@bloomengine/engine 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/package.json +4 -11
  2. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  9. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  11. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  12. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  14. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  15. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  16. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  17. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  39. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  42. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  45. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  46. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  47. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  52. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  53. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  54. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  55. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  56. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  57. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  58. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  60. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  61. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  64. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  66. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  68. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  70. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  71. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  73. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  81. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  83. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  85. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  88. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  89. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  90. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  93. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  94. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  96. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  97. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  98. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  102. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  103. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  105. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  106. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  110. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  111. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  113. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  114. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  116. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  118. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  145. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  148. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  150. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  152. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  154. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  155. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  156. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  157. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  158. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  161. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  162. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  163. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  165. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  166. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  167. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  168. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  170. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  171. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  172. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  173. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  175. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  181. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  204. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
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  461. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  465. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  467. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  475. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  483. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  489. package/native/third_party/JoltPhysics/LICENSE +0 -7
  490. package/native/third_party/JoltPhysics/README.md +0 -173
  491. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  492. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  493. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,91 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Core/Reference.h>
8
- #include <Jolt/Core/Result.h>
9
- #include <Jolt/Core/StreamUtils.h>
10
- #include <Jolt/ObjectStream/SerializableObject.h>
11
-
12
- JPH_NAMESPACE_BEGIN
13
-
14
- class SkeletonPose;
15
-
16
- /// Resource for a skinned animation
17
- class JPH_EXPORT SkeletalAnimation : public RefTarget<SkeletalAnimation>
18
- {
19
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, SkeletalAnimation)
20
-
21
- public:
22
- /// Contains the current state of a joint, a local space transformation relative to its parent joint
23
- class JointState
24
- {
25
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, JointState)
26
-
27
- public:
28
- /// Convert from a local space matrix
29
- void FromMatrix(Mat44Arg inMatrix);
30
-
31
- /// Convert to matrix representation
32
- inline Mat44 ToMatrix() const { return Mat44::sRotationTranslation(mRotation, mTranslation); }
33
-
34
- Quat mRotation = Quat::sIdentity(); ///< Local space rotation of the joint
35
- Vec3 mTranslation = Vec3::sZero(); ///< Local space translation of the joint
36
- };
37
-
38
- /// Contains the state of a single joint at a particular time
39
- class Keyframe : public JointState
40
- {
41
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, Keyframe)
42
-
43
- public:
44
- float mTime = 0.0f; ///< Time of keyframe in seconds
45
- };
46
-
47
- using KeyframeVector = Array<Keyframe>;
48
-
49
- /// Contains the animation for a single joint
50
- class AnimatedJoint
51
- {
52
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, AnimatedJoint)
53
-
54
- public:
55
- String mJointName; ///< Name of the joint
56
- KeyframeVector mKeyframes; ///< List of keyframes over time
57
- };
58
-
59
- using AnimatedJointVector = Array<AnimatedJoint>;
60
-
61
- /// Get the length (in seconds) of this animation
62
- float GetDuration() const;
63
-
64
- /// Scale the size of all joints by inScale
65
- void ScaleJoints(float inScale);
66
-
67
- /// If the animation is looping or not. If an animation is looping, the animation will continue playing after completion
68
- void SetIsLooping(bool inIsLooping) { mIsLooping = inIsLooping; }
69
- bool IsLooping() const { return mIsLooping; }
70
-
71
- /// Get the (interpolated) joint transforms at time inTime
72
- void Sample(float inTime, SkeletonPose &ioPose) const;
73
-
74
- /// Get joint samples
75
- const AnimatedJointVector & GetAnimatedJoints() const { return mAnimatedJoints; }
76
- AnimatedJointVector & GetAnimatedJoints() { return mAnimatedJoints; }
77
-
78
- /// Saves the state of this animation in binary form to inStream.
79
- void SaveBinaryState(StreamOut &inStream) const;
80
-
81
- using AnimationResult = Result<Ref<SkeletalAnimation>>;
82
-
83
- /// Restore a saved ragdoll from inStream
84
- static AnimationResult sRestoreFromBinaryState(StreamIn &inStream);
85
-
86
- private:
87
- AnimatedJointVector mAnimatedJoints; ///< List of joints and keyframes
88
- bool mIsLooping = true; ///< If this animation loops back to start
89
- };
90
-
91
- JPH_NAMESPACE_END
@@ -1,82 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Skeleton/Skeleton.h>
8
- #include <Jolt/ObjectStream/TypeDeclarations.h>
9
- #include <Jolt/Core/StreamIn.h>
10
- #include <Jolt/Core/StreamOut.h>
11
-
12
- JPH_NAMESPACE_BEGIN
13
-
14
- JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(Skeleton::Joint)
15
- {
16
- JPH_ADD_ATTRIBUTE(Joint, mName)
17
- JPH_ADD_ATTRIBUTE(Joint, mParentName)
18
- }
19
-
20
- JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(Skeleton)
21
- {
22
- JPH_ADD_ATTRIBUTE(Skeleton, mJoints)
23
- }
24
-
25
- int Skeleton::GetJointIndex(const string_view &inName) const
26
- {
27
- for (int i = 0; i < (int)mJoints.size(); ++i)
28
- if (mJoints[i].mName == inName)
29
- return i;
30
-
31
- return -1;
32
- }
33
-
34
- void Skeleton::CalculateParentJointIndices()
35
- {
36
- for (Joint &j : mJoints)
37
- j.mParentJointIndex = GetJointIndex(j.mParentName);
38
- }
39
-
40
- bool Skeleton::AreJointsCorrectlyOrdered() const
41
- {
42
- for (int i = 0; i < (int)mJoints.size(); ++i)
43
- if (mJoints[i].mParentJointIndex >= i)
44
- return false;
45
-
46
- return true;
47
- }
48
-
49
- void Skeleton::SaveBinaryState(StreamOut &inStream) const
50
- {
51
- inStream.Write((uint32)mJoints.size());
52
- for (const Joint &j : mJoints)
53
- {
54
- inStream.Write(j.mName);
55
- inStream.Write(j.mParentJointIndex);
56
- inStream.Write(j.mParentName);
57
- }
58
- }
59
-
60
- Skeleton::SkeletonResult Skeleton::sRestoreFromBinaryState(StreamIn &inStream)
61
- {
62
- Ref<Skeleton> skeleton = new Skeleton;
63
-
64
- uint32 len = 0;
65
- inStream.Read(len);
66
- skeleton->mJoints.resize(len);
67
- for (Joint &j : skeleton->mJoints)
68
- {
69
- inStream.Read(j.mName);
70
- inStream.Read(j.mParentJointIndex);
71
- inStream.Read(j.mParentName);
72
- }
73
-
74
- SkeletonResult result;
75
- if (inStream.IsEOF() || inStream.IsFailed())
76
- result.SetError("Failed to read skeleton from stream");
77
- else
78
- result.Set(skeleton);
79
- return result;
80
- }
81
-
82
- JPH_NAMESPACE_END
@@ -1,72 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Core/Reference.h>
8
- #include <Jolt/Core/Result.h>
9
- #include <Jolt/ObjectStream/SerializableObject.h>
10
-
11
- JPH_NAMESPACE_BEGIN
12
-
13
- class StreamIn;
14
- class StreamOut;
15
-
16
- /// Resource that contains the joint hierarchy for a skeleton
17
- class JPH_EXPORT Skeleton : public RefTarget<Skeleton>
18
- {
19
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, Skeleton)
20
-
21
- public:
22
- using SkeletonResult = Result<Ref<Skeleton>>;
23
-
24
- /// Declare internal structure for a joint
25
- class Joint
26
- {
27
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, Joint)
28
-
29
- public:
30
- Joint() = default;
31
- Joint(const string_view &inName, const string_view &inParentName, int inParentJointIndex) : mName(inName), mParentName(inParentName), mParentJointIndex(inParentJointIndex) { }
32
-
33
- String mName; ///< Name of the joint
34
- String mParentName; ///< Name of parent joint
35
- int mParentJointIndex = -1; ///< Index of parent joint (in mJoints) or -1 if it has no parent
36
- };
37
-
38
- using JointVector = Array<Joint>;
39
-
40
- ///@name Access to the joints
41
- ///@{
42
- const JointVector & GetJoints() const { return mJoints; }
43
- JointVector & GetJoints() { return mJoints; }
44
- int GetJointCount() const { return (int)mJoints.size(); }
45
- const Joint & GetJoint(int inJoint) const { return mJoints[inJoint]; }
46
- Joint & GetJoint(int inJoint) { return mJoints[inJoint]; }
47
- uint AddJoint(const string_view &inName, const string_view &inParentName = string_view()) { mJoints.emplace_back(inName, inParentName, -1); return (uint)mJoints.size() - 1; }
48
- uint AddJoint(const string_view &inName, int inParentIndex) { mJoints.emplace_back(inName, inParentIndex >= 0? mJoints[inParentIndex].mName : String(), inParentIndex); return (uint)mJoints.size() - 1; }
49
- ///@}
50
-
51
- /// Find joint by name
52
- int GetJointIndex(const string_view &inName) const;
53
-
54
- /// Fill in parent joint indices based on name
55
- void CalculateParentJointIndices();
56
-
57
- /// Many of the algorithms that use the Skeleton class require that parent joints are in the mJoints array before their children.
58
- /// This function returns true if this is the case, false if not.
59
- bool AreJointsCorrectlyOrdered() const;
60
-
61
- /// Saves the state of this object in binary form to inStream.
62
- void SaveBinaryState(StreamOut &inStream) const;
63
-
64
- /// Restore the state of this object from inStream.
65
- static SkeletonResult sRestoreFromBinaryState(StreamIn &inStream);
66
-
67
- private:
68
- /// Joints
69
- JointVector mJoints;
70
- };
71
-
72
- JPH_NAMESPACE_END
@@ -1,237 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Skeleton/SkeletonMapper.h>
8
-
9
- JPH_NAMESPACE_BEGIN
10
-
11
- void SkeletonMapper::Initialize(const Skeleton *inSkeleton1, const Mat44 *inNeutralPose1, const Skeleton *inSkeleton2, const Mat44 *inNeutralPose2, const CanMapJoint &inCanMapJoint)
12
- {
13
- JPH_ASSERT(mMappings.empty() && mChains.empty() && mUnmapped.empty()); // Should not be initialized yet
14
-
15
- // Count joints
16
- int n1 = inSkeleton1->GetJointCount();
17
- int n2 = inSkeleton2->GetJointCount();
18
- JPH_ASSERT(n1 <= n2, "Skeleton 1 should be the low detail skeleton!");
19
-
20
- // Keep track of mapped joints (initialize to false)
21
- Array<bool> mapped1(n1, false);
22
- Array<bool> mapped2(n2, false);
23
-
24
- // Find joints that can be mapped directly
25
- for (int j1 = 0; j1 < n1; ++j1)
26
- for (int j2 = 0; j2 < n2; ++j2)
27
- if (inCanMapJoint(inSkeleton1, j1, inSkeleton2, j2))
28
- {
29
- // Calculate the transform that takes this joint from skeleton 1 to 2
30
- Mat44 joint_1_to_2 = inNeutralPose1[j1].Inversed() * inNeutralPose2[j2];
31
-
32
- // Ensure bottom right element is 1 (numerical imprecision in the inverse can make this not so)
33
- joint_1_to_2(3, 3) = 1.0f;
34
-
35
- mMappings.emplace_back(j1, j2, joint_1_to_2);
36
- mapped1[j1] = true;
37
- mapped2[j2] = true;
38
- break;
39
- }
40
-
41
- Array<int> cur_chain; // Taken out of the loop to minimize amount of allocations
42
-
43
- // Find joint chains
44
- for (int m1 = 0; m1 < (int)mMappings.size(); ++m1)
45
- {
46
- Array<int> chain2;
47
- int chain2_m = -1;
48
-
49
- for (int m2 = m1 + 1; m2 < (int)mMappings.size(); ++m2)
50
- {
51
- // Find the chain from back from m2 to m1
52
- int start = mMappings[m1].mJointIdx2;
53
- int end = mMappings[m2].mJointIdx2;
54
- int cur = end;
55
- cur_chain.clear(); // Should preserve memory
56
- do
57
- {
58
- cur_chain.push_back(cur);
59
- cur = inSkeleton2->GetJoint(cur).mParentJointIndex;
60
- }
61
- while (cur >= 0 && cur != start && !mapped2[cur]);
62
- cur_chain.push_back(start);
63
-
64
- if (cur == start // This should be the correct chain
65
- && cur_chain.size() > 2 // It should have joints between the mapped joints
66
- && cur_chain.size() > chain2.size()) // And it should be the longest so far
67
- {
68
- chain2.swap(cur_chain);
69
- chain2_m = m2;
70
- }
71
- }
72
-
73
- if (!chain2.empty())
74
- {
75
- // Get the chain for 1
76
- Array<int> chain1;
77
- int start = mMappings[m1].mJointIdx1;
78
- int cur = mMappings[chain2_m].mJointIdx1;
79
- do
80
- {
81
- chain1.push_back(cur);
82
- cur = inSkeleton1->GetJoint(cur).mParentJointIndex;
83
- }
84
- while (cur >= 0 && cur != start && !mapped1[cur]);
85
- chain1.push_back(start);
86
-
87
- // If the chain exists in 1 too
88
- if (cur == start)
89
- {
90
- // Reverse the chains
91
- std::reverse(chain1.begin(), chain1.end());
92
- std::reverse(chain2.begin(), chain2.end());
93
-
94
- // Mark elements mapped
95
- for (int j1 : chain1)
96
- mapped1[j1] = true;
97
- for (int j2 : chain2)
98
- mapped2[j2] = true;
99
-
100
- // Insert the chain
101
- mChains.emplace_back(std::move(chain1), std::move(chain2));
102
- }
103
- }
104
- }
105
-
106
- // Collect unmapped joints from 2
107
- for (int j2 = 0; j2 < n2; ++j2)
108
- if (!mapped2[j2])
109
- mUnmapped.emplace_back(j2, inSkeleton2->GetJoint(j2).mParentJointIndex);
110
- }
111
-
112
- void SkeletonMapper::LockTranslations(const Skeleton *inSkeleton2, const bool *inLockedTranslations, const Mat44 *inNeutralPose2)
113
- {
114
- JPH_ASSERT(inSkeleton2->AreJointsCorrectlyOrdered());
115
-
116
- int n = inSkeleton2->GetJointCount();
117
-
118
- // Copy locked joints to array but don't actually include the first joint (this is physics driven)
119
- for (int i = 0; i < n; ++i)
120
- if (inLockedTranslations[i])
121
- {
122
- Locked l;
123
- l.mJointIdx = i;
124
- l.mParentJointIdx = inSkeleton2->GetJoint(i).mParentJointIndex;
125
- if (l.mParentJointIdx >= 0)
126
- l.mTranslation = inNeutralPose2[l.mParentJointIdx].Inversed() * inNeutralPose2[i].GetTranslation();
127
- else
128
- l.mTranslation = inNeutralPose2[i].GetTranslation();
129
- mLockedTranslations.push_back(l);
130
- }
131
- }
132
-
133
- void SkeletonMapper::LockAllTranslations(const Skeleton *inSkeleton2, const Mat44 *inNeutralPose2)
134
- {
135
- JPH_ASSERT(!mMappings.empty(), "Call Initialize first!");
136
- JPH_ASSERT(inSkeleton2->AreJointsCorrectlyOrdered());
137
-
138
- // The first mapping is the top most one (remember that joints should be ordered so that parents go before children).
139
- // Because we created the mappings from the lowest joint first, this should contain the first mappable joint.
140
- int root_idx = mMappings[0].mJointIdx2;
141
-
142
- // Create temp array to hold locked joints
143
- int n = inSkeleton2->GetJointCount();
144
- bool *locked_translations = (bool *)JPH_STACK_ALLOC(n * sizeof(bool));
145
- memset(locked_translations, 0, n * sizeof(bool));
146
-
147
- // Mark root as locked
148
- locked_translations[root_idx] = true;
149
-
150
- // Loop over all joints and propagate the locked flag to all children
151
- for (int i = root_idx + 1; i < n; ++i)
152
- {
153
- int parent_idx = inSkeleton2->GetJoint(i).mParentJointIndex;
154
- if (parent_idx >= 0)
155
- locked_translations[i] = locked_translations[parent_idx];
156
- }
157
-
158
- // Unmark root because we don't actually want to include this (this determines the position of the entire ragdoll)
159
- locked_translations[root_idx] = false;
160
-
161
- // Call the generic function
162
- LockTranslations(inSkeleton2, locked_translations, inNeutralPose2);
163
- }
164
-
165
- void SkeletonMapper::Map(const Mat44 *inPose1ModelSpace, const Mat44 *inPose2LocalSpace, Mat44 *outPose2ModelSpace) const
166
- {
167
- // Apply direct mappings
168
- for (const Mapping &m : mMappings)
169
- outPose2ModelSpace[m.mJointIdx2] = inPose1ModelSpace[m.mJointIdx1] * m.mJoint1To2;
170
-
171
- // Apply chain mappings
172
- for (const Chain &c : mChains)
173
- {
174
- // Calculate end of chain given local space transforms of the joints of the chain
175
- Mat44 &chain_start = outPose2ModelSpace[c.mJointIndices2.front()];
176
- Mat44 chain_end = chain_start;
177
- for (int j = 1; j < (int)c.mJointIndices2.size(); ++j)
178
- chain_end = chain_end * inPose2LocalSpace[c.mJointIndices2[j]];
179
-
180
- // Calculate the direction in world space for skeleton 1 and skeleton 2 and the rotation between them
181
- Vec3 actual = chain_end.GetTranslation() - chain_start.GetTranslation();
182
- Vec3 desired = inPose1ModelSpace[c.mJointIndices1.back()].GetTranslation() - inPose1ModelSpace[c.mJointIndices1.front()].GetTranslation();
183
- Quat rotation = Quat::sFromTo(actual, desired);
184
-
185
- // Rotate the start of the chain
186
- chain_start.SetRotation(Mat44::sRotation(rotation) * chain_start.GetRotation());
187
-
188
- // Update all joints but the first and the last joint using their local space transforms
189
- for (int j = 1; j < (int)c.mJointIndices2.size() - 1; ++j)
190
- {
191
- int parent = c.mJointIndices2[j - 1];
192
- int child = c.mJointIndices2[j];
193
- outPose2ModelSpace[child] = outPose2ModelSpace[parent] * inPose2LocalSpace[child];
194
- }
195
- }
196
-
197
- // All unmapped joints take the local pose and convert it to model space
198
- for (const Unmapped &u : mUnmapped)
199
- if (u.mParentJointIdx >= 0)
200
- {
201
- JPH_ASSERT(u.mParentJointIdx < u.mJointIdx, "Joints must be ordered: parents first");
202
- outPose2ModelSpace[u.mJointIdx] = outPose2ModelSpace[u.mParentJointIdx] * inPose2LocalSpace[u.mJointIdx];
203
- }
204
- else
205
- outPose2ModelSpace[u.mJointIdx] = inPose2LocalSpace[u.mJointIdx];
206
-
207
- // Update all locked joint translations
208
- for (const Locked &l : mLockedTranslations)
209
- outPose2ModelSpace[l.mJointIdx].SetTranslation(outPose2ModelSpace[l.mParentJointIdx] * l.mTranslation);
210
- }
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-
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- void SkeletonMapper::MapReverse(const Mat44 *inPose2ModelSpace, Mat44 *outPose1ModelSpace) const
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- {
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- // Normally each joint in skeleton 1 should be present in the mapping, so we only need to apply the direct mappings
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- for (const Mapping &m : mMappings)
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- outPose1ModelSpace[m.mJointIdx1] = inPose2ModelSpace[m.mJointIdx2] * m.mJoint2To1;
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- }
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-
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- int SkeletonMapper::GetMappedJointIdx(int inJoint1Idx) const
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- {
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- for (const Mapping &m : mMappings)
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- if (m.mJointIdx1 == inJoint1Idx)
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- return m.mJointIdx2;
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-
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- return -1;
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- }
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-
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- bool SkeletonMapper::IsJointTranslationLocked(int inJoint2Idx) const
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- {
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- for (const Locked &l : mLockedTranslations)
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- if (l.mJointIdx == inJoint2Idx)
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- return true;
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-
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- return false;
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- }
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-
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- JPH_NAMESPACE_END
@@ -1,145 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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- // SPDX-FileCopyrightText: 2022 Jorrit Rouwe
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- // SPDX-License-Identifier: MIT
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-
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- #pragma once
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-
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- #include <Jolt/Core/Reference.h>
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- #include <Jolt/Skeleton/Skeleton.h>
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-
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- JPH_NAMESPACE_BEGIN
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-
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- /// Class that is able to map a low detail (ragdoll) skeleton to a high detail (animation) skeleton and vice versa
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- class JPH_EXPORT SkeletonMapper : public RefTarget<SkeletonMapper>
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- {
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- public:
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- /// A joint that maps 1-on-1 to a joint in the other skeleton
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- class Mapping
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- {
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- public:
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- Mapping() = default;
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- Mapping(int inJointIdx1, int inJointIdx2, Mat44Arg inJoint1To2) : mJointIdx1(inJointIdx1), mJointIdx2(inJointIdx2), mJoint1To2(inJoint1To2), mJoint2To1(inJoint1To2.Inversed())
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- {
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- // Ensure bottom right element is 1 (numerical imprecision in the inverse can make this not so)
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- mJoint2To1(3, 3) = 1.0f;
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- }
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-
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- int mJointIdx1; ///< Index of joint from skeleton 1
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- int mJointIdx2; ///< Corresponding index of joint from skeleton 2
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- Mat44 mJoint1To2; ///< Transforms this joint from skeleton 1 to 2
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- Mat44 mJoint2To1; ///< Inverse of the transform above
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- };
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-
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- /// A joint chain that starts with a 1-on-1 mapped joint and ends with a 1-on-1 mapped joint with intermediate joints that cannot be mapped
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- class Chain
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- {
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- public:
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- Chain() = default;
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- Chain(Array<int> &&inJointIndices1, Array<int> &&inJointIndices2) : mJointIndices1(std::move(inJointIndices1)), mJointIndices2(std::move(inJointIndices2)) { }
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-
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- Array<int> mJointIndices1; ///< Joint chain from skeleton 1
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- Array<int> mJointIndices2; ///< Corresponding joint chain from skeleton 2
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- };
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-
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- /// Joints that could not be mapped from skeleton 1 to 2
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- class Unmapped
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- {
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- public:
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- Unmapped() = default;
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- Unmapped(int inJointIdx, int inParentJointIdx) : mJointIdx(inJointIdx), mParentJointIdx(inParentJointIdx) { }
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-
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- int mJointIdx; ///< Joint index of unmappable joint
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- int mParentJointIdx; ///< Parent joint index of unmappable joint
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- };
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-
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- /// Joints that should have their translation locked (fixed)
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- class Locked
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- {
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- public:
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- int mJointIdx; ///< Joint index of joint with locked translation (in skeleton 2)
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- int mParentJointIdx; ///< Parent joint index of joint with locked translation (in skeleton 2)
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- Vec3 mTranslation; ///< Translation of neutral pose
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- };
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-
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- /// A function that is called to determine if a joint can be mapped from source to target skeleton
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- using CanMapJoint = function<bool (const Skeleton *, int, const Skeleton *, int)>;
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-
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- /// Default function that checks if the names of the joints are equal
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- static bool sDefaultCanMapJoint(const Skeleton *inSkeleton1, int inIndex1, const Skeleton *inSkeleton2, int inIndex2)
69
- {
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- return inSkeleton1->GetJoint(inIndex1).mName == inSkeleton2->GetJoint(inIndex2).mName;
71
- }
72
-
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- /// Initialize the skeleton mapper. Skeleton 1 should be the (low detail) ragdoll skeleton and skeleton 2 the (high detail) animation skeleton.
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- /// We assume that each joint in skeleton 1 can be mapped to a joint in skeleton 2 (if not mapping from animation skeleton to ragdoll skeleton will be undefined).
75
- /// Skeleton 2 should have the same hierarchy as skeleton 1 but can contain extra joints between those in skeleton 1 and it can have extra joints at the root and leaves of the skeleton.
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- /// @param inSkeleton1 Source skeleton to map from.
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- /// @param inNeutralPose1 Neutral pose of the source skeleton (model space)
78
- /// @param inSkeleton2 Target skeleton to map to.
79
- /// @param inNeutralPose2 Neutral pose of the target skeleton (model space), inNeutralPose1 and inNeutralPose2 must match as closely as possible, preferably the position of the mappable joints should be identical.
80
- /// @param inCanMapJoint Function that checks if joints in skeleton 1 and skeleton 2 are equal.
81
- void Initialize(const Skeleton *inSkeleton1, const Mat44 *inNeutralPose1, const Skeleton *inSkeleton2, const Mat44 *inNeutralPose2, const CanMapJoint &inCanMapJoint = sDefaultCanMapJoint);
82
-
83
- /// This can be called so lock the translation of a specified set of joints in skeleton 2.
84
- /// Because constraints are never 100% rigid, there's always a little bit of stretch in the ragdoll when the ragdoll is under stress.
85
- /// Locking the translations of the pose will remove the visual stretch from the ragdoll but will introduce a difference between the
86
- /// physical simulation and the visual representation.
87
- /// @param inSkeleton2 Target skeleton to map to.
88
- /// @param inLockedTranslations An array of bools the size of inSkeleton2->GetJointCount(), for each joint indicating if the joint is locked.
89
- /// @param inNeutralPose2 Neutral pose to take reference translations from
90
- void LockTranslations(const Skeleton *inSkeleton2, const bool *inLockedTranslations, const Mat44 *inNeutralPose2);
91
-
92
- /// After Initialize(), this can be called to lock the translation of all joints in skeleton 2 below the first mapped joint to those of the neutral pose.
93
- /// Because constraints are never 100% rigid, there's always a little bit of stretch in the ragdoll when the ragdoll is under stress.
94
- /// Locking the translations of the pose will remove the visual stretch from the ragdoll but will introduce a difference between the
95
- /// physical simulation and the visual representation.
96
- /// @param inSkeleton2 Target skeleton to map to.
97
- /// @param inNeutralPose2 Neutral pose to take reference translations from
98
- void LockAllTranslations(const Skeleton *inSkeleton2, const Mat44 *inNeutralPose2);
99
-
100
- /// Map a pose. Joints that were directly mappable will be copied in model space from pose 1 to pose 2. Any joints that are only present in skeleton 2
101
- /// will get their model space transform calculated through the local space transforms of pose 2. Joints that are part of a joint chain between two
102
- /// mapped joints will be reoriented towards the next joint in skeleton 1. This means that it is possible for unmapped joints to have some animation,
103
- /// but very extreme animation poses will show artifacts.
104
- /// @param inPose1ModelSpace Pose on skeleton 1 in model space
105
- /// @param inPose2LocalSpace Pose on skeleton 2 in local space (used for the joints that cannot be mapped)
106
- /// @param outPose2ModelSpace Model space pose on skeleton 2 (the output of the mapping)
107
- void Map(const Mat44 *inPose1ModelSpace, const Mat44 *inPose2LocalSpace, Mat44 *outPose2ModelSpace) const;
108
-
109
- /// Reverse map a pose, this will only use the mappings and not the chains (it assumes that all joints in skeleton 1 are mapped)
110
- /// @param inPose2ModelSpace Model space pose on skeleton 2
111
- /// @param outPose1ModelSpace When the function returns this will contain the model space pose for skeleton 1
112
- void MapReverse(const Mat44 *inPose2ModelSpace, Mat44 *outPose1ModelSpace) const;
113
-
114
- /// Search through the directly mapped joints (mMappings) and find inJoint1Idx, returns the corresponding Joint2Idx or -1 if not found.
115
- int GetMappedJointIdx(int inJoint1Idx) const;
116
-
117
- /// Search through the locked translations (mLockedTranslations) and find if joint inJoint2Idx is locked.
118
- bool IsJointTranslationLocked(int inJoint2Idx) const;
119
-
120
- using MappingVector = Array<Mapping>;
121
- using ChainVector = Array<Chain>;
122
- using UnmappedVector = Array<Unmapped>;
123
- using LockedVector = Array<Locked>;
124
-
125
- ///@name Access to the mapped joints
126
- ///@{
127
- const MappingVector & GetMappings() const { return mMappings; }
128
- MappingVector & GetMappings() { return mMappings; }
129
- const ChainVector & GetChains() const { return mChains; }
130
- ChainVector & GetChains() { return mChains; }
131
- const UnmappedVector & GetUnmapped() const { return mUnmapped; }
132
- UnmappedVector & GetUnmapped() { return mUnmapped; }
133
- const LockedVector & GetLockedTranslations() const { return mLockedTranslations; }
134
- LockedVector & GetLockedTranslations() { return mLockedTranslations; }
135
- ///@}
136
-
137
- private:
138
- /// Joint mappings
139
- MappingVector mMappings;
140
- ChainVector mChains;
141
- UnmappedVector mUnmapped; ///< Joint indices that could not be mapped from 1 to 2 (these are indices in 2)
142
- LockedVector mLockedTranslations;
143
- };
144
-
145
- JPH_NAMESPACE_END