@bloomengine/engine 0.4.0 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +4 -11
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
- package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
- package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
- package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
- package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
- package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
- package/native/third_party/JoltPhysics/Build/README.md +0 -250
- package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
- package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
- package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
- package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
- package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +0 -313
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +0 -64
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +0 -629
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +0 -108
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +0 -56
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +0 -35
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +0 -66
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +0 -1768
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +0 -389
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +0 -107
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +0 -46
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastResult.h +0 -37
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- package/native/third_party/JoltPhysics/README.md +0 -173
- package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
- package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
- package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/Vehicle/VehicleConstraint.h>
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#include <Jolt/Physics/Vehicle/VehicleController.h>
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#include <Jolt/Physics/PhysicsSystem.h>
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#include <Jolt/ObjectStream/TypeDeclarations.h>
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#include <Jolt/Core/StreamIn.h>
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#include <Jolt/Core/StreamOut.h>
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#include <Jolt/Core/Factory.h>
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JPH_NAMESPACE_BEGIN
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JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(VehicleConstraintSettings)
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{
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JPH_ADD_BASE_CLASS(VehicleConstraintSettings, ConstraintSettings)
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JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mUp)
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JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mForward)
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JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mMaxPitchRollAngle)
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JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mWheels)
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JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mAntiRollBars)
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JPH_ADD_ATTRIBUTE(VehicleConstraintSettings, mController)
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}
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void VehicleConstraintSettings::SaveBinaryState(StreamOut &inStream) const
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{
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ConstraintSettings::SaveBinaryState(inStream);
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inStream.Write(mUp);
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inStream.Write(mForward);
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inStream.Write(mMaxPitchRollAngle);
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uint32 num_anti_rollbars = (uint32)mAntiRollBars.size();
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inStream.Write(num_anti_rollbars);
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for (const VehicleAntiRollBar &r : mAntiRollBars)
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r.SaveBinaryState(inStream);
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uint32 num_wheels = (uint32)mWheels.size();
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inStream.Write(num_wheels);
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for (const WheelSettings *w : mWheels)
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w->SaveBinaryState(inStream);
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inStream.Write(mController->GetRTTI()->GetHash());
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mController->SaveBinaryState(inStream);
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}
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void VehicleConstraintSettings::RestoreBinaryState(StreamIn &inStream)
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{
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ConstraintSettings::RestoreBinaryState(inStream);
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inStream.Read(mUp);
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inStream.Read(mForward);
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inStream.Read(mMaxPitchRollAngle);
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uint32 num_anti_rollbars = 0;
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inStream.Read(num_anti_rollbars);
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mAntiRollBars.resize(num_anti_rollbars);
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for (VehicleAntiRollBar &r : mAntiRollBars)
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r.RestoreBinaryState(inStream);
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uint32 num_wheels = 0;
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inStream.Read(num_wheels);
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mWheels.resize(num_wheels);
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for (WheelSettings *w : mWheels)
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w->RestoreBinaryState(inStream);
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uint32 hash = 0;
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inStream.Read(hash);
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const RTTI *rtti = Factory::sInstance->Find(hash);
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mController = reinterpret_cast<VehicleControllerSettings *>(rtti->CreateObject());
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mController->RestoreBinaryState(inStream);
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}
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VehicleConstraint::VehicleConstraint(Body &inVehicleBody, const VehicleConstraintSettings &inSettings) :
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Constraint(inSettings),
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mBody(&inVehicleBody),
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mForward(inSettings.mForward),
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mUp(inSettings.mUp),
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mWorldUp(inSettings.mUp),
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mAntiRollBars(inSettings.mAntiRollBars)
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{
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// Check sanity of incoming settings
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JPH_ASSERT(inSettings.mUp.IsNormalized());
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JPH_ASSERT(inSettings.mForward.IsNormalized());
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JPH_ASSERT(!inSettings.mWheels.empty());
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// Store max pitch/roll angle
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SetMaxPitchRollAngle(inSettings.mMaxPitchRollAngle);
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// Construct our controller class
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mController = inSettings.mController->ConstructController(*this);
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// Create wheels
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mWheels.resize(inSettings.mWheels.size());
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for (uint i = 0; i < mWheels.size(); ++i)
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mWheels[i] = mController->ConstructWheel(*inSettings.mWheels[i]);
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// Use the body ID as a seed for the step counter so that not all vehicles will update at the same time
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mCurrentStep = uint32(Hash64(inVehicleBody.GetID().GetIndex()));
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}
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VehicleConstraint::~VehicleConstraint()
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{
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// Destroy controller
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delete mController;
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// Destroy our wheels
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for (Wheel *w : mWheels)
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delete w;
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}
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void VehicleConstraint::GetWheelLocalBasis(const Wheel *inWheel, Vec3 &outForward, Vec3 &outUp, Vec3 &outRight) const
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{
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const WheelSettings *settings = inWheel->mSettings;
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Quat steer_rotation = Quat::sRotation(settings->mSteeringAxis, inWheel->mSteerAngle);
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outUp = steer_rotation * settings->mWheelUp;
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outForward = steer_rotation * settings->mWheelForward;
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outRight = outForward.Cross(outUp).Normalized();
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outForward = outUp.Cross(outRight).Normalized();
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}
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Mat44 VehicleConstraint::GetWheelLocalTransform(uint inWheelIndex, Vec3Arg inWheelRight, Vec3Arg inWheelUp) const
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{
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JPH_ASSERT(inWheelIndex < mWheels.size());
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const Wheel *wheel = mWheels[inWheelIndex];
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const WheelSettings *settings = wheel->mSettings;
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// Use the two vectors provided to calculate a matrix that takes us from wheel model space to X = right, Y = up, Z = forward (the space where we will rotate the wheel)
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Mat44 wheel_to_rotational = Mat44(Vec4(inWheelRight, 0), Vec4(inWheelUp, 0), Vec4(inWheelUp.Cross(inWheelRight), 0), Vec4(0, 0, 0, 1)).Transposed();
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// Calculate the matrix that takes us from the rotational space to vehicle local space
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Vec3 local_forward, local_up, local_right;
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GetWheelLocalBasis(wheel, local_forward, local_up, local_right);
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Vec3 local_wheel_pos = settings->mPosition + settings->mSuspensionDirection * wheel->mSuspensionLength;
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Mat44 rotational_to_local(Vec4(local_right, 0), Vec4(local_up, 0), Vec4(local_forward, 0), Vec4(local_wheel_pos, 1));
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// Calculate transform of rotated wheel
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return rotational_to_local * Mat44::sRotationX(wheel->mAngle) * wheel_to_rotational;
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}
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RMat44 VehicleConstraint::GetWheelWorldTransform(uint inWheelIndex, Vec3Arg inWheelRight, Vec3Arg inWheelUp) const
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{
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return mBody->GetWorldTransform() * GetWheelLocalTransform(inWheelIndex, inWheelRight, inWheelUp);
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}
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void VehicleConstraint::OnStep(const PhysicsStepListenerContext &inContext)
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{
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JPH_PROFILE_FUNCTION();
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// Callback to higher-level systems. We do it before PreCollide, in case steering changes.
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if (mPreStepCallback != nullptr)
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mPreStepCallback(*this, inContext);
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if (mIsGravityOverridden)
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{
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// If gravity is overridden, we replace the normal gravity calculations
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if (mBody->IsActive())
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{
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MotionProperties *mp = mBody->GetMotionProperties();
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mp->SetGravityFactor(0.0f);
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mBody->AddForce(mGravityOverride / mp->GetInverseMass());
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}
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// And we calculate the world up using the custom gravity
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mWorldUp = (-mGravityOverride).NormalizedOr(mWorldUp);
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}
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else
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{
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// Calculate new world up vector by inverting gravity
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mWorldUp = (-inContext.mPhysicsSystem->GetGravity()).NormalizedOr(mWorldUp);
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}
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// Callback on our controller
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mController->PreCollide(inContext.mDeltaTime, *inContext.mPhysicsSystem);
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// Calculate if this constraint is active by checking if our main vehicle body is active or any of the bodies we touch are active
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mIsActive = mBody->IsActive();
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// Test how often we need to update the wheels
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uint num_steps_between_collisions = mIsActive? mNumStepsBetweenCollisionTestActive : mNumStepsBetweenCollisionTestInactive;
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RMat44 body_transform = mBody->GetWorldTransform();
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// Test collision for wheels
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for (uint wheel_index = 0; wheel_index < mWheels.size(); ++wheel_index)
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{
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Wheel *w = mWheels[wheel_index];
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const WheelSettings *settings = w->mSettings;
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// Calculate suspension origin and direction
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RVec3 ws_origin = body_transform * settings->mPosition;
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Vec3 ws_direction = body_transform.Multiply3x3(settings->mSuspensionDirection);
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// Test if we need to update this wheel
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if (num_steps_between_collisions == 0
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|| (mCurrentStep + wheel_index) % num_steps_between_collisions != 0)
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{
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// Simplified wheel contact test
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if (!w->mContactBodyID.IsInvalid())
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{
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// Test if the body is still valid
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w->mContactBody = inContext.mPhysicsSystem->GetBodyLockInterfaceNoLock().TryGetBody(w->mContactBodyID);
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if (w->mContactBody == nullptr)
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{
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// It's not, forget the contact
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w->mContactBodyID = BodyID();
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w->mContactSubShapeID = SubShapeID();
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w->mSuspensionLength = settings->mSuspensionMaxLength;
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}
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else
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{
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// Extrapolate the wheel contact properties
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mVehicleCollisionTester->PredictContactProperties(*inContext.mPhysicsSystem, *this, wheel_index, ws_origin, ws_direction, mBody->GetID(), w->mContactBody, w->mContactSubShapeID, w->mContactPosition, w->mContactNormal, w->mSuspensionLength);
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}
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}
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}
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else
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{
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// Full wheel contact test, start by resetting the contact data
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w->mContactBodyID = BodyID();
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w->mContactBody = nullptr;
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w->mContactSubShapeID = SubShapeID();
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w->mSuspensionLength = settings->mSuspensionMaxLength;
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// Test collision to find the floor
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if (mVehicleCollisionTester->Collide(*inContext.mPhysicsSystem, *this, wheel_index, ws_origin, ws_direction, mBody->GetID(), w->mContactBody, w->mContactSubShapeID, w->mContactPosition, w->mContactNormal, w->mSuspensionLength))
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{
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// Store ID (pointer is not valid outside of the simulation step)
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w->mContactBodyID = w->mContactBody->GetID();
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}
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}
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if (w->mContactBody != nullptr)
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{
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// Store contact velocity, cache this as the contact body may be removed
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w->mContactPointVelocity = w->mContactBody->GetPointVelocity(w->mContactPosition);
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// Determine plane constant for axle contact plane
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w->mAxlePlaneConstant = RVec3(w->mContactNormal).Dot(ws_origin + w->mSuspensionLength * ws_direction);
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// Check if body is active, if so the entire vehicle should be active
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mIsActive |= w->mContactBody->IsActive();
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// Determine world space forward using steering angle and body rotation
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Vec3 forward, up, right;
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GetWheelLocalBasis(w, forward, up, right);
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forward = body_transform.Multiply3x3(forward);
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right = body_transform.Multiply3x3(right);
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// The longitudinal axis is in the up/forward plane
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w->mContactLongitudinal = w->mContactNormal.Cross(right);
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// Make sure that the longitudinal axis is aligned with the forward axis
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if (w->mContactLongitudinal.Dot(forward) < 0.0f)
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w->mContactLongitudinal = -w->mContactLongitudinal;
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// Normalize it
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w->mContactLongitudinal = w->mContactLongitudinal.NormalizedOr(w->mContactNormal.GetNormalizedPerpendicular());
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// The lateral axis is perpendicular to contact normal and longitudinal axis
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w->mContactLateral = w->mContactLongitudinal.Cross(w->mContactNormal).Normalized();
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}
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}
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// Callback to higher-level systems. We do it immediately after wheel collision.
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if (mPostCollideCallback != nullptr)
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mPostCollideCallback(*this, inContext);
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// Calculate anti-rollbar impulses
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for (const VehicleAntiRollBar &r : mAntiRollBars)
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{
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JPH_ASSERT(r.mStiffness >= 0.0f);
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Wheel *lw = mWheels[r.mLeftWheel];
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Wheel *rw = mWheels[r.mRightWheel];
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if (lw->mContactBody != nullptr && rw->mContactBody != nullptr)
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{
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// Calculate the impulse to apply based on the difference in suspension length
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float difference = rw->mSuspensionLength - lw->mSuspensionLength;
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float impulse = difference * r.mStiffness * inContext.mDeltaTime;
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lw->mAntiRollBarImpulse = -impulse;
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rw->mAntiRollBarImpulse = impulse;
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}
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else
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{
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// When one of the wheels is not on the ground we don't apply any impulses
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lw->mAntiRollBarImpulse = rw->mAntiRollBarImpulse = 0.0f;
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}
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}
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// Callback on our controller
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mController->PostCollide(inContext.mDeltaTime, *inContext.mPhysicsSystem);
|
|
300
|
-
|
|
301
|
-
// Callback to higher-level systems. We do it before the sleep section, in case velocities change.
|
|
302
|
-
if (mPostStepCallback != nullptr)
|
|
303
|
-
mPostStepCallback(*this, inContext);
|
|
304
|
-
|
|
305
|
-
// If the wheels are rotating, we don't want to go to sleep yet
|
|
306
|
-
if (mBody->GetAllowSleeping())
|
|
307
|
-
{
|
|
308
|
-
bool allow_sleep = mController->AllowSleep();
|
|
309
|
-
if (allow_sleep)
|
|
310
|
-
for (const Wheel *w : mWheels)
|
|
311
|
-
if (abs(w->mAngularVelocity) > DegreesToRadians(10.0f))
|
|
312
|
-
{
|
|
313
|
-
allow_sleep = false;
|
|
314
|
-
break;
|
|
315
|
-
}
|
|
316
|
-
if (!allow_sleep)
|
|
317
|
-
mBody->ResetSleepTimer();
|
|
318
|
-
}
|
|
319
|
-
|
|
320
|
-
// Increment step counter
|
|
321
|
-
++mCurrentStep;
|
|
322
|
-
}
|
|
323
|
-
|
|
324
|
-
void VehicleConstraint::BuildIslands(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager)
|
|
325
|
-
{
|
|
326
|
-
// Find dynamic bodies that our wheels are touching
|
|
327
|
-
BodyID *body_ids = (BodyID *)JPH_STACK_ALLOC((mWheels.size() + 1) * sizeof(BodyID));
|
|
328
|
-
int num_bodies = 0;
|
|
329
|
-
bool needs_to_activate = false;
|
|
330
|
-
for (const Wheel *w : mWheels)
|
|
331
|
-
if (w->mContactBody != nullptr)
|
|
332
|
-
{
|
|
333
|
-
// Avoid adding duplicates
|
|
334
|
-
bool duplicate = false;
|
|
335
|
-
BodyID id = w->mContactBody->GetID();
|
|
336
|
-
for (int i = 0; i < num_bodies; ++i)
|
|
337
|
-
if (body_ids[i] == id)
|
|
338
|
-
{
|
|
339
|
-
duplicate = true;
|
|
340
|
-
break;
|
|
341
|
-
}
|
|
342
|
-
if (duplicate)
|
|
343
|
-
continue;
|
|
344
|
-
|
|
345
|
-
if (w->mContactBody->IsDynamic())
|
|
346
|
-
{
|
|
347
|
-
body_ids[num_bodies++] = id;
|
|
348
|
-
needs_to_activate |= !w->mContactBody->IsActive();
|
|
349
|
-
}
|
|
350
|
-
}
|
|
351
|
-
|
|
352
|
-
// Activate bodies, note that if we get here we have already told the system that we're active so that means our main body needs to be active too
|
|
353
|
-
if (!mBody->IsActive())
|
|
354
|
-
{
|
|
355
|
-
// Our main body is not active, activate it too
|
|
356
|
-
body_ids[num_bodies] = mBody->GetID();
|
|
357
|
-
inBodyManager.ActivateBodies(body_ids, num_bodies + 1);
|
|
358
|
-
}
|
|
359
|
-
else if (needs_to_activate)
|
|
360
|
-
{
|
|
361
|
-
// Only activate bodies the wheels are touching
|
|
362
|
-
inBodyManager.ActivateBodies(body_ids, num_bodies);
|
|
363
|
-
}
|
|
364
|
-
|
|
365
|
-
// Link the bodies into the same island
|
|
366
|
-
uint32 min_active_index = Body::cInactiveIndex;
|
|
367
|
-
for (int i = 0; i < num_bodies; ++i)
|
|
368
|
-
{
|
|
369
|
-
const Body &body = inBodyManager.GetBody(body_ids[i]);
|
|
370
|
-
min_active_index = min(min_active_index, body.GetIndexInActiveBodiesInternal());
|
|
371
|
-
ioBuilder.LinkBodies(mBody->GetIndexInActiveBodiesInternal(), body.GetIndexInActiveBodiesInternal());
|
|
372
|
-
}
|
|
373
|
-
|
|
374
|
-
// Link the constraint in the island
|
|
375
|
-
ioBuilder.LinkConstraint(inConstraintIndex, mBody->GetIndexInActiveBodiesInternal(), min_active_index);
|
|
376
|
-
}
|
|
377
|
-
|
|
378
|
-
uint VehicleConstraint::BuildIslandSplits(LargeIslandSplitter &ioSplitter) const
|
|
379
|
-
{
|
|
380
|
-
return ioSplitter.AssignToNonParallelSplit(mBody);
|
|
381
|
-
}
|
|
382
|
-
|
|
383
|
-
void VehicleConstraint::CalculateSuspensionForcePoint(const Wheel &inWheel, Vec3 &outR1PlusU, Vec3 &outR2) const
|
|
384
|
-
{
|
|
385
|
-
// Determine point to apply force to
|
|
386
|
-
RVec3 force_point;
|
|
387
|
-
if (inWheel.mSettings->mEnableSuspensionForcePoint)
|
|
388
|
-
force_point = mBody->GetWorldTransform() * inWheel.mSettings->mSuspensionForcePoint;
|
|
389
|
-
else
|
|
390
|
-
force_point = inWheel.mContactPosition;
|
|
391
|
-
|
|
392
|
-
// Calculate r1 + u and r2
|
|
393
|
-
outR1PlusU = Vec3(force_point - mBody->GetCenterOfMassPosition());
|
|
394
|
-
outR2 = Vec3(force_point - inWheel.mContactBody->GetCenterOfMassPosition());
|
|
395
|
-
}
|
|
396
|
-
|
|
397
|
-
void VehicleConstraint::CalculatePitchRollConstraintProperties(RMat44Arg inBodyTransform)
|
|
398
|
-
{
|
|
399
|
-
// Check if a limit was specified
|
|
400
|
-
if (mCosMaxPitchRollAngle > -1.0f)
|
|
401
|
-
{
|
|
402
|
-
// Calculate cos of angle between world up vector and vehicle up vector
|
|
403
|
-
Vec3 vehicle_up = inBodyTransform.Multiply3x3(mUp);
|
|
404
|
-
mCosPitchRollAngle = mWorldUp.Dot(vehicle_up);
|
|
405
|
-
if (mCosPitchRollAngle < mCosMaxPitchRollAngle)
|
|
406
|
-
{
|
|
407
|
-
// Calculate rotation axis to rotate vehicle towards up
|
|
408
|
-
Vec3 rotation_axis = mWorldUp.Cross(vehicle_up);
|
|
409
|
-
float len = rotation_axis.Length();
|
|
410
|
-
if (len > 0.0f)
|
|
411
|
-
mPitchRollRotationAxis = rotation_axis / len;
|
|
412
|
-
|
|
413
|
-
mPitchRollPart.CalculateConstraintProperties(*mBody, Body::sFixedToWorld, mPitchRollRotationAxis);
|
|
414
|
-
}
|
|
415
|
-
else
|
|
416
|
-
mPitchRollPart.Deactivate();
|
|
417
|
-
}
|
|
418
|
-
else
|
|
419
|
-
mPitchRollPart.Deactivate();
|
|
420
|
-
}
|
|
421
|
-
|
|
422
|
-
void VehicleConstraint::SetupVelocityConstraint(float inDeltaTime)
|
|
423
|
-
{
|
|
424
|
-
RMat44 body_transform = mBody->GetWorldTransform();
|
|
425
|
-
|
|
426
|
-
for (Wheel *w : mWheels)
|
|
427
|
-
if (w->mContactBody != nullptr)
|
|
428
|
-
{
|
|
429
|
-
const WheelSettings *settings = w->mSettings;
|
|
430
|
-
|
|
431
|
-
Vec3 neg_contact_normal = -w->mContactNormal;
|
|
432
|
-
|
|
433
|
-
Vec3 r1_plus_u, r2;
|
|
434
|
-
CalculateSuspensionForcePoint(*w, r1_plus_u, r2);
|
|
435
|
-
|
|
436
|
-
// Suspension spring
|
|
437
|
-
if (settings->mSuspensionMaxLength > settings->mSuspensionMinLength)
|
|
438
|
-
{
|
|
439
|
-
float stiffness, damping;
|
|
440
|
-
if (settings->mSuspensionSpring.mMode == ESpringMode::FrequencyAndDamping)
|
|
441
|
-
{
|
|
442
|
-
// Calculate effective mass based on vehicle configuration (the stiffness of the spring should not be affected by the dynamics of the vehicle): K = 1 / (J M^-1 J^T)
|
|
443
|
-
// Note that if no suspension force point is supplied we don't know where the force is applied so we assume it is applied at average suspension length
|
|
444
|
-
Vec3 force_point = settings->mEnableSuspensionForcePoint? settings->mSuspensionForcePoint : settings->mPosition + 0.5f * (settings->mSuspensionMinLength + settings->mSuspensionMaxLength) * settings->mSuspensionDirection;
|
|
445
|
-
Vec3 force_point_x_neg_up = force_point.Cross(-mUp);
|
|
446
|
-
const MotionProperties *mp = mBody->GetMotionProperties();
|
|
447
|
-
float effective_mass = 1.0f / (mp->GetInverseMass() + force_point_x_neg_up.Dot(mp->GetLocalSpaceInverseInertia().Multiply3x3(force_point_x_neg_up)));
|
|
448
|
-
|
|
449
|
-
// Convert frequency and damping to stiffness and damping
|
|
450
|
-
float omega = 2.0f * JPH_PI * settings->mSuspensionSpring.mFrequency;
|
|
451
|
-
stiffness = effective_mass * Square(omega);
|
|
452
|
-
damping = 2.0f * effective_mass * settings->mSuspensionSpring.mDamping * omega;
|
|
453
|
-
}
|
|
454
|
-
else
|
|
455
|
-
{
|
|
456
|
-
// In this case we can simply copy the properties
|
|
457
|
-
stiffness = settings->mSuspensionSpring.mStiffness;
|
|
458
|
-
damping = settings->mSuspensionSpring.mDamping;
|
|
459
|
-
}
|
|
460
|
-
|
|
461
|
-
// Calculate the damping and frequency of the suspension spring given the angle between the suspension direction and the contact normal
|
|
462
|
-
// If the angle between the suspension direction and the inverse of the contact normal is alpha then the force on the spring relates to the force along the contact normal as:
|
|
463
|
-
//
|
|
464
|
-
// Fspring = Fnormal * cos(alpha)
|
|
465
|
-
//
|
|
466
|
-
// The spring force is:
|
|
467
|
-
//
|
|
468
|
-
// Fspring = -k * x
|
|
469
|
-
//
|
|
470
|
-
// where k is the spring constant and x is the displacement of the spring. So we have:
|
|
471
|
-
//
|
|
472
|
-
// Fnormal * cos(alpha) = -k * x <=> Fnormal = -k / cos(alpha) * x
|
|
473
|
-
//
|
|
474
|
-
// So we can see this as a spring with spring constant:
|
|
475
|
-
//
|
|
476
|
-
// k' = k / cos(alpha)
|
|
477
|
-
//
|
|
478
|
-
// In the same way the velocity relates like:
|
|
479
|
-
//
|
|
480
|
-
// Vspring = Vnormal * cos(alpha)
|
|
481
|
-
//
|
|
482
|
-
// Which results in the modified damping constant c:
|
|
483
|
-
//
|
|
484
|
-
// c' = c / cos(alpha)
|
|
485
|
-
//
|
|
486
|
-
// Note that we clamp 1 / cos(alpha) to the range [0.1, 1] in order not to increase the stiffness / damping by too much.
|
|
487
|
-
Vec3 ws_direction = body_transform.Multiply3x3(settings->mSuspensionDirection);
|
|
488
|
-
float cos_angle = max(0.1f, ws_direction.Dot(neg_contact_normal));
|
|
489
|
-
stiffness /= cos_angle;
|
|
490
|
-
damping /= cos_angle;
|
|
491
|
-
|
|
492
|
-
// Get the value of the constraint equation
|
|
493
|
-
float c = w->mSuspensionLength - settings->mSuspensionMaxLength - settings->mSuspensionPreloadLength;
|
|
494
|
-
|
|
495
|
-
w->mSuspensionPart.CalculateConstraintPropertiesWithStiffnessAndDamping(inDeltaTime, *mBody, r1_plus_u, *w->mContactBody, r2, neg_contact_normal, w->mAntiRollBarImpulse, c, stiffness, damping);
|
|
496
|
-
}
|
|
497
|
-
else
|
|
498
|
-
w->mSuspensionPart.Deactivate();
|
|
499
|
-
|
|
500
|
-
// Check if we reached the 'max up' position and if so add a hard velocity constraint that stops any further movement in the normal direction
|
|
501
|
-
if (w->mSuspensionLength < settings->mSuspensionMinLength)
|
|
502
|
-
w->mSuspensionMaxUpPart.CalculateConstraintProperties(*mBody, r1_plus_u, *w->mContactBody, r2, neg_contact_normal);
|
|
503
|
-
else
|
|
504
|
-
w->mSuspensionMaxUpPart.Deactivate();
|
|
505
|
-
|
|
506
|
-
// Friction and propulsion
|
|
507
|
-
w->mLongitudinalPart.CalculateConstraintProperties(*mBody, r1_plus_u, *w->mContactBody, r2, -w->mContactLongitudinal);
|
|
508
|
-
w->mLateralPart.CalculateConstraintProperties(*mBody, r1_plus_u, *w->mContactBody, r2, -w->mContactLateral);
|
|
509
|
-
}
|
|
510
|
-
else
|
|
511
|
-
{
|
|
512
|
-
// No contact -> disable everything
|
|
513
|
-
w->mSuspensionPart.Deactivate();
|
|
514
|
-
w->mSuspensionMaxUpPart.Deactivate();
|
|
515
|
-
w->mLongitudinalPart.Deactivate();
|
|
516
|
-
w->mLateralPart.Deactivate();
|
|
517
|
-
}
|
|
518
|
-
|
|
519
|
-
CalculatePitchRollConstraintProperties(body_transform);
|
|
520
|
-
}
|
|
521
|
-
|
|
522
|
-
void VehicleConstraint::ResetWarmStart()
|
|
523
|
-
{
|
|
524
|
-
for (Wheel *w : mWheels)
|
|
525
|
-
{
|
|
526
|
-
w->mSuspensionPart.Deactivate();
|
|
527
|
-
w->mSuspensionMaxUpPart.Deactivate();
|
|
528
|
-
w->mLongitudinalPart.Deactivate();
|
|
529
|
-
w->mLateralPart.Deactivate();
|
|
530
|
-
}
|
|
531
|
-
|
|
532
|
-
mPitchRollPart.Deactivate();
|
|
533
|
-
}
|
|
534
|
-
|
|
535
|
-
void VehicleConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
|
|
536
|
-
{
|
|
537
|
-
for (Wheel *w : mWheels)
|
|
538
|
-
if (w->mContactBody != nullptr)
|
|
539
|
-
{
|
|
540
|
-
Vec3 neg_contact_normal = -w->mContactNormal;
|
|
541
|
-
|
|
542
|
-
w->mSuspensionPart.WarmStart(*mBody, *w->mContactBody, neg_contact_normal, inWarmStartImpulseRatio);
|
|
543
|
-
w->mSuspensionMaxUpPart.WarmStart(*mBody, *w->mContactBody, neg_contact_normal, inWarmStartImpulseRatio);
|
|
544
|
-
w->mLongitudinalPart.WarmStart(*mBody, *w->mContactBody, -w->mContactLongitudinal, 0.0f); // Don't warm start the longitudinal part (the engine/brake force, we don't want to preserve anything from the last frame)
|
|
545
|
-
w->mLateralPart.WarmStart(*mBody, *w->mContactBody, -w->mContactLateral, inWarmStartImpulseRatio);
|
|
546
|
-
}
|
|
547
|
-
|
|
548
|
-
mPitchRollPart.WarmStart(*mBody, Body::sFixedToWorld, inWarmStartImpulseRatio);
|
|
549
|
-
}
|
|
550
|
-
|
|
551
|
-
bool VehicleConstraint::SolveVelocityConstraint(float inDeltaTime)
|
|
552
|
-
{
|
|
553
|
-
bool impulse = false;
|
|
554
|
-
|
|
555
|
-
// Solve suspension
|
|
556
|
-
for (Wheel *w : mWheels)
|
|
557
|
-
if (w->mContactBody != nullptr)
|
|
558
|
-
{
|
|
559
|
-
Vec3 neg_contact_normal = -w->mContactNormal;
|
|
560
|
-
|
|
561
|
-
// Suspension spring, note that it can only push and not pull
|
|
562
|
-
if (w->mSuspensionPart.IsActive())
|
|
563
|
-
impulse |= w->mSuspensionPart.SolveVelocityConstraint(*mBody, *w->mContactBody, neg_contact_normal, 0.0f, FLT_MAX);
|
|
564
|
-
|
|
565
|
-
// When reaching the minimal suspension length only allow forces pushing the bodies away
|
|
566
|
-
if (w->mSuspensionMaxUpPart.IsActive())
|
|
567
|
-
impulse |= w->mSuspensionMaxUpPart.SolveVelocityConstraint(*mBody, *w->mContactBody, neg_contact_normal, 0.0f, FLT_MAX);
|
|
568
|
-
}
|
|
569
|
-
|
|
570
|
-
// Solve the horizontal movement of the vehicle
|
|
571
|
-
impulse |= mController->SolveLongitudinalAndLateralConstraints(inDeltaTime);
|
|
572
|
-
|
|
573
|
-
// Apply the pitch / roll constraint to avoid the vehicle from toppling over
|
|
574
|
-
if (mPitchRollPart.IsActive())
|
|
575
|
-
impulse |= mPitchRollPart.SolveVelocityConstraint(*mBody, Body::sFixedToWorld, mPitchRollRotationAxis, 0, FLT_MAX);
|
|
576
|
-
|
|
577
|
-
return impulse;
|
|
578
|
-
}
|
|
579
|
-
|
|
580
|
-
bool VehicleConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
|
|
581
|
-
{
|
|
582
|
-
bool impulse = false;
|
|
583
|
-
|
|
584
|
-
RMat44 body_transform = mBody->GetWorldTransform();
|
|
585
|
-
|
|
586
|
-
for (Wheel *w : mWheels)
|
|
587
|
-
if (w->mContactBody != nullptr)
|
|
588
|
-
{
|
|
589
|
-
const WheelSettings *settings = w->mSettings;
|
|
590
|
-
|
|
591
|
-
// Check if we reached the 'max up' position now that the body has possibly moved
|
|
592
|
-
// We do this by calculating the axle position at minimum suspension length and making sure it does not go through the
|
|
593
|
-
// plane defined by the contact normal and the axle position when the contact happened
|
|
594
|
-
// TODO: This assumes that only the vehicle moved and not the ground as we kept the axle contact plane in world space
|
|
595
|
-
Vec3 ws_direction = body_transform.Multiply3x3(settings->mSuspensionDirection);
|
|
596
|
-
RVec3 ws_position = body_transform * settings->mPosition;
|
|
597
|
-
RVec3 min_suspension_pos = ws_position + settings->mSuspensionMinLength * ws_direction;
|
|
598
|
-
float max_up_error = float(RVec3(w->mContactNormal).Dot(min_suspension_pos) - w->mAxlePlaneConstant);
|
|
599
|
-
if (max_up_error < 0.0f)
|
|
600
|
-
{
|
|
601
|
-
Vec3 neg_contact_normal = -w->mContactNormal;
|
|
602
|
-
|
|
603
|
-
// Recalculate constraint properties since the body may have moved
|
|
604
|
-
Vec3 r1_plus_u, r2;
|
|
605
|
-
CalculateSuspensionForcePoint(*w, r1_plus_u, r2);
|
|
606
|
-
w->mSuspensionMaxUpPart.CalculateConstraintProperties(*mBody, r1_plus_u, *w->mContactBody, r2, neg_contact_normal);
|
|
607
|
-
|
|
608
|
-
impulse |= w->mSuspensionMaxUpPart.SolvePositionConstraint(*mBody, *w->mContactBody, neg_contact_normal, max_up_error, inBaumgarte);
|
|
609
|
-
}
|
|
610
|
-
}
|
|
611
|
-
|
|
612
|
-
// Apply the pitch / roll constraint to avoid the vehicle from toppling over
|
|
613
|
-
CalculatePitchRollConstraintProperties(body_transform);
|
|
614
|
-
if (mPitchRollPart.IsActive())
|
|
615
|
-
impulse |= mPitchRollPart.SolvePositionConstraint(*mBody, Body::sFixedToWorld, mCosPitchRollAngle - mCosMaxPitchRollAngle, inBaumgarte);
|
|
616
|
-
|
|
617
|
-
return impulse;
|
|
618
|
-
}
|
|
619
|
-
|
|
620
|
-
#ifdef JPH_DEBUG_RENDERER
|
|
621
|
-
|
|
622
|
-
void VehicleConstraint::DrawConstraint(DebugRenderer *inRenderer) const
|
|
623
|
-
{
|
|
624
|
-
mController->Draw(inRenderer);
|
|
625
|
-
}
|
|
626
|
-
|
|
627
|
-
void VehicleConstraint::DrawConstraintLimits(DebugRenderer *inRenderer) const
|
|
628
|
-
{
|
|
629
|
-
}
|
|
630
|
-
|
|
631
|
-
#endif // JPH_DEBUG_RENDERER
|
|
632
|
-
|
|
633
|
-
void VehicleConstraint::SaveState(StateRecorder &inStream) const
|
|
634
|
-
{
|
|
635
|
-
Constraint::SaveState(inStream);
|
|
636
|
-
|
|
637
|
-
mController->SaveState(inStream);
|
|
638
|
-
|
|
639
|
-
for (const Wheel *w : mWheels)
|
|
640
|
-
{
|
|
641
|
-
inStream.Write(w->mAngularVelocity);
|
|
642
|
-
inStream.Write(w->mAngle);
|
|
643
|
-
inStream.Write(w->mContactBodyID); // Used by MotorcycleController::PreCollide
|
|
644
|
-
inStream.Write(w->mContactPosition); // Used by VehicleCollisionTester::PredictContactProperties
|
|
645
|
-
inStream.Write(w->mContactNormal); // Used by MotorcycleController::PreCollide
|
|
646
|
-
inStream.Write(w->mContactLateral); // Used by MotorcycleController::PreCollide
|
|
647
|
-
inStream.Write(w->mSuspensionLength); // Used by VehicleCollisionTester::PredictContactProperties
|
|
648
|
-
|
|
649
|
-
w->mSuspensionPart.SaveState(inStream);
|
|
650
|
-
w->mSuspensionMaxUpPart.SaveState(inStream);
|
|
651
|
-
w->mLongitudinalPart.SaveState(inStream);
|
|
652
|
-
w->mLateralPart.SaveState(inStream);
|
|
653
|
-
}
|
|
654
|
-
|
|
655
|
-
inStream.Write(mPitchRollRotationAxis); // When rotation is too small we use last frame so we need to store it
|
|
656
|
-
mPitchRollPart.SaveState(inStream);
|
|
657
|
-
inStream.Write(mCurrentStep);
|
|
658
|
-
}
|
|
659
|
-
|
|
660
|
-
void VehicleConstraint::RestoreState(StateRecorder &inStream)
|
|
661
|
-
{
|
|
662
|
-
Constraint::RestoreState(inStream);
|
|
663
|
-
|
|
664
|
-
mController->RestoreState(inStream);
|
|
665
|
-
|
|
666
|
-
for (Wheel *w : mWheels)
|
|
667
|
-
{
|
|
668
|
-
inStream.Read(w->mAngularVelocity);
|
|
669
|
-
inStream.Read(w->mAngle);
|
|
670
|
-
inStream.Read(w->mContactBodyID);
|
|
671
|
-
inStream.Read(w->mContactPosition);
|
|
672
|
-
inStream.Read(w->mContactNormal);
|
|
673
|
-
inStream.Read(w->mContactLateral);
|
|
674
|
-
inStream.Read(w->mSuspensionLength);
|
|
675
|
-
w->mContactBody = nullptr; // No longer valid
|
|
676
|
-
|
|
677
|
-
w->mSuspensionPart.RestoreState(inStream);
|
|
678
|
-
w->mSuspensionMaxUpPart.RestoreState(inStream);
|
|
679
|
-
w->mLongitudinalPart.RestoreState(inStream);
|
|
680
|
-
w->mLateralPart.RestoreState(inStream);
|
|
681
|
-
}
|
|
682
|
-
|
|
683
|
-
inStream.Read(mPitchRollRotationAxis);
|
|
684
|
-
mPitchRollPart.RestoreState(inStream);
|
|
685
|
-
inStream.Read(mCurrentStep);
|
|
686
|
-
}
|
|
687
|
-
|
|
688
|
-
Ref<ConstraintSettings> VehicleConstraint::GetConstraintSettings() const
|
|
689
|
-
{
|
|
690
|
-
VehicleConstraintSettings *settings = new VehicleConstraintSettings;
|
|
691
|
-
ToConstraintSettings(*settings);
|
|
692
|
-
settings->mUp = mUp;
|
|
693
|
-
settings->mForward = mForward;
|
|
694
|
-
settings->mMaxPitchRollAngle = ACos(mCosMaxPitchRollAngle);
|
|
695
|
-
settings->mWheels.resize(mWheels.size());
|
|
696
|
-
for (Wheels::size_type w = 0; w < mWheels.size(); ++w)
|
|
697
|
-
settings->mWheels[w] = const_cast<WheelSettings *>(mWheels[w]->mSettings.GetPtr());
|
|
698
|
-
settings->mAntiRollBars = mAntiRollBars;
|
|
699
|
-
settings->mController = mController->GetSettings();
|
|
700
|
-
return settings;
|
|
701
|
-
}
|
|
702
|
-
|
|
703
|
-
JPH_NAMESPACE_END
|