@bloomengine/engine 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/package.json +4 -11
  2. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  9. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  11. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  12. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  14. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  15. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  16. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  17. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  39. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  42. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  45. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  46. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  47. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  52. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  53. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  54. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  55. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  56. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  57. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  58. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  60. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  61. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  64. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  66. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  68. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  70. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  71. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  73. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  81. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  83. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  85. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  88. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  89. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  90. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  93. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  94. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  96. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  97. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  98. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  102. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  103. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  105. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  106. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  110. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  111. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  113. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  114. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  116. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  118. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  145. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  148. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  150. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  152. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  154. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  155. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  156. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  157. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  158. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  161. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  162. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  163. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  165. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  166. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  167. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  168. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  170. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  171. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  172. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  173. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  175. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  181. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  204. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
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  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  465. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  467. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  475. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  483. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  489. package/native/third_party/JoltPhysics/LICENSE +0 -7
  490. package/native/third_party/JoltPhysics/README.md +0 -173
  491. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  492. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  493. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,364 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Core/JobSystemThreadPool.h>
8
- #include <Jolt/Core/Profiler.h>
9
- #include <Jolt/Core/FPException.h>
10
-
11
- #ifdef JPH_PLATFORM_WINDOWS
12
- JPH_SUPPRESS_WARNING_PUSH
13
- JPH_MSVC_SUPPRESS_WARNING(5039) // winbase.h(13179): warning C5039: 'TpSetCallbackCleanupGroup': pointer or reference to potentially throwing function passed to 'extern "C"' function under -EHc. Undefined behavior may occur if this function throws an exception.
14
- JPH_MSVC2026_PLUS_SUPPRESS_WARNING(4865) // wingdi.h(2806,1): '<unnamed-enum-DISPLAYCONFIG_OUTPUT_TECHNOLOGY_OTHER>': the underlying type will change from 'int' to '__int64' when '/Zc:enumTypes' is specified on the command line
15
- #ifndef WIN32_LEAN_AND_MEAN
16
- #define WIN32_LEAN_AND_MEAN
17
- #endif
18
- #ifndef JPH_COMPILER_MINGW
19
- #include <Windows.h>
20
- #else
21
- #include <windows.h>
22
- #endif
23
- JPH_SUPPRESS_WARNING_POP
24
- #endif
25
- #ifdef JPH_PLATFORM_LINUX
26
- #include <sys/prctl.h>
27
- #endif
28
-
29
- JPH_NAMESPACE_BEGIN
30
-
31
- void JobSystemThreadPool::Init(uint inMaxJobs, uint inMaxBarriers, int inNumThreads)
32
- {
33
- JobSystemWithBarrier::Init(inMaxBarriers);
34
-
35
- // Init freelist of jobs
36
- mJobs.Init(inMaxJobs, inMaxJobs);
37
-
38
- // Init queue
39
- for (atomic<Job *> &j : mQueue)
40
- j = nullptr;
41
-
42
- // Start the worker threads
43
- StartThreads(inNumThreads);
44
- }
45
-
46
- JobSystemThreadPool::JobSystemThreadPool(uint inMaxJobs, uint inMaxBarriers, int inNumThreads)
47
- {
48
- Init(inMaxJobs, inMaxBarriers, inNumThreads);
49
- }
50
-
51
- void JobSystemThreadPool::StartThreads([[maybe_unused]] int inNumThreads)
52
- {
53
- #if !defined(JPH_CPU_WASM) || defined(__EMSCRIPTEN_PTHREADS__) // If we're running without threads support we cannot create threads and we ignore the inNumThreads parameter
54
- // Auto detect number of threads
55
- if (inNumThreads < 0)
56
- inNumThreads = thread::hardware_concurrency() - 1;
57
-
58
- // If no threads are requested we're done
59
- if (inNumThreads == 0)
60
- return;
61
-
62
- // Don't quit the threads
63
- mQuit = false;
64
-
65
- // Allocate heads
66
- mHeads = reinterpret_cast<atomic<uint> *>(Allocate(sizeof(atomic<uint>) * inNumThreads));
67
- for (int i = 0; i < inNumThreads; ++i)
68
- mHeads[i] = 0;
69
-
70
- // Start running threads
71
- JPH_ASSERT(mThreads.empty());
72
- mThreads.reserve(inNumThreads);
73
- for (int i = 0; i < inNumThreads; ++i)
74
- mThreads.emplace_back([this, i] { ThreadMain(i); });
75
- #endif
76
- }
77
-
78
- JobSystemThreadPool::~JobSystemThreadPool()
79
- {
80
- // Stop all worker threads
81
- StopThreads();
82
- }
83
-
84
- void JobSystemThreadPool::StopThreads()
85
- {
86
- if (mThreads.empty())
87
- return;
88
-
89
- // Signal threads that we want to stop and wake them up
90
- mQuit = true;
91
- mSemaphore.Release((uint)mThreads.size());
92
-
93
- // Wait for all threads to finish
94
- for (thread &t : mThreads)
95
- if (t.joinable())
96
- t.join();
97
-
98
- // Delete all threads
99
- mThreads.clear();
100
-
101
- // Ensure that there are no lingering jobs in the queue
102
- for (uint head = 0; head != mTail; ++head)
103
- {
104
- // Fetch job
105
- Job *job_ptr = mQueue[head & (cQueueLength - 1)].exchange(nullptr);
106
- if (job_ptr != nullptr)
107
- {
108
- // And execute it
109
- job_ptr->Execute();
110
- job_ptr->Release();
111
- }
112
- }
113
-
114
- // Destroy heads and reset tail
115
- Free(mHeads);
116
- mHeads = nullptr;
117
- mTail = 0;
118
- }
119
-
120
- JobHandle JobSystemThreadPool::CreateJob(const char *inJobName, ColorArg inColor, const JobFunction &inJobFunction, uint32 inNumDependencies)
121
- {
122
- JPH_PROFILE_FUNCTION();
123
-
124
- // Loop until we can get a job from the free list
125
- uint32 index;
126
- for (;;)
127
- {
128
- index = mJobs.ConstructObject(inJobName, inColor, this, inJobFunction, inNumDependencies);
129
- if (index != AvailableJobs::cInvalidObjectIndex)
130
- break;
131
- JPH_ASSERT(false, "No jobs available!");
132
- std::this_thread::sleep_for(std::chrono::microseconds(100));
133
- }
134
- Job *job = &mJobs.Get(index);
135
-
136
- // Construct handle to keep a reference, the job is queued below and may immediately complete
137
- JobHandle handle(job);
138
-
139
- // If there are no dependencies, queue the job now
140
- if (inNumDependencies == 0)
141
- QueueJob(job);
142
-
143
- // Return the handle
144
- return handle;
145
- }
146
-
147
- void JobSystemThreadPool::FreeJob(Job *inJob)
148
- {
149
- mJobs.DestructObject(inJob);
150
- }
151
-
152
- uint JobSystemThreadPool::GetHead() const
153
- {
154
- // Find the minimal value across all threads
155
- uint head = mTail;
156
- for (size_t i = 0; i < mThreads.size(); ++i)
157
- head = min(head, mHeads[i].load());
158
- return head;
159
- }
160
-
161
- void JobSystemThreadPool::QueueJobInternal(Job *inJob)
162
- {
163
- // Add reference to job because we're adding the job to the queue
164
- inJob->AddRef();
165
-
166
- // Need to read head first because otherwise the tail can already have passed the head
167
- // We read the head outside of the loop since it involves iterating over all threads and we only need to update
168
- // it if there's not enough space in the queue.
169
- uint head = GetHead();
170
-
171
- for (;;)
172
- {
173
- // Check if there's space in the queue
174
- uint old_value = mTail;
175
- if (old_value - head >= cQueueLength)
176
- {
177
- // We calculated the head outside of the loop, update head (and we also need to update tail to prevent it from passing head)
178
- head = GetHead();
179
- old_value = mTail;
180
-
181
- // Second check if there's space in the queue
182
- if (old_value - head >= cQueueLength)
183
- {
184
- // Wake up all threads in order to ensure that they can clear any nullptrs they may not have processed yet
185
- mSemaphore.Release((uint)mThreads.size());
186
-
187
- // Sleep a little (we have to wait for other threads to update their head pointer in order for us to be able to continue)
188
- std::this_thread::sleep_for(std::chrono::microseconds(100));
189
- continue;
190
- }
191
- }
192
-
193
- // Write the job pointer if the slot is empty
194
- Job *expected_job = nullptr;
195
- bool success = mQueue[old_value & (cQueueLength - 1)].compare_exchange_strong(expected_job, inJob);
196
-
197
- // Regardless of who wrote the slot, we will update the tail (if the successful thread got scheduled out
198
- // after writing the pointer we still want to be able to continue)
199
- mTail.compare_exchange_strong(old_value, old_value + 1);
200
-
201
- // If we successfully added our job we're done
202
- if (success)
203
- break;
204
- }
205
- }
206
-
207
- void JobSystemThreadPool::QueueJob(Job *inJob)
208
- {
209
- JPH_PROFILE_FUNCTION();
210
-
211
- // If we have no worker threads, we can't queue the job either. We assume in this case that the job will be added to a barrier and that the barrier will execute the job when it's Wait() function is called.
212
- if (mThreads.empty())
213
- return;
214
-
215
- // Queue the job
216
- QueueJobInternal(inJob);
217
-
218
- // Wake up thread
219
- mSemaphore.Release();
220
- }
221
-
222
- void JobSystemThreadPool::QueueJobs(Job **inJobs, uint inNumJobs)
223
- {
224
- JPH_PROFILE_FUNCTION();
225
-
226
- JPH_ASSERT(inNumJobs > 0);
227
-
228
- // If we have no worker threads, we can't queue the job either. We assume in this case that the job will be added to a barrier and that the barrier will execute the job when it's Wait() function is called.
229
- if (mThreads.empty())
230
- return;
231
-
232
- // Queue all jobs
233
- for (Job **job = inJobs, **job_end = inJobs + inNumJobs; job < job_end; ++job)
234
- QueueJobInternal(*job);
235
-
236
- // Wake up threads
237
- mSemaphore.Release(min(inNumJobs, (uint)mThreads.size()));
238
- }
239
-
240
- #if defined(JPH_PLATFORM_WINDOWS)
241
-
242
- #if !defined(JPH_COMPILER_MINGW) // MinGW doesn't support __try/__except)
243
- // Sets the current thread name in MSVC debugger
244
- static void RaiseThreadNameException(const char *inName)
245
- {
246
- #pragma pack(push, 8)
247
-
248
- struct THREADNAME_INFO
249
- {
250
- DWORD dwType; // Must be 0x1000.
251
- LPCSTR szName; // Pointer to name (in user addr space).
252
- DWORD dwThreadID; // Thread ID (-1=caller thread).
253
- DWORD dwFlags; // Reserved for future use, must be zero.
254
- };
255
-
256
- #pragma pack(pop)
257
-
258
- THREADNAME_INFO info;
259
- info.dwType = 0x1000;
260
- info.szName = inName;
261
- info.dwThreadID = (DWORD)-1;
262
- info.dwFlags = 0;
263
-
264
- __try
265
- {
266
- RaiseException(0x406D1388, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR *)&info);
267
- }
268
- __except(EXCEPTION_EXECUTE_HANDLER)
269
- {
270
- }
271
- }
272
- #endif // !JPH_COMPILER_MINGW
273
-
274
- static void SetThreadName(const char* inName)
275
- {
276
- JPH_SUPPRESS_WARNING_PUSH
277
-
278
- // Suppress casting warning, it's fine here as GetProcAddress doesn't really return a FARPROC
279
- JPH_CLANG_SUPPRESS_WARNING("-Wcast-function-type") // error : cast from 'FARPROC' (aka 'long long (*)()') to 'SetThreadDescriptionFunc' (aka 'long (*)(void *, const wchar_t *)') converts to incompatible function type
280
- JPH_CLANG_SUPPRESS_WARNING("-Wcast-function-type-strict") // error : cast from 'FARPROC' (aka 'long long (*)()') to 'SetThreadDescriptionFunc' (aka 'long (*)(void *, const wchar_t *)') converts to incompatible function type
281
- JPH_MSVC_SUPPRESS_WARNING(4191) // reinterpret_cast' : unsafe conversion from 'FARPROC' to 'SetThreadDescriptionFunc'. Calling this function through the result pointer may cause your program to fail
282
-
283
- using SetThreadDescriptionFunc = HRESULT(WINAPI*)(HANDLE hThread, PCWSTR lpThreadDescription);
284
- static SetThreadDescriptionFunc SetThreadDescription = reinterpret_cast<SetThreadDescriptionFunc>(GetProcAddress(GetModuleHandleW(L"Kernel32.dll"), "SetThreadDescription"));
285
-
286
- JPH_SUPPRESS_WARNING_POP
287
-
288
- if (SetThreadDescription)
289
- {
290
- wchar_t name_buffer[64] = { 0 };
291
- if (MultiByteToWideChar(CP_UTF8, 0, inName, -1, name_buffer, sizeof(name_buffer) / sizeof(wchar_t) - 1) == 0)
292
- return;
293
-
294
- SetThreadDescription(GetCurrentThread(), name_buffer);
295
- }
296
- #if !defined(JPH_COMPILER_MINGW)
297
- else if (IsDebuggerPresent())
298
- RaiseThreadNameException(inName);
299
- #endif // !JPH_COMPILER_MINGW
300
- }
301
- #elif defined(JPH_PLATFORM_LINUX)
302
- static void SetThreadName(const char *inName)
303
- {
304
- JPH_ASSERT(strlen(inName) < 16); // String will be truncated if it is longer
305
- prctl(PR_SET_NAME, inName, 0, 0, 0);
306
- }
307
- #endif // JPH_PLATFORM_LINUX
308
-
309
- void JobSystemThreadPool::ThreadMain(int inThreadIndex)
310
- {
311
- // Name the thread
312
- char name[64];
313
- snprintf(name, sizeof(name), "Worker %d", int(inThreadIndex + 1));
314
-
315
- #if defined(JPH_PLATFORM_WINDOWS) || defined(JPH_PLATFORM_LINUX)
316
- SetThreadName(name);
317
- #endif // JPH_PLATFORM_WINDOWS && !JPH_COMPILER_MINGW
318
-
319
- // Enable floating point exceptions
320
- FPExceptionsEnable enable_exceptions;
321
- JPH_UNUSED(enable_exceptions);
322
-
323
- JPH_PROFILE_THREAD_START(name);
324
-
325
- // Call the thread init function
326
- mThreadInitFunction(inThreadIndex);
327
-
328
- atomic<uint> &head = mHeads[inThreadIndex];
329
-
330
- while (!mQuit)
331
- {
332
- // Wait for jobs
333
- mSemaphore.Acquire();
334
-
335
- {
336
- JPH_PROFILE("Executing Jobs");
337
-
338
- // Loop over the queue
339
- while (head != mTail)
340
- {
341
- // Exchange any job pointer we find with a nullptr
342
- atomic<Job *> &job = mQueue[head & (cQueueLength - 1)];
343
- if (job.load() != nullptr)
344
- {
345
- Job *job_ptr = job.exchange(nullptr);
346
- if (job_ptr != nullptr)
347
- {
348
- // And execute it
349
- job_ptr->Execute();
350
- job_ptr->Release();
351
- }
352
- }
353
- head++;
354
- }
355
- }
356
- }
357
-
358
- // Call the thread exit function
359
- mThreadExitFunction(inThreadIndex);
360
-
361
- JPH_PROFILE_THREAD_END();
362
- }
363
-
364
- JPH_NAMESPACE_END
@@ -1,101 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Core/JobSystemWithBarrier.h>
8
- #include <Jolt/Core/FixedSizeFreeList.h>
9
- #include <Jolt/Core/Semaphore.h>
10
-
11
- JPH_SUPPRESS_WARNINGS_STD_BEGIN
12
- #include <thread>
13
- JPH_SUPPRESS_WARNINGS_STD_END
14
-
15
- JPH_NAMESPACE_BEGIN
16
-
17
- // Things we're using from STL
18
- using std::thread;
19
-
20
- /// Implementation of a JobSystem using a thread pool
21
- ///
22
- /// Note that this is considered an example implementation. It is expected that when you integrate
23
- /// the physics engine into your own project that you'll provide your own implementation of the
24
- /// JobSystem built on top of whatever job system your project uses.
25
- class JPH_EXPORT JobSystemThreadPool final : public JobSystemWithBarrier
26
- {
27
- public:
28
- JPH_OVERRIDE_NEW_DELETE
29
-
30
- /// Creates a thread pool.
31
- /// @see JobSystemThreadPool::Init
32
- JobSystemThreadPool(uint inMaxJobs, uint inMaxBarriers, int inNumThreads = -1);
33
- JobSystemThreadPool() = default;
34
- virtual ~JobSystemThreadPool() override;
35
-
36
- /// Functions to call when a thread is initialized or exits, must be set before calling Init()
37
- using InitExitFunction = function<void(int)>;
38
- void SetThreadInitFunction(const InitExitFunction &inInitFunction) { mThreadInitFunction = inInitFunction; }
39
- void SetThreadExitFunction(const InitExitFunction &inExitFunction) { mThreadExitFunction = inExitFunction; }
40
-
41
- /// Initialize the thread pool
42
- /// @param inMaxJobs Max number of jobs that can be allocated at any time
43
- /// @param inMaxBarriers Max number of barriers that can be allocated at any time
44
- /// @param inNumThreads Number of threads to start (the number of concurrent jobs is 1 more because the main thread will also run jobs while waiting for a barrier to complete). Use -1 to auto detect the amount of CPU's.
45
- void Init(uint inMaxJobs, uint inMaxBarriers, int inNumThreads = -1);
46
-
47
- // See JobSystem
48
- virtual int GetMaxConcurrency() const override { return int(mThreads.size()) + 1; }
49
- virtual JobHandle CreateJob(const char *inName, ColorArg inColor, const JobFunction &inJobFunction, uint32 inNumDependencies = 0) override;
50
-
51
- /// Change the max concurrency after initialization
52
- void SetNumThreads(int inNumThreads) { StopThreads(); StartThreads(inNumThreads); }
53
-
54
- protected:
55
- // See JobSystem
56
- virtual void QueueJob(Job *inJob) override;
57
- virtual void QueueJobs(Job **inJobs, uint inNumJobs) override;
58
- virtual void FreeJob(Job *inJob) override;
59
-
60
- private:
61
- /// Start/stop the worker threads
62
- void StartThreads(int inNumThreads);
63
- void StopThreads();
64
-
65
- /// Entry point for a thread
66
- void ThreadMain(int inThreadIndex);
67
-
68
- /// Get the head of the thread that has processed the least amount of jobs
69
- inline uint GetHead() const;
70
-
71
- /// Internal helper function to queue a job
72
- inline void QueueJobInternal(Job *inJob);
73
-
74
- /// Functions to call when initializing or exiting a thread
75
- InitExitFunction mThreadInitFunction = [](int) { };
76
- InitExitFunction mThreadExitFunction = [](int) { };
77
-
78
- /// Array of jobs (fixed size)
79
- using AvailableJobs = FixedSizeFreeList<Job>;
80
- AvailableJobs mJobs;
81
-
82
- /// Threads running jobs
83
- Array<thread> mThreads;
84
-
85
- // The job queue
86
- static constexpr uint32 cQueueLength = 1024;
87
- static_assert(IsPowerOf2(cQueueLength)); // We do bit operations and require queue length to be a power of 2
88
- atomic<Job *> mQueue[cQueueLength];
89
-
90
- // Head and tail of the queue, do this value modulo cQueueLength - 1 to get the element in the mQueue array
91
- atomic<uint> * mHeads = nullptr; ///< Per executing thread the head of the current queue
92
- alignas(JPH_CACHE_LINE_SIZE) atomic<uint> mTail = 0; ///< Tail (write end) of the queue
93
-
94
- // Semaphore used to signal worker threads that there is new work
95
- Semaphore mSemaphore;
96
-
97
- /// Boolean to indicate that we want to stop the job system
98
- atomic<bool> mQuit = false;
99
- };
100
-
101
- JPH_NAMESPACE_END
@@ -1,230 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Core/JobSystemWithBarrier.h>
8
- #include <Jolt/Core/Profiler.h>
9
-
10
- JPH_SUPPRESS_WARNINGS_STD_BEGIN
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- #include <thread>
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- JPH_SUPPRESS_WARNINGS_STD_END
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-
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- JPH_NAMESPACE_BEGIN
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-
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- JobSystemWithBarrier::BarrierImpl::BarrierImpl()
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- {
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- for (atomic<Job *> &j : mJobs)
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- j = nullptr;
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- }
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-
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- JobSystemWithBarrier::BarrierImpl::~BarrierImpl()
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- {
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- JPH_ASSERT(IsEmpty());
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- }
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-
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- void JobSystemWithBarrier::BarrierImpl::AddJob(const JobHandle &inJob)
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- {
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- JPH_PROFILE_FUNCTION();
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-
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- bool release_semaphore = false;
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-
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- // Set the barrier on the job, this returns true if the barrier was successfully set (otherwise the job is already done and we don't need to add it to our list)
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- Job *job = inJob.GetPtr();
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- if (job->SetBarrier(this))
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- {
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- // If the job can be executed we want to release the semaphore an extra time to allow the waiting thread to start executing it
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- mNumToAcquire++;
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- if (job->CanBeExecuted())
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- {
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- release_semaphore = true;
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- mNumToAcquire++;
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- }
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-
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- // Add the job to our job list
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- job->AddRef();
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- uint write_index = mJobWriteIndex++;
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- while (write_index - mJobReadIndex >= cMaxJobs)
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- {
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- JPH_ASSERT(false, "Barrier full, stalling!");
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- std::this_thread::sleep_for(std::chrono::microseconds(100));
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- }
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- mJobs[write_index & (cMaxJobs - 1)] = job;
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- }
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-
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- // Notify waiting thread that a new executable job is available
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- if (release_semaphore)
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- mSemaphore.Release();
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- }
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-
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- void JobSystemWithBarrier::BarrierImpl::AddJobs(const JobHandle *inHandles, uint inNumHandles)
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- {
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- JPH_PROFILE_FUNCTION();
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-
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- bool release_semaphore = false;
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-
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- for (const JobHandle *handle = inHandles, *handles_end = inHandles + inNumHandles; handle < handles_end; ++handle)
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- {
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- // Set the barrier on the job, this returns true if the barrier was successfully set (otherwise the job is already done and we don't need to add it to our list)
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- Job *job = handle->GetPtr();
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- if (job->SetBarrier(this))
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- {
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- // If the job can be executed we want to release the semaphore an extra time to allow the waiting thread to start executing it
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- mNumToAcquire++;
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- if (!release_semaphore && job->CanBeExecuted())
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- {
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- release_semaphore = true;
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- mNumToAcquire++;
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- }
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-
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- // Add the job to our job list
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- job->AddRef();
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- uint write_index = mJobWriteIndex++;
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- while (write_index - mJobReadIndex >= cMaxJobs)
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- {
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- JPH_ASSERT(false, "Barrier full, stalling!");
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- std::this_thread::sleep_for(std::chrono::microseconds(100));
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- }
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- mJobs[write_index & (cMaxJobs - 1)] = job;
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- }
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- }
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-
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- // Notify waiting thread that a new executable job is available
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- if (release_semaphore)
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- mSemaphore.Release();
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- }
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-
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- void JobSystemWithBarrier::BarrierImpl::OnJobFinished(Job *inJob)
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- {
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- JPH_PROFILE_FUNCTION();
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-
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- mSemaphore.Release();
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- }
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-
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- void JobSystemWithBarrier::BarrierImpl::Wait()
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- {
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- while (mNumToAcquire > 0)
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- {
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- {
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- JPH_PROFILE("Execute Jobs");
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-
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- // Go through all jobs
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- bool has_executed;
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- do
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- {
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- has_executed = false;
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-
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- // Loop through the jobs and erase jobs from the beginning of the list that are done
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- while (mJobReadIndex < mJobWriteIndex)
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- {
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- atomic<Job *> &job = mJobs[mJobReadIndex & (cMaxJobs - 1)];
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- Job *job_ptr = job.load();
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- if (job_ptr == nullptr || !job_ptr->IsDone())
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- break;
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-
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- // Job is finished, release it
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- job_ptr->Release();
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- job = nullptr;
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- ++mJobReadIndex;
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- }
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-
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- // Loop through the jobs and execute the first executable job
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- for (uint index = mJobReadIndex; index < mJobWriteIndex; ++index)
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- {
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- const atomic<Job *> &job = mJobs[index & (cMaxJobs - 1)];
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- Job *job_ptr = job.load();
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- if (job_ptr != nullptr && job_ptr->CanBeExecuted())
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- {
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- // This will only execute the job if it has not already executed
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- job_ptr->Execute();
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- has_executed = true;
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- break;
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- }
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- }
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-
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- } while (has_executed);
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- }
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-
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- // Wait for another thread to wake us when either there is more work to do or when all jobs have completed.
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- // When there have been multiple releases, we acquire them all at the same time to avoid needlessly spinning on executing jobs.
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- // Note that using GetValue is inherently unsafe since we can read a stale value, but this is not an issue here as this is the only
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- // place where we acquire the semaphore. Other threads only release it, so we can only read a value that is lower or equal to the actual value.
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- int num_to_acquire = max(1, mSemaphore.GetValue());
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- mSemaphore.Acquire(num_to_acquire);
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- mNumToAcquire -= num_to_acquire;
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- }
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-
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- // All jobs should be done now, release them
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- while (mJobReadIndex < mJobWriteIndex)
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- {
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- atomic<Job *> &job = mJobs[mJobReadIndex & (cMaxJobs - 1)];
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- Job *job_ptr = job.load();
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- JPH_ASSERT(job_ptr != nullptr && job_ptr->IsDone());
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- job_ptr->Release();
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- job = nullptr;
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- ++mJobReadIndex;
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- }
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- }
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-
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- void JobSystemWithBarrier::Init(uint inMaxBarriers)
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- {
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- JPH_ASSERT(mBarriers == nullptr); // Already initialized?
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-
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- // Init freelist of barriers
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- mMaxBarriers = inMaxBarriers;
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- mBarriers = new BarrierImpl [inMaxBarriers];
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- }
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-
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- JobSystemWithBarrier::JobSystemWithBarrier(uint inMaxBarriers)
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- {
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- Init(inMaxBarriers);
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- }
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-
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- JobSystemWithBarrier::~JobSystemWithBarrier()
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- {
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- // Ensure that none of the barriers are used
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- #ifdef JPH_ENABLE_ASSERTS
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- for (const BarrierImpl *b = mBarriers, *b_end = mBarriers + mMaxBarriers; b < b_end; ++b)
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- JPH_ASSERT(!b->mInUse);
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- #endif // JPH_ENABLE_ASSERTS
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- delete [] mBarriers;
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- }
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-
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- JobSystem::Barrier *JobSystemWithBarrier::CreateBarrier()
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- {
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- JPH_PROFILE_FUNCTION();
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-
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- // Find the first unused barrier
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- for (uint32 index = 0; index < mMaxBarriers; ++index)
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- {
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- bool expected = false;
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- if (mBarriers[index].mInUse.compare_exchange_strong(expected, true))
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- return &mBarriers[index];
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- }
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-
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- return nullptr;
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- }
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-
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- void JobSystemWithBarrier::DestroyBarrier(Barrier *inBarrier)
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- {
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- JPH_PROFILE_FUNCTION();
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-
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- // Check that no jobs are in the barrier
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- JPH_ASSERT(static_cast<BarrierImpl *>(inBarrier)->IsEmpty());
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-
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- // Flag the barrier as unused
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- bool expected = true;
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- static_cast<BarrierImpl *>(inBarrier)->mInUse.compare_exchange_strong(expected, false);
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- JPH_ASSERT(expected);
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- }
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-
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- void JobSystemWithBarrier::WaitForJobs(Barrier *inBarrier)
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- {
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- JPH_PROFILE_FUNCTION();
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-
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- // Let our barrier implementation wait for the jobs
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- static_cast<BarrierImpl *>(inBarrier)->Wait();
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- }
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-
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- JPH_NAMESPACE_END