@bloomengine/engine 0.4.0 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +4 -11
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
- package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
- package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
- package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
- package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
- package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
- package/native/third_party/JoltPhysics/Build/README.md +0 -250
- package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
- package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
- package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
- package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
- package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +0 -313
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +0 -64
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +0 -629
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +0 -108
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +0 -56
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +0 -35
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +0 -66
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +0 -1768
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +0 -389
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +0 -107
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +0 -46
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastResult.h +0 -37
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- package/native/third_party/JoltPhysics/README.md +0 -173
- package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
- package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
- package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/Ragdoll/Ragdoll.h>
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#include <Jolt/Physics/Constraints/SwingTwistConstraint.h>
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#include <Jolt/Physics/Constraints/HingeConstraint.h>
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#include <Jolt/Physics/PhysicsSystem.h>
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#include <Jolt/Physics/Body/BodyLockMulti.h>
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#include <Jolt/Physics/Collision/GroupFilterTable.h>
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#include <Jolt/Physics/Collision/CollisionCollectorImpl.h>
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#include <Jolt/Physics/Collision/CollideShape.h>
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#include <Jolt/Physics/Collision/CollisionDispatch.h>
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#include <Jolt/ObjectStream/TypeDeclarations.h>
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#include <Jolt/Core/StreamIn.h>
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#include <Jolt/Core/StreamOut.h>
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JPH_NAMESPACE_BEGIN
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JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(RagdollSettings::Part)
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{
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JPH_ADD_BASE_CLASS(RagdollSettings::Part, BodyCreationSettings)
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JPH_ADD_ATTRIBUTE(RagdollSettings::Part, mToParent)
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}
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JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(RagdollSettings::AdditionalConstraint)
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{
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JPH_ADD_ATTRIBUTE(RagdollSettings::AdditionalConstraint, mBodyIdx)
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JPH_ADD_ATTRIBUTE(RagdollSettings::AdditionalConstraint, mConstraint)
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}
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JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL(RagdollSettings)
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{
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JPH_ADD_ATTRIBUTE(RagdollSettings, mSkeleton)
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JPH_ADD_ATTRIBUTE(RagdollSettings, mParts)
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JPH_ADD_ATTRIBUTE(RagdollSettings, mAdditionalConstraints)
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}
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static inline BodyInterface &sRagdollGetBodyInterface(PhysicsSystem *inSystem, bool inLockBodies)
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{
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return inLockBodies? inSystem->GetBodyInterface() : inSystem->GetBodyInterfaceNoLock();
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}
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static inline const BodyLockInterface &sRagdollGetBodyLockInterface(const PhysicsSystem *inSystem, bool inLockBodies)
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{
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return inLockBodies? static_cast<const BodyLockInterface &>(inSystem->GetBodyLockInterface()) : static_cast<const BodyLockInterface &>(inSystem->GetBodyLockInterfaceNoLock());
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}
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bool RagdollSettings::Stabilize()
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{
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// Based on: Stop my Constraints from Blowing Up! - Oliver Strunk (Havok)
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// Do 2 things:
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// 1. Limit the mass ratios between parents and children (slide 16)
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// 2. Increase the inertia of parents so that they're bigger or equal to the sum of their children (slide 34)
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// If we don't have any joints there's nothing to stabilize
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if (mSkeleton->GetJointCount() == 0)
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return true;
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// The skeleton can contain one or more static bodies. We can't modify the mass for those so we start a new stabilization chain for each joint under a static body until we reach the next static body.
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// This array keeps track of which joints have been processed.
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Array<bool> visited;
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visited.resize(mSkeleton->GetJointCount());
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for (size_t v = 0; v < visited.size(); ++v)
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{
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// Mark static bodies as visited so we won't process these
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Part &p = mParts[v];
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bool has_mass_properties = p.HasMassProperties();
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visited[v] = !has_mass_properties;
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if (has_mass_properties && p.mOverrideMassProperties != EOverrideMassProperties::MassAndInertiaProvided)
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{
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// Mass properties not yet calculated, do it now
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p.mMassPropertiesOverride = p.GetMassProperties();
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p.mOverrideMassProperties = EOverrideMassProperties::MassAndInertiaProvided;
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}
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}
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// Find first unvisited part that either has no parent or that has a parent that was visited
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for (int first_idx = 0; first_idx < mSkeleton->GetJointCount(); ++first_idx)
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{
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int first_idx_parent = mSkeleton->GetJoint(first_idx).mParentJointIndex;
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if (!visited[first_idx] && (first_idx_parent == -1 || visited[first_idx_parent]))
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{
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// Find all children of first_idx and their children up to the next static part
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int next_to_process = 0;
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Array<int> indices;
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indices.reserve(mSkeleton->GetJointCount());
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visited[first_idx] = true;
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indices.push_back(first_idx);
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do
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{
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int parent_idx = indices[next_to_process++];
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for (int child_idx = 0; child_idx < mSkeleton->GetJointCount(); ++child_idx)
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if (!visited[child_idx] && mSkeleton->GetJoint(child_idx).mParentJointIndex == parent_idx)
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{
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visited[child_idx] = true;
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indices.push_back(child_idx);
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}
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} while (next_to_process < (int)indices.size());
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// If there's only 1 body, we can't redistribute mass
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if (indices.size() == 1)
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continue;
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const float cMinMassRatio = 0.8f;
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const float cMaxMassRatio = 1.2f;
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// Ensure that the mass ratio from parent to child is within a range
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float total_mass_ratio = 1.0f;
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Array<float> mass_ratios;
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mass_ratios.resize(mSkeleton->GetJointCount());
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mass_ratios[indices[0]] = 1.0f;
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for (int i = 1; i < (int)indices.size(); ++i)
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{
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int child_idx = indices[i];
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int parent_idx = mSkeleton->GetJoint(child_idx).mParentJointIndex;
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float ratio = mParts[child_idx].mMassPropertiesOverride.mMass / mParts[parent_idx].mMassPropertiesOverride.mMass;
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mass_ratios[child_idx] = mass_ratios[parent_idx] * Clamp(ratio, cMinMassRatio, cMaxMassRatio);
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total_mass_ratio += mass_ratios[child_idx];
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}
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// Calculate total mass of this chain
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float total_mass = 0.0f;
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for (int idx : indices)
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total_mass += mParts[idx].mMassPropertiesOverride.mMass;
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// Calculate how much mass belongs to a ratio of 1
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float ratio_to_mass = total_mass / total_mass_ratio;
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// Adjust all masses and inertia tensors for the new mass
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for (int i : indices)
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{
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Part &p = mParts[i];
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float old_mass = p.mMassPropertiesOverride.mMass;
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float new_mass = mass_ratios[i] * ratio_to_mass;
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p.mMassPropertiesOverride.mMass = new_mass;
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p.mMassPropertiesOverride.mInertia *= new_mass / old_mass;
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p.mMassPropertiesOverride.mInertia.SetColumn4(3, Vec4(0, 0, 0, 1));
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}
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const float cMaxInertiaIncrease = 2.0f;
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// Get the principal moments of inertia for all parts
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struct Principal
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{
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Mat44 mRotation;
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Vec3 mDiagonal;
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float mChildSum = 0.0f;
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};
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Array<Principal> principals;
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principals.resize(mParts.size());
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for (int i : indices)
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if (!mParts[i].mMassPropertiesOverride.DecomposePrincipalMomentsOfInertia(principals[i].mRotation, principals[i].mDiagonal))
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{
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JPH_ASSERT(false, "Failed to decompose the inertia tensor!");
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return false;
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}
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// Calculate sum of child inertias
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// Walk backwards so we sum the leaves first
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for (int i = (int)indices.size() - 1; i > 0; --i)
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{
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int child_idx = indices[i];
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int parent_idx = mSkeleton->GetJoint(child_idx).mParentJointIndex;
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principals[parent_idx].mChildSum += principals[child_idx].mDiagonal[0] + principals[child_idx].mChildSum;
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}
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// Adjust inertia tensors for all parts
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for (int i : indices)
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{
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Part &p = mParts[i];
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Principal &principal = principals[i];
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if (principal.mChildSum != 0.0f)
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{
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// Calculate minimum inertia this object should have based on it children
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float minimum = min(cMaxInertiaIncrease * principal.mDiagonal[0], principal.mChildSum);
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principal.mDiagonal = Vec3::sMax(principal.mDiagonal, Vec3::sReplicate(minimum));
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// Recalculate moment of inertia in body space
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p.mMassPropertiesOverride.mInertia = principal.mRotation * Mat44::sScale(principal.mDiagonal) * principal.mRotation.Inversed3x3();
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}
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}
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}
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}
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return true;
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}
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void RagdollSettings::CalculateConstraintPriorities(uint32 inBasePriority)
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{
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JPH_ASSERT(inBasePriority + (uint32)mParts.size() > inBasePriority, "Base priority is too high and will cause overflows");
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JPH_ASSERT(mSkeleton->AreJointsCorrectlyOrdered());
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// Calculate priority for each part. Start with the base priority and increment towards the root
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Array<uint32> priorities;
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priorities.resize(mParts.size(), inBasePriority);
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for (int i = (int)mParts.size() - 1; i >= 0; --i)
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{
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uint32 cur_priority = inBasePriority;
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int j = i;
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do
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{
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priorities[j] = max(priorities[j], cur_priority);
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cur_priority++;
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j = mSkeleton->GetJoint(j).mParentJointIndex;
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}
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while (j != -1);
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}
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// Copy the priorities to the constraints
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for (uint i = 0, n = (uint)mParts.size(); i < n; ++i)
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if (mParts[i].mToParent != nullptr)
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mParts[i].mToParent->mConstraintPriority = priorities[i];
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// Use the minimum of the priorities of connected bodies for additional constraints
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for (AdditionalConstraint &constraint : mAdditionalConstraints)
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constraint.mConstraint->mConstraintPriority = min(priorities[constraint.mBodyIdx[0]], priorities[constraint.mBodyIdx[1]]);
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}
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void RagdollSettings::DisableParentChildCollisions(const Mat44 *inJointMatrices, float inMinSeparationDistance)
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{
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int joint_count = mSkeleton->GetJointCount();
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JPH_ASSERT(joint_count == (int)mParts.size());
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// Create a group filter table that disables collisions between parent and child
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Ref<GroupFilterTable> group_filter = new GroupFilterTable(joint_count);
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for (int joint_idx = 0; joint_idx < joint_count; ++joint_idx)
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{
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int parent_joint = mSkeleton->GetJoint(joint_idx).mParentJointIndex;
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if (parent_joint >= 0)
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group_filter->DisableCollision(joint_idx, parent_joint);
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}
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// If joint matrices are provided
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if (inJointMatrices != nullptr)
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{
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// Loop over all joints
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for (int j1 = 0; j1 < joint_count; ++j1)
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{
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// Shape and transform for joint 1
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const Part &part1 = mParts[j1];
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const Shape *shape1 = part1.GetShape();
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Vec3 scale1;
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Mat44 com1 = (inJointMatrices[j1].PreTranslated(shape1->GetCenterOfMass())).Decompose(scale1);
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// Loop over all other joints
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for (int j2 = j1 + 1; j2 < joint_count; ++j2)
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if (group_filter->IsCollisionEnabled(j1, j2)) // Only if collision is still enabled we need to test
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{
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// Shape and transform for joint 2
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const Part &part2 = mParts[j2];
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const Shape *shape2 = part2.GetShape();
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Vec3 scale2;
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Mat44 com2 = (inJointMatrices[j2].PreTranslated(shape2->GetCenterOfMass())).Decompose(scale2);
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// Collision settings
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CollideShapeSettings settings;
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settings.mActiveEdgeMode = EActiveEdgeMode::CollideWithAll;
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settings.mBackFaceMode = EBackFaceMode::CollideWithBackFaces;
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settings.mMaxSeparationDistance = inMinSeparationDistance;
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// Only check if one of the two bodies can become dynamic
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if (part1.HasMassProperties() || part2.HasMassProperties())
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{
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// If there is a collision, disable the collision between the joints
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AnyHitCollisionCollector<CollideShapeCollector> collector;
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if (part1.HasMassProperties()) // Ensure that the first shape is always a dynamic one (we can't check mesh vs convex but we can check convex vs mesh)
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CollisionDispatch::sCollideShapeVsShape(shape1, shape2, scale1, scale2, com1, com2, SubShapeIDCreator(), SubShapeIDCreator(), settings, collector);
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else
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CollisionDispatch::sCollideShapeVsShape(shape2, shape1, scale2, scale1, com2, com1, SubShapeIDCreator(), SubShapeIDCreator(), settings, collector);
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if (collector.HadHit())
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group_filter->DisableCollision(j1, j2);
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}
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}
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}
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}
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// Loop over the body parts and assign them a sub group ID and the group filter
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for (int joint_idx = 0; joint_idx < joint_count; ++joint_idx)
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{
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Part &part = mParts[joint_idx];
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part.mCollisionGroup.SetSubGroupID(joint_idx);
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part.mCollisionGroup.SetGroupFilter(group_filter);
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}
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}
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void RagdollSettings::SaveBinaryState(StreamOut &inStream, bool inSaveShapes, bool inSaveGroupFilter) const
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{
|
|
294
|
-
BodyCreationSettings::ShapeToIDMap shape_to_id;
|
|
295
|
-
BodyCreationSettings::MaterialToIDMap material_to_id;
|
|
296
|
-
BodyCreationSettings::GroupFilterToIDMap group_filter_to_id;
|
|
297
|
-
|
|
298
|
-
// Save skeleton
|
|
299
|
-
mSkeleton->SaveBinaryState(inStream);
|
|
300
|
-
|
|
301
|
-
// Save parts
|
|
302
|
-
inStream.Write((uint32)mParts.size());
|
|
303
|
-
for (const Part &p : mParts)
|
|
304
|
-
{
|
|
305
|
-
// Write body creation settings
|
|
306
|
-
p.SaveWithChildren(inStream, inSaveShapes? &shape_to_id : nullptr, inSaveShapes? &material_to_id : nullptr, inSaveGroupFilter? &group_filter_to_id : nullptr);
|
|
307
|
-
|
|
308
|
-
// Save constraint
|
|
309
|
-
inStream.Write(p.mToParent != nullptr);
|
|
310
|
-
if (p.mToParent != nullptr)
|
|
311
|
-
p.mToParent->SaveBinaryState(inStream);
|
|
312
|
-
}
|
|
313
|
-
|
|
314
|
-
// Save additional constraints
|
|
315
|
-
inStream.Write((uint32)mAdditionalConstraints.size());
|
|
316
|
-
for (const AdditionalConstraint &c : mAdditionalConstraints)
|
|
317
|
-
{
|
|
318
|
-
// Save bodies indices
|
|
319
|
-
inStream.Write(c.mBodyIdx);
|
|
320
|
-
|
|
321
|
-
// Save constraint
|
|
322
|
-
c.mConstraint->SaveBinaryState(inStream);
|
|
323
|
-
}
|
|
324
|
-
}
|
|
325
|
-
|
|
326
|
-
RagdollSettings::RagdollResult RagdollSettings::sRestoreFromBinaryState(StreamIn &inStream)
|
|
327
|
-
{
|
|
328
|
-
RagdollResult result;
|
|
329
|
-
|
|
330
|
-
// Restore skeleton
|
|
331
|
-
Skeleton::SkeletonResult skeleton_result = Skeleton::sRestoreFromBinaryState(inStream);
|
|
332
|
-
if (skeleton_result.HasError())
|
|
333
|
-
{
|
|
334
|
-
result.SetError(skeleton_result.GetError());
|
|
335
|
-
return result;
|
|
336
|
-
}
|
|
337
|
-
|
|
338
|
-
// Create ragdoll
|
|
339
|
-
Ref<RagdollSettings> ragdoll = new RagdollSettings();
|
|
340
|
-
ragdoll->mSkeleton = skeleton_result.Get();
|
|
341
|
-
|
|
342
|
-
BodyCreationSettings::IDToShapeMap id_to_shape;
|
|
343
|
-
BodyCreationSettings::IDToMaterialMap id_to_material;
|
|
344
|
-
BodyCreationSettings::IDToGroupFilterMap id_to_group_filter;
|
|
345
|
-
|
|
346
|
-
// Reserve some memory to avoid frequent reallocations
|
|
347
|
-
id_to_shape.reserve(1024);
|
|
348
|
-
id_to_material.reserve(128);
|
|
349
|
-
id_to_group_filter.reserve(128);
|
|
350
|
-
|
|
351
|
-
// Read parts
|
|
352
|
-
uint32 len = 0;
|
|
353
|
-
inStream.Read(len);
|
|
354
|
-
ragdoll->mParts.resize(len);
|
|
355
|
-
for (Part &p : ragdoll->mParts)
|
|
356
|
-
{
|
|
357
|
-
// Read creation settings
|
|
358
|
-
BodyCreationSettings::BCSResult bcs_result = BodyCreationSettings::sRestoreWithChildren(inStream, id_to_shape, id_to_material, id_to_group_filter);
|
|
359
|
-
if (bcs_result.HasError())
|
|
360
|
-
{
|
|
361
|
-
result.SetError(bcs_result.GetError());
|
|
362
|
-
return result;
|
|
363
|
-
}
|
|
364
|
-
static_cast<BodyCreationSettings &>(p) = bcs_result.Get();
|
|
365
|
-
|
|
366
|
-
// Read constraint
|
|
367
|
-
bool has_constraint = false;
|
|
368
|
-
inStream.Read(has_constraint);
|
|
369
|
-
if (has_constraint)
|
|
370
|
-
{
|
|
371
|
-
ConstraintSettings::ConstraintResult constraint_result = ConstraintSettings::sRestoreFromBinaryState(inStream);
|
|
372
|
-
if (constraint_result.HasError())
|
|
373
|
-
{
|
|
374
|
-
result.SetError(constraint_result.GetError());
|
|
375
|
-
return result;
|
|
376
|
-
}
|
|
377
|
-
p.mToParent = DynamicCast<TwoBodyConstraintSettings>(constraint_result.Get());
|
|
378
|
-
}
|
|
379
|
-
}
|
|
380
|
-
|
|
381
|
-
// Read additional constraints
|
|
382
|
-
len = 0;
|
|
383
|
-
inStream.Read(len);
|
|
384
|
-
ragdoll->mAdditionalConstraints.resize(len);
|
|
385
|
-
for (AdditionalConstraint &c : ragdoll->mAdditionalConstraints)
|
|
386
|
-
{
|
|
387
|
-
// Read body indices
|
|
388
|
-
inStream.Read(c.mBodyIdx);
|
|
389
|
-
|
|
390
|
-
// Read constraint
|
|
391
|
-
ConstraintSettings::ConstraintResult constraint_result = ConstraintSettings::sRestoreFromBinaryState(inStream);
|
|
392
|
-
if (constraint_result.HasError())
|
|
393
|
-
{
|
|
394
|
-
result.SetError(constraint_result.GetError());
|
|
395
|
-
return result;
|
|
396
|
-
}
|
|
397
|
-
c.mConstraint = DynamicCast<TwoBodyConstraintSettings>(constraint_result.Get());
|
|
398
|
-
}
|
|
399
|
-
|
|
400
|
-
// Create mapping tables
|
|
401
|
-
ragdoll->CalculateBodyIndexToConstraintIndex();
|
|
402
|
-
ragdoll->CalculateConstraintIndexToBodyIdxPair();
|
|
403
|
-
|
|
404
|
-
result.Set(ragdoll);
|
|
405
|
-
return result;
|
|
406
|
-
}
|
|
407
|
-
|
|
408
|
-
Ragdoll *RagdollSettings::CreateRagdoll(CollisionGroup::GroupID inCollisionGroup, uint64 inUserData, PhysicsSystem *inSystem) const
|
|
409
|
-
{
|
|
410
|
-
Ragdoll *r = new Ragdoll(inSystem);
|
|
411
|
-
r->mRagdollSettings = this;
|
|
412
|
-
r->mBodyIDs.reserve(mParts.size());
|
|
413
|
-
r->mConstraints.reserve(mParts.size() + mAdditionalConstraints.size());
|
|
414
|
-
|
|
415
|
-
// Create bodies and constraints
|
|
416
|
-
BodyInterface &bi = inSystem->GetBodyInterface();
|
|
417
|
-
Body **bodies = (Body **)JPH_STACK_ALLOC(mParts.size() * sizeof(Body *));
|
|
418
|
-
int joint_idx = 0;
|
|
419
|
-
for (const Part &p : mParts)
|
|
420
|
-
{
|
|
421
|
-
Body *body2 = bi.CreateBody(p);
|
|
422
|
-
if (body2 == nullptr)
|
|
423
|
-
{
|
|
424
|
-
// Out of bodies, failed to create ragdoll
|
|
425
|
-
delete r;
|
|
426
|
-
return nullptr;
|
|
427
|
-
}
|
|
428
|
-
body2->GetCollisionGroup().SetGroupID(inCollisionGroup);
|
|
429
|
-
body2->SetUserData(inUserData);
|
|
430
|
-
|
|
431
|
-
// Temporarily store body pointer for hooking up constraints
|
|
432
|
-
bodies[joint_idx] = body2;
|
|
433
|
-
|
|
434
|
-
// Create constraint
|
|
435
|
-
if (p.mToParent != nullptr)
|
|
436
|
-
{
|
|
437
|
-
Body *body1 = bodies[mSkeleton->GetJoint(joint_idx).mParentJointIndex];
|
|
438
|
-
r->mConstraints.push_back(p.mToParent->Create(*body1, *body2));
|
|
439
|
-
}
|
|
440
|
-
|
|
441
|
-
// Store body ID and constraint in parallel arrays
|
|
442
|
-
r->mBodyIDs.push_back(body2->GetID());
|
|
443
|
-
|
|
444
|
-
++joint_idx;
|
|
445
|
-
}
|
|
446
|
-
|
|
447
|
-
// Add additional constraints
|
|
448
|
-
for (const AdditionalConstraint &c : mAdditionalConstraints)
|
|
449
|
-
{
|
|
450
|
-
Body *body1 = bodies[c.mBodyIdx[0]];
|
|
451
|
-
Body *body2 = bodies[c.mBodyIdx[1]];
|
|
452
|
-
r->mConstraints.push_back(c.mConstraint->Create(*body1, *body2));
|
|
453
|
-
}
|
|
454
|
-
|
|
455
|
-
return r;
|
|
456
|
-
}
|
|
457
|
-
|
|
458
|
-
void RagdollSettings::CalculateBodyIndexToConstraintIndex()
|
|
459
|
-
{
|
|
460
|
-
mBodyIndexToConstraintIndex.clear();
|
|
461
|
-
mBodyIndexToConstraintIndex.reserve(mParts.size());
|
|
462
|
-
|
|
463
|
-
int constraint_index = 0;
|
|
464
|
-
for (const Part &p : mParts)
|
|
465
|
-
{
|
|
466
|
-
if (p.mToParent != nullptr)
|
|
467
|
-
mBodyIndexToConstraintIndex.push_back(constraint_index++);
|
|
468
|
-
else
|
|
469
|
-
mBodyIndexToConstraintIndex.push_back(-1);
|
|
470
|
-
}
|
|
471
|
-
}
|
|
472
|
-
|
|
473
|
-
void RagdollSettings::CalculateConstraintIndexToBodyIdxPair()
|
|
474
|
-
{
|
|
475
|
-
mConstraintIndexToBodyIdxPair.clear();
|
|
476
|
-
mConstraintIndexToBodyIdxPair.reserve(mParts.size() + mAdditionalConstraints.size());
|
|
477
|
-
|
|
478
|
-
// Add constraints between parts
|
|
479
|
-
int joint_idx = 0;
|
|
480
|
-
for (const Part &p : mParts)
|
|
481
|
-
{
|
|
482
|
-
if (p.mToParent != nullptr)
|
|
483
|
-
{
|
|
484
|
-
int parent_joint_idx = mSkeleton->GetJoint(joint_idx).mParentJointIndex;
|
|
485
|
-
mConstraintIndexToBodyIdxPair.emplace_back(parent_joint_idx, joint_idx);
|
|
486
|
-
}
|
|
487
|
-
|
|
488
|
-
++joint_idx;
|
|
489
|
-
}
|
|
490
|
-
|
|
491
|
-
// Add additional constraints
|
|
492
|
-
for (const AdditionalConstraint &c : mAdditionalConstraints)
|
|
493
|
-
mConstraintIndexToBodyIdxPair.emplace_back(c.mBodyIdx[0], c.mBodyIdx[1]);
|
|
494
|
-
}
|
|
495
|
-
|
|
496
|
-
Ragdoll::~Ragdoll()
|
|
497
|
-
{
|
|
498
|
-
// Destroy all bodies
|
|
499
|
-
mSystem->GetBodyInterface().DestroyBodies(mBodyIDs.data(), (int)mBodyIDs.size());
|
|
500
|
-
}
|
|
501
|
-
|
|
502
|
-
void Ragdoll::AddToPhysicsSystem(EActivation inActivationMode, bool inLockBodies)
|
|
503
|
-
{
|
|
504
|
-
// Scope for JPH_STACK_ALLOC
|
|
505
|
-
{
|
|
506
|
-
// Create copy of body ids since they will be shuffled
|
|
507
|
-
int num_bodies = (int)mBodyIDs.size();
|
|
508
|
-
BodyID *bodies = (BodyID *)JPH_STACK_ALLOC(num_bodies * sizeof(BodyID));
|
|
509
|
-
memcpy(bodies, mBodyIDs.data(), num_bodies * sizeof(BodyID));
|
|
510
|
-
|
|
511
|
-
// Insert bodies as a batch
|
|
512
|
-
BodyInterface &bi = sRagdollGetBodyInterface(mSystem, inLockBodies);
|
|
513
|
-
BodyInterface::AddState add_state = bi.AddBodiesPrepare(bodies, num_bodies);
|
|
514
|
-
bi.AddBodiesFinalize(bodies, num_bodies, add_state, inActivationMode);
|
|
515
|
-
}
|
|
516
|
-
|
|
517
|
-
// Add all constraints
|
|
518
|
-
mSystem->AddConstraints((Constraint **)mConstraints.data(), (int)mConstraints.size());
|
|
519
|
-
}
|
|
520
|
-
|
|
521
|
-
void Ragdoll::RemoveFromPhysicsSystem(bool inLockBodies)
|
|
522
|
-
{
|
|
523
|
-
// Remove all constraints before removing the bodies
|
|
524
|
-
mSystem->RemoveConstraints((Constraint **)mConstraints.data(), (int)mConstraints.size());
|
|
525
|
-
|
|
526
|
-
// Scope for JPH_STACK_ALLOC
|
|
527
|
-
{
|
|
528
|
-
// Create copy of body ids since they will be shuffled
|
|
529
|
-
int num_bodies = (int)mBodyIDs.size();
|
|
530
|
-
BodyID *bodies = (BodyID *)JPH_STACK_ALLOC(num_bodies * sizeof(BodyID));
|
|
531
|
-
memcpy(bodies, mBodyIDs.data(), num_bodies * sizeof(BodyID));
|
|
532
|
-
|
|
533
|
-
// Remove all bodies as a batch
|
|
534
|
-
sRagdollGetBodyInterface(mSystem, inLockBodies).RemoveBodies(bodies, num_bodies);
|
|
535
|
-
}
|
|
536
|
-
}
|
|
537
|
-
|
|
538
|
-
void Ragdoll::Activate(bool inLockBodies)
|
|
539
|
-
{
|
|
540
|
-
sRagdollGetBodyInterface(mSystem, inLockBodies).ActivateBodies(mBodyIDs.data(), (int)mBodyIDs.size());
|
|
541
|
-
}
|
|
542
|
-
|
|
543
|
-
bool Ragdoll::IsActive(bool inLockBodies) const
|
|
544
|
-
{
|
|
545
|
-
// Lock the bodies
|
|
546
|
-
int body_count = (int)mBodyIDs.size();
|
|
547
|
-
BodyLockMultiRead lock(sRagdollGetBodyLockInterface(mSystem, inLockBodies), mBodyIDs.data(), body_count);
|
|
548
|
-
|
|
549
|
-
// Test if any body is active
|
|
550
|
-
for (int b = 0; b < body_count; ++b)
|
|
551
|
-
{
|
|
552
|
-
const Body *body = lock.GetBody(b);
|
|
553
|
-
if (body->IsActive())
|
|
554
|
-
return true;
|
|
555
|
-
}
|
|
556
|
-
|
|
557
|
-
return false;
|
|
558
|
-
}
|
|
559
|
-
|
|
560
|
-
void Ragdoll::SetGroupID(CollisionGroup::GroupID inGroupID, bool inLockBodies)
|
|
561
|
-
{
|
|
562
|
-
// Lock the bodies
|
|
563
|
-
int body_count = (int)mBodyIDs.size();
|
|
564
|
-
BodyLockMultiWrite lock(sRagdollGetBodyLockInterface(mSystem, inLockBodies), mBodyIDs.data(), body_count);
|
|
565
|
-
|
|
566
|
-
// Update group ID
|
|
567
|
-
for (int b = 0; b < body_count; ++b)
|
|
568
|
-
{
|
|
569
|
-
Body *body = lock.GetBody(b);
|
|
570
|
-
body->GetCollisionGroup().SetGroupID(inGroupID);
|
|
571
|
-
}
|
|
572
|
-
}
|
|
573
|
-
|
|
574
|
-
void Ragdoll::SetPose(const SkeletonPose &inPose, bool inLockBodies)
|
|
575
|
-
{
|
|
576
|
-
JPH_ASSERT(inPose.GetSkeleton() == mRagdollSettings->mSkeleton);
|
|
577
|
-
|
|
578
|
-
SetPose(inPose.GetRootOffset(), inPose.GetJointMatrices().data(), inLockBodies);
|
|
579
|
-
}
|
|
580
|
-
|
|
581
|
-
void Ragdoll::SetPose(RVec3Arg inRootOffset, const Mat44 *inJointMatrices, bool inLockBodies)
|
|
582
|
-
{
|
|
583
|
-
// Move bodies instantly into the correct position
|
|
584
|
-
BodyInterface &bi = sRagdollGetBodyInterface(mSystem, inLockBodies);
|
|
585
|
-
for (int i = 0; i < (int)mBodyIDs.size(); ++i)
|
|
586
|
-
{
|
|
587
|
-
const Mat44 &joint = inJointMatrices[i];
|
|
588
|
-
bi.SetPositionAndRotation(mBodyIDs[i], inRootOffset + joint.GetTranslation(), joint.GetQuaternion(), EActivation::DontActivate);
|
|
589
|
-
}
|
|
590
|
-
}
|
|
591
|
-
|
|
592
|
-
void Ragdoll::GetPose(SkeletonPose &outPose, bool inLockBodies)
|
|
593
|
-
{
|
|
594
|
-
JPH_ASSERT(outPose.GetSkeleton() == mRagdollSettings->mSkeleton);
|
|
595
|
-
|
|
596
|
-
RVec3 root_offset;
|
|
597
|
-
GetPose(root_offset, outPose.GetJointMatrices().data(), inLockBodies);
|
|
598
|
-
outPose.SetRootOffset(root_offset);
|
|
599
|
-
}
|
|
600
|
-
|
|
601
|
-
void Ragdoll::GetPose(RVec3 &outRootOffset, Mat44 *outJointMatrices, bool inLockBodies)
|
|
602
|
-
{
|
|
603
|
-
// Lock the bodies
|
|
604
|
-
int body_count = (int)mBodyIDs.size();
|
|
605
|
-
if (body_count == 0)
|
|
606
|
-
return;
|
|
607
|
-
BodyLockMultiRead lock(sRagdollGetBodyLockInterface(mSystem, inLockBodies), mBodyIDs.data(), body_count);
|
|
608
|
-
|
|
609
|
-
// Get root matrix
|
|
610
|
-
const Body *root = lock.GetBody(0);
|
|
611
|
-
RMat44 root_transform = root->GetWorldTransform();
|
|
612
|
-
outRootOffset = root_transform.GetTranslation();
|
|
613
|
-
outJointMatrices[0] = Mat44(root_transform.GetColumn4(0), root_transform.GetColumn4(1), root_transform.GetColumn4(2), Vec4(0, 0, 0, 1));
|
|
614
|
-
|
|
615
|
-
// Get other matrices
|
|
616
|
-
for (int b = 1; b < body_count; ++b)
|
|
617
|
-
{
|
|
618
|
-
const Body *body = lock.GetBody(b);
|
|
619
|
-
RMat44 transform = body->GetWorldTransform();
|
|
620
|
-
outJointMatrices[b] = Mat44(transform.GetColumn4(0), transform.GetColumn4(1), transform.GetColumn4(2), Vec4(Vec3(transform.GetTranslation() - outRootOffset), 1));
|
|
621
|
-
}
|
|
622
|
-
}
|
|
623
|
-
|
|
624
|
-
void Ragdoll::ResetWarmStart()
|
|
625
|
-
{
|
|
626
|
-
for (TwoBodyConstraint *c : mConstraints)
|
|
627
|
-
c->ResetWarmStart();
|
|
628
|
-
}
|
|
629
|
-
|
|
630
|
-
void Ragdoll::DriveToPoseUsingKinematics(const SkeletonPose &inPose, float inDeltaTime, bool inLockBodies)
|
|
631
|
-
{
|
|
632
|
-
JPH_ASSERT(inPose.GetSkeleton() == mRagdollSettings->mSkeleton);
|
|
633
|
-
|
|
634
|
-
DriveToPoseUsingKinematics(inPose.GetRootOffset(), inPose.GetJointMatrices().data(), inDeltaTime, inLockBodies);
|
|
635
|
-
}
|
|
636
|
-
|
|
637
|
-
void Ragdoll::DriveToPoseUsingKinematics(RVec3Arg inRootOffset, const Mat44 *inJointMatrices, float inDeltaTime, bool inLockBodies)
|
|
638
|
-
{
|
|
639
|
-
// Move bodies into the correct position using kinematics
|
|
640
|
-
BodyInterface &bi = sRagdollGetBodyInterface(mSystem, inLockBodies);
|
|
641
|
-
for (int i = 0; i < (int)mBodyIDs.size(); ++i)
|
|
642
|
-
{
|
|
643
|
-
const Mat44 &joint = inJointMatrices[i];
|
|
644
|
-
bi.MoveKinematic(mBodyIDs[i], inRootOffset + joint.GetTranslation(), joint.GetQuaternion(), inDeltaTime);
|
|
645
|
-
}
|
|
646
|
-
}
|
|
647
|
-
|
|
648
|
-
void Ragdoll::DriveToPoseUsingMotors(const SkeletonPose &inPose)
|
|
649
|
-
{
|
|
650
|
-
JPH_ASSERT(inPose.GetSkeleton() == mRagdollSettings->mSkeleton);
|
|
651
|
-
|
|
652
|
-
// Move bodies into the correct position using constraints
|
|
653
|
-
for (int i = 0; i < (int)inPose.GetJointMatrices().size(); ++i)
|
|
654
|
-
{
|
|
655
|
-
int constraint_idx = mRagdollSettings->GetConstraintIndexForBodyIndex(i);
|
|
656
|
-
if (constraint_idx >= 0)
|
|
657
|
-
{
|
|
658
|
-
// Get desired rotation of this body relative to its parent
|
|
659
|
-
const SkeletalAnimation::JointState &joint_state = inPose.GetJoint(i);
|
|
660
|
-
|
|
661
|
-
// Drive constraint to target
|
|
662
|
-
TwoBodyConstraint *constraint = mConstraints[constraint_idx];
|
|
663
|
-
EConstraintSubType sub_type = constraint->GetSubType();
|
|
664
|
-
if (sub_type == EConstraintSubType::SwingTwist)
|
|
665
|
-
{
|
|
666
|
-
SwingTwistConstraint *st_constraint = static_cast<SwingTwistConstraint *>(constraint);
|
|
667
|
-
st_constraint->SetSwingMotorState(EMotorState::Position);
|
|
668
|
-
st_constraint->SetTwistMotorState(EMotorState::Position);
|
|
669
|
-
st_constraint->SetTargetOrientationBS(joint_state.mRotation);
|
|
670
|
-
}
|
|
671
|
-
else if (sub_type == EConstraintSubType::Hinge)
|
|
672
|
-
{
|
|
673
|
-
HingeConstraint *h_constraint = static_cast<HingeConstraint *>(constraint);
|
|
674
|
-
h_constraint->SetMotorState(EMotorState::Position);
|
|
675
|
-
h_constraint->SetTargetOrientationBS(joint_state.mRotation);
|
|
676
|
-
}
|
|
677
|
-
else
|
|
678
|
-
JPH_ASSERT(false, "Constraint type not implemented!");
|
|
679
|
-
}
|
|
680
|
-
}
|
|
681
|
-
}
|
|
682
|
-
|
|
683
|
-
void Ragdoll::SetLinearAndAngularVelocity(Vec3Arg inLinearVelocity, Vec3Arg inAngularVelocity, bool inLockBodies)
|
|
684
|
-
{
|
|
685
|
-
BodyInterface &bi = sRagdollGetBodyInterface(mSystem, inLockBodies);
|
|
686
|
-
for (BodyID body_id : mBodyIDs)
|
|
687
|
-
bi.SetLinearAndAngularVelocity(body_id, inLinearVelocity, inAngularVelocity);
|
|
688
|
-
}
|
|
689
|
-
|
|
690
|
-
void Ragdoll::SetLinearVelocity(Vec3Arg inLinearVelocity, bool inLockBodies)
|
|
691
|
-
{
|
|
692
|
-
BodyInterface &bi = sRagdollGetBodyInterface(mSystem, inLockBodies);
|
|
693
|
-
for (BodyID body_id : mBodyIDs)
|
|
694
|
-
bi.SetLinearVelocity(body_id, inLinearVelocity);
|
|
695
|
-
}
|
|
696
|
-
|
|
697
|
-
void Ragdoll::AddLinearVelocity(Vec3Arg inLinearVelocity, bool inLockBodies)
|
|
698
|
-
{
|
|
699
|
-
BodyInterface &bi = sRagdollGetBodyInterface(mSystem, inLockBodies);
|
|
700
|
-
for (BodyID body_id : mBodyIDs)
|
|
701
|
-
bi.AddLinearVelocity(body_id, inLinearVelocity);
|
|
702
|
-
}
|
|
703
|
-
|
|
704
|
-
void Ragdoll::AddImpulse(Vec3Arg inImpulse, bool inLockBodies)
|
|
705
|
-
{
|
|
706
|
-
BodyInterface &bi = sRagdollGetBodyInterface(mSystem, inLockBodies);
|
|
707
|
-
for (BodyID body_id : mBodyIDs)
|
|
708
|
-
bi.AddImpulse(body_id, inImpulse);
|
|
709
|
-
}
|
|
710
|
-
|
|
711
|
-
void Ragdoll::GetRootTransform(RVec3 &outPosition, Quat &outRotation, bool inLockBodies) const
|
|
712
|
-
{
|
|
713
|
-
BodyLockRead lock(sRagdollGetBodyLockInterface(mSystem, inLockBodies), mBodyIDs[0]);
|
|
714
|
-
if (lock.Succeeded())
|
|
715
|
-
{
|
|
716
|
-
const Body &body = lock.GetBody();
|
|
717
|
-
outPosition = body.GetPosition();
|
|
718
|
-
outRotation = body.GetRotation();
|
|
719
|
-
}
|
|
720
|
-
else
|
|
721
|
-
{
|
|
722
|
-
outPosition = RVec3::sZero();
|
|
723
|
-
outRotation = Quat::sIdentity();
|
|
724
|
-
}
|
|
725
|
-
}
|
|
726
|
-
|
|
727
|
-
AABox Ragdoll::GetWorldSpaceBounds(bool inLockBodies) const
|
|
728
|
-
{
|
|
729
|
-
// Lock the bodies
|
|
730
|
-
int body_count = (int)mBodyIDs.size();
|
|
731
|
-
BodyLockMultiRead lock(sRagdollGetBodyLockInterface(mSystem, inLockBodies), mBodyIDs.data(), body_count);
|
|
732
|
-
|
|
733
|
-
// Encapsulate all bodies
|
|
734
|
-
AABox bounds;
|
|
735
|
-
for (int b = 0; b < body_count; ++b)
|
|
736
|
-
{
|
|
737
|
-
const Body *body = lock.GetBody(b);
|
|
738
|
-
if (body != nullptr)
|
|
739
|
-
bounds.Encapsulate(body->GetWorldSpaceBounds());
|
|
740
|
-
}
|
|
741
|
-
return bounds;
|
|
742
|
-
}
|
|
743
|
-
|
|
744
|
-
JPH_NAMESPACE_END
|