native_audio 0.1.0
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- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_log.h
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*
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* Simple log messages with categories and priorities.
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*
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* By default logs are quiet, but if you're debugging SDL you might want:
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*
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* SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
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*
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* Here's where the messages go on different platforms:
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* Windows: debug output stream
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* Android: log output
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* Others: standard error output (stderr)
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*/
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#ifndef SDL_log_h_
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#define SDL_log_h_
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#include "SDL_stdinc.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \brief The maximum size of a log message prior to SDL 2.0.24
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*
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* As of 2.0.24 there is no limit to the length of SDL log messages.
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*/
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#define SDL_MAX_LOG_MESSAGE 4096
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/**
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* \brief The predefined log categories
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*
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* By default the application category is enabled at the INFO level,
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* the assert category is enabled at the WARN level, test is enabled
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* at the VERBOSE level and all other categories are enabled at the
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* CRITICAL level.
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*/
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typedef enum
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{
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SDL_LOG_CATEGORY_APPLICATION,
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SDL_LOG_CATEGORY_ERROR,
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SDL_LOG_CATEGORY_ASSERT,
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SDL_LOG_CATEGORY_SYSTEM,
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SDL_LOG_CATEGORY_AUDIO,
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SDL_LOG_CATEGORY_VIDEO,
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SDL_LOG_CATEGORY_RENDER,
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SDL_LOG_CATEGORY_INPUT,
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SDL_LOG_CATEGORY_TEST,
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/* Reserved for future SDL library use */
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SDL_LOG_CATEGORY_RESERVED1,
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SDL_LOG_CATEGORY_RESERVED2,
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SDL_LOG_CATEGORY_RESERVED3,
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SDL_LOG_CATEGORY_RESERVED4,
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SDL_LOG_CATEGORY_RESERVED5,
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SDL_LOG_CATEGORY_RESERVED6,
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SDL_LOG_CATEGORY_RESERVED7,
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SDL_LOG_CATEGORY_RESERVED8,
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SDL_LOG_CATEGORY_RESERVED9,
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SDL_LOG_CATEGORY_RESERVED10,
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/* Beyond this point is reserved for application use, e.g.
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enum {
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MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
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MYAPP_CATEGORY_AWESOME2,
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MYAPP_CATEGORY_AWESOME3,
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...
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};
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*/
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SDL_LOG_CATEGORY_CUSTOM
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* \brief The predefined log priorities
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*/
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typedef enum
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{
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SDL_LOG_PRIORITY_VERBOSE = 1,
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SDL_LOG_PRIORITY_DEBUG,
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SDL_LOG_PRIORITY_INFO,
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SDL_LOG_PRIORITY_WARN,
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SDL_LOG_PRIORITY_ERROR,
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SDL_LOG_PRIORITY_CRITICAL,
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SDL_NUM_LOG_PRIORITIES
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} SDL_LogPriority;
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/**
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* Set the priority of all log categories.
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*
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_LogSetPriority
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*/
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extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
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/**
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* Set the priority of a particular log category.
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*
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* \param category the category to assign a priority to
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* \param priority the SDL_LogPriority to assign
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_LogGetPriority
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* \sa SDL_LogSetAllPriority
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*/
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extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
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SDL_LogPriority priority);
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/**
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* Get the priority of a particular log category.
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*
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* \param category the category to query
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* \returns the SDL_LogPriority for the requested category
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_LogSetPriority
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*/
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extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
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/**
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* Reset all priorities to default.
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*
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* This is called by SDL_Quit().
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_LogSetAllPriority
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* \sa SDL_LogSetPriority
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*/
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extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
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/**
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* Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO.
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*
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* = * \param fmt a printf() style message format string
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*
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* \param ... additional parameters matching % tokens in the `fmt` string, if
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* any
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_LogCritical
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* \sa SDL_LogDebug
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* \sa SDL_LogError
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* \sa SDL_LogInfo
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* \sa SDL_LogMessage
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* \sa SDL_LogMessageV
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* \sa SDL_LogVerbose
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* \sa SDL_LogWarn
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*/
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extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
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/**
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* Log a message with SDL_LOG_PRIORITY_VERBOSE.
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*
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* \param category the category of the message
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* \param fmt a printf() style message format string
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* \param ... additional parameters matching % tokens in the **fmt** string,
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* if any
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_Log
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* \sa SDL_LogCritical
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* \sa SDL_LogDebug
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* \sa SDL_LogError
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* \sa SDL_LogInfo
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* \sa SDL_LogMessage
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* \sa SDL_LogMessageV
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* \sa SDL_LogWarn
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*/
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extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
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* if any
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_Log
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* \sa SDL_LogCritical
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* \sa SDL_LogInfo
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* \sa SDL_LogMessage
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* \sa SDL_LogVerbose
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* \sa SDL_LogWarn
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*/
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extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
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/**
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* Log a message with SDL_LOG_PRIORITY_INFO.
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*
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* \param ... additional parameters matching % tokens in the **fmt** string,
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* if any
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_Log
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* \sa SDL_LogCritical
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* \sa SDL_LogDebug
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* \sa SDL_LogError
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* \sa SDL_LogMessage
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* \sa SDL_LogMessageV
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* \sa SDL_LogVerbose
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* \sa SDL_LogWarn
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*/
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extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
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/**
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* Log a message with SDL_LOG_PRIORITY_WARN.
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*
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* \param fmt a printf() style message format string
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* \param ... additional parameters matching % tokens in the **fmt** string,
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* if any
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_Log
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* \sa SDL_LogCritical
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* \sa SDL_LogDebug
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* \sa SDL_LogError
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* \sa SDL_LogInfo
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* \sa SDL_LogMessage
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* \sa SDL_LogMessageV
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* \sa SDL_LogVerbose
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*/
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extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
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|
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/**
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* Log a message with SDL_LOG_PRIORITY_ERROR.
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*
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* \param category the category of the message
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* \param fmt a printf() style message format string
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* \param ... additional parameters matching % tokens in the **fmt** string,
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* if any
|
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*
|
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* \since This function is available since SDL 2.0.0.
|
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*
|
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|
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* \sa SDL_Log
|
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|
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* \sa SDL_LogCritical
|
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|
+
* \sa SDL_LogDebug
|
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|
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* \sa SDL_LogInfo
|
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|
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* \sa SDL_LogMessage
|
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|
+
* \sa SDL_LogMessageV
|
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|
+
* \sa SDL_LogVerbose
|
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|
+
* \sa SDL_LogWarn
|
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|
+
*/
|
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|
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extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
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|
+
|
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|
+
/**
|
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|
+
* Log a message with SDL_LOG_PRIORITY_CRITICAL.
|
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|
+
*
|
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|
+
* \param category the category of the message
|
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|
+
* \param fmt a printf() style message format string
|
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|
+
* \param ... additional parameters matching % tokens in the **fmt** string,
|
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|
+
* if any
|
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|
+
*
|
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|
+
* \since This function is available since SDL 2.0.0.
|
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|
+
*
|
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|
+
* \sa SDL_Log
|
300
|
+
* \sa SDL_LogDebug
|
301
|
+
* \sa SDL_LogError
|
302
|
+
* \sa SDL_LogInfo
|
303
|
+
* \sa SDL_LogMessage
|
304
|
+
* \sa SDL_LogMessageV
|
305
|
+
* \sa SDL_LogVerbose
|
306
|
+
* \sa SDL_LogWarn
|
307
|
+
*/
|
308
|
+
extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
309
|
+
|
310
|
+
/**
|
311
|
+
* Log a message with the specified category and priority.
|
312
|
+
*
|
313
|
+
* \param category the category of the message
|
314
|
+
* \param priority the priority of the message
|
315
|
+
* \param fmt a printf() style message format string
|
316
|
+
* \param ... additional parameters matching % tokens in the **fmt** string,
|
317
|
+
* if any
|
318
|
+
*
|
319
|
+
* \since This function is available since SDL 2.0.0.
|
320
|
+
*
|
321
|
+
* \sa SDL_Log
|
322
|
+
* \sa SDL_LogCritical
|
323
|
+
* \sa SDL_LogDebug
|
324
|
+
* \sa SDL_LogError
|
325
|
+
* \sa SDL_LogInfo
|
326
|
+
* \sa SDL_LogMessageV
|
327
|
+
* \sa SDL_LogVerbose
|
328
|
+
* \sa SDL_LogWarn
|
329
|
+
*/
|
330
|
+
extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
|
331
|
+
SDL_LogPriority priority,
|
332
|
+
SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
|
333
|
+
|
334
|
+
/**
|
335
|
+
* Log a message with the specified category and priority.
|
336
|
+
*
|
337
|
+
* \param category the category of the message
|
338
|
+
* \param priority the priority of the message
|
339
|
+
* \param fmt a printf() style message format string
|
340
|
+
* \param ap a variable argument list
|
341
|
+
*
|
342
|
+
* \since This function is available since SDL 2.0.0.
|
343
|
+
*
|
344
|
+
* \sa SDL_Log
|
345
|
+
* \sa SDL_LogCritical
|
346
|
+
* \sa SDL_LogDebug
|
347
|
+
* \sa SDL_LogError
|
348
|
+
* \sa SDL_LogInfo
|
349
|
+
* \sa SDL_LogMessage
|
350
|
+
* \sa SDL_LogVerbose
|
351
|
+
* \sa SDL_LogWarn
|
352
|
+
*/
|
353
|
+
extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
|
354
|
+
SDL_LogPriority priority,
|
355
|
+
const char *fmt, va_list ap);
|
356
|
+
|
357
|
+
/**
|
358
|
+
* The prototype for the log output callback function.
|
359
|
+
*
|
360
|
+
* This function is called by SDL when there is new text to be logged.
|
361
|
+
*
|
362
|
+
* \param userdata what was passed as `userdata` to SDL_LogSetOutputFunction()
|
363
|
+
* \param category the category of the message
|
364
|
+
* \param priority the priority of the message
|
365
|
+
* \param message the message being output
|
366
|
+
*/
|
367
|
+
typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
|
368
|
+
|
369
|
+
/**
|
370
|
+
* Get the current log output function.
|
371
|
+
*
|
372
|
+
* \param callback an SDL_LogOutputFunction filled in with the current log
|
373
|
+
* callback
|
374
|
+
* \param userdata a pointer filled in with the pointer that is passed to
|
375
|
+
* `callback`
|
376
|
+
*
|
377
|
+
* \since This function is available since SDL 2.0.0.
|
378
|
+
*
|
379
|
+
* \sa SDL_LogSetOutputFunction
|
380
|
+
*/
|
381
|
+
extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
|
382
|
+
|
383
|
+
/**
|
384
|
+
* Replace the default log output function with one of your own.
|
385
|
+
*
|
386
|
+
* \param callback an SDL_LogOutputFunction to call instead of the default
|
387
|
+
* \param userdata a pointer that is passed to `callback`
|
388
|
+
*
|
389
|
+
* \since This function is available since SDL 2.0.0.
|
390
|
+
*
|
391
|
+
* \sa SDL_LogGetOutputFunction
|
392
|
+
*/
|
393
|
+
extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
|
394
|
+
|
395
|
+
|
396
|
+
/* Ends C function definitions when using C++ */
|
397
|
+
#ifdef __cplusplus
|
398
|
+
}
|
399
|
+
#endif
|
400
|
+
#include "close_code.h"
|
401
|
+
|
402
|
+
#endif /* SDL_log_h_ */
|
403
|
+
|
404
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,275 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
#ifndef SDL_main_h_
|
23
|
+
#define SDL_main_h_
|
24
|
+
|
25
|
+
#include "SDL_stdinc.h"
|
26
|
+
|
27
|
+
/**
|
28
|
+
* \file SDL_main.h
|
29
|
+
*
|
30
|
+
* Redefine main() on some platforms so that it is called by SDL.
|
31
|
+
*/
|
32
|
+
|
33
|
+
#ifndef SDL_MAIN_HANDLED
|
34
|
+
#if defined(__WIN32__)
|
35
|
+
/* On Windows SDL provides WinMain(), which parses the command line and passes
|
36
|
+
the arguments to your main function.
|
37
|
+
|
38
|
+
If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
|
39
|
+
*/
|
40
|
+
#define SDL_MAIN_AVAILABLE
|
41
|
+
|
42
|
+
#elif defined(__WINRT__)
|
43
|
+
/* On WinRT, SDL provides a main function that initializes CoreApplication,
|
44
|
+
creating an instance of IFrameworkView in the process.
|
45
|
+
|
46
|
+
Please note that #include'ing SDL_main.h is not enough to get a main()
|
47
|
+
function working. In non-XAML apps, the file,
|
48
|
+
src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
|
49
|
+
into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
|
50
|
+
called, with a pointer to the Direct3D-hosted XAML control passed in.
|
51
|
+
*/
|
52
|
+
#define SDL_MAIN_NEEDED
|
53
|
+
|
54
|
+
#elif defined(__GDK__)
|
55
|
+
/* On GDK, SDL provides a main function that initializes the game runtime.
|
56
|
+
|
57
|
+
Please note that #include'ing SDL_main.h is not enough to get a main()
|
58
|
+
function working. You must either link against SDL2main or, if not possible,
|
59
|
+
call the SDL_GDKRunApp function from your entry point.
|
60
|
+
*/
|
61
|
+
#define SDL_MAIN_NEEDED
|
62
|
+
|
63
|
+
#elif defined(__IPHONEOS__)
|
64
|
+
/* On iOS SDL provides a main function that creates an application delegate
|
65
|
+
and starts the iOS application run loop.
|
66
|
+
|
67
|
+
If you link with SDL dynamically on iOS, the main function can't be in a
|
68
|
+
shared library, so you need to link with libSDLmain.a, which includes a
|
69
|
+
stub main function that calls into the shared library to start execution.
|
70
|
+
|
71
|
+
See src/video/uikit/SDL_uikitappdelegate.m for more details.
|
72
|
+
*/
|
73
|
+
#define SDL_MAIN_NEEDED
|
74
|
+
|
75
|
+
#elif defined(__ANDROID__)
|
76
|
+
/* On Android SDL provides a Java class in SDLActivity.java that is the
|
77
|
+
main activity entry point.
|
78
|
+
|
79
|
+
See docs/README-android.md for more details on extending that class.
|
80
|
+
*/
|
81
|
+
#define SDL_MAIN_NEEDED
|
82
|
+
|
83
|
+
/* We need to export SDL_main so it can be launched from Java */
|
84
|
+
#define SDLMAIN_DECLSPEC DECLSPEC
|
85
|
+
|
86
|
+
#elif defined(__NACL__)
|
87
|
+
/* On NACL we use ppapi_simple to set up the application helper code,
|
88
|
+
then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
|
89
|
+
starting the user main function.
|
90
|
+
All user code is run in a separate thread by ppapi_simple, thus
|
91
|
+
allowing for blocking io to take place via nacl_io
|
92
|
+
*/
|
93
|
+
#define SDL_MAIN_NEEDED
|
94
|
+
|
95
|
+
#elif defined(__PSP__)
|
96
|
+
/* On PSP SDL provides a main function that sets the module info,
|
97
|
+
activates the GPU and starts the thread required to be able to exit
|
98
|
+
the software.
|
99
|
+
|
100
|
+
If you provide this yourself, you may define SDL_MAIN_HANDLED
|
101
|
+
*/
|
102
|
+
#define SDL_MAIN_AVAILABLE
|
103
|
+
|
104
|
+
#elif defined(__PS2__)
|
105
|
+
#define SDL_MAIN_AVAILABLE
|
106
|
+
|
107
|
+
#define SDL_PS2_SKIP_IOP_RESET() \
|
108
|
+
void reset_IOP(); \
|
109
|
+
void reset_IOP() {}
|
110
|
+
|
111
|
+
#elif defined(__3DS__)
|
112
|
+
/*
|
113
|
+
On N3DS, SDL provides a main function that sets up the screens
|
114
|
+
and storage.
|
115
|
+
|
116
|
+
If you provide this yourself, you may define SDL_MAIN_HANDLED
|
117
|
+
*/
|
118
|
+
#define SDL_MAIN_AVAILABLE
|
119
|
+
|
120
|
+
#endif
|
121
|
+
#endif /* SDL_MAIN_HANDLED */
|
122
|
+
|
123
|
+
#ifndef SDLMAIN_DECLSPEC
|
124
|
+
#define SDLMAIN_DECLSPEC
|
125
|
+
#endif
|
126
|
+
|
127
|
+
/**
|
128
|
+
* \file SDL_main.h
|
129
|
+
*
|
130
|
+
* The application's main() function must be called with C linkage,
|
131
|
+
* and should be declared like this:
|
132
|
+
* \code
|
133
|
+
* #ifdef __cplusplus
|
134
|
+
* extern "C"
|
135
|
+
* #endif
|
136
|
+
* int main(int argc, char *argv[])
|
137
|
+
* {
|
138
|
+
* }
|
139
|
+
* \endcode
|
140
|
+
*/
|
141
|
+
|
142
|
+
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
|
143
|
+
#define main SDL_main
|
144
|
+
#endif
|
145
|
+
|
146
|
+
#include "begin_code.h"
|
147
|
+
#ifdef __cplusplus
|
148
|
+
extern "C" {
|
149
|
+
#endif
|
150
|
+
|
151
|
+
/**
|
152
|
+
* The prototype for the application's main() function
|
153
|
+
*/
|
154
|
+
typedef int (*SDL_main_func)(int argc, char *argv[]);
|
155
|
+
extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
|
156
|
+
|
157
|
+
|
158
|
+
/**
|
159
|
+
* Circumvent failure of SDL_Init() when not using SDL_main() as an entry
|
160
|
+
* point.
|
161
|
+
*
|
162
|
+
* This function is defined in SDL_main.h, along with the preprocessor rule to
|
163
|
+
* redefine main() as SDL_main(). Thus to ensure that your main() function
|
164
|
+
* will not be changed it is necessary to define SDL_MAIN_HANDLED before
|
165
|
+
* including SDL.h.
|
166
|
+
*
|
167
|
+
* \since This function is available since SDL 2.0.0.
|
168
|
+
*
|
169
|
+
* \sa SDL_Init
|
170
|
+
*/
|
171
|
+
extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
|
172
|
+
|
173
|
+
#if defined(__WIN32__) || defined(__GDK__)
|
174
|
+
|
175
|
+
/**
|
176
|
+
* Register a win32 window class for SDL's use.
|
177
|
+
*
|
178
|
+
* This can be called to set the application window class at startup. It is
|
179
|
+
* safe to call this multiple times, as long as every call is eventually
|
180
|
+
* paired with a call to SDL_UnregisterApp, but a second registration attempt
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* while a previous registration is still active will be ignored, other than
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* to increment a counter.
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*
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* Most applications do not need to, and should not, call this directly; SDL
|
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* will call it when initializing the video subsystem.
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+
*
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+
* \param name the window class name, in UTF-8 encoding. If NULL, SDL
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* currently uses "SDL_app" but this isn't guaranteed.
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+
* \param style the value to use in WNDCLASSEX::style. If `name` is NULL, SDL
|
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+
* currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` regardless of
|
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* what is specified here.
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* \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL
|
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+
* will use `GetModuleHandle(NULL)` instead.
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+
* \returns 0 on success, -1 on error. SDL_GetError() may have details.
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+
*
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+
* \since This function is available since SDL 2.0.2.
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+
*/
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+
extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
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+
|
200
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+
/**
|
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+
* Deregister the win32 window class from an SDL_RegisterApp call.
|
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+
*
|
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|
+
* This can be called to undo the effects of SDL_RegisterApp.
|
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+
*
|
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|
+
* Most applications do not need to, and should not, call this directly; SDL
|
206
|
+
* will call it when deinitializing the video subsystem.
|
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|
+
*
|
208
|
+
* It is safe to call this multiple times, as long as every call is eventually
|
209
|
+
* paired with a prior call to SDL_RegisterApp. The window class will only be
|
210
|
+
* deregistered when the registration counter in SDL_RegisterApp decrements to
|
211
|
+
* zero through calls to this function.
|
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|
+
*
|
213
|
+
* \since This function is available since SDL 2.0.2.
|
214
|
+
*/
|
215
|
+
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
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|
+
|
217
|
+
#endif /* defined(__WIN32__) || defined(__GDK__) */
|
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|
+
|
219
|
+
|
220
|
+
#ifdef __WINRT__
|
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|
+
|
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|
+
/**
|
223
|
+
* Initialize and launch an SDL/WinRT application.
|
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|
+
*
|
225
|
+
* \param mainFunction the SDL app's C-style main(), an SDL_main_func
|
226
|
+
* \param reserved reserved for future use; should be NULL
|
227
|
+
* \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve
|
228
|
+
* more information on the failure.
|
229
|
+
*
|
230
|
+
* \since This function is available since SDL 2.0.3.
|
231
|
+
*/
|
232
|
+
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
|
233
|
+
|
234
|
+
#endif /* __WINRT__ */
|
235
|
+
|
236
|
+
#if defined(__IPHONEOS__)
|
237
|
+
|
238
|
+
/**
|
239
|
+
* Initializes and launches an SDL application.
|
240
|
+
*
|
241
|
+
* \param argc The argc parameter from the application's main() function
|
242
|
+
* \param argv The argv parameter from the application's main() function
|
243
|
+
* \param mainFunction The SDL app's C-style main(), an SDL_main_func
|
244
|
+
* \return the return value from mainFunction
|
245
|
+
*
|
246
|
+
* \since This function is available since SDL 2.0.10.
|
247
|
+
*/
|
248
|
+
extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
|
249
|
+
|
250
|
+
#endif /* __IPHONEOS__ */
|
251
|
+
|
252
|
+
#ifdef __GDK__
|
253
|
+
|
254
|
+
/**
|
255
|
+
* Initialize and launch an SDL GDK application.
|
256
|
+
*
|
257
|
+
* \param mainFunction the SDL app's C-style main(), an SDL_main_func
|
258
|
+
* \param reserved reserved for future use; should be NULL
|
259
|
+
* \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve
|
260
|
+
* more information on the failure.
|
261
|
+
*
|
262
|
+
* \since This function is available since SDL 2.24.0.
|
263
|
+
*/
|
264
|
+
extern DECLSPEC int SDLCALL SDL_GDKRunApp(SDL_main_func mainFunction, void *reserved);
|
265
|
+
|
266
|
+
#endif /* __GDK__ */
|
267
|
+
|
268
|
+
#ifdef __cplusplus
|
269
|
+
}
|
270
|
+
#endif
|
271
|
+
#include "close_code.h"
|
272
|
+
|
273
|
+
#endif /* SDL_main_h_ */
|
274
|
+
|
275
|
+
/* vi: set ts=4 sw=4 expandtab: */
|