native_audio 0.1.0
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- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_rect.h
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*
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* Header file for SDL_rect definition and management functions.
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*/
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#ifndef SDL_rect_h_
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#define SDL_rect_h_
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_pixels.h"
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#include "SDL_rwops.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* The structure that defines a point (integer)
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*
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* \sa SDL_EnclosePoints
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* \sa SDL_PointInRect
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*/
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typedef struct SDL_Point
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{
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int x;
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int y;
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} SDL_Point;
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/**
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* The structure that defines a point (floating point)
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*
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* \sa SDL_EncloseFPoints
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* \sa SDL_PointInFRect
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*/
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typedef struct SDL_FPoint
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{
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float x;
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float y;
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} SDL_FPoint;
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/**
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* A rectangle, with the origin at the upper left (integer).
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*
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* \sa SDL_RectEmpty
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* \sa SDL_RectEquals
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* \sa SDL_HasIntersection
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* \sa SDL_IntersectRect
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* \sa SDL_IntersectRectAndLine
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* \sa SDL_UnionRect
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* \sa SDL_EnclosePoints
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*/
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typedef struct SDL_Rect
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{
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int x, y;
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int w, h;
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} SDL_Rect;
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/**
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* A rectangle, with the origin at the upper left (floating point).
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*
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* \sa SDL_FRectEmpty
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* \sa SDL_FRectEquals
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* \sa SDL_FRectEqualsEpsilon
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* \sa SDL_HasIntersectionF
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* \sa SDL_IntersectFRect
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* \sa SDL_IntersectFRectAndLine
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* \sa SDL_UnionFRect
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* \sa SDL_EncloseFPoints
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* \sa SDL_PointInFRect
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*/
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typedef struct SDL_FRect
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{
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float x;
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float y;
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float w;
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float h;
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} SDL_FRect;
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/**
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* Returns true if point resides inside a rectangle.
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*/
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SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
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{
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return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
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(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
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}
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/**
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* Returns true if the rectangle has no area.
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*/
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SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
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{
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return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
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}
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/**
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* Returns true if the two rectangles are equal.
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*/
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SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
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{
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return (a && b && (a->x == b->x) && (a->y == b->y) &&
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(a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
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}
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/**
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* Determine whether two rectangles intersect.
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*
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* If either pointer is NULL the function will return SDL_FALSE.
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*
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* \param A an SDL_Rect structure representing the first rectangle
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* \param B an SDL_Rect structure representing the second rectangle
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* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_IntersectRect
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
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const SDL_Rect * B);
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/**
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* Calculate the intersection of two rectangles.
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*
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* If `result` is NULL then this function will return SDL_FALSE.
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*
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* \param A an SDL_Rect structure representing the first rectangle
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* \param B an SDL_Rect structure representing the second rectangle
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* \param result an SDL_Rect structure filled in with the intersection of
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* rectangles `A` and `B`
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* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_HasIntersection
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
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const SDL_Rect * B,
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SDL_Rect * result);
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/**
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* Calculate the union of two rectangles.
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*
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* \param A an SDL_Rect structure representing the first rectangle
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* \param B an SDL_Rect structure representing the second rectangle
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* \param result an SDL_Rect structure filled in with the union of rectangles
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* `A` and `B`
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*
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* \since This function is available since SDL 2.0.0.
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*/
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extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
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const SDL_Rect * B,
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SDL_Rect * result);
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/**
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* Calculate a minimal rectangle enclosing a set of points.
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*
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* If `clip` is not NULL then only points inside of the clipping rectangle are
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* considered.
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*
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* \param points an array of SDL_Point structures representing points to be
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* enclosed
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* \param count the number of structures in the `points` array
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* \param clip an SDL_Rect used for clipping or NULL to enclose all points
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* \param result an SDL_Rect structure filled in with the minimal enclosing
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* rectangle
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* \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
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* points were outside of the clipping rectangle.
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*
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* \since This function is available since SDL 2.0.0.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
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int count,
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const SDL_Rect * clip,
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SDL_Rect * result);
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/**
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* Calculate the intersection of a rectangle and line segment.
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*
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* This function is used to clip a line segment to a rectangle. A line segment
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* contained entirely within the rectangle or that does not intersect will
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* remain unchanged. A line segment that crosses the rectangle at either or
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* both ends will be clipped to the boundary of the rectangle and the new
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* coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
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*
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* \param rect an SDL_Rect structure representing the rectangle to intersect
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* \param X1 a pointer to the starting X-coordinate of the line
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* \param Y1 a pointer to the starting Y-coordinate of the line
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* \param X2 a pointer to the ending X-coordinate of the line
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* \param Y2 a pointer to the ending Y-coordinate of the line
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* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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*
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* \since This function is available since SDL 2.0.0.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
|
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rect, int *X1,
|
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int *Y1, int *X2,
|
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int *Y2);
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+
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+
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/* SDL_FRect versions... */
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+
|
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/**
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* Returns true if point resides inside a rectangle.
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*/
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SDL_FORCE_INLINE SDL_bool SDL_PointInFRect(const SDL_FPoint *p, const SDL_FRect *r)
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{
|
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return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
|
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+
(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
|
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}
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+
|
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/**
|
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* Returns true if the rectangle has no area.
|
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*/
|
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+
SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r)
|
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+
{
|
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+
return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE;
|
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+
}
|
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+
|
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+
/**
|
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* Returns true if the two rectangles are equal, within some given epsilon.
|
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+
*
|
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|
+
* \since This function is available since SDL 2.0.22.
|
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+
*/
|
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+
SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
|
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+
{
|
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+
return (a && b && ((a == b) ||
|
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|
+
((SDL_fabsf(a->x - b->x) <= epsilon) &&
|
256
|
+
(SDL_fabsf(a->y - b->y) <= epsilon) &&
|
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|
+
(SDL_fabsf(a->w - b->w) <= epsilon) &&
|
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|
+
(SDL_fabsf(a->h - b->h) <= epsilon))))
|
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|
+
? SDL_TRUE : SDL_FALSE;
|
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|
+
}
|
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|
+
|
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|
+
/**
|
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|
+
* Returns true if the two rectangles are equal, using a default epsilon.
|
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|
+
*
|
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|
+
* \since This function is available since SDL 2.0.22.
|
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|
+
*/
|
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|
+
SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b)
|
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|
+
{
|
269
|
+
return SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON);
|
270
|
+
}
|
271
|
+
|
272
|
+
/**
|
273
|
+
* Determine whether two rectangles intersect with float precision.
|
274
|
+
*
|
275
|
+
* If either pointer is NULL the function will return SDL_FALSE.
|
276
|
+
*
|
277
|
+
* \param A an SDL_FRect structure representing the first rectangle
|
278
|
+
* \param B an SDL_FRect structure representing the second rectangle
|
279
|
+
* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
280
|
+
*
|
281
|
+
* \since This function is available since SDL 2.0.22.
|
282
|
+
*
|
283
|
+
* \sa SDL_IntersectRect
|
284
|
+
*/
|
285
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersectionF(const SDL_FRect * A,
|
286
|
+
const SDL_FRect * B);
|
287
|
+
|
288
|
+
/**
|
289
|
+
* Calculate the intersection of two rectangles with float precision.
|
290
|
+
*
|
291
|
+
* If `result` is NULL then this function will return SDL_FALSE.
|
292
|
+
*
|
293
|
+
* \param A an SDL_FRect structure representing the first rectangle
|
294
|
+
* \param B an SDL_FRect structure representing the second rectangle
|
295
|
+
* \param result an SDL_FRect structure filled in with the intersection of
|
296
|
+
* rectangles `A` and `B`
|
297
|
+
* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
298
|
+
*
|
299
|
+
* \since This function is available since SDL 2.0.22.
|
300
|
+
*
|
301
|
+
* \sa SDL_HasIntersectionF
|
302
|
+
*/
|
303
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRect(const SDL_FRect * A,
|
304
|
+
const SDL_FRect * B,
|
305
|
+
SDL_FRect * result);
|
306
|
+
|
307
|
+
/**
|
308
|
+
* Calculate the union of two rectangles with float precision.
|
309
|
+
*
|
310
|
+
* \param A an SDL_FRect structure representing the first rectangle
|
311
|
+
* \param B an SDL_FRect structure representing the second rectangle
|
312
|
+
* \param result an SDL_FRect structure filled in with the union of rectangles
|
313
|
+
* `A` and `B`
|
314
|
+
*
|
315
|
+
* \since This function is available since SDL 2.0.22.
|
316
|
+
*/
|
317
|
+
extern DECLSPEC void SDLCALL SDL_UnionFRect(const SDL_FRect * A,
|
318
|
+
const SDL_FRect * B,
|
319
|
+
SDL_FRect * result);
|
320
|
+
|
321
|
+
/**
|
322
|
+
* Calculate a minimal rectangle enclosing a set of points with float
|
323
|
+
* precision.
|
324
|
+
*
|
325
|
+
* If `clip` is not NULL then only points inside of the clipping rectangle are
|
326
|
+
* considered.
|
327
|
+
*
|
328
|
+
* \param points an array of SDL_FPoint structures representing points to be
|
329
|
+
* enclosed
|
330
|
+
* \param count the number of structures in the `points` array
|
331
|
+
* \param clip an SDL_FRect used for clipping or NULL to enclose all points
|
332
|
+
* \param result an SDL_FRect structure filled in with the minimal enclosing
|
333
|
+
* rectangle
|
334
|
+
* \returns SDL_TRUE if any points were enclosed or SDL_FALSE if all the
|
335
|
+
* points were outside of the clipping rectangle.
|
336
|
+
*
|
337
|
+
* \since This function is available since SDL 2.0.22.
|
338
|
+
*/
|
339
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_EncloseFPoints(const SDL_FPoint * points,
|
340
|
+
int count,
|
341
|
+
const SDL_FRect * clip,
|
342
|
+
SDL_FRect * result);
|
343
|
+
|
344
|
+
/**
|
345
|
+
* Calculate the intersection of a rectangle and line segment with float
|
346
|
+
* precision.
|
347
|
+
*
|
348
|
+
* This function is used to clip a line segment to a rectangle. A line segment
|
349
|
+
* contained entirely within the rectangle or that does not intersect will
|
350
|
+
* remain unchanged. A line segment that crosses the rectangle at either or
|
351
|
+
* both ends will be clipped to the boundary of the rectangle and the new
|
352
|
+
* coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary.
|
353
|
+
*
|
354
|
+
* \param rect an SDL_FRect structure representing the rectangle to intersect
|
355
|
+
* \param X1 a pointer to the starting X-coordinate of the line
|
356
|
+
* \param Y1 a pointer to the starting Y-coordinate of the line
|
357
|
+
* \param X2 a pointer to the ending X-coordinate of the line
|
358
|
+
* \param Y2 a pointer to the ending Y-coordinate of the line
|
359
|
+
* \returns SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
|
360
|
+
*
|
361
|
+
* \since This function is available since SDL 2.0.22.
|
362
|
+
*/
|
363
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect *
|
364
|
+
rect, float *X1,
|
365
|
+
float *Y1, float *X2,
|
366
|
+
float *Y2);
|
367
|
+
|
368
|
+
/* Ends C function definitions when using C++ */
|
369
|
+
#ifdef __cplusplus
|
370
|
+
}
|
371
|
+
#endif
|
372
|
+
#include "close_code.h"
|
373
|
+
|
374
|
+
#endif /* SDL_rect_h_ */
|
375
|
+
|
376
|
+
/* vi: set ts=4 sw=4 expandtab: */
|