@bloomengine/engine 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (493) hide show
  1. package/package.json +4 -11
  2. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
  3. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
  4. package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
  5. package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
  6. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
  7. package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
  8. package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
  9. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
  10. package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
  11. package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
  12. package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
  13. package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
  14. package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
  15. package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
  16. package/native/third_party/JoltPhysics/Build/README.md +0 -250
  17. package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
  18. package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
  19. package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
  20. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
  21. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
  22. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
  23. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
  24. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
  25. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
  26. package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
  27. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
  28. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
  29. package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
  30. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
  31. package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
  32. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
  33. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
  34. package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
  35. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
  36. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
  37. package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
  38. package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
  39. package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
  40. package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
  41. package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
  42. package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
  43. package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
  44. package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
  45. package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
  46. package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
  47. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
  48. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
  49. package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
  50. package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
  51. package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
  52. package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
  53. package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
  54. package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
  55. package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
  56. package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
  57. package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
  58. package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
  59. package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
  60. package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
  61. package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
  62. package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
  63. package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
  64. package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
  65. package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
  66. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
  67. package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
  68. package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
  69. package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
  70. package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
  71. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
  72. package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
  73. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
  74. package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
  75. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
  76. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
  77. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
  78. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
  79. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
  80. package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
  81. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
  82. package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
  83. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
  84. package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
  85. package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
  86. package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
  87. package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
  88. package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
  89. package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
  90. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
  91. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
  92. package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
  93. package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
  94. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
  95. package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
  96. package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
  97. package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
  98. package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
  99. package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
  100. package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
  101. package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
  102. package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
  103. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
  104. package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
  105. package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
  106. package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
  107. package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
  108. package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
  109. package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
  110. package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
  111. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
  112. package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
  113. package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
  114. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
  115. package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
  116. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
  117. package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
  118. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
  119. package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
  120. package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
  121. package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
  122. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
  123. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
  124. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
  125. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
  126. package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
  127. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
  128. package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
  129. package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
  130. package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
  131. package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
  132. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
  133. package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
  134. package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
  135. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
  136. package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
  137. package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
  138. package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
  139. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
  140. package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
  141. package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
  142. package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
  143. package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
  144. package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
  145. package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
  146. package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
  147. package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
  148. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
  149. package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
  150. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
  151. package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
  152. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
  153. package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
  154. package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
  155. package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
  156. package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
  157. package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
  158. package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
  159. package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
  160. package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
  161. package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
  162. package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
  163. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
  164. package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
  165. package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
  166. package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
  167. package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
  168. package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
  169. package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
  170. package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
  171. package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
  172. package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
  173. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
  174. package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
  175. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
  176. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
  177. package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
  178. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
  179. package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
  180. package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
  181. package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
  182. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
  183. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
  184. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
  185. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
  186. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
  187. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
  188. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
  189. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
  190. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
  191. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
  192. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
  193. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
  194. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
  195. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
  196. package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
  197. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
  198. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
  199. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
  200. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
  201. package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
  202. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
  203. package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
  204. package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
  205. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
  206. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
  207. package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
  208. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
  209. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
  210. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
  211. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
  212. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
  213. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
  214. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
  215. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
  216. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
  217. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
  218. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
  219. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
  220. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
  221. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
  222. package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
  223. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
  224. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
  225. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
  226. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
  227. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
  228. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
  229. package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
  230. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
  231. package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
  232. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
  233. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
  234. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
  235. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
  236. package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
  237. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
  238. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
  239. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
  240. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
  241. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
  242. package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
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  461. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.cpp +0 -93
  462. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/Wheel.h +0 -148
  463. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.cpp +0 -866
  464. package/native/third_party/JoltPhysics/Jolt/Physics/Vehicle/WheeledVehicleController.h +0 -205
  465. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.cpp +0 -204
  466. package/native/third_party/JoltPhysics/Jolt/RegisterTypes.h +0 -29
  467. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.cpp +0 -1107
  468. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRenderer.h +0 -383
  469. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.cpp +0 -168
  470. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererPlayback.h +0 -48
  471. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.cpp +0 -158
  472. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererRecorder.h +0 -130
  473. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.cpp +0 -80
  474. package/native/third_party/JoltPhysics/Jolt/Renderer/DebugRendererSimple.h +0 -88
  475. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.cpp +0 -165
  476. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletalAnimation.h +0 -91
  477. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.cpp +0 -82
  478. package/native/third_party/JoltPhysics/Jolt/Skeleton/Skeleton.h +0 -72
  479. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.cpp +0 -237
  480. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonMapper.h +0 -145
  481. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.cpp +0 -87
  482. package/native/third_party/JoltPhysics/Jolt/Skeleton/SkeletonPose.h +0 -82
  483. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.cpp +0 -73
  484. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitter.h +0 -84
  485. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.cpp +0 -139
  486. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterBinning.h +0 -52
  487. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.cpp +0 -43
  488. package/native/third_party/JoltPhysics/Jolt/TriangleSplitter/TriangleSplitterMean.h +0 -28
  489. package/native/third_party/JoltPhysics/LICENSE +0 -7
  490. package/native/third_party/JoltPhysics/README.md +0 -173
  491. package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
  492. package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
  493. package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
@@ -1,547 +0,0 @@
1
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3
- // SPDX-License-Identifier: MIT
4
-
5
- #include <Jolt/Jolt.h>
6
-
7
- #include <Jolt/Physics/Vehicle/TrackedVehicleController.h>
8
- #include <Jolt/Physics/PhysicsSystem.h>
9
- #include <Jolt/ObjectStream/TypeDeclarations.h>
10
- #include <Jolt/Core/StreamIn.h>
11
- #include <Jolt/Core/StreamOut.h>
12
- #ifdef JPH_DEBUG_RENDERER
13
- #include <Jolt/Renderer/DebugRenderer.h>
14
- #endif // JPH_DEBUG_RENDERER
15
-
16
- JPH_NAMESPACE_BEGIN
17
-
18
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(TrackedVehicleControllerSettings)
19
- {
20
- JPH_ADD_BASE_CLASS(TrackedVehicleControllerSettings, VehicleControllerSettings)
21
-
22
- JPH_ADD_ATTRIBUTE(TrackedVehicleControllerSettings, mEngine)
23
- JPH_ADD_ATTRIBUTE(TrackedVehicleControllerSettings, mTransmission)
24
- JPH_ADD_ATTRIBUTE(TrackedVehicleControllerSettings, mTracks)
25
- }
26
-
27
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(WheelSettingsTV)
28
- {
29
- JPH_ADD_BASE_CLASS(WheelSettingsTV, WheelSettings)
30
-
31
- JPH_ADD_ATTRIBUTE(WheelSettingsTV, mLongitudinalFriction)
32
- JPH_ADD_ATTRIBUTE(WheelSettingsTV, mLateralFriction)
33
- }
34
-
35
- void WheelSettingsTV::SaveBinaryState(StreamOut &inStream) const
36
- {
37
- WheelSettings::SaveBinaryState(inStream);
38
-
39
- inStream.Write(mLongitudinalFriction);
40
- inStream.Write(mLateralFriction);
41
- }
42
-
43
- void WheelSettingsTV::RestoreBinaryState(StreamIn &inStream)
44
- {
45
- WheelSettings::RestoreBinaryState(inStream);
46
-
47
- inStream.Read(mLongitudinalFriction);
48
- inStream.Read(mLateralFriction);
49
- }
50
-
51
- WheelTV::WheelTV(const WheelSettingsTV &inSettings) :
52
- Wheel(inSettings)
53
- {
54
- }
55
-
56
- void WheelTV::CalculateAngularVelocity(const VehicleConstraint &inConstraint)
57
- {
58
- const WheelSettingsTV *settings = GetSettings();
59
- const Wheels &wheels = inConstraint.GetWheels();
60
- const VehicleTrack &track = static_cast<const TrackedVehicleController *>(inConstraint.GetController())->GetTracks()[mTrackIndex];
61
-
62
- // Calculate angular velocity of this wheel
63
- mAngularVelocity = track.mAngularVelocity * wheels[track.mDrivenWheel]->GetSettings()->mRadius / settings->mRadius;
64
- }
65
-
66
- void WheelTV::Update(uint inWheelIndex, float inDeltaTime, const VehicleConstraint &inConstraint)
67
- {
68
- CalculateAngularVelocity(inConstraint);
69
-
70
- // Update rotation of wheel
71
- mAngle = fmod(mAngle + mAngularVelocity * inDeltaTime, 2.0f * JPH_PI);
72
-
73
- // Reset brake impulse, will be set during post collision again
74
- mBrakeImpulse = 0.0f;
75
-
76
- if (mContactBody != nullptr)
77
- {
78
- // Friction at the point of this wheel between track and floor
79
- const WheelSettingsTV *settings = GetSettings();
80
- VehicleConstraint::CombineFunction combine_friction = inConstraint.GetCombineFriction();
81
- mCombinedLongitudinalFriction = settings->mLongitudinalFriction;
82
- mCombinedLateralFriction = settings->mLateralFriction;
83
- combine_friction(inWheelIndex, mCombinedLongitudinalFriction, mCombinedLateralFriction, *mContactBody, mContactSubShapeID);
84
- }
85
- else
86
- {
87
- // No collision
88
- mCombinedLongitudinalFriction = mCombinedLateralFriction = 0.0f;
89
- }
90
- }
91
-
92
- VehicleController *TrackedVehicleControllerSettings::ConstructController(VehicleConstraint &inConstraint) const
93
- {
94
- return new TrackedVehicleController(*this, inConstraint);
95
- }
96
-
97
- TrackedVehicleControllerSettings::TrackedVehicleControllerSettings()
98
- {
99
- // Numbers guestimated from: https://en.wikipedia.org/wiki/M1_Abrams
100
- mEngine.mMinRPM = 500.0f;
101
- mEngine.mMaxRPM = 4000.0f;
102
- mEngine.mMaxTorque = 500.0f; // Note actual torque for M1 is around 5000 but we need a reduced mass in order to keep the simulation sane
103
-
104
- mTransmission.mShiftDownRPM = 1000.0f;
105
- mTransmission.mShiftUpRPM = 3500.0f;
106
- mTransmission.mGearRatios = { 4.0f, 3.0f, 2.0f, 1.0f };
107
- mTransmission.mReverseGearRatios = { -4.0f, -3.0f };
108
- }
109
-
110
- void TrackedVehicleControllerSettings::SaveBinaryState(StreamOut &inStream) const
111
- {
112
- mEngine.SaveBinaryState(inStream);
113
-
114
- mTransmission.SaveBinaryState(inStream);
115
-
116
- for (const VehicleTrackSettings &t : mTracks)
117
- t.SaveBinaryState(inStream);
118
- }
119
-
120
- void TrackedVehicleControllerSettings::RestoreBinaryState(StreamIn &inStream)
121
- {
122
- mEngine.RestoreBinaryState(inStream);
123
-
124
- mTransmission.RestoreBinaryState(inStream);
125
-
126
- for (VehicleTrackSettings &t : mTracks)
127
- t.RestoreBinaryState(inStream);
128
- }
129
-
130
- TrackedVehicleController::TrackedVehicleController(const TrackedVehicleControllerSettings &inSettings, VehicleConstraint &inConstraint) :
131
- VehicleController(inConstraint)
132
- {
133
- // Copy engine settings
134
- static_cast<VehicleEngineSettings &>(mEngine) = inSettings.mEngine;
135
- JPH_ASSERT(inSettings.mEngine.mMinRPM >= 0.0f);
136
- JPH_ASSERT(inSettings.mEngine.mMinRPM <= inSettings.mEngine.mMaxRPM);
137
- mEngine.SetCurrentRPM(mEngine.mMinRPM);
138
-
139
- // Copy transmission settings
140
- static_cast<VehicleTransmissionSettings &>(mTransmission) = inSettings.mTransmission;
141
- #ifdef JPH_ENABLE_ASSERTS
142
- for (float r : inSettings.mTransmission.mGearRatios)
143
- JPH_ASSERT(r > 0.0f);
144
- for (float r : inSettings.mTransmission.mReverseGearRatios)
145
- JPH_ASSERT(r < 0.0f);
146
- #endif // JPH_ENABLE_ASSERTS
147
- JPH_ASSERT(inSettings.mTransmission.mSwitchTime >= 0.0f);
148
- JPH_ASSERT(inSettings.mTransmission.mShiftDownRPM > 0.0f);
149
- JPH_ASSERT(inSettings.mTransmission.mMode != ETransmissionMode::Auto || inSettings.mTransmission.mShiftUpRPM < inSettings.mEngine.mMaxRPM);
150
- JPH_ASSERT(inSettings.mTransmission.mShiftUpRPM > inSettings.mTransmission.mShiftDownRPM);
151
-
152
- // Copy track settings
153
- for (uint i = 0; i < std::size(mTracks); ++i)
154
- {
155
- const VehicleTrackSettings &d = inSettings.mTracks[i];
156
- static_cast<VehicleTrackSettings &>(mTracks[i]) = d;
157
- JPH_ASSERT(d.mInertia >= 0.0f);
158
- JPH_ASSERT(d.mAngularDamping >= 0.0f);
159
- JPH_ASSERT(d.mMaxBrakeTorque >= 0.0f);
160
- JPH_ASSERT(d.mDifferentialRatio > 0.0f);
161
- }
162
- }
163
-
164
- bool TrackedVehicleController::AllowSleep() const
165
- {
166
- return mForwardInput == 0.0f // No user input
167
- && mTransmission.AllowSleep() // Transmission is not shifting
168
- && mEngine.AllowSleep(); // Engine is idling
169
- }
170
-
171
- void TrackedVehicleController::PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem)
172
- {
173
- Wheels &wheels = mConstraint.GetWheels();
174
-
175
- // Fill in track index
176
- for (size_t t = 0; t < std::size(mTracks); ++t)
177
- for (uint w : mTracks[t].mWheels)
178
- static_cast<WheelTV *>(wheels[w])->mTrackIndex = (uint)t;
179
-
180
- // Angular damping: dw/dt = -c * w
181
- // Solution: w(t) = w(0) * e^(-c * t) or w2 = w1 * e^(-c * dt)
182
- // Taylor expansion of e^(-c * dt) = 1 - c * dt + ...
183
- // Since dt is usually in the order of 1/60 and c is a low number too this approximation is good enough
184
- for (VehicleTrack &t : mTracks)
185
- t.mAngularVelocity *= max(0.0f, 1.0f - t.mAngularDamping * inDeltaTime);
186
- }
187
-
188
- void TrackedVehicleController::SyncLeftRightTracks()
189
- {
190
- // Apply left to right ratio according to track inertias
191
- VehicleTrack &tl = mTracks[(int)ETrackSide::Left];
192
- VehicleTrack &tr = mTracks[(int)ETrackSide::Right];
193
-
194
- if (mLeftRatio * mRightRatio > 0.0f)
195
- {
196
- // Solve: (tl.mAngularVelocity + dl) / (tr.mAngularVelocity + dr) = mLeftRatio / mRightRatio and dl * tr.mInertia = -dr * tl.mInertia, where dl/dr are the delta angular velocities for left and right tracks
197
- float impulse = (mLeftRatio * tr.mAngularVelocity - mRightRatio * tl.mAngularVelocity) / (mLeftRatio * tr.mInertia + mRightRatio * tl.mInertia);
198
- tl.mAngularVelocity += impulse * tl.mInertia;
199
- tr.mAngularVelocity -= impulse * tr.mInertia;
200
- }
201
- else
202
- {
203
- // Solve: (tl.mAngularVelocity + dl) / (tr.mAngularVelocity + dr) = mLeftRatio / mRightRatio and dl * tr.mInertia = dr * tl.mInertia, where dl/dr are the delta angular velocities for left and right tracks
204
- float impulse = (mLeftRatio * tr.mAngularVelocity - mRightRatio * tl.mAngularVelocity) / (mRightRatio * tl.mInertia - mLeftRatio * tr.mInertia);
205
- tl.mAngularVelocity += impulse * tl.mInertia;
206
- tr.mAngularVelocity += impulse * tr.mInertia;
207
- }
208
- }
209
-
210
- void TrackedVehicleController::PostCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem)
211
- {
212
- JPH_PROFILE_FUNCTION();
213
-
214
- Wheels &wheels = mConstraint.GetWheels();
215
-
216
- // Update wheel angle, do this before applying torque to the wheels (as friction will slow them down again)
217
- for (uint wheel_index = 0, num_wheels = (uint)wheels.size(); wheel_index < num_wheels; ++wheel_index)
218
- {
219
- WheelTV *w = static_cast<WheelTV *>(wheels[wheel_index]);
220
- w->Update(wheel_index, inDeltaTime, mConstraint);
221
- }
222
-
223
- // First calculate engine speed based on speed of all wheels
224
- bool can_engine_apply_torque = false;
225
- if (mTransmission.GetCurrentGear() != 0 && mTransmission.GetClutchFriction() > 1.0e-3f)
226
- {
227
- float transmission_ratio = mTransmission.GetCurrentRatio();
228
- bool forward = transmission_ratio >= 0.0f;
229
- float fastest_wheel_speed = forward? -FLT_MAX : FLT_MAX;
230
- for (const VehicleTrack &t : mTracks)
231
- {
232
- if (forward)
233
- fastest_wheel_speed = max(fastest_wheel_speed, t.mAngularVelocity * t.mDifferentialRatio);
234
- else
235
- fastest_wheel_speed = min(fastest_wheel_speed, t.mAngularVelocity * t.mDifferentialRatio);
236
- for (uint w : t.mWheels)
237
- if (wheels[w]->HasContact())
238
- {
239
- can_engine_apply_torque = true;
240
- break;
241
- }
242
- }
243
-
244
- // Update RPM only if the tracks are connected to the engine
245
- if (fastest_wheel_speed > -FLT_MAX && fastest_wheel_speed < FLT_MAX)
246
- mEngine.SetCurrentRPM(fastest_wheel_speed * mTransmission.GetCurrentRatio() * VehicleEngine::cAngularVelocityToRPM);
247
- }
248
- else
249
- {
250
- // Update engine with damping
251
- mEngine.ApplyDamping(inDeltaTime);
252
-
253
- // In auto transmission mode, don't accelerate the engine when switching gears
254
- float forward_input = mTransmission.mMode == ETransmissionMode::Manual? abs(mForwardInput) : 0.0f;
255
-
256
- // Engine not connected to wheels, update RPM based on engine inertia alone
257
- mEngine.ApplyTorque(mEngine.GetTorque(forward_input), inDeltaTime);
258
- }
259
-
260
- // Update transmission
261
- // Note: only allow switching gears up when the tracks are rolling in the same direction
262
- mTransmission.Update(inDeltaTime, mEngine.GetCurrentRPM(), mForwardInput, mLeftRatio * mRightRatio > 0.0f && can_engine_apply_torque);
263
-
264
- // Calculate the amount of torque the transmission gives to the differentials
265
- float transmission_ratio = mTransmission.GetCurrentRatio();
266
- float transmission_torque = mTransmission.GetClutchFriction() * transmission_ratio * mEngine.GetTorque(abs(mForwardInput));
267
- if (transmission_torque != 0.0f)
268
- {
269
- // Apply the transmission torque to the wheels
270
- for (uint i = 0; i < std::size(mTracks); ++i)
271
- {
272
- VehicleTrack &t = mTracks[i];
273
-
274
- // Get wheel rotation ratio for this track
275
- float ratio = i == 0? mLeftRatio : mRightRatio;
276
-
277
- // Calculate the max angular velocity of the driven wheel of the track given current engine RPM
278
- // Note this adds 0.1% slop to avoid numerical accuracy issues
279
- float track_max_angular_velocity = mEngine.GetCurrentRPM() / (transmission_ratio * t.mDifferentialRatio * ratio * VehicleEngine::cAngularVelocityToRPM) * 1.001f;
280
-
281
- // Calculate torque on the driven wheel
282
- float differential_torque = t.mDifferentialRatio * ratio * transmission_torque;
283
-
284
- // Apply torque to driven wheel
285
- if (t.mAngularVelocity * track_max_angular_velocity < 0.0f || abs(t.mAngularVelocity) < abs(track_max_angular_velocity))
286
- t.mAngularVelocity += differential_torque * inDeltaTime / t.mInertia;
287
- }
288
- }
289
-
290
- // Ensure that we have the correct ratio between the two tracks
291
- SyncLeftRightTracks();
292
-
293
- // Braking
294
- for (VehicleTrack &t : mTracks)
295
- {
296
- // Calculate brake torque
297
- float brake_torque = mBrakeInput * t.mMaxBrakeTorque;
298
- if (brake_torque > 0.0f)
299
- {
300
- // Calculate how much torque is needed to stop the track from rotating in this time step
301
- float brake_torque_to_lock_track = abs(t.mAngularVelocity) * t.mInertia / inDeltaTime;
302
- if (brake_torque > brake_torque_to_lock_track)
303
- {
304
- // Wheels are locked
305
- t.mAngularVelocity = 0.0f;
306
- brake_torque -= brake_torque_to_lock_track;
307
- }
308
- else
309
- {
310
- // Slow down the track
311
- t.mAngularVelocity -= Sign(t.mAngularVelocity) * brake_torque * inDeltaTime / t.mInertia;
312
- }
313
- }
314
-
315
- if (brake_torque > 0.0f)
316
- {
317
- // Sum the radius of all wheels touching the floor
318
- float total_radius = 0.0f;
319
- for (uint wheel_index : t.mWheels)
320
- {
321
- const WheelTV *w = static_cast<WheelTV *>(wheels[wheel_index]);
322
-
323
- if (w->HasContact())
324
- total_radius += w->GetSettings()->mRadius;
325
- }
326
-
327
- if (total_radius > 0.0f)
328
- {
329
- brake_torque /= total_radius;
330
- for (uint wheel_index : t.mWheels)
331
- {
332
- WheelTV *w = static_cast<WheelTV *>(wheels[wheel_index]);
333
- if (w->HasContact())
334
- {
335
- // Impulse: p = F * dt = Torque / Wheel_Radius * dt, Torque = Total_Torque * Wheel_Radius / Summed_Radius => p = Total_Torque * dt / Summed_Radius
336
- w->mBrakeImpulse = brake_torque * inDeltaTime;
337
- }
338
- }
339
- }
340
- }
341
- }
342
-
343
- // Update wheel angular velocity based on that of the track
344
- for (Wheel *w_base : wheels)
345
- {
346
- WheelTV *w = static_cast<WheelTV *>(w_base);
347
- w->CalculateAngularVelocity(mConstraint);
348
- }
349
- }
350
-
351
- bool TrackedVehicleController::SolveLongitudinalAndLateralConstraints(float inDeltaTime)
352
- {
353
- bool impulse = false;
354
-
355
- for (Wheel *w_base : mConstraint.GetWheels())
356
- if (w_base->HasContact())
357
- {
358
- WheelTV *w = static_cast<WheelTV *>(w_base);
359
- const WheelSettingsTV *settings = w->GetSettings();
360
- VehicleTrack &track = mTracks[w->mTrackIndex];
361
-
362
- // Calculate max impulse that we can apply on the ground
363
- float max_longitudinal_friction_impulse = w->mCombinedLongitudinalFriction * w->GetSuspensionLambda();
364
-
365
- // Calculate relative velocity between wheel contact point and floor in longitudinal direction
366
- Vec3 relative_velocity = mConstraint.GetVehicleBody()->GetPointVelocity(w->GetContactPosition()) - w->GetContactPointVelocity();
367
- float relative_longitudinal_velocity = relative_velocity.Dot(w->GetContactLongitudinal());
368
-
369
- // Calculate brake force to apply
370
- float min_longitudinal_impulse, max_longitudinal_impulse;
371
- if (w->mBrakeImpulse != 0.0f)
372
- {
373
- // Limit brake force by max tire friction
374
- float brake_impulse = min(w->mBrakeImpulse, max_longitudinal_friction_impulse);
375
-
376
- // Check which direction the brakes should be applied (we don't want to apply an impulse that would accelerate the vehicle)
377
- if (relative_longitudinal_velocity >= 0.0f)
378
- {
379
- min_longitudinal_impulse = -brake_impulse;
380
- max_longitudinal_impulse = 0.0f;
381
- }
382
- else
383
- {
384
- min_longitudinal_impulse = 0.0f;
385
- max_longitudinal_impulse = brake_impulse;
386
- }
387
-
388
- // Longitudinal impulse, note that we assume that once the wheels are locked that the brakes have more than enough torque to keep the wheels locked so we exclude any rotation deltas
389
- impulse |= w->SolveLongitudinalConstraintPart(mConstraint, min_longitudinal_impulse, max_longitudinal_impulse);
390
- }
391
- else
392
- {
393
- // Assume we want to apply an angular impulse that makes the delta velocity between track and ground zero in one time step, calculate the amount of linear impulse needed to do that
394
- float desired_angular_velocity = relative_longitudinal_velocity / settings->mRadius;
395
- float linear_impulse = (track.mAngularVelocity - desired_angular_velocity) * track.mInertia / settings->mRadius;
396
-
397
- // Limit the impulse by max track friction
398
- float prev_lambda = w->GetLongitudinalLambda();
399
- min_longitudinal_impulse = max_longitudinal_impulse = Clamp(prev_lambda + linear_impulse, -max_longitudinal_friction_impulse, max_longitudinal_friction_impulse);
400
-
401
- // Longitudinal impulse
402
- impulse |= w->SolveLongitudinalConstraintPart(mConstraint, min_longitudinal_impulse, max_longitudinal_impulse);
403
-
404
- // Update the angular velocity of the track according to the lambda that was applied
405
- track.mAngularVelocity -= (w->GetLongitudinalLambda() - prev_lambda) * settings->mRadius / track.mInertia;
406
- SyncLeftRightTracks();
407
- }
408
- }
409
-
410
- for (Wheel *w_base : mConstraint.GetWheels())
411
- if (w_base->HasContact())
412
- {
413
- WheelTV *w = static_cast<WheelTV *>(w_base);
414
-
415
- // Update angular velocity of wheel for the next iteration
416
- w->CalculateAngularVelocity(mConstraint);
417
-
418
- // Lateral friction
419
- float max_lateral_friction_impulse = w->mCombinedLateralFriction * w->GetSuspensionLambda();
420
- impulse |= w->SolveLateralConstraintPart(mConstraint, -max_lateral_friction_impulse, max_lateral_friction_impulse);
421
- }
422
-
423
- return impulse;
424
- }
425
-
426
- #ifdef JPH_DEBUG_RENDERER
427
-
428
- void TrackedVehicleController::Draw(DebugRenderer *inRenderer) const
429
- {
430
- float constraint_size = mConstraint.GetDrawConstraintSize();
431
-
432
- // Draw RPM
433
- Body *body = mConstraint.GetVehicleBody();
434
- Vec3 rpm_meter_up = body->GetRotation() * mConstraint.GetLocalUp();
435
- RVec3 rpm_meter_pos = body->GetPosition() + body->GetRotation() * mRPMMeterPosition;
436
- Vec3 rpm_meter_fwd = body->GetRotation() * mConstraint.GetLocalForward();
437
- mEngine.DrawRPM(inRenderer, rpm_meter_pos, rpm_meter_fwd, rpm_meter_up, mRPMMeterSize, mTransmission.mShiftDownRPM, mTransmission.mShiftUpRPM);
438
-
439
- // Draw current vehicle state
440
- String status = StringFormat("Forward: %.1f, LRatio: %.1f, RRatio: %.1f, Brake: %.1f\n"
441
- "Gear: %d, Clutch: %.1f, EngineRPM: %.0f, V: %.1f km/h",
442
- (double)mForwardInput, (double)mLeftRatio, (double)mRightRatio, (double)mBrakeInput,
443
- mTransmission.GetCurrentGear(), (double)mTransmission.GetClutchFriction(), (double)mEngine.GetCurrentRPM(), (double)body->GetLinearVelocity().Length() * 3.6);
444
- inRenderer->DrawText3D(body->GetPosition(), status, Color::sWhite, constraint_size);
445
-
446
- for (const VehicleTrack &t : mTracks)
447
- {
448
- const WheelTV *w = static_cast<const WheelTV *>(mConstraint.GetWheels()[t.mDrivenWheel]);
449
- const WheelSettings *settings = w->GetSettings();
450
-
451
- // Calculate where the suspension attaches to the body in world space
452
- RVec3 ws_position = body->GetCenterOfMassPosition() + body->GetRotation() * (settings->mPosition - body->GetShape()->GetCenterOfMass());
453
-
454
- DebugRenderer::sInstance->DrawText3D(ws_position, StringFormat("W: %.1f", (double)t.mAngularVelocity), Color::sWhite, constraint_size);
455
- }
456
-
457
- RMat44 body_transform = body->GetWorldTransform();
458
-
459
- for (const Wheel *w_base : mConstraint.GetWheels())
460
- {
461
- const WheelTV *w = static_cast<const WheelTV *>(w_base);
462
- const WheelSettings *settings = w->GetSettings();
463
-
464
- // Calculate where the suspension attaches to the body in world space
465
- RVec3 ws_position = body_transform * settings->mPosition;
466
- Vec3 ws_direction = body_transform.Multiply3x3(settings->mSuspensionDirection);
467
-
468
- // Draw suspension
469
- RVec3 min_suspension_pos = ws_position + ws_direction * settings->mSuspensionMinLength;
470
- RVec3 max_suspension_pos = ws_position + ws_direction * settings->mSuspensionMaxLength;
471
- inRenderer->DrawLine(ws_position, min_suspension_pos, Color::sRed);
472
- inRenderer->DrawLine(min_suspension_pos, max_suspension_pos, Color::sGreen);
473
-
474
- // Draw current length
475
- RVec3 wheel_pos = ws_position + ws_direction * w->GetSuspensionLength();
476
- inRenderer->DrawMarker(wheel_pos, w->GetSuspensionLength() < settings->mSuspensionMinLength? Color::sRed : Color::sGreen, constraint_size);
477
-
478
- // Draw wheel basis
479
- Vec3 wheel_forward, wheel_up, wheel_right;
480
- mConstraint.GetWheelLocalBasis(w, wheel_forward, wheel_up, wheel_right);
481
- wheel_forward = body_transform.Multiply3x3(wheel_forward);
482
- wheel_up = body_transform.Multiply3x3(wheel_up);
483
- wheel_right = body_transform.Multiply3x3(wheel_right);
484
- Vec3 steering_axis = body_transform.Multiply3x3(settings->mSteeringAxis);
485
- inRenderer->DrawLine(wheel_pos, wheel_pos + wheel_forward, Color::sRed);
486
- inRenderer->DrawLine(wheel_pos, wheel_pos + wheel_up, Color::sGreen);
487
- inRenderer->DrawLine(wheel_pos, wheel_pos + wheel_right, Color::sBlue);
488
- inRenderer->DrawLine(wheel_pos, wheel_pos + steering_axis, Color::sYellow);
489
-
490
- // Draw wheel
491
- RMat44 wheel_transform(Vec4(wheel_up, 0.0f), Vec4(wheel_right, 0.0f), Vec4(wheel_forward, 0.0f), wheel_pos);
492
- wheel_transform.SetRotation(wheel_transform.GetRotation() * Mat44::sRotationY(-w->GetRotationAngle()));
493
- inRenderer->DrawCylinder(wheel_transform, settings->mWidth * 0.5f, settings->mRadius, w->GetSuspensionLength() <= settings->mSuspensionMinLength? Color::sRed : Color::sGreen, DebugRenderer::ECastShadow::Off, DebugRenderer::EDrawMode::Wireframe);
494
-
495
- if (w->HasContact())
496
- {
497
- // Draw contact
498
- inRenderer->DrawLine(w->GetContactPosition(), w->GetContactPosition() + w->GetContactNormal(), Color::sYellow);
499
- inRenderer->DrawLine(w->GetContactPosition(), w->GetContactPosition() + w->GetContactLongitudinal(), Color::sRed);
500
- inRenderer->DrawLine(w->GetContactPosition(), w->GetContactPosition() + w->GetContactLateral(), Color::sBlue);
501
-
502
- DebugRenderer::sInstance->DrawText3D(w->GetContactPosition(), StringFormat("S: %.2f", (double)w->GetSuspensionLength()), Color::sWhite, constraint_size);
503
- }
504
- }
505
- }
506
-
507
- #endif // JPH_DEBUG_RENDERER
508
-
509
- void TrackedVehicleController::SaveState(StateRecorder &inStream) const
510
- {
511
- inStream.Write(mForwardInput);
512
- inStream.Write(mLeftRatio);
513
- inStream.Write(mRightRatio);
514
- inStream.Write(mBrakeInput);
515
-
516
- mEngine.SaveState(inStream);
517
- mTransmission.SaveState(inStream);
518
-
519
- for (const VehicleTrack &t : mTracks)
520
- t.SaveState(inStream);
521
- }
522
-
523
- void TrackedVehicleController::RestoreState(StateRecorder &inStream)
524
- {
525
- inStream.Read(mForwardInput);
526
- inStream.Read(mLeftRatio);
527
- inStream.Read(mRightRatio);
528
- inStream.Read(mBrakeInput);
529
-
530
- mEngine.RestoreState(inStream);
531
- mTransmission.RestoreState(inStream);
532
-
533
- for (VehicleTrack &t : mTracks)
534
- t.RestoreState(inStream);
535
- }
536
-
537
- Ref<VehicleControllerSettings> TrackedVehicleController::GetSettings() const
538
- {
539
- TrackedVehicleControllerSettings *settings = new TrackedVehicleControllerSettings;
540
- settings->mEngine = static_cast<const VehicleEngineSettings &>(mEngine);
541
- settings->mTransmission = static_cast<const VehicleTransmissionSettings &>(mTransmission);
542
- for (size_t i = 0; i < std::size(mTracks); ++i)
543
- settings->mTracks[i] = static_cast<const VehicleTrackSettings &>(mTracks[i]);
544
- return settings;
545
- }
546
-
547
- JPH_NAMESPACE_END