native_audio 0.1.0
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- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_surface.h
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*
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* Header file for ::SDL_Surface definition and management functions.
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*/
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#ifndef SDL_surface_h_
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#define SDL_surface_h_
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#include "SDL_stdinc.h"
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#include "SDL_pixels.h"
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#include "SDL_rect.h"
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#include "SDL_blendmode.h"
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#include "SDL_rwops.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \name Surface flags
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*
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* These are the currently supported flags for the ::SDL_Surface.
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*
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* \internal
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* Used internally (read-only).
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*/
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/* @{ */
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#define SDL_SWSURFACE 0 /**< Just here for compatibility */
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#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
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#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
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#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
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#define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */
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/* @} *//* Surface flags */
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/**
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* Evaluates to true if the surface needs to be locked before access.
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*/
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#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
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typedef struct SDL_BlitMap SDL_BlitMap; /* this is an opaque type. */
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/**
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* \brief A collection of pixels used in software blitting.
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*
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* \note This structure should be treated as read-only, except for \c pixels,
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* which, if not NULL, contains the raw pixel data for the surface.
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*/
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typedef struct SDL_Surface
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{
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Uint32 flags; /**< Read-only */
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SDL_PixelFormat *format; /**< Read-only */
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int w, h; /**< Read-only */
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int pitch; /**< Read-only */
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void *pixels; /**< Read-write */
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/** Application data associated with the surface */
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void *userdata; /**< Read-write */
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/** information needed for surfaces requiring locks */
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int locked; /**< Read-only */
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/** list of BlitMap that hold a reference to this surface */
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void *list_blitmap; /**< Private */
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/** clipping information */
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SDL_Rect clip_rect; /**< Read-only */
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/** info for fast blit mapping to other surfaces */
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SDL_BlitMap *map; /**< Private */
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/** Reference count -- used when freeing surface */
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int refcount; /**< Read-mostly */
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} SDL_Surface;
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/**
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* \brief The type of function used for surface blitting functions.
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*/
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typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
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struct SDL_Surface * dst, SDL_Rect * dstrect);
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/**
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* \brief The formula used for converting between YUV and RGB
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*/
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typedef enum
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{
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SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */
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SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */
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SDL_YUV_CONVERSION_BT709, /**< BT.709 */
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SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */
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} SDL_YUV_CONVERSION_MODE;
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/**
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* Allocate a new RGB surface.
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*
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* If `depth` is 4 or 8 bits, an empty palette is allocated for the surface.
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* If `depth` is greater than 8 bits, the pixel format is set using the
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* [RGBA]mask parameters.
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*
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* The [RGBA]mask parameters are the bitmasks used to extract that color from
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* a pixel. For instance, `Rmask` being 0xFF000000 means the red data is
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* stored in the most significant byte. Using zeros for the RGB masks sets a
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* default value, based on the depth. For example:
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*
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* ```c++
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* SDL_CreateRGBSurface(0,w,h,32,0,0,0,0);
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* ```
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*
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* However, using zero for the Amask results in an Amask of 0.
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*
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* By default surfaces with an alpha mask are set up for blending as with:
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*
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* ```c++
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* SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND)
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* ```
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*
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* You can change this by calling SDL_SetSurfaceBlendMode() and selecting a
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* different `blendMode`.
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*
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* \param flags the flags are unused and should be set to 0
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* \param width the width of the surface
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* \param height the height of the surface
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* \param depth the depth of the surface in bits
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* \param Rmask the red mask for the pixels
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* \param Gmask the green mask for the pixels
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* \param Bmask the blue mask for the pixels
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* \param Amask the alpha mask for the pixels
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* \returns the new SDL_Surface structure that is created or NULL if it fails;
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* call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateRGBSurfaceFrom
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* \sa SDL_CreateRGBSurfaceWithFormat
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* \sa SDL_FreeSurface
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
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(Uint32 flags, int width, int height, int depth,
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Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
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/**
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* Allocate a new RGB surface with a specific pixel format.
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*
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* This function operates mostly like SDL_CreateRGBSurface(), except instead
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* of providing pixel color masks, you provide it with a predefined format
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* from SDL_PixelFormatEnum.
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*
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* \param flags the flags are unused and should be set to 0
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* \param width the width of the surface
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* \param height the height of the surface
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* \param depth the depth of the surface in bits
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* \param format the SDL_PixelFormatEnum for the new surface's pixel format.
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* \returns the new SDL_Surface structure that is created or NULL if it fails;
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* call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.5.
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*
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* \sa SDL_CreateRGBSurface
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* \sa SDL_CreateRGBSurfaceFrom
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* \sa SDL_FreeSurface
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
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(Uint32 flags, int width, int height, int depth, Uint32 format);
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/**
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* Allocate a new RGB surface with existing pixel data.
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*
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* This function operates mostly like SDL_CreateRGBSurface(), except it does
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* not allocate memory for the pixel data, instead the caller provides an
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* existing buffer of data for the surface to use.
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*
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* No copy is made of the pixel data. Pixel data is not managed automatically;
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* you must free the surface before you free the pixel data.
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*
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* \param pixels a pointer to existing pixel data
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* \param width the width of the surface
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* \param height the height of the surface
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* \param depth the depth of the surface in bits
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* \param pitch the pitch of the surface in bytes
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* \param Rmask the red mask for the pixels
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* \param Gmask the green mask for the pixels
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* \param Bmask the blue mask for the pixels
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* \param Amask the alpha mask for the pixels
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* \returns the new SDL_Surface structure that is created or NULL if it fails;
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* call SDL_GetError() for more information.
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+
*
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+
* \since This function is available since SDL 2.0.0.
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+
*
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* \sa SDL_CreateRGBSurface
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* \sa SDL_CreateRGBSurfaceWithFormat
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* \sa SDL_FreeSurface
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+
*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
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+
int width,
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+
int height,
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+
int depth,
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+
int pitch,
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+
Uint32 Rmask,
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+
Uint32 Gmask,
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+
Uint32 Bmask,
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+
Uint32 Amask);
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+
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+
/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
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+
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/**
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* Allocate a new RGB surface with with a specific pixel format and existing
|
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+
* pixel data.
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+
*
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+
* This function operates mostly like SDL_CreateRGBSurfaceFrom(), except
|
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+
* instead of providing pixel color masks, you provide it with a predefined
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+
* format from SDL_PixelFormatEnum.
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+
*
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+
* No copy is made of the pixel data. Pixel data is not managed automatically;
|
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+
* you must free the surface before you free the pixel data.
|
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+
*
|
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+
* \param pixels a pointer to existing pixel data
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+
* \param width the width of the surface
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+
* \param height the height of the surface
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+
* \param depth the depth of the surface in bits
|
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|
+
* \param pitch the pitch of the surface in bytes
|
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|
+
* \param format the SDL_PixelFormatEnum for the new surface's pixel format.
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|
+
* \returns the new SDL_Surface structure that is created or NULL if it fails;
|
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|
+
* call SDL_GetError() for more information.
|
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+
*
|
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|
+
* \since This function is available since SDL 2.0.5.
|
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|
+
*
|
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|
+
* \sa SDL_CreateRGBSurfaceFrom
|
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|
+
* \sa SDL_CreateRGBSurfaceWithFormat
|
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|
+
* \sa SDL_FreeSurface
|
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|
+
*/
|
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|
+
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
|
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|
+
(void *pixels, int width, int height, int depth, int pitch, Uint32 format);
|
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|
+
|
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|
+
/**
|
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+
* Free an RGB surface.
|
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|
+
*
|
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|
+
* It is safe to pass NULL to this function.
|
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|
+
*
|
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|
+
* \param surface the SDL_Surface to free.
|
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|
+
*
|
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|
+
* \since This function is available since SDL 2.0.0.
|
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|
+
*
|
269
|
+
* \sa SDL_CreateRGBSurface
|
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|
+
* \sa SDL_CreateRGBSurfaceFrom
|
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|
+
* \sa SDL_LoadBMP
|
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|
+
* \sa SDL_LoadBMP_RW
|
273
|
+
*/
|
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|
+
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
|
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|
+
|
276
|
+
/**
|
277
|
+
* Set the palette used by a surface.
|
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|
+
*
|
279
|
+
* A single palette can be shared with many surfaces.
|
280
|
+
*
|
281
|
+
* \param surface the SDL_Surface structure to update
|
282
|
+
* \param palette the SDL_Palette structure to use
|
283
|
+
* \returns 0 on success or a negative error code on failure; call
|
284
|
+
* SDL_GetError() for more information.
|
285
|
+
*
|
286
|
+
* \since This function is available since SDL 2.0.0.
|
287
|
+
*/
|
288
|
+
extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
|
289
|
+
SDL_Palette * palette);
|
290
|
+
|
291
|
+
/**
|
292
|
+
* Set up a surface for directly accessing the pixels.
|
293
|
+
*
|
294
|
+
* Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to
|
295
|
+
* and read from `surface->pixels`, using the pixel format stored in
|
296
|
+
* `surface->format`. Once you are done accessing the surface, you should use
|
297
|
+
* SDL_UnlockSurface() to release it.
|
298
|
+
*
|
299
|
+
* Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to
|
300
|
+
* 0, then you can read and write to the surface at any time, and the pixel
|
301
|
+
* format of the surface will not change.
|
302
|
+
*
|
303
|
+
* \param surface the SDL_Surface structure to be locked
|
304
|
+
* \returns 0 on success or a negative error code on failure; call
|
305
|
+
* SDL_GetError() for more information.
|
306
|
+
*
|
307
|
+
* \since This function is available since SDL 2.0.0.
|
308
|
+
*
|
309
|
+
* \sa SDL_MUSTLOCK
|
310
|
+
* \sa SDL_UnlockSurface
|
311
|
+
*/
|
312
|
+
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
|
313
|
+
|
314
|
+
/**
|
315
|
+
* Release a surface after directly accessing the pixels.
|
316
|
+
*
|
317
|
+
* \param surface the SDL_Surface structure to be unlocked
|
318
|
+
*
|
319
|
+
* \since This function is available since SDL 2.0.0.
|
320
|
+
*
|
321
|
+
* \sa SDL_LockSurface
|
322
|
+
*/
|
323
|
+
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
|
324
|
+
|
325
|
+
/**
|
326
|
+
* Load a BMP image from a seekable SDL data stream.
|
327
|
+
*
|
328
|
+
* The new surface should be freed with SDL_FreeSurface(). Not doing so will
|
329
|
+
* result in a memory leak.
|
330
|
+
*
|
331
|
+
* src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile.
|
332
|
+
* Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap
|
333
|
+
* from a file, convert it to an SDL_Surface and then close the file.
|
334
|
+
*
|
335
|
+
* \param src the data stream for the surface
|
336
|
+
* \param freesrc non-zero to close the stream after being read
|
337
|
+
* \returns a pointer to a new SDL_Surface structure or NULL if there was an
|
338
|
+
* error; call SDL_GetError() for more information.
|
339
|
+
*
|
340
|
+
* \since This function is available since SDL 2.0.0.
|
341
|
+
*
|
342
|
+
* \sa SDL_FreeSurface
|
343
|
+
* \sa SDL_RWFromFile
|
344
|
+
* \sa SDL_LoadBMP
|
345
|
+
* \sa SDL_SaveBMP_RW
|
346
|
+
*/
|
347
|
+
extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
|
348
|
+
int freesrc);
|
349
|
+
|
350
|
+
/**
|
351
|
+
* Load a surface from a file.
|
352
|
+
*
|
353
|
+
* Convenience macro.
|
354
|
+
*/
|
355
|
+
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
|
356
|
+
|
357
|
+
/**
|
358
|
+
* Save a surface to a seekable SDL data stream in BMP format.
|
359
|
+
*
|
360
|
+
* Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
|
361
|
+
* BMP directly. Other RGB formats with 8-bit or higher get converted to a
|
362
|
+
* 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
|
363
|
+
* surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
|
364
|
+
* not supported.
|
365
|
+
*
|
366
|
+
* \param surface the SDL_Surface structure containing the image to be saved
|
367
|
+
* \param dst a data stream to save to
|
368
|
+
* \param freedst non-zero to close the stream after being written
|
369
|
+
* \returns 0 on success or a negative error code on failure; call
|
370
|
+
* SDL_GetError() for more information.
|
371
|
+
*
|
372
|
+
* \since This function is available since SDL 2.0.0.
|
373
|
+
*
|
374
|
+
* \sa SDL_LoadBMP_RW
|
375
|
+
* \sa SDL_SaveBMP
|
376
|
+
*/
|
377
|
+
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
|
378
|
+
(SDL_Surface * surface, SDL_RWops * dst, int freedst);
|
379
|
+
|
380
|
+
/**
|
381
|
+
* Save a surface to a file.
|
382
|
+
*
|
383
|
+
* Convenience macro.
|
384
|
+
*/
|
385
|
+
#define SDL_SaveBMP(surface, file) \
|
386
|
+
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
|
387
|
+
|
388
|
+
/**
|
389
|
+
* Set the RLE acceleration hint for a surface.
|
390
|
+
*
|
391
|
+
* If RLE is enabled, color key and alpha blending blits are much faster, but
|
392
|
+
* the surface must be locked before directly accessing the pixels.
|
393
|
+
*
|
394
|
+
* \param surface the SDL_Surface structure to optimize
|
395
|
+
* \param flag 0 to disable, non-zero to enable RLE acceleration
|
396
|
+
* \returns 0 on success or a negative error code on failure; call
|
397
|
+
* SDL_GetError() for more information.
|
398
|
+
*
|
399
|
+
* \since This function is available since SDL 2.0.0.
|
400
|
+
*
|
401
|
+
* \sa SDL_BlitSurface
|
402
|
+
* \sa SDL_LockSurface
|
403
|
+
* \sa SDL_UnlockSurface
|
404
|
+
*/
|
405
|
+
extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
|
406
|
+
int flag);
|
407
|
+
|
408
|
+
/**
|
409
|
+
* Returns whether the surface is RLE enabled
|
410
|
+
*
|
411
|
+
* It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
|
412
|
+
*
|
413
|
+
* \param surface the SDL_Surface structure to query
|
414
|
+
* \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise.
|
415
|
+
*
|
416
|
+
* \since This function is available since SDL 2.0.14.
|
417
|
+
*
|
418
|
+
* \sa SDL_SetSurfaceRLE
|
419
|
+
*/
|
420
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
|
421
|
+
|
422
|
+
/**
|
423
|
+
* Set the color key (transparent pixel) in a surface.
|
424
|
+
*
|
425
|
+
* The color key defines a pixel value that will be treated as transparent in
|
426
|
+
* a blit. For example, one can use this to specify that cyan pixels should be
|
427
|
+
* considered transparent, and therefore not rendered.
|
428
|
+
*
|
429
|
+
* It is a pixel of the format used by the surface, as generated by
|
430
|
+
* SDL_MapRGB().
|
431
|
+
*
|
432
|
+
* RLE acceleration can substantially speed up blitting of images with large
|
433
|
+
* horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details.
|
434
|
+
*
|
435
|
+
* \param surface the SDL_Surface structure to update
|
436
|
+
* \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key
|
437
|
+
* \param key the transparent pixel
|
438
|
+
* \returns 0 on success or a negative error code on failure; call
|
439
|
+
* SDL_GetError() for more information.
|
440
|
+
*
|
441
|
+
* \since This function is available since SDL 2.0.0.
|
442
|
+
*
|
443
|
+
* \sa SDL_BlitSurface
|
444
|
+
* \sa SDL_GetColorKey
|
445
|
+
*/
|
446
|
+
extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
|
447
|
+
int flag, Uint32 key);
|
448
|
+
|
449
|
+
/**
|
450
|
+
* Returns whether the surface has a color key
|
451
|
+
*
|
452
|
+
* It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
|
453
|
+
*
|
454
|
+
* \param surface the SDL_Surface structure to query
|
455
|
+
* \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise.
|
456
|
+
*
|
457
|
+
* \since This function is available since SDL 2.0.9.
|
458
|
+
*
|
459
|
+
* \sa SDL_SetColorKey
|
460
|
+
* \sa SDL_GetColorKey
|
461
|
+
*/
|
462
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface);
|
463
|
+
|
464
|
+
/**
|
465
|
+
* Get the color key (transparent pixel) for a surface.
|
466
|
+
*
|
467
|
+
* The color key is a pixel of the format used by the surface, as generated by
|
468
|
+
* SDL_MapRGB().
|
469
|
+
*
|
470
|
+
* If the surface doesn't have color key enabled this function returns -1.
|
471
|
+
*
|
472
|
+
* \param surface the SDL_Surface structure to query
|
473
|
+
* \param key a pointer filled in with the transparent pixel
|
474
|
+
* \returns 0 on success or a negative error code on failure; call
|
475
|
+
* SDL_GetError() for more information.
|
476
|
+
*
|
477
|
+
* \since This function is available since SDL 2.0.0.
|
478
|
+
*
|
479
|
+
* \sa SDL_BlitSurface
|
480
|
+
* \sa SDL_SetColorKey
|
481
|
+
*/
|
482
|
+
extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
|
483
|
+
Uint32 * key);
|
484
|
+
|
485
|
+
/**
|
486
|
+
* Set an additional color value multiplied into blit operations.
|
487
|
+
*
|
488
|
+
* When this surface is blitted, during the blit operation each source color
|
489
|
+
* channel is modulated by the appropriate color value according to the
|
490
|
+
* following formula:
|
491
|
+
*
|
492
|
+
* `srcC = srcC * (color / 255)`
|
493
|
+
*
|
494
|
+
* \param surface the SDL_Surface structure to update
|
495
|
+
* \param r the red color value multiplied into blit operations
|
496
|
+
* \param g the green color value multiplied into blit operations
|
497
|
+
* \param b the blue color value multiplied into blit operations
|
498
|
+
* \returns 0 on success or a negative error code on failure; call
|
499
|
+
* SDL_GetError() for more information.
|
500
|
+
*
|
501
|
+
* \since This function is available since SDL 2.0.0.
|
502
|
+
*
|
503
|
+
* \sa SDL_GetSurfaceColorMod
|
504
|
+
* \sa SDL_SetSurfaceAlphaMod
|
505
|
+
*/
|
506
|
+
extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
|
507
|
+
Uint8 r, Uint8 g, Uint8 b);
|
508
|
+
|
509
|
+
|
510
|
+
/**
|
511
|
+
* Get the additional color value multiplied into blit operations.
|
512
|
+
*
|
513
|
+
* \param surface the SDL_Surface structure to query
|
514
|
+
* \param r a pointer filled in with the current red color value
|
515
|
+
* \param g a pointer filled in with the current green color value
|
516
|
+
* \param b a pointer filled in with the current blue color value
|
517
|
+
* \returns 0 on success or a negative error code on failure; call
|
518
|
+
* SDL_GetError() for more information.
|
519
|
+
*
|
520
|
+
* \since This function is available since SDL 2.0.0.
|
521
|
+
*
|
522
|
+
* \sa SDL_GetSurfaceAlphaMod
|
523
|
+
* \sa SDL_SetSurfaceColorMod
|
524
|
+
*/
|
525
|
+
extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
|
526
|
+
Uint8 * r, Uint8 * g,
|
527
|
+
Uint8 * b);
|
528
|
+
|
529
|
+
/**
|
530
|
+
* Set an additional alpha value used in blit operations.
|
531
|
+
*
|
532
|
+
* When this surface is blitted, during the blit operation the source alpha
|
533
|
+
* value is modulated by this alpha value according to the following formula:
|
534
|
+
*
|
535
|
+
* `srcA = srcA * (alpha / 255)`
|
536
|
+
*
|
537
|
+
* \param surface the SDL_Surface structure to update
|
538
|
+
* \param alpha the alpha value multiplied into blit operations
|
539
|
+
* \returns 0 on success or a negative error code on failure; call
|
540
|
+
* SDL_GetError() for more information.
|
541
|
+
*
|
542
|
+
* \since This function is available since SDL 2.0.0.
|
543
|
+
*
|
544
|
+
* \sa SDL_GetSurfaceAlphaMod
|
545
|
+
* \sa SDL_SetSurfaceColorMod
|
546
|
+
*/
|
547
|
+
extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
|
548
|
+
Uint8 alpha);
|
549
|
+
|
550
|
+
/**
|
551
|
+
* Get the additional alpha value used in blit operations.
|
552
|
+
*
|
553
|
+
* \param surface the SDL_Surface structure to query
|
554
|
+
* \param alpha a pointer filled in with the current alpha value
|
555
|
+
* \returns 0 on success or a negative error code on failure; call
|
556
|
+
* SDL_GetError() for more information.
|
557
|
+
*
|
558
|
+
* \since This function is available since SDL 2.0.0.
|
559
|
+
*
|
560
|
+
* \sa SDL_GetSurfaceColorMod
|
561
|
+
* \sa SDL_SetSurfaceAlphaMod
|
562
|
+
*/
|
563
|
+
extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
|
564
|
+
Uint8 * alpha);
|
565
|
+
|
566
|
+
/**
|
567
|
+
* Set the blend mode used for blit operations.
|
568
|
+
*
|
569
|
+
* To copy a surface to another surface (or texture) without blending with the
|
570
|
+
* existing data, the blendmode of the SOURCE surface should be set to
|
571
|
+
* `SDL_BLENDMODE_NONE`.
|
572
|
+
*
|
573
|
+
* \param surface the SDL_Surface structure to update
|
574
|
+
* \param blendMode the SDL_BlendMode to use for blit blending
|
575
|
+
* \returns 0 on success or a negative error code on failure; call
|
576
|
+
* SDL_GetError() for more information.
|
577
|
+
*
|
578
|
+
* \since This function is available since SDL 2.0.0.
|
579
|
+
*
|
580
|
+
* \sa SDL_GetSurfaceBlendMode
|
581
|
+
*/
|
582
|
+
extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
|
583
|
+
SDL_BlendMode blendMode);
|
584
|
+
|
585
|
+
/**
|
586
|
+
* Get the blend mode used for blit operations.
|
587
|
+
*
|
588
|
+
* \param surface the SDL_Surface structure to query
|
589
|
+
* \param blendMode a pointer filled in with the current SDL_BlendMode
|
590
|
+
* \returns 0 on success or a negative error code on failure; call
|
591
|
+
* SDL_GetError() for more information.
|
592
|
+
*
|
593
|
+
* \since This function is available since SDL 2.0.0.
|
594
|
+
*
|
595
|
+
* \sa SDL_SetSurfaceBlendMode
|
596
|
+
*/
|
597
|
+
extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
|
598
|
+
SDL_BlendMode *blendMode);
|
599
|
+
|
600
|
+
/**
|
601
|
+
* Set the clipping rectangle for a surface.
|
602
|
+
*
|
603
|
+
* When `surface` is the destination of a blit, only the area within the clip
|
604
|
+
* rectangle is drawn into.
|
605
|
+
*
|
606
|
+
* Note that blits are automatically clipped to the edges of the source and
|
607
|
+
* destination surfaces.
|
608
|
+
*
|
609
|
+
* \param surface the SDL_Surface structure to be clipped
|
610
|
+
* \param rect the SDL_Rect structure representing the clipping rectangle, or
|
611
|
+
* NULL to disable clipping
|
612
|
+
* \returns SDL_TRUE if the rectangle intersects the surface, otherwise
|
613
|
+
* SDL_FALSE and blits will be completely clipped.
|
614
|
+
*
|
615
|
+
* \since This function is available since SDL 2.0.0.
|
616
|
+
*
|
617
|
+
* \sa SDL_BlitSurface
|
618
|
+
* \sa SDL_GetClipRect
|
619
|
+
*/
|
620
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
|
621
|
+
const SDL_Rect * rect);
|
622
|
+
|
623
|
+
/**
|
624
|
+
* Get the clipping rectangle for a surface.
|
625
|
+
*
|
626
|
+
* When `surface` is the destination of a blit, only the area within the clip
|
627
|
+
* rectangle is drawn into.
|
628
|
+
*
|
629
|
+
* \param surface the SDL_Surface structure representing the surface to be
|
630
|
+
* clipped
|
631
|
+
* \param rect an SDL_Rect structure filled in with the clipping rectangle for
|
632
|
+
* the surface
|
633
|
+
*
|
634
|
+
* \since This function is available since SDL 2.0.0.
|
635
|
+
*
|
636
|
+
* \sa SDL_BlitSurface
|
637
|
+
* \sa SDL_SetClipRect
|
638
|
+
*/
|
639
|
+
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
|
640
|
+
SDL_Rect * rect);
|
641
|
+
|
642
|
+
/*
|
643
|
+
* Creates a new surface identical to the existing surface.
|
644
|
+
*
|
645
|
+
* The returned surface should be freed with SDL_FreeSurface().
|
646
|
+
*
|
647
|
+
* \param surface the surface to duplicate.
|
648
|
+
* \returns a copy of the surface, or NULL on failure; call SDL_GetError() for
|
649
|
+
* more information.
|
650
|
+
*/
|
651
|
+
extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface);
|
652
|
+
|
653
|
+
/**
|
654
|
+
* Copy an existing surface to a new surface of the specified format.
|
655
|
+
*
|
656
|
+
* This function is used to optimize images for faster *repeat* blitting. This
|
657
|
+
* is accomplished by converting the original and storing the result as a new
|
658
|
+
* surface. The new, optimized surface can then be used as the source for
|
659
|
+
* future blits, making them faster.
|
660
|
+
*
|
661
|
+
* \param src the existing SDL_Surface structure to convert
|
662
|
+
* \param fmt the SDL_PixelFormat structure that the new surface is optimized
|
663
|
+
* for
|
664
|
+
* \param flags the flags are unused and should be set to 0; this is a
|
665
|
+
* leftover from SDL 1.2's API
|
666
|
+
* \returns the new SDL_Surface structure that is created or NULL if it fails;
|
667
|
+
* call SDL_GetError() for more information.
|
668
|
+
*
|
669
|
+
* \since This function is available since SDL 2.0.0.
|
670
|
+
*
|
671
|
+
* \sa SDL_AllocFormat
|
672
|
+
* \sa SDL_ConvertSurfaceFormat
|
673
|
+
* \sa SDL_CreateRGBSurface
|
674
|
+
*/
|
675
|
+
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
|
676
|
+
(SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
|
677
|
+
|
678
|
+
/**
|
679
|
+
* Copy an existing surface to a new surface of the specified format enum.
|
680
|
+
*
|
681
|
+
* This function operates just like SDL_ConvertSurface(), but accepts an
|
682
|
+
* SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such,
|
683
|
+
* it might be easier to call but it doesn't have access to palette
|
684
|
+
* information for the destination surface, in case that would be important.
|
685
|
+
*
|
686
|
+
* \param src the existing SDL_Surface structure to convert
|
687
|
+
* \param pixel_format the SDL_PixelFormatEnum that the new surface is
|
688
|
+
* optimized for
|
689
|
+
* \param flags the flags are unused and should be set to 0; this is a
|
690
|
+
* leftover from SDL 1.2's API
|
691
|
+
* \returns the new SDL_Surface structure that is created or NULL if it fails;
|
692
|
+
* call SDL_GetError() for more information.
|
693
|
+
*
|
694
|
+
* \since This function is available since SDL 2.0.0.
|
695
|
+
*
|
696
|
+
* \sa SDL_AllocFormat
|
697
|
+
* \sa SDL_ConvertSurface
|
698
|
+
* \sa SDL_CreateRGBSurface
|
699
|
+
*/
|
700
|
+
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
|
701
|
+
(SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
|
702
|
+
|
703
|
+
/**
|
704
|
+
* Copy a block of pixels of one format to another format.
|
705
|
+
*
|
706
|
+
* \param width the width of the block to copy, in pixels
|
707
|
+
* \param height the height of the block to copy, in pixels
|
708
|
+
* \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
|
709
|
+
* \param src a pointer to the source pixels
|
710
|
+
* \param src_pitch the pitch of the source pixels, in bytes
|
711
|
+
* \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
|
712
|
+
* \param dst a pointer to be filled in with new pixel data
|
713
|
+
* \param dst_pitch the pitch of the destination pixels, in bytes
|
714
|
+
* \returns 0 on success or a negative error code on failure; call
|
715
|
+
* SDL_GetError() for more information.
|
716
|
+
*
|
717
|
+
* \since This function is available since SDL 2.0.0.
|
718
|
+
*/
|
719
|
+
extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
|
720
|
+
Uint32 src_format,
|
721
|
+
const void * src, int src_pitch,
|
722
|
+
Uint32 dst_format,
|
723
|
+
void * dst, int dst_pitch);
|
724
|
+
|
725
|
+
/**
|
726
|
+
* Premultiply the alpha on a block of pixels.
|
727
|
+
*
|
728
|
+
* This is safe to use with src == dst, but not for other overlapping areas.
|
729
|
+
*
|
730
|
+
* This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888.
|
731
|
+
*
|
732
|
+
* \param width the width of the block to convert, in pixels
|
733
|
+
* \param height the height of the block to convert, in pixels
|
734
|
+
* \param src_format an SDL_PixelFormatEnum value of the `src` pixels format
|
735
|
+
* \param src a pointer to the source pixels
|
736
|
+
* \param src_pitch the pitch of the source pixels, in bytes
|
737
|
+
* \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format
|
738
|
+
* \param dst a pointer to be filled in with premultiplied pixel data
|
739
|
+
* \param dst_pitch the pitch of the destination pixels, in bytes
|
740
|
+
* \returns 0 on success or a negative error code on failure; call
|
741
|
+
* SDL_GetError() for more information.
|
742
|
+
*
|
743
|
+
* \since This function is available since SDL 2.0.18.
|
744
|
+
*/
|
745
|
+
extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height,
|
746
|
+
Uint32 src_format,
|
747
|
+
const void * src, int src_pitch,
|
748
|
+
Uint32 dst_format,
|
749
|
+
void * dst, int dst_pitch);
|
750
|
+
|
751
|
+
/**
|
752
|
+
* Perform a fast fill of a rectangle with a specific color.
|
753
|
+
*
|
754
|
+
* `color` should be a pixel of the format used by the surface, and can be
|
755
|
+
* generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
|
756
|
+
* alpha component then the destination is simply filled with that alpha
|
757
|
+
* information, no blending takes place.
|
758
|
+
*
|
759
|
+
* If there is a clip rectangle set on the destination (set via
|
760
|
+
* SDL_SetClipRect()), then this function will fill based on the intersection
|
761
|
+
* of the clip rectangle and `rect`.
|
762
|
+
*
|
763
|
+
* \param dst the SDL_Surface structure that is the drawing target
|
764
|
+
* \param rect the SDL_Rect structure representing the rectangle to fill, or
|
765
|
+
* NULL to fill the entire surface
|
766
|
+
* \param color the color to fill with
|
767
|
+
* \returns 0 on success or a negative error code on failure; call
|
768
|
+
* SDL_GetError() for more information.
|
769
|
+
*
|
770
|
+
* \since This function is available since SDL 2.0.0.
|
771
|
+
*
|
772
|
+
* \sa SDL_FillRects
|
773
|
+
*/
|
774
|
+
extern DECLSPEC int SDLCALL SDL_FillRect
|
775
|
+
(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
|
776
|
+
|
777
|
+
/**
|
778
|
+
* Perform a fast fill of a set of rectangles with a specific color.
|
779
|
+
*
|
780
|
+
* `color` should be a pixel of the format used by the surface, and can be
|
781
|
+
* generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
|
782
|
+
* alpha component then the destination is simply filled with that alpha
|
783
|
+
* information, no blending takes place.
|
784
|
+
*
|
785
|
+
* If there is a clip rectangle set on the destination (set via
|
786
|
+
* SDL_SetClipRect()), then this function will fill based on the intersection
|
787
|
+
* of the clip rectangle and `rect`.
|
788
|
+
*
|
789
|
+
* \param dst the SDL_Surface structure that is the drawing target
|
790
|
+
* \param rects an array of SDL_Rects representing the rectangles to fill.
|
791
|
+
* \param count the number of rectangles in the array
|
792
|
+
* \param color the color to fill with
|
793
|
+
* \returns 0 on success or a negative error code on failure; call
|
794
|
+
* SDL_GetError() for more information.
|
795
|
+
*
|
796
|
+
* \since This function is available since SDL 2.0.0.
|
797
|
+
*
|
798
|
+
* \sa SDL_FillRect
|
799
|
+
*/
|
800
|
+
extern DECLSPEC int SDLCALL SDL_FillRects
|
801
|
+
(SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
|
802
|
+
|
803
|
+
/* !!! FIXME: merge this documentation with the wiki */
|
804
|
+
/**
|
805
|
+
* Performs a fast blit from the source surface to the destination surface.
|
806
|
+
*
|
807
|
+
* This assumes that the source and destination rectangles are
|
808
|
+
* the same size. If either \c srcrect or \c dstrect are NULL, the entire
|
809
|
+
* surface (\c src or \c dst) is copied. The final blit rectangles are saved
|
810
|
+
* in \c srcrect and \c dstrect after all clipping is performed.
|
811
|
+
*
|
812
|
+
* \returns 0 if the blit is successful, otherwise it returns -1.
|
813
|
+
*
|
814
|
+
* The blit function should not be called on a locked surface.
|
815
|
+
*
|
816
|
+
* The blit semantics for surfaces with and without blending and colorkey
|
817
|
+
* are defined as follows:
|
818
|
+
* \verbatim
|
819
|
+
RGBA->RGB:
|
820
|
+
Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
821
|
+
alpha-blend (using the source alpha-channel and per-surface alpha)
|
822
|
+
SDL_SRCCOLORKEY ignored.
|
823
|
+
Source surface blend mode set to SDL_BLENDMODE_NONE:
|
824
|
+
copy RGB.
|
825
|
+
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
826
|
+
RGB values of the source color key, ignoring alpha in the
|
827
|
+
comparison.
|
828
|
+
|
829
|
+
RGB->RGBA:
|
830
|
+
Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
831
|
+
alpha-blend (using the source per-surface alpha)
|
832
|
+
Source surface blend mode set to SDL_BLENDMODE_NONE:
|
833
|
+
copy RGB, set destination alpha to source per-surface alpha value.
|
834
|
+
both:
|
835
|
+
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
836
|
+
source color key.
|
837
|
+
|
838
|
+
RGBA->RGBA:
|
839
|
+
Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
840
|
+
alpha-blend (using the source alpha-channel and per-surface alpha)
|
841
|
+
SDL_SRCCOLORKEY ignored.
|
842
|
+
Source surface blend mode set to SDL_BLENDMODE_NONE:
|
843
|
+
copy all of RGBA to the destination.
|
844
|
+
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
845
|
+
RGB values of the source color key, ignoring alpha in the
|
846
|
+
comparison.
|
847
|
+
|
848
|
+
RGB->RGB:
|
849
|
+
Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
850
|
+
alpha-blend (using the source per-surface alpha)
|
851
|
+
Source surface blend mode set to SDL_BLENDMODE_NONE:
|
852
|
+
copy RGB.
|
853
|
+
both:
|
854
|
+
if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
855
|
+
source color key.
|
856
|
+
\endverbatim
|
857
|
+
*
|
858
|
+
* You should call SDL_BlitSurface() unless you know exactly how SDL
|
859
|
+
* blitting works internally and how to use the other blit functions.
|
860
|
+
*/
|
861
|
+
#define SDL_BlitSurface SDL_UpperBlit
|
862
|
+
|
863
|
+
/**
|
864
|
+
* Perform a fast blit from the source surface to the destination surface.
|
865
|
+
*
|
866
|
+
* SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a
|
867
|
+
* macro for this function with a less confusing name.
|
868
|
+
*
|
869
|
+
* \since This function is available since SDL 2.0.0.
|
870
|
+
*
|
871
|
+
* \sa SDL_BlitSurface
|
872
|
+
*/
|
873
|
+
extern DECLSPEC int SDLCALL SDL_UpperBlit
|
874
|
+
(SDL_Surface * src, const SDL_Rect * srcrect,
|
875
|
+
SDL_Surface * dst, SDL_Rect * dstrect);
|
876
|
+
|
877
|
+
/**
|
878
|
+
* Perform low-level surface blitting only.
|
879
|
+
*
|
880
|
+
* This is a semi-private blit function and it performs low-level surface
|
881
|
+
* blitting, assuming the input rectangles have already been clipped.
|
882
|
+
*
|
883
|
+
* Unless you know what you're doing, you should be using SDL_BlitSurface()
|
884
|
+
* instead.
|
885
|
+
*
|
886
|
+
* \param src the SDL_Surface structure to be copied from
|
887
|
+
* \param srcrect the SDL_Rect structure representing the rectangle to be
|
888
|
+
* copied, or NULL to copy the entire surface
|
889
|
+
* \param dst the SDL_Surface structure that is the blit target
|
890
|
+
* \param dstrect the SDL_Rect structure representing the rectangle that is
|
891
|
+
* copied into
|
892
|
+
* \returns 0 on success or a negative error code on failure; call
|
893
|
+
* SDL_GetError() for more information.
|
894
|
+
*
|
895
|
+
* \since This function is available since SDL 2.0.0.
|
896
|
+
*
|
897
|
+
* \sa SDL_BlitSurface
|
898
|
+
*/
|
899
|
+
extern DECLSPEC int SDLCALL SDL_LowerBlit
|
900
|
+
(SDL_Surface * src, SDL_Rect * srcrect,
|
901
|
+
SDL_Surface * dst, SDL_Rect * dstrect);
|
902
|
+
|
903
|
+
|
904
|
+
/**
|
905
|
+
* Perform a fast, low quality, stretch blit between two surfaces of the same
|
906
|
+
* format.
|
907
|
+
*
|
908
|
+
* Please use SDL_BlitScaled() instead.
|
909
|
+
*
|
910
|
+
* \since This function is available since SDL 2.0.0.
|
911
|
+
*/
|
912
|
+
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
|
913
|
+
const SDL_Rect * srcrect,
|
914
|
+
SDL_Surface * dst,
|
915
|
+
const SDL_Rect * dstrect);
|
916
|
+
|
917
|
+
/**
|
918
|
+
* Perform bilinear scaling between two surfaces of the same format, 32BPP.
|
919
|
+
*
|
920
|
+
* \since This function is available since SDL 2.0.16.
|
921
|
+
*/
|
922
|
+
extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src,
|
923
|
+
const SDL_Rect * srcrect,
|
924
|
+
SDL_Surface * dst,
|
925
|
+
const SDL_Rect * dstrect);
|
926
|
+
|
927
|
+
|
928
|
+
#define SDL_BlitScaled SDL_UpperBlitScaled
|
929
|
+
|
930
|
+
/**
|
931
|
+
* Perform a scaled surface copy to a destination surface.
|
932
|
+
*
|
933
|
+
* SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is
|
934
|
+
* merely a macro for this function with a less confusing name.
|
935
|
+
*
|
936
|
+
* \since This function is available since SDL 2.0.0.
|
937
|
+
*
|
938
|
+
* \sa SDL_BlitScaled
|
939
|
+
*/
|
940
|
+
extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
|
941
|
+
(SDL_Surface * src, const SDL_Rect * srcrect,
|
942
|
+
SDL_Surface * dst, SDL_Rect * dstrect);
|
943
|
+
|
944
|
+
/**
|
945
|
+
* Perform low-level surface scaled blitting only.
|
946
|
+
*
|
947
|
+
* This is a semi-private function and it performs low-level surface blitting,
|
948
|
+
* assuming the input rectangles have already been clipped.
|
949
|
+
*
|
950
|
+
* \param src the SDL_Surface structure to be copied from
|
951
|
+
* \param srcrect the SDL_Rect structure representing the rectangle to be
|
952
|
+
* copied
|
953
|
+
* \param dst the SDL_Surface structure that is the blit target
|
954
|
+
* \param dstrect the SDL_Rect structure representing the rectangle that is
|
955
|
+
* copied into
|
956
|
+
* \returns 0 on success or a negative error code on failure; call
|
957
|
+
* SDL_GetError() for more information.
|
958
|
+
*
|
959
|
+
* \since This function is available since SDL 2.0.0.
|
960
|
+
*
|
961
|
+
* \sa SDL_BlitScaled
|
962
|
+
*/
|
963
|
+
extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
|
964
|
+
(SDL_Surface * src, SDL_Rect * srcrect,
|
965
|
+
SDL_Surface * dst, SDL_Rect * dstrect);
|
966
|
+
|
967
|
+
/**
|
968
|
+
* Set the YUV conversion mode
|
969
|
+
*
|
970
|
+
* \since This function is available since SDL 2.0.8.
|
971
|
+
*/
|
972
|
+
extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
|
973
|
+
|
974
|
+
/**
|
975
|
+
* Get the YUV conversion mode
|
976
|
+
*
|
977
|
+
* \since This function is available since SDL 2.0.8.
|
978
|
+
*/
|
979
|
+
extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
|
980
|
+
|
981
|
+
/**
|
982
|
+
* Get the YUV conversion mode, returning the correct mode for the resolution
|
983
|
+
* when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
|
984
|
+
*
|
985
|
+
* \since This function is available since SDL 2.0.8.
|
986
|
+
*/
|
987
|
+
extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
|
988
|
+
|
989
|
+
/* Ends C function definitions when using C++ */
|
990
|
+
#ifdef __cplusplus
|
991
|
+
}
|
992
|
+
#endif
|
993
|
+
#include "close_code.h"
|
994
|
+
|
995
|
+
#endif /* SDL_surface_h_ */
|
996
|
+
|
997
|
+
/* vi: set ts=4 sw=4 expandtab: */
|