native_audio 0.1.0

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Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,404 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_log.h
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+ *
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+ * Simple log messages with categories and priorities.
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+ *
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+ * By default logs are quiet, but if you're debugging SDL you might want:
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+ *
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+ * SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
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+ *
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+ * Here's where the messages go on different platforms:
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+ * Windows: debug output stream
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+ * Android: log output
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+ * Others: standard error output (stderr)
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+ */
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+
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+ #ifndef SDL_log_h_
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+ #define SDL_log_h_
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+
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+ #include "SDL_stdinc.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+
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+ /**
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+ * \brief The maximum size of a log message prior to SDL 2.0.24
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+ *
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+ * As of 2.0.24 there is no limit to the length of SDL log messages.
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+ */
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+ #define SDL_MAX_LOG_MESSAGE 4096
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+
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+ /**
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+ * \brief The predefined log categories
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+ *
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+ * By default the application category is enabled at the INFO level,
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+ * the assert category is enabled at the WARN level, test is enabled
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+ * at the VERBOSE level and all other categories are enabled at the
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+ * CRITICAL level.
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+ */
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+ typedef enum
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+ {
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+ SDL_LOG_CATEGORY_APPLICATION,
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+ SDL_LOG_CATEGORY_ERROR,
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+ SDL_LOG_CATEGORY_ASSERT,
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+ SDL_LOG_CATEGORY_SYSTEM,
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+ SDL_LOG_CATEGORY_AUDIO,
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+ SDL_LOG_CATEGORY_VIDEO,
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+ SDL_LOG_CATEGORY_RENDER,
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+ SDL_LOG_CATEGORY_INPUT,
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+ SDL_LOG_CATEGORY_TEST,
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+
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+ /* Reserved for future SDL library use */
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+ SDL_LOG_CATEGORY_RESERVED1,
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+ SDL_LOG_CATEGORY_RESERVED2,
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+ SDL_LOG_CATEGORY_RESERVED3,
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+ SDL_LOG_CATEGORY_RESERVED4,
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+ SDL_LOG_CATEGORY_RESERVED5,
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+ SDL_LOG_CATEGORY_RESERVED6,
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+ SDL_LOG_CATEGORY_RESERVED7,
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+ SDL_LOG_CATEGORY_RESERVED8,
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+ SDL_LOG_CATEGORY_RESERVED9,
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+ SDL_LOG_CATEGORY_RESERVED10,
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+
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+ /* Beyond this point is reserved for application use, e.g.
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+ enum {
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+ MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
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+ MYAPP_CATEGORY_AWESOME2,
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+ MYAPP_CATEGORY_AWESOME3,
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+ ...
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+ };
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+ */
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+ SDL_LOG_CATEGORY_CUSTOM
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+ } SDL_LogCategory;
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+
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+ /**
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+ * \brief The predefined log priorities
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+ */
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+ typedef enum
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+ {
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+ SDL_LOG_PRIORITY_VERBOSE = 1,
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+ SDL_LOG_PRIORITY_DEBUG,
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+ SDL_LOG_PRIORITY_INFO,
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+ SDL_LOG_PRIORITY_WARN,
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+ SDL_LOG_PRIORITY_ERROR,
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+ SDL_LOG_PRIORITY_CRITICAL,
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+ SDL_NUM_LOG_PRIORITIES
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+ } SDL_LogPriority;
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+
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+
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+ /**
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+ * Set the priority of all log categories.
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+ *
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+ * \param priority the SDL_LogPriority to assign
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_LogSetPriority
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+ */
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+ extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
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+
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+ /**
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+ * Set the priority of a particular log category.
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+ *
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+ * \param category the category to assign a priority to
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+ * \param priority the SDL_LogPriority to assign
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_LogGetPriority
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+ * \sa SDL_LogSetAllPriority
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+ */
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+ extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
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+ SDL_LogPriority priority);
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+
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+ /**
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+ * Get the priority of a particular log category.
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+ *
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+ * \param category the category to query
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+ * \returns the SDL_LogPriority for the requested category
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_LogSetPriority
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+ */
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+ extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
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+
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+ /**
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+ * Reset all priorities to default.
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+ *
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+ * This is called by SDL_Quit().
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_LogSetAllPriority
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+ * \sa SDL_LogSetPriority
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+ */
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+ extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
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+
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+ /**
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+ * Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO.
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+ *
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+ * = * \param fmt a printf() style message format string
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+ *
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+ * \param ... additional parameters matching % tokens in the `fmt` string, if
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+ * any
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_LogCritical
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+ * \sa SDL_LogDebug
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+ * \sa SDL_LogError
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+ * \sa SDL_LogInfo
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+ * \sa SDL_LogMessage
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+ * \sa SDL_LogMessageV
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+ * \sa SDL_LogVerbose
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+ * \sa SDL_LogWarn
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+ */
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+ extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
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+
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+ /**
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+ * Log a message with SDL_LOG_PRIORITY_VERBOSE.
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+ *
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+ * \param category the category of the message
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+ * \param fmt a printf() style message format string
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+ * \param ... additional parameters matching % tokens in the **fmt** string,
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+ * if any
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_Log
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+ * \sa SDL_LogCritical
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+ * \sa SDL_LogDebug
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+ * \sa SDL_LogError
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+ * \sa SDL_LogInfo
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+ * \sa SDL_LogMessage
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+ * \sa SDL_LogMessageV
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+ * \sa SDL_LogWarn
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+ */
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+ extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
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+
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+ /**
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+ * Log a message with SDL_LOG_PRIORITY_DEBUG.
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+ *
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+ * \param category the category of the message
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+ * \param fmt a printf() style message format string
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+ * \param ... additional parameters matching % tokens in the **fmt** string,
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+ * if any
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_Log
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+ * \sa SDL_LogCritical
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+ * \sa SDL_LogError
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+ * \sa SDL_LogInfo
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+ * \sa SDL_LogMessage
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+ * \sa SDL_LogMessageV
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+ * \sa SDL_LogVerbose
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+ * \sa SDL_LogWarn
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+ */
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+ extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
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+
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+ /**
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+ * Log a message with SDL_LOG_PRIORITY_INFO.
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+ *
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+ * \param category the category of the message
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+ * \param fmt a printf() style message format string
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+ * \param ... additional parameters matching % tokens in the **fmt** string,
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+ * if any
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_Log
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+ * \sa SDL_LogCritical
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+ * \sa SDL_LogDebug
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+ * \sa SDL_LogError
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+ * \sa SDL_LogMessage
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+ * \sa SDL_LogMessageV
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+ * \sa SDL_LogVerbose
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+ * \sa SDL_LogWarn
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+ */
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+ extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
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+
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+ /**
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+ * Log a message with SDL_LOG_PRIORITY_WARN.
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+ *
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+ * \param category the category of the message
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+ * \param fmt a printf() style message format string
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+ * \param ... additional parameters matching % tokens in the **fmt** string,
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+ * if any
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_Log
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+ * \sa SDL_LogCritical
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+ * \sa SDL_LogDebug
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+ * \sa SDL_LogError
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+ * \sa SDL_LogInfo
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+ * \sa SDL_LogMessage
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+ * \sa SDL_LogMessageV
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+ * \sa SDL_LogVerbose
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+ */
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+ extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
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+
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+ /**
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+ * Log a message with SDL_LOG_PRIORITY_ERROR.
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+ *
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+ * \param category the category of the message
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+ * \param fmt a printf() style message format string
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+ * \param ... additional parameters matching % tokens in the **fmt** string,
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+ * if any
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_Log
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+ * \sa SDL_LogCritical
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+ * \sa SDL_LogDebug
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+ * \sa SDL_LogInfo
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+ * \sa SDL_LogMessage
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+ * \sa SDL_LogMessageV
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+ * \sa SDL_LogVerbose
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+ * \sa SDL_LogWarn
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+ */
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+ extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
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+
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+ /**
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+ * Log a message with SDL_LOG_PRIORITY_CRITICAL.
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+ *
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+ * \param category the category of the message
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+ * \param fmt a printf() style message format string
294
+ * \param ... additional parameters matching % tokens in the **fmt** string,
295
+ * if any
296
+ *
297
+ * \since This function is available since SDL 2.0.0.
298
+ *
299
+ * \sa SDL_Log
300
+ * \sa SDL_LogDebug
301
+ * \sa SDL_LogError
302
+ * \sa SDL_LogInfo
303
+ * \sa SDL_LogMessage
304
+ * \sa SDL_LogMessageV
305
+ * \sa SDL_LogVerbose
306
+ * \sa SDL_LogWarn
307
+ */
308
+ extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
309
+
310
+ /**
311
+ * Log a message with the specified category and priority.
312
+ *
313
+ * \param category the category of the message
314
+ * \param priority the priority of the message
315
+ * \param fmt a printf() style message format string
316
+ * \param ... additional parameters matching % tokens in the **fmt** string,
317
+ * if any
318
+ *
319
+ * \since This function is available since SDL 2.0.0.
320
+ *
321
+ * \sa SDL_Log
322
+ * \sa SDL_LogCritical
323
+ * \sa SDL_LogDebug
324
+ * \sa SDL_LogError
325
+ * \sa SDL_LogInfo
326
+ * \sa SDL_LogMessageV
327
+ * \sa SDL_LogVerbose
328
+ * \sa SDL_LogWarn
329
+ */
330
+ extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
331
+ SDL_LogPriority priority,
332
+ SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
333
+
334
+ /**
335
+ * Log a message with the specified category and priority.
336
+ *
337
+ * \param category the category of the message
338
+ * \param priority the priority of the message
339
+ * \param fmt a printf() style message format string
340
+ * \param ap a variable argument list
341
+ *
342
+ * \since This function is available since SDL 2.0.0.
343
+ *
344
+ * \sa SDL_Log
345
+ * \sa SDL_LogCritical
346
+ * \sa SDL_LogDebug
347
+ * \sa SDL_LogError
348
+ * \sa SDL_LogInfo
349
+ * \sa SDL_LogMessage
350
+ * \sa SDL_LogVerbose
351
+ * \sa SDL_LogWarn
352
+ */
353
+ extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
354
+ SDL_LogPriority priority,
355
+ const char *fmt, va_list ap);
356
+
357
+ /**
358
+ * The prototype for the log output callback function.
359
+ *
360
+ * This function is called by SDL when there is new text to be logged.
361
+ *
362
+ * \param userdata what was passed as `userdata` to SDL_LogSetOutputFunction()
363
+ * \param category the category of the message
364
+ * \param priority the priority of the message
365
+ * \param message the message being output
366
+ */
367
+ typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
368
+
369
+ /**
370
+ * Get the current log output function.
371
+ *
372
+ * \param callback an SDL_LogOutputFunction filled in with the current log
373
+ * callback
374
+ * \param userdata a pointer filled in with the pointer that is passed to
375
+ * `callback`
376
+ *
377
+ * \since This function is available since SDL 2.0.0.
378
+ *
379
+ * \sa SDL_LogSetOutputFunction
380
+ */
381
+ extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
382
+
383
+ /**
384
+ * Replace the default log output function with one of your own.
385
+ *
386
+ * \param callback an SDL_LogOutputFunction to call instead of the default
387
+ * \param userdata a pointer that is passed to `callback`
388
+ *
389
+ * \since This function is available since SDL 2.0.0.
390
+ *
391
+ * \sa SDL_LogGetOutputFunction
392
+ */
393
+ extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
394
+
395
+
396
+ /* Ends C function definitions when using C++ */
397
+ #ifdef __cplusplus
398
+ }
399
+ #endif
400
+ #include "close_code.h"
401
+
402
+ #endif /* SDL_log_h_ */
403
+
404
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,275 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_main_h_
23
+ #define SDL_main_h_
24
+
25
+ #include "SDL_stdinc.h"
26
+
27
+ /**
28
+ * \file SDL_main.h
29
+ *
30
+ * Redefine main() on some platforms so that it is called by SDL.
31
+ */
32
+
33
+ #ifndef SDL_MAIN_HANDLED
34
+ #if defined(__WIN32__)
35
+ /* On Windows SDL provides WinMain(), which parses the command line and passes
36
+ the arguments to your main function.
37
+
38
+ If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
39
+ */
40
+ #define SDL_MAIN_AVAILABLE
41
+
42
+ #elif defined(__WINRT__)
43
+ /* On WinRT, SDL provides a main function that initializes CoreApplication,
44
+ creating an instance of IFrameworkView in the process.
45
+
46
+ Please note that #include'ing SDL_main.h is not enough to get a main()
47
+ function working. In non-XAML apps, the file,
48
+ src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
49
+ into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
50
+ called, with a pointer to the Direct3D-hosted XAML control passed in.
51
+ */
52
+ #define SDL_MAIN_NEEDED
53
+
54
+ #elif defined(__GDK__)
55
+ /* On GDK, SDL provides a main function that initializes the game runtime.
56
+
57
+ Please note that #include'ing SDL_main.h is not enough to get a main()
58
+ function working. You must either link against SDL2main or, if not possible,
59
+ call the SDL_GDKRunApp function from your entry point.
60
+ */
61
+ #define SDL_MAIN_NEEDED
62
+
63
+ #elif defined(__IPHONEOS__)
64
+ /* On iOS SDL provides a main function that creates an application delegate
65
+ and starts the iOS application run loop.
66
+
67
+ If you link with SDL dynamically on iOS, the main function can't be in a
68
+ shared library, so you need to link with libSDLmain.a, which includes a
69
+ stub main function that calls into the shared library to start execution.
70
+
71
+ See src/video/uikit/SDL_uikitappdelegate.m for more details.
72
+ */
73
+ #define SDL_MAIN_NEEDED
74
+
75
+ #elif defined(__ANDROID__)
76
+ /* On Android SDL provides a Java class in SDLActivity.java that is the
77
+ main activity entry point.
78
+
79
+ See docs/README-android.md for more details on extending that class.
80
+ */
81
+ #define SDL_MAIN_NEEDED
82
+
83
+ /* We need to export SDL_main so it can be launched from Java */
84
+ #define SDLMAIN_DECLSPEC DECLSPEC
85
+
86
+ #elif defined(__NACL__)
87
+ /* On NACL we use ppapi_simple to set up the application helper code,
88
+ then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
89
+ starting the user main function.
90
+ All user code is run in a separate thread by ppapi_simple, thus
91
+ allowing for blocking io to take place via nacl_io
92
+ */
93
+ #define SDL_MAIN_NEEDED
94
+
95
+ #elif defined(__PSP__)
96
+ /* On PSP SDL provides a main function that sets the module info,
97
+ activates the GPU and starts the thread required to be able to exit
98
+ the software.
99
+
100
+ If you provide this yourself, you may define SDL_MAIN_HANDLED
101
+ */
102
+ #define SDL_MAIN_AVAILABLE
103
+
104
+ #elif defined(__PS2__)
105
+ #define SDL_MAIN_AVAILABLE
106
+
107
+ #define SDL_PS2_SKIP_IOP_RESET() \
108
+ void reset_IOP(); \
109
+ void reset_IOP() {}
110
+
111
+ #elif defined(__3DS__)
112
+ /*
113
+ On N3DS, SDL provides a main function that sets up the screens
114
+ and storage.
115
+
116
+ If you provide this yourself, you may define SDL_MAIN_HANDLED
117
+ */
118
+ #define SDL_MAIN_AVAILABLE
119
+
120
+ #endif
121
+ #endif /* SDL_MAIN_HANDLED */
122
+
123
+ #ifndef SDLMAIN_DECLSPEC
124
+ #define SDLMAIN_DECLSPEC
125
+ #endif
126
+
127
+ /**
128
+ * \file SDL_main.h
129
+ *
130
+ * The application's main() function must be called with C linkage,
131
+ * and should be declared like this:
132
+ * \code
133
+ * #ifdef __cplusplus
134
+ * extern "C"
135
+ * #endif
136
+ * int main(int argc, char *argv[])
137
+ * {
138
+ * }
139
+ * \endcode
140
+ */
141
+
142
+ #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
143
+ #define main SDL_main
144
+ #endif
145
+
146
+ #include "begin_code.h"
147
+ #ifdef __cplusplus
148
+ extern "C" {
149
+ #endif
150
+
151
+ /**
152
+ * The prototype for the application's main() function
153
+ */
154
+ typedef int (*SDL_main_func)(int argc, char *argv[]);
155
+ extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
156
+
157
+
158
+ /**
159
+ * Circumvent failure of SDL_Init() when not using SDL_main() as an entry
160
+ * point.
161
+ *
162
+ * This function is defined in SDL_main.h, along with the preprocessor rule to
163
+ * redefine main() as SDL_main(). Thus to ensure that your main() function
164
+ * will not be changed it is necessary to define SDL_MAIN_HANDLED before
165
+ * including SDL.h.
166
+ *
167
+ * \since This function is available since SDL 2.0.0.
168
+ *
169
+ * \sa SDL_Init
170
+ */
171
+ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
172
+
173
+ #if defined(__WIN32__) || defined(__GDK__)
174
+
175
+ /**
176
+ * Register a win32 window class for SDL's use.
177
+ *
178
+ * This can be called to set the application window class at startup. It is
179
+ * safe to call this multiple times, as long as every call is eventually
180
+ * paired with a call to SDL_UnregisterApp, but a second registration attempt
181
+ * while a previous registration is still active will be ignored, other than
182
+ * to increment a counter.
183
+ *
184
+ * Most applications do not need to, and should not, call this directly; SDL
185
+ * will call it when initializing the video subsystem.
186
+ *
187
+ * \param name the window class name, in UTF-8 encoding. If NULL, SDL
188
+ * currently uses "SDL_app" but this isn't guaranteed.
189
+ * \param style the value to use in WNDCLASSEX::style. If `name` is NULL, SDL
190
+ * currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` regardless of
191
+ * what is specified here.
192
+ * \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL
193
+ * will use `GetModuleHandle(NULL)` instead.
194
+ * \returns 0 on success, -1 on error. SDL_GetError() may have details.
195
+ *
196
+ * \since This function is available since SDL 2.0.2.
197
+ */
198
+ extern DECLSPEC int SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
199
+
200
+ /**
201
+ * Deregister the win32 window class from an SDL_RegisterApp call.
202
+ *
203
+ * This can be called to undo the effects of SDL_RegisterApp.
204
+ *
205
+ * Most applications do not need to, and should not, call this directly; SDL
206
+ * will call it when deinitializing the video subsystem.
207
+ *
208
+ * It is safe to call this multiple times, as long as every call is eventually
209
+ * paired with a prior call to SDL_RegisterApp. The window class will only be
210
+ * deregistered when the registration counter in SDL_RegisterApp decrements to
211
+ * zero through calls to this function.
212
+ *
213
+ * \since This function is available since SDL 2.0.2.
214
+ */
215
+ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
216
+
217
+ #endif /* defined(__WIN32__) || defined(__GDK__) */
218
+
219
+
220
+ #ifdef __WINRT__
221
+
222
+ /**
223
+ * Initialize and launch an SDL/WinRT application.
224
+ *
225
+ * \param mainFunction the SDL app's C-style main(), an SDL_main_func
226
+ * \param reserved reserved for future use; should be NULL
227
+ * \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve
228
+ * more information on the failure.
229
+ *
230
+ * \since This function is available since SDL 2.0.3.
231
+ */
232
+ extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
233
+
234
+ #endif /* __WINRT__ */
235
+
236
+ #if defined(__IPHONEOS__)
237
+
238
+ /**
239
+ * Initializes and launches an SDL application.
240
+ *
241
+ * \param argc The argc parameter from the application's main() function
242
+ * \param argv The argv parameter from the application's main() function
243
+ * \param mainFunction The SDL app's C-style main(), an SDL_main_func
244
+ * \return the return value from mainFunction
245
+ *
246
+ * \since This function is available since SDL 2.0.10.
247
+ */
248
+ extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
249
+
250
+ #endif /* __IPHONEOS__ */
251
+
252
+ #ifdef __GDK__
253
+
254
+ /**
255
+ * Initialize and launch an SDL GDK application.
256
+ *
257
+ * \param mainFunction the SDL app's C-style main(), an SDL_main_func
258
+ * \param reserved reserved for future use; should be NULL
259
+ * \returns 0 on success or -1 on failure; call SDL_GetError() to retrieve
260
+ * more information on the failure.
261
+ *
262
+ * \since This function is available since SDL 2.24.0.
263
+ */
264
+ extern DECLSPEC int SDLCALL SDL_GDKRunApp(SDL_main_func mainFunction, void *reserved);
265
+
266
+ #endif /* __GDK__ */
267
+
268
+ #ifdef __cplusplus
269
+ }
270
+ #endif
271
+ #include "close_code.h"
272
+
273
+ #endif /* SDL_main_h_ */
274
+
275
+ /* vi: set ts=4 sw=4 expandtab: */