native_audio 0.1.0

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Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,438 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_scancode.h
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+ *
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+ * Defines keyboard scancodes.
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+ */
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+
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+ #ifndef SDL_scancode_h_
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+ #define SDL_scancode_h_
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+
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+ #include "SDL_stdinc.h"
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+
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+ /**
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+ * \brief The SDL keyboard scancode representation.
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+ *
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+ * Values of this type are used to represent keyboard keys, among other places
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+ * in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the
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+ * SDL_Event structure.
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+ *
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+ * The values in this enumeration are based on the USB usage page standard:
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+ * https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf
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+ */
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+ typedef enum
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+ {
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+ SDL_SCANCODE_UNKNOWN = 0,
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+
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+ /**
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+ * \name Usage page 0x07
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+ *
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+ * These values are from usage page 0x07 (USB keyboard page).
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+ */
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+ /* @{ */
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+
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+ SDL_SCANCODE_A = 4,
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+ SDL_SCANCODE_B = 5,
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+ SDL_SCANCODE_C = 6,
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+ SDL_SCANCODE_D = 7,
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+ SDL_SCANCODE_E = 8,
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+ SDL_SCANCODE_F = 9,
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+ SDL_SCANCODE_G = 10,
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+ SDL_SCANCODE_H = 11,
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+ SDL_SCANCODE_I = 12,
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+ SDL_SCANCODE_J = 13,
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+ SDL_SCANCODE_K = 14,
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+ SDL_SCANCODE_L = 15,
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+ SDL_SCANCODE_M = 16,
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+ SDL_SCANCODE_N = 17,
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+ SDL_SCANCODE_O = 18,
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+ SDL_SCANCODE_P = 19,
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+ SDL_SCANCODE_Q = 20,
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+ SDL_SCANCODE_R = 21,
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+ SDL_SCANCODE_S = 22,
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+ SDL_SCANCODE_T = 23,
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+ SDL_SCANCODE_U = 24,
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+ SDL_SCANCODE_V = 25,
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+ SDL_SCANCODE_W = 26,
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+ SDL_SCANCODE_X = 27,
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+ SDL_SCANCODE_Y = 28,
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+ SDL_SCANCODE_Z = 29,
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+
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+ SDL_SCANCODE_1 = 30,
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+ SDL_SCANCODE_2 = 31,
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+ SDL_SCANCODE_3 = 32,
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+ SDL_SCANCODE_4 = 33,
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+ SDL_SCANCODE_5 = 34,
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+ SDL_SCANCODE_6 = 35,
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+ SDL_SCANCODE_7 = 36,
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+ SDL_SCANCODE_8 = 37,
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+ SDL_SCANCODE_9 = 38,
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+ SDL_SCANCODE_0 = 39,
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+
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+ SDL_SCANCODE_RETURN = 40,
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+ SDL_SCANCODE_ESCAPE = 41,
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+ SDL_SCANCODE_BACKSPACE = 42,
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+ SDL_SCANCODE_TAB = 43,
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+ SDL_SCANCODE_SPACE = 44,
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+
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+ SDL_SCANCODE_MINUS = 45,
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+ SDL_SCANCODE_EQUALS = 46,
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+ SDL_SCANCODE_LEFTBRACKET = 47,
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+ SDL_SCANCODE_RIGHTBRACKET = 48,
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+ SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return
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+ * key on ISO keyboards and at the right end
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+ * of the QWERTY row on ANSI keyboards.
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+ * Produces REVERSE SOLIDUS (backslash) and
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+ * VERTICAL LINE in a US layout, REVERSE
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+ * SOLIDUS and VERTICAL LINE in a UK Mac
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+ * layout, NUMBER SIGN and TILDE in a UK
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+ * Windows layout, DOLLAR SIGN and POUND SIGN
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+ * in a Swiss German layout, NUMBER SIGN and
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+ * APOSTROPHE in a German layout, GRAVE
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+ * ACCENT and POUND SIGN in a French Mac
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+ * layout, and ASTERISK and MICRO SIGN in a
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+ * French Windows layout.
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+ */
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+ SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code
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+ * instead of 49 for the same key, but all
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+ * OSes I've seen treat the two codes
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+ * identically. So, as an implementor, unless
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+ * your keyboard generates both of those
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+ * codes and your OS treats them differently,
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+ * you should generate SDL_SCANCODE_BACKSLASH
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+ * instead of this code. As a user, you
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+ * should not rely on this code because SDL
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+ * will never generate it with most (all?)
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+ * keyboards.
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+ */
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+ SDL_SCANCODE_SEMICOLON = 51,
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+ SDL_SCANCODE_APOSTROPHE = 52,
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+ SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI
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+ * and ISO keyboards). Produces GRAVE ACCENT and
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+ * TILDE in a US Windows layout and in US and UK
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+ * Mac layouts on ANSI keyboards, GRAVE ACCENT
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+ * and NOT SIGN in a UK Windows layout, SECTION
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+ * SIGN and PLUS-MINUS SIGN in US and UK Mac
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+ * layouts on ISO keyboards, SECTION SIGN and
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+ * DEGREE SIGN in a Swiss German layout (Mac:
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+ * only on ISO keyboards), CIRCUMFLEX ACCENT and
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+ * DEGREE SIGN in a German layout (Mac: only on
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+ * ISO keyboards), SUPERSCRIPT TWO and TILDE in a
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+ * French Windows layout, COMMERCIAL AT and
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+ * NUMBER SIGN in a French Mac layout on ISO
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+ * keyboards, and LESS-THAN SIGN and GREATER-THAN
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+ * SIGN in a Swiss German, German, or French Mac
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+ * layout on ANSI keyboards.
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+ */
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+ SDL_SCANCODE_COMMA = 54,
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+ SDL_SCANCODE_PERIOD = 55,
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+ SDL_SCANCODE_SLASH = 56,
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+
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+ SDL_SCANCODE_CAPSLOCK = 57,
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+
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+ SDL_SCANCODE_F1 = 58,
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+ SDL_SCANCODE_F2 = 59,
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+ SDL_SCANCODE_F3 = 60,
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+ SDL_SCANCODE_F4 = 61,
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+ SDL_SCANCODE_F5 = 62,
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+ SDL_SCANCODE_F6 = 63,
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+ SDL_SCANCODE_F7 = 64,
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+ SDL_SCANCODE_F8 = 65,
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+ SDL_SCANCODE_F9 = 66,
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+ SDL_SCANCODE_F10 = 67,
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+ SDL_SCANCODE_F11 = 68,
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+ SDL_SCANCODE_F12 = 69,
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+
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+ SDL_SCANCODE_PRINTSCREEN = 70,
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+ SDL_SCANCODE_SCROLLLOCK = 71,
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+ SDL_SCANCODE_PAUSE = 72,
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+ SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but
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+ does send code 73, not 117) */
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+ SDL_SCANCODE_HOME = 74,
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+ SDL_SCANCODE_PAGEUP = 75,
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+ SDL_SCANCODE_DELETE = 76,
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+ SDL_SCANCODE_END = 77,
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+ SDL_SCANCODE_PAGEDOWN = 78,
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+ SDL_SCANCODE_RIGHT = 79,
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+ SDL_SCANCODE_LEFT = 80,
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+ SDL_SCANCODE_DOWN = 81,
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+ SDL_SCANCODE_UP = 82,
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+
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+ SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards
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+ */
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+ SDL_SCANCODE_KP_DIVIDE = 84,
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+ SDL_SCANCODE_KP_MULTIPLY = 85,
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+ SDL_SCANCODE_KP_MINUS = 86,
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+ SDL_SCANCODE_KP_PLUS = 87,
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+ SDL_SCANCODE_KP_ENTER = 88,
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+ SDL_SCANCODE_KP_1 = 89,
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+ SDL_SCANCODE_KP_2 = 90,
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+ SDL_SCANCODE_KP_3 = 91,
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+ SDL_SCANCODE_KP_4 = 92,
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+ SDL_SCANCODE_KP_5 = 93,
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+ SDL_SCANCODE_KP_6 = 94,
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+ SDL_SCANCODE_KP_7 = 95,
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+ SDL_SCANCODE_KP_8 = 96,
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+ SDL_SCANCODE_KP_9 = 97,
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+ SDL_SCANCODE_KP_0 = 98,
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+ SDL_SCANCODE_KP_PERIOD = 99,
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+
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+ SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO
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+ * keyboards have over ANSI ones,
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+ * located between left shift and Y.
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+ * Produces GRAVE ACCENT and TILDE in a
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+ * US or UK Mac layout, REVERSE SOLIDUS
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+ * (backslash) and VERTICAL LINE in a
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+ * US or UK Windows layout, and
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+ * LESS-THAN SIGN and GREATER-THAN SIGN
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+ * in a Swiss German, German, or French
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+ * layout. */
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+ SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */
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+ SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag,
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+ * not a physical key - but some Mac keyboards
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+ * do have a power key. */
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+ SDL_SCANCODE_KP_EQUALS = 103,
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+ SDL_SCANCODE_F13 = 104,
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+ SDL_SCANCODE_F14 = 105,
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+ SDL_SCANCODE_F15 = 106,
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+ SDL_SCANCODE_F16 = 107,
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+ SDL_SCANCODE_F17 = 108,
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+ SDL_SCANCODE_F18 = 109,
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+ SDL_SCANCODE_F19 = 110,
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+ SDL_SCANCODE_F20 = 111,
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+ SDL_SCANCODE_F21 = 112,
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+ SDL_SCANCODE_F22 = 113,
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+ SDL_SCANCODE_F23 = 114,
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+ SDL_SCANCODE_F24 = 115,
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+ SDL_SCANCODE_EXECUTE = 116,
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+ SDL_SCANCODE_HELP = 117, /**< AL Integrated Help Center */
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+ SDL_SCANCODE_MENU = 118, /**< Menu (show menu) */
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+ SDL_SCANCODE_SELECT = 119,
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+ SDL_SCANCODE_STOP = 120, /**< AC Stop */
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+ SDL_SCANCODE_AGAIN = 121, /**< AC Redo/Repeat */
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+ SDL_SCANCODE_UNDO = 122, /**< AC Undo */
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+ SDL_SCANCODE_CUT = 123, /**< AC Cut */
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+ SDL_SCANCODE_COPY = 124, /**< AC Copy */
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+ SDL_SCANCODE_PASTE = 125, /**< AC Paste */
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+ SDL_SCANCODE_FIND = 126, /**< AC Find */
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+ SDL_SCANCODE_MUTE = 127,
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+ SDL_SCANCODE_VOLUMEUP = 128,
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+ SDL_SCANCODE_VOLUMEDOWN = 129,
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+ /* not sure whether there's a reason to enable these */
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+ /* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */
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+ /* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */
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+ /* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */
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+ SDL_SCANCODE_KP_COMMA = 133,
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+ SDL_SCANCODE_KP_EQUALSAS400 = 134,
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+
248
+ SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see
249
+ footnotes in USB doc */
250
+ SDL_SCANCODE_INTERNATIONAL2 = 136,
251
+ SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */
252
+ SDL_SCANCODE_INTERNATIONAL4 = 138,
253
+ SDL_SCANCODE_INTERNATIONAL5 = 139,
254
+ SDL_SCANCODE_INTERNATIONAL6 = 140,
255
+ SDL_SCANCODE_INTERNATIONAL7 = 141,
256
+ SDL_SCANCODE_INTERNATIONAL8 = 142,
257
+ SDL_SCANCODE_INTERNATIONAL9 = 143,
258
+ SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */
259
+ SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */
260
+ SDL_SCANCODE_LANG3 = 146, /**< Katakana */
261
+ SDL_SCANCODE_LANG4 = 147, /**< Hiragana */
262
+ SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */
263
+ SDL_SCANCODE_LANG6 = 149, /**< reserved */
264
+ SDL_SCANCODE_LANG7 = 150, /**< reserved */
265
+ SDL_SCANCODE_LANG8 = 151, /**< reserved */
266
+ SDL_SCANCODE_LANG9 = 152, /**< reserved */
267
+
268
+ SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */
269
+ SDL_SCANCODE_SYSREQ = 154,
270
+ SDL_SCANCODE_CANCEL = 155, /**< AC Cancel */
271
+ SDL_SCANCODE_CLEAR = 156,
272
+ SDL_SCANCODE_PRIOR = 157,
273
+ SDL_SCANCODE_RETURN2 = 158,
274
+ SDL_SCANCODE_SEPARATOR = 159,
275
+ SDL_SCANCODE_OUT = 160,
276
+ SDL_SCANCODE_OPER = 161,
277
+ SDL_SCANCODE_CLEARAGAIN = 162,
278
+ SDL_SCANCODE_CRSEL = 163,
279
+ SDL_SCANCODE_EXSEL = 164,
280
+
281
+ SDL_SCANCODE_KP_00 = 176,
282
+ SDL_SCANCODE_KP_000 = 177,
283
+ SDL_SCANCODE_THOUSANDSSEPARATOR = 178,
284
+ SDL_SCANCODE_DECIMALSEPARATOR = 179,
285
+ SDL_SCANCODE_CURRENCYUNIT = 180,
286
+ SDL_SCANCODE_CURRENCYSUBUNIT = 181,
287
+ SDL_SCANCODE_KP_LEFTPAREN = 182,
288
+ SDL_SCANCODE_KP_RIGHTPAREN = 183,
289
+ SDL_SCANCODE_KP_LEFTBRACE = 184,
290
+ SDL_SCANCODE_KP_RIGHTBRACE = 185,
291
+ SDL_SCANCODE_KP_TAB = 186,
292
+ SDL_SCANCODE_KP_BACKSPACE = 187,
293
+ SDL_SCANCODE_KP_A = 188,
294
+ SDL_SCANCODE_KP_B = 189,
295
+ SDL_SCANCODE_KP_C = 190,
296
+ SDL_SCANCODE_KP_D = 191,
297
+ SDL_SCANCODE_KP_E = 192,
298
+ SDL_SCANCODE_KP_F = 193,
299
+ SDL_SCANCODE_KP_XOR = 194,
300
+ SDL_SCANCODE_KP_POWER = 195,
301
+ SDL_SCANCODE_KP_PERCENT = 196,
302
+ SDL_SCANCODE_KP_LESS = 197,
303
+ SDL_SCANCODE_KP_GREATER = 198,
304
+ SDL_SCANCODE_KP_AMPERSAND = 199,
305
+ SDL_SCANCODE_KP_DBLAMPERSAND = 200,
306
+ SDL_SCANCODE_KP_VERTICALBAR = 201,
307
+ SDL_SCANCODE_KP_DBLVERTICALBAR = 202,
308
+ SDL_SCANCODE_KP_COLON = 203,
309
+ SDL_SCANCODE_KP_HASH = 204,
310
+ SDL_SCANCODE_KP_SPACE = 205,
311
+ SDL_SCANCODE_KP_AT = 206,
312
+ SDL_SCANCODE_KP_EXCLAM = 207,
313
+ SDL_SCANCODE_KP_MEMSTORE = 208,
314
+ SDL_SCANCODE_KP_MEMRECALL = 209,
315
+ SDL_SCANCODE_KP_MEMCLEAR = 210,
316
+ SDL_SCANCODE_KP_MEMADD = 211,
317
+ SDL_SCANCODE_KP_MEMSUBTRACT = 212,
318
+ SDL_SCANCODE_KP_MEMMULTIPLY = 213,
319
+ SDL_SCANCODE_KP_MEMDIVIDE = 214,
320
+ SDL_SCANCODE_KP_PLUSMINUS = 215,
321
+ SDL_SCANCODE_KP_CLEAR = 216,
322
+ SDL_SCANCODE_KP_CLEARENTRY = 217,
323
+ SDL_SCANCODE_KP_BINARY = 218,
324
+ SDL_SCANCODE_KP_OCTAL = 219,
325
+ SDL_SCANCODE_KP_DECIMAL = 220,
326
+ SDL_SCANCODE_KP_HEXADECIMAL = 221,
327
+
328
+ SDL_SCANCODE_LCTRL = 224,
329
+ SDL_SCANCODE_LSHIFT = 225,
330
+ SDL_SCANCODE_LALT = 226, /**< alt, option */
331
+ SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */
332
+ SDL_SCANCODE_RCTRL = 228,
333
+ SDL_SCANCODE_RSHIFT = 229,
334
+ SDL_SCANCODE_RALT = 230, /**< alt gr, option */
335
+ SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */
336
+
337
+ SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered
338
+ * by any of the above, but since there's a
339
+ * special KMOD_MODE for it I'm adding it here
340
+ */
341
+
342
+ /* @} *//* Usage page 0x07 */
343
+
344
+ /**
345
+ * \name Usage page 0x0C
346
+ *
347
+ * These values are mapped from usage page 0x0C (USB consumer page).
348
+ * See https://usb.org/sites/default/files/hut1_2.pdf
349
+ *
350
+ * There are way more keys in the spec than we can represent in the
351
+ * current scancode range, so pick the ones that commonly come up in
352
+ * real world usage.
353
+ */
354
+ /* @{ */
355
+
356
+ SDL_SCANCODE_AUDIONEXT = 258,
357
+ SDL_SCANCODE_AUDIOPREV = 259,
358
+ SDL_SCANCODE_AUDIOSTOP = 260,
359
+ SDL_SCANCODE_AUDIOPLAY = 261,
360
+ SDL_SCANCODE_AUDIOMUTE = 262,
361
+ SDL_SCANCODE_MEDIASELECT = 263,
362
+ SDL_SCANCODE_WWW = 264, /**< AL Internet Browser */
363
+ SDL_SCANCODE_MAIL = 265,
364
+ SDL_SCANCODE_CALCULATOR = 266, /**< AL Calculator */
365
+ SDL_SCANCODE_COMPUTER = 267,
366
+ SDL_SCANCODE_AC_SEARCH = 268, /**< AC Search */
367
+ SDL_SCANCODE_AC_HOME = 269, /**< AC Home */
368
+ SDL_SCANCODE_AC_BACK = 270, /**< AC Back */
369
+ SDL_SCANCODE_AC_FORWARD = 271, /**< AC Forward */
370
+ SDL_SCANCODE_AC_STOP = 272, /**< AC Stop */
371
+ SDL_SCANCODE_AC_REFRESH = 273, /**< AC Refresh */
372
+ SDL_SCANCODE_AC_BOOKMARKS = 274, /**< AC Bookmarks */
373
+
374
+ /* @} *//* Usage page 0x0C */
375
+
376
+ /**
377
+ * \name Walther keys
378
+ *
379
+ * These are values that Christian Walther added (for mac keyboard?).
380
+ */
381
+ /* @{ */
382
+
383
+ SDL_SCANCODE_BRIGHTNESSDOWN = 275,
384
+ SDL_SCANCODE_BRIGHTNESSUP = 276,
385
+ SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display
386
+ switch, video mode switch */
387
+ SDL_SCANCODE_KBDILLUMTOGGLE = 278,
388
+ SDL_SCANCODE_KBDILLUMDOWN = 279,
389
+ SDL_SCANCODE_KBDILLUMUP = 280,
390
+ SDL_SCANCODE_EJECT = 281,
391
+ SDL_SCANCODE_SLEEP = 282, /**< SC System Sleep */
392
+
393
+ SDL_SCANCODE_APP1 = 283,
394
+ SDL_SCANCODE_APP2 = 284,
395
+
396
+ /* @} *//* Walther keys */
397
+
398
+ /**
399
+ * \name Usage page 0x0C (additional media keys)
400
+ *
401
+ * These values are mapped from usage page 0x0C (USB consumer page).
402
+ */
403
+ /* @{ */
404
+
405
+ SDL_SCANCODE_AUDIOREWIND = 285,
406
+ SDL_SCANCODE_AUDIOFASTFORWARD = 286,
407
+
408
+ /* @} *//* Usage page 0x0C (additional media keys) */
409
+
410
+ /**
411
+ * \name Mobile keys
412
+ *
413
+ * These are values that are often used on mobile phones.
414
+ */
415
+ /* @{ */
416
+
417
+ SDL_SCANCODE_SOFTLEFT = 287, /**< Usually situated below the display on phones and
418
+ used as a multi-function feature key for selecting
419
+ a software defined function shown on the bottom left
420
+ of the display. */
421
+ SDL_SCANCODE_SOFTRIGHT = 288, /**< Usually situated below the display on phones and
422
+ used as a multi-function feature key for selecting
423
+ a software defined function shown on the bottom right
424
+ of the display. */
425
+ SDL_SCANCODE_CALL = 289, /**< Used for accepting phone calls. */
426
+ SDL_SCANCODE_ENDCALL = 290, /**< Used for rejecting phone calls. */
427
+
428
+ /* @} *//* Mobile keys */
429
+
430
+ /* Add any other keys here. */
431
+
432
+ SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes
433
+ for array bounds */
434
+ } SDL_Scancode;
435
+
436
+ #endif /* SDL_scancode_h_ */
437
+
438
+ /* vi: set ts=4 sw=4 expandtab: */