@bloomengine/engine 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/package.json +4 -11
  2. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  9. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  11. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  12. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  14. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  15. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  16. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  17. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  39. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  42. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  45. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  46. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  47. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  52. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  53. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  54. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  55. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  56. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  57. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  58. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  60. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  61. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  64. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  66. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  68. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  70. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  71. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  73. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  81. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  83. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  85. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  88. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  89. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  90. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  93. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  94. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  96. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  97. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  98. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  102. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  103. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  105. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  106. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  110. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  111. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  113. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  114. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  116. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  118. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  145. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  148. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  150. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  152. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  154. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  155. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  156. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  157. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  158. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  161. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  162. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  163. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  165. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  166. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  167. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  168. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  170. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  171. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  172. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  173. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  175. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  181. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  204. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
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  461. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  465. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  467. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  475. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  483. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  489. package/native/third_party/JoltPhysics/LICENSE +0 -7
  490. package/native/third_party/JoltPhysics/README.md +0 -173
  491. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  492. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  493. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,66 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Core/Reference.h>
8
- #include <Jolt/ObjectStream/SerializableObject.h>
9
- #include <Jolt/Physics/Constraints/SpringSettings.h>
10
-
11
- JPH_NAMESPACE_BEGIN
12
-
13
- class StreamIn;
14
- class StreamOut;
15
-
16
- enum class EMotorState
17
- {
18
- Off, ///< Motor is off
19
- Velocity, ///< Motor will drive to target velocity
20
- Position ///< Motor will drive to target position
21
- };
22
-
23
- /// Class that contains the settings for a constraint motor.
24
- /// See the main page of the API documentation for more information on how to configure a motor.
25
- class JPH_EXPORT MotorSettings
26
- {
27
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, MotorSettings)
28
-
29
- public:
30
- /// Constructor
31
- MotorSettings() = default;
32
- MotorSettings(const MotorSettings &) = default;
33
- MotorSettings & operator = (const MotorSettings &) = default;
34
- MotorSettings(float inFrequency, float inDamping) : mSpringSettings(ESpringMode::FrequencyAndDamping, inFrequency, inDamping) { JPH_ASSERT(IsValid()); }
35
- MotorSettings(float inFrequency, float inDamping, float inForceLimit, float inTorqueLimit) : mSpringSettings(ESpringMode::FrequencyAndDamping, inFrequency, inDamping), mMinForceLimit(-inForceLimit), mMaxForceLimit(inForceLimit), mMinTorqueLimit(-inTorqueLimit), mMaxTorqueLimit(inTorqueLimit) { JPH_ASSERT(IsValid()); }
36
-
37
- /// Set asymmetric force limits
38
- void SetForceLimits(float inMin, float inMax) { JPH_ASSERT(inMin <= inMax); mMinForceLimit = inMin; mMaxForceLimit = inMax; }
39
-
40
- /// Set asymmetric torque limits
41
- void SetTorqueLimits(float inMin, float inMax) { JPH_ASSERT(inMin <= inMax); mMinTorqueLimit = inMin; mMaxTorqueLimit = inMax; }
42
-
43
- /// Set symmetric force limits
44
- void SetForceLimit(float inLimit) { mMinForceLimit = -inLimit; mMaxForceLimit = inLimit; }
45
-
46
- /// Set symmetric torque limits
47
- void SetTorqueLimit(float inLimit) { mMinTorqueLimit = -inLimit; mMaxTorqueLimit = inLimit; }
48
-
49
- /// Check if settings are valid
50
- bool IsValid() const { return mSpringSettings.mFrequency >= 0.0f && mSpringSettings.mDamping >= 0.0f && mMinForceLimit <= mMaxForceLimit && mMinTorqueLimit <= mMaxTorqueLimit; }
51
-
52
- /// Saves the contents of the motor settings in binary form to inStream.
53
- void SaveBinaryState(StreamOut &inStream) const;
54
-
55
- /// Restores contents from the binary stream inStream.
56
- void RestoreBinaryState(StreamIn &inStream);
57
-
58
- // Settings
59
- SpringSettings mSpringSettings { ESpringMode::FrequencyAndDamping, 2.0f, 1.0f }; ///< Settings for the spring that is used to drive to the position target (not used when motor is a velocity motor).
60
- float mMinForceLimit = -FLT_MAX; ///< Minimum force to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
61
- float mMaxForceLimit = FLT_MAX; ///< Maximum force to apply in case of a linear constraint (N). Not used when motor is an angular motor.
62
- float mMinTorqueLimit = -FLT_MAX; ///< Minimum torque to apply in case of a angular constraint (N m). Usually this is -mMaxTorqueLimit unless you want a motor that can e.g. push but not pull. Not used when motor is a position motor.
63
- float mMaxTorqueLimit = FLT_MAX; ///< Maximum torque to apply in case of a angular constraint (N m). Not used when motor is a position motor.
64
- };
65
-
66
- JPH_NAMESPACE_END
@@ -1,458 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Constraints/PathConstraint.h>
8
- #include <Jolt/Physics/Body/Body.h>
9
- #include <Jolt/Core/StringTools.h>
10
- #include <Jolt/ObjectStream/TypeDeclarations.h>
11
- #include <Jolt/Core/StreamIn.h>
12
- #include <Jolt/Core/StreamOut.h>
13
- #ifdef JPH_DEBUG_RENDERER
14
- #include <Jolt/Renderer/DebugRenderer.h>
15
- #endif // JPH_DEBUG_RENDERER
16
-
17
- JPH_NAMESPACE_BEGIN
18
-
19
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(PathConstraintSettings)
20
- {
21
- JPH_ADD_BASE_CLASS(PathConstraintSettings, TwoBodyConstraintSettings)
22
-
23
- JPH_ADD_ATTRIBUTE(PathConstraintSettings, mPath)
24
- JPH_ADD_ATTRIBUTE(PathConstraintSettings, mPathPosition)
25
- JPH_ADD_ATTRIBUTE(PathConstraintSettings, mPathRotation)
26
- JPH_ADD_ATTRIBUTE(PathConstraintSettings, mPathFraction)
27
- JPH_ADD_ATTRIBUTE(PathConstraintSettings, mMaxFrictionForce)
28
- JPH_ADD_ATTRIBUTE(PathConstraintSettings, mPositionMotorSettings)
29
- JPH_ADD_ENUM_ATTRIBUTE(PathConstraintSettings, mRotationConstraintType)
30
- }
31
-
32
- void PathConstraintSettings::SaveBinaryState(StreamOut &inStream) const
33
- {
34
- ConstraintSettings::SaveBinaryState(inStream);
35
-
36
- mPath->SaveBinaryState(inStream);
37
- inStream.Write(mPathPosition);
38
- inStream.Write(mPathRotation);
39
- inStream.Write(mPathFraction);
40
- inStream.Write(mMaxFrictionForce);
41
- inStream.Write(mRotationConstraintType);
42
- mPositionMotorSettings.SaveBinaryState(inStream);
43
- }
44
-
45
- void PathConstraintSettings::RestoreBinaryState(StreamIn &inStream)
46
- {
47
- ConstraintSettings::RestoreBinaryState(inStream);
48
-
49
- PathConstraintPath::PathResult result = PathConstraintPath::sRestoreFromBinaryState(inStream);
50
- if (!result.HasError())
51
- mPath = result.Get();
52
- inStream.Read(mPathPosition);
53
- inStream.Read(mPathRotation);
54
- inStream.Read(mPathFraction);
55
- inStream.Read(mMaxFrictionForce);
56
- inStream.Read(mRotationConstraintType);
57
- mPositionMotorSettings.RestoreBinaryState(inStream);
58
- }
59
-
60
- TwoBodyConstraint *PathConstraintSettings::Create(Body &inBody1, Body &inBody2) const
61
- {
62
- return new PathConstraint(inBody1, inBody2, *this);
63
- }
64
-
65
- PathConstraint::PathConstraint(Body &inBody1, Body &inBody2, const PathConstraintSettings &inSettings) :
66
- TwoBodyConstraint(inBody1, inBody2, inSettings),
67
- mRotationConstraintType(inSettings.mRotationConstraintType),
68
- mMaxFrictionForce(inSettings.mMaxFrictionForce),
69
- mPositionMotorSettings(inSettings.mPositionMotorSettings)
70
- {
71
- // Calculate transform that takes us from the path start to center of mass space of body 1
72
- mPathToBody1 = Mat44::sRotationTranslation(inSettings.mPathRotation, inSettings.mPathPosition - inBody1.GetShape()->GetCenterOfMass());
73
-
74
- SetPath(inSettings.mPath, inSettings.mPathFraction);
75
- }
76
-
77
- void PathConstraint::NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM)
78
- {
79
- if (mBody1->GetID() == inBodyID)
80
- mPathToBody1.SetTranslation(mPathToBody1.GetTranslation() - inDeltaCOM);
81
- else if (mBody2->GetID() == inBodyID)
82
- mPathToBody2.SetTranslation(mPathToBody2.GetTranslation() - inDeltaCOM);
83
- }
84
-
85
- void PathConstraint::SetPath(const PathConstraintPath *inPath, float inPathFraction)
86
- {
87
- mPath = inPath;
88
- mPathFraction = inPathFraction;
89
-
90
- if (mPath != nullptr)
91
- {
92
- // Get the point on the path for this fraction
93
- Vec3 path_point, path_tangent, path_normal, path_binormal;
94
- mPath->GetPointOnPath(mPathFraction, path_point, path_tangent, path_normal, path_binormal);
95
-
96
- // Construct the matrix that takes us from the closest point on the path to body 2 center of mass space
97
- Mat44 closest_point_to_path(Vec4(path_tangent, 0), Vec4(path_binormal, 0), Vec4(path_normal, 0), Vec4(path_point, 1));
98
- Mat44 cp_to_body1 = mPathToBody1 * closest_point_to_path;
99
- mPathToBody2 = (mBody2->GetInverseCenterOfMassTransform() * mBody1->GetCenterOfMassTransform()).ToMat44() * cp_to_body1;
100
-
101
- // Calculate initial orientation
102
- if (mRotationConstraintType == EPathRotationConstraintType::FullyConstrained)
103
- mInvInitialOrientation = RotationEulerConstraintPart::sGetInvInitialOrientation(*mBody1, *mBody2);
104
- }
105
- }
106
-
107
- void PathConstraint::CalculateConstraintProperties(float inDeltaTime)
108
- {
109
- // Get transforms of body 1 and 2
110
- RMat44 transform1 = mBody1->GetCenterOfMassTransform();
111
- RMat44 transform2 = mBody2->GetCenterOfMassTransform();
112
-
113
- // Get the transform of the path transform as seen from body 1 in world space
114
- RMat44 path_to_world_1 = transform1 * mPathToBody1;
115
-
116
- // Get the transform of from the point on path that body 2 is attached to in world space
117
- RMat44 path_to_world_2 = transform2 * mPathToBody2;
118
-
119
- // Calculate new closest point on path
120
- RVec3 position2 = path_to_world_2.GetTranslation();
121
- Vec3 position2_local_to_path = Vec3(path_to_world_1.InversedRotationTranslation() * position2);
122
- mPathFraction = mPath->GetClosestPoint(position2_local_to_path, mPathFraction);
123
-
124
- // Get the point on the path for this fraction
125
- Vec3 path_point, path_tangent, path_normal, path_binormal;
126
- mPath->GetPointOnPath(mPathFraction, path_point, path_tangent, path_normal, path_binormal);
127
-
128
- // Calculate R1 and R2
129
- RVec3 path_point_ws = path_to_world_1 * path_point;
130
- mR1 = Vec3(path_point_ws - mBody1->GetCenterOfMassPosition());
131
- mR2 = Vec3(position2 - mBody2->GetCenterOfMassPosition());
132
-
133
- // Calculate U = X2 + R2 - X1 - R1
134
- mU = Vec3(position2 - path_point_ws);
135
-
136
- // Calculate world space normals
137
- mPathNormal = path_to_world_1.Multiply3x3(path_normal);
138
- mPathBinormal = path_to_world_1.Multiply3x3(path_binormal);
139
-
140
- // Calculate slide axis
141
- mPathTangent = path_to_world_1.Multiply3x3(path_tangent);
142
-
143
- // Prepare constraint part for position constraint to slide along the path
144
- mPositionConstraintPart.CalculateConstraintProperties(*mBody1, transform1.GetRotation(), mR1 + mU, *mBody2, transform2.GetRotation(), mR2, mPathNormal, mPathBinormal);
145
-
146
- // Check if closest point is on the boundary of the path and if so apply limit
147
- if (!mPath->IsLooping() && (mPathFraction <= 0.0f || mPathFraction >= mPath->GetPathMaxFraction()))
148
- mPositionLimitsConstraintPart.CalculateConstraintProperties(*mBody1, mR1 + mU, *mBody2, mR2, mPathTangent);
149
- else
150
- mPositionLimitsConstraintPart.Deactivate();
151
-
152
- // Prepare rotation constraint part
153
- switch (mRotationConstraintType)
154
- {
155
- case EPathRotationConstraintType::Free:
156
- // No rotational limits
157
- break;
158
-
159
- case EPathRotationConstraintType::ConstrainAroundTangent:
160
- mHingeConstraintPart.CalculateConstraintProperties(*mBody1, transform1.GetRotation(), mPathTangent, *mBody2, transform2.GetRotation(), path_to_world_2.GetAxisX());
161
- break;
162
-
163
- case EPathRotationConstraintType::ConstrainAroundNormal:
164
- mHingeConstraintPart.CalculateConstraintProperties(*mBody1, transform1.GetRotation(), mPathNormal, *mBody2, transform2.GetRotation(), path_to_world_2.GetAxisZ());
165
- break;
166
-
167
- case EPathRotationConstraintType::ConstrainAroundBinormal:
168
- mHingeConstraintPart.CalculateConstraintProperties(*mBody1, transform1.GetRotation(), mPathBinormal, *mBody2, transform2.GetRotation(), path_to_world_2.GetAxisY());
169
- break;
170
-
171
- case EPathRotationConstraintType::ConstrainToPath:
172
- // We need to calculate the inverse of the rotation from body 1 to body 2 for the current path position (see: RotationEulerConstraintPart::sGetInvInitialOrientation)
173
- // RotationBody2 = RotationBody1 * InitialOrientation <=> InitialOrientation^-1 = RotationBody2^-1 * RotationBody1
174
- // We can express RotationBody2 in terms of RotationBody1: RotationBody2 = RotationBody1 * PathToBody1 * RotationClosestPointOnPath * PathToBody2^-1
175
- // Combining these two: InitialOrientation^-1 = PathToBody2 * (PathToBody1 * RotationClosestPointOnPath)^-1
176
- mInvInitialOrientation = mPathToBody2.Multiply3x3RightTransposed(mPathToBody1.Multiply3x3(Mat44(Vec4(path_tangent, 0), Vec4(path_binormal, 0), Vec4(path_normal, 0), Vec4::sZero()))).GetQuaternion();
177
- [[fallthrough]];
178
-
179
- case EPathRotationConstraintType::FullyConstrained:
180
- mRotationConstraintPart.CalculateConstraintProperties(*mBody1, transform1.GetRotation(), *mBody2, transform2.GetRotation());
181
- break;
182
- }
183
-
184
- // Motor properties
185
- switch (mPositionMotorState)
186
- {
187
- case EMotorState::Off:
188
- if (mMaxFrictionForce > 0.0f)
189
- mPositionMotorConstraintPart.CalculateConstraintProperties(*mBody1, mR1 + mU, *mBody2, mR2, mPathTangent);
190
- else
191
- mPositionMotorConstraintPart.Deactivate();
192
- break;
193
-
194
- case EMotorState::Velocity:
195
- mPositionMotorConstraintPart.CalculateConstraintProperties(*mBody1, mR1 + mU, *mBody2, mR2, mPathTangent, -mTargetVelocity);
196
- break;
197
-
198
- case EMotorState::Position:
199
- if (mPositionMotorSettings.mSpringSettings.HasStiffness())
200
- {
201
- // Calculate constraint value to drive to
202
- float c;
203
- if (mPath->IsLooping())
204
- {
205
- float max_fraction = mPath->GetPathMaxFraction();
206
- c = fmod(mPathFraction - mTargetPathFraction, max_fraction);
207
- float half_max_fraction = 0.5f * max_fraction;
208
- if (c > half_max_fraction)
209
- c -= max_fraction;
210
- else if (c < -half_max_fraction)
211
- c += max_fraction;
212
- }
213
- else
214
- c = mPathFraction - mTargetPathFraction;
215
- mPositionMotorConstraintPart.CalculateConstraintPropertiesWithSettings(inDeltaTime, *mBody1, mR1 + mU, *mBody2, mR2, mPathTangent, 0.0f, c, mPositionMotorSettings.mSpringSettings);
216
- }
217
- else
218
- mPositionMotorConstraintPart.Deactivate();
219
- break;
220
- }
221
- }
222
-
223
- void PathConstraint::SetupVelocityConstraint(float inDeltaTime)
224
- {
225
- CalculateConstraintProperties(inDeltaTime);
226
- }
227
-
228
- void PathConstraint::ResetWarmStart()
229
- {
230
- mPositionMotorConstraintPart.Deactivate();
231
- mPositionConstraintPart.Deactivate();
232
- mPositionLimitsConstraintPart.Deactivate();
233
- mHingeConstraintPart.Deactivate();
234
- mRotationConstraintPart.Deactivate();
235
- }
236
-
237
- void PathConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
238
- {
239
- // Warm starting: Apply previous frame impulse
240
- mPositionMotorConstraintPart.WarmStart(*mBody1, *mBody2, mPathTangent, inWarmStartImpulseRatio);
241
- mPositionConstraintPart.WarmStart(*mBody1, *mBody2, mPathNormal, mPathBinormal, inWarmStartImpulseRatio);
242
- mPositionLimitsConstraintPart.WarmStart(*mBody1, *mBody2, mPathTangent, inWarmStartImpulseRatio);
243
-
244
- switch (mRotationConstraintType)
245
- {
246
- case EPathRotationConstraintType::Free:
247
- // No rotational limits
248
- break;
249
-
250
- case EPathRotationConstraintType::ConstrainAroundTangent:
251
- case EPathRotationConstraintType::ConstrainAroundNormal:
252
- case EPathRotationConstraintType::ConstrainAroundBinormal:
253
- mHingeConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
254
- break;
255
-
256
- case EPathRotationConstraintType::ConstrainToPath:
257
- case EPathRotationConstraintType::FullyConstrained:
258
- mRotationConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
259
- break;
260
- }
261
- }
262
-
263
- bool PathConstraint::SolveVelocityConstraint(float inDeltaTime)
264
- {
265
- // Solve motor
266
- bool motor = false;
267
- if (mPositionMotorConstraintPart.IsActive())
268
- {
269
- switch (mPositionMotorState)
270
- {
271
- case EMotorState::Off:
272
- {
273
- float max_lambda = mMaxFrictionForce * inDeltaTime;
274
- motor = mPositionMotorConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mPathTangent, -max_lambda, max_lambda);
275
- break;
276
- }
277
-
278
- case EMotorState::Velocity:
279
- case EMotorState::Position:
280
- motor = mPositionMotorConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mPathTangent, inDeltaTime * mPositionMotorSettings.mMinForceLimit, inDeltaTime * mPositionMotorSettings.mMaxForceLimit);
281
- break;
282
- }
283
- }
284
-
285
- // Solve position constraint along 2 axis
286
- bool pos = mPositionConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mPathNormal, mPathBinormal);
287
-
288
- // Solve limits along path axis
289
- bool limit = false;
290
- if (mPositionLimitsConstraintPart.IsActive())
291
- {
292
- if (mPathFraction <= 0.0f)
293
- limit = mPositionLimitsConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mPathTangent, 0, FLT_MAX);
294
- else
295
- {
296
- JPH_ASSERT(mPathFraction >= mPath->GetPathMaxFraction());
297
- limit = mPositionLimitsConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mPathTangent, -FLT_MAX, 0);
298
- }
299
- }
300
-
301
- // Solve rotational constraint
302
- // Note, this is not entirely correct, we should apply a velocity constraint so that the body will actually follow the path
303
- // by looking at the derivative of the tangent, normal or binormal but we don't. This means the position constraint solver
304
- // will need to correct the orientation error that builds up, which in turn means that the simulation is not physically correct.
305
- bool rot = false;
306
- switch (mRotationConstraintType)
307
- {
308
- case EPathRotationConstraintType::Free:
309
- // No rotational limits
310
- break;
311
-
312
- case EPathRotationConstraintType::ConstrainAroundTangent:
313
- case EPathRotationConstraintType::ConstrainAroundNormal:
314
- case EPathRotationConstraintType::ConstrainAroundBinormal:
315
- rot = mHingeConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
316
- break;
317
-
318
- case EPathRotationConstraintType::ConstrainToPath:
319
- case EPathRotationConstraintType::FullyConstrained:
320
- rot = mRotationConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
321
- break;
322
- }
323
-
324
- return motor || pos || limit || rot;
325
- }
326
-
327
- bool PathConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
328
- {
329
- // Update constraint properties (bodies may have moved)
330
- CalculateConstraintProperties(inDeltaTime);
331
-
332
- // Solve position constraint along 2 axis
333
- bool pos = mPositionConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, mU, mPathNormal, mPathBinormal, inBaumgarte);
334
-
335
- // Solve limits along path axis
336
- bool limit = false;
337
- if (mPositionLimitsConstraintPart.IsActive())
338
- {
339
- if (mPathFraction <= 0.0f)
340
- limit = mPositionLimitsConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, mPathTangent, mU.Dot(mPathTangent), inBaumgarte);
341
- else
342
- {
343
- JPH_ASSERT(mPathFraction >= mPath->GetPathMaxFraction());
344
- limit = mPositionLimitsConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, mPathTangent, mU.Dot(mPathTangent), inBaumgarte);
345
- }
346
- }
347
-
348
- // Solve rotational constraint
349
- bool rot = false;
350
- switch (mRotationConstraintType)
351
- {
352
- case EPathRotationConstraintType::Free:
353
- // No rotational limits
354
- break;
355
-
356
- case EPathRotationConstraintType::ConstrainAroundTangent:
357
- case EPathRotationConstraintType::ConstrainAroundNormal:
358
- case EPathRotationConstraintType::ConstrainAroundBinormal:
359
- rot = mHingeConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, inBaumgarte);
360
- break;
361
-
362
- case EPathRotationConstraintType::ConstrainToPath:
363
- case EPathRotationConstraintType::FullyConstrained:
364
- rot = mRotationConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, mInvInitialOrientation, inBaumgarte);
365
- break;
366
- }
367
-
368
- return pos || limit || rot;
369
- }
370
-
371
- #ifdef JPH_DEBUG_RENDERER
372
- void PathConstraint::DrawConstraint(DebugRenderer *inRenderer) const
373
- {
374
- if (mPath != nullptr)
375
- {
376
- // Draw the path in world space
377
- RMat44 path_to_world = mBody1->GetCenterOfMassTransform() * mPathToBody1;
378
- mPath->DrawPath(inRenderer, path_to_world);
379
-
380
- // Draw anchor point of both bodies in world space
381
- RVec3 x1 = mBody1->GetCenterOfMassPosition() + mR1;
382
- RVec3 x2 = mBody2->GetCenterOfMassPosition() + mR2;
383
- inRenderer->DrawMarker(x1, Color::sYellow, 0.1f);
384
- inRenderer->DrawMarker(x2, Color::sYellow, 0.1f);
385
- inRenderer->DrawArrow(x1, x1 + mPathTangent, Color::sBlue, 0.1f);
386
- inRenderer->DrawArrow(x1, x1 + mPathNormal, Color::sRed, 0.1f);
387
- inRenderer->DrawArrow(x1, x1 + mPathBinormal, Color::sGreen, 0.1f);
388
- inRenderer->DrawText3D(x1, StringFormat("%.1f", (double)mPathFraction));
389
-
390
- // Draw motor
391
- switch (mPositionMotorState)
392
- {
393
- case EMotorState::Position:
394
- {
395
- // Draw target marker
396
- Vec3 position, tangent, normal, binormal;
397
- mPath->GetPointOnPath(mTargetPathFraction, position, tangent, normal, binormal);
398
- inRenderer->DrawMarker(path_to_world * position, Color::sYellow, 1.0f);
399
- break;
400
- }
401
-
402
- case EMotorState::Velocity:
403
- {
404
- RVec3 position = mBody2->GetCenterOfMassPosition() + mR2;
405
- inRenderer->DrawArrow(position, position + mPathTangent * mTargetVelocity, Color::sRed, 0.1f);
406
- break;
407
- }
408
-
409
- case EMotorState::Off:
410
- break;
411
- }
412
- }
413
- }
414
- #endif // JPH_DEBUG_RENDERER
415
-
416
- void PathConstraint::SaveState(StateRecorder &inStream) const
417
- {
418
- TwoBodyConstraint::SaveState(inStream);
419
-
420
- mPositionConstraintPart.SaveState(inStream);
421
- mPositionLimitsConstraintPart.SaveState(inStream);
422
- mPositionMotorConstraintPart.SaveState(inStream);
423
- mHingeConstraintPart.SaveState(inStream);
424
- mRotationConstraintPart.SaveState(inStream);
425
-
426
- inStream.Write(mMaxFrictionForce);
427
- inStream.Write(mPositionMotorSettings);
428
- inStream.Write(mPositionMotorState);
429
- inStream.Write(mTargetVelocity);
430
- inStream.Write(mTargetPathFraction);
431
- inStream.Write(mPathFraction);
432
- }
433
-
434
- void PathConstraint::RestoreState(StateRecorder &inStream)
435
- {
436
- TwoBodyConstraint::RestoreState(inStream);
437
-
438
- mPositionConstraintPart.RestoreState(inStream);
439
- mPositionLimitsConstraintPart.RestoreState(inStream);
440
- mPositionMotorConstraintPart.RestoreState(inStream);
441
- mHingeConstraintPart.RestoreState(inStream);
442
- mRotationConstraintPart.RestoreState(inStream);
443
-
444
- inStream.Read(mMaxFrictionForce);
445
- inStream.Read(mPositionMotorSettings);
446
- inStream.Read(mPositionMotorState);
447
- inStream.Read(mTargetVelocity);
448
- inStream.Read(mTargetPathFraction);
449
- inStream.Read(mPathFraction);
450
- }
451
-
452
- Ref<ConstraintSettings> PathConstraint::GetConstraintSettings() const
453
- {
454
- JPH_ASSERT(false); // Not implemented yet
455
- return nullptr;
456
- }
457
-
458
- JPH_NAMESPACE_END