native_audio 0.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,386 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_syswm.h
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+ *
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+ * Include file for SDL custom system window manager hooks.
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+ */
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+
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+ #ifndef SDL_syswm_h_
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+ #define SDL_syswm_h_
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_error.h"
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+ #include "SDL_video.h"
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+ #include "SDL_version.h"
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+
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+ /**
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+ * \brief SDL_syswm.h
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+ *
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+ * Your application has access to a special type of event ::SDL_SYSWMEVENT,
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+ * which contains window-manager specific information and arrives whenever
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+ * an unhandled window event occurs. This event is ignored by default, but
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+ * you can enable it with SDL_EventState().
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+ */
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+ struct SDL_SysWMinfo;
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+
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+ #if !defined(SDL_PROTOTYPES_ONLY)
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+
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+ #if defined(SDL_VIDEO_DRIVER_WINDOWS)
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+ #ifndef WIN32_LEAN_AND_MEAN
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+ #define WIN32_LEAN_AND_MEAN
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+ #endif
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+ #ifndef NOMINMAX /* don't define min() and max(). */
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+ #define NOMINMAX
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+ #endif
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+ #include <windows.h>
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+ #endif
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+
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+ #if defined(SDL_VIDEO_DRIVER_WINRT)
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+ #include <Inspectable.h>
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+ #endif
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+
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+ /* This is the structure for custom window manager events */
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+ #if defined(SDL_VIDEO_DRIVER_X11)
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+ #if defined(__APPLE__) && defined(__MACH__)
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+ /* conflicts with Quickdraw.h */
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+ #define Cursor X11Cursor
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+ #endif
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+
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+ #include <X11/Xlib.h>
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+ #include <X11/Xatom.h>
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+
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+ #if defined(__APPLE__) && defined(__MACH__)
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+ /* matches the re-define above */
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+ #undef Cursor
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+ #endif
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+
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+ #endif /* defined(SDL_VIDEO_DRIVER_X11) */
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+
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+ #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
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+ #include <directfb.h>
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+ #endif
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+
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+ #if defined(SDL_VIDEO_DRIVER_COCOA)
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+ #ifdef __OBJC__
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+ @class NSWindow;
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+ #else
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+ typedef struct _NSWindow NSWindow;
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+ #endif
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+ #endif
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+
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+ #if defined(SDL_VIDEO_DRIVER_UIKIT)
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+ #ifdef __OBJC__
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+ #include <UIKit/UIKit.h>
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+ #else
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+ typedef struct _UIWindow UIWindow;
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+ typedef struct _UIViewController UIViewController;
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+ #endif
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+ typedef Uint32 GLuint;
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+ #endif
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+
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+ #if defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL)
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+ #define SDL_METALVIEW_TAG 255
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+ #endif
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+
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+ #if defined(SDL_VIDEO_DRIVER_ANDROID)
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+ typedef struct ANativeWindow ANativeWindow;
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+ typedef void *EGLSurface;
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+ #endif
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+
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+ #if defined(SDL_VIDEO_DRIVER_VIVANTE)
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+ #include "SDL_egl.h"
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+ #endif
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+
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+ #if defined(SDL_VIDEO_DRIVER_OS2)
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+ #define INCL_WIN
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+ #include <os2.h>
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+ #endif
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+ #endif /* SDL_PROTOTYPES_ONLY */
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+
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+ #if defined(SDL_VIDEO_DRIVER_KMSDRM)
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+ struct gbm_device;
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+ #endif
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+
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ #if !defined(SDL_PROTOTYPES_ONLY)
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+ /**
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+ * These are the various supported windowing subsystems
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+ */
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+ typedef enum
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+ {
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+ SDL_SYSWM_UNKNOWN,
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+ SDL_SYSWM_WINDOWS,
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+ SDL_SYSWM_X11,
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+ SDL_SYSWM_DIRECTFB,
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+ SDL_SYSWM_COCOA,
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+ SDL_SYSWM_UIKIT,
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+ SDL_SYSWM_WAYLAND,
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+ SDL_SYSWM_MIR, /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
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+ SDL_SYSWM_WINRT,
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+ SDL_SYSWM_ANDROID,
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+ SDL_SYSWM_VIVANTE,
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+ SDL_SYSWM_OS2,
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+ SDL_SYSWM_HAIKU,
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+ SDL_SYSWM_KMSDRM,
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+ SDL_SYSWM_RISCOS
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+ } SDL_SYSWM_TYPE;
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+
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+ /**
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+ * The custom event structure.
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+ */
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+ struct SDL_SysWMmsg
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+ {
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+ SDL_version version;
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+ SDL_SYSWM_TYPE subsystem;
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+ union
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+ {
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+ #if defined(SDL_VIDEO_DRIVER_WINDOWS)
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+ struct {
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+ HWND hwnd; /**< The window for the message */
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+ UINT msg; /**< The type of message */
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+ WPARAM wParam; /**< WORD message parameter */
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+ LPARAM lParam; /**< LONG message parameter */
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+ } win;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_X11)
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+ struct {
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+ XEvent event;
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+ } x11;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
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+ struct {
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+ DFBEvent event;
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+ } dfb;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_COCOA)
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+ struct
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+ {
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+ /* Latest version of Xcode clang complains about empty structs in C v. C++:
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+ error: empty struct has size 0 in C, size 1 in C++
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+ */
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+ int dummy;
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+ /* No Cocoa window events yet */
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+ } cocoa;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_UIKIT)
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+ struct
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+ {
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+ int dummy;
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+ /* No UIKit window events yet */
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+ } uikit;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_VIVANTE)
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+ struct
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+ {
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+ int dummy;
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+ /* No Vivante window events yet */
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+ } vivante;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_OS2)
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+ struct
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+ {
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+ BOOL fFrame; /**< TRUE if hwnd is a frame window */
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+ HWND hwnd; /**< The window receiving the message */
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+ ULONG msg; /**< The message identifier */
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+ MPARAM mp1; /**< The first first message parameter */
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+ MPARAM mp2; /**< The second first message parameter */
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+ } os2;
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+ #endif
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+ /* Can't have an empty union */
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+ int dummy;
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+ } msg;
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+ };
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+
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+ /**
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+ * The custom window manager information structure.
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+ *
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+ * When this structure is returned, it holds information about which
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+ * low level system it is using, and will be one of SDL_SYSWM_TYPE.
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+ */
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+ struct SDL_SysWMinfo
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+ {
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+ SDL_version version;
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+ SDL_SYSWM_TYPE subsystem;
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+ union
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+ {
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+ #if defined(SDL_VIDEO_DRIVER_WINDOWS)
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+ struct
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+ {
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+ HWND window; /**< The window handle */
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+ HDC hdc; /**< The window device context */
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+ HINSTANCE hinstance; /**< The instance handle */
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+ } win;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_WINRT)
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+ struct
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+ {
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+ IInspectable * window; /**< The WinRT CoreWindow */
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+ } winrt;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_X11)
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+ struct
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+ {
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+ Display *display; /**< The X11 display */
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+ Window window; /**< The X11 window */
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+ } x11;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
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+ struct
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+ {
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+ IDirectFB *dfb; /**< The directfb main interface */
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+ IDirectFBWindow *window; /**< The directfb window handle */
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+ IDirectFBSurface *surface; /**< The directfb client surface */
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+ } dfb;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_COCOA)
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+ struct
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+ {
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+ #if defined(__OBJC__) && defined(__has_feature)
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+ #if __has_feature(objc_arc)
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+ NSWindow __unsafe_unretained *window; /**< The Cocoa window */
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+ #else
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+ NSWindow *window; /**< The Cocoa window */
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+ #endif
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+ #else
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+ NSWindow *window; /**< The Cocoa window */
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+ #endif
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+ } cocoa;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_UIKIT)
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+ struct
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+ {
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+ #if defined(__OBJC__) && defined(__has_feature)
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+ #if __has_feature(objc_arc)
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+ UIWindow __unsafe_unretained *window; /**< The UIKit window */
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+ #else
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+ UIWindow *window; /**< The UIKit window */
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+ #endif
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+ #else
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+ UIWindow *window; /**< The UIKit window */
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+ #endif
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+ GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
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+ GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
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+ GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
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+ } uikit;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_WAYLAND)
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+ struct
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+ {
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+ struct wl_display *display; /**< Wayland display */
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+ struct wl_surface *surface; /**< Wayland surface */
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+ void *shell_surface; /**< DEPRECATED Wayland shell_surface (window manager handle) */
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+ struct wl_egl_window *egl_window; /**< Wayland EGL window (native window) */
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+ struct xdg_surface *xdg_surface; /**< Wayland xdg surface (window manager handle) */
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+ struct xdg_toplevel *xdg_toplevel; /**< Wayland xdg toplevel role */
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+ struct xdg_popup *xdg_popup; /**< Wayland xdg popup role */
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+ struct xdg_positioner *xdg_positioner; /**< Wayland xdg positioner, for popup */
303
+ } wl;
304
+ #endif
305
+ #if defined(SDL_VIDEO_DRIVER_MIR) /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
306
+ struct
307
+ {
308
+ void *connection; /**< Mir display server connection */
309
+ void *surface; /**< Mir surface */
310
+ } mir;
311
+ #endif
312
+
313
+ #if defined(SDL_VIDEO_DRIVER_ANDROID)
314
+ struct
315
+ {
316
+ ANativeWindow *window;
317
+ EGLSurface surface;
318
+ } android;
319
+ #endif
320
+
321
+ #if defined(SDL_VIDEO_DRIVER_OS2)
322
+ struct
323
+ {
324
+ HWND hwnd; /**< The window handle */
325
+ HWND hwndFrame; /**< The frame window handle */
326
+ } os2;
327
+ #endif
328
+
329
+ #if defined(SDL_VIDEO_DRIVER_VIVANTE)
330
+ struct
331
+ {
332
+ EGLNativeDisplayType display;
333
+ EGLNativeWindowType window;
334
+ } vivante;
335
+ #endif
336
+
337
+ #if defined(SDL_VIDEO_DRIVER_KMSDRM)
338
+ struct
339
+ {
340
+ int dev_index; /**< Device index (ex: the X in /dev/dri/cardX) */
341
+ int drm_fd; /**< DRM FD (unavailable on Vulkan windows) */
342
+ struct gbm_device *gbm_dev; /**< GBM device (unavailable on Vulkan windows) */
343
+ } kmsdrm;
344
+ #endif
345
+
346
+ /* Make sure this union is always 64 bytes (8 64-bit pointers). */
347
+ /* Be careful not to overflow this if you add a new target! */
348
+ Uint8 dummy[64];
349
+ } info;
350
+ };
351
+
352
+ #endif /* SDL_PROTOTYPES_ONLY */
353
+
354
+ typedef struct SDL_SysWMinfo SDL_SysWMinfo;
355
+
356
+
357
+ /**
358
+ * Get driver-specific information about a window.
359
+ *
360
+ * You must include SDL_syswm.h for the declaration of SDL_SysWMinfo.
361
+ *
362
+ * The caller must initialize the `info` structure's version by using
363
+ * `SDL_VERSION(&info.version)`, and then this function will fill in the rest
364
+ * of the structure with information about the given window.
365
+ *
366
+ * \param window the window about which information is being requested
367
+ * \param info an SDL_SysWMinfo structure filled in with window information
368
+ * \returns SDL_TRUE if the function is implemented and the `version` member
369
+ * of the `info` struct is valid, or SDL_FALSE if the information
370
+ * could not be retrieved; call SDL_GetError() for more information.
371
+ *
372
+ * \since This function is available since SDL 2.0.0.
373
+ */
374
+ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
375
+ SDL_SysWMinfo * info);
376
+
377
+
378
+ /* Ends C function definitions when using C++ */
379
+ #ifdef __cplusplus
380
+ }
381
+ #endif
382
+ #include "close_code.h"
383
+
384
+ #endif /* SDL_syswm_h_ */
385
+
386
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,69 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ #ifndef SDL_test_h_
31
+ #define SDL_test_h_
32
+
33
+ #include "SDL.h"
34
+ #include "SDL_test_assert.h"
35
+ #include "SDL_test_common.h"
36
+ #include "SDL_test_compare.h"
37
+ #include "SDL_test_crc32.h"
38
+ #include "SDL_test_font.h"
39
+ #include "SDL_test_fuzzer.h"
40
+ #include "SDL_test_harness.h"
41
+ #include "SDL_test_images.h"
42
+ #include "SDL_test_log.h"
43
+ #include "SDL_test_md5.h"
44
+ #include "SDL_test_memory.h"
45
+ #include "SDL_test_random.h"
46
+
47
+ #include "begin_code.h"
48
+ /* Set up for C function definitions, even when using C++ */
49
+ #ifdef __cplusplus
50
+ extern "C" {
51
+ #endif
52
+
53
+ /* Global definitions */
54
+
55
+ /*
56
+ * Note: Maximum size of SDLTest log message is less than SDL's limit
57
+ * to ensure we can fit additional information such as the timestamp.
58
+ */
59
+ #define SDLTEST_MAX_LOGMESSAGE_LENGTH 3584
60
+
61
+ /* Ends C function definitions when using C++ */
62
+ #ifdef __cplusplus
63
+ }
64
+ #endif
65
+ #include "close_code.h"
66
+
67
+ #endif /* SDL_test_h_ */
68
+
69
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,105 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test_assert.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ /*
31
+ *
32
+ * Assert API for test code and test cases
33
+ *
34
+ */
35
+
36
+ #ifndef SDL_test_assert_h_
37
+ #define SDL_test_assert_h_
38
+
39
+ #include "begin_code.h"
40
+ /* Set up for C function definitions, even when using C++ */
41
+ #ifdef __cplusplus
42
+ extern "C" {
43
+ #endif
44
+
45
+ /**
46
+ * \brief Fails the assert.
47
+ */
48
+ #define ASSERT_FAIL 0
49
+
50
+ /**
51
+ * \brief Passes the assert.
52
+ */
53
+ #define ASSERT_PASS 1
54
+
55
+ /**
56
+ * \brief Assert that logs and break execution flow on failures.
57
+ *
58
+ * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
59
+ * \param assertDescription Message to log with the assert describing it.
60
+ */
61
+ void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
62
+
63
+ /**
64
+ * \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters.
65
+ *
66
+ * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
67
+ * \param assertDescription Message to log with the assert describing it.
68
+ *
69
+ * \returns the assertCondition so it can be used to externally to break execution flow if desired.
70
+ */
71
+ int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
72
+
73
+ /**
74
+ * \brief Explicitly pass without checking an assertion condition. Updates assertion counter.
75
+ *
76
+ * \param assertDescription Message to log with the assert describing it.
77
+ */
78
+ void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1);
79
+
80
+ /**
81
+ * \brief Resets the assert summary counters to zero.
82
+ */
83
+ void SDLTest_ResetAssertSummary(void);
84
+
85
+ /**
86
+ * \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR.
87
+ */
88
+ void SDLTest_LogAssertSummary(void);
89
+
90
+
91
+ /**
92
+ * \brief Converts the current assert summary state to a test result.
93
+ *
94
+ * \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT
95
+ */
96
+ int SDLTest_AssertSummaryToTestResult(void);
97
+
98
+ #ifdef __cplusplus
99
+ }
100
+ #endif
101
+ #include "close_code.h"
102
+
103
+ #endif /* SDL_test_assert_h_ */
104
+
105
+ /* vi: set ts=4 sw=4 expandtab: */