@bloomengine/engine 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/package.json +4 -11
  2. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  9. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  11. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  12. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  14. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  15. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  16. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  17. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  39. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  42. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  45. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  46. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  47. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  52. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  53. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  54. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  55. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  56. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  57. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  58. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  60. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  61. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  64. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  66. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  68. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  70. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  71. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  73. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  81. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  83. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  85. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  88. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  89. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  90. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  93. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  94. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  96. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  97. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  98. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  102. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  103. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  105. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  106. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  110. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  111. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  113. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  114. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  116. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  118. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  145. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  148. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  150. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  152. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  154. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  155. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  156. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  157. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  158. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  161. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  162. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  163. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  165. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  166. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  167. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  168. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  170. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  171. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  172. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  173. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  175. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  181. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  204. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
  243. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +0 -313
  244. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +0 -38
  245. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +0 -148
  246. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +0 -92
  247. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +0 -64
  248. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +0 -629
  249. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +0 -108
  250. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +0 -56
  251. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +0 -35
  252. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +0 -66
  253. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +0 -1768
  254. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +0 -389
  255. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +0 -107
  256. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +0 -46
  257. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastResult.h +0 -37
  258. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.cpp +0 -223
  259. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastSphereVsTriangles.h +0 -49
  260. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollectFacesMode.h +0 -16
  261. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideConvexVsTriangles.cpp +0 -155
  262. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideConvexVsTriangles.h +0 -56
  263. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollidePointResult.h +0 -25
  264. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideShape.h +0 -106
  265. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideShapeVsShapePerLeaf.h +0 -94
  266. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideSoftBodyVertexIterator.h +0 -110
  267. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideSoftBodyVerticesVsTriangles.h +0 -102
  268. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideSphereVsTriangles.cpp +0 -121
  269. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollideSphereVsTriangles.h +0 -50
  270. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollisionCollector.h +0 -109
  271. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollisionCollectorImpl.h +0 -219
  272. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollisionDispatch.cpp +0 -107
  273. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollisionDispatch.h +0 -97
  274. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollisionGroup.cpp +0 -35
  275. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CollisionGroup.h +0 -97
  276. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ContactListener.h +0 -143
  277. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/EstimateCollisionResponse.cpp +0 -213
  278. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/EstimateCollisionResponse.h +0 -48
  279. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/GroupFilter.cpp +0 -32
  280. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/GroupFilter.h +0 -46
  281. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/GroupFilterTable.cpp +0 -38
  282. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/GroupFilterTable.h +0 -130
  283. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/InternalEdgeRemovingCollector.h +0 -279
  284. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ManifoldBetweenTwoFaces.cpp +0 -271
  285. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ManifoldBetweenTwoFaces.h +0 -44
  286. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/NarrowPhaseQuery.cpp +0 -448
  287. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/NarrowPhaseQuery.h +0 -77
  288. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/NarrowPhaseStats.cpp +0 -62
  289. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/NarrowPhaseStats.h +0 -110
  290. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ObjectLayer.h +0 -111
  291. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ObjectLayerPairFilterMask.h +0 -52
  292. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ObjectLayerPairFilterTable.h +0 -78
  293. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/PhysicsMaterial.cpp +0 -35
  294. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/PhysicsMaterial.h +0 -57
  295. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/PhysicsMaterialSimple.cpp +0 -38
  296. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/PhysicsMaterialSimple.h +0 -37
  297. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/RayCast.h +0 -87
  298. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/BoxShape.cpp +0 -318
  299. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/BoxShape.h +0 -115
  300. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CapsuleShape.cpp +0 -438
  301. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CapsuleShape.h +0 -129
  302. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CompoundShape.cpp +0 -433
  303. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CompoundShape.h +0 -354
  304. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CompoundShapeVisitors.h +0 -461
  305. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ConvexHullShape.cpp +0 -1311
  306. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ConvexHullShape.h +0 -202
  307. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ConvexShape.cpp +0 -566
  308. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ConvexShape.h +0 -150
  309. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CylinderShape.cpp +0 -418
  310. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/CylinderShape.h +0 -126
  311. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/DecoratedShape.cpp +0 -87
  312. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/DecoratedShape.h +0 -80
  313. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/EmptyShape.cpp +0 -64
  314. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/EmptyShape.h +0 -75
  315. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/GetTrianglesContext.h +0 -248
  316. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/HeightFieldShape.cpp +0 -2754
  317. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/HeightFieldShape.h +0 -380
  318. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/MeshShape.cpp +0 -1305
  319. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/MeshShape.h +0 -228
  320. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/MutableCompoundShape.cpp +0 -596
  321. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/MutableCompoundShape.h +0 -176
  322. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/OffsetCenterOfMassShape.cpp +0 -217
  323. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/OffsetCenterOfMassShape.h +0 -140
  324. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/PlaneShape.cpp +0 -541
  325. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/PlaneShape.h +0 -147
  326. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/PolyhedronSubmergedVolumeCalculator.h +0 -319
  327. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/RotatedTranslatedShape.cpp +0 -333
  328. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/RotatedTranslatedShape.h +0 -161
  329. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ScaleHelpers.h +0 -83
  330. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ScaledShape.cpp +0 -238
  331. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/ScaledShape.h +0 -145
  332. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/Shape.cpp +0 -325
  333. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/Shape.h +0 -466
  334. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/SphereShape.cpp +0 -347
  335. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/SphereShape.h +0 -125
  336. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/StaticCompoundShape.cpp +0 -674
  337. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/StaticCompoundShape.h +0 -139
  338. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/SubShapeID.h +0 -138
  339. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/SubShapeIDPair.h +0 -65
  340. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TaperedCapsuleShape.cpp +0 -453
  341. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TaperedCapsuleShape.gliffy +0 -1
  342. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TaperedCapsuleShape.h +0 -135
  343. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TaperedCylinderShape.cpp +0 -691
  344. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TaperedCylinderShape.h +0 -132
  345. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TriangleShape.cpp +0 -430
  346. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/Shape/TriangleShape.h +0 -143
  347. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ShapeCast.h +0 -173
  348. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ShapeFilter.h +0 -73
  349. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/SimShapeFilter.h +0 -40
  350. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/SimShapeFilterWrapper.h +0 -58
  351. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/SortReverseAndStore.h +0 -48
  352. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/TransformedShape.cpp +0 -180
  353. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/TransformedShape.h +0 -194
  354. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/CalculateSolverSteps.h +0 -70
  355. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConeConstraint.cpp +0 -246
  356. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConeConstraint.h +0 -133
  357. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/Constraint.cpp +0 -73
  358. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/Constraint.h +0 -243
  359. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintManager.cpp +0 -289
  360. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintManager.h +0 -100
  361. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/AngleConstraintPart.h +0 -257
  362. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/AxisConstraintPart.h +0 -682
  363. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/DualAxisConstraintPart.h +0 -276
  364. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/GearConstraintPart.h +0 -195
  365. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/HingeRotationConstraintPart.h +0 -222
  366. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/IndependentAxisConstraintPart.h +0 -246
  367. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/PointConstraintPart.h +0 -239
  368. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/RackAndPinionConstraintPart.h +0 -196
  369. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/RotationEulerConstraintPart.h +0 -283
  370. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/RotationQuatConstraintPart.h +0 -246
  371. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/SpringPart.h +0 -169
  372. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ConstraintPart/SwingTwistConstraintPart.h +0 -597
  373. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ContactConstraintManager.cpp +0 -1804
  374. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/ContactConstraintManager.h +0 -524
  375. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/DistanceConstraint.cpp +0 -266
  376. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/DistanceConstraint.h +0 -120
  377. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/FixedConstraint.cpp +0 -215
  378. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/FixedConstraint.h +0 -96
  379. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/GearConstraint.cpp +0 -188
  380. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/GearConstraint.h +0 -116
  381. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/HingeConstraint.cpp +0 -443
  382. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/HingeConstraint.h +0 -205
  383. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/MotorSettings.cpp +0 -43
  384. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/MotorSettings.h +0 -66
  385. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PathConstraint.cpp +0 -458
  386. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PathConstraint.h +0 -191
  387. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PathConstraintPath.cpp +0 -85
  388. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PathConstraintPath.h +0 -76
  389. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PathConstraintPathHermite.cpp +0 -308
  390. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PathConstraintPathHermite.h +0 -54
  391. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PointConstraint.cpp +0 -157
  392. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PointConstraint.h +0 -94
  393. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PulleyConstraint.cpp +0 -253
  394. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/PulleyConstraint.h +0 -137
  395. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/RackAndPinionConstraint.cpp +0 -189
  396. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/RackAndPinionConstraint.h +0 -118
  397. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SixDOFConstraint.cpp +0 -900
  398. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SixDOFConstraint.h +0 -289
  399. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SliderConstraint.cpp +0 -501
  400. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SliderConstraint.h +0 -198
  401. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SpringSettings.cpp +0 -35
  402. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SpringSettings.h +0 -70
  403. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SwingTwistConstraint.cpp +0 -524
  404. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/SwingTwistConstraint.h +0 -197
  405. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/TwoBodyConstraint.cpp +0 -56
  406. package/native/third_party/JoltPhysics/Jolt/Physics/Constraints/TwoBodyConstraint.h +0 -65
  407. package/native/third_party/JoltPhysics/Jolt/Physics/DeterminismLog.cpp +0 -17
  408. package/native/third_party/JoltPhysics/Jolt/Physics/DeterminismLog.h +0 -159
  409. package/native/third_party/JoltPhysics/Jolt/Physics/EActivation.h +0 -16
  410. package/native/third_party/JoltPhysics/Jolt/Physics/EPhysicsUpdateError.h +0 -37
  411. package/native/third_party/JoltPhysics/Jolt/Physics/IslandBuilder.cpp +0 -492
  412. package/native/third_party/JoltPhysics/Jolt/Physics/IslandBuilder.h +0 -144
  413. package/native/third_party/JoltPhysics/Jolt/Physics/LargeIslandSplitter.cpp +0 -582
  414. package/native/third_party/JoltPhysics/Jolt/Physics/LargeIslandSplitter.h +0 -187
  415. package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsLock.h +0 -169
  416. package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsScene.cpp +0 -261
  417. package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsScene.h +0 -104
  418. package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsSettings.h +0 -125
  419. package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsStepListener.h +0 -37
  420. package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsSystem.cpp +0 -2915
  421. package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsSystem.h +0 -391
  422. package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsUpdateContext.cpp +0 -25
  423. package/native/third_party/JoltPhysics/Jolt/Physics/PhysicsUpdateContext.h +0 -176
  424. package/native/third_party/JoltPhysics/Jolt/Physics/Ragdoll/Ragdoll.cpp +0 -744
  425. package/native/third_party/JoltPhysics/Jolt/Physics/Ragdoll/Ragdoll.h +0 -245
  426. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyContactListener.h +0 -55
  427. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyCreationSettings.cpp +0 -128
  428. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyCreationSettings.h +0 -75
  429. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyManifold.h +0 -74
  430. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyMotionProperties.cpp +0 -1501
  431. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyMotionProperties.h +0 -333
  432. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyShape.cpp +0 -354
  433. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyShape.h +0 -73
  434. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodySharedSettings.cpp +0 -1487
  435. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodySharedSettings.h +0 -390
  436. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyUpdateContext.h +0 -63
  437. package/native/third_party/JoltPhysics/Jolt/Physics/SoftBody/SoftBodyVertex.h +0 -36
  438. package/native/third_party/JoltPhysics/Jolt/Physics/StateRecorder.h +0 -136
  439. package/native/third_party/JoltPhysics/Jolt/Physics/StateRecorderImpl.cpp +0 -90
  440. package/native/third_party/JoltPhysics/Jolt/Physics/StateRecorderImpl.h +0 -50
  441. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/MotorcycleController.cpp +0 -306
  442. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/MotorcycleController.h +0 -119
  443. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/TrackedVehicleController.cpp +0 -547
  444. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/TrackedVehicleController.h +0 -169
  445. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleAntiRollBar.cpp +0 -33
  446. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleAntiRollBar.h +0 -33
  447. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleCollisionTester.cpp +0 -376
  448. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleCollisionTester.h +0 -146
  449. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleConstraint.cpp +0 -703
  450. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleConstraint.h +0 -252
  451. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleController.cpp +0 -17
  452. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleController.h +0 -87
  453. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleDifferential.cpp +0 -81
  454. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleDifferential.h +0 -39
  455. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleEngine.cpp +0 -122
  456. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleEngine.h +0 -93
  457. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleTrack.cpp +0 -52
  458. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleTrack.h +0 -56
  459. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleTransmission.cpp +0 -159
  460. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/VehicleTransmission.h +0 -87
  461. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  465. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  467. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  475. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  483. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  489. package/native/third_party/JoltPhysics/LICENSE +0 -7
  490. package/native/third_party/JoltPhysics/README.md +0 -173
  491. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  492. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  493. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,1099 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Body/BodyInterface.h>
8
- #include <Jolt/Physics/Collision/BroadPhase/BroadPhase.h>
9
- #include <Jolt/Physics/Collision/CollisionCollectorImpl.h>
10
- #include <Jolt/Physics/Body/Body.h>
11
- #include <Jolt/Physics/Body/BodyManager.h>
12
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
13
- #include <Jolt/Physics/Body/BodyLock.h>
14
- #include <Jolt/Physics/Body/BodyLockMulti.h>
15
- #include <Jolt/Physics/Collision/PhysicsMaterial.h>
16
- #include <Jolt/Physics/Constraints/TwoBodyConstraint.h>
17
-
18
- JPH_NAMESPACE_BEGIN
19
-
20
- void BodyInterface::ActivateBodyInternal(Body &ioBody) const
21
- {
22
- // Activate body or reset its sleep timer.
23
- // Note that BodyManager::ActivateBodies also resets the sleep timer internally, but we avoid a mutex lock if the body is already active by calling ResetSleepTimer directly.
24
- if (!ioBody.IsActive())
25
- mBodyManager->ActivateBodies(&ioBody.GetID(), 1);
26
- else
27
- ioBody.ResetSleepTimer();
28
- }
29
-
30
- Body *BodyInterface::CreateBody(const BodyCreationSettings &inSettings)
31
- {
32
- Body *body = mBodyManager->AllocateBody(inSettings);
33
- if (!mBodyManager->AddBody(body))
34
- {
35
- mBodyManager->FreeBody(body);
36
- return nullptr;
37
- }
38
- return body;
39
- }
40
-
41
- Body *BodyInterface::CreateSoftBody(const SoftBodyCreationSettings &inSettings)
42
- {
43
- Body *body = mBodyManager->AllocateSoftBody(inSettings);
44
- if (!mBodyManager->AddBody(body))
45
- {
46
- mBodyManager->FreeBody(body);
47
- return nullptr;
48
- }
49
- return body;
50
- }
51
-
52
- Body *BodyInterface::CreateBodyWithID(const BodyID &inBodyID, const BodyCreationSettings &inSettings)
53
- {
54
- Body *body = mBodyManager->AllocateBody(inSettings);
55
- if (!mBodyManager->AddBodyWithCustomID(body, inBodyID))
56
- {
57
- mBodyManager->FreeBody(body);
58
- return nullptr;
59
- }
60
- return body;
61
- }
62
-
63
- Body *BodyInterface::CreateSoftBodyWithID(const BodyID &inBodyID, const SoftBodyCreationSettings &inSettings)
64
- {
65
- Body *body = mBodyManager->AllocateSoftBody(inSettings);
66
- if (!mBodyManager->AddBodyWithCustomID(body, inBodyID))
67
- {
68
- mBodyManager->FreeBody(body);
69
- return nullptr;
70
- }
71
- return body;
72
- }
73
-
74
- Body *BodyInterface::CreateBodyWithoutID(const BodyCreationSettings &inSettings) const
75
- {
76
- return mBodyManager->AllocateBody(inSettings);
77
- }
78
-
79
- Body *BodyInterface::CreateSoftBodyWithoutID(const SoftBodyCreationSettings &inSettings) const
80
- {
81
- return mBodyManager->AllocateSoftBody(inSettings);
82
- }
83
-
84
- void BodyInterface::DestroyBodyWithoutID(Body *inBody) const
85
- {
86
- mBodyManager->FreeBody(inBody);
87
- }
88
-
89
- bool BodyInterface::AssignBodyID(Body *ioBody)
90
- {
91
- return mBodyManager->AddBody(ioBody);
92
- }
93
-
94
- bool BodyInterface::AssignBodyID(Body *ioBody, const BodyID &inBodyID)
95
- {
96
- return mBodyManager->AddBodyWithCustomID(ioBody, inBodyID);
97
- }
98
-
99
- Body *BodyInterface::UnassignBodyID(const BodyID &inBodyID)
100
- {
101
- Body *body = nullptr;
102
- mBodyManager->RemoveBodies(&inBodyID, 1, &body);
103
- return body;
104
- }
105
-
106
- void BodyInterface::UnassignBodyIDs(const BodyID *inBodyIDs, int inNumber, Body **outBodies)
107
- {
108
- mBodyManager->RemoveBodies(inBodyIDs, inNumber, outBodies);
109
- }
110
-
111
- void BodyInterface::DestroyBody(const BodyID &inBodyID)
112
- {
113
- mBodyManager->DestroyBodies(&inBodyID, 1);
114
- }
115
-
116
- void BodyInterface::DestroyBodies(const BodyID *inBodyIDs, int inNumber)
117
- {
118
- mBodyManager->DestroyBodies(inBodyIDs, inNumber);
119
- }
120
-
121
- void BodyInterface::AddBody(const BodyID &inBodyID, EActivation inActivationMode)
122
- {
123
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
124
- if (lock.Succeeded())
125
- {
126
- const Body &body = lock.GetBody();
127
-
128
- // Add to broadphase
129
- BodyID id = inBodyID;
130
- BroadPhase::AddState add_state = mBroadPhase->AddBodiesPrepare(&id, 1);
131
- mBroadPhase->AddBodiesFinalize(&id, 1, add_state);
132
-
133
- // Optionally activate body
134
- if (inActivationMode == EActivation::Activate && !body.IsStatic())
135
- mBodyManager->ActivateBodies(&inBodyID, 1);
136
- }
137
- }
138
-
139
- void BodyInterface::RemoveBody(const BodyID &inBodyID)
140
- {
141
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
142
- if (lock.SucceededAndIsInBroadPhase())
143
- {
144
- const Body &body = lock.GetBody();
145
-
146
- // Deactivate body
147
- if (body.IsActive())
148
- mBodyManager->DeactivateBodies(&inBodyID, 1);
149
-
150
- // Remove from broadphase
151
- BodyID id = inBodyID;
152
- mBroadPhase->RemoveBodies(&id, 1);
153
- }
154
- }
155
-
156
- bool BodyInterface::IsAdded(const BodyID &inBodyID) const
157
- {
158
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
159
- return lock.SucceededAndIsInBroadPhase();
160
- }
161
-
162
- BodyID BodyInterface::CreateAndAddBody(const BodyCreationSettings &inSettings, EActivation inActivationMode)
163
- {
164
- const Body *b = CreateBody(inSettings);
165
- if (b == nullptr)
166
- return BodyID(); // Out of bodies
167
- AddBody(b->GetID(), inActivationMode);
168
- return b->GetID();
169
- }
170
-
171
- BodyID BodyInterface::CreateAndAddSoftBody(const SoftBodyCreationSettings &inSettings, EActivation inActivationMode)
172
- {
173
- const Body *b = CreateSoftBody(inSettings);
174
- if (b == nullptr)
175
- return BodyID(); // Out of bodies
176
- AddBody(b->GetID(), inActivationMode);
177
- return b->GetID();
178
- }
179
-
180
- BodyInterface::AddState BodyInterface::AddBodiesPrepare(BodyID *ioBodies, int inNumber)
181
- {
182
- return mBroadPhase->AddBodiesPrepare(ioBodies, inNumber);
183
- }
184
-
185
- void BodyInterface::AddBodiesFinalize(BodyID *ioBodies, int inNumber, AddState inAddState, EActivation inActivationMode)
186
- {
187
- BodyLockMultiWrite lock(*mBodyLockInterface, ioBodies, inNumber);
188
-
189
- // Add to broadphase
190
- mBroadPhase->AddBodiesFinalize(ioBodies, inNumber, inAddState);
191
-
192
- // Optionally activate bodies
193
- if (inActivationMode == EActivation::Activate)
194
- mBodyManager->ActivateBodies(ioBodies, inNumber);
195
- }
196
-
197
- void BodyInterface::AddBodiesAbort(BodyID *ioBodies, int inNumber, AddState inAddState)
198
- {
199
- mBroadPhase->AddBodiesAbort(ioBodies, inNumber, inAddState);
200
- }
201
-
202
- void BodyInterface::RemoveBodies(BodyID *ioBodies, int inNumber)
203
- {
204
- BodyLockMultiWrite lock(*mBodyLockInterface, ioBodies, inNumber);
205
-
206
- // Deactivate bodies
207
- mBodyManager->DeactivateBodies(ioBodies, inNumber);
208
-
209
- // Remove from broadphase
210
- mBroadPhase->RemoveBodies(ioBodies, inNumber);
211
- }
212
-
213
- void BodyInterface::ActivateBody(const BodyID &inBodyID)
214
- {
215
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
216
- if (lock.Succeeded())
217
- {
218
- Body &body = lock.GetBody();
219
- ActivateBodyInternal(body);
220
- }
221
- }
222
-
223
- void BodyInterface::ActivateBodies(const BodyID *inBodyIDs, int inNumber)
224
- {
225
- BodyLockMultiWrite lock(*mBodyLockInterface, inBodyIDs, inNumber);
226
-
227
- mBodyManager->ActivateBodies(inBodyIDs, inNumber);
228
- }
229
-
230
- void BodyInterface::ActivateBodiesInAABox(const AABox &inBox, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter)
231
- {
232
- AllHitCollisionCollector<CollideShapeBodyCollector> collector;
233
- mBroadPhase->CollideAABox(inBox, collector, inBroadPhaseLayerFilter, inObjectLayerFilter);
234
- ActivateBodies(collector.mHits.data(), (int)collector.mHits.size());
235
- }
236
-
237
- void BodyInterface::DeactivateBody(const BodyID &inBodyID)
238
- {
239
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
240
- if (lock.Succeeded())
241
- {
242
- const Body &body = lock.GetBody();
243
-
244
- if (body.IsActive())
245
- mBodyManager->DeactivateBodies(&inBodyID, 1);
246
- }
247
- }
248
-
249
- void BodyInterface::DeactivateBodies(const BodyID *inBodyIDs, int inNumber)
250
- {
251
- BodyLockMultiWrite lock(*mBodyLockInterface, inBodyIDs, inNumber);
252
-
253
- mBodyManager->DeactivateBodies(inBodyIDs, inNumber);
254
- }
255
-
256
- bool BodyInterface::IsActive(const BodyID &inBodyID) const
257
- {
258
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
259
- return lock.Succeeded() && lock.GetBody().IsActive();
260
- }
261
-
262
- void BodyInterface::ResetSleepTimer(const BodyID &inBodyID)
263
- {
264
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
265
- if (lock.Succeeded())
266
- lock.GetBody().ResetSleepTimer();
267
- }
268
-
269
- TwoBodyConstraint *BodyInterface::CreateConstraint(const TwoBodyConstraintSettings *inSettings, const BodyID &inBodyID1, const BodyID &inBodyID2)
270
- {
271
- BodyID constraint_bodies[] = { inBodyID1, inBodyID2 };
272
- BodyLockMultiWrite lock(*mBodyLockInterface, constraint_bodies, 2);
273
-
274
- Body *body1 = lock.GetBody(0);
275
- Body *body2 = lock.GetBody(1);
276
-
277
- JPH_ASSERT(body1 != body2);
278
- JPH_ASSERT(body1 != nullptr || body2 != nullptr);
279
-
280
- return inSettings->Create(body1 != nullptr? *body1 : Body::sFixedToWorld, body2 != nullptr? *body2 : Body::sFixedToWorld);
281
- }
282
-
283
- void BodyInterface::ActivateConstraint(const TwoBodyConstraint *inConstraint)
284
- {
285
- BodyID bodies[] = { inConstraint->GetBody1()->GetID(), inConstraint->GetBody2()->GetID() };
286
- ActivateBodies(bodies, 2);
287
- }
288
-
289
- RefConst<Shape> BodyInterface::GetShape(const BodyID &inBodyID) const
290
- {
291
- RefConst<Shape> shape;
292
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
293
- if (lock.Succeeded())
294
- shape = lock.GetBody().GetShape();
295
- return shape;
296
- }
297
-
298
- void BodyInterface::SetShape(const BodyID &inBodyID, const Shape *inShape, bool inUpdateMassProperties, EActivation inActivationMode) const
299
- {
300
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
301
- if (lock.Succeeded())
302
- {
303
- Body &body = lock.GetBody();
304
-
305
- // Check if shape actually changed
306
- if (body.GetShape() != inShape)
307
- {
308
- // Update the shape
309
- body.SetShapeInternal(inShape, inUpdateMassProperties);
310
-
311
- // Notify broadphase of change
312
- if (body.IsInBroadPhase())
313
- {
314
- // Flag collision cache invalid for this body
315
- mBodyManager->InvalidateContactCacheForBody(body);
316
-
317
- BodyID id = body.GetID();
318
- mBroadPhase->NotifyBodiesAABBChanged(&id, 1);
319
-
320
- // Optionally activate body
321
- if (inActivationMode == EActivation::Activate && !body.IsStatic())
322
- ActivateBodyInternal(body);
323
- }
324
- }
325
- }
326
- }
327
-
328
- void BodyInterface::NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inPreviousCenterOfMass, bool inUpdateMassProperties, EActivation inActivationMode) const
329
- {
330
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
331
- if (lock.Succeeded())
332
- {
333
- Body &body = lock.GetBody();
334
-
335
- // Update center of mass, mass and inertia
336
- body.UpdateCenterOfMassInternal(inPreviousCenterOfMass, inUpdateMassProperties);
337
-
338
- // Recalculate bounding box
339
- body.CalculateWorldSpaceBoundsInternal();
340
-
341
- // Notify broadphase of change
342
- if (body.IsInBroadPhase())
343
- {
344
- // Flag collision cache invalid for this body
345
- mBodyManager->InvalidateContactCacheForBody(body);
346
-
347
- BodyID id = body.GetID();
348
- mBroadPhase->NotifyBodiesAABBChanged(&id, 1);
349
-
350
- // Optionally activate body
351
- if (inActivationMode == EActivation::Activate && !body.IsStatic())
352
- ActivateBodyInternal(body);
353
- }
354
- }
355
- }
356
-
357
- void BodyInterface::SetObjectLayer(const BodyID &inBodyID, ObjectLayer inLayer)
358
- {
359
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
360
- if (lock.Succeeded())
361
- {
362
- Body &body = lock.GetBody();
363
-
364
- // Check if layer actually changed, updating the broadphase is rather expensive
365
- if (body.GetObjectLayer() != inLayer)
366
- {
367
- // Update the layer on the body
368
- mBodyManager->SetBodyObjectLayerInternal(body, inLayer);
369
-
370
- // Notify broadphase of change
371
- if (body.IsInBroadPhase())
372
- {
373
- BodyID id = body.GetID();
374
- mBroadPhase->NotifyBodiesLayerChanged(&id, 1);
375
- }
376
- }
377
- }
378
- }
379
-
380
- ObjectLayer BodyInterface::GetObjectLayer(const BodyID &inBodyID) const
381
- {
382
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
383
- if (lock.Succeeded())
384
- return lock.GetBody().GetObjectLayer();
385
- else
386
- return cObjectLayerInvalid;
387
- }
388
-
389
- void BodyInterface::SetPositionAndRotation(const BodyID &inBodyID, RVec3Arg inPosition, QuatArg inRotation, EActivation inActivationMode)
390
- {
391
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
392
- if (lock.Succeeded())
393
- {
394
- Body &body = lock.GetBody();
395
-
396
- // Update the position
397
- body.SetPositionAndRotationInternal(inPosition, inRotation);
398
-
399
- // Notify broadphase of change
400
- if (body.IsInBroadPhase())
401
- {
402
- BodyID id = body.GetID();
403
- mBroadPhase->NotifyBodiesAABBChanged(&id, 1);
404
-
405
- // Optionally activate body
406
- if (inActivationMode == EActivation::Activate && !body.IsStatic())
407
- ActivateBodyInternal(body);
408
- }
409
- }
410
- }
411
-
412
- void BodyInterface::SetPositionAndRotationWhenChanged(const BodyID &inBodyID, RVec3Arg inPosition, QuatArg inRotation, EActivation inActivationMode)
413
- {
414
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
415
- if (lock.Succeeded())
416
- {
417
- Body &body = lock.GetBody();
418
-
419
- // Check if there is enough change
420
- if (!body.GetPosition().IsClose(inPosition)
421
- || !body.GetRotation().IsClose(inRotation))
422
- {
423
- // Update the position
424
- body.SetPositionAndRotationInternal(inPosition, inRotation);
425
-
426
- // Notify broadphase of change
427
- if (body.IsInBroadPhase())
428
- {
429
- BodyID id = body.GetID();
430
- mBroadPhase->NotifyBodiesAABBChanged(&id, 1);
431
-
432
- // Optionally activate body
433
- if (inActivationMode == EActivation::Activate && !body.IsStatic())
434
- ActivateBodyInternal(body);
435
- }
436
- }
437
- }
438
- }
439
-
440
- void BodyInterface::GetPositionAndRotation(const BodyID &inBodyID, RVec3 &outPosition, Quat &outRotation) const
441
- {
442
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
443
- if (lock.Succeeded())
444
- {
445
- const Body &body = lock.GetBody();
446
- outPosition = body.GetPosition();
447
- outRotation = body.GetRotation();
448
- }
449
- else
450
- {
451
- outPosition = RVec3::sZero();
452
- outRotation = Quat::sIdentity();
453
- }
454
- }
455
-
456
- void BodyInterface::SetPosition(const BodyID &inBodyID, RVec3Arg inPosition, EActivation inActivationMode)
457
- {
458
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
459
- if (lock.Succeeded())
460
- {
461
- Body &body = lock.GetBody();
462
-
463
- // Update the position
464
- body.SetPositionAndRotationInternal(inPosition, body.GetRotation());
465
-
466
- // Notify broadphase of change
467
- if (body.IsInBroadPhase())
468
- {
469
- BodyID id = body.GetID();
470
- mBroadPhase->NotifyBodiesAABBChanged(&id, 1);
471
-
472
- // Optionally activate body
473
- if (inActivationMode == EActivation::Activate && !body.IsStatic())
474
- ActivateBodyInternal(body);
475
- }
476
- }
477
- }
478
-
479
- RVec3 BodyInterface::GetPosition(const BodyID &inBodyID) const
480
- {
481
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
482
- if (lock.Succeeded())
483
- return lock.GetBody().GetPosition();
484
- else
485
- return RVec3::sZero();
486
- }
487
-
488
- RVec3 BodyInterface::GetCenterOfMassPosition(const BodyID &inBodyID) const
489
- {
490
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
491
- if (lock.Succeeded())
492
- return lock.GetBody().GetCenterOfMassPosition();
493
- else
494
- return RVec3::sZero();
495
- }
496
-
497
- void BodyInterface::SetRotation(const BodyID &inBodyID, QuatArg inRotation, EActivation inActivationMode)
498
- {
499
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
500
- if (lock.Succeeded())
501
- {
502
- Body &body = lock.GetBody();
503
-
504
- // Update the position
505
- body.SetPositionAndRotationInternal(body.GetPosition(), inRotation);
506
-
507
- // Notify broadphase of change
508
- if (body.IsInBroadPhase())
509
- {
510
- BodyID id = body.GetID();
511
- mBroadPhase->NotifyBodiesAABBChanged(&id, 1);
512
-
513
- // Optionally activate body
514
- if (inActivationMode == EActivation::Activate && !body.IsStatic())
515
- ActivateBodyInternal(body);
516
- }
517
- }
518
- }
519
-
520
- Quat BodyInterface::GetRotation(const BodyID &inBodyID) const
521
- {
522
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
523
- if (lock.Succeeded())
524
- return lock.GetBody().GetRotation();
525
- else
526
- return Quat::sIdentity();
527
- }
528
-
529
- RMat44 BodyInterface::GetWorldTransform(const BodyID &inBodyID) const
530
- {
531
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
532
- if (lock.Succeeded())
533
- return lock.GetBody().GetWorldTransform();
534
- else
535
- return RMat44::sIdentity();
536
- }
537
-
538
- RMat44 BodyInterface::GetCenterOfMassTransform(const BodyID &inBodyID) const
539
- {
540
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
541
- if (lock.Succeeded())
542
- return lock.GetBody().GetCenterOfMassTransform();
543
- else
544
- return RMat44::sIdentity();
545
- }
546
-
547
- void BodyInterface::MoveKinematic(const BodyID &inBodyID, RVec3Arg inTargetPosition, QuatArg inTargetRotation, float inDeltaTime)
548
- {
549
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
550
- if (lock.Succeeded())
551
- {
552
- Body &body = lock.GetBody();
553
-
554
- body.MoveKinematic(inTargetPosition, inTargetRotation, inDeltaTime);
555
-
556
- if (!body.IsActive() && (!body.GetLinearVelocity().IsNearZero() || !body.GetAngularVelocity().IsNearZero()) && body.IsInBroadPhase())
557
- mBodyManager->ActivateBodies(&inBodyID, 1);
558
- }
559
- }
560
-
561
- void BodyInterface::SetLinearAndAngularVelocity(const BodyID &inBodyID, Vec3Arg inLinearVelocity, Vec3Arg inAngularVelocity)
562
- {
563
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
564
- if (lock.Succeeded())
565
- {
566
- Body &body = lock.GetBody();
567
- if (!body.IsStatic())
568
- {
569
- body.SetLinearVelocityClamped(inLinearVelocity);
570
- body.SetAngularVelocityClamped(inAngularVelocity);
571
-
572
- if (!body.IsActive() && (!inLinearVelocity.IsNearZero() || !inAngularVelocity.IsNearZero()) && body.IsInBroadPhase())
573
- mBodyManager->ActivateBodies(&inBodyID, 1);
574
- }
575
- }
576
- }
577
-
578
- void BodyInterface::GetLinearAndAngularVelocity(const BodyID &inBodyID, Vec3 &outLinearVelocity, Vec3 &outAngularVelocity) const
579
- {
580
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
581
- if (lock.Succeeded())
582
- {
583
- const Body &body = lock.GetBody();
584
- if (!body.IsStatic())
585
- {
586
- outLinearVelocity = body.GetLinearVelocity();
587
- outAngularVelocity = body.GetAngularVelocity();
588
- return;
589
- }
590
- }
591
-
592
- outLinearVelocity = outAngularVelocity = Vec3::sZero();
593
- }
594
-
595
- void BodyInterface::SetLinearVelocity(const BodyID &inBodyID, Vec3Arg inLinearVelocity)
596
- {
597
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
598
- if (lock.Succeeded())
599
- {
600
- Body &body = lock.GetBody();
601
- if (!body.IsStatic())
602
- {
603
- body.SetLinearVelocityClamped(inLinearVelocity);
604
-
605
- if (!body.IsActive() && !inLinearVelocity.IsNearZero() && body.IsInBroadPhase())
606
- mBodyManager->ActivateBodies(&inBodyID, 1);
607
- }
608
- }
609
- }
610
-
611
- Vec3 BodyInterface::GetLinearVelocity(const BodyID &inBodyID) const
612
- {
613
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
614
- if (lock.Succeeded())
615
- {
616
- const Body &body = lock.GetBody();
617
- if (!body.IsStatic())
618
- return body.GetLinearVelocity();
619
- }
620
-
621
- return Vec3::sZero();
622
- }
623
-
624
- void BodyInterface::AddLinearVelocity(const BodyID &inBodyID, Vec3Arg inLinearVelocity)
625
- {
626
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
627
- if (lock.Succeeded())
628
- {
629
- Body &body = lock.GetBody();
630
- if (!body.IsStatic())
631
- {
632
- body.SetLinearVelocityClamped(body.GetLinearVelocity() + inLinearVelocity);
633
-
634
- if (!body.IsActive() && !body.GetLinearVelocity().IsNearZero() && body.IsInBroadPhase())
635
- mBodyManager->ActivateBodies(&inBodyID, 1);
636
- }
637
- }
638
- }
639
-
640
- void BodyInterface::AddLinearAndAngularVelocity(const BodyID &inBodyID, Vec3Arg inLinearVelocity, Vec3Arg inAngularVelocity)
641
- {
642
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
643
- if (lock.Succeeded())
644
- {
645
- Body &body = lock.GetBody();
646
- if (!body.IsStatic())
647
- {
648
- body.SetLinearVelocityClamped(body.GetLinearVelocity() + inLinearVelocity);
649
- body.SetAngularVelocityClamped(body.GetAngularVelocity() + inAngularVelocity);
650
-
651
- if (!body.IsActive() && (!body.GetLinearVelocity().IsNearZero() || !body.GetAngularVelocity().IsNearZero()) && body.IsInBroadPhase())
652
- mBodyManager->ActivateBodies(&inBodyID, 1);
653
- }
654
- }
655
- }
656
-
657
- void BodyInterface::SetAngularVelocity(const BodyID &inBodyID, Vec3Arg inAngularVelocity)
658
- {
659
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
660
- if (lock.Succeeded())
661
- {
662
- Body &body = lock.GetBody();
663
- if (!body.IsStatic())
664
- {
665
- body.SetAngularVelocityClamped(inAngularVelocity);
666
-
667
- if (!body.IsActive() && !inAngularVelocity.IsNearZero() && body.IsInBroadPhase())
668
- mBodyManager->ActivateBodies(&inBodyID, 1);
669
- }
670
- }
671
- }
672
-
673
- Vec3 BodyInterface::GetAngularVelocity(const BodyID &inBodyID) const
674
- {
675
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
676
- if (lock.Succeeded())
677
- {
678
- const Body &body = lock.GetBody();
679
- if (!body.IsStatic())
680
- return body.GetAngularVelocity();
681
- }
682
-
683
- return Vec3::sZero();
684
- }
685
-
686
- Vec3 BodyInterface::GetPointVelocity(const BodyID &inBodyID, RVec3Arg inPoint) const
687
- {
688
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
689
- if (lock.Succeeded())
690
- {
691
- const Body &body = lock.GetBody();
692
- if (!body.IsStatic())
693
- return body.GetPointVelocity(inPoint);
694
- }
695
-
696
- return Vec3::sZero();
697
- }
698
-
699
- void BodyInterface::AddForce(const BodyID &inBodyID, Vec3Arg inForce, EActivation inActivationMode)
700
- {
701
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
702
- if (lock.Succeeded())
703
- {
704
- Body &body = lock.GetBody();
705
- if (body.IsDynamic() && (inActivationMode == EActivation::Activate || body.IsActive()))
706
- {
707
- body.AddForce(inForce);
708
-
709
- if (inActivationMode == EActivation::Activate)
710
- ActivateBodyInternal(body);
711
- }
712
- }
713
- }
714
-
715
- void BodyInterface::AddForce(const BodyID &inBodyID, Vec3Arg inForce, RVec3Arg inPoint, EActivation inActivationMode)
716
- {
717
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
718
- if (lock.Succeeded())
719
- {
720
- Body &body = lock.GetBody();
721
- if (body.IsDynamic() && (inActivationMode == EActivation::Activate || body.IsActive()))
722
- {
723
- body.AddForce(inForce, inPoint);
724
-
725
- if (inActivationMode == EActivation::Activate)
726
- ActivateBodyInternal(body);
727
- }
728
- }
729
- }
730
-
731
- void BodyInterface::AddTorque(const BodyID &inBodyID, Vec3Arg inTorque, EActivation inActivationMode)
732
- {
733
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
734
- if (lock.Succeeded())
735
- {
736
- Body &body = lock.GetBody();
737
- if (body.IsDynamic() && (inActivationMode == EActivation::Activate || body.IsActive()))
738
- {
739
- body.AddTorque(inTorque);
740
-
741
- if (inActivationMode == EActivation::Activate)
742
- ActivateBodyInternal(body);
743
- }
744
- }
745
- }
746
-
747
- void BodyInterface::AddForceAndTorque(const BodyID &inBodyID, Vec3Arg inForce, Vec3Arg inTorque, EActivation inActivationMode)
748
- {
749
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
750
- if (lock.Succeeded())
751
- {
752
- Body &body = lock.GetBody();
753
- if (body.IsDynamic() && (inActivationMode == EActivation::Activate || body.IsActive()))
754
- {
755
- body.AddForce(inForce);
756
- body.AddTorque(inTorque);
757
-
758
- if (inActivationMode == EActivation::Activate)
759
- ActivateBodyInternal(body);
760
- }
761
- }
762
- }
763
-
764
- void BodyInterface::AddImpulse(const BodyID &inBodyID, Vec3Arg inImpulse)
765
- {
766
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
767
- if (lock.Succeeded())
768
- {
769
- Body &body = lock.GetBody();
770
- if (body.IsDynamic())
771
- {
772
- body.AddImpulse(inImpulse);
773
-
774
- if (!body.IsActive())
775
- mBodyManager->ActivateBodies(&inBodyID, 1);
776
- }
777
- }
778
- }
779
-
780
- void BodyInterface::AddImpulse(const BodyID &inBodyID, Vec3Arg inImpulse, RVec3Arg inPoint)
781
- {
782
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
783
- if (lock.Succeeded())
784
- {
785
- Body &body = lock.GetBody();
786
- if (body.IsDynamic())
787
- {
788
- body.AddImpulse(inImpulse, inPoint);
789
-
790
- if (!body.IsActive())
791
- mBodyManager->ActivateBodies(&inBodyID, 1);
792
- }
793
- }
794
- }
795
-
796
- void BodyInterface::AddAngularImpulse(const BodyID &inBodyID, Vec3Arg inAngularImpulse)
797
- {
798
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
799
- if (lock.Succeeded())
800
- {
801
- Body &body = lock.GetBody();
802
- if (body.IsDynamic())
803
- {
804
- body.AddAngularImpulse(inAngularImpulse);
805
-
806
- if (!body.IsActive())
807
- mBodyManager->ActivateBodies(&inBodyID, 1);
808
- }
809
- }
810
- }
811
-
812
- bool BodyInterface::ApplyBuoyancyImpulse(const BodyID &inBodyID, RVec3Arg inSurfacePosition, Vec3Arg inSurfaceNormal, float inBuoyancy, float inLinearDrag, float inAngularDrag, Vec3Arg inFluidVelocity, Vec3Arg inGravity, float inDeltaTime)
813
- {
814
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
815
- if (lock.Succeeded())
816
- {
817
- Body &body = lock.GetBody();
818
- if (body.IsDynamic()
819
- && body.ApplyBuoyancyImpulse(inSurfacePosition, inSurfaceNormal, inBuoyancy, inLinearDrag, inAngularDrag, inFluidVelocity, inGravity, inDeltaTime))
820
- {
821
- ActivateBodyInternal(body);
822
- return true;
823
- }
824
- }
825
-
826
- return false;
827
- }
828
-
829
- void BodyInterface::SetPositionRotationAndVelocity(const BodyID &inBodyID, RVec3Arg inPosition, QuatArg inRotation, Vec3Arg inLinearVelocity, Vec3Arg inAngularVelocity)
830
- {
831
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
832
- if (lock.Succeeded())
833
- {
834
- Body &body = lock.GetBody();
835
-
836
- // Update the position
837
- body.SetPositionAndRotationInternal(inPosition, inRotation);
838
-
839
- // Notify broadphase of change
840
- if (body.IsInBroadPhase())
841
- {
842
- BodyID id = body.GetID();
843
- mBroadPhase->NotifyBodiesAABBChanged(&id, 1);
844
- }
845
-
846
- if (!body.IsStatic())
847
- {
848
- body.SetLinearVelocityClamped(inLinearVelocity);
849
- body.SetAngularVelocityClamped(inAngularVelocity);
850
-
851
- // Optionally activate body
852
- if (!body.IsActive() && (!inLinearVelocity.IsNearZero() || !inAngularVelocity.IsNearZero()) && body.IsInBroadPhase())
853
- mBodyManager->ActivateBodies(&inBodyID, 1);
854
- }
855
- }
856
- }
857
-
858
- void BodyInterface::SetMotionType(const BodyID &inBodyID, EMotionType inMotionType, EActivation inActivationMode)
859
- {
860
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
861
- if (lock.Succeeded())
862
- {
863
- Body &body = lock.GetBody();
864
-
865
- // Deactivate if we're making the body static
866
- if (body.IsActive() && inMotionType == EMotionType::Static)
867
- mBodyManager->DeactivateBodies(&inBodyID, 1);
868
-
869
- body.SetMotionType(inMotionType);
870
-
871
- // Activate body if requested
872
- if (inMotionType != EMotionType::Static && inActivationMode == EActivation::Activate && body.IsInBroadPhase())
873
- ActivateBodyInternal(body);
874
- }
875
- }
876
-
877
- EBodyType BodyInterface::GetBodyType(const BodyID &inBodyID) const
878
- {
879
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
880
- if (lock.Succeeded())
881
- return lock.GetBody().GetBodyType();
882
- else
883
- return EBodyType::RigidBody;
884
- }
885
-
886
- EMotionType BodyInterface::GetMotionType(const BodyID &inBodyID) const
887
- {
888
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
889
- if (lock.Succeeded())
890
- return lock.GetBody().GetMotionType();
891
- else
892
- return EMotionType::Static;
893
- }
894
-
895
- void BodyInterface::SetMotionQuality(const BodyID &inBodyID, EMotionQuality inMotionQuality)
896
- {
897
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
898
- if (lock.Succeeded())
899
- mBodyManager->SetMotionQuality(lock.GetBody(), inMotionQuality);
900
- }
901
-
902
- EMotionQuality BodyInterface::GetMotionQuality(const BodyID &inBodyID) const
903
- {
904
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
905
- if (lock.Succeeded() && !lock.GetBody().IsStatic())
906
- return lock.GetBody().GetMotionProperties()->GetMotionQuality();
907
- else
908
- return EMotionQuality::Discrete;
909
- }
910
-
911
- Mat44 BodyInterface::GetInverseInertia(const BodyID &inBodyID) const
912
- {
913
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
914
- if (lock.Succeeded())
915
- return lock.GetBody().GetInverseInertia();
916
- else
917
- return Mat44::sIdentity();
918
- }
919
-
920
- void BodyInterface::SetRestitution(const BodyID &inBodyID, float inRestitution)
921
- {
922
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
923
- if (lock.Succeeded())
924
- lock.GetBody().SetRestitution(inRestitution);
925
- }
926
-
927
- float BodyInterface::GetRestitution(const BodyID &inBodyID) const
928
- {
929
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
930
- if (lock.Succeeded())
931
- return lock.GetBody().GetRestitution();
932
- else
933
- return 0.0f;
934
- }
935
-
936
- void BodyInterface::SetFriction(const BodyID &inBodyID, float inFriction)
937
- {
938
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
939
- if (lock.Succeeded())
940
- lock.GetBody().SetFriction(inFriction);
941
- }
942
-
943
- float BodyInterface::GetFriction(const BodyID &inBodyID) const
944
- {
945
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
946
- if (lock.Succeeded())
947
- return lock.GetBody().GetFriction();
948
- else
949
- return 0.0f;
950
- }
951
-
952
- void BodyInterface::SetGravityFactor(const BodyID &inBodyID, float inGravityFactor)
953
- {
954
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
955
- if (lock.Succeeded() && lock.GetBody().GetMotionPropertiesUnchecked() != nullptr)
956
- lock.GetBody().GetMotionPropertiesUnchecked()->SetGravityFactor(inGravityFactor);
957
- }
958
-
959
- float BodyInterface::GetGravityFactor(const BodyID &inBodyID) const
960
- {
961
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
962
- if (lock.Succeeded() && lock.GetBody().GetMotionPropertiesUnchecked() != nullptr)
963
- return lock.GetBody().GetMotionPropertiesUnchecked()->GetGravityFactor();
964
- else
965
- return 1.0f;
966
- }
967
-
968
- void BodyInterface::SetMaxLinearVelocity(const BodyID &inBodyID, float inLinearVelocity)
969
- {
970
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
971
- if (lock.Succeeded() && lock.GetBody().GetMotionPropertiesUnchecked() != nullptr)
972
- lock.GetBody().GetMotionPropertiesUnchecked()->SetMaxLinearVelocity(inLinearVelocity);
973
- }
974
-
975
- float BodyInterface::GetMaxLinearVelocity(const BodyID &inBodyID) const
976
- {
977
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
978
- if (lock.Succeeded() && lock.GetBody().GetMotionPropertiesUnchecked() != nullptr)
979
- return lock.GetBody().GetMotionPropertiesUnchecked()->GetMaxLinearVelocity();
980
- else
981
- return 500.0f;
982
- }
983
-
984
- void BodyInterface::SetMaxAngularVelocity(const BodyID &inBodyID, float inAngularVelocity)
985
- {
986
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
987
- if (lock.Succeeded() && lock.GetBody().GetMotionPropertiesUnchecked() != nullptr)
988
- lock.GetBody().GetMotionPropertiesUnchecked()->SetMaxAngularVelocity(inAngularVelocity);
989
- }
990
-
991
- float BodyInterface::GetMaxAngularVelocity(const BodyID &inBodyID) const
992
- {
993
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
994
- if (lock.Succeeded() && lock.GetBody().GetMotionPropertiesUnchecked() != nullptr)
995
- return lock.GetBody().GetMotionPropertiesUnchecked()->GetMaxAngularVelocity();
996
- else
997
- return 0.25f * JPH_PI * 60.0f;
998
- }
999
-
1000
- void BodyInterface::SetUseManifoldReduction(const BodyID &inBodyID, bool inUseReduction)
1001
- {
1002
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
1003
- if (lock.Succeeded())
1004
- {
1005
- Body &body = lock.GetBody();
1006
- if (body.GetUseManifoldReduction() != inUseReduction)
1007
- {
1008
- body.SetUseManifoldReduction(inUseReduction);
1009
-
1010
- // Flag collision cache invalid for this body
1011
- if (body.IsInBroadPhase())
1012
- mBodyManager->InvalidateContactCacheForBody(body);
1013
- }
1014
- }
1015
- }
1016
-
1017
- bool BodyInterface::GetUseManifoldReduction(const BodyID &inBodyID) const
1018
- {
1019
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
1020
- if (lock.Succeeded())
1021
- return lock.GetBody().GetUseManifoldReduction();
1022
- else
1023
- return true;
1024
- }
1025
-
1026
- void BodyInterface::SetIsSensor(const BodyID &inBodyID, bool inIsSensor)
1027
- {
1028
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
1029
- if (lock.Succeeded())
1030
- lock.GetBody().SetIsSensor(inIsSensor);
1031
- }
1032
-
1033
- bool BodyInterface::IsSensor(const BodyID &inBodyID) const
1034
- {
1035
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
1036
- if (lock.Succeeded())
1037
- return lock.GetBody().IsSensor();
1038
- else
1039
- return false;
1040
- }
1041
-
1042
- void BodyInterface::SetCollisionGroup(const BodyID &inBodyID, const CollisionGroup &inCollisionGroup)
1043
- {
1044
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
1045
- if (lock.Succeeded())
1046
- lock.GetBody().SetCollisionGroup(inCollisionGroup);
1047
- }
1048
-
1049
- const CollisionGroup &BodyInterface::GetCollisionGroup(const BodyID &inBodyID) const
1050
- {
1051
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
1052
- if (lock.Succeeded())
1053
- return lock.GetBody().GetCollisionGroup();
1054
- else
1055
- return CollisionGroup::sInvalid;
1056
- }
1057
-
1058
- TransformedShape BodyInterface::GetTransformedShape(const BodyID &inBodyID) const
1059
- {
1060
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
1061
- if (lock.Succeeded())
1062
- return lock.GetBody().GetTransformedShape();
1063
- else
1064
- return TransformedShape();
1065
- }
1066
-
1067
- uint64 BodyInterface::GetUserData(const BodyID &inBodyID) const
1068
- {
1069
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
1070
- if (lock.Succeeded())
1071
- return lock.GetBody().GetUserData();
1072
- else
1073
- return 0;
1074
- }
1075
-
1076
- void BodyInterface::SetUserData(const BodyID &inBodyID, uint64 inUserData) const
1077
- {
1078
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
1079
- if (lock.Succeeded())
1080
- lock.GetBody().SetUserData(inUserData);
1081
- }
1082
-
1083
- const PhysicsMaterial *BodyInterface::GetMaterial(const BodyID &inBodyID, const SubShapeID &inSubShapeID) const
1084
- {
1085
- BodyLockRead lock(*mBodyLockInterface, inBodyID);
1086
- if (lock.Succeeded())
1087
- return lock.GetBody().GetShape()->GetMaterial(inSubShapeID);
1088
- else
1089
- return PhysicsMaterial::sDefault;
1090
- }
1091
-
1092
- void BodyInterface::InvalidateContactCache(const BodyID &inBodyID)
1093
- {
1094
- BodyLockWrite lock(*mBodyLockInterface, inBodyID);
1095
- if (lock.SucceededAndIsInBroadPhase())
1096
- mBodyManager->InvalidateContactCacheForBody(lock.GetBody());
1097
- }
1098
-
1099
- JPH_NAMESPACE_END