native_audio 0.1.0

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Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,464 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ #ifndef SDL_thread_h_
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+ #define SDL_thread_h_
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+
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+ /**
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+ * \file SDL_thread.h
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+ *
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+ * Header for the SDL thread management routines.
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+ */
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_error.h"
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+
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+ /* Thread synchronization primitives */
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+ #include "SDL_atomic.h"
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+ #include "SDL_mutex.h"
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+
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+ #if defined(__WIN32__) || defined(__GDK__)
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+ #include <process.h> /* _beginthreadex() and _endthreadex() */
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+ #endif
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+ #if defined(__OS2__) /* for _beginthread() and _endthread() */
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+ #ifndef __EMX__
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+ #include <process.h>
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+ #else
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+ #include <stdlib.h>
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+ #endif
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+ #endif
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /* The SDL thread structure, defined in SDL_thread.c */
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+ struct SDL_Thread;
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+ typedef struct SDL_Thread SDL_Thread;
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+
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+ /* The SDL thread ID */
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+ typedef unsigned long SDL_threadID;
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+
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+ /* Thread local storage ID, 0 is the invalid ID */
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+ typedef unsigned int SDL_TLSID;
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+
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+ /**
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+ * The SDL thread priority.
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+ *
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+ * SDL will make system changes as necessary in order to apply the thread priority.
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+ * Code which attempts to control thread state related to priority should be aware
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+ * that calling SDL_SetThreadPriority may alter such state.
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+ * SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior.
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+ *
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+ * \note On many systems you require special privileges to set high or time critical priority.
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+ */
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+ typedef enum {
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+ SDL_THREAD_PRIORITY_LOW,
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+ SDL_THREAD_PRIORITY_NORMAL,
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+ SDL_THREAD_PRIORITY_HIGH,
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+ SDL_THREAD_PRIORITY_TIME_CRITICAL
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+ } SDL_ThreadPriority;
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+
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+ /**
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+ * The function passed to SDL_CreateThread().
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+ *
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+ * \param data what was passed as `data` to SDL_CreateThread()
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+ * \returns a value that can be reported through SDL_WaitThread().
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+ */
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+ typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
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+
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+
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+ #if defined(__WIN32__) || defined(__GDK__)
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+ /**
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+ * \file SDL_thread.h
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+ *
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+ * We compile SDL into a DLL. This means, that it's the DLL which
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+ * creates a new thread for the calling process with the SDL_CreateThread()
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+ * API. There is a problem with this, that only the RTL of the SDL2.DLL will
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+ * be initialized for those threads, and not the RTL of the calling
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+ * application!
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+ *
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+ * To solve this, we make a little hack here.
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+ *
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+ * We'll always use the caller's _beginthread() and _endthread() APIs to
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+ * start a new thread. This way, if it's the SDL2.DLL which uses this API,
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+ * then the RTL of SDL2.DLL will be used to create the new thread, and if it's
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+ * the application, then the RTL of the application will be used.
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+ *
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+ * So, in short:
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+ * Always use the _beginthread() and _endthread() of the calling runtime
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+ * library!
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+ */
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+ #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
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+
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+ typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread)
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+ (void *, unsigned, unsigned (__stdcall *func)(void *),
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+ void * /*arg*/, unsigned, unsigned * /* threadID */);
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+ typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
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+
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+ #ifndef SDL_beginthread
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+ #define SDL_beginthread _beginthreadex
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+ #endif
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+ #ifndef SDL_endthread
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+ #define SDL_endthread _endthreadex
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+ #endif
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+
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+ extern DECLSPEC SDL_Thread *SDLCALL
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+ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
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+ pfnSDL_CurrentBeginThread pfnBeginThread,
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+ pfnSDL_CurrentEndThread pfnEndThread);
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+
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+ extern DECLSPEC SDL_Thread *SDLCALL
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+ SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn,
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+ const char *name, const size_t stacksize, void *data,
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+ pfnSDL_CurrentBeginThread pfnBeginThread,
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+ pfnSDL_CurrentEndThread pfnEndThread);
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+
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+
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+ #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
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+ #undef SDL_CreateThread
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+ #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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+ #undef SDL_CreateThreadWithStackSize
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+ #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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+ #else
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+ #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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+ #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)SDL_endthread)
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+ #endif
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+
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+ #elif defined(__OS2__)
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+ /*
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+ * just like the windows case above: We compile SDL2
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+ * into a dll with Watcom's runtime statically linked.
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+ */
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+ #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
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+
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+ typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/);
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+ typedef void (*pfnSDL_CurrentEndThread)(void);
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+
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+ #ifndef SDL_beginthread
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+ #define SDL_beginthread _beginthread
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+ #endif
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+ #ifndef SDL_endthread
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+ #define SDL_endthread _endthread
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+ #endif
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+
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+ extern DECLSPEC SDL_Thread *SDLCALL
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+ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
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+ pfnSDL_CurrentBeginThread pfnBeginThread,
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+ pfnSDL_CurrentEndThread pfnEndThread);
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+ extern DECLSPEC SDL_Thread *SDLCALL
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+ SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data,
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+ pfnSDL_CurrentBeginThread pfnBeginThread,
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+ pfnSDL_CurrentEndThread pfnEndThread);
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+
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+ #if defined(SDL_CreateThread) && SDL_DYNAMIC_API
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+ #undef SDL_CreateThread
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+ #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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+ #undef SDL_CreateThreadWithStackSize
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+ #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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+ #else
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+ #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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+ #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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+ #endif
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+
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+ #else
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+
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+ /**
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+ * Create a new thread with a default stack size.
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+ *
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+ * This is equivalent to calling:
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+ *
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+ * ```c
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+ * SDL_CreateThreadWithStackSize(fn, name, 0, data);
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+ * ```
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+ *
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+ * \param fn the SDL_ThreadFunction function to call in the new thread
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+ * \param name the name of the thread
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+ * \param data a pointer that is passed to `fn`
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+ * \returns an opaque pointer to the new thread object on success, NULL if the
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+ * new thread could not be created; call SDL_GetError() for more
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+ * information.
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+ *
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+ * \since This function is available since SDL 2.0.0.
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+ *
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+ * \sa SDL_CreateThreadWithStackSize
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+ * \sa SDL_WaitThread
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+ */
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+ extern DECLSPEC SDL_Thread *SDLCALL
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+ SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
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+
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+ /**
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+ * Create a new thread with a specific stack size.
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+ *
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+ * SDL makes an attempt to report `name` to the system, so that debuggers can
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+ * display it. Not all platforms support this.
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+ *
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+ * Thread naming is a little complicated: Most systems have very small limits
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+ * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual
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+ * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to
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+ * see what happens with your system's debugger. The name should be UTF-8 (but
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+ * using the naming limits of C identifiers is a better bet). There are no
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+ * requirements for thread naming conventions, so long as the string is
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+ * null-terminated UTF-8, but these guidelines are helpful in choosing a name:
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+ *
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+ * https://stackoverflow.com/questions/149932/naming-conventions-for-threads
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+ *
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+ * If a system imposes requirements, SDL will try to munge the string for it
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+ * (truncate, etc), but the original string contents will be available from
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+ * SDL_GetThreadName().
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+ *
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+ * The size (in bytes) of the new stack can be specified. Zero means "use the
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+ * system default" which might be wildly different between platforms. x86
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+ * Linux generally defaults to eight megabytes, an embedded device might be a
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+ * few kilobytes instead. You generally need to specify a stack that is a
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+ * multiple of the system's page size (in many cases, this is 4 kilobytes, but
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+ * check your system documentation).
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+ *
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+ * In SDL 2.1, stack size will be folded into the original SDL_CreateThread
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+ * function, but for backwards compatibility, this is currently a separate
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+ * function.
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+ *
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+ * \param fn the SDL_ThreadFunction function to call in the new thread
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+ * \param name the name of the thread
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+ * \param stacksize the size, in bytes, to allocate for the new thread stack.
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+ * \param data a pointer that is passed to `fn`
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+ * \returns an opaque pointer to the new thread object on success, NULL if the
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+ * new thread could not be created; call SDL_GetError() for more
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+ * information.
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+ *
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+ * \since This function is available since SDL 2.0.9.
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+ *
251
+ * \sa SDL_WaitThread
252
+ */
253
+ extern DECLSPEC SDL_Thread *SDLCALL
254
+ SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data);
255
+
256
+ #endif
257
+
258
+ /**
259
+ * Get the thread name as it was specified in SDL_CreateThread().
260
+ *
261
+ * This is internal memory, not to be freed by the caller, and remains valid
262
+ * until the specified thread is cleaned up by SDL_WaitThread().
263
+ *
264
+ * \param thread the thread to query
265
+ * \returns a pointer to a UTF-8 string that names the specified thread, or
266
+ * NULL if it doesn't have a name.
267
+ *
268
+ * \since This function is available since SDL 2.0.0.
269
+ *
270
+ * \sa SDL_CreateThread
271
+ */
272
+ extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
273
+
274
+ /**
275
+ * Get the thread identifier for the current thread.
276
+ *
277
+ * This thread identifier is as reported by the underlying operating system.
278
+ * If SDL is running on a platform that does not support threads the return
279
+ * value will always be zero.
280
+ *
281
+ * This function also returns a valid thread ID when called from the main
282
+ * thread.
283
+ *
284
+ * \returns the ID of the current thread.
285
+ *
286
+ * \since This function is available since SDL 2.0.0.
287
+ *
288
+ * \sa SDL_GetThreadID
289
+ */
290
+ extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
291
+
292
+ /**
293
+ * Get the thread identifier for the specified thread.
294
+ *
295
+ * This thread identifier is as reported by the underlying operating system.
296
+ * If SDL is running on a platform that does not support threads the return
297
+ * value will always be zero.
298
+ *
299
+ * \param thread the thread to query
300
+ * \returns the ID of the specified thread, or the ID of the current thread if
301
+ * `thread` is NULL.
302
+ *
303
+ * \since This function is available since SDL 2.0.0.
304
+ *
305
+ * \sa SDL_ThreadID
306
+ */
307
+ extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
308
+
309
+ /**
310
+ * Set the priority for the current thread.
311
+ *
312
+ * Note that some platforms will not let you alter the priority (or at least,
313
+ * promote the thread to a higher priority) at all, and some require you to be
314
+ * an administrator account. Be prepared for this to fail.
315
+ *
316
+ * \param priority the SDL_ThreadPriority to set
317
+ * \returns 0 on success or a negative error code on failure; call
318
+ * SDL_GetError() for more information.
319
+ *
320
+ * \since This function is available since SDL 2.0.0.
321
+ */
322
+ extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
323
+
324
+ /**
325
+ * Wait for a thread to finish.
326
+ *
327
+ * Threads that haven't been detached will remain (as a "zombie") until this
328
+ * function cleans them up. Not doing so is a resource leak.
329
+ *
330
+ * Once a thread has been cleaned up through this function, the SDL_Thread
331
+ * that references it becomes invalid and should not be referenced again. As
332
+ * such, only one thread may call SDL_WaitThread() on another.
333
+ *
334
+ * The return code for the thread function is placed in the area pointed to by
335
+ * `status`, if `status` is not NULL.
336
+ *
337
+ * You may not wait on a thread that has been used in a call to
338
+ * SDL_DetachThread(). Use either that function or this one, but not both, or
339
+ * behavior is undefined.
340
+ *
341
+ * It is safe to pass a NULL thread to this function; it is a no-op.
342
+ *
343
+ * Note that the thread pointer is freed by this function and is not valid
344
+ * afterward.
345
+ *
346
+ * \param thread the SDL_Thread pointer that was returned from the
347
+ * SDL_CreateThread() call that started this thread
348
+ * \param status pointer to an integer that will receive the value returned
349
+ * from the thread function by its 'return', or NULL to not
350
+ * receive such value back.
351
+ *
352
+ * \since This function is available since SDL 2.0.0.
353
+ *
354
+ * \sa SDL_CreateThread
355
+ * \sa SDL_DetachThread
356
+ */
357
+ extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
358
+
359
+ /**
360
+ * Let a thread clean up on exit without intervention.
361
+ *
362
+ * A thread may be "detached" to signify that it should not remain until
363
+ * another thread has called SDL_WaitThread() on it. Detaching a thread is
364
+ * useful for long-running threads that nothing needs to synchronize with or
365
+ * further manage. When a detached thread is done, it simply goes away.
366
+ *
367
+ * There is no way to recover the return code of a detached thread. If you
368
+ * need this, don't detach the thread and instead use SDL_WaitThread().
369
+ *
370
+ * Once a thread is detached, you should usually assume the SDL_Thread isn't
371
+ * safe to reference again, as it will become invalid immediately upon the
372
+ * detached thread's exit, instead of remaining until someone has called
373
+ * SDL_WaitThread() to finally clean it up. As such, don't detach the same
374
+ * thread more than once.
375
+ *
376
+ * If a thread has already exited when passed to SDL_DetachThread(), it will
377
+ * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is
378
+ * not safe to detach a thread that might be used with SDL_WaitThread().
379
+ *
380
+ * You may not call SDL_WaitThread() on a thread that has been detached. Use
381
+ * either that function or this one, but not both, or behavior is undefined.
382
+ *
383
+ * It is safe to pass NULL to this function; it is a no-op.
384
+ *
385
+ * \param thread the SDL_Thread pointer that was returned from the
386
+ * SDL_CreateThread() call that started this thread
387
+ *
388
+ * \since This function is available since SDL 2.0.2.
389
+ *
390
+ * \sa SDL_CreateThread
391
+ * \sa SDL_WaitThread
392
+ */
393
+ extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
394
+
395
+ /**
396
+ * Create a piece of thread-local storage.
397
+ *
398
+ * This creates an identifier that is globally visible to all threads but
399
+ * refers to data that is thread-specific.
400
+ *
401
+ * \returns the newly created thread local storage identifier or 0 on error.
402
+ *
403
+ * \since This function is available since SDL 2.0.0.
404
+ *
405
+ * \sa SDL_TLSGet
406
+ * \sa SDL_TLSSet
407
+ */
408
+ extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
409
+
410
+ /**
411
+ * Get the current thread's value associated with a thread local storage ID.
412
+ *
413
+ * \param id the thread local storage ID
414
+ * \returns the value associated with the ID for the current thread or NULL if
415
+ * no value has been set; call SDL_GetError() for more information.
416
+ *
417
+ * \since This function is available since SDL 2.0.0.
418
+ *
419
+ * \sa SDL_TLSCreate
420
+ * \sa SDL_TLSSet
421
+ */
422
+ extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
423
+
424
+ /**
425
+ * Set the current thread's value associated with a thread local storage ID.
426
+ *
427
+ * The function prototype for `destructor` is:
428
+ *
429
+ * ```c
430
+ * void destructor(void *value)
431
+ * ```
432
+ *
433
+ * where its parameter `value` is what was passed as `value` to SDL_TLSSet().
434
+ *
435
+ * \param id the thread local storage ID
436
+ * \param value the value to associate with the ID for the current thread
437
+ * \param destructor a function called when the thread exits, to free the
438
+ * value
439
+ * \returns 0 on success or a negative error code on failure; call
440
+ * SDL_GetError() for more information.
441
+ *
442
+ * \since This function is available since SDL 2.0.0.
443
+ *
444
+ * \sa SDL_TLSCreate
445
+ * \sa SDL_TLSGet
446
+ */
447
+ extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*));
448
+
449
+ /**
450
+ * Cleanup all TLS data for this thread.
451
+ *
452
+ * \since This function is available since SDL 2.0.16.
453
+ */
454
+ extern DECLSPEC void SDLCALL SDL_TLSCleanup(void);
455
+
456
+ /* Ends C function definitions when using C++ */
457
+ #ifdef __cplusplus
458
+ }
459
+ #endif
460
+ #include "close_code.h"
461
+
462
+ #endif /* SDL_thread_h_ */
463
+
464
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,222 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_timer_h_
23
+ #define SDL_timer_h_
24
+
25
+ /**
26
+ * \file SDL_timer.h
27
+ *
28
+ * Header for the SDL time management routines.
29
+ */
30
+
31
+ #include "SDL_stdinc.h"
32
+ #include "SDL_error.h"
33
+
34
+ #include "begin_code.h"
35
+ /* Set up for C function definitions, even when using C++ */
36
+ #ifdef __cplusplus
37
+ extern "C" {
38
+ #endif
39
+
40
+ /**
41
+ * Get the number of milliseconds since SDL library initialization.
42
+ *
43
+ * This value wraps if the program runs for more than ~49 days.
44
+ *
45
+ * This function is not recommended as of SDL 2.0.18; use SDL_GetTicks64()
46
+ * instead, where the value doesn't wrap every ~49 days. There are places in
47
+ * SDL where we provide a 32-bit timestamp that can not change without
48
+ * breaking binary compatibility, though, so this function isn't officially
49
+ * deprecated.
50
+ *
51
+ * \returns an unsigned 32-bit value representing the number of milliseconds
52
+ * since the SDL library initialized.
53
+ *
54
+ * \since This function is available since SDL 2.0.0.
55
+ *
56
+ * \sa SDL_TICKS_PASSED
57
+ */
58
+ extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
59
+
60
+ /**
61
+ * Get the number of milliseconds since SDL library initialization.
62
+ *
63
+ * Note that you should not use the SDL_TICKS_PASSED macro with values
64
+ * returned by this function, as that macro does clever math to compensate for
65
+ * the 32-bit overflow every ~49 days that SDL_GetTicks() suffers from. 64-bit
66
+ * values from this function can be safely compared directly.
67
+ *
68
+ * For example, if you want to wait 100 ms, you could do this:
69
+ *
70
+ * ```c
71
+ * const Uint64 timeout = SDL_GetTicks64() + 100;
72
+ * while (SDL_GetTicks64() < timeout) {
73
+ * // ... do work until timeout has elapsed
74
+ * }
75
+ * ```
76
+ *
77
+ * \returns an unsigned 64-bit value representing the number of milliseconds
78
+ * since the SDL library initialized.
79
+ *
80
+ * \since This function is available since SDL 2.0.18.
81
+ */
82
+ extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void);
83
+
84
+ /**
85
+ * Compare 32-bit SDL ticks values, and return true if `A` has passed `B`.
86
+ *
87
+ * This should be used with results from SDL_GetTicks(), as this macro
88
+ * attempts to deal with the 32-bit counter wrapping back to zero every ~49
89
+ * days, but should _not_ be used with SDL_GetTicks64(), which does not have
90
+ * that problem.
91
+ *
92
+ * For example, with SDL_GetTicks(), if you want to wait 100 ms, you could
93
+ * do this:
94
+ *
95
+ * ```c
96
+ * const Uint32 timeout = SDL_GetTicks() + 100;
97
+ * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
98
+ * // ... do work until timeout has elapsed
99
+ * }
100
+ * ```
101
+ *
102
+ * Note that this does not handle tick differences greater
103
+ * than 2^31 so take care when using the above kind of code
104
+ * with large timeout delays (tens of days).
105
+ */
106
+ #define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
107
+
108
+ /**
109
+ * Get the current value of the high resolution counter.
110
+ *
111
+ * This function is typically used for profiling.
112
+ *
113
+ * The counter values are only meaningful relative to each other. Differences
114
+ * between values can be converted to times by using
115
+ * SDL_GetPerformanceFrequency().
116
+ *
117
+ * \returns the current counter value.
118
+ *
119
+ * \since This function is available since SDL 2.0.0.
120
+ *
121
+ * \sa SDL_GetPerformanceFrequency
122
+ */
123
+ extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
124
+
125
+ /**
126
+ * Get the count per second of the high resolution counter.
127
+ *
128
+ * \returns a platform-specific count per second.
129
+ *
130
+ * \since This function is available since SDL 2.0.0.
131
+ *
132
+ * \sa SDL_GetPerformanceCounter
133
+ */
134
+ extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
135
+
136
+ /**
137
+ * Wait a specified number of milliseconds before returning.
138
+ *
139
+ * This function waits a specified number of milliseconds before returning. It
140
+ * waits at least the specified time, but possibly longer due to OS
141
+ * scheduling.
142
+ *
143
+ * \param ms the number of milliseconds to delay
144
+ *
145
+ * \since This function is available since SDL 2.0.0.
146
+ */
147
+ extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
148
+
149
+ /**
150
+ * Function prototype for the timer callback function.
151
+ *
152
+ * The callback function is passed the current timer interval and returns
153
+ * the next timer interval. If the returned value is the same as the one
154
+ * passed in, the periodic alarm continues, otherwise a new alarm is
155
+ * scheduled. If the callback returns 0, the periodic alarm is cancelled.
156
+ */
157
+ typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
158
+
159
+ /**
160
+ * Definition of the timer ID type.
161
+ */
162
+ typedef int SDL_TimerID;
163
+
164
+ /**
165
+ * Call a callback function at a future time.
166
+ *
167
+ * If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init().
168
+ *
169
+ * The callback function is passed the current timer interval and the user
170
+ * supplied parameter from the SDL_AddTimer() call and should return the next
171
+ * timer interval. If the value returned from the callback is 0, the timer is
172
+ * canceled.
173
+ *
174
+ * The callback is run on a separate thread.
175
+ *
176
+ * Timers take into account the amount of time it took to execute the
177
+ * callback. For example, if the callback took 250 ms to execute and returned
178
+ * 1000 (ms), the timer would only wait another 750 ms before its next
179
+ * iteration.
180
+ *
181
+ * Timing may be inexact due to OS scheduling. Be sure to note the current
182
+ * time with SDL_GetTicks() or SDL_GetPerformanceCounter() in case your
183
+ * callback needs to adjust for variances.
184
+ *
185
+ * \param interval the timer delay, in milliseconds, passed to `callback`
186
+ * \param callback the SDL_TimerCallback function to call when the specified
187
+ * `interval` elapses
188
+ * \param param a pointer that is passed to `callback`
189
+ * \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more
190
+ * information.
191
+ *
192
+ * \since This function is available since SDL 2.0.0.
193
+ *
194
+ * \sa SDL_RemoveTimer
195
+ */
196
+ extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
197
+ SDL_TimerCallback callback,
198
+ void *param);
199
+
200
+ /**
201
+ * Remove a timer created with SDL_AddTimer().
202
+ *
203
+ * \param id the ID of the timer to remove
204
+ * \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't
205
+ * found.
206
+ *
207
+ * \since This function is available since SDL 2.0.0.
208
+ *
209
+ * \sa SDL_AddTimer
210
+ */
211
+ extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
212
+
213
+
214
+ /* Ends C function definitions when using C++ */
215
+ #ifdef __cplusplus
216
+ }
217
+ #endif
218
+ #include "close_code.h"
219
+
220
+ #endif /* SDL_timer_h_ */
221
+
222
+ /* vi: set ts=4 sw=4 expandtab: */