@bloomengine/engine 0.4.0 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +4 -11
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
- package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
- package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
- package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
- package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
- package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
- package/native/third_party/JoltPhysics/Build/README.md +0 -250
- package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
- package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
- package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
- package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
- package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +0 -313
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +0 -64
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +0 -629
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +0 -108
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +0 -56
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +0 -35
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +0 -66
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +0 -1768
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +0 -389
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +0 -107
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +0 -46
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastResult.h +0 -37
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- package/native/third_party/JoltPhysics/README.md +0 -173
- package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
- package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
- package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Core/HashCombine.h>
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JPH_NAMESPACE_BEGIN
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/// Triangle with 32-bit indices
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class IndexedTriangleNoMaterial
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{
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public:
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JPH_OVERRIDE_NEW_DELETE
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/// Constructor
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IndexedTriangleNoMaterial() = default;
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constexpr IndexedTriangleNoMaterial(uint32 inI1, uint32 inI2, uint32 inI3) : mIdx { inI1, inI2, inI3 } { }
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/// Check if two triangles are identical
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bool operator == (const IndexedTriangleNoMaterial &inRHS) const
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{
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return mIdx[0] == inRHS.mIdx[0] && mIdx[1] == inRHS.mIdx[1] && mIdx[2] == inRHS.mIdx[2];
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}
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/// Check if two triangles are equivalent (using the same vertices)
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bool IsEquivalent(const IndexedTriangleNoMaterial &inRHS) const
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{
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return (mIdx[0] == inRHS.mIdx[0] && mIdx[1] == inRHS.mIdx[1] && mIdx[2] == inRHS.mIdx[2])
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|| (mIdx[0] == inRHS.mIdx[1] && mIdx[1] == inRHS.mIdx[2] && mIdx[2] == inRHS.mIdx[0])
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|| (mIdx[0] == inRHS.mIdx[2] && mIdx[1] == inRHS.mIdx[0] && mIdx[2] == inRHS.mIdx[1]);
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}
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/// Check if two triangles are opposite (using the same vertices but in opposing order)
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bool IsOpposite(const IndexedTriangleNoMaterial &inRHS) const
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{
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return (mIdx[0] == inRHS.mIdx[0] && mIdx[1] == inRHS.mIdx[2] && mIdx[2] == inRHS.mIdx[1])
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|| (mIdx[0] == inRHS.mIdx[1] && mIdx[1] == inRHS.mIdx[0] && mIdx[2] == inRHS.mIdx[2])
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|| (mIdx[0] == inRHS.mIdx[2] && mIdx[1] == inRHS.mIdx[1] && mIdx[2] == inRHS.mIdx[0]);
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}
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/// Check if triangle is degenerate
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bool IsDegenerate(const VertexList &inVertices) const
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{
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Vec3 v0(inVertices[mIdx[0]]);
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Vec3 v1(inVertices[mIdx[1]]);
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Vec3 v2(inVertices[mIdx[2]]);
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return (v1 - v0).Cross(v2 - v0).IsNearZero();
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}
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/// Rotate the vertices so that the second vertex becomes first etc. This does not change the represented triangle.
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void Rotate()
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{
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uint32 tmp = mIdx[0];
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mIdx[0] = mIdx[1];
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mIdx[1] = mIdx[2];
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mIdx[2] = tmp;
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}
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/// Get center of triangle
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Vec3 GetCentroid(const VertexList &inVertices) const
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{
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return (Vec3(inVertices[mIdx[0]]) + Vec3(inVertices[mIdx[1]]) + Vec3(inVertices[mIdx[2]])) / 3.0f;
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}
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/// Get the hash value of this structure
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uint64 GetHash() const
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{
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static_assert(sizeof(IndexedTriangleNoMaterial) == 3 * sizeof(uint32), "Class should have no padding");
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return HashBytes(this, sizeof(IndexedTriangleNoMaterial));
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}
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uint32 mIdx[3];
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};
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/// Triangle with 32-bit indices and material index
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class IndexedTriangle : public IndexedTriangleNoMaterial
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{
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public:
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using IndexedTriangleNoMaterial::IndexedTriangleNoMaterial;
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/// Constructor
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constexpr IndexedTriangle(uint32 inI1, uint32 inI2, uint32 inI3, uint32 inMaterialIndex, uint inUserData = 0) : IndexedTriangleNoMaterial(inI1, inI2, inI3), mMaterialIndex(inMaterialIndex), mUserData(inUserData) { }
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/// Check if two triangles are identical
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bool operator == (const IndexedTriangle &inRHS) const
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{
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return mMaterialIndex == inRHS.mMaterialIndex && mUserData == inRHS.mUserData && IndexedTriangleNoMaterial::operator==(inRHS);
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}
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/// Rotate the vertices so that the lowest vertex becomes the first. This does not change the represented triangle.
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IndexedTriangle GetLowestIndexFirst() const
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{
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if (mIdx[0] < mIdx[1])
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{
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if (mIdx[0] < mIdx[2])
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return IndexedTriangle(mIdx[0], mIdx[1], mIdx[2], mMaterialIndex, mUserData); // 0 is smallest
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else
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return IndexedTriangle(mIdx[2], mIdx[0], mIdx[1], mMaterialIndex, mUserData); // 2 is smallest
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}
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else
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{
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if (mIdx[1] < mIdx[2])
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return IndexedTriangle(mIdx[1], mIdx[2], mIdx[0], mMaterialIndex, mUserData); // 1 is smallest
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else
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return IndexedTriangle(mIdx[2], mIdx[0], mIdx[1], mMaterialIndex, mUserData); // 2 is smallest
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}
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}
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/// Get the hash value of this structure
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uint64 GetHash() const
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{
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static_assert(sizeof(IndexedTriangle) == 5 * sizeof(uint32), "Class should have no padding");
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return HashBytes(this, sizeof(IndexedTriangle));
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}
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uint32 mMaterialIndex = 0;
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uint32 mUserData = 0; ///< User data that can be used for anything by the application, e.g. for tracking the original index of the triangle
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};
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using IndexedTriangleNoMaterialList = Array<IndexedTriangleNoMaterial>;
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using IndexedTriangleList = Array<IndexedTriangle>;
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JPH_NAMESPACE_END
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// Create a std::hash for IndexedTriangleNoMaterial and IndexedTriangle
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JPH_MAKE_STD_HASH(JPH::IndexedTriangleNoMaterial)
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JPH_MAKE_STD_HASH(JPH::IndexedTriangle)
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Geometry/Indexify.h>
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#include <Jolt/Geometry/AABox.h>
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JPH_NAMESPACE_BEGIN
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static JPH_INLINE const Float3 &sIndexifyGetFloat3(const TriangleList &inTriangles, uint32 inVertexIndex)
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{
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return inTriangles[inVertexIndex / 3].mV[inVertexIndex % 3];
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}
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static JPH_INLINE Vec3 sIndexifyGetVec3(const TriangleList &inTriangles, uint32 inVertexIndex)
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{
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return Vec3::sLoadFloat3Unsafe(sIndexifyGetFloat3(inTriangles, inVertexIndex));
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}
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static void sIndexifyVerticesBruteForce(const TriangleList &inTriangles, const uint32 *inVertexIndices, const uint32 *inVertexIndicesEnd, Array<uint32> &ioWeldedVertices, float inVertexWeldDistance)
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{
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float weld_dist_sq = Square(inVertexWeldDistance);
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// Compare every vertex
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for (const uint32 *v1_idx = inVertexIndices; v1_idx < inVertexIndicesEnd; ++v1_idx)
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{
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Vec3 v1 = sIndexifyGetVec3(inTriangles, *v1_idx);
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// with every other vertex...
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for (const uint32 *v2_idx = v1_idx + 1; v2_idx < inVertexIndicesEnd; ++v2_idx)
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{
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Vec3 v2 = sIndexifyGetVec3(inTriangles, *v2_idx);
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// If they're weldable
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if ((v2 - v1).LengthSq() <= weld_dist_sq)
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{
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// Find the lowest indices both indices link to
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uint32 idx1 = *v1_idx;
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for (;;)
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{
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uint32 new_idx1 = ioWeldedVertices[idx1];
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if (new_idx1 >= idx1)
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break;
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idx1 = new_idx1;
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}
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uint32 idx2 = *v2_idx;
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for (;;)
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{
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uint32 new_idx2 = ioWeldedVertices[idx2];
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if (new_idx2 >= idx2)
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break;
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idx2 = new_idx2;
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}
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// Order the vertices
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uint32 lowest = min(idx1, idx2);
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uint32 highest = max(idx1, idx2);
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// Link highest to lowest
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ioWeldedVertices[highest] = lowest;
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// Also update the vertices we started from to avoid creating long chains
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ioWeldedVertices[*v1_idx] = lowest;
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ioWeldedVertices[*v2_idx] = lowest;
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break;
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}
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}
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}
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}
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static void sIndexifyVerticesRecursively(const TriangleList &inTriangles, uint32 *ioVertexIndices, uint inNumVertices, uint32 *ioScratch, Array<uint32> &ioWeldedVertices, float inVertexWeldDistance, uint inMaxRecursion)
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{
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// Check if we have few enough vertices to do a brute force search
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// Or if we've recursed too deep (this means we chipped off a few vertices each iteration because all points are very close)
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if (inNumVertices <= 8 || inMaxRecursion == 0)
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{
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sIndexifyVerticesBruteForce(inTriangles, ioVertexIndices, ioVertexIndices + inNumVertices, ioWeldedVertices, inVertexWeldDistance);
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return;
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}
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// Calculate bounds
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AABox bounds;
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for (const uint32 *v = ioVertexIndices, *v_end = ioVertexIndices + inNumVertices; v < v_end; ++v)
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bounds.Encapsulate(sIndexifyGetVec3(inTriangles, *v));
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// Determine split plane
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int split_axis = bounds.GetExtent().GetHighestComponentIndex();
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float split_value = bounds.GetCenter()[split_axis];
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// Partition vertices
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uint32 *v_read = ioVertexIndices, *v_write = ioVertexIndices, *v_end = ioVertexIndices + inNumVertices;
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uint32 *scratch = ioScratch;
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while (v_read < v_end)
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{
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// Calculate distance to plane
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float distance_to_split_plane = sIndexifyGetFloat3(inTriangles, *v_read)[split_axis] - split_value;
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if (distance_to_split_plane < -inVertexWeldDistance)
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{
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// Vertex is on the right side
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*v_write = *v_read;
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++v_read;
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++v_write;
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}
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else if (distance_to_split_plane > inVertexWeldDistance)
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{
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// Vertex is on the wrong side, swap with the last vertex
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--v_end;
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std::swap(*v_read, *v_end);
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}
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else
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{
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// Vertex is too close to the split plane, it goes on both sides
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*scratch++ = *v_read++;
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}
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}
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// Check if we made any progress
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uint num_vertices_on_both_sides = (uint)(scratch - ioScratch);
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if (num_vertices_on_both_sides == inNumVertices)
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{
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sIndexifyVerticesBruteForce(inTriangles, ioVertexIndices, ioVertexIndices + inNumVertices, ioWeldedVertices, inVertexWeldDistance);
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return;
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}
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// Calculate how we classified the vertices
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uint num_vertices_left = (uint)(v_write - ioVertexIndices);
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uint num_vertices_right = (uint)(ioVertexIndices + inNumVertices - v_end);
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JPH_ASSERT(num_vertices_left + num_vertices_right + num_vertices_on_both_sides == inNumVertices);
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memcpy(v_write, ioScratch, num_vertices_on_both_sides * sizeof(uint32));
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// Recurse
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uint max_recursion = inMaxRecursion - 1;
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sIndexifyVerticesRecursively(inTriangles, ioVertexIndices, num_vertices_left + num_vertices_on_both_sides, ioScratch, ioWeldedVertices, inVertexWeldDistance, max_recursion);
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sIndexifyVerticesRecursively(inTriangles, ioVertexIndices + num_vertices_left, num_vertices_right + num_vertices_on_both_sides, ioScratch, ioWeldedVertices, inVertexWeldDistance, max_recursion);
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}
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void Indexify(const TriangleList &inTriangles, VertexList &outVertices, IndexedTriangleList &outTriangles, float inVertexWeldDistance)
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{
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uint num_triangles = (uint)inTriangles.size();
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uint num_vertices = num_triangles * 3;
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// Create a list of all vertex indices
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Array<uint32> vertex_indices;
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vertex_indices.resize(num_vertices);
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for (uint i = 0; i < num_vertices; ++i)
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vertex_indices[i] = i;
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// Link each vertex to itself
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Array<uint32> welded_vertices;
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welded_vertices.resize(num_vertices);
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for (uint i = 0; i < num_vertices; ++i)
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welded_vertices[i] = i;
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// A scope to free memory used by the scratch array
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{
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// Some scratch memory, used for the vertices that fall in both partitions
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Array<uint32> scratch;
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scratch.resize(num_vertices);
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|
161
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|
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162
|
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// Recursively split the vertices
|
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163
|
-
sIndexifyVerticesRecursively(inTriangles, vertex_indices.data(), num_vertices, scratch.data(), welded_vertices, inVertexWeldDistance, 32);
|
|
164
|
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}
|
|
165
|
-
|
|
166
|
-
// Do a pass to complete the welding, linking each vertex to the vertex it is welded to
|
|
167
|
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// (and since we're going from 0 to N we can be sure that the vertex we're linking to is already linked to the lowest vertex)
|
|
168
|
-
uint num_resulting_vertices = 0;
|
|
169
|
-
for (uint i = 0; i < num_vertices; ++i)
|
|
170
|
-
{
|
|
171
|
-
JPH_ASSERT(welded_vertices[welded_vertices[i]] <= welded_vertices[i]);
|
|
172
|
-
welded_vertices[i] = welded_vertices[welded_vertices[i]];
|
|
173
|
-
if (welded_vertices[i] == i)
|
|
174
|
-
++num_resulting_vertices;
|
|
175
|
-
}
|
|
176
|
-
|
|
177
|
-
// Collect the vertices
|
|
178
|
-
outVertices.clear();
|
|
179
|
-
outVertices.reserve(num_resulting_vertices);
|
|
180
|
-
for (uint i = 0; i < num_vertices; ++i)
|
|
181
|
-
if (welded_vertices[i] == i)
|
|
182
|
-
{
|
|
183
|
-
// New vertex
|
|
184
|
-
welded_vertices[i] = (uint32)outVertices.size();
|
|
185
|
-
outVertices.push_back(sIndexifyGetFloat3(inTriangles, i));
|
|
186
|
-
}
|
|
187
|
-
else
|
|
188
|
-
{
|
|
189
|
-
// Reused vertex, remap index
|
|
190
|
-
welded_vertices[i] = welded_vertices[welded_vertices[i]];
|
|
191
|
-
}
|
|
192
|
-
|
|
193
|
-
// Create indexed triangles
|
|
194
|
-
outTriangles.clear();
|
|
195
|
-
outTriangles.reserve(num_triangles);
|
|
196
|
-
for (uint t = 0; t < num_triangles; ++t)
|
|
197
|
-
{
|
|
198
|
-
IndexedTriangle it;
|
|
199
|
-
it.mMaterialIndex = inTriangles[t].mMaterialIndex;
|
|
200
|
-
it.mUserData = inTriangles[t].mUserData;
|
|
201
|
-
for (int v = 0; v < 3; ++v)
|
|
202
|
-
it.mIdx[v] = welded_vertices[t * 3 + v];
|
|
203
|
-
if (!it.IsDegenerate(outVertices))
|
|
204
|
-
outTriangles.push_back(it);
|
|
205
|
-
}
|
|
206
|
-
}
|
|
207
|
-
|
|
208
|
-
void Deindexify(const VertexList &inVertices, const IndexedTriangleList &inTriangles, TriangleList &outTriangles)
|
|
209
|
-
{
|
|
210
|
-
outTriangles.resize(inTriangles.size());
|
|
211
|
-
for (size_t t = 0; t < inTriangles.size(); ++t)
|
|
212
|
-
{
|
|
213
|
-
const IndexedTriangle &in = inTriangles[t];
|
|
214
|
-
Triangle &out = outTriangles[t];
|
|
215
|
-
out.mMaterialIndex = in.mMaterialIndex;
|
|
216
|
-
out.mUserData = in.mUserData;
|
|
217
|
-
for (int v = 0; v < 3; ++v)
|
|
218
|
-
out.mV[v] = inVertices[in.mIdx[v]];
|
|
219
|
-
}
|
|
220
|
-
}
|
|
221
|
-
|
|
222
|
-
JPH_NAMESPACE_END
|
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
|
2
|
-
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
|
|
3
|
-
// SPDX-License-Identifier: MIT
|
|
4
|
-
|
|
5
|
-
#pragma once
|
|
6
|
-
|
|
7
|
-
#include <Jolt/Geometry/Triangle.h>
|
|
8
|
-
#include <Jolt/Geometry/IndexedTriangle.h>
|
|
9
|
-
|
|
10
|
-
JPH_NAMESPACE_BEGIN
|
|
11
|
-
|
|
12
|
-
/// Take a list of triangles and get the unique set of vertices and use them to create indexed triangles.
|
|
13
|
-
/// Vertices that are less than inVertexWeldDistance apart will be combined to a single vertex.
|
|
14
|
-
JPH_EXPORT void Indexify(const TriangleList &inTriangles, VertexList &outVertices, IndexedTriangleList &outTriangles, float inVertexWeldDistance = 1.0e-4f);
|
|
15
|
-
|
|
16
|
-
/// Take a list of indexed triangles and unpack them
|
|
17
|
-
JPH_EXPORT void Deindexify(const VertexList &inVertices, const IndexedTriangleList &inTriangles, TriangleList &outTriangles);
|
|
18
|
-
|
|
19
|
-
JPH_NAMESPACE_END
|
|
@@ -1,40 +0,0 @@
|
|
|
1
|
-
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
|
2
|
-
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
|
|
3
|
-
// SPDX-License-Identifier: MIT
|
|
4
|
-
|
|
5
|
-
#pragma once
|
|
6
|
-
|
|
7
|
-
#include <Jolt/Geometry/AABox.h>
|
|
8
|
-
|
|
9
|
-
JPH_NAMESPACE_BEGIN
|
|
10
|
-
|
|
11
|
-
class MortonCode
|
|
12
|
-
{
|
|
13
|
-
public:
|
|
14
|
-
/// First converts a floating point value in the range [0, 1] to a 10 bit fixed point integer.
|
|
15
|
-
/// Then expands a 10-bit integer into 30 bits by inserting 2 zeros after each bit.
|
|
16
|
-
static uint32 sExpandBits(float inV)
|
|
17
|
-
{
|
|
18
|
-
JPH_ASSERT(inV >= 0.0f && inV <= 1.0f);
|
|
19
|
-
uint32 v = uint32(inV * 1023.0f + 0.5f);
|
|
20
|
-
JPH_ASSERT(v < 1024);
|
|
21
|
-
v = (v * 0x00010001u) & 0xFF0000FFu;
|
|
22
|
-
v = (v * 0x00000101u) & 0x0F00F00Fu;
|
|
23
|
-
v = (v * 0x00000011u) & 0xC30C30C3u;
|
|
24
|
-
v = (v * 0x00000005u) & 0x49249249u;
|
|
25
|
-
return v;
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
/// Calculate the morton code for inVector, given that all vectors lie in inVectorBounds
|
|
29
|
-
static uint32 sGetMortonCode(Vec3Arg inVector, const AABox &inVectorBounds)
|
|
30
|
-
{
|
|
31
|
-
// Convert to 10 bit fixed point
|
|
32
|
-
Vec3 scaled = (inVector - inVectorBounds.mMin) / inVectorBounds.GetSize();
|
|
33
|
-
uint x = sExpandBits(scaled.GetX());
|
|
34
|
-
uint y = sExpandBits(scaled.GetY());
|
|
35
|
-
uint z = sExpandBits(scaled.GetZ());
|
|
36
|
-
return (x << 2) + (y << 1) + z;
|
|
37
|
-
}
|
|
38
|
-
};
|
|
39
|
-
|
|
40
|
-
JPH_NAMESPACE_END
|
|
@@ -1,178 +0,0 @@
|
|
|
1
|
-
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
|
2
|
-
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
|
|
3
|
-
// SPDX-License-Identifier: MIT
|
|
4
|
-
|
|
5
|
-
#include <Jolt/Jolt.h>
|
|
6
|
-
|
|
7
|
-
#include <Jolt/Geometry/OrientedBox.h>
|
|
8
|
-
#include <Jolt/Geometry/AABox.h>
|
|
9
|
-
|
|
10
|
-
JPH_NAMESPACE_BEGIN
|
|
11
|
-
|
|
12
|
-
bool OrientedBox::Overlaps(const AABox &inBox, float inEpsilon) const
|
|
13
|
-
{
|
|
14
|
-
// Taken from: Real Time Collision Detection - Christer Ericson
|
|
15
|
-
// Chapter 4.4.1, page 103-105.
|
|
16
|
-
// Note that the code is swapped around: A is the aabox and B is the oriented box (this saves us from having to invert the orientation of the oriented box)
|
|
17
|
-
|
|
18
|
-
// Convert AABox to center / extent representation
|
|
19
|
-
Vec3 a_center = inBox.GetCenter();
|
|
20
|
-
Vec3 a_half_extents = inBox.GetExtent();
|
|
21
|
-
|
|
22
|
-
// Compute rotation matrix expressing b in a's coordinate frame
|
|
23
|
-
Mat44 rot(mOrientation.GetColumn4(0), mOrientation.GetColumn4(1), mOrientation.GetColumn4(2), mOrientation.GetColumn4(3) - Vec4(a_center, 0));
|
|
24
|
-
|
|
25
|
-
// Compute common subexpressions. Add in an epsilon term to
|
|
26
|
-
// counteract arithmetic errors when two edges are parallel and
|
|
27
|
-
// their cross product is (near) null (see text for details)
|
|
28
|
-
Vec3 epsilon = Vec3::sReplicate(inEpsilon);
|
|
29
|
-
Vec3 abs_r[3] { rot.GetAxisX().Abs() + epsilon, rot.GetAxisY().Abs() + epsilon, rot.GetAxisZ().Abs() + epsilon };
|
|
30
|
-
|
|
31
|
-
// Test axes L = A0, L = A1, L = A2
|
|
32
|
-
float ra, rb;
|
|
33
|
-
for (int i = 0; i < 3; i++)
|
|
34
|
-
{
|
|
35
|
-
ra = a_half_extents[i];
|
|
36
|
-
rb = mHalfExtents[0] * abs_r[0][i] + mHalfExtents[1] * abs_r[1][i] + mHalfExtents[2] * abs_r[2][i];
|
|
37
|
-
if (abs(rot(i, 3)) > ra + rb) return false;
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
// Test axes L = B0, L = B1, L = B2
|
|
41
|
-
for (int i = 0; i < 3; i++)
|
|
42
|
-
{
|
|
43
|
-
ra = a_half_extents.Dot(abs_r[i]);
|
|
44
|
-
rb = mHalfExtents[i];
|
|
45
|
-
if (abs(rot.GetTranslation().Dot(rot.GetColumn3(i))) > ra + rb) return false;
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
// Test axis L = A0 x B0
|
|
49
|
-
ra = a_half_extents[1] * abs_r[0][2] + a_half_extents[2] * abs_r[0][1];
|
|
50
|
-
rb = mHalfExtents[1] * abs_r[2][0] + mHalfExtents[2] * abs_r[1][0];
|
|
51
|
-
if (abs(rot(2, 3) * rot(1, 0) - rot(1, 3) * rot(2, 0)) > ra + rb) return false;
|
|
52
|
-
|
|
53
|
-
// Test axis L = A0 x B1
|
|
54
|
-
ra = a_half_extents[1] * abs_r[1][2] + a_half_extents[2] * abs_r[1][1];
|
|
55
|
-
rb = mHalfExtents[0] * abs_r[2][0] + mHalfExtents[2] * abs_r[0][0];
|
|
56
|
-
if (abs(rot(2, 3) * rot(1, 1) - rot(1, 3) * rot(2, 1)) > ra + rb) return false;
|
|
57
|
-
|
|
58
|
-
// Test axis L = A0 x B2
|
|
59
|
-
ra = a_half_extents[1] * abs_r[2][2] + a_half_extents[2] * abs_r[2][1];
|
|
60
|
-
rb = mHalfExtents[0] * abs_r[1][0] + mHalfExtents[1] * abs_r[0][0];
|
|
61
|
-
if (abs(rot(2, 3) * rot(1, 2) - rot(1, 3) * rot(2, 2)) > ra + rb) return false;
|
|
62
|
-
|
|
63
|
-
// Test axis L = A1 x B0
|
|
64
|
-
ra = a_half_extents[0] * abs_r[0][2] + a_half_extents[2] * abs_r[0][0];
|
|
65
|
-
rb = mHalfExtents[1] * abs_r[2][1] + mHalfExtents[2] * abs_r[1][1];
|
|
66
|
-
if (abs(rot(0, 3) * rot(2, 0) - rot(2, 3) * rot(0, 0)) > ra + rb) return false;
|
|
67
|
-
|
|
68
|
-
// Test axis L = A1 x B1
|
|
69
|
-
ra = a_half_extents[0] * abs_r[1][2] + a_half_extents[2] * abs_r[1][0];
|
|
70
|
-
rb = mHalfExtents[0] * abs_r[2][1] + mHalfExtents[2] * abs_r[0][1];
|
|
71
|
-
if (abs(rot(0, 3) * rot(2, 1) - rot(2, 3) * rot(0, 1)) > ra + rb) return false;
|
|
72
|
-
|
|
73
|
-
// Test axis L = A1 x B2
|
|
74
|
-
ra = a_half_extents[0] * abs_r[2][2] + a_half_extents[2] * abs_r[2][0];
|
|
75
|
-
rb = mHalfExtents[0] * abs_r[1][1] + mHalfExtents[1] * abs_r[0][1];
|
|
76
|
-
if (abs(rot(0, 3) * rot(2, 2) - rot(2, 3) * rot(0, 2)) > ra + rb) return false;
|
|
77
|
-
|
|
78
|
-
// Test axis L = A2 x B0
|
|
79
|
-
ra = a_half_extents[0] * abs_r[0][1] + a_half_extents[1] * abs_r[0][0];
|
|
80
|
-
rb = mHalfExtents[1] * abs_r[2][2] + mHalfExtents[2] * abs_r[1][2];
|
|
81
|
-
if (abs(rot(1, 3) * rot(0, 0) - rot(0, 3) * rot(1, 0)) > ra + rb) return false;
|
|
82
|
-
|
|
83
|
-
// Test axis L = A2 x B1
|
|
84
|
-
ra = a_half_extents[0] * abs_r[1][1] + a_half_extents[1] * abs_r[1][0];
|
|
85
|
-
rb = mHalfExtents[0] * abs_r[2][2] + mHalfExtents[2] * abs_r[0][2];
|
|
86
|
-
if (abs(rot(1, 3) * rot(0, 1) - rot(0, 3) * rot(1, 1)) > ra + rb) return false;
|
|
87
|
-
|
|
88
|
-
// Test axis L = A2 x B2
|
|
89
|
-
ra = a_half_extents[0] * abs_r[2][1] + a_half_extents[1] * abs_r[2][0];
|
|
90
|
-
rb = mHalfExtents[0] * abs_r[1][2] + mHalfExtents[1] * abs_r[0][2];
|
|
91
|
-
if (abs(rot(1, 3) * rot(0, 2) - rot(0, 3) * rot(1, 2)) > ra + rb) return false;
|
|
92
|
-
|
|
93
|
-
// Since no separating axis is found, the OBB and AAB must be intersecting
|
|
94
|
-
return true;
|
|
95
|
-
}
|
|
96
|
-
|
|
97
|
-
bool OrientedBox::Overlaps(const OrientedBox &inBox, float inEpsilon) const
|
|
98
|
-
{
|
|
99
|
-
// Taken from: Real Time Collision Detection - Christer Ericson
|
|
100
|
-
// Chapter 4.4.1, page 103-105.
|
|
101
|
-
// Note that A is this, B is inBox
|
|
102
|
-
|
|
103
|
-
// Compute rotation matrix expressing b in a's coordinate frame
|
|
104
|
-
Mat44 rot = mOrientation.InversedRotationTranslation() * inBox.mOrientation;
|
|
105
|
-
|
|
106
|
-
// Compute common subexpressions. Add in an epsilon term to
|
|
107
|
-
// counteract arithmetic errors when two edges are parallel and
|
|
108
|
-
// their cross product is (near) null (see text for details)
|
|
109
|
-
Vec3 epsilon = Vec3::sReplicate(inEpsilon);
|
|
110
|
-
Vec3 abs_r[3] { rot.GetAxisX().Abs() + epsilon, rot.GetAxisY().Abs() + epsilon, rot.GetAxisZ().Abs() + epsilon };
|
|
111
|
-
|
|
112
|
-
// Test axes L = A0, L = A1, L = A2
|
|
113
|
-
float ra, rb;
|
|
114
|
-
for (int i = 0; i < 3; i++)
|
|
115
|
-
{
|
|
116
|
-
ra = mHalfExtents[i];
|
|
117
|
-
rb = inBox.mHalfExtents[0] * abs_r[0][i] + inBox.mHalfExtents[1] * abs_r[1][i] + inBox.mHalfExtents[2] * abs_r[2][i];
|
|
118
|
-
if (abs(rot(i, 3)) > ra + rb) return false;
|
|
119
|
-
}
|
|
120
|
-
|
|
121
|
-
// Test axes L = B0, L = B1, L = B2
|
|
122
|
-
for (int i = 0; i < 3; i++)
|
|
123
|
-
{
|
|
124
|
-
ra = mHalfExtents.Dot(abs_r[i]);
|
|
125
|
-
rb = inBox.mHalfExtents[i];
|
|
126
|
-
if (abs(rot.GetTranslation().Dot(rot.GetColumn3(i))) > ra + rb) return false;
|
|
127
|
-
}
|
|
128
|
-
|
|
129
|
-
// Test axis L = A0 x B0
|
|
130
|
-
ra = mHalfExtents[1] * abs_r[0][2] + mHalfExtents[2] * abs_r[0][1];
|
|
131
|
-
rb = inBox.mHalfExtents[1] * abs_r[2][0] + inBox.mHalfExtents[2] * abs_r[1][0];
|
|
132
|
-
if (abs(rot(2, 3) * rot(1, 0) - rot(1, 3) * rot(2, 0)) > ra + rb) return false;
|
|
133
|
-
|
|
134
|
-
// Test axis L = A0 x B1
|
|
135
|
-
ra = mHalfExtents[1] * abs_r[1][2] + mHalfExtents[2] * abs_r[1][1];
|
|
136
|
-
rb = inBox.mHalfExtents[0] * abs_r[2][0] + inBox.mHalfExtents[2] * abs_r[0][0];
|
|
137
|
-
if (abs(rot(2, 3) * rot(1, 1) - rot(1, 3) * rot(2, 1)) > ra + rb) return false;
|
|
138
|
-
|
|
139
|
-
// Test axis L = A0 x B2
|
|
140
|
-
ra = mHalfExtents[1] * abs_r[2][2] + mHalfExtents[2] * abs_r[2][1];
|
|
141
|
-
rb = inBox.mHalfExtents[0] * abs_r[1][0] + inBox.mHalfExtents[1] * abs_r[0][0];
|
|
142
|
-
if (abs(rot(2, 3) * rot(1, 2) - rot(1, 3) * rot(2, 2)) > ra + rb) return false;
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143
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-
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144
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// Test axis L = A1 x B0
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145
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ra = mHalfExtents[0] * abs_r[0][2] + mHalfExtents[2] * abs_r[0][0];
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146
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rb = inBox.mHalfExtents[1] * abs_r[2][1] + inBox.mHalfExtents[2] * abs_r[1][1];
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147
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if (abs(rot(0, 3) * rot(2, 0) - rot(2, 3) * rot(0, 0)) > ra + rb) return false;
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|
148
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-
|
|
149
|
-
// Test axis L = A1 x B1
|
|
150
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-
ra = mHalfExtents[0] * abs_r[1][2] + mHalfExtents[2] * abs_r[1][0];
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151
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-
rb = inBox.mHalfExtents[0] * abs_r[2][1] + inBox.mHalfExtents[2] * abs_r[0][1];
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152
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if (abs(rot(0, 3) * rot(2, 1) - rot(2, 3) * rot(0, 1)) > ra + rb) return false;
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|
153
|
-
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|
154
|
-
// Test axis L = A1 x B2
|
|
155
|
-
ra = mHalfExtents[0] * abs_r[2][2] + mHalfExtents[2] * abs_r[2][0];
|
|
156
|
-
rb = inBox.mHalfExtents[0] * abs_r[1][1] + inBox.mHalfExtents[1] * abs_r[0][1];
|
|
157
|
-
if (abs(rot(0, 3) * rot(2, 2) - rot(2, 3) * rot(0, 2)) > ra + rb) return false;
|
|
158
|
-
|
|
159
|
-
// Test axis L = A2 x B0
|
|
160
|
-
ra = mHalfExtents[0] * abs_r[0][1] + mHalfExtents[1] * abs_r[0][0];
|
|
161
|
-
rb = inBox.mHalfExtents[1] * abs_r[2][2] + inBox.mHalfExtents[2] * abs_r[1][2];
|
|
162
|
-
if (abs(rot(1, 3) * rot(0, 0) - rot(0, 3) * rot(1, 0)) > ra + rb) return false;
|
|
163
|
-
|
|
164
|
-
// Test axis L = A2 x B1
|
|
165
|
-
ra = mHalfExtents[0] * abs_r[1][1] + mHalfExtents[1] * abs_r[1][0];
|
|
166
|
-
rb = inBox.mHalfExtents[0] * abs_r[2][2] + inBox.mHalfExtents[2] * abs_r[0][2];
|
|
167
|
-
if (abs(rot(1, 3) * rot(0, 1) - rot(0, 3) * rot(1, 1)) > ra + rb) return false;
|
|
168
|
-
|
|
169
|
-
// Test axis L = A2 x B2
|
|
170
|
-
ra = mHalfExtents[0] * abs_r[2][1] + mHalfExtents[1] * abs_r[2][0];
|
|
171
|
-
rb = inBox.mHalfExtents[0] * abs_r[1][2] + inBox.mHalfExtents[1] * abs_r[0][2];
|
|
172
|
-
if (abs(rot(1, 3) * rot(0, 2) - rot(0, 3) * rot(1, 2)) > ra + rb) return false;
|
|
173
|
-
|
|
174
|
-
// Since no separating axis is found, the OBBs must be intersecting
|
|
175
|
-
return true;
|
|
176
|
-
}
|
|
177
|
-
|
|
178
|
-
JPH_NAMESPACE_END
|
|
@@ -1,39 +0,0 @@
|
|
|
1
|
-
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
|
2
|
-
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
|
|
3
|
-
// SPDX-License-Identifier: MIT
|
|
4
|
-
|
|
5
|
-
#pragma once
|
|
6
|
-
|
|
7
|
-
#include <Jolt/Geometry/Triangle.h>
|
|
8
|
-
#include <Jolt/Geometry/IndexedTriangle.h>
|
|
9
|
-
#include <Jolt/Geometry/AABox.h>
|
|
10
|
-
#include <Jolt/Math/Mat44.h>
|
|
11
|
-
|
|
12
|
-
JPH_NAMESPACE_BEGIN
|
|
13
|
-
|
|
14
|
-
class AABox;
|
|
15
|
-
|
|
16
|
-
/// Oriented box
|
|
17
|
-
class JPH_EXPORT_GCC_BUG_WORKAROUND [[nodiscard]] OrientedBox
|
|
18
|
-
{
|
|
19
|
-
public:
|
|
20
|
-
JPH_OVERRIDE_NEW_DELETE
|
|
21
|
-
|
|
22
|
-
/// Constructor
|
|
23
|
-
OrientedBox() = default;
|
|
24
|
-
OrientedBox(Mat44Arg inOrientation, Vec3Arg inHalfExtents) : mOrientation(inOrientation), mHalfExtents(inHalfExtents) { }
|
|
25
|
-
|
|
26
|
-
/// Construct from axis aligned box and transform. Only works for rotation/translation matrix (no scaling / shearing).
|
|
27
|
-
OrientedBox(Mat44Arg inOrientation, const AABox &inBox) : OrientedBox(inOrientation.PreTranslated(inBox.GetCenter()), inBox.GetExtent()) { }
|
|
28
|
-
|
|
29
|
-
/// Test if oriented box overlaps with axis aligned box each other
|
|
30
|
-
bool Overlaps(const AABox &inBox, float inEpsilon = 1.0e-6f) const;
|
|
31
|
-
|
|
32
|
-
/// Test if two oriented boxes overlap each other
|
|
33
|
-
bool Overlaps(const OrientedBox &inBox, float inEpsilon = 1.0e-6f) const;
|
|
34
|
-
|
|
35
|
-
Mat44 mOrientation; ///< Transform that positions and rotates the local space axis aligned box into world space
|
|
36
|
-
Vec3 mHalfExtents; ///< Half extents (half the size of the edge) of the local space axis aligned box
|
|
37
|
-
};
|
|
38
|
-
|
|
39
|
-
JPH_NAMESPACE_END
|