@bloomengine/engine 0.4.0 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +4 -11
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
- package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
- package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
- package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
- package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
- package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
- package/native/third_party/JoltPhysics/Build/README.md +0 -250
- package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
- package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
- package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
- package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
- package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +0 -313
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +0 -64
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +0 -629
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +0 -108
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +0 -56
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +0 -35
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +0 -66
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +0 -1768
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +0 -389
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +0 -107
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +0 -46
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastResult.h +0 -37
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- package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
- package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Core/Reference.h>
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#include <Jolt/Core/NonCopyable.h>
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#include <Jolt/Core/Result.h>
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#include <Jolt/ObjectStream/SerializableObject.h>
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JPH_NAMESPACE_BEGIN
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class BodyID;
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class IslandBuilder;
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class LargeIslandSplitter;
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class BodyManager;
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class StateRecorder;
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class StreamIn;
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class StreamOut;
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#ifdef JPH_DEBUG_RENDERER
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class DebugRenderer;
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#endif // JPH_DEBUG_RENDERER
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/// Enum to identify constraint type
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enum class EConstraintType
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{
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Constraint,
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TwoBodyConstraint,
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};
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/// Enum to identify constraint sub type
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enum class EConstraintSubType
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{
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Fixed,
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Point,
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Hinge,
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Slider,
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Distance,
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Cone,
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SwingTwist,
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SixDOF,
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Path,
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Vehicle,
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RackAndPinion,
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Gear,
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Pulley,
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/// User defined constraint types start here
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User1,
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User2,
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User3,
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User4
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};
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/// Certain constraints support setting them up in local or world space. This governs what is used.
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enum class EConstraintSpace
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{
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LocalToBodyCOM, ///< All constraint properties are specified in local space to center of mass of the bodies that are being constrained (so e.g. 'constraint position 1' will be local to body 1 COM, 'constraint position 2' will be local to body 2 COM). Note that this means you need to subtract Shape::GetCenterOfMass() from positions!
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WorldSpace, ///< All constraint properties are specified in world space
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};
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/// Class used to store the configuration of a constraint. Allows run-time creation of constraints.
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class JPH_EXPORT ConstraintSettings : public SerializableObject, public RefTarget<ConstraintSettings>
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{
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JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, ConstraintSettings)
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public:
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using ConstraintResult = Result<Ref<ConstraintSettings>>;
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/// Saves the contents of the constraint settings in binary form to inStream.
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virtual void SaveBinaryState(StreamOut &inStream) const;
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/// Creates a constraint of the correct type and restores its contents from the binary stream inStream.
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static ConstraintResult sRestoreFromBinaryState(StreamIn &inStream);
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/// If this constraint is enabled initially. Use Constraint::SetEnabled to toggle after creation.
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bool mEnabled = true;
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/// Priority of the constraint when solving. Higher numbers are more likely to be solved correctly.
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/// Note that if you want a deterministic simulation and you cannot guarantee the order in which constraints are added/removed, you can make the priority for all constraints unique to get a deterministic ordering.
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uint32 mConstraintPriority = 0;
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/// Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island.
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uint mNumVelocityStepsOverride = 0;
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/// Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island.
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uint mNumPositionStepsOverride = 0;
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/// Size of constraint when drawing it through the debug renderer
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float mDrawConstraintSize = 1.0f;
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/// User data value (can be used by application)
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uint64 mUserData = 0;
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protected:
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/// Don't allow (copy) constructing this base class, but allow derived classes to (copy) construct themselves
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ConstraintSettings() = default;
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ConstraintSettings(const ConstraintSettings &) = default;
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ConstraintSettings & operator = (const ConstraintSettings &) = default;
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/// This function should not be called directly, it is used by sRestoreFromBinaryState.
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virtual void RestoreBinaryState(StreamIn &inStream);
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};
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/// Base class for all physics constraints. A constraint removes one or more degrees of freedom for a rigid body.
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class JPH_EXPORT Constraint : public RefTarget<Constraint>, public NonCopyable
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{
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public:
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JPH_OVERRIDE_NEW_DELETE
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/// Constructor
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explicit Constraint(const ConstraintSettings &inSettings) :
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#ifdef JPH_DEBUG_RENDERER
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mDrawConstraintSize(inSettings.mDrawConstraintSize),
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#endif // JPH_DEBUG_RENDERER
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mConstraintPriority(inSettings.mConstraintPriority),
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mNumVelocityStepsOverride(uint8(inSettings.mNumVelocityStepsOverride)),
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mNumPositionStepsOverride(uint8(inSettings.mNumPositionStepsOverride)),
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mEnabled(inSettings.mEnabled),
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mUserData(inSettings.mUserData)
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{
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JPH_ASSERT(inSettings.mNumVelocityStepsOverride < 256);
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JPH_ASSERT(inSettings.mNumPositionStepsOverride < 256);
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}
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/// Virtual destructor
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virtual ~Constraint() = default;
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/// Get the type of a constraint
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virtual EConstraintType GetType() const { return EConstraintType::Constraint; }
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/// Get the sub type of a constraint
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virtual EConstraintSubType GetSubType() const = 0;
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/// Priority of the constraint when solving. Higher numbers have are more likely to be solved correctly.
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/// Note that if you want a deterministic simulation and you cannot guarantee the order in which constraints are added/removed, you can make the priority for all constraints unique to get a deterministic ordering.
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uint32 GetConstraintPriority() const { return mConstraintPriority; }
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void SetConstraintPriority(uint32 inPriority) { mConstraintPriority = inPriority; }
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/// Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island.
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void SetNumVelocityStepsOverride(uint inN) { JPH_ASSERT(inN < 256); mNumVelocityStepsOverride = uint8(inN); }
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uint GetNumVelocityStepsOverride() const { return mNumVelocityStepsOverride; }
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/// Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island.
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void SetNumPositionStepsOverride(uint inN) { JPH_ASSERT(inN < 256); mNumPositionStepsOverride = uint8(inN); }
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uint GetNumPositionStepsOverride() const { return mNumPositionStepsOverride; }
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/// Enable / disable this constraint. This can e.g. be used to implement a breakable constraint by detecting that the constraint impulse
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/// (see e.g. PointConstraint::GetTotalLambdaPosition) went over a certain limit and then disabling the constraint.
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/// Note that although a disabled constraint will not affect the simulation in any way anymore, it does incur some processing overhead.
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/// Alternatively you can remove a constraint from the constraint manager (which may be more costly if you want to disable the constraint for a short while).
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void SetEnabled(bool inEnabled) { mEnabled = inEnabled; }
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/// Test if a constraint is enabled.
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bool GetEnabled() const { return mEnabled; }
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/// Access to the user data, can be used for anything by the application
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uint64 GetUserData() const { return mUserData; }
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void SetUserData(uint64 inUserData) { mUserData = inUserData; }
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/// Notify the constraint that the shape of a body has changed and that its center of mass has moved by inDeltaCOM.
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/// Bodies don't know which constraints are connected to them so the user is responsible for notifying the relevant constraints when a body changes.
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/// @param inBodyID ID of the body that has changed
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/// @param inDeltaCOM The delta of the center of mass of the body (shape->GetCenterOfMass() - shape_before_change->GetCenterOfMass())
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virtual void NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) = 0;
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/// Notify the system that the configuration of the bodies and/or constraint has changed enough so that the warm start impulses should not be applied the next frame.
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/// You can use this function for example when repositioning a ragdoll through Ragdoll::SetPose in such a way that the orientation of the bodies completely changes so that
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/// the previous frame impulses are no longer a good approximation of what the impulses will be in the next frame. Calling this function when there are no big changes
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/// will result in the constraints being much 'softer' than usual so they are more easily violated (e.g. a long chain of bodies might sag a bit if you call this every frame).
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virtual void ResetWarmStart() = 0;
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///@name Solver interface
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///@{
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virtual bool IsActive() const { return mEnabled; }
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virtual void SetupVelocityConstraint(float inDeltaTime) = 0;
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virtual void WarmStartVelocityConstraint(float inWarmStartImpulseRatio) = 0;
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virtual bool SolveVelocityConstraint(float inDeltaTime) = 0;
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virtual bool SolvePositionConstraint(float inDeltaTime, float inBaumgarte) = 0;
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///@}
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/// Link bodies that are connected by this constraint in the island builder
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virtual void BuildIslands(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager) = 0;
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/// Link bodies that are connected by this constraint in the same split. Returns the split index.
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virtual uint BuildIslandSplits(LargeIslandSplitter &ioSplitter) const = 0;
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#ifdef JPH_DEBUG_RENDERER
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// Drawing interface
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virtual void DrawConstraint(DebugRenderer *inRenderer) const = 0;
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virtual void DrawConstraintLimits([[maybe_unused]] DebugRenderer *inRenderer) const { }
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virtual void DrawConstraintReferenceFrame([[maybe_unused]] DebugRenderer *inRenderer) const { }
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/// Size of constraint when drawing it through the debug renderer
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float GetDrawConstraintSize() const { return mDrawConstraintSize; }
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void SetDrawConstraintSize(float inSize) { mDrawConstraintSize = inSize; }
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#endif // JPH_DEBUG_RENDERER
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/// Saving state for replay
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virtual void SaveState(StateRecorder &inStream) const;
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/// Restoring state for replay
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virtual void RestoreState(StateRecorder &inStream);
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/// Debug function to convert a constraint to its settings, note that this will not save to which bodies the constraint is connected to
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virtual Ref<ConstraintSettings> GetConstraintSettings() const = 0;
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protected:
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/// Helper function to copy settings back to constraint settings for this base class
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void ToConstraintSettings(ConstraintSettings &outSettings) const;
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#ifdef JPH_DEBUG_RENDERER
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/// Size of constraint when drawing it through the debug renderer
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float mDrawConstraintSize;
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#endif // JPH_DEBUG_RENDERER
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private:
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friend class ConstraintManager;
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/// Index that indicates this constraint is not in the constraint manager
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static constexpr uint32 cInvalidConstraintIndex = 0xffffffff;
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/// Index in the mConstraints list of the ConstraintManager for easy finding
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uint32 mConstraintIndex = cInvalidConstraintIndex;
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/// Priority of the constraint when solving. Higher numbers have are more likely to be solved correctly.
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uint32 mConstraintPriority = 0;
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/// Used only when the constraint is active. Override for the number of solver velocity iterations to run, 0 means use the default in PhysicsSettings::mNumVelocitySteps. The number of iterations to use is the max of all contacts and constraints in the island.
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uint8 mNumVelocityStepsOverride = 0;
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/// Used only when the constraint is active. Override for the number of solver position iterations to run, 0 means use the default in PhysicsSettings::mNumPositionSteps. The number of iterations to use is the max of all contacts and constraints in the island.
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uint8 mNumPositionStepsOverride = 0;
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/// If this constraint is currently enabled
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bool mEnabled = true;
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/// User data value (can be used by application)
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uint64 mUserData;
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};
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JPH_NAMESPACE_END
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/Constraints/ConstraintManager.h>
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#include <Jolt/Physics/Constraints/CalculateSolverSteps.h>
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#include <Jolt/Physics/IslandBuilder.h>
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#include <Jolt/Physics/StateRecorder.h>
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#include <Jolt/Physics/PhysicsLock.h>
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#include <Jolt/Core/Profiler.h>
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#include <Jolt/Core/QuickSort.h>
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JPH_NAMESPACE_BEGIN
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void ConstraintManager::Add(Constraint **inConstraints, int inNumber)
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{
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UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
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mConstraints.reserve(mConstraints.size() + inNumber);
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for (Constraint **c = inConstraints, **c_end = inConstraints + inNumber; c < c_end; ++c)
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{
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Constraint *constraint = *c;
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// Assume this constraint has not been added yet
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JPH_ASSERT(constraint->mConstraintIndex == Constraint::cInvalidConstraintIndex);
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// Add to the list
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constraint->mConstraintIndex = uint32(mConstraints.size());
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mConstraints.push_back(constraint);
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}
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}
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void ConstraintManager::Remove(Constraint **inConstraints, int inNumber)
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{
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UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
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for (Constraint **c = inConstraints, **c_end = inConstraints + inNumber; c < c_end; ++c)
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{
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Constraint *constraint = *c;
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// Reset constraint index for this constraint
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uint32 this_constraint_idx = constraint->mConstraintIndex;
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constraint->mConstraintIndex = Constraint::cInvalidConstraintIndex;
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JPH_ASSERT(this_constraint_idx != Constraint::cInvalidConstraintIndex);
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// Check if this constraint is somewhere in the middle of the constraints, in this case we need to move the last constraint to this position
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uint32 last_constraint_idx = uint32(mConstraints.size() - 1);
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if (this_constraint_idx < last_constraint_idx)
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{
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Constraint *last_constraint = mConstraints[last_constraint_idx];
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last_constraint->mConstraintIndex = this_constraint_idx;
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mConstraints[this_constraint_idx] = last_constraint;
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}
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// Pop last constraint
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mConstraints.pop_back();
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}
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}
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Constraints ConstraintManager::GetConstraints() const
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{
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UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
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Constraints copy = mConstraints;
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return copy;
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}
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void ConstraintManager::GetActiveConstraints(uint32 inStartConstraintIdx, uint32 inEndConstraintIdx, Constraint **outActiveConstraints, uint32 &outNumActiveConstraints) const
|
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{
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73
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JPH_PROFILE_FUNCTION();
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JPH_ASSERT(inEndConstraintIdx <= mConstraints.size());
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77
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uint32 num_active_constraints = 0;
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for (uint32 constraint_idx = inStartConstraintIdx; constraint_idx < inEndConstraintIdx; ++constraint_idx)
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{
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80
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Constraint *c = mConstraints[constraint_idx];
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JPH_ASSERT(c->mConstraintIndex == constraint_idx);
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if (c->IsActive())
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{
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*(outActiveConstraints++) = c;
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num_active_constraints++;
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}
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}
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89
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outNumActiveConstraints = num_active_constraints;
|
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}
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92
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void ConstraintManager::sBuildIslands(Constraint **inActiveConstraints, uint32 inNumActiveConstraints, IslandBuilder &ioBuilder, BodyManager &inBodyManager)
|
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{
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JPH_PROFILE_FUNCTION();
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95
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96
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for (uint32 constraint_idx = 0; constraint_idx < inNumActiveConstraints; ++constraint_idx)
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{
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98
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Constraint *c = inActiveConstraints[constraint_idx];
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99
|
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c->BuildIslands(constraint_idx, ioBuilder, inBodyManager);
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}
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}
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103
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void ConstraintManager::sSortConstraints(Constraint **inActiveConstraints, uint32 *inConstraintIdxBegin, uint32 *inConstraintIdxEnd)
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{
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JPH_PROFILE_FUNCTION();
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QuickSort(inConstraintIdxBegin, inConstraintIdxEnd, [inActiveConstraints](uint32 inLHS, uint32 inRHS) {
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108
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const Constraint *lhs = inActiveConstraints[inLHS];
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109
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const Constraint *rhs = inActiveConstraints[inRHS];
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111
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if (lhs->GetConstraintPriority() != rhs->GetConstraintPriority())
|
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112
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return lhs->GetConstraintPriority() < rhs->GetConstraintPriority();
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113
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114
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return lhs->mConstraintIndex < rhs->mConstraintIndex;
|
|
115
|
-
});
|
|
116
|
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}
|
|
117
|
-
|
|
118
|
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void ConstraintManager::sSetupVelocityConstraints(Constraint **inActiveConstraints, uint32 inNumActiveConstraints, float inDeltaTime)
|
|
119
|
-
{
|
|
120
|
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JPH_PROFILE_FUNCTION();
|
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121
|
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|
|
122
|
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for (Constraint **c = inActiveConstraints, **c_end = inActiveConstraints + inNumActiveConstraints; c < c_end; ++c)
|
|
123
|
-
(*c)->SetupVelocityConstraint(inDeltaTime);
|
|
124
|
-
}
|
|
125
|
-
|
|
126
|
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template <class ConstraintCallback>
|
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127
|
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void ConstraintManager::sWarmStartVelocityConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inWarmStartImpulseRatio, ConstraintCallback &ioCallback)
|
|
128
|
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{
|
|
129
|
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JPH_PROFILE_FUNCTION();
|
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130
|
-
|
|
131
|
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for (const uint32 *constraint_idx = inConstraintIdxBegin; constraint_idx < inConstraintIdxEnd; ++constraint_idx)
|
|
132
|
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{
|
|
133
|
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Constraint *c = inActiveConstraints[*constraint_idx];
|
|
134
|
-
ioCallback(c);
|
|
135
|
-
c->WarmStartVelocityConstraint(inWarmStartImpulseRatio);
|
|
136
|
-
}
|
|
137
|
-
}
|
|
138
|
-
|
|
139
|
-
// Specialize for the two constraint callback types
|
|
140
|
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template void ConstraintManager::sWarmStartVelocityConstraints<CalculateSolverSteps>(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inWarmStartImpulseRatio, CalculateSolverSteps &ioCallback);
|
|
141
|
-
template void ConstraintManager::sWarmStartVelocityConstraints<DummyCalculateSolverSteps>(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inWarmStartImpulseRatio, DummyCalculateSolverSteps &ioCallback);
|
|
142
|
-
|
|
143
|
-
bool ConstraintManager::sSolveVelocityConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inDeltaTime)
|
|
144
|
-
{
|
|
145
|
-
JPH_PROFILE_FUNCTION();
|
|
146
|
-
|
|
147
|
-
bool any_impulse_applied = false;
|
|
148
|
-
|
|
149
|
-
for (const uint32 *constraint_idx = inConstraintIdxBegin; constraint_idx < inConstraintIdxEnd; ++constraint_idx)
|
|
150
|
-
{
|
|
151
|
-
Constraint *c = inActiveConstraints[*constraint_idx];
|
|
152
|
-
any_impulse_applied |= c->SolveVelocityConstraint(inDeltaTime);
|
|
153
|
-
}
|
|
154
|
-
|
|
155
|
-
return any_impulse_applied;
|
|
156
|
-
}
|
|
157
|
-
|
|
158
|
-
bool ConstraintManager::sSolvePositionConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inDeltaTime, float inBaumgarte)
|
|
159
|
-
{
|
|
160
|
-
JPH_PROFILE_FUNCTION();
|
|
161
|
-
|
|
162
|
-
bool any_impulse_applied = false;
|
|
163
|
-
|
|
164
|
-
for (const uint32 *constraint_idx = inConstraintIdxBegin; constraint_idx < inConstraintIdxEnd; ++constraint_idx)
|
|
165
|
-
{
|
|
166
|
-
Constraint *c = inActiveConstraints[*constraint_idx];
|
|
167
|
-
any_impulse_applied |= c->SolvePositionConstraint(inDeltaTime, inBaumgarte);
|
|
168
|
-
}
|
|
169
|
-
|
|
170
|
-
return any_impulse_applied;
|
|
171
|
-
}
|
|
172
|
-
|
|
173
|
-
#ifdef JPH_DEBUG_RENDERER
|
|
174
|
-
void ConstraintManager::DrawConstraints(DebugRenderer *inRenderer) const
|
|
175
|
-
{
|
|
176
|
-
JPH_PROFILE_FUNCTION();
|
|
177
|
-
|
|
178
|
-
UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
|
|
179
|
-
|
|
180
|
-
for (const Ref<Constraint> &c : mConstraints)
|
|
181
|
-
c->DrawConstraint(inRenderer);
|
|
182
|
-
}
|
|
183
|
-
|
|
184
|
-
void ConstraintManager::DrawConstraintLimits(DebugRenderer *inRenderer) const
|
|
185
|
-
{
|
|
186
|
-
JPH_PROFILE_FUNCTION();
|
|
187
|
-
|
|
188
|
-
UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
|
|
189
|
-
|
|
190
|
-
for (const Ref<Constraint> &c : mConstraints)
|
|
191
|
-
c->DrawConstraintLimits(inRenderer);
|
|
192
|
-
}
|
|
193
|
-
|
|
194
|
-
void ConstraintManager::DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const
|
|
195
|
-
{
|
|
196
|
-
JPH_PROFILE_FUNCTION();
|
|
197
|
-
|
|
198
|
-
UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
|
|
199
|
-
|
|
200
|
-
for (const Ref<Constraint> &c : mConstraints)
|
|
201
|
-
c->DrawConstraintReferenceFrame(inRenderer);
|
|
202
|
-
}
|
|
203
|
-
#endif // JPH_DEBUG_RENDERER
|
|
204
|
-
|
|
205
|
-
void ConstraintManager::SaveState(StateRecorder &inStream, const StateRecorderFilter *inFilter) const
|
|
206
|
-
{
|
|
207
|
-
UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
|
|
208
|
-
|
|
209
|
-
// Write state of constraints
|
|
210
|
-
if (inFilter != nullptr)
|
|
211
|
-
{
|
|
212
|
-
// Determine which constraints to save
|
|
213
|
-
Array<Constraint *> constraints;
|
|
214
|
-
constraints.reserve(mConstraints.size());
|
|
215
|
-
for (const Ref<Constraint> &c : mConstraints)
|
|
216
|
-
if (inFilter->ShouldSaveConstraint(*c))
|
|
217
|
-
constraints.push_back(c);
|
|
218
|
-
|
|
219
|
-
// Save them
|
|
220
|
-
uint32 num_constraints = (uint32)constraints.size();
|
|
221
|
-
inStream.Write(num_constraints);
|
|
222
|
-
for (const Constraint *c : constraints)
|
|
223
|
-
{
|
|
224
|
-
inStream.Write(c->mConstraintIndex);
|
|
225
|
-
c->SaveState(inStream);
|
|
226
|
-
}
|
|
227
|
-
}
|
|
228
|
-
else
|
|
229
|
-
{
|
|
230
|
-
// Save all constraints
|
|
231
|
-
uint32 num_constraints = (uint32)mConstraints.size();
|
|
232
|
-
inStream.Write(num_constraints);
|
|
233
|
-
for (const Ref<Constraint> &c : mConstraints)
|
|
234
|
-
{
|
|
235
|
-
inStream.Write(c->mConstraintIndex);
|
|
236
|
-
c->SaveState(inStream);
|
|
237
|
-
}
|
|
238
|
-
}
|
|
239
|
-
}
|
|
240
|
-
|
|
241
|
-
bool ConstraintManager::RestoreState(StateRecorder &inStream)
|
|
242
|
-
{
|
|
243
|
-
UniqueLock lock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList));
|
|
244
|
-
|
|
245
|
-
if (inStream.IsValidating())
|
|
246
|
-
{
|
|
247
|
-
// Read state of constraints
|
|
248
|
-
uint32 num_constraints = (uint32)mConstraints.size(); // Initialize to current value for validation
|
|
249
|
-
inStream.Read(num_constraints);
|
|
250
|
-
if (num_constraints != mConstraints.size())
|
|
251
|
-
{
|
|
252
|
-
JPH_ASSERT(false, "Cannot handle adding/removing constraints");
|
|
253
|
-
return false;
|
|
254
|
-
}
|
|
255
|
-
for (const Ref<Constraint> &c : mConstraints)
|
|
256
|
-
{
|
|
257
|
-
uint32 constraint_index = c->mConstraintIndex;
|
|
258
|
-
inStream.Read(constraint_index);
|
|
259
|
-
if (constraint_index != c->mConstraintIndex)
|
|
260
|
-
{
|
|
261
|
-
JPH_ASSERT(false, "Unexpected constraint index");
|
|
262
|
-
return false;
|
|
263
|
-
}
|
|
264
|
-
c->RestoreState(inStream);
|
|
265
|
-
}
|
|
266
|
-
}
|
|
267
|
-
else
|
|
268
|
-
{
|
|
269
|
-
// Not validating, use more flexible reading, read number of constraints
|
|
270
|
-
uint32 num_constraints = 0;
|
|
271
|
-
inStream.Read(num_constraints);
|
|
272
|
-
|
|
273
|
-
for (uint32 idx = 0; idx < num_constraints; ++idx)
|
|
274
|
-
{
|
|
275
|
-
uint32 constraint_index;
|
|
276
|
-
inStream.Read(constraint_index);
|
|
277
|
-
if (mConstraints.size() <= constraint_index)
|
|
278
|
-
{
|
|
279
|
-
JPH_ASSERT(false, "Restoring state for non-existing constraint");
|
|
280
|
-
return false;
|
|
281
|
-
}
|
|
282
|
-
mConstraints[constraint_index]->RestoreState(inStream);
|
|
283
|
-
}
|
|
284
|
-
}
|
|
285
|
-
|
|
286
|
-
return true;
|
|
287
|
-
}
|
|
288
|
-
|
|
289
|
-
JPH_NAMESPACE_END
|
|
@@ -1,100 +0,0 @@
|
|
|
1
|
-
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
|
2
|
-
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
|
|
3
|
-
// SPDX-License-Identifier: MIT
|
|
4
|
-
|
|
5
|
-
#pragma once
|
|
6
|
-
|
|
7
|
-
#include <Jolt/Physics/Constraints/Constraint.h>
|
|
8
|
-
#include <Jolt/Physics/PhysicsLock.h>
|
|
9
|
-
#include <Jolt/Core/Mutex.h>
|
|
10
|
-
|
|
11
|
-
JPH_NAMESPACE_BEGIN
|
|
12
|
-
|
|
13
|
-
class IslandBuilder;
|
|
14
|
-
class BodyManager;
|
|
15
|
-
class StateRecorderFilter;
|
|
16
|
-
#ifdef JPH_DEBUG_RENDERER
|
|
17
|
-
class DebugRenderer;
|
|
18
|
-
#endif // JPH_DEBUG_RENDERER
|
|
19
|
-
|
|
20
|
-
/// A list of constraints
|
|
21
|
-
using Constraints = Array<Ref<Constraint>>;
|
|
22
|
-
|
|
23
|
-
/// A constraint manager manages all constraints of the same type
|
|
24
|
-
///
|
|
25
|
-
/// WARNING: This class is an internal part of PhysicsSystem, it has no functions that can be called by users of the library.
|
|
26
|
-
/// Its functionality is exposed through PhysicsSystem and BodyInterface.
|
|
27
|
-
class JPH_EXPORT ConstraintManager : public NonCopyable
|
|
28
|
-
{
|
|
29
|
-
public:
|
|
30
|
-
JPH_OVERRIDE_NEW_DELETE
|
|
31
|
-
|
|
32
|
-
#ifdef JPH_ENABLE_ASSERTS
|
|
33
|
-
/// Constructor
|
|
34
|
-
ConstraintManager(PhysicsLockContext inContext) : mLockContext(inContext) { }
|
|
35
|
-
#endif // JPH_ENABLE_ASSERTS
|
|
36
|
-
|
|
37
|
-
/// Add a new constraint. This is thread safe.
|
|
38
|
-
void Add(Constraint **inConstraints, int inNumber);
|
|
39
|
-
|
|
40
|
-
/// Remove a constraint. This is thread safe.
|
|
41
|
-
void Remove(Constraint **inConstraint, int inNumber);
|
|
42
|
-
|
|
43
|
-
/// Get a list of all constraints
|
|
44
|
-
Constraints GetConstraints() const;
|
|
45
|
-
|
|
46
|
-
/// Get total number of constraints
|
|
47
|
-
inline uint32 GetNumConstraints() const { return uint32(mConstraints.size()); }
|
|
48
|
-
|
|
49
|
-
/// Determine the active constraints of a subset of the constraints
|
|
50
|
-
void GetActiveConstraints(uint32 inStartConstraintIdx, uint32 inEndConstraintIdx, Constraint **outActiveConstraints, uint32 &outNumActiveConstraints) const;
|
|
51
|
-
|
|
52
|
-
/// Link bodies to form islands
|
|
53
|
-
static void sBuildIslands(Constraint **inActiveConstraints, uint32 inNumActiveConstraints, IslandBuilder &ioBuilder, BodyManager &inBodyManager);
|
|
54
|
-
|
|
55
|
-
/// In order to have a deterministic simulation, we need to sort the constraints of an island before solving them
|
|
56
|
-
static void sSortConstraints(Constraint **inActiveConstraints, uint32 *inConstraintIdxBegin, uint32 *inConstraintIdxEnd);
|
|
57
|
-
|
|
58
|
-
/// Prior to solving the velocity constraints, you must call SetupVelocityConstraints once to precalculate values that are independent of velocity
|
|
59
|
-
static void sSetupVelocityConstraints(Constraint **inActiveConstraints, uint32 inNumActiveConstraints, float inDeltaTime);
|
|
60
|
-
|
|
61
|
-
/// Apply last frame's impulses, must be called prior to SolveVelocityConstraints
|
|
62
|
-
template <class ConstraintCallback>
|
|
63
|
-
static void sWarmStartVelocityConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inWarmStartImpulseRatio, ConstraintCallback &ioCallback);
|
|
64
|
-
|
|
65
|
-
/// This function is called multiple times to iteratively come to a solution that meets all velocity constraints
|
|
66
|
-
static bool sSolveVelocityConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inDeltaTime);
|
|
67
|
-
|
|
68
|
-
/// This function is called multiple times to iteratively come to a solution that meets all position constraints
|
|
69
|
-
static bool sSolvePositionConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inDeltaTime, float inBaumgarte);
|
|
70
|
-
|
|
71
|
-
#ifdef JPH_DEBUG_RENDERER
|
|
72
|
-
/// Draw all constraints
|
|
73
|
-
void DrawConstraints(DebugRenderer *inRenderer) const;
|
|
74
|
-
|
|
75
|
-
/// Draw all constraint limits
|
|
76
|
-
void DrawConstraintLimits(DebugRenderer *inRenderer) const;
|
|
77
|
-
|
|
78
|
-
/// Draw all constraint reference frames
|
|
79
|
-
void DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const;
|
|
80
|
-
#endif // JPH_DEBUG_RENDERER
|
|
81
|
-
|
|
82
|
-
/// Save state of constraints
|
|
83
|
-
void SaveState(StateRecorder &inStream, const StateRecorderFilter *inFilter) const;
|
|
84
|
-
|
|
85
|
-
/// Restore the state of constraints. Returns false if failed.
|
|
86
|
-
bool RestoreState(StateRecorder &inStream);
|
|
87
|
-
|
|
88
|
-
/// Lock all constraints. This should only be done during PhysicsSystem::Update().
|
|
89
|
-
void LockAllConstraints() { PhysicsLock::sLock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList)); }
|
|
90
|
-
void UnlockAllConstraints() { PhysicsLock::sUnlock(mConstraintsMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::ConstraintsList)); }
|
|
91
|
-
|
|
92
|
-
private:
|
|
93
|
-
#ifdef JPH_ENABLE_ASSERTS
|
|
94
|
-
PhysicsLockContext mLockContext;
|
|
95
|
-
#endif // JPH_ENABLE_ASSERTS
|
|
96
|
-
Constraints mConstraints;
|
|
97
|
-
mutable Mutex mConstraintsMutex;
|
|
98
|
-
};
|
|
99
|
-
|
|
100
|
-
JPH_NAMESPACE_END
|