@bloomengine/engine 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/package.json +4 -11
  2. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  9. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  11. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  12. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  14. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  15. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  16. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  17. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  39. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  42. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  45. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  46. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  47. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  52. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  53. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  54. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  55. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  56. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  57. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  58. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  60. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  61. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  64. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  66. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  68. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  70. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  71. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  73. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  81. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  83. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  85. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  88. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  89. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  90. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  93. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  94. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  96. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  97. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  98. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  102. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  103. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  105. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  106. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  110. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  111. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  113. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  114. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  116. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  118. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  145. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  148. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  150. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  152. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  154. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  155. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  156. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  157. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  158. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  161. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  162. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  163. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  165. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  166. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  167. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  168. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  170. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  171. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  172. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  173. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  175. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  181. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  204. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
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  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  465. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  467. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  475. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  483. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  489. package/native/third_party/JoltPhysics/LICENSE +0 -7
  490. package/native/third_party/JoltPhysics/README.md +0 -173
  491. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  492. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  493. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,283 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Physics/Body/Body.h>
8
- #include <Jolt/Physics/StateRecorder.h>
9
-
10
- JPH_NAMESPACE_BEGIN
11
-
12
- /// Constrains rotation around all axis so that only translation is allowed
13
- ///
14
- /// Based on: "Constraints Derivation for Rigid Body Simulation in 3D" - Daniel Chappuis, section 2.5.1
15
- ///
16
- /// Constraint equation (eq 129):
17
- ///
18
- /// \f[C = \begin{bmatrix}\Delta\theta_x, \Delta\theta_y, \Delta\theta_z\end{bmatrix}\f]
19
- ///
20
- /// Jacobian (eq 131):
21
- ///
22
- /// \f[J = \begin{bmatrix}0 & -E & 0 & E\end{bmatrix}\f]
23
- ///
24
- /// Used terms (here and below, everything in world space):\n
25
- /// delta_theta_* = difference in rotation between initial rotation of bodies 1 and 2.\n
26
- /// x1, x2 = center of mass for the bodies.\n
27
- /// v = [v1, w1, v2, w2].\n
28
- /// v1, v2 = linear velocity of body 1 and 2.\n
29
- /// w1, w2 = angular velocity of body 1 and 2.\n
30
- /// M = mass matrix, a diagonal matrix of the mass and inertia with diagonal [m1, I1, m2, I2].\n
31
- /// \f$K^{-1} = \left( J M^{-1} J^T \right)^{-1}\f$ = effective mass.\n
32
- /// b = velocity bias.\n
33
- /// \f$\beta\f$ = baumgarte constant.\n
34
- /// E = identity matrix.\n
35
- class RotationEulerConstraintPart
36
- {
37
- private:
38
- /// Internal helper function to update velocities of bodies after Lagrange multiplier is calculated
39
- JPH_INLINE bool ApplyVelocityStep(Body &ioBody1, Body &ioBody2, Vec3Arg inLambda) const
40
- {
41
- // Apply impulse if delta is not zero
42
- if (inLambda != Vec3::sZero())
43
- {
44
- // Calculate velocity change due to constraint
45
- //
46
- // Impulse:
47
- // P = J^T lambda
48
- //
49
- // Euler velocity integration:
50
- // v' = v + M^-1 P
51
- if (ioBody1.IsDynamic())
52
- ioBody1.GetMotionProperties()->SubAngularVelocityStep(mInvI1.Multiply3x3(inLambda));
53
- if (ioBody2.IsDynamic())
54
- ioBody2.GetMotionProperties()->AddAngularVelocityStep(mInvI2.Multiply3x3(inLambda));
55
- return true;
56
- }
57
-
58
- return false;
59
- }
60
-
61
- public:
62
- /// Return inverse of initial rotation from body 1 to body 2 in body 1 space
63
- static Quat sGetInvInitialOrientation(const Body &inBody1, const Body &inBody2)
64
- {
65
- // q20 = q10 r0
66
- // <=> r0 = q10^-1 q20
67
- // <=> r0^-1 = q20^-1 q10
68
- //
69
- // where:
70
- //
71
- // q20 = initial orientation of body 2
72
- // q10 = initial orientation of body 1
73
- // r0 = initial rotation from body 1 to body 2
74
- return inBody2.GetRotation().Conjugated() * inBody1.GetRotation();
75
- }
76
-
77
- /// @brief Return inverse of initial rotation from body 1 to body 2 in body 1 space
78
- /// @param inAxisX1 Reference axis X for body 1
79
- /// @param inAxisY1 Reference axis Y for body 1
80
- /// @param inAxisX2 Reference axis X for body 2
81
- /// @param inAxisY2 Reference axis Y for body 2
82
- static Quat sGetInvInitialOrientationXY(Vec3Arg inAxisX1, Vec3Arg inAxisY1, Vec3Arg inAxisX2, Vec3Arg inAxisY2)
83
- {
84
- // Store inverse of initial rotation from body 1 to body 2 in body 1 space:
85
- //
86
- // q20 = q10 r0
87
- // <=> r0 = q10^-1 q20
88
- // <=> r0^-1 = q20^-1 q10
89
- //
90
- // where:
91
- //
92
- // q10, q20 = world space initial orientation of body 1 and 2
93
- // r0 = initial rotation from body 1 to body 2 in local space of body 1
94
- //
95
- // We can also write this in terms of the constraint matrices:
96
- //
97
- // q20 c2 = q10 c1
98
- // <=> q20 = q10 c1 c2^-1
99
- // => r0 = c1 c2^-1
100
- // <=> r0^-1 = c2 c1^-1
101
- //
102
- // where:
103
- //
104
- // c1, c2 = matrix that takes us from body 1 and 2 COM to constraint space 1 and 2
105
- if (inAxisX1 == inAxisX2 && inAxisY1 == inAxisY2)
106
- {
107
- // Axis are the same -> identity transform
108
- return Quat::sIdentity();
109
- }
110
- else
111
- {
112
- Mat44 constraint1(Vec4(inAxisX1, 0), Vec4(inAxisY1, 0), Vec4(inAxisX1.Cross(inAxisY1), 0), Vec4(0, 0, 0, 1));
113
- Mat44 constraint2(Vec4(inAxisX2, 0), Vec4(inAxisY2, 0), Vec4(inAxisX2.Cross(inAxisY2), 0), Vec4(0, 0, 0, 1));
114
- return constraint2.GetQuaternion() * constraint1.GetQuaternion().Conjugated();
115
- }
116
- }
117
-
118
- /// @brief Return inverse of initial rotation from body 1 to body 2 in body 1 space
119
- /// @param inAxisX1 Reference axis X for body 1
120
- /// @param inAxisZ1 Reference axis Z for body 1
121
- /// @param inAxisX2 Reference axis X for body 2
122
- /// @param inAxisZ2 Reference axis Z for body 2
123
- static Quat sGetInvInitialOrientationXZ(Vec3Arg inAxisX1, Vec3Arg inAxisZ1, Vec3Arg inAxisX2, Vec3Arg inAxisZ2)
124
- {
125
- // See comment at sGetInvInitialOrientationXY
126
- if (inAxisX1 == inAxisX2 && inAxisZ1 == inAxisZ2)
127
- {
128
- return Quat::sIdentity();
129
- }
130
- else
131
- {
132
- Mat44 constraint1(Vec4(inAxisX1, 0), Vec4(inAxisZ1.Cross(inAxisX1), 0), Vec4(inAxisZ1, 0), Vec4(0, 0, 0, 1));
133
- Mat44 constraint2(Vec4(inAxisX2, 0), Vec4(inAxisZ2.Cross(inAxisX2), 0), Vec4(inAxisZ2, 0), Vec4(0, 0, 0, 1));
134
- return constraint2.GetQuaternion() * constraint1.GetQuaternion().Conjugated();
135
- }
136
- }
137
-
138
- /// Calculate properties used during the functions below
139
- inline void CalculateConstraintProperties(const Body &inBody1, Mat44Arg inRotation1, const Body &inBody2, Mat44Arg inRotation2)
140
- {
141
- // Calculate properties used during constraint solving
142
- mInvI1 = inBody1.IsDynamic()? inBody1.GetMotionProperties()->GetInverseInertiaForRotation(inRotation1) : Mat44::sZero();
143
- mInvI2 = inBody2.IsDynamic()? inBody2.GetMotionProperties()->GetInverseInertiaForRotation(inRotation2) : Mat44::sZero();
144
-
145
- // Calculate effective mass: K^-1 = (J M^-1 J^T)^-1
146
- Mat44 inertia_sum = mInvI1 + mInvI2;
147
- if (!mEffectiveMass.SetInversed3x3(inertia_sum))
148
- {
149
- // If a column is zero, the axis is locked and we set the column to identity.
150
- // This does not matter because any impulse will always be multiplied with mInvI1 or mInvI2 which will result in zero for the locked coordinate.
151
- Vec4 zero = Vec4::sZero();
152
- if (inertia_sum.GetColumn4(0) == zero)
153
- inertia_sum.SetColumn4(0, Vec4(1, 0, 0, 0));
154
- if (inertia_sum.GetColumn4(1) == zero)
155
- inertia_sum.SetColumn4(1, Vec4(0, 1, 0, 0));
156
- if (inertia_sum.GetColumn4(2) == zero)
157
- inertia_sum.SetColumn4(2, Vec4(0, 0, 1, 0));
158
- if (!mEffectiveMass.SetInversed3x3(inertia_sum))
159
- Deactivate();
160
- }
161
- }
162
-
163
- /// Deactivate this constraint
164
- inline void Deactivate()
165
- {
166
- mEffectiveMass = Mat44::sZero();
167
- mTotalLambda = Vec3::sZero();
168
- }
169
-
170
- /// Check if constraint is active
171
- inline bool IsActive() const
172
- {
173
- return mEffectiveMass(3, 3) != 0.0f;
174
- }
175
-
176
- /// Must be called from the WarmStartVelocityConstraint call to apply the previous frame's impulses
177
- inline void WarmStart(Body &ioBody1, Body &ioBody2, float inWarmStartImpulseRatio)
178
- {
179
- mTotalLambda *= inWarmStartImpulseRatio;
180
- ApplyVelocityStep(ioBody1, ioBody2, mTotalLambda);
181
- }
182
-
183
- /// Iteratively update the velocity constraint. Makes sure d/dt C(...) = 0, where C is the constraint equation.
184
- inline bool SolveVelocityConstraint(Body &ioBody1, Body &ioBody2)
185
- {
186
- // Calculate lagrange multiplier:
187
- //
188
- // lambda = -K^-1 (J v + b)
189
- Vec3 lambda = mEffectiveMass.Multiply3x3(ioBody1.GetAngularVelocity() - ioBody2.GetAngularVelocity());
190
- mTotalLambda += lambda;
191
- return ApplyVelocityStep(ioBody1, ioBody2, lambda);
192
- }
193
-
194
- /// Iteratively update the position constraint. Makes sure C(...) = 0.
195
- inline bool SolvePositionConstraint(Body &ioBody1, Body &ioBody2, QuatArg inInvInitialOrientation, float inBaumgarte) const
196
- {
197
- // Calculate difference in rotation
198
- //
199
- // The rotation should be:
200
- //
201
- // q2 = q1 r0
202
- //
203
- // But because of drift the actual rotation is
204
- //
205
- // q2 = diff q1 r0
206
- // <=> diff = q2 r0^-1 q1^-1
207
- //
208
- // Where:
209
- // q1 = current rotation of body 1
210
- // q2 = current rotation of body 2
211
- // diff = error that needs to be reduced to zero
212
- Quat diff = ioBody2.GetRotation() * inInvInitialOrientation * ioBody1.GetRotation().Conjugated();
213
-
214
- // A quaternion can be seen as:
215
- //
216
- // q = [sin(theta / 2) * v, cos(theta/2)]
217
- //
218
- // Where:
219
- // v = rotation vector
220
- // theta = rotation angle
221
- //
222
- // If we assume theta is small (error is small) then sin(x) = x so an approximation of the error angles is:
223
- Vec3 error = 2.0f * diff.EnsureWPositive().GetXYZ();
224
- if (error != Vec3::sZero())
225
- {
226
- // Calculate lagrange multiplier (lambda) for Baumgarte stabilization:
227
- //
228
- // lambda = -K^-1 * beta / dt * C
229
- //
230
- // We should divide by inDeltaTime, but we should multiply by inDeltaTime in the Euler step below so they're cancelled out
231
- Vec3 lambda = -inBaumgarte * mEffectiveMass * error;
232
-
233
- // Directly integrate velocity change for one time step
234
- //
235
- // Euler velocity integration:
236
- // dv = M^-1 P
237
- //
238
- // Impulse:
239
- // P = J^T lambda
240
- //
241
- // Euler position integration:
242
- // x' = x + dv * dt
243
- //
244
- // Note we don't accumulate velocities for the stabilization. This is using the approach described in 'Modeling and
245
- // Solving Constraints' by Erin Catto presented at GDC 2007. On slide 78 it is suggested to split up the Baumgarte
246
- // stabilization for positional drift so that it does not actually add to the momentum. We combine an Euler velocity
247
- // integrate + a position integrate and then discard the velocity change.
248
- if (ioBody1.IsDynamic())
249
- ioBody1.SubRotationStep(mInvI1.Multiply3x3(lambda));
250
- if (ioBody2.IsDynamic())
251
- ioBody2.AddRotationStep(mInvI2.Multiply3x3(lambda));
252
- return true;
253
- }
254
-
255
- return false;
256
- }
257
-
258
- /// Return lagrange multiplier
259
- Vec3 GetTotalLambda() const
260
- {
261
- return mTotalLambda;
262
- }
263
-
264
- /// Save state of this constraint part
265
- void SaveState(StateRecorder &inStream) const
266
- {
267
- inStream.Write(mTotalLambda);
268
- }
269
-
270
- /// Restore state of this constraint part
271
- void RestoreState(StateRecorder &inStream)
272
- {
273
- inStream.Read(mTotalLambda);
274
- }
275
-
276
- private:
277
- Mat44 mInvI1;
278
- Mat44 mInvI2;
279
- Mat44 mEffectiveMass;
280
- Vec3 mTotalLambda { Vec3::sZero() };
281
- };
282
-
283
- JPH_NAMESPACE_END
@@ -1,246 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Physics/Body/Body.h>
8
- #include <Jolt/Physics/StateRecorder.h>
9
-
10
- JPH_NAMESPACE_BEGIN
11
-
12
- /// Quaternion based constraint that constrains rotation around all axis so that only translation is allowed.
13
- ///
14
- /// NOTE: This constraint part is more expensive than the RotationEulerConstraintPart and slightly more correct since
15
- /// RotationEulerConstraintPart::SolvePositionConstraint contains an approximation. In practice the difference
16
- /// is small, so the RotationEulerConstraintPart is probably the better choice.
17
- ///
18
- /// Rotation is fixed between bodies like this:
19
- ///
20
- /// q2 = q1 r0
21
- ///
22
- /// Where:
23
- /// q1, q2 = world space quaternions representing rotation of body 1 and 2.
24
- /// r0 = initial rotation between bodies in local space of body 1, this can be calculated by:
25
- ///
26
- /// q20 = q10 r0
27
- /// <=> r0 = q10^* q20
28
- ///
29
- /// Where:
30
- /// q10, q20 = initial world space rotations of body 1 and 2.
31
- /// q10^* = conjugate of quaternion q10 (which is the same as the inverse for a unit quaternion)
32
- ///
33
- /// We exclusively use the conjugate below:
34
- ///
35
- /// r0^* = q20^* q10
36
- ///
37
- /// The error in the rotation is (in local space of body 1):
38
- ///
39
- /// q2 = q1 error r0
40
- /// <=> error = q1^* q2 r0^*
41
- ///
42
- /// The imaginary part of the quaternion represents the rotation axis * sin(angle / 2). The real part of the quaternion
43
- /// does not add any additional information (we know the quaternion in normalized) and we're removing 3 degrees of freedom
44
- /// so we want 3 parameters. Therefore we define the constraint equation like:
45
- ///
46
- /// C = A q1^* q2 r0^* = 0
47
- ///
48
- /// Where (if you write a quaternion as [real-part, i-part, j-part, k-part]):
49
- ///
50
- /// [0, 1, 0, 0]
51
- /// A = [0, 0, 1, 0]
52
- /// [0, 0, 0, 1]
53
- ///
54
- /// or in our case since we store a quaternion like [i-part, j-part, k-part, real-part]:
55
- ///
56
- /// [1, 0, 0, 0]
57
- /// A = [0, 1, 0, 0]
58
- /// [0, 0, 1, 0]
59
- ///
60
- /// Time derivative:
61
- ///
62
- /// d/dt C = A (q1^* d/dt(q2) + d/dt(q1^*) q2) r0^*
63
- /// = A (q1^* (1/2 W2 q2) + (1/2 W1 q1)^* q2) r0^*
64
- /// = 1/2 A (q1^* W2 q2 + q1^* W1^* q2) r0^*
65
- /// = 1/2 A (q1^* W2 q2 - q1^* W1 * q2) r0^*
66
- /// = 1/2 A ML(q1^*) MR(q2 r0^*) (W2 - W1)
67
- /// = 1/2 A ML(q1^*) MR(q2 r0^*) A^T (w2 - w1)
68
- ///
69
- /// Where:
70
- /// W1 = [0, w1], W2 = [0, w2] (converting angular velocity to imaginary part of quaternion).
71
- /// w1, w2 = angular velocity of body 1 and 2.
72
- /// d/dt(q) = 1/2 W q (time derivative of a quaternion).
73
- /// W^* = -W (conjugate negates angular velocity as quaternion).
74
- /// ML(q): 4x4 matrix so that q * p = ML(q) * p, where q and p are quaternions.
75
- /// MR(p): 4x4 matrix so that q * p = MR(p) * q, where q and p are quaternions.
76
- /// A^T: Transpose of A.
77
- ///
78
- /// Jacobian:
79
- ///
80
- /// J = [0, -1/2 A ML(q1^*) MR(q2 r0^*) A^T, 0, 1/2 A ML(q1^*) MR(q2 r0^*) A^T]
81
- /// = [0, -JP, 0, JP]
82
- ///
83
- /// Suggested reading:
84
- /// - 3D Constraint Derivations for Impulse Solvers - Marijn Tamis
85
- /// - Game Physics Pearls - Section 9 - Quaternion Based Constraints - Claude Lacoursiere
86
- class RotationQuatConstraintPart
87
- {
88
- private:
89
- /// Internal helper function to update velocities of bodies after Lagrange multiplier is calculated
90
- JPH_INLINE bool ApplyVelocityStep(Body &ioBody1, Body &ioBody2, Vec3Arg inLambda) const
91
- {
92
- // Apply impulse if delta is not zero
93
- if (inLambda != Vec3::sZero())
94
- {
95
- // Calculate velocity change due to constraint
96
- //
97
- // Impulse:
98
- // P = J^T lambda
99
- //
100
- // Euler velocity integration:
101
- // v' = v + M^-1 P
102
- if (ioBody1.IsDynamic())
103
- ioBody1.GetMotionProperties()->SubAngularVelocityStep(mInvI1_JPT.Multiply3x3(inLambda));
104
- if (ioBody2.IsDynamic())
105
- ioBody2.GetMotionProperties()->AddAngularVelocityStep(mInvI2_JPT.Multiply3x3(inLambda));
106
- return true;
107
- }
108
-
109
- return false;
110
- }
111
-
112
- public:
113
- /// Return inverse of initial rotation from body 1 to body 2 in body 1 space
114
- static Quat sGetInvInitialOrientation(const Body &inBody1, const Body &inBody2)
115
- {
116
- // q20 = q10 r0
117
- // <=> r0 = q10^-1 q20
118
- // <=> r0^-1 = q20^-1 q10
119
- //
120
- // where:
121
- //
122
- // q20 = initial orientation of body 2
123
- // q10 = initial orientation of body 1
124
- // r0 = initial rotation from body 1 to body 2
125
- return inBody2.GetRotation().Conjugated() * inBody1.GetRotation();
126
- }
127
-
128
- /// Calculate properties used during the functions below
129
- inline void CalculateConstraintProperties(const Body &inBody1, Mat44Arg inRotation1, const Body &inBody2, Mat44Arg inRotation2, QuatArg inInvInitialOrientation)
130
- {
131
- // Calculate: JP = 1/2 A ML(q1^*) MR(q2 r0^*) A^T
132
- Mat44 jp = (Mat44::sQuatLeftMultiply(0.5f * inBody1.GetRotation().Conjugated()) * Mat44::sQuatRightMultiply(inBody2.GetRotation() * inInvInitialOrientation)).GetRotationSafe();
133
-
134
- // Calculate properties used during constraint solving
135
- Mat44 inv_i1 = inBody1.IsDynamic()? inBody1.GetMotionProperties()->GetInverseInertiaForRotation(inRotation1) : Mat44::sZero();
136
- Mat44 inv_i2 = inBody2.IsDynamic()? inBody2.GetMotionProperties()->GetInverseInertiaForRotation(inRotation2) : Mat44::sZero();
137
- mInvI1_JPT = inv_i1.Multiply3x3RightTransposed(jp);
138
- mInvI2_JPT = inv_i2.Multiply3x3RightTransposed(jp);
139
-
140
- // Calculate effective mass: K^-1 = (J M^-1 J^T)^-1
141
- // = (JP * I1^-1 * JP^T + JP * I2^-1 * JP^T)^-1
142
- // = (JP * (I1^-1 + I2^-1) * JP^T)^-1
143
- if (!mEffectiveMass.SetInversed3x3(jp.Multiply3x3(inv_i1 + inv_i2).Multiply3x3RightTransposed(jp)))
144
- Deactivate();
145
- else
146
- mEffectiveMass_JP = mEffectiveMass.Multiply3x3(jp);
147
- }
148
-
149
- /// Deactivate this constraint
150
- inline void Deactivate()
151
- {
152
- mEffectiveMass = Mat44::sZero();
153
- mEffectiveMass_JP = Mat44::sZero();
154
- mTotalLambda = Vec3::sZero();
155
- }
156
-
157
- /// Check if constraint is active
158
- inline bool IsActive() const
159
- {
160
- return mEffectiveMass(3, 3) != 0.0f;
161
- }
162
-
163
- /// Must be called from the WarmStartVelocityConstraint call to apply the previous frame's impulses
164
- inline void WarmStart(Body &ioBody1, Body &ioBody2, float inWarmStartImpulseRatio)
165
- {
166
- mTotalLambda *= inWarmStartImpulseRatio;
167
- ApplyVelocityStep(ioBody1, ioBody2, mTotalLambda);
168
- }
169
-
170
- /// Iteratively update the velocity constraint. Makes sure d/dt C(...) = 0, where C is the constraint equation.
171
- inline bool SolveVelocityConstraint(Body &ioBody1, Body &ioBody2)
172
- {
173
- // Calculate lagrange multiplier:
174
- //
175
- // lambda = -K^-1 (J v + b)
176
- Vec3 lambda = mEffectiveMass_JP.Multiply3x3(ioBody1.GetAngularVelocity() - ioBody2.GetAngularVelocity());
177
- mTotalLambda += lambda;
178
- return ApplyVelocityStep(ioBody1, ioBody2, lambda);
179
- }
180
-
181
- /// Iteratively update the position constraint. Makes sure C(...) = 0.
182
- inline bool SolvePositionConstraint(Body &ioBody1, Body &ioBody2, QuatArg inInvInitialOrientation, float inBaumgarte) const
183
- {
184
- // Calculate constraint equation
185
- Vec3 c = (ioBody1.GetRotation().Conjugated() * ioBody2.GetRotation() * inInvInitialOrientation).GetXYZ();
186
- if (c != Vec3::sZero())
187
- {
188
- // Calculate lagrange multiplier (lambda) for Baumgarte stabilization:
189
- //
190
- // lambda = -K^-1 * beta / dt * C
191
- //
192
- // We should divide by inDeltaTime, but we should multiply by inDeltaTime in the Euler step below so they're cancelled out
193
- Vec3 lambda = -inBaumgarte * mEffectiveMass * c;
194
-
195
- // Directly integrate velocity change for one time step
196
- //
197
- // Euler velocity integration:
198
- // dv = M^-1 P
199
- //
200
- // Impulse:
201
- // P = J^T lambda
202
- //
203
- // Euler position integration:
204
- // x' = x + dv * dt
205
- //
206
- // Note we don't accumulate velocities for the stabilization. This is using the approach described in 'Modeling and
207
- // Solving Constraints' by Erin Catto presented at GDC 2007. On slide 78 it is suggested to split up the Baumgarte
208
- // stabilization for positional drift so that it does not actually add to the momentum. We combine an Euler velocity
209
- // integrate + a position integrate and then discard the velocity change.
210
- if (ioBody1.IsDynamic())
211
- ioBody1.SubRotationStep(mInvI1_JPT.Multiply3x3(lambda));
212
- if (ioBody2.IsDynamic())
213
- ioBody2.AddRotationStep(mInvI2_JPT.Multiply3x3(lambda));
214
- return true;
215
- }
216
-
217
- return false;
218
- }
219
-
220
- /// Return lagrange multiplier
221
- Vec3 GetTotalLambda() const
222
- {
223
- return mTotalLambda;
224
- }
225
-
226
- /// Save state of this constraint part
227
- void SaveState(StateRecorder &inStream) const
228
- {
229
- inStream.Write(mTotalLambda);
230
- }
231
-
232
- /// Restore state of this constraint part
233
- void RestoreState(StateRecorder &inStream)
234
- {
235
- inStream.Read(mTotalLambda);
236
- }
237
-
238
- private:
239
- Mat44 mInvI1_JPT;
240
- Mat44 mInvI2_JPT;
241
- Mat44 mEffectiveMass;
242
- Mat44 mEffectiveMass_JP;
243
- Vec3 mTotalLambda { Vec3::sZero() };
244
- };
245
-
246
- JPH_NAMESPACE_END