native_audio 0.1.0

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Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,376 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_rect.h
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+ *
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+ * Header file for SDL_rect definition and management functions.
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+ */
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+
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+ #ifndef SDL_rect_h_
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+ #define SDL_rect_h_
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_error.h"
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+ #include "SDL_pixels.h"
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+ #include "SDL_rwops.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * The structure that defines a point (integer)
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+ *
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+ * \sa SDL_EnclosePoints
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+ * \sa SDL_PointInRect
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+ */
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+ typedef struct SDL_Point
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+ {
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+ int x;
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+ int y;
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+ } SDL_Point;
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+
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+ /**
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+ * The structure that defines a point (floating point)
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+ *
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+ * \sa SDL_EncloseFPoints
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+ * \sa SDL_PointInFRect
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+ */
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+ typedef struct SDL_FPoint
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+ {
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+ float x;
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+ float y;
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+ } SDL_FPoint;
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+
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+
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+ /**
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+ * A rectangle, with the origin at the upper left (integer).
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+ *
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+ * \sa SDL_RectEmpty
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+ * \sa SDL_RectEquals
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+ * \sa SDL_HasIntersection
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+ * \sa SDL_IntersectRect
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+ * \sa SDL_IntersectRectAndLine
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+ * \sa SDL_UnionRect
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+ * \sa SDL_EnclosePoints
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+ */
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+ typedef struct SDL_Rect
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+ {
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+ int x, y;
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+ int w, h;
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+ } SDL_Rect;
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+
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+
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+ /**
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+ * A rectangle, with the origin at the upper left (floating point).
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+ *
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+ * \sa SDL_FRectEmpty
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+ * \sa SDL_FRectEquals
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+ * \sa SDL_FRectEqualsEpsilon
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+ * \sa SDL_HasIntersectionF
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+ * \sa SDL_IntersectFRect
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+ * \sa SDL_IntersectFRectAndLine
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+ * \sa SDL_UnionFRect
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+ * \sa SDL_EncloseFPoints
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+ * \sa SDL_PointInFRect
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+ */
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+ typedef struct SDL_FRect
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+ {
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+ float x;
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+ float y;
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+ float w;
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+ float h;
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+ } SDL_FRect;
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+
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+
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+ /**
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+ * Returns true if point resides inside a rectangle.
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+ */
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+ SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
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+ {
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+ return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
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+ (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
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+ }
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+
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+ /**
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+ * Returns true if the rectangle has no area.
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+ */
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+ SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
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+ {
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+ return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
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+ }
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+
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+ /**
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+ * Returns true if the two rectangles are equal.
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+ */
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+ SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
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+ {
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+ return (a && b && (a->x == b->x) && (a->y == b->y) &&
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+ (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
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+ }
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+
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+ /**
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+ * Determine whether two rectangles intersect.
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+ *
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+ * If either pointer is NULL the function will return SDL_FALSE.
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+ *
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+ * \param A an SDL_Rect structure representing the first rectangle
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+ * \param B an SDL_Rect structure representing the second rectangle
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+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_IntersectRect
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+ */
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+ extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
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+ const SDL_Rect * B);
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+
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+ /**
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+ * Calculate the intersection of two rectangles.
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+ *
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+ * If `result` is NULL then this function will return SDL_FALSE.
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+ *
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+ * \param A an SDL_Rect structure representing the first rectangle
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+ * \param B an SDL_Rect structure representing the second rectangle
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+ * \param result an SDL_Rect structure filled in with the intersection of
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+ * rectangles `A` and `B`
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+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_HasIntersection
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+ */
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+ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
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+ const SDL_Rect * B,
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+ SDL_Rect * result);
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+
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+ /**
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+ * Calculate the union of two rectangles.
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+ *
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+ * \param A an SDL_Rect structure representing the first rectangle
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+ * \param B an SDL_Rect structure representing the second rectangle
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+ * \param result an SDL_Rect structure filled in with the union of rectangles
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+ * `A` and `B`
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ */
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+ extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
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+ const SDL_Rect * B,
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+ SDL_Rect * result);
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+
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+ /**
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+ * Calculate a minimal rectangle enclosing a set of points.
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+ *
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+ * If `clip` is not NULL then only points inside of the clipping rectangle are
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+ * considered.
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+ *
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+ * \param points an array of SDL_Point structures representing points to be
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+ * enclosed
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+ * \param count the number of structures in the `points` array
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+ * \param clip an SDL_Rect used for clipping or NULL to enclose all points
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+ * \param result an SDL_Rect structure filled in with the minimal enclosing
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+ * rectangle
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+ * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
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+ * points were outside of the clipping rectangle.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ */
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+ extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
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+ int count,
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+ const SDL_Rect * clip,
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+ SDL_Rect * result);
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+
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+ /**
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+ * Calculate the intersection of a rectangle and line segment.
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+ *
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+ * This function is used to clip a line segment to a rectangle. A line segment
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+ * contained entirely within the rectangle or that does not intersect will
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+ * remain unchanged. A line segment that crosses the rectangle at either or
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+ * both ends will be clipped to the boundary of the rectangle and the new
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+ * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
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+ *
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+ * \param rect an SDL_Rect structure representing the rectangle to intersect
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+ * \param X1 a pointer to the starting X-coordinate of the line
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+ * \param Y1 a pointer to the starting Y-coordinate of the line
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+ * \param X2 a pointer to the ending X-coordinate of the line
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+ * \param Y2 a pointer to the ending Y-coordinate of the line
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+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ */
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+ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
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+ rect, int *X1,
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+ int *Y1, int *X2,
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+ int *Y2);
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+
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+
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+ /* SDL_FRect versions... */
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+
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+ /**
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+ * Returns true if point resides inside a rectangle.
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+ */
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+ SDL_FORCE_INLINE SDL_bool SDL_PointInFRect(const SDL_FPoint *p, const SDL_FRect *r)
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+ {
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+ return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
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+ (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
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+ }
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+
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+ /**
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+ * Returns true if the rectangle has no area.
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+ */
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+ SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r)
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+ {
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+ return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE;
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+ }
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+
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+ /**
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+ * Returns true if the two rectangles are equal, within some given epsilon.
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+ *
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+ * \since This function is available since SDL 2.0.22.
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+ */
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+ SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
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+ {
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+ return (a && b && ((a == b) ||
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+ ((SDL_fabsf(a->x - b->x) <= epsilon) &&
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+ (SDL_fabsf(a->y - b->y) <= epsilon) &&
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+ (SDL_fabsf(a->w - b->w) <= epsilon) &&
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+ (SDL_fabsf(a->h - b->h) <= epsilon))))
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+ ? SDL_TRUE : SDL_FALSE;
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+ }
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+
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+ /**
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+ * Returns true if the two rectangles are equal, using a default epsilon.
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+ *
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+ * \since This function is available since SDL 2.0.22.
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+ */
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+ SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b)
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+ {
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+ return SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON);
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+ }
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+
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+ /**
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+ * Determine whether two rectangles intersect with float precision.
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+ *
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+ * If either pointer is NULL the function will return SDL_FALSE.
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+ *
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+ * \param A an SDL_FRect structure representing the first rectangle
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+ * \param B an SDL_FRect structure representing the second rectangle
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+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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+ *
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+ * \since This function is available since SDL 2.0.22.
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+ *
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+ * \sa SDL_IntersectRect
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+ */
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+ extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersectionF(const SDL_FRect * A,
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+ const SDL_FRect * B);
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+
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+ /**
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+ * Calculate the intersection of two rectangles with float precision.
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+ *
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+ * If `result` is NULL then this function will return SDL_FALSE.
292
+ *
293
+ * \param A an SDL_FRect structure representing the first rectangle
294
+ * \param B an SDL_FRect structure representing the second rectangle
295
+ * \param result an SDL_FRect structure filled in with the intersection of
296
+ * rectangles `A` and `B`
297
+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
298
+ *
299
+ * \since This function is available since SDL 2.0.22.
300
+ *
301
+ * \sa SDL_HasIntersectionF
302
+ */
303
+ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRect(const SDL_FRect * A,
304
+ const SDL_FRect * B,
305
+ SDL_FRect * result);
306
+
307
+ /**
308
+ * Calculate the union of two rectangles with float precision.
309
+ *
310
+ * \param A an SDL_FRect structure representing the first rectangle
311
+ * \param B an SDL_FRect structure representing the second rectangle
312
+ * \param result an SDL_FRect structure filled in with the union of rectangles
313
+ * `A` and `B`
314
+ *
315
+ * \since This function is available since SDL 2.0.22.
316
+ */
317
+ extern DECLSPEC void SDLCALL SDL_UnionFRect(const SDL_FRect * A,
318
+ const SDL_FRect * B,
319
+ SDL_FRect * result);
320
+
321
+ /**
322
+ * Calculate a minimal rectangle enclosing a set of points with float
323
+ * precision.
324
+ *
325
+ * If `clip` is not NULL then only points inside of the clipping rectangle are
326
+ * considered.
327
+ *
328
+ * \param points an array of SDL_FPoint structures representing points to be
329
+ * enclosed
330
+ * \param count the number of structures in the `points` array
331
+ * \param clip an SDL_FRect used for clipping or NULL to enclose all points
332
+ * \param result an SDL_FRect structure filled in with the minimal enclosing
333
+ * rectangle
334
+ * \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
335
+ * points were outside of the clipping rectangle.
336
+ *
337
+ * \since This function is available since SDL 2.0.22.
338
+ */
339
+ extern DECLSPEC SDL_bool SDLCALL SDL_EncloseFPoints(const SDL_FPoint * points,
340
+ int count,
341
+ const SDL_FRect * clip,
342
+ SDL_FRect * result);
343
+
344
+ /**
345
+ * Calculate the intersection of a rectangle and line segment with float
346
+ * precision.
347
+ *
348
+ * This function is used to clip a line segment to a rectangle. A line segment
349
+ * contained entirely within the rectangle or that does not intersect will
350
+ * remain unchanged. A line segment that crosses the rectangle at either or
351
+ * both ends will be clipped to the boundary of the rectangle and the new
352
+ * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
353
+ *
354
+ * \param rect an SDL_FRect structure representing the rectangle to intersect
355
+ * \param X1 a pointer to the starting X-coordinate of the line
356
+ * \param Y1 a pointer to the starting Y-coordinate of the line
357
+ * \param X2 a pointer to the ending X-coordinate of the line
358
+ * \param Y2 a pointer to the ending Y-coordinate of the line
359
+ * \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
360
+ *
361
+ * \since This function is available since SDL 2.0.22.
362
+ */
363
+ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect *
364
+ rect, float *X1,
365
+ float *Y1, float *X2,
366
+ float *Y2);
367
+
368
+ /* Ends C function definitions when using C++ */
369
+ #ifdef __cplusplus
370
+ }
371
+ #endif
372
+ #include "close_code.h"
373
+
374
+ #endif /* SDL_rect_h_ */
375
+
376
+ /* vi: set ts=4 sw=4 expandtab: */