@bloomengine/engine 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/package.json +4 -11
  2. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  9. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  11. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  12. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  14. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  15. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  16. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  17. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  39. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  42. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  45. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  46. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  47. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  52. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  53. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  54. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  55. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  56. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  57. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  58. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  60. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  61. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  64. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  66. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  68. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  70. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  71. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  73. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  81. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  83. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  85. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  88. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  89. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  90. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  93. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  94. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  96. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  97. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  98. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  102. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  103. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  105. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  106. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  110. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  111. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  113. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  114. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  116. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  118. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  145. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  148. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  150. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  152. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  154. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  155. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  156. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  157. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  158. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  161. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  162. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  163. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  165. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  166. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  167. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  168. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  170. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  171. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  172. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  173. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  175. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  181. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  204. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
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  461. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  465. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  467. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  475. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  483. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  489. package/native/third_party/JoltPhysics/LICENSE +0 -7
  490. package/native/third_party/JoltPhysics/README.md +0 -173
  491. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  492. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  493. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,629 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
- #include <Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h>
7
- #include <Jolt/Physics/Collision/RayCast.h>
8
- #include <Jolt/Physics/Collision/AABoxCast.h>
9
- #include <Jolt/Physics/Collision/CastResult.h>
10
- #include <Jolt/Core/QuickSort.h>
11
-
12
- JPH_NAMESPACE_BEGIN
13
-
14
- BroadPhaseQuadTree::~BroadPhaseQuadTree()
15
- {
16
- delete [] mLayers;
17
- }
18
-
19
- void BroadPhaseQuadTree::Init(BodyManager *inBodyManager, const BroadPhaseLayerInterface &inLayerInterface)
20
- {
21
- BroadPhase::Init(inBodyManager, inLayerInterface);
22
-
23
- // Store input parameters
24
- mBroadPhaseLayerInterface = &inLayerInterface;
25
- mNumLayers = inLayerInterface.GetNumBroadPhaseLayers();
26
- JPH_ASSERT(mNumLayers < (BroadPhaseLayer::Type)cBroadPhaseLayerInvalid);
27
-
28
- #ifdef JPH_ENABLE_ASSERTS
29
- // Store lock context
30
- mLockContext = inBodyManager;
31
- #endif // JPH_ENABLE_ASSERTS
32
-
33
- // Store max bodies
34
- mMaxBodies = inBodyManager->GetMaxBodies();
35
-
36
- // Initialize tracking data
37
- mTracking.resize(mMaxBodies);
38
-
39
- // Init allocator
40
- // Estimate the amount of nodes we're going to need
41
- uint32 num_leaves = (uint32)(mMaxBodies + 1) / 2; // Assume 50% fill
42
- uint32 num_leaves_plus_internal_nodes = num_leaves + (num_leaves + 2) / 3; // = Sum(num_leaves * 4^-i) with i = [0, Inf].
43
- mAllocator.Init(2 * num_leaves_plus_internal_nodes, 256); // We use double the amount of nodes while rebuilding the tree during Update()
44
-
45
- // Init sub trees
46
- mLayers = new QuadTree [mNumLayers];
47
- for (uint l = 0; l < mNumLayers; ++l)
48
- {
49
- mLayers[l].Init(mAllocator);
50
-
51
- #if defined(JPH_EXTERNAL_PROFILE) || defined(JPH_PROFILE_ENABLED)
52
- // Set the name of the layer
53
- mLayers[l].SetName(inLayerInterface.GetBroadPhaseLayerName(BroadPhaseLayer(BroadPhaseLayer::Type(l))));
54
- #endif // JPH_EXTERNAL_PROFILE || JPH_PROFILE_ENABLED
55
- }
56
- }
57
-
58
- void BroadPhaseQuadTree::FrameSync()
59
- {
60
- JPH_PROFILE_FUNCTION();
61
-
62
- // Take a unique lock on the old query lock so that we know no one is using the old nodes anymore.
63
- // Note that nothing should be locked at this point to avoid risking a lock inversion deadlock.
64
- // Note that in other places where we lock this mutex we don't use SharedLock to detect lock inversions. As long as
65
- // nothing else is locked this is safe. This is why BroadPhaseQuery should be the highest priority lock.
66
- UniqueLock root_lock(mQueryLocks[mQueryLockIdx ^ 1] JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::BroadPhaseQuery));
67
-
68
- for (BroadPhaseLayer::Type l = 0; l < mNumLayers; ++l)
69
- mLayers[l].DiscardOldTree();
70
- }
71
-
72
- void BroadPhaseQuadTree::Optimize()
73
- {
74
- JPH_PROFILE_FUNCTION();
75
-
76
- // Free the previous tree so we can create a new optimized tree
77
- FrameSync();
78
-
79
- LockModifications();
80
-
81
- for (uint l = 0; l < mNumLayers; ++l)
82
- {
83
- QuadTree &tree = mLayers[l];
84
- if (tree.HasBodies() || tree.IsDirty())
85
- {
86
- QuadTree::UpdateState update_state;
87
- tree.UpdatePrepare(mBodyManager->GetBodies(), mTracking, update_state, true);
88
- tree.UpdateFinalize(mBodyManager->GetBodies(), mTracking, update_state);
89
- }
90
- }
91
-
92
- UnlockModifications();
93
-
94
- // Free the tree from before we created a new optimized tree
95
- FrameSync();
96
-
97
- mNextLayerToUpdate = 0;
98
- }
99
-
100
- void BroadPhaseQuadTree::LockModifications()
101
- {
102
- // From this point on we prevent modifications to the tree
103
- PhysicsLock::sLock(mUpdateMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::BroadPhaseUpdate));
104
- }
105
-
106
- BroadPhase::UpdateState BroadPhaseQuadTree::UpdatePrepare()
107
- {
108
- // LockModifications should have been called
109
- JPH_ASSERT(mUpdateMutex.is_locked());
110
-
111
- // Create update state
112
- UpdateState update_state;
113
- UpdateStateImpl *update_state_impl = reinterpret_cast<UpdateStateImpl *>(&update_state);
114
-
115
- // Loop until we've seen all layers
116
- for (uint iteration = 0; iteration < mNumLayers; ++iteration)
117
- {
118
- // Get the layer
119
- QuadTree &tree = mLayers[mNextLayerToUpdate];
120
- mNextLayerToUpdate = (mNextLayerToUpdate + 1) % mNumLayers;
121
-
122
- // If it is dirty we update this one
123
- if (tree.HasBodies() && tree.IsDirty() && tree.CanBeUpdated())
124
- {
125
- update_state_impl->mTree = &tree;
126
- tree.UpdatePrepare(mBodyManager->GetBodies(), mTracking, update_state_impl->mUpdateState, false);
127
- return update_state;
128
- }
129
- }
130
-
131
- // Nothing to update
132
- update_state_impl->mTree = nullptr;
133
- return update_state;
134
- }
135
-
136
- void BroadPhaseQuadTree::UpdateFinalize(const UpdateState &inUpdateState)
137
- {
138
- // LockModifications should have been called
139
- JPH_ASSERT(mUpdateMutex.is_locked());
140
-
141
- // Test if a tree was updated
142
- const UpdateStateImpl *update_state_impl = reinterpret_cast<const UpdateStateImpl *>(&inUpdateState);
143
- if (update_state_impl->mTree == nullptr)
144
- return;
145
-
146
- update_state_impl->mTree->UpdateFinalize(mBodyManager->GetBodies(), mTracking, update_state_impl->mUpdateState);
147
-
148
- // Make all queries from now on use the new lock
149
- mQueryLockIdx = mQueryLockIdx ^ 1;
150
- }
151
-
152
- void BroadPhaseQuadTree::UnlockModifications()
153
- {
154
- // From this point on we allow modifications to the tree again
155
- PhysicsLock::sUnlock(mUpdateMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::BroadPhaseUpdate));
156
- }
157
-
158
- BroadPhase::AddState BroadPhaseQuadTree::AddBodiesPrepare(BodyID *ioBodies, int inNumber)
159
- {
160
- JPH_PROFILE_FUNCTION();
161
-
162
- if (inNumber <= 0)
163
- return nullptr;
164
-
165
- const BodyVector &bodies = mBodyManager->GetBodies();
166
- JPH_ASSERT(mMaxBodies == mBodyManager->GetMaxBodies());
167
-
168
- LayerState *state = new LayerState [mNumLayers];
169
-
170
- // Sort bodies on layer
171
- Body * const * const bodies_ptr = bodies.data(); // C pointer or else sort is incredibly slow in debug mode
172
- QuickSort(ioBodies, ioBodies + inNumber, [bodies_ptr](BodyID inLHS, BodyID inRHS) { return bodies_ptr[inLHS.GetIndex()]->GetBroadPhaseLayer() < bodies_ptr[inRHS.GetIndex()]->GetBroadPhaseLayer(); });
173
-
174
- BodyID *b_start = ioBodies, *b_end = ioBodies + inNumber;
175
- while (b_start < b_end)
176
- {
177
- // Get broadphase layer
178
- BroadPhaseLayer::Type broadphase_layer = (BroadPhaseLayer::Type)bodies[b_start->GetIndex()]->GetBroadPhaseLayer();
179
- JPH_ASSERT(broadphase_layer < mNumLayers);
180
-
181
- // Find first body with different layer
182
- BodyID *b_mid = std::upper_bound(b_start, b_end, broadphase_layer, [bodies_ptr](BroadPhaseLayer::Type inLayer, BodyID inBodyID) { return inLayer < (BroadPhaseLayer::Type)bodies_ptr[inBodyID.GetIndex()]->GetBroadPhaseLayer(); });
183
-
184
- // Keep track of state for this layer
185
- LayerState &layer_state = state[broadphase_layer];
186
- layer_state.mBodyStart = b_start;
187
- layer_state.mBodyEnd = b_mid;
188
-
189
- // Insert all bodies of the same layer
190
- mLayers[broadphase_layer].AddBodiesPrepare(bodies, mTracking, b_start, int(b_mid - b_start), layer_state.mAddState);
191
-
192
- // Keep track in which tree we placed the object
193
- for (const BodyID *b = b_start; b < b_mid; ++b)
194
- {
195
- uint32 index = b->GetIndex();
196
- JPH_ASSERT(bodies[index]->GetID() == *b, "Provided BodyID doesn't match BodyID in body manager");
197
- JPH_ASSERT(!bodies[index]->IsInBroadPhase());
198
- Tracking &t = mTracking[index];
199
- JPH_ASSERT(t.mBroadPhaseLayer == (BroadPhaseLayer::Type)cBroadPhaseLayerInvalid);
200
- t.mBroadPhaseLayer = broadphase_layer;
201
- JPH_ASSERT(t.mObjectLayer == cObjectLayerInvalid);
202
- t.mObjectLayer = bodies[index]->GetObjectLayer();
203
- }
204
-
205
- // Repeat
206
- b_start = b_mid;
207
- }
208
-
209
- return state;
210
- }
211
-
212
- void BroadPhaseQuadTree::AddBodiesFinalize(BodyID *ioBodies, int inNumber, AddState inAddState)
213
- {
214
- JPH_PROFILE_FUNCTION();
215
-
216
- if (inNumber <= 0)
217
- {
218
- JPH_ASSERT(inAddState == nullptr);
219
- return;
220
- }
221
-
222
- // This cannot run concurrently with UpdatePrepare()/UpdateFinalize()
223
- SharedLock lock(mUpdateMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::BroadPhaseUpdate));
224
-
225
- BodyVector &bodies = mBodyManager->GetBodies();
226
- JPH_ASSERT(mMaxBodies == mBodyManager->GetMaxBodies());
227
-
228
- LayerState *state = (LayerState *)inAddState;
229
-
230
- for (BroadPhaseLayer::Type broadphase_layer = 0; broadphase_layer < mNumLayers; broadphase_layer++)
231
- {
232
- const LayerState &l = state[broadphase_layer];
233
- if (l.mBodyStart != nullptr)
234
- {
235
- // Insert all bodies of the same layer
236
- mLayers[broadphase_layer].AddBodiesFinalize(mTracking, int(l.mBodyEnd - l.mBodyStart), l.mAddState);
237
-
238
- // Mark added to broadphase
239
- for (const BodyID *b = l.mBodyStart; b < l.mBodyEnd; ++b)
240
- {
241
- uint32 index = b->GetIndex();
242
- JPH_ASSERT(bodies[index]->GetID() == *b, "Provided BodyID doesn't match BodyID in body manager");
243
- JPH_ASSERT(mTracking[index].mBroadPhaseLayer == broadphase_layer);
244
- JPH_ASSERT(mTracking[index].mObjectLayer == bodies[index]->GetObjectLayer());
245
- JPH_ASSERT(!bodies[index]->IsInBroadPhase());
246
- bodies[index]->SetInBroadPhaseInternal(true);
247
- }
248
- }
249
- }
250
-
251
- delete [] state;
252
- }
253
-
254
- void BroadPhaseQuadTree::AddBodiesAbort(BodyID *ioBodies, int inNumber, AddState inAddState)
255
- {
256
- JPH_PROFILE_FUNCTION();
257
-
258
- if (inNumber <= 0)
259
- {
260
- JPH_ASSERT(inAddState == nullptr);
261
- return;
262
- }
263
-
264
- JPH_IF_ENABLE_ASSERTS(const BodyVector &bodies = mBodyManager->GetBodies();)
265
- JPH_ASSERT(mMaxBodies == mBodyManager->GetMaxBodies());
266
-
267
- LayerState *state = (LayerState *)inAddState;
268
-
269
- for (BroadPhaseLayer::Type broadphase_layer = 0; broadphase_layer < mNumLayers; broadphase_layer++)
270
- {
271
- const LayerState &l = state[broadphase_layer];
272
- if (l.mBodyStart != nullptr)
273
- {
274
- // Insert all bodies of the same layer
275
- mLayers[broadphase_layer].AddBodiesAbort(mTracking, l.mAddState);
276
-
277
- // Reset bookkeeping
278
- for (const BodyID *b = l.mBodyStart; b < l.mBodyEnd; ++b)
279
- {
280
- uint32 index = b->GetIndex();
281
- JPH_ASSERT(bodies[index]->GetID() == *b, "Provided BodyID doesn't match BodyID in body manager");
282
- JPH_ASSERT(!bodies[index]->IsInBroadPhase());
283
- Tracking &t = mTracking[index];
284
- JPH_ASSERT(t.mBroadPhaseLayer == broadphase_layer);
285
- t.mBroadPhaseLayer = (BroadPhaseLayer::Type)cBroadPhaseLayerInvalid;
286
- t.mObjectLayer = cObjectLayerInvalid;
287
- }
288
- }
289
- }
290
-
291
- delete [] state;
292
- }
293
-
294
- void BroadPhaseQuadTree::RemoveBodies(BodyID *ioBodies, int inNumber)
295
- {
296
- JPH_PROFILE_FUNCTION();
297
-
298
- if (inNumber <= 0)
299
- return;
300
-
301
- // This cannot run concurrently with UpdatePrepare()/UpdateFinalize()
302
- SharedLock lock(mUpdateMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::BroadPhaseUpdate));
303
-
304
- BodyVector &bodies = mBodyManager->GetBodies();
305
- JPH_ASSERT(mMaxBodies == mBodyManager->GetMaxBodies());
306
-
307
- // Sort bodies on layer
308
- Tracking *tracking = mTracking.data(); // C pointer or else sort is incredibly slow in debug mode
309
- QuickSort(ioBodies, ioBodies + inNumber, [tracking](BodyID inLHS, BodyID inRHS) { return tracking[inLHS.GetIndex()].mBroadPhaseLayer < tracking[inRHS.GetIndex()].mBroadPhaseLayer; });
310
-
311
- BodyID *b_start = ioBodies, *b_end = ioBodies + inNumber;
312
- while (b_start < b_end)
313
- {
314
- // Get broad phase layer
315
- BroadPhaseLayer::Type broadphase_layer = mTracking[b_start->GetIndex()].mBroadPhaseLayer;
316
- JPH_ASSERT(broadphase_layer != (BroadPhaseLayer::Type)cBroadPhaseLayerInvalid);
317
-
318
- // Find first body with different layer
319
- BodyID *b_mid = std::upper_bound(b_start, b_end, broadphase_layer, [tracking](BroadPhaseLayer::Type inLayer, BodyID inBodyID) { return inLayer < tracking[inBodyID.GetIndex()].mBroadPhaseLayer; });
320
-
321
- // Remove all bodies of the same layer
322
- mLayers[broadphase_layer].RemoveBodies(bodies, mTracking, b_start, int(b_mid - b_start));
323
-
324
- for (const BodyID *b = b_start; b < b_mid; ++b)
325
- {
326
- // Reset bookkeeping
327
- uint32 index = b->GetIndex();
328
- Tracking &t = tracking[index];
329
- t.mBroadPhaseLayer = (BroadPhaseLayer::Type)cBroadPhaseLayerInvalid;
330
- t.mObjectLayer = cObjectLayerInvalid;
331
-
332
- // Mark removed from broadphase
333
- JPH_ASSERT(bodies[index]->IsInBroadPhase());
334
- bodies[index]->SetInBroadPhaseInternal(false);
335
- }
336
-
337
- // Repeat
338
- b_start = b_mid;
339
- }
340
- }
341
-
342
- void BroadPhaseQuadTree::NotifyBodiesAABBChanged(BodyID *ioBodies, int inNumber, bool inTakeLock)
343
- {
344
- JPH_PROFILE_FUNCTION();
345
-
346
- if (inNumber <= 0)
347
- return;
348
-
349
- // This cannot run concurrently with UpdatePrepare()/UpdateFinalize()
350
- if (inTakeLock)
351
- PhysicsLock::sLockShared(mUpdateMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::BroadPhaseUpdate));
352
- else
353
- JPH_ASSERT(mUpdateMutex.is_locked());
354
-
355
- const BodyVector &bodies = mBodyManager->GetBodies();
356
- JPH_ASSERT(mMaxBodies == mBodyManager->GetMaxBodies());
357
-
358
- // Sort bodies on layer
359
- const Tracking *tracking = mTracking.data(); // C pointer or else sort is incredibly slow in debug mode
360
- QuickSort(ioBodies, ioBodies + inNumber, [tracking](BodyID inLHS, BodyID inRHS) { return tracking[inLHS.GetIndex()].mBroadPhaseLayer < tracking[inRHS.GetIndex()].mBroadPhaseLayer; });
361
-
362
- BodyID *b_start = ioBodies, *b_end = ioBodies + inNumber;
363
- while (b_start < b_end)
364
- {
365
- // Get broadphase layer
366
- BroadPhaseLayer::Type broadphase_layer = tracking[b_start->GetIndex()].mBroadPhaseLayer;
367
- JPH_ASSERT(broadphase_layer != (BroadPhaseLayer::Type)cBroadPhaseLayerInvalid);
368
-
369
- // Find first body with different layer
370
- BodyID *b_mid = std::upper_bound(b_start, b_end, broadphase_layer, [tracking](BroadPhaseLayer::Type inLayer, BodyID inBodyID) { return inLayer < tracking[inBodyID.GetIndex()].mBroadPhaseLayer; });
371
-
372
- // Notify all bodies of the same layer changed
373
- mLayers[broadphase_layer].NotifyBodiesAABBChanged(bodies, mTracking, b_start, int(b_mid - b_start));
374
-
375
- // Repeat
376
- b_start = b_mid;
377
- }
378
-
379
- if (inTakeLock)
380
- PhysicsLock::sUnlockShared(mUpdateMutex JPH_IF_ENABLE_ASSERTS(, mLockContext, EPhysicsLockTypes::BroadPhaseUpdate));
381
- }
382
-
383
- void BroadPhaseQuadTree::NotifyBodiesLayerChanged(BodyID *ioBodies, int inNumber)
384
- {
385
- JPH_PROFILE_FUNCTION();
386
-
387
- if (inNumber <= 0)
388
- return;
389
-
390
- // First sort the bodies that actually changed layer to beginning of the array
391
- const BodyVector &bodies = mBodyManager->GetBodies();
392
- JPH_ASSERT(mMaxBodies == mBodyManager->GetMaxBodies());
393
- for (BodyID *body_id = ioBodies + inNumber - 1; body_id >= ioBodies; --body_id)
394
- {
395
- uint32 index = body_id->GetIndex();
396
- JPH_ASSERT(bodies[index]->GetID() == *body_id, "Provided BodyID doesn't match BodyID in body manager");
397
- const Body *body = bodies[index];
398
- BroadPhaseLayer::Type broadphase_layer = (BroadPhaseLayer::Type)body->GetBroadPhaseLayer();
399
- JPH_ASSERT(broadphase_layer < mNumLayers);
400
- if (mTracking[index].mBroadPhaseLayer == broadphase_layer)
401
- {
402
- // Update tracking information
403
- mTracking[index].mObjectLayer = body->GetObjectLayer();
404
-
405
- // Move the body to the end, layer didn't change
406
- std::swap(*body_id, ioBodies[inNumber - 1]);
407
- --inNumber;
408
- }
409
- }
410
-
411
- if (inNumber > 0)
412
- {
413
- // Changing layer requires us to remove from one tree and add to another, so this is equivalent to removing all bodies first and then adding them again
414
- RemoveBodies(ioBodies, inNumber);
415
- AddState add_state = AddBodiesPrepare(ioBodies, inNumber);
416
- AddBodiesFinalize(ioBodies, inNumber, add_state);
417
- }
418
- }
419
-
420
- void BroadPhaseQuadTree::CastRay(const RayCast &inRay, RayCastBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const
421
- {
422
- JPH_PROFILE_FUNCTION();
423
-
424
- JPH_ASSERT(mMaxBodies == mBodyManager->GetMaxBodies());
425
-
426
- // Prevent this from running in parallel with node deletion in FrameSync(), see notes there
427
- shared_lock lock(mQueryLocks[mQueryLockIdx]);
428
-
429
- // Loop over all layers and test the ones that could hit
430
- for (BroadPhaseLayer::Type l = 0; l < mNumLayers; ++l)
431
- {
432
- const QuadTree &tree = mLayers[l];
433
- if (tree.HasBodies() && inBroadPhaseLayerFilter.ShouldCollide(BroadPhaseLayer(l)))
434
- {
435
- JPH_PROFILE(tree.GetName());
436
- tree.CastRay(inRay, ioCollector, inObjectLayerFilter, mTracking);
437
- if (ioCollector.ShouldEarlyOut())
438
- break;
439
- }
440
- }
441
- }
442
-
443
- void BroadPhaseQuadTree::CollideAABox(const AABox &inBox, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const
444
- {
445
- JPH_PROFILE_FUNCTION();
446
-
447
- JPH_ASSERT(mMaxBodies == mBodyManager->GetMaxBodies());
448
-
449
- // Prevent this from running in parallel with node deletion in FrameSync(), see notes there
450
- shared_lock lock(mQueryLocks[mQueryLockIdx]);
451
-
452
- // Loop over all layers and test the ones that could hit
453
- for (BroadPhaseLayer::Type l = 0; l < mNumLayers; ++l)
454
- {
455
- const QuadTree &tree = mLayers[l];
456
- if (tree.HasBodies() && inBroadPhaseLayerFilter.ShouldCollide(BroadPhaseLayer(l)))
457
- {
458
- JPH_PROFILE(tree.GetName());
459
- tree.CollideAABox(inBox, ioCollector, inObjectLayerFilter, mTracking);
460
- if (ioCollector.ShouldEarlyOut())
461
- break;
462
- }
463
- }
464
- }
465
-
466
- void BroadPhaseQuadTree::CollideSphere(Vec3Arg inCenter, float inRadius, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const
467
- {
468
- JPH_PROFILE_FUNCTION();
469
-
470
- JPH_ASSERT(mMaxBodies == mBodyManager->GetMaxBodies());
471
-
472
- // Prevent this from running in parallel with node deletion in FrameSync(), see notes there
473
- shared_lock lock(mQueryLocks[mQueryLockIdx]);
474
-
475
- // Loop over all layers and test the ones that could hit
476
- for (BroadPhaseLayer::Type l = 0; l < mNumLayers; ++l)
477
- {
478
- const QuadTree &tree = mLayers[l];
479
- if (tree.HasBodies() && inBroadPhaseLayerFilter.ShouldCollide(BroadPhaseLayer(l)))
480
- {
481
- JPH_PROFILE(tree.GetName());
482
- tree.CollideSphere(inCenter, inRadius, ioCollector, inObjectLayerFilter, mTracking);
483
- if (ioCollector.ShouldEarlyOut())
484
- break;
485
- }
486
- }
487
- }
488
-
489
- void BroadPhaseQuadTree::CollidePoint(Vec3Arg inPoint, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const
490
- {
491
- JPH_PROFILE_FUNCTION();
492
-
493
- JPH_ASSERT(mMaxBodies == mBodyManager->GetMaxBodies());
494
-
495
- // Prevent this from running in parallel with node deletion in FrameSync(), see notes there
496
- shared_lock lock(mQueryLocks[mQueryLockIdx]);
497
-
498
- // Loop over all layers and test the ones that could hit
499
- for (BroadPhaseLayer::Type l = 0; l < mNumLayers; ++l)
500
- {
501
- const QuadTree &tree = mLayers[l];
502
- if (tree.HasBodies() && inBroadPhaseLayerFilter.ShouldCollide(BroadPhaseLayer(l)))
503
- {
504
- JPH_PROFILE(tree.GetName());
505
- tree.CollidePoint(inPoint, ioCollector, inObjectLayerFilter, mTracking);
506
- if (ioCollector.ShouldEarlyOut())
507
- break;
508
- }
509
- }
510
- }
511
-
512
- void BroadPhaseQuadTree::CollideOrientedBox(const OrientedBox &inBox, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const
513
- {
514
- JPH_PROFILE_FUNCTION();
515
-
516
- JPH_ASSERT(mMaxBodies == mBodyManager->GetMaxBodies());
517
-
518
- // Prevent this from running in parallel with node deletion in FrameSync(), see notes there
519
- shared_lock lock(mQueryLocks[mQueryLockIdx]);
520
-
521
- // Loop over all layers and test the ones that could hit
522
- for (BroadPhaseLayer::Type l = 0; l < mNumLayers; ++l)
523
- {
524
- const QuadTree &tree = mLayers[l];
525
- if (tree.HasBodies() && inBroadPhaseLayerFilter.ShouldCollide(BroadPhaseLayer(l)))
526
- {
527
- JPH_PROFILE(tree.GetName());
528
- tree.CollideOrientedBox(inBox, ioCollector, inObjectLayerFilter, mTracking);
529
- if (ioCollector.ShouldEarlyOut())
530
- break;
531
- }
532
- }
533
- }
534
-
535
- void BroadPhaseQuadTree::CastAABoxNoLock(const AABoxCast &inBox, CastShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const
536
- {
537
- JPH_PROFILE_FUNCTION();
538
-
539
- JPH_ASSERT(mMaxBodies == mBodyManager->GetMaxBodies());
540
-
541
- // Loop over all layers and test the ones that could hit
542
- for (BroadPhaseLayer::Type l = 0; l < mNumLayers; ++l)
543
- {
544
- const QuadTree &tree = mLayers[l];
545
- if (tree.HasBodies() && inBroadPhaseLayerFilter.ShouldCollide(BroadPhaseLayer(l)))
546
- {
547
- JPH_PROFILE(tree.GetName());
548
- tree.CastAABox(inBox, ioCollector, inObjectLayerFilter, mTracking);
549
- if (ioCollector.ShouldEarlyOut())
550
- break;
551
- }
552
- }
553
- }
554
-
555
- void BroadPhaseQuadTree::CastAABox(const AABoxCast &inBox, CastShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const
556
- {
557
- // Prevent this from running in parallel with node deletion in FrameSync(), see notes there
558
- shared_lock lock(mQueryLocks[mQueryLockIdx]);
559
-
560
- CastAABoxNoLock(inBox, ioCollector, inBroadPhaseLayerFilter, inObjectLayerFilter);
561
- }
562
-
563
- void BroadPhaseQuadTree::FindCollidingPairs(BodyID *ioActiveBodies, int inNumActiveBodies, float inSpeculativeContactDistance, const ObjectVsBroadPhaseLayerFilter &inObjectVsBroadPhaseLayerFilter, const ObjectLayerPairFilter &inObjectLayerPairFilter, BodyPairCollector &ioPairCollector) const
564
- {
565
- JPH_PROFILE_FUNCTION();
566
-
567
- const BodyVector &bodies = mBodyManager->GetBodies();
568
- JPH_ASSERT(mMaxBodies == mBodyManager->GetMaxBodies());
569
-
570
- // Note that we don't take any locks at this point. We know that the tree is not going to be swapped or deleted while finding collision pairs due to the way the jobs are scheduled in the PhysicsSystem::Update.
571
-
572
- // Sort bodies on layer
573
- const Tracking *tracking = mTracking.data(); // C pointer or else sort is incredibly slow in debug mode
574
- QuickSort(ioActiveBodies, ioActiveBodies + inNumActiveBodies, [tracking](BodyID inLHS, BodyID inRHS) { return tracking[inLHS.GetIndex()].mObjectLayer < tracking[inRHS.GetIndex()].mObjectLayer; });
575
-
576
- BodyID *b_start = ioActiveBodies, *b_end = ioActiveBodies + inNumActiveBodies;
577
- while (b_start < b_end)
578
- {
579
- // Get broadphase layer
580
- ObjectLayer object_layer = tracking[b_start->GetIndex()].mObjectLayer;
581
- JPH_ASSERT(object_layer != cObjectLayerInvalid);
582
-
583
- // Find first body with different layer
584
- BodyID *b_mid = std::upper_bound(b_start, b_end, object_layer, [tracking](ObjectLayer inLayer, BodyID inBodyID) { return inLayer < tracking[inBodyID.GetIndex()].mObjectLayer; });
585
-
586
- // Loop over all layers and test the ones that could hit
587
- for (BroadPhaseLayer::Type l = 0; l < mNumLayers; ++l)
588
- {
589
- const QuadTree &tree = mLayers[l];
590
- if (tree.HasBodies() && inObjectVsBroadPhaseLayerFilter.ShouldCollide(object_layer, BroadPhaseLayer(l)))
591
- {
592
- JPH_PROFILE(tree.GetName());
593
- tree.FindCollidingPairs(bodies, b_start, int(b_mid - b_start), inSpeculativeContactDistance, ioPairCollector, inObjectLayerPairFilter);
594
- }
595
- }
596
-
597
- // Repeat
598
- b_start = b_mid;
599
- }
600
- }
601
-
602
- AABox BroadPhaseQuadTree::GetBounds() const
603
- {
604
- // Prevent this from running in parallel with node deletion in FrameSync(), see notes there
605
- shared_lock lock(mQueryLocks[mQueryLockIdx]);
606
-
607
- AABox bounds;
608
- for (BroadPhaseLayer::Type l = 0; l < mNumLayers; ++l)
609
- bounds.Encapsulate(mLayers[l].GetBounds());
610
- return bounds;
611
- }
612
-
613
- #ifdef JPH_TRACK_BROADPHASE_STATS
614
-
615
- void BroadPhaseQuadTree::ReportStats()
616
- {
617
- Trace("Query Type, Filter Description, Tree Name, Num Queries, Total Time (%%), Total Time Excl. Collector (%%), Nodes Visited, Bodies Visited, Hits Reported, Hits Reported vs Bodies Visited (%%), Hits Reported vs Nodes Visited");
618
-
619
- uint64 total_ticks = 0;
620
- for (BroadPhaseLayer::Type l = 0; l < mNumLayers; ++l)
621
- total_ticks += mLayers[l].GetTicks100Pct();
622
-
623
- for (BroadPhaseLayer::Type l = 0; l < mNumLayers; ++l)
624
- mLayers[l].ReportStats(total_ticks);
625
- }
626
-
627
- #endif // JPH_TRACK_BROADPHASE_STATS
628
-
629
- JPH_NAMESPACE_END