native_audio 0.1.0

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Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,623 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_system.h
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+ *
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+ * Include file for platform specific SDL API functions
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+ */
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+
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+ #ifndef SDL_system_h_
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+ #define SDL_system_h_
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_keyboard.h"
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+ #include "SDL_render.h"
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+ #include "SDL_video.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+
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+ /* Platform specific functions for Windows */
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+ #if defined(__WIN32__) || defined(__GDK__)
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+
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+ typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
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+
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+ /**
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+ * Set a callback for every Windows message, run before TranslateMessage().
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+ *
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+ * \param callback The SDL_WindowsMessageHook function to call.
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+ * \param userdata a pointer to pass to every iteration of `callback`
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+ *
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+ * \since This function is available since SDL 2.0.4.
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+ */
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+ extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
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+
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+ #endif /* defined(__WIN32__) || defined(__GDK__) */
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+
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+ #if defined(__WIN32__) || defined(__WINGDK__)
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+
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+ /**
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+ * Get the D3D9 adapter index that matches the specified display index.
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+ *
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+ * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and
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+ * controls on which monitor a full screen application will appear.
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+ *
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+ * \param displayIndex the display index for which to get the D3D9 adapter
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+ * index
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+ * \returns the D3D9 adapter index on success or a negative error code on
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+ * failure; call SDL_GetError() for more information.
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+ *
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+ * \since This function is available since SDL 2.0.1.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
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+
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+ typedef struct IDirect3DDevice9 IDirect3DDevice9;
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+
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+ /**
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+ * Get the D3D9 device associated with a renderer.
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+ *
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+ * Once you are done using the device, you should release it to avoid a
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+ * resource leak.
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+ *
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+ * \param renderer the renderer from which to get the associated D3D device
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+ * \returns the D3D9 device associated with given renderer or NULL if it is
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+ * not a D3D9 renderer; call SDL_GetError() for more information.
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+ *
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+ * \since This function is available since SDL 2.0.1.
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+ */
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+ extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
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+
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+ typedef struct ID3D11Device ID3D11Device;
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+
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+ /**
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+ * Get the D3D11 device associated with a renderer.
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+ *
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+ * Once you are done using the device, you should release it to avoid a
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+ * resource leak.
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+ *
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+ * \param renderer the renderer from which to get the associated D3D11 device
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+ * \returns the D3D11 device associated with given renderer or NULL if it is
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+ * not a D3D11 renderer; call SDL_GetError() for more information.
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+ *
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+ * \since This function is available since SDL 2.0.16.
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+ */
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+ extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);
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+
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+ #endif /* defined(__WIN32__) || defined(__WINGDK__) */
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+
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+ #if defined(__WIN32__) || defined(__GDK__)
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+
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+ typedef struct ID3D12Device ID3D12Device;
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+
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+ /**
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+ * Get the D3D12 device associated with a renderer.
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+ *
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+ * Once you are done using the device, you should release it to avoid a
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+ * resource leak.
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+ *
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+ * \param renderer the renderer from which to get the associated D3D12 device
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+ * \returns the D3D12 device associated with given renderer or NULL if it is
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+ * not a D3D12 renderer; call SDL_GetError() for more information.
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+ *
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+ * \since This function is available since SDL 2.24.0.
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+ */
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+ extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer);
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+
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+ #endif /* defined(__WIN32__) || defined(__GDK__) */
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+
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+ #if defined(__WIN32__) || defined(__WINGDK__)
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+
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+ /**
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+ * Get the DXGI Adapter and Output indices for the specified display index.
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+ *
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+ * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and
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+ * `EnumOutputs` respectively to get the objects required to create a DX10 or
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+ * DX11 device and swap chain.
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+ *
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+ * Before SDL 2.0.4 this function did not return a value. Since SDL 2.0.4 it
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+ * returns an SDL_bool.
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+ *
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+ * \param displayIndex the display index for which to get both indices
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+ * \param adapterIndex a pointer to be filled in with the adapter index
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+ * \param outputIndex a pointer to be filled in with the output index
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+ * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
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+ * for more information.
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+ *
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+ * \since This function is available since SDL 2.0.2.
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+ */
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+ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
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+
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+ #endif /* defined(__WIN32__) || defined(__WINGDK__) */
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+
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+ /* Platform specific functions for Linux */
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+ #ifdef __LINUX__
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+
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+ /**
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+ * Sets the UNIX nice value for a thread.
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+ *
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+ * This uses setpriority() if possible, and RealtimeKit if available.
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+ *
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+ * \param threadID the Unix thread ID to change priority of.
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+ * \param priority The new, Unix-specific, priority value.
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+ * \returns 0 on success, or -1 on error.
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+ *
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+ * \since This function is available since SDL 2.0.9.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
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+
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+ /**
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+ * Sets the priority (not nice level) and scheduling policy for a thread.
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+ *
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+ * This uses setpriority() if possible, and RealtimeKit if available.
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+ *
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+ * \param threadID The Unix thread ID to change priority of.
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+ * \param sdlPriority The new SDL_ThreadPriority value.
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+ * \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR,
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+ * SCHED_OTHER, etc...)
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+ * \returns 0 on success, or -1 on error.
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+ *
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+ * \since This function is available since SDL 2.0.18.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy);
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+
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+ #endif /* __LINUX__ */
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+
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+ /* Platform specific functions for iOS */
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+ #ifdef __IPHONEOS__
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+
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+ #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
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+
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+ /**
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+ * Use this function to set the animation callback on Apple iOS.
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+ *
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+ * The function prototype for `callback` is:
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+ *
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+ * ```c
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+ * void callback(void* callbackParam);
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+ * ```
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+ *
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+ * Where its parameter, `callbackParam`, is what was passed as `callbackParam`
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+ * to SDL_iPhoneSetAnimationCallback().
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+ *
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+ * This function is only available on Apple iOS.
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+ *
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+ * For more information see:
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+ * https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md
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+ *
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+ * This functions is also accessible using the macro
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+ * SDL_iOSSetAnimationCallback() since SDL 2.0.4.
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+ *
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+ * \param window the window for which the animation callback should be set
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+ * \param interval the number of frames after which **callback** will be
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+ * called
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+ * \param callback the function to call for every frame.
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+ * \param callbackParam a pointer that is passed to `callback`.
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+ * \returns 0 on success or a negative error code on failure; call
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+ * SDL_GetError() for more information.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_iPhoneSetEventPump
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+ */
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+ extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam);
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+
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+ #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
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+
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+ /**
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+ * Use this function to enable or disable the SDL event pump on Apple iOS.
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+ *
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+ * This function is only available on Apple iOS.
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+ *
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+ * This functions is also accessible using the macro SDL_iOSSetEventPump()
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+ * since SDL 2.0.4.
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+ *
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+ * \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_iPhoneSetAnimationCallback
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+ */
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+ extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
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+
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+ #endif /* __IPHONEOS__ */
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+
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+
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+ /* Platform specific functions for Android */
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+ #ifdef __ANDROID__
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+
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+ /**
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+ * Get the Android Java Native Interface Environment of the current thread.
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+ *
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+ * This is the JNIEnv one needs to access the Java virtual machine from native
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+ * code, and is needed for many Android APIs to be usable from C.
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+ *
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+ * The prototype of the function in SDL's code actually declare a void* return
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+ * type, even if the implementation returns a pointer to a JNIEnv. The
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+ * rationale being that the SDL headers can avoid including jni.h.
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+ *
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+ * \returns a pointer to Java native interface object (JNIEnv) to which the
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+ * current thread is attached, or 0 on error.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_AndroidGetActivity
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+ */
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+ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void);
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+
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+ /**
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+ * Retrieve the Java instance of the Android activity class.
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+ *
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+ * The prototype of the function in SDL's code actually declares a void*
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+ * return type, even if the implementation returns a jobject. The rationale
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+ * being that the SDL headers can avoid including jni.h.
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+ *
277
+ * The jobject returned by the function is a local reference and must be
278
+ * released by the caller. See the PushLocalFrame() and PopLocalFrame() or
279
+ * DeleteLocalRef() functions of the Java native interface:
280
+ *
281
+ * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html
282
+ *
283
+ * \returns the jobject representing the instance of the Activity class of the
284
+ * Android application, or NULL on error.
285
+ *
286
+ * \since This function is available since SDL 2.0.0.
287
+ *
288
+ * \sa SDL_AndroidGetJNIEnv
289
+ */
290
+ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
291
+
292
+ /**
293
+ * Query Android API level of the current device.
294
+ *
295
+ * - API level 31: Android 12
296
+ * - API level 30: Android 11
297
+ * - API level 29: Android 10
298
+ * - API level 28: Android 9
299
+ * - API level 27: Android 8.1
300
+ * - API level 26: Android 8.0
301
+ * - API level 25: Android 7.1
302
+ * - API level 24: Android 7.0
303
+ * - API level 23: Android 6.0
304
+ * - API level 22: Android 5.1
305
+ * - API level 21: Android 5.0
306
+ * - API level 20: Android 4.4W
307
+ * - API level 19: Android 4.4
308
+ * - API level 18: Android 4.3
309
+ * - API level 17: Android 4.2
310
+ * - API level 16: Android 4.1
311
+ * - API level 15: Android 4.0.3
312
+ * - API level 14: Android 4.0
313
+ * - API level 13: Android 3.2
314
+ * - API level 12: Android 3.1
315
+ * - API level 11: Android 3.0
316
+ * - API level 10: Android 2.3.3
317
+ *
318
+ * \returns the Android API level.
319
+ *
320
+ * \since This function is available since SDL 2.0.12.
321
+ */
322
+ extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void);
323
+
324
+ /**
325
+ * Query if the application is running on Android TV.
326
+ *
327
+ * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise.
328
+ *
329
+ * \since This function is available since SDL 2.0.8.
330
+ */
331
+ extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
332
+
333
+ /**
334
+ * Query if the application is running on a Chromebook.
335
+ *
336
+ * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise.
337
+ *
338
+ * \since This function is available since SDL 2.0.9.
339
+ */
340
+ extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
341
+
342
+ /**
343
+ * Query if the application is running on a Samsung DeX docking station.
344
+ *
345
+ * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise.
346
+ *
347
+ * \since This function is available since SDL 2.0.9.
348
+ */
349
+ extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
350
+
351
+ /**
352
+ * Trigger the Android system back button behavior.
353
+ *
354
+ * \since This function is available since SDL 2.0.9.
355
+ */
356
+ extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
357
+
358
+ /**
359
+ See the official Android developer guide for more information:
360
+ http://developer.android.com/guide/topics/data/data-storage.html
361
+ */
362
+ #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
363
+ #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
364
+
365
+ /**
366
+ * Get the path used for internal storage for this application.
367
+ *
368
+ * This path is unique to your application and cannot be written to by other
369
+ * applications.
370
+ *
371
+ * Your internal storage path is typically:
372
+ * `/data/data/your.app.package/files`.
373
+ *
374
+ * \returns the path used for internal storage or NULL on failure; call
375
+ * SDL_GetError() for more information.
376
+ *
377
+ * \since This function is available since SDL 2.0.0.
378
+ *
379
+ * \sa SDL_AndroidGetExternalStorageState
380
+ */
381
+ extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void);
382
+
383
+ /**
384
+ * Get the current state of external storage.
385
+ *
386
+ * The current state of external storage, a bitmask of these values:
387
+ * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`.
388
+ *
389
+ * If external storage is currently unavailable, this will return 0.
390
+ *
391
+ * \returns the current state of external storage on success or 0 on failure;
392
+ * call SDL_GetError() for more information.
393
+ *
394
+ * \since This function is available since SDL 2.0.0.
395
+ *
396
+ * \sa SDL_AndroidGetExternalStoragePath
397
+ */
398
+ extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void);
399
+
400
+ /**
401
+ * Get the path used for external storage for this application.
402
+ *
403
+ * This path is unique to your application, but is public and can be written
404
+ * to by other applications.
405
+ *
406
+ * Your external storage path is typically:
407
+ * `/storage/sdcard0/Android/data/your.app.package/files`.
408
+ *
409
+ * \returns the path used for external storage for this application on success
410
+ * or NULL on failure; call SDL_GetError() for more information.
411
+ *
412
+ * \since This function is available since SDL 2.0.0.
413
+ *
414
+ * \sa SDL_AndroidGetExternalStorageState
415
+ */
416
+ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
417
+
418
+ /**
419
+ * Request permissions at runtime.
420
+ *
421
+ * This blocks the calling thread until the permission is granted or denied.
422
+ *
423
+ * \param permission The permission to request.
424
+ * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise.
425
+ *
426
+ * \since This function is available since SDL 2.0.14.
427
+ */
428
+ extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
429
+
430
+ /**
431
+ * Shows an Android toast notification.
432
+ *
433
+ * Toasts are a sort of lightweight notification that are unique to Android.
434
+ *
435
+ * https://developer.android.com/guide/topics/ui/notifiers/toasts
436
+ *
437
+ * Shows toast in UI thread.
438
+ *
439
+ * For the `gravity` parameter, choose a value from here, or -1 if you don't
440
+ * have a preference:
441
+ *
442
+ * https://developer.android.com/reference/android/view/Gravity
443
+ *
444
+ * \param message text message to be shown
445
+ * \param duration 0=short, 1=long
446
+ * \param gravity where the notification should appear on the screen.
447
+ * \param xoffset set this parameter only when gravity >=0
448
+ * \param yoffset set this parameter only when gravity >=0
449
+ * \returns 0 if success, -1 if any error occurs.
450
+ *
451
+ * \since This function is available since SDL 2.0.16.
452
+ */
453
+ extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset);
454
+
455
+ /**
456
+ * Send a user command to SDLActivity.
457
+ *
458
+ * Override "boolean onUnhandledMessage(Message msg)" to handle the message.
459
+ *
460
+ * \param command user command that must be greater or equal to 0x8000
461
+ * \param param user parameter
462
+ *
463
+ * \since This function is available since SDL 2.0.22.
464
+ */
465
+ extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param);
466
+
467
+ #endif /* __ANDROID__ */
468
+
469
+ /* Platform specific functions for WinRT */
470
+ #ifdef __WINRT__
471
+
472
+ /**
473
+ * \brief WinRT / Windows Phone path types
474
+ */
475
+ typedef enum
476
+ {
477
+ /** \brief The installed app's root directory.
478
+ Files here are likely to be read-only. */
479
+ SDL_WINRT_PATH_INSTALLED_LOCATION,
480
+
481
+ /** \brief The app's local data store. Files may be written here */
482
+ SDL_WINRT_PATH_LOCAL_FOLDER,
483
+
484
+ /** \brief The app's roaming data store. Unsupported on Windows Phone.
485
+ Files written here may be copied to other machines via a network
486
+ connection.
487
+ */
488
+ SDL_WINRT_PATH_ROAMING_FOLDER,
489
+
490
+ /** \brief The app's temporary data store. Unsupported on Windows Phone.
491
+ Files written here may be deleted at any time. */
492
+ SDL_WINRT_PATH_TEMP_FOLDER
493
+ } SDL_WinRT_Path;
494
+
495
+
496
+ /**
497
+ * \brief WinRT Device Family
498
+ */
499
+ typedef enum
500
+ {
501
+ /** \brief Unknown family */
502
+ SDL_WINRT_DEVICEFAMILY_UNKNOWN,
503
+
504
+ /** \brief Desktop family*/
505
+ SDL_WINRT_DEVICEFAMILY_DESKTOP,
506
+
507
+ /** \brief Mobile family (for example smartphone) */
508
+ SDL_WINRT_DEVICEFAMILY_MOBILE,
509
+
510
+ /** \brief XBox family */
511
+ SDL_WINRT_DEVICEFAMILY_XBOX,
512
+ } SDL_WinRT_DeviceFamily;
513
+
514
+
515
+ /**
516
+ * Retrieve a WinRT defined path on the local file system.
517
+ *
518
+ * Not all paths are available on all versions of Windows. This is especially
519
+ * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path
520
+ * for more information on which path types are supported where.
521
+ *
522
+ * Documentation on most app-specific path types on WinRT can be found on
523
+ * MSDN, at the URL:
524
+ *
525
+ * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
526
+ *
527
+ * \param pathType the type of path to retrieve, one of SDL_WinRT_Path
528
+ * \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if
529
+ * the path is not available for any reason; call SDL_GetError() for
530
+ * more information.
531
+ *
532
+ * \since This function is available since SDL 2.0.3.
533
+ *
534
+ * \sa SDL_WinRTGetFSPathUTF8
535
+ */
536
+ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
537
+
538
+ /**
539
+ * Retrieve a WinRT defined path on the local file system.
540
+ *
541
+ * Not all paths are available on all versions of Windows. This is especially
542
+ * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path
543
+ * for more information on which path types are supported where.
544
+ *
545
+ * Documentation on most app-specific path types on WinRT can be found on
546
+ * MSDN, at the URL:
547
+ *
548
+ * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
549
+ *
550
+ * \param pathType the type of path to retrieve, one of SDL_WinRT_Path
551
+ * \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if
552
+ * the path is not available for any reason; call SDL_GetError() for
553
+ * more information.
554
+ *
555
+ * \since This function is available since SDL 2.0.3.
556
+ *
557
+ * \sa SDL_WinRTGetFSPathUNICODE
558
+ */
559
+ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
560
+
561
+ /**
562
+ * Detects the device family of WinRT platform at runtime.
563
+ *
564
+ * \returns a value from the SDL_WinRT_DeviceFamily enum.
565
+ *
566
+ * \since This function is available since SDL 2.0.8.
567
+ */
568
+ extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
569
+
570
+ #endif /* __WINRT__ */
571
+
572
+ /**
573
+ * Query if the current device is a tablet.
574
+ *
575
+ * If SDL can't determine this, it will return SDL_FALSE.
576
+ *
577
+ * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise.
578
+ *
579
+ * \since This function is available since SDL 2.0.9.
580
+ */
581
+ extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
582
+
583
+ /* Functions used by iOS application delegates to notify SDL about state changes */
584
+ extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void);
585
+ extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void);
586
+ extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void);
587
+ extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void);
588
+ extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void);
589
+ extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void);
590
+ #ifdef __IPHONEOS__
591
+ extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void);
592
+ #endif
593
+
594
+ /* Functions used only by GDK */
595
+ #if defined(__GDK__)
596
+ typedef struct XTaskQueueObject * XTaskQueueHandle;
597
+
598
+ /**
599
+ * Gets a reference to the global async task queue handle for GDK,
600
+ * initializing if needed.
601
+ *
602
+ * Once you are done with the task queue, you should call
603
+ * XTaskQueueCloseHandle to reduce the reference count to avoid a resource
604
+ * leak.
605
+ *
606
+ * \param outTaskQueue a pointer to be filled in with task queue handle.
607
+ * \returns 0 if success, -1 if any error occurs.
608
+ *
609
+ * \since This function is available since SDL 2.24.0.
610
+ */
611
+ extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue);
612
+
613
+ #endif
614
+
615
+ /* Ends C function definitions when using C++ */
616
+ #ifdef __cplusplus
617
+ }
618
+ #endif
619
+ #include "close_code.h"
620
+
621
+ #endif /* SDL_system_h_ */
622
+
623
+ /* vi: set ts=4 sw=4 expandtab: */