@bloomengine/engine 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/package.json +4 -11
  2. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  9. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  11. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  12. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  14. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  15. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  16. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  17. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  39. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  42. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  45. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  46. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  47. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  52. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  53. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  54. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  55. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  56. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  57. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  58. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  60. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  61. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  64. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  66. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  68. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  70. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  71. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  73. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  81. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  83. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  85. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  88. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  89. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  90. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  93. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  94. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  96. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  97. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  98. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  102. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  103. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  105. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  106. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  110. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  111. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  113. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  114. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  116. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  118. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  145. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  148. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  150. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  152. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  154. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  155. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  156. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  157. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  158. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  161. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  162. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  163. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  165. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  166. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  167. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  168. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  170. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  171. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  172. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  173. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  175. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  181. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  204. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
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  461. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  465. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  467. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  475. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  483. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  489. package/native/third_party/JoltPhysics/LICENSE +0 -7
  490. package/native/third_party/JoltPhysics/README.md +0 -173
  491. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  492. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  493. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,1305 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Collision/Shape/MeshShape.h>
8
- #include <Jolt/Physics/Collision/Shape/ConvexShape.h>
9
- #include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
10
- #include <Jolt/Physics/Collision/Shape/SphereShape.h>
11
- #include <Jolt/Physics/Collision/RayCast.h>
12
- #include <Jolt/Physics/Collision/ShapeCast.h>
13
- #include <Jolt/Physics/Collision/ShapeFilter.h>
14
- #include <Jolt/Physics/Collision/CastResult.h>
15
- #include <Jolt/Physics/Collision/CollideConvexVsTriangles.h>
16
- #include <Jolt/Physics/Collision/CollideSphereVsTriangles.h>
17
- #include <Jolt/Physics/Collision/CastConvexVsTriangles.h>
18
- #include <Jolt/Physics/Collision/CastSphereVsTriangles.h>
19
- #include <Jolt/Physics/Collision/TransformedShape.h>
20
- #include <Jolt/Physics/Collision/ActiveEdges.h>
21
- #include <Jolt/Physics/Collision/CollisionDispatch.h>
22
- #include <Jolt/Physics/Collision/SortReverseAndStore.h>
23
- #include <Jolt/Physics/Collision/CollideSoftBodyVerticesVsTriangles.h>
24
- #include <Jolt/Core/StringTools.h>
25
- #include <Jolt/Core/StreamIn.h>
26
- #include <Jolt/Core/StreamOut.h>
27
- #include <Jolt/Core/Profiler.h>
28
- #include <Jolt/Core/UnorderedMap.h>
29
- #include <Jolt/Geometry/AABox4.h>
30
- #include <Jolt/Geometry/RayAABox.h>
31
- #include <Jolt/Geometry/Indexify.h>
32
- #include <Jolt/Geometry/Plane.h>
33
- #include <Jolt/Geometry/OrientedBox.h>
34
- #include <Jolt/TriangleSplitter/TriangleSplitterBinning.h>
35
- #include <Jolt/TriangleSplitter/TriangleSplitterMean.h>
36
- #include <Jolt/AABBTree/AABBTreeBuilder.h>
37
- #include <Jolt/AABBTree/AABBTreeToBuffer.h>
38
- #include <Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h>
39
- #include <Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h>
40
- #include <Jolt/ObjectStream/TypeDeclarations.h>
41
-
42
- JPH_NAMESPACE_BEGIN
43
-
44
- #ifdef JPH_DEBUG_RENDERER
45
- bool MeshShape::sDrawTriangleGroups = false;
46
- bool MeshShape::sDrawTriangleOutlines = false;
47
- #endif // JPH_DEBUG_RENDERER
48
-
49
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(MeshShapeSettings)
50
- {
51
- JPH_ADD_BASE_CLASS(MeshShapeSettings, ShapeSettings)
52
-
53
- JPH_ADD_ATTRIBUTE(MeshShapeSettings, mTriangleVertices)
54
- JPH_ADD_ATTRIBUTE(MeshShapeSettings, mIndexedTriangles)
55
- JPH_ADD_ATTRIBUTE(MeshShapeSettings, mMaterials)
56
- JPH_ADD_ATTRIBUTE(MeshShapeSettings, mMaxTrianglesPerLeaf)
57
- JPH_ADD_ATTRIBUTE(MeshShapeSettings, mActiveEdgeCosThresholdAngle)
58
- JPH_ADD_ATTRIBUTE(MeshShapeSettings, mPerTriangleUserData)
59
- JPH_ADD_ENUM_ATTRIBUTE(MeshShapeSettings, mBuildQuality)
60
- }
61
-
62
- // Codecs this mesh shape is using
63
- using TriangleCodec = TriangleCodecIndexed8BitPackSOA4Flags;
64
- using NodeCodec = NodeCodecQuadTreeHalfFloat;
65
-
66
- // Get header for tree
67
- static JPH_INLINE const NodeCodec::Header *sGetNodeHeader(const ByteBuffer &inTree)
68
- {
69
- return inTree.Get<NodeCodec::Header>(0);
70
- }
71
-
72
- // Get header for triangles
73
- static JPH_INLINE const TriangleCodec::TriangleHeader *sGetTriangleHeader(const ByteBuffer &inTree)
74
- {
75
- return inTree.Get<TriangleCodec::TriangleHeader>(NodeCodec::HeaderSize);
76
- }
77
-
78
- MeshShapeSettings::MeshShapeSettings(const TriangleList &inTriangles, PhysicsMaterialList inMaterials) :
79
- mMaterials(std::move(inMaterials))
80
- {
81
- Indexify(inTriangles, mTriangleVertices, mIndexedTriangles);
82
-
83
- Sanitize();
84
- }
85
-
86
- MeshShapeSettings::MeshShapeSettings(VertexList inVertices, IndexedTriangleList inTriangles, PhysicsMaterialList inMaterials) :
87
- mTriangleVertices(std::move(inVertices)),
88
- mIndexedTriangles(std::move(inTriangles)),
89
- mMaterials(std::move(inMaterials))
90
- {
91
- Sanitize();
92
- }
93
-
94
- void MeshShapeSettings::Sanitize()
95
- {
96
- // Remove degenerate and duplicate triangles
97
- UnorderedSet<IndexedTriangle> triangles;
98
- triangles.reserve(UnorderedSet<IndexedTriangle>::size_type(mIndexedTriangles.size()));
99
- TriangleCodec::ValidationContext validation_ctx(mIndexedTriangles, mTriangleVertices);
100
- for (int t = (int)mIndexedTriangles.size() - 1; t >= 0; --t)
101
- {
102
- const IndexedTriangle &tri = mIndexedTriangles[t];
103
-
104
- if (tri.IsDegenerate(mTriangleVertices) // Degenerate triangle
105
- || validation_ctx.IsDegenerate(tri) // Triangle is degenerate in the quantized space
106
- || !triangles.insert(tri.GetLowestIndexFirst()).second) // Duplicate triangle
107
- {
108
- // The order of triangles doesn't matter (gets reordered while building the tree), so we can just swap the last triangle into this slot
109
- mIndexedTriangles[t] = mIndexedTriangles.back();
110
- mIndexedTriangles.pop_back();
111
- }
112
- }
113
- }
114
-
115
- ShapeSettings::ShapeResult MeshShapeSettings::Create() const
116
- {
117
- if (mCachedResult.IsEmpty())
118
- Ref<Shape> shape = new MeshShape(*this, mCachedResult);
119
- return mCachedResult;
120
- }
121
-
122
- MeshShape::MeshShape(const MeshShapeSettings &inSettings, ShapeResult &outResult) :
123
- Shape(EShapeType::Mesh, EShapeSubType::Mesh, inSettings, outResult)
124
- {
125
- // Check if there are any triangles
126
- if (inSettings.mIndexedTriangles.empty())
127
- {
128
- outResult.SetError("Need triangles to create a mesh shape!");
129
- return;
130
- }
131
-
132
- // Check triangles
133
- TriangleCodec::ValidationContext validation_ctx(inSettings.mIndexedTriangles, inSettings.mTriangleVertices);
134
- for (int t = (int)inSettings.mIndexedTriangles.size() - 1; t >= 0; --t)
135
- {
136
- const IndexedTriangle &triangle = inSettings.mIndexedTriangles[t];
137
- if (triangle.IsDegenerate(inSettings.mTriangleVertices)
138
- || validation_ctx.IsDegenerate(triangle))
139
- {
140
- outResult.SetError(StringFormat("Triangle %d is degenerate!", t));
141
- return;
142
- }
143
- else
144
- {
145
- // Check vertex indices
146
- for (uint32 idx : triangle.mIdx)
147
- if (idx >= inSettings.mTriangleVertices.size())
148
- {
149
- outResult.SetError(StringFormat("Vertex index %u is beyond vertex list (size: %u)", idx, (uint)inSettings.mTriangleVertices.size()));
150
- return;
151
- }
152
- }
153
- }
154
-
155
- // Copy materials
156
- mMaterials = inSettings.mMaterials;
157
- if (!mMaterials.empty())
158
- {
159
- // Validate materials
160
- if (mMaterials.size() > (1 << FLAGS_MATERIAL_BITS))
161
- {
162
- outResult.SetError(StringFormat("Supporting max %d materials per mesh", 1 << FLAGS_MATERIAL_BITS));
163
- return;
164
- }
165
- for (const IndexedTriangle &t : inSettings.mIndexedTriangles)
166
- if (t.mMaterialIndex >= mMaterials.size())
167
- {
168
- outResult.SetError(StringFormat("Triangle material %u is beyond material list (size: %u)", t.mMaterialIndex, (uint)mMaterials.size()));
169
- return;
170
- }
171
- }
172
- else
173
- {
174
- // No materials assigned, validate that all triangles use material index 0
175
- for (const IndexedTriangle &t : inSettings.mIndexedTriangles)
176
- if (t.mMaterialIndex != 0)
177
- {
178
- outResult.SetError("No materials present, all triangles should have material index 0");
179
- return;
180
- }
181
- }
182
-
183
- // Check max triangles
184
- if (inSettings.mMaxTrianglesPerLeaf < 1 || inSettings.mMaxTrianglesPerLeaf > MaxTrianglesPerLeaf)
185
- {
186
- outResult.SetError("Invalid max triangles per leaf");
187
- return;
188
- }
189
-
190
- // Fill in active edge bits
191
- IndexedTriangleList indexed_triangles = inSettings.mIndexedTriangles; // Copy indices since we're adding the 'active edge' flag
192
- sFindActiveEdges(inSettings, indexed_triangles);
193
-
194
- // Create triangle splitter
195
- union Storage
196
- {
197
- Storage() { }
198
- ~Storage() { }
199
-
200
- TriangleSplitterBinning mBinning;
201
- TriangleSplitterMean mMean;
202
- };
203
- Storage storage;
204
- TriangleSplitter *splitter = nullptr;
205
- switch (inSettings.mBuildQuality)
206
- {
207
- case MeshShapeSettings::EBuildQuality::FavorRuntimePerformance:
208
- splitter = new (&storage.mBinning) TriangleSplitterBinning(inSettings.mTriangleVertices, indexed_triangles);
209
- break;
210
-
211
- case MeshShapeSettings::EBuildQuality::FavorBuildSpeed:
212
- splitter = new (&storage.mMean) TriangleSplitterMean(inSettings.mTriangleVertices, indexed_triangles);
213
- break;
214
-
215
- default:
216
- JPH_ASSERT(false);
217
- break;
218
- }
219
-
220
- // Build tree
221
- AABBTreeBuilder builder(*splitter, inSettings.mMaxTrianglesPerLeaf);
222
- AABBTreeBuilderStats builder_stats;
223
- const AABBTreeBuilder::Node *root = builder.Build(builder_stats);
224
- splitter->~TriangleSplitter();
225
-
226
- // Convert to buffer
227
- AABBTreeToBuffer<TriangleCodec, NodeCodec> buffer;
228
- const char *error = nullptr;
229
- if (!buffer.Convert(builder.GetTriangles(), builder.GetNodes(), inSettings.mTriangleVertices, root, inSettings.mPerTriangleUserData, error))
230
- {
231
- outResult.SetError(error);
232
- return;
233
- }
234
-
235
- // Move data to this class
236
- mTree.swap(buffer.GetBuffer());
237
-
238
- // Check if we're not exceeding the amount of sub shape id bits
239
- if (GetSubShapeIDBitsRecursive() > SubShapeID::MaxBits)
240
- {
241
- outResult.SetError("Mesh is too big and exceeds the amount of available sub shape ID bits");
242
- return;
243
- }
244
-
245
- outResult.Set(this);
246
- }
247
-
248
- void MeshShape::sFindActiveEdges(const MeshShapeSettings &inSettings, IndexedTriangleList &ioIndices)
249
- {
250
- // Check if we're requested to make all edges active
251
- if (inSettings.mActiveEdgeCosThresholdAngle < 0.0f)
252
- {
253
- for (IndexedTriangle &triangle : ioIndices)
254
- triangle.mMaterialIndex |= 0b111 << FLAGS_ACTIVE_EGDE_SHIFT;
255
- return;
256
- }
257
-
258
- // A struct to hold the two vertex indices of an edge
259
- struct Edge
260
- {
261
- Edge(int inIdx1, int inIdx2) : mIdx1(min(inIdx1, inIdx2)), mIdx2(max(inIdx1, inIdx2)) { }
262
-
263
- uint GetIndexInTriangle(const IndexedTriangle &inTriangle) const
264
- {
265
- for (uint edge_idx = 0; edge_idx < 3; ++edge_idx)
266
- {
267
- Edge edge(inTriangle.mIdx[edge_idx], inTriangle.mIdx[(edge_idx + 1) % 3]);
268
- if (*this == edge)
269
- return edge_idx;
270
- }
271
-
272
- JPH_ASSERT(false);
273
- return ~uint(0);
274
- }
275
-
276
- bool operator == (const Edge &inRHS) const
277
- {
278
- return mIdx1 == inRHS.mIdx1 && mIdx2 == inRHS.mIdx2;
279
- }
280
-
281
- uint64 GetHash() const
282
- {
283
- static_assert(sizeof(*this) == 2 * sizeof(int), "No padding expected");
284
- return HashBytes(this, sizeof(*this));
285
- }
286
-
287
- int mIdx1;
288
- int mIdx2;
289
- };
290
-
291
- // A struct to hold the triangles that are connected to an edge
292
- struct TriangleIndices
293
- {
294
- uint mNumTriangles = 0;
295
- uint mTriangleIndices[2];
296
- };
297
-
298
- // Build a list of edge to triangles
299
- using EdgeToTriangle = UnorderedMap<Edge, TriangleIndices>;
300
- EdgeToTriangle edge_to_triangle;
301
- edge_to_triangle.reserve(EdgeToTriangle::size_type(ioIndices.size() * 3));
302
- for (uint triangle_idx = 0; triangle_idx < ioIndices.size(); ++triangle_idx)
303
- {
304
- IndexedTriangle &triangle = ioIndices[triangle_idx];
305
- for (uint edge_idx = 0; edge_idx < 3; ++edge_idx)
306
- {
307
- Edge edge(triangle.mIdx[edge_idx], triangle.mIdx[(edge_idx + 1) % 3]);
308
- EdgeToTriangle::iterator edge_to_triangle_it = edge_to_triangle.try_emplace(edge, TriangleIndices()).first;
309
- TriangleIndices &indices = edge_to_triangle_it->second;
310
- if (indices.mNumTriangles < 2)
311
- {
312
- // Store index of triangle that connects to this edge
313
- indices.mTriangleIndices[indices.mNumTriangles] = triangle_idx;
314
- indices.mNumTriangles++;
315
- }
316
- else
317
- {
318
- // 3 or more triangles share an edge, mark this edge as active
319
- uint32 mask = 1 << (edge_idx + FLAGS_ACTIVE_EGDE_SHIFT);
320
- JPH_ASSERT((triangle.mMaterialIndex & mask) == 0);
321
- triangle.mMaterialIndex |= mask;
322
- indices.mNumTriangles = 3; // Indicate that we have 3 or more triangles
323
- }
324
- }
325
- }
326
-
327
- // Walk over all edges and determine which ones are active
328
- for (const EdgeToTriangle::value_type &edge : edge_to_triangle)
329
- {
330
- uint num_active = 0;
331
- if (edge.second.mNumTriangles == 1)
332
- {
333
- // Edge is not shared, it is an active edge
334
- num_active = 1;
335
- }
336
- else if (edge.second.mNumTriangles == 2)
337
- {
338
- // Simple shared edge, determine if edge is active based on the two adjacent triangles
339
- const IndexedTriangle &triangle1 = ioIndices[edge.second.mTriangleIndices[0]];
340
- const IndexedTriangle &triangle2 = ioIndices[edge.second.mTriangleIndices[1]];
341
-
342
- // Find which edge this is for both triangles
343
- uint edge_idx1 = edge.first.GetIndexInTriangle(triangle1);
344
- uint edge_idx2 = edge.first.GetIndexInTriangle(triangle2);
345
-
346
- // Construct a plane for triangle 1 (e1 = edge vertex 1, e2 = edge vertex 2, op = opposing vertex)
347
- Vec3 triangle1_e1 = Vec3(inSettings.mTriangleVertices[triangle1.mIdx[edge_idx1]]);
348
- Vec3 triangle1_e2 = Vec3(inSettings.mTriangleVertices[triangle1.mIdx[(edge_idx1 + 1) % 3]]);
349
- Vec3 triangle1_op = Vec3(inSettings.mTriangleVertices[triangle1.mIdx[(edge_idx1 + 2) % 3]]);
350
- Plane triangle1_plane = Plane::sFromPointsCCW(triangle1_e1, triangle1_e2, triangle1_op);
351
-
352
- // Construct a plane for triangle 2
353
- Vec3 triangle2_e1 = Vec3(inSettings.mTriangleVertices[triangle2.mIdx[edge_idx2]]);
354
- Vec3 triangle2_e2 = Vec3(inSettings.mTriangleVertices[triangle2.mIdx[(edge_idx2 + 1) % 3]]);
355
- Vec3 triangle2_op = Vec3(inSettings.mTriangleVertices[triangle2.mIdx[(edge_idx2 + 2) % 3]]);
356
- Plane triangle2_plane = Plane::sFromPointsCCW(triangle2_e1, triangle2_e2, triangle2_op);
357
-
358
- // Determine if the edge is active
359
- num_active = ActiveEdges::IsEdgeActive(triangle1_plane.GetNormal(), triangle2_plane.GetNormal(), triangle1_e2 - triangle1_e1, inSettings.mActiveEdgeCosThresholdAngle)? 2 : 0;
360
- }
361
- else
362
- {
363
- // More edges incoming, we've already marked all edges beyond the 2nd as active
364
- num_active = 2;
365
- }
366
-
367
- // Mark edges of all original triangles active
368
- for (uint i = 0; i < num_active; ++i)
369
- {
370
- uint triangle_idx = edge.second.mTriangleIndices[i];
371
- IndexedTriangle &triangle = ioIndices[triangle_idx];
372
- uint edge_idx = edge.first.GetIndexInTriangle(triangle);
373
- uint32 mask = 1 << (edge_idx + FLAGS_ACTIVE_EGDE_SHIFT);
374
- JPH_ASSERT((triangle.mMaterialIndex & mask) == 0);
375
- triangle.mMaterialIndex |= mask;
376
- }
377
- }
378
- }
379
-
380
- MassProperties MeshShape::GetMassProperties() const
381
- {
382
- // We cannot calculate the volume for an arbitrary mesh, so we return invalid mass properties.
383
- // If you want your mesh to be dynamic, then you should provide the mass properties yourself when
384
- // creating a Body:
385
- //
386
- // BodyCreationSettings::mOverrideMassProperties = EOverrideMassProperties::MassAndInertiaProvided;
387
- // BodyCreationSettings::mMassPropertiesOverride.SetMassAndInertiaOfSolidBox(Vec3::sOne(), 1000.0f);
388
- //
389
- // Note that for a mesh shape to simulate properly, it is best if the mesh is manifold
390
- // (i.e. closed, all edges shared by only two triangles, consistent winding order).
391
- return MassProperties();
392
- }
393
-
394
- void MeshShape::DecodeSubShapeID(const SubShapeID &inSubShapeID, const void *&outTriangleBlock, uint32 &outTriangleIndex) const
395
- {
396
- // Get block
397
- SubShapeID triangle_idx_subshape_id;
398
- uint32 block_id = inSubShapeID.PopID(NodeCodec::DecodingContext::sTriangleBlockIDBits(sGetNodeHeader(mTree)), triangle_idx_subshape_id);
399
- outTriangleBlock = NodeCodec::DecodingContext::sGetTriangleBlockStart(&mTree[0], block_id);
400
-
401
- // Fetch the triangle index
402
- SubShapeID remainder;
403
- outTriangleIndex = triangle_idx_subshape_id.PopID(NumTriangleBits, remainder);
404
- JPH_ASSERT(remainder.IsEmpty(), "Invalid subshape ID");
405
- }
406
-
407
- uint MeshShape::GetMaterialIndex(const SubShapeID &inSubShapeID) const
408
- {
409
- // Decode ID
410
- const void *block_start;
411
- uint32 triangle_idx;
412
- DecodeSubShapeID(inSubShapeID, block_start, triangle_idx);
413
-
414
- // Fetch the flags
415
- uint8 flags = TriangleCodec::DecodingContext::sGetFlags(block_start, triangle_idx);
416
- return flags & FLAGS_MATERIAL_MASK;
417
- }
418
-
419
- const PhysicsMaterial *MeshShape::GetMaterial(const SubShapeID &inSubShapeID) const
420
- {
421
- // Return the default material if there are no materials on this shape
422
- if (mMaterials.empty())
423
- return PhysicsMaterial::sDefault;
424
-
425
- return mMaterials[GetMaterialIndex(inSubShapeID)];
426
- }
427
-
428
- Vec3 MeshShape::GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const
429
- {
430
- // Decode ID
431
- const void *block_start;
432
- uint32 triangle_idx;
433
- DecodeSubShapeID(inSubShapeID, block_start, triangle_idx);
434
-
435
- // Decode triangle
436
- Vec3 v1, v2, v3;
437
- const TriangleCodec::DecodingContext triangle_ctx(sGetTriangleHeader(mTree));
438
- triangle_ctx.GetTriangle(block_start, triangle_idx, v1, v2, v3);
439
-
440
- // Calculate normal
441
- return (v3 - v2).Cross(v1 - v2).Normalized();
442
- }
443
-
444
- void MeshShape::GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const
445
- {
446
- // Decode ID
447
- const void *block_start;
448
- uint32 triangle_idx;
449
- DecodeSubShapeID(inSubShapeID, block_start, triangle_idx);
450
-
451
- // Decode triangle
452
- const TriangleCodec::DecodingContext triangle_ctx(sGetTriangleHeader(mTree));
453
- outVertices.resize(3);
454
- triangle_ctx.GetTriangle(block_start, triangle_idx, outVertices[0], outVertices[1], outVertices[2]);
455
-
456
- // Flip triangle if scaled inside out
457
- if (ScaleHelpers::IsInsideOut(inScale))
458
- std::swap(outVertices[1], outVertices[2]);
459
-
460
- // Calculate transform with scale
461
- Mat44 transform = inCenterOfMassTransform.PreScaled(inScale);
462
-
463
- // Transform to world space
464
- for (Vec3 &v : outVertices)
465
- v = transform * v;
466
- }
467
-
468
- AABox MeshShape::GetLocalBounds() const
469
- {
470
- const NodeCodec::Header *header = sGetNodeHeader(mTree);
471
- return AABox(Vec3::sLoadFloat3Unsafe(header->mRootBoundsMin), Vec3::sLoadFloat3Unsafe(header->mRootBoundsMax));
472
- }
473
-
474
- uint MeshShape::GetSubShapeIDBitsRecursive() const
475
- {
476
- return NodeCodec::DecodingContext::sTriangleBlockIDBits(sGetNodeHeader(mTree)) + NumTriangleBits;
477
- }
478
-
479
- template <class Visitor>
480
- JPH_INLINE void MeshShape::WalkTree(Visitor &ioVisitor) const
481
- {
482
- const NodeCodec::Header *header = sGetNodeHeader(mTree);
483
- NodeCodec::DecodingContext node_ctx(header);
484
-
485
- const TriangleCodec::DecodingContext triangle_ctx(sGetTriangleHeader(mTree));
486
- const uint8 *buffer_start = &mTree[0];
487
- node_ctx.WalkTree(buffer_start, triangle_ctx, ioVisitor);
488
- }
489
-
490
- template <class Visitor>
491
- JPH_INLINE void MeshShape::WalkTreePerTriangle(const SubShapeIDCreator &inSubShapeIDCreator2, Visitor &ioVisitor) const
492
- {
493
- struct ChainedVisitor
494
- {
495
- JPH_INLINE ChainedVisitor(Visitor &ioVisitor, const SubShapeIDCreator &inSubShapeIDCreator2, uint inTriangleBlockIDBits) :
496
- mVisitor(ioVisitor),
497
- mSubShapeIDCreator2(inSubShapeIDCreator2),
498
- mTriangleBlockIDBits(inTriangleBlockIDBits)
499
- {
500
- }
501
-
502
- JPH_INLINE bool ShouldAbort() const
503
- {
504
- return mVisitor.ShouldAbort();
505
- }
506
-
507
- JPH_INLINE bool ShouldVisitNode(int inStackTop) const
508
- {
509
- return mVisitor.ShouldVisitNode(inStackTop);
510
- }
511
-
512
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop)
513
- {
514
- return mVisitor.VisitNodes(inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ, ioProperties, inStackTop);
515
- }
516
-
517
- JPH_INLINE void VisitTriangles(const TriangleCodec::DecodingContext &ioContext, const void *inTriangles, int inNumTriangles, uint32 inTriangleBlockID)
518
- {
519
- // Create ID for triangle block
520
- SubShapeIDCreator block_sub_shape_id = mSubShapeIDCreator2.PushID(inTriangleBlockID, mTriangleBlockIDBits);
521
-
522
- // Decode vertices and flags
523
- JPH_ASSERT(inNumTriangles <= MaxTrianglesPerLeaf);
524
- Vec3 vertices[MaxTrianglesPerLeaf * 3];
525
- uint8 flags[MaxTrianglesPerLeaf];
526
- ioContext.Unpack(inTriangles, inNumTriangles, vertices, flags);
527
-
528
- int triangle_idx = 0;
529
- for (const Vec3 *v = vertices, *v_end = vertices + inNumTriangles * 3; v < v_end; v += 3, triangle_idx++)
530
- {
531
- // Determine active edges
532
- uint8 active_edges = (flags[triangle_idx] >> FLAGS_ACTIVE_EGDE_SHIFT) & FLAGS_ACTIVE_EDGE_MASK;
533
-
534
- // Create ID for triangle
535
- SubShapeIDCreator triangle_sub_shape_id = block_sub_shape_id.PushID(triangle_idx, NumTriangleBits);
536
-
537
- mVisitor.VisitTriangle(v[0], v[1], v[2], active_edges, triangle_sub_shape_id.GetID());
538
-
539
- // Check if we should early out now
540
- if (mVisitor.ShouldAbort())
541
- break;
542
- }
543
- }
544
-
545
- Visitor & mVisitor;
546
- SubShapeIDCreator mSubShapeIDCreator2;
547
- uint mTriangleBlockIDBits;
548
- };
549
-
550
- ChainedVisitor visitor(ioVisitor, inSubShapeIDCreator2, NodeCodec::DecodingContext::sTriangleBlockIDBits(sGetNodeHeader(mTree)));
551
- WalkTree(visitor);
552
- }
553
-
554
- #ifdef JPH_DEBUG_RENDERER
555
- void MeshShape::Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const
556
- {
557
- // Reset the batch if we switch coloring mode
558
- if (mCachedTrianglesColoredPerGroup != sDrawTriangleGroups || mCachedUseMaterialColors != inUseMaterialColors)
559
- {
560
- mGeometry = nullptr;
561
- mCachedTrianglesColoredPerGroup = sDrawTriangleGroups;
562
- mCachedUseMaterialColors = inUseMaterialColors;
563
- }
564
-
565
- if (mGeometry == nullptr)
566
- {
567
- struct Visitor
568
- {
569
- JPH_INLINE bool ShouldAbort() const
570
- {
571
- return false;
572
- }
573
-
574
- JPH_INLINE bool ShouldVisitNode(int inStackTop) const
575
- {
576
- return true;
577
- }
578
-
579
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop)
580
- {
581
- UVec4 valid = UVec4::sOr(UVec4::sOr(Vec4::sLess(inBoundsMinX, inBoundsMaxX), Vec4::sLess(inBoundsMinY, inBoundsMaxY)), Vec4::sLess(inBoundsMinZ, inBoundsMaxZ));
582
- return CountAndSortTrues(valid, ioProperties);
583
- }
584
-
585
- JPH_INLINE void VisitTriangles(const TriangleCodec::DecodingContext &ioContext, const void *inTriangles, int inNumTriangles, [[maybe_unused]] uint32 inTriangleBlockID)
586
- {
587
- JPH_ASSERT(inNumTriangles <= MaxTrianglesPerLeaf);
588
- Vec3 vertices[MaxTrianglesPerLeaf * 3];
589
- ioContext.Unpack(inTriangles, inNumTriangles, vertices);
590
-
591
- if (mDrawTriangleGroups || !mUseMaterialColors || mMaterials.empty())
592
- {
593
- // Single color for mesh
594
- Color color = mDrawTriangleGroups? Color::sGetDistinctColor(mColorIdx++) : (mUseMaterialColors? PhysicsMaterial::sDefault->GetDebugColor() : Color::sWhite);
595
- for (const Vec3 *v = vertices, *v_end = vertices + inNumTriangles * 3; v < v_end; v += 3)
596
- mTriangles.push_back({ v[0], v[1], v[2], color });
597
- }
598
- else
599
- {
600
- // Per triangle color
601
- uint8 flags[MaxTrianglesPerLeaf];
602
- TriangleCodec::DecodingContext::sGetFlags(inTriangles, inNumTriangles, flags);
603
-
604
- const uint8 *f = flags;
605
- for (const Vec3 *v = vertices, *v_end = vertices + inNumTriangles * 3; v < v_end; v += 3, f++)
606
- mTriangles.push_back({ v[0], v[1], v[2], mMaterials[*f & FLAGS_MATERIAL_MASK]->GetDebugColor() });
607
- }
608
- }
609
-
610
- Array<DebugRenderer::Triangle> & mTriangles;
611
- const PhysicsMaterialList & mMaterials;
612
- bool mUseMaterialColors;
613
- bool mDrawTriangleGroups;
614
- int mColorIdx = 0;
615
- };
616
-
617
- Array<DebugRenderer::Triangle> triangles;
618
- Visitor visitor { triangles, mMaterials, mCachedUseMaterialColors, mCachedTrianglesColoredPerGroup };
619
- WalkTree(visitor);
620
- mGeometry = new DebugRenderer::Geometry(inRenderer->CreateTriangleBatch(triangles), GetLocalBounds());
621
- }
622
-
623
- // Test if the shape is scaled inside out
624
- DebugRenderer::ECullMode cull_mode = ScaleHelpers::IsInsideOut(inScale)? DebugRenderer::ECullMode::CullFrontFace : DebugRenderer::ECullMode::CullBackFace;
625
-
626
- // Determine the draw mode
627
- DebugRenderer::EDrawMode draw_mode = inDrawWireframe? DebugRenderer::EDrawMode::Wireframe : DebugRenderer::EDrawMode::Solid;
628
-
629
- // Draw the geometry
630
- inRenderer->DrawGeometry(inCenterOfMassTransform * Mat44::sScale(inScale), inColor, mGeometry, cull_mode, DebugRenderer::ECastShadow::On, draw_mode);
631
-
632
- if (sDrawTriangleOutlines)
633
- {
634
- struct Visitor
635
- {
636
- JPH_INLINE Visitor(DebugRenderer *inRenderer, RMat44Arg inTransform) :
637
- mRenderer(inRenderer),
638
- mTransform(inTransform)
639
- {
640
- }
641
-
642
- JPH_INLINE bool ShouldAbort() const
643
- {
644
- return false;
645
- }
646
-
647
- JPH_INLINE bool ShouldVisitNode(int inStackTop) const
648
- {
649
- return true;
650
- }
651
-
652
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop)
653
- {
654
- UVec4 valid = UVec4::sOr(UVec4::sOr(Vec4::sLess(inBoundsMinX, inBoundsMaxX), Vec4::sLess(inBoundsMinY, inBoundsMaxY)), Vec4::sLess(inBoundsMinZ, inBoundsMaxZ));
655
- return CountAndSortTrues(valid, ioProperties);
656
- }
657
-
658
- JPH_INLINE void VisitTriangles(const TriangleCodec::DecodingContext &ioContext, const void *inTriangles, int inNumTriangles, uint32 inTriangleBlockID)
659
- {
660
- // Decode vertices and flags
661
- JPH_ASSERT(inNumTriangles <= MaxTrianglesPerLeaf);
662
- Vec3 vertices[MaxTrianglesPerLeaf * 3];
663
- uint8 flags[MaxTrianglesPerLeaf];
664
- ioContext.Unpack(inTriangles, inNumTriangles, vertices, flags);
665
-
666
- // Loop through triangles
667
- const uint8 *f = flags;
668
- for (Vec3 *v = vertices, *v_end = vertices + inNumTriangles * 3; v < v_end; v += 3, ++f)
669
- {
670
- // Loop through edges
671
- for (uint edge_idx = 0; edge_idx < 3; ++edge_idx)
672
- {
673
- RVec3 v1 = mTransform * v[edge_idx];
674
- RVec3 v2 = mTransform * v[(edge_idx + 1) % 3];
675
-
676
- // Draw active edge as a green arrow, other edges as grey
677
- if (*f & (1 << (edge_idx + FLAGS_ACTIVE_EGDE_SHIFT)))
678
- mRenderer->DrawArrow(v1, v2, Color::sGreen, 0.01f);
679
- else
680
- mRenderer->DrawLine(v1, v2, Color::sGrey);
681
- }
682
- }
683
- }
684
-
685
- DebugRenderer * mRenderer;
686
- RMat44 mTransform;
687
- };
688
-
689
- Visitor visitor { inRenderer, inCenterOfMassTransform.PreScaled(inScale) };
690
- WalkTree(visitor);
691
- }
692
- }
693
- #endif // JPH_DEBUG_RENDERER
694
-
695
- bool MeshShape::CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const
696
- {
697
- JPH_PROFILE_FUNCTION();
698
-
699
- struct Visitor
700
- {
701
- JPH_INLINE explicit Visitor(RayCastResult &ioHit) :
702
- mHit(ioHit)
703
- {
704
- }
705
-
706
- JPH_INLINE bool ShouldAbort() const
707
- {
708
- return mHit.mFraction <= 0.0f;
709
- }
710
-
711
- JPH_INLINE bool ShouldVisitNode(int inStackTop) const
712
- {
713
- return mDistanceStack[inStackTop] < mHit.mFraction;
714
- }
715
-
716
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop)
717
- {
718
- // Test bounds of 4 children
719
- Vec4 distance = RayAABox4(mRayOrigin, mRayInvDirection, inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ);
720
-
721
- // Sort so that highest values are first (we want to first process closer hits and we process stack top to bottom)
722
- return SortReverseAndStore(distance, mHit.mFraction, ioProperties, &mDistanceStack[inStackTop]);
723
- }
724
-
725
- JPH_INLINE void VisitTriangles(const TriangleCodec::DecodingContext &ioContext, const void *inTriangles, int inNumTriangles, uint32 inTriangleBlockID)
726
- {
727
- // Test against triangles
728
- uint32 triangle_idx;
729
- float fraction = ioContext.TestRay(mRayOrigin, mRayDirection, inTriangles, inNumTriangles, mHit.mFraction, triangle_idx);
730
- if (fraction < mHit.mFraction)
731
- {
732
- mHit.mFraction = fraction;
733
- mHit.mSubShapeID2 = mSubShapeIDCreator.PushID(inTriangleBlockID, mTriangleBlockIDBits).PushID(triangle_idx, NumTriangleBits).GetID();
734
- mReturnValue = true;
735
- }
736
- }
737
-
738
- RayCastResult & mHit;
739
- Vec3 mRayOrigin;
740
- Vec3 mRayDirection;
741
- RayInvDirection mRayInvDirection;
742
- uint mTriangleBlockIDBits;
743
- SubShapeIDCreator mSubShapeIDCreator;
744
- bool mReturnValue = false;
745
- float mDistanceStack[NodeCodec::StackSize];
746
- };
747
-
748
- Visitor visitor(ioHit);
749
- visitor.mRayOrigin = inRay.mOrigin;
750
- visitor.mRayDirection = inRay.mDirection;
751
- visitor.mRayInvDirection.Set(inRay.mDirection);
752
- visitor.mTriangleBlockIDBits = NodeCodec::DecodingContext::sTriangleBlockIDBits(sGetNodeHeader(mTree));
753
- visitor.mSubShapeIDCreator = inSubShapeIDCreator;
754
- WalkTree(visitor);
755
-
756
- return visitor.mReturnValue;
757
- }
758
-
759
- void MeshShape::CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter) const
760
- {
761
- JPH_PROFILE_FUNCTION();
762
-
763
- // Test shape filter
764
- if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
765
- return;
766
-
767
- struct Visitor
768
- {
769
- JPH_INLINE explicit Visitor(CastRayCollector &ioCollector) :
770
- mCollector(ioCollector)
771
- {
772
- }
773
-
774
- JPH_INLINE bool ShouldAbort() const
775
- {
776
- return mCollector.ShouldEarlyOut();
777
- }
778
-
779
- JPH_INLINE bool ShouldVisitNode(int inStackTop) const
780
- {
781
- return mDistanceStack[inStackTop] < mCollector.GetEarlyOutFraction();
782
- }
783
-
784
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop)
785
- {
786
- // Test bounds of 4 children
787
- Vec4 distance = RayAABox4(mRayOrigin, mRayInvDirection, inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ);
788
-
789
- // Sort so that highest values are first (we want to first process closer hits and we process stack top to bottom)
790
- return SortReverseAndStore(distance, mCollector.GetEarlyOutFraction(), ioProperties, &mDistanceStack[inStackTop]);
791
- }
792
-
793
- JPH_INLINE void VisitTriangle(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2, [[maybe_unused]] uint8 inActiveEdges, SubShapeID inSubShapeID2)
794
- {
795
- // Back facing check
796
- if (mBackFaceMode == EBackFaceMode::IgnoreBackFaces && (inV2 - inV0).Cross(inV1 - inV0).Dot(mRayDirection) < 0)
797
- return;
798
-
799
- // Check the triangle
800
- float fraction = RayTriangle(mRayOrigin, mRayDirection, inV0, inV1, inV2);
801
- if (fraction < mCollector.GetEarlyOutFraction())
802
- {
803
- RayCastResult hit;
804
- hit.mBodyID = TransformedShape::sGetBodyID(mCollector.GetContext());
805
- hit.mFraction = fraction;
806
- hit.mSubShapeID2 = inSubShapeID2;
807
- mCollector.AddHit(hit);
808
- }
809
- }
810
-
811
- CastRayCollector & mCollector;
812
- Vec3 mRayOrigin;
813
- Vec3 mRayDirection;
814
- RayInvDirection mRayInvDirection;
815
- EBackFaceMode mBackFaceMode;
816
- float mDistanceStack[NodeCodec::StackSize];
817
- };
818
-
819
- Visitor visitor(ioCollector);
820
- visitor.mBackFaceMode = inRayCastSettings.mBackFaceModeTriangles;
821
- visitor.mRayOrigin = inRay.mOrigin;
822
- visitor.mRayDirection = inRay.mDirection;
823
- visitor.mRayInvDirection.Set(inRay.mDirection);
824
- WalkTreePerTriangle(inSubShapeIDCreator, visitor);
825
- }
826
-
827
- void MeshShape::CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) const
828
- {
829
- sCollidePointUsingRayCast(*this, inPoint, inSubShapeIDCreator, ioCollector, inShapeFilter);
830
- }
831
-
832
- void MeshShape::CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const
833
- {
834
- JPH_PROFILE_FUNCTION();
835
-
836
- struct Visitor : public CollideSoftBodyVerticesVsTriangles
837
- {
838
- using CollideSoftBodyVerticesVsTriangles::CollideSoftBodyVerticesVsTriangles;
839
-
840
- JPH_INLINE bool ShouldAbort() const
841
- {
842
- return false;
843
- }
844
-
845
- JPH_INLINE bool ShouldVisitNode([[maybe_unused]] int inStackTop) const
846
- {
847
- return mDistanceStack[inStackTop] < mClosestDistanceSq;
848
- }
849
-
850
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop)
851
- {
852
- // Scale the bounding boxes of this node
853
- Vec4 bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z;
854
- AABox4Scale(mScale, inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
855
-
856
- // Get distance to vertex
857
- Vec4 dist_sq = AABox4DistanceSqToPoint(mLocalPosition, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
858
-
859
- // Sort so that highest values are first (we want to first process closer hits and we process stack top to bottom)
860
- return SortReverseAndStore(dist_sq, mClosestDistanceSq, ioProperties, &mDistanceStack[inStackTop]);
861
- }
862
-
863
- JPH_INLINE void VisitTriangle(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2, [[maybe_unused]] uint8 inActiveEdges, [[maybe_unused]] SubShapeID inSubShapeID2)
864
- {
865
- ProcessTriangle(inV0, inV1, inV2);
866
- }
867
-
868
- float mDistanceStack[NodeCodec::StackSize];
869
- };
870
-
871
- Visitor visitor(inCenterOfMassTransform, inScale);
872
-
873
- for (CollideSoftBodyVertexIterator v = inVertices, sbv_end = inVertices + inNumVertices; v != sbv_end; ++v)
874
- if (v.GetInvMass() > 0.0f)
875
- {
876
- visitor.StartVertex(v);
877
- WalkTreePerTriangle(SubShapeIDCreator(), visitor);
878
- visitor.FinishVertex(v, inCollidingShapeIndex);
879
- }
880
- }
881
-
882
- void MeshShape::sCastConvexVsMesh(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, [[maybe_unused]] const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
883
- {
884
- JPH_PROFILE_FUNCTION();
885
-
886
- struct Visitor : public CastConvexVsTriangles
887
- {
888
- using CastConvexVsTriangles::CastConvexVsTriangles;
889
-
890
- JPH_INLINE bool ShouldAbort() const
891
- {
892
- return mCollector.ShouldEarlyOut();
893
- }
894
-
895
- JPH_INLINE bool ShouldVisitNode(int inStackTop) const
896
- {
897
- return mDistanceStack[inStackTop] < mCollector.GetPositiveEarlyOutFraction();
898
- }
899
-
900
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop)
901
- {
902
- // Scale the bounding boxes of this node
903
- Vec4 bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z;
904
- AABox4Scale(mScale, inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
905
-
906
- // Enlarge them by the casted shape's box extents
907
- AABox4EnlargeWithExtent(mBoxExtent, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
908
-
909
- // Test bounds of 4 children
910
- Vec4 distance = RayAABox4(mBoxCenter, mInvDirection, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
911
-
912
- // Sort so that highest values are first (we want to first process closer hits and we process stack top to bottom)
913
- return SortReverseAndStore(distance, mCollector.GetPositiveEarlyOutFraction(), ioProperties, &mDistanceStack[inStackTop]);
914
- }
915
-
916
- JPH_INLINE void VisitTriangle(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2, uint8 inActiveEdges, SubShapeID inSubShapeID2)
917
- {
918
- Cast(inV0, inV1, inV2, inActiveEdges, inSubShapeID2);
919
- }
920
-
921
- RayInvDirection mInvDirection;
922
- Vec3 mBoxCenter;
923
- Vec3 mBoxExtent;
924
- float mDistanceStack[NodeCodec::StackSize];
925
- };
926
-
927
- JPH_ASSERT(inShape->GetSubType() == EShapeSubType::Mesh);
928
- const MeshShape *shape = static_cast<const MeshShape *>(inShape);
929
-
930
- Visitor visitor(inShapeCast, inShapeCastSettings, inScale, inCenterOfMassTransform2, inSubShapeIDCreator1, ioCollector);
931
- visitor.mInvDirection.Set(inShapeCast.mDirection);
932
- visitor.mBoxCenter = inShapeCast.mShapeWorldBounds.GetCenter();
933
- visitor.mBoxExtent = inShapeCast.mShapeWorldBounds.GetExtent();
934
- shape->WalkTreePerTriangle(inSubShapeIDCreator2, visitor);
935
- }
936
-
937
- void MeshShape::sCastSphereVsMesh(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, [[maybe_unused]] const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
938
- {
939
- JPH_PROFILE_FUNCTION();
940
-
941
- struct Visitor : public CastSphereVsTriangles
942
- {
943
- using CastSphereVsTriangles::CastSphereVsTriangles;
944
-
945
- JPH_INLINE bool ShouldAbort() const
946
- {
947
- return mCollector.ShouldEarlyOut();
948
- }
949
-
950
- JPH_INLINE bool ShouldVisitNode(int inStackTop) const
951
- {
952
- return mDistanceStack[inStackTop] < mCollector.GetPositiveEarlyOutFraction();
953
- }
954
-
955
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, int inStackTop)
956
- {
957
- // Scale the bounding boxes of this node
958
- Vec4 bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z;
959
- AABox4Scale(mScale, inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
960
-
961
- // Enlarge them by the radius of the sphere
962
- AABox4EnlargeWithExtent(Vec3::sReplicate(mRadius), bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
963
-
964
- // Test bounds of 4 children
965
- Vec4 distance = RayAABox4(mStart, mInvDirection, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
966
-
967
- // Sort so that highest values are first (we want to first process closer hits and we process stack top to bottom)
968
- return SortReverseAndStore(distance, mCollector.GetPositiveEarlyOutFraction(), ioProperties, &mDistanceStack[inStackTop]);
969
- }
970
-
971
- JPH_INLINE void VisitTriangle(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2, uint8 inActiveEdges, SubShapeID inSubShapeID2)
972
- {
973
- Cast(inV0, inV1, inV2, inActiveEdges, inSubShapeID2);
974
- }
975
-
976
- RayInvDirection mInvDirection;
977
- float mDistanceStack[NodeCodec::StackSize];
978
- };
979
-
980
- JPH_ASSERT(inShape->GetSubType() == EShapeSubType::Mesh);
981
- const MeshShape *shape = static_cast<const MeshShape *>(inShape);
982
-
983
- Visitor visitor(inShapeCast, inShapeCastSettings, inScale, inCenterOfMassTransform2, inSubShapeIDCreator1, ioCollector);
984
- visitor.mInvDirection.Set(inShapeCast.mDirection);
985
- shape->WalkTreePerTriangle(inSubShapeIDCreator2, visitor);
986
- }
987
-
988
- struct MeshShape::MSGetTrianglesContext
989
- {
990
- JPH_INLINE MSGetTrianglesContext(const MeshShape *inShape, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) :
991
- mDecodeCtx(sGetNodeHeader(inShape->mTree)),
992
- mShape(inShape),
993
- mLocalBox(Mat44::sInverseRotationTranslation(inRotation, inPositionCOM), inBox),
994
- mMeshScale(inScale),
995
- mLocalToWorld(Mat44::sRotationTranslation(inRotation, inPositionCOM) * Mat44::sScale(inScale)),
996
- mIsInsideOut(ScaleHelpers::IsInsideOut(inScale))
997
- {
998
- }
999
-
1000
- JPH_INLINE bool ShouldAbort() const
1001
- {
1002
- return mShouldAbort;
1003
- }
1004
-
1005
- JPH_INLINE bool ShouldVisitNode([[maybe_unused]] int inStackTop) const
1006
- {
1007
- return true;
1008
- }
1009
-
1010
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, [[maybe_unused]] int inStackTop) const
1011
- {
1012
- // Scale the bounding boxes of this node
1013
- Vec4 bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z;
1014
- AABox4Scale(mMeshScale, inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
1015
-
1016
- // Test which nodes collide
1017
- UVec4 collides = AABox4VsBox(mLocalBox, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
1018
- return CountAndSortTrues(collides, ioProperties);
1019
- }
1020
-
1021
- JPH_INLINE void VisitTriangles(const TriangleCodec::DecodingContext &ioContext, const void *inTriangles, int inNumTriangles, [[maybe_unused]] uint32 inTriangleBlockID)
1022
- {
1023
- // When the buffer is full and we cannot process the triangles, abort the tree walk. The next time GetTrianglesNext is called we will continue here.
1024
- if (mNumTrianglesFound + inNumTriangles > mMaxTrianglesRequested)
1025
- {
1026
- mShouldAbort = true;
1027
- return;
1028
- }
1029
-
1030
- // Decode vertices
1031
- JPH_ASSERT(inNumTriangles <= MaxTrianglesPerLeaf);
1032
- Vec3 vertices[MaxTrianglesPerLeaf * 3];
1033
- ioContext.Unpack(inTriangles, inNumTriangles, vertices);
1034
-
1035
- // Store vertices as Float3
1036
- if (mIsInsideOut)
1037
- {
1038
- // Scaled inside out, flip the triangles
1039
- for (const Vec3 *v = vertices, *v_end = v + 3 * inNumTriangles; v < v_end; v += 3)
1040
- {
1041
- (mLocalToWorld * v[0]).StoreFloat3(mTriangleVertices++);
1042
- (mLocalToWorld * v[2]).StoreFloat3(mTriangleVertices++);
1043
- (mLocalToWorld * v[1]).StoreFloat3(mTriangleVertices++);
1044
- }
1045
- }
1046
- else
1047
- {
1048
- // Normal scale
1049
- for (const Vec3 *v = vertices, *v_end = v + 3 * inNumTriangles; v < v_end; ++v)
1050
- (mLocalToWorld * *v).StoreFloat3(mTriangleVertices++);
1051
- }
1052
-
1053
- if (mMaterials != nullptr)
1054
- {
1055
- if (mShape->mMaterials.empty())
1056
- {
1057
- // No materials, output default
1058
- const PhysicsMaterial *default_material = PhysicsMaterial::sDefault;
1059
- for (int m = 0; m < inNumTriangles; ++m)
1060
- *mMaterials++ = default_material;
1061
- }
1062
- else
1063
- {
1064
- // Decode triangle flags
1065
- uint8 flags[MaxTrianglesPerLeaf];
1066
- TriangleCodec::DecodingContext::sGetFlags(inTriangles, inNumTriangles, flags);
1067
-
1068
- // Store materials
1069
- for (const uint8 *f = flags, *f_end = f + inNumTriangles; f < f_end; ++f)
1070
- *mMaterials++ = mShape->mMaterials[*f & FLAGS_MATERIAL_MASK].GetPtr();
1071
- }
1072
- }
1073
-
1074
- // Accumulate triangles found
1075
- mNumTrianglesFound += inNumTriangles;
1076
- }
1077
-
1078
- NodeCodec::DecodingContext mDecodeCtx;
1079
- const MeshShape * mShape;
1080
- OrientedBox mLocalBox;
1081
- Vec3 mMeshScale;
1082
- Mat44 mLocalToWorld;
1083
- int mMaxTrianglesRequested;
1084
- Float3 * mTriangleVertices;
1085
- int mNumTrianglesFound;
1086
- const PhysicsMaterial ** mMaterials;
1087
- bool mShouldAbort;
1088
- bool mIsInsideOut;
1089
- };
1090
-
1091
- void MeshShape::GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const
1092
- {
1093
- static_assert(sizeof(MSGetTrianglesContext) <= sizeof(GetTrianglesContext), "GetTrianglesContext too small");
1094
- JPH_ASSERT(IsAligned(&ioContext, alignof(MSGetTrianglesContext)));
1095
-
1096
- new (&ioContext) MSGetTrianglesContext(this, inBox, inPositionCOM, inRotation, inScale);
1097
- }
1098
-
1099
- int MeshShape::GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials) const
1100
- {
1101
- static_assert(cGetTrianglesMinTrianglesRequested >= MaxTrianglesPerLeaf, "cGetTrianglesMinTrianglesRequested is too small");
1102
- JPH_ASSERT(inMaxTrianglesRequested >= cGetTrianglesMinTrianglesRequested);
1103
-
1104
- // Check if we're done
1105
- MSGetTrianglesContext &context = (MSGetTrianglesContext &)ioContext;
1106
- if (context.mDecodeCtx.IsDoneWalking())
1107
- return 0;
1108
-
1109
- // Store parameters on context
1110
- context.mMaxTrianglesRequested = inMaxTrianglesRequested;
1111
- context.mTriangleVertices = outTriangleVertices;
1112
- context.mMaterials = outMaterials;
1113
- context.mShouldAbort = false; // Reset the abort flag
1114
- context.mNumTrianglesFound = 0;
1115
-
1116
- // Continue (or start) walking the tree
1117
- const TriangleCodec::DecodingContext triangle_ctx(sGetTriangleHeader(mTree));
1118
- const uint8 *buffer_start = &mTree[0];
1119
- context.mDecodeCtx.WalkTree(buffer_start, triangle_ctx, context);
1120
- return context.mNumTrianglesFound;
1121
- }
1122
-
1123
- void MeshShape::sCollideConvexVsMesh(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, [[maybe_unused]] const ShapeFilter &inShapeFilter)
1124
- {
1125
- JPH_PROFILE_FUNCTION();
1126
-
1127
- // Get the shapes
1128
- JPH_ASSERT(inShape1->GetType() == EShapeType::Convex);
1129
- JPH_ASSERT(inShape2->GetType() == EShapeType::Mesh);
1130
- const ConvexShape *shape1 = static_cast<const ConvexShape *>(inShape1);
1131
- const MeshShape *shape2 = static_cast<const MeshShape *>(inShape2);
1132
-
1133
- struct Visitor : public CollideConvexVsTriangles
1134
- {
1135
- using CollideConvexVsTriangles::CollideConvexVsTriangles;
1136
-
1137
- JPH_INLINE bool ShouldAbort() const
1138
- {
1139
- return mCollector.ShouldEarlyOut();
1140
- }
1141
-
1142
- JPH_INLINE bool ShouldVisitNode([[maybe_unused]] int inStackTop) const
1143
- {
1144
- return true;
1145
- }
1146
-
1147
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, [[maybe_unused]] int inStackTop) const
1148
- {
1149
- // Scale the bounding boxes of this node
1150
- Vec4 bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z;
1151
- AABox4Scale(mScale2, inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
1152
-
1153
- // Test which nodes collide
1154
- UVec4 collides = AABox4VsBox(mBoundsOf1InSpaceOf2, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
1155
- return CountAndSortTrues(collides, ioProperties);
1156
- }
1157
-
1158
- JPH_INLINE void VisitTriangle(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2, uint8 inActiveEdges, SubShapeID inSubShapeID2)
1159
- {
1160
- Collide(inV0, inV1, inV2, inActiveEdges, inSubShapeID2);
1161
- }
1162
- };
1163
-
1164
- Visitor visitor(shape1, inScale1, inScale2, inCenterOfMassTransform1, inCenterOfMassTransform2, inSubShapeIDCreator1.GetID(), inCollideShapeSettings, ioCollector);
1165
- shape2->WalkTreePerTriangle(inSubShapeIDCreator2, visitor);
1166
- }
1167
-
1168
- void MeshShape::sCollideSphereVsMesh(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, [[maybe_unused]] const ShapeFilter &inShapeFilter)
1169
- {
1170
- JPH_PROFILE_FUNCTION();
1171
-
1172
- // Get the shapes
1173
- JPH_ASSERT(inShape1->GetSubType() == EShapeSubType::Sphere);
1174
- JPH_ASSERT(inShape2->GetType() == EShapeType::Mesh);
1175
- const SphereShape *shape1 = static_cast<const SphereShape *>(inShape1);
1176
- const MeshShape *shape2 = static_cast<const MeshShape *>(inShape2);
1177
-
1178
- struct Visitor : public CollideSphereVsTriangles
1179
- {
1180
- using CollideSphereVsTriangles::CollideSphereVsTriangles;
1181
-
1182
- JPH_INLINE bool ShouldAbort() const
1183
- {
1184
- return mCollector.ShouldEarlyOut();
1185
- }
1186
-
1187
- JPH_INLINE bool ShouldVisitNode([[maybe_unused]] int inStackTop) const
1188
- {
1189
- return true;
1190
- }
1191
-
1192
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, [[maybe_unused]] int inStackTop) const
1193
- {
1194
- // Scale the bounding boxes of this node
1195
- Vec4 bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z;
1196
- AABox4Scale(mScale2, inBoundsMinX, inBoundsMinY, inBoundsMinZ, inBoundsMaxX, inBoundsMaxY, inBoundsMaxZ, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
1197
-
1198
- // Test which nodes collide
1199
- UVec4 collides = AABox4VsSphere(mSphereCenterIn2, mRadiusPlusMaxSeparationSq, bounds_min_x, bounds_min_y, bounds_min_z, bounds_max_x, bounds_max_y, bounds_max_z);
1200
- return CountAndSortTrues(collides, ioProperties);
1201
- }
1202
-
1203
- JPH_INLINE void VisitTriangle(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2, uint8 inActiveEdges, SubShapeID inSubShapeID2)
1204
- {
1205
- Collide(inV0, inV1, inV2, inActiveEdges, inSubShapeID2);
1206
- }
1207
- };
1208
-
1209
- Visitor visitor(shape1, inScale1, inScale2, inCenterOfMassTransform1, inCenterOfMassTransform2, inSubShapeIDCreator1.GetID(), inCollideShapeSettings, ioCollector);
1210
- shape2->WalkTreePerTriangle(inSubShapeIDCreator2, visitor);
1211
- }
1212
-
1213
- void MeshShape::SaveBinaryState(StreamOut &inStream) const
1214
- {
1215
- Shape::SaveBinaryState(inStream);
1216
-
1217
- inStream.Write(static_cast<const ByteBufferVector &>(mTree)); // Make sure we use the Array<> overload
1218
- }
1219
-
1220
- void MeshShape::RestoreBinaryState(StreamIn &inStream)
1221
- {
1222
- Shape::RestoreBinaryState(inStream);
1223
-
1224
- inStream.Read(static_cast<ByteBufferVector &>(mTree)); // Make sure we use the Array<> overload
1225
- }
1226
-
1227
- void MeshShape::SaveMaterialState(PhysicsMaterialList &outMaterials) const
1228
- {
1229
- outMaterials = mMaterials;
1230
- }
1231
-
1232
- void MeshShape::RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials)
1233
- {
1234
- mMaterials.assign(inMaterials, inMaterials + inNumMaterials);
1235
- }
1236
-
1237
- Shape::Stats MeshShape::GetStats() const
1238
- {
1239
- // Walk the tree to count the triangles
1240
- struct Visitor
1241
- {
1242
- JPH_INLINE bool ShouldAbort() const
1243
- {
1244
- return false;
1245
- }
1246
-
1247
- JPH_INLINE bool ShouldVisitNode([[maybe_unused]] int inStackTop) const
1248
- {
1249
- return true;
1250
- }
1251
-
1252
- JPH_INLINE int VisitNodes(Vec4Arg inBoundsMinX, Vec4Arg inBoundsMinY, Vec4Arg inBoundsMinZ, Vec4Arg inBoundsMaxX, Vec4Arg inBoundsMaxY, Vec4Arg inBoundsMaxZ, UVec4 &ioProperties, [[maybe_unused]] int inStackTop) const
1253
- {
1254
- // Visit all valid children
1255
- UVec4 valid = UVec4::sOr(UVec4::sOr(Vec4::sLess(inBoundsMinX, inBoundsMaxX), Vec4::sLess(inBoundsMinY, inBoundsMaxY)), Vec4::sLess(inBoundsMinZ, inBoundsMaxZ));
1256
- return CountAndSortTrues(valid, ioProperties);
1257
- }
1258
-
1259
- JPH_INLINE void VisitTriangles([[maybe_unused]] const TriangleCodec::DecodingContext &ioContext, [[maybe_unused]] const void *inTriangles, int inNumTriangles, [[maybe_unused]] uint32 inTriangleBlockID)
1260
- {
1261
- mNumTriangles += inNumTriangles;
1262
- }
1263
-
1264
- uint mNumTriangles = 0;
1265
- };
1266
-
1267
- Visitor visitor;
1268
- WalkTree(visitor);
1269
-
1270
- return Stats(sizeof(*this) + mMaterials.size() * sizeof(Ref<PhysicsMaterial>) + mTree.size() * sizeof(uint8), visitor.mNumTriangles);
1271
- }
1272
-
1273
- uint32 MeshShape::GetTriangleUserData(const SubShapeID &inSubShapeID) const
1274
- {
1275
- // Decode ID
1276
- const void *block_start;
1277
- uint32 triangle_idx;
1278
- DecodeSubShapeID(inSubShapeID, block_start, triangle_idx);
1279
-
1280
- // Decode triangle
1281
- const TriangleCodec::DecodingContext triangle_ctx(sGetTriangleHeader(mTree));
1282
- return triangle_ctx.GetUserData(block_start, triangle_idx);
1283
- }
1284
-
1285
- void MeshShape::sRegister()
1286
- {
1287
- ShapeFunctions &f = ShapeFunctions::sGet(EShapeSubType::Mesh);
1288
- f.mConstruct = []() -> Shape * { return new MeshShape; };
1289
- f.mColor = Color::sRed;
1290
-
1291
- for (EShapeSubType s : sConvexSubShapeTypes)
1292
- {
1293
- CollisionDispatch::sRegisterCollideShape(s, EShapeSubType::Mesh, sCollideConvexVsMesh);
1294
- CollisionDispatch::sRegisterCastShape(s, EShapeSubType::Mesh, sCastConvexVsMesh);
1295
-
1296
- CollisionDispatch::sRegisterCastShape(EShapeSubType::Mesh, s, CollisionDispatch::sReversedCastShape);
1297
- CollisionDispatch::sRegisterCollideShape(EShapeSubType::Mesh, s, CollisionDispatch::sReversedCollideShape);
1298
- }
1299
-
1300
- // Specialized collision functions
1301
- CollisionDispatch::sRegisterCollideShape(EShapeSubType::Sphere, EShapeSubType::Mesh, sCollideSphereVsMesh);
1302
- CollisionDispatch::sRegisterCastShape(EShapeSubType::Sphere, EShapeSubType::Mesh, sCastSphereVsMesh);
1303
- }
1304
-
1305
- JPH_NAMESPACE_END