@bloomengine/engine 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/package.json +4 -11
  2. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  9. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  11. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  12. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  14. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  15. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  16. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  17. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  39. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  42. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  45. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  46. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  47. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  52. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  53. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  54. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  55. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  56. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  57. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  58. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  60. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  61. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  64. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  66. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  68. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  70. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  71. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  73. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  81. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  83. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  85. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  88. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  89. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  90. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  93. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  94. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  96. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  97. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  98. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  102. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  103. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  105. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  106. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  110. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  111. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  113. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  114. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  116. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  118. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  145. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  148. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  150. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  152. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  154. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  155. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  156. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  157. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  158. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  161. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  162. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  163. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  165. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  166. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  167. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  168. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  170. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  171. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  172. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  173. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  175. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  181. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  204. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +0 -313
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +0 -38
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +0 -148
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +0 -92
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +0 -64
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +0 -629
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +0 -108
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +0 -56
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +0 -35
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +0 -66
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +0 -1768
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +0 -389
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +0 -107
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +0 -46
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastResult.h +0 -37
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.cpp +0 -223
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.h +0 -49
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollectFacesMode.h +0 -16
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideConvexVsTriangles.cpp +0 -155
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideConvexVsTriangles.h +0 -56
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollidePointResult.h +0 -25
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideShape.h +0 -106
  265. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideShapeVsShapePerLeaf.h +0 -94
  266. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideSoftBodyVertexIterator.h +0 -110
  267. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideSoftBodyVerticesVsTriangles.h +0 -102
  268. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideSphereVsTriangles.cpp +0 -121
  269. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideSphereVsTriangles.h +0 -50
  270. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollisionCollector.h +0 -109
  271. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollisionCollectorImpl.h +0 -219
  272. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollisionDispatch.cpp +0 -107
  273. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollisionDispatch.h +0 -97
  274. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollisionGroup.cpp +0 -35
  275. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollisionGroup.h +0 -97
  276. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ContactListener.h +0 -143
  277. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/EstimateCollisionResponse.cpp +0 -213
  278. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/EstimateCollisionResponse.h +0 -48
  279. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/GroupFilter.cpp +0 -32
  280. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/GroupFilter.h +0 -46
  281. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/GroupFilterTable.cpp +0 -38
  282. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/GroupFilterTable.h +0 -130
  283. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/InternalEdgeRemovingCollector.h +0 -279
  284. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ManifoldBetweenTwoFaces.cpp +0 -271
  285. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ManifoldBetweenTwoFaces.h +0 -44
  286. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/NarrowPhaseQuery.cpp +0 -448
  287. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/NarrowPhaseQuery.h +0 -77
  288. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/NarrowPhaseStats.cpp +0 -62
  289. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/NarrowPhaseStats.h +0 -110
  290. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ObjectLayer.h +0 -111
  291. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ObjectLayerPairFilterMask.h +0 -52
  292. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ObjectLayerPairFilterTable.h +0 -78
  293. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/PhysicsMaterial.cpp +0 -35
  294. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/PhysicsMaterial.h +0 -57
  295. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/PhysicsMaterialSimple.cpp +0 -38
  296. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/PhysicsMaterialSimple.h +0 -37
  297. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/RayCast.h +0 -87
  298. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/BoxShape.cpp +0 -318
  299. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/BoxShape.h +0 -115
  300. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CapsuleShape.cpp +0 -438
  301. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CapsuleShape.h +0 -129
  302. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CompoundShape.cpp +0 -433
  303. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CompoundShape.h +0 -354
  304. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CompoundShapeVisitors.h +0 -461
  305. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ConvexHullShape.cpp +0 -1311
  306. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ConvexHullShape.h +0 -202
  307. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ConvexShape.cpp +0 -566
  308. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ConvexShape.h +0 -150
  309. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CylinderShape.cpp +0 -418
  310. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CylinderShape.h +0 -126
  311. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/DecoratedShape.cpp +0 -87
  312. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/DecoratedShape.h +0 -80
  313. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/EmptyShape.cpp +0 -64
  314. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/EmptyShape.h +0 -75
  315. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/GetTrianglesContext.h +0 -248
  316. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/HeightFieldShape.cpp +0 -2754
  317. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/HeightFieldShape.h +0 -380
  318. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/MeshShape.cpp +0 -1305
  319. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/MeshShape.h +0 -228
  320. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/MutableCompoundShape.cpp +0 -596
  321. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/MutableCompoundShape.h +0 -176
  322. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/OffsetCenterOfMassShape.cpp +0 -217
  323. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/OffsetCenterOfMassShape.h +0 -140
  324. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/PlaneShape.cpp +0 -541
  325. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/PlaneShape.h +0 -147
  326. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/PolyhedronSubmergedVolumeCalculator.h +0 -319
  327. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/RotatedTranslatedShape.cpp +0 -333
  328. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/RotatedTranslatedShape.h +0 -161
  329. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ScaleHelpers.h +0 -83
  330. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ScaledShape.cpp +0 -238
  331. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ScaledShape.h +0 -145
  332. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/Shape.cpp +0 -325
  333. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/Shape.h +0 -466
  334. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/SphereShape.cpp +0 -347
  335. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/SphereShape.h +0 -125
  336. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/StaticCompoundShape.cpp +0 -674
  337. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/StaticCompoundShape.h +0 -139
  338. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/SubShapeID.h +0 -138
  339. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/SubShapeIDPair.h +0 -65
  340. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TaperedCapsuleShape.cpp +0 -453
  341. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TaperedCapsuleShape.gliffy +0 -1
  342. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TaperedCapsuleShape.h +0 -135
  343. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TaperedCylinderShape.cpp +0 -691
  344. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TaperedCylinderShape.h +0 -132
  345. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TriangleShape.cpp +0 -430
  346. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TriangleShape.h +0 -143
  347. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ShapeCast.h +0 -173
  348. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ShapeFilter.h +0 -73
  349. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/SimShapeFilter.h +0 -40
  350. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/SimShapeFilterWrapper.h +0 -58
  351. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/SortReverseAndStore.h +0 -48
  352. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/TransformedShape.cpp +0 -180
  353. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/TransformedShape.h +0 -194
  354. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/CalculateSolverSteps.h +0 -70
  355. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConeConstraint.cpp +0 -246
  356. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConeConstraint.h +0 -133
  357. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/Constraint.cpp +0 -73
  358. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/Constraint.h +0 -243
  359. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintManager.cpp +0 -289
  360. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintManager.h +0 -100
  361. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/AngleConstraintPart.h +0 -257
  362. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/AxisConstraintPart.h +0 -682
  363. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/DualAxisConstraintPart.h +0 -276
  364. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/GearConstraintPart.h +0 -195
  365. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/HingeRotationConstraintPart.h +0 -222
  366. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/IndependentAxisConstraintPart.h +0 -246
  367. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/PointConstraintPart.h +0 -239
  368. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/RackAndPinionConstraintPart.h +0 -196
  369. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/RotationEulerConstraintPart.h +0 -283
  370. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/RotationQuatConstraintPart.h +0 -246
  371. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/SpringPart.h +0 -169
  372. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/SwingTwistConstraintPart.h +0 -597
  373. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ContactConstraintManager.cpp +0 -1804
  374. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ContactConstraintManager.h +0 -524
  375. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/DistanceConstraint.cpp +0 -266
  376. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/DistanceConstraint.h +0 -120
  377. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/FixedConstraint.cpp +0 -215
  378. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/FixedConstraint.h +0 -96
  379. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/GearConstraint.cpp +0 -188
  380. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/GearConstraint.h +0 -116
  381. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/HingeConstraint.cpp +0 -443
  382. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/HingeConstraint.h +0 -205
  383. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/MotorSettings.cpp +0 -43
  384. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/MotorSettings.h +0 -66
  385. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PathConstraint.cpp +0 -458
  386. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PathConstraint.h +0 -191
  387. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PathConstraintPath.cpp +0 -85
  388. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PathConstraintPath.h +0 -76
  389. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PathConstraintPathHermite.cpp +0 -308
  390. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PathConstraintPathHermite.h +0 -54
  391. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PointConstraint.cpp +0 -157
  392. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PointConstraint.h +0 -94
  393. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PulleyConstraint.cpp +0 -253
  394. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PulleyConstraint.h +0 -137
  395. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/RackAndPinionConstraint.cpp +0 -189
  396. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/RackAndPinionConstraint.h +0 -118
  397. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SixDOFConstraint.cpp +0 -900
  398. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SixDOFConstraint.h +0 -289
  399. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SliderConstraint.cpp +0 -501
  400. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SliderConstraint.h +0 -198
  401. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SpringSettings.cpp +0 -35
  402. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SpringSettings.h +0 -70
  403. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SwingTwistConstraint.cpp +0 -524
  404. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SwingTwistConstraint.h +0 -197
  405. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/TwoBodyConstraint.cpp +0 -56
  406. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/TwoBodyConstraint.h +0 -65
  407. package/native/third_party/JoltPhysics/Jolt/Physics/DeterminismLog.cpp +0 -17
  408. package/native/third_party/JoltPhysics/Jolt/Physics/DeterminismLog.h +0 -159
  409. package/native/third_party/JoltPhysics/Jolt/Physics/EActivation.h +0 -16
  410. package/native/third_party/JoltPhysics/Jolt/Physics/EPhysicsUpdateError.h +0 -37
  411. package/native/third_party/JoltPhysics/Jolt/Physics/IslandBuilder.cpp +0 -492
  412. package/native/third_party/JoltPhysics/Jolt/Physics/IslandBuilder.h +0 -144
  413. package/native/third_party/JoltPhysics/Jolt/Physics/LargeIslandSplitter.cpp +0 -582
  414. package/native/third_party/JoltPhysics/Jolt/Physics/LargeIslandSplitter.h +0 -187
  415. package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsLock.h +0 -169
  416. package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsScene.cpp +0 -261
  417. package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsScene.h +0 -104
  418. package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsSettings.h +0 -125
  419. package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsStepListener.h +0 -37
  420. package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsSystem.cpp +0 -2915
  421. package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsSystem.h +0 -391
  422. package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsUpdateContext.cpp +0 -25
  423. package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsUpdateContext.h +0 -176
  424. package/native/third_party/JoltPhysics/Jolt/Physics/Ragdoll/Ragdoll.cpp +0 -744
  425. package/native/third_party/JoltPhysics/Jolt/Physics/Ragdoll/Ragdoll.h +0 -245
  426. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyContactListener.h +0 -55
  427. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyCreationSettings.cpp +0 -128
  428. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyCreationSettings.h +0 -75
  429. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyManifold.h +0 -74
  430. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyMotionProperties.cpp +0 -1501
  431. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyMotionProperties.h +0 -333
  432. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyShape.cpp +0 -354
  433. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyShape.h +0 -73
  434. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodySharedSettings.cpp +0 -1487
  435. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodySharedSettings.h +0 -390
  436. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyUpdateContext.h +0 -63
  437. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyVertex.h +0 -36
  438. package/native/third_party/JoltPhysics/Jolt/Physics/StateRecorder.h +0 -136
  439. package/native/third_party/JoltPhysics/Jolt/Physics/StateRecorderImpl.cpp +0 -90
  440. package/native/third_party/JoltPhysics/Jolt/Physics/StateRecorderImpl.h +0 -50
  441. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/MotorcycleController.cpp +0 -306
  442. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/MotorcycleController.h +0 -119
  443. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/TrackedVehicleController.cpp +0 -547
  444. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/TrackedVehicleController.h +0 -169
  445. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleAntiRollBar.cpp +0 -33
  446. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleAntiRollBar.h +0 -33
  447. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleCollisionTester.cpp +0 -376
  448. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleCollisionTester.h +0 -146
  449. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleConstraint.cpp +0 -703
  450. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleConstraint.h +0 -252
  451. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleController.cpp +0 -17
  452. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleController.h +0 -87
  453. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleDifferential.cpp +0 -81
  454. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleDifferential.h +0 -39
  455. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleEngine.cpp +0 -122
  456. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleEngine.h +0 -93
  457. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleTrack.cpp +0 -52
  458. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleTrack.h +0 -56
  459. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleTransmission.cpp +0 -159
  460. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleTransmission.h +0 -87
  461. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  465. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  467. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  475. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  483. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  489. package/native/third_party/JoltPhysics/LICENSE +0 -7
  490. package/native/third_party/JoltPhysics/README.md +0 -173
  491. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  492. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  493. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,246 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2022 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Physics/Body/Body.h>
8
- #include <Jolt/Physics/StateRecorder.h>
9
-
10
- JPH_NAMESPACE_BEGIN
11
-
12
- /// Constraint part to an AxisConstraintPart but both bodies have an independent axis on which the force is applied.
13
- ///
14
- /// Constraint equation:
15
- ///
16
- /// \f[C = (x_1 + r_1 - f_1) . n_1 + r (x_2 + r_2 - f_2) \cdot n_2\f]
17
- ///
18
- /// Calculating the Jacobian:
19
- ///
20
- /// \f[dC/dt = (v_1 + w_1 \times r_1) \cdot n_1 + (x_1 + r_1 - f_1) \cdot d n_1/dt + r (v_2 + w_2 \times r_2) \cdot n_2 + r (x_2 + r_2 - f_2) \cdot d n_2/dt\f]
21
- ///
22
- /// Assuming that d n1/dt and d n2/dt are small this becomes:
23
- ///
24
- /// \f[(v_1 + w_1 \times r_1) \cdot n_1 + r (v_2 + w_2 \times r_2) \cdot n_2\f]
25
- /// \f[= v_1 \cdot n_1 + r_1 \times n_1 \cdot w_1 + r v_2 \cdot n_2 + r r_2 \times n_2 \cdot w_2\f]
26
- ///
27
- /// Jacobian:
28
- ///
29
- /// \f[J = \begin{bmatrix}n_1 & r_1 \times n_1 & r n_2 & r r_2 \times n_2\end{bmatrix}\f]
30
- ///
31
- /// Effective mass:
32
- ///
33
- /// \f[K = m_1^{-1} + r_1 \times n_1 I_1^{-1} r_1 \times n_1 + r^2 m_2^{-1} + r^2 r_2 \times n_2 I_2^{-1} r_2 \times n_2\f]
34
- ///
35
- /// Used terms (here and below, everything in world space):\n
36
- /// n1 = (x1 + r1 - f1) / |x1 + r1 - f1|, axis along which the force is applied for body 1\n
37
- /// n2 = (x2 + r2 - f2) / |x2 + r2 - f2|, axis along which the force is applied for body 2\n
38
- /// r = ratio how forces are applied between bodies.\n
39
- /// x1, x2 = center of mass for the bodies.\n
40
- /// v = [v1, w1, v2, w2].\n
41
- /// v1, v2 = linear velocity of body 1 and 2.\n
42
- /// w1, w2 = angular velocity of body 1 and 2.\n
43
- /// M = mass matrix, a diagonal matrix of the mass and inertia with diagonal [m1, I1, m2, I2].\n
44
- /// \f$K^{-1} = \left( J M^{-1} J^T \right)^{-1}\f$ = effective mass.\n
45
- /// b = velocity bias.\n
46
- /// \f$\beta\f$ = baumgarte constant.
47
- class IndependentAxisConstraintPart
48
- {
49
- /// Internal helper function to update velocities of bodies after Lagrange multiplier is calculated
50
- JPH_INLINE bool ApplyVelocityStep(Body &ioBody1, Body &ioBody2, Vec3Arg inN1, Vec3Arg inN2, float inRatio, float inLambda) const
51
- {
52
- // Apply impulse if delta is not zero
53
- if (inLambda != 0.0f)
54
- {
55
- // Calculate velocity change due to constraint
56
- //
57
- // Impulse:
58
- // P = J^T lambda
59
- //
60
- // Euler velocity integration:
61
- // v' = v + M^-1 P
62
- if (ioBody1.IsDynamic())
63
- {
64
- MotionProperties *mp1 = ioBody1.GetMotionProperties();
65
- mp1->AddLinearVelocityStep((mp1->GetInverseMass() * inLambda) * inN1);
66
- mp1->AddAngularVelocityStep(mInvI1_R1xN1 * inLambda);
67
- }
68
- if (ioBody2.IsDynamic())
69
- {
70
- MotionProperties *mp2 = ioBody2.GetMotionProperties();
71
- mp2->AddLinearVelocityStep((inRatio * mp2->GetInverseMass() * inLambda) * inN2);
72
- mp2->AddAngularVelocityStep(mInvI2_RatioR2xN2 * inLambda);
73
- }
74
- return true;
75
- }
76
-
77
- return false;
78
- }
79
-
80
- public:
81
- /// Calculate properties used during the functions below
82
- /// @param inBody1 The first body that this constraint is attached to
83
- /// @param inBody2 The second body that this constraint is attached to
84
- /// @param inR1 The position on which the constraint operates on body 1 relative to COM
85
- /// @param inN1 The world space normal in which the constraint operates for body 1
86
- /// @param inR2 The position on which the constraint operates on body 1 relative to COM
87
- /// @param inN2 The world space normal in which the constraint operates for body 2
88
- /// @param inRatio The ratio how forces are applied between bodies
89
- inline void CalculateConstraintProperties(const Body &inBody1, const Body &inBody2, Vec3Arg inR1, Vec3Arg inN1, Vec3Arg inR2, Vec3Arg inN2, float inRatio)
90
- {
91
- JPH_ASSERT(inN1.IsNormalized(1.0e-4f) && inN2.IsNormalized(1.0e-4f));
92
-
93
- float inv_effective_mass = 0.0f;
94
-
95
- if (!inBody1.IsStatic())
96
- {
97
- const MotionProperties *mp1 = inBody1.GetMotionProperties();
98
-
99
- mR1xN1 = inR1.Cross(inN1);
100
- mInvI1_R1xN1 = mp1->MultiplyWorldSpaceInverseInertiaByVector(inBody1.GetRotation(), mR1xN1);
101
-
102
- inv_effective_mass += mp1->GetInverseMass() + mInvI1_R1xN1.Dot(mR1xN1);
103
- }
104
-
105
- if (!inBody2.IsStatic())
106
- {
107
- const MotionProperties *mp2 = inBody2.GetMotionProperties();
108
-
109
- mRatioR2xN2 = inRatio * inR2.Cross(inN2);
110
- mInvI2_RatioR2xN2 = mp2->MultiplyWorldSpaceInverseInertiaByVector(inBody2.GetRotation(), mRatioR2xN2);
111
-
112
- inv_effective_mass += Square(inRatio) * mp2->GetInverseMass() + mInvI2_RatioR2xN2.Dot(mRatioR2xN2);
113
- }
114
-
115
- // Calculate inverse effective mass: K = J M^-1 J^T
116
- if (inv_effective_mass == 0.0f)
117
- Deactivate();
118
- else
119
- mEffectiveMass = 1.0f / inv_effective_mass;
120
- }
121
-
122
- /// Deactivate this constraint
123
- inline void Deactivate()
124
- {
125
- mEffectiveMass = 0.0f;
126
- mTotalLambda = 0.0f;
127
- }
128
-
129
- /// Check if constraint is active
130
- inline bool IsActive() const
131
- {
132
- return mEffectiveMass != 0.0f;
133
- }
134
-
135
- /// Must be called from the WarmStartVelocityConstraint call to apply the previous frame's impulses
136
- /// @param ioBody1 The first body that this constraint is attached to
137
- /// @param ioBody2 The second body that this constraint is attached to
138
- /// @param inN1 The world space normal in which the constraint operates for body 1
139
- /// @param inN2 The world space normal in which the constraint operates for body 2
140
- /// @param inRatio The ratio how forces are applied between bodies
141
- /// @param inWarmStartImpulseRatio Ratio of new step to old time step (dt_new / dt_old) for scaling the lagrange multiplier of the previous frame
142
- inline void WarmStart(Body &ioBody1, Body &ioBody2, Vec3Arg inN1, Vec3Arg inN2, float inRatio, float inWarmStartImpulseRatio)
143
- {
144
- mTotalLambda *= inWarmStartImpulseRatio;
145
- ApplyVelocityStep(ioBody1, ioBody2, inN1, inN2, inRatio, mTotalLambda);
146
- }
147
-
148
- /// Iteratively update the velocity constraint. Makes sure d/dt C(...) = 0, where C is the constraint equation.
149
- /// @param ioBody1 The first body that this constraint is attached to
150
- /// @param ioBody2 The second body that this constraint is attached to
151
- /// @param inN1 The world space normal in which the constraint operates for body 1
152
- /// @param inN2 The world space normal in which the constraint operates for body 2
153
- /// @param inRatio The ratio how forces are applied between bodies
154
- /// @param inMinLambda Minimum angular impulse to apply (N m s)
155
- /// @param inMaxLambda Maximum angular impulse to apply (N m s)
156
- inline bool SolveVelocityConstraint(Body &ioBody1, Body &ioBody2, Vec3Arg inN1, Vec3Arg inN2, float inRatio, float inMinLambda, float inMaxLambda)
157
- {
158
- // Lagrange multiplier is:
159
- //
160
- // lambda = -K^-1 (J v + b)
161
- float lambda = -mEffectiveMass * (inN1.Dot(ioBody1.GetLinearVelocity()) + mR1xN1.Dot(ioBody1.GetAngularVelocity()) + inRatio * inN2.Dot(ioBody2.GetLinearVelocity()) + mRatioR2xN2.Dot(ioBody2.GetAngularVelocity()));
162
- float new_lambda = Clamp(mTotalLambda + lambda, inMinLambda, inMaxLambda); // Clamp impulse
163
- lambda = new_lambda - mTotalLambda; // Lambda potentially got clamped, calculate the new impulse to apply
164
- mTotalLambda = new_lambda; // Store accumulated impulse
165
-
166
- return ApplyVelocityStep(ioBody1, ioBody2, inN1, inN2, inRatio, lambda);
167
- }
168
-
169
- /// Return lagrange multiplier
170
- float GetTotalLambda() const
171
- {
172
- return mTotalLambda;
173
- }
174
-
175
- /// Iteratively update the position constraint. Makes sure C(...) == 0.
176
- /// @param ioBody1 The first body that this constraint is attached to
177
- /// @param ioBody2 The second body that this constraint is attached to
178
- /// @param inN1 The world space normal in which the constraint operates for body 1
179
- /// @param inN2 The world space normal in which the constraint operates for body 2
180
- /// @param inRatio The ratio how forces are applied between bodies
181
- /// @param inC Value of the constraint equation (C)
182
- /// @param inBaumgarte Baumgarte constant (fraction of the error to correct)
183
- inline bool SolvePositionConstraint(Body &ioBody1, Body &ioBody2, Vec3Arg inN1, Vec3Arg inN2, float inRatio, float inC, float inBaumgarte) const
184
- {
185
- if (inC != 0.0f)
186
- {
187
- // Calculate lagrange multiplier (lambda) for Baumgarte stabilization:
188
- //
189
- // lambda = -K^-1 * beta / dt * C
190
- //
191
- // We should divide by inDeltaTime, but we should multiply by inDeltaTime in the Euler step below so they're cancelled out
192
- float lambda = -mEffectiveMass * inBaumgarte * inC;
193
-
194
- // Directly integrate velocity change for one time step
195
- //
196
- // Euler velocity integration:
197
- // dv = M^-1 P
198
- //
199
- // Impulse:
200
- // P = J^T lambda
201
- //
202
- // Euler position integration:
203
- // x' = x + dv * dt
204
- //
205
- // Note we don't accumulate velocities for the stabilization. This is using the approach described in 'Modeling and
206
- // Solving Constraints' by Erin Catto presented at GDC 2007. On slide 78 it is suggested to split up the Baumgarte
207
- // stabilization for positional drift so that it does not actually add to the momentum. We combine an Euler velocity
208
- // integrate + a position integrate and then discard the velocity change.
209
- if (ioBody1.IsDynamic())
210
- {
211
- ioBody1.AddPositionStep((lambda * ioBody1.GetMotionPropertiesUnchecked()->GetInverseMass()) * inN1);
212
- ioBody1.AddRotationStep(lambda * mInvI1_R1xN1);
213
- }
214
- if (ioBody2.IsDynamic())
215
- {
216
- ioBody2.AddPositionStep((lambda * inRatio * ioBody2.GetMotionPropertiesUnchecked()->GetInverseMass()) * inN2);
217
- ioBody2.AddRotationStep(lambda * mInvI2_RatioR2xN2);
218
- }
219
- return true;
220
- }
221
-
222
- return false;
223
- }
224
-
225
- /// Save state of this constraint part
226
- void SaveState(StateRecorder &inStream) const
227
- {
228
- inStream.Write(mTotalLambda);
229
- }
230
-
231
- /// Restore state of this constraint part
232
- void RestoreState(StateRecorder &inStream)
233
- {
234
- inStream.Read(mTotalLambda);
235
- }
236
-
237
- private:
238
- Vec3 mR1xN1;
239
- Vec3 mInvI1_R1xN1;
240
- Vec3 mRatioR2xN2;
241
- Vec3 mInvI2_RatioR2xN2;
242
- float mEffectiveMass = 0.0f;
243
- float mTotalLambda = 0.0f;
244
- };
245
-
246
- JPH_NAMESPACE_END
@@ -1,239 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Physics/Body/Body.h>
8
- #include <Jolt/Physics/StateRecorder.h>
9
-
10
- JPH_NAMESPACE_BEGIN
11
-
12
- /// Constrains movement along 3 axis
13
- ///
14
- /// @see "Constraints Derivation for Rigid Body Simulation in 3D" - Daniel Chappuis, section 2.2.1
15
- ///
16
- /// Constraint equation (eq 45):
17
- ///
18
- /// \f[C = p_2 - p_1\f]
19
- ///
20
- /// Jacobian (transposed) (eq 47):
21
- ///
22
- /// \f[J^T = \begin{bmatrix}-E & r1x & E & -r2x^T\end{bmatrix}
23
- /// = \begin{bmatrix}-E^T \\ r1x^T \\ E^T \\ -r2x^T\end{bmatrix}
24
- /// = \begin{bmatrix}-E \\ -r1x \\ E \\ r2x\end{bmatrix}\f]
25
- ///
26
- /// Used terms (here and below, everything in world space):\n
27
- /// p1, p2 = constraint points.\n
28
- /// r1 = p1 - x1.\n
29
- /// r2 = p2 - x2.\n
30
- /// r1x = 3x3 matrix for which r1x v = r1 x v (cross product).\n
31
- /// x1, x2 = center of mass for the bodies.\n
32
- /// v = [v1, w1, v2, w2].\n
33
- /// v1, v2 = linear velocity of body 1 and 2.\n
34
- /// w1, w2 = angular velocity of body 1 and 2.\n
35
- /// M = mass matrix, a diagonal matrix of the mass and inertia with diagonal [m1, I1, m2, I2].\n
36
- /// \f$K^{-1} = \left( J M^{-1} J^T \right)^{-1}\f$ = effective mass.\n
37
- /// b = velocity bias.\n
38
- /// \f$\beta\f$ = baumgarte constant.\n
39
- /// E = identity matrix.
40
- class PointConstraintPart
41
- {
42
- JPH_INLINE bool ApplyVelocityStep(Body &ioBody1, Body &ioBody2, Vec3Arg inLambda) const
43
- {
44
- // Apply impulse if delta is not zero
45
- if (inLambda != Vec3::sZero())
46
- {
47
- // Calculate velocity change due to constraint
48
- //
49
- // Impulse:
50
- // P = J^T lambda
51
- //
52
- // Euler velocity integration:
53
- // v' = v + M^-1 P
54
- if (ioBody1.IsDynamic())
55
- {
56
- MotionProperties *mp1 = ioBody1.GetMotionProperties();
57
- mp1->SubLinearVelocityStep(mp1->GetInverseMass() * inLambda);
58
- mp1->SubAngularVelocityStep(mInvI1_R1X * inLambda);
59
- }
60
- if (ioBody2.IsDynamic())
61
- {
62
- MotionProperties *mp2 = ioBody2.GetMotionProperties();
63
- mp2->AddLinearVelocityStep(mp2->GetInverseMass() * inLambda);
64
- mp2->AddAngularVelocityStep(mInvI2_R2X * inLambda);
65
- }
66
- return true;
67
- }
68
-
69
- return false;
70
- }
71
-
72
- public:
73
- /// Calculate properties used during the functions below
74
- /// @param inBody1 The first body that this constraint is attached to
75
- /// @param inBody2 The second body that this constraint is attached to
76
- /// @param inRotation1 The 3x3 rotation matrix for body 1 (translation part is ignored)
77
- /// @param inRotation2 The 3x3 rotation matrix for body 2 (translation part is ignored)
78
- /// @param inR1 Local space vector from center of mass to constraint point for body 1
79
- /// @param inR2 Local space vector from center of mass to constraint point for body 2
80
- inline void CalculateConstraintProperties(const Body &inBody1, Mat44Arg inRotation1, Vec3Arg inR1, const Body &inBody2, Mat44Arg inRotation2, Vec3Arg inR2)
81
- {
82
- // Positions where the point constraint acts on (middle point between center of masses) in world space
83
- mR1 = inRotation1.Multiply3x3(inR1);
84
- mR2 = inRotation2.Multiply3x3(inR2);
85
-
86
- // Calculate effective mass: K^-1 = (J M^-1 J^T)^-1
87
- // Using: I^-1 = R * Ibody^-1 * R^T
88
- float summed_inv_mass;
89
- Mat44 inv_effective_mass;
90
- if (inBody1.IsDynamic())
91
- {
92
- const MotionProperties *mp1 = inBody1.GetMotionProperties();
93
- Mat44 inv_i1 = mp1->GetInverseInertiaForRotation(inRotation1);
94
- summed_inv_mass = mp1->GetInverseMass();
95
-
96
- Mat44 r1x = Mat44::sCrossProduct(mR1);
97
- mInvI1_R1X = inv_i1.Multiply3x3(r1x);
98
- inv_effective_mass = r1x.Multiply3x3(inv_i1).Multiply3x3RightTransposed(r1x);
99
- }
100
- else
101
- {
102
- JPH_IF_DEBUG(mInvI1_R1X = Mat44::sNaN();)
103
-
104
- summed_inv_mass = 0.0f;
105
- inv_effective_mass = Mat44::sZero();
106
- }
107
-
108
- if (inBody2.IsDynamic())
109
- {
110
- const MotionProperties *mp2 = inBody2.GetMotionProperties();
111
- Mat44 inv_i2 = mp2->GetInverseInertiaForRotation(inRotation2);
112
- summed_inv_mass += mp2->GetInverseMass();
113
-
114
- Mat44 r2x = Mat44::sCrossProduct(mR2);
115
- mInvI2_R2X = inv_i2.Multiply3x3(r2x);
116
- inv_effective_mass += r2x.Multiply3x3(inv_i2).Multiply3x3RightTransposed(r2x);
117
- }
118
- else
119
- {
120
- JPH_IF_DEBUG(mInvI2_R2X = Mat44::sNaN();)
121
- }
122
-
123
- inv_effective_mass += Mat44::sScale(summed_inv_mass);
124
- if (!mEffectiveMass.SetInversed3x3(inv_effective_mass))
125
- Deactivate();
126
- }
127
-
128
- /// Deactivate this constraint
129
- inline void Deactivate()
130
- {
131
- mEffectiveMass = Mat44::sZero();
132
- mTotalLambda = Vec3::sZero();
133
- }
134
-
135
- /// Check if constraint is active
136
- inline bool IsActive() const
137
- {
138
- return mEffectiveMass(3, 3) != 0.0f;
139
- }
140
-
141
- /// Must be called from the WarmStartVelocityConstraint call to apply the previous frame's impulses
142
- /// @param ioBody1 The first body that this constraint is attached to
143
- /// @param ioBody2 The second body that this constraint is attached to
144
- /// @param inWarmStartImpulseRatio Ratio of new step to old time step (dt_new / dt_old) for scaling the lagrange multiplier of the previous frame
145
- inline void WarmStart(Body &ioBody1, Body &ioBody2, float inWarmStartImpulseRatio)
146
- {
147
- mTotalLambda *= inWarmStartImpulseRatio;
148
- ApplyVelocityStep(ioBody1, ioBody2, mTotalLambda);
149
- }
150
-
151
- /// Iteratively update the velocity constraint. Makes sure d/dt C(...) = 0, where C is the constraint equation.
152
- /// @param ioBody1 The first body that this constraint is attached to
153
- /// @param ioBody2 The second body that this constraint is attached to
154
- inline bool SolveVelocityConstraint(Body &ioBody1, Body &ioBody2)
155
- {
156
- // Calculate lagrange multiplier:
157
- //
158
- // lambda = -K^-1 (J v + b)
159
- Vec3 lambda = mEffectiveMass * (ioBody1.GetLinearVelocity() - mR1.Cross(ioBody1.GetAngularVelocity()) - ioBody2.GetLinearVelocity() + mR2.Cross(ioBody2.GetAngularVelocity()));
160
- mTotalLambda += lambda; // Store accumulated lambda
161
- return ApplyVelocityStep(ioBody1, ioBody2, lambda);
162
- }
163
-
164
- /// Iteratively update the position constraint. Makes sure C(...) = 0.
165
- /// @param ioBody1 The first body that this constraint is attached to
166
- /// @param ioBody2 The second body that this constraint is attached to
167
- /// @param inBaumgarte Baumgarte constant (fraction of the error to correct)
168
- inline bool SolvePositionConstraint(Body &ioBody1, Body &ioBody2, float inBaumgarte) const
169
- {
170
- Vec3 separation = (Vec3(ioBody2.GetCenterOfMassPosition() - ioBody1.GetCenterOfMassPosition()) + mR2 - mR1);
171
- if (separation != Vec3::sZero())
172
- {
173
- // Calculate lagrange multiplier (lambda) for Baumgarte stabilization:
174
- //
175
- // lambda = -K^-1 * beta / dt * C
176
- //
177
- // We should divide by inDeltaTime, but we should multiply by inDeltaTime in the Euler step below so they're cancelled out
178
- Vec3 lambda = mEffectiveMass * -inBaumgarte * separation;
179
-
180
- // Directly integrate velocity change for one time step
181
- //
182
- // Euler velocity integration:
183
- // dv = M^-1 P
184
- //
185
- // Impulse:
186
- // P = J^T lambda
187
- //
188
- // Euler position integration:
189
- // x' = x + dv * dt
190
- //
191
- // Note we don't accumulate velocities for the stabilization. This is using the approach described in 'Modeling and
192
- // Solving Constraints' by Erin Catto presented at GDC 2007. On slide 78 it is suggested to split up the Baumgarte
193
- // stabilization for positional drift so that it does not actually add to the momentum. We combine an Euler velocity
194
- // integrate + a position integrate and then discard the velocity change.
195
- if (ioBody1.IsDynamic())
196
- {
197
- ioBody1.SubPositionStep(ioBody1.GetMotionProperties()->GetInverseMass() * lambda);
198
- ioBody1.SubRotationStep(mInvI1_R1X * lambda);
199
- }
200
- if (ioBody2.IsDynamic())
201
- {
202
- ioBody2.AddPositionStep(ioBody2.GetMotionProperties()->GetInverseMass() * lambda);
203
- ioBody2.AddRotationStep(mInvI2_R2X * lambda);
204
- }
205
-
206
- return true;
207
- }
208
-
209
- return false;
210
- }
211
-
212
- /// Return lagrange multiplier
213
- Vec3 GetTotalLambda() const
214
- {
215
- return mTotalLambda;
216
- }
217
-
218
- /// Save state of this constraint part
219
- void SaveState(StateRecorder &inStream) const
220
- {
221
- inStream.Write(mTotalLambda);
222
- }
223
-
224
- /// Restore state of this constraint part
225
- void RestoreState(StateRecorder &inStream)
226
- {
227
- inStream.Read(mTotalLambda);
228
- }
229
-
230
- private:
231
- Vec3 mR1;
232
- Vec3 mR2;
233
- Mat44 mInvI1_R1X;
234
- Mat44 mInvI2_R2X;
235
- Mat44 mEffectiveMass;
236
- Vec3 mTotalLambda { Vec3::sZero() };
237
- };
238
-
239
- JPH_NAMESPACE_END
@@ -1,196 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Physics/Body/Body.h>
8
- #include <Jolt/Physics/StateRecorder.h>
9
-
10
- JPH_NAMESPACE_BEGIN
11
-
12
- /// Constraint that constrains a rotation to a translation
13
- ///
14
- /// Constraint equation:
15
- ///
16
- /// C = Theta(t) - r d(t)
17
- ///
18
- /// Derivative:
19
- ///
20
- /// d/dt C = 0
21
- /// <=> w1 . a - r v2 . b = 0
22
- ///
23
- /// Jacobian:
24
- ///
25
- /// \f[J = \begin{bmatrix}0 & a^T & -r b^T & 0\end{bmatrix}\f]
26
- ///
27
- /// Used terms (here and below, everything in world space):\n
28
- /// a = axis around which body 1 rotates (normalized).\n
29
- /// b = axis along which body 2 slides (normalized).\n
30
- /// Theta(t) = rotation around a of body 1.\n
31
- /// d(t) = distance body 2 slides.\n
32
- /// r = ratio between rotation and translation.\n
33
- /// v = [v1, w1, v2, w2].\n
34
- /// v1, v2 = linear velocity of body 1 and 2.\n
35
- /// w1, w2 = angular velocity of body 1 and 2.\n
36
- /// M = mass matrix, a diagonal matrix of the mass and inertia with diagonal [m1, I1, m2, I2].\n
37
- /// \f$K^{-1} = \left( J M^{-1} J^T \right)^{-1}\f$ = effective mass.\n
38
- /// \f$\beta\f$ = baumgarte constant.
39
- class RackAndPinionConstraintPart
40
- {
41
- /// Internal helper function to update velocities of bodies after Lagrange multiplier is calculated
42
- JPH_INLINE bool ApplyVelocityStep(Body &ioBody1, Body &ioBody2, float inLambda) const
43
- {
44
- // Apply impulse if delta is not zero
45
- if (inLambda != 0.0f)
46
- {
47
- // Calculate velocity change due to constraint
48
- //
49
- // Impulse:
50
- // P = J^T lambda
51
- //
52
- // Euler velocity integration:
53
- // v' = v + M^-1 P
54
- ioBody1.GetMotionProperties()->AddAngularVelocityStep(inLambda * mInvI1_A);
55
- ioBody2.GetMotionProperties()->SubLinearVelocityStep(inLambda * mRatio_InvM2_B);
56
- return true;
57
- }
58
-
59
- return false;
60
- }
61
-
62
- public:
63
- /// Calculate properties used during the functions below
64
- /// @param inBody1 The first body that this constraint is attached to
65
- /// @param inBody2 The second body that this constraint is attached to
66
- /// @param inWorldSpaceHingeAxis The axis around which body 1 rotates
67
- /// @param inWorldSpaceSliderAxis The axis along which body 2 slides
68
- /// @param inRatio The ratio between rotation and translation
69
- inline void CalculateConstraintProperties(const Body &inBody1, Vec3Arg inWorldSpaceHingeAxis, const Body &inBody2, Vec3Arg inWorldSpaceSliderAxis, float inRatio)
70
- {
71
- JPH_ASSERT(inWorldSpaceHingeAxis.IsNormalized(1.0e-4f));
72
- JPH_ASSERT(inWorldSpaceSliderAxis.IsNormalized(1.0e-4f));
73
-
74
- // Calculate: I1^-1 a
75
- mInvI1_A = inBody1.GetMotionProperties()->MultiplyWorldSpaceInverseInertiaByVector(inBody1.GetRotation(), inWorldSpaceHingeAxis);
76
-
77
- // Calculate: r/m2 b
78
- float inv_m2 = inBody2.GetMotionProperties()->GetInverseMass();
79
- mRatio_InvM2_B = inRatio * inv_m2 * inWorldSpaceSliderAxis;
80
-
81
- // K^-1 = 1 / (J M^-1 J^T) = 1 / (a^T I1^-1 a + 1/m2 * r^2 * b . b)
82
- float inv_effective_mass = (inWorldSpaceHingeAxis.Dot(mInvI1_A) + inv_m2 * Square(inRatio));
83
- if (inv_effective_mass == 0.0f)
84
- Deactivate();
85
- else
86
- mEffectiveMass = 1.0f / inv_effective_mass;
87
- }
88
-
89
- /// Deactivate this constraint
90
- inline void Deactivate()
91
- {
92
- mEffectiveMass = 0.0f;
93
- mTotalLambda = 0.0f;
94
- }
95
-
96
- /// Check if constraint is active
97
- inline bool IsActive() const
98
- {
99
- return mEffectiveMass != 0.0f;
100
- }
101
-
102
- /// Must be called from the WarmStartVelocityConstraint call to apply the previous frame's impulses
103
- /// @param ioBody1 The first body that this constraint is attached to
104
- /// @param ioBody2 The second body that this constraint is attached to
105
- /// @param inWarmStartImpulseRatio Ratio of new step to old time step (dt_new / dt_old) for scaling the lagrange multiplier of the previous frame
106
- inline void WarmStart(Body &ioBody1, Body &ioBody2, float inWarmStartImpulseRatio)
107
- {
108
- mTotalLambda *= inWarmStartImpulseRatio;
109
- ApplyVelocityStep(ioBody1, ioBody2, mTotalLambda);
110
- }
111
-
112
- /// Iteratively update the velocity constraint. Makes sure d/dt C(...) = 0, where C is the constraint equation.
113
- /// @param ioBody1 The first body that this constraint is attached to
114
- /// @param ioBody2 The second body that this constraint is attached to
115
- /// @param inWorldSpaceHingeAxis The axis around which body 1 rotates
116
- /// @param inWorldSpaceSliderAxis The axis along which body 2 slides
117
- /// @param inRatio The ratio between rotation and translation
118
- inline bool SolveVelocityConstraint(Body &ioBody1, Vec3Arg inWorldSpaceHingeAxis, Body &ioBody2, Vec3Arg inWorldSpaceSliderAxis, float inRatio)
119
- {
120
- // Lagrange multiplier is:
121
- //
122
- // lambda = -K^-1 (J v + b)
123
- float lambda = mEffectiveMass * (inRatio * inWorldSpaceSliderAxis.Dot(ioBody2.GetLinearVelocity()) - inWorldSpaceHingeAxis.Dot(ioBody1.GetAngularVelocity()));
124
- mTotalLambda += lambda; // Store accumulated impulse
125
-
126
- return ApplyVelocityStep(ioBody1, ioBody2, lambda);
127
- }
128
-
129
- /// Return lagrange multiplier
130
- float GetTotalLambda() const
131
- {
132
- return mTotalLambda;
133
- }
134
-
135
- /// Iteratively update the position constraint. Makes sure C(...) == 0.
136
- /// @param ioBody1 The first body that this constraint is attached to
137
- /// @param ioBody2 The second body that this constraint is attached to
138
- /// @param inC Value of the constraint equation (C)
139
- /// @param inBaumgarte Baumgarte constant (fraction of the error to correct)
140
- inline bool SolvePositionConstraint(Body &ioBody1, Body &ioBody2, float inC, float inBaumgarte) const
141
- {
142
- // Only apply position constraint when the constraint is hard, otherwise the velocity bias will fix the constraint
143
- if (inC != 0.0f)
144
- {
145
- // Calculate lagrange multiplier (lambda) for Baumgarte stabilization:
146
- //
147
- // lambda = -K^-1 * beta / dt * C
148
- //
149
- // We should divide by inDeltaTime, but we should multiply by inDeltaTime in the Euler step below so they're cancelled out
150
- float lambda = -mEffectiveMass * inBaumgarte * inC;
151
-
152
- // Directly integrate velocity change for one time step
153
- //
154
- // Euler velocity integration:
155
- // dv = M^-1 P
156
- //
157
- // Impulse:
158
- // P = J^T lambda
159
- //
160
- // Euler position integration:
161
- // x' = x + dv * dt
162
- //
163
- // Note we don't accumulate velocities for the stabilization. This is using the approach described in 'Modeling and
164
- // Solving Constraints' by Erin Catto presented at GDC 2007. On slide 78 it is suggested to split up the Baumgarte
165
- // stabilization for positional drift so that it does not actually add to the momentum. We combine an Euler velocity
166
- // integrate + a position integrate and then discard the velocity change.
167
- if (ioBody1.IsDynamic())
168
- ioBody1.AddRotationStep(lambda * mInvI1_A);
169
- if (ioBody2.IsDynamic())
170
- ioBody2.SubPositionStep(lambda * mRatio_InvM2_B);
171
- return true;
172
- }
173
-
174
- return false;
175
- }
176
-
177
- /// Save state of this constraint part
178
- void SaveState(StateRecorder &inStream) const
179
- {
180
- inStream.Write(mTotalLambda);
181
- }
182
-
183
- /// Restore state of this constraint part
184
- void RestoreState(StateRecorder &inStream)
185
- {
186
- inStream.Read(mTotalLambda);
187
- }
188
-
189
- private:
190
- Vec3 mInvI1_A;
191
- Vec3 mRatio_InvM2_B;
192
- float mEffectiveMass = 0.0f;
193
- float mTotalLambda = 0.0f;
194
- };
195
-
196
- JPH_NAMESPACE_END