native_audio 0.1.0

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Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,326 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ #ifndef SDL_assert_h_
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+ #define SDL_assert_h_
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+
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+ #include "SDL_stdinc.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ #ifndef SDL_ASSERT_LEVEL
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+ #ifdef SDL_DEFAULT_ASSERT_LEVEL
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+ #define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
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+ #elif defined(_DEBUG) || defined(DEBUG) || \
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+ (defined(__GNUC__) && !defined(__OPTIMIZE__))
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+ #define SDL_ASSERT_LEVEL 2
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+ #else
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+ #define SDL_ASSERT_LEVEL 1
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+ #endif
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+ #endif /* SDL_ASSERT_LEVEL */
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+
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+ /*
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+ These are macros and not first class functions so that the debugger breaks
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+ on the assertion line and not in some random guts of SDL, and so each
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+ assert can have unique static variables associated with it.
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+ */
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+
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+ #if defined(_MSC_VER)
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+ /* Don't include intrin.h here because it contains C++ code */
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+ extern void __cdecl __debugbreak(void);
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+ #define SDL_TriggerBreakpoint() __debugbreak()
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+ #elif _SDL_HAS_BUILTIN(__builtin_debugtrap)
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+ #define SDL_TriggerBreakpoint() __builtin_debugtrap()
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+ #elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
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+ #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
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+ #elif ( defined(__APPLE__) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
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+ #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
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+ #elif defined(__APPLE__) && defined(__arm__)
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+ #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
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+ #elif defined(__386__) && defined(__WATCOMC__)
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+ #define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
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+ #elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
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+ #include <signal.h>
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+ #define SDL_TriggerBreakpoint() raise(SIGTRAP)
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+ #else
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+ /* How do we trigger breakpoints on this platform? */
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+ #define SDL_TriggerBreakpoint()
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+ #endif
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+
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+ #if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
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+ # define SDL_FUNCTION __func__
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+ #elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__))
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+ # define SDL_FUNCTION __FUNCTION__
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+ #else
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+ # define SDL_FUNCTION "???"
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+ #endif
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+ #define SDL_FILE __FILE__
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+ #define SDL_LINE __LINE__
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+
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+ /*
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+ sizeof (x) makes the compiler still parse the expression even without
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+ assertions enabled, so the code is always checked at compile time, but
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+ doesn't actually generate code for it, so there are no side effects or
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+ expensive checks at run time, just the constant size of what x WOULD be,
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+ which presumably gets optimized out as unused.
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+ This also solves the problem of...
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+
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+ int somevalue = blah();
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+ SDL_assert(somevalue == 1);
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+
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+ ...which would cause compiles to complain that somevalue is unused if we
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+ disable assertions.
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+ */
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+
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+ /* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
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+ this condition isn't constant. And looks like an owl's face! */
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+ #ifdef _MSC_VER /* stupid /W4 warnings. */
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+ #define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
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+ #else
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+ #define SDL_NULL_WHILE_LOOP_CONDITION (0)
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+ #endif
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+
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+ #define SDL_disabled_assert(condition) \
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+ do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
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+
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+ typedef enum
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+ {
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+ SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
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+ SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
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+ SDL_ASSERTION_ABORT, /**< Terminate the program. */
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+ SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
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+ SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
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+ } SDL_AssertState;
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+
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+ typedef struct SDL_AssertData
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+ {
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+ int always_ignore;
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+ unsigned int trigger_count;
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+ const char *condition;
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+ const char *filename;
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+ int linenum;
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+ const char *function;
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+ const struct SDL_AssertData *next;
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+ } SDL_AssertData;
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+
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+ #if (SDL_ASSERT_LEVEL > 0)
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+
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+ /* Never call this directly. Use the SDL_assert* macros. */
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+ extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
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+ const char *,
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+ const char *, int)
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+ #if defined(__clang__)
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+ #if __has_feature(attribute_analyzer_noreturn)
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+ /* this tells Clang's static analysis that we're a custom assert function,
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+ and that the analyzer should assume the condition was always true past this
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+ SDL_assert test. */
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+ __attribute__((analyzer_noreturn))
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+ #endif
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+ #endif
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+ ;
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+
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+ /* the do {} while(0) avoids dangling else problems:
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+ if (x) SDL_assert(y); else blah();
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+ ... without the do/while, the "else" could attach to this macro's "if".
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+ We try to handle just the minimum we need here in a macro...the loop,
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+ the static vars, and break points. The heavy lifting is handled in
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+ SDL_ReportAssertion(), in SDL_assert.c.
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+ */
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+ #define SDL_enabled_assert(condition) \
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+ do { \
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+ while ( !(condition) ) { \
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+ static struct SDL_AssertData sdl_assert_data = { \
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+ 0, 0, #condition, 0, 0, 0, 0 \
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+ }; \
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+ const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
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+ if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
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+ continue; /* go again. */ \
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+ } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
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+ SDL_TriggerBreakpoint(); \
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+ } \
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+ break; /* not retrying. */ \
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+ } \
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+ } while (SDL_NULL_WHILE_LOOP_CONDITION)
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+
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+ #endif /* enabled assertions support code */
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+
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+ /* Enable various levels of assertions. */
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+ #if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
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+ # define SDL_assert(condition) SDL_disabled_assert(condition)
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+ # define SDL_assert_release(condition) SDL_disabled_assert(condition)
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+ # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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+ #elif SDL_ASSERT_LEVEL == 1 /* release settings. */
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+ # define SDL_assert(condition) SDL_disabled_assert(condition)
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+ # define SDL_assert_release(condition) SDL_enabled_assert(condition)
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+ # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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+ #elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
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+ # define SDL_assert(condition) SDL_enabled_assert(condition)
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+ # define SDL_assert_release(condition) SDL_enabled_assert(condition)
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+ # define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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+ #elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
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+ # define SDL_assert(condition) SDL_enabled_assert(condition)
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+ # define SDL_assert_release(condition) SDL_enabled_assert(condition)
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+ # define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
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+ #else
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+ # error Unknown assertion level.
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+ #endif
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+
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+ /* this assertion is never disabled at any level. */
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+ #define SDL_assert_always(condition) SDL_enabled_assert(condition)
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+
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+
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+ /**
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+ * A callback that fires when an SDL assertion fails.
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+ *
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+ * \param data a pointer to the SDL_AssertData structure corresponding to the
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+ * current assertion
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+ * \param userdata what was passed as `userdata` to SDL_SetAssertionHandler()
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+ * \returns an SDL_AssertState value indicating how to handle the failure.
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+ */
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+ typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
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+ const SDL_AssertData* data, void* userdata);
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+
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+ /**
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+ * Set an application-defined assertion handler.
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+ *
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+ * This function allows an application to show its own assertion UI and/or
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+ * force the response to an assertion failure. If the application doesn't
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+ * provide this, SDL will try to do the right thing, popping up a
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+ * system-specific GUI dialog, and probably minimizing any fullscreen windows.
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+ *
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+ * This callback may fire from any thread, but it runs wrapped in a mutex, so
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+ * it will only fire from one thread at a time.
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+ *
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+ * This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
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+ *
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+ * \param handler the SDL_AssertionHandler function to call when an assertion
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+ * fails or NULL for the default handler
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+ * \param userdata a pointer that is passed to `handler`
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_GetAssertionHandler
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+ */
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+ extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
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+ SDL_AssertionHandler handler,
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+ void *userdata);
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+
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+ /**
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+ * Get the default assertion handler.
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+ *
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+ * This returns the function pointer that is called by default when an
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+ * assertion is triggered. This is an internal function provided by SDL, that
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+ * is used for assertions when SDL_SetAssertionHandler() hasn't been used to
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+ * provide a different function.
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+ *
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+ * \returns the default SDL_AssertionHandler that is called when an assert
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+ * triggers.
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+ *
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+ * \since This function is available since SDL 2.0.2.
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+ *
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+ * \sa SDL_GetAssertionHandler
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+ */
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+ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
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+
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+ /**
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+ * Get the current assertion handler.
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+ *
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+ * This returns the function pointer that is called when an assertion is
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+ * triggered. This is either the value last passed to
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+ * SDL_SetAssertionHandler(), or if no application-specified function is set,
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+ * is equivalent to calling SDL_GetDefaultAssertionHandler().
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+ *
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+ * The parameter `puserdata` is a pointer to a void*, which will store the
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+ * "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value
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+ * will always be NULL for the default handler. If you don't care about this
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+ * data, it is safe to pass a NULL pointer to this function to ignore it.
259
+ *
260
+ * \param puserdata pointer which is filled with the "userdata" pointer that
261
+ * was passed to SDL_SetAssertionHandler()
262
+ * \returns the SDL_AssertionHandler that is called when an assert triggers.
263
+ *
264
+ * \since This function is available since SDL 2.0.2.
265
+ *
266
+ * \sa SDL_SetAssertionHandler
267
+ */
268
+ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
269
+
270
+ /**
271
+ * Get a list of all assertion failures.
272
+ *
273
+ * This function gets all assertions triggered since the last call to
274
+ * SDL_ResetAssertionReport(), or the start of the program.
275
+ *
276
+ * The proper way to examine this data looks something like this:
277
+ *
278
+ * ```c
279
+ * const SDL_AssertData *item = SDL_GetAssertionReport();
280
+ * while (item) {
281
+ * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
282
+ * item->condition, item->function, item->filename,
283
+ * item->linenum, item->trigger_count,
284
+ * item->always_ignore ? "yes" : "no");
285
+ * item = item->next;
286
+ * }
287
+ * ```
288
+ *
289
+ * \returns a list of all failed assertions or NULL if the list is empty. This
290
+ * memory should not be modified or freed by the application.
291
+ *
292
+ * \since This function is available since SDL 2.0.0.
293
+ *
294
+ * \sa SDL_ResetAssertionReport
295
+ */
296
+ extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
297
+
298
+ /**
299
+ * Clear the list of all assertion failures.
300
+ *
301
+ * This function will clear the list of all assertions triggered up to that
302
+ * point. Immediately following this call, SDL_GetAssertionReport will return
303
+ * no items. In addition, any previously-triggered assertions will be reset to
304
+ * a trigger_count of zero, and their always_ignore state will be false.
305
+ *
306
+ * \since This function is available since SDL 2.0.0.
307
+ *
308
+ * \sa SDL_GetAssertionReport
309
+ */
310
+ extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
311
+
312
+
313
+ /* these had wrong naming conventions until 2.0.4. Please update your app! */
314
+ #define SDL_assert_state SDL_AssertState
315
+ #define SDL_assert_data SDL_AssertData
316
+
317
+
318
+ /* Ends C function definitions when using C++ */
319
+ #ifdef __cplusplus
320
+ }
321
+ #endif
322
+ #include "close_code.h"
323
+
324
+ #endif /* SDL_assert_h_ */
325
+
326
+ /* vi: set ts=4 sw=4 expandtab: */