@bloomengine/engine 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/package.json +4 -11
  2. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  9. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  11. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  12. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  14. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  15. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  16. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  17. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  39. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  42. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  45. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  46. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  47. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  52. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  53. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  54. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  55. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  56. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  57. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  58. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  60. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  61. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  64. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  66. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  68. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  70. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  71. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  73. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  81. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  83. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  85. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  88. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  89. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  90. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  93. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  94. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  96. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  97. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  98. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  102. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  103. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  105. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  106. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  110. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  111. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  113. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  114. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  116. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  118. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  145. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  148. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  150. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  152. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  154. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  155. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  156. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  157. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  158. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  161. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  162. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  163. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  165. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  166. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  167. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  168. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  170. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  171. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  172. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  173. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  175. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  181. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  204. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
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  461. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  465. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  467. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  475. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  483. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  489. package/native/third_party/JoltPhysics/LICENSE +0 -7
  490. package/native/third_party/JoltPhysics/README.md +0 -173
  491. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  492. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  493. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,703 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Vehicle/VehicleConstraint.h>
8
- #include <Jolt/Physics/Vehicle/VehicleController.h>
9
- #include <Jolt/Physics/PhysicsSystem.h>
10
- #include <Jolt/ObjectStream/TypeDeclarations.h>
11
- #include <Jolt/Core/StreamIn.h>
12
- #include <Jolt/Core/StreamOut.h>
13
- #include <Jolt/Core/Factory.h>
14
-
15
- JPH_NAMESPACE_BEGIN
16
-
17
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(VehicleConstraintSettings)
18
- {
19
- JPH_ADD_BASE_CLASS(VehicleConstraintSettings, ConstraintSettings)
20
-
21
- JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mUp)
22
- JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mForward)
23
- JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mMaxPitchRollAngle)
24
- JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mWheels)
25
- JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mAntiRollBars)
26
- JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mController)
27
- }
28
-
29
- void VehicleConstraintSettings::SaveBinaryState(StreamOut &inStream) const
30
- {
31
- ConstraintSettings::SaveBinaryState(inStream);
32
-
33
- inStream.Write(mUp);
34
- inStream.Write(mForward);
35
- inStream.Write(mMaxPitchRollAngle);
36
-
37
- uint32 num_anti_rollbars = (uint32)mAntiRollBars.size();
38
- inStream.Write(num_anti_rollbars);
39
- for (const VehicleAntiRollBar &r : mAntiRollBars)
40
- r.SaveBinaryState(inStream);
41
-
42
- uint32 num_wheels = (uint32)mWheels.size();
43
- inStream.Write(num_wheels);
44
- for (const WheelSettings *w : mWheels)
45
- w->SaveBinaryState(inStream);
46
-
47
- inStream.Write(mController->GetRTTI()->GetHash());
48
- mController->SaveBinaryState(inStream);
49
- }
50
-
51
- void VehicleConstraintSettings::RestoreBinaryState(StreamIn &inStream)
52
- {
53
- ConstraintSettings::RestoreBinaryState(inStream);
54
-
55
- inStream.Read(mUp);
56
- inStream.Read(mForward);
57
- inStream.Read(mMaxPitchRollAngle);
58
-
59
- uint32 num_anti_rollbars = 0;
60
- inStream.Read(num_anti_rollbars);
61
- mAntiRollBars.resize(num_anti_rollbars);
62
- for (VehicleAntiRollBar &r : mAntiRollBars)
63
- r.RestoreBinaryState(inStream);
64
-
65
- uint32 num_wheels = 0;
66
- inStream.Read(num_wheels);
67
- mWheels.resize(num_wheels);
68
- for (WheelSettings *w : mWheels)
69
- w->RestoreBinaryState(inStream);
70
-
71
- uint32 hash = 0;
72
- inStream.Read(hash);
73
- const RTTI *rtti = Factory::sInstance->Find(hash);
74
- mController = reinterpret_cast<VehicleControllerSettings *>(rtti->CreateObject());
75
- mController->RestoreBinaryState(inStream);
76
- }
77
-
78
- VehicleConstraint::VehicleConstraint(Body &inVehicleBody, const VehicleConstraintSettings &inSettings) :
79
- Constraint(inSettings),
80
- mBody(&inVehicleBody),
81
- mForward(inSettings.mForward),
82
- mUp(inSettings.mUp),
83
- mWorldUp(inSettings.mUp),
84
- mAntiRollBars(inSettings.mAntiRollBars)
85
- {
86
- // Check sanity of incoming settings
87
- JPH_ASSERT(inSettings.mUp.IsNormalized());
88
- JPH_ASSERT(inSettings.mForward.IsNormalized());
89
- JPH_ASSERT(!inSettings.mWheels.empty());
90
-
91
- // Store max pitch/roll angle
92
- SetMaxPitchRollAngle(inSettings.mMaxPitchRollAngle);
93
-
94
- // Construct our controller class
95
- mController = inSettings.mController->ConstructController(*this);
96
-
97
- // Create wheels
98
- mWheels.resize(inSettings.mWheels.size());
99
- for (uint i = 0; i < mWheels.size(); ++i)
100
- mWheels[i] = mController->ConstructWheel(*inSettings.mWheels[i]);
101
-
102
- // Use the body ID as a seed for the step counter so that not all vehicles will update at the same time
103
- mCurrentStep = uint32(Hash64(inVehicleBody.GetID().GetIndex()));
104
- }
105
-
106
- VehicleConstraint::~VehicleConstraint()
107
- {
108
- // Destroy controller
109
- delete mController;
110
-
111
- // Destroy our wheels
112
- for (Wheel *w : mWheels)
113
- delete w;
114
- }
115
-
116
- void VehicleConstraint::GetWheelLocalBasis(const Wheel *inWheel, Vec3 &outForward, Vec3 &outUp, Vec3 &outRight) const
117
- {
118
- const WheelSettings *settings = inWheel->mSettings;
119
-
120
- Quat steer_rotation = Quat::sRotation(settings->mSteeringAxis, inWheel->mSteerAngle);
121
- outUp = steer_rotation * settings->mWheelUp;
122
- outForward = steer_rotation * settings->mWheelForward;
123
- outRight = outForward.Cross(outUp).Normalized();
124
- outForward = outUp.Cross(outRight).Normalized();
125
- }
126
-
127
- Mat44 VehicleConstraint::GetWheelLocalTransform(uint inWheelIndex, Vec3Arg inWheelRight, Vec3Arg inWheelUp) const
128
- {
129
- JPH_ASSERT(inWheelIndex < mWheels.size());
130
-
131
- const Wheel *wheel = mWheels[inWheelIndex];
132
- const WheelSettings *settings = wheel->mSettings;
133
-
134
- // Use the two vectors provided to calculate a matrix that takes us from wheel model space to X = right, Y = up, Z = forward (the space where we will rotate the wheel)
135
- Mat44 wheel_to_rotational = Mat44(Vec4(inWheelRight, 0), Vec4(inWheelUp, 0), Vec4(inWheelUp.Cross(inWheelRight), 0), Vec4(0, 0, 0, 1)).Transposed();
136
-
137
- // Calculate the matrix that takes us from the rotational space to vehicle local space
138
- Vec3 local_forward, local_up, local_right;
139
- GetWheelLocalBasis(wheel, local_forward, local_up, local_right);
140
- Vec3 local_wheel_pos = settings->mPosition + settings->mSuspensionDirection * wheel->mSuspensionLength;
141
- Mat44 rotational_to_local(Vec4(local_right, 0), Vec4(local_up, 0), Vec4(local_forward, 0), Vec4(local_wheel_pos, 1));
142
-
143
- // Calculate transform of rotated wheel
144
- return rotational_to_local * Mat44::sRotationX(wheel->mAngle) * wheel_to_rotational;
145
- }
146
-
147
- RMat44 VehicleConstraint::GetWheelWorldTransform(uint inWheelIndex, Vec3Arg inWheelRight, Vec3Arg inWheelUp) const
148
- {
149
- return mBody->GetWorldTransform() * GetWheelLocalTransform(inWheelIndex, inWheelRight, inWheelUp);
150
- }
151
-
152
- void VehicleConstraint::OnStep(const PhysicsStepListenerContext &inContext)
153
- {
154
- JPH_PROFILE_FUNCTION();
155
-
156
- // Callback to higher-level systems. We do it before PreCollide, in case steering changes.
157
- if (mPreStepCallback != nullptr)
158
- mPreStepCallback(*this, inContext);
159
-
160
- if (mIsGravityOverridden)
161
- {
162
- // If gravity is overridden, we replace the normal gravity calculations
163
- if (mBody->IsActive())
164
- {
165
- MotionProperties *mp = mBody->GetMotionProperties();
166
- mp->SetGravityFactor(0.0f);
167
- mBody->AddForce(mGravityOverride / mp->GetInverseMass());
168
- }
169
-
170
- // And we calculate the world up using the custom gravity
171
- mWorldUp = (-mGravityOverride).NormalizedOr(mWorldUp);
172
- }
173
- else
174
- {
175
- // Calculate new world up vector by inverting gravity
176
- mWorldUp = (-inContext.mPhysicsSystem->GetGravity()).NormalizedOr(mWorldUp);
177
- }
178
-
179
- // Callback on our controller
180
- mController->PreCollide(inContext.mDeltaTime, *inContext.mPhysicsSystem);
181
-
182
- // Calculate if this constraint is active by checking if our main vehicle body is active or any of the bodies we touch are active
183
- mIsActive = mBody->IsActive();
184
-
185
- // Test how often we need to update the wheels
186
- uint num_steps_between_collisions = mIsActive? mNumStepsBetweenCollisionTestActive : mNumStepsBetweenCollisionTestInactive;
187
-
188
- RMat44 body_transform = mBody->GetWorldTransform();
189
-
190
- // Test collision for wheels
191
- for (uint wheel_index = 0; wheel_index < mWheels.size(); ++wheel_index)
192
- {
193
- Wheel *w = mWheels[wheel_index];
194
- const WheelSettings *settings = w->mSettings;
195
-
196
- // Calculate suspension origin and direction
197
- RVec3 ws_origin = body_transform * settings->mPosition;
198
- Vec3 ws_direction = body_transform.Multiply3x3(settings->mSuspensionDirection);
199
-
200
- // Test if we need to update this wheel
201
- if (num_steps_between_collisions == 0
202
- || (mCurrentStep + wheel_index) % num_steps_between_collisions != 0)
203
- {
204
- // Simplified wheel contact test
205
- if (!w->mContactBodyID.IsInvalid())
206
- {
207
- // Test if the body is still valid
208
- w->mContactBody = inContext.mPhysicsSystem->GetBodyLockInterfaceNoLock().TryGetBody(w->mContactBodyID);
209
- if (w->mContactBody == nullptr)
210
- {
211
- // It's not, forget the contact
212
- w->mContactBodyID = BodyID();
213
- w->mContactSubShapeID = SubShapeID();
214
- w->mSuspensionLength = settings->mSuspensionMaxLength;
215
- }
216
- else
217
- {
218
- // Extrapolate the wheel contact properties
219
- mVehicleCollisionTester->PredictContactProperties(*inContext.mPhysicsSystem, *this, wheel_index, ws_origin, ws_direction, mBody->GetID(), w->mContactBody, w->mContactSubShapeID, w->mContactPosition, w->mContactNormal, w->mSuspensionLength);
220
- }
221
- }
222
- }
223
- else
224
- {
225
- // Full wheel contact test, start by resetting the contact data
226
- w->mContactBodyID = BodyID();
227
- w->mContactBody = nullptr;
228
- w->mContactSubShapeID = SubShapeID();
229
- w->mSuspensionLength = settings->mSuspensionMaxLength;
230
-
231
- // Test collision to find the floor
232
- if (mVehicleCollisionTester->Collide(*inContext.mPhysicsSystem, *this, wheel_index, ws_origin, ws_direction, mBody->GetID(), w->mContactBody, w->mContactSubShapeID, w->mContactPosition, w->mContactNormal, w->mSuspensionLength))
233
- {
234
- // Store ID (pointer is not valid outside of the simulation step)
235
- w->mContactBodyID = w->mContactBody->GetID();
236
- }
237
- }
238
-
239
- if (w->mContactBody != nullptr)
240
- {
241
- // Store contact velocity, cache this as the contact body may be removed
242
- w->mContactPointVelocity = w->mContactBody->GetPointVelocity(w->mContactPosition);
243
-
244
- // Determine plane constant for axle contact plane
245
- w->mAxlePlaneConstant = RVec3(w->mContactNormal).Dot(ws_origin + w->mSuspensionLength * ws_direction);
246
-
247
- // Check if body is active, if so the entire vehicle should be active
248
- mIsActive |= w->mContactBody->IsActive();
249
-
250
- // Determine world space forward using steering angle and body rotation
251
- Vec3 forward, up, right;
252
- GetWheelLocalBasis(w, forward, up, right);
253
- forward = body_transform.Multiply3x3(forward);
254
- right = body_transform.Multiply3x3(right);
255
-
256
- // The longitudinal axis is in the up/forward plane
257
- w->mContactLongitudinal = w->mContactNormal.Cross(right);
258
-
259
- // Make sure that the longitudinal axis is aligned with the forward axis
260
- if (w->mContactLongitudinal.Dot(forward) < 0.0f)
261
- w->mContactLongitudinal = -w->mContactLongitudinal;
262
-
263
- // Normalize it
264
- w->mContactLongitudinal = w->mContactLongitudinal.NormalizedOr(w->mContactNormal.GetNormalizedPerpendicular());
265
-
266
- // The lateral axis is perpendicular to contact normal and longitudinal axis
267
- w->mContactLateral = w->mContactLongitudinal.Cross(w->mContactNormal).Normalized();
268
- }
269
- }
270
-
271
- // Callback to higher-level systems. We do it immediately after wheel collision.
272
- if (mPostCollideCallback != nullptr)
273
- mPostCollideCallback(*this, inContext);
274
-
275
- // Calculate anti-rollbar impulses
276
- for (const VehicleAntiRollBar &r : mAntiRollBars)
277
- {
278
- JPH_ASSERT(r.mStiffness >= 0.0f);
279
-
280
- Wheel *lw = mWheels[r.mLeftWheel];
281
- Wheel *rw = mWheels[r.mRightWheel];
282
-
283
- if (lw->mContactBody != nullptr && rw->mContactBody != nullptr)
284
- {
285
- // Calculate the impulse to apply based on the difference in suspension length
286
- float difference = rw->mSuspensionLength - lw->mSuspensionLength;
287
- float impulse = difference * r.mStiffness * inContext.mDeltaTime;
288
- lw->mAntiRollBarImpulse = -impulse;
289
- rw->mAntiRollBarImpulse = impulse;
290
- }
291
- else
292
- {
293
- // When one of the wheels is not on the ground we don't apply any impulses
294
- lw->mAntiRollBarImpulse = rw->mAntiRollBarImpulse = 0.0f;
295
- }
296
- }
297
-
298
- // Callback on our controller
299
- mController->PostCollide(inContext.mDeltaTime, *inContext.mPhysicsSystem);
300
-
301
- // Callback to higher-level systems. We do it before the sleep section, in case velocities change.
302
- if (mPostStepCallback != nullptr)
303
- mPostStepCallback(*this, inContext);
304
-
305
- // If the wheels are rotating, we don't want to go to sleep yet
306
- if (mBody->GetAllowSleeping())
307
- {
308
- bool allow_sleep = mController->AllowSleep();
309
- if (allow_sleep)
310
- for (const Wheel *w : mWheels)
311
- if (abs(w->mAngularVelocity) > DegreesToRadians(10.0f))
312
- {
313
- allow_sleep = false;
314
- break;
315
- }
316
- if (!allow_sleep)
317
- mBody->ResetSleepTimer();
318
- }
319
-
320
- // Increment step counter
321
- ++mCurrentStep;
322
- }
323
-
324
- void VehicleConstraint::BuildIslands(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager)
325
- {
326
- // Find dynamic bodies that our wheels are touching
327
- BodyID *body_ids = (BodyID *)JPH_STACK_ALLOC((mWheels.size() + 1) * sizeof(BodyID));
328
- int num_bodies = 0;
329
- bool needs_to_activate = false;
330
- for (const Wheel *w : mWheels)
331
- if (w->mContactBody != nullptr)
332
- {
333
- // Avoid adding duplicates
334
- bool duplicate = false;
335
- BodyID id = w->mContactBody->GetID();
336
- for (int i = 0; i < num_bodies; ++i)
337
- if (body_ids[i] == id)
338
- {
339
- duplicate = true;
340
- break;
341
- }
342
- if (duplicate)
343
- continue;
344
-
345
- if (w->mContactBody->IsDynamic())
346
- {
347
- body_ids[num_bodies++] = id;
348
- needs_to_activate |= !w->mContactBody->IsActive();
349
- }
350
- }
351
-
352
- // Activate bodies, note that if we get here we have already told the system that we're active so that means our main body needs to be active too
353
- if (!mBody->IsActive())
354
- {
355
- // Our main body is not active, activate it too
356
- body_ids[num_bodies] = mBody->GetID();
357
- inBodyManager.ActivateBodies(body_ids, num_bodies + 1);
358
- }
359
- else if (needs_to_activate)
360
- {
361
- // Only activate bodies the wheels are touching
362
- inBodyManager.ActivateBodies(body_ids, num_bodies);
363
- }
364
-
365
- // Link the bodies into the same island
366
- uint32 min_active_index = Body::cInactiveIndex;
367
- for (int i = 0; i < num_bodies; ++i)
368
- {
369
- const Body &body = inBodyManager.GetBody(body_ids[i]);
370
- min_active_index = min(min_active_index, body.GetIndexInActiveBodiesInternal());
371
- ioBuilder.LinkBodies(mBody->GetIndexInActiveBodiesInternal(), body.GetIndexInActiveBodiesInternal());
372
- }
373
-
374
- // Link the constraint in the island
375
- ioBuilder.LinkConstraint(inConstraintIndex, mBody->GetIndexInActiveBodiesInternal(), min_active_index);
376
- }
377
-
378
- uint VehicleConstraint::BuildIslandSplits(LargeIslandSplitter &ioSplitter) const
379
- {
380
- return ioSplitter.AssignToNonParallelSplit(mBody);
381
- }
382
-
383
- void VehicleConstraint::CalculateSuspensionForcePoint(const Wheel &inWheel, Vec3 &outR1PlusU, Vec3 &outR2) const
384
- {
385
- // Determine point to apply force to
386
- RVec3 force_point;
387
- if (inWheel.mSettings->mEnableSuspensionForcePoint)
388
- force_point = mBody->GetWorldTransform() * inWheel.mSettings->mSuspensionForcePoint;
389
- else
390
- force_point = inWheel.mContactPosition;
391
-
392
- // Calculate r1 + u and r2
393
- outR1PlusU = Vec3(force_point - mBody->GetCenterOfMassPosition());
394
- outR2 = Vec3(force_point - inWheel.mContactBody->GetCenterOfMassPosition());
395
- }
396
-
397
- void VehicleConstraint::CalculatePitchRollConstraintProperties(RMat44Arg inBodyTransform)
398
- {
399
- // Check if a limit was specified
400
- if (mCosMaxPitchRollAngle > -1.0f)
401
- {
402
- // Calculate cos of angle between world up vector and vehicle up vector
403
- Vec3 vehicle_up = inBodyTransform.Multiply3x3(mUp);
404
- mCosPitchRollAngle = mWorldUp.Dot(vehicle_up);
405
- if (mCosPitchRollAngle < mCosMaxPitchRollAngle)
406
- {
407
- // Calculate rotation axis to rotate vehicle towards up
408
- Vec3 rotation_axis = mWorldUp.Cross(vehicle_up);
409
- float len = rotation_axis.Length();
410
- if (len > 0.0f)
411
- mPitchRollRotationAxis = rotation_axis / len;
412
-
413
- mPitchRollPart.CalculateConstraintProperties(*mBody, Body::sFixedToWorld, mPitchRollRotationAxis);
414
- }
415
- else
416
- mPitchRollPart.Deactivate();
417
- }
418
- else
419
- mPitchRollPart.Deactivate();
420
- }
421
-
422
- void VehicleConstraint::SetupVelocityConstraint(float inDeltaTime)
423
- {
424
- RMat44 body_transform = mBody->GetWorldTransform();
425
-
426
- for (Wheel *w : mWheels)
427
- if (w->mContactBody != nullptr)
428
- {
429
- const WheelSettings *settings = w->mSettings;
430
-
431
- Vec3 neg_contact_normal = -w->mContactNormal;
432
-
433
- Vec3 r1_plus_u, r2;
434
- CalculateSuspensionForcePoint(*w, r1_plus_u, r2);
435
-
436
- // Suspension spring
437
- if (settings->mSuspensionMaxLength > settings->mSuspensionMinLength)
438
- {
439
- float stiffness, damping;
440
- if (settings->mSuspensionSpring.mMode == ESpringMode::FrequencyAndDamping)
441
- {
442
- // Calculate effective mass based on vehicle configuration (the stiffness of the spring should not be affected by the dynamics of the vehicle): K = 1 / (J M^-1 J^T)
443
- // Note that if no suspension force point is supplied we don't know where the force is applied so we assume it is applied at average suspension length
444
- Vec3 force_point = settings->mEnableSuspensionForcePoint? settings->mSuspensionForcePoint : settings->mPosition + 0.5f * (settings->mSuspensionMinLength + settings->mSuspensionMaxLength) * settings->mSuspensionDirection;
445
- Vec3 force_point_x_neg_up = force_point.Cross(-mUp);
446
- const MotionProperties *mp = mBody->GetMotionProperties();
447
- float effective_mass = 1.0f / (mp->GetInverseMass() + force_point_x_neg_up.Dot(mp->GetLocalSpaceInverseInertia().Multiply3x3(force_point_x_neg_up)));
448
-
449
- // Convert frequency and damping to stiffness and damping
450
- float omega = 2.0f * JPH_PI * settings->mSuspensionSpring.mFrequency;
451
- stiffness = effective_mass * Square(omega);
452
- damping = 2.0f * effective_mass * settings->mSuspensionSpring.mDamping * omega;
453
- }
454
- else
455
- {
456
- // In this case we can simply copy the properties
457
- stiffness = settings->mSuspensionSpring.mStiffness;
458
- damping = settings->mSuspensionSpring.mDamping;
459
- }
460
-
461
- // Calculate the damping and frequency of the suspension spring given the angle between the suspension direction and the contact normal
462
- // If the angle between the suspension direction and the inverse of the contact normal is alpha then the force on the spring relates to the force along the contact normal as:
463
- //
464
- // Fspring = Fnormal * cos(alpha)
465
- //
466
- // The spring force is:
467
- //
468
- // Fspring = -k * x
469
- //
470
- // where k is the spring constant and x is the displacement of the spring. So we have:
471
- //
472
- // Fnormal * cos(alpha) = -k * x <=> Fnormal = -k / cos(alpha) * x
473
- //
474
- // So we can see this as a spring with spring constant:
475
- //
476
- // k' = k / cos(alpha)
477
- //
478
- // In the same way the velocity relates like:
479
- //
480
- // Vspring = Vnormal * cos(alpha)
481
- //
482
- // Which results in the modified damping constant c:
483
- //
484
- // c' = c / cos(alpha)
485
- //
486
- // Note that we clamp 1 / cos(alpha) to the range [0.1, 1] in order not to increase the stiffness / damping by too much.
487
- Vec3 ws_direction = body_transform.Multiply3x3(settings->mSuspensionDirection);
488
- float cos_angle = max(0.1f, ws_direction.Dot(neg_contact_normal));
489
- stiffness /= cos_angle;
490
- damping /= cos_angle;
491
-
492
- // Get the value of the constraint equation
493
- float c = w->mSuspensionLength - settings->mSuspensionMaxLength - settings->mSuspensionPreloadLength;
494
-
495
- w->mSuspensionPart.CalculateConstraintPropertiesWithStiffnessAndDamping(inDeltaTime, *mBody, r1_plus_u, *w->mContactBody, r2, neg_contact_normal, w->mAntiRollBarImpulse, c, stiffness, damping);
496
- }
497
- else
498
- w->mSuspensionPart.Deactivate();
499
-
500
- // Check if we reached the 'max up' position and if so add a hard velocity constraint that stops any further movement in the normal direction
501
- if (w->mSuspensionLength < settings->mSuspensionMinLength)
502
- w->mSuspensionMaxUpPart.CalculateConstraintProperties(*mBody, r1_plus_u, *w->mContactBody, r2, neg_contact_normal);
503
- else
504
- w->mSuspensionMaxUpPart.Deactivate();
505
-
506
- // Friction and propulsion
507
- w->mLongitudinalPart.CalculateConstraintProperties(*mBody, r1_plus_u, *w->mContactBody, r2, -w->mContactLongitudinal);
508
- w->mLateralPart.CalculateConstraintProperties(*mBody, r1_plus_u, *w->mContactBody, r2, -w->mContactLateral);
509
- }
510
- else
511
- {
512
- // No contact -> disable everything
513
- w->mSuspensionPart.Deactivate();
514
- w->mSuspensionMaxUpPart.Deactivate();
515
- w->mLongitudinalPart.Deactivate();
516
- w->mLateralPart.Deactivate();
517
- }
518
-
519
- CalculatePitchRollConstraintProperties(body_transform);
520
- }
521
-
522
- void VehicleConstraint::ResetWarmStart()
523
- {
524
- for (Wheel *w : mWheels)
525
- {
526
- w->mSuspensionPart.Deactivate();
527
- w->mSuspensionMaxUpPart.Deactivate();
528
- w->mLongitudinalPart.Deactivate();
529
- w->mLateralPart.Deactivate();
530
- }
531
-
532
- mPitchRollPart.Deactivate();
533
- }
534
-
535
- void VehicleConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
536
- {
537
- for (Wheel *w : mWheels)
538
- if (w->mContactBody != nullptr)
539
- {
540
- Vec3 neg_contact_normal = -w->mContactNormal;
541
-
542
- w->mSuspensionPart.WarmStart(*mBody, *w->mContactBody, neg_contact_normal, inWarmStartImpulseRatio);
543
- w->mSuspensionMaxUpPart.WarmStart(*mBody, *w->mContactBody, neg_contact_normal, inWarmStartImpulseRatio);
544
- w->mLongitudinalPart.WarmStart(*mBody, *w->mContactBody, -w->mContactLongitudinal, 0.0f); // Don't warm start the longitudinal part (the engine/brake force, we don't want to preserve anything from the last frame)
545
- w->mLateralPart.WarmStart(*mBody, *w->mContactBody, -w->mContactLateral, inWarmStartImpulseRatio);
546
- }
547
-
548
- mPitchRollPart.WarmStart(*mBody, Body::sFixedToWorld, inWarmStartImpulseRatio);
549
- }
550
-
551
- bool VehicleConstraint::SolveVelocityConstraint(float inDeltaTime)
552
- {
553
- bool impulse = false;
554
-
555
- // Solve suspension
556
- for (Wheel *w : mWheels)
557
- if (w->mContactBody != nullptr)
558
- {
559
- Vec3 neg_contact_normal = -w->mContactNormal;
560
-
561
- // Suspension spring, note that it can only push and not pull
562
- if (w->mSuspensionPart.IsActive())
563
- impulse |= w->mSuspensionPart.SolveVelocityConstraint(*mBody, *w->mContactBody, neg_contact_normal, 0.0f, FLT_MAX);
564
-
565
- // When reaching the minimal suspension length only allow forces pushing the bodies away
566
- if (w->mSuspensionMaxUpPart.IsActive())
567
- impulse |= w->mSuspensionMaxUpPart.SolveVelocityConstraint(*mBody, *w->mContactBody, neg_contact_normal, 0.0f, FLT_MAX);
568
- }
569
-
570
- // Solve the horizontal movement of the vehicle
571
- impulse |= mController->SolveLongitudinalAndLateralConstraints(inDeltaTime);
572
-
573
- // Apply the pitch / roll constraint to avoid the vehicle from toppling over
574
- if (mPitchRollPart.IsActive())
575
- impulse |= mPitchRollPart.SolveVelocityConstraint(*mBody, Body::sFixedToWorld, mPitchRollRotationAxis, 0, FLT_MAX);
576
-
577
- return impulse;
578
- }
579
-
580
- bool VehicleConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
581
- {
582
- bool impulse = false;
583
-
584
- RMat44 body_transform = mBody->GetWorldTransform();
585
-
586
- for (Wheel *w : mWheels)
587
- if (w->mContactBody != nullptr)
588
- {
589
- const WheelSettings *settings = w->mSettings;
590
-
591
- // Check if we reached the 'max up' position now that the body has possibly moved
592
- // We do this by calculating the axle position at minimum suspension length and making sure it does not go through the
593
- // plane defined by the contact normal and the axle position when the contact happened
594
- // TODO: This assumes that only the vehicle moved and not the ground as we kept the axle contact plane in world space
595
- Vec3 ws_direction = body_transform.Multiply3x3(settings->mSuspensionDirection);
596
- RVec3 ws_position = body_transform * settings->mPosition;
597
- RVec3 min_suspension_pos = ws_position + settings->mSuspensionMinLength * ws_direction;
598
- float max_up_error = float(RVec3(w->mContactNormal).Dot(min_suspension_pos) - w->mAxlePlaneConstant);
599
- if (max_up_error < 0.0f)
600
- {
601
- Vec3 neg_contact_normal = -w->mContactNormal;
602
-
603
- // Recalculate constraint properties since the body may have moved
604
- Vec3 r1_plus_u, r2;
605
- CalculateSuspensionForcePoint(*w, r1_plus_u, r2);
606
- w->mSuspensionMaxUpPart.CalculateConstraintProperties(*mBody, r1_plus_u, *w->mContactBody, r2, neg_contact_normal);
607
-
608
- impulse |= w->mSuspensionMaxUpPart.SolvePositionConstraint(*mBody, *w->mContactBody, neg_contact_normal, max_up_error, inBaumgarte);
609
- }
610
- }
611
-
612
- // Apply the pitch / roll constraint to avoid the vehicle from toppling over
613
- CalculatePitchRollConstraintProperties(body_transform);
614
- if (mPitchRollPart.IsActive())
615
- impulse |= mPitchRollPart.SolvePositionConstraint(*mBody, Body::sFixedToWorld, mCosPitchRollAngle - mCosMaxPitchRollAngle, inBaumgarte);
616
-
617
- return impulse;
618
- }
619
-
620
- #ifdef JPH_DEBUG_RENDERER
621
-
622
- void VehicleConstraint::DrawConstraint(DebugRenderer *inRenderer) const
623
- {
624
- mController->Draw(inRenderer);
625
- }
626
-
627
- void VehicleConstraint::DrawConstraintLimits(DebugRenderer *inRenderer) const
628
- {
629
- }
630
-
631
- #endif // JPH_DEBUG_RENDERER
632
-
633
- void VehicleConstraint::SaveState(StateRecorder &inStream) const
634
- {
635
- Constraint::SaveState(inStream);
636
-
637
- mController->SaveState(inStream);
638
-
639
- for (const Wheel *w : mWheels)
640
- {
641
- inStream.Write(w->mAngularVelocity);
642
- inStream.Write(w->mAngle);
643
- inStream.Write(w->mContactBodyID); // Used by MotorcycleController::PreCollide
644
- inStream.Write(w->mContactPosition); // Used by VehicleCollisionTester::PredictContactProperties
645
- inStream.Write(w->mContactNormal); // Used by MotorcycleController::PreCollide
646
- inStream.Write(w->mContactLateral); // Used by MotorcycleController::PreCollide
647
- inStream.Write(w->mSuspensionLength); // Used by VehicleCollisionTester::PredictContactProperties
648
-
649
- w->mSuspensionPart.SaveState(inStream);
650
- w->mSuspensionMaxUpPart.SaveState(inStream);
651
- w->mLongitudinalPart.SaveState(inStream);
652
- w->mLateralPart.SaveState(inStream);
653
- }
654
-
655
- inStream.Write(mPitchRollRotationAxis); // When rotation is too small we use last frame so we need to store it
656
- mPitchRollPart.SaveState(inStream);
657
- inStream.Write(mCurrentStep);
658
- }
659
-
660
- void VehicleConstraint::RestoreState(StateRecorder &inStream)
661
- {
662
- Constraint::RestoreState(inStream);
663
-
664
- mController->RestoreState(inStream);
665
-
666
- for (Wheel *w : mWheels)
667
- {
668
- inStream.Read(w->mAngularVelocity);
669
- inStream.Read(w->mAngle);
670
- inStream.Read(w->mContactBodyID);
671
- inStream.Read(w->mContactPosition);
672
- inStream.Read(w->mContactNormal);
673
- inStream.Read(w->mContactLateral);
674
- inStream.Read(w->mSuspensionLength);
675
- w->mContactBody = nullptr; // No longer valid
676
-
677
- w->mSuspensionPart.RestoreState(inStream);
678
- w->mSuspensionMaxUpPart.RestoreState(inStream);
679
- w->mLongitudinalPart.RestoreState(inStream);
680
- w->mLateralPart.RestoreState(inStream);
681
- }
682
-
683
- inStream.Read(mPitchRollRotationAxis);
684
- mPitchRollPart.RestoreState(inStream);
685
- inStream.Read(mCurrentStep);
686
- }
687
-
688
- Ref<ConstraintSettings> VehicleConstraint::GetConstraintSettings() const
689
- {
690
- VehicleConstraintSettings *settings = new VehicleConstraintSettings;
691
- ToConstraintSettings(*settings);
692
- settings->mUp = mUp;
693
- settings->mForward = mForward;
694
- settings->mMaxPitchRollAngle = ACos(mCosMaxPitchRollAngle);
695
- settings->mWheels.resize(mWheels.size());
696
- for (Wheels::size_type w = 0; w < mWheels.size(); ++w)
697
- settings->mWheels[w] = const_cast<WheelSettings *>(mWheels[w]->mSettings.GetPtr());
698
- settings->mAntiRollBars = mAntiRollBars;
699
- settings->mController = mController->GetSettings();
700
- return settings;
701
- }
702
-
703
- JPH_NAMESPACE_END