native_audio 0.1.0

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Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,997 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_surface.h
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+ *
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+ * Header file for ::SDL_Surface definition and management functions.
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+ */
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+
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+ #ifndef SDL_surface_h_
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+ #define SDL_surface_h_
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_pixels.h"
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+ #include "SDL_rect.h"
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+ #include "SDL_blendmode.h"
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+ #include "SDL_rwops.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * \name Surface flags
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+ *
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+ * These are the currently supported flags for the ::SDL_Surface.
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+ *
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+ * \internal
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+ * Used internally (read-only).
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+ */
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+ /* @{ */
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+ #define SDL_SWSURFACE 0 /**< Just here for compatibility */
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+ #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
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+ #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
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+ #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
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+ #define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */
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+ /* @} *//* Surface flags */
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+
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+ /**
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+ * Evaluates to true if the surface needs to be locked before access.
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+ */
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+ #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
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+
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+ typedef struct SDL_BlitMap SDL_BlitMap; /* this is an opaque type. */
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+
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+ /**
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+ * \brief A collection of pixels used in software blitting.
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+ *
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+ * \note This structure should be treated as read-only, except for \c pixels,
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+ * which, if not NULL, contains the raw pixel data for the surface.
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+ */
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+ typedef struct SDL_Surface
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+ {
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+ Uint32 flags; /**< Read-only */
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+ SDL_PixelFormat *format; /**< Read-only */
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+ int w, h; /**< Read-only */
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+ int pitch; /**< Read-only */
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+ void *pixels; /**< Read-write */
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+
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+ /** Application data associated with the surface */
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+ void *userdata; /**< Read-write */
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+
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+ /** information needed for surfaces requiring locks */
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+ int locked; /**< Read-only */
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+
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+ /** list of BlitMap that hold a reference to this surface */
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+ void *list_blitmap; /**< Private */
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+
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+ /** clipping information */
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+ SDL_Rect clip_rect; /**< Read-only */
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+
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+ /** info for fast blit mapping to other surfaces */
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+ SDL_BlitMap *map; /**< Private */
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+
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+ /** Reference count -- used when freeing surface */
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+ int refcount; /**< Read-mostly */
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+ } SDL_Surface;
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+
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+ /**
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+ * \brief The type of function used for surface blitting functions.
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+ */
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+ typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
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+ struct SDL_Surface * dst, SDL_Rect * dstrect);
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+
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+ /**
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+ * \brief The formula used for converting between YUV and RGB
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+ */
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+ typedef enum
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+ {
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+ SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */
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+ SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */
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+ SDL_YUV_CONVERSION_BT709, /**< BT.709 */
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+ SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */
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+ } SDL_YUV_CONVERSION_MODE;
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+
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+ /**
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+ * Allocate a new RGB surface.
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+ *
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+ * If `depth` is 4 or 8 bits, an empty palette is allocated for the surface.
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+ * If `depth` is greater than 8 bits, the pixel format is set using the
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+ * [RGBA]mask parameters.
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+ *
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+ * The [RGBA]mask parameters are the bitmasks used to extract that color from
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+ * a pixel. For instance, `Rmask` being 0xFF000000 means the red data is
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+ * stored in the most significant byte. Using zeros for the RGB masks sets a
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+ * default value, based on the depth. For example:
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+ *
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+ * ```c++
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+ * SDL_CreateRGBSurface(0,w,h,32,0,0,0,0);
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+ * ```
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+ *
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+ * However, using zero for the Amask results in an Amask of 0.
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+ *
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+ * By default surfaces with an alpha mask are set up for blending as with:
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+ *
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+ * ```c++
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+ * SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND)
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+ * ```
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+ *
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+ * You can change this by calling SDL_SetSurfaceBlendMode() and selecting a
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+ * different `blendMode`.
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+ *
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+ * \param flags the flags are unused and should be set to 0
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+ * \param width the width of the surface
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+ * \param height the height of the surface
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+ * \param depth the depth of the surface in bits
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+ * \param Rmask the red mask for the pixels
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+ * \param Gmask the green mask for the pixels
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+ * \param Bmask the blue mask for the pixels
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+ * \param Amask the alpha mask for the pixels
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+ * \returns the new SDL_Surface structure that is created or NULL if it fails;
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+ * call SDL_GetError() for more information.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_CreateRGBSurfaceFrom
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+ * \sa SDL_CreateRGBSurfaceWithFormat
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+ * \sa SDL_FreeSurface
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+ */
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+ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
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+ (Uint32 flags, int width, int height, int depth,
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+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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+
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+
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+ /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
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+
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+ /**
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+ * Allocate a new RGB surface with a specific pixel format.
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+ *
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+ * This function operates mostly like SDL_CreateRGBSurface(), except instead
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+ * of providing pixel color masks, you provide it with a predefined format
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+ * from SDL_PixelFormatEnum.
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+ *
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+ * \param flags the flags are unused and should be set to 0
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+ * \param width the width of the surface
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+ * \param height the height of the surface
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+ * \param depth the depth of the surface in bits
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+ * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
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+ * \returns the new SDL_Surface structure that is created or NULL if it fails;
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+ * call SDL_GetError() for more information.
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+ *
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+ * \since This function is available since SDL 2.0.5.
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+ *
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+ * \sa SDL_CreateRGBSurface
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+ * \sa SDL_CreateRGBSurfaceFrom
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+ * \sa SDL_FreeSurface
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+ */
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+ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
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+ (Uint32 flags, int width, int height, int depth, Uint32 format);
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+
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+ /**
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+ * Allocate a new RGB surface with existing pixel data.
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+ *
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+ * This function operates mostly like SDL_CreateRGBSurface(), except it does
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+ * not allocate memory for the pixel data, instead the caller provides an
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+ * existing buffer of data for the surface to use.
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+ *
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+ * No copy is made of the pixel data. Pixel data is not managed automatically;
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+ * you must free the surface before you free the pixel data.
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+ *
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+ * \param pixels a pointer to existing pixel data
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+ * \param width the width of the surface
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+ * \param height the height of the surface
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+ * \param depth the depth of the surface in bits
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+ * \param pitch the pitch of the surface in bytes
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+ * \param Rmask the red mask for the pixels
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+ * \param Gmask the green mask for the pixels
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+ * \param Bmask the blue mask for the pixels
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+ * \param Amask the alpha mask for the pixels
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+ * \returns the new SDL_Surface structure that is created or NULL if it fails;
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+ * call SDL_GetError() for more information.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_CreateRGBSurface
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+ * \sa SDL_CreateRGBSurfaceWithFormat
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+ * \sa SDL_FreeSurface
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+ */
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+ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
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+ int width,
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+ int height,
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+ int depth,
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+ int pitch,
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+ Uint32 Rmask,
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+ Uint32 Gmask,
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+ Uint32 Bmask,
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+ Uint32 Amask);
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+
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+ /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
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+
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+ /**
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+ * Allocate a new RGB surface with with a specific pixel format and existing
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+ * pixel data.
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+ *
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+ * This function operates mostly like SDL_CreateRGBSurfaceFrom(), except
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+ * instead of providing pixel color masks, you provide it with a predefined
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+ * format from SDL_PixelFormatEnum.
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+ *
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+ * No copy is made of the pixel data. Pixel data is not managed automatically;
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+ * you must free the surface before you free the pixel data.
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+ *
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+ * \param pixels a pointer to existing pixel data
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+ * \param width the width of the surface
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+ * \param height the height of the surface
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+ * \param depth the depth of the surface in bits
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+ * \param pitch the pitch of the surface in bytes
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+ * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
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+ * \returns the new SDL_Surface structure that is created or NULL if it fails;
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+ * call SDL_GetError() for more information.
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+ *
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+ * \since This function is available since SDL 2.0.5.
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+ *
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+ * \sa SDL_CreateRGBSurfaceFrom
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+ * \sa SDL_CreateRGBSurfaceWithFormat
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+ * \sa SDL_FreeSurface
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+ */
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+ extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
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+ (void *pixels, int width, int height, int depth, int pitch, Uint32 format);
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+
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+ /**
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+ * Free an RGB surface.
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+ *
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+ * It is safe to pass NULL to this function.
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+ *
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+ * \param surface the SDL_Surface to free.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_CreateRGBSurface
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+ * \sa SDL_CreateRGBSurfaceFrom
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+ * \sa SDL_LoadBMP
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+ * \sa SDL_LoadBMP_RW
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+ */
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+ extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
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+
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+ /**
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+ * Set the palette used by a surface.
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+ *
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+ * A single palette can be shared with many surfaces.
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+ *
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+ * \param surface the SDL_Surface structure to update
282
+ * \param palette the SDL_Palette structure to use
283
+ * \returns 0 on success or a negative error code on failure; call
284
+ * SDL_GetError() for more information.
285
+ *
286
+ * \since This function is available since SDL 2.0.0.
287
+ */
288
+ extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
289
+ SDL_Palette * palette);
290
+
291
+ /**
292
+ * Set up a surface for directly accessing the pixels.
293
+ *
294
+ * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to
295
+ * and read from `surface->pixels`, using the pixel format stored in
296
+ * `surface->format`. Once you are done accessing the surface, you should use
297
+ * SDL_UnlockSurface() to release it.
298
+ *
299
+ * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to
300
+ * 0, then you can read and write to the surface at any time, and the pixel
301
+ * format of the surface will not change.
302
+ *
303
+ * \param surface the SDL_Surface structure to be locked
304
+ * \returns 0 on success or a negative error code on failure; call
305
+ * SDL_GetError() for more information.
306
+ *
307
+ * \since This function is available since SDL 2.0.0.
308
+ *
309
+ * \sa SDL_MUSTLOCK
310
+ * \sa SDL_UnlockSurface
311
+ */
312
+ extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
313
+
314
+ /**
315
+ * Release a surface after directly accessing the pixels.
316
+ *
317
+ * \param surface the SDL_Surface structure to be unlocked
318
+ *
319
+ * \since This function is available since SDL 2.0.0.
320
+ *
321
+ * \sa SDL_LockSurface
322
+ */
323
+ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
324
+
325
+ /**
326
+ * Load a BMP image from a seekable SDL data stream.
327
+ *
328
+ * The new surface should be freed with SDL_FreeSurface(). Not doing so will
329
+ * result in a memory leak.
330
+ *
331
+ * src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile.
332
+ * Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap
333
+ * from a file, convert it to an SDL_Surface and then close the file.
334
+ *
335
+ * \param src the data stream for the surface
336
+ * \param freesrc non-zero to close the stream after being read
337
+ * \returns a pointer to a new SDL_Surface structure or NULL if there was an
338
+ * error; call SDL_GetError() for more information.
339
+ *
340
+ * \since This function is available since SDL 2.0.0.
341
+ *
342
+ * \sa SDL_FreeSurface
343
+ * \sa SDL_RWFromFile
344
+ * \sa SDL_LoadBMP
345
+ * \sa SDL_SaveBMP_RW
346
+ */
347
+ extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
348
+ int freesrc);
349
+
350
+ /**
351
+ * Load a surface from a file.
352
+ *
353
+ * Convenience macro.
354
+ */
355
+ #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
356
+
357
+ /**
358
+ * Save a surface to a seekable SDL data stream in BMP format.
359
+ *
360
+ * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
361
+ * BMP directly. Other RGB formats with 8-bit or higher get converted to a
362
+ * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
363
+ * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
364
+ * not supported.
365
+ *
366
+ * \param surface the SDL_Surface structure containing the image to be saved
367
+ * \param dst a data stream to save to
368
+ * \param freedst non-zero to close the stream after being written
369
+ * \returns 0 on success or a negative error code on failure; call
370
+ * SDL_GetError() for more information.
371
+ *
372
+ * \since This function is available since SDL 2.0.0.
373
+ *
374
+ * \sa SDL_LoadBMP_RW
375
+ * \sa SDL_SaveBMP
376
+ */
377
+ extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
378
+ (SDL_Surface * surface, SDL_RWops * dst, int freedst);
379
+
380
+ /**
381
+ * Save a surface to a file.
382
+ *
383
+ * Convenience macro.
384
+ */
385
+ #define SDL_SaveBMP(surface, file) \
386
+ SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
387
+
388
+ /**
389
+ * Set the RLE acceleration hint for a surface.
390
+ *
391
+ * If RLE is enabled, color key and alpha blending blits are much faster, but
392
+ * the surface must be locked before directly accessing the pixels.
393
+ *
394
+ * \param surface the SDL_Surface structure to optimize
395
+ * \param flag 0 to disable, non-zero to enable RLE acceleration
396
+ * \returns 0 on success or a negative error code on failure; call
397
+ * SDL_GetError() for more information.
398
+ *
399
+ * \since This function is available since SDL 2.0.0.
400
+ *
401
+ * \sa SDL_BlitSurface
402
+ * \sa SDL_LockSurface
403
+ * \sa SDL_UnlockSurface
404
+ */
405
+ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
406
+ int flag);
407
+
408
+ /**
409
+ * Returns whether the surface is RLE enabled
410
+ *
411
+ * It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
412
+ *
413
+ * \param surface the SDL_Surface structure to query
414
+ * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise.
415
+ *
416
+ * \since This function is available since SDL 2.0.14.
417
+ *
418
+ * \sa SDL_SetSurfaceRLE
419
+ */
420
+ extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
421
+
422
+ /**
423
+ * Set the color key (transparent pixel) in a surface.
424
+ *
425
+ * The color key defines a pixel value that will be treated as transparent in
426
+ * a blit. For example, one can use this to specify that cyan pixels should be
427
+ * considered transparent, and therefore not rendered.
428
+ *
429
+ * It is a pixel of the format used by the surface, as generated by
430
+ * SDL_MapRGB().
431
+ *
432
+ * RLE acceleration can substantially speed up blitting of images with large
433
+ * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details.
434
+ *
435
+ * \param surface the SDL_Surface structure to update
436
+ * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key
437
+ * \param key the transparent pixel
438
+ * \returns 0 on success or a negative error code on failure; call
439
+ * SDL_GetError() for more information.
440
+ *
441
+ * \since This function is available since SDL 2.0.0.
442
+ *
443
+ * \sa SDL_BlitSurface
444
+ * \sa SDL_GetColorKey
445
+ */
446
+ extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
447
+ int flag, Uint32 key);
448
+
449
+ /**
450
+ * Returns whether the surface has a color key
451
+ *
452
+ * It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
453
+ *
454
+ * \param surface the SDL_Surface structure to query
455
+ * \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise.
456
+ *
457
+ * \since This function is available since SDL 2.0.9.
458
+ *
459
+ * \sa SDL_SetColorKey
460
+ * \sa SDL_GetColorKey
461
+ */
462
+ extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface);
463
+
464
+ /**
465
+ * Get the color key (transparent pixel) for a surface.
466
+ *
467
+ * The color key is a pixel of the format used by the surface, as generated by
468
+ * SDL_MapRGB().
469
+ *
470
+ * If the surface doesn't have color key enabled this function returns -1.
471
+ *
472
+ * \param surface the SDL_Surface structure to query
473
+ * \param key a pointer filled in with the transparent pixel
474
+ * \returns 0 on success or a negative error code on failure; call
475
+ * SDL_GetError() for more information.
476
+ *
477
+ * \since This function is available since SDL 2.0.0.
478
+ *
479
+ * \sa SDL_BlitSurface
480
+ * \sa SDL_SetColorKey
481
+ */
482
+ extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
483
+ Uint32 * key);
484
+
485
+ /**
486
+ * Set an additional color value multiplied into blit operations.
487
+ *
488
+ * When this surface is blitted, during the blit operation each source color
489
+ * channel is modulated by the appropriate color value according to the
490
+ * following formula:
491
+ *
492
+ * `srcC = srcC * (color / 255)`
493
+ *
494
+ * \param surface the SDL_Surface structure to update
495
+ * \param r the red color value multiplied into blit operations
496
+ * \param g the green color value multiplied into blit operations
497
+ * \param b the blue color value multiplied into blit operations
498
+ * \returns 0 on success or a negative error code on failure; call
499
+ * SDL_GetError() for more information.
500
+ *
501
+ * \since This function is available since SDL 2.0.0.
502
+ *
503
+ * \sa SDL_GetSurfaceColorMod
504
+ * \sa SDL_SetSurfaceAlphaMod
505
+ */
506
+ extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
507
+ Uint8 r, Uint8 g, Uint8 b);
508
+
509
+
510
+ /**
511
+ * Get the additional color value multiplied into blit operations.
512
+ *
513
+ * \param surface the SDL_Surface structure to query
514
+ * \param r a pointer filled in with the current red color value
515
+ * \param g a pointer filled in with the current green color value
516
+ * \param b a pointer filled in with the current blue color value
517
+ * \returns 0 on success or a negative error code on failure; call
518
+ * SDL_GetError() for more information.
519
+ *
520
+ * \since This function is available since SDL 2.0.0.
521
+ *
522
+ * \sa SDL_GetSurfaceAlphaMod
523
+ * \sa SDL_SetSurfaceColorMod
524
+ */
525
+ extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
526
+ Uint8 * r, Uint8 * g,
527
+ Uint8 * b);
528
+
529
+ /**
530
+ * Set an additional alpha value used in blit operations.
531
+ *
532
+ * When this surface is blitted, during the blit operation the source alpha
533
+ * value is modulated by this alpha value according to the following formula:
534
+ *
535
+ * `srcA = srcA * (alpha / 255)`
536
+ *
537
+ * \param surface the SDL_Surface structure to update
538
+ * \param alpha the alpha value multiplied into blit operations
539
+ * \returns 0 on success or a negative error code on failure; call
540
+ * SDL_GetError() for more information.
541
+ *
542
+ * \since This function is available since SDL 2.0.0.
543
+ *
544
+ * \sa SDL_GetSurfaceAlphaMod
545
+ * \sa SDL_SetSurfaceColorMod
546
+ */
547
+ extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
548
+ Uint8 alpha);
549
+
550
+ /**
551
+ * Get the additional alpha value used in blit operations.
552
+ *
553
+ * \param surface the SDL_Surface structure to query
554
+ * \param alpha a pointer filled in with the current alpha value
555
+ * \returns 0 on success or a negative error code on failure; call
556
+ * SDL_GetError() for more information.
557
+ *
558
+ * \since This function is available since SDL 2.0.0.
559
+ *
560
+ * \sa SDL_GetSurfaceColorMod
561
+ * \sa SDL_SetSurfaceAlphaMod
562
+ */
563
+ extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
564
+ Uint8 * alpha);
565
+
566
+ /**
567
+ * Set the blend mode used for blit operations.
568
+ *
569
+ * To copy a surface to another surface (or texture) without blending with the
570
+ * existing data, the blendmode of the SOURCE surface should be set to
571
+ * `SDL_BLENDMODE_NONE`.
572
+ *
573
+ * \param surface the SDL_Surface structure to update
574
+ * \param blendMode the SDL_BlendMode to use for blit blending
575
+ * \returns 0 on success or a negative error code on failure; call
576
+ * SDL_GetError() for more information.
577
+ *
578
+ * \since This function is available since SDL 2.0.0.
579
+ *
580
+ * \sa SDL_GetSurfaceBlendMode
581
+ */
582
+ extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
583
+ SDL_BlendMode blendMode);
584
+
585
+ /**
586
+ * Get the blend mode used for blit operations.
587
+ *
588
+ * \param surface the SDL_Surface structure to query
589
+ * \param blendMode a pointer filled in with the current SDL_BlendMode
590
+ * \returns 0 on success or a negative error code on failure; call
591
+ * SDL_GetError() for more information.
592
+ *
593
+ * \since This function is available since SDL 2.0.0.
594
+ *
595
+ * \sa SDL_SetSurfaceBlendMode
596
+ */
597
+ extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
598
+ SDL_BlendMode *blendMode);
599
+
600
+ /**
601
+ * Set the clipping rectangle for a surface.
602
+ *
603
+ * When `surface` is the destination of a blit, only the area within the clip
604
+ * rectangle is drawn into.
605
+ *
606
+ * Note that blits are automatically clipped to the edges of the source and
607
+ * destination surfaces.
608
+ *
609
+ * \param surface the SDL_Surface structure to be clipped
610
+ * \param rect the SDL_Rect structure representing the clipping rectangle, or
611
+ * NULL to disable clipping
612
+ * \returns SDL_TRUE if the rectangle intersects the surface, otherwise
613
+ * SDL_FALSE and blits will be completely clipped.
614
+ *
615
+ * \since This function is available since SDL 2.0.0.
616
+ *
617
+ * \sa SDL_BlitSurface
618
+ * \sa SDL_GetClipRect
619
+ */
620
+ extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
621
+ const SDL_Rect * rect);
622
+
623
+ /**
624
+ * Get the clipping rectangle for a surface.
625
+ *
626
+ * When `surface` is the destination of a blit, only the area within the clip
627
+ * rectangle is drawn into.
628
+ *
629
+ * \param surface the SDL_Surface structure representing the surface to be
630
+ * clipped
631
+ * \param rect an SDL_Rect structure filled in with the clipping rectangle for
632
+ * the surface
633
+ *
634
+ * \since This function is available since SDL 2.0.0.
635
+ *
636
+ * \sa SDL_BlitSurface
637
+ * \sa SDL_SetClipRect
638
+ */
639
+ extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
640
+ SDL_Rect * rect);
641
+
642
+ /*
643
+ * Creates a new surface identical to the existing surface.
644
+ *
645
+ * The returned surface should be freed with SDL_FreeSurface().
646
+ *
647
+ * \param surface the surface to duplicate.
648
+ * \returns a copy of the surface, or NULL on failure; call SDL_GetError() for
649
+ * more information.
650
+ */
651
+ extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface);
652
+
653
+ /**
654
+ * Copy an existing surface to a new surface of the specified format.
655
+ *
656
+ * This function is used to optimize images for faster *repeat* blitting. This
657
+ * is accomplished by converting the original and storing the result as a new
658
+ * surface. The new, optimized surface can then be used as the source for
659
+ * future blits, making them faster.
660
+ *
661
+ * \param src the existing SDL_Surface structure to convert
662
+ * \param fmt the SDL_PixelFormat structure that the new surface is optimized
663
+ * for
664
+ * \param flags the flags are unused and should be set to 0; this is a
665
+ * leftover from SDL 1.2's API
666
+ * \returns the new SDL_Surface structure that is created or NULL if it fails;
667
+ * call SDL_GetError() for more information.
668
+ *
669
+ * \since This function is available since SDL 2.0.0.
670
+ *
671
+ * \sa SDL_AllocFormat
672
+ * \sa SDL_ConvertSurfaceFormat
673
+ * \sa SDL_CreateRGBSurface
674
+ */
675
+ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
676
+ (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
677
+
678
+ /**
679
+ * Copy an existing surface to a new surface of the specified format enum.
680
+ *
681
+ * This function operates just like SDL_ConvertSurface(), but accepts an
682
+ * SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such,
683
+ * it might be easier to call but it doesn't have access to palette
684
+ * information for the destination surface, in case that would be important.
685
+ *
686
+ * \param src the existing SDL_Surface structure to convert
687
+ * \param pixel_format the SDL_PixelFormatEnum that the new surface is
688
+ * optimized for
689
+ * \param flags the flags are unused and should be set to 0; this is a
690
+ * leftover from SDL 1.2's API
691
+ * \returns the new SDL_Surface structure that is created or NULL if it fails;
692
+ * call SDL_GetError() for more information.
693
+ *
694
+ * \since This function is available since SDL 2.0.0.
695
+ *
696
+ * \sa SDL_AllocFormat
697
+ * \sa SDL_ConvertSurface
698
+ * \sa SDL_CreateRGBSurface
699
+ */
700
+ extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
701
+ (SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
702
+
703
+ /**
704
+ * Copy a block of pixels of one format to another format.
705
+ *
706
+ * \param width the width of the block to copy, in pixels
707
+ * \param height the height of the block to copy, in pixels
708
+ * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
709
+ * \param src a pointer to the source pixels
710
+ * \param src_pitch the pitch of the source pixels, in bytes
711
+ * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
712
+ * \param dst a pointer to be filled in with new pixel data
713
+ * \param dst_pitch the pitch of the destination pixels, in bytes
714
+ * \returns 0 on success or a negative error code on failure; call
715
+ * SDL_GetError() for more information.
716
+ *
717
+ * \since This function is available since SDL 2.0.0.
718
+ */
719
+ extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
720
+ Uint32 src_format,
721
+ const void * src, int src_pitch,
722
+ Uint32 dst_format,
723
+ void * dst, int dst_pitch);
724
+
725
+ /**
726
+ * Premultiply the alpha on a block of pixels.
727
+ *
728
+ * This is safe to use with src == dst, but not for other overlapping areas.
729
+ *
730
+ * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888.
731
+ *
732
+ * \param width the width of the block to convert, in pixels
733
+ * \param height the height of the block to convert, in pixels
734
+ * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
735
+ * \param src a pointer to the source pixels
736
+ * \param src_pitch the pitch of the source pixels, in bytes
737
+ * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
738
+ * \param dst a pointer to be filled in with premultiplied pixel data
739
+ * \param dst_pitch the pitch of the destination pixels, in bytes
740
+ * \returns 0 on success or a negative error code on failure; call
741
+ * SDL_GetError() for more information.
742
+ *
743
+ * \since This function is available since SDL 2.0.18.
744
+ */
745
+ extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height,
746
+ Uint32 src_format,
747
+ const void * src, int src_pitch,
748
+ Uint32 dst_format,
749
+ void * dst, int dst_pitch);
750
+
751
+ /**
752
+ * Perform a fast fill of a rectangle with a specific color.
753
+ *
754
+ * `color` should be a pixel of the format used by the surface, and can be
755
+ * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
756
+ * alpha component then the destination is simply filled with that alpha
757
+ * information, no blending takes place.
758
+ *
759
+ * If there is a clip rectangle set on the destination (set via
760
+ * SDL_SetClipRect()), then this function will fill based on the intersection
761
+ * of the clip rectangle and `rect`.
762
+ *
763
+ * \param dst the SDL_Surface structure that is the drawing target
764
+ * \param rect the SDL_Rect structure representing the rectangle to fill, or
765
+ * NULL to fill the entire surface
766
+ * \param color the color to fill with
767
+ * \returns 0 on success or a negative error code on failure; call
768
+ * SDL_GetError() for more information.
769
+ *
770
+ * \since This function is available since SDL 2.0.0.
771
+ *
772
+ * \sa SDL_FillRects
773
+ */
774
+ extern DECLSPEC int SDLCALL SDL_FillRect
775
+ (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
776
+
777
+ /**
778
+ * Perform a fast fill of a set of rectangles with a specific color.
779
+ *
780
+ * `color` should be a pixel of the format used by the surface, and can be
781
+ * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
782
+ * alpha component then the destination is simply filled with that alpha
783
+ * information, no blending takes place.
784
+ *
785
+ * If there is a clip rectangle set on the destination (set via
786
+ * SDL_SetClipRect()), then this function will fill based on the intersection
787
+ * of the clip rectangle and `rect`.
788
+ *
789
+ * \param dst the SDL_Surface structure that is the drawing target
790
+ * \param rects an array of SDL_Rects representing the rectangles to fill.
791
+ * \param count the number of rectangles in the array
792
+ * \param color the color to fill with
793
+ * \returns 0 on success or a negative error code on failure; call
794
+ * SDL_GetError() for more information.
795
+ *
796
+ * \since This function is available since SDL 2.0.0.
797
+ *
798
+ * \sa SDL_FillRect
799
+ */
800
+ extern DECLSPEC int SDLCALL SDL_FillRects
801
+ (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
802
+
803
+ /* !!! FIXME: merge this documentation with the wiki */
804
+ /**
805
+ * Performs a fast blit from the source surface to the destination surface.
806
+ *
807
+ * This assumes that the source and destination rectangles are
808
+ * the same size. If either \c srcrect or \c dstrect are NULL, the entire
809
+ * surface (\c src or \c dst) is copied. The final blit rectangles are saved
810
+ * in \c srcrect and \c dstrect after all clipping is performed.
811
+ *
812
+ * \returns 0 if the blit is successful, otherwise it returns -1.
813
+ *
814
+ * The blit function should not be called on a locked surface.
815
+ *
816
+ * The blit semantics for surfaces with and without blending and colorkey
817
+ * are defined as follows:
818
+ * \verbatim
819
+ RGBA->RGB:
820
+ Source surface blend mode set to SDL_BLENDMODE_BLEND:
821
+ alpha-blend (using the source alpha-channel and per-surface alpha)
822
+ SDL_SRCCOLORKEY ignored.
823
+ Source surface blend mode set to SDL_BLENDMODE_NONE:
824
+ copy RGB.
825
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
826
+ RGB values of the source color key, ignoring alpha in the
827
+ comparison.
828
+
829
+ RGB->RGBA:
830
+ Source surface blend mode set to SDL_BLENDMODE_BLEND:
831
+ alpha-blend (using the source per-surface alpha)
832
+ Source surface blend mode set to SDL_BLENDMODE_NONE:
833
+ copy RGB, set destination alpha to source per-surface alpha value.
834
+ both:
835
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
836
+ source color key.
837
+
838
+ RGBA->RGBA:
839
+ Source surface blend mode set to SDL_BLENDMODE_BLEND:
840
+ alpha-blend (using the source alpha-channel and per-surface alpha)
841
+ SDL_SRCCOLORKEY ignored.
842
+ Source surface blend mode set to SDL_BLENDMODE_NONE:
843
+ copy all of RGBA to the destination.
844
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
845
+ RGB values of the source color key, ignoring alpha in the
846
+ comparison.
847
+
848
+ RGB->RGB:
849
+ Source surface blend mode set to SDL_BLENDMODE_BLEND:
850
+ alpha-blend (using the source per-surface alpha)
851
+ Source surface blend mode set to SDL_BLENDMODE_NONE:
852
+ copy RGB.
853
+ both:
854
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
855
+ source color key.
856
+ \endverbatim
857
+ *
858
+ * You should call SDL_BlitSurface() unless you know exactly how SDL
859
+ * blitting works internally and how to use the other blit functions.
860
+ */
861
+ #define SDL_BlitSurface SDL_UpperBlit
862
+
863
+ /**
864
+ * Perform a fast blit from the source surface to the destination surface.
865
+ *
866
+ * SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a
867
+ * macro for this function with a less confusing name.
868
+ *
869
+ * \since This function is available since SDL 2.0.0.
870
+ *
871
+ * \sa SDL_BlitSurface
872
+ */
873
+ extern DECLSPEC int SDLCALL SDL_UpperBlit
874
+ (SDL_Surface * src, const SDL_Rect * srcrect,
875
+ SDL_Surface * dst, SDL_Rect * dstrect);
876
+
877
+ /**
878
+ * Perform low-level surface blitting only.
879
+ *
880
+ * This is a semi-private blit function and it performs low-level surface
881
+ * blitting, assuming the input rectangles have already been clipped.
882
+ *
883
+ * Unless you know what you're doing, you should be using SDL_BlitSurface()
884
+ * instead.
885
+ *
886
+ * \param src the SDL_Surface structure to be copied from
887
+ * \param srcrect the SDL_Rect structure representing the rectangle to be
888
+ * copied, or NULL to copy the entire surface
889
+ * \param dst the SDL_Surface structure that is the blit target
890
+ * \param dstrect the SDL_Rect structure representing the rectangle that is
891
+ * copied into
892
+ * \returns 0 on success or a negative error code on failure; call
893
+ * SDL_GetError() for more information.
894
+ *
895
+ * \since This function is available since SDL 2.0.0.
896
+ *
897
+ * \sa SDL_BlitSurface
898
+ */
899
+ extern DECLSPEC int SDLCALL SDL_LowerBlit
900
+ (SDL_Surface * src, SDL_Rect * srcrect,
901
+ SDL_Surface * dst, SDL_Rect * dstrect);
902
+
903
+
904
+ /**
905
+ * Perform a fast, low quality, stretch blit between two surfaces of the same
906
+ * format.
907
+ *
908
+ * Please use SDL_BlitScaled() instead.
909
+ *
910
+ * \since This function is available since SDL 2.0.0.
911
+ */
912
+ extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
913
+ const SDL_Rect * srcrect,
914
+ SDL_Surface * dst,
915
+ const SDL_Rect * dstrect);
916
+
917
+ /**
918
+ * Perform bilinear scaling between two surfaces of the same format, 32BPP.
919
+ *
920
+ * \since This function is available since SDL 2.0.16.
921
+ */
922
+ extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src,
923
+ const SDL_Rect * srcrect,
924
+ SDL_Surface * dst,
925
+ const SDL_Rect * dstrect);
926
+
927
+
928
+ #define SDL_BlitScaled SDL_UpperBlitScaled
929
+
930
+ /**
931
+ * Perform a scaled surface copy to a destination surface.
932
+ *
933
+ * SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is
934
+ * merely a macro for this function with a less confusing name.
935
+ *
936
+ * \since This function is available since SDL 2.0.0.
937
+ *
938
+ * \sa SDL_BlitScaled
939
+ */
940
+ extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
941
+ (SDL_Surface * src, const SDL_Rect * srcrect,
942
+ SDL_Surface * dst, SDL_Rect * dstrect);
943
+
944
+ /**
945
+ * Perform low-level surface scaled blitting only.
946
+ *
947
+ * This is a semi-private function and it performs low-level surface blitting,
948
+ * assuming the input rectangles have already been clipped.
949
+ *
950
+ * \param src the SDL_Surface structure to be copied from
951
+ * \param srcrect the SDL_Rect structure representing the rectangle to be
952
+ * copied
953
+ * \param dst the SDL_Surface structure that is the blit target
954
+ * \param dstrect the SDL_Rect structure representing the rectangle that is
955
+ * copied into
956
+ * \returns 0 on success or a negative error code on failure; call
957
+ * SDL_GetError() for more information.
958
+ *
959
+ * \since This function is available since SDL 2.0.0.
960
+ *
961
+ * \sa SDL_BlitScaled
962
+ */
963
+ extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
964
+ (SDL_Surface * src, SDL_Rect * srcrect,
965
+ SDL_Surface * dst, SDL_Rect * dstrect);
966
+
967
+ /**
968
+ * Set the YUV conversion mode
969
+ *
970
+ * \since This function is available since SDL 2.0.8.
971
+ */
972
+ extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
973
+
974
+ /**
975
+ * Get the YUV conversion mode
976
+ *
977
+ * \since This function is available since SDL 2.0.8.
978
+ */
979
+ extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
980
+
981
+ /**
982
+ * Get the YUV conversion mode, returning the correct mode for the resolution
983
+ * when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
984
+ *
985
+ * \since This function is available since SDL 2.0.8.
986
+ */
987
+ extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
988
+
989
+ /* Ends C function definitions when using C++ */
990
+ #ifdef __cplusplus
991
+ }
992
+ #endif
993
+ #include "close_code.h"
994
+
995
+ #endif /* SDL_surface_h_ */
996
+
997
+ /* vi: set ts=4 sw=4 expandtab: */