native_audio 0.1.0
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- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_thread_h_
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#define SDL_thread_h_
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/**
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* \file SDL_thread.h
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*
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* Header for the SDL thread management routines.
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*/
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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/* Thread synchronization primitives */
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#include "SDL_atomic.h"
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#include "SDL_mutex.h"
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#if defined(__WIN32__) || defined(__GDK__)
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#include <process.h> /* _beginthreadex() and _endthreadex() */
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#endif
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#if defined(__OS2__) /* for _beginthread() and _endthread() */
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#ifndef __EMX__
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#include <process.h>
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#else
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#include <stdlib.h>
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#endif
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#endif
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* The SDL thread structure, defined in SDL_thread.c */
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struct SDL_Thread;
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typedef struct SDL_Thread SDL_Thread;
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/* The SDL thread ID */
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typedef unsigned long SDL_threadID;
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/* Thread local storage ID, 0 is the invalid ID */
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typedef unsigned int SDL_TLSID;
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/**
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* The SDL thread priority.
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*
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* SDL will make system changes as necessary in order to apply the thread priority.
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* Code which attempts to control thread state related to priority should be aware
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* that calling SDL_SetThreadPriority may alter such state.
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* SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior.
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*
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* \note On many systems you require special privileges to set high or time critical priority.
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*/
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typedef enum {
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SDL_THREAD_PRIORITY_LOW,
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SDL_THREAD_PRIORITY_NORMAL,
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SDL_THREAD_PRIORITY_HIGH,
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SDL_THREAD_PRIORITY_TIME_CRITICAL
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} SDL_ThreadPriority;
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/**
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* The function passed to SDL_CreateThread().
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*
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* \param data what was passed as `data` to SDL_CreateThread()
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* \returns a value that can be reported through SDL_WaitThread().
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*/
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typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
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#if defined(__WIN32__) || defined(__GDK__)
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/**
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* \file SDL_thread.h
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*
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* We compile SDL into a DLL. This means, that it's the DLL which
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* creates a new thread for the calling process with the SDL_CreateThread()
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* API. There is a problem with this, that only the RTL of the SDL2.DLL will
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* be initialized for those threads, and not the RTL of the calling
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* application!
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*
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* To solve this, we make a little hack here.
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*
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* We'll always use the caller's _beginthread() and _endthread() APIs to
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* start a new thread. This way, if it's the SDL2.DLL which uses this API,
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* then the RTL of SDL2.DLL will be used to create the new thread, and if it's
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* the application, then the RTL of the application will be used.
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*
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* So, in short:
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* Always use the _beginthread() and _endthread() of the calling runtime
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* library!
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*/
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#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
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typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread)
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(void *, unsigned, unsigned (__stdcall *func)(void *),
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void * /*arg*/, unsigned, unsigned * /* threadID */);
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typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
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#ifndef SDL_beginthread
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#define SDL_beginthread _beginthreadex
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#endif
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#ifndef SDL_endthread
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#define SDL_endthread _endthreadex
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#endif
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extern DECLSPEC SDL_Thread *SDLCALL
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SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread);
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extern DECLSPEC SDL_Thread *SDLCALL
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SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn,
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const char *name, const size_t stacksize, void *data,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread);
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#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
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#undef SDL_CreateThread
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#undef SDL_CreateThreadWithStackSize
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#else
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)SDL_endthread)
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#endif
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#elif defined(__OS2__)
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/*
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* just like the windows case above: We compile SDL2
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* into a dll with Watcom's runtime statically linked.
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*/
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#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
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typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/);
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typedef void (*pfnSDL_CurrentEndThread)(void);
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#ifndef SDL_beginthread
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#define SDL_beginthread _beginthread
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#endif
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#ifndef SDL_endthread
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#define SDL_endthread _endthread
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#endif
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extern DECLSPEC SDL_Thread *SDLCALL
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SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread);
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extern DECLSPEC SDL_Thread *SDLCALL
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SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread);
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#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
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#undef SDL_CreateThread
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#undef SDL_CreateThreadWithStackSize
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#else
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#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread)
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#endif
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#else
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/**
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* Create a new thread with a default stack size.
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*
|
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* This is equivalent to calling:
|
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*
|
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* ```c
|
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* SDL_CreateThreadWithStackSize(fn, name, 0, data);
|
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* ```
|
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*
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* \param fn the SDL_ThreadFunction function to call in the new thread
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* \param name the name of the thread
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* \param data a pointer that is passed to `fn`
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* \returns an opaque pointer to the new thread object on success, NULL if the
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* new thread could not be created; call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_CreateThreadWithStackSize
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* \sa SDL_WaitThread
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*/
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extern DECLSPEC SDL_Thread *SDLCALL
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SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
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/**
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* Create a new thread with a specific stack size.
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*
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* SDL makes an attempt to report `name` to the system, so that debuggers can
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* display it. Not all platforms support this.
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*
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* Thread naming is a little complicated: Most systems have very small limits
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* for the string length (Haiku has 32 bytes, Linux currently has 16, Visual
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* C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to
|
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* see what happens with your system's debugger. The name should be UTF-8 (but
|
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* using the naming limits of C identifiers is a better bet). There are no
|
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* requirements for thread naming conventions, so long as the string is
|
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* null-terminated UTF-8, but these guidelines are helpful in choosing a name:
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*
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* https://stackoverflow.com/questions/149932/naming-conventions-for-threads
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*
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* If a system imposes requirements, SDL will try to munge the string for it
|
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* (truncate, etc), but the original string contents will be available from
|
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* SDL_GetThreadName().
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*
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* The size (in bytes) of the new stack can be specified. Zero means "use the
|
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* system default" which might be wildly different between platforms. x86
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* Linux generally defaults to eight megabytes, an embedded device might be a
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* few kilobytes instead. You generally need to specify a stack that is a
|
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* multiple of the system's page size (in many cases, this is 4 kilobytes, but
|
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* check your system documentation).
|
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*
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* In SDL 2.1, stack size will be folded into the original SDL_CreateThread
|
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* function, but for backwards compatibility, this is currently a separate
|
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* function.
|
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*
|
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* \param fn the SDL_ThreadFunction function to call in the new thread
|
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* \param name the name of the thread
|
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* \param stacksize the size, in bytes, to allocate for the new thread stack.
|
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* \param data a pointer that is passed to `fn`
|
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* \returns an opaque pointer to the new thread object on success, NULL if the
|
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|
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* new thread could not be created; call SDL_GetError() for more
|
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* information.
|
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*
|
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|
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* \since This function is available since SDL 2.0.9.
|
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*
|
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|
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* \sa SDL_WaitThread
|
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|
+
*/
|
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|
+
extern DECLSPEC SDL_Thread *SDLCALL
|
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|
+
SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data);
|
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|
+
|
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|
+
#endif
|
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+
|
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/**
|
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* Get the thread name as it was specified in SDL_CreateThread().
|
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*
|
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* This is internal memory, not to be freed by the caller, and remains valid
|
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* until the specified thread is cleaned up by SDL_WaitThread().
|
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*
|
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* \param thread the thread to query
|
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|
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* \returns a pointer to a UTF-8 string that names the specified thread, or
|
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* NULL if it doesn't have a name.
|
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*
|
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|
+
* \since This function is available since SDL 2.0.0.
|
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+
*
|
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|
+
* \sa SDL_CreateThread
|
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|
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*/
|
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|
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extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
|
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+
|
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|
+
/**
|
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|
+
* Get the thread identifier for the current thread.
|
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|
+
*
|
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|
+
* This thread identifier is as reported by the underlying operating system.
|
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|
+
* If SDL is running on a platform that does not support threads the return
|
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|
+
* value will always be zero.
|
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|
+
*
|
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|
+
* This function also returns a valid thread ID when called from the main
|
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|
+
* thread.
|
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|
+
*
|
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|
+
* \returns the ID of the current thread.
|
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|
+
*
|
286
|
+
* \since This function is available since SDL 2.0.0.
|
287
|
+
*
|
288
|
+
* \sa SDL_GetThreadID
|
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|
+
*/
|
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|
+
extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
|
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|
+
|
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|
+
/**
|
293
|
+
* Get the thread identifier for the specified thread.
|
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|
+
*
|
295
|
+
* This thread identifier is as reported by the underlying operating system.
|
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|
+
* If SDL is running on a platform that does not support threads the return
|
297
|
+
* value will always be zero.
|
298
|
+
*
|
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|
+
* \param thread the thread to query
|
300
|
+
* \returns the ID of the specified thread, or the ID of the current thread if
|
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|
+
* `thread` is NULL.
|
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|
+
*
|
303
|
+
* \since This function is available since SDL 2.0.0.
|
304
|
+
*
|
305
|
+
* \sa SDL_ThreadID
|
306
|
+
*/
|
307
|
+
extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
|
308
|
+
|
309
|
+
/**
|
310
|
+
* Set the priority for the current thread.
|
311
|
+
*
|
312
|
+
* Note that some platforms will not let you alter the priority (or at least,
|
313
|
+
* promote the thread to a higher priority) at all, and some require you to be
|
314
|
+
* an administrator account. Be prepared for this to fail.
|
315
|
+
*
|
316
|
+
* \param priority the SDL_ThreadPriority to set
|
317
|
+
* \returns 0 on success or a negative error code on failure; call
|
318
|
+
* SDL_GetError() for more information.
|
319
|
+
*
|
320
|
+
* \since This function is available since SDL 2.0.0.
|
321
|
+
*/
|
322
|
+
extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
|
323
|
+
|
324
|
+
/**
|
325
|
+
* Wait for a thread to finish.
|
326
|
+
*
|
327
|
+
* Threads that haven't been detached will remain (as a "zombie") until this
|
328
|
+
* function cleans them up. Not doing so is a resource leak.
|
329
|
+
*
|
330
|
+
* Once a thread has been cleaned up through this function, the SDL_Thread
|
331
|
+
* that references it becomes invalid and should not be referenced again. As
|
332
|
+
* such, only one thread may call SDL_WaitThread() on another.
|
333
|
+
*
|
334
|
+
* The return code for the thread function is placed in the area pointed to by
|
335
|
+
* `status`, if `status` is not NULL.
|
336
|
+
*
|
337
|
+
* You may not wait on a thread that has been used in a call to
|
338
|
+
* SDL_DetachThread(). Use either that function or this one, but not both, or
|
339
|
+
* behavior is undefined.
|
340
|
+
*
|
341
|
+
* It is safe to pass a NULL thread to this function; it is a no-op.
|
342
|
+
*
|
343
|
+
* Note that the thread pointer is freed by this function and is not valid
|
344
|
+
* afterward.
|
345
|
+
*
|
346
|
+
* \param thread the SDL_Thread pointer that was returned from the
|
347
|
+
* SDL_CreateThread() call that started this thread
|
348
|
+
* \param status pointer to an integer that will receive the value returned
|
349
|
+
* from the thread function by its 'return', or NULL to not
|
350
|
+
* receive such value back.
|
351
|
+
*
|
352
|
+
* \since This function is available since SDL 2.0.0.
|
353
|
+
*
|
354
|
+
* \sa SDL_CreateThread
|
355
|
+
* \sa SDL_DetachThread
|
356
|
+
*/
|
357
|
+
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
|
358
|
+
|
359
|
+
/**
|
360
|
+
* Let a thread clean up on exit without intervention.
|
361
|
+
*
|
362
|
+
* A thread may be "detached" to signify that it should not remain until
|
363
|
+
* another thread has called SDL_WaitThread() on it. Detaching a thread is
|
364
|
+
* useful for long-running threads that nothing needs to synchronize with or
|
365
|
+
* further manage. When a detached thread is done, it simply goes away.
|
366
|
+
*
|
367
|
+
* There is no way to recover the return code of a detached thread. If you
|
368
|
+
* need this, don't detach the thread and instead use SDL_WaitThread().
|
369
|
+
*
|
370
|
+
* Once a thread is detached, you should usually assume the SDL_Thread isn't
|
371
|
+
* safe to reference again, as it will become invalid immediately upon the
|
372
|
+
* detached thread's exit, instead of remaining until someone has called
|
373
|
+
* SDL_WaitThread() to finally clean it up. As such, don't detach the same
|
374
|
+
* thread more than once.
|
375
|
+
*
|
376
|
+
* If a thread has already exited when passed to SDL_DetachThread(), it will
|
377
|
+
* stop waiting for a call to SDL_WaitThread() and clean up immediately. It is
|
378
|
+
* not safe to detach a thread that might be used with SDL_WaitThread().
|
379
|
+
*
|
380
|
+
* You may not call SDL_WaitThread() on a thread that has been detached. Use
|
381
|
+
* either that function or this one, but not both, or behavior is undefined.
|
382
|
+
*
|
383
|
+
* It is safe to pass NULL to this function; it is a no-op.
|
384
|
+
*
|
385
|
+
* \param thread the SDL_Thread pointer that was returned from the
|
386
|
+
* SDL_CreateThread() call that started this thread
|
387
|
+
*
|
388
|
+
* \since This function is available since SDL 2.0.2.
|
389
|
+
*
|
390
|
+
* \sa SDL_CreateThread
|
391
|
+
* \sa SDL_WaitThread
|
392
|
+
*/
|
393
|
+
extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
|
394
|
+
|
395
|
+
/**
|
396
|
+
* Create a piece of thread-local storage.
|
397
|
+
*
|
398
|
+
* This creates an identifier that is globally visible to all threads but
|
399
|
+
* refers to data that is thread-specific.
|
400
|
+
*
|
401
|
+
* \returns the newly created thread local storage identifier or 0 on error.
|
402
|
+
*
|
403
|
+
* \since This function is available since SDL 2.0.0.
|
404
|
+
*
|
405
|
+
* \sa SDL_TLSGet
|
406
|
+
* \sa SDL_TLSSet
|
407
|
+
*/
|
408
|
+
extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
|
409
|
+
|
410
|
+
/**
|
411
|
+
* Get the current thread's value associated with a thread local storage ID.
|
412
|
+
*
|
413
|
+
* \param id the thread local storage ID
|
414
|
+
* \returns the value associated with the ID for the current thread or NULL if
|
415
|
+
* no value has been set; call SDL_GetError() for more information.
|
416
|
+
*
|
417
|
+
* \since This function is available since SDL 2.0.0.
|
418
|
+
*
|
419
|
+
* \sa SDL_TLSCreate
|
420
|
+
* \sa SDL_TLSSet
|
421
|
+
*/
|
422
|
+
extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
|
423
|
+
|
424
|
+
/**
|
425
|
+
* Set the current thread's value associated with a thread local storage ID.
|
426
|
+
*
|
427
|
+
* The function prototype for `destructor` is:
|
428
|
+
*
|
429
|
+
* ```c
|
430
|
+
* void destructor(void *value)
|
431
|
+
* ```
|
432
|
+
*
|
433
|
+
* where its parameter `value` is what was passed as `value` to SDL_TLSSet().
|
434
|
+
*
|
435
|
+
* \param id the thread local storage ID
|
436
|
+
* \param value the value to associate with the ID for the current thread
|
437
|
+
* \param destructor a function called when the thread exits, to free the
|
438
|
+
* value
|
439
|
+
* \returns 0 on success or a negative error code on failure; call
|
440
|
+
* SDL_GetError() for more information.
|
441
|
+
*
|
442
|
+
* \since This function is available since SDL 2.0.0.
|
443
|
+
*
|
444
|
+
* \sa SDL_TLSCreate
|
445
|
+
* \sa SDL_TLSGet
|
446
|
+
*/
|
447
|
+
extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*));
|
448
|
+
|
449
|
+
/**
|
450
|
+
* Cleanup all TLS data for this thread.
|
451
|
+
*
|
452
|
+
* \since This function is available since SDL 2.0.16.
|
453
|
+
*/
|
454
|
+
extern DECLSPEC void SDLCALL SDL_TLSCleanup(void);
|
455
|
+
|
456
|
+
/* Ends C function definitions when using C++ */
|
457
|
+
#ifdef __cplusplus
|
458
|
+
}
|
459
|
+
#endif
|
460
|
+
#include "close_code.h"
|
461
|
+
|
462
|
+
#endif /* SDL_thread_h_ */
|
463
|
+
|
464
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,222 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
#ifndef SDL_timer_h_
|
23
|
+
#define SDL_timer_h_
|
24
|
+
|
25
|
+
/**
|
26
|
+
* \file SDL_timer.h
|
27
|
+
*
|
28
|
+
* Header for the SDL time management routines.
|
29
|
+
*/
|
30
|
+
|
31
|
+
#include "SDL_stdinc.h"
|
32
|
+
#include "SDL_error.h"
|
33
|
+
|
34
|
+
#include "begin_code.h"
|
35
|
+
/* Set up for C function definitions, even when using C++ */
|
36
|
+
#ifdef __cplusplus
|
37
|
+
extern "C" {
|
38
|
+
#endif
|
39
|
+
|
40
|
+
/**
|
41
|
+
* Get the number of milliseconds since SDL library initialization.
|
42
|
+
*
|
43
|
+
* This value wraps if the program runs for more than ~49 days.
|
44
|
+
*
|
45
|
+
* This function is not recommended as of SDL 2.0.18; use SDL_GetTicks64()
|
46
|
+
* instead, where the value doesn't wrap every ~49 days. There are places in
|
47
|
+
* SDL where we provide a 32-bit timestamp that can not change without
|
48
|
+
* breaking binary compatibility, though, so this function isn't officially
|
49
|
+
* deprecated.
|
50
|
+
*
|
51
|
+
* \returns an unsigned 32-bit value representing the number of milliseconds
|
52
|
+
* since the SDL library initialized.
|
53
|
+
*
|
54
|
+
* \since This function is available since SDL 2.0.0.
|
55
|
+
*
|
56
|
+
* \sa SDL_TICKS_PASSED
|
57
|
+
*/
|
58
|
+
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
|
59
|
+
|
60
|
+
/**
|
61
|
+
* Get the number of milliseconds since SDL library initialization.
|
62
|
+
*
|
63
|
+
* Note that you should not use the SDL_TICKS_PASSED macro with values
|
64
|
+
* returned by this function, as that macro does clever math to compensate for
|
65
|
+
* the 32-bit overflow every ~49 days that SDL_GetTicks() suffers from. 64-bit
|
66
|
+
* values from this function can be safely compared directly.
|
67
|
+
*
|
68
|
+
* For example, if you want to wait 100 ms, you could do this:
|
69
|
+
*
|
70
|
+
* ```c
|
71
|
+
* const Uint64 timeout = SDL_GetTicks64() + 100;
|
72
|
+
* while (SDL_GetTicks64() < timeout) {
|
73
|
+
* // ... do work until timeout has elapsed
|
74
|
+
* }
|
75
|
+
* ```
|
76
|
+
*
|
77
|
+
* \returns an unsigned 64-bit value representing the number of milliseconds
|
78
|
+
* since the SDL library initialized.
|
79
|
+
*
|
80
|
+
* \since This function is available since SDL 2.0.18.
|
81
|
+
*/
|
82
|
+
extern DECLSPEC Uint64 SDLCALL SDL_GetTicks64(void);
|
83
|
+
|
84
|
+
/**
|
85
|
+
* Compare 32-bit SDL ticks values, and return true if `A` has passed `B`.
|
86
|
+
*
|
87
|
+
* This should be used with results from SDL_GetTicks(), as this macro
|
88
|
+
* attempts to deal with the 32-bit counter wrapping back to zero every ~49
|
89
|
+
* days, but should _not_ be used with SDL_GetTicks64(), which does not have
|
90
|
+
* that problem.
|
91
|
+
*
|
92
|
+
* For example, with SDL_GetTicks(), if you want to wait 100 ms, you could
|
93
|
+
* do this:
|
94
|
+
*
|
95
|
+
* ```c
|
96
|
+
* const Uint32 timeout = SDL_GetTicks() + 100;
|
97
|
+
* while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
|
98
|
+
* // ... do work until timeout has elapsed
|
99
|
+
* }
|
100
|
+
* ```
|
101
|
+
*
|
102
|
+
* Note that this does not handle tick differences greater
|
103
|
+
* than 2^31 so take care when using the above kind of code
|
104
|
+
* with large timeout delays (tens of days).
|
105
|
+
*/
|
106
|
+
#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
|
107
|
+
|
108
|
+
/**
|
109
|
+
* Get the current value of the high resolution counter.
|
110
|
+
*
|
111
|
+
* This function is typically used for profiling.
|
112
|
+
*
|
113
|
+
* The counter values are only meaningful relative to each other. Differences
|
114
|
+
* between values can be converted to times by using
|
115
|
+
* SDL_GetPerformanceFrequency().
|
116
|
+
*
|
117
|
+
* \returns the current counter value.
|
118
|
+
*
|
119
|
+
* \since This function is available since SDL 2.0.0.
|
120
|
+
*
|
121
|
+
* \sa SDL_GetPerformanceFrequency
|
122
|
+
*/
|
123
|
+
extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
|
124
|
+
|
125
|
+
/**
|
126
|
+
* Get the count per second of the high resolution counter.
|
127
|
+
*
|
128
|
+
* \returns a platform-specific count per second.
|
129
|
+
*
|
130
|
+
* \since This function is available since SDL 2.0.0.
|
131
|
+
*
|
132
|
+
* \sa SDL_GetPerformanceCounter
|
133
|
+
*/
|
134
|
+
extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
|
135
|
+
|
136
|
+
/**
|
137
|
+
* Wait a specified number of milliseconds before returning.
|
138
|
+
*
|
139
|
+
* This function waits a specified number of milliseconds before returning. It
|
140
|
+
* waits at least the specified time, but possibly longer due to OS
|
141
|
+
* scheduling.
|
142
|
+
*
|
143
|
+
* \param ms the number of milliseconds to delay
|
144
|
+
*
|
145
|
+
* \since This function is available since SDL 2.0.0.
|
146
|
+
*/
|
147
|
+
extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
|
148
|
+
|
149
|
+
/**
|
150
|
+
* Function prototype for the timer callback function.
|
151
|
+
*
|
152
|
+
* The callback function is passed the current timer interval and returns
|
153
|
+
* the next timer interval. If the returned value is the same as the one
|
154
|
+
* passed in, the periodic alarm continues, otherwise a new alarm is
|
155
|
+
* scheduled. If the callback returns 0, the periodic alarm is cancelled.
|
156
|
+
*/
|
157
|
+
typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
|
158
|
+
|
159
|
+
/**
|
160
|
+
* Definition of the timer ID type.
|
161
|
+
*/
|
162
|
+
typedef int SDL_TimerID;
|
163
|
+
|
164
|
+
/**
|
165
|
+
* Call a callback function at a future time.
|
166
|
+
*
|
167
|
+
* If you use this function, you must pass `SDL_INIT_TIMER` to SDL_Init().
|
168
|
+
*
|
169
|
+
* The callback function is passed the current timer interval and the user
|
170
|
+
* supplied parameter from the SDL_AddTimer() call and should return the next
|
171
|
+
* timer interval. If the value returned from the callback is 0, the timer is
|
172
|
+
* canceled.
|
173
|
+
*
|
174
|
+
* The callback is run on a separate thread.
|
175
|
+
*
|
176
|
+
* Timers take into account the amount of time it took to execute the
|
177
|
+
* callback. For example, if the callback took 250 ms to execute and returned
|
178
|
+
* 1000 (ms), the timer would only wait another 750 ms before its next
|
179
|
+
* iteration.
|
180
|
+
*
|
181
|
+
* Timing may be inexact due to OS scheduling. Be sure to note the current
|
182
|
+
* time with SDL_GetTicks() or SDL_GetPerformanceCounter() in case your
|
183
|
+
* callback needs to adjust for variances.
|
184
|
+
*
|
185
|
+
* \param interval the timer delay, in milliseconds, passed to `callback`
|
186
|
+
* \param callback the SDL_TimerCallback function to call when the specified
|
187
|
+
* `interval` elapses
|
188
|
+
* \param param a pointer that is passed to `callback`
|
189
|
+
* \returns a timer ID or 0 if an error occurs; call SDL_GetError() for more
|
190
|
+
* information.
|
191
|
+
*
|
192
|
+
* \since This function is available since SDL 2.0.0.
|
193
|
+
*
|
194
|
+
* \sa SDL_RemoveTimer
|
195
|
+
*/
|
196
|
+
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
|
197
|
+
SDL_TimerCallback callback,
|
198
|
+
void *param);
|
199
|
+
|
200
|
+
/**
|
201
|
+
* Remove a timer created with SDL_AddTimer().
|
202
|
+
*
|
203
|
+
* \param id the ID of the timer to remove
|
204
|
+
* \returns SDL_TRUE if the timer is removed or SDL_FALSE if the timer wasn't
|
205
|
+
* found.
|
206
|
+
*
|
207
|
+
* \since This function is available since SDL 2.0.0.
|
208
|
+
*
|
209
|
+
* \sa SDL_AddTimer
|
210
|
+
*/
|
211
|
+
extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
|
212
|
+
|
213
|
+
|
214
|
+
/* Ends C function definitions when using C++ */
|
215
|
+
#ifdef __cplusplus
|
216
|
+
}
|
217
|
+
#endif
|
218
|
+
#include "close_code.h"
|
219
|
+
|
220
|
+
#endif /* SDL_timer_h_ */
|
221
|
+
|
222
|
+
/* vi: set ts=4 sw=4 expandtab: */
|