native_audio 0.1.0

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Files changed (156) hide show
  1. checksums.yaml +7 -0
  2. data/assets/include/GL/glew.h +26427 -0
  3. data/assets/include/GLES2/gl2.h +656 -0
  4. data/assets/include/GLES2/gl2ext.h +3949 -0
  5. data/assets/include/GLES2/gl2ext_angle.h +701 -0
  6. data/assets/include/GLES2/gl2platform.h +27 -0
  7. data/assets/include/GLES3/gl3.h +1192 -0
  8. data/assets/include/GLES3/gl31.h +1507 -0
  9. data/assets/include/GLES3/gl32.h +1808 -0
  10. data/assets/include/GLES3/gl3platform.h +27 -0
  11. data/assets/include/KHR/khrplatform.h +290 -0
  12. data/assets/include/SDL2/SDL.h +233 -0
  13. data/assets/include/SDL2/SDL_assert.h +326 -0
  14. data/assets/include/SDL2/SDL_atomic.h +415 -0
  15. data/assets/include/SDL2/SDL_audio.h +1500 -0
  16. data/assets/include/SDL2/SDL_bits.h +126 -0
  17. data/assets/include/SDL2/SDL_blendmode.h +198 -0
  18. data/assets/include/SDL2/SDL_clipboard.h +141 -0
  19. data/assets/include/SDL2/SDL_config.h +61 -0
  20. data/assets/include/SDL2/SDL_config_android.h +194 -0
  21. data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
  22. data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
  23. data/assets/include/SDL2/SDL_config_macosx.h +277 -0
  24. data/assets/include/SDL2/SDL_config_minimal.h +95 -0
  25. data/assets/include/SDL2/SDL_config_ngage.h +89 -0
  26. data/assets/include/SDL2/SDL_config_os2.h +207 -0
  27. data/assets/include/SDL2/SDL_config_pandora.h +141 -0
  28. data/assets/include/SDL2/SDL_config_windows.h +331 -0
  29. data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
  30. data/assets/include/SDL2/SDL_config_winrt.h +220 -0
  31. data/assets/include/SDL2/SDL_config_xbox.h +235 -0
  32. data/assets/include/SDL2/SDL_copying.h +20 -0
  33. data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
  34. data/assets/include/SDL2/SDL_egl.h +2352 -0
  35. data/assets/include/SDL2/SDL_endian.h +348 -0
  36. data/assets/include/SDL2/SDL_error.h +163 -0
  37. data/assets/include/SDL2/SDL_events.h +1166 -0
  38. data/assets/include/SDL2/SDL_filesystem.h +149 -0
  39. data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
  40. data/assets/include/SDL2/SDL_gesture.h +117 -0
  41. data/assets/include/SDL2/SDL_guid.h +100 -0
  42. data/assets/include/SDL2/SDL_haptic.h +1341 -0
  43. data/assets/include/SDL2/SDL_hidapi.h +451 -0
  44. data/assets/include/SDL2/SDL_hints.h +2569 -0
  45. data/assets/include/SDL2/SDL_image.h +2173 -0
  46. data/assets/include/SDL2/SDL_joystick.h +1066 -0
  47. data/assets/include/SDL2/SDL_keyboard.h +353 -0
  48. data/assets/include/SDL2/SDL_keycode.h +358 -0
  49. data/assets/include/SDL2/SDL_loadso.h +115 -0
  50. data/assets/include/SDL2/SDL_locale.h +103 -0
  51. data/assets/include/SDL2/SDL_log.h +404 -0
  52. data/assets/include/SDL2/SDL_main.h +275 -0
  53. data/assets/include/SDL2/SDL_messagebox.h +193 -0
  54. data/assets/include/SDL2/SDL_metal.h +113 -0
  55. data/assets/include/SDL2/SDL_misc.h +79 -0
  56. data/assets/include/SDL2/SDL_mixer.h +2784 -0
  57. data/assets/include/SDL2/SDL_mouse.h +465 -0
  58. data/assets/include/SDL2/SDL_mutex.h +471 -0
  59. data/assets/include/SDL2/SDL_name.h +33 -0
  60. data/assets/include/SDL2/SDL_opengl.h +2132 -0
  61. data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
  62. data/assets/include/SDL2/SDL_opengles.h +39 -0
  63. data/assets/include/SDL2/SDL_opengles2.h +52 -0
  64. data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
  65. data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
  66. data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
  67. data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
  68. data/assets/include/SDL2/SDL_pixels.h +644 -0
  69. data/assets/include/SDL2/SDL_platform.h +261 -0
  70. data/assets/include/SDL2/SDL_power.h +88 -0
  71. data/assets/include/SDL2/SDL_quit.h +58 -0
  72. data/assets/include/SDL2/SDL_rect.h +376 -0
  73. data/assets/include/SDL2/SDL_render.h +1919 -0
  74. data/assets/include/SDL2/SDL_revision.h +6 -0
  75. data/assets/include/SDL2/SDL_rwops.h +841 -0
  76. data/assets/include/SDL2/SDL_scancode.h +438 -0
  77. data/assets/include/SDL2/SDL_sensor.h +322 -0
  78. data/assets/include/SDL2/SDL_shape.h +155 -0
  79. data/assets/include/SDL2/SDL_stdinc.h +830 -0
  80. data/assets/include/SDL2/SDL_surface.h +997 -0
  81. data/assets/include/SDL2/SDL_system.h +623 -0
  82. data/assets/include/SDL2/SDL_syswm.h +386 -0
  83. data/assets/include/SDL2/SDL_test.h +69 -0
  84. data/assets/include/SDL2/SDL_test_assert.h +105 -0
  85. data/assets/include/SDL2/SDL_test_common.h +236 -0
  86. data/assets/include/SDL2/SDL_test_compare.h +69 -0
  87. data/assets/include/SDL2/SDL_test_crc32.h +124 -0
  88. data/assets/include/SDL2/SDL_test_font.h +168 -0
  89. data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
  90. data/assets/include/SDL2/SDL_test_harness.h +134 -0
  91. data/assets/include/SDL2/SDL_test_images.h +78 -0
  92. data/assets/include/SDL2/SDL_test_log.h +67 -0
  93. data/assets/include/SDL2/SDL_test_md5.h +129 -0
  94. data/assets/include/SDL2/SDL_test_memory.h +63 -0
  95. data/assets/include/SDL2/SDL_test_random.h +115 -0
  96. data/assets/include/SDL2/SDL_thread.h +464 -0
  97. data/assets/include/SDL2/SDL_timer.h +222 -0
  98. data/assets/include/SDL2/SDL_touch.h +150 -0
  99. data/assets/include/SDL2/SDL_ttf.h +2316 -0
  100. data/assets/include/SDL2/SDL_types.h +29 -0
  101. data/assets/include/SDL2/SDL_version.h +204 -0
  102. data/assets/include/SDL2/SDL_video.h +2150 -0
  103. data/assets/include/SDL2/SDL_vulkan.h +215 -0
  104. data/assets/include/SDL2/begin_code.h +187 -0
  105. data/assets/include/SDL2/close_code.h +40 -0
  106. data/assets/macos/universal/lib/libFLAC.a +0 -0
  107. data/assets/macos/universal/lib/libSDL2.a +0 -0
  108. data/assets/macos/universal/lib/libSDL2_image.a +0 -0
  109. data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
  110. data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
  111. data/assets/macos/universal/lib/libmodplug.a +0 -0
  112. data/assets/macos/universal/lib/libmpg123.a +0 -0
  113. data/assets/macos/universal/lib/libogg.a +0 -0
  114. data/assets/macos/universal/lib/libvorbis.a +0 -0
  115. data/assets/macos/universal/lib/libvorbisfile.a +0 -0
  116. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
  117. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
  118. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
  119. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
  120. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
  121. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
  122. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
  123. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
  124. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
  125. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
  126. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
  127. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
  128. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
  129. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
  130. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
  131. data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
  132. data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
  133. data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
  134. data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
  135. data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
  136. data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
  137. data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
  138. data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
  139. data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
  140. data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
  141. data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
  142. data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
  143. data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
  144. data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
  145. data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
  146. data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
  147. data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
  148. data/ext/Makefile +270 -0
  149. data/ext/audio.c +80 -0
  150. data/ext/audio.o +0 -0
  151. data/ext/extconf.h +3 -0
  152. data/ext/extconf.rb +177 -0
  153. data/ext/mkmf.log +7 -0
  154. data/lib/audio.bundle +0 -0
  155. data/lib/native_audio.rb +50 -0
  156. metadata +198 -0
@@ -0,0 +1,386 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_syswm.h
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+ *
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+ * Include file for SDL custom system window manager hooks.
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+ */
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+
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+ #ifndef SDL_syswm_h_
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+ #define SDL_syswm_h_
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_error.h"
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+ #include "SDL_video.h"
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+ #include "SDL_version.h"
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+
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+ /**
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+ * \brief SDL_syswm.h
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+ *
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+ * Your application has access to a special type of event ::SDL_SYSWMEVENT,
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+ * which contains window-manager specific information and arrives whenever
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+ * an unhandled window event occurs. This event is ignored by default, but
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+ * you can enable it with SDL_EventState().
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+ */
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+ struct SDL_SysWMinfo;
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+
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+ #if !defined(SDL_PROTOTYPES_ONLY)
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+
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+ #if defined(SDL_VIDEO_DRIVER_WINDOWS)
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+ #ifndef WIN32_LEAN_AND_MEAN
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+ #define WIN32_LEAN_AND_MEAN
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+ #endif
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+ #ifndef NOMINMAX /* don't define min() and max(). */
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+ #define NOMINMAX
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+ #endif
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+ #include <windows.h>
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+ #endif
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+
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+ #if defined(SDL_VIDEO_DRIVER_WINRT)
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+ #include <Inspectable.h>
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+ #endif
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+
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+ /* This is the structure for custom window manager events */
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+ #if defined(SDL_VIDEO_DRIVER_X11)
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+ #if defined(__APPLE__) && defined(__MACH__)
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+ /* conflicts with Quickdraw.h */
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+ #define Cursor X11Cursor
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+ #endif
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+
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+ #include <X11/Xlib.h>
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+ #include <X11/Xatom.h>
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+
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+ #if defined(__APPLE__) && defined(__MACH__)
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+ /* matches the re-define above */
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+ #undef Cursor
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+ #endif
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+
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+ #endif /* defined(SDL_VIDEO_DRIVER_X11) */
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+
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+ #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
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+ #include <directfb.h>
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+ #endif
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+
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+ #if defined(SDL_VIDEO_DRIVER_COCOA)
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+ #ifdef __OBJC__
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+ @class NSWindow;
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+ #else
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+ typedef struct _NSWindow NSWindow;
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+ #endif
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+ #endif
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+
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+ #if defined(SDL_VIDEO_DRIVER_UIKIT)
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+ #ifdef __OBJC__
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+ #include <UIKit/UIKit.h>
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+ #else
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+ typedef struct _UIWindow UIWindow;
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+ typedef struct _UIViewController UIViewController;
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+ #endif
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+ typedef Uint32 GLuint;
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+ #endif
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+
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+ #if defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL)
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+ #define SDL_METALVIEW_TAG 255
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+ #endif
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+
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+ #if defined(SDL_VIDEO_DRIVER_ANDROID)
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+ typedef struct ANativeWindow ANativeWindow;
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+ typedef void *EGLSurface;
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+ #endif
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+
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+ #if defined(SDL_VIDEO_DRIVER_VIVANTE)
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+ #include "SDL_egl.h"
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+ #endif
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+
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+ #if defined(SDL_VIDEO_DRIVER_OS2)
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+ #define INCL_WIN
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+ #include <os2.h>
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+ #endif
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+ #endif /* SDL_PROTOTYPES_ONLY */
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+
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+ #if defined(SDL_VIDEO_DRIVER_KMSDRM)
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+ struct gbm_device;
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+ #endif
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+
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ #if !defined(SDL_PROTOTYPES_ONLY)
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+ /**
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+ * These are the various supported windowing subsystems
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+ */
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+ typedef enum
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+ {
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+ SDL_SYSWM_UNKNOWN,
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+ SDL_SYSWM_WINDOWS,
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+ SDL_SYSWM_X11,
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+ SDL_SYSWM_DIRECTFB,
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+ SDL_SYSWM_COCOA,
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+ SDL_SYSWM_UIKIT,
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+ SDL_SYSWM_WAYLAND,
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+ SDL_SYSWM_MIR, /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
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+ SDL_SYSWM_WINRT,
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+ SDL_SYSWM_ANDROID,
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+ SDL_SYSWM_VIVANTE,
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+ SDL_SYSWM_OS2,
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+ SDL_SYSWM_HAIKU,
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+ SDL_SYSWM_KMSDRM,
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+ SDL_SYSWM_RISCOS
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+ } SDL_SYSWM_TYPE;
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+
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+ /**
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+ * The custom event structure.
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+ */
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+ struct SDL_SysWMmsg
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+ {
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+ SDL_version version;
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+ SDL_SYSWM_TYPE subsystem;
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+ union
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+ {
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+ #if defined(SDL_VIDEO_DRIVER_WINDOWS)
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+ struct {
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+ HWND hwnd; /**< The window for the message */
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+ UINT msg; /**< The type of message */
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+ WPARAM wParam; /**< WORD message parameter */
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+ LPARAM lParam; /**< LONG message parameter */
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+ } win;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_X11)
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+ struct {
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+ XEvent event;
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+ } x11;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
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+ struct {
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+ DFBEvent event;
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+ } dfb;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_COCOA)
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+ struct
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+ {
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+ /* Latest version of Xcode clang complains about empty structs in C v. C++:
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+ error: empty struct has size 0 in C, size 1 in C++
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+ */
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+ int dummy;
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+ /* No Cocoa window events yet */
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+ } cocoa;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_UIKIT)
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+ struct
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+ {
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+ int dummy;
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+ /* No UIKit window events yet */
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+ } uikit;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_VIVANTE)
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+ struct
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+ {
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+ int dummy;
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+ /* No Vivante window events yet */
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+ } vivante;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_OS2)
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+ struct
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+ {
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+ BOOL fFrame; /**< TRUE if hwnd is a frame window */
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+ HWND hwnd; /**< The window receiving the message */
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+ ULONG msg; /**< The message identifier */
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+ MPARAM mp1; /**< The first first message parameter */
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+ MPARAM mp2; /**< The second first message parameter */
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+ } os2;
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+ #endif
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+ /* Can't have an empty union */
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+ int dummy;
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+ } msg;
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+ };
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+
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+ /**
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+ * The custom window manager information structure.
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+ *
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+ * When this structure is returned, it holds information about which
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+ * low level system it is using, and will be one of SDL_SYSWM_TYPE.
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+ */
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+ struct SDL_SysWMinfo
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+ {
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+ SDL_version version;
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+ SDL_SYSWM_TYPE subsystem;
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+ union
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+ {
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+ #if defined(SDL_VIDEO_DRIVER_WINDOWS)
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+ struct
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+ {
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+ HWND window; /**< The window handle */
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+ HDC hdc; /**< The window device context */
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+ HINSTANCE hinstance; /**< The instance handle */
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+ } win;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_WINRT)
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+ struct
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+ {
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+ IInspectable * window; /**< The WinRT CoreWindow */
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+ } winrt;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_X11)
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+ struct
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+ {
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+ Display *display; /**< The X11 display */
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+ Window window; /**< The X11 window */
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+ } x11;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_DIRECTFB)
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+ struct
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+ {
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+ IDirectFB *dfb; /**< The directfb main interface */
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+ IDirectFBWindow *window; /**< The directfb window handle */
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+ IDirectFBSurface *surface; /**< The directfb client surface */
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+ } dfb;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_COCOA)
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+ struct
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+ {
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+ #if defined(__OBJC__) && defined(__has_feature)
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+ #if __has_feature(objc_arc)
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+ NSWindow __unsafe_unretained *window; /**< The Cocoa window */
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+ #else
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+ NSWindow *window; /**< The Cocoa window */
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+ #endif
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+ #else
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+ NSWindow *window; /**< The Cocoa window */
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+ #endif
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+ } cocoa;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_UIKIT)
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+ struct
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+ {
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+ #if defined(__OBJC__) && defined(__has_feature)
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+ #if __has_feature(objc_arc)
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+ UIWindow __unsafe_unretained *window; /**< The UIKit window */
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+ #else
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+ UIWindow *window; /**< The UIKit window */
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+ #endif
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+ #else
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+ UIWindow *window; /**< The UIKit window */
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+ #endif
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+ GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
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+ GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
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+ GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
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+ } uikit;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_WAYLAND)
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+ struct
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+ {
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+ struct wl_display *display; /**< Wayland display */
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+ struct wl_surface *surface; /**< Wayland surface */
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+ void *shell_surface; /**< DEPRECATED Wayland shell_surface (window manager handle) */
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+ struct wl_egl_window *egl_window; /**< Wayland EGL window (native window) */
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+ struct xdg_surface *xdg_surface; /**< Wayland xdg surface (window manager handle) */
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+ struct xdg_toplevel *xdg_toplevel; /**< Wayland xdg toplevel role */
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+ struct xdg_popup *xdg_popup; /**< Wayland xdg popup role */
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+ struct xdg_positioner *xdg_positioner; /**< Wayland xdg positioner, for popup */
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+ } wl;
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+ #endif
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+ #if defined(SDL_VIDEO_DRIVER_MIR) /* no longer available, left for API/ABI compatibility. Remove in 2.1! */
306
+ struct
307
+ {
308
+ void *connection; /**< Mir display server connection */
309
+ void *surface; /**< Mir surface */
310
+ } mir;
311
+ #endif
312
+
313
+ #if defined(SDL_VIDEO_DRIVER_ANDROID)
314
+ struct
315
+ {
316
+ ANativeWindow *window;
317
+ EGLSurface surface;
318
+ } android;
319
+ #endif
320
+
321
+ #if defined(SDL_VIDEO_DRIVER_OS2)
322
+ struct
323
+ {
324
+ HWND hwnd; /**< The window handle */
325
+ HWND hwndFrame; /**< The frame window handle */
326
+ } os2;
327
+ #endif
328
+
329
+ #if defined(SDL_VIDEO_DRIVER_VIVANTE)
330
+ struct
331
+ {
332
+ EGLNativeDisplayType display;
333
+ EGLNativeWindowType window;
334
+ } vivante;
335
+ #endif
336
+
337
+ #if defined(SDL_VIDEO_DRIVER_KMSDRM)
338
+ struct
339
+ {
340
+ int dev_index; /**< Device index (ex: the X in /dev/dri/cardX) */
341
+ int drm_fd; /**< DRM FD (unavailable on Vulkan windows) */
342
+ struct gbm_device *gbm_dev; /**< GBM device (unavailable on Vulkan windows) */
343
+ } kmsdrm;
344
+ #endif
345
+
346
+ /* Make sure this union is always 64 bytes (8 64-bit pointers). */
347
+ /* Be careful not to overflow this if you add a new target! */
348
+ Uint8 dummy[64];
349
+ } info;
350
+ };
351
+
352
+ #endif /* SDL_PROTOTYPES_ONLY */
353
+
354
+ typedef struct SDL_SysWMinfo SDL_SysWMinfo;
355
+
356
+
357
+ /**
358
+ * Get driver-specific information about a window.
359
+ *
360
+ * You must include SDL_syswm.h for the declaration of SDL_SysWMinfo.
361
+ *
362
+ * The caller must initialize the `info` structure's version by using
363
+ * `SDL_VERSION(&info.version)`, and then this function will fill in the rest
364
+ * of the structure with information about the given window.
365
+ *
366
+ * \param window the window about which information is being requested
367
+ * \param info an SDL_SysWMinfo structure filled in with window information
368
+ * \returns SDL_TRUE if the function is implemented and the `version` member
369
+ * of the `info` struct is valid, or SDL_FALSE if the information
370
+ * could not be retrieved; call SDL_GetError() for more information.
371
+ *
372
+ * \since This function is available since SDL 2.0.0.
373
+ */
374
+ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
375
+ SDL_SysWMinfo * info);
376
+
377
+
378
+ /* Ends C function definitions when using C++ */
379
+ #ifdef __cplusplus
380
+ }
381
+ #endif
382
+ #include "close_code.h"
383
+
384
+ #endif /* SDL_syswm_h_ */
385
+
386
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,69 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ #ifndef SDL_test_h_
31
+ #define SDL_test_h_
32
+
33
+ #include "SDL.h"
34
+ #include "SDL_test_assert.h"
35
+ #include "SDL_test_common.h"
36
+ #include "SDL_test_compare.h"
37
+ #include "SDL_test_crc32.h"
38
+ #include "SDL_test_font.h"
39
+ #include "SDL_test_fuzzer.h"
40
+ #include "SDL_test_harness.h"
41
+ #include "SDL_test_images.h"
42
+ #include "SDL_test_log.h"
43
+ #include "SDL_test_md5.h"
44
+ #include "SDL_test_memory.h"
45
+ #include "SDL_test_random.h"
46
+
47
+ #include "begin_code.h"
48
+ /* Set up for C function definitions, even when using C++ */
49
+ #ifdef __cplusplus
50
+ extern "C" {
51
+ #endif
52
+
53
+ /* Global definitions */
54
+
55
+ /*
56
+ * Note: Maximum size of SDLTest log message is less than SDL's limit
57
+ * to ensure we can fit additional information such as the timestamp.
58
+ */
59
+ #define SDLTEST_MAX_LOGMESSAGE_LENGTH 3584
60
+
61
+ /* Ends C function definitions when using C++ */
62
+ #ifdef __cplusplus
63
+ }
64
+ #endif
65
+ #include "close_code.h"
66
+
67
+ #endif /* SDL_test_h_ */
68
+
69
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,105 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_test_assert.h
24
+ *
25
+ * Include file for SDL test framework.
26
+ *
27
+ * This code is a part of the SDL2_test library, not the main SDL library.
28
+ */
29
+
30
+ /*
31
+ *
32
+ * Assert API for test code and test cases
33
+ *
34
+ */
35
+
36
+ #ifndef SDL_test_assert_h_
37
+ #define SDL_test_assert_h_
38
+
39
+ #include "begin_code.h"
40
+ /* Set up for C function definitions, even when using C++ */
41
+ #ifdef __cplusplus
42
+ extern "C" {
43
+ #endif
44
+
45
+ /**
46
+ * \brief Fails the assert.
47
+ */
48
+ #define ASSERT_FAIL 0
49
+
50
+ /**
51
+ * \brief Passes the assert.
52
+ */
53
+ #define ASSERT_PASS 1
54
+
55
+ /**
56
+ * \brief Assert that logs and break execution flow on failures.
57
+ *
58
+ * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
59
+ * \param assertDescription Message to log with the assert describing it.
60
+ */
61
+ void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
62
+
63
+ /**
64
+ * \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters.
65
+ *
66
+ * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
67
+ * \param assertDescription Message to log with the assert describing it.
68
+ *
69
+ * \returns the assertCondition so it can be used to externally to break execution flow if desired.
70
+ */
71
+ int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
72
+
73
+ /**
74
+ * \brief Explicitly pass without checking an assertion condition. Updates assertion counter.
75
+ *
76
+ * \param assertDescription Message to log with the assert describing it.
77
+ */
78
+ void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1);
79
+
80
+ /**
81
+ * \brief Resets the assert summary counters to zero.
82
+ */
83
+ void SDLTest_ResetAssertSummary(void);
84
+
85
+ /**
86
+ * \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR.
87
+ */
88
+ void SDLTest_LogAssertSummary(void);
89
+
90
+
91
+ /**
92
+ * \brief Converts the current assert summary state to a test result.
93
+ *
94
+ * \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT
95
+ */
96
+ int SDLTest_AssertSummaryToTestResult(void);
97
+
98
+ #ifdef __cplusplus
99
+ }
100
+ #endif
101
+ #include "close_code.h"
102
+
103
+ #endif /* SDL_test_assert_h_ */
104
+
105
+ /* vi: set ts=4 sw=4 expandtab: */