native_audio 0.1.0
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
@@ -0,0 +1,149 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file SDL_filesystem.h
|
24
|
+
*
|
25
|
+
* \brief Include file for filesystem SDL API functions
|
26
|
+
*/
|
27
|
+
|
28
|
+
#ifndef SDL_filesystem_h_
|
29
|
+
#define SDL_filesystem_h_
|
30
|
+
|
31
|
+
#include "SDL_stdinc.h"
|
32
|
+
|
33
|
+
#include "begin_code.h"
|
34
|
+
|
35
|
+
/* Set up for C function definitions, even when using C++ */
|
36
|
+
#ifdef __cplusplus
|
37
|
+
extern "C" {
|
38
|
+
#endif
|
39
|
+
|
40
|
+
/**
|
41
|
+
* Get the directory where the application was run from.
|
42
|
+
*
|
43
|
+
* This is not necessarily a fast call, so you should call this once near
|
44
|
+
* startup and save the string if you need it.
|
45
|
+
*
|
46
|
+
* **Mac OS X and iOS Specific Functionality**: If the application is in a
|
47
|
+
* ".app" bundle, this function returns the Resource directory (e.g.
|
48
|
+
* MyApp.app/Contents/Resources/). This behaviour can be overridden by adding
|
49
|
+
* a property to the Info.plist file. Adding a string key with the name
|
50
|
+
* SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the
|
51
|
+
* behaviour.
|
52
|
+
*
|
53
|
+
* Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an
|
54
|
+
* application in /Applications/SDLApp/MyApp.app):
|
55
|
+
*
|
56
|
+
* - `resource`: bundle resource directory (the default). For example:
|
57
|
+
* `/Applications/SDLApp/MyApp.app/Contents/Resources`
|
58
|
+
* - `bundle`: the Bundle directory. For example:
|
59
|
+
* `/Applications/SDLApp/MyApp.app/`
|
60
|
+
* - `parent`: the containing directory of the bundle. For example:
|
61
|
+
* `/Applications/SDLApp/`
|
62
|
+
*
|
63
|
+
* **Nintendo 3DS Specific Functionality**: This function returns "romfs"
|
64
|
+
* directory of the application as it is uncommon to store resources outside
|
65
|
+
* the executable. As such it is not a writable directory.
|
66
|
+
*
|
67
|
+
* The returned path is guaranteed to end with a path separator ('\' on
|
68
|
+
* Windows, '/' on most other platforms).
|
69
|
+
*
|
70
|
+
* The pointer returned is owned by the caller. Please call SDL_free() on the
|
71
|
+
* pointer when done with it.
|
72
|
+
*
|
73
|
+
* \returns an absolute path in UTF-8 encoding to the application data
|
74
|
+
* directory. NULL will be returned on error or when the platform
|
75
|
+
* doesn't implement this functionality, call SDL_GetError() for more
|
76
|
+
* information.
|
77
|
+
*
|
78
|
+
* \since This function is available since SDL 2.0.1.
|
79
|
+
*
|
80
|
+
* \sa SDL_GetPrefPath
|
81
|
+
*/
|
82
|
+
extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
|
83
|
+
|
84
|
+
/**
|
85
|
+
* Get the user-and-app-specific path where files can be written.
|
86
|
+
*
|
87
|
+
* Get the "pref dir". This is meant to be where users can write personal
|
88
|
+
* files (preferences and save games, etc) that are specific to your
|
89
|
+
* application. This directory is unique per user, per application.
|
90
|
+
*
|
91
|
+
* This function will decide the appropriate location in the native
|
92
|
+
* filesystem, create the directory if necessary, and return a string of the
|
93
|
+
* absolute path to the directory in UTF-8 encoding.
|
94
|
+
*
|
95
|
+
* On Windows, the string might look like:
|
96
|
+
*
|
97
|
+
* `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\`
|
98
|
+
*
|
99
|
+
* On Linux, the string might look like:
|
100
|
+
*
|
101
|
+
* `/home/bob/.local/share/My Program Name/`
|
102
|
+
*
|
103
|
+
* On Mac OS X, the string might look like:
|
104
|
+
*
|
105
|
+
* `/Users/bob/Library/Application Support/My Program Name/`
|
106
|
+
*
|
107
|
+
* You should assume the path returned by this function is the only safe place
|
108
|
+
* to write files (and that SDL_GetBasePath(), while it might be writable, or
|
109
|
+
* even the parent of the returned path, isn't where you should be writing
|
110
|
+
* things).
|
111
|
+
*
|
112
|
+
* Both the org and app strings may become part of a directory name, so please
|
113
|
+
* follow these rules:
|
114
|
+
*
|
115
|
+
* - Try to use the same org string (_including case-sensitivity_) for all
|
116
|
+
* your applications that use this function.
|
117
|
+
* - Always use a unique app string for each one, and make sure it never
|
118
|
+
* changes for an app once you've decided on it.
|
119
|
+
* - Unicode characters are legal, as long as it's UTF-8 encoded, but...
|
120
|
+
* - ...only use letters, numbers, and spaces. Avoid punctuation like "Game
|
121
|
+
* Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
|
122
|
+
*
|
123
|
+
* The returned path is guaranteed to end with a path separator ('\' on
|
124
|
+
* Windows, '/' on most other platforms).
|
125
|
+
*
|
126
|
+
* The pointer returned is owned by the caller. Please call SDL_free() on the
|
127
|
+
* pointer when done with it.
|
128
|
+
*
|
129
|
+
* \param org the name of your organization
|
130
|
+
* \param app the name of your application
|
131
|
+
* \returns a UTF-8 string of the user directory in platform-dependent
|
132
|
+
* notation. NULL if there's a problem (creating directory failed,
|
133
|
+
* etc.).
|
134
|
+
*
|
135
|
+
* \since This function is available since SDL 2.0.1.
|
136
|
+
*
|
137
|
+
* \sa SDL_GetBasePath
|
138
|
+
*/
|
139
|
+
extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
|
140
|
+
|
141
|
+
/* Ends C function definitions when using C++ */
|
142
|
+
#ifdef __cplusplus
|
143
|
+
}
|
144
|
+
#endif
|
145
|
+
#include "close_code.h"
|
146
|
+
|
147
|
+
#endif /* SDL_filesystem_h_ */
|
148
|
+
|
149
|
+
/* vi: set ts=4 sw=4 expandtab: */
|