@bloomengine/engine 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/package.json +4 -11
  2. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  9. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  11. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  12. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  14. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  15. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  16. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  17. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  39. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  42. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  45. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  46. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  47. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  52. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  53. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  54. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  55. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  56. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  57. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  58. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  60. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  61. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  64. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  66. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  68. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  70. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  71. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  73. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  81. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  83. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  85. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  88. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  89. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  90. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  93. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  94. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  96. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  97. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  98. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  102. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  103. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  105. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  106. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  110. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  111. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  113. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  114. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  116. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  118. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  145. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  148. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  150. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  152. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  154. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  155. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  156. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  157. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  158. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  161. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  162. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  163. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  165. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  166. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  167. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  168. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  170. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  171. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  172. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  173. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  175. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  181. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  204. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
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  460. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleTransmission.h +0 -87
  461. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  465. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  467. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  475. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  483. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  489. package/native/third_party/JoltPhysics/LICENSE +0 -7
  490. package/native/third_party/JoltPhysics/README.md +0 -173
  491. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  492. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  493. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,90 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/StateRecorderImpl.h>
8
-
9
- JPH_NAMESPACE_BEGIN
10
-
11
- void StateRecorderImpl::WriteBytes(const void *inData, size_t inNumBytes)
12
- {
13
- mStream.write((const char *)inData, inNumBytes);
14
- }
15
-
16
- void StateRecorderImpl::Rewind()
17
- {
18
- mStream.seekg(0, std::stringstream::beg);
19
- }
20
-
21
- void StateRecorderImpl::Clear()
22
- {
23
- mStream.clear();
24
- mStream.str({});
25
- }
26
-
27
- void StateRecorderImpl::ReadBytes(void *outData, size_t inNumBytes)
28
- {
29
- if (IsValidating())
30
- {
31
- // Read data in temporary buffer to compare with current value
32
- void *data = JPH_STACK_ALLOC(inNumBytes);
33
- mStream.read((char *)data, inNumBytes);
34
- if (memcmp(data, outData, inNumBytes) != 0)
35
- {
36
- // Mismatch, print error
37
- Trace("Mismatch reading %u bytes", (uint)inNumBytes);
38
- for (size_t i = 0; i < inNumBytes; ++i)
39
- {
40
- int b1 = reinterpret_cast<uint8 *>(outData)[i];
41
- int b2 = reinterpret_cast<uint8 *>(data)[i];
42
- if (b1 != b2)
43
- Trace("Offset %d: %02X -> %02X", i, b1, b2);
44
- }
45
- JPH_BREAKPOINT;
46
- }
47
-
48
- // Copy the temporary data to the final destination
49
- memcpy(outData, data, inNumBytes);
50
- return;
51
- }
52
-
53
- mStream.read((char *)outData, inNumBytes);
54
- }
55
-
56
- bool StateRecorderImpl::IsEqual(StateRecorderImpl &inReference)
57
- {
58
- // Get length of new state
59
- mStream.seekg(0, std::stringstream::end);
60
- std::streamoff this_len = mStream.tellg();
61
- mStream.seekg(0, std::stringstream::beg);
62
-
63
- // Get length of old state
64
- inReference.mStream.seekg(0, std::stringstream::end);
65
- std::streamoff reference_len = inReference.mStream.tellg();
66
- inReference.mStream.seekg(0, std::stringstream::beg);
67
-
68
- // Compare size
69
- bool fail = reference_len != this_len;
70
- if (fail)
71
- {
72
- Trace("Failed to properly recover state, different stream length!");
73
- return false;
74
- }
75
-
76
- // Compare byte by byte
77
- for (std::streamoff i = 0, l = this_len; !fail && i < l; ++i)
78
- {
79
- fail = inReference.mStream.get() != mStream.get();
80
- if (fail)
81
- {
82
- Trace("Failed to properly recover state, different at offset %d!", (int)i);
83
- return false;
84
- }
85
- }
86
-
87
- return true;
88
- }
89
-
90
- JPH_NAMESPACE_END
@@ -1,50 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Physics/StateRecorder.h>
8
-
9
- JPH_NAMESPACE_BEGIN
10
-
11
- /// Implementation of the StateRecorder class that uses a stringstream as underlying store and that implements checking if the state doesn't change upon reading
12
- class JPH_EXPORT StateRecorderImpl final : public StateRecorder
13
- {
14
- public:
15
- /// Constructor
16
- StateRecorderImpl() = default;
17
- StateRecorderImpl(StateRecorderImpl &&inRHS) : StateRecorder(inRHS), mStream(std::move(inRHS.mStream)) { }
18
-
19
- /// Write a string of bytes to the binary stream
20
- virtual void WriteBytes(const void *inData, size_t inNumBytes) override;
21
-
22
- /// Rewind the stream for reading
23
- void Rewind();
24
-
25
- /// Clear the stream for reuse
26
- void Clear();
27
-
28
- /// Read a string of bytes from the binary stream
29
- virtual void ReadBytes(void *outData, size_t inNumBytes) override;
30
-
31
- // See StreamIn
32
- virtual bool IsEOF() const override { return mStream.eof(); }
33
-
34
- // See StreamIn / StreamOut
35
- virtual bool IsFailed() const override { return mStream.fail(); }
36
-
37
- /// Compare this state with a reference state and ensure they are the same
38
- bool IsEqual(StateRecorderImpl &inReference);
39
-
40
- /// Convert the binary data to a string
41
- std::string GetData() const { return mStream.str(); }
42
-
43
- /// Get size of the binary data in bytes
44
- size_t GetDataSize() { return size_t(mStream.tellp()); }
45
-
46
- private:
47
- std::stringstream mStream;
48
- };
49
-
50
- JPH_NAMESPACE_END
@@ -1,306 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Vehicle/MotorcycleController.h>
8
- #include <Jolt/Physics/PhysicsSystem.h>
9
- #include <Jolt/ObjectStream/TypeDeclarations.h>
10
- #include <Jolt/Core/StreamIn.h>
11
- #include <Jolt/Core/StreamOut.h>
12
- #ifdef JPH_DEBUG_RENDERER
13
- #include <Jolt/Renderer/DebugRenderer.h>
14
- #endif // JPH_DEBUG_RENDERER
15
-
16
- JPH_NAMESPACE_BEGIN
17
-
18
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(MotorcycleControllerSettings)
19
- {
20
- JPH_ADD_BASE_CLASS(MotorcycleControllerSettings, WheeledVehicleControllerSettings)
21
-
22
- JPH_ADD_ATTRIBUTE(MotorcycleControllerSettings, mMaxLeanAngle)
23
- JPH_ADD_ATTRIBUTE(MotorcycleControllerSettings, mLeanSpringConstant)
24
- JPH_ADD_ATTRIBUTE(MotorcycleControllerSettings, mLeanSpringDamping)
25
- JPH_ADD_ATTRIBUTE(MotorcycleControllerSettings, mLeanSpringIntegrationCoefficient)
26
- JPH_ADD_ATTRIBUTE(MotorcycleControllerSettings, mLeanSpringIntegrationCoefficientDecay)
27
- JPH_ADD_ATTRIBUTE(MotorcycleControllerSettings, mLeanSmoothingFactor)
28
- }
29
-
30
- VehicleController *MotorcycleControllerSettings::ConstructController(VehicleConstraint &inConstraint) const
31
- {
32
- return new MotorcycleController(*this, inConstraint);
33
- }
34
-
35
- void MotorcycleControllerSettings::SaveBinaryState(StreamOut &inStream) const
36
- {
37
- WheeledVehicleControllerSettings::SaveBinaryState(inStream);
38
-
39
- inStream.Write(mMaxLeanAngle);
40
- inStream.Write(mLeanSpringConstant);
41
- inStream.Write(mLeanSpringDamping);
42
- inStream.Write(mLeanSpringIntegrationCoefficient);
43
- inStream.Write(mLeanSpringIntegrationCoefficientDecay);
44
- inStream.Write(mLeanSmoothingFactor);
45
- }
46
-
47
- void MotorcycleControllerSettings::RestoreBinaryState(StreamIn &inStream)
48
- {
49
- WheeledVehicleControllerSettings::RestoreBinaryState(inStream);
50
-
51
- inStream.Read(mMaxLeanAngle);
52
- inStream.Read(mLeanSpringConstant);
53
- inStream.Read(mLeanSpringDamping);
54
- inStream.Read(mLeanSpringIntegrationCoefficient);
55
- inStream.Read(mLeanSpringIntegrationCoefficientDecay);
56
- inStream.Read(mLeanSmoothingFactor);
57
- }
58
-
59
- MotorcycleController::MotorcycleController(const MotorcycleControllerSettings &inSettings, VehicleConstraint &inConstraint) :
60
- WheeledVehicleController(inSettings, inConstraint),
61
- mMaxLeanAngle(inSettings.mMaxLeanAngle),
62
- mLeanSpringConstant(inSettings.mLeanSpringConstant),
63
- mLeanSpringDamping(inSettings.mLeanSpringDamping),
64
- mLeanSpringIntegrationCoefficient(inSettings.mLeanSpringIntegrationCoefficient),
65
- mLeanSpringIntegrationCoefficientDecay(inSettings.mLeanSpringIntegrationCoefficientDecay),
66
- mLeanSmoothingFactor(inSettings.mLeanSmoothingFactor)
67
- {
68
- }
69
-
70
- float MotorcycleController::GetWheelBase() const
71
- {
72
- float low = FLT_MAX, high = -FLT_MAX;
73
-
74
- for (const Wheel *w : mConstraint.GetWheels())
75
- {
76
- const WheelSettings *s = w->GetSettings();
77
-
78
- // Measure distance along the forward axis by looking at the fully extended suspension.
79
- // If the suspension force point is active, use that instead.
80
- Vec3 force_point = s->mEnableSuspensionForcePoint? s->mSuspensionForcePoint : s->mPosition + s->mSuspensionDirection * s->mSuspensionMaxLength;
81
- float value = force_point.Dot(mConstraint.GetLocalForward());
82
-
83
- // Update min and max
84
- low = min(low, value);
85
- high = max(high, value);
86
- }
87
-
88
- return high - low;
89
- }
90
-
91
- void MotorcycleController::PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem)
92
- {
93
- WheeledVehicleController::PreCollide(inDeltaTime, inPhysicsSystem);
94
-
95
- const Body *body = mConstraint.GetVehicleBody();
96
- Vec3 forward = body->GetRotation() * mConstraint.GetLocalForward();
97
- float wheel_base = GetWheelBase();
98
- Vec3 world_up = mConstraint.GetWorldUp();
99
-
100
- if (mEnableLeanController)
101
- {
102
- // Calculate the target lean vector, this is in the direction of the total applied impulse by the ground on the wheels
103
- Vec3 target_lean = Vec3::sZero();
104
- for (const Wheel *w : mConstraint.GetWheels())
105
- if (w->HasContact())
106
- target_lean += w->GetContactNormal() * w->GetSuspensionLambda() + w->GetContactLateral() * w->GetLateralLambda();
107
-
108
- // Normalize the impulse
109
- target_lean = target_lean.NormalizedOr(world_up);
110
-
111
- // Smooth the impulse to avoid jittery behavior
112
- mTargetLean = mLeanSmoothingFactor * mTargetLean + (1.0f - mLeanSmoothingFactor) * target_lean;
113
-
114
- // Remove forward component, we can only lean sideways
115
- mTargetLean -= forward * mTargetLean.Dot(forward);
116
- mTargetLean = mTargetLean.NormalizedOr(world_up);
117
-
118
- // Clamp the target lean against the max lean angle
119
- Vec3 adjusted_world_up = world_up - forward * world_up.Dot(forward);
120
- adjusted_world_up = adjusted_world_up.NormalizedOr(world_up);
121
- float w_angle = -Sign(mTargetLean.Cross(adjusted_world_up).Dot(forward)) * ACos(mTargetLean.Dot(adjusted_world_up));
122
- if (abs(w_angle) > mMaxLeanAngle)
123
- mTargetLean = Quat::sRotation(forward, Sign(w_angle) * mMaxLeanAngle) * adjusted_world_up;
124
-
125
- // Integrate the delta angle
126
- Vec3 up = body->GetRotation() * mConstraint.GetLocalUp();
127
- float d_angle = -Sign(mTargetLean.Cross(up).Dot(forward)) * ACos(mTargetLean.Dot(up));
128
- mLeanSpringIntegratedDeltaAngle += d_angle * inDeltaTime;
129
- }
130
- else
131
- {
132
- // Controller not enabled, reset target lean
133
- mTargetLean = world_up;
134
-
135
- // Reset integrated delta angle
136
- mLeanSpringIntegratedDeltaAngle = 0;
137
- }
138
-
139
- JPH_DET_LOG("WheeledVehicleController::PreCollide: mTargetLean: " << mTargetLean);
140
-
141
- // Calculate max steering angle based on the max lean angle we're willing to take
142
- // See: https://en.wikipedia.org/wiki/Bicycle_and_motorcycle_dynamics#Leaning
143
- // LeanAngle = Atan(Velocity^2 / (Gravity * TurnRadius))
144
- // And: https://en.wikipedia.org/wiki/Turning_radius (we're ignoring the tire width)
145
- // The CasterAngle is the added according to https://en.wikipedia.org/wiki/Bicycle_and_motorcycle_dynamics#Turning (this is the same formula but without small angle approximation)
146
- // TurnRadius = WheelBase / (Sin(SteerAngle) * Cos(CasterAngle))
147
- // => SteerAngle = ASin(WheelBase * Tan(LeanAngle) * Gravity / (Velocity^2 * Cos(CasterAngle))
148
- // The caster angle is different for each wheel so we can only calculate part of the equation here
149
- float max_steer_angle_factor = wheel_base * Tan(mMaxLeanAngle) * (mConstraint.IsGravityOverridden()? mConstraint.GetGravityOverride() : inPhysicsSystem.GetGravity()).Length();
150
-
151
- // Calculate forward velocity
152
- float velocity = body->GetLinearVelocity().Dot(forward);
153
- float velocity_sq = Square(velocity);
154
-
155
- // Decompose steering into sign and direction
156
- float steer_strength = abs(mRightInput);
157
- float steer_sign = -Sign(mRightInput);
158
-
159
- for (Wheel *w_base : mConstraint.GetWheels())
160
- {
161
- WheelWV *w = static_cast<WheelWV *>(w_base);
162
- const WheelSettingsWV *s = w->GetSettings();
163
-
164
- // Check if this wheel can steer
165
- if (s->mMaxSteerAngle != 0.0f)
166
- {
167
- // Calculate cos(caster angle), the angle between the steering axis and the up vector
168
- float cos_caster_angle = s->mSteeringAxis.Dot(mConstraint.GetLocalUp());
169
-
170
- // Calculate steer angle
171
- float steer_angle = steer_strength * w->GetSettings()->mMaxSteerAngle;
172
-
173
- // Clamp to max steering angle
174
- if (mEnableLeanSteeringLimit
175
- && velocity_sq > 1.0e-6f && cos_caster_angle > 1.0e-6f)
176
- {
177
- float max_steer_angle = ASin(max_steer_angle_factor / (velocity_sq * cos_caster_angle));
178
- steer_angle = min(steer_angle, max_steer_angle);
179
- }
180
-
181
- // Set steering angle
182
- w->SetSteerAngle(steer_sign * steer_angle);
183
- }
184
- }
185
-
186
- // Reset applied impulse
187
- mAppliedImpulse = 0;
188
- }
189
-
190
- bool MotorcycleController::SolveLongitudinalAndLateralConstraints(float inDeltaTime)
191
- {
192
- bool impulse = WheeledVehicleController::SolveLongitudinalAndLateralConstraints(inDeltaTime);
193
-
194
- if (mEnableLeanController)
195
- {
196
- // Only apply a lean impulse if all wheels are in contact, otherwise we can easily spin out
197
- bool all_in_contact = true;
198
- for (const Wheel *w : mConstraint.GetWheels())
199
- if (!w->HasContact() || w->GetSuspensionLambda() <= 0.0f)
200
- {
201
- all_in_contact = false;
202
- break;
203
- }
204
-
205
- if (all_in_contact)
206
- {
207
- Body *body = mConstraint.GetVehicleBody();
208
- const MotionProperties *mp = body->GetMotionProperties();
209
-
210
- Vec3 forward = body->GetRotation() * mConstraint.GetLocalForward();
211
- Vec3 up = body->GetRotation() * mConstraint.GetLocalUp();
212
-
213
- // Calculate delta to target angle and derivative
214
- float d_angle = -Sign(mTargetLean.Cross(up).Dot(forward)) * ACos(mTargetLean.Dot(up));
215
- float ddt_angle = body->GetAngularVelocity().Dot(forward);
216
-
217
- // Calculate impulse to apply to get to target lean angle
218
- float total_impulse = (mLeanSpringConstant * d_angle - mLeanSpringDamping * ddt_angle + mLeanSpringIntegrationCoefficient * mLeanSpringIntegratedDeltaAngle) * inDeltaTime;
219
-
220
- // Remember angular velocity pre angular impulse
221
- Vec3 old_w = mp->GetAngularVelocity();
222
-
223
- // Apply impulse taking into account the impulse we've applied earlier
224
- float delta_impulse = total_impulse - mAppliedImpulse;
225
- body->AddAngularImpulse(delta_impulse * forward);
226
- mAppliedImpulse = total_impulse;
227
-
228
- // Calculate delta angular velocity due to angular impulse
229
- Vec3 dw = mp->GetAngularVelocity() - old_w;
230
- Vec3 linear_acceleration = Vec3::sZero();
231
- float total_lambda = 0.0f;
232
- for (Wheel *w_base : mConstraint.GetWheels())
233
- {
234
- const WheelWV *w = static_cast<WheelWV *>(w_base);
235
-
236
- // We weigh the importance of each contact point according to the contact force
237
- float lambda = w->GetSuspensionLambda();
238
- total_lambda += lambda;
239
-
240
- // Linear acceleration of contact point is dw x com_to_contact
241
- Vec3 r = Vec3(w->GetContactPosition() - body->GetCenterOfMassPosition());
242
- linear_acceleration += lambda * dw.Cross(r);
243
- }
244
-
245
- // Apply linear impulse to COM to cancel the average velocity change on the wheels due to the angular impulse
246
- Vec3 linear_impulse = -linear_acceleration / (total_lambda * mp->GetInverseMass());
247
- body->AddImpulse(linear_impulse);
248
-
249
- // Return true if we applied an impulse
250
- impulse |= delta_impulse != 0.0f;
251
- }
252
- else
253
- {
254
- // Decay the integrated angle because we won't be applying a torque this frame
255
- // Uses 1st order Taylor approximation of e^(-decay * dt) = 1 - decay * dt
256
- mLeanSpringIntegratedDeltaAngle *= max(0.0f, 1.0f - mLeanSpringIntegrationCoefficientDecay * inDeltaTime);
257
- }
258
- }
259
-
260
- return impulse;
261
- }
262
-
263
- void MotorcycleController::SaveState(StateRecorder &inStream) const
264
- {
265
- WheeledVehicleController::SaveState(inStream);
266
-
267
- inStream.Write(mTargetLean);
268
- }
269
-
270
- void MotorcycleController::RestoreState(StateRecorder &inStream)
271
- {
272
- WheeledVehicleController::RestoreState(inStream);
273
-
274
- inStream.Read(mTargetLean);
275
- }
276
-
277
- #ifdef JPH_DEBUG_RENDERER
278
-
279
- void MotorcycleController::Draw(DebugRenderer *inRenderer) const
280
- {
281
- WheeledVehicleController::Draw(inRenderer);
282
-
283
- // Draw current and desired lean angle
284
- Body *body = mConstraint.GetVehicleBody();
285
- RVec3 center_of_mass = body->GetCenterOfMassPosition();
286
- Vec3 up = body->GetRotation() * mConstraint.GetLocalUp();
287
- inRenderer->DrawArrow(center_of_mass, center_of_mass + up, Color::sYellow, 0.1f);
288
- inRenderer->DrawArrow(center_of_mass, center_of_mass + mTargetLean, Color::sRed, 0.1f);
289
- }
290
-
291
- #endif // JPH_DEBUG_RENDERER
292
-
293
- Ref<VehicleControllerSettings> MotorcycleController::GetSettings() const
294
- {
295
- MotorcycleControllerSettings *settings = new MotorcycleControllerSettings;
296
- ToSettings(*settings);
297
- settings->mMaxLeanAngle = mMaxLeanAngle;
298
- settings->mLeanSpringConstant = mLeanSpringConstant;
299
- settings->mLeanSpringDamping = settings->mLeanSpringDamping;
300
- settings->mLeanSpringIntegrationCoefficient = mLeanSpringIntegrationCoefficient;
301
- settings->mLeanSpringIntegrationCoefficientDecay = mLeanSpringIntegrationCoefficientDecay;
302
- settings->mLeanSmoothingFactor = mLeanSmoothingFactor;
303
- return settings;
304
- }
305
-
306
- JPH_NAMESPACE_END
@@ -1,119 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Physics/Vehicle/WheeledVehicleController.h>
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-
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- JPH_NAMESPACE_BEGIN
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-
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- /// Settings of a two wheeled motorcycle (adds a spring to balance the motorcycle)
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- /// Note: The motor cycle controller is still in development and may need a lot of tweaks/hacks to work properly!
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- class JPH_EXPORT MotorcycleControllerSettings : public WheeledVehicleControllerSettings
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- {
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- JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, MotorcycleControllerSettings)
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-
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- public:
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- // See: VehicleControllerSettings
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- virtual VehicleController * ConstructController(VehicleConstraint &inConstraint) const override;
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- virtual void SaveBinaryState(StreamOut &inStream) const override;
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- virtual void RestoreBinaryState(StreamIn &inStream) override;
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-
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- /// How far we're willing to make the bike lean over in turns (in radians)
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- float mMaxLeanAngle = DegreesToRadians(45.0f);
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-
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- /// Spring constant for the lean spring
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- float mLeanSpringConstant = 5000.0f;
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-
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- /// Spring damping constant for the lean spring
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- float mLeanSpringDamping = 1000.0f;
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-
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- /// The lean spring applies an additional force equal to this coefficient * Integral(delta angle, 0, t), this effectively makes the lean spring a PID controller
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- float mLeanSpringIntegrationCoefficient = 0.0f;
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-
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- /// How much to decay the angle integral when the wheels are not touching the floor: new_value = e^(-decay * t) * initial_value
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- float mLeanSpringIntegrationCoefficientDecay = 4.0f;
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-
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- /// How much to smooth the lean angle (0 = no smoothing, 1 = lean angle never changes)
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- /// Note that this is frame rate dependent because the formula is: smoothing_factor * previous + (1 - smoothing_factor) * current
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- float mLeanSmoothingFactor = 0.8f;
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- };
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-
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- /// Runtime controller class
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- class JPH_EXPORT MotorcycleController : public WheeledVehicleController
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- {
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- public:
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- JPH_OVERRIDE_NEW_DELETE
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-
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- /// Constructor
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- MotorcycleController(const MotorcycleControllerSettings &inSettings, VehicleConstraint &inConstraint);
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-
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- /// Get the distance between the front and back wheels
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- float GetWheelBase() const;
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-
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- /// Enable or disable the lean spring. This allows you to temporarily disable the lean spring to allow the motorcycle to fall over.
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- void EnableLeanController(bool inEnable) { mEnableLeanController = inEnable; }
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-
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- /// Check if the lean spring is enabled.
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- bool IsLeanControllerEnabled() const { return mEnableLeanController; }
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-
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- /// Enable or disable the lean steering limit. When enabled (default) the steering angle is limited based on the vehicle speed to prevent steering that would cause an inertial force that causes the motorcycle to topple over.
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- void EnableLeanSteeringLimit(bool inEnable) { mEnableLeanSteeringLimit = inEnable; }
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- bool IsLeanSteeringLimitEnabled() const { return mEnableLeanSteeringLimit; }
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-
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- /// Spring constant for the lean spring
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- void SetLeanSpringConstant(float inConstant) { mLeanSpringConstant = inConstant; }
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- float GetLeanSpringConstant() const { return mLeanSpringConstant; }
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-
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- /// Spring damping constant for the lean spring
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- void SetLeanSpringDamping(float inDamping) { mLeanSpringDamping = inDamping; }
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- float GetLeanSpringDamping() const { return mLeanSpringDamping; }
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-
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- /// The lean spring applies an additional force equal to this coefficient * Integral(delta angle, 0, t), this effectively makes the lean spring a PID controller
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- void SetLeanSpringIntegrationCoefficient(float inCoefficient) { mLeanSpringIntegrationCoefficient = inCoefficient; }
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- float GetLeanSpringIntegrationCoefficient() const { return mLeanSpringIntegrationCoefficient; }
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-
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- /// How much to decay the angle integral when the wheels are not touching the floor: new_value = e^(-decay * t) * initial_value
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- void SetLeanSpringIntegrationCoefficientDecay(float inDecay) { mLeanSpringIntegrationCoefficientDecay = inDecay; }
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- float GetLeanSpringIntegrationCoefficientDecay() const { return mLeanSpringIntegrationCoefficientDecay; }
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-
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- /// How much to smooth the lean angle (0 = no smoothing, 1 = lean angle never changes)
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- /// Note that this is frame rate dependent because the formula is: smoothing_factor * previous + (1 - smoothing_factor) * current
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- void SetLeanSmoothingFactor(float inFactor) { mLeanSmoothingFactor = inFactor; }
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- float GetLeanSmoothingFactor() const { return mLeanSmoothingFactor; }
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-
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- // See: VehicleController
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- virtual Ref<VehicleControllerSettings> GetSettings() const override;
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-
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- protected:
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- // See: VehicleController
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- virtual void PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem) override;
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- virtual bool SolveLongitudinalAndLateralConstraints(float inDeltaTime) override;
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- virtual void SaveState(StateRecorder &inStream) const override;
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- virtual void RestoreState(StateRecorder &inStream) override;
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- #ifdef JPH_DEBUG_RENDERER
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- virtual void Draw(DebugRenderer *inRenderer) const override;
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- #endif // JPH_DEBUG_RENDERER
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-
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- // Configuration properties
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- bool mEnableLeanController = true;
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- bool mEnableLeanSteeringLimit = true;
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- float mMaxLeanAngle;
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- float mLeanSpringConstant;
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- float mLeanSpringDamping;
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- float mLeanSpringIntegrationCoefficient;
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- float mLeanSpringIntegrationCoefficientDecay;
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- float mLeanSmoothingFactor;
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-
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- // Run-time calculated target lean vector
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- Vec3 mTargetLean = Vec3::sZero();
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-
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- // Integrated error for the lean spring
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- float mLeanSpringIntegratedDeltaAngle = 0.0f;
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-
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- // Run-time total angular impulse applied to turn the cycle towards the target lean angle
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- float mAppliedImpulse = 0.0f;
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- };
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-
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- JPH_NAMESPACE_END