native_audio 0.1.0
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- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_messagebox_h_
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#define SDL_messagebox_h_
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#include "SDL_stdinc.h"
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#include "SDL_video.h" /* For SDL_Window */
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* SDL_MessageBox flags. If supported will display warning icon, etc.
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*/
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typedef enum
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{
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SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
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SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
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SDL_MESSAGEBOX_INFORMATION = 0x00000040, /**< informational dialog */
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SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080, /**< buttons placed left to right */
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SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100 /**< buttons placed right to left */
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} SDL_MessageBoxFlags;
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/**
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* Flags for SDL_MessageBoxButtonData.
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*/
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typedef enum
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{
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SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */
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SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */
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} SDL_MessageBoxButtonFlags;
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/**
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* Individual button data.
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*/
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typedef struct
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{
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Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */
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int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */
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const char * text; /**< The UTF-8 button text */
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} SDL_MessageBoxButtonData;
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/**
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* RGB value used in a message box color scheme
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*/
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typedef struct
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{
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Uint8 r, g, b;
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} SDL_MessageBoxColor;
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typedef enum
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{
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SDL_MESSAGEBOX_COLOR_BACKGROUND,
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SDL_MESSAGEBOX_COLOR_TEXT,
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SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
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SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
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SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
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SDL_MESSAGEBOX_COLOR_MAX
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} SDL_MessageBoxColorType;
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/**
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* A set of colors to use for message box dialogs
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*/
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typedef struct
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{
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SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
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} SDL_MessageBoxColorScheme;
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/**
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* MessageBox structure containing title, text, window, etc.
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*/
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typedef struct
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{
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Uint32 flags; /**< ::SDL_MessageBoxFlags */
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SDL_Window *window; /**< Parent window, can be NULL */
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const char *title; /**< UTF-8 title */
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const char *message; /**< UTF-8 message text */
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int numbuttons;
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const SDL_MessageBoxButtonData *buttons;
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const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
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} SDL_MessageBoxData;
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/**
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* Create a modal message box.
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*
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* If your needs aren't complex, it might be easier to use
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* SDL_ShowSimpleMessageBox.
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*
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* This function should be called on the thread that created the parent
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* window, or on the main thread if the messagebox has no parent. It will
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* block execution of that thread until the user clicks a button or closes the
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* messagebox.
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*
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* This function may be called at any time, even before SDL_Init(). This makes
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* it useful for reporting errors like a failure to create a renderer or
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* OpenGL context.
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*
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* On X11, SDL rolls its own dialog box with X11 primitives instead of a
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* formal toolkit like GTK+ or Qt.
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*
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* Note that if SDL_Init() would fail because there isn't any available video
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* target, this function is likely to fail for the same reasons. If this is a
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* concern, check the return value from this function and fall back to writing
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* to stderr if you can.
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*
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* \param messageboxdata the SDL_MessageBoxData structure with title, text and
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* other options
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* \param buttonid the pointer to which user id of hit button should be copied
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_ShowSimpleMessageBox
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*/
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extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
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/**
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* Display a simple modal message box.
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*
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* If your needs aren't complex, this function is preferred over
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* SDL_ShowMessageBox.
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*
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* `flags` may be any of the following:
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*
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* - `SDL_MESSAGEBOX_ERROR`: error dialog
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* - `SDL_MESSAGEBOX_WARNING`: warning dialog
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* - `SDL_MESSAGEBOX_INFORMATION`: informational dialog
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*
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* This function should be called on the thread that created the parent
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* window, or on the main thread if the messagebox has no parent. It will
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* block execution of that thread until the user clicks a button or closes the
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* messagebox.
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*
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* This function may be called at any time, even before SDL_Init(). This makes
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* it useful for reporting errors like a failure to create a renderer or
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* OpenGL context.
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*
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* On X11, SDL rolls its own dialog box with X11 primitives instead of a
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* formal toolkit like GTK+ or Qt.
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*
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* Note that if SDL_Init() would fail because there isn't any available video
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* target, this function is likely to fail for the same reasons. If this is a
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* concern, check the return value from this function and fall back to writing
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* to stderr if you can.
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*
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* \param flags an SDL_MessageBoxFlags value
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* \param title UTF-8 title text
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* \param message UTF-8 message text
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* \param window the parent window, or NULL for no parent
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_ShowMessageBox
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*/
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extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_messagebox_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
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|
+
* \file SDL_metal.h
|
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|
+
*
|
25
|
+
* Header file for functions to creating Metal layers and views on SDL windows.
|
26
|
+
*/
|
27
|
+
|
28
|
+
#ifndef SDL_metal_h_
|
29
|
+
#define SDL_metal_h_
|
30
|
+
|
31
|
+
#include "SDL_video.h"
|
32
|
+
|
33
|
+
#include "begin_code.h"
|
34
|
+
/* Set up for C function definitions, even when using C++ */
|
35
|
+
#ifdef __cplusplus
|
36
|
+
extern "C" {
|
37
|
+
#endif
|
38
|
+
|
39
|
+
/**
|
40
|
+
* \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
|
41
|
+
*
|
42
|
+
* \note This can be cast directly to an NSView or UIView.
|
43
|
+
*/
|
44
|
+
typedef void *SDL_MetalView;
|
45
|
+
|
46
|
+
/**
|
47
|
+
* \name Metal support functions
|
48
|
+
*/
|
49
|
+
/* @{ */
|
50
|
+
|
51
|
+
/**
|
52
|
+
* Create a CAMetalLayer-backed NSView/UIView and attach it to the specified
|
53
|
+
* window.
|
54
|
+
*
|
55
|
+
* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on
|
56
|
+
* its own. It is up to user code to do that.
|
57
|
+
*
|
58
|
+
* The returned handle can be casted directly to a NSView or UIView. To access
|
59
|
+
* the backing CAMetalLayer, call SDL_Metal_GetLayer().
|
60
|
+
*
|
61
|
+
* \since This function is available since SDL 2.0.12.
|
62
|
+
*
|
63
|
+
* \sa SDL_Metal_DestroyView
|
64
|
+
* \sa SDL_Metal_GetLayer
|
65
|
+
*/
|
66
|
+
extern DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window * window);
|
67
|
+
|
68
|
+
/**
|
69
|
+
* Destroy an existing SDL_MetalView object.
|
70
|
+
*
|
71
|
+
* This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
|
72
|
+
* called after SDL_CreateWindow.
|
73
|
+
*
|
74
|
+
* \since This function is available since SDL 2.0.12.
|
75
|
+
*
|
76
|
+
* \sa SDL_Metal_CreateView
|
77
|
+
*/
|
78
|
+
extern DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view);
|
79
|
+
|
80
|
+
/**
|
81
|
+
* Get a pointer to the backing CAMetalLayer for the given view.
|
82
|
+
*
|
83
|
+
* \since This function is available since SDL 2.0.14.
|
84
|
+
*
|
85
|
+
* \sa SDL_Metal_CreateView
|
86
|
+
*/
|
87
|
+
extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
|
88
|
+
|
89
|
+
/**
|
90
|
+
* Get the size of a window's underlying drawable in pixels (for use with
|
91
|
+
* setting viewport, scissor & etc).
|
92
|
+
*
|
93
|
+
* \param window SDL_Window from which the drawable size should be queried
|
94
|
+
* \param w Pointer to variable for storing the width in pixels, may be NULL
|
95
|
+
* \param h Pointer to variable for storing the height in pixels, may be NULL
|
96
|
+
*
|
97
|
+
* \since This function is available since SDL 2.0.14.
|
98
|
+
*
|
99
|
+
* \sa SDL_GetWindowSize
|
100
|
+
* \sa SDL_CreateWindow
|
101
|
+
*/
|
102
|
+
extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *w,
|
103
|
+
int *h);
|
104
|
+
|
105
|
+
/* @} *//* Metal support functions */
|
106
|
+
|
107
|
+
/* Ends C function definitions when using C++ */
|
108
|
+
#ifdef __cplusplus
|
109
|
+
}
|
110
|
+
#endif
|
111
|
+
#include "close_code.h"
|
112
|
+
|
113
|
+
#endif /* SDL_metal_h_ */
|
@@ -0,0 +1,79 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file SDL_misc.h
|
24
|
+
*
|
25
|
+
* \brief Include file for SDL API functions that don't fit elsewhere.
|
26
|
+
*/
|
27
|
+
|
28
|
+
#ifndef SDL_misc_h_
|
29
|
+
#define SDL_misc_h_
|
30
|
+
|
31
|
+
#include "SDL_stdinc.h"
|
32
|
+
|
33
|
+
#include "begin_code.h"
|
34
|
+
|
35
|
+
/* Set up for C function definitions, even when using C++ */
|
36
|
+
#ifdef __cplusplus
|
37
|
+
extern "C" {
|
38
|
+
#endif
|
39
|
+
|
40
|
+
/**
|
41
|
+
* Open a URL/URI in the browser or other appropriate external application.
|
42
|
+
*
|
43
|
+
* Open a URL in a separate, system-provided application. How this works will
|
44
|
+
* vary wildly depending on the platform. This will likely launch what makes
|
45
|
+
* sense to handle a specific URL's protocol (a web browser for `http://`,
|
46
|
+
* etc), but it might also be able to launch file managers for directories and
|
47
|
+
* other things.
|
48
|
+
*
|
49
|
+
* What happens when you open a URL varies wildly as well: your game window
|
50
|
+
* may lose focus (and may or may not lose focus if your game was fullscreen
|
51
|
+
* or grabbing input at the time). On mobile devices, your app will likely
|
52
|
+
* move to the background or your process might be paused. Any given platform
|
53
|
+
* may or may not handle a given URL.
|
54
|
+
*
|
55
|
+
* If this is unimplemented (or simply unavailable) for a platform, this will
|
56
|
+
* fail with an error. A successful result does not mean the URL loaded, just
|
57
|
+
* that we launched _something_ to handle it (or at least believe we did).
|
58
|
+
*
|
59
|
+
* All this to say: this function can be useful, but you should definitely
|
60
|
+
* test it on every platform you target.
|
61
|
+
*
|
62
|
+
* \param url A valid URL/URI to open. Use `file:///full/path/to/file` for
|
63
|
+
* local files, if supported.
|
64
|
+
* \returns 0 on success, or -1 on error; call SDL_GetError() for more
|
65
|
+
* information.
|
66
|
+
*
|
67
|
+
* \since This function is available since SDL 2.0.14.
|
68
|
+
*/
|
69
|
+
extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
|
70
|
+
|
71
|
+
/* Ends C function definitions when using C++ */
|
72
|
+
#ifdef __cplusplus
|
73
|
+
}
|
74
|
+
#endif
|
75
|
+
#include "close_code.h"
|
76
|
+
|
77
|
+
#endif /* SDL_misc_h_ */
|
78
|
+
|
79
|
+
/* vi: set ts=4 sw=4 expandtab: */
|