native_audio 0.1.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
@@ -0,0 +1,1192 @@
|
|
1
|
+
#ifndef __gles2_gl3_h_
|
2
|
+
#define __gles2_gl3_h_ 1
|
3
|
+
|
4
|
+
#ifdef __cplusplus
|
5
|
+
extern "C" {
|
6
|
+
#endif
|
7
|
+
|
8
|
+
/*
|
9
|
+
** Copyright 2013-2020 The Khronos Group Inc.
|
10
|
+
** SPDX-License-Identifier: MIT
|
11
|
+
**
|
12
|
+
** This header is generated from the Khronos OpenGL / OpenGL ES XML
|
13
|
+
** API Registry. The current version of the Registry, generator scripts
|
14
|
+
** used to make the header, and the header can be found at
|
15
|
+
** https://github.com/KhronosGroup/OpenGL-Registry
|
16
|
+
*/
|
17
|
+
|
18
|
+
#include <GLES3/gl3platform.h>
|
19
|
+
|
20
|
+
#ifndef GL_APIENTRYP
|
21
|
+
#define GL_APIENTRYP GL_APIENTRY*
|
22
|
+
#endif
|
23
|
+
|
24
|
+
#ifndef GL_GLES_PROTOTYPES
|
25
|
+
#define GL_GLES_PROTOTYPES 1
|
26
|
+
#endif
|
27
|
+
|
28
|
+
/* Generated on date 20210107 */
|
29
|
+
|
30
|
+
/* Generated C header for:
|
31
|
+
* API: gles2
|
32
|
+
* Profile: common
|
33
|
+
* Versions considered: 2\.[0-9]|3\.0
|
34
|
+
* Versions emitted: .*
|
35
|
+
* Default extensions included: None
|
36
|
+
* Additional extensions included: _nomatch_^
|
37
|
+
* Extensions removed: _nomatch_^
|
38
|
+
*/
|
39
|
+
|
40
|
+
#ifndef GL_ES_VERSION_2_0
|
41
|
+
#define GL_ES_VERSION_2_0 1
|
42
|
+
#include <KHR/khrplatform.h>
|
43
|
+
typedef khronos_int8_t GLbyte;
|
44
|
+
typedef khronos_float_t GLclampf;
|
45
|
+
typedef khronos_int32_t GLfixed;
|
46
|
+
typedef khronos_int16_t GLshort;
|
47
|
+
typedef khronos_uint16_t GLushort;
|
48
|
+
typedef void GLvoid;
|
49
|
+
typedef struct __GLsync *GLsync;
|
50
|
+
typedef khronos_int64_t GLint64;
|
51
|
+
typedef khronos_uint64_t GLuint64;
|
52
|
+
typedef unsigned int GLenum;
|
53
|
+
typedef unsigned int GLuint;
|
54
|
+
typedef char GLchar;
|
55
|
+
typedef khronos_float_t GLfloat;
|
56
|
+
typedef khronos_ssize_t GLsizeiptr;
|
57
|
+
typedef khronos_intptr_t GLintptr;
|
58
|
+
typedef unsigned int GLbitfield;
|
59
|
+
typedef int GLint;
|
60
|
+
typedef unsigned char GLboolean;
|
61
|
+
typedef int GLsizei;
|
62
|
+
typedef khronos_uint8_t GLubyte;
|
63
|
+
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
64
|
+
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
65
|
+
#define GL_COLOR_BUFFER_BIT 0x00004000
|
66
|
+
#define GL_FALSE 0
|
67
|
+
#define GL_TRUE 1
|
68
|
+
#define GL_POINTS 0x0000
|
69
|
+
#define GL_LINES 0x0001
|
70
|
+
#define GL_LINE_LOOP 0x0002
|
71
|
+
#define GL_LINE_STRIP 0x0003
|
72
|
+
#define GL_TRIANGLES 0x0004
|
73
|
+
#define GL_TRIANGLE_STRIP 0x0005
|
74
|
+
#define GL_TRIANGLE_FAN 0x0006
|
75
|
+
#define GL_ZERO 0
|
76
|
+
#define GL_ONE 1
|
77
|
+
#define GL_SRC_COLOR 0x0300
|
78
|
+
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
79
|
+
#define GL_SRC_ALPHA 0x0302
|
80
|
+
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
81
|
+
#define GL_DST_ALPHA 0x0304
|
82
|
+
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
83
|
+
#define GL_DST_COLOR 0x0306
|
84
|
+
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
85
|
+
#define GL_SRC_ALPHA_SATURATE 0x0308
|
86
|
+
#define GL_FUNC_ADD 0x8006
|
87
|
+
#define GL_BLEND_EQUATION 0x8009
|
88
|
+
#define GL_BLEND_EQUATION_RGB 0x8009
|
89
|
+
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
90
|
+
#define GL_FUNC_SUBTRACT 0x800A
|
91
|
+
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
92
|
+
#define GL_BLEND_DST_RGB 0x80C8
|
93
|
+
#define GL_BLEND_SRC_RGB 0x80C9
|
94
|
+
#define GL_BLEND_DST_ALPHA 0x80CA
|
95
|
+
#define GL_BLEND_SRC_ALPHA 0x80CB
|
96
|
+
#define GL_CONSTANT_COLOR 0x8001
|
97
|
+
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
98
|
+
#define GL_CONSTANT_ALPHA 0x8003
|
99
|
+
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
100
|
+
#define GL_BLEND_COLOR 0x8005
|
101
|
+
#define GL_ARRAY_BUFFER 0x8892
|
102
|
+
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
103
|
+
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
104
|
+
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
105
|
+
#define GL_STREAM_DRAW 0x88E0
|
106
|
+
#define GL_STATIC_DRAW 0x88E4
|
107
|
+
#define GL_DYNAMIC_DRAW 0x88E8
|
108
|
+
#define GL_BUFFER_SIZE 0x8764
|
109
|
+
#define GL_BUFFER_USAGE 0x8765
|
110
|
+
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
111
|
+
#define GL_FRONT 0x0404
|
112
|
+
#define GL_BACK 0x0405
|
113
|
+
#define GL_FRONT_AND_BACK 0x0408
|
114
|
+
#define GL_TEXTURE_2D 0x0DE1
|
115
|
+
#define GL_CULL_FACE 0x0B44
|
116
|
+
#define GL_BLEND 0x0BE2
|
117
|
+
#define GL_DITHER 0x0BD0
|
118
|
+
#define GL_STENCIL_TEST 0x0B90
|
119
|
+
#define GL_DEPTH_TEST 0x0B71
|
120
|
+
#define GL_SCISSOR_TEST 0x0C11
|
121
|
+
#define GL_POLYGON_OFFSET_FILL 0x8037
|
122
|
+
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
123
|
+
#define GL_SAMPLE_COVERAGE 0x80A0
|
124
|
+
#define GL_NO_ERROR 0
|
125
|
+
#define GL_INVALID_ENUM 0x0500
|
126
|
+
#define GL_INVALID_VALUE 0x0501
|
127
|
+
#define GL_INVALID_OPERATION 0x0502
|
128
|
+
#define GL_OUT_OF_MEMORY 0x0505
|
129
|
+
#define GL_CW 0x0900
|
130
|
+
#define GL_CCW 0x0901
|
131
|
+
#define GL_LINE_WIDTH 0x0B21
|
132
|
+
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
133
|
+
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
134
|
+
#define GL_CULL_FACE_MODE 0x0B45
|
135
|
+
#define GL_FRONT_FACE 0x0B46
|
136
|
+
#define GL_DEPTH_RANGE 0x0B70
|
137
|
+
#define GL_DEPTH_WRITEMASK 0x0B72
|
138
|
+
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
139
|
+
#define GL_DEPTH_FUNC 0x0B74
|
140
|
+
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
141
|
+
#define GL_STENCIL_FUNC 0x0B92
|
142
|
+
#define GL_STENCIL_FAIL 0x0B94
|
143
|
+
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
144
|
+
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
145
|
+
#define GL_STENCIL_REF 0x0B97
|
146
|
+
#define GL_STENCIL_VALUE_MASK 0x0B93
|
147
|
+
#define GL_STENCIL_WRITEMASK 0x0B98
|
148
|
+
#define GL_STENCIL_BACK_FUNC 0x8800
|
149
|
+
#define GL_STENCIL_BACK_FAIL 0x8801
|
150
|
+
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
151
|
+
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
152
|
+
#define GL_STENCIL_BACK_REF 0x8CA3
|
153
|
+
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
154
|
+
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
155
|
+
#define GL_VIEWPORT 0x0BA2
|
156
|
+
#define GL_SCISSOR_BOX 0x0C10
|
157
|
+
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
158
|
+
#define GL_COLOR_WRITEMASK 0x0C23
|
159
|
+
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
160
|
+
#define GL_PACK_ALIGNMENT 0x0D05
|
161
|
+
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
162
|
+
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
163
|
+
#define GL_SUBPIXEL_BITS 0x0D50
|
164
|
+
#define GL_RED_BITS 0x0D52
|
165
|
+
#define GL_GREEN_BITS 0x0D53
|
166
|
+
#define GL_BLUE_BITS 0x0D54
|
167
|
+
#define GL_ALPHA_BITS 0x0D55
|
168
|
+
#define GL_DEPTH_BITS 0x0D56
|
169
|
+
#define GL_STENCIL_BITS 0x0D57
|
170
|
+
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
171
|
+
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
172
|
+
#define GL_TEXTURE_BINDING_2D 0x8069
|
173
|
+
#define GL_SAMPLE_BUFFERS 0x80A8
|
174
|
+
#define GL_SAMPLES 0x80A9
|
175
|
+
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
176
|
+
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
177
|
+
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
178
|
+
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
179
|
+
#define GL_DONT_CARE 0x1100
|
180
|
+
#define GL_FASTEST 0x1101
|
181
|
+
#define GL_NICEST 0x1102
|
182
|
+
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
183
|
+
#define GL_BYTE 0x1400
|
184
|
+
#define GL_UNSIGNED_BYTE 0x1401
|
185
|
+
#define GL_SHORT 0x1402
|
186
|
+
#define GL_UNSIGNED_SHORT 0x1403
|
187
|
+
#define GL_INT 0x1404
|
188
|
+
#define GL_UNSIGNED_INT 0x1405
|
189
|
+
#define GL_FLOAT 0x1406
|
190
|
+
#define GL_FIXED 0x140C
|
191
|
+
#define GL_DEPTH_COMPONENT 0x1902
|
192
|
+
#define GL_ALPHA 0x1906
|
193
|
+
#define GL_RGB 0x1907
|
194
|
+
#define GL_RGBA 0x1908
|
195
|
+
#define GL_LUMINANCE 0x1909
|
196
|
+
#define GL_LUMINANCE_ALPHA 0x190A
|
197
|
+
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
198
|
+
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
199
|
+
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
200
|
+
#define GL_FRAGMENT_SHADER 0x8B30
|
201
|
+
#define GL_VERTEX_SHADER 0x8B31
|
202
|
+
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
203
|
+
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
|
204
|
+
#define GL_MAX_VARYING_VECTORS 0x8DFC
|
205
|
+
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
206
|
+
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
207
|
+
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
208
|
+
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
|
209
|
+
#define GL_SHADER_TYPE 0x8B4F
|
210
|
+
#define GL_DELETE_STATUS 0x8B80
|
211
|
+
#define GL_LINK_STATUS 0x8B82
|
212
|
+
#define GL_VALIDATE_STATUS 0x8B83
|
213
|
+
#define GL_ATTACHED_SHADERS 0x8B85
|
214
|
+
#define GL_ACTIVE_UNIFORMS 0x8B86
|
215
|
+
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
216
|
+
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
217
|
+
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
218
|
+
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
219
|
+
#define GL_CURRENT_PROGRAM 0x8B8D
|
220
|
+
#define GL_NEVER 0x0200
|
221
|
+
#define GL_LESS 0x0201
|
222
|
+
#define GL_EQUAL 0x0202
|
223
|
+
#define GL_LEQUAL 0x0203
|
224
|
+
#define GL_GREATER 0x0204
|
225
|
+
#define GL_NOTEQUAL 0x0205
|
226
|
+
#define GL_GEQUAL 0x0206
|
227
|
+
#define GL_ALWAYS 0x0207
|
228
|
+
#define GL_KEEP 0x1E00
|
229
|
+
#define GL_REPLACE 0x1E01
|
230
|
+
#define GL_INCR 0x1E02
|
231
|
+
#define GL_DECR 0x1E03
|
232
|
+
#define GL_INVERT 0x150A
|
233
|
+
#define GL_INCR_WRAP 0x8507
|
234
|
+
#define GL_DECR_WRAP 0x8508
|
235
|
+
#define GL_VENDOR 0x1F00
|
236
|
+
#define GL_RENDERER 0x1F01
|
237
|
+
#define GL_VERSION 0x1F02
|
238
|
+
#define GL_EXTENSIONS 0x1F03
|
239
|
+
#define GL_NEAREST 0x2600
|
240
|
+
#define GL_LINEAR 0x2601
|
241
|
+
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
242
|
+
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
243
|
+
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
244
|
+
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
245
|
+
#define GL_TEXTURE_MAG_FILTER 0x2800
|
246
|
+
#define GL_TEXTURE_MIN_FILTER 0x2801
|
247
|
+
#define GL_TEXTURE_WRAP_S 0x2802
|
248
|
+
#define GL_TEXTURE_WRAP_T 0x2803
|
249
|
+
#define GL_TEXTURE 0x1702
|
250
|
+
#define GL_TEXTURE_CUBE_MAP 0x8513
|
251
|
+
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
252
|
+
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
253
|
+
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
254
|
+
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
255
|
+
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
256
|
+
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
257
|
+
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
258
|
+
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
259
|
+
#define GL_TEXTURE0 0x84C0
|
260
|
+
#define GL_TEXTURE1 0x84C1
|
261
|
+
#define GL_TEXTURE2 0x84C2
|
262
|
+
#define GL_TEXTURE3 0x84C3
|
263
|
+
#define GL_TEXTURE4 0x84C4
|
264
|
+
#define GL_TEXTURE5 0x84C5
|
265
|
+
#define GL_TEXTURE6 0x84C6
|
266
|
+
#define GL_TEXTURE7 0x84C7
|
267
|
+
#define GL_TEXTURE8 0x84C8
|
268
|
+
#define GL_TEXTURE9 0x84C9
|
269
|
+
#define GL_TEXTURE10 0x84CA
|
270
|
+
#define GL_TEXTURE11 0x84CB
|
271
|
+
#define GL_TEXTURE12 0x84CC
|
272
|
+
#define GL_TEXTURE13 0x84CD
|
273
|
+
#define GL_TEXTURE14 0x84CE
|
274
|
+
#define GL_TEXTURE15 0x84CF
|
275
|
+
#define GL_TEXTURE16 0x84D0
|
276
|
+
#define GL_TEXTURE17 0x84D1
|
277
|
+
#define GL_TEXTURE18 0x84D2
|
278
|
+
#define GL_TEXTURE19 0x84D3
|
279
|
+
#define GL_TEXTURE20 0x84D4
|
280
|
+
#define GL_TEXTURE21 0x84D5
|
281
|
+
#define GL_TEXTURE22 0x84D6
|
282
|
+
#define GL_TEXTURE23 0x84D7
|
283
|
+
#define GL_TEXTURE24 0x84D8
|
284
|
+
#define GL_TEXTURE25 0x84D9
|
285
|
+
#define GL_TEXTURE26 0x84DA
|
286
|
+
#define GL_TEXTURE27 0x84DB
|
287
|
+
#define GL_TEXTURE28 0x84DC
|
288
|
+
#define GL_TEXTURE29 0x84DD
|
289
|
+
#define GL_TEXTURE30 0x84DE
|
290
|
+
#define GL_TEXTURE31 0x84DF
|
291
|
+
#define GL_ACTIVE_TEXTURE 0x84E0
|
292
|
+
#define GL_REPEAT 0x2901
|
293
|
+
#define GL_CLAMP_TO_EDGE 0x812F
|
294
|
+
#define GL_MIRRORED_REPEAT 0x8370
|
295
|
+
#define GL_FLOAT_VEC2 0x8B50
|
296
|
+
#define GL_FLOAT_VEC3 0x8B51
|
297
|
+
#define GL_FLOAT_VEC4 0x8B52
|
298
|
+
#define GL_INT_VEC2 0x8B53
|
299
|
+
#define GL_INT_VEC3 0x8B54
|
300
|
+
#define GL_INT_VEC4 0x8B55
|
301
|
+
#define GL_BOOL 0x8B56
|
302
|
+
#define GL_BOOL_VEC2 0x8B57
|
303
|
+
#define GL_BOOL_VEC3 0x8B58
|
304
|
+
#define GL_BOOL_VEC4 0x8B59
|
305
|
+
#define GL_FLOAT_MAT2 0x8B5A
|
306
|
+
#define GL_FLOAT_MAT3 0x8B5B
|
307
|
+
#define GL_FLOAT_MAT4 0x8B5C
|
308
|
+
#define GL_SAMPLER_2D 0x8B5E
|
309
|
+
#define GL_SAMPLER_CUBE 0x8B60
|
310
|
+
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
311
|
+
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
312
|
+
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
313
|
+
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
314
|
+
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
315
|
+
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
316
|
+
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
317
|
+
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
|
318
|
+
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
|
319
|
+
#define GL_COMPILE_STATUS 0x8B81
|
320
|
+
#define GL_INFO_LOG_LENGTH 0x8B84
|
321
|
+
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
322
|
+
#define GL_SHADER_COMPILER 0x8DFA
|
323
|
+
#define GL_SHADER_BINARY_FORMATS 0x8DF8
|
324
|
+
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
|
325
|
+
#define GL_LOW_FLOAT 0x8DF0
|
326
|
+
#define GL_MEDIUM_FLOAT 0x8DF1
|
327
|
+
#define GL_HIGH_FLOAT 0x8DF2
|
328
|
+
#define GL_LOW_INT 0x8DF3
|
329
|
+
#define GL_MEDIUM_INT 0x8DF4
|
330
|
+
#define GL_HIGH_INT 0x8DF5
|
331
|
+
#define GL_FRAMEBUFFER 0x8D40
|
332
|
+
#define GL_RENDERBUFFER 0x8D41
|
333
|
+
#define GL_RGBA4 0x8056
|
334
|
+
#define GL_RGB5_A1 0x8057
|
335
|
+
#define GL_RGB565 0x8D62
|
336
|
+
#define GL_DEPTH_COMPONENT16 0x81A5
|
337
|
+
#define GL_STENCIL_INDEX8 0x8D48
|
338
|
+
#define GL_RENDERBUFFER_WIDTH 0x8D42
|
339
|
+
#define GL_RENDERBUFFER_HEIGHT 0x8D43
|
340
|
+
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
|
341
|
+
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
|
342
|
+
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
|
343
|
+
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
|
344
|
+
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
|
345
|
+
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
|
346
|
+
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
|
347
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
|
348
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
|
349
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
|
350
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
|
351
|
+
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
352
|
+
#define GL_DEPTH_ATTACHMENT 0x8D00
|
353
|
+
#define GL_STENCIL_ATTACHMENT 0x8D20
|
354
|
+
#define GL_NONE 0
|
355
|
+
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
356
|
+
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
|
357
|
+
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
|
358
|
+
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
|
359
|
+
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
|
360
|
+
#define GL_FRAMEBUFFER_BINDING 0x8CA6
|
361
|
+
#define GL_RENDERBUFFER_BINDING 0x8CA7
|
362
|
+
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
|
363
|
+
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
|
364
|
+
typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
365
|
+
typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
|
366
|
+
typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
|
367
|
+
typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
|
368
|
+
typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
|
369
|
+
typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
|
370
|
+
typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
|
371
|
+
typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
372
|
+
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
|
373
|
+
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
|
374
|
+
typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
|
375
|
+
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
376
|
+
typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
377
|
+
typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
378
|
+
typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
|
379
|
+
typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
|
380
|
+
typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
381
|
+
typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
|
382
|
+
typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
|
383
|
+
typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
384
|
+
typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
|
385
|
+
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
386
|
+
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
|
387
|
+
typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
388
|
+
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
389
|
+
typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
|
390
|
+
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
|
391
|
+
typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
|
392
|
+
typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
|
393
|
+
typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
|
394
|
+
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
|
395
|
+
typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
|
396
|
+
typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
|
397
|
+
typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
|
398
|
+
typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
|
399
|
+
typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
|
400
|
+
typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
|
401
|
+
typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
|
402
|
+
typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
|
403
|
+
typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
404
|
+
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
|
405
|
+
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
406
|
+
typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
|
407
|
+
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
|
408
|
+
typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
|
409
|
+
typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
|
410
|
+
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
411
|
+
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
412
|
+
typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
|
413
|
+
typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
|
414
|
+
typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
|
415
|
+
typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
|
416
|
+
typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
|
417
|
+
typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
|
418
|
+
typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
419
|
+
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
420
|
+
typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
421
|
+
typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
|
422
|
+
typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
|
423
|
+
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
|
424
|
+
typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
|
425
|
+
typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
|
426
|
+
typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
427
|
+
typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
|
428
|
+
typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
|
429
|
+
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
430
|
+
typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
|
431
|
+
typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
|
432
|
+
typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
433
|
+
typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
434
|
+
typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
435
|
+
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
|
436
|
+
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
|
437
|
+
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
|
438
|
+
typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
|
439
|
+
typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
|
440
|
+
typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
|
441
|
+
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
|
442
|
+
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
|
443
|
+
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
|
444
|
+
typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
|
445
|
+
typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
|
446
|
+
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
|
447
|
+
typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
|
448
|
+
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
|
449
|
+
typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
|
450
|
+
typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
|
451
|
+
typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
|
452
|
+
typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
|
453
|
+
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
|
454
|
+
typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
|
455
|
+
typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
|
456
|
+
typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
457
|
+
typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
|
458
|
+
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
459
|
+
typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
|
460
|
+
typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
461
|
+
typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
|
462
|
+
typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
463
|
+
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
|
464
|
+
typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
|
465
|
+
typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
|
466
|
+
typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
|
467
|
+
typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
|
468
|
+
typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
469
|
+
typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
470
|
+
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
|
471
|
+
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
|
472
|
+
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
|
473
|
+
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
|
474
|
+
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
475
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
|
476
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
477
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
|
478
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
|
479
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
|
480
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
481
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
|
482
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
|
483
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
484
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
485
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
|
486
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
|
487
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
488
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
489
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
490
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
|
491
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
492
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
493
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
494
|
+
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
|
495
|
+
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
|
496
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
|
497
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
|
498
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
|
499
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
|
500
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
501
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
|
502
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
503
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
|
504
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
505
|
+
typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
506
|
+
#if GL_GLES_PROTOTYPES
|
507
|
+
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
|
508
|
+
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
|
509
|
+
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
|
510
|
+
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
511
|
+
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
|
512
|
+
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
|
513
|
+
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
|
514
|
+
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
515
|
+
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
|
516
|
+
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
|
517
|
+
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
|
518
|
+
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
519
|
+
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
520
|
+
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
521
|
+
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
|
522
|
+
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
|
523
|
+
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
524
|
+
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
|
525
|
+
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
|
526
|
+
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
527
|
+
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
|
528
|
+
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
|
529
|
+
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
|
530
|
+
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
531
|
+
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
532
|
+
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
|
533
|
+
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
|
534
|
+
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
|
535
|
+
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
|
536
|
+
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
|
537
|
+
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
|
538
|
+
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
|
539
|
+
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
|
540
|
+
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
|
541
|
+
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
|
542
|
+
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
|
543
|
+
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
|
544
|
+
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
|
545
|
+
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
|
546
|
+
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
|
547
|
+
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
|
548
|
+
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
|
549
|
+
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
|
550
|
+
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
|
551
|
+
GL_APICALL void GL_APIENTRY glFinish (void);
|
552
|
+
GL_APICALL void GL_APIENTRY glFlush (void);
|
553
|
+
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
554
|
+
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
555
|
+
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
|
556
|
+
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
|
557
|
+
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
|
558
|
+
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
|
559
|
+
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
|
560
|
+
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
|
561
|
+
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
562
|
+
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
|
563
|
+
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
|
564
|
+
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
|
565
|
+
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
|
566
|
+
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
567
|
+
GL_APICALL GLenum GL_APIENTRY glGetError (void);
|
568
|
+
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
|
569
|
+
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
|
570
|
+
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
|
571
|
+
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
|
572
|
+
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
573
|
+
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
|
574
|
+
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
|
575
|
+
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
576
|
+
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
|
577
|
+
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
|
578
|
+
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
|
579
|
+
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
|
580
|
+
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
|
581
|
+
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
|
582
|
+
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
|
583
|
+
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
|
584
|
+
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
|
585
|
+
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
|
586
|
+
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
|
587
|
+
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
|
588
|
+
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
|
589
|
+
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
|
590
|
+
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
|
591
|
+
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
|
592
|
+
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
|
593
|
+
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
|
594
|
+
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
|
595
|
+
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
|
596
|
+
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
|
597
|
+
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
|
598
|
+
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
|
599
|
+
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
|
600
|
+
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
|
601
|
+
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
602
|
+
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
|
603
|
+
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
|
604
|
+
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
|
605
|
+
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
|
606
|
+
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
|
607
|
+
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
|
608
|
+
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
|
609
|
+
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
|
610
|
+
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
|
611
|
+
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
612
|
+
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
|
613
|
+
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
|
614
|
+
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
|
615
|
+
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
|
616
|
+
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
|
617
|
+
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
618
|
+
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
|
619
|
+
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
|
620
|
+
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
|
621
|
+
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
|
622
|
+
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
|
623
|
+
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
|
624
|
+
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
|
625
|
+
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
|
626
|
+
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
627
|
+
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
|
628
|
+
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
|
629
|
+
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
|
630
|
+
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
631
|
+
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
|
632
|
+
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
633
|
+
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
|
634
|
+
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
635
|
+
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
636
|
+
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
637
|
+
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
|
638
|
+
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
|
639
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
|
640
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
|
641
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
|
642
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
|
643
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
644
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
|
645
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
646
|
+
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
|
647
|
+
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
|
648
|
+
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
649
|
+
#endif
|
650
|
+
#endif /* GL_ES_VERSION_2_0 */
|
651
|
+
|
652
|
+
#ifndef GL_ES_VERSION_3_0
|
653
|
+
#define GL_ES_VERSION_3_0 1
|
654
|
+
typedef khronos_uint16_t GLhalf;
|
655
|
+
#define GL_READ_BUFFER 0x0C02
|
656
|
+
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
657
|
+
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
658
|
+
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
659
|
+
#define GL_PACK_ROW_LENGTH 0x0D02
|
660
|
+
#define GL_PACK_SKIP_ROWS 0x0D03
|
661
|
+
#define GL_PACK_SKIP_PIXELS 0x0D04
|
662
|
+
#define GL_COLOR 0x1800
|
663
|
+
#define GL_DEPTH 0x1801
|
664
|
+
#define GL_STENCIL 0x1802
|
665
|
+
#define GL_RED 0x1903
|
666
|
+
#define GL_RGB8 0x8051
|
667
|
+
#define GL_RGBA8 0x8058
|
668
|
+
#define GL_RGB10_A2 0x8059
|
669
|
+
#define GL_TEXTURE_BINDING_3D 0x806A
|
670
|
+
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
671
|
+
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
672
|
+
#define GL_TEXTURE_3D 0x806F
|
673
|
+
#define GL_TEXTURE_WRAP_R 0x8072
|
674
|
+
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
675
|
+
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
676
|
+
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
677
|
+
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
678
|
+
#define GL_TEXTURE_MIN_LOD 0x813A
|
679
|
+
#define GL_TEXTURE_MAX_LOD 0x813B
|
680
|
+
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
681
|
+
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
682
|
+
#define GL_MIN 0x8007
|
683
|
+
#define GL_MAX 0x8008
|
684
|
+
#define GL_DEPTH_COMPONENT24 0x81A6
|
685
|
+
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
686
|
+
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
687
|
+
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
688
|
+
#define GL_CURRENT_QUERY 0x8865
|
689
|
+
#define GL_QUERY_RESULT 0x8866
|
690
|
+
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
691
|
+
#define GL_BUFFER_MAPPED 0x88BC
|
692
|
+
#define GL_BUFFER_MAP_POINTER 0x88BD
|
693
|
+
#define GL_STREAM_READ 0x88E1
|
694
|
+
#define GL_STREAM_COPY 0x88E2
|
695
|
+
#define GL_STATIC_READ 0x88E5
|
696
|
+
#define GL_STATIC_COPY 0x88E6
|
697
|
+
#define GL_DYNAMIC_READ 0x88E9
|
698
|
+
#define GL_DYNAMIC_COPY 0x88EA
|
699
|
+
#define GL_MAX_DRAW_BUFFERS 0x8824
|
700
|
+
#define GL_DRAW_BUFFER0 0x8825
|
701
|
+
#define GL_DRAW_BUFFER1 0x8826
|
702
|
+
#define GL_DRAW_BUFFER2 0x8827
|
703
|
+
#define GL_DRAW_BUFFER3 0x8828
|
704
|
+
#define GL_DRAW_BUFFER4 0x8829
|
705
|
+
#define GL_DRAW_BUFFER5 0x882A
|
706
|
+
#define GL_DRAW_BUFFER6 0x882B
|
707
|
+
#define GL_DRAW_BUFFER7 0x882C
|
708
|
+
#define GL_DRAW_BUFFER8 0x882D
|
709
|
+
#define GL_DRAW_BUFFER9 0x882E
|
710
|
+
#define GL_DRAW_BUFFER10 0x882F
|
711
|
+
#define GL_DRAW_BUFFER11 0x8830
|
712
|
+
#define GL_DRAW_BUFFER12 0x8831
|
713
|
+
#define GL_DRAW_BUFFER13 0x8832
|
714
|
+
#define GL_DRAW_BUFFER14 0x8833
|
715
|
+
#define GL_DRAW_BUFFER15 0x8834
|
716
|
+
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
717
|
+
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
718
|
+
#define GL_SAMPLER_3D 0x8B5F
|
719
|
+
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
720
|
+
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
721
|
+
#define GL_PIXEL_PACK_BUFFER 0x88EB
|
722
|
+
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
723
|
+
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
724
|
+
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
725
|
+
#define GL_FLOAT_MAT2x3 0x8B65
|
726
|
+
#define GL_FLOAT_MAT2x4 0x8B66
|
727
|
+
#define GL_FLOAT_MAT3x2 0x8B67
|
728
|
+
#define GL_FLOAT_MAT3x4 0x8B68
|
729
|
+
#define GL_FLOAT_MAT4x2 0x8B69
|
730
|
+
#define GL_FLOAT_MAT4x3 0x8B6A
|
731
|
+
#define GL_SRGB 0x8C40
|
732
|
+
#define GL_SRGB8 0x8C41
|
733
|
+
#define GL_SRGB8_ALPHA8 0x8C43
|
734
|
+
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
735
|
+
#define GL_MAJOR_VERSION 0x821B
|
736
|
+
#define GL_MINOR_VERSION 0x821C
|
737
|
+
#define GL_NUM_EXTENSIONS 0x821D
|
738
|
+
#define GL_RGBA32F 0x8814
|
739
|
+
#define GL_RGB32F 0x8815
|
740
|
+
#define GL_RGBA16F 0x881A
|
741
|
+
#define GL_RGB16F 0x881B
|
742
|
+
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
743
|
+
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
744
|
+
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
745
|
+
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
746
|
+
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
747
|
+
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
748
|
+
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
749
|
+
#define GL_R11F_G11F_B10F 0x8C3A
|
750
|
+
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
751
|
+
#define GL_RGB9_E5 0x8C3D
|
752
|
+
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
753
|
+
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
754
|
+
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
755
|
+
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
756
|
+
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
757
|
+
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
758
|
+
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
759
|
+
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
760
|
+
#define GL_RASTERIZER_DISCARD 0x8C89
|
761
|
+
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
762
|
+
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
763
|
+
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
764
|
+
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
765
|
+
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
766
|
+
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
767
|
+
#define GL_RGBA32UI 0x8D70
|
768
|
+
#define GL_RGB32UI 0x8D71
|
769
|
+
#define GL_RGBA16UI 0x8D76
|
770
|
+
#define GL_RGB16UI 0x8D77
|
771
|
+
#define GL_RGBA8UI 0x8D7C
|
772
|
+
#define GL_RGB8UI 0x8D7D
|
773
|
+
#define GL_RGBA32I 0x8D82
|
774
|
+
#define GL_RGB32I 0x8D83
|
775
|
+
#define GL_RGBA16I 0x8D88
|
776
|
+
#define GL_RGB16I 0x8D89
|
777
|
+
#define GL_RGBA8I 0x8D8E
|
778
|
+
#define GL_RGB8I 0x8D8F
|
779
|
+
#define GL_RED_INTEGER 0x8D94
|
780
|
+
#define GL_RGB_INTEGER 0x8D98
|
781
|
+
#define GL_RGBA_INTEGER 0x8D99
|
782
|
+
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
783
|
+
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
784
|
+
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
785
|
+
#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
786
|
+
#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
787
|
+
#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
788
|
+
#define GL_INT_SAMPLER_2D 0x8DCA
|
789
|
+
#define GL_INT_SAMPLER_3D 0x8DCB
|
790
|
+
#define GL_INT_SAMPLER_CUBE 0x8DCC
|
791
|
+
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
792
|
+
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
793
|
+
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
794
|
+
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
795
|
+
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
796
|
+
#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
797
|
+
#define GL_BUFFER_MAP_LENGTH 0x9120
|
798
|
+
#define GL_BUFFER_MAP_OFFSET 0x9121
|
799
|
+
#define GL_DEPTH_COMPONENT32F 0x8CAC
|
800
|
+
#define GL_DEPTH32F_STENCIL8 0x8CAD
|
801
|
+
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
802
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
803
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
804
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
805
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
806
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
807
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
808
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
809
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
810
|
+
#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
811
|
+
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
812
|
+
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
813
|
+
#define GL_DEPTH_STENCIL 0x84F9
|
814
|
+
#define GL_UNSIGNED_INT_24_8 0x84FA
|
815
|
+
#define GL_DEPTH24_STENCIL8 0x88F0
|
816
|
+
#define GL_UNSIGNED_NORMALIZED 0x8C17
|
817
|
+
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
818
|
+
#define GL_READ_FRAMEBUFFER 0x8CA8
|
819
|
+
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
820
|
+
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
821
|
+
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
822
|
+
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
823
|
+
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
824
|
+
#define GL_COLOR_ATTACHMENT1 0x8CE1
|
825
|
+
#define GL_COLOR_ATTACHMENT2 0x8CE2
|
826
|
+
#define GL_COLOR_ATTACHMENT3 0x8CE3
|
827
|
+
#define GL_COLOR_ATTACHMENT4 0x8CE4
|
828
|
+
#define GL_COLOR_ATTACHMENT5 0x8CE5
|
829
|
+
#define GL_COLOR_ATTACHMENT6 0x8CE6
|
830
|
+
#define GL_COLOR_ATTACHMENT7 0x8CE7
|
831
|
+
#define GL_COLOR_ATTACHMENT8 0x8CE8
|
832
|
+
#define GL_COLOR_ATTACHMENT9 0x8CE9
|
833
|
+
#define GL_COLOR_ATTACHMENT10 0x8CEA
|
834
|
+
#define GL_COLOR_ATTACHMENT11 0x8CEB
|
835
|
+
#define GL_COLOR_ATTACHMENT12 0x8CEC
|
836
|
+
#define GL_COLOR_ATTACHMENT13 0x8CED
|
837
|
+
#define GL_COLOR_ATTACHMENT14 0x8CEE
|
838
|
+
#define GL_COLOR_ATTACHMENT15 0x8CEF
|
839
|
+
#define GL_COLOR_ATTACHMENT16 0x8CF0
|
840
|
+
#define GL_COLOR_ATTACHMENT17 0x8CF1
|
841
|
+
#define GL_COLOR_ATTACHMENT18 0x8CF2
|
842
|
+
#define GL_COLOR_ATTACHMENT19 0x8CF3
|
843
|
+
#define GL_COLOR_ATTACHMENT20 0x8CF4
|
844
|
+
#define GL_COLOR_ATTACHMENT21 0x8CF5
|
845
|
+
#define GL_COLOR_ATTACHMENT22 0x8CF6
|
846
|
+
#define GL_COLOR_ATTACHMENT23 0x8CF7
|
847
|
+
#define GL_COLOR_ATTACHMENT24 0x8CF8
|
848
|
+
#define GL_COLOR_ATTACHMENT25 0x8CF9
|
849
|
+
#define GL_COLOR_ATTACHMENT26 0x8CFA
|
850
|
+
#define GL_COLOR_ATTACHMENT27 0x8CFB
|
851
|
+
#define GL_COLOR_ATTACHMENT28 0x8CFC
|
852
|
+
#define GL_COLOR_ATTACHMENT29 0x8CFD
|
853
|
+
#define GL_COLOR_ATTACHMENT30 0x8CFE
|
854
|
+
#define GL_COLOR_ATTACHMENT31 0x8CFF
|
855
|
+
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
856
|
+
#define GL_MAX_SAMPLES 0x8D57
|
857
|
+
#define GL_HALF_FLOAT 0x140B
|
858
|
+
#define GL_MAP_READ_BIT 0x0001
|
859
|
+
#define GL_MAP_WRITE_BIT 0x0002
|
860
|
+
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
861
|
+
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
862
|
+
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
863
|
+
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
864
|
+
#define GL_RG 0x8227
|
865
|
+
#define GL_RG_INTEGER 0x8228
|
866
|
+
#define GL_R8 0x8229
|
867
|
+
#define GL_RG8 0x822B
|
868
|
+
#define GL_R16F 0x822D
|
869
|
+
#define GL_R32F 0x822E
|
870
|
+
#define GL_RG16F 0x822F
|
871
|
+
#define GL_RG32F 0x8230
|
872
|
+
#define GL_R8I 0x8231
|
873
|
+
#define GL_R8UI 0x8232
|
874
|
+
#define GL_R16I 0x8233
|
875
|
+
#define GL_R16UI 0x8234
|
876
|
+
#define GL_R32I 0x8235
|
877
|
+
#define GL_R32UI 0x8236
|
878
|
+
#define GL_RG8I 0x8237
|
879
|
+
#define GL_RG8UI 0x8238
|
880
|
+
#define GL_RG16I 0x8239
|
881
|
+
#define GL_RG16UI 0x823A
|
882
|
+
#define GL_RG32I 0x823B
|
883
|
+
#define GL_RG32UI 0x823C
|
884
|
+
#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
885
|
+
#define GL_R8_SNORM 0x8F94
|
886
|
+
#define GL_RG8_SNORM 0x8F95
|
887
|
+
#define GL_RGB8_SNORM 0x8F96
|
888
|
+
#define GL_RGBA8_SNORM 0x8F97
|
889
|
+
#define GL_SIGNED_NORMALIZED 0x8F9C
|
890
|
+
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
891
|
+
#define GL_COPY_READ_BUFFER 0x8F36
|
892
|
+
#define GL_COPY_WRITE_BUFFER 0x8F37
|
893
|
+
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
|
894
|
+
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
|
895
|
+
#define GL_UNIFORM_BUFFER 0x8A11
|
896
|
+
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
897
|
+
#define GL_UNIFORM_BUFFER_START 0x8A29
|
898
|
+
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
899
|
+
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
900
|
+
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
901
|
+
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
902
|
+
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
903
|
+
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
904
|
+
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
905
|
+
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
906
|
+
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
907
|
+
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
908
|
+
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
909
|
+
#define GL_UNIFORM_TYPE 0x8A37
|
910
|
+
#define GL_UNIFORM_SIZE 0x8A38
|
911
|
+
#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
912
|
+
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
913
|
+
#define GL_UNIFORM_OFFSET 0x8A3B
|
914
|
+
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
915
|
+
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
916
|
+
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
917
|
+
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
918
|
+
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
919
|
+
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
920
|
+
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
921
|
+
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
922
|
+
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
923
|
+
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
924
|
+
#define GL_INVALID_INDEX 0xFFFFFFFFu
|
925
|
+
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
926
|
+
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
927
|
+
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
928
|
+
#define GL_OBJECT_TYPE 0x9112
|
929
|
+
#define GL_SYNC_CONDITION 0x9113
|
930
|
+
#define GL_SYNC_STATUS 0x9114
|
931
|
+
#define GL_SYNC_FLAGS 0x9115
|
932
|
+
#define GL_SYNC_FENCE 0x9116
|
933
|
+
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
934
|
+
#define GL_UNSIGNALED 0x9118
|
935
|
+
#define GL_SIGNALED 0x9119
|
936
|
+
#define GL_ALREADY_SIGNALED 0x911A
|
937
|
+
#define GL_TIMEOUT_EXPIRED 0x911B
|
938
|
+
#define GL_CONDITION_SATISFIED 0x911C
|
939
|
+
#define GL_WAIT_FAILED 0x911D
|
940
|
+
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
941
|
+
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
|
942
|
+
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
943
|
+
#define GL_ANY_SAMPLES_PASSED 0x8C2F
|
944
|
+
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
|
945
|
+
#define GL_SAMPLER_BINDING 0x8919
|
946
|
+
#define GL_RGB10_A2UI 0x906F
|
947
|
+
#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
948
|
+
#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
949
|
+
#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
950
|
+
#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
951
|
+
#define GL_GREEN 0x1904
|
952
|
+
#define GL_BLUE 0x1905
|
953
|
+
#define GL_INT_2_10_10_10_REV 0x8D9F
|
954
|
+
#define GL_TRANSFORM_FEEDBACK 0x8E22
|
955
|
+
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
956
|
+
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
957
|
+
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
958
|
+
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
959
|
+
#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
960
|
+
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
961
|
+
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
962
|
+
#define GL_COMPRESSED_R11_EAC 0x9270
|
963
|
+
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
|
964
|
+
#define GL_COMPRESSED_RG11_EAC 0x9272
|
965
|
+
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
966
|
+
#define GL_COMPRESSED_RGB8_ETC2 0x9274
|
967
|
+
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
|
968
|
+
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
969
|
+
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
970
|
+
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
971
|
+
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
972
|
+
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
973
|
+
#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
974
|
+
#define GL_NUM_SAMPLE_COUNTS 0x9380
|
975
|
+
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
|
976
|
+
typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
|
977
|
+
typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
|
978
|
+
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
|
979
|
+
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
|
980
|
+
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
981
|
+
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
|
982
|
+
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
|
983
|
+
typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
|
984
|
+
typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
|
985
|
+
typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
|
986
|
+
typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
|
987
|
+
typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
|
988
|
+
typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
|
989
|
+
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
|
990
|
+
typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
|
991
|
+
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
|
992
|
+
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
|
993
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
994
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
995
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
996
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
997
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
998
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
999
|
+
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
1000
|
+
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
1001
|
+
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
1002
|
+
typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
1003
|
+
typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
|
1004
|
+
typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
|
1005
|
+
typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
|
1006
|
+
typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
|
1007
|
+
typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
|
1008
|
+
typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
|
1009
|
+
typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
|
1010
|
+
typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
|
1011
|
+
typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
1012
|
+
typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
|
1013
|
+
typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
|
1014
|
+
typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
|
1015
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
|
1016
|
+
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
|
1017
|
+
typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
|
1018
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
|
1019
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
1020
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
|
1021
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
|
1022
|
+
typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
|
1023
|
+
typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
|
1024
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
|
1025
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
|
1026
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
|
1027
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
1028
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
|
1029
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
|
1030
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
|
1031
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
|
1032
|
+
typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
|
1033
|
+
typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
|
1034
|
+
typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
|
1035
|
+
typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
1036
|
+
typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
|
1037
|
+
typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
1038
|
+
typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
|
1039
|
+
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
|
1040
|
+
typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
|
1041
|
+
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
|
1042
|
+
typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
|
1043
|
+
typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
1044
|
+
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
1045
|
+
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
|
1046
|
+
typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
|
1047
|
+
typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
|
1048
|
+
typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
|
1049
|
+
typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
1050
|
+
typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
1051
|
+
typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
|
1052
|
+
typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
|
1053
|
+
typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
|
1054
|
+
typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
|
1055
|
+
typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
|
1056
|
+
typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
|
1057
|
+
typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
|
1058
|
+
typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
|
1059
|
+
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
|
1060
|
+
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
|
1061
|
+
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
|
1062
|
+
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
|
1063
|
+
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
|
1064
|
+
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
|
1065
|
+
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
|
1066
|
+
typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
|
1067
|
+
typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
|
1068
|
+
typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
|
1069
|
+
typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
|
1070
|
+
typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
|
1071
|
+
typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
|
1072
|
+
typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
|
1073
|
+
typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
|
1074
|
+
typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
|
1075
|
+
typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
|
1076
|
+
typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
|
1077
|
+
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
1078
|
+
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
1079
|
+
typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);
|
1080
|
+
#if GL_GLES_PROTOTYPES
|
1081
|
+
GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
|
1082
|
+
GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
|
1083
|
+
GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
|
1084
|
+
GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
|
1085
|
+
GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
1086
|
+
GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
|
1087
|
+
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
|
1088
|
+
GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
|
1089
|
+
GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
|
1090
|
+
GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
|
1091
|
+
GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
|
1092
|
+
GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
|
1093
|
+
GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
|
1094
|
+
GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
|
1095
|
+
GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
|
1096
|
+
GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
|
1097
|
+
GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
|
1098
|
+
GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
1099
|
+
GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
1100
|
+
GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
1101
|
+
GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
1102
|
+
GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
1103
|
+
GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
1104
|
+
GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
1105
|
+
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
1106
|
+
GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
1107
|
+
GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
1108
|
+
GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
|
1109
|
+
GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
|
1110
|
+
GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
|
1111
|
+
GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
|
1112
|
+
GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
|
1113
|
+
GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
|
1114
|
+
GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
|
1115
|
+
GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
|
1116
|
+
GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
1117
|
+
GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
|
1118
|
+
GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
|
1119
|
+
GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
|
1120
|
+
GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
|
1121
|
+
GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
|
1122
|
+
GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
|
1123
|
+
GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
|
1124
|
+
GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
1125
|
+
GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
|
1126
|
+
GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
|
1127
|
+
GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
|
1128
|
+
GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
|
1129
|
+
GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
|
1130
|
+
GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
|
1131
|
+
GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
|
1132
|
+
GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
1133
|
+
GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
|
1134
|
+
GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
|
1135
|
+
GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
|
1136
|
+
GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
|
1137
|
+
GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
|
1138
|
+
GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
|
1139
|
+
GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
|
1140
|
+
GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
1141
|
+
GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
|
1142
|
+
GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
1143
|
+
GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
|
1144
|
+
GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
|
1145
|
+
GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
|
1146
|
+
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
|
1147
|
+
GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
|
1148
|
+
GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
1149
|
+
GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
1150
|
+
GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
|
1151
|
+
GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
|
1152
|
+
GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
|
1153
|
+
GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
|
1154
|
+
GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
1155
|
+
GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
1156
|
+
GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
|
1157
|
+
GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
|
1158
|
+
GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
|
1159
|
+
GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
|
1160
|
+
GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
|
1161
|
+
GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
|
1162
|
+
GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
|
1163
|
+
GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
|
1164
|
+
GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
|
1165
|
+
GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
|
1166
|
+
GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
|
1167
|
+
GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
|
1168
|
+
GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
|
1169
|
+
GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
|
1170
|
+
GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
|
1171
|
+
GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
|
1172
|
+
GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
|
1173
|
+
GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
|
1174
|
+
GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
|
1175
|
+
GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
|
1176
|
+
GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
|
1177
|
+
GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
|
1178
|
+
GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
|
1179
|
+
GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
|
1180
|
+
GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
|
1181
|
+
GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
|
1182
|
+
GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
1183
|
+
GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
1184
|
+
GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);
|
1185
|
+
#endif
|
1186
|
+
#endif /* GL_ES_VERSION_3_0 */
|
1187
|
+
|
1188
|
+
#ifdef __cplusplus
|
1189
|
+
}
|
1190
|
+
#endif
|
1191
|
+
|
1192
|
+
#endif
|