@bloomengine/engine 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/package.json +4 -11
  2. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  9. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  11. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  12. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  14. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  15. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  16. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  17. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  39. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  42. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  45. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  46. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  47. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  52. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  53. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  54. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  55. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  56. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  57. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  58. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  60. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  61. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  64. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  66. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  68. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  70. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  71. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  73. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  81. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  83. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  85. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  88. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  89. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  90. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  93. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  94. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  96. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  97. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  98. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  102. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  103. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  105. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  106. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  110. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  111. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  113. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  114. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  116. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  118. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  145. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  148. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  150. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  152. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  154. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  155. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  156. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  157. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  158. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  161. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  162. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  163. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  165. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  166. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  167. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  168. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  170. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  171. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  172. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  173. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  175. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  181. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  204. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
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  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  465. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  467. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  475. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  483. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  489. package/native/third_party/JoltPhysics/LICENSE +0 -7
  490. package/native/third_party/JoltPhysics/README.md +0 -173
  491. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  492. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  493. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,900 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Constraints/SixDOFConstraint.h>
8
- #include <Jolt/Physics/Body/Body.h>
9
- #include <Jolt/Geometry/Ellipse.h>
10
- #include <Jolt/ObjectStream/TypeDeclarations.h>
11
- #include <Jolt/Core/StreamIn.h>
12
- #include <Jolt/Core/StreamOut.h>
13
- #ifdef JPH_DEBUG_RENDERER
14
- #include <Jolt/Renderer/DebugRenderer.h>
15
- #endif // JPH_DEBUG_RENDERER
16
-
17
- JPH_NAMESPACE_BEGIN
18
-
19
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(SixDOFConstraintSettings)
20
- {
21
- JPH_ADD_BASE_CLASS(SixDOFConstraintSettings, TwoBodyConstraintSettings)
22
-
23
- JPH_ADD_ENUM_ATTRIBUTE(SixDOFConstraintSettings, mSpace)
24
- JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mPosition1)
25
- JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mAxisX1)
26
- JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mAxisY1)
27
- JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mPosition2)
28
- JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mAxisX2)
29
- JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mAxisY2)
30
- JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mMaxFriction)
31
- JPH_ADD_ENUM_ATTRIBUTE(SixDOFConstraintSettings, mSwingType)
32
- JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mLimitMin)
33
- JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mLimitMax)
34
- JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mLimitsSpringSettings)
35
- JPH_ADD_ATTRIBUTE(SixDOFConstraintSettings, mMotorSettings)
36
- }
37
-
38
- void SixDOFConstraintSettings::SaveBinaryState(StreamOut &inStream) const
39
- {
40
- ConstraintSettings::SaveBinaryState(inStream);
41
-
42
- inStream.Write(mSpace);
43
- inStream.Write(mPosition1);
44
- inStream.Write(mAxisX1);
45
- inStream.Write(mAxisY1);
46
- inStream.Write(mPosition2);
47
- inStream.Write(mAxisX2);
48
- inStream.Write(mAxisY2);
49
- inStream.Write(mMaxFriction);
50
- inStream.Write(mSwingType);
51
- inStream.Write(mLimitMin);
52
- inStream.Write(mLimitMax);
53
- for (const SpringSettings &s : mLimitsSpringSettings)
54
- s.SaveBinaryState(inStream);
55
- for (const MotorSettings &m : mMotorSettings)
56
- m.SaveBinaryState(inStream);
57
- }
58
-
59
- void SixDOFConstraintSettings::RestoreBinaryState(StreamIn &inStream)
60
- {
61
- ConstraintSettings::RestoreBinaryState(inStream);
62
-
63
- inStream.Read(mSpace);
64
- inStream.Read(mPosition1);
65
- inStream.Read(mAxisX1);
66
- inStream.Read(mAxisY1);
67
- inStream.Read(mPosition2);
68
- inStream.Read(mAxisX2);
69
- inStream.Read(mAxisY2);
70
- inStream.Read(mMaxFriction);
71
- inStream.Read(mSwingType);
72
- inStream.Read(mLimitMin);
73
- inStream.Read(mLimitMax);
74
- for (SpringSettings &s : mLimitsSpringSettings)
75
- s.RestoreBinaryState(inStream);
76
- for (MotorSettings &m : mMotorSettings)
77
- m.RestoreBinaryState(inStream);
78
- }
79
-
80
- TwoBodyConstraint *SixDOFConstraintSettings::Create(Body &inBody1, Body &inBody2) const
81
- {
82
- return new SixDOFConstraint(inBody1, inBody2, *this);
83
- }
84
-
85
- void SixDOFConstraint::UpdateTranslationLimits()
86
- {
87
- // Set to zero if the limits are inversed
88
- for (int i = EAxis::TranslationX; i <= EAxis::TranslationZ; ++i)
89
- if (mLimitMin[i] > mLimitMax[i])
90
- mLimitMin[i] = mLimitMax[i] = 0.0f;
91
- }
92
-
93
- void SixDOFConstraint::UpdateRotationLimits()
94
- {
95
- if (mSwingTwistConstraintPart.GetSwingType() == ESwingType::Cone)
96
- {
97
- // Cone swing upper limit needs to be positive
98
- mLimitMax[EAxis::RotationY] = max(0.0f, mLimitMax[EAxis::RotationY]);
99
- mLimitMax[EAxis::RotationZ] = max(0.0f, mLimitMax[EAxis::RotationZ]);
100
-
101
- // Cone swing limits only support symmetric ranges
102
- mLimitMin[EAxis::RotationY] = -mLimitMax[EAxis::RotationY];
103
- mLimitMin[EAxis::RotationZ] = -mLimitMax[EAxis::RotationZ];
104
- }
105
-
106
- for (int i = EAxis::RotationX; i <= EAxis::RotationZ; ++i)
107
- {
108
- // Clamp to [-PI, PI] range
109
- mLimitMin[i] = Clamp(mLimitMin[i], -JPH_PI, JPH_PI);
110
- mLimitMax[i] = Clamp(mLimitMax[i], -JPH_PI, JPH_PI);
111
-
112
- // Set to zero if the limits are inversed
113
- if (mLimitMin[i] > mLimitMax[i])
114
- mLimitMin[i] = mLimitMax[i] = 0.0f;
115
- }
116
-
117
- // Pass limits on to constraint part
118
- mSwingTwistConstraintPart.SetLimits(mLimitMin[EAxis::RotationX], mLimitMax[EAxis::RotationX], mLimitMin[EAxis::RotationY], mLimitMax[EAxis::RotationY], mLimitMin[EAxis::RotationZ], mLimitMax[EAxis::RotationZ]);
119
- }
120
-
121
- void SixDOFConstraint::UpdateFixedFreeAxis()
122
- {
123
- uint8 old_free_axis = mFreeAxis;
124
- uint8 old_fixed_axis = mFixedAxis;
125
-
126
- // Cache which axis are fixed and which ones are free
127
- mFreeAxis = 0;
128
- mFixedAxis = 0;
129
- for (int a = 0; a < EAxis::Num; ++a)
130
- {
131
- float limit = a >= EAxis::RotationX? JPH_PI : FLT_MAX;
132
-
133
- if (mLimitMin[a] >= mLimitMax[a])
134
- mFixedAxis |= 1 << a;
135
- else if (mLimitMin[a] <= -limit && mLimitMax[a] >= limit)
136
- mFreeAxis |= 1 << a;
137
- }
138
-
139
- // On change we deactivate all constraints to reset warm starting
140
- if (old_free_axis != mFreeAxis || old_fixed_axis != mFixedAxis)
141
- {
142
- for (AxisConstraintPart &c : mTranslationConstraintPart)
143
- c.Deactivate();
144
- mPointConstraintPart.Deactivate();
145
- mSwingTwistConstraintPart.Deactivate();
146
- mRotationConstraintPart.Deactivate();
147
- for (AxisConstraintPart &c : mMotorTranslationConstraintPart)
148
- c.Deactivate();
149
- for (AngleConstraintPart &c : mMotorRotationConstraintPart)
150
- c.Deactivate();
151
- }
152
- }
153
-
154
- SixDOFConstraint::SixDOFConstraint(Body &inBody1, Body &inBody2, const SixDOFConstraintSettings &inSettings) :
155
- TwoBodyConstraint(inBody1, inBody2, inSettings)
156
- {
157
- // Override swing type
158
- mSwingTwistConstraintPart.SetSwingType(inSettings.mSwingType);
159
-
160
- // Calculate rotation needed to go from constraint space to body1 local space
161
- Vec3 axis_z1 = inSettings.mAxisX1.Cross(inSettings.mAxisY1);
162
- Mat44 c_to_b1(Vec4(inSettings.mAxisX1, 0), Vec4(inSettings.mAxisY1, 0), Vec4(axis_z1, 0), Vec4(0, 0, 0, 1));
163
- mConstraintToBody1 = c_to_b1.GetQuaternion();
164
-
165
- // Calculate rotation needed to go from constraint space to body2 local space
166
- Vec3 axis_z2 = inSettings.mAxisX2.Cross(inSettings.mAxisY2);
167
- Mat44 c_to_b2(Vec4(inSettings.mAxisX2, 0), Vec4(inSettings.mAxisY2, 0), Vec4(axis_z2, 0), Vec4(0, 0, 0, 1));
168
- mConstraintToBody2 = c_to_b2.GetQuaternion();
169
-
170
- if (inSettings.mSpace == EConstraintSpace::WorldSpace)
171
- {
172
- // If all properties were specified in world space, take them to local space now
173
- mLocalSpacePosition1 = Vec3(inBody1.GetInverseCenterOfMassTransform() * inSettings.mPosition1);
174
- mConstraintToBody1 = inBody1.GetRotation().Conjugated() * mConstraintToBody1;
175
-
176
- mLocalSpacePosition2 = Vec3(inBody2.GetInverseCenterOfMassTransform() * inSettings.mPosition2);
177
- mConstraintToBody2 = inBody2.GetRotation().Conjugated() * mConstraintToBody2;
178
- }
179
- else
180
- {
181
- mLocalSpacePosition1 = Vec3(inSettings.mPosition1);
182
- mLocalSpacePosition2 = Vec3(inSettings.mPosition2);
183
- }
184
-
185
- // Copy translation and rotation limits
186
- memcpy(mLimitMin, inSettings.mLimitMin, sizeof(mLimitMin));
187
- memcpy(mLimitMax, inSettings.mLimitMax, sizeof(mLimitMax));
188
- memcpy(mLimitsSpringSettings, inSettings.mLimitsSpringSettings, sizeof(mLimitsSpringSettings));
189
- UpdateTranslationLimits();
190
- UpdateRotationLimits();
191
- UpdateFixedFreeAxis();
192
- CacheHasSpringLimits();
193
-
194
- // Store friction settings
195
- memcpy(mMaxFriction, inSettings.mMaxFriction, sizeof(mMaxFriction));
196
-
197
- // Store motor settings
198
- for (int i = 0; i < EAxis::Num; ++i)
199
- mMotorSettings[i] = inSettings.mMotorSettings[i];
200
-
201
- // Cache if motors are active (motors are off initially, but we may have friction)
202
- CacheTranslationMotorActive();
203
- CacheRotationMotorActive();
204
- }
205
-
206
- void SixDOFConstraint::NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM)
207
- {
208
- if (mBody1->GetID() == inBodyID)
209
- mLocalSpacePosition1 -= inDeltaCOM;
210
- else if (mBody2->GetID() == inBodyID)
211
- mLocalSpacePosition2 -= inDeltaCOM;
212
- }
213
-
214
- void SixDOFConstraint::SetTranslationLimits(Vec3Arg inLimitMin, Vec3Arg inLimitMax)
215
- {
216
- mLimitMin[EAxis::TranslationX] = inLimitMin.GetX();
217
- mLimitMin[EAxis::TranslationY] = inLimitMin.GetY();
218
- mLimitMin[EAxis::TranslationZ] = inLimitMin.GetZ();
219
- mLimitMax[EAxis::TranslationX] = inLimitMax.GetX();
220
- mLimitMax[EAxis::TranslationY] = inLimitMax.GetY();
221
- mLimitMax[EAxis::TranslationZ] = inLimitMax.GetZ();
222
-
223
- UpdateTranslationLimits();
224
- UpdateFixedFreeAxis();
225
- }
226
-
227
- void SixDOFConstraint::SetRotationLimits(Vec3Arg inLimitMin, Vec3Arg inLimitMax)
228
- {
229
- mLimitMin[EAxis::RotationX] = inLimitMin.GetX();
230
- mLimitMin[EAxis::RotationY] = inLimitMin.GetY();
231
- mLimitMin[EAxis::RotationZ] = inLimitMin.GetZ();
232
- mLimitMax[EAxis::RotationX] = inLimitMax.GetX();
233
- mLimitMax[EAxis::RotationY] = inLimitMax.GetY();
234
- mLimitMax[EAxis::RotationZ] = inLimitMax.GetZ();
235
-
236
- UpdateRotationLimits();
237
- UpdateFixedFreeAxis();
238
- }
239
-
240
- void SixDOFConstraint::SetMaxFriction(EAxis inAxis, float inFriction)
241
- {
242
- mMaxFriction[inAxis] = inFriction;
243
-
244
- if (inAxis >= EAxis::TranslationX && inAxis <= EAxis::TranslationZ)
245
- CacheTranslationMotorActive();
246
- else
247
- CacheRotationMotorActive();
248
- }
249
-
250
- void SixDOFConstraint::GetPositionConstraintProperties(Vec3 &outR1PlusU, Vec3 &outR2, Vec3 &outU) const
251
- {
252
- RVec3 p1 = mBody1->GetCenterOfMassTransform() * mLocalSpacePosition1;
253
- RVec3 p2 = mBody2->GetCenterOfMassTransform() * mLocalSpacePosition2;
254
- outR1PlusU = Vec3(p2 - mBody1->GetCenterOfMassPosition()); // r1 + u = (p1 - x1) + (p2 - p1) = p2 - x1
255
- outR2 = Vec3(p2 - mBody2->GetCenterOfMassPosition());
256
- outU = Vec3(p2 - p1);
257
- }
258
-
259
- Quat SixDOFConstraint::GetRotationInConstraintSpace() const
260
- {
261
- // Let b1, b2 be the center of mass transform of body1 and body2 (For body1 this is mBody1->GetCenterOfMassTransform())
262
- // Let c1, c2 be the transform that takes a vector from constraint space to local space of body1 and body2 (For body1 this is Mat44::sRotationTranslation(mConstraintToBody1, mLocalSpacePosition1))
263
- // Let q be the rotation of the constraint in constraint space
264
- // b2 takes a vector from the local space of body2 to world space
265
- // To express this in terms of b1: b2 = b1 * c1 * q * c2^-1
266
- // c2^-1 goes from local body 2 space to constraint space
267
- // q rotates the constraint
268
- // c1 goes from constraint space to body 1 local space
269
- // b1 goes from body 1 local space to world space
270
- // So when the body rotations are given, q = (b1 * c1)^-1 * b2 c2
271
- // Or: q = (q1 * c1)^-1 * (q2 * c2) if we're only interested in rotations
272
- return (mBody1->GetRotation() * mConstraintToBody1).Conjugated() * mBody2->GetRotation() * mConstraintToBody2;
273
- }
274
-
275
- void SixDOFConstraint::CacheTranslationMotorActive()
276
- {
277
- mTranslationMotorActive = mMotorState[EAxis::TranslationX] != EMotorState::Off
278
- || mMotorState[EAxis::TranslationY] != EMotorState::Off
279
- || mMotorState[EAxis::TranslationZ] != EMotorState::Off
280
- || HasFriction(EAxis::TranslationX)
281
- || HasFriction(EAxis::TranslationY)
282
- || HasFriction(EAxis::TranslationZ);
283
- }
284
-
285
- void SixDOFConstraint::CacheRotationMotorActive()
286
- {
287
- mRotationMotorActive = mMotorState[EAxis::RotationX] != EMotorState::Off
288
- || mMotorState[EAxis::RotationY] != EMotorState::Off
289
- || mMotorState[EAxis::RotationZ] != EMotorState::Off
290
- || HasFriction(EAxis::RotationX)
291
- || HasFriction(EAxis::RotationY)
292
- || HasFriction(EAxis::RotationZ);
293
- }
294
-
295
- void SixDOFConstraint::CacheRotationPositionMotorActive()
296
- {
297
- mRotationPositionMotorActive = 0;
298
- for (int i = 0; i < 3; ++i)
299
- if (mMotorState[EAxis::RotationX + i] == EMotorState::Position)
300
- mRotationPositionMotorActive |= 1 << i;
301
- }
302
-
303
- void SixDOFConstraint::CacheHasSpringLimits()
304
- {
305
- mHasSpringLimits = mLimitsSpringSettings[EAxis::TranslationX].mFrequency > 0.0f
306
- || mLimitsSpringSettings[EAxis::TranslationY].mFrequency > 0.0f
307
- || mLimitsSpringSettings[EAxis::TranslationZ].mFrequency > 0.0f;
308
- }
309
-
310
- void SixDOFConstraint::SetMotorState(EAxis inAxis, EMotorState inState)
311
- {
312
- JPH_ASSERT(inState == EMotorState::Off || mMotorSettings[inAxis].IsValid());
313
-
314
- if (mMotorState[inAxis] != inState)
315
- {
316
- mMotorState[inAxis] = inState;
317
-
318
- // Ensure that warm starting next frame doesn't apply any impulses (motor parts are repurposed for different modes)
319
- if (inAxis >= EAxis::TranslationX && inAxis <= EAxis::TranslationZ)
320
- {
321
- mMotorTranslationConstraintPart[inAxis - EAxis::TranslationX].Deactivate();
322
-
323
- CacheTranslationMotorActive();
324
- }
325
- else
326
- {
327
- JPH_ASSERT(inAxis >= EAxis::RotationX && inAxis <= EAxis::RotationZ);
328
-
329
- mMotorRotationConstraintPart[inAxis - EAxis::RotationX].Deactivate();
330
-
331
- CacheRotationMotorActive();
332
- CacheRotationPositionMotorActive();
333
- }
334
- }
335
- }
336
-
337
- void SixDOFConstraint::SetTargetOrientationCS(QuatArg inOrientation)
338
- {
339
- Quat q_swing, q_twist;
340
- inOrientation.GetSwingTwist(q_swing, q_twist);
341
-
342
- uint clamped_axis;
343
- mSwingTwistConstraintPart.ClampSwingTwist(q_swing, q_twist, clamped_axis);
344
-
345
- if (clamped_axis != 0)
346
- mTargetOrientation = q_swing * q_twist;
347
- else
348
- mTargetOrientation = inOrientation;
349
- }
350
-
351
- void SixDOFConstraint::SetupVelocityConstraint(float inDeltaTime)
352
- {
353
- // Get body rotations
354
- Quat rotation1 = mBody1->GetRotation();
355
- Quat rotation2 = mBody2->GetRotation();
356
-
357
- // Quaternion that rotates from body1's constraint space to world space
358
- Quat constraint_body1_to_world = rotation1 * mConstraintToBody1;
359
-
360
- // Store world space axis of constraint space
361
- Mat44 translation_axis_mat = Mat44::sRotation(constraint_body1_to_world);
362
- for (int i = 0; i < 3; ++i)
363
- mTranslationAxis[i] = translation_axis_mat.GetColumn3(i);
364
-
365
- if (IsTranslationFullyConstrained())
366
- {
367
- // All translation locked: Setup point constraint
368
- mPointConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(rotation1), mLocalSpacePosition1, *mBody2, Mat44::sRotation(rotation2), mLocalSpacePosition2);
369
- }
370
- else if (IsTranslationConstrained() || mTranslationMotorActive)
371
- {
372
- // Update world space positions (the bodies may have moved)
373
- Vec3 r1_plus_u, r2, u;
374
- GetPositionConstraintProperties(r1_plus_u, r2, u);
375
-
376
- // Setup axis constraint parts
377
- for (int i = 0; i < 3; ++i)
378
- {
379
- EAxis axis = EAxis(EAxis::TranslationX + i);
380
-
381
- Vec3 translation_axis = mTranslationAxis[i];
382
-
383
- // Calculate displacement along this axis
384
- float d = translation_axis.Dot(u);
385
- mDisplacement[i] = d; // Store for SolveVelocityConstraint
386
-
387
- // Setup limit constraint
388
- bool constraint_active = false;
389
- float constraint_value = 0.0f;
390
- if (IsFixedAxis(axis))
391
- {
392
- // When constraint is fixed it is always active
393
- constraint_value = d - mLimitMin[i];
394
- constraint_active = true;
395
- }
396
- else if (!IsFreeAxis(axis))
397
- {
398
- // When constraint is limited, it is only active when outside of the allowed range
399
- if (d <= mLimitMin[i])
400
- {
401
- constraint_value = d - mLimitMin[i];
402
- constraint_active = true;
403
- }
404
- else if (d >= mLimitMax[i])
405
- {
406
- constraint_value = d - mLimitMax[i];
407
- constraint_active = true;
408
- }
409
- }
410
-
411
- if (constraint_active)
412
- mTranslationConstraintPart[i].CalculateConstraintPropertiesWithSettings(inDeltaTime, *mBody1, r1_plus_u, *mBody2, r2, translation_axis, 0.0f, constraint_value, mLimitsSpringSettings[i]);
413
- else
414
- mTranslationConstraintPart[i].Deactivate();
415
-
416
- // Setup motor constraint
417
- switch (mMotorState[i])
418
- {
419
- case EMotorState::Off:
420
- if (HasFriction(axis))
421
- mMotorTranslationConstraintPart[i].CalculateConstraintProperties(*mBody1, r1_plus_u, *mBody2, r2, translation_axis);
422
- else
423
- mMotorTranslationConstraintPart[i].Deactivate();
424
- break;
425
-
426
- case EMotorState::Velocity:
427
- mMotorTranslationConstraintPart[i].CalculateConstraintProperties(*mBody1, r1_plus_u, *mBody2, r2, translation_axis, -mTargetVelocity[i]);
428
- break;
429
-
430
- case EMotorState::Position:
431
- {
432
- const SpringSettings &spring_settings = mMotorSettings[i].mSpringSettings;
433
- if (spring_settings.HasStiffness())
434
- mMotorTranslationConstraintPart[i].CalculateConstraintPropertiesWithSettings(inDeltaTime, *mBody1, r1_plus_u, *mBody2, r2, translation_axis, 0.0f, translation_axis.Dot(u) - mTargetPosition[i], spring_settings);
435
- else
436
- mMotorTranslationConstraintPart[i].Deactivate();
437
- break;
438
- }
439
- }
440
- }
441
- }
442
-
443
- // Setup rotation constraints
444
- if (IsRotationFullyConstrained())
445
- {
446
- // All rotation locked: Setup rotation constraint
447
- mRotationConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(rotation1), *mBody2, Mat44::sRotation(rotation2));
448
- }
449
- else if (IsRotationConstrained() || mRotationMotorActive)
450
- {
451
- // GetRotationInConstraintSpace without redoing the calculation of constraint_body1_to_world
452
- Quat constraint_body2_to_world = rotation2 * mConstraintToBody2;
453
- Quat q = constraint_body1_to_world.Conjugated() * constraint_body2_to_world;
454
-
455
- // Use swing twist constraint part
456
- if (IsRotationConstrained())
457
- mSwingTwistConstraintPart.CalculateConstraintProperties(*mBody1, *mBody2, q, constraint_body1_to_world);
458
- else
459
- mSwingTwistConstraintPart.Deactivate();
460
-
461
- if (mRotationMotorActive)
462
- {
463
- // Calculate rotation motor axis
464
- Mat44 ws_axis = Mat44::sRotation(constraint_body2_to_world);
465
- for (int i = 0; i < 3; ++i)
466
- mRotationAxis[i] = ws_axis.GetColumn3(i);
467
-
468
- // Get target orientation along the shortest path from q
469
- Quat target_orientation = q.Dot(mTargetOrientation) > 0.0f? mTargetOrientation : -mTargetOrientation;
470
-
471
- // The definition of the constraint rotation q:
472
- // R2 * ConstraintToBody2 = R1 * ConstraintToBody1 * q (1)
473
- //
474
- // R2' is the rotation of body 2 when reaching the target_orientation:
475
- // R2' * ConstraintToBody2 = R1 * ConstraintToBody1 * target_orientation (2)
476
- //
477
- // The difference in body 2 space:
478
- // R2' = R2 * diff_body2 (3)
479
- //
480
- // We want to specify the difference in the constraint space of body 2:
481
- // diff_body2 = ConstraintToBody2 * diff * ConstraintToBody2^* (4)
482
- //
483
- // Extracting R2' from 2: R2' = R1 * ConstraintToBody1 * target_orientation * ConstraintToBody2^* (5)
484
- // Combining 3 & 4: R2' = R2 * ConstraintToBody2 * diff * ConstraintToBody2^* (6)
485
- // Combining 1 & 6: R2' = R1 * ConstraintToBody1 * q * diff * ConstraintToBody2^* (7)
486
- // Combining 5 & 7: R1 * ConstraintToBody1 * target_orientation * ConstraintToBody2^* = R1 * ConstraintToBody1 * q * diff * ConstraintToBody2^*
487
- // <=> target_orientation = q * diff
488
- // <=> diff = q^* * target_orientation
489
- Quat diff = q.Conjugated() * target_orientation;
490
-
491
- // Project diff so that only rotation around axis that have a position motor are remaining
492
- Quat projected_diff;
493
- switch (mRotationPositionMotorActive)
494
- {
495
- case 0b001:
496
- // Keep only rotation around X
497
- projected_diff = diff.GetTwist(Vec3::sAxisX());
498
- break;
499
-
500
- case 0b010:
501
- // Keep only rotation around Y
502
- projected_diff = diff.GetTwist(Vec3::sAxisY());
503
- break;
504
-
505
- case 0b100:
506
- // Keep only rotation around Z
507
- projected_diff = diff.GetTwist(Vec3::sAxisZ());
508
- break;
509
-
510
- case 0b011:
511
- // Remove rotation around Z
512
- // q = swing_xy * twist_z <=> swing_xy = q * twist_z^*
513
- projected_diff = diff * diff.GetTwist(Vec3::sAxisZ()).Conjugated();
514
- break;
515
-
516
- case 0b101:
517
- // Remove rotation around Y
518
- // q = swing_xz * twist_y <=> swing_xz = q * twist_y^*
519
- projected_diff = diff * diff.GetTwist(Vec3::sAxisY()).Conjugated();
520
- break;
521
-
522
- case 0b110:
523
- // Remove rotation around X
524
- // q = swing_yz * twist_x <=> swing_yz = q * twist_x^*
525
- projected_diff = diff * diff.GetTwist(Vec3::sAxisX()).Conjugated();
526
- break;
527
-
528
- case 0b111:
529
- default: // All motors off is handled here but the results are unused
530
- // Keep entire rotation
531
- projected_diff = diff;
532
- break;
533
- }
534
-
535
- // Approximate error angles
536
- // The imaginary part of a quaternion is rotation_axis * sin(angle / 2)
537
- // If angle is small, sin(x) = x so angle[i] ~ 2.0f * rotation_axis[i]
538
- // We'll be making small time steps, so if the angle is not small at least the sign will be correct and we'll move in the right direction
539
- Vec3 rotation_error = -2.0f * projected_diff.GetXYZ();
540
-
541
- // Setup motors
542
- for (int i = 0; i < 3; ++i)
543
- {
544
- EAxis axis = EAxis(EAxis::RotationX + i);
545
-
546
- Vec3 rotation_axis = mRotationAxis[i];
547
-
548
- switch (mMotorState[axis])
549
- {
550
- case EMotorState::Off:
551
- if (HasFriction(axis))
552
- mMotorRotationConstraintPart[i].CalculateConstraintProperties(*mBody1, *mBody2, rotation_axis);
553
- else
554
- mMotorRotationConstraintPart[i].Deactivate();
555
- break;
556
-
557
- case EMotorState::Velocity:
558
- mMotorRotationConstraintPart[i].CalculateConstraintProperties(*mBody1, *mBody2, rotation_axis, -mTargetAngularVelocity[i]);
559
- break;
560
-
561
- case EMotorState::Position:
562
- {
563
- const SpringSettings &spring_settings = mMotorSettings[axis].mSpringSettings;
564
- if (spring_settings.HasStiffness())
565
- mMotorRotationConstraintPart[i].CalculateConstraintPropertiesWithSettings(inDeltaTime, *mBody1, *mBody2, rotation_axis, 0.0f, rotation_error[i], spring_settings);
566
- else
567
- mMotorRotationConstraintPart[i].Deactivate();
568
- break;
569
- }
570
- }
571
- }
572
- }
573
- }
574
- }
575
-
576
- void SixDOFConstraint::ResetWarmStart()
577
- {
578
- for (AxisConstraintPart &c : mMotorTranslationConstraintPart)
579
- c.Deactivate();
580
- for (AngleConstraintPart &c : mMotorRotationConstraintPart)
581
- c.Deactivate();
582
- mRotationConstraintPart.Deactivate();
583
- mSwingTwistConstraintPart.Deactivate();
584
- mPointConstraintPart.Deactivate();
585
- for (AxisConstraintPart &c : mTranslationConstraintPart)
586
- c.Deactivate();
587
- }
588
-
589
- void SixDOFConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
590
- {
591
- // Warm start translation motors
592
- if (mTranslationMotorActive)
593
- for (int i = 0; i < 3; ++i)
594
- if (mMotorTranslationConstraintPart[i].IsActive())
595
- mMotorTranslationConstraintPart[i].WarmStart(*mBody1, *mBody2, mTranslationAxis[i], inWarmStartImpulseRatio);
596
-
597
- // Warm start rotation motors
598
- if (mRotationMotorActive)
599
- for (AngleConstraintPart &c : mMotorRotationConstraintPart)
600
- if (c.IsActive())
601
- c.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
602
-
603
- // Warm start rotation constraints
604
- if (IsRotationFullyConstrained())
605
- mRotationConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
606
- else if (IsRotationConstrained())
607
- mSwingTwistConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
608
-
609
- // Warm start translation constraints
610
- if (IsTranslationFullyConstrained())
611
- mPointConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
612
- else if (IsTranslationConstrained())
613
- for (int i = 0; i < 3; ++i)
614
- if (mTranslationConstraintPart[i].IsActive())
615
- mTranslationConstraintPart[i].WarmStart(*mBody1, *mBody2, mTranslationAxis[i], inWarmStartImpulseRatio);
616
- }
617
-
618
- bool SixDOFConstraint::SolveVelocityConstraint(float inDeltaTime)
619
- {
620
- bool impulse = false;
621
-
622
- // Solve translation motor
623
- if (mTranslationMotorActive)
624
- for (int i = 0; i < 3; ++i)
625
- if (mMotorTranslationConstraintPart[i].IsActive())
626
- switch (mMotorState[i])
627
- {
628
- case EMotorState::Off:
629
- {
630
- // Apply friction only
631
- float max_lambda = mMaxFriction[i] * inDeltaTime;
632
- impulse |= mMotorTranslationConstraintPart[i].SolveVelocityConstraint(*mBody1, *mBody2, mTranslationAxis[i], -max_lambda, max_lambda);
633
- break;
634
- }
635
-
636
- case EMotorState::Velocity:
637
- case EMotorState::Position:
638
- // Drive motor
639
- impulse |= mMotorTranslationConstraintPart[i].SolveVelocityConstraint(*mBody1, *mBody2, mTranslationAxis[i], inDeltaTime * mMotorSettings[i].mMinForceLimit, inDeltaTime * mMotorSettings[i].mMaxForceLimit);
640
- break;
641
- }
642
-
643
- // Solve rotation motor
644
- if (mRotationMotorActive)
645
- for (int i = 0; i < 3; ++i)
646
- {
647
- EAxis axis = EAxis(EAxis::RotationX + i);
648
- if (mMotorRotationConstraintPart[i].IsActive())
649
- switch (mMotorState[axis])
650
- {
651
- case EMotorState::Off:
652
- {
653
- // Apply friction only
654
- float max_lambda = mMaxFriction[axis] * inDeltaTime;
655
- impulse |= mMotorRotationConstraintPart[i].SolveVelocityConstraint(*mBody1, *mBody2, mRotationAxis[i], -max_lambda, max_lambda);
656
- break;
657
- }
658
-
659
- case EMotorState::Velocity:
660
- case EMotorState::Position:
661
- // Drive motor
662
- impulse |= mMotorRotationConstraintPart[i].SolveVelocityConstraint(*mBody1, *mBody2, mRotationAxis[i], inDeltaTime * mMotorSettings[axis].mMinTorqueLimit, inDeltaTime * mMotorSettings[axis].mMaxTorqueLimit);
663
- break;
664
- }
665
- }
666
-
667
- // Solve rotation constraint
668
- if (IsRotationFullyConstrained())
669
- impulse |= mRotationConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
670
- else if (IsRotationConstrained())
671
- impulse |= mSwingTwistConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
672
-
673
- // Solve position constraint
674
- if (IsTranslationFullyConstrained())
675
- impulse |= mPointConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
676
- else if (IsTranslationConstrained())
677
- for (int i = 0; i < 3; ++i)
678
- if (mTranslationConstraintPart[i].IsActive())
679
- {
680
- // If the axis is not fixed it must be limited (or else the constraint would not be active)
681
- // Calculate the min and max constraint force based on on which side we're limited
682
- float limit_min = -FLT_MAX, limit_max = FLT_MAX;
683
- if (!IsFixedAxis(EAxis(EAxis::TranslationX + i)))
684
- {
685
- JPH_ASSERT(!IsFreeAxis(EAxis(EAxis::TranslationX + i)));
686
- if (mDisplacement[i] <= mLimitMin[i])
687
- limit_min = 0;
688
- else if (mDisplacement[i] >= mLimitMax[i])
689
- limit_max = 0;
690
- }
691
-
692
- impulse |= mTranslationConstraintPart[i].SolveVelocityConstraint(*mBody1, *mBody2, mTranslationAxis[i], limit_min, limit_max);
693
- }
694
-
695
- return impulse;
696
- }
697
-
698
- bool SixDOFConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
699
- {
700
- bool impulse = false;
701
-
702
- if (IsRotationFullyConstrained())
703
- {
704
- // Rotation locked: Solve rotation constraint
705
-
706
- // Inverse of initial rotation from body 1 to body 2 in body 1 space
707
- // Definition of initial orientation r0: q2 = q1 r0
708
- // Initial rotation (see: GetRotationInConstraintSpace): q2 = q1 c1 c2^-1
709
- // So: r0^-1 = (c1 c2^-1)^-1 = c2 * c1^-1
710
- Quat constraint_to_body1 = mConstraintToBody1 * Quat::sEulerAngles(GetRotationLimitsMin());
711
- Quat inv_initial_orientation = mConstraintToBody2 * constraint_to_body1.Conjugated();
712
-
713
- // Solve rotation violations
714
- mRotationConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(mBody1->GetRotation()), *mBody2, Mat44::sRotation(mBody2->GetRotation()));
715
- impulse |= mRotationConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, inv_initial_orientation, inBaumgarte);
716
- }
717
- else if (IsRotationConstrained())
718
- {
719
- // Rotation partially constraint
720
-
721
- // Solve rotation violations
722
- Quat q = GetRotationInConstraintSpace();
723
- impulse |= mSwingTwistConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, q, mConstraintToBody1, mConstraintToBody2, inBaumgarte);
724
- }
725
-
726
- // Solve position violations
727
- if (IsTranslationFullyConstrained())
728
- {
729
- // Translation locked: Solve point constraint
730
- Vec3 local_space_position1 = mLocalSpacePosition1 + mConstraintToBody1 * GetTranslationLimitsMin();
731
- mPointConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(mBody1->GetRotation()), local_space_position1, *mBody2, Mat44::sRotation(mBody2->GetRotation()), mLocalSpacePosition2);
732
- impulse |= mPointConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, inBaumgarte);
733
- }
734
- else if (IsTranslationConstrained())
735
- {
736
- // Translation partially locked: Solve per axis
737
- for (int i = 0; i < 3; ++i)
738
- if (mLimitsSpringSettings[i].mFrequency <= 0.0f) // If not soft limit
739
- {
740
- // Update world space positions (the bodies may have moved)
741
- Vec3 r1_plus_u, r2, u;
742
- GetPositionConstraintProperties(r1_plus_u, r2, u);
743
-
744
- // Quaternion that rotates from body1's constraint space to world space
745
- Quat constraint_body1_to_world = mBody1->GetRotation() * mConstraintToBody1;
746
-
747
- // Calculate axis
748
- Vec3 translation_axis;
749
- switch (i)
750
- {
751
- case 0: translation_axis = constraint_body1_to_world.RotateAxisX(); break;
752
- case 1: translation_axis = constraint_body1_to_world.RotateAxisY(); break;
753
- default: JPH_ASSERT(i == 2); translation_axis = constraint_body1_to_world.RotateAxisZ(); break;
754
- }
755
-
756
- // Determine position error
757
- float error = 0.0f;
758
- EAxis axis(EAxis(EAxis::TranslationX + i));
759
- if (IsFixedAxis(axis))
760
- error = u.Dot(translation_axis) - mLimitMin[axis];
761
- else if (!IsFreeAxis(axis))
762
- {
763
- float displacement = u.Dot(translation_axis);
764
- if (displacement <= mLimitMin[axis])
765
- error = displacement - mLimitMin[axis];
766
- else if (displacement >= mLimitMax[axis])
767
- error = displacement - mLimitMax[axis];
768
- }
769
-
770
- if (error != 0.0f)
771
- {
772
- // Setup axis constraint part and solve it
773
- mTranslationConstraintPart[i].CalculateConstraintProperties(*mBody1, r1_plus_u, *mBody2, r2, translation_axis);
774
- impulse |= mTranslationConstraintPart[i].SolvePositionConstraint(*mBody1, *mBody2, translation_axis, error, inBaumgarte);
775
- }
776
- }
777
- }
778
-
779
- return impulse;
780
- }
781
-
782
- #ifdef JPH_DEBUG_RENDERER
783
- void SixDOFConstraint::DrawConstraint(DebugRenderer *inRenderer) const
784
- {
785
- // Get constraint properties in world space
786
- RVec3 position1 = mBody1->GetCenterOfMassTransform() * mLocalSpacePosition1;
787
- Quat rotation1 = mBody1->GetRotation() * mConstraintToBody1;
788
- Quat rotation2 = mBody2->GetRotation() * mConstraintToBody2;
789
-
790
- // Draw constraint orientation
791
- inRenderer->DrawCoordinateSystem(RMat44::sRotationTranslation(rotation1, position1), mDrawConstraintSize);
792
-
793
- if ((IsRotationConstrained() || mRotationPositionMotorActive != 0) && !IsRotationFullyConstrained())
794
- {
795
- // Draw current swing and twist
796
- Quat q = GetRotationInConstraintSpace();
797
- Quat q_swing, q_twist;
798
- q.GetSwingTwist(q_swing, q_twist);
799
- inRenderer->DrawLine(position1, position1 + mDrawConstraintSize * (rotation1 * q_twist).RotateAxisY(), Color::sWhite);
800
- inRenderer->DrawLine(position1, position1 + mDrawConstraintSize * (rotation1 * q_swing).RotateAxisX(), Color::sWhite);
801
- }
802
-
803
- // Draw target rotation
804
- Quat m_swing, m_twist;
805
- mTargetOrientation.GetSwingTwist(m_swing, m_twist);
806
- if (mMotorState[EAxis::RotationX] == EMotorState::Position)
807
- inRenderer->DrawLine(position1, position1 + mDrawConstraintSize * (rotation1 * m_twist).RotateAxisY(), Color::sYellow);
808
- if (mMotorState[EAxis::RotationY] == EMotorState::Position || mMotorState[EAxis::RotationZ] == EMotorState::Position)
809
- inRenderer->DrawLine(position1, position1 + mDrawConstraintSize * (rotation1 * m_swing).RotateAxisX(), Color::sYellow);
810
-
811
- // Draw target angular velocity
812
- Vec3 target_angular_velocity = Vec3::sZero();
813
- for (int i = 0; i < 3; ++i)
814
- if (mMotorState[EAxis::RotationX + i] == EMotorState::Velocity)
815
- target_angular_velocity.SetComponent(i, mTargetAngularVelocity[i]);
816
- if (target_angular_velocity != Vec3::sZero())
817
- inRenderer->DrawArrow(position1, position1 + rotation2 * target_angular_velocity, Color::sRed, 0.1f);
818
- }
819
-
820
- void SixDOFConstraint::DrawConstraintLimits(DebugRenderer *inRenderer) const
821
- {
822
- // Get matrix that transforms from constraint space to world space
823
- RMat44 constraint_body1_to_world = RMat44::sRotationTranslation(mBody1->GetRotation() * mConstraintToBody1, mBody1->GetCenterOfMassTransform() * mLocalSpacePosition1);
824
-
825
- // Draw limits
826
- if (mSwingTwistConstraintPart.GetSwingType() == ESwingType::Pyramid)
827
- inRenderer->DrawSwingPyramidLimits(constraint_body1_to_world, mLimitMin[EAxis::RotationY], mLimitMax[EAxis::RotationY], mLimitMin[EAxis::RotationZ], mLimitMax[EAxis::RotationZ], mDrawConstraintSize, Color::sGreen, DebugRenderer::ECastShadow::Off);
828
- else
829
- inRenderer->DrawSwingConeLimits(constraint_body1_to_world, mLimitMax[EAxis::RotationY], mLimitMax[EAxis::RotationZ], mDrawConstraintSize, Color::sGreen, DebugRenderer::ECastShadow::Off);
830
- inRenderer->DrawPie(constraint_body1_to_world.GetTranslation(), mDrawConstraintSize, constraint_body1_to_world.GetAxisX(), constraint_body1_to_world.GetAxisY(), mLimitMin[EAxis::RotationX], mLimitMax[EAxis::RotationX], Color::sPurple, DebugRenderer::ECastShadow::Off);
831
- }
832
- #endif // JPH_DEBUG_RENDERER
833
-
834
- void SixDOFConstraint::SaveState(StateRecorder &inStream) const
835
- {
836
- TwoBodyConstraint::SaveState(inStream);
837
-
838
- for (const AxisConstraintPart &c : mTranslationConstraintPart)
839
- c.SaveState(inStream);
840
- mPointConstraintPart.SaveState(inStream);
841
- mSwingTwistConstraintPart.SaveState(inStream);
842
- mRotationConstraintPart.SaveState(inStream);
843
- for (const AxisConstraintPart &c : mMotorTranslationConstraintPart)
844
- c.SaveState(inStream);
845
- for (const AngleConstraintPart &c : mMotorRotationConstraintPart)
846
- c.SaveState(inStream);
847
-
848
- inStream.Write(mMotorState);
849
- inStream.Write(mTargetVelocity);
850
- inStream.Write(mTargetAngularVelocity);
851
- inStream.Write(mTargetPosition);
852
- inStream.Write(mTargetOrientation);
853
- }
854
-
855
- void SixDOFConstraint::RestoreState(StateRecorder &inStream)
856
- {
857
- TwoBodyConstraint::RestoreState(inStream);
858
-
859
- for (AxisConstraintPart &c : mTranslationConstraintPart)
860
- c.RestoreState(inStream);
861
- mPointConstraintPart.RestoreState(inStream);
862
- mSwingTwistConstraintPart.RestoreState(inStream);
863
- mRotationConstraintPart.RestoreState(inStream);
864
- for (AxisConstraintPart &c : mMotorTranslationConstraintPart)
865
- c.RestoreState(inStream);
866
- for (AngleConstraintPart &c : mMotorRotationConstraintPart)
867
- c.RestoreState(inStream);
868
-
869
- inStream.Read(mMotorState);
870
- inStream.Read(mTargetVelocity);
871
- inStream.Read(mTargetAngularVelocity);
872
- inStream.Read(mTargetPosition);
873
- inStream.Read(mTargetOrientation);
874
-
875
- CacheTranslationMotorActive();
876
- CacheRotationMotorActive();
877
- CacheRotationPositionMotorActive();
878
- }
879
-
880
- Ref<ConstraintSettings> SixDOFConstraint::GetConstraintSettings() const
881
- {
882
- SixDOFConstraintSettings *settings = new SixDOFConstraintSettings;
883
- ToConstraintSettings(*settings);
884
- settings->mSpace = EConstraintSpace::LocalToBodyCOM;
885
- settings->mPosition1 = RVec3(mLocalSpacePosition1);
886
- settings->mAxisX1 = mConstraintToBody1.RotateAxisX();
887
- settings->mAxisY1 = mConstraintToBody1.RotateAxisY();
888
- settings->mPosition2 = RVec3(mLocalSpacePosition2);
889
- settings->mAxisX2 = mConstraintToBody2.RotateAxisX();
890
- settings->mAxisY2 = mConstraintToBody2.RotateAxisY();
891
- settings->mSwingType = mSwingTwistConstraintPart.GetSwingType();
892
- memcpy(settings->mLimitMin, mLimitMin, sizeof(mLimitMin));
893
- memcpy(settings->mLimitMax, mLimitMax, sizeof(mLimitMax));
894
- memcpy(settings->mMaxFriction, mMaxFriction, sizeof(mMaxFriction));
895
- for (int i = 0; i < EAxis::Num; ++i)
896
- settings->mMotorSettings[i] = mMotorSettings[i];
897
- return settings;
898
- }
899
-
900
- JPH_NAMESPACE_END