native_audio 0.1.0
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- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_bits.h
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*
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* Functions for fiddling with bits and bitmasks.
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*/
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#ifndef SDL_bits_h_
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#define SDL_bits_h_
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#include "SDL_stdinc.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \file SDL_bits.h
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*/
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/**
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* Get the index of the most significant bit. Result is undefined when called
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* with 0. This operation can also be stated as "count leading zeroes" and
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* "log base 2".
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*
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* \return the index of the most significant bit, or -1 if the value is 0.
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*/
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#if defined(__WATCOMC__) && defined(__386__)
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extern __inline int _SDL_bsr_watcom(Uint32);
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#pragma aux _SDL_bsr_watcom = \
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"bsr eax, eax" \
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parm [eax] nomemory \
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value [eax] \
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modify exact [eax] nomemory;
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#endif
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SDL_FORCE_INLINE int
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SDL_MostSignificantBitIndex32(Uint32 x)
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{
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#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
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/* Count Leading Zeroes builtin in GCC.
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* http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
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*/
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if (x == 0) {
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return -1;
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}
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return 31 - __builtin_clz(x);
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#elif defined(__WATCOMC__) && defined(__386__)
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if (x == 0) {
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return -1;
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}
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return _SDL_bsr_watcom(x);
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#elif defined(_MSC_VER)
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unsigned long index;
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if (_BitScanReverse(&index, x)) {
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return index;
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}
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return -1;
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#else
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/* Based off of Bit Twiddling Hacks by Sean Eron Anderson
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* <seander@cs.stanford.edu>, released in the public domain.
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* http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
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*/
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const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
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const int S[] = {1, 2, 4, 8, 16};
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int msbIndex = 0;
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int i;
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if (x == 0) {
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return -1;
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}
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for (i = 4; i >= 0; i--)
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{
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if (x & b[i])
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{
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x >>= S[i];
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msbIndex |= S[i];
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}
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}
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return msbIndex;
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#endif
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}
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SDL_FORCE_INLINE SDL_bool
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SDL_HasExactlyOneBitSet32(Uint32 x)
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{
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if (x && !(x & (x - 1))) {
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_bits_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_blendmode.h
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*
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* Header file declaring the SDL_BlendMode enumeration
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*/
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#ifndef SDL_blendmode_h_
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#define SDL_blendmode_h_
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \brief The blend mode used in SDL_RenderCopy() and drawing operations.
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*/
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typedef enum
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{
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SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
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dstRGBA = srcRGBA */
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SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
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dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
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dstA = srcA + (dstA * (1-srcA)) */
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SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
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dstRGB = (srcRGB * srcA) + dstRGB
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dstA = dstA */
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SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate
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dstRGB = srcRGB * dstRGB
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dstA = dstA */
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SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply
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dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
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dstA = (srcA * dstA) + (dstA * (1-srcA)) */
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SDL_BLENDMODE_INVALID = 0x7FFFFFFF
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/* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
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} SDL_BlendMode;
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/**
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* \brief The blend operation used when combining source and destination pixel components
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*/
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typedef enum
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{
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SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
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SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
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SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
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SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */
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SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */
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} SDL_BlendOperation;
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+
/**
|
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|
+
* \brief The normalized factor used to multiply pixel components
|
76
|
+
*/
|
77
|
+
typedef enum
|
78
|
+
{
|
79
|
+
SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
|
80
|
+
SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
|
81
|
+
SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
|
82
|
+
SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
|
83
|
+
SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
|
84
|
+
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
|
85
|
+
SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
|
86
|
+
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
|
87
|
+
SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
|
88
|
+
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
|
89
|
+
} SDL_BlendFactor;
|
90
|
+
|
91
|
+
/**
|
92
|
+
* Compose a custom blend mode for renderers.
|
93
|
+
*
|
94
|
+
* The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept
|
95
|
+
* the SDL_BlendMode returned by this function if the renderer supports it.
|
96
|
+
*
|
97
|
+
* A blend mode controls how the pixels from a drawing operation (source) get
|
98
|
+
* combined with the pixels from the render target (destination). First, the
|
99
|
+
* components of the source and destination pixels get multiplied with their
|
100
|
+
* blend factors. Then, the blend operation takes the two products and
|
101
|
+
* calculates the result that will get stored in the render target.
|
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|
+
*
|
103
|
+
* Expressed in pseudocode, it would look like this:
|
104
|
+
*
|
105
|
+
* ```c
|
106
|
+
* dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
|
107
|
+
* dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
|
108
|
+
* ```
|
109
|
+
*
|
110
|
+
* Where the functions `colorOperation(src, dst)` and `alphaOperation(src,
|
111
|
+
* dst)` can return one of the following:
|
112
|
+
*
|
113
|
+
* - `src + dst`
|
114
|
+
* - `src - dst`
|
115
|
+
* - `dst - src`
|
116
|
+
* - `min(src, dst)`
|
117
|
+
* - `max(src, dst)`
|
118
|
+
*
|
119
|
+
* The red, green, and blue components are always multiplied with the first,
|
120
|
+
* second, and third components of the SDL_BlendFactor, respectively. The
|
121
|
+
* fourth component is not used.
|
122
|
+
*
|
123
|
+
* The alpha component is always multiplied with the fourth component of the
|
124
|
+
* SDL_BlendFactor. The other components are not used in the alpha
|
125
|
+
* calculation.
|
126
|
+
*
|
127
|
+
* Support for these blend modes varies for each renderer. To check if a
|
128
|
+
* specific SDL_BlendMode is supported, create a renderer and pass it to
|
129
|
+
* either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will
|
130
|
+
* return with an error if the blend mode is not supported.
|
131
|
+
*
|
132
|
+
* This list describes the support of custom blend modes for each renderer in
|
133
|
+
* SDL 2.0.6. All renderers support the four blend modes listed in the
|
134
|
+
* SDL_BlendMode enumeration.
|
135
|
+
*
|
136
|
+
* - **direct3d**: Supports all operations with all factors. However, some
|
137
|
+
* factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
|
138
|
+
* `SDL_BLENDOPERATION_MAXIMUM`.
|
139
|
+
* - **direct3d11**: Same as Direct3D 9.
|
140
|
+
* - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
|
141
|
+
* factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL
|
142
|
+
* 2.0.6.
|
143
|
+
* - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
|
144
|
+
* factors. Color and alpha factors need to be the same. OpenGL ES 1
|
145
|
+
* implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT`
|
146
|
+
* and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha
|
147
|
+
* operations being different from each other. May support color and alpha
|
148
|
+
* factors being different from each other.
|
149
|
+
* - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`,
|
150
|
+
* `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT`
|
151
|
+
* operations with all factors.
|
152
|
+
* - **psp**: No custom blend mode support.
|
153
|
+
* - **software**: No custom blend mode support.
|
154
|
+
*
|
155
|
+
* Some renderers do not provide an alpha component for the default render
|
156
|
+
* target. The `SDL_BLENDFACTOR_DST_ALPHA` and
|
157
|
+
* `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this
|
158
|
+
* case.
|
159
|
+
*
|
160
|
+
* \param srcColorFactor the SDL_BlendFactor applied to the red, green, and
|
161
|
+
* blue components of the source pixels
|
162
|
+
* \param dstColorFactor the SDL_BlendFactor applied to the red, green, and
|
163
|
+
* blue components of the destination pixels
|
164
|
+
* \param colorOperation the SDL_BlendOperation used to combine the red,
|
165
|
+
* green, and blue components of the source and
|
166
|
+
* destination pixels
|
167
|
+
* \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of
|
168
|
+
* the source pixels
|
169
|
+
* \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of
|
170
|
+
* the destination pixels
|
171
|
+
* \param alphaOperation the SDL_BlendOperation used to combine the alpha
|
172
|
+
* component of the source and destination pixels
|
173
|
+
* \returns an SDL_BlendMode that represents the chosen factors and
|
174
|
+
* operations.
|
175
|
+
*
|
176
|
+
* \since This function is available since SDL 2.0.6.
|
177
|
+
*
|
178
|
+
* \sa SDL_SetRenderDrawBlendMode
|
179
|
+
* \sa SDL_GetRenderDrawBlendMode
|
180
|
+
* \sa SDL_SetTextureBlendMode
|
181
|
+
* \sa SDL_GetTextureBlendMode
|
182
|
+
*/
|
183
|
+
extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
|
184
|
+
SDL_BlendFactor dstColorFactor,
|
185
|
+
SDL_BlendOperation colorOperation,
|
186
|
+
SDL_BlendFactor srcAlphaFactor,
|
187
|
+
SDL_BlendFactor dstAlphaFactor,
|
188
|
+
SDL_BlendOperation alphaOperation);
|
189
|
+
|
190
|
+
/* Ends C function definitions when using C++ */
|
191
|
+
#ifdef __cplusplus
|
192
|
+
}
|
193
|
+
#endif
|
194
|
+
#include "close_code.h"
|
195
|
+
|
196
|
+
#endif /* SDL_blendmode_h_ */
|
197
|
+
|
198
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,141 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
/**
|
23
|
+
* \file SDL_clipboard.h
|
24
|
+
*
|
25
|
+
* Include file for SDL clipboard handling
|
26
|
+
*/
|
27
|
+
|
28
|
+
#ifndef SDL_clipboard_h_
|
29
|
+
#define SDL_clipboard_h_
|
30
|
+
|
31
|
+
#include "SDL_stdinc.h"
|
32
|
+
|
33
|
+
#include "begin_code.h"
|
34
|
+
/* Set up for C function definitions, even when using C++ */
|
35
|
+
#ifdef __cplusplus
|
36
|
+
extern "C" {
|
37
|
+
#endif
|
38
|
+
|
39
|
+
/* Function prototypes */
|
40
|
+
|
41
|
+
/**
|
42
|
+
* Put UTF-8 text into the clipboard.
|
43
|
+
*
|
44
|
+
* \param text the text to store in the clipboard
|
45
|
+
* \returns 0 on success or a negative error code on failure; call
|
46
|
+
* SDL_GetError() for more information.
|
47
|
+
*
|
48
|
+
* \since This function is available since SDL 2.0.0.
|
49
|
+
*
|
50
|
+
* \sa SDL_GetClipboardText
|
51
|
+
* \sa SDL_HasClipboardText
|
52
|
+
*/
|
53
|
+
extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
|
54
|
+
|
55
|
+
/**
|
56
|
+
* Get UTF-8 text from the clipboard, which must be freed with SDL_free().
|
57
|
+
*
|
58
|
+
* This functions returns empty string if there was not enough memory left for
|
59
|
+
* a copy of the clipboard's content.
|
60
|
+
*
|
61
|
+
* \returns the clipboard text on success or an empty string on failure; call
|
62
|
+
* SDL_GetError() for more information. Caller must call SDL_free()
|
63
|
+
* on the returned pointer when done with it (even if there was an
|
64
|
+
* error).
|
65
|
+
*
|
66
|
+
* \since This function is available since SDL 2.0.0.
|
67
|
+
*
|
68
|
+
* \sa SDL_HasClipboardText
|
69
|
+
* \sa SDL_SetClipboardText
|
70
|
+
*/
|
71
|
+
extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
|
72
|
+
|
73
|
+
/**
|
74
|
+
* Query whether the clipboard exists and contains a non-empty text string.
|
75
|
+
*
|
76
|
+
* \returns SDL_TRUE if the clipboard has text, or SDL_FALSE if it does not.
|
77
|
+
*
|
78
|
+
* \since This function is available since SDL 2.0.0.
|
79
|
+
*
|
80
|
+
* \sa SDL_GetClipboardText
|
81
|
+
* \sa SDL_SetClipboardText
|
82
|
+
*/
|
83
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
|
84
|
+
|
85
|
+
/**
|
86
|
+
* Put UTF-8 text into the primary selection.
|
87
|
+
*
|
88
|
+
* \param text the text to store in the primary selection
|
89
|
+
* \returns 0 on success or a negative error code on failure; call
|
90
|
+
* SDL_GetError() for more information.
|
91
|
+
*
|
92
|
+
* \since This function is available since SDL 2.26.0.
|
93
|
+
*
|
94
|
+
* \sa SDL_GetPrimarySelectionText
|
95
|
+
* \sa SDL_HasPrimarySelectionText
|
96
|
+
*/
|
97
|
+
extern DECLSPEC int SDLCALL SDL_SetPrimarySelectionText(const char *text);
|
98
|
+
|
99
|
+
/**
|
100
|
+
* Get UTF-8 text from the primary selection, which must be freed with
|
101
|
+
* SDL_free().
|
102
|
+
*
|
103
|
+
* This functions returns empty string if there was not enough memory left for
|
104
|
+
* a copy of the primary selection's content.
|
105
|
+
*
|
106
|
+
* \returns the primary selection text on success or an empty string on
|
107
|
+
* failure; call SDL_GetError() for more information. Caller must
|
108
|
+
* call SDL_free() on the returned pointer when done with it (even if
|
109
|
+
* there was an error).
|
110
|
+
*
|
111
|
+
* \since This function is available since SDL 2.26.0.
|
112
|
+
*
|
113
|
+
* \sa SDL_HasPrimarySelectionText
|
114
|
+
* \sa SDL_SetPrimarySelectionText
|
115
|
+
*/
|
116
|
+
extern DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void);
|
117
|
+
|
118
|
+
/**
|
119
|
+
* Query whether the primary selection exists and contains a non-empty text
|
120
|
+
* string.
|
121
|
+
*
|
122
|
+
* \returns SDL_TRUE if the primary selection has text, or SDL_FALSE if it
|
123
|
+
* does not.
|
124
|
+
*
|
125
|
+
* \since This function is available since SDL 2.26.0.
|
126
|
+
*
|
127
|
+
* \sa SDL_GetPrimarySelectionText
|
128
|
+
* \sa SDL_SetPrimarySelectionText
|
129
|
+
*/
|
130
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_HasPrimarySelectionText(void);
|
131
|
+
|
132
|
+
|
133
|
+
/* Ends C function definitions when using C++ */
|
134
|
+
#ifdef __cplusplus
|
135
|
+
}
|
136
|
+
#endif
|
137
|
+
#include "close_code.h"
|
138
|
+
|
139
|
+
#endif /* SDL_clipboard_h_ */
|
140
|
+
|
141
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,61 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
#ifndef SDL_config_h_
|
23
|
+
#define SDL_config_h_
|
24
|
+
|
25
|
+
#include "SDL_platform.h"
|
26
|
+
|
27
|
+
/**
|
28
|
+
* \file SDL_config.h
|
29
|
+
*/
|
30
|
+
|
31
|
+
/* Add any platform that doesn't build using the configure system. */
|
32
|
+
#if defined(__WIN32__)
|
33
|
+
#include "SDL_config_windows.h"
|
34
|
+
#elif defined(__WINRT__)
|
35
|
+
#include "SDL_config_winrt.h"
|
36
|
+
#elif defined(__WINGDK__)
|
37
|
+
#include "SDL_config_wingdk.h"
|
38
|
+
#elif defined(__XBOXONE__) || defined(__XBOXSERIES__)
|
39
|
+
#include "SDL_config_xbox.h"
|
40
|
+
#elif defined(__MACOSX__)
|
41
|
+
#include "SDL_config_macosx.h"
|
42
|
+
#elif defined(__IPHONEOS__)
|
43
|
+
#include "SDL_config_iphoneos.h"
|
44
|
+
#elif defined(__ANDROID__)
|
45
|
+
#include "SDL_config_android.h"
|
46
|
+
#elif defined(__OS2__)
|
47
|
+
#include "SDL_config_os2.h"
|
48
|
+
#elif defined(__EMSCRIPTEN__)
|
49
|
+
#include "SDL_config_emscripten.h"
|
50
|
+
#elif defined(__NGAGE__)
|
51
|
+
#include "SDL_config_ngage.h"
|
52
|
+
#else
|
53
|
+
/* This is a minimal configuration just to get SDL running on new platforms. */
|
54
|
+
#include "SDL_config_minimal.h"
|
55
|
+
#endif /* platform config */
|
56
|
+
|
57
|
+
#ifdef USING_GENERATED_CONFIG_H
|
58
|
+
#error Wrong SDL_config.h, check your include path?
|
59
|
+
#endif
|
60
|
+
|
61
|
+
#endif /* SDL_config_h_ */
|