@bloomengine/engine 0.4.0 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +4 -11
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/PerformanceTest/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/build.gradle +0 -51
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/AndroidManifest.xml +0 -20
- package/native/third_party/JoltPhysics/Build/Android/UnitTests/src/main/cpp/CMakeLists.txt +0 -20
- package/native/third_party/JoltPhysics/Build/Android/build.gradle +0 -17
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.jar +0 -0
- package/native/third_party/JoltPhysics/Build/Android/gradle/wrapper/gradle-wrapper.properties +0 -5
- package/native/third_party/JoltPhysics/Build/Android/gradle.properties +0 -21
- package/native/third_party/JoltPhysics/Build/Android/gradlew +0 -185
- package/native/third_party/JoltPhysics/Build/Android/gradlew.bat +0 -89
- package/native/third_party/JoltPhysics/Build/Android/settings.gradle +0 -10
- package/native/third_party/JoltPhysics/Build/CMakeLists.txt +0 -449
- package/native/third_party/JoltPhysics/Build/README.md +0 -250
- package/native/third_party/JoltPhysics/Build/cmake_linux_clang_gcc.sh +0 -28
- package/native/third_party/JoltPhysics/Build/cmake_linux_emscripten.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_linux_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_32bit.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_arm_32bit.bat +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_cl_no_object_stream.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2022_uwp_arm.bat +0 -5
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_cross_platform_deterministic.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_cl_double.bat +0 -3
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_cross_platform_deterministic.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_vs2026_clang_double.bat +0 -10
- package/native/third_party/JoltPhysics/Build/cmake_windows_mingw.sh +0 -19
- package/native/third_party/JoltPhysics/Build/cmake_xcode_ios.sh +0 -4
- package/native/third_party/JoltPhysics/Build/cmake_xcode_macos.sh +0 -4
- package/native/third_party/JoltPhysics/Build/iOS/JoltViewerInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/SamplesInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/iOS/UnitTestsInfo.plist +0 -34
- package/native/third_party/JoltPhysics/Build/macOS/icon.icns +0 -0
- package/native/third_party/JoltPhysics/Build/macos_install_vulkan_sdk.sh +0 -13
- package/native/third_party/JoltPhysics/Build/ubuntu24_install_vulkan_sdk.sh +0 -4
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.cpp +0 -242
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeBuilder.h +0 -121
- package/native/third_party/JoltPhysics/Jolt/AABBTree/AABBTreeToBuffer.h +0 -296
- package/native/third_party/JoltPhysics/Jolt/AABBTree/NodeCodec/NodeCodecQuadTreeHalfFloat.h +0 -323
- package/native/third_party/JoltPhysics/Jolt/AABBTree/TriangleCodec/TriangleCodecIndexed8BitPackSOA4Flags.h +0 -555
- package/native/third_party/JoltPhysics/Jolt/ConfigurationString.h +0 -112
- package/native/third_party/JoltPhysics/Jolt/Core/ARMNeon.h +0 -94
- package/native/third_party/JoltPhysics/Jolt/Core/Array.h +0 -713
- package/native/third_party/JoltPhysics/Jolt/Core/Atomics.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Core/BinaryHeap.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/ByteBuffer.h +0 -74
- package/native/third_party/JoltPhysics/Jolt/Core/Color.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/Color.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/Core.h +0 -652
- package/native/third_party/JoltPhysics/Jolt/Core/FPControlWord.h +0 -143
- package/native/third_party/JoltPhysics/Jolt/Core/FPException.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Core/FPFlushDenormals.h +0 -43
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Core/Factory.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.h +0 -122
- package/native/third_party/JoltPhysics/Jolt/Core/FixedSizeFreeList.inl +0 -215
- package/native/third_party/JoltPhysics/Jolt/Core/HashCombine.h +0 -234
- package/native/third_party/JoltPhysics/Jolt/Core/HashTable.h +0 -876
- package/native/third_party/JoltPhysics/Jolt/Core/InsertionSort.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.cpp +0 -27
- package/native/third_party/JoltPhysics/Jolt/Core/IssueReporting.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.h +0 -311
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystem.inl +0 -56
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.cpp +0 -65
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemSingleThreaded.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.cpp +0 -364
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemThreadPool.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.cpp +0 -230
- package/native/third_party/JoltPhysics/Jolt/Core/JobSystemWithBarrier.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.cpp +0 -51
- package/native/third_party/JoltPhysics/Jolt/Core/LinearCurve.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.h +0 -182
- package/native/third_party/JoltPhysics/Jolt/Core/LockFreeHashMap.inl +0 -351
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.cpp +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Memory.h +0 -85
- package/native/third_party/JoltPhysics/Jolt/Core/Mutex.h +0 -223
- package/native/third_party/JoltPhysics/Jolt/Core/MutexArray.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Core/NonCopyable.h +0 -18
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.cpp +0 -677
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.h +0 -301
- package/native/third_party/JoltPhysics/Jolt/Core/Profiler.inl +0 -90
- package/native/third_party/JoltPhysics/Jolt/Core/QuickSort.h +0 -137
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.cpp +0 -149
- package/native/third_party/JoltPhysics/Jolt/Core/RTTI.h +0 -436
- package/native/third_party/JoltPhysics/Jolt/Core/Reference.h +0 -244
- package/native/third_party/JoltPhysics/Jolt/Core/Result.h +0 -174
- package/native/third_party/JoltPhysics/Jolt/Core/STLAlignedAllocator.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Core/STLAllocator.h +0 -127
- package/native/third_party/JoltPhysics/Jolt/Core/STLLocalAllocator.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/Core/STLTempAllocator.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/ScopeExit.h +0 -49
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.cpp +0 -135
- package/native/third_party/JoltPhysics/Jolt/Core/Semaphore.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Core/StaticArray.h +0 -329
- package/native/third_party/JoltPhysics/Jolt/Core/StreamIn.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Core/StreamOut.h +0 -97
- package/native/third_party/JoltPhysics/Jolt/Core/StreamUtils.h +0 -168
- package/native/third_party/JoltPhysics/Jolt/Core/StreamWrapper.h +0 -53
- package/native/third_party/JoltPhysics/Jolt/Core/StridedPtr.h +0 -63
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.cpp +0 -101
- package/native/third_party/JoltPhysics/Jolt/Core/StringTools.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Core/TempAllocator.h +0 -209
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.cpp +0 -37
- package/native/third_party/JoltPhysics/Jolt/Core/TickCounter.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedMap.h +0 -80
- package/native/third_party/JoltPhysics/Jolt/Core/UnorderedSet.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox.h +0 -313
- package/native/third_party/JoltPhysics/Jolt/Geometry/AABox4.h +0 -224
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClipPoly.h +0 -200
- package/native/third_party/JoltPhysics/Jolt/Geometry/ClosestPoint.h +0 -498
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.cpp +0 -1467
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder.h +0 -276
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.cpp +0 -335
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexHullBuilder2D.h +0 -105
- package/native/third_party/JoltPhysics/Jolt/Geometry/ConvexSupport.h +0 -188
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAConvexHullBuilder.h +0 -845
- package/native/third_party/JoltPhysics/Jolt/Geometry/EPAPenetrationDepth.h +0 -557
- package/native/third_party/JoltPhysics/Jolt/Geometry/Ellipse.h +0 -77
- package/native/third_party/JoltPhysics/Jolt/Geometry/GJKClosestPoint.h +0 -945
- package/native/third_party/JoltPhysics/Jolt/Geometry/IndexedTriangle.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.cpp +0 -222
- package/native/third_party/JoltPhysics/Jolt/Geometry/Indexify.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Geometry/MortonCode.h +0 -40
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.cpp +0 -178
- package/native/third_party/JoltPhysics/Jolt/Geometry/OrientedBox.h +0 -39
- package/native/third_party/JoltPhysics/Jolt/Geometry/Plane.h +0 -104
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayAABox.h +0 -241
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCapsule.h +0 -37
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayCylinder.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Geometry/RaySphere.h +0 -96
- package/native/third_party/JoltPhysics/Jolt/Geometry/RayTriangle.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Geometry/Sphere.h +0 -72
- package/native/third_party/JoltPhysics/Jolt/Geometry/Triangle.h +0 -34
- package/native/third_party/JoltPhysics/Jolt/Jolt.cmake +0 -703
- package/native/third_party/JoltPhysics/Jolt/Jolt.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Jolt.natvis +0 -116
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.h +0 -99
- package/native/third_party/JoltPhysics/Jolt/Math/BVec16.inl +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.h +0 -158
- package/native/third_party/JoltPhysics/Jolt/Math/DMat44.inl +0 -310
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.h +0 -291
- package/native/third_party/JoltPhysics/Jolt/Math/DVec3.inl +0 -941
- package/native/third_party/JoltPhysics/Jolt/Math/Double3.h +0 -48
- package/native/third_party/JoltPhysics/Jolt/Math/DynMatrix.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Math/EigenValueSymmetric.h +0 -177
- package/native/third_party/JoltPhysics/Jolt/Math/FindRoot.h +0 -42
- package/native/third_party/JoltPhysics/Jolt/Math/Float2.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Math/Float3.h +0 -50
- package/native/third_party/JoltPhysics/Jolt/Math/Float4.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/GaussianElimination.h +0 -102
- package/native/third_party/JoltPhysics/Jolt/Math/HalfFloat.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.h +0 -243
- package/native/third_party/JoltPhysics/Jolt/Math/Mat44.inl +0 -952
- package/native/third_party/JoltPhysics/Jolt/Math/Math.h +0 -208
- package/native/third_party/JoltPhysics/Jolt/Math/MathTypes.h +0 -32
- package/native/third_party/JoltPhysics/Jolt/Math/Matrix.h +0 -259
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.h +0 -268
- package/native/third_party/JoltPhysics/Jolt/Math/Quat.inl +0 -406
- package/native/third_party/JoltPhysics/Jolt/Math/Real.h +0 -44
- package/native/third_party/JoltPhysics/Jolt/Math/Swizzle.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Math/Trigonometry.h +0 -79
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.h +0 -232
- package/native/third_party/JoltPhysics/Jolt/Math/UVec4.inl +0 -636
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.cpp +0 -71
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Math/Vec3.inl +0 -942
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.h +0 -320
- package/native/third_party/JoltPhysics/Jolt/Math/Vec4.inl +0 -1152
- package/native/third_party/JoltPhysics/Jolt/Math/Vector.h +0 -211
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/GetPrimitiveTypeOfType.h +0 -54
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.cpp +0 -38
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStream.h +0 -337
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.cpp +0 -252
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryIn.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.cpp +0 -165
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamBinaryOut.h +0 -57
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.cpp +0 -635
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamIn.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.cpp +0 -166
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamOut.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.cpp +0 -418
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextIn.h +0 -55
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.cpp +0 -255
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTextOut.h +0 -62
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/ObjectStreamTypes.h +0 -26
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttribute.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeEnum.h +0 -67
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableAttributeTyped.h +0 -60
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.cpp +0 -15
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/SerializableObject.h +0 -170
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.cpp +0 -70
- package/native/third_party/JoltPhysics/Jolt/ObjectStream/TypeDeclarations.h +0 -45
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/AllowedDOFs.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.cpp +0 -426
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.h +0 -452
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/Body.inl +0 -197
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyAccess.h +0 -68
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyActivationListener.h +0 -28
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.cpp +0 -234
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyCreationSettings.h +0 -124
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyFilter.h +0 -130
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyID.h +0 -101
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.cpp +0 -1099
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyInterface.h +0 -324
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLock.h +0 -111
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockInterface.h +0 -134
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyLockMulti.h +0 -120
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.cpp +0 -1220
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyManager.h +0 -403
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyPair.h +0 -36
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/BodyType.h +0 -19
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.cpp +0 -185
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MassProperties.h +0 -58
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.cpp +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.h +0 -308
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionProperties.inl +0 -178
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionQuality.h +0 -31
- package/native/third_party/JoltPhysics/Jolt/Physics/Body/MotionType.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.cpp +0 -354
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/Character.h +0 -159
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.cpp +0 -59
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterBase.h +0 -157
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterID.h +0 -98
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.cpp +0 -1933
- package/native/third_party/JoltPhysics/Jolt/Physics/Character/CharacterVirtual.h +0 -752
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h +0 -20
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdgeMode.h +0 -17
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/ActiveEdges.h +0 -114
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.cpp +0 -16
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhase.h +0 -109
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.cpp +0 -313
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseBruteForce.h +0 -38
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h +0 -148
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceMask.h +0 -92
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseLayerInterfaceTable.h +0 -64
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.cpp +0 -629
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuadTree.h +0 -108
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h +0 -56
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterMask.h +0 -35
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/ObjectVsBroadPhaseLayerFilterTable.h +0 -66
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.cpp +0 -1768
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/BroadPhase/QuadTree.h +0 -389
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.cpp +0 -107
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastConvexVsTriangles.h +0 -46
- package/native/third_party/JoltPhysics/Jolt/Physics/Collision/CastResult.h +0 -37
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- package/native/third_party/JoltPhysics/README.md +0 -173
- package/native/third_party/bloom_jolt/CMakeLists.txt +0 -87
- package/native/third_party/bloom_jolt/include/bloom_jolt.h +0 -519
- package/native/third_party/bloom_jolt/src/bloom_jolt.cpp +0 -1780
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/Vehicle/TrackedVehicleController.h>
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#include <Jolt/Physics/PhysicsSystem.h>
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#include <Jolt/ObjectStream/TypeDeclarations.h>
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#include <Jolt/Core/StreamIn.h>
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#include <Jolt/Core/StreamOut.h>
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#ifdef JPH_DEBUG_RENDERER
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#include <Jolt/Renderer/DebugRenderer.h>
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#endif // JPH_DEBUG_RENDERER
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JPH_NAMESPACE_BEGIN
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JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(TrackedVehicleControllerSettings)
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{
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JPH_ADD_BASE_CLASS(TrackedVehicleControllerSettings, VehicleControllerSettings)
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JPH_ADD_ATTRIBUTE(TrackedVehicleControllerSettings, mEngine)
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JPH_ADD_ATTRIBUTE(TrackedVehicleControllerSettings, mTransmission)
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JPH_ADD_ATTRIBUTE(TrackedVehicleControllerSettings, mTracks)
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}
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JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(WheelSettingsTV)
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{
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JPH_ADD_BASE_CLASS(WheelSettingsTV, WheelSettings)
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JPH_ADD_ATTRIBUTE(WheelSettingsTV, mLongitudinalFriction)
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JPH_ADD_ATTRIBUTE(WheelSettingsTV, mLateralFriction)
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}
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void WheelSettingsTV::SaveBinaryState(StreamOut &inStream) const
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{
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WheelSettings::SaveBinaryState(inStream);
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inStream.Write(mLongitudinalFriction);
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inStream.Write(mLateralFriction);
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}
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void WheelSettingsTV::RestoreBinaryState(StreamIn &inStream)
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{
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WheelSettings::RestoreBinaryState(inStream);
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inStream.Read(mLongitudinalFriction);
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inStream.Read(mLateralFriction);
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}
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WheelTV::WheelTV(const WheelSettingsTV &inSettings) :
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Wheel(inSettings)
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{
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}
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void WheelTV::CalculateAngularVelocity(const VehicleConstraint &inConstraint)
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{
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const WheelSettingsTV *settings = GetSettings();
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const Wheels &wheels = inConstraint.GetWheels();
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const VehicleTrack &track = static_cast<const TrackedVehicleController *>(inConstraint.GetController())->GetTracks()[mTrackIndex];
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// Calculate angular velocity of this wheel
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mAngularVelocity = track.mAngularVelocity * wheels[track.mDrivenWheel]->GetSettings()->mRadius / settings->mRadius;
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}
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void WheelTV::Update(uint inWheelIndex, float inDeltaTime, const VehicleConstraint &inConstraint)
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{
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CalculateAngularVelocity(inConstraint);
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// Update rotation of wheel
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mAngle = fmod(mAngle + mAngularVelocity * inDeltaTime, 2.0f * JPH_PI);
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// Reset brake impulse, will be set during post collision again
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mBrakeImpulse = 0.0f;
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if (mContactBody != nullptr)
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{
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// Friction at the point of this wheel between track and floor
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const WheelSettingsTV *settings = GetSettings();
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VehicleConstraint::CombineFunction combine_friction = inConstraint.GetCombineFriction();
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mCombinedLongitudinalFriction = settings->mLongitudinalFriction;
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mCombinedLateralFriction = settings->mLateralFriction;
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combine_friction(inWheelIndex, mCombinedLongitudinalFriction, mCombinedLateralFriction, *mContactBody, mContactSubShapeID);
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}
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else
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{
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// No collision
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mCombinedLongitudinalFriction = mCombinedLateralFriction = 0.0f;
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}
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}
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VehicleController *TrackedVehicleControllerSettings::ConstructController(VehicleConstraint &inConstraint) const
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{
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return new TrackedVehicleController(*this, inConstraint);
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}
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TrackedVehicleControllerSettings::TrackedVehicleControllerSettings()
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{
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// Numbers guestimated from: https://en.wikipedia.org/wiki/M1_Abrams
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mEngine.mMinRPM = 500.0f;
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mEngine.mMaxRPM = 4000.0f;
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mEngine.mMaxTorque = 500.0f; // Note actual torque for M1 is around 5000 but we need a reduced mass in order to keep the simulation sane
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mTransmission.mShiftDownRPM = 1000.0f;
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mTransmission.mShiftUpRPM = 3500.0f;
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mTransmission.mGearRatios = { 4.0f, 3.0f, 2.0f, 1.0f };
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mTransmission.mReverseGearRatios = { -4.0f, -3.0f };
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}
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void TrackedVehicleControllerSettings::SaveBinaryState(StreamOut &inStream) const
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{
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mEngine.SaveBinaryState(inStream);
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mTransmission.SaveBinaryState(inStream);
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for (const VehicleTrackSettings &t : mTracks)
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t.SaveBinaryState(inStream);
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}
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void TrackedVehicleControllerSettings::RestoreBinaryState(StreamIn &inStream)
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{
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mEngine.RestoreBinaryState(inStream);
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mTransmission.RestoreBinaryState(inStream);
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for (VehicleTrackSettings &t : mTracks)
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t.RestoreBinaryState(inStream);
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}
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TrackedVehicleController::TrackedVehicleController(const TrackedVehicleControllerSettings &inSettings, VehicleConstraint &inConstraint) :
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VehicleController(inConstraint)
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{
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// Copy engine settings
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static_cast<VehicleEngineSettings &>(mEngine) = inSettings.mEngine;
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JPH_ASSERT(inSettings.mEngine.mMinRPM >= 0.0f);
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JPH_ASSERT(inSettings.mEngine.mMinRPM <= inSettings.mEngine.mMaxRPM);
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mEngine.SetCurrentRPM(mEngine.mMinRPM);
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// Copy transmission settings
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static_cast<VehicleTransmissionSettings &>(mTransmission) = inSettings.mTransmission;
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#ifdef JPH_ENABLE_ASSERTS
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for (float r : inSettings.mTransmission.mGearRatios)
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JPH_ASSERT(r > 0.0f);
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for (float r : inSettings.mTransmission.mReverseGearRatios)
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JPH_ASSERT(r < 0.0f);
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#endif // JPH_ENABLE_ASSERTS
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JPH_ASSERT(inSettings.mTransmission.mSwitchTime >= 0.0f);
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JPH_ASSERT(inSettings.mTransmission.mShiftDownRPM > 0.0f);
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JPH_ASSERT(inSettings.mTransmission.mMode != ETransmissionMode::Auto || inSettings.mTransmission.mShiftUpRPM < inSettings.mEngine.mMaxRPM);
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JPH_ASSERT(inSettings.mTransmission.mShiftUpRPM > inSettings.mTransmission.mShiftDownRPM);
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// Copy track settings
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for (uint i = 0; i < std::size(mTracks); ++i)
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{
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const VehicleTrackSettings &d = inSettings.mTracks[i];
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static_cast<VehicleTrackSettings &>(mTracks[i]) = d;
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JPH_ASSERT(d.mInertia >= 0.0f);
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JPH_ASSERT(d.mAngularDamping >= 0.0f);
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JPH_ASSERT(d.mMaxBrakeTorque >= 0.0f);
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JPH_ASSERT(d.mDifferentialRatio > 0.0f);
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}
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}
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bool TrackedVehicleController::AllowSleep() const
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{
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return mForwardInput == 0.0f // No user input
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&& mTransmission.AllowSleep() // Transmission is not shifting
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&& mEngine.AllowSleep(); // Engine is idling
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}
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void TrackedVehicleController::PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem)
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{
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Wheels &wheels = mConstraint.GetWheels();
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// Fill in track index
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for (size_t t = 0; t < std::size(mTracks); ++t)
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for (uint w : mTracks[t].mWheels)
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static_cast<WheelTV *>(wheels[w])->mTrackIndex = (uint)t;
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// Angular damping: dw/dt = -c * w
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// Solution: w(t) = w(0) * e^(-c * t) or w2 = w1 * e^(-c * dt)
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// Taylor expansion of e^(-c * dt) = 1 - c * dt + ...
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// Since dt is usually in the order of 1/60 and c is a low number too this approximation is good enough
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for (VehicleTrack &t : mTracks)
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t.mAngularVelocity *= max(0.0f, 1.0f - t.mAngularDamping * inDeltaTime);
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}
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void TrackedVehicleController::SyncLeftRightTracks()
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{
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// Apply left to right ratio according to track inertias
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VehicleTrack &tl = mTracks[(int)ETrackSide::Left];
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VehicleTrack &tr = mTracks[(int)ETrackSide::Right];
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if (mLeftRatio * mRightRatio > 0.0f)
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{
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// Solve: (tl.mAngularVelocity + dl) / (tr.mAngularVelocity + dr) = mLeftRatio / mRightRatio and dl * tr.mInertia = -dr * tl.mInertia, where dl/dr are the delta angular velocities for left and right tracks
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float impulse = (mLeftRatio * tr.mAngularVelocity - mRightRatio * tl.mAngularVelocity) / (mLeftRatio * tr.mInertia + mRightRatio * tl.mInertia);
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tl.mAngularVelocity += impulse * tl.mInertia;
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tr.mAngularVelocity -= impulse * tr.mInertia;
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}
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else
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{
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// Solve: (tl.mAngularVelocity + dl) / (tr.mAngularVelocity + dr) = mLeftRatio / mRightRatio and dl * tr.mInertia = dr * tl.mInertia, where dl/dr are the delta angular velocities for left and right tracks
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float impulse = (mLeftRatio * tr.mAngularVelocity - mRightRatio * tl.mAngularVelocity) / (mRightRatio * tl.mInertia - mLeftRatio * tr.mInertia);
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tl.mAngularVelocity += impulse * tl.mInertia;
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tr.mAngularVelocity += impulse * tr.mInertia;
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}
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}
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void TrackedVehicleController::PostCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem)
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{
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JPH_PROFILE_FUNCTION();
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Wheels &wheels = mConstraint.GetWheels();
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// Update wheel angle, do this before applying torque to the wheels (as friction will slow them down again)
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for (uint wheel_index = 0, num_wheels = (uint)wheels.size(); wheel_index < num_wheels; ++wheel_index)
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{
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WheelTV *w = static_cast<WheelTV *>(wheels[wheel_index]);
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w->Update(wheel_index, inDeltaTime, mConstraint);
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}
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// First calculate engine speed based on speed of all wheels
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bool can_engine_apply_torque = false;
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if (mTransmission.GetCurrentGear() != 0 && mTransmission.GetClutchFriction() > 1.0e-3f)
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{
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float transmission_ratio = mTransmission.GetCurrentRatio();
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bool forward = transmission_ratio >= 0.0f;
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float fastest_wheel_speed = forward? -FLT_MAX : FLT_MAX;
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for (const VehicleTrack &t : mTracks)
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{
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if (forward)
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fastest_wheel_speed = max(fastest_wheel_speed, t.mAngularVelocity * t.mDifferentialRatio);
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else
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fastest_wheel_speed = min(fastest_wheel_speed, t.mAngularVelocity * t.mDifferentialRatio);
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for (uint w : t.mWheels)
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if (wheels[w]->HasContact())
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{
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can_engine_apply_torque = true;
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break;
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}
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}
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// Update RPM only if the tracks are connected to the engine
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if (fastest_wheel_speed > -FLT_MAX && fastest_wheel_speed < FLT_MAX)
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mEngine.SetCurrentRPM(fastest_wheel_speed * mTransmission.GetCurrentRatio() * VehicleEngine::cAngularVelocityToRPM);
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}
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else
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{
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// Update engine with damping
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mEngine.ApplyDamping(inDeltaTime);
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// In auto transmission mode, don't accelerate the engine when switching gears
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float forward_input = mTransmission.mMode == ETransmissionMode::Manual? abs(mForwardInput) : 0.0f;
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// Engine not connected to wheels, update RPM based on engine inertia alone
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mEngine.ApplyTorque(mEngine.GetTorque(forward_input), inDeltaTime);
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}
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// Update transmission
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// Note: only allow switching gears up when the tracks are rolling in the same direction
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mTransmission.Update(inDeltaTime, mEngine.GetCurrentRPM(), mForwardInput, mLeftRatio * mRightRatio > 0.0f && can_engine_apply_torque);
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// Calculate the amount of torque the transmission gives to the differentials
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float transmission_ratio = mTransmission.GetCurrentRatio();
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float transmission_torque = mTransmission.GetClutchFriction() * transmission_ratio * mEngine.GetTorque(abs(mForwardInput));
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if (transmission_torque != 0.0f)
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{
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// Apply the transmission torque to the wheels
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for (uint i = 0; i < std::size(mTracks); ++i)
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{
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VehicleTrack &t = mTracks[i];
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// Get wheel rotation ratio for this track
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float ratio = i == 0? mLeftRatio : mRightRatio;
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// Calculate the max angular velocity of the driven wheel of the track given current engine RPM
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// Note this adds 0.1% slop to avoid numerical accuracy issues
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float track_max_angular_velocity = mEngine.GetCurrentRPM() / (transmission_ratio * t.mDifferentialRatio * ratio * VehicleEngine::cAngularVelocityToRPM) * 1.001f;
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// Calculate torque on the driven wheel
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float differential_torque = t.mDifferentialRatio * ratio * transmission_torque;
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// Apply torque to driven wheel
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if (t.mAngularVelocity * track_max_angular_velocity < 0.0f || abs(t.mAngularVelocity) < abs(track_max_angular_velocity))
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|
286
|
-
t.mAngularVelocity += differential_torque * inDeltaTime / t.mInertia;
|
|
287
|
-
}
|
|
288
|
-
}
|
|
289
|
-
|
|
290
|
-
// Ensure that we have the correct ratio between the two tracks
|
|
291
|
-
SyncLeftRightTracks();
|
|
292
|
-
|
|
293
|
-
// Braking
|
|
294
|
-
for (VehicleTrack &t : mTracks)
|
|
295
|
-
{
|
|
296
|
-
// Calculate brake torque
|
|
297
|
-
float brake_torque = mBrakeInput * t.mMaxBrakeTorque;
|
|
298
|
-
if (brake_torque > 0.0f)
|
|
299
|
-
{
|
|
300
|
-
// Calculate how much torque is needed to stop the track from rotating in this time step
|
|
301
|
-
float brake_torque_to_lock_track = abs(t.mAngularVelocity) * t.mInertia / inDeltaTime;
|
|
302
|
-
if (brake_torque > brake_torque_to_lock_track)
|
|
303
|
-
{
|
|
304
|
-
// Wheels are locked
|
|
305
|
-
t.mAngularVelocity = 0.0f;
|
|
306
|
-
brake_torque -= brake_torque_to_lock_track;
|
|
307
|
-
}
|
|
308
|
-
else
|
|
309
|
-
{
|
|
310
|
-
// Slow down the track
|
|
311
|
-
t.mAngularVelocity -= Sign(t.mAngularVelocity) * brake_torque * inDeltaTime / t.mInertia;
|
|
312
|
-
}
|
|
313
|
-
}
|
|
314
|
-
|
|
315
|
-
if (brake_torque > 0.0f)
|
|
316
|
-
{
|
|
317
|
-
// Sum the radius of all wheels touching the floor
|
|
318
|
-
float total_radius = 0.0f;
|
|
319
|
-
for (uint wheel_index : t.mWheels)
|
|
320
|
-
{
|
|
321
|
-
const WheelTV *w = static_cast<WheelTV *>(wheels[wheel_index]);
|
|
322
|
-
|
|
323
|
-
if (w->HasContact())
|
|
324
|
-
total_radius += w->GetSettings()->mRadius;
|
|
325
|
-
}
|
|
326
|
-
|
|
327
|
-
if (total_radius > 0.0f)
|
|
328
|
-
{
|
|
329
|
-
brake_torque /= total_radius;
|
|
330
|
-
for (uint wheel_index : t.mWheels)
|
|
331
|
-
{
|
|
332
|
-
WheelTV *w = static_cast<WheelTV *>(wheels[wheel_index]);
|
|
333
|
-
if (w->HasContact())
|
|
334
|
-
{
|
|
335
|
-
// Impulse: p = F * dt = Torque / Wheel_Radius * dt, Torque = Total_Torque * Wheel_Radius / Summed_Radius => p = Total_Torque * dt / Summed_Radius
|
|
336
|
-
w->mBrakeImpulse = brake_torque * inDeltaTime;
|
|
337
|
-
}
|
|
338
|
-
}
|
|
339
|
-
}
|
|
340
|
-
}
|
|
341
|
-
}
|
|
342
|
-
|
|
343
|
-
// Update wheel angular velocity based on that of the track
|
|
344
|
-
for (Wheel *w_base : wheels)
|
|
345
|
-
{
|
|
346
|
-
WheelTV *w = static_cast<WheelTV *>(w_base);
|
|
347
|
-
w->CalculateAngularVelocity(mConstraint);
|
|
348
|
-
}
|
|
349
|
-
}
|
|
350
|
-
|
|
351
|
-
bool TrackedVehicleController::SolveLongitudinalAndLateralConstraints(float inDeltaTime)
|
|
352
|
-
{
|
|
353
|
-
bool impulse = false;
|
|
354
|
-
|
|
355
|
-
for (Wheel *w_base : mConstraint.GetWheels())
|
|
356
|
-
if (w_base->HasContact())
|
|
357
|
-
{
|
|
358
|
-
WheelTV *w = static_cast<WheelTV *>(w_base);
|
|
359
|
-
const WheelSettingsTV *settings = w->GetSettings();
|
|
360
|
-
VehicleTrack &track = mTracks[w->mTrackIndex];
|
|
361
|
-
|
|
362
|
-
// Calculate max impulse that we can apply on the ground
|
|
363
|
-
float max_longitudinal_friction_impulse = w->mCombinedLongitudinalFriction * w->GetSuspensionLambda();
|
|
364
|
-
|
|
365
|
-
// Calculate relative velocity between wheel contact point and floor in longitudinal direction
|
|
366
|
-
Vec3 relative_velocity = mConstraint.GetVehicleBody()->GetPointVelocity(w->GetContactPosition()) - w->GetContactPointVelocity();
|
|
367
|
-
float relative_longitudinal_velocity = relative_velocity.Dot(w->GetContactLongitudinal());
|
|
368
|
-
|
|
369
|
-
// Calculate brake force to apply
|
|
370
|
-
float min_longitudinal_impulse, max_longitudinal_impulse;
|
|
371
|
-
if (w->mBrakeImpulse != 0.0f)
|
|
372
|
-
{
|
|
373
|
-
// Limit brake force by max tire friction
|
|
374
|
-
float brake_impulse = min(w->mBrakeImpulse, max_longitudinal_friction_impulse);
|
|
375
|
-
|
|
376
|
-
// Check which direction the brakes should be applied (we don't want to apply an impulse that would accelerate the vehicle)
|
|
377
|
-
if (relative_longitudinal_velocity >= 0.0f)
|
|
378
|
-
{
|
|
379
|
-
min_longitudinal_impulse = -brake_impulse;
|
|
380
|
-
max_longitudinal_impulse = 0.0f;
|
|
381
|
-
}
|
|
382
|
-
else
|
|
383
|
-
{
|
|
384
|
-
min_longitudinal_impulse = 0.0f;
|
|
385
|
-
max_longitudinal_impulse = brake_impulse;
|
|
386
|
-
}
|
|
387
|
-
|
|
388
|
-
// Longitudinal impulse, note that we assume that once the wheels are locked that the brakes have more than enough torque to keep the wheels locked so we exclude any rotation deltas
|
|
389
|
-
impulse |= w->SolveLongitudinalConstraintPart(mConstraint, min_longitudinal_impulse, max_longitudinal_impulse);
|
|
390
|
-
}
|
|
391
|
-
else
|
|
392
|
-
{
|
|
393
|
-
// Assume we want to apply an angular impulse that makes the delta velocity between track and ground zero in one time step, calculate the amount of linear impulse needed to do that
|
|
394
|
-
float desired_angular_velocity = relative_longitudinal_velocity / settings->mRadius;
|
|
395
|
-
float linear_impulse = (track.mAngularVelocity - desired_angular_velocity) * track.mInertia / settings->mRadius;
|
|
396
|
-
|
|
397
|
-
// Limit the impulse by max track friction
|
|
398
|
-
float prev_lambda = w->GetLongitudinalLambda();
|
|
399
|
-
min_longitudinal_impulse = max_longitudinal_impulse = Clamp(prev_lambda + linear_impulse, -max_longitudinal_friction_impulse, max_longitudinal_friction_impulse);
|
|
400
|
-
|
|
401
|
-
// Longitudinal impulse
|
|
402
|
-
impulse |= w->SolveLongitudinalConstraintPart(mConstraint, min_longitudinal_impulse, max_longitudinal_impulse);
|
|
403
|
-
|
|
404
|
-
// Update the angular velocity of the track according to the lambda that was applied
|
|
405
|
-
track.mAngularVelocity -= (w->GetLongitudinalLambda() - prev_lambda) * settings->mRadius / track.mInertia;
|
|
406
|
-
SyncLeftRightTracks();
|
|
407
|
-
}
|
|
408
|
-
}
|
|
409
|
-
|
|
410
|
-
for (Wheel *w_base : mConstraint.GetWheels())
|
|
411
|
-
if (w_base->HasContact())
|
|
412
|
-
{
|
|
413
|
-
WheelTV *w = static_cast<WheelTV *>(w_base);
|
|
414
|
-
|
|
415
|
-
// Update angular velocity of wheel for the next iteration
|
|
416
|
-
w->CalculateAngularVelocity(mConstraint);
|
|
417
|
-
|
|
418
|
-
// Lateral friction
|
|
419
|
-
float max_lateral_friction_impulse = w->mCombinedLateralFriction * w->GetSuspensionLambda();
|
|
420
|
-
impulse |= w->SolveLateralConstraintPart(mConstraint, -max_lateral_friction_impulse, max_lateral_friction_impulse);
|
|
421
|
-
}
|
|
422
|
-
|
|
423
|
-
return impulse;
|
|
424
|
-
}
|
|
425
|
-
|
|
426
|
-
#ifdef JPH_DEBUG_RENDERER
|
|
427
|
-
|
|
428
|
-
void TrackedVehicleController::Draw(DebugRenderer *inRenderer) const
|
|
429
|
-
{
|
|
430
|
-
float constraint_size = mConstraint.GetDrawConstraintSize();
|
|
431
|
-
|
|
432
|
-
// Draw RPM
|
|
433
|
-
Body *body = mConstraint.GetVehicleBody();
|
|
434
|
-
Vec3 rpm_meter_up = body->GetRotation() * mConstraint.GetLocalUp();
|
|
435
|
-
RVec3 rpm_meter_pos = body->GetPosition() + body->GetRotation() * mRPMMeterPosition;
|
|
436
|
-
Vec3 rpm_meter_fwd = body->GetRotation() * mConstraint.GetLocalForward();
|
|
437
|
-
mEngine.DrawRPM(inRenderer, rpm_meter_pos, rpm_meter_fwd, rpm_meter_up, mRPMMeterSize, mTransmission.mShiftDownRPM, mTransmission.mShiftUpRPM);
|
|
438
|
-
|
|
439
|
-
// Draw current vehicle state
|
|
440
|
-
String status = StringFormat("Forward: %.1f, LRatio: %.1f, RRatio: %.1f, Brake: %.1f\n"
|
|
441
|
-
"Gear: %d, Clutch: %.1f, EngineRPM: %.0f, V: %.1f km/h",
|
|
442
|
-
(double)mForwardInput, (double)mLeftRatio, (double)mRightRatio, (double)mBrakeInput,
|
|
443
|
-
mTransmission.GetCurrentGear(), (double)mTransmission.GetClutchFriction(), (double)mEngine.GetCurrentRPM(), (double)body->GetLinearVelocity().Length() * 3.6);
|
|
444
|
-
inRenderer->DrawText3D(body->GetPosition(), status, Color::sWhite, constraint_size);
|
|
445
|
-
|
|
446
|
-
for (const VehicleTrack &t : mTracks)
|
|
447
|
-
{
|
|
448
|
-
const WheelTV *w = static_cast<const WheelTV *>(mConstraint.GetWheels()[t.mDrivenWheel]);
|
|
449
|
-
const WheelSettings *settings = w->GetSettings();
|
|
450
|
-
|
|
451
|
-
// Calculate where the suspension attaches to the body in world space
|
|
452
|
-
RVec3 ws_position = body->GetCenterOfMassPosition() + body->GetRotation() * (settings->mPosition - body->GetShape()->GetCenterOfMass());
|
|
453
|
-
|
|
454
|
-
DebugRenderer::sInstance->DrawText3D(ws_position, StringFormat("W: %.1f", (double)t.mAngularVelocity), Color::sWhite, constraint_size);
|
|
455
|
-
}
|
|
456
|
-
|
|
457
|
-
RMat44 body_transform = body->GetWorldTransform();
|
|
458
|
-
|
|
459
|
-
for (const Wheel *w_base : mConstraint.GetWheels())
|
|
460
|
-
{
|
|
461
|
-
const WheelTV *w = static_cast<const WheelTV *>(w_base);
|
|
462
|
-
const WheelSettings *settings = w->GetSettings();
|
|
463
|
-
|
|
464
|
-
// Calculate where the suspension attaches to the body in world space
|
|
465
|
-
RVec3 ws_position = body_transform * settings->mPosition;
|
|
466
|
-
Vec3 ws_direction = body_transform.Multiply3x3(settings->mSuspensionDirection);
|
|
467
|
-
|
|
468
|
-
// Draw suspension
|
|
469
|
-
RVec3 min_suspension_pos = ws_position + ws_direction * settings->mSuspensionMinLength;
|
|
470
|
-
RVec3 max_suspension_pos = ws_position + ws_direction * settings->mSuspensionMaxLength;
|
|
471
|
-
inRenderer->DrawLine(ws_position, min_suspension_pos, Color::sRed);
|
|
472
|
-
inRenderer->DrawLine(min_suspension_pos, max_suspension_pos, Color::sGreen);
|
|
473
|
-
|
|
474
|
-
// Draw current length
|
|
475
|
-
RVec3 wheel_pos = ws_position + ws_direction * w->GetSuspensionLength();
|
|
476
|
-
inRenderer->DrawMarker(wheel_pos, w->GetSuspensionLength() < settings->mSuspensionMinLength? Color::sRed : Color::sGreen, constraint_size);
|
|
477
|
-
|
|
478
|
-
// Draw wheel basis
|
|
479
|
-
Vec3 wheel_forward, wheel_up, wheel_right;
|
|
480
|
-
mConstraint.GetWheelLocalBasis(w, wheel_forward, wheel_up, wheel_right);
|
|
481
|
-
wheel_forward = body_transform.Multiply3x3(wheel_forward);
|
|
482
|
-
wheel_up = body_transform.Multiply3x3(wheel_up);
|
|
483
|
-
wheel_right = body_transform.Multiply3x3(wheel_right);
|
|
484
|
-
Vec3 steering_axis = body_transform.Multiply3x3(settings->mSteeringAxis);
|
|
485
|
-
inRenderer->DrawLine(wheel_pos, wheel_pos + wheel_forward, Color::sRed);
|
|
486
|
-
inRenderer->DrawLine(wheel_pos, wheel_pos + wheel_up, Color::sGreen);
|
|
487
|
-
inRenderer->DrawLine(wheel_pos, wheel_pos + wheel_right, Color::sBlue);
|
|
488
|
-
inRenderer->DrawLine(wheel_pos, wheel_pos + steering_axis, Color::sYellow);
|
|
489
|
-
|
|
490
|
-
// Draw wheel
|
|
491
|
-
RMat44 wheel_transform(Vec4(wheel_up, 0.0f), Vec4(wheel_right, 0.0f), Vec4(wheel_forward, 0.0f), wheel_pos);
|
|
492
|
-
wheel_transform.SetRotation(wheel_transform.GetRotation() * Mat44::sRotationY(-w->GetRotationAngle()));
|
|
493
|
-
inRenderer->DrawCylinder(wheel_transform, settings->mWidth * 0.5f, settings->mRadius, w->GetSuspensionLength() <= settings->mSuspensionMinLength? Color::sRed : Color::sGreen, DebugRenderer::ECastShadow::Off, DebugRenderer::EDrawMode::Wireframe);
|
|
494
|
-
|
|
495
|
-
if (w->HasContact())
|
|
496
|
-
{
|
|
497
|
-
// Draw contact
|
|
498
|
-
inRenderer->DrawLine(w->GetContactPosition(), w->GetContactPosition() + w->GetContactNormal(), Color::sYellow);
|
|
499
|
-
inRenderer->DrawLine(w->GetContactPosition(), w->GetContactPosition() + w->GetContactLongitudinal(), Color::sRed);
|
|
500
|
-
inRenderer->DrawLine(w->GetContactPosition(), w->GetContactPosition() + w->GetContactLateral(), Color::sBlue);
|
|
501
|
-
|
|
502
|
-
DebugRenderer::sInstance->DrawText3D(w->GetContactPosition(), StringFormat("S: %.2f", (double)w->GetSuspensionLength()), Color::sWhite, constraint_size);
|
|
503
|
-
}
|
|
504
|
-
}
|
|
505
|
-
}
|
|
506
|
-
|
|
507
|
-
#endif // JPH_DEBUG_RENDERER
|
|
508
|
-
|
|
509
|
-
void TrackedVehicleController::SaveState(StateRecorder &inStream) const
|
|
510
|
-
{
|
|
511
|
-
inStream.Write(mForwardInput);
|
|
512
|
-
inStream.Write(mLeftRatio);
|
|
513
|
-
inStream.Write(mRightRatio);
|
|
514
|
-
inStream.Write(mBrakeInput);
|
|
515
|
-
|
|
516
|
-
mEngine.SaveState(inStream);
|
|
517
|
-
mTransmission.SaveState(inStream);
|
|
518
|
-
|
|
519
|
-
for (const VehicleTrack &t : mTracks)
|
|
520
|
-
t.SaveState(inStream);
|
|
521
|
-
}
|
|
522
|
-
|
|
523
|
-
void TrackedVehicleController::RestoreState(StateRecorder &inStream)
|
|
524
|
-
{
|
|
525
|
-
inStream.Read(mForwardInput);
|
|
526
|
-
inStream.Read(mLeftRatio);
|
|
527
|
-
inStream.Read(mRightRatio);
|
|
528
|
-
inStream.Read(mBrakeInput);
|
|
529
|
-
|
|
530
|
-
mEngine.RestoreState(inStream);
|
|
531
|
-
mTransmission.RestoreState(inStream);
|
|
532
|
-
|
|
533
|
-
for (VehicleTrack &t : mTracks)
|
|
534
|
-
t.RestoreState(inStream);
|
|
535
|
-
}
|
|
536
|
-
|
|
537
|
-
Ref<VehicleControllerSettings> TrackedVehicleController::GetSettings() const
|
|
538
|
-
{
|
|
539
|
-
TrackedVehicleControllerSettings *settings = new TrackedVehicleControllerSettings;
|
|
540
|
-
settings->mEngine = static_cast<const VehicleEngineSettings &>(mEngine);
|
|
541
|
-
settings->mTransmission = static_cast<const VehicleTransmissionSettings &>(mTransmission);
|
|
542
|
-
for (size_t i = 0; i < std::size(mTracks); ++i)
|
|
543
|
-
settings->mTracks[i] = static_cast<const VehicleTrackSettings &>(mTracks[i]);
|
|
544
|
-
return settings;
|
|
545
|
-
}
|
|
546
|
-
|
|
547
|
-
JPH_NAMESPACE_END
|