native_audio 0.1.0

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Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,471 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ #ifndef SDL_mutex_h_
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+ #define SDL_mutex_h_
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+
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+ /**
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+ * \file SDL_mutex.h
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+ *
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+ * Functions to provide thread synchronization primitives.
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+ */
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_error.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * Synchronization functions which can time out return this value
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+ * if they time out.
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+ */
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+ #define SDL_MUTEX_TIMEDOUT 1
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+
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+ /**
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+ * This is the timeout value which corresponds to never time out.
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+ */
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+ #define SDL_MUTEX_MAXWAIT (~(Uint32)0)
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+
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+
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+ /**
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+ * \name Mutex functions
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+ */
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+ /* @{ */
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+
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+ /* The SDL mutex structure, defined in SDL_sysmutex.c */
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+ struct SDL_mutex;
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+ typedef struct SDL_mutex SDL_mutex;
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+
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+ /**
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+ * Create a new mutex.
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+ *
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+ * All newly-created mutexes begin in the _unlocked_ state.
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+ *
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+ * Calls to SDL_LockMutex() will not return while the mutex is locked by
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+ * another thread. See SDL_TryLockMutex() to attempt to lock without blocking.
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+ *
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+ * SDL mutexes are reentrant.
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+ *
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+ * \returns the initialized and unlocked mutex or NULL on failure; call
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+ * SDL_GetError() for more information.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_DestroyMutex
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+ * \sa SDL_LockMutex
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+ * \sa SDL_TryLockMutex
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+ * \sa SDL_UnlockMutex
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+ */
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+ extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);
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+
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+ /**
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+ * Lock the mutex.
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+ *
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+ * This will block until the mutex is available, which is to say it is in the
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+ * unlocked state and the OS has chosen the caller as the next thread to lock
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+ * it. Of all threads waiting to lock the mutex, only one may do so at a time.
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+ *
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+ * It is legal for the owning thread to lock an already-locked mutex. It must
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+ * unlock it the same number of times before it is actually made available for
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+ * other threads in the system (this is known as a "recursive mutex").
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+ *
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+ * \param mutex the mutex to lock
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+ * \return 0, or -1 on error.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
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+ #define SDL_mutexP(m) SDL_LockMutex(m)
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+
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+ /**
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+ * Try to lock a mutex without blocking.
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+ *
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+ * This works just like SDL_LockMutex(), but if the mutex is not available,
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+ * this function returns `SDL_MUTEX_TIMEOUT` immediately.
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+ *
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+ * This technique is useful if you need exclusive access to a resource but
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+ * don't want to wait for it, and will return to it to try again later.
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+ *
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+ * \param mutex the mutex to try to lock
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+ * \returns 0, `SDL_MUTEX_TIMEDOUT`, or -1 on error; call SDL_GetError() for
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+ * more information.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_CreateMutex
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+ * \sa SDL_DestroyMutex
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+ * \sa SDL_LockMutex
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+ * \sa SDL_UnlockMutex
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+ */
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+ extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex);
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+
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+ /**
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+ * Unlock the mutex.
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+ *
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+ * It is legal for the owning thread to lock an already-locked mutex. It must
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+ * unlock it the same number of times before it is actually made available for
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+ * other threads in the system (this is known as a "recursive mutex").
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+ *
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+ * It is an error to unlock a mutex that has not been locked by the current
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+ * thread, and doing so results in undefined behavior.
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+ *
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+ * It is also an error to unlock a mutex that isn't locked at all.
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+ *
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+ * \param mutex the mutex to unlock.
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+ * \returns 0, or -1 on error.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
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+ #define SDL_mutexV(m) SDL_UnlockMutex(m)
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+
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+ /**
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+ * Destroy a mutex created with SDL_CreateMutex().
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+ *
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+ * This function must be called on any mutex that is no longer needed. Failure
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+ * to destroy a mutex will result in a system memory or resource leak. While
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+ * it is safe to destroy a mutex that is _unlocked_, it is not safe to attempt
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+ * to destroy a locked mutex, and may result in undefined behavior depending
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+ * on the platform.
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+ *
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+ * \param mutex the mutex to destroy
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_CreateMutex
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+ * \sa SDL_LockMutex
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+ * \sa SDL_TryLockMutex
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+ * \sa SDL_UnlockMutex
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+ */
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+ extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex);
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+
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+ /* @} *//* Mutex functions */
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+
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+
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+ /**
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+ * \name Semaphore functions
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+ */
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+ /* @{ */
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+
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+ /* The SDL semaphore structure, defined in SDL_syssem.c */
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+ struct SDL_semaphore;
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+ typedef struct SDL_semaphore SDL_sem;
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+
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+ /**
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+ * Create a semaphore.
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+ *
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+ * This function creates a new semaphore and initializes it with the value
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+ * `initial_value`. Each wait operation on the semaphore will atomically
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+ * decrement the semaphore value and potentially block if the semaphore value
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+ * is 0. Each post operation will atomically increment the semaphore value and
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+ * wake waiting threads and allow them to retry the wait operation.
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+ *
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+ * \param initial_value the starting value of the semaphore
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+ * \returns a new semaphore or NULL on failure; call SDL_GetError() for more
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+ * information.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_DestroySemaphore
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+ * \sa SDL_SemPost
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+ * \sa SDL_SemTryWait
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+ * \sa SDL_SemValue
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+ * \sa SDL_SemWait
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+ * \sa SDL_SemWaitTimeout
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+ */
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+ extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
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+
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+ /**
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+ * Destroy a semaphore.
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+ *
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+ * It is not safe to destroy a semaphore if there are threads currently
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+ * waiting on it.
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+ *
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+ * \param sem the semaphore to destroy
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_CreateSemaphore
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+ * \sa SDL_SemPost
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+ * \sa SDL_SemTryWait
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+ * \sa SDL_SemValue
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+ * \sa SDL_SemWait
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+ * \sa SDL_SemWaitTimeout
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+ */
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+ extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem);
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+
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+ /**
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+ * Wait until a semaphore has a positive value and then decrements it.
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+ *
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+ * This function suspends the calling thread until either the semaphore
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+ * pointed to by `sem` has a positive value or the call is interrupted by a
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+ * signal or error. If the call is successful it will atomically decrement the
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+ * semaphore value.
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+ *
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+ * This function is the equivalent of calling SDL_SemWaitTimeout() with a time
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+ * length of `SDL_MUTEX_MAXWAIT`.
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+ *
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+ * \param sem the semaphore wait on
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+ * \returns 0 on success or a negative error code on failure; call
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+ * SDL_GetError() for more information.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_CreateSemaphore
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+ * \sa SDL_DestroySemaphore
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+ * \sa SDL_SemPost
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+ * \sa SDL_SemTryWait
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+ * \sa SDL_SemValue
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+ * \sa SDL_SemWait
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+ * \sa SDL_SemWaitTimeout
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+ */
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+ extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);
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+
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+ /**
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+ * See if a semaphore has a positive value and decrement it if it does.
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+ *
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+ * This function checks to see if the semaphore pointed to by `sem` has a
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+ * positive value and atomically decrements the semaphore value if it does. If
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+ * the semaphore doesn't have a positive value, the function immediately
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+ * returns SDL_MUTEX_TIMEDOUT.
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+ *
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+ * \param sem the semaphore to wait on
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+ * \returns 0 if the wait succeeds, `SDL_MUTEX_TIMEDOUT` if the wait would
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+ * block, or a negative error code on failure; call SDL_GetError()
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+ * for more information.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_CreateSemaphore
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+ * \sa SDL_DestroySemaphore
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+ * \sa SDL_SemPost
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+ * \sa SDL_SemValue
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+ * \sa SDL_SemWait
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+ * \sa SDL_SemWaitTimeout
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+ */
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+ extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);
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+
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+ /**
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+ * Wait until a semaphore has a positive value and then decrements it.
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+ *
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+ * This function suspends the calling thread until either the semaphore
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+ * pointed to by `sem` has a positive value, the call is interrupted by a
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+ * signal or error, or the specified time has elapsed. If the call is
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+ * successful it will atomically decrement the semaphore value.
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+ *
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+ * \param sem the semaphore to wait on
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+ * \param ms the length of the timeout, in milliseconds
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+ * \returns 0 if the wait succeeds, `SDL_MUTEX_TIMEDOUT` if the wait does not
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+ * succeed in the allotted time, or a negative error code on failure;
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+ * call SDL_GetError() for more information.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_CreateSemaphore
287
+ * \sa SDL_DestroySemaphore
288
+ * \sa SDL_SemPost
289
+ * \sa SDL_SemTryWait
290
+ * \sa SDL_SemValue
291
+ * \sa SDL_SemWait
292
+ */
293
+ extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms);
294
+
295
+ /**
296
+ * Atomically increment a semaphore's value and wake waiting threads.
297
+ *
298
+ * \param sem the semaphore to increment
299
+ * \returns 0 on success or a negative error code on failure; call
300
+ * SDL_GetError() for more information.
301
+ *
302
+ * \since This function is available since SDL 2.0.0.
303
+ *
304
+ * \sa SDL_CreateSemaphore
305
+ * \sa SDL_DestroySemaphore
306
+ * \sa SDL_SemTryWait
307
+ * \sa SDL_SemValue
308
+ * \sa SDL_SemWait
309
+ * \sa SDL_SemWaitTimeout
310
+ */
311
+ extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
312
+
313
+ /**
314
+ * Get the current value of a semaphore.
315
+ *
316
+ * \param sem the semaphore to query
317
+ * \returns the current value of the semaphore.
318
+ *
319
+ * \since This function is available since SDL 2.0.0.
320
+ *
321
+ * \sa SDL_CreateSemaphore
322
+ */
323
+ extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
324
+
325
+ /* @} *//* Semaphore functions */
326
+
327
+
328
+ /**
329
+ * \name Condition variable functions
330
+ */
331
+ /* @{ */
332
+
333
+ /* The SDL condition variable structure, defined in SDL_syscond.c */
334
+ struct SDL_cond;
335
+ typedef struct SDL_cond SDL_cond;
336
+
337
+ /**
338
+ * Create a condition variable.
339
+ *
340
+ * \returns a new condition variable or NULL on failure; call SDL_GetError()
341
+ * for more information.
342
+ *
343
+ * \since This function is available since SDL 2.0.0.
344
+ *
345
+ * \sa SDL_CondBroadcast
346
+ * \sa SDL_CondSignal
347
+ * \sa SDL_CondWait
348
+ * \sa SDL_CondWaitTimeout
349
+ * \sa SDL_DestroyCond
350
+ */
351
+ extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);
352
+
353
+ /**
354
+ * Destroy a condition variable.
355
+ *
356
+ * \param cond the condition variable to destroy
357
+ *
358
+ * \since This function is available since SDL 2.0.0.
359
+ *
360
+ * \sa SDL_CondBroadcast
361
+ * \sa SDL_CondSignal
362
+ * \sa SDL_CondWait
363
+ * \sa SDL_CondWaitTimeout
364
+ * \sa SDL_CreateCond
365
+ */
366
+ extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond);
367
+
368
+ /**
369
+ * Restart one of the threads that are waiting on the condition variable.
370
+ *
371
+ * \param cond the condition variable to signal
372
+ * \returns 0 on success or a negative error code on failure; call
373
+ * SDL_GetError() for more information.
374
+ *
375
+ * \since This function is available since SDL 2.0.0.
376
+ *
377
+ * \sa SDL_CondBroadcast
378
+ * \sa SDL_CondWait
379
+ * \sa SDL_CondWaitTimeout
380
+ * \sa SDL_CreateCond
381
+ * \sa SDL_DestroyCond
382
+ */
383
+ extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond);
384
+
385
+ /**
386
+ * Restart all threads that are waiting on the condition variable.
387
+ *
388
+ * \param cond the condition variable to signal
389
+ * \returns 0 on success or a negative error code on failure; call
390
+ * SDL_GetError() for more information.
391
+ *
392
+ * \since This function is available since SDL 2.0.0.
393
+ *
394
+ * \sa SDL_CondSignal
395
+ * \sa SDL_CondWait
396
+ * \sa SDL_CondWaitTimeout
397
+ * \sa SDL_CreateCond
398
+ * \sa SDL_DestroyCond
399
+ */
400
+ extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);
401
+
402
+ /**
403
+ * Wait until a condition variable is signaled.
404
+ *
405
+ * This function unlocks the specified `mutex` and waits for another thread to
406
+ * call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable
407
+ * `cond`. Once the condition variable is signaled, the mutex is re-locked and
408
+ * the function returns.
409
+ *
410
+ * The mutex must be locked before calling this function.
411
+ *
412
+ * This function is the equivalent of calling SDL_CondWaitTimeout() with a
413
+ * time length of `SDL_MUTEX_MAXWAIT`.
414
+ *
415
+ * \param cond the condition variable to wait on
416
+ * \param mutex the mutex used to coordinate thread access
417
+ * \returns 0 when it is signaled or a negative error code on failure; call
418
+ * SDL_GetError() for more information.
419
+ *
420
+ * \since This function is available since SDL 2.0.0.
421
+ *
422
+ * \sa SDL_CondBroadcast
423
+ * \sa SDL_CondSignal
424
+ * \sa SDL_CondWaitTimeout
425
+ * \sa SDL_CreateCond
426
+ * \sa SDL_DestroyCond
427
+ */
428
+ extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
429
+
430
+ /**
431
+ * Wait until a condition variable is signaled or a certain time has passed.
432
+ *
433
+ * This function unlocks the specified `mutex` and waits for another thread to
434
+ * call SDL_CondSignal() or SDL_CondBroadcast() on the condition variable
435
+ * `cond`, or for the specified time to elapse. Once the condition variable is
436
+ * signaled or the time elapsed, the mutex is re-locked and the function
437
+ * returns.
438
+ *
439
+ * The mutex must be locked before calling this function.
440
+ *
441
+ * \param cond the condition variable to wait on
442
+ * \param mutex the mutex used to coordinate thread access
443
+ * \param ms the maximum time to wait, in milliseconds, or `SDL_MUTEX_MAXWAIT`
444
+ * to wait indefinitely
445
+ * \returns 0 if the condition variable is signaled, `SDL_MUTEX_TIMEDOUT` if
446
+ * the condition is not signaled in the allotted time, or a negative
447
+ * error code on failure; call SDL_GetError() for more information.
448
+ *
449
+ * \since This function is available since SDL 2.0.0.
450
+ *
451
+ * \sa SDL_CondBroadcast
452
+ * \sa SDL_CondSignal
453
+ * \sa SDL_CondWait
454
+ * \sa SDL_CreateCond
455
+ * \sa SDL_DestroyCond
456
+ */
457
+ extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
458
+ SDL_mutex * mutex, Uint32 ms);
459
+
460
+ /* @} *//* Condition variable functions */
461
+
462
+
463
+ /* Ends C function definitions when using C++ */
464
+ #ifdef __cplusplus
465
+ }
466
+ #endif
467
+ #include "close_code.h"
468
+
469
+ #endif /* SDL_mutex_h_ */
470
+
471
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,33 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDLname_h_
23
+ #define SDLname_h_
24
+
25
+ #if defined(__STDC__) || defined(__cplusplus)
26
+ #define NeedFunctionPrototypes 1
27
+ #endif
28
+
29
+ #define SDL_NAME(X) SDL_##X
30
+
31
+ #endif /* SDLname_h_ */
32
+
33
+ /* vi: set ts=4 sw=4 expandtab: */