@bloomengine/engine 0.4.0 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +4 -11
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
- package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
- package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
- package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
- package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
- package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
- package/native/third_party/JoltPhysics/Build/README.md +0 -250
- package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
- package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
- package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
- package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
- package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +0 -313
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +0 -64
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +0 -629
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +0 -108
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +0 -56
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +0 -35
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +0 -66
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +0 -1768
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +0 -389
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +0 -107
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +0 -46
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastResult.h +0 -37
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- package/native/third_party/JoltPhysics/README.md +0 -173
- package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
- package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
- package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Core/Reference.h>
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#include <Jolt/Core/Result.h>
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#include <Jolt/Core/StreamUtils.h>
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#include <Jolt/ObjectStream/SerializableObject.h>
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JPH_NAMESPACE_BEGIN
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class SkeletonPose;
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/// Resource for a skinned animation
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class JPH_EXPORT SkeletalAnimation : public RefTarget<SkeletalAnimation>
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{
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JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, SkeletalAnimation)
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public:
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/// Contains the current state of a joint, a local space transformation relative to its parent joint
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class JointState
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{
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JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, JointState)
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public:
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/// Convert from a local space matrix
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void FromMatrix(Mat44Arg inMatrix);
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/// Convert to matrix representation
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inline Mat44 ToMatrix() const { return Mat44::sRotationTranslation(mRotation, mTranslation); }
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Quat mRotation = Quat::sIdentity(); ///< Local space rotation of the joint
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Vec3 mTranslation = Vec3::sZero(); ///< Local space translation of the joint
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};
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/// Contains the state of a single joint at a particular time
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class Keyframe : public JointState
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{
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JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, Keyframe)
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public:
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float mTime = 0.0f; ///< Time of keyframe in seconds
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};
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using KeyframeVector = Array<Keyframe>;
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/// Contains the animation for a single joint
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class AnimatedJoint
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{
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JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, AnimatedJoint)
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public:
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String mJointName; ///< Name of the joint
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KeyframeVector mKeyframes; ///< List of keyframes over time
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};
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using AnimatedJointVector = Array<AnimatedJoint>;
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/// Get the length (in seconds) of this animation
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float GetDuration() const;
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/// Scale the size of all joints by inScale
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void ScaleJoints(float inScale);
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/// If the animation is looping or not. If an animation is looping, the animation will continue playing after completion
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void SetIsLooping(bool inIsLooping) { mIsLooping = inIsLooping; }
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bool IsLooping() const { return mIsLooping; }
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/// Get the (interpolated) joint transforms at time inTime
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void Sample(float inTime, SkeletonPose &ioPose) const;
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/// Get joint samples
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const AnimatedJointVector & GetAnimatedJoints() const { return mAnimatedJoints; }
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AnimatedJointVector & GetAnimatedJoints() { return mAnimatedJoints; }
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/// Saves the state of this animation in binary form to inStream.
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void SaveBinaryState(StreamOut &inStream) const;
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using AnimationResult = Result<Ref<SkeletalAnimation>>;
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/// Restore a saved ragdoll from inStream
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static AnimationResult sRestoreFromBinaryState(StreamIn &inStream);
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private:
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AnimatedJointVector mAnimatedJoints; ///< List of joints and keyframes
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bool mIsLooping = true; ///< If this animation loops back to start
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};
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JPH_NAMESPACE_END
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Skeleton/Skeleton.h>
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#include <Jolt/ObjectStream/TypeDeclarations.h>
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#include <Jolt/Core/StreamIn.h>
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#include <Jolt/Core/StreamOut.h>
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JPH_NAMESPACE_BEGIN
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JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(Skeleton::Joint)
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{
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JPH_ADD_ATTRIBUTE(Joint, mName)
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JPH_ADD_ATTRIBUTE(Joint, mParentName)
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}
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JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(Skeleton)
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{
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JPH_ADD_ATTRIBUTE(Skeleton, mJoints)
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}
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int Skeleton::GetJointIndex(const string_view &inName) const
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{
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for (int i = 0; i < (int)mJoints.size(); ++i)
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if (mJoints[i].mName == inName)
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return i;
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return -1;
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}
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void Skeleton::CalculateParentJointIndices()
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{
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for (Joint &j : mJoints)
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j.mParentJointIndex = GetJointIndex(j.mParentName);
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}
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bool Skeleton::AreJointsCorrectlyOrdered() const
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{
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for (int i = 0; i < (int)mJoints.size(); ++i)
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if (mJoints[i].mParentJointIndex >= i)
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return false;
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return true;
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}
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void Skeleton::SaveBinaryState(StreamOut &inStream) const
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{
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inStream.Write((uint32)mJoints.size());
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for (const Joint &j : mJoints)
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{
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inStream.Write(j.mName);
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inStream.Write(j.mParentJointIndex);
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inStream.Write(j.mParentName);
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}
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}
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Skeleton::SkeletonResult Skeleton::sRestoreFromBinaryState(StreamIn &inStream)
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{
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Ref<Skeleton> skeleton = new Skeleton;
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uint32 len = 0;
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inStream.Read(len);
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skeleton->mJoints.resize(len);
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for (Joint &j : skeleton->mJoints)
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{
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inStream.Read(j.mName);
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inStream.Read(j.mParentJointIndex);
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inStream.Read(j.mParentName);
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}
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SkeletonResult result;
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if (inStream.IsEOF() || inStream.IsFailed())
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result.SetError("Failed to read skeleton from stream");
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else
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result.Set(skeleton);
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return result;
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}
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JPH_NAMESPACE_END
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Core/Reference.h>
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#include <Jolt/Core/Result.h>
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#include <Jolt/ObjectStream/SerializableObject.h>
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JPH_NAMESPACE_BEGIN
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class StreamIn;
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class StreamOut;
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/// Resource that contains the joint hierarchy for a skeleton
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class JPH_EXPORT Skeleton : public RefTarget<Skeleton>
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{
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JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, Skeleton)
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public:
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using SkeletonResult = Result<Ref<Skeleton>>;
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/// Declare internal structure for a joint
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class Joint
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{
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JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, Joint)
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public:
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Joint() = default;
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Joint(const string_view &inName, const string_view &inParentName, int inParentJointIndex) : mName(inName), mParentName(inParentName), mParentJointIndex(inParentJointIndex) { }
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String mName; ///< Name of the joint
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String mParentName; ///< Name of parent joint
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int mParentJointIndex = -1; ///< Index of parent joint (in mJoints) or -1 if it has no parent
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};
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using JointVector = Array<Joint>;
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///@name Access to the joints
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///@{
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const JointVector & GetJoints() const { return mJoints; }
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JointVector & GetJoints() { return mJoints; }
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int GetJointCount() const { return (int)mJoints.size(); }
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const Joint & GetJoint(int inJoint) const { return mJoints[inJoint]; }
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Joint & GetJoint(int inJoint) { return mJoints[inJoint]; }
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uint AddJoint(const string_view &inName, const string_view &inParentName = string_view()) { mJoints.emplace_back(inName, inParentName, -1); return (uint)mJoints.size() - 1; }
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uint AddJoint(const string_view &inName, int inParentIndex) { mJoints.emplace_back(inName, inParentIndex >= 0? mJoints[inParentIndex].mName : String(), inParentIndex); return (uint)mJoints.size() - 1; }
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///@}
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/// Find joint by name
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int GetJointIndex(const string_view &inName) const;
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/// Fill in parent joint indices based on name
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void CalculateParentJointIndices();
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/// Many of the algorithms that use the Skeleton class require that parent joints are in the mJoints array before their children.
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/// This function returns true if this is the case, false if not.
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bool AreJointsCorrectlyOrdered() const;
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/// Saves the state of this object in binary form to inStream.
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void SaveBinaryState(StreamOut &inStream) const;
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/// Restore the state of this object from inStream.
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static SkeletonResult sRestoreFromBinaryState(StreamIn &inStream);
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private:
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/// Joints
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JointVector mJoints;
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};
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JPH_NAMESPACE_END
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Skeleton/SkeletonMapper.h>
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JPH_NAMESPACE_BEGIN
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void SkeletonMapper::Initialize(const Skeleton *inSkeleton1, const Mat44 *inNeutralPose1, const Skeleton *inSkeleton2, const Mat44 *inNeutralPose2, const CanMapJoint &inCanMapJoint)
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{
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JPH_ASSERT(mMappings.empty() && mChains.empty() && mUnmapped.empty()); // Should not be initialized yet
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// Count joints
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int n1 = inSkeleton1->GetJointCount();
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int n2 = inSkeleton2->GetJointCount();
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JPH_ASSERT(n1 <= n2, "Skeleton 1 should be the low detail skeleton!");
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// Keep track of mapped joints (initialize to false)
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Array<bool> mapped1(n1, false);
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Array<bool> mapped2(n2, false);
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// Find joints that can be mapped directly
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for (int j1 = 0; j1 < n1; ++j1)
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for (int j2 = 0; j2 < n2; ++j2)
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if (inCanMapJoint(inSkeleton1, j1, inSkeleton2, j2))
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{
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// Calculate the transform that takes this joint from skeleton 1 to 2
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Mat44 joint_1_to_2 = inNeutralPose1[j1].Inversed() * inNeutralPose2[j2];
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// Ensure bottom right element is 1 (numerical imprecision in the inverse can make this not so)
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joint_1_to_2(3, 3) = 1.0f;
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mMappings.emplace_back(j1, j2, joint_1_to_2);
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mapped1[j1] = true;
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mapped2[j2] = true;
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break;
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}
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Array<int> cur_chain; // Taken out of the loop to minimize amount of allocations
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// Find joint chains
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for (int m1 = 0; m1 < (int)mMappings.size(); ++m1)
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{
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Array<int> chain2;
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int chain2_m = -1;
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for (int m2 = m1 + 1; m2 < (int)mMappings.size(); ++m2)
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{
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// Find the chain from back from m2 to m1
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int start = mMappings[m1].mJointIdx2;
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int end = mMappings[m2].mJointIdx2;
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int cur = end;
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cur_chain.clear(); // Should preserve memory
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do
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{
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cur_chain.push_back(cur);
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cur = inSkeleton2->GetJoint(cur).mParentJointIndex;
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}
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while (cur >= 0 && cur != start && !mapped2[cur]);
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cur_chain.push_back(start);
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if (cur == start // This should be the correct chain
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&& cur_chain.size() > 2 // It should have joints between the mapped joints
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&& cur_chain.size() > chain2.size()) // And it should be the longest so far
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{
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chain2.swap(cur_chain);
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chain2_m = m2;
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}
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}
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if (!chain2.empty())
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{
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// Get the chain for 1
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Array<int> chain1;
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int start = mMappings[m1].mJointIdx1;
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int cur = mMappings[chain2_m].mJointIdx1;
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do
|
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{
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chain1.push_back(cur);
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cur = inSkeleton1->GetJoint(cur).mParentJointIndex;
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}
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while (cur >= 0 && cur != start && !mapped1[cur]);
|
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|
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chain1.push_back(start);
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86
|
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87
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// If the chain exists in 1 too
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|
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if (cur == start)
|
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89
|
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{
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// Reverse the chains
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|
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std::reverse(chain1.begin(), chain1.end());
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|
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std::reverse(chain2.begin(), chain2.end());
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93
|
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94
|
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// Mark elements mapped
|
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95
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for (int j1 : chain1)
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96
|
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mapped1[j1] = true;
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for (int j2 : chain2)
|
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98
|
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mapped2[j2] = true;
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100
|
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// Insert the chain
|
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mChains.emplace_back(std::move(chain1), std::move(chain2));
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}
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}
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}
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106
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// Collect unmapped joints from 2
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for (int j2 = 0; j2 < n2; ++j2)
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if (!mapped2[j2])
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|
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mUnmapped.emplace_back(j2, inSkeleton2->GetJoint(j2).mParentJointIndex);
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}
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|
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void SkeletonMapper::LockTranslations(const Skeleton *inSkeleton2, const bool *inLockedTranslations, const Mat44 *inNeutralPose2)
|
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{
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JPH_ASSERT(inSkeleton2->AreJointsCorrectlyOrdered());
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115
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116
|
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int n = inSkeleton2->GetJointCount();
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117
|
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118
|
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// Copy locked joints to array but don't actually include the first joint (this is physics driven)
|
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119
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for (int i = 0; i < n; ++i)
|
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120
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if (inLockedTranslations[i])
|
|
121
|
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{
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122
|
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Locked l;
|
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123
|
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l.mJointIdx = i;
|
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124
|
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l.mParentJointIdx = inSkeleton2->GetJoint(i).mParentJointIndex;
|
|
125
|
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if (l.mParentJointIdx >= 0)
|
|
126
|
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l.mTranslation = inNeutralPose2[l.mParentJointIdx].Inversed() * inNeutralPose2[i].GetTranslation();
|
|
127
|
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else
|
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128
|
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l.mTranslation = inNeutralPose2[i].GetTranslation();
|
|
129
|
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mLockedTranslations.push_back(l);
|
|
130
|
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}
|
|
131
|
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}
|
|
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|
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|
133
|
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void SkeletonMapper::LockAllTranslations(const Skeleton *inSkeleton2, const Mat44 *inNeutralPose2)
|
|
134
|
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{
|
|
135
|
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JPH_ASSERT(!mMappings.empty(), "Call Initialize first!");
|
|
136
|
-
JPH_ASSERT(inSkeleton2->AreJointsCorrectlyOrdered());
|
|
137
|
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|
|
138
|
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// The first mapping is the top most one (remember that joints should be ordered so that parents go before children).
|
|
139
|
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// Because we created the mappings from the lowest joint first, this should contain the first mappable joint.
|
|
140
|
-
int root_idx = mMappings[0].mJointIdx2;
|
|
141
|
-
|
|
142
|
-
// Create temp array to hold locked joints
|
|
143
|
-
int n = inSkeleton2->GetJointCount();
|
|
144
|
-
bool *locked_translations = (bool *)JPH_STACK_ALLOC(n * sizeof(bool));
|
|
145
|
-
memset(locked_translations, 0, n * sizeof(bool));
|
|
146
|
-
|
|
147
|
-
// Mark root as locked
|
|
148
|
-
locked_translations[root_idx] = true;
|
|
149
|
-
|
|
150
|
-
// Loop over all joints and propagate the locked flag to all children
|
|
151
|
-
for (int i = root_idx + 1; i < n; ++i)
|
|
152
|
-
{
|
|
153
|
-
int parent_idx = inSkeleton2->GetJoint(i).mParentJointIndex;
|
|
154
|
-
if (parent_idx >= 0)
|
|
155
|
-
locked_translations[i] = locked_translations[parent_idx];
|
|
156
|
-
}
|
|
157
|
-
|
|
158
|
-
// Unmark root because we don't actually want to include this (this determines the position of the entire ragdoll)
|
|
159
|
-
locked_translations[root_idx] = false;
|
|
160
|
-
|
|
161
|
-
// Call the generic function
|
|
162
|
-
LockTranslations(inSkeleton2, locked_translations, inNeutralPose2);
|
|
163
|
-
}
|
|
164
|
-
|
|
165
|
-
void SkeletonMapper::Map(const Mat44 *inPose1ModelSpace, const Mat44 *inPose2LocalSpace, Mat44 *outPose2ModelSpace) const
|
|
166
|
-
{
|
|
167
|
-
// Apply direct mappings
|
|
168
|
-
for (const Mapping &m : mMappings)
|
|
169
|
-
outPose2ModelSpace[m.mJointIdx2] = inPose1ModelSpace[m.mJointIdx1] * m.mJoint1To2;
|
|
170
|
-
|
|
171
|
-
// Apply chain mappings
|
|
172
|
-
for (const Chain &c : mChains)
|
|
173
|
-
{
|
|
174
|
-
// Calculate end of chain given local space transforms of the joints of the chain
|
|
175
|
-
Mat44 &chain_start = outPose2ModelSpace[c.mJointIndices2.front()];
|
|
176
|
-
Mat44 chain_end = chain_start;
|
|
177
|
-
for (int j = 1; j < (int)c.mJointIndices2.size(); ++j)
|
|
178
|
-
chain_end = chain_end * inPose2LocalSpace[c.mJointIndices2[j]];
|
|
179
|
-
|
|
180
|
-
// Calculate the direction in world space for skeleton 1 and skeleton 2 and the rotation between them
|
|
181
|
-
Vec3 actual = chain_end.GetTranslation() - chain_start.GetTranslation();
|
|
182
|
-
Vec3 desired = inPose1ModelSpace[c.mJointIndices1.back()].GetTranslation() - inPose1ModelSpace[c.mJointIndices1.front()].GetTranslation();
|
|
183
|
-
Quat rotation = Quat::sFromTo(actual, desired);
|
|
184
|
-
|
|
185
|
-
// Rotate the start of the chain
|
|
186
|
-
chain_start.SetRotation(Mat44::sRotation(rotation) * chain_start.GetRotation());
|
|
187
|
-
|
|
188
|
-
// Update all joints but the first and the last joint using their local space transforms
|
|
189
|
-
for (int j = 1; j < (int)c.mJointIndices2.size() - 1; ++j)
|
|
190
|
-
{
|
|
191
|
-
int parent = c.mJointIndices2[j - 1];
|
|
192
|
-
int child = c.mJointIndices2[j];
|
|
193
|
-
outPose2ModelSpace[child] = outPose2ModelSpace[parent] * inPose2LocalSpace[child];
|
|
194
|
-
}
|
|
195
|
-
}
|
|
196
|
-
|
|
197
|
-
// All unmapped joints take the local pose and convert it to model space
|
|
198
|
-
for (const Unmapped &u : mUnmapped)
|
|
199
|
-
if (u.mParentJointIdx >= 0)
|
|
200
|
-
{
|
|
201
|
-
JPH_ASSERT(u.mParentJointIdx < u.mJointIdx, "Joints must be ordered: parents first");
|
|
202
|
-
outPose2ModelSpace[u.mJointIdx] = outPose2ModelSpace[u.mParentJointIdx] * inPose2LocalSpace[u.mJointIdx];
|
|
203
|
-
}
|
|
204
|
-
else
|
|
205
|
-
outPose2ModelSpace[u.mJointIdx] = inPose2LocalSpace[u.mJointIdx];
|
|
206
|
-
|
|
207
|
-
// Update all locked joint translations
|
|
208
|
-
for (const Locked &l : mLockedTranslations)
|
|
209
|
-
outPose2ModelSpace[l.mJointIdx].SetTranslation(outPose2ModelSpace[l.mParentJointIdx] * l.mTranslation);
|
|
210
|
-
}
|
|
211
|
-
|
|
212
|
-
void SkeletonMapper::MapReverse(const Mat44 *inPose2ModelSpace, Mat44 *outPose1ModelSpace) const
|
|
213
|
-
{
|
|
214
|
-
// Normally each joint in skeleton 1 should be present in the mapping, so we only need to apply the direct mappings
|
|
215
|
-
for (const Mapping &m : mMappings)
|
|
216
|
-
outPose1ModelSpace[m.mJointIdx1] = inPose2ModelSpace[m.mJointIdx2] * m.mJoint2To1;
|
|
217
|
-
}
|
|
218
|
-
|
|
219
|
-
int SkeletonMapper::GetMappedJointIdx(int inJoint1Idx) const
|
|
220
|
-
{
|
|
221
|
-
for (const Mapping &m : mMappings)
|
|
222
|
-
if (m.mJointIdx1 == inJoint1Idx)
|
|
223
|
-
return m.mJointIdx2;
|
|
224
|
-
|
|
225
|
-
return -1;
|
|
226
|
-
}
|
|
227
|
-
|
|
228
|
-
bool SkeletonMapper::IsJointTranslationLocked(int inJoint2Idx) const
|
|
229
|
-
{
|
|
230
|
-
for (const Locked &l : mLockedTranslations)
|
|
231
|
-
if (l.mJointIdx == inJoint2Idx)
|
|
232
|
-
return true;
|
|
233
|
-
|
|
234
|
-
return false;
|
|
235
|
-
}
|
|
236
|
-
|
|
237
|
-
JPH_NAMESPACE_END
|
|
@@ -1,145 +0,0 @@
|
|
|
1
|
-
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
|
2
|
-
// SPDX-FileCopyrightText: 2022 Jorrit Rouwe
|
|
3
|
-
// SPDX-License-Identifier: MIT
|
|
4
|
-
|
|
5
|
-
#pragma once
|
|
6
|
-
|
|
7
|
-
#include <Jolt/Core/Reference.h>
|
|
8
|
-
#include <Jolt/Skeleton/Skeleton.h>
|
|
9
|
-
|
|
10
|
-
JPH_NAMESPACE_BEGIN
|
|
11
|
-
|
|
12
|
-
/// Class that is able to map a low detail (ragdoll) skeleton to a high detail (animation) skeleton and vice versa
|
|
13
|
-
class JPH_EXPORT SkeletonMapper : public RefTarget<SkeletonMapper>
|
|
14
|
-
{
|
|
15
|
-
public:
|
|
16
|
-
/// A joint that maps 1-on-1 to a joint in the other skeleton
|
|
17
|
-
class Mapping
|
|
18
|
-
{
|
|
19
|
-
public:
|
|
20
|
-
Mapping() = default;
|
|
21
|
-
Mapping(int inJointIdx1, int inJointIdx2, Mat44Arg inJoint1To2) : mJointIdx1(inJointIdx1), mJointIdx2(inJointIdx2), mJoint1To2(inJoint1To2), mJoint2To1(inJoint1To2.Inversed())
|
|
22
|
-
{
|
|
23
|
-
// Ensure bottom right element is 1 (numerical imprecision in the inverse can make this not so)
|
|
24
|
-
mJoint2To1(3, 3) = 1.0f;
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
int mJointIdx1; ///< Index of joint from skeleton 1
|
|
28
|
-
int mJointIdx2; ///< Corresponding index of joint from skeleton 2
|
|
29
|
-
Mat44 mJoint1To2; ///< Transforms this joint from skeleton 1 to 2
|
|
30
|
-
Mat44 mJoint2To1; ///< Inverse of the transform above
|
|
31
|
-
};
|
|
32
|
-
|
|
33
|
-
/// A joint chain that starts with a 1-on-1 mapped joint and ends with a 1-on-1 mapped joint with intermediate joints that cannot be mapped
|
|
34
|
-
class Chain
|
|
35
|
-
{
|
|
36
|
-
public:
|
|
37
|
-
Chain() = default;
|
|
38
|
-
Chain(Array<int> &&inJointIndices1, Array<int> &&inJointIndices2) : mJointIndices1(std::move(inJointIndices1)), mJointIndices2(std::move(inJointIndices2)) { }
|
|
39
|
-
|
|
40
|
-
Array<int> mJointIndices1; ///< Joint chain from skeleton 1
|
|
41
|
-
Array<int> mJointIndices2; ///< Corresponding joint chain from skeleton 2
|
|
42
|
-
};
|
|
43
|
-
|
|
44
|
-
/// Joints that could not be mapped from skeleton 1 to 2
|
|
45
|
-
class Unmapped
|
|
46
|
-
{
|
|
47
|
-
public:
|
|
48
|
-
Unmapped() = default;
|
|
49
|
-
Unmapped(int inJointIdx, int inParentJointIdx) : mJointIdx(inJointIdx), mParentJointIdx(inParentJointIdx) { }
|
|
50
|
-
|
|
51
|
-
int mJointIdx; ///< Joint index of unmappable joint
|
|
52
|
-
int mParentJointIdx; ///< Parent joint index of unmappable joint
|
|
53
|
-
};
|
|
54
|
-
|
|
55
|
-
/// Joints that should have their translation locked (fixed)
|
|
56
|
-
class Locked
|
|
57
|
-
{
|
|
58
|
-
public:
|
|
59
|
-
int mJointIdx; ///< Joint index of joint with locked translation (in skeleton 2)
|
|
60
|
-
int mParentJointIdx; ///< Parent joint index of joint with locked translation (in skeleton 2)
|
|
61
|
-
Vec3 mTranslation; ///< Translation of neutral pose
|
|
62
|
-
};
|
|
63
|
-
|
|
64
|
-
/// A function that is called to determine if a joint can be mapped from source to target skeleton
|
|
65
|
-
using CanMapJoint = function<bool (const Skeleton *, int, const Skeleton *, int)>;
|
|
66
|
-
|
|
67
|
-
/// Default function that checks if the names of the joints are equal
|
|
68
|
-
static bool sDefaultCanMapJoint(const Skeleton *inSkeleton1, int inIndex1, const Skeleton *inSkeleton2, int inIndex2)
|
|
69
|
-
{
|
|
70
|
-
return inSkeleton1->GetJoint(inIndex1).mName == inSkeleton2->GetJoint(inIndex2).mName;
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
/// Initialize the skeleton mapper. Skeleton 1 should be the (low detail) ragdoll skeleton and skeleton 2 the (high detail) animation skeleton.
|
|
74
|
-
/// We assume that each joint in skeleton 1 can be mapped to a joint in skeleton 2 (if not mapping from animation skeleton to ragdoll skeleton will be undefined).
|
|
75
|
-
/// Skeleton 2 should have the same hierarchy as skeleton 1 but can contain extra joints between those in skeleton 1 and it can have extra joints at the root and leaves of the skeleton.
|
|
76
|
-
/// @param inSkeleton1 Source skeleton to map from.
|
|
77
|
-
/// @param inNeutralPose1 Neutral pose of the source skeleton (model space)
|
|
78
|
-
/// @param inSkeleton2 Target skeleton to map to.
|
|
79
|
-
/// @param inNeutralPose2 Neutral pose of the target skeleton (model space), inNeutralPose1 and inNeutralPose2 must match as closely as possible, preferably the position of the mappable joints should be identical.
|
|
80
|
-
/// @param inCanMapJoint Function that checks if joints in skeleton 1 and skeleton 2 are equal.
|
|
81
|
-
void Initialize(const Skeleton *inSkeleton1, const Mat44 *inNeutralPose1, const Skeleton *inSkeleton2, const Mat44 *inNeutralPose2, const CanMapJoint &inCanMapJoint = sDefaultCanMapJoint);
|
|
82
|
-
|
|
83
|
-
/// This can be called so lock the translation of a specified set of joints in skeleton 2.
|
|
84
|
-
/// Because constraints are never 100% rigid, there's always a little bit of stretch in the ragdoll when the ragdoll is under stress.
|
|
85
|
-
/// Locking the translations of the pose will remove the visual stretch from the ragdoll but will introduce a difference between the
|
|
86
|
-
/// physical simulation and the visual representation.
|
|
87
|
-
/// @param inSkeleton2 Target skeleton to map to.
|
|
88
|
-
/// @param inLockedTranslations An array of bools the size of inSkeleton2->GetJointCount(), for each joint indicating if the joint is locked.
|
|
89
|
-
/// @param inNeutralPose2 Neutral pose to take reference translations from
|
|
90
|
-
void LockTranslations(const Skeleton *inSkeleton2, const bool *inLockedTranslations, const Mat44 *inNeutralPose2);
|
|
91
|
-
|
|
92
|
-
/// After Initialize(), this can be called to lock the translation of all joints in skeleton 2 below the first mapped joint to those of the neutral pose.
|
|
93
|
-
/// Because constraints are never 100% rigid, there's always a little bit of stretch in the ragdoll when the ragdoll is under stress.
|
|
94
|
-
/// Locking the translations of the pose will remove the visual stretch from the ragdoll but will introduce a difference between the
|
|
95
|
-
/// physical simulation and the visual representation.
|
|
96
|
-
/// @param inSkeleton2 Target skeleton to map to.
|
|
97
|
-
/// @param inNeutralPose2 Neutral pose to take reference translations from
|
|
98
|
-
void LockAllTranslations(const Skeleton *inSkeleton2, const Mat44 *inNeutralPose2);
|
|
99
|
-
|
|
100
|
-
/// Map a pose. Joints that were directly mappable will be copied in model space from pose 1 to pose 2. Any joints that are only present in skeleton 2
|
|
101
|
-
/// will get their model space transform calculated through the local space transforms of pose 2. Joints that are part of a joint chain between two
|
|
102
|
-
/// mapped joints will be reoriented towards the next joint in skeleton 1. This means that it is possible for unmapped joints to have some animation,
|
|
103
|
-
/// but very extreme animation poses will show artifacts.
|
|
104
|
-
/// @param inPose1ModelSpace Pose on skeleton 1 in model space
|
|
105
|
-
/// @param inPose2LocalSpace Pose on skeleton 2 in local space (used for the joints that cannot be mapped)
|
|
106
|
-
/// @param outPose2ModelSpace Model space pose on skeleton 2 (the output of the mapping)
|
|
107
|
-
void Map(const Mat44 *inPose1ModelSpace, const Mat44 *inPose2LocalSpace, Mat44 *outPose2ModelSpace) const;
|
|
108
|
-
|
|
109
|
-
/// Reverse map a pose, this will only use the mappings and not the chains (it assumes that all joints in skeleton 1 are mapped)
|
|
110
|
-
/// @param inPose2ModelSpace Model space pose on skeleton 2
|
|
111
|
-
/// @param outPose1ModelSpace When the function returns this will contain the model space pose for skeleton 1
|
|
112
|
-
void MapReverse(const Mat44 *inPose2ModelSpace, Mat44 *outPose1ModelSpace) const;
|
|
113
|
-
|
|
114
|
-
/// Search through the directly mapped joints (mMappings) and find inJoint1Idx, returns the corresponding Joint2Idx or -1 if not found.
|
|
115
|
-
int GetMappedJointIdx(int inJoint1Idx) const;
|
|
116
|
-
|
|
117
|
-
/// Search through the locked translations (mLockedTranslations) and find if joint inJoint2Idx is locked.
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|
118
|
-
bool IsJointTranslationLocked(int inJoint2Idx) const;
|
|
119
|
-
|
|
120
|
-
using MappingVector = Array<Mapping>;
|
|
121
|
-
using ChainVector = Array<Chain>;
|
|
122
|
-
using UnmappedVector = Array<Unmapped>;
|
|
123
|
-
using LockedVector = Array<Locked>;
|
|
124
|
-
|
|
125
|
-
///@name Access to the mapped joints
|
|
126
|
-
///@{
|
|
127
|
-
const MappingVector & GetMappings() const { return mMappings; }
|
|
128
|
-
MappingVector & GetMappings() { return mMappings; }
|
|
129
|
-
const ChainVector & GetChains() const { return mChains; }
|
|
130
|
-
ChainVector & GetChains() { return mChains; }
|
|
131
|
-
const UnmappedVector & GetUnmapped() const { return mUnmapped; }
|
|
132
|
-
UnmappedVector & GetUnmapped() { return mUnmapped; }
|
|
133
|
-
const LockedVector & GetLockedTranslations() const { return mLockedTranslations; }
|
|
134
|
-
LockedVector & GetLockedTranslations() { return mLockedTranslations; }
|
|
135
|
-
///@}
|
|
136
|
-
|
|
137
|
-
private:
|
|
138
|
-
/// Joint mappings
|
|
139
|
-
MappingVector mMappings;
|
|
140
|
-
ChainVector mChains;
|
|
141
|
-
UnmappedVector mUnmapped; ///< Joint indices that could not be mapped from 1 to 2 (these are indices in 2)
|
|
142
|
-
LockedVector mLockedTranslations;
|
|
143
|
-
};
|
|
144
|
-
|
|
145
|
-
JPH_NAMESPACE_END
|