@bloomengine/engine 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/package.json +4 -11
  2. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  9. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  11. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  12. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  14. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  15. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  16. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  17. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  39. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  42. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  45. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  46. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  47. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  52. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  53. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  54. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  55. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  56. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  57. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  58. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  60. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  61. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  64. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  66. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  68. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  70. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  71. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  73. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  81. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  83. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  85. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  88. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  89. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  90. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  93. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  94. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  96. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  97. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  98. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  102. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  103. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  105. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  106. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  110. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  111. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  113. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  114. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  116. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  118. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  145. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  148. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  150. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  152. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  154. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  155. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  156. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  157. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  158. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  161. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  162. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  163. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  165. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  166. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  167. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  168. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  170. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  171. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  172. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  173. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  175. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  181. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  204. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
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  461. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  465. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  467. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  475. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  483. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  489. package/native/third_party/JoltPhysics/LICENSE +0 -7
  490. package/native/third_party/JoltPhysics/README.md +0 -173
  491. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  492. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  493. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,54 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Physics/Constraints/PathConstraintPath.h>
8
-
9
- JPH_NAMESPACE_BEGIN
10
-
11
- /// A path that follows a Hermite spline
12
- class JPH_EXPORT PathConstraintPathHermite final : public PathConstraintPath
13
- {
14
- JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, PathConstraintPathHermite)
15
-
16
- public:
17
- // See PathConstraintPath::GetPathMaxFraction
18
- virtual float GetPathMaxFraction() const override { return float(IsLooping()? mPoints.size() : mPoints.size() - 1); }
19
-
20
- // See PathConstraintPath::GetClosestPoint
21
- virtual float GetClosestPoint(Vec3Arg inPosition, float inFractionHint) const override;
22
-
23
- // See PathConstraintPath::GetPointOnPath
24
- virtual void GetPointOnPath(float inFraction, Vec3 &outPathPosition, Vec3 &outPathTangent, Vec3 &outPathNormal, Vec3 &outPathBinormal) const override;
25
-
26
- /// Adds a point to the path
27
- void AddPoint(Vec3Arg inPosition, Vec3Arg inTangent, Vec3Arg inNormal) { mPoints.push_back({ inPosition, inTangent, inNormal}); }
28
-
29
- // See: PathConstraintPath::SaveBinaryState
30
- virtual void SaveBinaryState(StreamOut &inStream) const override;
31
-
32
- struct Point
33
- {
34
- JPH_DECLARE_SERIALIZABLE_NON_VIRTUAL(JPH_EXPORT, Point)
35
-
36
- Vec3 mPosition; ///< Position on the path
37
- Vec3 mTangent; ///< Tangent of the path, does not need to be normalized (in the direction of the path)
38
- Vec3 mNormal; ///< Normal of the path (together with the tangent along the curve this forms a basis for the constraint)
39
- };
40
-
41
- protected:
42
- // See: PathConstraintPath::RestoreBinaryState
43
- virtual void RestoreBinaryState(StreamIn &inStream) override;
44
-
45
- private:
46
- /// Helper function that returns the index of the path segment and the fraction t on the path segment based on the full path fraction
47
- inline void GetIndexAndT(float inFraction, int &outIndex, float &outT) const;
48
-
49
- using Points = Array<Point>;
50
-
51
- Points mPoints; ///< Points on the Hermite spline
52
- };
53
-
54
- JPH_NAMESPACE_END
@@ -1,157 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Constraints/PointConstraint.h>
8
- #include <Jolt/Physics/Body/Body.h>
9
- #include <Jolt/ObjectStream/TypeDeclarations.h>
10
- #include <Jolt/Core/StreamIn.h>
11
- #include <Jolt/Core/StreamOut.h>
12
- #ifdef JPH_DEBUG_RENDERER
13
- #include <Jolt/Renderer/DebugRenderer.h>
14
- #endif // JPH_DEBUG_RENDERER
15
-
16
- JPH_NAMESPACE_BEGIN
17
-
18
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(PointConstraintSettings)
19
- {
20
- JPH_ADD_BASE_CLASS(PointConstraintSettings, TwoBodyConstraintSettings)
21
-
22
- JPH_ADD_ENUM_ATTRIBUTE(PointConstraintSettings, mSpace)
23
- JPH_ADD_ATTRIBUTE(PointConstraintSettings, mPoint1)
24
- JPH_ADD_ATTRIBUTE(PointConstraintSettings, mPoint2)
25
- }
26
-
27
- void PointConstraintSettings::SaveBinaryState(StreamOut &inStream) const
28
- {
29
- ConstraintSettings::SaveBinaryState(inStream);
30
-
31
- inStream.Write(mSpace);
32
- inStream.Write(mPoint1);
33
- inStream.Write(mPoint2);
34
- }
35
-
36
- void PointConstraintSettings::RestoreBinaryState(StreamIn &inStream)
37
- {
38
- ConstraintSettings::RestoreBinaryState(inStream);
39
-
40
- inStream.Read(mSpace);
41
- inStream.Read(mPoint1);
42
- inStream.Read(mPoint2);
43
- }
44
-
45
- TwoBodyConstraint *PointConstraintSettings::Create(Body &inBody1, Body &inBody2) const
46
- {
47
- return new PointConstraint(inBody1, inBody2, *this);
48
- }
49
-
50
- PointConstraint::PointConstraint(Body &inBody1, Body &inBody2, const PointConstraintSettings &inSettings) :
51
- TwoBodyConstraint(inBody1, inBody2, inSettings)
52
- {
53
- if (inSettings.mSpace == EConstraintSpace::WorldSpace)
54
- {
55
- // If all properties were specified in world space, take them to local space now
56
- mLocalSpacePosition1 = Vec3(inBody1.GetInverseCenterOfMassTransform() * inSettings.mPoint1);
57
- mLocalSpacePosition2 = Vec3(inBody2.GetInverseCenterOfMassTransform() * inSettings.mPoint2);
58
- }
59
- else
60
- {
61
- mLocalSpacePosition1 = Vec3(inSettings.mPoint1);
62
- mLocalSpacePosition2 = Vec3(inSettings.mPoint2);
63
- }
64
- }
65
-
66
- void PointConstraint::NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM)
67
- {
68
- if (mBody1->GetID() == inBodyID)
69
- mLocalSpacePosition1 -= inDeltaCOM;
70
- else if (mBody2->GetID() == inBodyID)
71
- mLocalSpacePosition2 -= inDeltaCOM;
72
- }
73
-
74
- void PointConstraint::SetPoint1(EConstraintSpace inSpace, RVec3Arg inPoint1)
75
- {
76
- if (inSpace == EConstraintSpace::WorldSpace)
77
- mLocalSpacePosition1 = Vec3(mBody1->GetInverseCenterOfMassTransform() * inPoint1);
78
- else
79
- mLocalSpacePosition1 = Vec3(inPoint1);
80
- }
81
-
82
- void PointConstraint::SetPoint2(EConstraintSpace inSpace, RVec3Arg inPoint2)
83
- {
84
- if (inSpace == EConstraintSpace::WorldSpace)
85
- mLocalSpacePosition2 = Vec3(mBody2->GetInverseCenterOfMassTransform() * inPoint2);
86
- else
87
- mLocalSpacePosition2 = Vec3(inPoint2);
88
- }
89
-
90
- void PointConstraint::CalculateConstraintProperties()
91
- {
92
- mPointConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(mBody1->GetRotation()), mLocalSpacePosition1, *mBody2, Mat44::sRotation(mBody2->GetRotation()), mLocalSpacePosition2);
93
- }
94
-
95
- void PointConstraint::SetupVelocityConstraint(float inDeltaTime)
96
- {
97
- CalculateConstraintProperties();
98
- }
99
-
100
- void PointConstraint::ResetWarmStart()
101
- {
102
- mPointConstraintPart.Deactivate();
103
- }
104
-
105
- void PointConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
106
- {
107
- // Warm starting: Apply previous frame impulse
108
- mPointConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
109
- }
110
-
111
- bool PointConstraint::SolveVelocityConstraint(float inDeltaTime)
112
- {
113
- return mPointConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
114
- }
115
-
116
- bool PointConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
117
- {
118
- // Update constraint properties (bodies may have moved)
119
- CalculateConstraintProperties();
120
-
121
- return mPointConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, inBaumgarte);
122
- }
123
-
124
- #ifdef JPH_DEBUG_RENDERER
125
- void PointConstraint::DrawConstraint(DebugRenderer *inRenderer) const
126
- {
127
- // Draw constraint
128
- inRenderer->DrawMarker(mBody1->GetCenterOfMassTransform() * mLocalSpacePosition1, Color::sRed, 0.1f);
129
- inRenderer->DrawMarker(mBody2->GetCenterOfMassTransform() * mLocalSpacePosition2, Color::sGreen, 0.1f);
130
- }
131
- #endif // JPH_DEBUG_RENDERER
132
-
133
- void PointConstraint::SaveState(StateRecorder &inStream) const
134
- {
135
- TwoBodyConstraint::SaveState(inStream);
136
-
137
- mPointConstraintPart.SaveState(inStream);
138
- }
139
-
140
- void PointConstraint::RestoreState(StateRecorder &inStream)
141
- {
142
- TwoBodyConstraint::RestoreState(inStream);
143
-
144
- mPointConstraintPart.RestoreState(inStream);
145
- }
146
-
147
- Ref<ConstraintSettings> PointConstraint::GetConstraintSettings() const
148
- {
149
- PointConstraintSettings *settings = new PointConstraintSettings;
150
- ToConstraintSettings(*settings);
151
- settings->mSpace = EConstraintSpace::LocalToBodyCOM;
152
- settings->mPoint1 = RVec3(mLocalSpacePosition1);
153
- settings->mPoint2 = RVec3(mLocalSpacePosition2);
154
- return settings;
155
- }
156
-
157
- JPH_NAMESPACE_END
@@ -1,94 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Physics/Constraints/TwoBodyConstraint.h>
8
- #include <Jolt/Physics/Constraints/ConstraintPart/PointConstraintPart.h>
9
-
10
- JPH_NAMESPACE_BEGIN
11
-
12
- /// Point constraint settings, used to create a point constraint
13
- class JPH_EXPORT PointConstraintSettings final : public TwoBodyConstraintSettings
14
- {
15
- JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, PointConstraintSettings)
16
-
17
- public:
18
- // See: ConstraintSettings::SaveBinaryState
19
- virtual void SaveBinaryState(StreamOut &inStream) const override;
20
-
21
- /// Create an instance of this constraint
22
- virtual TwoBodyConstraint * Create(Body &inBody1, Body &inBody2) const override;
23
-
24
- /// This determines in which space the constraint is setup, all properties below should be in the specified space
25
- EConstraintSpace mSpace = EConstraintSpace::WorldSpace;
26
-
27
- /// Body 1 constraint position (space determined by mSpace).
28
- RVec3 mPoint1 = RVec3::sZero();
29
-
30
- /// Body 2 constraint position (space determined by mSpace).
31
- /// Note: Normally you would set mPoint1 = mPoint2 if the bodies are already placed how you want to constrain them (if mSpace = world space).
32
- RVec3 mPoint2 = RVec3::sZero();
33
-
34
- protected:
35
- // See: ConstraintSettings::RestoreBinaryState
36
- virtual void RestoreBinaryState(StreamIn &inStream) override;
37
- };
38
-
39
- /// A point constraint constrains 2 bodies on a single point (removing 3 degrees of freedom)
40
- class JPH_EXPORT PointConstraint final : public TwoBodyConstraint
41
- {
42
- public:
43
- JPH_OVERRIDE_NEW_DELETE
44
-
45
- /// Construct point constraint
46
- PointConstraint(Body &inBody1, Body &inBody2, const PointConstraintSettings &inSettings);
47
-
48
- // Generic interface of a constraint
49
- virtual EConstraintSubType GetSubType() const override { return EConstraintSubType::Point; }
50
- virtual void NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) override;
51
- virtual void SetupVelocityConstraint(float inDeltaTime) override;
52
- virtual void ResetWarmStart() override;
53
- virtual void WarmStartVelocityConstraint(float inWarmStartImpulseRatio) override;
54
- virtual bool SolveVelocityConstraint(float inDeltaTime) override;
55
- virtual bool SolvePositionConstraint(float inDeltaTime, float inBaumgarte) override;
56
- #ifdef JPH_DEBUG_RENDERER
57
- virtual void DrawConstraint(DebugRenderer *inRenderer) const override;
58
- #endif // JPH_DEBUG_RENDERER
59
- virtual void SaveState(StateRecorder &inStream) const override;
60
- virtual void RestoreState(StateRecorder &inStream) override;
61
- virtual Ref<ConstraintSettings> GetConstraintSettings() const override;
62
-
63
- /// Update the attachment point for body 1
64
- void SetPoint1(EConstraintSpace inSpace, RVec3Arg inPoint1);
65
-
66
- /// Update the attachment point for body 2
67
- void SetPoint2(EConstraintSpace inSpace, RVec3Arg inPoint2);
68
-
69
- /// Get the attachment point for body 1 relative to body 1 COM (transform by Body::GetCenterOfMassTransform to take to world space)
70
- inline Vec3 GetLocalSpacePoint1() const { return mLocalSpacePosition1; }
71
-
72
- /// Get the attachment point for body 2 relative to body 2 COM (transform by Body::GetCenterOfMassTransform to take to world space)
73
- inline Vec3 GetLocalSpacePoint2() const { return mLocalSpacePosition2; }
74
-
75
- // See: TwoBodyConstraint
76
- virtual Mat44 GetConstraintToBody1Matrix() const override { return Mat44::sTranslation(mLocalSpacePosition1); }
77
- virtual Mat44 GetConstraintToBody2Matrix() const override { return Mat44::sTranslation(mLocalSpacePosition2); } // Note: Incorrect rotation as we don't track the original rotation difference, should not matter though as the constraint is not limiting rotation.
78
-
79
- ///@name Get Lagrange multiplier from last physics update (the linear impulse applied to satisfy the constraint)
80
- inline Vec3 GetTotalLambdaPosition() const { return mPointConstraintPart.GetTotalLambda(); }
81
-
82
- private:
83
- // Internal helper function to calculate the values below
84
- void CalculateConstraintProperties();
85
-
86
- // Local space constraint positions
87
- Vec3 mLocalSpacePosition1;
88
- Vec3 mLocalSpacePosition2;
89
-
90
- // The constraint part
91
- PointConstraintPart mPointConstraintPart;
92
- };
93
-
94
- JPH_NAMESPACE_END
@@ -1,253 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2022 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Constraints/PulleyConstraint.h>
8
- #include <Jolt/Physics/Body/Body.h>
9
- #include <Jolt/ObjectStream/TypeDeclarations.h>
10
- #include <Jolt/Core/StreamIn.h>
11
- #include <Jolt/Core/StreamOut.h>
12
- #ifdef JPH_DEBUG_RENDERER
13
- #include <Jolt/Renderer/DebugRenderer.h>
14
- #endif // JPH_DEBUG_RENDERER
15
-
16
- JPH_NAMESPACE_BEGIN
17
-
18
- using namespace literals;
19
-
20
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(PulleyConstraintSettings)
21
- {
22
- JPH_ADD_BASE_CLASS(PulleyConstraintSettings, TwoBodyConstraintSettings)
23
-
24
- JPH_ADD_ENUM_ATTRIBUTE(PulleyConstraintSettings, mSpace)
25
- JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mBodyPoint1)
26
- JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mFixedPoint1)
27
- JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mBodyPoint2)
28
- JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mFixedPoint2)
29
- JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mRatio)
30
- JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mMinLength)
31
- JPH_ADD_ATTRIBUTE(PulleyConstraintSettings, mMaxLength)
32
- }
33
-
34
- void PulleyConstraintSettings::SaveBinaryState(StreamOut &inStream) const
35
- {
36
- ConstraintSettings::SaveBinaryState(inStream);
37
-
38
- inStream.Write(mSpace);
39
- inStream.Write(mBodyPoint1);
40
- inStream.Write(mFixedPoint1);
41
- inStream.Write(mBodyPoint2);
42
- inStream.Write(mFixedPoint2);
43
- inStream.Write(mRatio);
44
- inStream.Write(mMinLength);
45
- inStream.Write(mMaxLength);
46
- }
47
-
48
- void PulleyConstraintSettings::RestoreBinaryState(StreamIn &inStream)
49
- {
50
- ConstraintSettings::RestoreBinaryState(inStream);
51
-
52
- inStream.Read(mSpace);
53
- inStream.Read(mBodyPoint1);
54
- inStream.Read(mFixedPoint1);
55
- inStream.Read(mBodyPoint2);
56
- inStream.Read(mFixedPoint2);
57
- inStream.Read(mRatio);
58
- inStream.Read(mMinLength);
59
- inStream.Read(mMaxLength);
60
- }
61
-
62
- TwoBodyConstraint *PulleyConstraintSettings::Create(Body &inBody1, Body &inBody2) const
63
- {
64
- return new PulleyConstraint(inBody1, inBody2, *this);
65
- }
66
-
67
- PulleyConstraint::PulleyConstraint(Body &inBody1, Body &inBody2, const PulleyConstraintSettings &inSettings) :
68
- TwoBodyConstraint(inBody1, inBody2, inSettings),
69
- mFixedPosition1(inSettings.mFixedPoint1),
70
- mFixedPosition2(inSettings.mFixedPoint2),
71
- mRatio(inSettings.mRatio),
72
- mMinLength(inSettings.mMinLength),
73
- mMaxLength(inSettings.mMaxLength)
74
- {
75
- if (inSettings.mSpace == EConstraintSpace::WorldSpace)
76
- {
77
- // If all properties were specified in world space, take them to local space now
78
- mLocalSpacePosition1 = Vec3(inBody1.GetInverseCenterOfMassTransform() * inSettings.mBodyPoint1);
79
- mLocalSpacePosition2 = Vec3(inBody2.GetInverseCenterOfMassTransform() * inSettings.mBodyPoint2);
80
- mWorldSpacePosition1 = inSettings.mBodyPoint1;
81
- mWorldSpacePosition2 = inSettings.mBodyPoint2;
82
- }
83
- else
84
- {
85
- // If properties were specified in local space, we need to calculate world space positions
86
- mLocalSpacePosition1 = Vec3(inSettings.mBodyPoint1);
87
- mLocalSpacePosition2 = Vec3(inSettings.mBodyPoint2);
88
- mWorldSpacePosition1 = inBody1.GetCenterOfMassTransform() * inSettings.mBodyPoint1;
89
- mWorldSpacePosition2 = inBody2.GetCenterOfMassTransform() * inSettings.mBodyPoint2;
90
- }
91
-
92
- // Calculate min/max length if it was not provided
93
- float current_length = GetCurrentLength();
94
- if (mMinLength < 0.0f)
95
- mMinLength = current_length;
96
- if (mMaxLength < 0.0f)
97
- mMaxLength = current_length;
98
-
99
- // Initialize the normals to a likely valid axis in case the fixed points overlap with the attachment points (most likely the fixed points are above both bodies)
100
- mWorldSpaceNormal1 = mWorldSpaceNormal2 = -Vec3::sAxisY();
101
- }
102
-
103
- void PulleyConstraint::NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM)
104
- {
105
- if (mBody1->GetID() == inBodyID)
106
- mLocalSpacePosition1 -= inDeltaCOM;
107
- else if (mBody2->GetID() == inBodyID)
108
- mLocalSpacePosition2 -= inDeltaCOM;
109
- }
110
-
111
- float PulleyConstraint::CalculatePositionsNormalsAndLength()
112
- {
113
- // Update world space positions (the bodies may have moved)
114
- mWorldSpacePosition1 = mBody1->GetCenterOfMassTransform() * mLocalSpacePosition1;
115
- mWorldSpacePosition2 = mBody2->GetCenterOfMassTransform() * mLocalSpacePosition2;
116
-
117
- // Calculate world space normals
118
- Vec3 delta1 = Vec3(mWorldSpacePosition1 - mFixedPosition1);
119
- float delta1_len = delta1.Length();
120
- if (delta1_len > 0.0f)
121
- mWorldSpaceNormal1 = delta1 / delta1_len;
122
-
123
- Vec3 delta2 = Vec3(mWorldSpacePosition2 - mFixedPosition2);
124
- float delta2_len = delta2.Length();
125
- if (delta2_len > 0.0f)
126
- mWorldSpaceNormal2 = delta2 / delta2_len;
127
-
128
- // Calculate length
129
- return delta1_len + mRatio * delta2_len;
130
- }
131
-
132
- void PulleyConstraint::CalculateConstraintProperties()
133
- {
134
- // Calculate attachment points relative to COM
135
- Vec3 r1 = Vec3(mWorldSpacePosition1 - mBody1->GetCenterOfMassPosition());
136
- Vec3 r2 = Vec3(mWorldSpacePosition2 - mBody2->GetCenterOfMassPosition());
137
-
138
- mIndependentAxisConstraintPart.CalculateConstraintProperties(*mBody1, *mBody2, r1, mWorldSpaceNormal1, r2, mWorldSpaceNormal2, mRatio);
139
- }
140
-
141
- void PulleyConstraint::SetupVelocityConstraint(float inDeltaTime)
142
- {
143
- // Determine if the constraint is active
144
- float current_length = CalculatePositionsNormalsAndLength();
145
- bool min_length_violation = current_length <= mMinLength;
146
- bool max_length_violation = current_length >= mMaxLength;
147
- if (min_length_violation || max_length_violation)
148
- {
149
- // Determine max lambda based on if the length is too big or small
150
- mMinLambda = max_length_violation? -FLT_MAX : 0.0f;
151
- mMaxLambda = min_length_violation? FLT_MAX : 0.0f;
152
-
153
- CalculateConstraintProperties();
154
- }
155
- else
156
- mIndependentAxisConstraintPart.Deactivate();
157
- }
158
-
159
- void PulleyConstraint::ResetWarmStart()
160
- {
161
- mIndependentAxisConstraintPart.Deactivate();
162
- }
163
-
164
- void PulleyConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
165
- {
166
- mIndependentAxisConstraintPart.WarmStart(*mBody1, *mBody2, mWorldSpaceNormal1, mWorldSpaceNormal2, mRatio, inWarmStartImpulseRatio);
167
- }
168
-
169
- bool PulleyConstraint::SolveVelocityConstraint(float inDeltaTime)
170
- {
171
- if (mIndependentAxisConstraintPart.IsActive())
172
- return mIndependentAxisConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2, mWorldSpaceNormal1, mWorldSpaceNormal2, mRatio, mMinLambda, mMaxLambda);
173
- else
174
- return false;
175
- }
176
-
177
- bool PulleyConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
178
- {
179
- // Calculate new length (bodies may have changed)
180
- float current_length = CalculatePositionsNormalsAndLength();
181
-
182
- float position_error = 0.0f;
183
- if (current_length < mMinLength)
184
- position_error = current_length - mMinLength;
185
- else if (current_length > mMaxLength)
186
- position_error = current_length - mMaxLength;
187
-
188
- if (position_error != 0.0f)
189
- {
190
- // Update constraint properties (bodies may have moved)
191
- CalculateConstraintProperties();
192
-
193
- return mIndependentAxisConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, mWorldSpaceNormal1, mWorldSpaceNormal2, mRatio, position_error, inBaumgarte);
194
- }
195
-
196
- return false;
197
- }
198
-
199
- #ifdef JPH_DEBUG_RENDERER
200
- void PulleyConstraint::DrawConstraint(DebugRenderer *inRenderer) const
201
- {
202
- // Color according to length vs min/max length
203
- float current_length = GetCurrentLength();
204
- Color color = Color::sGreen;
205
- if (current_length < mMinLength)
206
- color = Color::sYellow;
207
- else if (current_length > mMaxLength)
208
- color = Color::sRed;
209
-
210
- // Draw constraint
211
- inRenderer->DrawLine(mWorldSpacePosition1, mFixedPosition1, color);
212
- inRenderer->DrawLine(mFixedPosition1, mFixedPosition2, color);
213
- inRenderer->DrawLine(mFixedPosition2, mWorldSpacePosition2, color);
214
-
215
- // Draw current length
216
- inRenderer->DrawText3D(0.5_r * (mFixedPosition1 + mFixedPosition2), StringFormat("%.2f", (double)current_length));
217
- }
218
- #endif // JPH_DEBUG_RENDERER
219
-
220
- void PulleyConstraint::SaveState(StateRecorder &inStream) const
221
- {
222
- TwoBodyConstraint::SaveState(inStream);
223
-
224
- mIndependentAxisConstraintPart.SaveState(inStream);
225
- inStream.Write(mWorldSpaceNormal1); // When distance to fixed point = 0, the normal is used from last frame so we need to store it
226
- inStream.Write(mWorldSpaceNormal2);
227
- }
228
-
229
- void PulleyConstraint::RestoreState(StateRecorder &inStream)
230
- {
231
- TwoBodyConstraint::RestoreState(inStream);
232
-
233
- mIndependentAxisConstraintPart.RestoreState(inStream);
234
- inStream.Read(mWorldSpaceNormal1);
235
- inStream.Read(mWorldSpaceNormal2);
236
- }
237
-
238
- Ref<ConstraintSettings> PulleyConstraint::GetConstraintSettings() const
239
- {
240
- PulleyConstraintSettings *settings = new PulleyConstraintSettings;
241
- ToConstraintSettings(*settings);
242
- settings->mSpace = EConstraintSpace::LocalToBodyCOM;
243
- settings->mBodyPoint1 = RVec3(mLocalSpacePosition1);
244
- settings->mFixedPoint1 = mFixedPosition1;
245
- settings->mBodyPoint2 = RVec3(mLocalSpacePosition2);
246
- settings->mFixedPoint2 = mFixedPosition2;
247
- settings->mRatio = mRatio;
248
- settings->mMinLength = mMinLength;
249
- settings->mMaxLength = mMaxLength;
250
- return settings;
251
- }
252
-
253
- JPH_NAMESPACE_END
@@ -1,137 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2022 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #pragma once
6
-
7
- #include <Jolt/Physics/Constraints/TwoBodyConstraint.h>
8
- #include <Jolt/Physics/Constraints/ConstraintPart/IndependentAxisConstraintPart.h>
9
-
10
- JPH_NAMESPACE_BEGIN
11
-
12
- /// Pulley constraint settings, used to create a pulley constraint.
13
- /// A pulley connects two bodies via two fixed world points to each other similar to a distance constraint.
14
- /// We define Length1 = |BodyPoint1 - FixedPoint1| where Body1 is a point on body 1 in world space and FixedPoint1 a fixed point in world space
15
- /// Length2 = |BodyPoint2 - FixedPoint2|
16
- /// The constraint keeps the two line segments constrained so that
17
- /// MinDistance <= Length1 + Ratio * Length2 <= MaxDistance
18
- class JPH_EXPORT PulleyConstraintSettings final : public TwoBodyConstraintSettings
19
- {
20
- JPH_DECLARE_SERIALIZABLE_VIRTUAL(JPH_EXPORT, PulleyConstraintSettings)
21
-
22
- public:
23
- // See: ConstraintSettings::SaveBinaryState
24
- virtual void SaveBinaryState(StreamOut &inStream) const override;
25
-
26
- /// Create an instance of this constraint
27
- virtual TwoBodyConstraint * Create(Body &inBody1, Body &inBody2) const override;
28
-
29
- /// This determines in which space the constraint is setup, specified properties below should be in the specified space
30
- EConstraintSpace mSpace = EConstraintSpace::WorldSpace;
31
-
32
- /// Body 1 constraint attachment point (space determined by mSpace).
33
- RVec3 mBodyPoint1 = RVec3::sZero();
34
-
35
- /// Fixed world point to which body 1 is connected (always world space)
36
- RVec3 mFixedPoint1 = RVec3::sZero();
37
-
38
- /// Body 2 constraint attachment point (space determined by mSpace)
39
- RVec3 mBodyPoint2 = RVec3::sZero();
40
-
41
- /// Fixed world point to which body 2 is connected (always world space)
42
- RVec3 mFixedPoint2 = RVec3::sZero();
43
-
44
- /// Ratio between the two line segments (see formula above), can be used to create a block and tackle
45
- float mRatio = 1.0f;
46
-
47
- /// The minimum length of the line segments (see formula above), use -1 to calculate the length based on the positions of the objects when the constraint is created.
48
- float mMinLength = 0.0f;
49
-
50
- /// The maximum length of the line segments (see formula above), use -1 to calculate the length based on the positions of the objects when the constraint is created.
51
- float mMaxLength = -1.0f;
52
-
53
- protected:
54
- // See: ConstraintSettings::RestoreBinaryState
55
- virtual void RestoreBinaryState(StreamIn &inStream) override;
56
- };
57
-
58
- /// A pulley constraint.
59
- class JPH_EXPORT PulleyConstraint final : public TwoBodyConstraint
60
- {
61
- public:
62
- JPH_OVERRIDE_NEW_DELETE
63
-
64
- /// Construct pulley constraint
65
- PulleyConstraint(Body &inBody1, Body &inBody2, const PulleyConstraintSettings &inSettings);
66
-
67
- // Generic interface of a constraint
68
- virtual EConstraintSubType GetSubType() const override { return EConstraintSubType::Pulley; }
69
- virtual void NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) override;
70
- virtual void SetupVelocityConstraint(float inDeltaTime) override;
71
- virtual void ResetWarmStart() override;
72
- virtual void WarmStartVelocityConstraint(float inWarmStartImpulseRatio) override;
73
- virtual bool SolveVelocityConstraint(float inDeltaTime) override;
74
- virtual bool SolvePositionConstraint(float inDeltaTime, float inBaumgarte) override;
75
- #ifdef JPH_DEBUG_RENDERER
76
- virtual void DrawConstraint(DebugRenderer *inRenderer) const override;
77
- #endif // JPH_DEBUG_RENDERER
78
- virtual void SaveState(StateRecorder &inStream) const override;
79
- virtual void RestoreState(StateRecorder &inStream) override;
80
- virtual Ref<ConstraintSettings> GetConstraintSettings() const override;
81
-
82
- // See: TwoBodyConstraint
83
- virtual Mat44 GetConstraintToBody1Matrix() const override { return Mat44::sTranslation(mLocalSpacePosition1); }
84
- virtual Mat44 GetConstraintToBody2Matrix() const override { return Mat44::sTranslation(mLocalSpacePosition2); } // Note: Incorrect rotation as we don't track the original rotation difference, should not matter though as the constraint is not limiting rotation.
85
-
86
- /// Update the minimum and maximum length for the constraint
87
- void SetLength(float inMinLength, float inMaxLength) { JPH_ASSERT(inMinLength >= 0.0f && inMinLength <= inMaxLength); mMinLength = inMinLength; mMaxLength = inMaxLength; }
88
- float GetMinLength() const { return mMinLength; }
89
- float GetMaxLength() const { return mMaxLength; }
90
-
91
- /// Get the current length of both segments (multiplied by the ratio for segment 2)
92
- float GetCurrentLength() const { return Vec3(mWorldSpacePosition1 - mFixedPosition1).Length() + mRatio * Vec3(mWorldSpacePosition2 - mFixedPosition2).Length(); }
93
-
94
- ///@name Get Lagrange multiplier from last physics update (the linear impulse applied to satisfy the constraint)
95
- inline float GetTotalLambdaPosition() const { return mIndependentAxisConstraintPart.GetTotalLambda(); }
96
-
97
- private:
98
- // Calculates world positions and normals and returns current length
99
- float CalculatePositionsNormalsAndLength();
100
-
101
- // Internal helper function to calculate the values below
102
- void CalculateConstraintProperties();
103
-
104
- // CONFIGURATION PROPERTIES FOLLOW
105
-
106
- // Local space constraint positions on the bodies
107
- Vec3 mLocalSpacePosition1;
108
- Vec3 mLocalSpacePosition2;
109
-
110
- // World space fixed positions
111
- RVec3 mFixedPosition1;
112
- RVec3 mFixedPosition2;
113
-
114
- /// Ratio between the two line segments
115
- float mRatio;
116
-
117
- // The minimum/maximum length of the line segments
118
- float mMinLength;
119
- float mMaxLength;
120
-
121
- // RUN TIME PROPERTIES FOLLOW
122
-
123
- // World space positions and normal
124
- RVec3 mWorldSpacePosition1;
125
- RVec3 mWorldSpacePosition2;
126
- Vec3 mWorldSpaceNormal1;
127
- Vec3 mWorldSpaceNormal2;
128
-
129
- // Depending on if the length < min or length > max we can apply forces to prevent further violations
130
- float mMinLambda;
131
- float mMaxLambda;
132
-
133
- // The constraint part
134
- IndependentAxisConstraintPart mIndependentAxisConstraintPart;
135
- };
136
-
137
- JPH_NAMESPACE_END