@bloomengine/engine 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/package.json +4 -11
  2. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  9. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  11. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  12. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  14. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  15. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  16. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  17. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  39. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  42. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  45. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  46. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  47. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  52. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  53. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  54. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  55. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  56. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  57. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  58. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  60. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  61. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  64. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  66. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  68. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  70. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  71. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  73. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  81. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  83. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  85. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  88. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  89. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  90. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  93. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  94. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  96. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  97. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  98. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  102. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  103. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  105. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  106. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  110. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  111. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  113. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  114. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  116. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  118. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  145. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  148. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  150. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  152. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  154. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  155. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  156. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  157. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  158. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  161. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  162. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  163. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  165. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  166. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  167. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  168. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  170. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  171. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  172. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  173. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  175. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  181. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  204. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
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  461. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  465. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  467. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  475. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  483. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  489. package/native/third_party/JoltPhysics/LICENSE +0 -7
  490. package/native/third_party/JoltPhysics/README.md +0 -173
  491. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  492. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  493. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,566 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Collision/Shape/ConvexShape.h>
8
- #include <Jolt/Physics/Collision/RayCast.h>
9
- #include <Jolt/Physics/Collision/ShapeCast.h>
10
- #include <Jolt/Physics/Collision/CollideShape.h>
11
- #include <Jolt/Physics/Collision/CastResult.h>
12
- #include <Jolt/Physics/Collision/CollidePointResult.h>
13
- #include <Jolt/Physics/Collision/Shape/ScaleHelpers.h>
14
- #include <Jolt/Physics/Collision/Shape/GetTrianglesContext.h>
15
- #include <Jolt/Physics/Collision/Shape/PolyhedronSubmergedVolumeCalculator.h>
16
- #include <Jolt/Physics/Collision/TransformedShape.h>
17
- #include <Jolt/Physics/Collision/CollisionDispatch.h>
18
- #include <Jolt/Physics/Collision/NarrowPhaseStats.h>
19
- #include <Jolt/Physics/PhysicsSettings.h>
20
- #include <Jolt/Core/StreamIn.h>
21
- #include <Jolt/Core/StreamOut.h>
22
- #include <Jolt/Geometry/EPAPenetrationDepth.h>
23
- #include <Jolt/Geometry/OrientedBox.h>
24
- #include <Jolt/ObjectStream/TypeDeclarations.h>
25
-
26
- JPH_NAMESPACE_BEGIN
27
-
28
- JPH_IMPLEMENT_SERIALIZABLE_ABSTRACT(ConvexShapeSettings)
29
- {
30
- JPH_ADD_BASE_CLASS(ConvexShapeSettings, ShapeSettings)
31
-
32
- JPH_ADD_ATTRIBUTE(ConvexShapeSettings, mDensity)
33
- JPH_ADD_ATTRIBUTE(ConvexShapeSettings, mMaterial)
34
- }
35
-
36
- const StaticArray<Vec3, 384> ConvexShape::sUnitSphereTriangles = []() {
37
- const int level = 2;
38
-
39
- StaticArray<Vec3, 384> verts;
40
- GetTrianglesContextVertexList::sCreateHalfUnitSphereTop(verts, level);
41
- GetTrianglesContextVertexList::sCreateHalfUnitSphereBottom(verts, level);
42
- return verts;
43
- }();
44
-
45
- void ConvexShape::sCollideConvexVsConvex(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, [[maybe_unused]] const ShapeFilter &inShapeFilter)
46
- {
47
- JPH_PROFILE_FUNCTION();
48
-
49
- // Get the shapes
50
- JPH_ASSERT(inShape1->GetType() == EShapeType::Convex);
51
- JPH_ASSERT(inShape2->GetType() == EShapeType::Convex);
52
- const ConvexShape *shape1 = static_cast<const ConvexShape *>(inShape1);
53
- const ConvexShape *shape2 = static_cast<const ConvexShape *>(inShape2);
54
-
55
- // Get transforms
56
- Mat44 inverse_transform1 = inCenterOfMassTransform1.InversedRotationTranslation();
57
- Mat44 transform_2_to_1 = inverse_transform1 * inCenterOfMassTransform2;
58
-
59
- // Get bounding boxes
60
- float max_separation_distance = inCollideShapeSettings.mMaxSeparationDistance;
61
- AABox shape1_bbox = shape1->GetLocalBounds().Scaled(inScale1);
62
- shape1_bbox.ExpandBy(Vec3::sReplicate(max_separation_distance));
63
- AABox shape2_bbox = shape2->GetLocalBounds().Scaled(inScale2);
64
-
65
- // Check if they overlap
66
- if (!OrientedBox(transform_2_to_1, shape2_bbox).Overlaps(shape1_bbox))
67
- return;
68
-
69
- // Note: As we don't remember the penetration axis from the last iteration, and it is likely that shape2 is pushed out of
70
- // collision relative to shape1 by comparing their COM's, we use that as an initial penetration axis: shape2.com - shape1.com
71
- // This has been seen to improve performance by approx. 1% over using a fixed axis like (1, 0, 0).
72
- Vec3 penetration_axis = transform_2_to_1.GetTranslation();
73
-
74
- // Ensure that we do not pass in a near zero penetration axis
75
- if (penetration_axis.IsNearZero())
76
- penetration_axis = Vec3::sAxisX();
77
-
78
- Vec3 point1, point2;
79
- EPAPenetrationDepth pen_depth;
80
- EPAPenetrationDepth::EStatus status;
81
-
82
- // Scope to limit lifetime of SupportBuffer
83
- {
84
- // Create support function
85
- SupportBuffer buffer1_excl_cvx_radius, buffer2_excl_cvx_radius;
86
- const Support *shape1_excl_cvx_radius = shape1->GetSupportFunction(ConvexShape::ESupportMode::ExcludeConvexRadius, buffer1_excl_cvx_radius, inScale1);
87
- const Support *shape2_excl_cvx_radius = shape2->GetSupportFunction(ConvexShape::ESupportMode::ExcludeConvexRadius, buffer2_excl_cvx_radius, inScale2);
88
-
89
- // Transform shape 2 in the space of shape 1
90
- TransformedConvexObject transformed2_excl_cvx_radius(transform_2_to_1, *shape2_excl_cvx_radius);
91
-
92
- // Perform GJK step
93
- status = pen_depth.GetPenetrationDepthStepGJK(*shape1_excl_cvx_radius, shape1_excl_cvx_radius->GetConvexRadius() + max_separation_distance, transformed2_excl_cvx_radius, shape2_excl_cvx_radius->GetConvexRadius(), inCollideShapeSettings.mCollisionTolerance, penetration_axis, point1, point2);
94
- }
95
-
96
- // Check result of collision detection
97
- switch (status)
98
- {
99
- case EPAPenetrationDepth::EStatus::Colliding:
100
- break;
101
-
102
- case EPAPenetrationDepth::EStatus::NotColliding:
103
- return;
104
-
105
- case EPAPenetrationDepth::EStatus::Indeterminate:
106
- {
107
- // Need to run expensive EPA algorithm
108
-
109
- // We know we're overlapping at this point, so we can set the max separation distance to 0.
110
- // Numerically it is possible that GJK finds that the shapes are overlapping but EPA finds that they're separated.
111
- // In order to avoid this, we clamp the max separation distance to 1 so that we don't excessively inflate the shape,
112
- // but we still inflate it enough to avoid the case where EPA misses the collision.
113
- max_separation_distance = min(max_separation_distance, 1.0f);
114
-
115
- // Create support function
116
- SupportBuffer buffer1_incl_cvx_radius, buffer2_incl_cvx_radius;
117
- const Support *shape1_incl_cvx_radius = shape1->GetSupportFunction(ConvexShape::ESupportMode::IncludeConvexRadius, buffer1_incl_cvx_radius, inScale1);
118
- const Support *shape2_incl_cvx_radius = shape2->GetSupportFunction(ConvexShape::ESupportMode::IncludeConvexRadius, buffer2_incl_cvx_radius, inScale2);
119
-
120
- // Add separation distance
121
- AddConvexRadius shape1_add_max_separation_distance(*shape1_incl_cvx_radius, max_separation_distance);
122
-
123
- // Transform shape 2 in the space of shape 1
124
- TransformedConvexObject transformed2_incl_cvx_radius(transform_2_to_1, *shape2_incl_cvx_radius);
125
-
126
- // Perform EPA step
127
- if (!pen_depth.GetPenetrationDepthStepEPA(shape1_add_max_separation_distance, transformed2_incl_cvx_radius, inCollideShapeSettings.mPenetrationTolerance, penetration_axis, point1, point2))
128
- return;
129
- break;
130
- }
131
- }
132
-
133
- // Check if the penetration is bigger than the early out fraction
134
- float penetration_depth = (point2 - point1).Length() - max_separation_distance;
135
- if (-penetration_depth >= ioCollector.GetEarlyOutFraction())
136
- return;
137
-
138
- // Correct point1 for the added separation distance
139
- float penetration_axis_len = penetration_axis.Length();
140
- if (penetration_axis_len > 0.0f)
141
- point1 -= penetration_axis * (max_separation_distance / penetration_axis_len);
142
-
143
- // Convert to world space
144
- point1 = inCenterOfMassTransform1 * point1;
145
- point2 = inCenterOfMassTransform1 * point2;
146
- Vec3 penetration_axis_world = inCenterOfMassTransform1.Multiply3x3(penetration_axis);
147
-
148
- // Create collision result
149
- CollideShapeResult result(point1, point2, penetration_axis_world, penetration_depth, inSubShapeIDCreator1.GetID(), inSubShapeIDCreator2.GetID(), TransformedShape::sGetBodyID(ioCollector.GetContext()));
150
-
151
- // Gather faces
152
- if (inCollideShapeSettings.mCollectFacesMode == ECollectFacesMode::CollectFaces)
153
- {
154
- // Get supporting face of shape 1
155
- shape1->GetSupportingFace(SubShapeID(), -penetration_axis, inScale1, inCenterOfMassTransform1, result.mShape1Face);
156
-
157
- // Get supporting face of shape 2
158
- shape2->GetSupportingFace(SubShapeID(), transform_2_to_1.Multiply3x3Transposed(penetration_axis), inScale2, inCenterOfMassTransform2, result.mShape2Face);
159
- }
160
-
161
- // Notify the collector
162
- JPH_IF_TRACK_NARROWPHASE_STATS(TrackNarrowPhaseCollector track;)
163
- ioCollector.AddHit(result);
164
- }
165
-
166
- bool ConvexShape::CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const
167
- {
168
- // Note: This is a fallback routine, most convex shapes should implement a more performant version!
169
-
170
- JPH_PROFILE_FUNCTION();
171
-
172
- // Create support function
173
- SupportBuffer buffer;
174
- const Support *support = GetSupportFunction(ConvexShape::ESupportMode::IncludeConvexRadius, buffer, Vec3::sOne());
175
-
176
- // Cast ray
177
- GJKClosestPoint gjk;
178
- if (gjk.CastRay(inRay.mOrigin, inRay.mDirection, cDefaultCollisionTolerance, *support, ioHit.mFraction))
179
- {
180
- ioHit.mSubShapeID2 = inSubShapeIDCreator.GetID();
181
- return true;
182
- }
183
-
184
- return false;
185
- }
186
-
187
- void ConvexShape::CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter) const
188
- {
189
- // Note: This is a fallback routine, most convex shapes should implement a more performant version!
190
-
191
- // Test shape filter
192
- if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
193
- return;
194
-
195
- // First do a normal raycast, limited to the early out fraction
196
- RayCastResult hit;
197
- hit.mFraction = ioCollector.GetEarlyOutFraction();
198
- if (CastRay(inRay, inSubShapeIDCreator, hit))
199
- {
200
- // Check front side
201
- if (inRayCastSettings.mTreatConvexAsSolid || hit.mFraction > 0.0f)
202
- {
203
- hit.mBodyID = TransformedShape::sGetBodyID(ioCollector.GetContext());
204
- ioCollector.AddHit(hit);
205
- }
206
-
207
- // Check if we want back facing hits and the collector still accepts additional hits
208
- if (inRayCastSettings.mBackFaceModeConvex == EBackFaceMode::CollideWithBackFaces && !ioCollector.ShouldEarlyOut())
209
- {
210
- // Invert the ray, going from the early out fraction back to the fraction where we found our forward hit
211
- float start_fraction = min(1.0f, ioCollector.GetEarlyOutFraction());
212
- float delta_fraction = hit.mFraction - start_fraction;
213
- if (delta_fraction < 0.0f)
214
- {
215
- RayCast inverted_ray { inRay.mOrigin + start_fraction * inRay.mDirection, delta_fraction * inRay.mDirection };
216
-
217
- // Cast another ray
218
- RayCastResult inverted_hit;
219
- inverted_hit.mFraction = 1.0f;
220
- if (CastRay(inverted_ray, inSubShapeIDCreator, inverted_hit)
221
- && inverted_hit.mFraction > 0.0f) // Ignore hits with fraction 0, this means the ray ends inside the object and we don't want to report it as a back facing hit
222
- {
223
- // Invert fraction and rescale it to the fraction of the original ray
224
- inverted_hit.mFraction = hit.mFraction + (inverted_hit.mFraction - 1.0f) * delta_fraction;
225
- inverted_hit.mBodyID = TransformedShape::sGetBodyID(ioCollector.GetContext());
226
- ioCollector.AddHit(inverted_hit);
227
- }
228
- }
229
- }
230
- }
231
- }
232
-
233
- void ConvexShape::CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter) const
234
- {
235
- // Test shape filter
236
- if (!inShapeFilter.ShouldCollide(this, inSubShapeIDCreator.GetID()))
237
- return;
238
-
239
- // First test bounding box
240
- if (GetLocalBounds().Contains(inPoint))
241
- {
242
- // Create support function
243
- SupportBuffer buffer;
244
- const Support *support = GetSupportFunction(ConvexShape::ESupportMode::IncludeConvexRadius, buffer, Vec3::sOne());
245
-
246
- // Create support function for point
247
- PointConvexSupport point { inPoint };
248
-
249
- // Test intersection
250
- GJKClosestPoint gjk;
251
- Vec3 v = inPoint;
252
- if (gjk.Intersects(*support, point, cDefaultCollisionTolerance, v))
253
- ioCollector.AddHit({ TransformedShape::sGetBodyID(ioCollector.GetContext()), inSubShapeIDCreator.GetID() });
254
- }
255
- }
256
-
257
- void ConvexShape::sCastConvexVsConvex(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, [[maybe_unused]] const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector)
258
- {
259
- JPH_PROFILE_FUNCTION();
260
-
261
- // Only supported for convex shapes
262
- JPH_ASSERT(inShapeCast.mShape->GetType() == EShapeType::Convex);
263
- const ConvexShape *cast_shape = static_cast<const ConvexShape *>(inShapeCast.mShape);
264
-
265
- JPH_ASSERT(inShape->GetType() == EShapeType::Convex);
266
- const ConvexShape *shape = static_cast<const ConvexShape *>(inShape);
267
-
268
- // Determine if we want to use the actual shape or a shrunken shape with convex radius
269
- ConvexShape::ESupportMode support_mode = inShapeCastSettings.mUseShrunkenShapeAndConvexRadius? ConvexShape::ESupportMode::ExcludeConvexRadius : ConvexShape::ESupportMode::Default;
270
-
271
- // Create support function for shape to cast
272
- SupportBuffer cast_buffer;
273
- const Support *cast_support = cast_shape->GetSupportFunction(support_mode, cast_buffer, inShapeCast.mScale);
274
-
275
- // Create support function for target shape
276
- SupportBuffer target_buffer;
277
- const Support *target_support = shape->GetSupportFunction(support_mode, target_buffer, inScale);
278
-
279
- // Do a raycast against the result
280
- EPAPenetrationDepth epa;
281
- float fraction = ioCollector.GetEarlyOutFraction();
282
- Vec3 contact_point_a, contact_point_b, contact_normal;
283
- if (epa.CastShape(inShapeCast.mCenterOfMassStart, inShapeCast.mDirection, inShapeCastSettings.mCollisionTolerance, inShapeCastSettings.mPenetrationTolerance, *cast_support, *target_support, cast_support->GetConvexRadius(), target_support->GetConvexRadius(), inShapeCastSettings.mReturnDeepestPoint, fraction, contact_point_a, contact_point_b, contact_normal)
284
- && (inShapeCastSettings.mBackFaceModeConvex == EBackFaceMode::CollideWithBackFaces
285
- || contact_normal.Dot(inShapeCast.mDirection) > 0.0f)) // Test if backfacing
286
- {
287
- // Convert to world space
288
- contact_point_a = inCenterOfMassTransform2 * contact_point_a;
289
- contact_point_b = inCenterOfMassTransform2 * contact_point_b;
290
- Vec3 contact_normal_world = inCenterOfMassTransform2.Multiply3x3(contact_normal);
291
-
292
- ShapeCastResult result(fraction, contact_point_a, contact_point_b, contact_normal_world, false, inSubShapeIDCreator1.GetID(), inSubShapeIDCreator2.GetID(), TransformedShape::sGetBodyID(ioCollector.GetContext()));
293
-
294
- // Early out if this hit is deeper than the collector's early out value
295
- if (fraction == 0.0f && -result.mPenetrationDepth >= ioCollector.GetEarlyOutFraction())
296
- return;
297
-
298
- // Gather faces
299
- if (inShapeCastSettings.mCollectFacesMode == ECollectFacesMode::CollectFaces)
300
- {
301
- // Get supporting face of shape 1
302
- Mat44 transform_1_to_2 = inShapeCast.mCenterOfMassStart;
303
- transform_1_to_2.SetTranslation(transform_1_to_2.GetTranslation() + fraction * inShapeCast.mDirection);
304
- cast_shape->GetSupportingFace(SubShapeID(), transform_1_to_2.Multiply3x3Transposed(-contact_normal), inShapeCast.mScale, inCenterOfMassTransform2 * transform_1_to_2, result.mShape1Face);
305
-
306
- // Get supporting face of shape 2
307
- shape->GetSupportingFace(SubShapeID(), contact_normal, inScale, inCenterOfMassTransform2, result.mShape2Face);
308
- }
309
-
310
- JPH_IF_TRACK_NARROWPHASE_STATS(TrackNarrowPhaseCollector track;)
311
- ioCollector.AddHit(result);
312
- }
313
- }
314
-
315
- class ConvexShape::CSGetTrianglesContext
316
- {
317
- public:
318
- CSGetTrianglesContext(const ConvexShape *inShape, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) :
319
- mLocalToWorld(Mat44::sRotationTranslation(inRotation, inPositionCOM) * Mat44::sScale(inScale)),
320
- mIsInsideOut(ScaleHelpers::IsInsideOut(inScale))
321
- {
322
- mSupport = inShape->GetSupportFunction(ESupportMode::IncludeConvexRadius, mSupportBuffer, Vec3::sOne());
323
- }
324
-
325
- SupportBuffer mSupportBuffer;
326
- const Support * mSupport;
327
- Mat44 mLocalToWorld;
328
- bool mIsInsideOut;
329
- size_t mCurrentVertex = 0;
330
- };
331
-
332
- void ConvexShape::GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const
333
- {
334
- static_assert(sizeof(CSGetTrianglesContext) <= sizeof(GetTrianglesContext), "GetTrianglesContext too small");
335
- JPH_ASSERT(IsAligned(&ioContext, alignof(CSGetTrianglesContext)));
336
-
337
- new (&ioContext) CSGetTrianglesContext(this, inPositionCOM, inRotation, inScale);
338
- }
339
-
340
- int ConvexShape::GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials) const
341
- {
342
- JPH_ASSERT(inMaxTrianglesRequested >= cGetTrianglesMinTrianglesRequested);
343
-
344
- CSGetTrianglesContext &context = (CSGetTrianglesContext &)ioContext;
345
-
346
- int total_num_vertices = min(inMaxTrianglesRequested * 3, int(sUnitSphereTriangles.size() - context.mCurrentVertex));
347
-
348
- if (context.mIsInsideOut)
349
- {
350
- // Store triangles flipped
351
- for (const Vec3 *v = sUnitSphereTriangles.data() + context.mCurrentVertex, *v_end = v + total_num_vertices; v < v_end; v += 3)
352
- {
353
- (context.mLocalToWorld * context.mSupport->GetSupport(v[0])).StoreFloat3(outTriangleVertices++);
354
- (context.mLocalToWorld * context.mSupport->GetSupport(v[2])).StoreFloat3(outTriangleVertices++);
355
- (context.mLocalToWorld * context.mSupport->GetSupport(v[1])).StoreFloat3(outTriangleVertices++);
356
- }
357
- }
358
- else
359
- {
360
- // Store triangles
361
- for (const Vec3 *v = sUnitSphereTriangles.data() + context.mCurrentVertex, *v_end = v + total_num_vertices; v < v_end; v += 3)
362
- {
363
- (context.mLocalToWorld * context.mSupport->GetSupport(v[0])).StoreFloat3(outTriangleVertices++);
364
- (context.mLocalToWorld * context.mSupport->GetSupport(v[1])).StoreFloat3(outTriangleVertices++);
365
- (context.mLocalToWorld * context.mSupport->GetSupport(v[2])).StoreFloat3(outTriangleVertices++);
366
- }
367
- }
368
-
369
- context.mCurrentVertex += total_num_vertices;
370
- int total_num_triangles = total_num_vertices / 3;
371
-
372
- // Store materials
373
- if (outMaterials != nullptr)
374
- {
375
- const PhysicsMaterial *material = GetMaterial();
376
- for (const PhysicsMaterial **m = outMaterials, **m_end = outMaterials + total_num_triangles; m < m_end; ++m)
377
- *m = material;
378
- }
379
-
380
- return total_num_triangles;
381
- }
382
-
383
- void ConvexShape::GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const
384
- {
385
- // Calculate total volume
386
- Vec3 abs_scale = inScale.Abs();
387
- Vec3 extent = GetLocalBounds().GetExtent() * abs_scale;
388
- outTotalVolume = 8.0f * extent.GetX() * extent.GetY() * extent.GetZ();
389
-
390
- // Points of the bounding box
391
- Vec3 points[] =
392
- {
393
- Vec3(-1, -1, -1),
394
- Vec3( 1, -1, -1),
395
- Vec3(-1, 1, -1),
396
- Vec3( 1, 1, -1),
397
- Vec3(-1, -1, 1),
398
- Vec3( 1, -1, 1),
399
- Vec3(-1, 1, 1),
400
- Vec3( 1, 1, 1),
401
- };
402
-
403
- // Faces of the bounding box
404
- using Face = int[5];
405
- #define MAKE_FACE(a, b, c, d) { a, b, c, d, ((1 << a) | (1 << b) | (1 << c) | (1 << d)) } // Last int is a bit mask that indicates which indices are used
406
- Face faces[] =
407
- {
408
- MAKE_FACE(0, 2, 3, 1),
409
- MAKE_FACE(4, 6, 2, 0),
410
- MAKE_FACE(4, 5, 7, 6),
411
- MAKE_FACE(1, 3, 7, 5),
412
- MAKE_FACE(2, 6, 7, 3),
413
- MAKE_FACE(0, 1, 5, 4),
414
- };
415
-
416
- PolyhedronSubmergedVolumeCalculator::Point *buffer = (PolyhedronSubmergedVolumeCalculator::Point *)JPH_STACK_ALLOC(8 * sizeof(PolyhedronSubmergedVolumeCalculator::Point));
417
- PolyhedronSubmergedVolumeCalculator submerged_vol_calc(inCenterOfMassTransform * Mat44::sScale(extent), points, sizeof(Vec3), 8, inSurface, buffer JPH_IF_DEBUG_RENDERER(, inBaseOffset));
418
-
419
- if (submerged_vol_calc.AreAllAbove())
420
- {
421
- // We're above the water
422
- outSubmergedVolume = 0.0f;
423
- outCenterOfBuoyancy = Vec3::sZero();
424
- }
425
- else if (submerged_vol_calc.AreAllBelow())
426
- {
427
- // We're fully submerged
428
- outSubmergedVolume = outTotalVolume;
429
- outCenterOfBuoyancy = inCenterOfMassTransform.GetTranslation();
430
- }
431
- else
432
- {
433
- // Calculate submerged volume
434
- int reference_point_bit = 1 << submerged_vol_calc.GetReferencePointIdx();
435
- for (const Face &f : faces)
436
- {
437
- // Test if this face includes the reference point
438
- if ((f[4] & reference_point_bit) == 0)
439
- {
440
- // Triangulate the face (a quad)
441
- submerged_vol_calc.AddFace(f[0], f[1], f[2]);
442
- submerged_vol_calc.AddFace(f[0], f[2], f[3]);
443
- }
444
- }
445
-
446
- submerged_vol_calc.GetResult(outSubmergedVolume, outCenterOfBuoyancy);
447
- }
448
- }
449
-
450
- #ifdef JPH_DEBUG_RENDERER
451
- void ConvexShape::DrawGetSupportFunction(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const
452
- {
453
- // Get the support function with convex radius
454
- SupportBuffer buffer;
455
- const Support *support = GetSupportFunction(ESupportMode::ExcludeConvexRadius, buffer, inScale);
456
- AddConvexRadius add_convex(*support, support->GetConvexRadius());
457
-
458
- // Draw the shape
459
- DebugRenderer::GeometryRef geometry = inRenderer->CreateTriangleGeometryForConvex([&add_convex](Vec3Arg inDirection) { return add_convex.GetSupport(inDirection); });
460
- AABox bounds = geometry->mBounds.Transformed(inCenterOfMassTransform);
461
- float lod_scale_sq = geometry->mBounds.GetExtent().LengthSq();
462
- inRenderer->DrawGeometry(inCenterOfMassTransform, bounds, lod_scale_sq, inColor, geometry);
463
-
464
- if (inDrawSupportDirection)
465
- {
466
- // Iterate on all directions and draw the support point and an arrow in the direction that was sampled to test if the support points make sense
467
- for (Vec3 v : Vec3::sUnitSphere)
468
- {
469
- Vec3 direction = 0.05f * v;
470
- Vec3 pos = add_convex.GetSupport(direction);
471
- RVec3 from = inCenterOfMassTransform * pos;
472
- RVec3 to = inCenterOfMassTransform * (pos + direction);
473
- inRenderer->DrawMarker(from, Color::sWhite, 0.001f);
474
- inRenderer->DrawArrow(from, to, Color::sWhite, 0.001f);
475
- }
476
- }
477
- }
478
-
479
- void ConvexShape::DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
480
- {
481
- // Sample directions and map which faces belong to which directions
482
- using FaceToDirection = UnorderedMap<SupportingFace, Array<Vec3>>;
483
- FaceToDirection faces;
484
- for (Vec3 v : Vec3::sUnitSphere)
485
- {
486
- Vec3 direction = 0.05f * v;
487
-
488
- SupportingFace face;
489
- GetSupportingFace(SubShapeID(), direction, inScale, Mat44::sIdentity(), face);
490
-
491
- if (!face.empty())
492
- {
493
- JPH_ASSERT(face.size() >= 2, "The GetSupportingFace function should either return nothing or at least an edge");
494
- faces[face].push_back(direction);
495
- }
496
- }
497
-
498
- // Draw each face in a unique color and draw corresponding directions
499
- int color_it = 0;
500
- for (FaceToDirection::value_type &ftd : faces)
501
- {
502
- Color color = Color::sGetDistinctColor(color_it++);
503
-
504
- // Create copy of face (key in map is read only)
505
- SupportingFace face = ftd.first;
506
-
507
- // Displace the face a little bit forward so it is easier to see
508
- Vec3 normal = face.size() >= 3? (face[2] - face[1]).Cross(face[0] - face[1]).NormalizedOr(Vec3::sZero()) : Vec3::sZero();
509
- Vec3 displacement = 0.001f * normal;
510
-
511
- // Transform face to world space and calculate center of mass
512
- Vec3 com_ls = Vec3::sZero();
513
- for (Vec3 &v : face)
514
- {
515
- v = inCenterOfMassTransform.Multiply3x3(v + displacement);
516
- com_ls += v;
517
- }
518
- RVec3 com = inCenterOfMassTransform.GetTranslation() + com_ls / (float)face.size();
519
-
520
- // Draw the polygon and directions
521
- inRenderer->DrawWirePolygon(RMat44::sTranslation(inCenterOfMassTransform.GetTranslation()), face, color, face.size() >= 3? 0.001f : 0.0f);
522
- if (face.size() >= 3)
523
- inRenderer->DrawArrow(com, com + inCenterOfMassTransform.Multiply3x3(normal), color, 0.01f);
524
- for (Vec3 &v : ftd.second)
525
- inRenderer->DrawArrow(com, com + inCenterOfMassTransform.Multiply3x3(-v), color, 0.001f);
526
- }
527
- }
528
- #endif // JPH_DEBUG_RENDERER
529
-
530
- void ConvexShape::SaveBinaryState(StreamOut &inStream) const
531
- {
532
- Shape::SaveBinaryState(inStream);
533
-
534
- inStream.Write(mDensity);
535
- }
536
-
537
- void ConvexShape::RestoreBinaryState(StreamIn &inStream)
538
- {
539
- Shape::RestoreBinaryState(inStream);
540
-
541
- inStream.Read(mDensity);
542
- }
543
-
544
- void ConvexShape::SaveMaterialState(PhysicsMaterialList &outMaterials) const
545
- {
546
- outMaterials.clear();
547
- outMaterials.push_back(mMaterial);
548
- }
549
-
550
- void ConvexShape::RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials)
551
- {
552
- JPH_ASSERT(inNumMaterials == 1);
553
- mMaterial = inMaterials[0];
554
- }
555
-
556
- void ConvexShape::sRegister()
557
- {
558
- for (EShapeSubType s1 : sConvexSubShapeTypes)
559
- for (EShapeSubType s2 : sConvexSubShapeTypes)
560
- {
561
- CollisionDispatch::sRegisterCollideShape(s1, s2, sCollideConvexVsConvex);
562
- CollisionDispatch::sRegisterCastShape(s1, s2, sCastConvexVsConvex);
563
- }
564
- }
565
-
566
- JPH_NAMESPACE_END