@bloomengine/engine 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/package.json +4 -11
  2. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  9. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  11. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  12. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  14. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  15. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  16. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  17. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  39. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  42. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  45. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  46. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  47. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  52. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  53. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  54. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  55. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  56. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  57. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  58. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  60. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  61. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  64. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  66. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  68. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  70. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  71. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  73. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  81. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  83. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  85. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  88. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  89. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  90. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  93. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  94. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  96. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  97. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  98. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  102. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  103. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  105. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  106. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  110. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  111. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  113. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  114. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  116. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  118. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  145. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  148. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  150. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  152. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  154. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  155. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  156. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  157. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  158. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  161. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  162. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  163. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  165. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  166. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  167. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  168. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  170. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  171. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  172. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  173. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  175. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  181. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  204. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
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  461. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  465. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  467. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  475. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  483. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  489. package/native/third_party/JoltPhysics/LICENSE +0 -7
  490. package/native/third_party/JoltPhysics/README.md +0 -173
  491. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  492. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  493. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,87 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Skeleton/SkeletonPose.h>
8
- #ifdef JPH_DEBUG_RENDERER
9
- #include <Jolt/Renderer/DebugRenderer.h>
10
- #endif // JPH_DEBUG_RENDERER
11
-
12
- JPH_NAMESPACE_BEGIN
13
-
14
- void SkeletonPose::SetSkeleton(const Skeleton *inSkeleton)
15
- {
16
- mSkeleton = inSkeleton;
17
-
18
- mJoints.resize(mSkeleton->GetJointCount());
19
- mJointMatrices.resize(mSkeleton->GetJointCount());
20
- }
21
-
22
- void SkeletonPose::CalculateJointMatrices()
23
- {
24
- for (int i = 0; i < (int)mJoints.size(); ++i)
25
- {
26
- mJointMatrices[i] = mJoints[i].ToMatrix();
27
-
28
- int parent = mSkeleton->GetJoint(i).mParentJointIndex;
29
- if (parent >= 0)
30
- {
31
- JPH_ASSERT(parent < i, "Joints must be ordered: parents first");
32
- mJointMatrices[i] = mJointMatrices[parent] * mJointMatrices[i];
33
- }
34
- }
35
- }
36
-
37
- void SkeletonPose::CalculateJointStates()
38
- {
39
- for (int i = 0; i < (int)mJoints.size(); ++i)
40
- {
41
- Mat44 local_transform;
42
- int parent = mSkeleton->GetJoint(i).mParentJointIndex;
43
- if (parent >= 0)
44
- local_transform = mJointMatrices[parent].Inversed() * mJointMatrices[i];
45
- else
46
- local_transform = mJointMatrices[i];
47
-
48
- JointState &joint = mJoints[i];
49
- joint.mTranslation = local_transform.GetTranslation();
50
- joint.mRotation = local_transform.GetQuaternion();
51
- }
52
- }
53
-
54
- void SkeletonPose::CalculateLocalSpaceJointMatrices(Mat44 *outMatrices) const
55
- {
56
- for (int i = 0; i < (int)mJoints.size(); ++i)
57
- outMatrices[i] = mJoints[i].ToMatrix();
58
- }
59
-
60
- #ifdef JPH_DEBUG_RENDERER
61
- void SkeletonPose::Draw(const DrawSettings &inDrawSettings, DebugRenderer *inRenderer, RMat44Arg inOffset) const
62
- {
63
- RMat44 offset = inOffset * RMat44::sTranslation(mRootOffset);
64
-
65
- const Skeleton::JointVector &joints = mSkeleton->GetJoints();
66
-
67
- for (int b = 0; b < mSkeleton->GetJointCount(); ++b)
68
- {
69
- RMat44 joint_transform = offset * mJointMatrices[b];
70
-
71
- if (inDrawSettings.mDrawJoints)
72
- {
73
- int parent = joints[b].mParentJointIndex;
74
- if (parent >= 0)
75
- inRenderer->DrawLine(offset * mJointMatrices[parent].GetTranslation(), joint_transform.GetTranslation(), Color::sGreen);
76
- }
77
-
78
- if (inDrawSettings.mDrawJointOrientations)
79
- inRenderer->DrawCoordinateSystem(joint_transform, 0.05f);
80
-
81
- if (inDrawSettings.mDrawJointNames)
82
- inRenderer->DrawText3D(joint_transform.GetTranslation(), joints[b].mName, Color::sWhite, 0.05f);
83
- }
84
- }
85
- #endif // JPH_DEBUG_RENDERER
86
-
87
- JPH_NAMESPACE_END
@@ -1,82 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Skeleton/Skeleton.h>
8
- #include <Jolt/Skeleton/SkeletalAnimation.h>
9
-
10
- JPH_NAMESPACE_BEGIN
11
-
12
- #ifdef JPH_DEBUG_RENDERER
13
- class DebugRenderer;
14
- #endif // JPH_DEBUG_RENDERER
15
-
16
- /// Instance of a skeleton, contains the pose the current skeleton is in
17
- class JPH_EXPORT SkeletonPose
18
- {
19
- public:
20
- JPH_OVERRIDE_NEW_DELETE
21
-
22
- using JointState = SkeletalAnimation::JointState;
23
- using JointStateVector = Array<JointState>;
24
- using Mat44Vector = Array<Mat44>;
25
-
26
- ///@name Skeleton
27
- ///@{
28
- void SetSkeleton(const Skeleton *inSkeleton);
29
- const Skeleton * GetSkeleton() const { return mSkeleton; }
30
- ///@}
31
-
32
- /// Extra offset applied to the root (and therefore also to all of its children)
33
- void SetRootOffset(RVec3Arg inOffset) { mRootOffset = inOffset; }
34
- RVec3 GetRootOffset() const { return mRootOffset; }
35
-
36
- ///@name Properties of the joints
37
- ///@{
38
- uint GetJointCount() const { return (uint)mJoints.size(); }
39
- const JointStateVector & GetJoints() const { return mJoints; }
40
- JointStateVector & GetJoints() { return mJoints; }
41
- const JointState & GetJoint(int inJoint) const { return mJoints[inJoint]; }
42
- JointState & GetJoint(int inJoint) { return mJoints[inJoint]; }
43
- ///@}
44
-
45
- ///@name Joint matrices
46
- ///@{
47
- const Mat44Vector & GetJointMatrices() const { return mJointMatrices; }
48
- Mat44Vector & GetJointMatrices() { return mJointMatrices; }
49
- const Mat44 & GetJointMatrix(int inJoint) const { return mJointMatrices[inJoint]; }
50
- Mat44 & GetJointMatrix(int inJoint) { return mJointMatrices[inJoint]; }
51
- ///@}
52
-
53
- /// Convert the joint states to joint matrices
54
- void CalculateJointMatrices();
55
-
56
- /// Convert joint matrices to joint states
57
- void CalculateJointStates();
58
-
59
- /// Outputs the joint matrices in local space (ensure that outMatrices has GetJointCount() elements, assumes that values in GetJoints() is up to date)
60
- void CalculateLocalSpaceJointMatrices(Mat44 *outMatrices) const;
61
-
62
- #ifdef JPH_DEBUG_RENDERER
63
- /// Draw settings
64
- struct DrawSettings
65
- {
66
- bool mDrawJoints = true;
67
- bool mDrawJointOrientations = true;
68
- bool mDrawJointNames = false;
69
- };
70
-
71
- /// Draw current pose
72
- void Draw(const DrawSettings &inDrawSettings, DebugRenderer *inRenderer, RMat44Arg inOffset = RMat44::sIdentity()) const;
73
- #endif // JPH_DEBUG_RENDERER
74
-
75
- private:
76
- RefConst<Skeleton> mSkeleton; ///< Skeleton definition
77
- RVec3 mRootOffset { RVec3::sZero() }; ///< Extra offset applied to the root (and therefore also to all of its children)
78
- JointStateVector mJoints; ///< Local joint orientations (local to parent Joint)
79
- Mat44Vector mJointMatrices; ///< Local joint matrices (local to world matrix)
80
- };
81
-
82
- JPH_NAMESPACE_END
@@ -1,73 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/TriangleSplitter/TriangleSplitter.h>
8
-
9
- JPH_NAMESPACE_BEGIN
10
-
11
- TriangleSplitter::TriangleSplitter(const VertexList &inVertices, const IndexedTriangleList &inTriangles) :
12
- mVertices(inVertices),
13
- mTriangles(inTriangles)
14
- {
15
- mSortedTriangleIdx.resize(inTriangles.size());
16
- mCentroids.resize(inTriangles.size() + 1); // Add 1 so we can load with Vec3::sLoadFloat3Unsafe
17
-
18
- for (uint t = 0; t < inTriangles.size(); ++t)
19
- {
20
- // Initially triangles start unsorted
21
- mSortedTriangleIdx[t] = t;
22
-
23
- // Calculate centroid
24
- inTriangles[t].GetCentroid(inVertices).StoreFloat3(&mCentroids[t]);
25
- }
26
-
27
- // Make sure Vec3::sLoatFloat3Unsafe doesn't read uninitialized data
28
- mCentroids.back() = Float3(0, 0, 0);
29
- }
30
-
31
- bool TriangleSplitter::SplitInternal(const Range &inTriangles, uint inDimension, float inSplit, Range &outLeft, Range &outRight)
32
- {
33
- // Divide triangles
34
- uint *start = mSortedTriangleIdx.data() + inTriangles.mBegin;
35
- uint *end = mSortedTriangleIdx.data() + inTriangles.mEnd;
36
- while (start < end)
37
- {
38
- // Search for first element that is on the right hand side of the split plane
39
- while (start < end && mCentroids[*start][inDimension] < inSplit)
40
- ++start;
41
-
42
- // Search for the first element that is on the left hand side of the split plane
43
- while (start < end && mCentroids[*(end - 1)][inDimension] >= inSplit)
44
- --end;
45
-
46
- if (start < end)
47
- {
48
- // Swap the two elements
49
- --end;
50
- std::swap(*start, *end);
51
- ++start;
52
- }
53
- }
54
- JPH_ASSERT(start == end);
55
-
56
- uint start_idx = uint(start - mSortedTriangleIdx.data());
57
-
58
- #ifdef JPH_ENABLE_ASSERTS
59
- // Validate division algorithm
60
- JPH_ASSERT(inTriangles.mBegin <= start_idx);
61
- JPH_ASSERT(start_idx <= inTriangles.mEnd);
62
- for (uint i = inTriangles.mBegin; i < start_idx; ++i)
63
- JPH_ASSERT(mCentroids[mSortedTriangleIdx[i]][inDimension] < inSplit);
64
- for (uint i = start_idx; i < inTriangles.mEnd; ++i)
65
- JPH_ASSERT(mCentroids[mSortedTriangleIdx[i]][inDimension] >= inSplit);
66
- #endif
67
-
68
- outLeft = Range(inTriangles.mBegin, start_idx);
69
- outRight = Range(start_idx, inTriangles.mEnd);
70
- return outLeft.Count() > 0 && outRight.Count() > 0;
71
- }
72
-
73
- JPH_NAMESPACE_END
@@ -1,84 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Geometry/IndexedTriangle.h>
8
- #include <Jolt/Core/NonCopyable.h>
9
-
10
- JPH_NAMESPACE_BEGIN
11
-
12
- /// A class that splits a triangle list into two parts for building a tree
13
- class JPH_EXPORT TriangleSplitter : public NonCopyable
14
- {
15
- public:
16
- /// Constructor
17
- TriangleSplitter(const VertexList &inVertices, const IndexedTriangleList &inTriangles);
18
-
19
- /// Virtual destructor
20
- virtual ~TriangleSplitter() = default;
21
-
22
- struct Stats
23
- {
24
- const char * mSplitterName = nullptr;
25
- int mLeafSize = 0;
26
- };
27
-
28
- /// Get stats of splitter
29
- virtual void GetStats(Stats &outStats) const = 0;
30
-
31
- /// Helper struct to indicate triangle range before and after the split
32
- struct Range
33
- {
34
- /// Constructor
35
- Range() = default;
36
- Range(uint inBegin, uint inEnd) : mBegin(inBegin), mEnd(inEnd) { }
37
-
38
- /// Get number of triangles in range
39
- uint Count() const
40
- {
41
- return mEnd - mBegin;
42
- }
43
-
44
- /// Start and end index (end = 1 beyond end)
45
- uint mBegin;
46
- uint mEnd;
47
- };
48
-
49
- /// Range of triangles to start with
50
- Range GetInitialRange() const
51
- {
52
- return Range(0, (uint)mSortedTriangleIdx.size());
53
- }
54
-
55
- /// Split triangles into two groups left and right, returns false if no split could be made
56
- /// @param inTriangles The range of triangles (in mSortedTriangleIdx) to process
57
- /// @param outLeft On return this will contain the ranges for the left subpart. mSortedTriangleIdx may have been shuffled.
58
- /// @param outRight On return this will contain the ranges for the right subpart. mSortedTriangleIdx may have been shuffled.
59
- /// @return Returns true when a split was found
60
- virtual bool Split(const Range &inTriangles, Range &outLeft, Range &outRight) = 0;
61
-
62
- /// Get the list of vertices
63
- const VertexList & GetVertices() const
64
- {
65
- return mVertices;
66
- }
67
-
68
- /// Get triangle by index
69
- const IndexedTriangle & GetTriangle(uint inIdx) const
70
- {
71
- return mTriangles[mSortedTriangleIdx[inIdx]];
72
- }
73
-
74
- protected:
75
- /// Helper function to split triangles based on dimension and split value
76
- bool SplitInternal(const Range &inTriangles, uint inDimension, float inSplit, Range &outLeft, Range &outRight);
77
-
78
- const VertexList & mVertices; ///< Vertices of the indexed triangles
79
- const IndexedTriangleList & mTriangles; ///< Unsorted triangles
80
- Array<Float3> mCentroids; ///< Unsorted centroids of triangles
81
- Array<uint> mSortedTriangleIdx; ///< Indices to sort triangles
82
- };
83
-
84
- JPH_NAMESPACE_END
@@ -1,139 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/TriangleSplitter/TriangleSplitterBinning.h>
8
-
9
- JPH_NAMESPACE_BEGIN
10
-
11
- TriangleSplitterBinning::TriangleSplitterBinning(const VertexList &inVertices, const IndexedTriangleList &inTriangles, uint inMinNumBins, uint inMaxNumBins, uint inNumTrianglesPerBin) :
12
- TriangleSplitter(inVertices, inTriangles),
13
- mMinNumBins(inMinNumBins),
14
- mMaxNumBins(inMaxNumBins),
15
- mNumTrianglesPerBin(inNumTrianglesPerBin)
16
- {
17
- mBins.resize(mMaxNumBins * 3); // mMaxNumBins per dimension
18
- }
19
-
20
- bool TriangleSplitterBinning::Split(const Range &inTriangles, Range &outLeft, Range &outRight)
21
- {
22
- const uint *begin = mSortedTriangleIdx.data() + inTriangles.mBegin;
23
- const uint *end = mSortedTriangleIdx.data() + inTriangles.mEnd;
24
-
25
- // Calculate bounds for this range
26
- AABox centroid_bounds;
27
- for (const uint *t = begin; t < end; ++t)
28
- centroid_bounds.Encapsulate(Vec3::sLoadFloat3Unsafe(mCentroids[*t]));
29
-
30
- // Convert bounds to min coordinate and size
31
- // Prevent division by zero if one of the dimensions is zero
32
- constexpr float cMinSize = 1.0e-5f;
33
- Vec3 bounds_min = centroid_bounds.mMin;
34
- Vec3 bounds_size = Vec3::sMax(centroid_bounds.mMax - bounds_min, Vec3::sReplicate(cMinSize));
35
-
36
- float best_cp = FLT_MAX;
37
- uint best_dim = 0xffffffff;
38
- float best_split = 0;
39
-
40
- // Bin in all dimensions
41
- uint num_bins = Clamp(inTriangles.Count() / mNumTrianglesPerBin, mMinNumBins, mMaxNumBins);
42
-
43
- // Initialize bins
44
- for (uint dim = 0; dim < 3; ++dim)
45
- {
46
- // Get bounding box size for this dimension
47
- float bounds_min_dim = bounds_min[dim];
48
- float bounds_size_dim = bounds_size[dim];
49
-
50
- // Get the bins for this dimension
51
- Bin *bins_dim = &mBins[num_bins * dim];
52
-
53
- for (uint b = 0; b < num_bins; ++b)
54
- {
55
- Bin &bin = bins_dim[b];
56
- bin.mBounds.SetEmpty();
57
- bin.mMinCentroid = bounds_min_dim + bounds_size_dim * (b + 1) / num_bins;
58
- bin.mNumTriangles = 0;
59
- }
60
- }
61
-
62
- // Bin all triangles in all dimensions at once
63
- for (const uint *t = begin; t < end; ++t)
64
- {
65
- Vec3 centroid_pos = Vec3::sLoadFloat3Unsafe(mCentroids[*t]);
66
-
67
- AABox triangle_bounds = AABox::sFromTriangle(mVertices, mTriangles[*t]);
68
-
69
- Vec3 bin_no_f = (centroid_pos - bounds_min) / bounds_size * float(num_bins);
70
- UVec4 bin_no = UVec4::sMin(bin_no_f.ToInt(), UVec4::sReplicate(num_bins - 1));
71
-
72
- for (uint dim = 0; dim < 3; ++dim)
73
- {
74
- // Select bin
75
- Bin &bin = mBins[num_bins * dim + bin_no[dim]];
76
-
77
- // Accumulate triangle in bin
78
- bin.mBounds.Encapsulate(triangle_bounds);
79
- bin.mMinCentroid = min(bin.mMinCentroid, centroid_pos[dim]);
80
- bin.mNumTriangles++;
81
- }
82
- }
83
-
84
- for (uint dim = 0; dim < 3; ++dim)
85
- {
86
- // Skip axis if too small
87
- if (bounds_size[dim] <= cMinSize)
88
- continue;
89
-
90
- // Get the bins for this dimension
91
- Bin *bins_dim = &mBins[num_bins * dim];
92
-
93
- // Calculate totals left to right
94
- AABox prev_bounds;
95
- int prev_triangles = 0;
96
- for (uint b = 0; b < num_bins; ++b)
97
- {
98
- Bin &bin = bins_dim[b];
99
- bin.mBoundsAccumulatedLeft = prev_bounds; // Don't include this node as we'll take a split on the left side of the bin
100
- bin.mNumTrianglesAccumulatedLeft = prev_triangles;
101
- prev_bounds.Encapsulate(bin.mBounds);
102
- prev_triangles += bin.mNumTriangles;
103
- }
104
-
105
- // Calculate totals right to left
106
- prev_bounds.SetEmpty();
107
- prev_triangles = 0;
108
- for (int b = num_bins - 1; b >= 0; --b)
109
- {
110
- Bin &bin = bins_dim[b];
111
- prev_bounds.Encapsulate(bin.mBounds);
112
- prev_triangles += bin.mNumTriangles;
113
- bin.mBoundsAccumulatedRight = prev_bounds;
114
- bin.mNumTrianglesAccumulatedRight = prev_triangles;
115
- }
116
-
117
- // Get best splitting plane
118
- for (uint b = 1; b < num_bins; ++b) // Start at 1 since selecting bin 0 would result in everything ending up on the right side
119
- {
120
- // Calculate surface area heuristic and see if it is better than the current best
121
- const Bin &bin = bins_dim[b];
122
- float cp = bin.mBoundsAccumulatedLeft.GetSurfaceArea() * bin.mNumTrianglesAccumulatedLeft + bin.mBoundsAccumulatedRight.GetSurfaceArea() * bin.mNumTrianglesAccumulatedRight;
123
- if (cp < best_cp)
124
- {
125
- best_cp = cp;
126
- best_dim = dim;
127
- best_split = bin.mMinCentroid;
128
- }
129
- }
130
- }
131
-
132
- // No split found?
133
- if (best_dim == 0xffffffff)
134
- return false;
135
-
136
- return SplitInternal(inTriangles, best_dim, best_split, outLeft, outRight);
137
- }
138
-
139
- JPH_NAMESPACE_END
@@ -1,52 +0,0 @@
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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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- // SPDX-License-Identifier: MIT
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-
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- #pragma once
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-
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- #include <Jolt/TriangleSplitter/TriangleSplitter.h>
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- #include <Jolt/Geometry/AABox.h>
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-
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- JPH_NAMESPACE_BEGIN
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-
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- /// Binning splitter approach taken from: Realtime Ray Tracing on GPU with BVH-based Packet Traversal by Johannes Gunther et al.
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- class JPH_EXPORT TriangleSplitterBinning : public TriangleSplitter
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- {
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- public:
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- /// Constructor
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- TriangleSplitterBinning(const VertexList &inVertices, const IndexedTriangleList &inTriangles, uint inMinNumBins = 8, uint inMaxNumBins = 128, uint inNumTrianglesPerBin = 6);
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-
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- // See TriangleSplitter::GetStats
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- virtual void GetStats(Stats &outStats) const override
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- {
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- outStats.mSplitterName = "TriangleSplitterBinning";
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- }
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-
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- // See TriangleSplitter::Split
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- virtual bool Split(const Range &inTriangles, Range &outLeft, Range &outRight) override;
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-
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- private:
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- // Configuration
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- const uint mMinNumBins;
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- const uint mMaxNumBins;
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- const uint mNumTrianglesPerBin;
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-
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- struct Bin
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- {
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- // Properties of this bin
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- AABox mBounds;
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- float mMinCentroid;
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- uint mNumTriangles;
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-
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- // Accumulated data from left most / right most bin to current (including this bin)
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- AABox mBoundsAccumulatedLeft;
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- AABox mBoundsAccumulatedRight;
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- uint mNumTrianglesAccumulatedLeft;
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- uint mNumTrianglesAccumulatedRight;
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- };
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-
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- // Scratch area to store the bins
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- Array<Bin> mBins;
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- };
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-
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- JPH_NAMESPACE_END
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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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- // SPDX-License-Identifier: MIT
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-
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- #include <Jolt/Jolt.h>
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-
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- #include <Jolt/TriangleSplitter/TriangleSplitterMean.h>
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-
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- JPH_NAMESPACE_BEGIN
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-
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- TriangleSplitterMean::TriangleSplitterMean(const VertexList &inVertices, const IndexedTriangleList &inTriangles) :
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- TriangleSplitter(inVertices, inTriangles)
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- {
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- }
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-
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- bool TriangleSplitterMean::Split(const Range &inTriangles, Range &outLeft, Range &outRight)
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- {
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- const uint *begin = mSortedTriangleIdx.data() + inTriangles.mBegin;
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- const uint *end = mSortedTriangleIdx.data() + inTriangles.mEnd;
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-
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- // Calculate mean value for these triangles
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- Vec3 mean = Vec3::sZero();
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- for (const uint *t = begin; t < end; ++t)
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- mean += Vec3::sLoadFloat3Unsafe(mCentroids[*t]);
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- mean *= 1.0f / inTriangles.Count();
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-
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- // Calculate deviation
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- Vec3 deviation = Vec3::sZero();
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- for (const uint *t = begin; t < end; ++t)
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- {
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- Vec3 delta = Vec3::sLoadFloat3Unsafe(mCentroids[*t]) - mean;
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- deviation += delta * delta;
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- }
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- deviation *= 1.0f / inTriangles.Count();
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-
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- // Calculate split plane
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- uint dimension = deviation.GetHighestComponentIndex();
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- float split = mean[dimension];
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-
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- return SplitInternal(inTriangles, dimension, split, outLeft, outRight);
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- }
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-
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- JPH_NAMESPACE_END
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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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- // SPDX-License-Identifier: MIT
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-
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- #pragma once
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-
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- #include <Jolt/TriangleSplitter/TriangleSplitter.h>
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-
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- JPH_NAMESPACE_BEGIN
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-
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- /// Splitter using mean of axis with biggest centroid deviation
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- class JPH_EXPORT TriangleSplitterMean : public TriangleSplitter
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- {
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- public:
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- /// Constructor
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- TriangleSplitterMean(const VertexList &inVertices, const IndexedTriangleList &inTriangles);
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-
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- // See TriangleSplitter::GetStats
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- virtual void GetStats(Stats &outStats) const override
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- {
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- outStats.mSplitterName = "TriangleSplitterMean";
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- }
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-
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- // See TriangleSplitter::Split
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- virtual bool Split(const Range &inTriangles, Range &outLeft, Range &outRight) override;
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- };
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-
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- JPH_NAMESPACE_END
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- Copyright 2021 Jorrit Rouwe
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-
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- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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-
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- The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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-
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- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.