@bloomengine/engine 0.4.0 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +4 -11
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
- package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
- package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
- package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
- package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
- package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
- package/native/third_party/JoltPhysics/Build/README.md +0 -250
- package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
- package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
- package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
- package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
- package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +0 -313
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +0 -64
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +0 -629
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +0 -108
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +0 -56
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +0 -35
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +0 -66
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +0 -1768
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +0 -389
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +0 -107
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +0 -46
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastResult.h +0 -37
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- package/native/third_party/JoltPhysics/README.md +0 -173
- package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
- package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
- package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Core/StaticArray.h>
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#include <Jolt/Physics/Collision/Shape/Shape.h>
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#include <Jolt/Physics/Collision/Shape/SubShapeID.h>
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#include <Jolt/Physics/Collision/PhysicsMaterial.h>
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JPH_NAMESPACE_BEGIN
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class CollideShapeSettings;
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/// Class that constructs a ConvexShape (abstract)
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class JPH_EXPORT ConvexShapeSettings : public ShapeSettings
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{
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JPH_DECLARE_SERIALIZABLE_ABSTRACT(JPH_EXPORT, ConvexShapeSettings)
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public:
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/// Constructor
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ConvexShapeSettings() = default;
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explicit ConvexShapeSettings(const PhysicsMaterial *inMaterial) : mMaterial(inMaterial) { }
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/// Set the density of the object in kg / m^3
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void SetDensity(float inDensity) { mDensity = inDensity; }
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// Properties
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RefConst<PhysicsMaterial> mMaterial; ///< Material assigned to this shape
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float mDensity = 1000.0f; ///< Uniform density of the interior of the convex object (kg / m^3)
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};
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/// Base class for all convex shapes. Defines a virtual interface.
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class JPH_EXPORT ConvexShape : public Shape
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{
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public:
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JPH_OVERRIDE_NEW_DELETE
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/// Constructor
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explicit ConvexShape(EShapeSubType inSubType) : Shape(EShapeType::Convex, inSubType) { }
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ConvexShape(EShapeSubType inSubType, const ConvexShapeSettings &inSettings, ShapeResult &outResult) : Shape(EShapeType::Convex, inSubType, inSettings, outResult), mMaterial(inSettings.mMaterial), mDensity(inSettings.mDensity) { }
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ConvexShape(EShapeSubType inSubType, const PhysicsMaterial *inMaterial) : Shape(EShapeType::Convex, inSubType), mMaterial(inMaterial) { }
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// See Shape::GetSubShapeIDBitsRecursive
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virtual uint GetSubShapeIDBitsRecursive() const override { return 0; } // Convex shapes don't have sub shapes
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// See Shape::GetMaterial
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virtual const PhysicsMaterial * GetMaterial([[maybe_unused]] const SubShapeID &inSubShapeID) const override { JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID"); return GetMaterial(); }
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// See Shape::CastRay
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virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
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virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
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// See: Shape::CollidePoint
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virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
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// See Shape::GetTrianglesStart
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virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
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// See Shape::GetTrianglesNext
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virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
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// See Shape::GetSubmergedVolume
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virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override;
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/// Function that provides an interface for GJK
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class Support
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{
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public:
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/// Warning: Virtual destructor will not be called on this object!
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virtual ~Support() = default;
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/// Calculate the support vector for this convex shape (includes / excludes the convex radius depending on how this was obtained).
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/// Support vector is relative to the center of mass of the shape.
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virtual Vec3 GetSupport(Vec3Arg inDirection) const = 0;
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/// Convex radius of shape. Collision detection on penetrating shapes is much more expensive,
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/// so you can add a radius around objects to increase the shape. This makes it far less likely that they will actually penetrate.
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virtual float GetConvexRadius() const = 0;
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};
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/// Buffer to hold a Support object, used to avoid dynamic memory allocations
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class alignas(16) SupportBuffer
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{
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public:
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uint8 mData[4160];
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};
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/// How the GetSupport function should behave
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enum class ESupportMode
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{
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ExcludeConvexRadius, ///< Return the shape excluding the convex radius, Support::GetConvexRadius will return the convex radius if there is one, but adding this radius may not result in the most accurate/efficient representation of shapes with sharp edges
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IncludeConvexRadius, ///< Return the shape including the convex radius, Support::GetSupport includes the convex radius if there is one, Support::GetConvexRadius will return 0
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Default, ///< Use both Support::GetSupport add Support::GetConvexRadius to get a support point that matches the original shape as accurately/efficiently as possible
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};
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/// Returns an object that provides the GetSupport function for this shape.
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/// inMode determines if this support function includes or excludes the convex radius.
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/// of the values returned by the GetSupport function. This improves numerical accuracy of the results.
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/// inScale scales this shape in local space.
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virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const = 0;
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/// Material of the shape
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void SetMaterial(const PhysicsMaterial *inMaterial) { mMaterial = inMaterial; }
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const PhysicsMaterial * GetMaterial() const { return mMaterial != nullptr? mMaterial : PhysicsMaterial::sDefault; }
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/// Set density of the shape (kg / m^3)
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void SetDensity(float inDensity) { mDensity = inDensity; }
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/// Get density of the shape (kg / m^3)
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float GetDensity() const { return mDensity; }
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#ifdef JPH_DEBUG_RENDERER
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// See Shape::DrawGetSupportFunction
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virtual void DrawGetSupportFunction(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const override;
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// See Shape::DrawGetSupportingFace
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virtual void DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
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#endif // JPH_DEBUG_RENDERER
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// See Shape
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virtual void SaveBinaryState(StreamOut &inStream) const override;
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virtual void SaveMaterialState(PhysicsMaterialList &outMaterials) const override;
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virtual void RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials) override;
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// Register shape functions with the registry
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static void sRegister();
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protected:
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// See: Shape::RestoreBinaryState
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virtual void RestoreBinaryState(StreamIn &inStream) override;
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/// Vertex list that forms a unit sphere
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static const StaticArray<Vec3, 384> sUnitSphereTriangles;
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private:
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// Class for GetTrianglesStart/Next
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class CSGetTrianglesContext;
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// Helper functions called by CollisionDispatch
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static void sCollideConvexVsConvex(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
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static void sCastConvexVsConvex(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
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// Properties
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RefConst<PhysicsMaterial> mMaterial; ///< Material assigned to this shape
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float mDensity = 1000.0f; ///< Uniform density of the interior of the convex object (kg / m^3)
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};
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JPH_NAMESPACE_END
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/Collision/Shape/CylinderShape.h>
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#include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
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#include <Jolt/Physics/Collision/Shape/GetTrianglesContext.h>
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#include <Jolt/Physics/Collision/RayCast.h>
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#include <Jolt/Physics/Collision/CastResult.h>
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#include <Jolt/Physics/Collision/CollidePointResult.h>
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#include <Jolt/Physics/Collision/TransformedShape.h>
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#include <Jolt/Physics/Collision/CollideSoftBodyVertexIterator.h>
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#include <Jolt/Geometry/RayCylinder.h>
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#include <Jolt/ObjectStream/TypeDeclarations.h>
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#include <Jolt/Core/StreamIn.h>
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#include <Jolt/Core/StreamOut.h>
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#ifdef JPH_DEBUG_RENDERER
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#include <Jolt/Renderer/DebugRenderer.h>
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#endif // JPH_DEBUG_RENDERER
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JPH_NAMESPACE_BEGIN
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JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(CylinderShapeSettings)
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{
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JPH_ADD_BASE_CLASS(CylinderShapeSettings, ConvexShapeSettings)
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JPH_ADD_ATTRIBUTE(CylinderShapeSettings, mHalfHeight)
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JPH_ADD_ATTRIBUTE(CylinderShapeSettings, mRadius)
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JPH_ADD_ATTRIBUTE(CylinderShapeSettings, mConvexRadius)
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}
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// Approximation of top face with 8 vertices
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static const Vec3 cCylinderTopFace[] =
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{
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Vec3(0.0f, 1.0f, 1.0f),
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Vec3(0.707106769f, 1.0f, 0.707106769f),
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Vec3(1.0f, 1.0f, 0.0f),
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Vec3(0.707106769f, 1.0f, -0.707106769f),
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Vec3(-0.0f, 1.0f, -1.0f),
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Vec3(-0.707106769f, 1.0f, -0.707106769f),
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Vec3(-1.0f, 1.0f, 0.0f),
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Vec3(-0.707106769f, 1.0f, 0.707106769f)
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};
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static const StaticArray<Vec3, 96> sUnitCylinderTriangles = []() {
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StaticArray<Vec3, 96> verts;
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const Vec3 bottom_offset(0.0f, -2.0f, 0.0f);
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int num_verts = sizeof(cCylinderTopFace) / sizeof(Vec3);
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for (int i = 0; i < num_verts; ++i)
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{
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Vec3 t1 = cCylinderTopFace[i];
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Vec3 t2 = cCylinderTopFace[(i + 1) % num_verts];
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Vec3 b1 = cCylinderTopFace[i] + bottom_offset;
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Vec3 b2 = cCylinderTopFace[(i + 1) % num_verts] + bottom_offset;
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// Top
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verts.emplace_back(0.0f, 1.0f, 0.0f);
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verts.push_back(t1);
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verts.push_back(t2);
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// Bottom
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verts.emplace_back(0.0f, -1.0f, 0.0f);
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verts.push_back(b2);
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verts.push_back(b1);
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// Side
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verts.push_back(t1);
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verts.push_back(b1);
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verts.push_back(t2);
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verts.push_back(t2);
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verts.push_back(b1);
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verts.push_back(b2);
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}
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return verts;
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}();
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ShapeSettings::ShapeResult CylinderShapeSettings::Create() const
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{
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if (mCachedResult.IsEmpty())
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Ref<Shape> shape = new CylinderShape(*this, mCachedResult);
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return mCachedResult;
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}
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CylinderShape::CylinderShape(const CylinderShapeSettings &inSettings, ShapeResult &outResult) :
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ConvexShape(EShapeSubType::Cylinder, inSettings, outResult),
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mHalfHeight(inSettings.mHalfHeight),
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mRadius(inSettings.mRadius),
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mConvexRadius(min(inSettings.mConvexRadius, min(inSettings.mHalfHeight, inSettings.mRadius)))
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{
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if (inSettings.mHalfHeight < 0.0f)
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{
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outResult.SetError("Invalid height");
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return;
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}
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if (inSettings.mRadius < 0.0f)
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{
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outResult.SetError("Invalid radius");
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return;
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}
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if (inSettings.mConvexRadius < 0.0f)
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{
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outResult.SetError("Invalid convex radius");
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return;
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}
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outResult.Set(this);
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}
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CylinderShape::CylinderShape(float inHalfHeight, float inRadius, float inConvexRadius, const PhysicsMaterial *inMaterial) :
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ConvexShape(EShapeSubType::Cylinder, inMaterial),
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mHalfHeight(inHalfHeight),
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mRadius(inRadius),
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mConvexRadius(min(inConvexRadius, min(inHalfHeight, inRadius)))
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{
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JPH_ASSERT(inHalfHeight >= 0.0f);
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JPH_ASSERT(inRadius >= 0.0f);
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JPH_ASSERT(inConvexRadius >= 0.0f);
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}
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class CylinderShape::Cylinder final : public Support
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{
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public:
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Cylinder(float inHalfHeight, float inRadius, float inConvexRadius) :
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mHalfHeight(inHalfHeight),
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mRadius(inRadius),
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mConvexRadius(inConvexRadius)
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135
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{
|
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136
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static_assert(sizeof(Cylinder) <= sizeof(SupportBuffer), "Buffer size too small");
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137
|
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JPH_ASSERT(IsAligned(this, alignof(Cylinder)));
|
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138
|
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}
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139
|
-
|
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140
|
-
virtual Vec3 GetSupport(Vec3Arg inDirection) const override
|
|
141
|
-
{
|
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142
|
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// Support mapping, taken from:
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143
|
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// A Fast and Robust GJK Implementation for Collision Detection of Convex Objects - Gino van den Bergen
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144
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// page 8
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145
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float x = inDirection.GetX(), y = inDirection.GetY(), z = inDirection.GetZ();
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146
|
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float o = sqrt(Square(x) + Square(z));
|
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147
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if (o > 0.0f)
|
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148
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return Vec3((mRadius * x) / o, Sign(y) * mHalfHeight, (mRadius * z) / o);
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149
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else
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150
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return Vec3(0, Sign(y) * mHalfHeight, 0);
|
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151
|
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}
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152
|
-
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153
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virtual float GetConvexRadius() const override
|
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154
|
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{
|
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155
|
-
return mConvexRadius;
|
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156
|
-
}
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157
|
-
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158
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private:
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159
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-
float mHalfHeight;
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160
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float mRadius;
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161
|
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float mConvexRadius;
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162
|
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};
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163
|
-
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164
|
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const ConvexShape::Support *CylinderShape::GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const
|
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165
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{
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166
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JPH_ASSERT(IsValidScale(inScale));
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167
|
-
|
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168
|
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// Get scaled cylinder
|
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169
|
-
Vec3 abs_scale = inScale.Abs();
|
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170
|
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float scale_xz = abs_scale.GetX();
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171
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float scale_y = abs_scale.GetY();
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172
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float scaled_half_height = scale_y * mHalfHeight;
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173
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float scaled_radius = scale_xz * mRadius;
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174
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float scaled_convex_radius = ScaleHelpers::ScaleConvexRadius(mConvexRadius, inScale);
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175
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176
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switch (inMode)
|
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177
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{
|
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178
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case ESupportMode::IncludeConvexRadius:
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179
|
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case ESupportMode::Default:
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180
|
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return new (&inBuffer) Cylinder(scaled_half_height, scaled_radius, 0.0f);
|
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181
|
-
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182
|
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case ESupportMode::ExcludeConvexRadius:
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183
|
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return new (&inBuffer) Cylinder(scaled_half_height - scaled_convex_radius, scaled_radius - scaled_convex_radius, scaled_convex_radius);
|
|
184
|
-
}
|
|
185
|
-
|
|
186
|
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JPH_ASSERT(false);
|
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187
|
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return nullptr;
|
|
188
|
-
}
|
|
189
|
-
|
|
190
|
-
void CylinderShape::GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const
|
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191
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-
{
|
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192
|
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JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID");
|
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193
|
-
JPH_ASSERT(IsValidScale(inScale));
|
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194
|
-
|
|
195
|
-
// Get scaled cylinder
|
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196
|
-
Vec3 abs_scale = inScale.Abs();
|
|
197
|
-
float scale_xz = abs_scale.GetX();
|
|
198
|
-
float scale_y = abs_scale.GetY();
|
|
199
|
-
float scaled_half_height = scale_y * mHalfHeight;
|
|
200
|
-
float scaled_radius = scale_xz * mRadius;
|
|
201
|
-
|
|
202
|
-
float x = inDirection.GetX(), y = inDirection.GetY(), z = inDirection.GetZ();
|
|
203
|
-
float xz_sq = Square(x) + Square(z);
|
|
204
|
-
float y_sq = Square(y);
|
|
205
|
-
|
|
206
|
-
// Check which component is bigger
|
|
207
|
-
if (xz_sq > y_sq)
|
|
208
|
-
{
|
|
209
|
-
// Hitting side
|
|
210
|
-
float f = -scaled_radius / sqrt(xz_sq);
|
|
211
|
-
float vx = x * f;
|
|
212
|
-
float vz = z * f;
|
|
213
|
-
outVertices.push_back(inCenterOfMassTransform * Vec3(vx, scaled_half_height, vz));
|
|
214
|
-
outVertices.push_back(inCenterOfMassTransform * Vec3(vx, -scaled_half_height, vz));
|
|
215
|
-
}
|
|
216
|
-
else
|
|
217
|
-
{
|
|
218
|
-
// Hitting top or bottom
|
|
219
|
-
|
|
220
|
-
// When the inDirection is more than 5 degrees from vertical, align the vertices so that 1 of the vertices
|
|
221
|
-
// points towards inDirection in the XZ plane. This ensures that we always have a vertex towards max penetration depth.
|
|
222
|
-
Mat44 transform = inCenterOfMassTransform;
|
|
223
|
-
if (xz_sq > 0.00765427f * y_sq)
|
|
224
|
-
{
|
|
225
|
-
Vec4 base_x = Vec4(x, 0, z, 0) / sqrt(xz_sq);
|
|
226
|
-
Vec4 base_z = base_x.Swizzle<SWIZZLE_Z, SWIZZLE_Y, SWIZZLE_X, SWIZZLE_W>() * Vec4(-1, 0, 1, 0);
|
|
227
|
-
transform = transform * Mat44(base_x, Vec4(0, 1, 0, 0), base_z, Vec4(0, 0, 0, 1));
|
|
228
|
-
}
|
|
229
|
-
|
|
230
|
-
// Adjust for scale and height
|
|
231
|
-
Vec3 multiplier = y < 0.0f? Vec3(scaled_radius, scaled_half_height, scaled_radius) : Vec3(-scaled_radius, -scaled_half_height, scaled_radius);
|
|
232
|
-
transform = transform.PreScaled(multiplier);
|
|
233
|
-
|
|
234
|
-
for (const Vec3 &v : cCylinderTopFace)
|
|
235
|
-
outVertices.push_back(transform * v);
|
|
236
|
-
}
|
|
237
|
-
}
|
|
238
|
-
|
|
239
|
-
MassProperties CylinderShape::GetMassProperties() const
|
|
240
|
-
{
|
|
241
|
-
MassProperties p;
|
|
242
|
-
|
|
243
|
-
// Mass is surface of circle * height
|
|
244
|
-
float radius_sq = Square(mRadius);
|
|
245
|
-
float height = 2.0f * mHalfHeight;
|
|
246
|
-
p.mMass = JPH_PI * radius_sq * height * GetDensity();
|
|
247
|
-
|
|
248
|
-
// Inertia according to https://en.wikipedia.org/wiki/List_of_moments_of_inertia:
|
|
249
|
-
float inertia_y = radius_sq * p.mMass * 0.5f;
|
|
250
|
-
float inertia_x = inertia_y * 0.5f + p.mMass * height * height / 12.0f;
|
|
251
|
-
float inertia_z = inertia_x;
|
|
252
|
-
|
|
253
|
-
// Set inertia
|
|
254
|
-
p.mInertia = Mat44::sScale(Vec3(inertia_x, inertia_y, inertia_z));
|
|
255
|
-
|
|
256
|
-
return p;
|
|
257
|
-
}
|
|
258
|
-
|
|
259
|
-
Vec3 CylinderShape::GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const
|
|
260
|
-
{
|
|
261
|
-
JPH_ASSERT(inSubShapeID.IsEmpty(), "Invalid subshape ID");
|
|
262
|
-
|
|
263
|
-
// Calculate distance to infinite cylinder surface
|
|
264
|
-
Vec3 local_surface_position_xz(inLocalSurfacePosition.GetX(), 0, inLocalSurfacePosition.GetZ());
|
|
265
|
-
float local_surface_position_xz_len = local_surface_position_xz.Length();
|
|
266
|
-
float distance_to_curved_surface = abs(local_surface_position_xz_len - mRadius);
|
|
267
|
-
|
|
268
|
-
// Calculate distance to top or bottom plane
|
|
269
|
-
float distance_to_top_or_bottom = abs(abs(inLocalSurfacePosition.GetY()) - mHalfHeight);
|
|
270
|
-
|
|
271
|
-
// Return normal according to closest surface
|
|
272
|
-
if (distance_to_curved_surface < distance_to_top_or_bottom)
|
|
273
|
-
return local_surface_position_xz / local_surface_position_xz_len;
|
|
274
|
-
else
|
|
275
|
-
return inLocalSurfacePosition.GetY() > 0.0f? Vec3::sAxisY() : -Vec3::sAxisY();
|
|
276
|
-
}
|
|
277
|
-
|
|
278
|
-
AABox CylinderShape::GetLocalBounds() const
|
|
279
|
-
{
|
|
280
|
-
Vec3 extent = Vec3(mRadius, mHalfHeight, mRadius);
|
|
281
|
-
return AABox(-extent, extent);
|
|
282
|
-
}
|
|
283
|
-
|
|
284
|
-
#ifdef JPH_DEBUG_RENDERER
|
|
285
|
-
void CylinderShape::Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const
|
|
286
|
-
{
|
|
287
|
-
DebugRenderer::EDrawMode draw_mode = inDrawWireframe? DebugRenderer::EDrawMode::Wireframe : DebugRenderer::EDrawMode::Solid;
|
|
288
|
-
inRenderer->DrawCylinder(inCenterOfMassTransform * Mat44::sScale(inScale.Abs()), mHalfHeight, mRadius, inUseMaterialColors? GetMaterial()->GetDebugColor() : inColor, DebugRenderer::ECastShadow::On, draw_mode);
|
|
289
|
-
}
|
|
290
|
-
#endif // JPH_DEBUG_RENDERER
|
|
291
|
-
|
|
292
|
-
bool CylinderShape::CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const
|
|
293
|
-
{
|
|
294
|
-
// Test ray against capsule
|
|
295
|
-
float fraction = RayCylinder(inRay.mOrigin, inRay.mDirection, mHalfHeight, mRadius);
|
|
296
|
-
if (fraction < ioHit.mFraction)
|
|
297
|
-
{
|
|
298
|
-
ioHit.mFraction = fraction;
|
|
299
|
-
ioHit.mSubShapeID2 = inSubShapeIDCreator.GetID();
|
|
300
|
-
return true;
|
|
301
|
-
}
|
|
302
|
-
return false;
|
|
303
|
-
}
|
|
304
|
-
|
|
305
|
-
void CylinderShape::CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) const
|
|
306
|
-
{
|
|
307
|
-
// Test shape filter
|
|
308
|
-
if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
|
|
309
|
-
return;
|
|
310
|
-
|
|
311
|
-
// Check if the point is in the cylinder
|
|
312
|
-
if (abs(inPoint.GetY()) <= mHalfHeight // Within the height
|
|
313
|
-
&& Square(inPoint.GetX()) + Square(inPoint.GetZ()) <= Square(mRadius)) // Within the radius
|
|
314
|
-
ioCollector.AddHit({ TransformedShape::sGetBodyID(ioCollector.GetContext()), inSubShapeIDCreator.GetID() });
|
|
315
|
-
}
|
|
316
|
-
|
|
317
|
-
void CylinderShape::CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const
|
|
318
|
-
{
|
|
319
|
-
JPH_ASSERT(IsValidScale(inScale));
|
|
320
|
-
|
|
321
|
-
Mat44 inverse_transform = inCenterOfMassTransform.InversedRotationTranslation();
|
|
322
|
-
|
|
323
|
-
// Get scaled cylinder
|
|
324
|
-
Vec3 abs_scale = inScale.Abs();
|
|
325
|
-
float half_height = abs_scale.GetY() * mHalfHeight;
|
|
326
|
-
float radius = abs_scale.GetX() * mRadius;
|
|
327
|
-
|
|
328
|
-
for (CollideSoftBodyVertexIterator v = inVertices, sbv_end = inVertices + inNumVertices; v != sbv_end; ++v)
|
|
329
|
-
if (v.GetInvMass() > 0.0f)
|
|
330
|
-
{
|
|
331
|
-
Vec3 local_pos = inverse_transform * v.GetPosition();
|
|
332
|
-
|
|
333
|
-
// Calculate penetration into side surface
|
|
334
|
-
Vec3 side_normal = local_pos;
|
|
335
|
-
side_normal.SetY(0.0f);
|
|
336
|
-
float side_normal_length = side_normal.Length();
|
|
337
|
-
float side_penetration = radius - side_normal_length;
|
|
338
|
-
|
|
339
|
-
// Calculate penetration into top or bottom plane
|
|
340
|
-
float top_penetration = half_height - abs(local_pos.GetY());
|
|
341
|
-
|
|
342
|
-
Vec3 point, normal;
|
|
343
|
-
if (side_penetration < 0.0f && top_penetration < 0.0f)
|
|
344
|
-
{
|
|
345
|
-
// We're outside the cylinder height and radius
|
|
346
|
-
point = side_normal * (radius / side_normal_length) + Vec3(0, half_height * Sign(local_pos.GetY()), 0);
|
|
347
|
-
normal = (local_pos - point).NormalizedOr(Vec3::sAxisY());
|
|
348
|
-
}
|
|
349
|
-
else if (side_penetration < top_penetration)
|
|
350
|
-
{
|
|
351
|
-
// Side surface is closest
|
|
352
|
-
normal = side_normal_length > 0.0f? side_normal / side_normal_length : Vec3::sAxisX();
|
|
353
|
-
point = radius * normal;
|
|
354
|
-
}
|
|
355
|
-
else
|
|
356
|
-
{
|
|
357
|
-
// Top or bottom plane is closest
|
|
358
|
-
normal = Vec3(0, Sign(local_pos.GetY()), 0);
|
|
359
|
-
point = half_height * normal;
|
|
360
|
-
}
|
|
361
|
-
|
|
362
|
-
// Calculate penetration
|
|
363
|
-
Plane plane = Plane::sFromPointAndNormal(point, normal);
|
|
364
|
-
float penetration = -plane.SignedDistance(local_pos);
|
|
365
|
-
if (v.UpdatePenetration(penetration))
|
|
366
|
-
v.SetCollision(plane.GetTransformed(inCenterOfMassTransform), inCollidingShapeIndex);
|
|
367
|
-
}
|
|
368
|
-
}
|
|
369
|
-
|
|
370
|
-
void CylinderShape::GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const
|
|
371
|
-
{
|
|
372
|
-
Mat44 unit_cylinder_transform(Vec4(mRadius, 0, 0, 0), Vec4(0, mHalfHeight, 0, 0), Vec4(0, 0, mRadius, 0), Vec4(0, 0, 0, 1));
|
|
373
|
-
new (&ioContext) GetTrianglesContextVertexList(inPositionCOM, inRotation, inScale, unit_cylinder_transform, sUnitCylinderTriangles.data(), sUnitCylinderTriangles.size(), GetMaterial());
|
|
374
|
-
}
|
|
375
|
-
|
|
376
|
-
int CylinderShape::GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials) const
|
|
377
|
-
{
|
|
378
|
-
return ((GetTrianglesContextVertexList &)ioContext).GetTrianglesNext(inMaxTrianglesRequested, outTriangleVertices, outMaterials);
|
|
379
|
-
}
|
|
380
|
-
|
|
381
|
-
void CylinderShape::SaveBinaryState(StreamOut &inStream) const
|
|
382
|
-
{
|
|
383
|
-
ConvexShape::SaveBinaryState(inStream);
|
|
384
|
-
|
|
385
|
-
inStream.Write(mHalfHeight);
|
|
386
|
-
inStream.Write(mRadius);
|
|
387
|
-
inStream.Write(mConvexRadius);
|
|
388
|
-
}
|
|
389
|
-
|
|
390
|
-
void CylinderShape::RestoreBinaryState(StreamIn &inStream)
|
|
391
|
-
{
|
|
392
|
-
ConvexShape::RestoreBinaryState(inStream);
|
|
393
|
-
|
|
394
|
-
inStream.Read(mHalfHeight);
|
|
395
|
-
inStream.Read(mRadius);
|
|
396
|
-
inStream.Read(mConvexRadius);
|
|
397
|
-
}
|
|
398
|
-
|
|
399
|
-
bool CylinderShape::IsValidScale(Vec3Arg inScale) const
|
|
400
|
-
{
|
|
401
|
-
return ConvexShape::IsValidScale(inScale) && ScaleHelpers::IsUniformScaleXZ(inScale.Abs());
|
|
402
|
-
}
|
|
403
|
-
|
|
404
|
-
Vec3 CylinderShape::MakeScaleValid(Vec3Arg inScale) const
|
|
405
|
-
{
|
|
406
|
-
Vec3 scale = ScaleHelpers::MakeNonZeroScale(inScale);
|
|
407
|
-
|
|
408
|
-
return scale.GetSign() * ScaleHelpers::MakeUniformScaleXZ(scale.Abs());
|
|
409
|
-
}
|
|
410
|
-
|
|
411
|
-
void CylinderShape::sRegister()
|
|
412
|
-
{
|
|
413
|
-
ShapeFunctions &f = ShapeFunctions::sGet(EShapeSubType::Cylinder);
|
|
414
|
-
f.mConstruct = []() -> Shape * { return new CylinderShape; };
|
|
415
|
-
f.mColor = Color::sGreen;
|
|
416
|
-
}
|
|
417
|
-
|
|
418
|
-
JPH_NAMESPACE_END
|
|
@@ -1,126 +0,0 @@
|
|
|
1
|
-
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
|
2
|
-
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
|
|
3
|
-
// SPDX-License-Identifier: MIT
|
|
4
|
-
|
|
5
|
-
#pragma once
|
|
6
|
-
|
|
7
|
-
#include <Jolt/Physics/Collision/Shape/ConvexShape.h>
|
|
8
|
-
#include <Jolt/Physics/PhysicsSettings.h>
|
|
9
|
-
|
|
10
|
-
JPH_NAMESPACE_BEGIN
|
|
11
|
-
|
|
12
|
-
/// Class that constructs a CylinderShape
|
|
13
|
-
class JPH_EXPORT CylinderShapeSettings final : public ConvexShapeSettings
|
|
14
|
-
{
|
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15
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JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, CylinderShapeSettings)
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16
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17
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public:
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/// Default constructor for deserialization
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19
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CylinderShapeSettings() = default;
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20
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21
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/// Create a shape centered around the origin with one top at (0, -inHalfHeight, 0) and the other at (0, inHalfHeight, 0) and radius inRadius.
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/// (internally the convex radius will be subtracted from the cylinder the total cylinder will not grow with the convex radius, but the edges of the cylinder will be rounded a bit).
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23
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CylinderShapeSettings(float inHalfHeight, float inRadius, float inConvexRadius = cDefaultConvexRadius, const PhysicsMaterial *inMaterial = nullptr) : ConvexShapeSettings(inMaterial), mHalfHeight(inHalfHeight), mRadius(inRadius), mConvexRadius(inConvexRadius) { }
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24
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// See: ShapeSettings
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26
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virtual ShapeResult Create() const override;
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27
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28
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float mHalfHeight = 0.0f;
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29
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float mRadius = 0.0f;
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30
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float mConvexRadius = 0.0f;
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31
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};
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32
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33
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/// A cylinder
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34
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class JPH_EXPORT CylinderShape final : public ConvexShape
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35
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{
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36
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public:
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37
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JPH_OVERRIDE_NEW_DELETE
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38
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39
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/// Constructor
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40
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CylinderShape() : ConvexShape(EShapeSubType::Cylinder) { }
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41
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CylinderShape(const CylinderShapeSettings &inSettings, ShapeResult &outResult);
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42
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43
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/// Create a shape centered around the origin with one top at (0, -inHalfHeight, 0) and the other at (0, inHalfHeight, 0) and radius inRadius.
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44
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/// (internally the convex radius will be subtracted from the cylinder the total cylinder will not grow with the convex radius, but the edges of the cylinder will be rounded a bit).
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45
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CylinderShape(float inHalfHeight, float inRadius, float inConvexRadius = cDefaultConvexRadius, const PhysicsMaterial *inMaterial = nullptr);
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46
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47
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/// Get half height of cylinder
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48
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float GetHalfHeight() const { return mHalfHeight; }
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49
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50
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/// Get radius of cylinder
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51
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float GetRadius() const { return mRadius; }
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52
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-
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53
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// See Shape::GetLocalBounds
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54
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virtual AABox GetLocalBounds() const override;
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55
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56
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// See Shape::GetInnerRadius
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57
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virtual float GetInnerRadius() const override { return min(mHalfHeight, mRadius); }
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58
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59
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// See Shape::GetMassProperties
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60
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virtual MassProperties GetMassProperties() const override;
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61
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62
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// See Shape::GetSurfaceNormal
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63
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virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
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64
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65
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// See Shape::GetSupportingFace
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66
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virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
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67
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68
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// See ConvexShape::GetSupportFunction
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69
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virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const override;
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70
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71
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#ifdef JPH_DEBUG_RENDERER
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72
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// See Shape::Draw
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73
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virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
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74
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#endif // JPH_DEBUG_RENDERER
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75
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76
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// See Shape::CastRay
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77
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using ConvexShape::CastRay;
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78
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virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
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79
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80
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// See: Shape::CollidePoint
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81
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virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
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82
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83
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// See: Shape::CollideSoftBodyVertices
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84
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virtual void CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const CollideSoftBodyVertexIterator &inVertices, uint inNumVertices, int inCollidingShapeIndex) const override;
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85
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86
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// See Shape::GetTrianglesStart
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87
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virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
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88
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89
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// See Shape::GetTrianglesNext
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90
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virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
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91
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92
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// See Shape
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93
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virtual void SaveBinaryState(StreamOut &inStream) const override;
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94
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95
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// See Shape::GetStats
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96
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virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); }
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97
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-
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|
98
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// See Shape::GetVolume
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99
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virtual float GetVolume() const override { return 2.0f * JPH_PI * mHalfHeight * Square(mRadius); }
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|
100
|
-
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|
101
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/// Get the convex radius of this cylinder
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|
102
|
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float GetConvexRadius() const { return mConvexRadius; }
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|
103
|
-
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|
104
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// See Shape::IsValidScale
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105
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virtual bool IsValidScale(Vec3Arg inScale) const override;
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106
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107
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// See Shape::MakeScaleValid
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|
108
|
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virtual Vec3 MakeScaleValid(Vec3Arg inScale) const override;
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|
109
|
-
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|
110
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// Register shape functions with the registry
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|
111
|
-
static void sRegister();
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|
112
|
-
|
|
113
|
-
protected:
|
|
114
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// See: Shape::RestoreBinaryState
|
|
115
|
-
virtual void RestoreBinaryState(StreamIn &inStream) override;
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|
116
|
-
|
|
117
|
-
private:
|
|
118
|
-
// Class for GetSupportFunction
|
|
119
|
-
class Cylinder;
|
|
120
|
-
|
|
121
|
-
float mHalfHeight = 0.0f;
|
|
122
|
-
float mRadius = 0.0f;
|
|
123
|
-
float mConvexRadius = 0.0f;
|
|
124
|
-
};
|
|
125
|
-
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126
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JPH_NAMESPACE_END
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