native_audio 0.1.0
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- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
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/*
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SDL_mixer: An audio mixer library based on the SDL library
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_mixer.h
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*
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* Header file for SDL_mixer library
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*
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* A simple library to play and mix sounds and musics
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*/
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#ifndef SDL_MIXER_H_
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#define SDL_MIXER_H_
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#include "SDL_stdinc.h"
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#include "SDL_rwops.h"
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#include "SDL_audio.h"
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#include "SDL_endian.h"
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#include "SDL_version.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
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*/
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#define SDL_MIXER_MAJOR_VERSION 2
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#define SDL_MIXER_MINOR_VERSION 6
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#define SDL_MIXER_PATCHLEVEL 2
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/**
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* This macro can be used to fill a version structure with the compile-time
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* version of the SDL_mixer library.
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*/
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#define SDL_MIXER_VERSION(X) \
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{ \
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(X)->major = SDL_MIXER_MAJOR_VERSION; \
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(X)->minor = SDL_MIXER_MINOR_VERSION; \
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(X)->patch = SDL_MIXER_PATCHLEVEL; \
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}
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/* Backwards compatibility */
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#define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION
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#define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION
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#define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL
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#define MIX_VERSION(X) SDL_MIXER_VERSION(X)
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#if SDL_MIXER_MAJOR_VERSION < 3 && SDL_MAJOR_VERSION < 3
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/**
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* This is the version number macro for the current SDL_mixer version.
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*
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* In versions higher than 2.9.0, the minor version overflows into
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* the thousands digit: for example, 2.23.0 is encoded as 4300.
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* This macro will not be available in SDL 3.x or SDL_mixer 3.x.
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*
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* Deprecated, use SDL_MIXER_VERSION_ATLEAST or SDL_MIXER_VERSION instead.
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*/
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#define SDL_MIXER_COMPILEDVERSION \
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SDL_VERSIONNUM(SDL_MIXER_MAJOR_VERSION, SDL_MIXER_MINOR_VERSION, SDL_MIXER_PATCHLEVEL)
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#endif /* SDL_MIXER_MAJOR_VERSION < 3 && SDL_MAJOR_VERSION < 3 */
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/**
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* This macro will evaluate to true if compiled with SDL_mixer at least X.Y.Z.
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*/
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#define SDL_MIXER_VERSION_ATLEAST(X, Y, Z) \
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((SDL_MIXER_MAJOR_VERSION >= X) && \
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(SDL_MIXER_MAJOR_VERSION > X || SDL_MIXER_MINOR_VERSION >= Y) && \
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(SDL_MIXER_MAJOR_VERSION > X || SDL_MIXER_MINOR_VERSION > Y || SDL_MIXER_PATCHLEVEL >= Z))
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/**
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* Query the version of SDL_mixer that the program is linked against.
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*
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* This function gets the version of the dynamically linked SDL_mixer library.
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* This is separate from the SDL_MIXER_VERSION() macro, which tells you what
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* version of the SDL_mixer headers you compiled against.
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*
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* This returns static internal data; do not free or modify it!
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*
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* \returns a pointer to the version information.
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*
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* \since This function is available since SDL_mixer 2.0.0.
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*/
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extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void);
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/**
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* Initialization flags
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*/
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typedef enum
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{
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MIX_INIT_FLAC = 0x00000001,
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MIX_INIT_MOD = 0x00000002,
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MIX_INIT_MP3 = 0x00000008,
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MIX_INIT_OGG = 0x00000010,
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MIX_INIT_MID = 0x00000020,
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MIX_INIT_OPUS = 0x00000040
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} MIX_InitFlags;
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/**
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* Initialize SDL_mixer.
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*
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* This function loads dynamic libraries that SDL_mixer needs, and prepares
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* them for use. This must be the first function you call in SDL_mixer, and if
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* it fails you should not continue with the library.
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*
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* Flags should be one or more flags from MIX_InitFlags OR'd together. It
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* returns the flags successfully initialized, or 0 on failure.
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*
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* Currently, these flags are:
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*
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* - `MIX_INIT_FLAC`
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* - `MIX_INIT_MOD`
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* - `MIX_INIT_MP3`
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* - `MIX_INIT_OGG`
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* - `MIX_INIT_MID`
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* - `MIX_INIT_OPUS`
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*
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* More flags may be added in a future SDL_mixer release.
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*
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* This function may need to load external shared libraries to support various
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* codecs, which means this function can fail to initialize that support on an
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* otherwise-reasonable system if the library isn't available; this is not
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* just a question of exceptional circumstances like running out of memory at
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* startup!
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*
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* Note that you may call this function more than once to initialize with
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* additional flags. The return value will reflect both new flags that
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* successfully initialized, and also include flags that had previously been
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* initialized as well.
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*
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* As this will return previously-initialized flags, it's legal to call this
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* with zero (no flags set). This is a safe no-op that can be used to query
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* the current initialization state without changing it at all.
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*
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* Since this returns previously-initialized flags as well as new ones, and
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* you can call this with zero, you should not check for a zero return value
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* to determine an error condition. Instead, you should check to make sure all
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* the flags you require are set in the return value. If you have a game with
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* data in a specific format, this might be a fatal error. If you're a generic
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* media player, perhaps you are fine with only having WAV and MP3 support and
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* can live without Opus playback, even if you request support for everything.
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*
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* Unlike other SDL satellite libraries, calls to Mix_Init do not stack; a
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* single call to Mix_Quit() will deinitialize everything and does not have to
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* be paired with a matching Mix_Init call. For that reason, it's considered
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* best practices to have a single Mix_Init and Mix_Quit call in your program.
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* While this isn't required, be aware of the risks of deviating from that
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* behavior.
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*
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* After initializing SDL_mixer, the next step is to open an audio device to
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* prepare to play sound (with Mix_OpenAudio() or Mix_OpenAudioDevice()), and
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* load audio data to play with that device.
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*
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* \param flags initialization flags, OR'd together.
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* \returns all currently initialized flags.
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*
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* \since This function is available since SDL_mixer 2.0.0.
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*
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* \sa Mix_Quit
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*/
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extern DECLSPEC int SDLCALL Mix_Init(int flags);
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/**
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* Deinitialize SDL_mixer.
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*
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* This should be the last function you call in SDL_mixer, after freeing all
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* other resources and closing all audio devices. This will unload any shared
|
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* libraries it is using for various codecs.
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*
|
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* After this call, a call to Mix_Init(0) will return 0 (no codecs loaded).
|
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*
|
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* You can safely call Mix_Init() to reload various codec support after this
|
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* call.
|
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*
|
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* Unlike other SDL satellite libraries, calls to Mix_Init do not stack; a
|
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* single call to Mix_Quit() will deinitialize everything and does not have to
|
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* be paired with a matching Mix_Init call. For that reason, it's considered
|
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* best practices to have a single Mix_Init and Mix_Quit call in your program.
|
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* While this isn't required, be aware of the risks of deviating from that
|
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* behavior.
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*
|
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* \since This function is available since SDL_mixer 2.0.0.
|
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*
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* \sa Mix_Init
|
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*/
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extern DECLSPEC void SDLCALL Mix_Quit(void);
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+
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+
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/**
|
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* The default mixer has 8 simultaneous mixing channels
|
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*/
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#ifndef MIX_CHANNELS
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#define MIX_CHANNELS 8
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#endif
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+
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/* Good default values for a PC soundcard */
|
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#define MIX_DEFAULT_FREQUENCY 44100
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
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#define MIX_DEFAULT_FORMAT AUDIO_S16LSB
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#else
|
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#define MIX_DEFAULT_FORMAT AUDIO_S16MSB
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#endif
|
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#define MIX_DEFAULT_CHANNELS 2
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#define MIX_MAX_VOLUME SDL_MIX_MAXVOLUME /* Volume of a chunk */
|
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+
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/**
|
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* The internal format for an audio chunk
|
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*/
|
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typedef struct Mix_Chunk {
|
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int allocated;
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Uint8 *abuf;
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Uint32 alen;
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Uint8 volume; /* Per-sample volume, 0-128 */
|
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} Mix_Chunk;
|
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+
|
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/**
|
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* The different fading types supported
|
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*/
|
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typedef enum {
|
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MIX_NO_FADING,
|
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MIX_FADING_OUT,
|
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MIX_FADING_IN
|
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} Mix_Fading;
|
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+
|
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|
+
/**
|
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* These are types of music files (not libraries used to load them)
|
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|
+
*/
|
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|
+
typedef enum {
|
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|
+
MUS_NONE,
|
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|
+
MUS_CMD,
|
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+
MUS_WAV,
|
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MUS_MOD,
|
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MUS_MID,
|
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|
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MUS_OGG,
|
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|
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MUS_MP3,
|
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|
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MUS_MP3_MAD_UNUSED,
|
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|
+
MUS_FLAC,
|
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|
+
MUS_MODPLUG_UNUSED,
|
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|
+
MUS_OPUS
|
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|
+
} Mix_MusicType;
|
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|
+
|
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|
+
/**
|
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|
+
* The internal format for a music chunk interpreted via codecs
|
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|
+
*/
|
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|
+
typedef struct _Mix_Music Mix_Music;
|
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|
+
|
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|
+
/**
|
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|
+
* Open the default audio device for playback.
|
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|
+
*
|
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|
+
* An audio device is what generates sound, so the app must open one to make
|
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|
+
* noise.
|
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|
+
*
|
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|
+
* This function will check if SDL's audio system is initialized, and if not,
|
273
|
+
* it will initialize it by calling `SDL_Init(SDL_INIT_AUDIO)` on your behalf.
|
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|
+
* You are free to (and encouraged to!) initialize it yourself before calling
|
275
|
+
* this function, as this gives your program more control over the process.
|
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|
+
*
|
277
|
+
* This function might cover all of an application's needs, but for those that
|
278
|
+
* need more flexibility, the more powerful version of this function is
|
279
|
+
* Mix_OpenAudioDevice(). This function is equivalent to calling:
|
280
|
+
*
|
281
|
+
* ```c
|
282
|
+
* Mix_OpenAudioDevice(frequency, format, nchannels, chunksize, NULL,
|
283
|
+
* SDL_AUDIO_ALLOW_FREQUENCY_CHANGE |
|
284
|
+
* SDL_AUDIO_ALLOW_CHANNELS_CHANGE);
|
285
|
+
* ```
|
286
|
+
*
|
287
|
+
* If you aren't particularly concerned with the specifics of the audio
|
288
|
+
* device, and your data isn't in a specific format, the values you use here
|
289
|
+
* can just be reasonable defaults. SDL_mixer will convert audio data you feed
|
290
|
+
* it to the correct format on demand.
|
291
|
+
*
|
292
|
+
* That being said, if you have control of your audio data and you know its
|
293
|
+
* format ahead of time, you can save CPU time by opening the audio device in
|
294
|
+
* that exact format so SDL_mixer does not have to spend time converting
|
295
|
+
* anything behind the scenes, and can just pass the data straight through to
|
296
|
+
* the hardware. On some platforms, where the hardware only supports specific
|
297
|
+
* settings, you might have to be careful to make everything match, but your
|
298
|
+
* own data is often easier to control, so aim to open the device for what you
|
299
|
+
* need.
|
300
|
+
*
|
301
|
+
* The other reason to care about specific formats: if you plan to touch the
|
302
|
+
* mix buffer directly (with Mix_SetPostMix, a registered effect, or
|
303
|
+
* Mix_HookMusic), you might have code that expects it to be in a specific
|
304
|
+
* format, and you should specify that here.
|
305
|
+
*
|
306
|
+
* The audio device frequency is specified in Hz; in modern times, 48000 is
|
307
|
+
* often a reasonable default.
|
308
|
+
*
|
309
|
+
* The audio device format is one of SDL's AUDIO_* constants. AUDIO_S16SYS
|
310
|
+
* (16-bit audio) is probably a safe default. More modern systems may prefer
|
311
|
+
* AUDIO_F32SYS (32-bit floating point audio).
|
312
|
+
*
|
313
|
+
* The audio device channels are generally 1 for mono output, or 2 for stereo,
|
314
|
+
* but the brave can try surround sound configs with 4 (quad), 6 (5.1), 7
|
315
|
+
* (6.1) or 8 (7.1).
|
316
|
+
*
|
317
|
+
* The audio device's chunk size is the number of sample frames (one sample
|
318
|
+
* per frame for mono output, two samples per frame in a stereo setup, etc)
|
319
|
+
* that are fed to the device at once. The lower the number, the lower the
|
320
|
+
* latency, but you risk dropouts if it gets too low. 2048 is often a
|
321
|
+
* reasonable default, but your app might want to experiment with 1024 or
|
322
|
+
* 4096.
|
323
|
+
*
|
324
|
+
* You may only have one audio device open at a time; if you want to change a
|
325
|
+
* setting, you must close the device and reopen it, which is not something
|
326
|
+
* you can do seamlessly during playback.
|
327
|
+
*
|
328
|
+
* This function does not allow you to select a specific audio device on the
|
329
|
+
* system, it always chooses the best default it can on your behalf (which, in
|
330
|
+
* many cases, is exactly what you want anyhow). If you must choose a specific
|
331
|
+
* device, you can do so with Mix_OpenAudioDevice() instead.
|
332
|
+
*
|
333
|
+
* If this function reports success, you are ready to start making noise! Load
|
334
|
+
* some audio data and start playing!
|
335
|
+
*
|
336
|
+
* The app can use Mix_QuerySpec() to determine the final device settings.
|
337
|
+
*
|
338
|
+
* When done with an audio device, probably at the end of the program, the app
|
339
|
+
* should dispose of the device with Mix_CloseDevice().
|
340
|
+
*
|
341
|
+
* \param frequency the frequency to playback audio at (in Hz).
|
342
|
+
* \param format audio format, one of SDL's AUDIO_* values.
|
343
|
+
* \param channels number of channels (1 is mono, 2 is stereo, etc).
|
344
|
+
* \param chunksize audio buffer size in sample FRAMES (total samples divided
|
345
|
+
* by channel count).
|
346
|
+
* \returns 0 if successful, -1 on error.
|
347
|
+
*
|
348
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
349
|
+
*
|
350
|
+
* \sa Mix_OpenAudioDevice
|
351
|
+
* \sa Mix_CloseDevice
|
352
|
+
*/
|
353
|
+
extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels, int chunksize);
|
354
|
+
|
355
|
+
|
356
|
+
/**
|
357
|
+
* Open a specific audio device for playback.
|
358
|
+
*
|
359
|
+
* (A slightly simpler version of this function is available in
|
360
|
+
* Mix_OpenAudio(), which still might meet most applications' needs.)
|
361
|
+
*
|
362
|
+
* An audio device is what generates sound, so the app must open one to make
|
363
|
+
* noise.
|
364
|
+
*
|
365
|
+
* This function will check if SDL's audio system is initialized, and if not,
|
366
|
+
* it will initialize it by calling `SDL_Init(SDL_INIT_AUDIO)` on your behalf.
|
367
|
+
* You are free to (and encouraged to!) initialize it yourself before calling
|
368
|
+
* this function, as this gives your program more control over the process.
|
369
|
+
*
|
370
|
+
* If you aren't particularly concerned with the specifics of the audio
|
371
|
+
* device, and your data isn't in a specific format, the values you use here
|
372
|
+
* can just be reasonable defaults. SDL_mixer will convert audio data you feed
|
373
|
+
* it to the correct format on demand.
|
374
|
+
*
|
375
|
+
* That being said, if you have control of your audio data and you know its
|
376
|
+
* format ahead of time, you can save CPU time by opening the audio device in
|
377
|
+
* that exact format so SDL_mixer does not have to spend time converting
|
378
|
+
* anything behind the scenes, and can just pass the data straight through to
|
379
|
+
* the hardware. On some platforms, where the hardware only supports specific
|
380
|
+
* settings, you might have to be careful to make everything match, but your
|
381
|
+
* own data is often easier to control, so aim to open the device for what you
|
382
|
+
* need.
|
383
|
+
*
|
384
|
+
* The other reason to care about specific formats: if you plan to touch the
|
385
|
+
* mix buffer directly (with Mix_SetPostMix, a registered effect, or
|
386
|
+
* Mix_HookMusic), you might have code that expects it to be in a specific
|
387
|
+
* format, and you should specify that here.
|
388
|
+
*
|
389
|
+
* The audio device frequency is specified in Hz; in modern times, 48000 is
|
390
|
+
* often a reasonable default.
|
391
|
+
*
|
392
|
+
* The audio device format is one of SDL's AUDIO_* constants. AUDIO_S16SYS
|
393
|
+
* (16-bit audio) is probably a safe default. More modern systems may prefer
|
394
|
+
* AUDIO_F32SYS (32-bit floating point audio).
|
395
|
+
*
|
396
|
+
* The audio device channels are generally 1 for mono output, or 2 for stereo,
|
397
|
+
* but the brave can try surround sound configs with 4 (quad), 6 (5.1), 7
|
398
|
+
* (6.1) or 8 (7.1).
|
399
|
+
*
|
400
|
+
* The audio device's chunk size is the number of sample frames (one sample
|
401
|
+
* per frame for mono output, two samples per frame in a stereo setup, etc)
|
402
|
+
* that are fed to the device at once. The lower the number, the lower the
|
403
|
+
* latency, but you risk dropouts if it gets too low. 2048 is often a
|
404
|
+
* reasonable default, but your app might want to experiment with 1024 or
|
405
|
+
* 4096.
|
406
|
+
*
|
407
|
+
* You may only have one audio device open at a time; if you want to change a
|
408
|
+
* setting, you must close the device and reopen it, which is not something
|
409
|
+
* you can do seamlessly during playback.
|
410
|
+
*
|
411
|
+
* This function allows you to select specific audio hardware on the system
|
412
|
+
* with the `device` parameter. If you specify NULL, SDL_mixer will choose the
|
413
|
+
* best default it can on your behalf (which, in many cases, is exactly what
|
414
|
+
* you want anyhow). SDL_mixer does not offer a mechanism to determine device
|
415
|
+
* names to open, but you can use SDL_GetNumAudioDevices() to get a count of
|
416
|
+
* available devices and then SDL_GetAudioDeviceName() in a loop to obtain a
|
417
|
+
* list. If you do this, be sure to call `SDL_Init(SDL_INIT_AUDIO)` first to
|
418
|
+
* initialize SDL's audio system!
|
419
|
+
*
|
420
|
+
* The `allowed_changes` parameter specifies what settings are flexible. These
|
421
|
+
* are the `SDL_AUDIO_ALLOW_*` flags from SDL. These tell SDL_mixer that the
|
422
|
+
* app doesn't mind if a specific setting changes. For example, the app might
|
423
|
+
* need stereo data in Sint16 format, but if the sample rate or chunk size
|
424
|
+
* changes, the app can handle that. In that case, the app would specify
|
425
|
+
* `SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE`. In this
|
426
|
+
* case, if the system's hardware requires something other than the requested
|
427
|
+
* format, SDL_mixer can select what the hardware demands instead of the app.
|
428
|
+
* If the `SDL_AUDIO_ALLOW_` flag is not specified, SDL_mixer must convert
|
429
|
+
* data behind the scenes between what the app demands and what the hardware
|
430
|
+
* requires. If your app needs precisely what is requested, specify zero for
|
431
|
+
* `allowed_changes`.
|
432
|
+
*
|
433
|
+
* If changes were allowed, the app can use Mix_QuerySpec() to determine the
|
434
|
+
* final device settings.
|
435
|
+
*
|
436
|
+
* If this function reports success, you are ready to start making noise! Load
|
437
|
+
* some audio data and start playing!
|
438
|
+
*
|
439
|
+
* When done with an audio device, probably at the end of the program, the app
|
440
|
+
* should dispose of the device with Mix_CloseDevice().
|
441
|
+
*
|
442
|
+
* \param frequency the frequency to playback audio at (in Hz).
|
443
|
+
* \param format audio format, one of SDL's AUDIO_* values.
|
444
|
+
* \param channels number of channels (1 is mono, 2 is stereo, etc).
|
445
|
+
* \param chunksize audio buffer size in sample FRAMES (total samples divided
|
446
|
+
* by channel count).
|
447
|
+
* \param device the device name to open, or NULL to choose a reasonable
|
448
|
+
* default.
|
449
|
+
* \param allowed_changes Allow change flags (see SDL_AUDIO_ALLOW_* flags)
|
450
|
+
* \returns 0 if successful, -1 on error.
|
451
|
+
*
|
452
|
+
* \since This function is available since SDL_mixer 2.0.2.
|
453
|
+
*
|
454
|
+
* \sa Mix_OpenAudio
|
455
|
+
* \sa Mix_CloseDevice
|
456
|
+
* \sa Mix_QuerySpec
|
457
|
+
*/
|
458
|
+
extern DECLSPEC int SDLCALL Mix_OpenAudioDevice(int frequency, Uint16 format, int channels, int chunksize, const char* device, int allowed_changes);
|
459
|
+
|
460
|
+
/**
|
461
|
+
* Find out what the actual audio device parameters are.
|
462
|
+
*
|
463
|
+
* If Mix_OpenAudioDevice() was called with `allowed_changes` set to anything
|
464
|
+
* but zero, or Mix_OpenAudio() was used, some audio device settings may be
|
465
|
+
* different from the application's request. This function will report what
|
466
|
+
* the device is actually running at.
|
467
|
+
*
|
468
|
+
* Note this is only important if the app intends to touch the audio buffers
|
469
|
+
* being sent to the hardware directly. If an app just wants to play audio
|
470
|
+
* files and let SDL_mixer handle the low-level details, this function can
|
471
|
+
* probably be ignored.
|
472
|
+
*
|
473
|
+
* If the audio device is not opened, this function will return 0.
|
474
|
+
*
|
475
|
+
* \param frequency On return, will be filled with the audio device's
|
476
|
+
* frequency in Hz.
|
477
|
+
* \param format On return, will be filled with the audio device's format.
|
478
|
+
* \param channels On return, will be filled with the audio device's channel
|
479
|
+
* count.
|
480
|
+
* \returns 1 if the audio device has been opened, 0 otherwise.
|
481
|
+
*
|
482
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
483
|
+
*
|
484
|
+
* \sa Mix_OpenAudio
|
485
|
+
* \sa Mix_OpenAudioDevice
|
486
|
+
*/
|
487
|
+
extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency, Uint16 *format, int *channels);
|
488
|
+
|
489
|
+
/**
|
490
|
+
* Dynamically change the number of channels managed by the mixer.
|
491
|
+
*
|
492
|
+
* SDL_mixer deals with "channels," which is not the same thing as the
|
493
|
+
* mono/stereo channels; they might be better described as "tracks," as each
|
494
|
+
* one corresponds to a separate source of audio data. Three different WAV
|
495
|
+
* files playing at the same time would be three separate SDL_mixer channels,
|
496
|
+
* for example.
|
497
|
+
*
|
498
|
+
* An app needs as many channels as it has audio data it wants to play
|
499
|
+
* simultaneously, mixing them into a single stream to send to the audio
|
500
|
+
* device.
|
501
|
+
*
|
502
|
+
* SDL_mixer allocates `MIX_CHANNELS` (currently 8) channels when you open an
|
503
|
+
* audio device, which may be more than an app needs, but if the app needs
|
504
|
+
* more or wants less, this function can change it.
|
505
|
+
*
|
506
|
+
* If decreasing the number of channels, any upper channels currently playing
|
507
|
+
* are stopped. This will deregister all effects on those channels and call
|
508
|
+
* any callback specified by Mix_ChannelFinished() for each removed channel.
|
509
|
+
*
|
510
|
+
* If `numchans` is less than zero, this will return the current number of
|
511
|
+
* channels without changing anything.
|
512
|
+
*
|
513
|
+
* \param numchans the new number of channels, or < 0 to query current channel
|
514
|
+
* count.
|
515
|
+
* \returns the new number of allocated channels.
|
516
|
+
*
|
517
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
518
|
+
*/
|
519
|
+
extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans);
|
520
|
+
|
521
|
+
/**
|
522
|
+
* Load a supported audio format into a chunk.
|
523
|
+
*
|
524
|
+
* SDL_mixer has two separate data structures for audio data. One it calls a
|
525
|
+
* "chunk," which is meant to be a file completely decoded into memory up
|
526
|
+
* front, and the other it calls "music" which is a file intended to be
|
527
|
+
* decoded on demand. Originally, simple formats like uncompressed WAV files
|
528
|
+
* were meant to be chunks and compressed things, like MP3s, were meant to be
|
529
|
+
* music, and you would stream one thing for a game's music and make repeating
|
530
|
+
* sound effects with the chunks.
|
531
|
+
*
|
532
|
+
* In modern times, this isn't split by format anymore, and most are
|
533
|
+
* interchangeable, so the question is what the app thinks is worth
|
534
|
+
* predecoding or not. Chunks might take more memory, but once they are loaded
|
535
|
+
* won't need to decode again, whereas music always needs to be decoded on the
|
536
|
+
* fly. Also, crucially, there are as many channels for chunks as the app can
|
537
|
+
* allocate, but SDL_mixer only offers a single "music" channel.
|
538
|
+
*
|
539
|
+
* If `freesrc` is non-zero, the RWops will be closed before returning,
|
540
|
+
* whether this function succeeds or not. SDL_mixer reads everything it needs
|
541
|
+
* from the RWops during this call in any case.
|
542
|
+
*
|
543
|
+
* There is a separate function (a macro, before SDL_mixer 2.6.0) to read
|
544
|
+
* files from disk without having to deal with SDL_RWops:
|
545
|
+
* `Mix_LoadWAV("filename.wav")` will call this function and manage those
|
546
|
+
* details for you.
|
547
|
+
*
|
548
|
+
* When done with a chunk, the app should dispose of it with a call to
|
549
|
+
* Mix_FreeChunk().
|
550
|
+
*
|
551
|
+
* \param src an SDL_RWops that data will be read from.
|
552
|
+
* \param freesrc non-zero to close/free the SDL_RWops before returning, zero
|
553
|
+
* to leave it open.
|
554
|
+
* \returns a new chunk, or NULL on error.
|
555
|
+
*
|
556
|
+
* \since This function is available since SDL_mixer 2.6.0 (and as a macro
|
557
|
+
* since 2.0.0).
|
558
|
+
*
|
559
|
+
* \sa Mix_LoadWAV
|
560
|
+
* \sa Mix_FreeChunk
|
561
|
+
*/
|
562
|
+
extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
|
563
|
+
|
564
|
+
/**
|
565
|
+
* Load a supported audio format into a chunk.
|
566
|
+
*
|
567
|
+
* SDL_mixer has two separate data structures for audio data. One it calls a
|
568
|
+
* "chunk," which is meant to be a file completely decoded into memory up
|
569
|
+
* front, and the other it calls "music" which is a file intended to be
|
570
|
+
* decoded on demand. Originally, simple formats like uncompressed WAV files
|
571
|
+
* were meant to be chunks and compressed things, like MP3s, were meant to be
|
572
|
+
* music, and you would stream one thing for a game's music and make repeating
|
573
|
+
* sound effects with the chunks.
|
574
|
+
*
|
575
|
+
* In modern times, this isn't split by format anymore, and most are
|
576
|
+
* interchangeable, so the question is what the app thinks is worth
|
577
|
+
* predecoding or not. Chunks might take more memory, but once they are loaded
|
578
|
+
* won't need to decode again, whereas music always needs to be decoded on the
|
579
|
+
* fly. Also, crucially, there are as many channels for chunks as the app can
|
580
|
+
* allocate, but SDL_mixer only offers a single "music" channel.
|
581
|
+
*
|
582
|
+
* If you would rather use the abstract SDL_RWops interface to load data from
|
583
|
+
* somewhere other than the filesystem, you can use Mix_LoadWAV_RW() instead.
|
584
|
+
*
|
585
|
+
* When done with a chunk, the app should dispose of it with a call to
|
586
|
+
* Mix_FreeChunk().
|
587
|
+
*
|
588
|
+
* Note that before SDL_mixer 2.6.0, this function was a macro that called
|
589
|
+
* Mix_LoadWAV_RW(), creating a RWops and setting `freesrc` to 1. This macro
|
590
|
+
* has since been promoted to a proper API function. Older binaries linked
|
591
|
+
* against a newer SDL_mixer will still call Mix_LoadWAV_RW directly, as they
|
592
|
+
* are using the macro, which was available since the dawn of time.
|
593
|
+
*
|
594
|
+
* \param file the filesystem path to load data from.
|
595
|
+
* \returns a new chunk, or NULL on error.
|
596
|
+
*
|
597
|
+
* \since This function is available since SDL_mixer 2.6.0 (and as a macro
|
598
|
+
* since 2.0.0).
|
599
|
+
*
|
600
|
+
* \sa Mix_LoadWAV_RW
|
601
|
+
* \sa Mix_FreeChunk
|
602
|
+
*/
|
603
|
+
extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV(const char *file);
|
604
|
+
|
605
|
+
|
606
|
+
/**
|
607
|
+
* Load a supported audio format into a music object.
|
608
|
+
*
|
609
|
+
* SDL_mixer has two separate data structures for audio data. One it calls a
|
610
|
+
* "chunk," which is meant to be a file completely decoded into memory up
|
611
|
+
* front, and the other it calls "music" which is a file intended to be
|
612
|
+
* decoded on demand. Originally, simple formats like uncompressed WAV files
|
613
|
+
* were meant to be chunks and compressed things, like MP3s, were meant to be
|
614
|
+
* music, and you would stream one thing for a game's music and make repeating
|
615
|
+
* sound effects with the chunks.
|
616
|
+
*
|
617
|
+
* In modern times, this isn't split by format anymore, and most are
|
618
|
+
* interchangeable, so the question is what the app thinks is worth
|
619
|
+
* predecoding or not. Chunks might take more memory, but once they are loaded
|
620
|
+
* won't need to decode again, whereas music always needs to be decoded on the
|
621
|
+
* fly. Also, crucially, there are as many channels for chunks as the app can
|
622
|
+
* allocate, but SDL_mixer only offers a single "music" channel.
|
623
|
+
*
|
624
|
+
* When done with this music, the app should dispose of it with a call to
|
625
|
+
* Mix_FreeMusic().
|
626
|
+
*
|
627
|
+
* \param file a file path from where to load music data.
|
628
|
+
* \returns a new music object, or NULL on error.
|
629
|
+
*
|
630
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
631
|
+
*
|
632
|
+
* \sa Mix_FreeMusic
|
633
|
+
*/
|
634
|
+
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file);
|
635
|
+
|
636
|
+
/**
|
637
|
+
* Load a supported audio format into a music object.
|
638
|
+
*
|
639
|
+
* SDL_mixer has two separate data structures for audio data. One it calls a
|
640
|
+
* "chunk," which is meant to be a file completely decoded into memory up
|
641
|
+
* front, and the other it calls "music" which is a file intended to be
|
642
|
+
* decoded on demand. Originally, simple formats like uncompressed WAV files
|
643
|
+
* were meant to be chunks and compressed things, like MP3s, were meant to be
|
644
|
+
* music, and you would stream one thing for a game's music and make repeating
|
645
|
+
* sound effects with the chunks.
|
646
|
+
*
|
647
|
+
* In modern times, this isn't split by format anymore, and most are
|
648
|
+
* interchangeable, so the question is what the app thinks is worth
|
649
|
+
* predecoding or not. Chunks might take more memory, but once they are loaded
|
650
|
+
* won't need to decode again, whereas music always needs to be decoded on the
|
651
|
+
* fly. Also, crucially, there are as many channels for chunks as the app can
|
652
|
+
* allocate, but SDL_mixer only offers a single "music" channel.
|
653
|
+
*
|
654
|
+
* If `freesrc` is non-zero, the RWops will be closed before returning,
|
655
|
+
* whether this function succeeds or not. SDL_mixer reads everything it needs
|
656
|
+
* from the RWops during this call in any case.
|
657
|
+
*
|
658
|
+
* As a convenience, there is a function to read files from disk without
|
659
|
+
* having to deal with SDL_RWops: `Mix_LoadMUS("filename.mp3")` will manage
|
660
|
+
* those details for you.
|
661
|
+
*
|
662
|
+
* This function attempts to guess the file format from incoming data. If the
|
663
|
+
* caller knows the format, or wants to force it, it should use
|
664
|
+
* Mix_LoadMUSType_RW() instead.
|
665
|
+
*
|
666
|
+
* When done with this music, the app should dispose of it with a call to
|
667
|
+
* Mix_FreeMusic().
|
668
|
+
*
|
669
|
+
* \param src an SDL_RWops that data will be read from.
|
670
|
+
* \param freesrc non-zero to close/free the SDL_RWops before returning, zero
|
671
|
+
* to leave it open.
|
672
|
+
* \returns a new music object, or NULL on error.
|
673
|
+
*
|
674
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
675
|
+
*
|
676
|
+
* \sa Mix_FreeMusic
|
677
|
+
*/
|
678
|
+
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *src, int freesrc);
|
679
|
+
|
680
|
+
/**
|
681
|
+
* Load an audio format into a music object, assuming a specific format.
|
682
|
+
*
|
683
|
+
* SDL_mixer has two separate data structures for audio data. One it calls a
|
684
|
+
* "chunk," which is meant to be a file completely decoded into memory up
|
685
|
+
* front, and the other it calls "music" which is a file intended to be
|
686
|
+
* decoded on demand. Originally, simple formats like uncompressed WAV files
|
687
|
+
* were meant to be chunks and compressed things, like MP3s, were meant to be
|
688
|
+
* music, and you would stream one thing for a game's music and make repeating
|
689
|
+
* sound effects with the chunks.
|
690
|
+
*
|
691
|
+
* In modern times, this isn't split by format anymore, and most are
|
692
|
+
* interchangeable, so the question is what the app thinks is worth
|
693
|
+
* predecoding or not. Chunks might take more memory, but once they are loaded
|
694
|
+
* won't need to decode again, whereas music always needs to be decoded on the
|
695
|
+
* fly. Also, crucially, there are as many channels for chunks as the app can
|
696
|
+
* allocate, but SDL_mixer only offers a single "music" channel.
|
697
|
+
*
|
698
|
+
* This function loads music data, and lets the application specify the type
|
699
|
+
* of music being loaded, which might be useful if SDL_mixer cannot figure it
|
700
|
+
* out from the data stream itself.
|
701
|
+
*
|
702
|
+
* Currently, the following types are supported:
|
703
|
+
*
|
704
|
+
* - `MUS_NONE` (SDL_mixer should guess, based on the data)
|
705
|
+
* - `MUS_WAV` (Microsoft WAV files)
|
706
|
+
* - `MUS_MOD` (Various tracker formats)
|
707
|
+
* - `MUS_MID` (MIDI files)
|
708
|
+
* - `MUS_OGG` (Ogg Vorbis files)
|
709
|
+
* - `MUS_MP3` (MP3 files)
|
710
|
+
* - `MUS_FLAC` (FLAC files)
|
711
|
+
* - `MUS_OPUS` (Opus files)
|
712
|
+
*
|
713
|
+
* If `freesrc` is non-zero, the RWops will be closed before returning,
|
714
|
+
* whether this function succeeds or not. SDL_mixer reads everything it needs
|
715
|
+
* from the RWops during this call in any case.
|
716
|
+
*
|
717
|
+
* As a convenience, there is a function to read files from disk without
|
718
|
+
* having to deal with SDL_RWops: `Mix_LoadMUS("filename.mp3")` will manage
|
719
|
+
* those details for you (but not let you specify the music type explicitly)..
|
720
|
+
*
|
721
|
+
* When done with this music, the app should dispose of it with a call to
|
722
|
+
* Mix_FreeMusic().
|
723
|
+
*
|
724
|
+
* \param src an SDL_RWops that data will be read from.
|
725
|
+
* \param type the type of audio data provided by `src`.
|
726
|
+
* \param freesrc non-zero to close/free the SDL_RWops before returning, zero
|
727
|
+
* to leave it open.
|
728
|
+
* \returns a new music object, or NULL on error.
|
729
|
+
*
|
730
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
731
|
+
*
|
732
|
+
* \sa Mix_FreeMusic
|
733
|
+
*/
|
734
|
+
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUSType_RW(SDL_RWops *src, Mix_MusicType type, int freesrc);
|
735
|
+
|
736
|
+
/**
|
737
|
+
* Load a WAV file from memory as quickly as possible.
|
738
|
+
*
|
739
|
+
* Unlike Mix_LoadWAV_RW, this function has several requirements, and unless
|
740
|
+
* you control all your audio data and know what you're doing, you should
|
741
|
+
* consider this function unsafe and not use it.
|
742
|
+
*
|
743
|
+
* - The provided audio data MUST be in Microsoft WAV format.
|
744
|
+
* - The provided audio data shouldn't use any strange WAV extensions.
|
745
|
+
* - The audio data MUST be in the exact same format as the audio device. This
|
746
|
+
* function will not attempt to convert it, or even verify it's in the right
|
747
|
+
* format.
|
748
|
+
* - The audio data must be valid; this function does not know the size of the
|
749
|
+
* memory buffer, so if the WAV data is corrupted, it can read past the end
|
750
|
+
* of the buffer, causing a crash.
|
751
|
+
* - The audio data must live at least as long as the returned Mix_Chunk,
|
752
|
+
* because SDL_mixer will use that data directly and not make a copy of it.
|
753
|
+
*
|
754
|
+
* This function will do NO error checking! Be extremely careful here!
|
755
|
+
*
|
756
|
+
* (Seriously, use Mix_LoadWAV_RW instead.)
|
757
|
+
*
|
758
|
+
* If this function is successful, the provided memory buffer must remain
|
759
|
+
* available until Mix_FreeChunk() is called on the returned chunk.
|
760
|
+
*
|
761
|
+
* \param mem memory buffer containing of a WAV file.
|
762
|
+
* \returns a new chunk, or NULL on error.
|
763
|
+
*
|
764
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
765
|
+
*
|
766
|
+
* \sa Mix_LoadWAV_RW
|
767
|
+
* \sa Mix_FreeChunk
|
768
|
+
*/
|
769
|
+
extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem);
|
770
|
+
|
771
|
+
/**
|
772
|
+
* Load a raw audio data from memory as quickly as possible.
|
773
|
+
*
|
774
|
+
* The audio data MUST be in the exact same format as the audio device. This
|
775
|
+
* function will not attempt to convert it, or even verify it's in the right
|
776
|
+
* format.
|
777
|
+
*
|
778
|
+
* If this function is successful, the provided memory buffer must remain
|
779
|
+
* available until Mix_FreeChunk() is called on the returned chunk.
|
780
|
+
*
|
781
|
+
* \param mem memory buffer containing raw PCM data.
|
782
|
+
* \param len length of buffer pointed to by `mem`, in bytes.
|
783
|
+
* \returns a new chunk, or NULL on error.
|
784
|
+
*
|
785
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
786
|
+
*
|
787
|
+
* \sa Mix_FreeChunk
|
788
|
+
*/
|
789
|
+
extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len);
|
790
|
+
|
791
|
+
/**
|
792
|
+
* Free an audio chunk.
|
793
|
+
*
|
794
|
+
* An app should call this function when it is done with a Mix_Chunk and wants
|
795
|
+
* to dispose of its resources.
|
796
|
+
*
|
797
|
+
* SDL_mixer will stop any channels this chunk is currently playing on. This
|
798
|
+
* will deregister all effects on those channels and call any callback
|
799
|
+
* specified by Mix_ChannelFinished() for each removed channel.
|
800
|
+
*
|
801
|
+
* \param chunk the chunk to free.
|
802
|
+
*
|
803
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
804
|
+
*
|
805
|
+
* \sa Mix_LoadWAV
|
806
|
+
* \sa Mix_LoadWAV_RW
|
807
|
+
* \sa Mix_QuickLoad_WAV
|
808
|
+
* \sa Mix_QuickLoad_RAW
|
809
|
+
*/
|
810
|
+
extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk);
|
811
|
+
|
812
|
+
/**
|
813
|
+
* Free a music object.
|
814
|
+
*
|
815
|
+
* If this music is currently playing, it will be stopped.
|
816
|
+
*
|
817
|
+
* If this music is in the process of fading out (via Mix_FadeOutMusic()),
|
818
|
+
* this function will *block* until the fade completes. If you need to avoid
|
819
|
+
* this, be sure to call Mix_HaltMusic() before freeing the music.
|
820
|
+
*
|
821
|
+
* \param music the music object to free.
|
822
|
+
*
|
823
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
824
|
+
*
|
825
|
+
* \sa Mix_LoadMUS
|
826
|
+
* \sa Mix_LoadMUS_RW
|
827
|
+
* \sa Mix_LoadMUSType_RW
|
828
|
+
*/
|
829
|
+
extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music);
|
830
|
+
|
831
|
+
/**
|
832
|
+
* Get a list of chunk decoders that this build of SDL_mixer provides.
|
833
|
+
*
|
834
|
+
* This list can change between builds AND runs of the program, if external
|
835
|
+
* libraries that add functionality become available. You must successfully
|
836
|
+
* call Mix_OpenAudio() or Mix_OpenAudioDevice() before calling this function,
|
837
|
+
* as decoders are activated at device open time.
|
838
|
+
*
|
839
|
+
* Appearing in this list doesn't promise your specific audio file will
|
840
|
+
* decode...but it's handy to know if you have, say, a functioning Ogg Vorbis
|
841
|
+
* install.
|
842
|
+
*
|
843
|
+
* These return values are static, read-only data; do not modify or free it.
|
844
|
+
* The pointers remain valid until you call Mix_CloseAudio().
|
845
|
+
*
|
846
|
+
* \returns number of chunk decoders available.
|
847
|
+
*
|
848
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
849
|
+
*
|
850
|
+
* \sa Mix_GetChunkDecoder
|
851
|
+
* \sa Mix_HasChunkDecoder
|
852
|
+
*/
|
853
|
+
extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void);
|
854
|
+
|
855
|
+
/**
|
856
|
+
* Get a chunk decoder's name.
|
857
|
+
*
|
858
|
+
* The requested decoder's index must be between zero and
|
859
|
+
* Mix_GetNumChunkDecoders()-1. It's safe to call this with an invalid index;
|
860
|
+
* this function will return NULL in that case.
|
861
|
+
*
|
862
|
+
* This list can change between builds AND runs of the program, if external
|
863
|
+
* libraries that add functionality become available. You must successfully
|
864
|
+
* call Mix_OpenAudio() or Mix_OpenAudioDevice() before calling this function,
|
865
|
+
* as decoders are activated at device open time.
|
866
|
+
*
|
867
|
+
* \param index index of the chunk decoder.
|
868
|
+
* \returns the chunk decoder's name.
|
869
|
+
*
|
870
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
871
|
+
*
|
872
|
+
* \sa Mix_GetNumChunkDecoders
|
873
|
+
*/
|
874
|
+
extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index);
|
875
|
+
|
876
|
+
/**
|
877
|
+
* Check if a chunk decoder is available by name.
|
878
|
+
*
|
879
|
+
* This result can change between builds AND runs of the program, if external
|
880
|
+
* libraries that add functionality become available. You must successfully
|
881
|
+
* call Mix_OpenAudio() or Mix_OpenAudioDevice() before calling this function,
|
882
|
+
* as decoders are activated at device open time.
|
883
|
+
*
|
884
|
+
* Decoder names are arbitrary but also obvious, so you have to know what
|
885
|
+
* you're looking for ahead of time, but usually it's the file extension in
|
886
|
+
* capital letters (some example names are "AIFF", "VOC", "WAV").
|
887
|
+
*
|
888
|
+
* \param name the decoder name to query.
|
889
|
+
* \returns SDL_TRUE if a decoder by that name is available, SDL_FALSE
|
890
|
+
* otherwise.
|
891
|
+
*
|
892
|
+
* \since This function is available since SDL_mixer 2.0.2.
|
893
|
+
*
|
894
|
+
* \sa Mix_GetNumChunkDecoders
|
895
|
+
* \sa Mix_GetChunkDecoder
|
896
|
+
*/
|
897
|
+
extern DECLSPEC SDL_bool SDLCALL Mix_HasChunkDecoder(const char *name);
|
898
|
+
|
899
|
+
/**
|
900
|
+
* Get a list of music decoders that this build of SDL_mixer provides.
|
901
|
+
*
|
902
|
+
* This list can change between builds AND runs of the program, if external
|
903
|
+
* libraries that add functionality become available. You must successfully
|
904
|
+
* call Mix_OpenAudio() or Mix_OpenAudioDevice() before calling this function,
|
905
|
+
* as decoders are activated at device open time.
|
906
|
+
*
|
907
|
+
* Appearing in this list doesn't promise your specific audio file will
|
908
|
+
* decode...but it's handy to know if you have, say, a functioning Ogg Vorbis
|
909
|
+
* install.
|
910
|
+
*
|
911
|
+
* These return values are static, read-only data; do not modify or free it.
|
912
|
+
* The pointers remain valid until you call Mix_CloseAudio().
|
913
|
+
*
|
914
|
+
* \returns number of chunk decoders available.
|
915
|
+
*
|
916
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
917
|
+
*
|
918
|
+
* \sa Mix_GetMusicDecoder
|
919
|
+
* \sa Mix_HasMusicDecoder
|
920
|
+
*/
|
921
|
+
extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void);
|
922
|
+
|
923
|
+
/**
|
924
|
+
* Get a music decoder's name.
|
925
|
+
*
|
926
|
+
* The requested decoder's index must be between zero and
|
927
|
+
* Mix_GetNumMusicDecoders()-1. It's safe to call this with an invalid index;
|
928
|
+
* this function will return NULL in that case.
|
929
|
+
*
|
930
|
+
* This list can change between builds AND runs of the program, if external
|
931
|
+
* libraries that add functionality become available. You must successfully
|
932
|
+
* call Mix_OpenAudio() or Mix_OpenAudioDevice() before calling this function,
|
933
|
+
* as decoders are activated at device open time.
|
934
|
+
*
|
935
|
+
* \param index index of the music decoder.
|
936
|
+
* \returns the music decoder's name.
|
937
|
+
*
|
938
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
939
|
+
*
|
940
|
+
* \sa Mix_GetNumMusicDecoders
|
941
|
+
*/
|
942
|
+
extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index);
|
943
|
+
|
944
|
+
/**
|
945
|
+
* Check if a music decoder is available by name.
|
946
|
+
*
|
947
|
+
* This result can change between builds AND runs of the program, if external
|
948
|
+
* libraries that add functionality become available. You must successfully
|
949
|
+
* call Mix_OpenAudio() or Mix_OpenAudioDevice() before calling this function,
|
950
|
+
* as decoders are activated at device open time.
|
951
|
+
*
|
952
|
+
* Decoder names are arbitrary but also obvious, so you have to know what
|
953
|
+
* you're looking for ahead of time, but usually it's the file extension in
|
954
|
+
* capital letters (some example names are "MOD", "MP3", "FLAC").
|
955
|
+
*
|
956
|
+
* \param name the decoder name to query.
|
957
|
+
* \returns SDL_TRUE if a decoder by that name is available, SDL_FALSE
|
958
|
+
* otherwise.
|
959
|
+
*
|
960
|
+
* \since This function is available since SDL_mixer 2.6.0
|
961
|
+
*
|
962
|
+
* \sa Mix_GetNumMusicDecoders
|
963
|
+
* \sa Mix_GetMusicDecoder
|
964
|
+
*/
|
965
|
+
extern DECLSPEC SDL_bool SDLCALL Mix_HasMusicDecoder(const char *name);
|
966
|
+
|
967
|
+
/**
|
968
|
+
* Find out the format of a mixer music.
|
969
|
+
*
|
970
|
+
* If `music` is NULL, this will query the currently playing music (and return
|
971
|
+
* MUS_NONE if nothing is currently playing).
|
972
|
+
*
|
973
|
+
* \param music the music object to query, or NULL for the currently-playing
|
974
|
+
* music.
|
975
|
+
* \returns the Mix_MusicType for the music object.
|
976
|
+
*
|
977
|
+
* \since This function is available since SDL_mixer 2.0.0
|
978
|
+
*/
|
979
|
+
extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music);
|
980
|
+
|
981
|
+
/**
|
982
|
+
* Get the title for a music object, or its filename.
|
983
|
+
*
|
984
|
+
* This returns format-specific metadata. Not all file formats supply this!
|
985
|
+
*
|
986
|
+
* If `music` is NULL, this will query the currently-playing music.
|
987
|
+
*
|
988
|
+
* If music's title tag is missing or empty, the filename will be returned. If
|
989
|
+
* you'd rather have the actual metadata or nothing, use
|
990
|
+
* Mix_GetMusicTitleTag() instead.
|
991
|
+
*
|
992
|
+
* Please note that if the music was loaded from an SDL_RWops instead of a
|
993
|
+
* filename, the filename returned will be an empty string ("").
|
994
|
+
*
|
995
|
+
* This function never returns NULL! If no data is available, it will return
|
996
|
+
* an empty string ("").
|
997
|
+
*
|
998
|
+
* \param music the music object to query, or NULL for the currently-playing
|
999
|
+
* music.
|
1000
|
+
* \returns the music's title if available, or the filename if not, or "".
|
1001
|
+
*
|
1002
|
+
* \since This function is available since SDL_mixer 2.6.0.
|
1003
|
+
*
|
1004
|
+
* \sa Mix_GetMusicTitleTag
|
1005
|
+
* \sa Mix_GetMusicArtistTag
|
1006
|
+
* \sa Mix_GetMusicAlbumTag
|
1007
|
+
* \sa Mix_GetMusicCopyrightTag
|
1008
|
+
*/
|
1009
|
+
extern DECLSPEC const char *SDLCALL Mix_GetMusicTitle(const Mix_Music *music);
|
1010
|
+
|
1011
|
+
/**
|
1012
|
+
* Get the title for a music object.
|
1013
|
+
*
|
1014
|
+
* This returns format-specific metadata. Not all file formats supply this!
|
1015
|
+
*
|
1016
|
+
* If `music` is NULL, this will query the currently-playing music.
|
1017
|
+
*
|
1018
|
+
* Unlike this function, Mix_GetMusicTitle() produce a string with the music's
|
1019
|
+
* filename if a title isn't available, which might be preferable for some
|
1020
|
+
* applications.
|
1021
|
+
*
|
1022
|
+
* This function never returns NULL! If no data is available, it will return
|
1023
|
+
* an empty string ("").
|
1024
|
+
*
|
1025
|
+
* \param music the music object to query, or NULL for the currently-playing
|
1026
|
+
* music.
|
1027
|
+
* \returns the music's title if available, or "".
|
1028
|
+
*
|
1029
|
+
* \since This function is available since SDL_mixer 2.6.0.
|
1030
|
+
*
|
1031
|
+
* \sa Mix_GetMusicTitle
|
1032
|
+
* \sa Mix_GetMusicArtistTag
|
1033
|
+
* \sa Mix_GetMusicAlbumTag
|
1034
|
+
* \sa Mix_GetMusicCopyrightTag
|
1035
|
+
*/
|
1036
|
+
extern DECLSPEC const char *SDLCALL Mix_GetMusicTitleTag(const Mix_Music *music);
|
1037
|
+
|
1038
|
+
/**
|
1039
|
+
* Get the artist name for a music object.
|
1040
|
+
*
|
1041
|
+
* This returns format-specific metadata. Not all file formats supply this!
|
1042
|
+
*
|
1043
|
+
* If `music` is NULL, this will query the currently-playing music.
|
1044
|
+
*
|
1045
|
+
* This function never returns NULL! If no data is available, it will return
|
1046
|
+
* an empty string ("").
|
1047
|
+
*
|
1048
|
+
* \param music the music object to query, or NULL for the currently-playing
|
1049
|
+
* music.
|
1050
|
+
* \returns the music's artist name if available, or "".
|
1051
|
+
*
|
1052
|
+
* \since This function is available since SDL_mixer 2.6.0.
|
1053
|
+
*
|
1054
|
+
* \sa Mix_GetMusicTitleTag
|
1055
|
+
* \sa Mix_GetMusicAlbumTag
|
1056
|
+
* \sa Mix_GetMusicCopyrightTag
|
1057
|
+
*/
|
1058
|
+
extern DECLSPEC const char *SDLCALL Mix_GetMusicArtistTag(const Mix_Music *music);
|
1059
|
+
|
1060
|
+
/**
|
1061
|
+
* Get the album name for a music object.
|
1062
|
+
*
|
1063
|
+
* This returns format-specific metadata. Not all file formats supply this!
|
1064
|
+
*
|
1065
|
+
* If `music` is NULL, this will query the currently-playing music.
|
1066
|
+
*
|
1067
|
+
* This function never returns NULL! If no data is available, it will return
|
1068
|
+
* an empty string ("").
|
1069
|
+
*
|
1070
|
+
* \param music the music object to query, or NULL for the currently-playing
|
1071
|
+
* music.
|
1072
|
+
* \returns the music's album name if available, or "".
|
1073
|
+
*
|
1074
|
+
* \since This function is available since SDL_mixer 2.6.0.
|
1075
|
+
*
|
1076
|
+
* \sa Mix_GetMusicTitleTag
|
1077
|
+
* \sa Mix_GetMusicArtistTag
|
1078
|
+
* \sa Mix_GetMusicCopyrightTag
|
1079
|
+
*/
|
1080
|
+
extern DECLSPEC const char *SDLCALL Mix_GetMusicAlbumTag(const Mix_Music *music);
|
1081
|
+
|
1082
|
+
/**
|
1083
|
+
* Get the copyright text for a music object.
|
1084
|
+
*
|
1085
|
+
* This returns format-specific metadata. Not all file formats supply this!
|
1086
|
+
*
|
1087
|
+
* If `music` is NULL, this will query the currently-playing music.
|
1088
|
+
*
|
1089
|
+
* This function never returns NULL! If no data is available, it will return
|
1090
|
+
* an empty string ("").
|
1091
|
+
*
|
1092
|
+
* \param music the music object to query, or NULL for the currently-playing
|
1093
|
+
* music.
|
1094
|
+
* \returns the music's copyright text if available, or "".
|
1095
|
+
*
|
1096
|
+
* \since This function is available since SDL_mixer 2.6.0.
|
1097
|
+
*
|
1098
|
+
* \sa Mix_GetMusicTitleTag
|
1099
|
+
* \sa Mix_GetMusicArtistTag
|
1100
|
+
* \sa Mix_GetMusicAlbumTag
|
1101
|
+
*/
|
1102
|
+
extern DECLSPEC const char *SDLCALL Mix_GetMusicCopyrightTag(const Mix_Music *music);
|
1103
|
+
|
1104
|
+
/**
|
1105
|
+
* Set a function that is called after all mixing is performed.
|
1106
|
+
*
|
1107
|
+
* This can be used to provide real-time visual display of the audio stream or
|
1108
|
+
* add a custom mixer filter for the stream data.
|
1109
|
+
*
|
1110
|
+
* The callback will fire every time SDL_mixer is ready to supply more data to
|
1111
|
+
* the audio device, after it has finished all its mixing work. This runs
|
1112
|
+
* inside an SDL audio callback, so it's important that the callback return
|
1113
|
+
* quickly, or there could be problems in the audio playback.
|
1114
|
+
*
|
1115
|
+
* The data provided to the callback is in the format that the audio device
|
1116
|
+
* was opened in, and it represents the exact waveform SDL_mixer has mixed
|
1117
|
+
* from all playing chunks and music for playback. You are allowed to modify
|
1118
|
+
* the data, but it cannot be resized (so you can't add a reverb effect that
|
1119
|
+
* goes past the end of the buffer without saving some state between runs to
|
1120
|
+
* add it into the next callback, or resample the buffer to a smaller size to
|
1121
|
+
* speed it up, etc).
|
1122
|
+
*
|
1123
|
+
* The `arg` pointer supplied here is passed to the callback as-is, for
|
1124
|
+
* whatever the callback might want to do with it (keep track of some ongoing
|
1125
|
+
* state, settings, etc).
|
1126
|
+
*
|
1127
|
+
* Passing a NULL callback disables the post-mix callback until such a time as
|
1128
|
+
* a new one callback is set.
|
1129
|
+
*
|
1130
|
+
* There is only one callback available. If you need to mix multiple inputs,
|
1131
|
+
* be prepared to handle them from a single function.
|
1132
|
+
*
|
1133
|
+
* \param mix_func the callback function to become the new post-mix callback.
|
1134
|
+
* \param arg a pointer that is passed, untouched, to the callback.
|
1135
|
+
*
|
1136
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1137
|
+
*
|
1138
|
+
* \sa Mix_HookMusic
|
1139
|
+
*/
|
1140
|
+
extern DECLSPEC void SDLCALL Mix_SetPostMix(void (SDLCALL *mix_func)(void *udata, Uint8 *stream, int len), void *arg);
|
1141
|
+
|
1142
|
+
/**
|
1143
|
+
* Add your own music player or additional mixer function.
|
1144
|
+
*
|
1145
|
+
* This works something like Mix_SetPostMix(), but it has some crucial
|
1146
|
+
* differences. Note that an app can use this _and_ Mix_SetPostMix() at the
|
1147
|
+
* same time. This allows an app to replace the built-in music playback,
|
1148
|
+
* either with it's own music decoder or with some sort of
|
1149
|
+
* procedurally-generated audio output.
|
1150
|
+
*
|
1151
|
+
* The supplied callback will fire every time SDL_mixer is preparing to supply
|
1152
|
+
* more data to the audio device. This runs inside an SDL audio callback, so
|
1153
|
+
* it's important that the callback return quickly, or there could be problems
|
1154
|
+
* in the audio playback.
|
1155
|
+
*
|
1156
|
+
* Running this callback is the first thing SDL_mixer will do when starting to
|
1157
|
+
* mix more audio. The buffer will contain silence upon entry, so the callback
|
1158
|
+
* does not need to mix into existing data or initialize the buffer.
|
1159
|
+
*
|
1160
|
+
* Note that while a callback is set through this function, SDL_mixer will not
|
1161
|
+
* mix any playing music; this callback is used instead. To disable this
|
1162
|
+
* callback (and thus reenable built-in music playback) call this function
|
1163
|
+
* with a NULL callback.
|
1164
|
+
*
|
1165
|
+
* The data written to by the callback is in the format that the audio device
|
1166
|
+
* was opened in, and upon return from the callback, SDL_mixer will mix any
|
1167
|
+
* playing chunks (but not music!) into the buffer. The callback cannot resize
|
1168
|
+
* the buffer (so you must be prepared to provide exactly the amount of data
|
1169
|
+
* demanded or leave it as silence).
|
1170
|
+
*
|
1171
|
+
* The `arg` pointer supplied here is passed to the callback as-is, for
|
1172
|
+
* whatever the callback might want to do with it (keep track of some ongoing
|
1173
|
+
* state, settings, etc).
|
1174
|
+
*
|
1175
|
+
* As there is only one music "channel" mixed, there is only one callback
|
1176
|
+
* available. If you need to mix multiple inputs, be prepared to handle them
|
1177
|
+
* from a single function.
|
1178
|
+
*
|
1179
|
+
* \param mix_func the callback function to become the new post-mix callback.
|
1180
|
+
* \param arg a pointer that is passed, untouched, to the callback.
|
1181
|
+
*
|
1182
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1183
|
+
*
|
1184
|
+
* \sa Mix_SetPostMix
|
1185
|
+
*/
|
1186
|
+
extern DECLSPEC void SDLCALL Mix_HookMusic(void (SDLCALL *mix_func)(void *udata, Uint8 *stream, int len), void *arg);
|
1187
|
+
|
1188
|
+
/**
|
1189
|
+
* Set a callback that runs when a music object has stopped playing.
|
1190
|
+
*
|
1191
|
+
* This callback will fire when the currently-playing music has completed, or
|
1192
|
+
* when it has been explicitly stopped from a call to Mix_HaltMusic. As such,
|
1193
|
+
* this callback might fire from an arbitrary background thread at almost any
|
1194
|
+
* time; try to limit what you do here.
|
1195
|
+
*
|
1196
|
+
* It is legal to start a new music object playing in this callback (or
|
1197
|
+
* restart the one that just stopped). If the music finished normally, this
|
1198
|
+
* can be used to loop the music without a gap in the audio playback.
|
1199
|
+
*
|
1200
|
+
* Do not call SDL_LockAudio() from this callback; you will either be inside
|
1201
|
+
* the audio callback, or SDL_mixer will explicitly lock the audio before
|
1202
|
+
* calling your callback.
|
1203
|
+
*
|
1204
|
+
* A NULL pointer will disable the callback.
|
1205
|
+
*
|
1206
|
+
* \param music_finished the callback function to become the new notification
|
1207
|
+
* mechanism.
|
1208
|
+
*
|
1209
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1210
|
+
*/
|
1211
|
+
extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (SDLCALL *music_finished)(void));
|
1212
|
+
|
1213
|
+
/**
|
1214
|
+
* Get a pointer to the user data for the current music hook.
|
1215
|
+
*
|
1216
|
+
* This returns the `arg` pointer last passed to Mix_HookMusic(), or NULL if
|
1217
|
+
* that function has never been called.
|
1218
|
+
*
|
1219
|
+
* \returns pointer to the user data previously passed to Mix_HookMusic.
|
1220
|
+
*
|
1221
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1222
|
+
*/
|
1223
|
+
extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void);
|
1224
|
+
|
1225
|
+
/**
|
1226
|
+
* Set a callback that runs when a channel has finished playing.
|
1227
|
+
*
|
1228
|
+
* The callback may be called from the mixer's audio callback or it could be
|
1229
|
+
* called as a result of Mix_HaltChannel(), etc.
|
1230
|
+
*
|
1231
|
+
* The callback has a single parameter, `channel`, which says what mixer
|
1232
|
+
* channel has just stopped.
|
1233
|
+
*
|
1234
|
+
* Do not call SDL_LockAudio() from this callback; you will either be inside
|
1235
|
+
* the audio callback, or SDL_mixer will explicitly lock the audio before
|
1236
|
+
* calling your callback.
|
1237
|
+
*
|
1238
|
+
* A NULL pointer will disable the callback.
|
1239
|
+
*
|
1240
|
+
* \param channel_finished the callback function to become the new
|
1241
|
+
* notification mechanism.
|
1242
|
+
*
|
1243
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1244
|
+
*/
|
1245
|
+
extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (SDLCALL *channel_finished)(int channel));
|
1246
|
+
|
1247
|
+
|
1248
|
+
#define MIX_CHANNEL_POST (-2)
|
1249
|
+
|
1250
|
+
/**
|
1251
|
+
* This is the format of a special effect callback:
|
1252
|
+
*
|
1253
|
+
* myeffect(int chan, void *stream, int len, void *udata);
|
1254
|
+
*
|
1255
|
+
* (chan) is the channel number that your effect is affecting. (stream) is
|
1256
|
+
* the buffer of data to work upon. (len) is the size of (stream), and
|
1257
|
+
* (udata) is a user-defined bit of data, which you pass as the last arg of
|
1258
|
+
* Mix_RegisterEffect(), and is passed back unmolested to your callback.
|
1259
|
+
* Your effect changes the contents of (stream) based on whatever parameters
|
1260
|
+
* are significant, or just leaves it be, if you prefer. You can do whatever
|
1261
|
+
* you like to the buffer, though, and it will continue in its changed state
|
1262
|
+
* down the mixing pipeline, through any other effect functions, then finally
|
1263
|
+
* to be mixed with the rest of the channels and music for the final output
|
1264
|
+
* stream.
|
1265
|
+
*
|
1266
|
+
* DO NOT EVER call SDL_LockAudio() from your callback function!
|
1267
|
+
*/
|
1268
|
+
typedef void (SDLCALL *Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
|
1269
|
+
|
1270
|
+
/**
|
1271
|
+
* This is a callback that signifies that a channel has finished all its
|
1272
|
+
* loops and has completed playback. This gets called if the buffer
|
1273
|
+
* plays out normally, or if you call Mix_HaltChannel(), implicitly stop
|
1274
|
+
* a channel via Mix_AllocateChannels(), or unregister a callback while
|
1275
|
+
* it's still playing.
|
1276
|
+
*
|
1277
|
+
* DO NOT EVER call SDL_LockAudio() from your callback function!
|
1278
|
+
*/
|
1279
|
+
typedef void (SDLCALL *Mix_EffectDone_t)(int chan, void *udata);
|
1280
|
+
|
1281
|
+
|
1282
|
+
/**
|
1283
|
+
* Register a special effect function.
|
1284
|
+
*
|
1285
|
+
* At mixing time, the channel data is copied into a buffer and passed through
|
1286
|
+
* each registered effect function. After it passes through all the functions,
|
1287
|
+
* it is mixed into the final output stream. The copy to buffer is performed
|
1288
|
+
* once, then each effect function performs on the output of the previous
|
1289
|
+
* effect. Understand that this extra copy to a buffer is not performed if
|
1290
|
+
* there are no effects registered for a given chunk, which saves CPU cycles,
|
1291
|
+
* and any given effect will be extra cycles, too, so it is crucial that your
|
1292
|
+
* code run fast. Also note that the data that your function is given is in
|
1293
|
+
* the format of the sound device, and not the format you gave to
|
1294
|
+
* Mix_OpenAudio(), although they may in reality be the same. This is an
|
1295
|
+
* unfortunate but necessary speed concern. Use Mix_QuerySpec() to determine
|
1296
|
+
* if you can handle the data before you register your effect, and take
|
1297
|
+
* appropriate actions.
|
1298
|
+
*
|
1299
|
+
* You may also specify a callback (Mix_EffectDone_t) that is called when the
|
1300
|
+
* channel finishes playing. This gives you a more fine-grained control than
|
1301
|
+
* Mix_ChannelFinished(), in case you need to free effect-specific resources,
|
1302
|
+
* etc. If you don't need this, you can specify NULL.
|
1303
|
+
*
|
1304
|
+
* You may set the callbacks before or after calling Mix_PlayChannel().
|
1305
|
+
*
|
1306
|
+
* Things like Mix_SetPanning() are just internal special effect functions, so
|
1307
|
+
* if you are using that, you've already incurred the overhead of a copy to a
|
1308
|
+
* separate buffer, and that these effects will be in the queue with any
|
1309
|
+
* functions you've registered. The list of registered effects for a channel
|
1310
|
+
* is reset when a chunk finishes playing, so you need to explicitly set them
|
1311
|
+
* with each call to Mix_PlayChannel*().
|
1312
|
+
*
|
1313
|
+
* You may also register a special effect function that is to be run after
|
1314
|
+
* final mixing occurs. The rules for these callbacks are identical to those
|
1315
|
+
* in Mix_RegisterEffect, but they are run after all the channels and the
|
1316
|
+
* music have been mixed into a single stream, whereas channel-specific
|
1317
|
+
* effects run on a given channel before any other mixing occurs. These global
|
1318
|
+
* effect callbacks are call "posteffects". Posteffects only have their
|
1319
|
+
* Mix_EffectDone_t function called when they are unregistered (since the main
|
1320
|
+
* output stream is never "done" in the same sense as a channel). You must
|
1321
|
+
* unregister them manually when you've had enough. Your callback will be told
|
1322
|
+
* that the channel being mixed is `MIX_CHANNEL_POST` if the processing is
|
1323
|
+
* considered a posteffect.
|
1324
|
+
*
|
1325
|
+
* After all these effects have finished processing, the callback registered
|
1326
|
+
* through Mix_SetPostMix() runs, and then the stream goes to the audio
|
1327
|
+
* device.
|
1328
|
+
*
|
1329
|
+
* DO NOT EVER call SDL_LockAudio() from your callback function! You are
|
1330
|
+
* already running in the audio thread and the lock is already held!
|
1331
|
+
*
|
1332
|
+
* Note that unlike most SDL and SDL_mixer functions, this function returns
|
1333
|
+
* zero if there's an error, not on success. We apologize for the API design
|
1334
|
+
* inconsistency here.
|
1335
|
+
*
|
1336
|
+
* \param chan the channel to register an effect to, or MIX_CHANNEL_POST.
|
1337
|
+
* \param f effect the callback to run when more of this channel is to be
|
1338
|
+
* mixed.
|
1339
|
+
* \param d effect done callback
|
1340
|
+
* \param arg argument
|
1341
|
+
* \returns zero if error (no such channel), nonzero if added. Error messages
|
1342
|
+
* can be retrieved from Mix_GetError().
|
1343
|
+
*
|
1344
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1345
|
+
*/
|
1346
|
+
extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, Mix_EffectDone_t d, void *arg);
|
1347
|
+
|
1348
|
+
|
1349
|
+
/**
|
1350
|
+
* Explicitly unregister a special effect function.
|
1351
|
+
*
|
1352
|
+
* You may not need to call this at all, unless you need to stop an effect
|
1353
|
+
* from processing in the middle of a chunk's playback.
|
1354
|
+
*
|
1355
|
+
* Posteffects are never implicitly unregistered as they are for channels (as
|
1356
|
+
* the output stream does not have an end), but they may be explicitly
|
1357
|
+
* unregistered through this function by specifying MIX_CHANNEL_POST for a
|
1358
|
+
* channel.
|
1359
|
+
*
|
1360
|
+
* Note that unlike most SDL and SDL_mixer functions, this function returns
|
1361
|
+
* zero if there's an error, not on success. We apologize for the API design
|
1362
|
+
* inconsistency here.
|
1363
|
+
*
|
1364
|
+
* \param chan the channel to unregister an effect on, or MIX_CHANNEL_POST.
|
1365
|
+
* \param f effect the callback stop calling in future mixing iterations.
|
1366
|
+
* \returns zero if error (no such channel or effect), nonzero if removed.
|
1367
|
+
* Error messages can be retrieved from Mix_GetError().
|
1368
|
+
*
|
1369
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1370
|
+
*/
|
1371
|
+
extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f);
|
1372
|
+
|
1373
|
+
/**
|
1374
|
+
* Explicitly unregister all special effect functions.
|
1375
|
+
*
|
1376
|
+
* You may not need to call this at all, unless you need to stop all effects
|
1377
|
+
* from processing in the middle of a chunk's playback.
|
1378
|
+
*
|
1379
|
+
* Note that this will also shut off some internal effect processing, since
|
1380
|
+
* Mix_SetPanning() and others may use this API under the hood. This is called
|
1381
|
+
* internally when a channel completes playback. Posteffects are never
|
1382
|
+
* implicitly unregistered as they are for channels, but they may be
|
1383
|
+
* explicitly unregistered through this function by specifying
|
1384
|
+
* MIX_CHANNEL_POST for a channel.
|
1385
|
+
*
|
1386
|
+
* Note that unlike most SDL and SDL_mixer functions, this function returns
|
1387
|
+
* zero if there's an error, not on success. We apologize for the API design
|
1388
|
+
* inconsistency here.
|
1389
|
+
*
|
1390
|
+
* \param chan the channel to unregister all effects on, or MIX_CHANNEL_POST.
|
1391
|
+
* \returns zero if error (no such channel), nonzero if all effects removed.
|
1392
|
+
* Error messages can be retrieved from Mix_GetError().
|
1393
|
+
*
|
1394
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1395
|
+
*/
|
1396
|
+
extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel);
|
1397
|
+
|
1398
|
+
|
1399
|
+
#define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED"
|
1400
|
+
|
1401
|
+
/*
|
1402
|
+
* These are the internally-defined mixing effects. They use the same API that
|
1403
|
+
* effects defined in the application use, but are provided here as a
|
1404
|
+
* convenience. Some effects can reduce their quality or use more memory in
|
1405
|
+
* the name of speed; to enable this, make sure the environment variable
|
1406
|
+
* MIX_EFFECTSMAXSPEED (see above) is defined before you call
|
1407
|
+
* Mix_OpenAudio().
|
1408
|
+
*/
|
1409
|
+
|
1410
|
+
|
1411
|
+
/**
|
1412
|
+
* Set the panning of a channel.
|
1413
|
+
*
|
1414
|
+
* The left and right channels are specified as integers between 0 and 255,
|
1415
|
+
* quietest to loudest, respectively.
|
1416
|
+
*
|
1417
|
+
* Technically, this is just individual volume control for a sample with two
|
1418
|
+
* (stereo) channels, so it can be used for more than just panning. If you
|
1419
|
+
* want real panning, call it like this:
|
1420
|
+
*
|
1421
|
+
* ```c
|
1422
|
+
* Mix_SetPanning(channel, left, 255 - left);
|
1423
|
+
* ```
|
1424
|
+
*
|
1425
|
+
* Setting `channel` to MIX_CHANNEL_POST registers this as a posteffect, and
|
1426
|
+
* the panning will be done to the final mixed stream before passing it on to
|
1427
|
+
* the audio device.
|
1428
|
+
*
|
1429
|
+
* This uses the Mix_RegisterEffect() API internally, and returns without
|
1430
|
+
* registering the effect function if the audio device is not configured for
|
1431
|
+
* stereo output. Setting both `left` and `right` to 255 causes this effect to
|
1432
|
+
* be unregistered, since that is the data's normal state.
|
1433
|
+
*
|
1434
|
+
* Note that an audio device in mono mode is a no-op, but this call will
|
1435
|
+
* return successful in that case. Error messages can be retrieved from
|
1436
|
+
* Mix_GetError().
|
1437
|
+
*
|
1438
|
+
* Note that unlike most SDL and SDL_mixer functions, this function returns
|
1439
|
+
* zero if there's an error, not on success. We apologize for the API design
|
1440
|
+
* inconsistency here.
|
1441
|
+
*
|
1442
|
+
* \param channel The mixer channel to pan or MIX_CHANNEL_POST.
|
1443
|
+
* \param left Volume of stereo left channel, 0 is silence, 255 is full
|
1444
|
+
* volume.
|
1445
|
+
* \param right Volume of stereo right channel, 0 is silence, 255 is full
|
1446
|
+
* volume.
|
1447
|
+
* \returns zero if error (no such channel or Mix_RegisterEffect() fails),
|
1448
|
+
* nonzero if panning effect enabled.
|
1449
|
+
*
|
1450
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1451
|
+
*
|
1452
|
+
* \sa Mix_SetPosition
|
1453
|
+
* \sa Mix_SetDistance
|
1454
|
+
*/
|
1455
|
+
extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right);
|
1456
|
+
|
1457
|
+
|
1458
|
+
/**
|
1459
|
+
* Set the position of a channel.
|
1460
|
+
*
|
1461
|
+
* `angle` is an integer from 0 to 360, that specifies the location of the
|
1462
|
+
* sound in relation to the listener. `angle` will be reduced as neccesary
|
1463
|
+
* (540 becomes 180 degrees, -100 becomes 260). Angle 0 is due north, and
|
1464
|
+
* rotates clockwise as the value increases. For efficiency, the precision of
|
1465
|
+
* this effect may be limited (angles 1 through 7 might all produce the same
|
1466
|
+
* effect, 8 through 15 are equal, etc). `distance` is an integer between 0
|
1467
|
+
* and 255 that specifies the space between the sound and the listener. The
|
1468
|
+
* larger the number, the further away the sound is. Using 255 does not
|
1469
|
+
* guarantee that the channel will be removed from the mixing process or be
|
1470
|
+
* completely silent. For efficiency, the precision of this effect may be
|
1471
|
+
* limited (distance 0 through 5 might all produce the same effect, 6 through
|
1472
|
+
* 10 are equal, etc). Setting `angle` and `distance` to 0 unregisters this
|
1473
|
+
* effect, since the data would be unchanged.
|
1474
|
+
*
|
1475
|
+
* If you need more precise positional audio, consider using OpenAL for
|
1476
|
+
* spatialized effects instead of SDL_mixer. This is only meant to be a basic
|
1477
|
+
* effect for simple "3D" games.
|
1478
|
+
*
|
1479
|
+
* If the audio device is configured for mono output, then you won't get any
|
1480
|
+
* effectiveness from the angle; however, distance attenuation on the channel
|
1481
|
+
* will still occur. While this effect will function with stereo voices, it
|
1482
|
+
* makes more sense to use voices with only one channel of sound, so when they
|
1483
|
+
* are mixed through this effect, the positioning will sound correct. You can
|
1484
|
+
* convert them to mono through SDL before giving them to the mixer in the
|
1485
|
+
* first place if you like.
|
1486
|
+
*
|
1487
|
+
* Setting the channel to MIX_CHANNEL_POST registers this as a posteffect, and
|
1488
|
+
* the positioning will be done to the final mixed stream before passing it on
|
1489
|
+
* to the audio device.
|
1490
|
+
*
|
1491
|
+
* This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning().
|
1492
|
+
*
|
1493
|
+
* Note that unlike most SDL and SDL_mixer functions, this function returns
|
1494
|
+
* zero if there's an error, not on success. We apologize for the API design
|
1495
|
+
* inconsistency here.
|
1496
|
+
*
|
1497
|
+
* \param channel The mixer channel to position, or MIX_CHANNEL_POST.
|
1498
|
+
* \param angle angle, in degrees. North is 0, and goes clockwise.
|
1499
|
+
* \param distance distance; 0 is the listener, 255 is maxiumum distance away.
|
1500
|
+
* \returns zero if error (no such channel or Mix_RegisterEffect() fails),
|
1501
|
+
* nonzero if position effect is enabled. Error messages can be
|
1502
|
+
* retrieved from Mix_GetError().
|
1503
|
+
*
|
1504
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1505
|
+
*/
|
1506
|
+
extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance);
|
1507
|
+
|
1508
|
+
|
1509
|
+
/**
|
1510
|
+
* Set the "distance" of a channel.
|
1511
|
+
*
|
1512
|
+
* `distance` is an integer from 0 to 255 that specifies the location of the
|
1513
|
+
* sound in relation to the listener. Distance 0 is overlapping the listener,
|
1514
|
+
* and 255 is as far away as possible. A distance of 255 does not guarantee
|
1515
|
+
* silence; in such a case, you might want to try changing the chunk's volume,
|
1516
|
+
* or just cull the sample from the mixing process with Mix_HaltChannel(). For
|
1517
|
+
* efficiency, the precision of this effect may be limited (distances 1
|
1518
|
+
* through 7 might all produce the same effect, 8 through 15 are equal, etc).
|
1519
|
+
* (distance) is an integer between 0 and 255 that specifies the space between
|
1520
|
+
* the sound and the listener. The larger the number, the further away the
|
1521
|
+
* sound is. Setting the distance to 0 unregisters this effect, since the data
|
1522
|
+
* would be unchanged. If you need more precise positional audio, consider
|
1523
|
+
* using OpenAL for spatialized effects instead of SDL_mixer. This is only
|
1524
|
+
* meant to be a basic effect for simple "3D" games.
|
1525
|
+
*
|
1526
|
+
* Setting the channel to MIX_CHANNEL_POST registers this as a posteffect, and
|
1527
|
+
* the distance attenuation will be done to the final mixed stream before
|
1528
|
+
* passing it on to the audio device.
|
1529
|
+
*
|
1530
|
+
* This uses the Mix_RegisterEffect() API internally.
|
1531
|
+
*
|
1532
|
+
* Note that unlike most SDL and SDL_mixer functions, this function returns
|
1533
|
+
* zero if there's an error, not on success. We apologize for the API design
|
1534
|
+
* inconsistency here.
|
1535
|
+
*
|
1536
|
+
* \param channel The mixer channel to attenuate, or MIX_CHANNEL_POST.
|
1537
|
+
* \param distance distance; 0 is the listener, 255 is maxiumum distance away.
|
1538
|
+
* \returns zero if error (no such channel or Mix_RegisterEffect() fails),
|
1539
|
+
* nonzero if position effect is enabled. Error messages can be
|
1540
|
+
* retrieved from Mix_GetError().
|
1541
|
+
*
|
1542
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1543
|
+
*/
|
1544
|
+
extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance);
|
1545
|
+
|
1546
|
+
|
1547
|
+
/**
|
1548
|
+
* Cause a channel to reverse its stereo.
|
1549
|
+
*
|
1550
|
+
* This is handy if the user has his speakers hooked up backwards, or you
|
1551
|
+
* would like to have a trippy sound effect.
|
1552
|
+
*
|
1553
|
+
* Calling this function with `flip` set to non-zero reverses the chunks's
|
1554
|
+
* usual channels. If `flip` is zero, the effect is unregistered.
|
1555
|
+
*
|
1556
|
+
* This uses the Mix_RegisterEffect() API internally, and thus is probably
|
1557
|
+
* more CPU intensive than having the user just plug in his speakers
|
1558
|
+
* correctly. Mix_SetReverseStereo() returns without registering the effect
|
1559
|
+
* function if the audio device is not configured for stereo output.
|
1560
|
+
*
|
1561
|
+
* If you specify MIX_CHANNEL_POST for `channel`, then this effect is used on
|
1562
|
+
* the final mixed stream before sending it on to the audio device (a
|
1563
|
+
* posteffect).
|
1564
|
+
*
|
1565
|
+
* Note that unlike most SDL and SDL_mixer functions, this function returns
|
1566
|
+
* zero if there's an error, not on success. We apologize for the API design
|
1567
|
+
* inconsistency here.
|
1568
|
+
*
|
1569
|
+
* \param channel The mixer channel to reverse, or MIX_CHANNEL_POST.
|
1570
|
+
* \param flip non-zero to reverse stereo, zero to disable this effect.
|
1571
|
+
* \returns zero if error (no such channel or Mix_RegisterEffect() fails),
|
1572
|
+
* nonzero if reversing effect is enabled. Note that an audio device
|
1573
|
+
* in mono mode is a no-op, but this call will return successful in
|
1574
|
+
* that case. Error messages can be retrieved from Mix_GetError().
|
1575
|
+
*
|
1576
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1577
|
+
*/
|
1578
|
+
extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip);
|
1579
|
+
|
1580
|
+
/* end of effects API. */
|
1581
|
+
|
1582
|
+
|
1583
|
+
|
1584
|
+
/**
|
1585
|
+
* Reserve the first channels for the application.
|
1586
|
+
*
|
1587
|
+
* While SDL_mixer will use up to the number of channels allocated by
|
1588
|
+
* Mix_AllocateChannels(), this sets channels aside that will not be available
|
1589
|
+
* when calling Mix_PlayChannel with a channel of -1 (play on the first unused
|
1590
|
+
* channel). In this case, SDL_mixer will treat reserved channels as "used"
|
1591
|
+
* whether anything is playing on them at the moment or not.
|
1592
|
+
*
|
1593
|
+
* This is useful if you've budgeted some channels for dedicated audio and the
|
1594
|
+
* rest are just used as they are available.
|
1595
|
+
*
|
1596
|
+
* Calling this function will set channels 0 to `n - 1` to be reserved. This
|
1597
|
+
* will not change channel allocations. The number of reserved channels will
|
1598
|
+
* be clamped to the current number allocated.
|
1599
|
+
*
|
1600
|
+
* By default, no channels are reserved.
|
1601
|
+
*
|
1602
|
+
* \param num number of channels to reserve, starting at index zero.
|
1603
|
+
* \returns the number of reserved channels.
|
1604
|
+
*
|
1605
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1606
|
+
*/
|
1607
|
+
extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num);
|
1608
|
+
|
1609
|
+
|
1610
|
+
/* Channel grouping functions */
|
1611
|
+
|
1612
|
+
/**
|
1613
|
+
* Assign a tag to a channel.
|
1614
|
+
*
|
1615
|
+
* A tag is an arbitary number that can be assigned to several mixer channels,
|
1616
|
+
* to form groups of channels.
|
1617
|
+
*
|
1618
|
+
* If 'tag' is -1, the tag is removed (actually -1 is the tag used to
|
1619
|
+
* represent the group of all the channels).
|
1620
|
+
*
|
1621
|
+
* This function replaces the requested channel's current tag; you may only
|
1622
|
+
* have one tag per channel.
|
1623
|
+
*
|
1624
|
+
* You may not specify MAX_CHANNEL_POST for a channel.
|
1625
|
+
*
|
1626
|
+
* \param which the channel to set the tag on.
|
1627
|
+
* \param tag an arbitrary value to assign a channel.
|
1628
|
+
* \returns non-zero on success, zero on error (no such channel).
|
1629
|
+
*
|
1630
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1631
|
+
*/
|
1632
|
+
extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag);
|
1633
|
+
|
1634
|
+
/**
|
1635
|
+
* Assign several consecutive channels to the same tag.
|
1636
|
+
*
|
1637
|
+
* A tag is an arbitary number that can be assigned to several mixer channels,
|
1638
|
+
* to form groups of channels.
|
1639
|
+
*
|
1640
|
+
* If 'tag' is -1, the tag is removed (actually -1 is the tag used to
|
1641
|
+
* represent the group of all the channels).
|
1642
|
+
*
|
1643
|
+
* This function replaces the requested channels' current tags; you may only
|
1644
|
+
* have one tag per channel.
|
1645
|
+
*
|
1646
|
+
* You may not specify MAX_CHANNEL_POST for a channel.
|
1647
|
+
*
|
1648
|
+
* Note that this returns success and failure in the _opposite_ way from
|
1649
|
+
* Mix_GroupChannel(). We regret the API design mistake.
|
1650
|
+
*
|
1651
|
+
* \param from the first channel to set the tag on.
|
1652
|
+
* \param to the last channel to set the tag on, inclusive.
|
1653
|
+
* \param tag an arbitrary value to assign a channel.
|
1654
|
+
* \returns 0 if successful, negative on error
|
1655
|
+
*
|
1656
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1657
|
+
*/
|
1658
|
+
extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag);
|
1659
|
+
|
1660
|
+
/**
|
1661
|
+
* Finds the first available channel in a group of channels.
|
1662
|
+
*
|
1663
|
+
* A tag is an arbitary number that can be assigned to several mixer channels,
|
1664
|
+
* to form groups of channels.
|
1665
|
+
*
|
1666
|
+
* This function searches all channels with a specified tag, and returns the
|
1667
|
+
* channel number of the first one it finds that is currently unused.
|
1668
|
+
*
|
1669
|
+
* If no channels with the specified tag are unused, this function returns -1.
|
1670
|
+
*
|
1671
|
+
* \param tag an arbitrary value, assigned to channels, to search for.
|
1672
|
+
* \returns first available channel, or -1 if none are available.
|
1673
|
+
*
|
1674
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1675
|
+
*/
|
1676
|
+
extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag);
|
1677
|
+
|
1678
|
+
/**
|
1679
|
+
* Returns the number of channels in a group.
|
1680
|
+
*
|
1681
|
+
* If tag is -1, this will return the total number of channels allocated,
|
1682
|
+
* regardless of what their tag might be.
|
1683
|
+
*
|
1684
|
+
* \param tag an arbitrary value, assigned to channels, to search for.
|
1685
|
+
* \returns the number of channels assigned the specified tag.
|
1686
|
+
*
|
1687
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1688
|
+
*/
|
1689
|
+
extern DECLSPEC int SDLCALL Mix_GroupCount(int tag);
|
1690
|
+
|
1691
|
+
/**
|
1692
|
+
* Find the "oldest" sample playing in a group of channels.
|
1693
|
+
*
|
1694
|
+
* Specifically, this function returns the channel number that is assigned the
|
1695
|
+
* specified tag, is currently playing, and has the lowest start time, based
|
1696
|
+
* on the value of SDL_GetTicks() when the channel started playing.
|
1697
|
+
*
|
1698
|
+
* If no channel with this tag is currently playing, this function returns -1.
|
1699
|
+
*
|
1700
|
+
* \param tag an arbitrary value, assigned to channels, to search through.
|
1701
|
+
* \returns the "oldest" sample playing in a group of channels
|
1702
|
+
*
|
1703
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1704
|
+
*
|
1705
|
+
* \sa Mix_GroupNewer
|
1706
|
+
*/
|
1707
|
+
extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag);
|
1708
|
+
|
1709
|
+
/**
|
1710
|
+
* Find the "most recent" sample playing in a group of channels.
|
1711
|
+
*
|
1712
|
+
* Specifically, this function returns the channel number that is assigned the
|
1713
|
+
* specified tag, is currently playing, and has the highest start time, based
|
1714
|
+
* on the value of SDL_GetTicks() when the channel started playing.
|
1715
|
+
*
|
1716
|
+
* If no channel with this tag is currently playing, this function returns -1.
|
1717
|
+
*
|
1718
|
+
* \param tag an arbitrary value, assigned to channels, to search through.
|
1719
|
+
* \returns the "most recent" sample playing in a group of channels
|
1720
|
+
*
|
1721
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1722
|
+
*
|
1723
|
+
* \sa Mix_GroupOldest
|
1724
|
+
*/
|
1725
|
+
extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag);
|
1726
|
+
|
1727
|
+
/**
|
1728
|
+
* Play an audio chunk on a specific channel.
|
1729
|
+
*
|
1730
|
+
* If the specified channel is -1, play on the first free channel (and return
|
1731
|
+
* -1 without playing anything new if no free channel was available).
|
1732
|
+
*
|
1733
|
+
* If a specific channel was requested, and there is a chunk already playing
|
1734
|
+
* there, that chunk will be halted and the new chunk will take its place.
|
1735
|
+
*
|
1736
|
+
* If `loops` is greater than zero, loop the sound that many times. If `loops`
|
1737
|
+
* is -1, loop "infinitely" (~65000 times).
|
1738
|
+
*
|
1739
|
+
* Note that before SDL_mixer 2.6.0, this function was a macro that called
|
1740
|
+
* Mix_PlayChannelTimed() with a fourth parameter ("ticks") of -1. This
|
1741
|
+
* function still does the same thing, but promotes it to a proper API
|
1742
|
+
* function. Older binaries linked against a newer SDL_mixer will still call
|
1743
|
+
* Mix_PlayChannelTimed directly, as they are using the macro, which was
|
1744
|
+
* available since the dawn of time.
|
1745
|
+
*
|
1746
|
+
* \param channel the channel on which to play the new chunk.
|
1747
|
+
* \param chunk the new chunk to play.
|
1748
|
+
* \param loop the number of times the chunk should loop, -1 to loop (not
|
1749
|
+
* actually) infinitely.
|
1750
|
+
* \returns which channel was used to play the sound, or -1 if sound could not
|
1751
|
+
* be played.
|
1752
|
+
*
|
1753
|
+
* \since This function is available since SDL_mixer 2.6.0 (and as a macro
|
1754
|
+
* since 2.0.0).
|
1755
|
+
*/
|
1756
|
+
extern DECLSPEC int SDLCALL Mix_PlayChannel(int channel, Mix_Chunk *chunk, int loops);
|
1757
|
+
|
1758
|
+
/**
|
1759
|
+
* Play an audio chunk on a specific channel for a maximum time.
|
1760
|
+
*
|
1761
|
+
* If the specified channel is -1, play on the first free channel (and return
|
1762
|
+
* -1 without playing anything new if no free channel was available).
|
1763
|
+
*
|
1764
|
+
* If a specific channel was requested, and there is a chunk already playing
|
1765
|
+
* there, that chunk will be halted and the new chunk will take its place.
|
1766
|
+
*
|
1767
|
+
* If `loops` is greater than zero, loop the sound that many times. If `loops`
|
1768
|
+
* is -1, loop "infinitely" (~65000 times).
|
1769
|
+
*
|
1770
|
+
* `ticks` specifies the maximum number of milliseconds to play this chunk
|
1771
|
+
* before halting it. If you want the chunk to play until all data has been
|
1772
|
+
* mixed, specify -1.
|
1773
|
+
*
|
1774
|
+
* Note that this function does not block for the number of ticks requested;
|
1775
|
+
* it just schedules the chunk to play and notes the maximum for the mixer to
|
1776
|
+
* manage later, and returns immediately.
|
1777
|
+
*
|
1778
|
+
* \param channel the channel on which to play the new chunk.
|
1779
|
+
* \param chunk the new chunk to play.
|
1780
|
+
* \param loop the number of times the chunk should loop, -1 to loop (not
|
1781
|
+
* actually) infinitely.
|
1782
|
+
* \param ticks the maximum number of milliseconds of this chunk to mix for
|
1783
|
+
* playback.
|
1784
|
+
* \returns which channel was used to play the sound, or -1 if sound could not
|
1785
|
+
* be played.
|
1786
|
+
*
|
1787
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1788
|
+
*/
|
1789
|
+
extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
|
1790
|
+
|
1791
|
+
/**
|
1792
|
+
* Play a new music object.
|
1793
|
+
*
|
1794
|
+
* This will schedule the music object to begin mixing for playback.
|
1795
|
+
*
|
1796
|
+
* There is only ever one music object playing at a time; if this is called
|
1797
|
+
* when another music object is playing, the currently-playing music is halted
|
1798
|
+
* and the new music will replace it.
|
1799
|
+
*
|
1800
|
+
* Please note that if the currently-playing music is in the process of fading
|
1801
|
+
* out (via Mix_FadeOutMusic()), this function will *block* until the fade
|
1802
|
+
* completes. If you need to avoid this, be sure to call Mix_HaltMusic()
|
1803
|
+
* before starting new music.
|
1804
|
+
*
|
1805
|
+
* \param music the new music object to schedule for mixing.
|
1806
|
+
* \param loops the number of loops to play the music for (0 means "play once
|
1807
|
+
* and stop").
|
1808
|
+
* \returns zero on success, -1 on error.
|
1809
|
+
*
|
1810
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1811
|
+
*/
|
1812
|
+
extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops);
|
1813
|
+
|
1814
|
+
/**
|
1815
|
+
* Play a new music object, fading in the audio.
|
1816
|
+
*
|
1817
|
+
* This will start the new music playing, much like Mix_PlayMusic() will, but
|
1818
|
+
* will start the music playing at silence and fade in to its normal volume
|
1819
|
+
* over the specified number of milliseconds.
|
1820
|
+
*
|
1821
|
+
* If there is already music playing, that music will be halted and the new
|
1822
|
+
* music object will take its place.
|
1823
|
+
*
|
1824
|
+
* If `loops` is greater than zero, loop the music that many times. If `loops`
|
1825
|
+
* is -1, loop "infinitely" (~65000 times).
|
1826
|
+
*
|
1827
|
+
* Fading music will change it's volume progressively, as if Mix_VolumeMusic()
|
1828
|
+
* was called on it (which is to say: you probably shouldn't call
|
1829
|
+
* Mix_VolumeMusic() on fading music).
|
1830
|
+
*
|
1831
|
+
* \param music the new music object to play.
|
1832
|
+
* \param loop the number of times the chunk should loop, -1 to loop (not
|
1833
|
+
* actually) infinitely.
|
1834
|
+
* \param ms the number of milliseconds to spend fading in.
|
1835
|
+
* \returns zero on success, -1 on error.
|
1836
|
+
*
|
1837
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1838
|
+
*/
|
1839
|
+
extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
|
1840
|
+
|
1841
|
+
/**
|
1842
|
+
* Play a new music object, fading in the audio, from a starting position.
|
1843
|
+
*
|
1844
|
+
* This will start the new music playing, much like Mix_PlayMusic() will, but
|
1845
|
+
* will start the music playing at silence and fade in to its normal volume
|
1846
|
+
* over the specified number of milliseconds.
|
1847
|
+
*
|
1848
|
+
* If there is already music playing, that music will be halted and the new
|
1849
|
+
* music object will take its place.
|
1850
|
+
*
|
1851
|
+
* If `loops` is greater than zero, loop the music that many times. If `loops`
|
1852
|
+
* is -1, loop "infinitely" (~65000 times).
|
1853
|
+
*
|
1854
|
+
* Fading music will change it's volume progressively, as if Mix_VolumeMusic()
|
1855
|
+
* was called on it (which is to say: you probably shouldn't call
|
1856
|
+
* Mix_VolumeMusic() on fading music).
|
1857
|
+
*
|
1858
|
+
* This function allows the caller to start the music playback past the
|
1859
|
+
* beginning of its audio data. You may specify a start position, in seconds,
|
1860
|
+
* and the playback and fade-in will start there instead of with the first
|
1861
|
+
* samples of the music.
|
1862
|
+
*
|
1863
|
+
* An app can specify a `position` of 0.0 to start at the beginning of the
|
1864
|
+
* music (or just call Mix_FadeInMusic() instead).
|
1865
|
+
*
|
1866
|
+
* To convert from milliseconds, divide by 1000.0.
|
1867
|
+
*
|
1868
|
+
* \param music the new music object to play.
|
1869
|
+
* \param loop the number of times the chunk should loop, -1 to loop (not
|
1870
|
+
* actually) infinitely.
|
1871
|
+
* \param ms the number of milliseconds to spend fading in.
|
1872
|
+
* \param position the start position within the music, in seconds, where
|
1873
|
+
* playback should start.
|
1874
|
+
* \returns zero on success, -1 on error.
|
1875
|
+
*
|
1876
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1877
|
+
*/
|
1878
|
+
extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position);
|
1879
|
+
|
1880
|
+
/**
|
1881
|
+
* Play an audio chunk on a specific channel, fading in the audio.
|
1882
|
+
*
|
1883
|
+
* This will start the new sound playing, much like Mix_PlayChannel() will,
|
1884
|
+
* but will start the sound playing at silence and fade in to its normal
|
1885
|
+
* volume over the specified number of milliseconds.
|
1886
|
+
*
|
1887
|
+
* If the specified channel is -1, play on the first free channel (and return
|
1888
|
+
* -1 without playing anything new if no free channel was available).
|
1889
|
+
*
|
1890
|
+
* If a specific channel was requested, and there is a chunk already playing
|
1891
|
+
* there, that chunk will be halted and the new chunk will take its place.
|
1892
|
+
*
|
1893
|
+
* If `loops` is greater than zero, loop the sound that many times. If `loops`
|
1894
|
+
* is -1, loop "infinitely" (~65000 times).
|
1895
|
+
*
|
1896
|
+
* A fading channel will change it's volume progressively, as if Mix_Volume()
|
1897
|
+
* was called on it (which is to say: you probably shouldn't call Mix_Volume()
|
1898
|
+
* on a fading channel).
|
1899
|
+
*
|
1900
|
+
* Note that before SDL_mixer 2.6.0, this function was a macro that called
|
1901
|
+
* Mix_FadeInChannelTimed() with a fourth parameter ("ticks") of -1. This
|
1902
|
+
* function still does the same thing, but promotes it to a proper API
|
1903
|
+
* function. Older binaries linked against a newer SDL_mixer will still call
|
1904
|
+
* Mix_FadeInChannelTimed directly, as they are using the macro, which was
|
1905
|
+
* available since the dawn of time.
|
1906
|
+
*
|
1907
|
+
* \param channel the channel on which to play the new chunk, or -1 to find
|
1908
|
+
* any available.
|
1909
|
+
* \param chunk the new chunk to play.
|
1910
|
+
* \param loop the number of times the chunk should loop, -1 to loop (not
|
1911
|
+
* actually) infinitely.
|
1912
|
+
* \param ms the number of milliseconds to spend fading in.
|
1913
|
+
* \returns which channel was used to play the sound, or -1 if sound could not
|
1914
|
+
* be played.
|
1915
|
+
*
|
1916
|
+
* \since This function is available since SDL_mixer 2.6.0 (and as a macro
|
1917
|
+
* since 2.0.0).
|
1918
|
+
*/
|
1919
|
+
extern DECLSPEC int SDLCALL Mix_FadeInChannel(int channel, Mix_Chunk *chunk, int loops, int ms);
|
1920
|
+
|
1921
|
+
/**
|
1922
|
+
* Play an audio chunk on a specific channel, fading in the audio, for a
|
1923
|
+
* maximum time.
|
1924
|
+
*
|
1925
|
+
* This will start the new sound playing, much like Mix_PlayChannel() will,
|
1926
|
+
* but will start the sound playing at silence and fade in to its normal
|
1927
|
+
* volume over the specified number of milliseconds.
|
1928
|
+
*
|
1929
|
+
* If the specified channel is -1, play on the first free channel (and return
|
1930
|
+
* -1 without playing anything new if no free channel was available).
|
1931
|
+
*
|
1932
|
+
* If a specific channel was requested, and there is a chunk already playing
|
1933
|
+
* there, that chunk will be halted and the new chunk will take its place.
|
1934
|
+
*
|
1935
|
+
* If `loops` is greater than zero, loop the sound that many times. If `loops`
|
1936
|
+
* is -1, loop "infinitely" (~65000 times).
|
1937
|
+
*
|
1938
|
+
* `ticks` specifies the maximum number of milliseconds to play this chunk
|
1939
|
+
* before halting it. If you want the chunk to play until all data has been
|
1940
|
+
* mixed, specify -1.
|
1941
|
+
*
|
1942
|
+
* Note that this function does not block for the number of ticks requested;
|
1943
|
+
* it just schedules the chunk to play and notes the maximum for the mixer to
|
1944
|
+
* manage later, and returns immediately.
|
1945
|
+
*
|
1946
|
+
* A fading channel will change it's volume progressively, as if Mix_Volume()
|
1947
|
+
* was called on it (which is to say: you probably shouldn't call Mix_Volume()
|
1948
|
+
* on a fading channel).
|
1949
|
+
*
|
1950
|
+
* \param channel the channel on which to play the new chunk, or -1 to find
|
1951
|
+
* any available.
|
1952
|
+
* \param chunk the new chunk to play.
|
1953
|
+
* \param loop the number of times the chunk should loop, -1 to loop (not
|
1954
|
+
* actually) infinitely.
|
1955
|
+
* \param ms the number of milliseconds to spend fading in.
|
1956
|
+
* \param ticks the maximum number of milliseconds of this chunk to mix for
|
1957
|
+
* playback.
|
1958
|
+
* \returns which channel was used to play the sound, or -1 if sound could not
|
1959
|
+
* be played.
|
1960
|
+
*
|
1961
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1962
|
+
*/
|
1963
|
+
extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
|
1964
|
+
|
1965
|
+
/**
|
1966
|
+
* Set the volume for a specific channel.
|
1967
|
+
*
|
1968
|
+
* The volume must be between 0 (silence) and MIX_MAX_VOLUME (full volume).
|
1969
|
+
* Note that MIX_MAX_VOLUME is 128. Values greater than MIX_MAX_VOLUME are
|
1970
|
+
* clamped to MIX_MAX_VOLUME.
|
1971
|
+
*
|
1972
|
+
* Specifying a negative volume will not change the current volume; as such,
|
1973
|
+
* this can be used to query the current volume without making changes, as
|
1974
|
+
* this function returns the previous (in this case, still-current) value.
|
1975
|
+
*
|
1976
|
+
* If the specified channel is -1, this function sets the volume for all
|
1977
|
+
* channels, and returns _the average_ of all channels' volumes prior to this
|
1978
|
+
* call.
|
1979
|
+
*
|
1980
|
+
* The default volume for a channel is MIX_MAX_VOLUME (no attenuation).
|
1981
|
+
*
|
1982
|
+
* \param channel the channel on set/query the volume on, or -1 for all
|
1983
|
+
* channels.
|
1984
|
+
* \param volume the new volume, between 0 and MIX_MAX_VOLUME, or -1 to query.
|
1985
|
+
* \returns the previous volume. If the specified volume is -1, this returns
|
1986
|
+
* the current volume. If `channel` is -1, this returns the average
|
1987
|
+
* of all channels.
|
1988
|
+
*
|
1989
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
1990
|
+
*/
|
1991
|
+
extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
|
1992
|
+
|
1993
|
+
/**
|
1994
|
+
* Set the volume for a specific chunk.
|
1995
|
+
*
|
1996
|
+
* In addition to channels having a volume setting, individual chunks also
|
1997
|
+
* maintain a seperate volume. Both values are considered when mixing, so both
|
1998
|
+
* affect the final attenuation of the sound. This lets an app adjust the
|
1999
|
+
* volume for all instances of a sound in addition to specific instances of
|
2000
|
+
* that sound.
|
2001
|
+
*
|
2002
|
+
* The volume must be between 0 (silence) and MIX_MAX_VOLUME (full volume).
|
2003
|
+
* Note that MIX_MAX_VOLUME is 128. Values greater than MIX_MAX_VOLUME are
|
2004
|
+
* clamped to MIX_MAX_VOLUME.
|
2005
|
+
*
|
2006
|
+
* Specifying a negative volume will not change the current volume; as such,
|
2007
|
+
* this can be used to query the current volume without making changes, as
|
2008
|
+
* this function returns the previous (in this case, still-current) value.
|
2009
|
+
*
|
2010
|
+
* The default volume for a chunk is MIX_MAX_VOLUME (no attenuation).
|
2011
|
+
*
|
2012
|
+
* \param channel the channel on set/query the volume on, or -1 for all
|
2013
|
+
* channels.
|
2014
|
+
* \param volume the new volume, between 0 and MIX_MAX_VOLUME, or -1 to query.
|
2015
|
+
* \returns the previous volume. If the specified volume is -1, this returns
|
2016
|
+
* the current volume. If `chunk` is NULL, this returns -1.
|
2017
|
+
*
|
2018
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2019
|
+
*/
|
2020
|
+
extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
|
2021
|
+
|
2022
|
+
/**
|
2023
|
+
* Set the volume for the music channel.
|
2024
|
+
*
|
2025
|
+
* The volume must be between 0 (silence) and MIX_MAX_VOLUME (full volume).
|
2026
|
+
* Note that MIX_MAX_VOLUME is 128. Values greater than MIX_MAX_VOLUME are
|
2027
|
+
* clamped to MIX_MAX_VOLUME.
|
2028
|
+
*
|
2029
|
+
* Specifying a negative volume will not change the current volume; as such,
|
2030
|
+
* this can be used to query the current volume without making changes, as
|
2031
|
+
* this function returns the previous (in this case, still-current) value.
|
2032
|
+
*
|
2033
|
+
* The default volume for music is MIX_MAX_VOLUME (no attenuation).
|
2034
|
+
*
|
2035
|
+
* \param volume the new volume, between 0 and MIX_MAX_VOLUME, or -1 to query.
|
2036
|
+
* \returns the previous volume. If the specified volume is -1, this returns
|
2037
|
+
* the current volume.
|
2038
|
+
*
|
2039
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2040
|
+
*/
|
2041
|
+
extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume);
|
2042
|
+
|
2043
|
+
/**
|
2044
|
+
* Query the current volume value for a music object.
|
2045
|
+
*
|
2046
|
+
* \param music the music object to query.
|
2047
|
+
* \returns the music's current volume, between 0 and MIX_MAX_VOLUME (128).
|
2048
|
+
*
|
2049
|
+
* \since This function is available since SDL_mixer 2.6.0.
|
2050
|
+
*/
|
2051
|
+
extern DECLSPEC int SDLCALL Mix_GetMusicVolume(Mix_Music *music);
|
2052
|
+
|
2053
|
+
/**
|
2054
|
+
* Set the master volume for all channels.
|
2055
|
+
*
|
2056
|
+
* SDL_mixer keeps a per-channel volume, a per-chunk volume, and a master
|
2057
|
+
* volume, and considers all three when mixing audio. This function sets the
|
2058
|
+
* master volume, which is applied to all playing channels when mixing.
|
2059
|
+
*
|
2060
|
+
* The volume must be between 0 (silence) and MIX_MAX_VOLUME (full volume).
|
2061
|
+
* Note that MIX_MAX_VOLUME is 128. Values greater than MIX_MAX_VOLUME are
|
2062
|
+
* clamped to MIX_MAX_VOLUME.
|
2063
|
+
*
|
2064
|
+
* Specifying a negative volume will not change the current volume; as such,
|
2065
|
+
* this can be used to query the current volume without making changes, as
|
2066
|
+
* this function returns the previous (in this case, still-current) value.
|
2067
|
+
*
|
2068
|
+
* Note that the master volume does not affect any playing music; it is only
|
2069
|
+
* applied when mixing chunks. Use Mix_MusicVolume() for that.\
|
2070
|
+
*
|
2071
|
+
* \param volume the new volume, between 0 and MIX_MAX_VOLUME, or -1 to query.
|
2072
|
+
* \returns the previous volume. If the specified volume is -1, this returns
|
2073
|
+
* the current volume.
|
2074
|
+
*
|
2075
|
+
* \since This function is available since SDL_mixer 2.6.0.
|
2076
|
+
*/
|
2077
|
+
extern DECLSPEC int SDLCALL Mix_MasterVolume(int volume);
|
2078
|
+
|
2079
|
+
/**
|
2080
|
+
* Halt playing of a particular channel.
|
2081
|
+
*
|
2082
|
+
* This will stop further playback on that channel until a new chunk is
|
2083
|
+
* started there.
|
2084
|
+
*
|
2085
|
+
* Specifying a channel of -1 will halt _all_ channels, except for any playing
|
2086
|
+
* music.
|
2087
|
+
*
|
2088
|
+
* Any halted channels will have any currently-registered effects
|
2089
|
+
* deregistered, and will call any callback specified by Mix_ChannelFinished()
|
2090
|
+
* before this function returns.
|
2091
|
+
*
|
2092
|
+
* You may not specify MAX_CHANNEL_POST for a channel.
|
2093
|
+
*
|
2094
|
+
* \param channel channel to halt, or -1 to halt all channels.
|
2095
|
+
* \returns 0 on success, or -1 on error.
|
2096
|
+
*
|
2097
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2098
|
+
*/
|
2099
|
+
extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel);
|
2100
|
+
|
2101
|
+
/**
|
2102
|
+
* Halt playing of a group of channels by arbitrary tag.
|
2103
|
+
*
|
2104
|
+
* This will stop further playback on all channels with a specific tag, until
|
2105
|
+
* a new chunk is started there.
|
2106
|
+
*
|
2107
|
+
* A tag is an arbitary number that can be assigned to several mixer channels,
|
2108
|
+
* to form groups of channels.
|
2109
|
+
*
|
2110
|
+
* The default tag for a channel is -1.
|
2111
|
+
*
|
2112
|
+
* Any halted channels will have any currently-registered effects
|
2113
|
+
* deregistered, and will call any callback specified by Mix_ChannelFinished()
|
2114
|
+
* before this function returns.
|
2115
|
+
*
|
2116
|
+
* \param tag an arbitrary value, assigned to channels, to search for.
|
2117
|
+
* \returns zero, whether any channels were halted or not.
|
2118
|
+
*
|
2119
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2120
|
+
*/
|
2121
|
+
extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag);
|
2122
|
+
|
2123
|
+
/**
|
2124
|
+
* Halt playing of the music stream.
|
2125
|
+
*
|
2126
|
+
* This will stop further playback of music until a new music object is
|
2127
|
+
* started there.
|
2128
|
+
*
|
2129
|
+
* Any halted music will call any callback specified by
|
2130
|
+
* Mix_HookMusicFinished() before this function returns.
|
2131
|
+
*
|
2132
|
+
* \returns zero, regardless of whether any music was halted.
|
2133
|
+
*
|
2134
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2135
|
+
*/
|
2136
|
+
extern DECLSPEC int SDLCALL Mix_HaltMusic(void);
|
2137
|
+
|
2138
|
+
/**
|
2139
|
+
* Change the expiration delay for a particular channel.
|
2140
|
+
*
|
2141
|
+
* The channel will halt after the 'ticks' milliseconds have elapsed, or
|
2142
|
+
* remove the expiration if 'ticks' is -1.
|
2143
|
+
*
|
2144
|
+
* This overrides the value passed to the fourth parameter of
|
2145
|
+
* Mix_PlayChannelTimed().
|
2146
|
+
*
|
2147
|
+
* Specifying a channel of -1 will set an expiration for _all_ channels.
|
2148
|
+
*
|
2149
|
+
* Any halted channels will have any currently-registered effects
|
2150
|
+
* deregistered, and will call any callback specified by Mix_ChannelFinished()
|
2151
|
+
* once the halt occurs.
|
2152
|
+
*
|
2153
|
+
* Note that this function does not block for the number of ticks requested;
|
2154
|
+
* it just schedules the chunk to expire and notes the time for the mixer to
|
2155
|
+
* manage later, and returns immediately.
|
2156
|
+
*
|
2157
|
+
* \param channel the channel to change the expiration time on.
|
2158
|
+
* \param ticks number of milliseconds from now to let channel play before
|
2159
|
+
* halting, -1 to not halt.
|
2160
|
+
* \returns the number of channels that changed expirations.
|
2161
|
+
*
|
2162
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2163
|
+
*/
|
2164
|
+
extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks);
|
2165
|
+
|
2166
|
+
/**
|
2167
|
+
* Halt a channel after fading it out for a specified time.
|
2168
|
+
*
|
2169
|
+
* This will begin a channel fading from its current volume to silence over
|
2170
|
+
* `ms` milliseconds. After that time, the channel is halted.
|
2171
|
+
*
|
2172
|
+
* Any halted channels will have any currently-registered effects
|
2173
|
+
* deregistered, and will call any callback specified by Mix_ChannelFinished()
|
2174
|
+
* once the halt occurs.
|
2175
|
+
*
|
2176
|
+
* A fading channel will change it's volume progressively, as if Mix_Volume()
|
2177
|
+
* was called on it (which is to say: you probably shouldn't call Mix_Volume()
|
2178
|
+
* on a fading channel).
|
2179
|
+
*
|
2180
|
+
* Note that this function does not block for the number of milliseconds
|
2181
|
+
* requested; it just schedules the chunk to fade and notes the time for the
|
2182
|
+
* mixer to manage later, and returns immediately.
|
2183
|
+
*
|
2184
|
+
* \param which the channel to fade out.
|
2185
|
+
* \param ms number of milliseconds to fade before halting the channel.
|
2186
|
+
* \returns 0 on success, or -1 on error.
|
2187
|
+
*
|
2188
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2189
|
+
*/
|
2190
|
+
extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
|
2191
|
+
|
2192
|
+
/**
|
2193
|
+
* Halt a playing group of channels by arbitrary tag, after fading them out
|
2194
|
+
* for a specified time.
|
2195
|
+
*
|
2196
|
+
* This will begin fading a group of channels with a specific tag from their
|
2197
|
+
* current volumes to silence over `ms` milliseconds. After that time, those
|
2198
|
+
* channels are halted.
|
2199
|
+
*
|
2200
|
+
* A tag is an arbitary number that can be assigned to several mixer channels,
|
2201
|
+
* to form groups of channels.
|
2202
|
+
*
|
2203
|
+
* The default tag for a channel is -1.
|
2204
|
+
*
|
2205
|
+
* Any halted channels will have any currently-registered effects
|
2206
|
+
* deregistered, and will call any callback specified by Mix_ChannelFinished()
|
2207
|
+
* once the halt occurs.
|
2208
|
+
*
|
2209
|
+
* A fading channel will change it's volume progressively, as if Mix_Volume()
|
2210
|
+
* was called on it (which is to say: you probably shouldn't call Mix_Volume()
|
2211
|
+
* on a fading channel).
|
2212
|
+
*
|
2213
|
+
* Note that this function does not block for the number of milliseconds
|
2214
|
+
* requested; it just schedules the group to fade and notes the time for the
|
2215
|
+
* mixer to manage later, and returns immediately.
|
2216
|
+
*
|
2217
|
+
* \param tag an arbitrary value, assigned to channels, to search for.
|
2218
|
+
* \param ms number of milliseconds to fade before halting the group.
|
2219
|
+
* \returns the number of channels that were scheduled for fading.
|
2220
|
+
*
|
2221
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2222
|
+
*/
|
2223
|
+
extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms);
|
2224
|
+
|
2225
|
+
/**
|
2226
|
+
* Halt the music stream after fading it out for a specified time.
|
2227
|
+
*
|
2228
|
+
* This will begin the music fading from its current volume to silence over
|
2229
|
+
* `ms` milliseconds. After that time, the music is halted.
|
2230
|
+
*
|
2231
|
+
* Any halted music will call any callback specified by
|
2232
|
+
* Mix_HookMusicFinished() once the halt occurs.
|
2233
|
+
*
|
2234
|
+
* Fading music will change it's volume progressively, as if Mix_VolumeMusic()
|
2235
|
+
* was called on it (which is to say: you probably shouldn't call
|
2236
|
+
* Mix_VolumeMusic() on a fading channel).
|
2237
|
+
*
|
2238
|
+
* Note that this function does not block for the number of milliseconds
|
2239
|
+
* requested; it just schedules the music to fade and notes the time for the
|
2240
|
+
* mixer to manage later, and returns immediately.
|
2241
|
+
*
|
2242
|
+
* \param which the channel to fade out.
|
2243
|
+
* \param ms number of milliseconds to fade before halting the channel.
|
2244
|
+
* \returns non-zero if music was scheduled to fade, zero otherwise. If no
|
2245
|
+
* music is currently playing, this returns zero.
|
2246
|
+
*
|
2247
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2248
|
+
*/
|
2249
|
+
extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms);
|
2250
|
+
|
2251
|
+
/**
|
2252
|
+
* Query the fading status of the music stream.
|
2253
|
+
*
|
2254
|
+
* This reports one of three values:
|
2255
|
+
*
|
2256
|
+
* - `MIX_NO_FADING`
|
2257
|
+
* - `MIX_FADING_OUT`
|
2258
|
+
* - `MIX_FADING_IN`
|
2259
|
+
*
|
2260
|
+
* If music is not currently playing, this returns `MIX_NO_FADING`.
|
2261
|
+
*
|
2262
|
+
* \returns the current fading status of the music stream.
|
2263
|
+
*
|
2264
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2265
|
+
*/
|
2266
|
+
extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void);
|
2267
|
+
|
2268
|
+
/**
|
2269
|
+
* Query the fading status of a channel.
|
2270
|
+
*
|
2271
|
+
* This reports one of three values:
|
2272
|
+
*
|
2273
|
+
* - `MIX_NO_FADING`
|
2274
|
+
* - `MIX_FADING_OUT`
|
2275
|
+
* - `MIX_FADING_IN`
|
2276
|
+
*
|
2277
|
+
* If nothing is currently playing on the channel, or an invalid channel is
|
2278
|
+
* specified, this returns `MIX_NO_FADING`.
|
2279
|
+
*
|
2280
|
+
* You may not specify MAX_CHANNEL_POST for a channel.
|
2281
|
+
*
|
2282
|
+
* You may not specify -1 for all channels; only individual channels may be
|
2283
|
+
* queried.
|
2284
|
+
*
|
2285
|
+
* \param which the channel to query.
|
2286
|
+
* \returns the current fading status of the channel.
|
2287
|
+
*
|
2288
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2289
|
+
*/
|
2290
|
+
extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which);
|
2291
|
+
|
2292
|
+
/**
|
2293
|
+
* Pause a particular channel.
|
2294
|
+
*
|
2295
|
+
* Pausing a channel will prevent further playback of the assigned chunk but
|
2296
|
+
* will maintain the chunk's current mixing position. When resumed, this
|
2297
|
+
* channel will continue to mix the chunk where it left off.
|
2298
|
+
*
|
2299
|
+
* A paused channel can be resumed by calling Mix_Resume().
|
2300
|
+
*
|
2301
|
+
* A paused channel with an expiration will not expire while paused (the
|
2302
|
+
* expiration countdown will be adjusted once resumed).
|
2303
|
+
*
|
2304
|
+
* It is legal to halt a paused channel. Playing a new chunk on a paused
|
2305
|
+
* channel will replace the current chunk and unpause the channel.
|
2306
|
+
*
|
2307
|
+
* Specifying a channel of -1 will pause _all_ channels. Any music is
|
2308
|
+
* unaffected.
|
2309
|
+
*
|
2310
|
+
* You may not specify MAX_CHANNEL_POST for a channel.
|
2311
|
+
*
|
2312
|
+
* \param channel the channel to pause, or -1 to pause all channels.
|
2313
|
+
*
|
2314
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2315
|
+
*/
|
2316
|
+
extern DECLSPEC void SDLCALL Mix_Pause(int channel);
|
2317
|
+
|
2318
|
+
/**
|
2319
|
+
* Resume a particular channel.
|
2320
|
+
*
|
2321
|
+
* It is legal to resume an unpaused or invalid channel; it causes no effect
|
2322
|
+
* and reports no error.
|
2323
|
+
*
|
2324
|
+
* If the paused channel has an expiration, its expiration countdown resumes
|
2325
|
+
* now, as well.
|
2326
|
+
*
|
2327
|
+
* Specifying a channel of -1 will resume _all_ paused channels. Any music is
|
2328
|
+
* unaffected.
|
2329
|
+
*
|
2330
|
+
* \param channel the channel to resume, or -1 to resume all paused channels.
|
2331
|
+
*
|
2332
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2333
|
+
*/
|
2334
|
+
extern DECLSPEC void SDLCALL Mix_Resume(int channel);
|
2335
|
+
|
2336
|
+
/**
|
2337
|
+
* Query whether a particular channel is paused.
|
2338
|
+
*
|
2339
|
+
* If an invalid channel is specified, this function returns zero.
|
2340
|
+
*
|
2341
|
+
* \param channel the channel to query, or -1 to query all channels.
|
2342
|
+
* \return 1 if channel paused, 0 otherwise. If `channel` is -1, returns the
|
2343
|
+
* number of paused channels.
|
2344
|
+
*
|
2345
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2346
|
+
*/
|
2347
|
+
extern DECLSPEC int SDLCALL Mix_Paused(int channel);
|
2348
|
+
|
2349
|
+
/**
|
2350
|
+
* Pause the music stream.
|
2351
|
+
*
|
2352
|
+
* Pausing the music stream will prevent further playback of the assigned
|
2353
|
+
* music object, but will maintain the object's current mixing position. When
|
2354
|
+
* resumed, this channel will continue to mix the music where it left off.
|
2355
|
+
*
|
2356
|
+
* Paused music can be resumed by calling Mix_ResumeMusic().
|
2357
|
+
*
|
2358
|
+
* It is legal to halt paused music. Playing a new music object when music is
|
2359
|
+
* paused will replace the current music and unpause the music stream.
|
2360
|
+
*
|
2361
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2362
|
+
*/
|
2363
|
+
extern DECLSPEC void SDLCALL Mix_PauseMusic(void);
|
2364
|
+
|
2365
|
+
/**
|
2366
|
+
* Resume the music stream.
|
2367
|
+
*
|
2368
|
+
* It is legal to resume an unpaused music stream; it causes no effect and
|
2369
|
+
* reports no error.
|
2370
|
+
*
|
2371
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2372
|
+
*/
|
2373
|
+
extern DECLSPEC void SDLCALL Mix_ResumeMusic(void);
|
2374
|
+
|
2375
|
+
/**
|
2376
|
+
* Rewind the music stream.
|
2377
|
+
*
|
2378
|
+
* This causes the currently-playing music to start mixing from the beginning
|
2379
|
+
* of the music, as if it were just started.
|
2380
|
+
*
|
2381
|
+
* It's a legal no-op to rewind the music stream when not playing.
|
2382
|
+
*
|
2383
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2384
|
+
*/
|
2385
|
+
extern DECLSPEC void SDLCALL Mix_RewindMusic(void);
|
2386
|
+
|
2387
|
+
/**
|
2388
|
+
* Query whether the music stream is paused.
|
2389
|
+
*
|
2390
|
+
* \return 1 if music is paused, 0 otherwise.
|
2391
|
+
*
|
2392
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2393
|
+
*
|
2394
|
+
* \sa Mix_PauseMusic
|
2395
|
+
* \sa Mix_ResumeMusic
|
2396
|
+
*/
|
2397
|
+
extern DECLSPEC int SDLCALL Mix_PausedMusic(void);
|
2398
|
+
|
2399
|
+
/**
|
2400
|
+
* Jump to a given order in mod music.
|
2401
|
+
*
|
2402
|
+
* This only applies to MOD music formats.
|
2403
|
+
*
|
2404
|
+
* \param order order
|
2405
|
+
* \returns 0 if successful, or -1 if failed or isn't implemented.
|
2406
|
+
*
|
2407
|
+
* \since This function is available since SDL_mixer 2.6.0.
|
2408
|
+
*/
|
2409
|
+
extern DECLSPEC int SDLCALL Mix_ModMusicJumpToOrder(int order);
|
2410
|
+
|
2411
|
+
/**
|
2412
|
+
* Set the current position in the music stream, in seconds.
|
2413
|
+
*
|
2414
|
+
* To convert from milliseconds, divide by 1000.0.
|
2415
|
+
*
|
2416
|
+
* This function is only implemented for MOD music formats (set pattern order
|
2417
|
+
* number) and for WAV, OGG, FLAC, MP3, and MODPLUG music at the moment.
|
2418
|
+
*
|
2419
|
+
* \param position the new position, in seconds (as a double).
|
2420
|
+
* \returns 0 if successful, or -1 if it failed or not implemented.
|
2421
|
+
*
|
2422
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2423
|
+
*/
|
2424
|
+
extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position);
|
2425
|
+
|
2426
|
+
/**
|
2427
|
+
* Get the time current position of music stream, in seconds.
|
2428
|
+
*
|
2429
|
+
* To convert to milliseconds, multiply by 1000.0.
|
2430
|
+
*
|
2431
|
+
* \param music the music object to query.
|
2432
|
+
* \returns -1.0 if this feature is not supported for some codec.
|
2433
|
+
*
|
2434
|
+
* \since This function is available since SDL_mixer 2.6.0.
|
2435
|
+
*/
|
2436
|
+
extern DECLSPEC double SDLCALL Mix_GetMusicPosition(Mix_Music *music);
|
2437
|
+
|
2438
|
+
/**
|
2439
|
+
* Get a music object's duration, in seconds.
|
2440
|
+
*
|
2441
|
+
* To convert to milliseconds, multiply by 1000.0.
|
2442
|
+
*
|
2443
|
+
* If NULL is passed, returns duration of current playing music.
|
2444
|
+
*
|
2445
|
+
* \param music the music object to query.
|
2446
|
+
* \returns music duration in seconds, or -1.0 on error.
|
2447
|
+
*
|
2448
|
+
* \since This function is available since SDL_mixer 2.6.0.
|
2449
|
+
*/
|
2450
|
+
extern DECLSPEC double SDLCALL Mix_MusicDuration(Mix_Music *music);
|
2451
|
+
|
2452
|
+
/**
|
2453
|
+
* Get the loop start time position of music stream, in seconds.
|
2454
|
+
*
|
2455
|
+
* To convert to milliseconds, multiply by 1000.0.
|
2456
|
+
*
|
2457
|
+
* If NULL is passed, returns duration of current playing music.
|
2458
|
+
*
|
2459
|
+
* \param music the music object to query.
|
2460
|
+
* \returns -1.0 if this feature is not used for this music or not supported
|
2461
|
+
* for some codec
|
2462
|
+
*
|
2463
|
+
* \since This function is available since SDL_mixer 2.6.0.
|
2464
|
+
*/
|
2465
|
+
extern DECLSPEC double SDLCALL Mix_GetMusicLoopStartTime(Mix_Music *music);
|
2466
|
+
|
2467
|
+
/**
|
2468
|
+
* Get the loop end time position of music stream, in seconds.
|
2469
|
+
*
|
2470
|
+
* To convert to milliseconds, multiply by 1000.0.
|
2471
|
+
*
|
2472
|
+
* If NULL is passed, returns duration of current playing music.
|
2473
|
+
*
|
2474
|
+
* \param music the music object to query.
|
2475
|
+
* \returns -1.0 if this feature is not used for this music or not supported
|
2476
|
+
* for some codec
|
2477
|
+
*
|
2478
|
+
* \since This function is available since SDL_mixer 2.6.0.
|
2479
|
+
*/
|
2480
|
+
extern DECLSPEC double SDLCALL Mix_GetMusicLoopEndTime(Mix_Music *music);
|
2481
|
+
|
2482
|
+
/**
|
2483
|
+
* Get the loop time length of music stream, in seconds.
|
2484
|
+
*
|
2485
|
+
* To convert to milliseconds, multiply by 1000.0.
|
2486
|
+
*
|
2487
|
+
* If NULL is passed, returns duration of current playing music.
|
2488
|
+
*
|
2489
|
+
* \param music the music object to query.
|
2490
|
+
* \returns -1.0 if this feature is not used for this music or not supported
|
2491
|
+
* for some codec
|
2492
|
+
*
|
2493
|
+
* \since This function is available since SDL_mixer 2.6.0.
|
2494
|
+
*/
|
2495
|
+
extern DECLSPEC double SDLCALL Mix_GetMusicLoopLengthTime(Mix_Music *music);
|
2496
|
+
|
2497
|
+
/**
|
2498
|
+
* Check the playing status of a specific channel.
|
2499
|
+
*
|
2500
|
+
* If the channel is currently playing, this function returns 1. Otherwise it
|
2501
|
+
* returns 0.
|
2502
|
+
*
|
2503
|
+
* If the specified channel is -1, all channels are checked, and this function
|
2504
|
+
* returns the number of channels currently playing.
|
2505
|
+
*
|
2506
|
+
* You may not specify MAX_CHANNEL_POST for a channel.
|
2507
|
+
*
|
2508
|
+
* Paused channels are treated as playing, even though they are not currently
|
2509
|
+
* making forward progress in mixing.
|
2510
|
+
*
|
2511
|
+
* \param channel channel
|
2512
|
+
* \returns non-zero if channel is playing, zero otherwise. If `channel` is
|
2513
|
+
* -1, return the total number of channel playings.
|
2514
|
+
*
|
2515
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2516
|
+
*/
|
2517
|
+
extern DECLSPEC int SDLCALL Mix_Playing(int channel);
|
2518
|
+
|
2519
|
+
/**
|
2520
|
+
* Check the playing status of the music stream.
|
2521
|
+
*
|
2522
|
+
* If music is currently playing, this function returns 1. Otherwise it
|
2523
|
+
* returns 0.
|
2524
|
+
*
|
2525
|
+
* Paused music is treated as playing, even though it is not currently making
|
2526
|
+
* forward progress in mixing.
|
2527
|
+
*
|
2528
|
+
* \returns non-zero if music is playing, zero otherwise.
|
2529
|
+
*
|
2530
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2531
|
+
*/
|
2532
|
+
extern DECLSPEC int SDLCALL Mix_PlayingMusic(void);
|
2533
|
+
|
2534
|
+
/**
|
2535
|
+
* Run an external command as the music stream.
|
2536
|
+
*
|
2537
|
+
* This halts any currently-playing music, and next time the music stream is
|
2538
|
+
* played, SDL_mixer will spawn a process using the command line specified in
|
2539
|
+
* `command`. This command is not subject to shell expansion, and beyond some
|
2540
|
+
* basic splitting up of arguments, is passed to execvp() on most platforms,
|
2541
|
+
* not system().
|
2542
|
+
*
|
2543
|
+
* The command is responsible for generating sound; it is NOT mixed by
|
2544
|
+
* SDL_mixer! SDL_mixer will kill the child process if asked to halt the
|
2545
|
+
* music, but otherwise does not have any control over what the process does.
|
2546
|
+
*
|
2547
|
+
* You are strongly encouraged not to use this function without an extremely
|
2548
|
+
* good reason.
|
2549
|
+
*
|
2550
|
+
* \param command command
|
2551
|
+
* \returns 0 if successful, -1 on error
|
2552
|
+
*
|
2553
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2554
|
+
*/
|
2555
|
+
extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command);
|
2556
|
+
|
2557
|
+
/**
|
2558
|
+
* This function does nothing, do not use.
|
2559
|
+
*
|
2560
|
+
* This was probably meant to expose a feature, but no codecs support it, so
|
2561
|
+
* it only remains for binary compatibility.
|
2562
|
+
*
|
2563
|
+
* Calling this function is a legal no-op that returns -1.
|
2564
|
+
*
|
2565
|
+
* \param value this parameter is ignored.
|
2566
|
+
* \returns -1.
|
2567
|
+
*
|
2568
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2569
|
+
*/
|
2570
|
+
extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value);
|
2571
|
+
|
2572
|
+
/**
|
2573
|
+
* This function does nothing, do not use.
|
2574
|
+
*
|
2575
|
+
* This was probably meant to expose a feature, but no codecs support it, so
|
2576
|
+
* it only remains for binary compatibility.
|
2577
|
+
*
|
2578
|
+
* Calling this function is a legal no-op that returns -1.
|
2579
|
+
*
|
2580
|
+
* \returns -1.
|
2581
|
+
*
|
2582
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2583
|
+
*/
|
2584
|
+
extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void);
|
2585
|
+
|
2586
|
+
/**
|
2587
|
+
* Set SoundFonts paths to use by supported MIDI backends.
|
2588
|
+
*
|
2589
|
+
* You may specify multiple paths in a single string by separating them with
|
2590
|
+
* semicolons; they will be searched in the order listed.
|
2591
|
+
*
|
2592
|
+
* This function replaces any previously-specified paths.
|
2593
|
+
*
|
2594
|
+
* Passing a NULL path will remove any previously-specified paths.
|
2595
|
+
*
|
2596
|
+
* Note that unlike most SDL and SDL_mixer functions, this function returns
|
2597
|
+
* zero if there's an error, not on success. We apologize for the API design
|
2598
|
+
* inconsistency here.
|
2599
|
+
*
|
2600
|
+
* \param paths Paths on the filesystem where SoundFonts are available,
|
2601
|
+
* separated by semicolons.
|
2602
|
+
* \returns 1 if successful, 0 on error (out of memory).
|
2603
|
+
*
|
2604
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2605
|
+
*/
|
2606
|
+
extern DECLSPEC int SDLCALL Mix_SetSoundFonts(const char *paths);
|
2607
|
+
|
2608
|
+
/**
|
2609
|
+
* Get SoundFonts paths to use by supported MIDI backends.
|
2610
|
+
*
|
2611
|
+
* There are several factors that determine what will be reported by this
|
2612
|
+
* function:
|
2613
|
+
*
|
2614
|
+
* - If the boolean _SDL hint_ `"SDL_FORCE_SOUNDFONTS"` is set, AND the
|
2615
|
+
* `"SDL_SOUNDFONTS"` _environment variable_ is also set, this function will
|
2616
|
+
* return that environment variable regardless of whether
|
2617
|
+
* Mix_SetSoundFounts() was ever called.
|
2618
|
+
* - Otherwise, if Mix_SetSoundFonts() was successfully called with a non-NULL
|
2619
|
+
* path, this function will return the string passed to that function.
|
2620
|
+
* - Otherwise, if the `"SDL_SOUNDFONTS"` variable is set, this function will
|
2621
|
+
* return that environment variable.
|
2622
|
+
* - Otherwise, this function will search some common locations on the
|
2623
|
+
* filesystem, and if it finds a SoundFont there, it will return that.
|
2624
|
+
* - Failing everything else, this function returns NULL.
|
2625
|
+
*
|
2626
|
+
* This returns a pointer to internal (possibly read-only) memory, and it
|
2627
|
+
* should not be modified or free'd by the caller.
|
2628
|
+
*
|
2629
|
+
* \returns semicolon-separated list of sound font paths.
|
2630
|
+
*
|
2631
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2632
|
+
*/
|
2633
|
+
extern DECLSPEC const char* SDLCALL Mix_GetSoundFonts(void);
|
2634
|
+
|
2635
|
+
/**
|
2636
|
+
* Iterate SoundFonts paths to use by supported MIDI backends.
|
2637
|
+
*
|
2638
|
+
* This function will take the string reported by Mix_GetSoundFonts(), split
|
2639
|
+
* it up into separate paths, as delimited by semicolons in the string, and
|
2640
|
+
* call a callback function for each separate path.
|
2641
|
+
*
|
2642
|
+
* If there are no paths available, this returns 0 without calling the
|
2643
|
+
* callback at all.
|
2644
|
+
*
|
2645
|
+
* If the callback returns non-zero, this function stops iterating and returns
|
2646
|
+
* non-zero. If the callback returns 0, this function will continue iterating,
|
2647
|
+
* calling the callback again for further paths. If the callback never returns
|
2648
|
+
* 1, this function returns 0, so this can be used to decide if an available
|
2649
|
+
* soundfont is acceptable for use.
|
2650
|
+
*
|
2651
|
+
* \param function the callback function to call once per path.
|
2652
|
+
* \param data a pointer to pass to the callback for its own personal use.
|
2653
|
+
* \returns non-zero if callback ever returned non-zero, 0 on error or the
|
2654
|
+
* callback never returned non-zero.
|
2655
|
+
*
|
2656
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2657
|
+
*
|
2658
|
+
* \sa Mix_GetSoundFonts
|
2659
|
+
*/
|
2660
|
+
extern DECLSPEC int SDLCALL Mix_EachSoundFont(int (SDLCALL *function)(const char*, void*), void *data);
|
2661
|
+
|
2662
|
+
/**
|
2663
|
+
* Set full path of the Timidity config file.
|
2664
|
+
*
|
2665
|
+
* For example, "/etc/timidity.cfg"
|
2666
|
+
*
|
2667
|
+
* This is obviously only useful if SDL_mixer is using Timidity internally to
|
2668
|
+
* play MIDI files.
|
2669
|
+
*
|
2670
|
+
* \param path path to a Timidity config file.
|
2671
|
+
* \returns 1 if successful, 0 on error
|
2672
|
+
*
|
2673
|
+
* \since This function is available since SDL_mixer 2.6.0.
|
2674
|
+
*/
|
2675
|
+
extern DECLSPEC int SDLCALL Mix_SetTimidityCfg(const char *path);
|
2676
|
+
|
2677
|
+
/**
|
2678
|
+
* Get full path of a previously-specified Timidity config file.
|
2679
|
+
*
|
2680
|
+
* For example, "/etc/timidity.cfg"
|
2681
|
+
*
|
2682
|
+
* If a path has never been specified, this returns NULL.
|
2683
|
+
*
|
2684
|
+
* This returns a pointer to internal memory, and it should not be modified or
|
2685
|
+
* free'd by the caller.
|
2686
|
+
*
|
2687
|
+
* \returns the previously-specified path, or NULL if not set.
|
2688
|
+
*
|
2689
|
+
* \since This function is available since SDL_mixer 2.6.0.
|
2690
|
+
*
|
2691
|
+
* \sa Mix_SetTimidityCfg
|
2692
|
+
*/
|
2693
|
+
extern DECLSPEC const char* SDLCALL Mix_GetTimidityCfg(void);
|
2694
|
+
|
2695
|
+
/**
|
2696
|
+
* Get the Mix_Chunk currently associated with a mixer channel.
|
2697
|
+
*
|
2698
|
+
* You may not specify MAX_CHANNEL_POST or -1 for a channel.
|
2699
|
+
*
|
2700
|
+
* \param channel the channel to query.
|
2701
|
+
* \returns the associated chunk, if any, or NULL if it's an invalid channel.
|
2702
|
+
*
|
2703
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2704
|
+
*/
|
2705
|
+
extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel);
|
2706
|
+
|
2707
|
+
/**
|
2708
|
+
* Close the mixer, halting all playing audio.
|
2709
|
+
*
|
2710
|
+
* Any halted channels will have any currently-registered effects
|
2711
|
+
* deregistered, and will call any callback specified by Mix_ChannelFinished()
|
2712
|
+
* before this function returns.
|
2713
|
+
*
|
2714
|
+
* Any halted music will call any callback specified by
|
2715
|
+
* Mix_HookMusicFinished() before this function returns.
|
2716
|
+
*
|
2717
|
+
* Do not start any new audio playing during callbacks in this function.
|
2718
|
+
*
|
2719
|
+
* This will close the audio device. Attempting to play new audio after this
|
2720
|
+
* function returns will fail, until another successful call to
|
2721
|
+
* Mix_OpenAudio() or Mix_OpenAudioDevice().
|
2722
|
+
*
|
2723
|
+
* Note that (unlike Mix_OpenAudio optionally calling SDL_Init(SDL_INIT_AUDIO)
|
2724
|
+
* on the app's behalf), this will _not_ deinitialize the SDL audio subsystem
|
2725
|
+
* in any case. At some point after calling this function and Mix_Quit(), some
|
2726
|
+
* part of the application should be responsible for calling SDL_Quit() to
|
2727
|
+
* deinitialize all of SDL, including its audio subsystem.
|
2728
|
+
*
|
2729
|
+
* This function should be the last thing you call in SDL_mixer before
|
2730
|
+
* Mix_Quit(). However, the following notes apply if you don't follow this
|
2731
|
+
* advice:
|
2732
|
+
*
|
2733
|
+
* Note that this will not free any loaded chunks or music; you should dispose
|
2734
|
+
* of those resources separately. It is probably poor form to dispose of them
|
2735
|
+
* _after_ this function, but it is safe to call Mix_FreeChunk() and
|
2736
|
+
* Mix_FreeMusic() after closing the device.
|
2737
|
+
*
|
2738
|
+
* Note that any chunks or music you don't free may or may not work if you
|
2739
|
+
* call Mix_OpenAudio again, as the audio device may be in a new format and
|
2740
|
+
* the existing chunks will not be converted to match.
|
2741
|
+
*
|
2742
|
+
* \since This function is available since SDL_mixer 2.0.0.
|
2743
|
+
*
|
2744
|
+
* \sa Mix_Quit
|
2745
|
+
*/
|
2746
|
+
extern DECLSPEC void SDLCALL Mix_CloseAudio(void);
|
2747
|
+
|
2748
|
+
/* We'll use SDL for reporting errors */
|
2749
|
+
|
2750
|
+
/**
|
2751
|
+
* Report SDL_mixer errors
|
2752
|
+
*
|
2753
|
+
* \sa Mix_GetError
|
2754
|
+
*/
|
2755
|
+
#define Mix_SetError SDL_SetError
|
2756
|
+
|
2757
|
+
/**
|
2758
|
+
* Get last SDL_mixer error
|
2759
|
+
*
|
2760
|
+
* \sa Mix_SetError
|
2761
|
+
*/
|
2762
|
+
#define Mix_GetError SDL_GetError
|
2763
|
+
|
2764
|
+
/**
|
2765
|
+
* Clear last SDL_mixer error
|
2766
|
+
*
|
2767
|
+
* \sa Mix_SetError
|
2768
|
+
*/
|
2769
|
+
#define Mix_ClearError SDL_ClearError
|
2770
|
+
|
2771
|
+
/**
|
2772
|
+
* Set OutOfMemory error
|
2773
|
+
*/
|
2774
|
+
#define Mix_OutOfMemory SDL_OutOfMemory
|
2775
|
+
|
2776
|
+
/* Ends C function definitions when using C++ */
|
2777
|
+
#ifdef __cplusplus
|
2778
|
+
}
|
2779
|
+
#endif
|
2780
|
+
#include "close_code.h"
|
2781
|
+
|
2782
|
+
#endif /* SDL_MIXER_H_ */
|
2783
|
+
|
2784
|
+
/* vi: set ts=4 sw=4 expandtab: */
|