native_audio 0.1.0
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- checksums.yaml +7 -0
- data/assets/include/GL/glew.h +26427 -0
- data/assets/include/GLES2/gl2.h +656 -0
- data/assets/include/GLES2/gl2ext.h +3949 -0
- data/assets/include/GLES2/gl2ext_angle.h +701 -0
- data/assets/include/GLES2/gl2platform.h +27 -0
- data/assets/include/GLES3/gl3.h +1192 -0
- data/assets/include/GLES3/gl31.h +1507 -0
- data/assets/include/GLES3/gl32.h +1808 -0
- data/assets/include/GLES3/gl3platform.h +27 -0
- data/assets/include/KHR/khrplatform.h +290 -0
- data/assets/include/SDL2/SDL.h +233 -0
- data/assets/include/SDL2/SDL_assert.h +326 -0
- data/assets/include/SDL2/SDL_atomic.h +415 -0
- data/assets/include/SDL2/SDL_audio.h +1500 -0
- data/assets/include/SDL2/SDL_bits.h +126 -0
- data/assets/include/SDL2/SDL_blendmode.h +198 -0
- data/assets/include/SDL2/SDL_clipboard.h +141 -0
- data/assets/include/SDL2/SDL_config.h +61 -0
- data/assets/include/SDL2/SDL_config_android.h +194 -0
- data/assets/include/SDL2/SDL_config_emscripten.h +218 -0
- data/assets/include/SDL2/SDL_config_iphoneos.h +217 -0
- data/assets/include/SDL2/SDL_config_macosx.h +277 -0
- data/assets/include/SDL2/SDL_config_minimal.h +95 -0
- data/assets/include/SDL2/SDL_config_ngage.h +89 -0
- data/assets/include/SDL2/SDL_config_os2.h +207 -0
- data/assets/include/SDL2/SDL_config_pandora.h +141 -0
- data/assets/include/SDL2/SDL_config_windows.h +331 -0
- data/assets/include/SDL2/SDL_config_wingdk.h +253 -0
- data/assets/include/SDL2/SDL_config_winrt.h +220 -0
- data/assets/include/SDL2/SDL_config_xbox.h +235 -0
- data/assets/include/SDL2/SDL_copying.h +20 -0
- data/assets/include/SDL2/SDL_cpuinfo.h +594 -0
- data/assets/include/SDL2/SDL_egl.h +2352 -0
- data/assets/include/SDL2/SDL_endian.h +348 -0
- data/assets/include/SDL2/SDL_error.h +163 -0
- data/assets/include/SDL2/SDL_events.h +1166 -0
- data/assets/include/SDL2/SDL_filesystem.h +149 -0
- data/assets/include/SDL2/SDL_gamecontroller.h +1074 -0
- data/assets/include/SDL2/SDL_gesture.h +117 -0
- data/assets/include/SDL2/SDL_guid.h +100 -0
- data/assets/include/SDL2/SDL_haptic.h +1341 -0
- data/assets/include/SDL2/SDL_hidapi.h +451 -0
- data/assets/include/SDL2/SDL_hints.h +2569 -0
- data/assets/include/SDL2/SDL_image.h +2173 -0
- data/assets/include/SDL2/SDL_joystick.h +1066 -0
- data/assets/include/SDL2/SDL_keyboard.h +353 -0
- data/assets/include/SDL2/SDL_keycode.h +358 -0
- data/assets/include/SDL2/SDL_loadso.h +115 -0
- data/assets/include/SDL2/SDL_locale.h +103 -0
- data/assets/include/SDL2/SDL_log.h +404 -0
- data/assets/include/SDL2/SDL_main.h +275 -0
- data/assets/include/SDL2/SDL_messagebox.h +193 -0
- data/assets/include/SDL2/SDL_metal.h +113 -0
- data/assets/include/SDL2/SDL_misc.h +79 -0
- data/assets/include/SDL2/SDL_mixer.h +2784 -0
- data/assets/include/SDL2/SDL_mouse.h +465 -0
- data/assets/include/SDL2/SDL_mutex.h +471 -0
- data/assets/include/SDL2/SDL_name.h +33 -0
- data/assets/include/SDL2/SDL_opengl.h +2132 -0
- data/assets/include/SDL2/SDL_opengl_glext.h +13209 -0
- data/assets/include/SDL2/SDL_opengles.h +39 -0
- data/assets/include/SDL2/SDL_opengles2.h +52 -0
- data/assets/include/SDL2/SDL_opengles2_gl2.h +656 -0
- data/assets/include/SDL2/SDL_opengles2_gl2ext.h +4033 -0
- data/assets/include/SDL2/SDL_opengles2_gl2platform.h +27 -0
- data/assets/include/SDL2/SDL_opengles2_khrplatform.h +311 -0
- data/assets/include/SDL2/SDL_pixels.h +644 -0
- data/assets/include/SDL2/SDL_platform.h +261 -0
- data/assets/include/SDL2/SDL_power.h +88 -0
- data/assets/include/SDL2/SDL_quit.h +58 -0
- data/assets/include/SDL2/SDL_rect.h +376 -0
- data/assets/include/SDL2/SDL_render.h +1919 -0
- data/assets/include/SDL2/SDL_revision.h +6 -0
- data/assets/include/SDL2/SDL_rwops.h +841 -0
- data/assets/include/SDL2/SDL_scancode.h +438 -0
- data/assets/include/SDL2/SDL_sensor.h +322 -0
- data/assets/include/SDL2/SDL_shape.h +155 -0
- data/assets/include/SDL2/SDL_stdinc.h +830 -0
- data/assets/include/SDL2/SDL_surface.h +997 -0
- data/assets/include/SDL2/SDL_system.h +623 -0
- data/assets/include/SDL2/SDL_syswm.h +386 -0
- data/assets/include/SDL2/SDL_test.h +69 -0
- data/assets/include/SDL2/SDL_test_assert.h +105 -0
- data/assets/include/SDL2/SDL_test_common.h +236 -0
- data/assets/include/SDL2/SDL_test_compare.h +69 -0
- data/assets/include/SDL2/SDL_test_crc32.h +124 -0
- data/assets/include/SDL2/SDL_test_font.h +168 -0
- data/assets/include/SDL2/SDL_test_fuzzer.h +386 -0
- data/assets/include/SDL2/SDL_test_harness.h +134 -0
- data/assets/include/SDL2/SDL_test_images.h +78 -0
- data/assets/include/SDL2/SDL_test_log.h +67 -0
- data/assets/include/SDL2/SDL_test_md5.h +129 -0
- data/assets/include/SDL2/SDL_test_memory.h +63 -0
- data/assets/include/SDL2/SDL_test_random.h +115 -0
- data/assets/include/SDL2/SDL_thread.h +464 -0
- data/assets/include/SDL2/SDL_timer.h +222 -0
- data/assets/include/SDL2/SDL_touch.h +150 -0
- data/assets/include/SDL2/SDL_ttf.h +2316 -0
- data/assets/include/SDL2/SDL_types.h +29 -0
- data/assets/include/SDL2/SDL_version.h +204 -0
- data/assets/include/SDL2/SDL_video.h +2150 -0
- data/assets/include/SDL2/SDL_vulkan.h +215 -0
- data/assets/include/SDL2/begin_code.h +187 -0
- data/assets/include/SDL2/close_code.h +40 -0
- data/assets/macos/universal/lib/libFLAC.a +0 -0
- data/assets/macos/universal/lib/libSDL2.a +0 -0
- data/assets/macos/universal/lib/libSDL2_image.a +0 -0
- data/assets/macos/universal/lib/libSDL2_mixer.a +0 -0
- data/assets/macos/universal/lib/libSDL2_ttf.a +0 -0
- data/assets/macos/universal/lib/libmodplug.a +0 -0
- data/assets/macos/universal/lib/libmpg123.a +0 -0
- data/assets/macos/universal/lib/libogg.a +0 -0
- data/assets/macos/universal/lib/libvorbis.a +0 -0
- data/assets/macos/universal/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-ucrt-x86_64/lib/libzstd.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libFLAC.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libSDL2_mixer.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libglew32.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmodplug.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libmpg123.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libogg.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopus.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libopusfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libsndfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libssp.a +1 -0
- data/assets/windows/mingw-w64-x86_64/lib/libstdc++.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbis.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libvorbisfile.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libz.a +0 -0
- data/assets/windows/mingw-w64-x86_64/lib/libzstd.a +0 -0
- data/ext/Makefile +270 -0
- data/ext/audio.c +80 -0
- data/ext/audio.o +0 -0
- data/ext/extconf.h +3 -0
- data/ext/extconf.rb +177 -0
- data/ext/mkmf.log +7 -0
- data/lib/audio.bundle +0 -0
- data/lib/native_audio.rb +50 -0
- metadata +198 -0
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_types.h
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*
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* \deprecated
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*/
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/* DEPRECATED */
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#include "SDL_stdinc.h"
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_version.h
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*
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* This header defines the current SDL version.
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*/
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#ifndef SDL_version_h_
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#define SDL_version_h_
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#include "SDL_stdinc.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Information about the version of SDL in use.
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*
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* Represents the library's version as three levels: major revision
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* (increments with massive changes, additions, and enhancements),
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* minor revision (increments with backwards-compatible changes to the
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* major revision), and patchlevel (increments with fixes to the minor
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* revision).
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*
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* \sa SDL_VERSION
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* \sa SDL_GetVersion
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*/
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typedef struct SDL_version
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{
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Uint8 major; /**< major version */
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Uint8 minor; /**< minor version */
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Uint8 patch; /**< update version */
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} SDL_version;
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/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
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*/
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#define SDL_MAJOR_VERSION 2
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#define SDL_MINOR_VERSION 26
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#define SDL_PATCHLEVEL 1
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/**
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* Macro to determine SDL version program was compiled against.
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*
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* This macro fills in a SDL_version structure with the version of the
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* library you compiled against. This is determined by what header the
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* compiler uses. Note that if you dynamically linked the library, you might
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* have a slightly newer or older version at runtime. That version can be
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* determined with SDL_GetVersion(), which, unlike SDL_VERSION(),
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*
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* \param x A pointer to a SDL_version struct to initialize.
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*
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* \sa SDL_version
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* \sa SDL_GetVersion
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*/
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#define SDL_VERSION(x) \
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{ \
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(x)->major = SDL_MAJOR_VERSION; \
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(x)->minor = SDL_MINOR_VERSION; \
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(x)->patch = SDL_PATCHLEVEL; \
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}
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/* TODO: Remove this whole block in SDL 3 */
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#if SDL_MAJOR_VERSION < 3
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/**
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* This macro turns the version numbers into a numeric value:
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* \verbatim
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(1,2,3) -> (1203)
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\endverbatim
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*
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* This assumes that there will never be more than 100 patchlevels.
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*
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* In versions higher than 2.9.0, the minor version overflows into
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* the thousands digit: for example, 2.23.0 is encoded as 4300,
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* and 2.255.99 would be encoded as 25799.
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* This macro will not be available in SDL 3.x.
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*/
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#define SDL_VERSIONNUM(X, Y, Z) \
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((X)*1000 + (Y)*100 + (Z))
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/**
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* This is the version number macro for the current SDL version.
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*
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* In versions higher than 2.9.0, the minor version overflows into
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* the thousands digit: for example, 2.23.0 is encoded as 4300.
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* This macro will not be available in SDL 3.x.
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*
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* Deprecated, use SDL_VERSION_ATLEAST or SDL_VERSION instead.
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*/
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#define SDL_COMPILEDVERSION \
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SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
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#endif /* SDL_MAJOR_VERSION < 3 */
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/**
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* This macro will evaluate to true if compiled with SDL at least X.Y.Z.
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*/
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#define SDL_VERSION_ATLEAST(X, Y, Z) \
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((SDL_MAJOR_VERSION >= X) && \
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(SDL_MAJOR_VERSION > X || SDL_MINOR_VERSION >= Y) && \
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(SDL_MAJOR_VERSION > X || SDL_MINOR_VERSION > Y || SDL_PATCHLEVEL >= Z))
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/**
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* Get the version of SDL that is linked against your program.
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*
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* If you are linking to SDL dynamically, then it is possible that the current
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* version will be different than the version you compiled against. This
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* function returns the current version, while SDL_VERSION() is a macro that
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* tells you what version you compiled with.
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*
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* This function may be called safely at any time, even before SDL_Init().
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*
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* \param ver the SDL_version structure that contains the version information
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetRevision
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*/
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extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver);
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/**
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* Get the code revision of SDL that is linked against your program.
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*
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* This value is the revision of the code you are linked with and may be
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* different from the code you are compiling with, which is found in the
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* constant SDL_REVISION.
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*
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* The revision is arbitrary string (a hash value) uniquely identifying the
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* exact revision of the SDL library in use, and is only useful in comparing
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* against other revisions. It is NOT an incrementing number.
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*
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* If SDL wasn't built from a git repository with the appropriate tools, this
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* will return an empty string.
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*
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* Prior to SDL 2.0.16, before development moved to GitHub, this returned a
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* hash for a Mercurial repository.
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*
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* You shouldn't use this function for anything but logging it for debugging
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* purposes. The string is not intended to be reliable in any way.
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*
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* \returns an arbitrary string, uniquely identifying the exact revision of
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* the SDL library in use.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_GetVersion
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
|
171
|
+
|
172
|
+
/**
|
173
|
+
* Obsolete function, do not use.
|
174
|
+
*
|
175
|
+
* When SDL was hosted in a Mercurial repository, and was built carefully,
|
176
|
+
* this would return the revision number that the build was created from. This
|
177
|
+
* number was not reliable for several reasons, but more importantly, SDL is
|
178
|
+
* now hosted in a git repository, which does not offer numbers at all, only
|
179
|
+
* hashes. This function only ever returns zero now. Don't use it.
|
180
|
+
*
|
181
|
+
* Before SDL 2.0.16, this might have returned an unreliable, but non-zero
|
182
|
+
* number.
|
183
|
+
*
|
184
|
+
* \deprecated Use SDL_GetRevision() instead; if SDL was carefully built, it
|
185
|
+
* will return a git hash.
|
186
|
+
*
|
187
|
+
* \returns zero, always, in modern SDL releases.
|
188
|
+
*
|
189
|
+
* \since This function is available since SDL 2.0.0.
|
190
|
+
*
|
191
|
+
* \sa SDL_GetRevision
|
192
|
+
*/
|
193
|
+
extern SDL_DEPRECATED DECLSPEC int SDLCALL SDL_GetRevisionNumber(void);
|
194
|
+
|
195
|
+
|
196
|
+
/* Ends C function definitions when using C++ */
|
197
|
+
#ifdef __cplusplus
|
198
|
+
}
|
199
|
+
#endif
|
200
|
+
#include "close_code.h"
|
201
|
+
|
202
|
+
#endif /* SDL_version_h_ */
|
203
|
+
|
204
|
+
/* vi: set ts=4 sw=4 expandtab: */
|