ Health?: undefined;
624
+ HealthPerLevel?: undefined;
625
+ HitBox?: undefined;
626
+ JumpHitBox?: undefined;
627
+ RunSpeed?: undefined;
628
+ WalkSpeed?: undefined;
629
+ CrawlSpeed?: undefined;
630
+ JumpForce?: undefined;
631
+ CollisionDamage?: undefined;
632
+ ExperienceValue?: undefined;
633
+ DamageBackOdds?: undefined;
634
+ DamageKnockForce?: undefined;
635
+ DamageAudio?: undefined;
636
+ BindAudio?: undefined;
637
+ Attack?: undefined;
638
+ Magic?: undefined;
639
+ MagicPerLevel?: undefined;
640
+ Projectile?: undefined;
641
+ ProjectileName?: undefined;
642
+ ProjectileType?: undefined;
643
+ ProjectileDamage?: undefined;
644
+ ProjectileTime?: undefined;
645
+ ProjectileHitAudio?: undefined;
646
+ OnBind?: undefined;
647
+ JumpOdds?: undefined;
648
+ LootOdds?: undefined;
649
+ RunOdds?: undefined;
650
+ DamageFaceOdds?: undefined;
651
+ StandAttackSlowOdds?: undefined;
652
+ ProjectileOdds?: undefined;
653
+ ProjectileBothSides?: undefined;
654
+ } | {
655
+ Name: string;
656
+ Status: string;
657
+ Width: number;
658
+ Height: number;
659
+ HitBox: number[];
660
+ Animation: {
661
+ Name: string;
662
+ Cycle: number[];
663
+ Speed: number;
664
+ }[];
665
+ Perk?: undefined;
666
+ PerkName?: undefined;
667
+ Health?: undefined;
668
+ HealthPerLevel?: undefined;
669
+ JumpHitBox?: undefined;
670
+ RunSpeed?: undefined;
671
+ WalkSpeed?: undefined;
672
+ CrawlSpeed?: undefined;
673
+ JumpForce?: undefined;
674
+ CollisionDamage?: undefined;
675
+ ExperienceValue?: undefined;
676
+ DamageBackOdds?: undefined;
677
+ DamageKnockForce?: undefined;
678
+ DamageAudio?: undefined;
679
+ BindAudio?: undefined;
680
+ Attack?: undefined;
681
+ Magic?: undefined;
682
+ MagicPerLevel?: undefined;
683
+ Projectile?: undefined;
684
+ ProjectileName?: undefined;
685
+ ProjectileType?: undefined;
686
+ ProjectileDamage?: undefined;
687
+ ProjectileTime?: undefined;
688
+ ProjectileHitAudio?: undefined;
689
+ OnBind?: undefined;
690
+ JumpOdds?: undefined;
691
+ LootOdds?: undefined;
692
+ RunOdds?: undefined;
693
+ DamageFaceOdds?: undefined;
694
+ StandAttackSlowOdds?: undefined;
695
+ ProjectileOdds?: undefined;
696
+ ProjectileBothSides?: undefined;
697
+ } | {
698
+ Name: string;
699
+ Status: string;
700
+ Health: number;
701
+ Width: number;
702
+ Height: number;
703
+ Animation: {
704
+ Name: string;
705
+ Cycle: number[];
706
+ Speed: number;
707
+ }[];
708
+ OnBind: () => void;
709
+ Perk?: undefined;
710
+ PerkName?: undefined;
711
+ HealthPerLevel?: undefined;
712
+ HitBox?: undefined;
713
+ JumpHitBox?: undefined;
714
+ RunSpeed?: undefined;
715
+ WalkSpeed?: undefined;
716
+ CrawlSpeed?: undefined;
717
+ JumpForce?: undefined;
718
+ CollisionDamage?: undefined;
719
+ ExperienceValue?: undefined;
720
+ DamageBackOdds?: undefined;
721
+ DamageKnockForce?: undefined;
722
+ DamageAudio?: undefined;
723
+ BindAudio?: undefined;
724
+ Attack?: undefined;
725
+ Magic?: undefined;
726
+ MagicPerLevel?: undefined;
727
+ Projectile?: undefined;
728
+ ProjectileName?: undefined;
729
+ ProjectileType?: undefined;
730
+ ProjectileDamage?: undefined;
731
+ ProjectileTime?: undefined;
732
+ ProjectileHitAudio?: undefined;
733
+ JumpOdds?: undefined;
734
+ LootOdds?: undefined;
735
+ RunOdds?: undefined;
736
+ DamageFaceOdds?: undefined;
737
+ StandAttackSlowOdds?: undefined;
738
+ ProjectileOdds?: undefined;
739
+ ProjectileBothSides?: undefined;
740
+ } | {
741
+ Name: string;
742
+ Status: string;
743
+ Health: number;
744
+ Width: number;
745
+ Height: number;
746
+ HitBox: number[];
747
+ JumpHitBox: number[];
748
+ RunSpeed: number;
749
+ WalkSpeed: number;
750
+ CrawlSpeed: number;
751
+ JumpForce: number;
752
+ CollisionDamage: number;
753
+ ExperienceValue: number;
754
+ JumpOdds: number;
755
+ DamageBackOdds: number;
756
+ DamageKnockForce: number;
757
+ LootOdds: number;
758
+ Animation: {
759
+ Name: string;
760
+ Cycle: number[];
761
+ Speed: number;
762
+ }[];
763
+ OnBind: () => void;
764
+ Perk?: undefined;
765
+ PerkName?: undefined;
766
+ HealthPerLevel?: undefined;
767
+ DamageAudio?: undefined;
768
+ BindAudio?: undefined;
769
+ Attack?: undefined;
770
+ Magic?: undefined;
771
+ MagicPerLevel?: undefined;
772
+ Projectile?: undefined;
773
+ ProjectileName?: undefined;
774
+ ProjectileType?: undefined;
775
+ ProjectileDamage?: undefined;
776
+ ProjectileTime?: undefined;
777
+ ProjectileHitAudio?: undefined;
778
+ RunOdds?: undefined;
779
+ DamageFaceOdds?: undefined;
780
+ StandAttackSlowOdds?: undefined;
781
+ ProjectileOdds?: undefined;
782
+ ProjectileBothSides?: undefined;
783
+ } | {
784
+ Name: string;
785
+ Status: string;
786
+ Health: number;
787
+ Width: number;
788
+ Height: number;
789
+ HitBox: number[];
790
+ JumpHitBox: number[];
791
+ RunSpeed: number;
792
+ WalkSpeed: number;
793
+ CrawlSpeed: number;
794
+ JumpForce: number;
795
+ CollisionDamage: number;
796
+ ExperienceValue: number;
797
+ JumpOdds: number;
798
+ RunOdds: number;
799
+ DamageKnockForce: number;
800
+ LootOdds: number;
801
+ Animation: {
802
+ Name: string;
803
+ Cycle: number[];
804
+ Speed: number;
805
+ }[];
806
+ OnBind: () => void;
807
+ Perk?: undefined;
808
+ PerkName?: undefined;
809
+ HealthPerLevel?: undefined;
810
+ DamageBackOdds?: undefined;
811
+ DamageAudio?: undefined;
812
+ BindAudio?: undefined;
813
+ Attack?: undefined;
814
+ Magic?: undefined;
815
+ MagicPerLevel?: undefined;
816
+ Projectile?: undefined;
817
+ ProjectileName?: undefined;
818
+ ProjectileType?: undefined;
819
+ ProjectileDamage?: undefined;
820
+ ProjectileTime?: undefined;
821
+ ProjectileHitAudio?: undefined;
822
+ DamageFaceOdds?: undefined;
823
+ StandAttackSlowOdds?: undefined;
824
+ ProjectileOdds?: undefined;
825
+ ProjectileBothSides?: undefined;
826
+ } | {
827
+ Name: string;
828
+ Status: string;
829
+ Health: number;
830
+ Width: number;
831
+ Height: number;
832
+ HitBox: number[];
833
+ RunSpeed: number;
834
+ WalkSpeed: number;
835
+ CrawlSpeed: number;
836
+ CollisionDamage: number;
837
+ ExperienceValue: number;
838
+ RunOdds: number;
839
+ DamageBackOdds: number;
840
+ DamageFaceOdds: number;
841
+ DamageKnockForce: number;
842
+ LootOdds: number;
843
+ Animation: {
844
+ Name: string;
845
+ Cycle: number[];
846
+ Speed: number;
847
+ }[];
848
+ OnBind: () => void;
849
+ Perk?: undefined;
850
+ PerkName?: undefined;
851
+ HealthPerLevel?: undefined;
852
+ JumpHitBox?: undefined;
853
+ JumpForce?: undefined;
854
+ DamageAudio?: undefined;
855
+ BindAudio?: undefined;
856
+ Attack?: undefined;
857
+ Magic?: undefined;
858
+ MagicPerLevel?: undefined;
859
+ Projectile?: undefined;
860
+ ProjectileName?: undefined;
861
+ ProjectileType?: undefined;
862
+ ProjectileDamage?: undefined;
863
+ ProjectileTime?: undefined;
864
+ ProjectileHitAudio?: undefined;
865
+ JumpOdds?: undefined;
866
+ StandAttackSlowOdds?: undefined;
867
+ ProjectileOdds?: undefined;
868
+ ProjectileBothSides?: undefined;
869
+ } | {
870
+ Name: string;
871
+ Status: string;
872
+ Health: number;
873
+ Width: number;
874
+ Height: number;
875
+ HitBox: number[];
876
+ JumpHitBox: number[];
877
+ RunSpeed: number;
878
+ WalkSpeed: number;
879
+ CrawlSpeed: number;
880
+ JumpForce: number;
881
+ CollisionDamage: number;
882
+ ExperienceValue: number;
883
+ JumpOdds: number;
884
+ RunOdds: number;
885
+ StandAttackSlowOdds: number;
886
+ DamageBackOdds: number;
887
+ DamageFaceOdds: number;
888
+ DamageKnockForce: number;
889
+ LootOdds: number;
890
+ Animation: ({
891
+ Name: string;
892
+ Cycle: number[];
893
+ Speed: number;
894
+ CycleLeft?: undefined;
895
+ OffsetY?: undefined;
896
+ Width?: undefined;
897
+ Height?: undefined;
898
+ } | {
899
+ Name: string;
900
+ Cycle: number[];
901
+ CycleLeft: number[];
902
+ Speed: number;
903
+ OffsetY?: undefined;
904
+ Width?: undefined;
905
+ Height?: undefined;
906
+ } | {
907
+ Name: string;
908
+ OffsetY: number;
909
+ Width: number;
910
+ Height: number;
911
+ Cycle: number[];
912
+ Speed: number;
913
+ CycleLeft?: undefined;
914
+ })[];
915
+ Attack: {
916
+ Name: string;
917
+ HitBox: number[];
918
+ HitAnimation: number[];
919
+ Damage: number[];
920
+ Speed: number;
921
+ }[];
922
+ OnBind: () => void;
923
+ Perk?: undefined;
924
+ PerkName?: undefined;
925
+ HealthPerLevel?: undefined;
926
+ DamageAudio?: undefined;
927
+ BindAudio?: undefined;
928
+ Magic?: undefined;
929
+ MagicPerLevel?: undefined;
930
+ Projectile?: undefined;
931
+ ProjectileName?: undefined;
932
+ ProjectileType?: undefined;
933
+ ProjectileDamage?: undefined;
934
+ ProjectileTime?: undefined;
935
+ ProjectileHitAudio?: undefined;
936
+ ProjectileOdds?: undefined;
937
+ ProjectileBothSides?: undefined;
938
+ } | {
939
+ Name: string;
940
+ Status: string;
941
+ Health: number;
942
+ Width: number;
943
+ Height: number;
944
+ HitBox: number[];
945
+ RunSpeed: number;
946
+ WalkSpeed: number;
947
+ CrawlSpeed: number;
948
+ Projectile: number;
949
+ ProjectileName: string;
950
+ ProjectileType: string;
951
+ ProjectileDamage: number[];
952
+ ProjectileOdds: number;
953
+ ProjectileTime: number;
954
+ CollisionDamage: number;
955
+ ExperienceValue: number;
956
+ RunOdds: number;
957
+ DamageBackOdds: number;
958
+ DamageKnockForce: number;
959
+ LootOdds: number;
960
+ Animation: {
961
+ Name: string;
962
+ Cycle: number[];
963
+ Speed: number;
964
+ }[];
965
+ Attack: {
966
+ Name: string;
967
+ Speed: number;
968
+ }[];
969
+ OnBind: () => void;
970
+ Perk?: undefined;
971
+ PerkName?: undefined;
972
+ HealthPerLevel?: undefined;
973
+ JumpHitBox?: undefined;
974
+ JumpForce?: undefined;
975
+ DamageAudio?: undefined;
976
+ BindAudio?: undefined;
977
+ Magic?: undefined;
978
+ MagicPerLevel?: undefined;
979
+ ProjectileHitAudio?: undefined;
980
+ JumpOdds?: undefined;
981
+ DamageFaceOdds?: undefined;
982
+ StandAttackSlowOdds?: undefined;
983
+ ProjectileBothSides?: undefined;
984
+ } | {
985
+ Name: string;
986
+ Status: string;
987
+ Health: number;
988
+ Width: number;
989
+ Height: number;
990
+ HitBox: number[];
991
+ JumpHitBox: number[];
992
+ JumpForce: number;
993
+ WalkSpeed: number;
994
+ CrawlSpeed: number;
995
+ Projectile: number;
996
+ ProjectileName: string;
997
+ ProjectileType: string;
998
+ ProjectileDamage: number[];
999
+ JumpOdds: number;
1000
+ ProjectileOdds: number;
1001
+ ProjectileTime: number;
1002
+ ProjectileBothSides: boolean;
1003
+ CollisionDamage: number;
1004
+ ExperienceValue: number;
1005
+ DamageBackOdds: number;
1006
+ DamageKnockForce: number;
1007
+ LootOdds: number;
1008
+ Animation: {
1009
+ Name: string;
1010
+ Cycle: number[];
1011
+ Speed: number;
1012
+ }[];
1013
+ Attack: {
1014
+ Name: string;
1015
+ Speed: number;
1016
+ }[];
1017
+ OnBind: () => void;
1018
+ Perk?: undefined;
1019
+ PerkName?: undefined;
1020
+ HealthPerLevel?: undefined;
1021
+ RunSpeed?: undefined;
1022
+ DamageAudio?: undefined;
1023
+ BindAudio?: undefined;
1024
+ Magic?: undefined;
1025
+ MagicPerLevel?: undefined;
1026
+ ProjectileHitAudio?: undefined;
1027
+ RunOdds?: undefined;
1028
+ DamageFaceOdds?: undefined;
1029
+ StandAttackSlowOdds?: undefined;
1030
+ })[];
1031
+ declare var PlatformRoomList: ({
1032
+ Name: string;
1033
+ Text: string;
1034
+ Background: string;
1035
+ Music: string;
1036
+ Width: number;
1037
+ Height: number;
1038
+ LimitLeft: number;
1039
+ LimitRight: number;
1040
+ Heal: number;
1041
+ Door: {
1042
+ Name: string;
1043
+ FromX: number;
1044
+ FromY: number;
1045
+ FromW: number;
1046
+ FromH: number;
1047
+ FromType: string;
1048
+ ToX: number;
1049
+ ToFaceLeft: boolean;
1050
+ }[];
1051
+ Entry?: undefined;
1052
+ Character?: undefined;
1053
+ AlternateBackground?: undefined;
1054
+ BackgroundFilter?: undefined;
1055
+ } | {
1056
+ Name: string;
1057
+ Entry: () => void;
1058
+ Text: string;
1059
+ Background: string;
1060
+ Music: string;
1061
+ Width: number;
1062
+ Height: number;
1063
+ LimitLeft: number;
1064
+ Door: {
1065
+ Name: string;
1066
+ FromX: number;
1067
+ FromY: number;
1068
+ FromW: number;
1069
+ FromH: number;
1070
+ FromType: string;
1071
+ ToX: number;
1072
+ ToFaceLeft: boolean;
1073
+ }[];
1074
+ Character: {
1075
+ Name: string;
1076
+ Status: string;
1077
+ X: number;
1078
+ }[];
1079
+ LimitRight?: undefined;
1080
+ Heal?: undefined;
1081
+ AlternateBackground?: undefined;
1082
+ BackgroundFilter?: undefined;
1083
+ } | {
1084
+ Name: string;
1085
+ Entry: () => void;
1086
+ Text: string;
1087
+ Background: string;
1088
+ AlternateBackground: string;
1089
+ Music: string;
1090
+ Width: number;
1091
+ Height: number;
1092
+ Door: {
1093
+ Name: string;
1094
+ FromX: number;
1095
+ FromY: number;
1096
+ FromW: number;
1097
+ FromH: number;
1098
+ FromType: string;
1099
+ ToX: number;
1100
+ ToFaceLeft: boolean;
1101
+ }[];
1102
+ Character: {
1103
+ Name: string;
1104
+ Status: string;
1105
+ X: number;
1106
+ }[];
1107
+ LimitLeft?: undefined;
1108
+ LimitRight?: undefined;
1109
+ Heal?: undefined;
1110
+ BackgroundFilter?: undefined;
1111
+ } | {
1112
+ Name: string;
1113
+ Text: string;
1114
+ Background: string;
1115
+ Music: string;
1116
+ Width: number;
1117
+ Height: number;
1118
+ LimitRight: number;
1119
+ Door: {
1120
+ Name: string;
1121
+ FromX: number;
1122
+ FromY: number;
1123
+ FromW: number;
1124
+ FromH: number;
1125
+ FromType: string;
1126
+ ToX: number;
1127
+ ToFaceLeft: boolean;
1128
+ }[];
1129
+ Character: {
1130
+ Name: string;
1131
+ Status: string;
1132
+ X: number;
1133
+ }[];
1134
+ LimitLeft?: undefined;
1135
+ Heal?: undefined;
1136
+ Entry?: undefined;
1137
+ AlternateBackground?: undefined;
1138
+ BackgroundFilter?: undefined;
1139
+ } | {
1140
+ Name: string;
1141
+ Entry: () => void;
1142
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1143
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1144
+ Music: string;
1145
+ Width: number;
1146
+ Height: number;
1147
+ Heal: number;
1148
+ Door: {
1149
+ Name: string;
1150
+ FromX: number;
1151
+ FromY: number;
1152
+ FromW: number;
1153
+ FromH: number;
1154
+ FromType: string;
1155
+ ToX: number;
1156
+ ToFaceLeft: boolean;
1157
+ }[];
1158
+ LimitLeft?: undefined;
1159
+ LimitRight?: undefined;
1160
+ Character?: undefined;
1161
+ AlternateBackground?: undefined;
1162
+ BackgroundFilter?: undefined;
1163
+ } | {
1164
+ Name: string;
1165
+ Entry: () => void;
1166
+ Text: string;
1167
+ Background: string;
1168
+ Music: string;
1169
+ Width: number;
1170
+ Height: number;
1171
+ Door: {
1172
+ Name: string;
1173
+ FromX: number;
1174
+ FromY: number;
1175
+ FromW: number;
1176
+ FromH: number;
1177
+ FromType: string;
1178
+ ToX: number;
1179
+ ToFaceLeft: boolean;
1180
+ }[];
1181
+ LimitLeft?: undefined;
1182
+ LimitRight?: undefined;
1183
+ Heal?: undefined;
1184
+ Character?: undefined;
1185
+ AlternateBackground?: undefined;
1186
+ BackgroundFilter?: undefined;
1187
+ } | {
1188
+ Name: string;
1189
+ Text: string;
1190
+ Background: string;
1191
+ Music: string;
1192
+ Width: number;
1193
+ Height: number;
1194
+ Door: {
1195
+ Name: string;
1196
+ FromX: number;
1197
+ FromY: number;
1198
+ FromW: number;
1199
+ FromH: number;
1200
+ FromType: string;
1201
+ ToX: number;
1202
+ ToFaceLeft: boolean;
1203
+ }[];
1204
+ Character: {
1205
+ Name: string;
1206
+ Status: string;
1207
+ X: number;
1208
+ }[];
1209
+ LimitLeft?: undefined;
1210
+ LimitRight?: undefined;
1211
+ Heal?: undefined;
1212
+ Entry?: undefined;
1213
+ AlternateBackground?: undefined;
1214
+ BackgroundFilter?: undefined;
1215
+ } | {
1216
+ Name: string;
1217
+ Entry: () => void;
1218
+ Text: string;
1219
+ Background: string;
1220
+ Music: string;
1221
+ Width: number;
1222
+ Height: number;
1223
+ LimitRight: number;
1224
+ Door: {
1225
+ Name: string;
1226
+ FromX: number;
1227
+ FromY: number;
1228
+ FromW: number;
1229
+ FromH: number;
1230
+ FromType: string;
1231
+ ToX: number;
1232
+ ToFaceLeft: boolean;
1233
+ }[];
1234
+ LimitLeft?: undefined;
1235
+ Heal?: undefined;
1236
+ Character?: undefined;
1237
+ AlternateBackground?: undefined;
1238
+ BackgroundFilter?: undefined;
1239
+ } | {
1240
+ Name: string;
1241
+ Entry: () => void;
1242
+ Text: string;
1243
+ Background: string;
1244
+ AlternateBackground: string;
1245
+ Music: string;
1246
+ Width: number;
1247
+ Height: number;
1248
+ LimitLeft: number;
1249
+ Door: {
1250
+ Name: string;
1251
+ FromX: number;
1252
+ FromY: number;
1253
+ FromW: number;
1254
+ FromH: number;
1255
+ FromType: string;
1256
+ ToX: number;
1257
+ ToFaceLeft: boolean;
1258
+ }[];
1259
+ LimitRight?: undefined;
1260
+ Heal?: undefined;
1261
+ Character?: undefined;
1262
+ BackgroundFilter?: undefined;
1263
+ } | {
1264
+ Name: string;
1265
+ Entry: () => void;
1266
+ Text: string;
1267
+ Background: string;
1268
+ Music: string;
1269
+ Width: number;
1270
+ Height: number;
1271
+ LimitLeft: number;
1272
+ Door: {
1273
+ Name: string;
1274
+ FromX: number;
1275
+ FromY: number;
1276
+ FromW: number;
1277
+ FromH: number;
1278
+ FromType: string;
1279
+ ToX: number;
1280
+ ToFaceLeft: boolean;
1281
+ }[];
1282
+ LimitRight?: undefined;
1283
+ Heal?: undefined;
1284
+ Character?: undefined;
1285
+ AlternateBackground?: undefined;
1286
+ BackgroundFilter?: undefined;
1287
+ } | {
1288
+ Name: string;
1289
+ Entry: () => void;
1290
+ Text: string;
1291
+ Background: string;
1292
+ Music: string;
1293
+ Width: number;
1294
+ Height: number;
1295
+ LimitLeft: number;
1296
+ LimitRight: number;
1297
+ Door: {
1298
+ Name: string;
1299
+ FromX: number;
1300
+ FromY: number;
1301
+ FromW: number;
1302
+ FromH: number;
1303
+ FromType: string;
1304
+ ToX: number;
1305
+ ToFaceLeft: boolean;
1306
+ }[];
1307
+ Character: {
1308
+ Name: string;
1309
+ Status: string;
1310
+ X: number;
1311
+ }[];
1312
+ Heal?: undefined;
1313
+ AlternateBackground?: undefined;
1314
+ BackgroundFilter?: undefined;
1315
+ } | {
1316
+ Name: string;
1317
+ Entry: () => void;
1318
+ Text: string;
1319
+ Background: string;
1320
+ BackgroundFilter: string;
1321
+ Music: string;
1322
+ Width: number;
1323
+ Height: number;
1324
+ LimitLeft: number;
1325
+ Door: {
1326
+ Name: string;
1327
+ FromX: number;
1328
+ FromY: number;
1329
+ FromW: number;
1330
+ FromH: number;
1331
+ FromType: string;
1332
+ ToX: number;
1333
+ ToFaceLeft: boolean;
1334
+ }[];
1335
+ Character: {
1336
+ Name: string;
1337
+ Status: string;
1338
+ X: number;
1339
+ }[];
1340
+ LimitRight?: undefined;
1341
+ Heal?: undefined;
1342
+ AlternateBackground?: undefined;
1343
+ } | {
1344
+ Name: string;
1345
+ Entry: () => void;
1346
+ Text: string;
1347
+ Background: string;
1348
+ BackgroundFilter: string;
1349
+ Music: string;
1350
+ Width: number;
1351
+ Height: number;
1352
+ LimitRight: number;
1353
+ Door: {
1354
+ Name: string;
1355
+ FromX: number;
1356
+ FromY: number;
1357
+ FromW: number;
1358
+ FromH: number;
1359
+ FromType: string;
1360
+ ToX: number;
1361
+ ToFaceLeft: boolean;
1362
+ }[];
1363
+ Character: {
1364
+ Name: string;
1365
+ Status: string;
1366
+ X: number;
1367
+ }[];
1368
+ LimitLeft?: undefined;
1369
+ Heal?: undefined;
1370
+ AlternateBackground?: undefined;
1371
+ } | {
1372
+ Name: string;
1373
+ Text: string;
1374
+ Background: string;
1375
+ BackgroundFilter: string;
1376
+ Music: string;
1377
+ Width: number;
1378
+ Height: number;
1379
+ Heal: number;
1380
+ Door: {
1381
+ Name: string;
1382
+ FromX: number;
1383
+ FromY: number;
1384
+ FromW: number;
1385
+ FromH: number;
1386
+ FromType: string;
1387
+ ToX: number;
1388
+ ToFaceLeft: boolean;
1389
+ }[];
1390
+ LimitLeft?: undefined;
1391
+ LimitRight?: undefined;
1392
+ Entry?: undefined;
1393
+ Character?: undefined;
1394
+ AlternateBackground?: undefined;
1395
+ } | {
1396
+ Name: string;
1397
+ Entry: () => void;
1398
+ Text: string;
1399
+ Background: string;
1400
+ BackgroundFilter: string;
1401
+ Music: string;
1402
+ Width: number;
1403
+ Height: number;
1404
+ Door: {
1405
+ Name: string;
1406
+ FromX: number;
1407
+ FromY: number;
1408
+ FromW: number;
1409
+ FromH: number;
1410
+ FromType: string;
1411
+ ToX: number;
1412
+ ToFaceLeft: boolean;
1413
+ }[];
1414
+ LimitLeft?: undefined;
1415
+ LimitRight?: undefined;
1416
+ Heal?: undefined;
1417
+ Character?: undefined;
1418
+ AlternateBackground?: undefined;
1419
+ } | {
1420
+ Name: string;
1421
+ Entry: () => void;
1422
+ Text: string;
1423
+ Background: string;
1424
+ BackgroundFilter: string;
1425
+ Music: string;
1426
+ Width: number;
1427
+ Height: number;
1428
+ Door: {
1429
+ Name: string;
1430
+ FromX: number;
1431
+ FromY: number;
1432
+ FromW: number;
1433
+ FromH: number;
1434
+ FromType: string;
1435
+ ToX: number;
1436
+ ToFaceLeft: boolean;
1437
+ }[];
1438
+ Character: {
1439
+ Name: string;
1440
+ Status: string;
1441
+ X: number;
1442
+ Combat: boolean;
1443
+ Fix: boolean;
1444
+ Dialog: string;
1445
+ }[];
1446
+ LimitLeft?: undefined;
1447
+ LimitRight?: undefined;
1448
+ Heal?: undefined;
1449
+ AlternateBackground?: undefined;
1450
+ } | {
1451
+ Name: string;
1452
+ Text: string;
1453
+ Background: string;
1454
+ Music: string;
1455
+ Width: number;
1456
+ Height: number;
1457
+ LimitLeft: number;
1458
+ Door: {
1459
+ Name: string;
1460
+ FromX: number;
1461
+ FromY: number;
1462
+ FromW: number;
1463
+ FromH: number;
1464
+ FromType: string;
1465
+ ToX: number;
1466
+ ToFaceLeft: boolean;
1467
+ }[];
1468
+ Character: {
1469
+ Name: string;
1470
+ Status: string;
1471
+ X: number;
1472
+ }[];
1473
+ LimitRight?: undefined;
1474
+ Heal?: undefined;
1475
+ Entry?: undefined;
1476
+ AlternateBackground?: undefined;
1477
+ BackgroundFilter?: undefined;
1478
+ } | {
1479
+ Name: string;
1480
+ Text: string;
1481
+ Background: string;
1482
+ Music: string;
1483
+ Width: number;
1484
+ Height: number;
1485
+ Door: {
1486
+ Name: string;
1487
+ FromX: number;
1488
+ FromY: number;
1489
+ FromW: number;
1490
+ FromH: number;
1491
+ FromType: string;
1492
+ ToX: number;
1493
+ ToFaceLeft: boolean;
1494
+ }[];
1495
+ LimitLeft?: undefined;
1496
+ LimitRight?: undefined;
1497
+ Heal?: undefined;
1498
+ Entry?: undefined;
1499
+ Character?: undefined;
1500
+ AlternateBackground?: undefined;
1501
+ BackgroundFilter?: undefined;
1502
+ } | {
1503
+ Name: string;
1504
+ Entry: () => void;
1505
+ Text: string;
1506
+ Background: string;
1507
+ Music: string;
1508
+ Width: number;
1509
+ Height: number;
1510
+ Door: {
1511
+ Name: string;
1512
+ FromX: number;
1513
+ FromY: number;
1514
+ FromW: number;
1515
+ FromH: number;
1516
+ FromType: string;
1517
+ ToX: number;
1518
+ ToFaceLeft: boolean;
1519
+ }[];
1520
+ Character: {
1521
+ Name: string;
1522
+ Status: string;
1523
+ X: number;
1524
+ }[];
1525
+ LimitLeft?: undefined;
1526
+ LimitRight?: undefined;
1527
+ Heal?: undefined;
1528
+ AlternateBackground?: undefined;
1529
+ BackgroundFilter?: undefined;
1530
+ } | {
1531
+ Name: string;
1532
+ Text: string;
1533
+ Background: string;
1534
+ BackgroundFilter: string;
1535
+ Music: string;
1536
+ Width: number;
1537
+ Height: number;
1538
+ Door: {
1539
+ Name: string;
1540
+ FromX: number;
1541
+ FromY: number;
1542
+ FromW: number;
1543
+ FromH: number;
1544
+ FromType: string;
1545
+ ToX: number;
1546
+ ToFaceLeft: boolean;
1547
+ }[];
1548
+ Character: {
1549
+ Name: string;
1550
+ Status: string;
1551
+ X: number;
1552
+ }[];
1553
+ LimitLeft?: undefined;
1554
+ LimitRight?: undefined;
1555
+ Heal?: undefined;
1556
+ Entry?: undefined;
1557
+ AlternateBackground?: undefined;
1558
+ } | {
1559
+ Name: string;
1560
+ Background: string;
1561
+ Music: string;
1562
+ Entry: () => void;
1563
+ Text?: undefined;
1564
+ Width?: undefined;
1565
+ Height?: undefined;
1566
+ LimitLeft?: undefined;
1567
+ LimitRight?: undefined;
1568
+ Heal?: undefined;
1569
+ Door?: undefined;
1570
+ Character?: undefined;
1571
+ AlternateBackground?: undefined;
1572
+ BackgroundFilter?: undefined;
1573
+ } | {
1574
+ Name: string;
1575
+ Text: string;
1576
+ Background: string;
1577
+ Music: string;
1578
+ Width: number;
1579
+ Height: number;
1580
+ Heal: number;
1581
+ Door: any[];
1582
+ LimitLeft?: undefined;
1583
+ LimitRight?: undefined;
1584
+ Entry?: undefined;
1585
+ Character?: undefined;
1586
+ AlternateBackground?: undefined;
1587
+ BackgroundFilter?: undefined;
1588
+ } | {
1589
+ Name: string;
1590
+ Text: string;
1591
+ Background: string;
1592
+ AlternateBackground: string;
1593
+ Music: string;
1594
+ Entry: () => void;
1595
+ Width: number;
1596
+ Height: number;
1597
+ LimitLeft: number;
1598
+ Heal: number;
1599
+ Door: {
1600
+ Name: string;
1601
+ FromX: number;
1602
+ FromY: number;
1603
+ FromW: number;
1604
+ FromH: number;
1605
+ FromType: string;
1606
+ ToX: number;
1607
+ ToFaceLeft: boolean;
1608
+ }[];
1609
+ LimitRight?: undefined;
1610
+ Character?: undefined;
1611
+ BackgroundFilter?: undefined;
1612
+ } | {
1613
+ Name: string;
1614
+ Entry: () => void;
1615
+ Text: string;
1616
+ Background: string;
1617
+ Music: string;
1618
+ Width: number;
1619
+ Height: number;
1620
+ LimitRight: number;
1621
+ Door: {
1622
+ Name: string;
1623
+ FromX: number;
1624
+ FromY: number;
1625
+ FromW: number;
1626
+ FromH: number;
1627
+ FromType: string;
1628
+ ToX: number;
1629
+ ToFaceLeft: boolean;
1630
+ }[];
1631
+ Character: ({
1632
+ Name: string;
1633
+ Status: string;
1634
+ X: number;
1635
+ Combat: boolean;
1636
+ Fix: boolean;
1637
+ Dialog: string;
1638
+ } | {
1639
+ Name: string;
1640
+ Status: string;
1641
+ X: number;
1642
+ Combat?: undefined;
1643
+ Fix?: undefined;
1644
+ Dialog?: undefined;
1645
+ })[];
1646
+ LimitLeft?: undefined;
1647
+ Heal?: undefined;
1648
+ AlternateBackground?: undefined;
1649
+ BackgroundFilter?: undefined;
1650
+ } | {
1651
+ Name: string;
1652
+ Text: string;
1653
+ Background: string;
1654
+ AlternateBackground: string;
1655
+ Music: string;
1656
+ Entry: () => void;
1657
+ Width: number;
1658
+ Height: number;
1659
+ LimitLeft: number;
1660
+ Door: {
1661
+ Name: string;
1662
+ FromX: number;
1663
+ FromY: number;
1664
+ FromW: number;
1665
+ FromH: number;
1666
+ FromType: string;
1667
+ ToX: number;
1668
+ ToFaceLeft: boolean;
1669
+ }[];
1670
+ Character: {
1671
+ Name: string;
1672
+ Status: string;
1673
+ X: number;
1674
+ }[];
1675
+ LimitRight?: undefined;
1676
+ Heal?: undefined;
1677
+ BackgroundFilter?: undefined;
1678
+ } | {
1679
+ Name: string;
1680
+ Text: string;
1681
+ Background: string;
1682
+ AlternateBackground: string;
1683
+ Music: string;
1684
+ Entry: () => void;
1685
+ Width: number;
1686
+ Height: number;
1687
+ LimitLeft: number;
1688
+ LimitRight: number;
1689
+ Door: {
1690
+ Name: string;
1691
+ FromX: number;
1692
+ FromY: number;
1693
+ FromW: number;
1694
+ FromH: number;
1695
+ FromType: string;
1696
+ ToX: number;
1697
+ ToFaceLeft: boolean;
1698
+ }[];
1699
+ Character: {
1700
+ Name: string;
1701
+ Status: string;
1702
+ X: number;
1703
+ }[];
1704
+ Heal?: undefined;
1705
+ BackgroundFilter?: undefined;
1706
+ } | {
1707
+ Name: string;
1708
+ Text: string;
1709
+ Background: string;
1710
+ Music: string;
1711
+ Width: number;
1712
+ Height: number;
1713
+ LimitRight: number;
1714
+ Heal: number;
1715
+ Entry: () => void;
1716
+ Door: {
1717
+ Name: string;
1718
+ FromX: number;
1719
+ FromY: number;
1720
+ FromW: number;
1721
+ FromH: number;
1722
+ FromType: string;
1723
+ ToX: number;
1724
+ ToFaceLeft: boolean;
1725
+ }[];
1726
+ LimitLeft?: undefined;
1727
+ Character?: undefined;
1728
+ AlternateBackground?: undefined;
1729
+ BackgroundFilter?: undefined;
1730
+ })[];