native_audio 0.1.0
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- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_keycode.h
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*
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* Defines constants which identify keyboard keys and modifiers.
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*/
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#ifndef SDL_keycode_h_
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#define SDL_keycode_h_
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#include "SDL_stdinc.h"
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#include "SDL_scancode.h"
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/**
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* \brief The SDL virtual key representation.
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*
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* Values of this type are used to represent keyboard keys using the current
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* layout of the keyboard. These values include Unicode values representing
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* the unmodified character that would be generated by pressing the key, or
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* an SDLK_* constant for those keys that do not generate characters.
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*
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* A special exception is the number keys at the top of the keyboard which
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* always map to SDLK_0...SDLK_9, regardless of layout.
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*/
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typedef Sint32 SDL_Keycode;
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#define SDLK_SCANCODE_MASK (1<<30)
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#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
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typedef enum
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{
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SDLK_UNKNOWN = 0,
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SDLK_RETURN = '\r',
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SDLK_ESCAPE = '\x1B',
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SDLK_BACKSPACE = '\b',
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SDLK_TAB = '\t',
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SDLK_SPACE = ' ',
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SDLK_EXCLAIM = '!',
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SDLK_QUOTEDBL = '"',
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SDLK_HASH = '#',
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SDLK_PERCENT = '%',
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SDLK_DOLLAR = '$',
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SDLK_AMPERSAND = '&',
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SDLK_QUOTE = '\'',
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SDLK_LEFTPAREN = '(',
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SDLK_RIGHTPAREN = ')',
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SDLK_ASTERISK = '*',
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SDLK_PLUS = '+',
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SDLK_COMMA = ',',
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SDLK_MINUS = '-',
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SDLK_PERIOD = '.',
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SDLK_SLASH = '/',
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SDLK_0 = '0',
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SDLK_1 = '1',
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SDLK_2 = '2',
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SDLK_3 = '3',
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SDLK_4 = '4',
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SDLK_5 = '5',
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SDLK_6 = '6',
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SDLK_7 = '7',
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SDLK_8 = '8',
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SDLK_9 = '9',
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SDLK_COLON = ':',
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SDLK_SEMICOLON = ';',
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SDLK_LESS = '<',
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SDLK_EQUALS = '=',
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SDLK_GREATER = '>',
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SDLK_QUESTION = '?',
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SDLK_AT = '@',
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/*
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Skip uppercase letters
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*/
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SDLK_LEFTBRACKET = '[',
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SDLK_BACKSLASH = '\\',
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SDLK_RIGHTBRACKET = ']',
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SDLK_CARET = '^',
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SDLK_UNDERSCORE = '_',
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SDLK_BACKQUOTE = '`',
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SDLK_a = 'a',
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SDLK_b = 'b',
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SDLK_c = 'c',
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SDLK_d = 'd',
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SDLK_e = 'e',
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SDLK_f = 'f',
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SDLK_g = 'g',
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SDLK_h = 'h',
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SDLK_i = 'i',
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SDLK_j = 'j',
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SDLK_k = 'k',
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SDLK_l = 'l',
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SDLK_m = 'm',
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SDLK_n = 'n',
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SDLK_o = 'o',
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SDLK_p = 'p',
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SDLK_q = 'q',
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SDLK_r = 'r',
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SDLK_s = 's',
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SDLK_t = 't',
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SDLK_u = 'u',
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SDLK_v = 'v',
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SDLK_w = 'w',
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SDLK_x = 'x',
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SDLK_y = 'y',
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SDLK_z = 'z',
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SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK),
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SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1),
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SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2),
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SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3),
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SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4),
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SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5),
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SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6),
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SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7),
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SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8),
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SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9),
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SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10),
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SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11),
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SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12),
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SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN),
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SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK),
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SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE),
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SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT),
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SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME),
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SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP),
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SDLK_DELETE = '\x7F',
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SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END),
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SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN),
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SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT),
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SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT),
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SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN),
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SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP),
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SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR),
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SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE),
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SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY),
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SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS),
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SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS),
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SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER),
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SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1),
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SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2),
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SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3),
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SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4),
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SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5),
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SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6),
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SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7),
|
171
|
+
SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8),
|
172
|
+
SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9),
|
173
|
+
SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0),
|
174
|
+
SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD),
|
175
|
+
|
176
|
+
SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION),
|
177
|
+
SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER),
|
178
|
+
SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS),
|
179
|
+
SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13),
|
180
|
+
SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14),
|
181
|
+
SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15),
|
182
|
+
SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16),
|
183
|
+
SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17),
|
184
|
+
SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18),
|
185
|
+
SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19),
|
186
|
+
SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20),
|
187
|
+
SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21),
|
188
|
+
SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22),
|
189
|
+
SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23),
|
190
|
+
SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24),
|
191
|
+
SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE),
|
192
|
+
SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP),
|
193
|
+
SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU),
|
194
|
+
SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT),
|
195
|
+
SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP),
|
196
|
+
SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN),
|
197
|
+
SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO),
|
198
|
+
SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT),
|
199
|
+
SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY),
|
200
|
+
SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE),
|
201
|
+
SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND),
|
202
|
+
SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE),
|
203
|
+
SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP),
|
204
|
+
SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN),
|
205
|
+
SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA),
|
206
|
+
SDLK_KP_EQUALSAS400 =
|
207
|
+
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400),
|
208
|
+
|
209
|
+
SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE),
|
210
|
+
SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ),
|
211
|
+
SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL),
|
212
|
+
SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR),
|
213
|
+
SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR),
|
214
|
+
SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2),
|
215
|
+
SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR),
|
216
|
+
SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT),
|
217
|
+
SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER),
|
218
|
+
SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN),
|
219
|
+
SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL),
|
220
|
+
SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL),
|
221
|
+
|
222
|
+
SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00),
|
223
|
+
SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000),
|
224
|
+
SDLK_THOUSANDSSEPARATOR =
|
225
|
+
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR),
|
226
|
+
SDLK_DECIMALSEPARATOR =
|
227
|
+
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR),
|
228
|
+
SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT),
|
229
|
+
SDLK_CURRENCYSUBUNIT =
|
230
|
+
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT),
|
231
|
+
SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN),
|
232
|
+
SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN),
|
233
|
+
SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE),
|
234
|
+
SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE),
|
235
|
+
SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB),
|
236
|
+
SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE),
|
237
|
+
SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A),
|
238
|
+
SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B),
|
239
|
+
SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C),
|
240
|
+
SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D),
|
241
|
+
SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E),
|
242
|
+
SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F),
|
243
|
+
SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR),
|
244
|
+
SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER),
|
245
|
+
SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT),
|
246
|
+
SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS),
|
247
|
+
SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER),
|
248
|
+
SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND),
|
249
|
+
SDLK_KP_DBLAMPERSAND =
|
250
|
+
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND),
|
251
|
+
SDLK_KP_VERTICALBAR =
|
252
|
+
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR),
|
253
|
+
SDLK_KP_DBLVERTICALBAR =
|
254
|
+
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR),
|
255
|
+
SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON),
|
256
|
+
SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH),
|
257
|
+
SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE),
|
258
|
+
SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT),
|
259
|
+
SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM),
|
260
|
+
SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE),
|
261
|
+
SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL),
|
262
|
+
SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR),
|
263
|
+
SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD),
|
264
|
+
SDLK_KP_MEMSUBTRACT =
|
265
|
+
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT),
|
266
|
+
SDLK_KP_MEMMULTIPLY =
|
267
|
+
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY),
|
268
|
+
SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE),
|
269
|
+
SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS),
|
270
|
+
SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR),
|
271
|
+
SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY),
|
272
|
+
SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY),
|
273
|
+
SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL),
|
274
|
+
SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL),
|
275
|
+
SDLK_KP_HEXADECIMAL =
|
276
|
+
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL),
|
277
|
+
|
278
|
+
SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL),
|
279
|
+
SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT),
|
280
|
+
SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT),
|
281
|
+
SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI),
|
282
|
+
SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL),
|
283
|
+
SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT),
|
284
|
+
SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT),
|
285
|
+
SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI),
|
286
|
+
|
287
|
+
SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE),
|
288
|
+
|
289
|
+
SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT),
|
290
|
+
SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV),
|
291
|
+
SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP),
|
292
|
+
SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY),
|
293
|
+
SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE),
|
294
|
+
SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT),
|
295
|
+
SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW),
|
296
|
+
SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL),
|
297
|
+
SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR),
|
298
|
+
SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER),
|
299
|
+
SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH),
|
300
|
+
SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME),
|
301
|
+
SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK),
|
302
|
+
SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD),
|
303
|
+
SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP),
|
304
|
+
SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH),
|
305
|
+
SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS),
|
306
|
+
|
307
|
+
SDLK_BRIGHTNESSDOWN =
|
308
|
+
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN),
|
309
|
+
SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP),
|
310
|
+
SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH),
|
311
|
+
SDLK_KBDILLUMTOGGLE =
|
312
|
+
SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE),
|
313
|
+
SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN),
|
314
|
+
SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP),
|
315
|
+
SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT),
|
316
|
+
SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP),
|
317
|
+
SDLK_APP1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP1),
|
318
|
+
SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2),
|
319
|
+
|
320
|
+
SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND),
|
321
|
+
SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD),
|
322
|
+
|
323
|
+
SDLK_SOFTLEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTLEFT),
|
324
|
+
SDLK_SOFTRIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTRIGHT),
|
325
|
+
SDLK_CALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALL),
|
326
|
+
SDLK_ENDCALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ENDCALL)
|
327
|
+
} SDL_KeyCode;
|
328
|
+
|
329
|
+
/**
|
330
|
+
* \brief Enumeration of valid key mods (possibly OR'd together).
|
331
|
+
*/
|
332
|
+
typedef enum
|
333
|
+
{
|
334
|
+
KMOD_NONE = 0x0000,
|
335
|
+
KMOD_LSHIFT = 0x0001,
|
336
|
+
KMOD_RSHIFT = 0x0002,
|
337
|
+
KMOD_LCTRL = 0x0040,
|
338
|
+
KMOD_RCTRL = 0x0080,
|
339
|
+
KMOD_LALT = 0x0100,
|
340
|
+
KMOD_RALT = 0x0200,
|
341
|
+
KMOD_LGUI = 0x0400,
|
342
|
+
KMOD_RGUI = 0x0800,
|
343
|
+
KMOD_NUM = 0x1000,
|
344
|
+
KMOD_CAPS = 0x2000,
|
345
|
+
KMOD_MODE = 0x4000,
|
346
|
+
KMOD_SCROLL = 0x8000,
|
347
|
+
|
348
|
+
KMOD_CTRL = KMOD_LCTRL | KMOD_RCTRL,
|
349
|
+
KMOD_SHIFT = KMOD_LSHIFT | KMOD_RSHIFT,
|
350
|
+
KMOD_ALT = KMOD_LALT | KMOD_RALT,
|
351
|
+
KMOD_GUI = KMOD_LGUI | KMOD_RGUI,
|
352
|
+
|
353
|
+
KMOD_RESERVED = KMOD_SCROLL /* This is for source-level compatibility with SDL 2.0.0. */
|
354
|
+
} SDL_Keymod;
|
355
|
+
|
356
|
+
#endif /* SDL_keycode_h_ */
|
357
|
+
|
358
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,115 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file SDL_loadso.h
|
24
|
+
*
|
25
|
+
* System dependent library loading routines
|
26
|
+
*
|
27
|
+
* Some things to keep in mind:
|
28
|
+
* \li These functions only work on C function names. Other languages may
|
29
|
+
* have name mangling and intrinsic language support that varies from
|
30
|
+
* compiler to compiler.
|
31
|
+
* \li Make sure you declare your function pointers with the same calling
|
32
|
+
* convention as the actual library function. Your code will crash
|
33
|
+
* mysteriously if you do not do this.
|
34
|
+
* \li Avoid namespace collisions. If you load a symbol from the library,
|
35
|
+
* it is not defined whether or not it goes into the global symbol
|
36
|
+
* namespace for the application. If it does and it conflicts with
|
37
|
+
* symbols in your code or other shared libraries, you will not get
|
38
|
+
* the results you expect. :)
|
39
|
+
*/
|
40
|
+
|
41
|
+
#ifndef SDL_loadso_h_
|
42
|
+
#define SDL_loadso_h_
|
43
|
+
|
44
|
+
#include "SDL_stdinc.h"
|
45
|
+
#include "SDL_error.h"
|
46
|
+
|
47
|
+
#include "begin_code.h"
|
48
|
+
/* Set up for C function definitions, even when using C++ */
|
49
|
+
#ifdef __cplusplus
|
50
|
+
extern "C" {
|
51
|
+
#endif
|
52
|
+
|
53
|
+
/**
|
54
|
+
* Dynamically load a shared object.
|
55
|
+
*
|
56
|
+
* \param sofile a system-dependent name of the object file
|
57
|
+
* \returns an opaque pointer to the object handle or NULL if there was an
|
58
|
+
* error; call SDL_GetError() for more information.
|
59
|
+
*
|
60
|
+
* \since This function is available since SDL 2.0.0.
|
61
|
+
*
|
62
|
+
* \sa SDL_LoadFunction
|
63
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+
* \sa SDL_UnloadObject
|
64
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+
*/
|
65
|
+
extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
|
66
|
+
|
67
|
+
/**
|
68
|
+
* Look up the address of the named function in a shared object.
|
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+
*
|
70
|
+
* This function pointer is no longer valid after calling SDL_UnloadObject().
|
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|
+
*
|
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|
+
* This function can only look up C function names. Other languages may have
|
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+
* name mangling and intrinsic language support that varies from compiler to
|
74
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+
* compiler.
|
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|
+
*
|
76
|
+
* Make sure you declare your function pointers with the same calling
|
77
|
+
* convention as the actual library function. Your code will crash
|
78
|
+
* mysteriously if you do not do this.
|
79
|
+
*
|
80
|
+
* If the requested function doesn't exist, NULL is returned.
|
81
|
+
*
|
82
|
+
* \param handle a valid shared object handle returned by SDL_LoadObject()
|
83
|
+
* \param name the name of the function to look up
|
84
|
+
* \returns a pointer to the function or NULL if there was an error; call
|
85
|
+
* SDL_GetError() for more information.
|
86
|
+
*
|
87
|
+
* \since This function is available since SDL 2.0.0.
|
88
|
+
*
|
89
|
+
* \sa SDL_LoadObject
|
90
|
+
* \sa SDL_UnloadObject
|
91
|
+
*/
|
92
|
+
extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
|
93
|
+
const char *name);
|
94
|
+
|
95
|
+
/**
|
96
|
+
* Unload a shared object from memory.
|
97
|
+
*
|
98
|
+
* \param handle a valid shared object handle returned by SDL_LoadObject()
|
99
|
+
*
|
100
|
+
* \since This function is available since SDL 2.0.0.
|
101
|
+
*
|
102
|
+
* \sa SDL_LoadFunction
|
103
|
+
* \sa SDL_LoadObject
|
104
|
+
*/
|
105
|
+
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
|
106
|
+
|
107
|
+
/* Ends C function definitions when using C++ */
|
108
|
+
#ifdef __cplusplus
|
109
|
+
}
|
110
|
+
#endif
|
111
|
+
#include "close_code.h"
|
112
|
+
|
113
|
+
#endif /* SDL_loadso_h_ */
|
114
|
+
|
115
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,103 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file SDL_locale.h
|
24
|
+
*
|
25
|
+
* Include file for SDL locale services
|
26
|
+
*/
|
27
|
+
|
28
|
+
#ifndef _SDL_locale_h
|
29
|
+
#define _SDL_locale_h
|
30
|
+
|
31
|
+
#include "SDL_stdinc.h"
|
32
|
+
#include "SDL_error.h"
|
33
|
+
|
34
|
+
#include "begin_code.h"
|
35
|
+
/* Set up for C function definitions, even when using C++ */
|
36
|
+
#ifdef __cplusplus
|
37
|
+
/* *INDENT-OFF* */
|
38
|
+
extern "C" {
|
39
|
+
/* *INDENT-ON* */
|
40
|
+
#endif
|
41
|
+
|
42
|
+
|
43
|
+
typedef struct SDL_Locale
|
44
|
+
{
|
45
|
+
const char *language; /**< A language name, like "en" for English. */
|
46
|
+
const char *country; /**< A country, like "US" for America. Can be NULL. */
|
47
|
+
} SDL_Locale;
|
48
|
+
|
49
|
+
/**
|
50
|
+
* Report the user's preferred locale.
|
51
|
+
*
|
52
|
+
* This returns an array of SDL_Locale structs, the final item zeroed out.
|
53
|
+
* When the caller is done with this array, it should call SDL_free() on the
|
54
|
+
* returned value; all the memory involved is allocated in a single block, so
|
55
|
+
* a single SDL_free() will suffice.
|
56
|
+
*
|
57
|
+
* Returned language strings are in the format xx, where 'xx' is an ISO-639
|
58
|
+
* language specifier (such as "en" for English, "de" for German, etc).
|
59
|
+
* Country strings are in the format YY, where "YY" is an ISO-3166 country
|
60
|
+
* code (such as "US" for the United States, "CA" for Canada, etc). Country
|
61
|
+
* might be NULL if there's no specific guidance on them (so you might get {
|
62
|
+
* "en", "US" } for American English, but { "en", NULL } means "English
|
63
|
+
* language, generically"). Language strings are never NULL, except to
|
64
|
+
* terminate the array.
|
65
|
+
*
|
66
|
+
* Please note that not all of these strings are 2 characters; some are three
|
67
|
+
* or more.
|
68
|
+
*
|
69
|
+
* The returned list of locales are in the order of the user's preference. For
|
70
|
+
* example, a German citizen that is fluent in US English and knows enough
|
71
|
+
* Japanese to navigate around Tokyo might have a list like: { "de", "en_US",
|
72
|
+
* "jp", NULL }. Someone from England might prefer British English (where
|
73
|
+
* "color" is spelled "colour", etc), but will settle for anything like it: {
|
74
|
+
* "en_GB", "en", NULL }.
|
75
|
+
*
|
76
|
+
* This function returns NULL on error, including when the platform does not
|
77
|
+
* supply this information at all.
|
78
|
+
*
|
79
|
+
* This might be a "slow" call that has to query the operating system. It's
|
80
|
+
* best to ask for this once and save the results. However, this list can
|
81
|
+
* change, usually because the user has changed a system preference outside of
|
82
|
+
* your program; SDL will send an SDL_LOCALECHANGED event in this case, if
|
83
|
+
* possible, and you can call this function again to get an updated copy of
|
84
|
+
* preferred locales.
|
85
|
+
*
|
86
|
+
* \return array of locales, terminated with a locale with a NULL language
|
87
|
+
* field. Will return NULL on error.
|
88
|
+
*
|
89
|
+
* \since This function is available since SDL 2.0.14.
|
90
|
+
*/
|
91
|
+
extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
|
92
|
+
|
93
|
+
/* Ends C function definitions when using C++ */
|
94
|
+
#ifdef __cplusplus
|
95
|
+
/* *INDENT-OFF* */
|
96
|
+
}
|
97
|
+
/* *INDENT-ON* */
|
98
|
+
#endif
|
99
|
+
#include "close_code.h"
|
100
|
+
|
101
|
+
#endif /* _SDL_locale_h */
|
102
|
+
|
103
|
+
/* vi: set ts=4 sw=4 expandtab: */
|